diff --git a/_maps/RandomRuins/LavaRuins/lavaland_surface_ash_walker1.dmm b/_maps/RandomRuins/LavaRuins/lavaland_surface_ash_walker1.dmm
index 1423580debe1..b054ebfc402b 100644
--- a/_maps/RandomRuins/LavaRuins/lavaland_surface_ash_walker1.dmm
+++ b/_maps/RandomRuins/LavaRuins/lavaland_surface_ash_walker1.dmm
@@ -1,1825 +1,2215 @@
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diff --git a/_maps/RandomRuins/LavaRuins/lavaland_surface_ash_walker2.dmm b/_maps/RandomRuins/LavaRuins/lavaland_surface_ash_walker2.dmm
new file mode 100644
index 000000000000..fdc44d7d3a23
--- /dev/null
+++ b/_maps/RandomRuins/LavaRuins/lavaland_surface_ash_walker2.dmm
@@ -0,0 +1,4811 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"ac" = (
+/obj/structure/table/wood,
+/obj/structure/stone_tile/block/cracked{
+ dir = 1;
+ pixel_y = 0
+ },
+/obj/structure/stone_tile/block/cracked{
+ dir = 1;
+ pixel_y = 0
+ },
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+/area/ruin/unpowered/ash_walkers)
+"aq" = (
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+ dir = 1
+ },
+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
+"ar" = (
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+/obj/machinery/oven/stone,
+/obj/structure/stone_tile/block{
+ dir = 8
+ },
+/obj/structure/stone_tile,
+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
+"as" = (
+/obj/structure/stone_tile/surrounding/cracked{
+ dir = 1
+ },
+/obj/structure/stone_tile/burnt{
+ dir = 8;
+ pixel_y = 0;
+ pixel_x = 3
+ },
+/turf/open/misc/asteroid/basalt/lava_land_surface,
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+/obj/item/hemostat/ashwalker,
+/obj/item/retractor/ashwalker,
+/obj/item/cautery/ashwalker,
+/obj/item/bonesetter/ashwalker,
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+/turf/open/lava/smooth/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
+"bh" = (
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+ dir = 8
+ },
+/obj/structure/stone_tile/surrounding_tile{
+ dir = 4;
+ pixel_x = -16;
+ pixel_y = 16
+ },
+/obj/structure/stone_tile/block/cracked{
+ dir = 1
+ },
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+"br" = (
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+/area/ruin/unpowered/ash_walkers)
+"bI" = (
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+ dir = 4
+ },
+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
+"cm" = (
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+ },
+/obj/structure/stone_tile/block/burnt{
+ dir = 8
+ },
+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
+"cn" = (
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+/obj/item/pickaxe,
+/obj/item/pickaxe{
+ pixel_x = 5
+ },
+/obj/item/pickaxe{
+ pixel_x = -5
+ },
+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
+"cr" = (
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+ dir = 4
+ },
+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
+"cs" = (
+/obj/structure/rack/wooden,
+/obj/item/clothing/under/costume/gladiator/ash_walker/ash_robes{
+ pixel_x = -5;
+ pixel_y = 5
+ },
+/obj/item/clothing/under/costume/gladiator/ash_walker/ash_robes{
+ pixel_x = -10
+ },
+/obj/item/clothing/under/costume/gladiator/ash_walker/ash_robes,
+/obj/item/clothing/under/costume/gladiator/ash_walker/ash_robes{
+ pixel_y = 5;
+ pixel_x = 5
+ },
+/obj/structure/stone_tile/surrounding/cracked{
+ dir = 1
+ },
+/obj/structure/stone_tile/surrounding_tile{
+ dir = 8
+ },
+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
+"ct" = (
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+/area/ruin/unpowered/ash_walkers)
+"cF" = (
+/obj/effect/turf_decal/siding/wood{
+ dir = 2
+ },
+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
+"cH" = (
+/obj/structure/bed/maint,
+/obj/structure/curtain/bounty,
+/obj/structure/stone_tile/block/cracked{
+ dir = 4
+ },
+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
+"cJ" = (
+/obj/structure/stone_tile/surrounding/cracked{
+ dir = 1
+ },
+/obj/structure/stone_tile/surrounding_tile/cracked{
+ dir = 8
+ },
+/obj/structure/stone_tile/center/cracked,
+/turf/open/lava/smooth/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
+"cM" = (
+/obj/structure/stone_tile/cracked,
+/obj/structure/stone_tile/block/cracked{
+ dir = 1
+ },
+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
+"cT" = (
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+/obj/item/food/rootdough,
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+/area/ruin/unpowered/ash_walkers)
+"di" = (
+/obj/structure/stone_tile/block/burnt{
+ dir = 4
+ },
+/turf/open/lava/smooth/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
+"dn" = (
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+/obj/item/screwdriver/ashwalker,
+/obj/item/wirecutters/ashwalker,
+/obj/item/wrench/ashwalker,
+/obj/item/crowbar/ashwalker,
+/obj/item/weldingtool/mini,
+/obj/structure/stone_tile/surrounding_tile/cracked{
+ dir = 8
+ },
+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
+"dt" = (
+/obj/structure/curtain/bounty,
+/obj/structure/stone_tile{
+ dir = 4
+ },
+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
+"dv" = (
+/obj/structure/stone_tile/block/burnt{
+ dir = 4
+ },
+/obj/structure/stone_tile/cracked{
+ dir = 8
+ },
+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
+"dH" = (
+/obj/structure/rack/wooden,
+/obj/item/stack/sheet/glass{
+ amount = 15
+ },
+/obj/effect/turf_decal/siding/wood{
+ dir = 8
+ },
+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
+"dM" = (
+/obj/structure/table/wood,
+/obj/structure/stone_tile/block/burnt{
+ dir = 8
+ },
+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
+"ed" = (
+/obj/structure/chair/stool/bamboo{
+ dir = 8
+ },
+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
+"ei" = (
+/obj/effect/turf_decal/siding/wood{
+ dir = 2
+ },
+/obj/structure/closet/crate/wooden/storage_barrel,
+/obj/item/stack/sheet/bronze{
+ amount = 10
+ },
+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
+"ev" = (
+/obj/structure/stone_tile/surrounding_tile/burnt,
+/obj/structure/flora/ash/fireblossom,
+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
+"eF" = (
+/obj/structure/wall_torch/spawns_lit/directional/north,
+/obj/structure/closet/crate/wooden,
+/obj/item/storage/bag/ore{
+ pixel_x = -2
+ },
+/obj/item/storage/bag/ore{
+ pixel_x = 2
+ },
+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
+"eG" = (
+/obj/structure/railing/wooden_fencing{
+ dir = 4
+ },
+/obj/structure/water_source/puddle,
+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
+"eH" = (
+/obj/structure/table/wood,
+/obj/item/reagent_containers/cup/glass/trophy{
+ pixel_y = 10;
+ pixel_x = 8
+ },
+/obj/item/flashlight/flare/candle/infinite{
+ pixel_y = 7;
+ pixel_x = -6
+ },
+/obj/item/food/rootroll{
+ pixel_y = 1
+ },
+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
+"eL" = (
+/obj/structure/stone_tile/slab,
+/obj/structure/necropolis_gate,
+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
+"eO" = (
+/obj/structure/wall_torch/spawns_lit/directional/south,
+/obj/structure/rack/wooden,
+/obj/structure/stone_tile/block/cracked{
+ dir = 4
+ },
+/obj/item/storage/bag/tray,
+/obj/item/reagent_containers/cup/soup_pot,
+/obj/item/plate/oven_tray,
+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
+"ff" = (
+/obj/structure/closet/crate/wooden/storage_barrel{
+ anchored = 1
+ },
+/obj/item/melee/baton{
+ name = "baton"
+ },
+/turf/open/floor/stone/lavaland,
+/area/ruin/unpowered/ash_walkers)
+"fn" = (
+/obj/structure/closet/crate/wooden/storage_barrel,
+/obj/item/seeds/tower,
+/obj/item/seeds/tower,
+/obj/item/seeds/bamboo,
+/obj/item/seeds/bamboo,
+/obj/item/seeds/cotton,
+/obj/item/seeds/cotton,
+/obj/item/seeds/chanter,
+/obj/item/seeds/chanter,
+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
+"fx" = (
+/obj/structure/curtain/bounty,
+/obj/structure/stone_tile/block{
+ dir = 8
+ },
+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
+"fB" = (
+/obj/structure/flora/ash/seraka,
+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
+"fJ" = (
+/obj/item/chair/wood{
+ dir = 4
+ },
+/obj/effect/decal/cleanable/blood/old,
+/obj/structure/wall_torch/spawns_lit/directional/south,
+/turf/open/floor/stone/lavaland,
+/area/ruin/unpowered/ash_walkers)
+"fU" = (
+/obj/structure/wall_torch/spawns_lit/directional/east,
+/obj/structure/rack/wooden,
+/obj/item/clothing/under/costume/gladiator/ash_walker{
+ pixel_y = -7;
+ pixel_x = -5
+ },
+/obj/item/clothing/under/costume/gladiator/ash_walker{
+ pixel_y = -10;
+ pixel_x = 5
+ },
+/obj/item/clothing/head/helmet/gladiator{
+ pixel_y = 5;
+ pixel_x = 5
+ },
+/obj/item/clothing/head/helmet/gladiator{
+ pixel_x = -5;
+ pixel_y = 5
+ },
+/obj/structure/stone_tile/burnt,
+/obj/structure/stone_tile{
+ dir = 1
+ },
+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
+"gb" = (
+/obj/structure/stone_tile/block/cracked{
+ dir = 1
+ },
+/obj/structure/stone_tile{
+ dir = 8
+ },
+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
+"gj" = (
+/obj/structure/machine/assembly_bench,
+/turf/open/floor/stone/lavaland,
+/area/ruin/unpowered/ash_walkers)
+"gx" = (
+/obj/structure/rack/wooden,
+/obj/item/hatchet/wooden{
+ pixel_y = 0
+ },
+/obj/item/shovel,
+/obj/item/hatchet/wooden{
+ pixel_y = 0;
+ pixel_x = -5
+ },
+/obj/item/hatchet/wooden{
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+ pixel_x = 5
+ },
+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
+"gC" = (
+/obj/structure/stone_tile/surrounding/cracked{
+ dir = 2
+ },
+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
+"gX" = (
+/obj/structure/chair/pew/left{
+ dir = 8
+ },
+/obj/structure/stone_tile/block{
+ dir = 8
+ },
+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
+"hm" = (
+/obj/structure/table/wood,
+/obj/structure/stone_tile/surrounding_tile,
+/obj/item/flashlight/flare/candle/infinite{
+ pixel_y = 12;
+ pixel_x = 8
+ },
+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
+"hn" = (
+/obj/structure/stone_tile/surrounding/cracked{
+ dir = 1
+ },
+/obj/structure/stone_tile/surrounding/cracked,
+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
+"hy" = (
+/obj/structure/stone_tile/surrounding_tile{
+ dir = 1
+ },
+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
+"hE" = (
+/obj/structure/chair/wood{
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+ },
+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
+"hH" = (
+/obj/structure/rack/wooden,
+/obj/item/spear/bonespear{
+ pixel_x = 5
+ },
+/obj/item/spear/bonespear{
+ pixel_x = -5
+ },
+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
+"hJ" = (
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+/obj/item/seeds/carrot,
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+/obj/item/seeds/onion,
+/obj/item/seeds/onion,
+/obj/item/seeds/garlic,
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+/obj/item/seeds/soya,
+/obj/item/seeds/soya,
+/obj/item/seeds/cabbage,
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+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
+"hS" = (
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+/obj/structure/curtain/bounty,
+/obj/structure/stone_tile/block/cracked,
+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
+"ik" = (
+/obj/structure/stone_tile/block{
+ dir = 8
+ },
+/obj/structure/stone_tile,
+/obj/structure/stone_tile/surrounding_tile/cracked{
+ dir = 1
+ },
+/turf/open/lava/smooth/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
+"iK" = (
+/obj/structure/stone_tile/block/burnt{
+ dir = 1
+ },
+/obj/structure/curtain/bounty,
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+/area/ruin/unpowered/ash_walkers)
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ desc = "A thick, seemingly indestructible stone wall. Some symbols are scratched into it. Even if you don't know the language, you still understand the meaning. Message reads: Thank you, my Kins. Chal, Zehs-Ast-Zeo, Mur, Ink, Slatko, Rikiki and Zur. I give this realm for you all, for you made it possible to be conjured. Your Defender, Luxuria."
