From 0d77c9848c3027af7f20ef5f5a5796487a3b92e5 Mon Sep 17 00:00:00 2001 From: PotatoTomahto Date: Sun, 1 Sep 2024 11:41:29 -0700 Subject: [PATCH] fugitive endround text --- code/__DEFINES/antagonists.dm | 8 ++++---- code/modules/antagonists/fugitive/hunters/hunter.dm | 12 ++++++------ code/modules/antagonists/nukeop/nukeop.dm | 2 +- 3 files changed, 11 insertions(+), 11 deletions(-) diff --git a/code/__DEFINES/antagonists.dm b/code/__DEFINES/antagonists.dm index 7471221ba976..9da5143c6100 100644 --- a/code/__DEFINES/antagonists.dm +++ b/code/__DEFINES/antagonists.dm @@ -332,10 +332,10 @@ GLOBAL_LIST_INIT(human_invader_antagonists, list( #define ANTAG_GROUP_WIZARDS "Wizard Federation" #define ANTAG_GROUP_XENOS "Xenomorph Infestation" -#define HUNTER_PACK_COPS "cop_hunters" -#define HUNTER_PACK_RUSSIAN "russian_hunters" -#define HUNTER_PACK_BOUNTY "bounty_hunters" -#define HUNTER_PACK_PSYKER "psyker_hunters" +#define HUNTER_PACK_COPS "Spacepol Officers" +#define HUNTER_PACK_RUSSIAN "Russian Smugglers" +#define HUNTER_PACK_BOUNTY "Bounty Hunters" +#define HUNTER_PACK_PSYKER "Psyker Shikaris" // This flag disables certain checks that presume antagonist datums mean 'baddie'. #define FLAG_FAKE_ANTAG (1 << 0) diff --git a/code/modules/antagonists/fugitive/hunters/hunter.dm b/code/modules/antagonists/fugitive/hunters/hunter.dm index 8184bc79ad97..32d18998e748 100644 --- a/code/modules/antagonists/fugitive/hunters/hunter.dm +++ b/code/modules/antagonists/fugitive/hunters/hunter.dm @@ -148,25 +148,25 @@ result += "Postmortem [capitalize(backstory)] Victory!" result += "The [backstory]s managed to capture every fugitive, but all of them died! Spooky!" if(FUGITIVE_RESULT_MAJOR_HUNTER) - result += "Major [capitalize(backstory)] Victory" + result += "Major [capitalize(backstory)] Victory!" result += "The [backstory]s managed to capture every fugitive, dead or alive." if(FUGITIVE_RESULT_HUNTER_VICTORY) - result += "[capitalize(backstory)] Victory" + result += "[capitalize(backstory)] Victory!" result += "The [backstory]s managed to capture a fugitive, dead or alive." if(FUGITIVE_RESULT_MINOR_HUNTER) - result += "Minor [capitalize(backstory)] Victory" + result += "Minor [capitalize(backstory)] Victory!" result += "All the [backstory]s died, but managed to capture a fugitive, dead or alive." if(FUGITIVE_RESULT_STALEMATE) result += "Bloody Stalemate" result += "Everyone died, and no fugitives were recovered!" if(FUGITIVE_RESULT_MINOR_FUGITIVE) - result += "Minor Fugitive Victory" + result += "Minor Fugitive Victory!" result += "All the fugitives died, but none were recovered!" if(FUGITIVE_RESULT_FUGITIVE_VICTORY) - result += "Fugitive Victory" + result += "Fugitive Victory!" result += "A fugitive survived, and no bodies were recovered by the [backstory]s." if(FUGITIVE_RESULT_MAJOR_FUGITIVE) - result += "Major Fugitive Victory" + result += "Major Fugitive Victory!" result += "All of the fugitives survived and avoided capture!" else //get_result returned null- either bugged or no fugitives showed result += "Prank Call!" diff --git a/code/modules/antagonists/nukeop/nukeop.dm b/code/modules/antagonists/nukeop/nukeop.dm index 015307bbd17b..1faf16e4babe 100644 --- a/code/modules/antagonists/nukeop/nukeop.dm +++ b/code/modules/antagonists/nukeop/nukeop.dm @@ -435,7 +435,7 @@ switch(get_result()) if(NUKE_RESULT_FLUKE) - parts += "Humiliating Syndicate Defeat" + parts += "Humiliating Syndicate Defeat!" parts += "The crew of [station_name()] gave [syndicate_name] operatives back their bomb! The syndicate base was destroyed! Next time, don't lose the nuke!" if(NUKE_RESULT_NUKE_WIN) parts += "Syndicate Major Victory!"