Why?
- Generating/installing new LOD is
NOT a requirement, but it will add detail in the distance by increasing the amount of objects that appear in the distance while also making all LOD match your modded textures.
+ Generating/installing new LOD is
NOT a requirement, but it will add detail in the distance by increasing the amount of objects that appear in the distance while also making all LOD match your modded textures. Naturally, this also means a minor performance hit.
+
You can also generate terrain LOD, which will allow mods that edit the game's landscape to have LOD that reflects their changes. Terrain LOD creates a much larger file size and will take longer to generate.
@@ -173,7 +174,8 @@
Why?
Viva New Vegas (even with VNV Extended) does not need new terrain LOD, but this guide will explain both the object and terrain LOD generation to account for custom modlists or if you just want better looking terrain LOD.
- Extra resources for Tale of Two Wastelands users are included.
+
+ Extra instructions for Tale of Two Wastelands users are included.
@@ -217,16 +219,13 @@
What is LOD?
Why generate LOD?
- Bethesda's LOD relies on pregenerated meshes, and thus is inherently static. This decision is due to offering better performance, since game doesn't have to combine meshes and textures of individual objects on the fly.
+ Bethesda's LOD relies on pregenerated meshes, and thus is inherently static. This decision is due to offering better performance, since game doesn't have to combine meshes and textures of individual objects on the fly. The drawback is obvious - the game can't reflect any changes made to the landscape or objects on its own. That's where LOD generation comes in.
- The drawback is obvious - the game can't reflect any changes made to the landscape or objects on its own. That's where LOD generation comes in.
Thanks to LODGen, you are able to generate LOD meshes that reflect your modded game, and thus have a much more consistent experience.
- Another reason for generation is due to the fact that the original LOD is pretty low quality, and many objects lack LOD meshes entirely, which causes them to appear out of thin air on cell load.
-
- This is covered by individual LOD mods, which add LOD meshes to objects that lack it and/or improve the quality of existing ones.
+ Another reason for generation is due to the fact that the original LOD is pretty low quality, and many objects lack LOD meshes entirely, which causes them to appear out of thin air on cell load. This is covered by individual LOD mods, which add LOD meshes to objects that lack it and/or improve the quality of existing ones.
@@ -245,10 +244,6 @@
Creating a Separator in MO2
-