+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+/obj/item/flashlight/flare/torch,
+/obj/item/flashlight/flare/torch,
+/obj/item/flashlight/flare/torch,
+/obj/item/flashlight/flare/torch,
+/obj/item/flashlight/flare/torch,
+/obj/item/flashlight/flare/torch,
+/obj/item/flashlight/flare/torch,
+/obj/item/stack/sheet/mineral/bamboo{
+ amount = 20
+ },
+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
+"St" = (
+/obj/machinery/vending/ashclothingvendor,
+/obj/structure/stone_tile/surrounding_tile,
+/obj/structure/stone_tile/surrounding_tile{
+ dir = 8
+ },
+/obj/structure/stone_tile/surrounding_tile{
+ dir = 4
+ },
+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
+"Sx" = (
+/obj/structure/stone_tile/block/cracked{
+ dir = 8
+ },
+/obj/structure/stone_tile,
+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
+"SD" = (
+/obj/structure/table/wood,
+/obj/structure/stone_tile/burnt{
+ dir = 8
+ },
+/obj/structure/stone_tile/cracked{
+ dir = 4
+ },
+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
+"SN" = (
+/obj/structure/wormfarm,
+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
+"SS" = (
+/obj/structure/rack/wooden,
+/obj/structure/wall_torch/spawns_lit/directional/west,
+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
+"SV" = (
+/obj/structure/wall_torch/spawns_lit/directional/west,
+/obj/structure/rack/wooden,
+/obj/item/reagent_containers/cup/primitive_centrifuge{
+ pixel_y = -4;
+ pixel_x = -7
+ },
+/obj/item/reagent_containers/cup/soup_pot{
+ pixel_x = 7
+ },
+/obj/item/reagent_containers/cup/mortar{
+ pixel_y = 11;
+ pixel_x = -6
+ },
+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
+"SX" = (
+/obj/structure/curtain/bounty,
+/obj/structure/stone_tile{
+ dir = 1
+ },
+/obj/structure/stone_tile/burnt{
+ dir = 4
+ },
+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
+"Td" = (
+/obj/structure/table/wood,
+/obj/structure/stone_tile/block/burnt{
+ dir = 4
+ },
+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
+"Te" = (
+/obj/structure/rack/wooden,
+/obj/structure/stone_tile/block,
+/obj/item/knife/combat/bone,
+/obj/item/knife/combat/bone{
+ pixel_x = -5;
+ pixel_y = 3
+ },
+/obj/item/knife/combat/bone{
+ pixel_x = 5;
+ pixel_y = -3
+ },
+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
+"Ti" = (
+/obj/structure/stone_tile/block{
+ dir = 1
+ },
+/obj/structure/stone_tile/cracked,
+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
+"To" = (
+/obj/structure/stone_tile/slab,
+/obj/structure/necropolis_arch,
+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/lavaland/surface/outdoors)
+"Tr" = (
+/obj/structure/wall_torch/spawns_lit/directional/east,
+/obj/structure/stone_tile/surrounding_tile/cracked{
+ dir = 8
+ },
+/obj/structure/flora/ash/fireblossom,
+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
+"TN" = (
+/obj/structure/stone_tile/surrounding_tile/cracked{
+ dir = 1
+ },
+/obj/structure/rack/wooden,
+/obj/item/bedsheet/brown{
+ pixel_x = 2;
+ pixel_y = -2
+ },
+/obj/item/bedsheet/brown{
+ pixel_y = -3;
+ pixel_x = 8
+ },
+/obj/item/pillow{
+ pixel_x = 3;
+ pixel_y = 11
+ },
+/obj/item/pillow{
+ pixel_x = -1;
+ pixel_y = 7
+ },
+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
+"TT" = (
+/obj/structure/stone_tile/surrounding/cracked{
+ dir = 4
+ },
+/obj/structure/stone_tile/center/cracked{
+ pixel_x = 2;
+ pixel_y = 1
+ },
+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
+"TV" = (
+/obj/structure/table/wood,
+/obj/item/reagent_containers/cup/bowl/mushroom_bowl{
+ pixel_x = 2;
+ pixel_y = 4
+ },
+/obj/item/flashlight/flare/candle/infinite{
+ pixel_y = 0;
+ pixel_x = -6
+ },
+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
+"Ue" = (
+/obj/machinery/primitive_stove,
+/obj/structure/stone_tile/block/cracked{
+ dir = 8
+ },
+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
+"Uf" = (
+/obj/structure/curtain/bounty,
+/obj/structure/bed/maint,
+/obj/structure/wall_torch/spawns_lit/directional/north,
+/obj/structure/stone_tile/block/cracked{
+ dir = 4
+ },
+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
+"Ug" = (
+/obj/structure/closet/crate/wooden/storage_barrel,
+/obj/item/seeds/sugarcane,
+/obj/item/seeds/sugarcane,
+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
+"Ul" = (
+/obj/structure/stone_tile/burnt{
+ dir = 8
+ },
+/obj/structure/stone_tile/burnt{
+ dir = 1
+ },
+/obj/structure/stone_tile/burnt{
+ dir = 4
+ },
+/obj/structure/stone_tile/burnt{
+ dir = 4
+ },
+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
+"Uw" = (
+/obj/structure/railing/wooden_fencing{
+ dir = 8
+ },
+/obj/structure/railing/wooden_fencing{
+ dir = 1
+ },
+/obj/structure/stone_tile/block,
+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
+"UD" = (
+/obj/structure/lavaland/ash_walker,
+/turf/open/lava/smooth/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
+"UE" = (
+/obj/structure/closet/crate{
+ desc = "A metal box, stolen from the ruins of old colony.";
+ name = "old cargo crate"
+ },
+/obj/item/clothing/head/utility/hardhat/white,
+/obj/item/clothing/suit/hazardvest,
+/obj/item/storage/box/tiziran_cans,
+/obj/item/toy/plush/lizard_plushie,
+/obj/item/storage/crayons,
+/obj/item/toy/crayon/spraycan,
+/obj/item/hand_labeler,
+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
+"UL" = (
+/obj/structure/millstone,
+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
+"UO" = (
+/obj/structure/stone_tile/surrounding/cracked{
+ dir = 4
+ },
+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
+"UT" = (
+/obj/structure/table/wood,
+/obj/structure/stone_tile/block/cracked,
+/obj/item/flashlight/flare/candle/infinite{
+ pixel_y = 4;
+ pixel_x = -8
+ },
+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
+"Vl" = (
+/obj/structure/wall_torch/spawns_lit/directional/east,
+/obj/structure/closet/crate/wooden/storage_barrel,
+/obj/item/fishing_hook/rescue,
+/obj/item/fishing_rod/bone,
+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
+"Vq" = (
+/obj/structure/bed/maint,
+/obj/structure/curtain/bounty,
+/obj/structure/stone_tile/block{
+ dir = 1
+ },
+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
+"Vs" = (
+/obj/structure/rack/wooden,
+/obj/structure/stone_tile/block{
+ dir = 4
+ },
+/obj/item/reagent_containers/cup/glass/bottle/lizardwine{
+ pixel_x = -8
+ },
+/obj/item/reagent_containers/cup/glass/bottle/moonshine{
+ pixel_x = 6;
+ pixel_y = -3
+ },
+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
+"VN" = (
+/obj/structure/stone_tile/block/burnt,
+/obj/structure/stone_tile/block/cracked{
+ dir = 1
+ },
+/obj/item/flashlight/flare/candle/infinite,
+/turf/open/lava/smooth/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
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+/obj/structure/wall_torch/spawns_lit/directional/north,
+/obj/effect/decal/cleanable/dirt/dust,
+/turf/open/floor/wood/lavaland,
+/area/ruin/unpowered/ash_walkers)
+"VX" = (
+/obj/structure/stone_tile/surrounding_tile/burnt{
+ dir = 1
+ },
+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
+"Wf" = (
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+ dir = 4
+ },
+/obj/structure/flora/ash/tall_shroom,
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+/area/ruin/unpowered/ash_walkers)
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+/area/ruin/unpowered/ash_walkers)
+"Wq" = (
+/obj/structure/railing/wooden_fencing/gate{
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+ },
+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
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+/turf/open/floor/wood/lavaland,
+/area/ruin/unpowered/ash_walkers)
+"WD" = (
+/obj/structure/closet/crate/wooden/storage_barrel,
+/obj/item/stack/sheet/iron/twenty,
+/obj/item/stack/sheet/leather{
+ amount = 40
+ },
+/obj/item/stack/sheet/cloth/ten,
+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
+"WG" = (
+/obj/structure/stone_tile/cracked{
+ dir = 4
+ },
+/obj/structure/stone_tile/cracked,
+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
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+/obj/structure/stone_tile/surrounding_tile/cracked,
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+"WK" = (
+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
+"WU" = (
+/obj/structure/table/wood,
+/obj/structure/curtain/bounty,
+/obj/structure/stone_tile{
+ dir = 8
+ },
+/obj/structure/stone_tile/burnt{
+ dir = 4
+ },
+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
+"Xf" = (
+/obj/structure/stone_tile/block{
+ dir = 4
+ },
+/obj/structure/stone_tile/block/cracked{
+ dir = 8
+ },
+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
+"Xp" = (
+/obj/structure/rack/wooden,
+/obj/item/ore_sensor{
+ pixel_x = -5;
+ pixel_y = -5
+ },
+/obj/item/ore_sensor{
+ pixel_x = 5;
+ pixel_y = 5
+ },
+/obj/item/ore_sensor,
+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
+"Xr" = (
+/turf/open/misc/asteroid/lavaland_atmos{
+ name = "arena sand"
+ },
+/area/ruin/unpowered/ash_walkers)
+"XA" = (
+/obj/structure/stone_tile/surrounding_tile/burnt,
