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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<link rel="icon" href="img/Coco/Logo.webp">
<title>Base Finish | Viva New Vegas</title>
<meta name="keywords" content="Fallout New Vegas, FNV, Fallout NV, Fallout, New Vegas, Fallout 4, FO4, Guide, Mod, Mods, Modding Guide, Bethesda, Stable, Performance, Fix, Help, DXVK, Fast, Easy, Tutorial, Mod Organizer, Nexus, Tale of Two Wastelands, TTW, Wabbajack, WJ, Installer">
<meta name="description" content="Final steps necessary before playing the game.">
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<meta name="twitter:card" value="summary_large_image">
<meta property="og:site_name" content="ModdingLinked">
<meta property="og:title" content="Viva New Vegas">
<meta property="og:type" content="article">
<meta property="og:url" content="https://vivanewvegas.moddinglinked.com">
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<a href="./index.html" id="headerTitle">Viva New Vegas</a>
</div>
<div class="guideLinks" id="headerLinks">
<a href="https://thebestoftimes.moddinglinked.com" target="_blank" rel="nofollow">Tale of Two Wastelands</a>
<a href="https://themidnightride.moddinglinked.com" target="_blank" rel="nofollow">Fallout 4</a>
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<p class="pageLinks">
<a href="./index.html" title="Home">
Home
</a>
<a href="./intro.html" title="Introduction">
Introduction
</a>
<a href="./setup.html" title="Setup">
Setup
</a>
<a href="./mo2.html" title="MO2">
Mod Organizer 2
</a>
<a href="./utilities.html" title="Utilities">
Utilities
</a>
<a href="./bugfix.html" title="Bug Fixes">
Bug Fixes
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Base Finish
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User Interface
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Gameplay
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Content
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Overhauls
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Visuals
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Extended Finish
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Changelog
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Resources
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<a href="./lod.html" title="LOD Guide" class="sublink">
LOD Guide
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Decompression Guide
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FAQ
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Tools to Avoid
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Mods to Avoid
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Wabbajack
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GitHub
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</p>
</div>
<div class="content">
<span id="BaseFinish" class="section">
<h2 onclick="location.href='#BaseFinish'">Base Finish</h2>
<div class="card" id="LoadOrder">
<p>
<h3>Applying the Load Order</h3>
The final step is to apply the load order of installed plugins. The guide comes with a premade load order file, which ensures all mods are being loaded in correct order, with all conflicts accounted for.
<ol>
<li><strong>Download the Load Order</strong> from <a href="https://www.nexusmods.com/newvegas/mods/79358" target="_blank">here</a>.</li>
<li>Once it has finished downloading, click the <img class="mo2-icon" src="./img/MO2/Folders.webp" alt="MO2 folders"> button at the top of MO2 and click <strong>Open Profile folder</strong>.</li>
<li>Drag the <strong>loadorder.txt</strong> from the downloaded archive into the folder you just opened and overwrite when prompted.</li>
<li>Once the file is extracted, click <strong>F5</strong> while you are on MO2 without any menu open.</li>
<li>Right-click in the <b>right</b> pane of MO2 and select <strong>Enable all</strong>.</li>
</ol>
<div class="card-red">
<p>
If you have not added any mods to the guide, <strong>Strip Lights Region Fix.esp should be the last plugin</strong> in your load order (the <b>Plugins</b> tab in the <b>right</b> pane of MO2) after applying the load order and refreshing MO2.
<br>
<br>
If it's not the last plugin after refreshing, make sure that you are <strong>sorting the load order by priority</strong> by pressing the <b>Priority</b> column on the top.
<br>
<br>
If that still doesn't work, you can join our <a href="https://discord.gg/S99Ary5eba" target="_blank">Discord</a> server for support.
</p>
</div>
</p>
</div>
<div class="card" id="RunningTheGame">
<p>
<h3>Running the Game</h3>
Due to the way Mod Organizer 2 works, running programs through it is a requirement in order to load mods. This is done in the <strong>top-right corner</strong> of the manager, where the program to run is chosen. Here, <strong>select New Vegas</strong>.
<br>
<br>
For the sake of convenience you may also <strong>create a shortcut</strong> (right below the <b>Run</b> button) so that you won't have to manually open MO2 each time before playing.
<br>
<div class="image-container width-60">
<img class="content-img" src="./img/Others/Start Game.webp" alt="Launching the game">
<div class="resize-overlay expand"></div>
</div>
<br>
<div class="card-yellow">
<p>
<b>Q: Aren't you supposed to launch through NVSE?</b>
<br>
<br>
A: The 4GB Patcher and the Epic Games Patcher both allow the game's main executable to automatically load the script extender.
<br>
<hr>
Refer to the <a href="./faq.html" target="_blank">FAQ</a> section for more information and solutions to possible problems you might encounter at this stage of the guide.
</p>
</div>
<br>
You have now completed the basic section of Viva New Vegas. If you don't want to mod your game further, <strong>you can now start playing</strong>. Have fun!
</p>
</div>
</span>
<span id="VNVExtended" class="section">
<h2 onclick="location.href='#VNVExtended'">VNV Extended</h2>
<div class="card flex logo-container" style="justify-content: space-between; align-items: center;" id="BeyondVanilla">
<div>
<h3>Going beyond Vanilla</h3>
<p>
The next pages are part of the Viva New Vegas Extended portion of the guide, which is <strong>not required in order to play</strong>. This section includes:
<ul>
<li>UI visual and QoL improvements.</li>
<li>More gameplay features and improvements to get the game up to speed with more recent titles.</li>
<li>Tons of new and restored content, improvements to the DLCs, and a way to play after the game's ending.</li>
<li>Overhauled balance and game mechanics.</li>
<li>Improvements to NPC faces, new animations, visual fixes, and overhauled lighting and weathers.</li>
</ul>
<br>
<div class="card-yellow">
<p>
Note that VNV Extended is <strong>completely modular</strong>! You can skip any of its mods as long as you do the same for any other mod or patch tied to it.
</p>
</div>
</p>
</div>
<div>
<img src="./img/Coco/FullExtended.webp" alt="Full VNVE Coco">
</div>
</div>
</span>
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