diff --git a/monkestation/code/modules/antagonists/vampire/abilities/tenacity/resilient.dm b/monkestation/code/modules/antagonists/vampire/abilities/tenacity/resilient.dm index eb5fcdff6dcf..b04c86569fbe 100644 --- a/monkestation/code/modules/antagonists/vampire/abilities/tenacity/resilient.dm +++ b/monkestation/code/modules/antagonists/vampire/abilities/tenacity/resilient.dm @@ -24,11 +24,11 @@ /datum/vampire_ability/resilient/proc/update_mod(tenacity = owner.get_stat_modified(VAMPIRE_STAT_TENACITY)) clear_mod() - damage_mod = 1 - (tenacity / VAMPIRE_SP_MAXIMUM) * 0.5 // halved incoming damage at max + damage_mod = 1 - (tenacity / VAMPIRE_SP_MAXIMUM) * 0.4 // 0.6x incoming damage at max user.physiology.brute_mod *= damage_mod user.physiology.burn_mod *= damage_mod user.physiology.stun_mod *= damage_mod - user.physiology.stamina_mod *= damage_mod // This means by default you take 4 baton hits to even get downed, on top of getting up faster due to stun resistance. Recovery path still gets up faster. + user.physiology.stamina_mod *= damage_mod // This means by default you take 3-4 baton hits to even get downed, on top of getting up faster due to stun resistance. Recovery path still gets up faster. /datum/vampire_ability/resilient/proc/clear_mod() if(isnull(damage_mod))