+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
+"XC" = (
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+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/lavaland/surface/outdoors)
+"XD" = (
+/obj/structure/stone_tile/surrounding/cracked{
+ dir = 8
+ },
+/obj/structure/stone_tile/center/cracked{
+ pixel_x = -2
+ },
+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
+"XI" = (
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+/obj/item/seeds/eggplant,
+/obj/item/seeds/eggplant,
+/obj/item/seeds/chili,
+/obj/item/seeds/chili,
+/obj/item/seeds/tomato,
+/obj/item/seeds/tomato,
+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
+"XM" = (
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+/obj/effect/decal/cleanable/dirt/dust,
+/turf/open/floor/wood/lavaland,
+/area/ruin/unpowered/ash_walkers)
+"XT" = (
+/obj/structure/stone_tile/slab,
+/turf/open/lava/smooth/lava_land_surface,
+/area/lavaland/surface/outdoors)
+"XU" = (
+/obj/machinery/smartfridge/wooden/ration_shelf,
+/turf/open/misc/asteroid/basalt/lava_land_surface,
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+"Yb" = (
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+/obj/structure/reagent_forge,
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+/area/ruin/unpowered/ash_walkers)
+"Yr" = (
+/obj/structure/table/wood,
+/obj/item/plate/ceramic{
+ pixel_y = 4;
+ pixel_x = 2
+ },
+/obj/item/flashlight/flare/candle/infinite{
+ pixel_x = 6;
+ pixel_y = -9
+ },
+/obj/item/food/rootroll{
+ pixel_y = 8;
+ pixel_x = 2
+ },
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+/area/ruin/unpowered/ash_walkers)
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+/obj/structure/stone_tile/surrounding_tile/cracked,
+/obj/structure/stone_tile/surrounding_tile/cracked{
+ dir = 1
+ },
+/obj/structure/stone_tile/surrounding_tile/burnt{
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+ },
+/obj/structure/stone_tile/center/cracked,
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+/area/ruin/unpowered/ash_walkers)
+"YB" = (
+/obj/structure/stone_tile/block/burnt{
+ dir = 8
+ },
+/obj/structure/stone_tile/block/burnt{
+ dir = 8
+ },
+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
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+/turf/open/floor/stone/lavaland,
+/area/ruin/unpowered/ash_walkers)
+"YK" = (
+/obj/structure/stone_tile/surrounding_tile{
+ dir = 8
+ },
+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
+"YQ" = (
+/obj/structure/railing/wooden_fencing{
+ dir = 8
+ },
+/obj/structure/railing/wooden_fencing{
+ dir = 1
+ },
+/mob/living/basic/chicken{
+ name = "\improper gunther";
+ desc = "An odd looking gutlunch, this one seems to have feathers and lay eggs, not like you'd complain about that.";
+ unsuitable_atmos_damage = 0;
+ forced_gender = "male"
+ },
+/turf/open/floor/grass/lavaland,
+/area/ruin/unpowered/ash_walkers)
+"Zg" = (
+/obj/structure/stone_tile/surrounding_tile/burnt{
+ dir = 4
+ },
+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
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+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
+"Zo" = (
+/obj/structure/flora/ash/leaf_shroom,
+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
+"Zr" = (
+/obj/structure/stone_tile/block/cracked{
+ dir = 2;
+ pixel_y = 0
+ },
+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
+"Zv" = (
+/obj/structure/table/wood,
+/obj/structure/stone_tile/surrounding_tile{
+ dir = 8
+ },
+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
+"ZY" = (
+/mob/living/basic/mining/gutlunch/warrior,
+/turf/open/misc/asteroid/basalt/lava_land_surface,
+/area/ruin/unpowered/ash_walkers)
+"ZZ" = (
+/turf/open/floor/stone/lavaland,
+/area/ruin/unpowered/ash_walkers)
+
+(1,1,1) = {"
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+"}
+(5,1,1) = {"
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+"}
+(6,1,1) = {"
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+"}
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+(10,1,1) = {"
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+(53,1,1) = {"
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diff --git a/_maps/RandomRuins/LavaRuins/lavaland_surface_syndicate_base1.dmm b/_maps/RandomRuins/LavaRuins/lavaland_surface_syndicate_base1.dmm
index 776b3c9f6a83..86dd9329f408 100644
--- a/_maps/RandomRuins/LavaRuins/lavaland_surface_syndicate_base1.dmm
+++ b/_maps/RandomRuins/LavaRuins/lavaland_surface_syndicate_base1.dmm
@@ -2657,8 +2657,8 @@
/obj/structure/disposalpipe/segment,
/obj/effect/decal/cleanable/dirt,
/obj/machinery/firealarm/directional/east,
-/obj/item/storage/box/vials,
-/obj/item/storage/box/vials,
+/obj/item/storage/box/tube,
+/obj/item/storage/box/tube,
/obj/item/device/antibody_scanner,
/obj/item/device/antibody_scanner,
/obj/item/clothing/gloves/latex,
diff --git a/_maps/RandomRuins/SpaceRuins/anomaly_research.dmm b/_maps/RandomRuins/SpaceRuins/anomaly_research.dmm
index 584b3f145de0..04de68a7eab4 100644
--- a/_maps/RandomRuins/SpaceRuins/anomaly_research.dmm
+++ b/_maps/RandomRuins/SpaceRuins/anomaly_research.dmm
@@ -146,7 +146,7 @@
/obj/structure/fireplace{
pixel_x = -32
},
-/obj/item/kirbyplants/fullysynthetic{
+/obj/item/kirbyplants/random/fullysynthetic{
pixel_x = 10;
pixel_y = 19
},
@@ -1237,7 +1237,7 @@
/turf/open/floor/iron/dark,
/area/misc/anomaly_research)
"Gi" = (
-/obj/item/kirbyplants/fullysynthetic{
+/obj/item/kirbyplants/random/fullysynthetic{
pixel_x = -8;
pixel_y = 21
},
diff --git a/_maps/RandomRuins/SpaceRuins/russian_derelict.dmm b/_maps/RandomRuins/SpaceRuins/russian_derelict.dmm
index 9e99f0ba85f7..0439df9e3d60 100644
--- a/_maps/RandomRuins/SpaceRuins/russian_derelict.dmm
+++ b/_maps/RandomRuins/SpaceRuins/russian_derelict.dmm
@@ -839,7 +839,7 @@
/turf/open/floor/plating/airless,
/area/ruin/space/ks13/engineering/secure_storage)
"kA" = (
-/obj/item/kirbyplants/dead,
+/obj/item/kirbyplants/random/dead,
/obj/effect/mapping_helpers/broken_floor,
/obj/machinery/light/small/directional/north,
/turf/open/floor/plating/airless,
@@ -997,7 +997,7 @@
/area/ruin/space/ks13/hallway/central)
"mp" = (
/obj/structure/sign/departments/medbay/alt/directional/west,
-/obj/item/kirbyplants/dead,
+/obj/item/kirbyplants/random/dead,
/turf/open/floor/iron/airless,
/area/ruin/space/ks13/hallway/central)
"mq" = (
@@ -3912,7 +3912,7 @@
"Cn" = (
/obj/structure/sign/departments/medbay/alt/directional/east,
/obj/effect/decal/cleanable/dirt,
-/obj/item/kirbyplants/dead,
+/obj/item/kirbyplants/random/dead,
/turf/open/floor/iron/airless,
/area/ruin/space/ks13/hallway/central)
"Co" = (
@@ -4285,7 +4285,7 @@
/turf/open/floor/plating/airless,
/area/ruin/space/ks13/tool_storage)
"Eg" = (
-/obj/item/kirbyplants/dead,
+/obj/item/kirbyplants/random/dead,
/turf/open/floor/plating/airless,
/area/ruin/space/ks13/hallway/central)
"Ei" = (
@@ -4642,7 +4642,7 @@
/turf/open/floor/plating/airless,
/area/ruin/space/ks13/engineering/grav_gen)
"Ge" = (
-/obj/item/kirbyplants/dead,
+/obj/item/kirbyplants/random/dead,
/obj/effect/decal/cleanable/dirt,
/turf/open/floor/iron,
/area/ruin/space/ks13/security/court)
@@ -6126,7 +6126,7 @@
/turf/open/floor/iron/airless,
/area/ruin/space/ks13/science/rnd)
"Og" = (
-/obj/item/kirbyplants/dead,
+/obj/item/kirbyplants/random/dead,
/turf/open/floor/iron,
/area/ruin/space/ks13/security/court)
"Oh" = (
@@ -6519,7 +6519,7 @@
/turf/open/floor/plating/airless,
/area/ruin/space/ks13/engineering/singulo)
"PT" = (
-/obj/item/kirbyplants/dead,
+/obj/item/kirbyplants/random/dead,
/obj/effect/decal/cleanable/dirt,
/turf/open/floor/iron,
/area/ruin/space/ks13/command/bridge)
@@ -7293,7 +7293,7 @@
/turf/open/floor/plating/airless,
/area/ruin/space/ks13/security/sec)
"TA" = (
-/obj/item/kirbyplants/dead,
+/obj/item/kirbyplants/random/dead,
/turf/open/floor/iron,
/area/ruin/space/ks13/command/bridge_hall)
"TB" = (
@@ -8024,7 +8024,7 @@
/area/ruin/space/ks13/science/genetics)
"Xs" = (
/obj/effect/decal/cleanable/dirt,
-/obj/item/kirbyplants/dead,
+/obj/item/kirbyplants/random/dead,
/turf/open/floor/iron/airless,
/area/ruin/space/ks13/service/cafe)
"Xt" = (
diff --git a/_maps/blueshift.json b/_maps/blueshift.json
new file mode 100644
index 000000000000..2a685910e3c0
--- /dev/null
+++ b/_maps/blueshift.json
@@ -0,0 +1,31 @@
+{
+ "version": 1,
+ "map_name": "Blueshift",
+ "map_path": "map_files/Blueshift",
+ "map_file": "Blueshift.dmm",
+ "shuttles": {
+ "cargo": "cargo_nova",
+ "whiteship": "whiteship_blueshift",
+ "emergency": "emergency_nova"
+ },
+ "traits": [
+ {
+ "Up": true,
+ "Linkage": "Cross"
+ },
+ {
+ "Down": true,
+ "Baseturf": "/turf/open/openspace",
+ "Linkage": "Cross"
+ }
+ ],
+ "orbit_shift_replacement": "Attention crew, it appears that someone has shifted your ship into more dangerous territory.",
+ "job_changes": {
+ "Cook": {
+ "additional_cqc_areas": ["/area/station/service/kitchen/diner"]
+ },
+ "Captain": {
+ "special_charter": "ship"
+ }
+ }
+}
diff --git a/_maps/map_files/Blueshift/Blueshift.dmm b/_maps/map_files/Blueshift/Blueshift.dmm
