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rsPath.cpp
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rsPath.cpp
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/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "rsContext.h"
#include "rs.h"
using namespace android;
using namespace android::renderscript;
Path::Path(Context *rsc) : ObjectBase(rsc) {
}
Path::Path(Context *rsc, RsPathPrimitive pp, bool isStatic,
Allocation *vtx, Allocation *loops, float quality)
: ObjectBase(rsc) {
memset(&mHal, 0, sizeof(mHal));
mHal.state.quality = quality;
mHal.state.primitive = pp;
//LOGE("i1");
rsc->mHal.funcs.path.initStatic(rsc, this, vtx, loops);
//LOGE("i2");
}
Path::Path(Context *rsc, uint32_t vertexBuffersCount, uint32_t primitivesCount)
: ObjectBase(rsc) {
}
Path::~Path() {
}
void Path::rasterize(const BezierSegment_t *s, uint32_t num, Allocation *alloc) {
for (uint32_t i=0; i < num; i++) {
}
}
void Path::render(Context *rsc) {
}
void Path::serialize(Context *rsc, OStream *stream) const {
}
RsA3DClassID Path::getClassId() const {
return RS_A3D_CLASS_ID_UNKNOWN;
}
namespace android {
namespace renderscript {
RsPath rsi_PathCreate(Context *rsc, RsPathPrimitive pp, bool isStatic,
RsAllocation vtx, RsAllocation loops, float quality) {
return new Path(rsc, pp, isStatic, (Allocation *)vtx, (Allocation *)loops, quality);
}
}
}