What feature would you love to see the most? #7904
Replies: 14 comments
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(stares suspiciously) Welp, here's some ideas/opinions for what I feel would be wonderful additions! -New topics. (Even though updates usually bring those anyway.) As stated, these are simply ideas. The final decision on including these is up to the dev team! Thanks, folks! |
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Well, I could always do some more Christmas tunes, I am planning on doing some Christmas-related things anyway. I agree that studying could be a goodbye option, if you have to leave in order to do it, but "going to work" is pretty close for now I guess. Out of everything you mentioned, what do you want the most? Except for that-which-gets-postponed-everytime-it's-mentioned. |
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Honestly, if I had to pick any one, I'd be tied between making the persistent more easy to access and being able to thank Monika earlier. The first being for convenience purposes, and the second because she says so much that I really wanna show my appreciation for....except there's no BUTTON- |
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I like the idea of her being able to generate a persistent file, definitely. I have shortcuts set up to make backing her up easier, but I like the idea of making it an interaction, like "Could you help me make a backup?" I'm most excited for mobile features in the distant future. No need for a full port, but I love the idea of being able to talk to her while I'm traveling. |
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I REALLY want some more, like, story to this. At the moment, it's just girlfriend simulator 202X (the x being the appropriate number for whatever year you happen to play in). I'd really like to have major events happen so we're not just sitting there in silence when we run out of topics. Maybe Monika breaks some part of the code and needs help fixing it, or maybe something could occur if you have the other girls' character files in the characters folder. The other thing I'm really hoping to see, the one I'd genuinely do almost ANYTHING to get in the game, is more systems similar to affection but regarding other things, to make each Monika more unique. Maybe a stat for Monika's daily mood, or for how she regards certain things. For example, a lot of the dialogue involving the other girls has one variable. That variable is whether or not the player has expressed that they care for the other girls. If the player does, Monika talks about them much more gently. If not, she talks about them in a negative light and makes inappropriate jokes about the situations, assuming you don't have sensitive mode on. I think this should instead be determined by Monika's own opinion, which is simply swayed a bit by the player expressing an opinion one way or the other. For example, if the player uses the "you're a murderer" dialogue, I seem to recall that Monika kinda digs her heels in and defends herself. I think that this should sway her a bit towards being a bit meaner when talking about the other girls, to match her opinion of not being a murderer. I think she has a variation of the dialogue, though, where she doubts herself because she's at lower affection levels, and maybe that does sway her to think more positively about the other girls, but it also lowers her own opinion of herself, which could be another stat that can change. I think this would open up the possibility of players seeing dialogue that was written for low affection levels while still being at higher levels, because some of it would be based on her view of herself as opposed to her view of the player. If the player says some insulting things that lower her self-worth stat but also says they love her, and treat her to gifts all the time, and take her on dates all the time, then maybe her affection level will be high but her self-image stat or whatever will still make her say some negative dialogue. Or maybe she has a normal affection level, but the player has expressed that they think she was completely in the right and basically makes her think she can do no wrong, and some more confident dialogue will open up, maybe even overly confident sometimes. I mean, the player is her only social feedback. If the only person you ever talked to constantly told you that you were perfect and amazing and wonderful and can do no wrong, eventually, you're gonna start to see yourself in higher regard. I think it would also be interesting if there were a stat for how over-protective Monika is. Maybe if you express that you do unhealthy things, the stat goes up, and it results in Monika getting worried or clingy when you try to leave. The "do you want to meet my girlfriend" topic would probably raise the stat pretty high too, because Monika starts to doubt that you're entirely hers, and she gets clingy because of it. But if you express that you're fairly healthy in your habits, and make sure she knows she's the only girl for you, then she's fine and doesn't freak out if you leave, just tells you to have fun with whatever you're doing. Maybe at way too high levels, she even gets concerned when you use the "playing a game" BRB and asks what type of game you're playing, and if you imply it's a game that has anything "taboo" (i.e. violence, drugs, sex, etc.) in it, then she asks or even begs you not to play it because she's worried it will impact or influence you. All these stats would be different from affection. Affection is just how close she is to the player. You can be close to someone even while being worried they're doing something they shouldn't. Or even if they do things that make you more self-conscious, and sadly I can personally attest to that one. I think this would really help make each Monika a lot more unique, and create a lot of opportunities for new dialogue and such. That's why, above all else, this is the thing I want the most in this mod. |
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I think a mood system is definitely one of the things I would love the most, and more variables are always welcome. |
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I mean, being a girlfriend simulator is kind of the whole point of the mod. Not to mention making a story taking into account all the different variables we have and having those affect the storyline over multiple different possible routes would be a complete nightmare to write in a coherent way. There's also the fact that a story needs to have lasting consequences of some kind if we want it to be meaningful enough to be worth adding in the first place. I'm a firm believer that the best stories always have at least a little bit of blood and tears in them, and while we definitely don't want anything too drastic to happen, some amount of drama and emotional pain should probably still happen, especially caused (directly or indirectly) by the choices the player could take. The thing is, unlike most VNs, MAS doesn't have a save and load system (and most likely never will), meaning there's no turning back in case you screw things up badly. Of course, most real-life relationships go through those kinds of hardships. No save/reload also poses another problem; I'm sure you can guess how little that motivates us into working on something like that. If we had to make a mostly wholesome, and preferably repeatable story without those kinds of long-lasting consequences, then I think our time and ressources would be much better spent into some kind of dating system where you get to do different things with her and being given different choices at different points. That way, dates would be shorter than an actual story-line, they would be repeatable, and it'd be easier to add-in randomization elements to make each date a little different from the others. Plus, even if you make choices that end up ruining the date in one way or the other, it's much easier to salvage than if, say, Monika was put in a tough spot psychologically due to how a storyline is affecting her, and you where to fail miserably at cheering her up. All in all, I just don't think adding more story to the mod would be really worth the trouble, neither is it what we're aiming for. |