new file mode 100644
index 000000000000..a3c509373e77
--- /dev/null
+++ b/_maps/map_files/Blueshift/Blueshift.dmm
@@ -0,0 +1,256395 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"aad" = (
+/obj/structure/table,
+/obj/item/soap,
+/obj/item/storage/bag/tray,
+/obj/item/storage/box/condimentbottles{
+ pixel_y = 10
+ },
+/obj/item/storage/box/beakers{
+ pixel_x = 5;
+ pixel_y = 3
+ },
+/turf/open/floor/iron/kitchen,
+/area/station/security/prison/mess)
+"aap" = (
+/obj/structure/railing{
+ dir = 8
+ },
+/obj/machinery/door/firedoor/border_only{
+ dir = 8
+ },
+/obj/structure/table/wood,
+/turf/open/floor/iron,
+/area/station/hallway/primary/upper)
+"aar" = (
+/turf/open/floor/engine/vacuum,
+/area/station/maintenance/department/engineering/atmos_aux_port)
+"aau" = (
+/obj/structure/cable,
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/turf/open/floor/iron,
+/area/station/hallway/secondary/exit/departure_lounge)
+"aaG" = (
+/turf/open/floor/iron/dark,
+/area/station/ai_monitored/aisat/exterior)
+"aaK" = (
+/obj/machinery/atmospherics/components/unary/vent_pump/on/layer4,
+/turf/open/floor/wood,
+/area/station/service/library)
+"aaN" = (
+/obj/effect/decal/cleanable/dirt,
+/mob/living/basic/mothroach,
+/turf/open/floor/iron,
+/area/station/maintenance/starboard/fore)
+"aaR" = (
+/obj/machinery/camera/directional/north{
+ c_tag = " Prison - East";
+ dir = 2;
+ network = list("ss13","prison")
+ },
+/obj/effect/turf_decal/trimline/red/filled/line,
+/obj/effect/turf_decal/trimline/red/line{
+ dir = 1
+ },
+/turf/open/floor/iron/dark/side,
+/area/station/security/prison/upper)
+"aaU" = (
+/obj/structure/railing/wrestling{
+ dir = 8
+ },
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/iron/dark/side{
+ dir = 8
+ },
+/area/station/common/wrestling/arena)
+"aaW" = (
+/obj/structure/closet,
+/obj/effect/decal/cleanable/dirt,
+/obj/effect/spawner/random/maintenance,
+/turf/open/floor/plating,
+/area/station/maintenance/department/medical/morgue)
+"abj" = (
+/obj/effect/spawner/structure/window/reinforced,
+/turf/open/floor/plating,
+/area/station/engineering/atmos/pumproom)
+"abk" = (
+/obj/effect/landmark/event_spawn,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/turf/open/floor/iron/white,
+/area/station/medical/coldroom)
+"abl" = (
+/obj/structure/window/reinforced/spawner/directional/south,
+/obj/structure/bed{
+ pixel_y = 8
+ },
+/obj/item/bedsheet{
+ pixel_y = 8
+ },
+/obj/machinery/camera/autoname/directional/east,
+/turf/open/floor/iron/dark,
+/area/station/security/brig)
+"abA" = (
+/obj/effect/spawner/random/structure/crate,
+/turf/open/floor/plating,
+/area/station/maintenance/department/security/greater)
+"abB" = (
+/obj/effect/turf_decal/siding/thinplating/dark{
+ dir = 9
+ },
+/obj/structure/closet/secure_closet/hydroponics,
+/obj/item/botanical_lexicon,
+/obj/item/chicken_book,
+/turf/open/floor/iron/dark/herringbone,
+/area/station/common/night_club/back_stage)
+"abG" = (
+/obj/effect/spawner/structure/window/reinforced,
+/obj/machinery/door/poddoor/preopen{
+ id = "evablastdoor";
+ name = "East Bridge Blast Door"
+ },
+/obj/structure/cable,
+/turf/open/floor/plating,
+/area/station/ai_monitored/command/storage/eva/upper)
+"abH" = (
+/obj/structure/railing{
+ dir = 4
+ },
+/obj/effect/turf_decal/stripes/line{
+ dir = 4
+ },
+/obj/effect/spawner/random/trash/moisture_trap,
+/turf/open/floor/plating,
+/area/station/maintenance/port/upper)
+"abJ" = (
+/obj/item/kirbyplants/random,
+/obj/effect/turf_decal/stripes/corner{
+ dir = 4
+ },
+/obj/machinery/airalarm/directional/north,
+/obj/effect/turf_decal/trimline/red/filled/line{
+ color = "#DE3A3A";
+ dir = 1
+ },
+/obj/effect/turf_decal/trimline/red/line,
+/turf/open/floor/iron/dark/side{
+ dir = 1
+ },
+/area/station/security/brig)
+"abU" = (
+/obj/effect/turf_decal/tile/neutral{
+ dir = 8
+ },
+/obj/structure/disposalpipe/segment,
+/turf/open/floor/iron,
+/area/station/hallway/primary/aft)
+"ach" = (
+/obj/machinery/door/firedoor,
+/obj/machinery/door/airlock/public/glass{
+ name = "Holodeck Door"
+ },
+/obj/effect/mapping_helpers/airlock/cyclelink_helper_multi{
+ cycle_id = "rec-area"
+ },
+/turf/open/floor/iron,
+/area/station/commons/fitness/recreation)
+"acx" = (
+/obj/machinery/conveyor{
+ dir = 1;
+ id = "Luggagebelt"
+ },
+/turf/open/floor/plating,
+/area/station/security/checkpoint/customs)
+"acy" = (
+/turf/closed/wall/r_wall,
+/area/station/science/explab)
+"acB" = (
+/obj/machinery/power/smes/engineering,
+/obj/structure/cable,
+/turf/open/floor/iron/dark,
+/area/station/security/power_station)
+"acE" = (
+/obj/machinery/holopad,
+/obj/effect/landmark/event_spawn,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/turf/open/floor/carpet,
+/area/station/service/chapel)
+"acJ" = (
+/obj/structure/window/reinforced/spawner/directional/south,
+/turf/open/floor/iron/dark,
+/area/station/ai_monitored/aisat/exterior)
+"acS" = (
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/effect/turf_decal/siding/thinplating_new/dark{
+ dir = 8
+ },
+/obj/effect/turf_decal/trimline/dark/corner,
+/obj/effect/turf_decal/trimline/dark/corner{
+ dir = 4
+ },
+/obj/effect/turf_decal/siding/thinplating_new/dark/corner,
+/obj/effect/turf_decal/siding/thinplating_new/dark/corner{
+ dir = 4
+ },
+/turf/open/floor/iron/dark/textured_edge{
+ dir = 8
+ },
+/area/station/security/prison/safe)
+"acT" = (
+/obj/structure/chair/comfy/brown{
+ dir = 1
+ },
+/obj/effect/turf_decal/siding/wood,
+/obj/effect/landmark/start/captain,
+/obj/machinery/atmospherics/components/unary/vent_pump/on/layer4{
+ dir = 8
+ },
+/turf/open/floor/carpet,
+/area/station/command/heads_quarters/captain/private)
+"acW" = (
+/obj/machinery/power/shuttle_engine/heater{
+ dir = 1
+ },
+/turf/open/floor/plating,
+/area/station/maintenance/port/upper)
+"acY" = (
+/turf/closed/wall/rust,
+/area/station/maintenance/solars/starboard/fore)
+"adb" = (
+/obj/structure/trash_pile,
+/obj/effect/decal/cleanable/dirt,
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/iron/cafeteria,
+/area/station/maintenance/abandon_diner)
+"adi" = (
+/turf/closed/wall/rust,
+/area/station/hallway/secondary/construction)
+"adl" = (
+/obj/effect/turf_decal/siding/thinplating_new/dark{
+ dir = 1
+ },
+/obj/effect/turf_decal/trimline/yellow/filled/line,
+/obj/effect/turf_decal/trimline/yellow/line{
+ dir = 1
+ },
+/turf/open/floor/iron/dark/textured_edge,
+/area/station/engineering/supermatter/room)
+"adm" = (
+/obj/effect/decal/cleanable/blood/old,
+/obj/effect/decal/cleanable/dirt,
+/obj/structure/cable,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/structure/disposalpipe/segment{
+ dir = 5
+ },
+/turf/open/floor/plating,
+/area/station/maintenance/starboard/fore)
+"ads" = (
+/obj/effect/decal/cleanable/dirt,
+/obj/structure/reagent_dispensers/plumbed{
+ dir = 8
+ },
+/turf/open/floor/plating,
+/area/station/maintenance/department/medical/morgue)
+"adt" = (
+/obj/structure/disposalpipe/segment{
+ dir = 6
+ },
+/turf/open/floor/iron/checker,
+/area/station/service/janitor)
+"adv" = (
+/obj/structure/railing{
+ dir = 8
+ },
+/turf/open/floor/iron/dark,
+/area/station/hallway/secondary/entry)
+"adw" = (
+/obj/effect/turf_decal/siding/brown{
+ dir = 1
+ },
+/obj/machinery/computer/cargo{
+ dir = 1
+ },
+/turf/open/floor/iron/dark,
+/area/station/command/heads_quarters/qm)
+"adx" = (
+/obj/effect/turf_decal/trimline/purple/filled/line,
+/obj/structure/cable,
+/obj/machinery/duct,
+/turf/open/floor/iron/white,
+/area/station/command/heads_quarters/rd)
+"adA" = (
+/obj/effect/turf_decal/tile/neutral{
+ dir = 8
+ },
+/turf/open/floor/iron,
+/area/station/hallway/primary/upper)
+"adF" = (
+/obj/item/radio/intercom/directional/west,
+/obj/structure/sink/directional/east,
+/turf/open/floor/iron/cafeteria,
+/area/station/commons/locker)
+"adQ" = (
+/obj/effect/turf_decal/siding/wood,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/turf/open/floor/wood,
+/area/station/command/heads_quarters/blueshield)
+"adR" = (
+/obj/effect/turf_decal/bot,
+/obj/machinery/portable_atmospherics/canister,
+/obj/item/radio/intercom/directional/north,
+/turf/open/floor/iron/dark,
+/area/station/science/ordnance/storage)
+"adS" = (
+/obj/effect/turf_decal/stripes{
+ dir = 4
+ },
+/obj/effect/turf_decal/stripes/white/line{
+ dir = 4
+ },
+/obj/machinery/door/firedoor,
+/obj/machinery/door/airlock/grunge{
+ name = "Morgue"
+ },
+/obj/effect/mapping_helpers/airlock/access/all/medical/morgue,
+/turf/open/floor/iron/dark/small,
+/area/station/medical/morgue)
+"adT" = (
+/obj/effect/turf_decal/siding/thinplating{
+ dir = 4
+ },
+/obj/effect/turf_decal/tile/neutral{
+ dir = 1
+ },
+/turf/open/floor/iron,
+/area/station/hallway/primary/aft)
+"adY" = (
+/obj/structure/chair/comfy,
+/obj/effect/landmark/start/scientist,
+/turf/open/floor/carpet/purple,
+/area/station/science/breakroom)
+"aea" = (
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/structure/extinguisher_cabinet/directional/east,
