- Level.genOre(y_max,y_min,id);
- Level.genStructure(x_array,y_array,z_array);
- Block.setType(id,BlockType);
- ChestBlock.setSlotSize(id,max_slot);
- ChestBlock.setName(id,name);
- ChestBlock.setTexture(id,texture);
- TntBlock.setExplosionPower(id,power);
- TntBlock.setTexture(id,texture);