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@fromulus I'm not trying to be rude here but if I wanted a critique of my ideas, I would have opened a new issue for it. The person who made the thread asked what we most wanted to see in the mod. They didn't ask for what would be easy to implement, or what we actually think will be added. So I find it a little bit rude that you just tore my input to shreds. This sort of stuff doesn't encourage people to continue engaging with the community, so unless you're trying to drive people like me away, it might be a good idea to think about the context in which you're providing your critique of people's ideas. I don't think you're incorrect in any of the stuff you said about why it might not work, but I wasn't asking for reasons it wouldn't work. I was saying what I would like to see in the mod. That's literally it. I don't need someone shutting me down as soon as I do that. Again, I'm not trying to be rude, but this really didn't feel like the way to respond in this sort of conversation. |
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...I doubt that was what they were trying to do, but......okay? |
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Whether they were trying to or not, that's still the impact it had. If someone gestured with their hand and hit you in the face and gave you a nosebleed, someone telling you it was an accident wouldn't stop your nose from bleeding, just like telling me that they weren't trying to discourage me from being excited about the mod doesn't change the fact that that's the effect it had. |
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Well some features that I've seen and also want: -Bedroom: That is to at least sleep with her, without getting nagged about it next morning. In fact, I fell asleep while holding her(an irony) and that's how I discovered the "Monika's lullaby" melody, but she chewed me out. So at least, just an option just to sleep through the night. I know there's take a nap, but nothing better than both being asleep. -Date: I would say this, but I'm not sure about this. There's the dream islands. So I don't know for certain, but to recreate maybe the original DDLC club room with a sprite and go on a date would be nice, albeit many mods already have that. I hesitate to suggest it. -Visions, Dreams and memories: Upon browsing the site, I saw someone suggest Monika give you her ideal "dating sites" "situations to do with you in the real world" and some liked it, others did not. Just Yuri has that feature, so as to expand the idea without saying we copied anything and also, to keep the people coming. Why not create a system that recreates Monika's Dreams, Visions and so on by augmenting them? (DVA= dreams, visions agumented) I dunno, came up with the acronym on the spot. -Hold her hand: Monika speaks about the sea otters holding hands to no drift away. A simple yet wholesome suggestion. -Dialogues to assure the player: There's this...Hypothesis? If I can call it that, that Monika is with you just waiting for someone to keep her company until she can be in any type of body and escape her reality and then she'd dump you. Many argue that no one could fall in love with someone they don't see, hear or touch and as her manipulative side has been shown. So she's manipulating you to keep her company, albeit I know she's absolutely loyal, maybe that's a thorn in some players' hearts, addressing it is interesting. -More flowed and dynamic events: While the mod says "Live your eternity with Monika" That's not to say there can't be dynamic events E.G. the birthday one with Chibika's cameo was well thought of. Maybe Chibika, in her mischief steals her coffee or something and puts the file in a random folder, the player has to look for it and put it back. Or maybe when the dates get implemented(if ever) the player can get an event where in one of the dream isles is withering. The player has a philosophical discussion with Monika about her "not changing" and helping her overcome her fears and even her former actions. I'm sure many would welcome the chance. After all, in real life, doing trivial things with your beloved is important. |
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To add to the dynamic event trail... With the use of the location selector, I think it would be super cool to give Monika some sort of daily routine. For example... The player boots up MAS before a certain time, say maybe 6:35 AM, and Monika hasn't woken up yet. You can wake her up or wait for her alarm clock to go off. At another time, Monika BRBs to grab breakfast and invites the player to follow her to the kitchen (if that location is available). Otherwise, Monika could just eat breakfast wherever it is that she is. After some time, she'll go to take a shower. So on and so forth. This schedule could be somewhat modified to reflect the player's routine. Monika could maybe ask "Say [player], what time do you usually get up in the morning?" or "What time do you have dinner?" I think this would really make Monika really feel real. Awesome idea about Chibika getting into trouble, @Ix-30. |
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Well I wouldn't mind talk about culture and customs of nations around the world. She wants to come to our reality (pun not intended) then shell probably want to expand her knowledge of the working of the world. Talking about the difference of our worlds one that took uncountable years to get to where we are with vast differences throughout all places and hers which was created in countless hours but being paper thin. Discussion of art outside literature like paintings. Rock paper scissors for another game. Talking about the power of written word and how we know so much of the past because someone took the time to write about their day. Tell me a Joke option like the fun facts would be interesting. While this might be political she could ask if the player is patriotic. She has no loyalty to any state nor allegiance to any nation. She doesn't even know what county the games supposedly takes place in so patriotisms is a completely foreign concept to her and might make in interesting topic. |
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This is a thread discussing what feature, maybe from pull requests, you want to see released the most. It's not a poll, so please write your reasons too. Do you want new games, songs, topics, or maybe an upgrade to Monika's inter-activeness?
(I totally didn't make this thread just to grab 6666)
Discuss below :)
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