+/obj/structure/disposalpipe/segment,
+/obj/machinery/camera/autoname/directional/east,
+/turf/open/floor/iron/dark,
+/area/station/security/brig)
+"aed" = (
+/obj/effect/decal/cleanable/dirt,
+/obj/effect/decal/cleanable/dirt,
+/obj/machinery/light/small/directional/east,
+/turf/open/floor/plating,
+/area/station/maintenance/aft/upper)
+"aef" = (
+/obj/machinery/door/airlock/security/old{
+ name = "Kitchen"
+ },
+/obj/effect/turf_decal/delivery/red,
+/obj/machinery/door/firedoor,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/machinery/duct,
+/turf/open/floor/iron/dark,
+/area/station/security/prison/mess)
+"aeg" = (
+/obj/machinery/atmospherics/components/unary/vent_pump/on/layer4{
+ dir = 8
+ },
+/turf/open/floor/wood,
+/area/station/common/wrestling/lobby)
+"aeo" = (
+/obj/structure/window/reinforced/spawner/directional/north,
+/obj/structure/window/reinforced/spawner/directional/south,
+/obj/structure/flora/bush/sparsegrass,
+/obj/structure/flora/bush/grassy,
+/obj/structure/flora/bush/lavendergrass,
+/obj/structure/window/reinforced/spawner/directional/east,
+/turf/open/floor/grass,
+/area/station/hallway/secondary/command)
+"aev" = (
+/obj/structure/table/reinforced,
+/obj/machinery/door/firedoor,
+/obj/item/storage/fancy/cigarettes/cigars/havana,
+/obj/item/storage/fancy/cigarettes/cigars/cohiba{
+ pixel_y = 3
+ },
+/obj/machinery/door/poddoor/shutters/preopen{
+ id = "Barshutters";
+ name = "Bar Shutters"
+ },
+/obj/structure/window/reinforced/spawner/directional/east,
+/turf/open/floor/iron/dark,
+/area/station/service/bar)
+"aex" = (
+/obj/structure/cable,
+/obj/effect/decal/cleanable/dirt,
+/obj/effect/decal/cleanable/dirt,
+/obj/machinery/duct,
+/turf/open/floor/plating,
+/area/station/maintenance/department/eva)
+"aey" = (
+/obj/structure/cable,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/turf/open/floor/iron,
+/area/station/security/interrogation)
+"aeM" = (
+/obj/machinery/light/directional/south,
+/obj/structure/cable,
+/obj/machinery/atmospherics/components/unary/vent_scrubber/on/layer2{
+ dir = 1
+ },
+/obj/machinery/duct,
+/turf/open/floor/iron,
+/area/station/hallway/secondary/service)
+"aeP" = (
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/effect/turf_decal/stripes/line{
+ dir = 8
+ },
+/turf/open/floor/iron/dark,
+/area/station/security/power_station)
+"aeQ" = (
+/obj/machinery/portable_atmospherics/scrubber,
+/obj/effect/turf_decal/delivery,
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/plating,
+/area/station/maintenance/department/chapel)
+"aeU" = (
+/obj/effect/turf_decal/tile/neutral{
+ dir = 4
+ },
+/obj/effect/turf_decal/tile/neutral{
+ dir = 8
+ },
+/obj/effect/turf_decal/tile/neutral{
+ dir = 1
+ },
+/obj/effect/turf_decal/tile/neutral,
+/obj/effect/turf_decal/stripes/white/line{
+ dir = 8
+ },
+/obj/structure/window/reinforced/tinted/spawner/directional/west,
+/obj/machinery/requests_console/directional/north{
+ department = "AI";
+ name = "AI Requests Console"
+ },
+/obj/effect/mapping_helpers/requests_console/information,
+/obj/effect/mapping_helpers/requests_console/assistance,
+/turf/open/floor/iron/dark,
+/area/station/ai_monitored/turret_protected/aisat_interior)
+"afd" = (
+/obj/structure/table/wood,
+/obj/item/paper_bin{
+ pixel_y = 3
+ },
+/obj/item/pen{
+ pixel_y = 3
+ },
+/turf/open/floor/wood,
+/area/station/maintenance/abandon_office)
+"afh" = (
+/obj/structure/disposalpipe/segment,
+/obj/effect/turf_decal/tile/blue,
+/turf/open/floor/iron,
+/area/station/hallway/primary/upper)
+"afi" = (
+/obj/machinery/light/directional/south,
+/obj/structure/chair/stool/directional/west,
+/turf/open/floor/iron,
+/area/station/maintenance/starboard/fore)
+"afm" = (
+/obj/effect/spawner/random/trash/mess,
+/obj/structure/cable,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/turf/open/floor/plating,
+/area/station/maintenance/fore/upper)
+"afn" = (
+/obj/machinery/door/airlock/external{
+ name = "External Thrusters Access";
+ space_dir = 8
+ },
+/obj/effect/mapping_helpers/airlock/cyclelink_helper_multi{
+ cycle_id = "maintZ3-1"
+ },
+/obj/effect/mapping_helpers/airlock/unres{
+ dir = 8
+ },
+/obj/effect/mapping_helpers/airlock/access/all/engineering/external,
+/turf/open/floor/plating,
+/area/station/maintenance/port/upper)
+"afp" = (
+/obj/structure/chair/sofa/left/brown,
+/obj/effect/turf_decal/siding/wood{
+ dir = 6
+ },
+/turf/open/floor/wood/parquet,
+/area/station/service/theater)
+"afr" = (
+/obj/effect/turf_decal/delivery,
+/obj/structure/closet/secure_closet/corrections_officer,
+/obj/machinery/button/flasher{
+ id = "IsolationFlash2";
+ pixel_x = 10;
+ pixel_y = -24
+ },
+/obj/machinery/button/flasher{
+ id = "IsolationFlash";
+ pixel_x = -10;
+ pixel_y = -24
+ },
+/obj/machinery/computer/security/telescreen/interrogation{
+ dir = 1;
+ name = "isolation room monitor";
+ network = list("isolation");
+ pixel_y = -36
+ },
+/obj/effect/turf_decal/tile/purple/anticorner/contrasted{
+ dir = 8
+ },
+/turf/open/floor/iron/dark,
+/area/station/security/corrections_officer)
+"afx" = (
+/obj/structure/table,
+/obj/item/stack/sheet/glass{
+ amount = 30
+ },
+/obj/item/stack/cable_coil,
+/turf/open/floor/iron,
+/area/station/maintenance/console_room)
+"afC" = (
+/obj/effect/turf_decal/delivery,
+/obj/structure/cable,
+/turf/open/floor/iron/large,
+/area/station/cargo/lobby)
+"afI" = (
+/obj/structure/cable,
+/obj/effect/turf_decal/trimline/red/filled/line{
+ dir = 4
+ },
+/obj/effect/turf_decal/trimline/red/line{
+ dir = 8
+ },
+/turf/open/floor/iron/dark/side{
+ dir = 4
+ },
+/area/station/security/prison/upper)
+"afL" = (
+/obj/structure/reagent_dispensers/wall/peppertank/directional/west,
+/obj/machinery/light/directional/west,
+/obj/effect/turf_decal/tile/brown/half/contrasted{
+ dir = 4
+ },
+/turf/open/floor/iron/dark/side{
+ dir = 8
+ },
+/area/station/security/checkpoint/supply)
+"afX" = (
+/obj/structure/bed{
+ dir = 1
+ },
+/obj/effect/spawner/random/bedsheet{
+ dir = 1
+ },
+/obj/machinery/light_switch/directional/west,
+/turf/open/floor/carpet/black,
+/area/station/commons/dorms/room5)
+"aga" = (
+/obj/machinery/power/shuttle_engine/heater{
+ dir = 1
+ },
+/turf/open/floor/plating,
+/area/station/maintenance/aft/upper)
+"agb" = (
+/obj/machinery/vending/wardrobe/atmos_wardrobe,
+/turf/open/floor/iron/dark,
+/area/station/engineering/atmos/office)
+"agc" = (
+/obj/structure/window/reinforced/spawner/directional/east,
+/obj/structure/table/reinforced,
+/obj/item/paper_bin,
+/turf/open/floor/iron/dark,
+/area/station/engineering/gravity_generator)
+"agg" = (
+/obj/structure/railing{
+ dir = 8
+ },
+/turf/open/floor/iron/stairs/right,
+/area/station/commons/dorms)
+"agk" = (
+/obj/machinery/door/firedoor,
+/obj/effect/decal/cleanable/dirt,
+/obj/machinery/door/airlock/maintenance,
+/obj/structure/cable,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/turf/open/floor/plating,
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+ icon_state = "reinf_glass-0";
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+"ame" = (
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+ desc = "An all-terrain vehicle built for traversing rough terrain with ease. This one looks rather old and well used, it's original company logo scratched out and repainted with the name Assistant Shredder.";
+ dir = 4;
+ name = "Assistant Shredder"
+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ name = "West Bridge Lockdown";
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+ },
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+ },
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+ },
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+ },
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+ name = "Cell 2";
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+ },
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+ name = "Cell 5";
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+ },
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+ },
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+ name = "SapMaster XP"
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+ },
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+ },
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+/turf/open/floor/iron/cafeteria,
+/area/station/engineering/atmos)
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+/obj/machinery/light/small/directional/east,
+/turf/open/floor/iron/dark,
+/area/station/medical/medbay/central)
+"gkL" = (
+/obj/structure/railing{
+ dir = 4
+ },
+/obj/item/kirbyplants/random,
+/obj/effect/turf_decal/tile/neutral{
+ dir = 1
+ },
+/obj/machinery/atmospherics/components/unary/vent_pump/on/layer4{
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+ },
+/turf/open/floor/iron/dark/side{
+ dir = 4
+ },
+/area/station/hallway/primary/upper)
+"gkN" = (
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+ dir = 10
+ },
+/obj/structure/cable,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/turf/open/floor/iron,
