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Join with a client without Drip installed or not configured similarly
Use dripstone with something that drips lava (or any other fluid)
Expected results
Same particle on both client & server
Actual results
Client uses its own particle
Anything else?
This seems related to the implementation using a world event packet, rather than spawning a particle via regular means.
This does mean that it is by nature going to be more difficult to patch for vanilla clients efficiently, but should be possible to do a config sync on client & server.
The text was updated successfully, but these errors were encountered:
Environment
To reproduce
Expected results
Same particle on both client & server
Actual results
Client uses its own particle
Anything else?
This seems related to the implementation using a world event packet, rather than spawning a particle via regular means.
This does mean that it is by nature going to be more difficult to patch for vanilla clients efficiently, but should be possible to do a config sync on client & server.
The text was updated successfully, but these errors were encountered: