diff --git a/code/modules/mob_spawn/ghost_roles/space_roles.dm b/code/modules/mob_spawn/ghost_roles/space_roles.dm index 121062abe719..0a88faf1beea 100644 --- a/code/modules/mob_spawn/ghost_roles/space_roles.dm +++ b/code/modules/mob_spawn/ghost_roles/space_roles.dm @@ -98,12 +98,6 @@ //Admin PM from-Kondafairydragon: not that... but HOW THE FUCK DID A LAVALAND SYNDICATE END UP IN SPACE. rather //overrides job title so that doesnt happen again bwoinks are scary -// /obj/effect/mob_spawn/ghost_role/human/lavaland_syndicate/comms/space/Initialize(mapload) - disabled because current main has fuckall ruin budget -// . = ..() -// if(prob(85)) //only has a 15% chance of existing, otherwise it'll just be a NPC syndie. -// new /mob/living/basic/trooper/syndicate/ranged(get_turf(src)) -// return INITIALIZE_HINT_QDEL - /obj/effect/mob_spawn/ghost_role/human/lavaland_syndicate/comms/space/anderson //the last agent according to lore, spawns rarely, has some flavour text, should start blinded name = "sleeper" desc = "A standard medicinal sleeper used to treat small and major injuries alike. It appears to be locked up, and you can see a gas mask through the fogged-up windows..."