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VNV Extended
Changelog
Time formatted in DD/MM/YY
+ 6/11/23
+ Bug Fixes
+
+ - Switched from Less Flickery City of New Vegas to Impostors and LOD Flicker Fix (same fix, better implementation).
+ - Added back Fallout Alpha Rendering Tweaks since version 2.5 fixed its issues.
+
+ Overhauls
+
+ - Removed Mojave Arsenal for multiple reasons:
+
+ - Weapon mods and special ammo should act as gold sink,
+ - Encourage trading, also so that Harder Barter Faster Stronger makes sense to include,
+ - Integrating mods is better done through JIP anyway,
+ - GRA distribution is done by Vigor already.
+
+
+
+ Content
+
+ - Removed Mojave Raiders because The Living Desert and Uncut Wasteland already add plenty of spawns, TLD will also focus on raiders in the next major update.
+
+ Wabbajack
+
+ - Updated to reflect the changes above.
+ - Updated Vigor to 1.2.
+
+
5/11/23
Whole Guide
@@ -809,11 +836,11 @@ Bug Fixes
Gameplay
- - Removed Supplemental Ammo Crafting in favour of Mojave Arsenal.
+ - Switched from Supplemental Ammo Crafting to Mojave Arsenal.
Overhauls
- - Removed Misc Gameplay Merge in favour of Essential Vanilla Enhancements Merged and patches for it.
+ - Switched from Misc Gameplay Merge to Essential Vanilla Enhancements Merged.
Content
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@@ -239,21 +239,6 @@ Installation instructions:
- The Living Desert - EVEM Patch (only if you installed Essential Vanilla Enhancements Merge)
Adds hundreds of new NPCs and scripted events that make the world feel much more alive and reactive.
-
-
-
-
- Mojave Raiders
-
-
- Installation instructions:
-
- Major overhaul/balancing of the vanilla raiders, as well adding many new spawn points.
@@ -279,9 +264,6 @@ Installation instructions:
The Living Desert
-
- Mojave Raiders
-