+/area/station/maintenance/central)
+"gkQ" = (
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+ dir = 4
+ },
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+/obj/structure/disposalpipe/segment,
+/turf/open/floor/plating,
+/area/station/maintenance/central)
+"gla" = (
+/obj/machinery/door/poddoor/shutters{
+ id = "evashutters4";
+ name = "External Service Bay Shutters"
+ },
+/obj/machinery/button/door/directional/north{
+ id = "evashutters4";
+ name = "E.V.A. External Shutters";
+ req_access = list("command")
+ },
+/turf/open/floor/plating,
+/area/station/maintenance/port/aft)
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+/obj/effect/turf_decal/tile/neutral{
+ dir = 1
+ },
+/obj/effect/turf_decal/tile/neutral{
+ dir = 4
+ },
+/turf/open/floor/iron/dark/side,
+/area/station/hallway/primary/central/fore)
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+/obj/machinery/door/airlock/freezer{
+ name = "Prison Cold Room"
+ },
+/turf/open/floor/iron/dark,
+/area/station/security/prison/mess)
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+/area/station/maintenance/port/upper)
+"glk" = (
+/obj/structure/table/wood/fancy/blue,
+/obj/item/book/manual/wiki/surgery{
+ pixel_x = -4;
+ pixel_y = 4
+ },
+/obj/item/book/manual/wiki/medicine,
+/obj/item/computer_disk/medical,
+/obj/item/computer_disk/medical,
+/turf/open/floor/wood/parquet,
+/area/station/command/heads_quarters/cmo)
+"glr" = (
+/obj/machinery/door/airlock/maintenance_hatch{
+ name = "Science Maintenance"
+ },
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/effect/mapping_helpers/airlock/access/all/science/research,
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+/obj/item/wrench,
+/turf/open/floor/iron,
+/area/station/hallway/secondary/construction)
+"gly" = (
+/obj/structure/closet/crate/wooden,
+/obj/item/stack/tile/iron{
+ amount = 6
+ },
+/obj/effect/turf_decal/vg_decals/numbers/three,
+/obj/effect/turf_decal/trimline/red/filled/warning{
+ dir = 4
+ },
+/turf/open/floor/iron/dark,
+/area/station/security/execution/transfer)
+"glz" = (
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+ dir = 9
+ },
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+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/structure/cable,
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+/turf/open/floor/iron/white,
+/area/station/medical/medbay/central)
+"glD" = (
+/obj/machinery/door/airlock/public/glass{
+ name = "Hydroponics Animal Pen"
+ },
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/effect/mapping_helpers/airlock/access/all/service/hydroponics,
+/obj/structure/cable,
+/turf/open/floor/iron/dark/side{
+ dir = 1
+ },
+/area/station/service/hydroponics)
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+/obj/item/kirbyplants/random,
+/obj/effect/turf_decal/trimline/blue/filled/line{
+ dir = 5
+ },
+/turf/open/floor/iron/white,
+/area/station/medical/medbay/lobby)
+"glJ" = (
+/obj/item/reagent_containers/cup/bucket/wooden{
+ name = "waste bucket"
+ },
+/turf/open/floor/plating,
+/area/station/security/prison/upper)
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+/obj/machinery/light/floor/has_bulb,
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+/turf/open/floor/mineral/gold,
+/area/station/common/wrestling/arena)
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+/area/station/commons/dorms/room3)
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+/turf/open/floor/iron/dark,
+/area/station/security/execution/transfer)
+"glW" = (
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+ dir = 4
+ },
+/obj/effect/turf_decal/trimline/blue/filled/line{
+ dir = 8
+ },
+/obj/machinery/atmospherics/components/unary/vent_scrubber/on/layer2{
+ dir = 4
+ },
+/obj/machinery/light/directional/west,
+/turf/open/floor/iron/white,
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+/obj/machinery/power/apc/auto_name/directional/north,
+/obj/machinery/light/directional/north,
+/turf/open/floor/iron/dark/side{
+ dir = 1
+ },
+/area/station/common/night_club/changing_room)
+"gme" = (
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+/obj/item/stack/sheet/iron/fifty,
+/obj/item/stack/sheet/iron/fifty,
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+/obj/item/stack/sheet/iron/fifty,
+/obj/item/stack/sheet/iron/fifty,
+/obj/item/stack/sheet/glass/fifty,
+/obj/item/wrench,
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+/obj/machinery/firealarm/directional/south,
+/turf/open/floor/mineral/plastitanium,
+/area/station/science/robotics/lab)
+"gmf" = (
+/obj/effect/turf_decal/tile/neutral,
+/obj/effect/turf_decal/tile/neutral{
+ dir = 1
+ },
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/turf/open/floor/iron,
+/area/station/hallway/primary/upper)
+"gmi" = (
+/obj/structure/chair/stool/bar/directional{
+ dir = 4
+ },
+/turf/open/floor/iron,
+/area/station/security/prison/mess)
+"gml" = (
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+/area/station/solars/starboard/aft)
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+"gms" = (
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+/area/station/medical/aslyum)
+"gmt" = (
+/obj/structure/table/reinforced,
+/obj/structure/window/reinforced/spawner/directional/east,
+/obj/machinery/fax{
+ fax_name = "Bridge";
+ name = "Bridge Fax Machine";
+ pixel_y = 3
+ },
+/turf/open/floor/iron/dark,
+/area/station/command/bridge)
+"gmv" = (
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+"gmw" = (
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+/turf/open/floor/iron/dark/corner{
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+ },
+/area/station/hallway/primary/central/aft)
+"gmC" = (
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+ dir = 9
+ },
+/obj/machinery/atmospherics/components/unary/vent_scrubber/layer2{
+ dir = 4
+ },
+/turf/open/floor/engine,
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+/obj/machinery/light/small/directional/north,
+/turf/open/floor/iron/dark/side{
+ dir = 1
+ },
+/area/station/security/prison/shower)
+"gmU" = (
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+ dir = 1
+ },
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
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+/area/station/maintenance/solars/starboard/fore)
+"gmZ" = (
+/obj/structure/window/reinforced/spawner/directional/west,
+/obj/structure/chair/sofa/bench/left{
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+ },
+/obj/effect/turf_decal/tile/blue/opposingcorners{
+ dir = 1
+ },
+/turf/open/floor/iron/cafeteria,
+/area/station/hallway/secondary/entry)
+"gna" = (
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+ dir = 1
+ },
+/obj/machinery/atmospherics/components/unary/vent_scrubber/on/layer2{
+ dir = 4
+ },
+/obj/structure/disposalpipe/segment,
+/turf/open/floor/iron/white/side{
+ dir = 5
+ },
+/area/station/medical/medbay/lobby)
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+/area/station/maintenance/port/fore)
+"gne" = (
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+ dir = 8
+ },
+/obj/structure/cable,
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+/turf/open/floor/iron,
+/area/station/hallway/primary/central)
+"gni" = (
+/obj/machinery/door/airlock/medical{
+ name = "Surgery B"
+ },
+/obj/effect/turf_decal/trimline/blue/filled/warning{
+ dir = 8
+ },
+/obj/effect/turf_decal/trimline/blue/filled/warning{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
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+/turf/open/floor/iron/white,
+/area/station/medical/surgery)
+"gnj" = (
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+ dir = 4
+ },
+/area/station/hallway/primary/upper)
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+/obj/effect/turf_decal/trimline/purple/filled,
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+/area/station/science/xenobiology)
+"gno" = (
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+"gns" = (
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+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/structure/disposalpipe/segment{
+ dir = 10
+ },
+/obj/machinery/duct,
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+/area/station/command/heads_quarters/captain/private)
+"gnt" = (
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+/obj/effect/turf_decal/stripes/corner{
+ dir = 1
+ },
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/iron/dark,
+/area/station/medical/power_station)
+"gnw" = (
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+ },
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+/obj/machinery/light/directional/north,
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
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+/area/station/security/brig)
+"gnB" = (
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+/obj/machinery/atmospherics/pipe/heat_exchanging/simple{
+ dir = 4
+ },
+/turf/open/space/basic,
+/area/space/nearstation)
+"gnD" = (
