diff --git a/monkestation/code/modules/blueshift/clothing/specialist_armor.dm b/monkestation/code/modules/blueshift/clothing/specialist_armor.dm index ecd4b89e1403..c671fd78c260 100644 --- a/monkestation/code/modules/blueshift/clothing/specialist_armor.dm +++ b/monkestation/code/modules/blueshift/clothing/specialist_armor.dm @@ -244,12 +244,12 @@ // Hardened vests negate any and all projectile armor penetration, in exchange for having mid af bullet armor /datum/armor/armor_sf_hardened - melee = ARMOR_LEVEL_WEAK - bullet = ARMOR_LEVEL_MID + melee = ARMOR_LEVEL_TINY //It's anti-armor piercing projectile armor, it shouldn't be good against melee. + bullet = ARMOR_LEVEL_WEAK laser = ARMOR_LEVEL_WEAK energy = ARMOR_LEVEL_TINY bomb = ARMOR_LEVEL_WEAK - fire = ARMOR_LEVEL_MID + fire = ARMOR_LEVEL_WEAK acid = ARMOR_LEVEL_WEAK wound = WOUND_ARMOR_WEAK