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rsg.spec
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rsg.spec
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ProgramStoreCreate {
direct
param bool colorMaskR
param bool colorMaskG
param bool colorMaskB
param bool colorMaskA
param bool depthMask
param bool ditherEnable
param RsBlendSrcFunc srcFunc
param RsBlendDstFunc destFunc
param RsDepthFunc depthFunc
ret RsProgramStore
}
ProgramRasterCreate {
direct
param bool pointSprite
param RsCullMode cull
ret RsProgramRaster
}
ProgramBindConstants {
param RsProgram vp
param uint32_t slot
param RsAllocation constants
}
ProgramBindTexture {
param RsProgramFragment pf
param uint32_t slot
param RsAllocation a
}
ProgramBindSampler {
param RsProgramFragment pf
param uint32_t slot
param RsSampler s
}
ProgramFragmentCreate {
direct
param const char * shaderText
param const char ** textureNames
param const uint32_t * params
ret RsProgramFragment
}
ProgramVertexCreate {
direct
param const char * shaderText
param const char ** textureNames
param const uint32_t * params
ret RsProgramVertex
}
FontCreateFromFile {
param const char *name
param float fontSize
param uint32_t dpi
ret RsFont
}
FontCreateFromMemory {
param const char *name
param float fontSize
param uint32_t dpi
param const void *data
ret RsFont
}
MeshCreate {
param RsAllocation *vtx
param RsAllocation *idx
param uint32_t *primType
ret RsMesh
}
PathCreate {
param RsPathPrimitive pp
param bool isStatic
param RsAllocation vertex
param RsAllocation loops
param float quality
ret RsPath
}
ContextBindProgramStore {
param RsProgramStore pgm
}
ContextBindProgramFragment {
param RsProgramFragment pgm
}
ContextBindProgramVertex {
param RsProgramVertex pgm
}
ContextBindProgramRaster {
param RsProgramRaster pgm
}
ContextBindFont {
param RsFont pgm
}
ContextSetSurface {
param uint32_t width
param uint32_t height
param RsNativeWindow sur
sync
}
ContextBindRootScript {
param RsScript sampler
}
ContextPause {
}
ContextResume {
}