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+/obj/item/assembly/flash/handheld,
+/obj/effect/turf_decal/bot,
+/obj/effect/turf_decal/siding/thinplating_new/dark{
+ dir = 1
+ },
+/obj/effect/turf_decal/trimline/red/line,
+/turf/open/floor/iron/dark/textured_edge{
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+ },
+/area/station/security/lockers)
+"gnI" = (
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+/obj/machinery/door/poddoor/preopen{
+ id = "atmoslock";
+ name = "Atmospherics Lockdown Blast Door"
+ },
+/turf/open/floor/plating,
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+/area/station/cargo/lobby)
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+ dir = 8
+ },
+/obj/effect/decal/cleanable/dirt,
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+"goe" = (
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+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/obj/machinery/duct,
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+/area/station/command/heads_quarters/nt_rep)
+"goi" = (
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+ dir = 1
+ },
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+"gow" = (
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+"goy" = (
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+/turf/open/floor/grass,
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+"goF" = (
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+"goG" = (
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+/obj/machinery/growing/soil,
+/obj/machinery/atmospherics/components/unary/vent_pump/on/layer4{
+ dir = 8
+ },
+/turf/open/floor/grass,
+/area/station/service/hydroponics)
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+ },
+/obj/effect/decal/cleanable/dirt,
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+/obj/structure/sign/painting/library{
+ pixel_y = 32
+ },
+/obj/effect/mapping_helpers/broken_floor,
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+/obj/structure/disposalpipe/segment{
+ dir = 9
+ },
+/turf/open/floor/carpet,
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+"goS" = (
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+ },
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+"gpn" = (
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+ },
+/obj/effect/turf_decal/delivery,
+/obj/structure/window/reinforced/spawner/directional/north{
+ layer = 2.9
+ },
+/obj/structure/disposalpipe/trunk{
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+ },
+/turf/open/floor/plating,
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+"gpq" = (
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+/obj/item/petri_dish{
+ pixel_x = -6;
+ pixel_y = 8
+ },
+/obj/item/petri_dish{
+ pixel_x = 3;
+ pixel_y = 2
+ },
+/obj/item/reagent_containers/cup/bottle/random_virus{
+ pixel_x = 6;
+ pixel_y = 16
+ },
+/obj/item/reagent_containers/cup/beaker/vial,
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+"gpr" = (
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+/turf/open/floor/iron,
+/area/station/hallway/primary/central/fore)
+"gpv" = (
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+/obj/structure/railing{
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+ },
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+"gpz" = (
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+"gpA" = (
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+/area/station/service/kitchen)
+"gpD" = (
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+ },
+/obj/effect/turf_decal/trimline/purple/filled/warning{
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+ },
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+/turf/open/floor/iron,
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+"gpW" = (
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+/obj/effect/turf_decal/loading_area{
+ dir = 8
+ },
+/obj/machinery/portable_atmospherics/canister/carbon_dioxide,
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+/area/station/security/range)
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+/obj/effect/mapping_helpers/airlock/cyclelink_helper_multi{
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+ },
+/obj/machinery/door/airlock/security/glass{
+ id_tag = "innerbrig";
+ name = "Brig"
+ },
+/obj/effect/turf_decal/trimline/red/filled/corner{
+ dir = 1
+ },
+/obj/effect/turf_decal/delivery/blue,
+/obj/machinery/door/poddoor/preopen{
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+ name = "Brig Blast Door"
+ },
+/obj/effect/mapping_helpers/airlock/access/all/security/entrance,
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+/area/station/security/brig)
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+ },
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+/obj/machinery/holopad,
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+ },
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+/obj/machinery/camera/autoname/directional/north,
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+/obj/effect/turf_decal/tile/neutral{
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+ },
+/obj/effect/turf_decal/tile/neutral,
+/obj/effect/turf_decal/tile/neutral{
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+ },
+/obj/effect/turf_decal/tile/neutral{
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+ },
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+ },
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+ },
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+ },
+/obj/effect/landmark/start/botanist{
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+ },
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+/obj/effect/turf_decal/bot,
+/obj/machinery/camera/directional/south{
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+ dir = 1;
+ name = "hallway camera"
+ },
+/obj/machinery/digital_clock/directional/north,
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+/obj/structure/cable,
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+ },
+/area/station/medical/medbay/lobby)
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
+/obj/item/radio/intercom/directional/south,
+/obj/machinery/door/airlock/public/glass{
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ name = "chapel camera"
+ },
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+ },
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+ },
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+ },
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+/obj/item/pipe_dispenser,
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+/obj/machinery/camera/directional/south{
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+ dir = 1;
+ name = "engineering camera"
+ },
+/turf/open/floor/iron/dark,
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+/obj/machinery/camera/directional/south{
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+ name = "dormitories camera"
+ },
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+ },
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+ },
+/obj/structure/hedge/opaque,
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+ },
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+ },
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+/obj/machinery/atmospherics/components/unary/vent_pump/on/layer4{
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+ },
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+ },
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+"hrN" = (
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+ },
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+/obj/item/food/meat/slab/human/mutant/moth,
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+/obj/effect/spawner/random/medical/memeorgans,
+/obj/effect/spawner/random/medical/organs,
+/obj/effect/decal/cleanable/blood/old{
+ icon_state = "floor2-old"
+ },
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+"iFa" = (
+/obj/structure/flora/grass/jungle,
+/obj/structure/flora/bush/grassy,
+/obj/structure/flora/bush/flowers_br,
+/obj/structure/window/reinforced/fulltile,
+/turf/open/floor/grass,
+/area/station/hallway/secondary/entry)
+"iFg" = (
+/obj/effect/turf_decal/trimline/red/filled/corner{
+ color = "#DE3A3A";
+ dir = 8
+ },
+/obj/machinery/photocopier,
+/turf/open/floor/iron/dark,
+/area/station/command/heads_quarters/hos)
+"iFl" = (
+/obj/structure/sign/painting/library,
+/turf/closed/wall/mineral/wood,
+/area/station/service/library)
+"iFu" = (
+/obj/structure/chair/stool/directional/south,
+/turf/open/floor/iron,
+/area/station/engineering/break_room)
+"iFx" = (
+/obj/structure/cable,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/structure/disposalpipe/segment,
+/turf/open/floor/iron,
+/area/station/hallway/secondary/exit/departure_lounge)
+"iFz" = (
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/turf/open/floor/iron/grimy,
+/area/station/command/heads_quarters/captain)
+"iFA" = (
+/obj/machinery/atmospherics/components/unary/outlet_injector/on{
+ dir = 8
