From e175cef1ccd45ba4bcc38898441ed2b948e6eece Mon Sep 17 00:00:00 2001 From: Lucy Date: Thu, 9 Jan 2025 23:07:00 -0500 Subject: [PATCH] add a reminder comment for later --- monkestation/code/game/objects/structures/trash_pile.dm | 1 + 1 file changed, 1 insertion(+) diff --git a/monkestation/code/game/objects/structures/trash_pile.dm b/monkestation/code/game/objects/structures/trash_pile.dm index d4b04f754c09..bcfb69a1c145 100644 --- a/monkestation/code/game/objects/structures/trash_pile.dm +++ b/monkestation/code/game/objects/structures/trash_pile.dm @@ -178,6 +178,7 @@ var/item_to_spawn = prob(0.1) ? pick(GLOB.oddity_loot) : pick_weight_recursive(GLOB.trash_pile_loot) var/obj/item/spawned_item = new item_to_spawn(drop_location()) var/turf/throw_at = get_ranged_target_turf_direct(src, user, 7, rand(-60, 60)) + // this can totally be changed to use /datum/component/movable_physics to make it way more fun and expressive, but i can't be bothered to figure out good velocity/friction values right now if(spawned_item.safe_throw_at(throw_at, rand(2, 4), rand(1, 3), user, spin = TRUE)) playsound(src, 'sound/weapons/punchmiss.ogg', 10)