+ },
+/turf/open/floor/engine/vacuum,
+/area/station/maintenance/department/engineering/atmos_aux_port)
+"iFJ" = (
+/obj/structure/cable,
+/obj/machinery/power/apc/auto_name/directional/west,
+/turf/open/floor/plating,
+/area/station/maintenance/department/science/ordnance_maint)
+"iFM" = (
+/obj/effect/turf_decal/tile/yellow/half/contrasted{
+ dir = 1
+ },
+/obj/item/radio/intercom/directional/north,
+/turf/open/floor/iron,
+/area/station/hallway/primary/aft)
+"iFP" = (
+/obj/effect/turf_decal/trimline/blue/filled/line,
+/obj/machinery/atmospherics/components/unary/vent_pump/on/layer4{
+ dir = 1
+ },
+/turf/open/floor/iron/white,
+/area/station/medical/medbay/central)
+"iFR" = (
+/obj/effect/turf_decal/stripes/line{
+ dir = 1
+ },
+/obj/effect/landmark/generic_maintenance_landmark,
+/obj/structure/cable,
+/turf/open/floor/plating,
+/area/station/maintenance/solars/starboard/aft)
+"iFU" = (
+/obj/structure/window/reinforced/spawner/directional/west,
+/obj/item/pushbroom,
+/obj/item/pushbroom,
+/obj/item/mop,
+/obj/item/mop,
+/obj/effect/turf_decal/siding/purple{
+ dir = 1
+ },
+/obj/structure/mop_bucket/janitorialcart,
+/obj/structure/mop_bucket/janitorialcart,
+/turf/open/floor/iron/dark,
+/area/station/service/janitor)
+"iFV" = (
+/obj/structure/window/reinforced/spawner/directional/north,
+/obj/structure/window/reinforced/spawner/directional/east,
+/obj/structure/table/reinforced,
+/obj/item/paper_bin{
+ pixel_y = 3
+ },
+/obj/item/pen{
+ pixel_y = 3
+ },
+/obj/effect/turf_decal/trimline/purple/filled/line{
+ dir = 5
+ },
+/turf/open/floor/iron/white,
+/area/station/science/ordnance/storage)
+"iFX" = (
+/obj/structure/table,
+/obj/machinery/power/shuttle_engine/propulsion{
+ dir = 8
+ },
+/turf/open/floor/iron,
+/area/station/security/execution/transfer)
+"iGa" = (
+/obj/structure/cable,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/structure/disposalpipe/segment,
+/turf/open/floor/iron,
+/area/station/hallway/primary/upper)
+"iGb" = (
+/obj/structure/cable,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/turf/open/floor/plating,
+/area/station/maintenance/starboard/fore)
+"iGe" = (
+/obj/structure/disposalpipe/segment,
+/obj/structure/cable,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/turf/open/floor/iron,
+/area/station/engineering/break_room)
+"iGg" = (
+/obj/machinery/light/directional/north,
+/obj/item/radio/intercom/directional/north,
+/turf/open/floor/carpet/lone,
+/area/station/service/chapel)
+"iGk" = (
+/turf/closed/wall,
+/area/station/maintenance/abandon_wrestle)
+"iGr" = (
+/obj/machinery/shower/directional/west,
+/obj/structure/drain,
+/turf/open/floor/iron/freezer,
+/area/station/medical/aslyum)
+"iGt" = (
+/obj/effect/turf_decal/siding/wood,
+/obj/structure/chair/comfy{
+ color = "#596479";
+ dir = 4
+ },
+/obj/machinery/newscaster/directional/west,
+/turf/open/floor/carpet/green,
+/area/station/command/heads_quarters/nt_rep)
+"iGu" = (
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/effect/decal/cleanable/dirt,
+/obj/effect/turf_decal/stripes/corner{
+ dir = 4
+ },
+/obj/machinery/power/apc/auto_name/directional/west,
+/obj/structure/cable,
+/turf/open/floor/iron/dark,
+/area/station/medical/power_station)
+"iGA" = (
+/obj/structure/rack,
+/obj/effect/turf_decal/bot,
+/obj/item/crowbar,
+/obj/item/wrench,
+/obj/item/clothing/mask/gas,
+/turf/open/floor/iron/dark,
+/area/station/engineering/main)
+"iGE" = (
+/obj/item/soap/nanotrasen,
+/turf/open/floor/iron/freezer,
+/area/station/common/locker_room_shower)
+"iGF" = (
+/turf/closed/wall/r_wall,
+/area/station/security/courtroom)
+"iGH" = (
+/obj/structure/railing,
+/turf/open/floor/iron/stairs/left{
+ dir = 4
+ },
+/area/station/hallway/primary/starboard)
+"iGP" = (
+/obj/effect/landmark/start/geneticist,
+/obj/machinery/atmospherics/components/unary/vent_scrubber/on/layer2{
+ dir = 1
+ },
+/turf/open/floor/iron/white,
+/area/station/science/genetics)
+"iGU" = (
+/obj/structure/cable,
+/obj/effect/decal/cleanable/dirt,
+/obj/effect/decal/cleanable/dirt,
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/plating,
+/area/station/maintenance/department/crew_quarters/dorms)
+"iGV" = (
+/obj/effect/turf_decal/siding/wood,
+/obj/machinery/modular_computer/preset/curator{
+ dir = 1
+ },
+/turf/open/floor/carpet,
+/area/station/service/library)
+"iHf" = (
+/obj/effect/turf_decal/tile/neutral,
+/obj/machinery/camera/directional/east,
+/turf/open/floor/iron,
+/area/station/hallway/primary/starboard)
+"iHj" = (
+/obj/effect/landmark/start/hangover,
+/turf/open/floor/iron/dark/side{
+ dir = 8
+ },
+/area/station/hallway/primary/port)
+"iHl" = (
+/obj/machinery/door/airlock/security{
+ name = "Interrogation"
+ },
+/obj/effect/turf_decal/delivery/blue,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/effect/mapping_helpers/airlock/access/all/security/general,
+/turf/open/floor/iron/dark,
+/area/station/security/interrogation)
+"iHq" = (
+/obj/effect/turf_decal/stripes/end{
+ dir = 8
+ },
+/turf/open/floor/iron,
+/area/station/ai_monitored/command/storage/eva)
+"iHu" = (
+/obj/structure/bookcase/random,
+/obj/effect/turf_decal/siding/wood{
+ dir = 8
+ },
+/turf/open/floor/carpet/blue,
+/area/station/command/heads_quarters/captain)
+"iHv" = (
+/obj/effect/turf_decal/trimline/purple/filled/line,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/turf/open/floor/iron/white,
+/area/station/science/research)
+"iHw" = (
+/obj/effect/turf_decal/tile/neutral{
+ dir = 8
+ },
+/obj/structure/disposalpipe/segment,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/turf/open/floor/iron,
+/area/station/hallway/primary/starboard)
+"iHC" = (
+/obj/structure/cable,
+/turf/open/floor/iron/dark,
+/area/station/security/execution/transfer)
+"iHD" = (
+/obj/effect/spawner/structure/window/reinforced,
+/turf/open/floor/plating,
+/area/station/maintenance/abandon_arcade)
+"iHI" = (
+/obj/structure/cable,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/turf/open/floor/iron,
+/area/station/commons/dorms)
+"iHJ" = (
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/obj/structure/cable,
+/obj/machinery/duct,
+/obj/effect/decal/cleanable/food/flour,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/turf/open/floor/iron/cafeteria,
+/area/station/common/wrestling/concessions)
+"iHL" = (
+/obj/machinery/duct,
+/turf/closed/wall/r_wall,
+/area/station/command/heads_quarters/nt_rep)
+"iHQ" = (
+/obj/effect/spawner/structure/window/reinforced,
+/obj/machinery/door/poddoor/preopen{
+ id = "Xeno11";
+ name = "Containment Breach Blast Door"
+ },
+/turf/open/floor/plating,
+/area/station/science/xenobiology)
+"iHU" = (
+/obj/effect/turf_decal/stripes,
+/obj/structure/disposalpipe/segment{
+ dir = 10
+ },
+/turf/open/floor/iron/white,
+/area/station/science/xenobiology)
+"iIe" = (
+/obj/effect/turf_decal/stripes/line{
+ dir = 4
+ },
+/obj/effect/turf_decal/stripes/white/line{
+ dir = 4
+ },
+/turf/open/floor/iron/dark,
+/area/station/security/execution/transfer)
+"iIf" = (
+/obj/effect/turf_decal/bot,
+/obj/machinery/vending/cigarette,
+/obj/effect/turf_decal/tile/neutral,
+/obj/effect/turf_decal/tile/neutral{
+ dir = 8
+ },
+/obj/machinery/light/directional/north,
+/obj/machinery/light_switch/directional/north,
+/turf/open/floor/iron/dark/side{
+ dir = 1
+ },
+/area/station/commons/dorms)
+"iIi" = (
+/obj/machinery/computer/records/security{
+ dir = 8
+ },
+/obj/structure/window/reinforced/spawner/directional/east,
+/turf/open/floor/iron/dark,
+/area/station/security/office)
+"iIk" = (
+/obj/machinery/atmospherics/components/unary/portables_connector/visible{
+ dir = 1
+ },
+/obj/machinery/portable_atmospherics/canister/anesthetic_mix,
+/obj/effect/turf_decal/bot,
+/obj/structure/window/spawner/directional/east,
+/obj/structure/window/spawner/directional/south,
+/turf/open/floor/iron,
+/area/station/medical/cryo)
+"iIu" = (
+/obj/effect/turf_decal/tile/neutral{
+ dir = 8
+ },
+/obj/machinery/bluespace_vendor/directional/west,
+/turf/open/floor/iron,
+/area/station/hallway/primary/central/aft)
+"iIv" = (
+/obj/machinery/door/firedoor,
+/obj/machinery/door/airlock/external{
+ name = "Escape Pod 2"
+ },
+/obj/effect/mapping_helpers/airlock/cyclelink_helper{
+ dir = 1
+ },
+/turf/open/floor/iron,
+/area/station/escapepodbay)
+"iIw" = (
+/obj/structure/cable,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/machinery/holopad,
+/turf/open/floor/iron,
+/area/station/security/checkpoint/science/research)
+"iIy" = (
+/turf/open/floor/iron/kitchen,
+/area/station/security/prison/mess)
+"iIz" = (
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/turf/open/floor/plating,
+/area/station/maintenance/xenobio_disposals)
+"iIJ" = (
+/obj/machinery/door/airlock/maintenance_hatch{
+ name = "Law Office Maintenance"
+ },
+/obj/structure/cable,
+/obj/effect/mapping_helpers/airlock/access/all/service/lawyer,
+/turf/open/floor/plating,
+/area/station/maintenance/law)
+"iIL" = (
+/obj/effect/spawner/structure/window,
+/turf/open/floor/plating,
+/area/station/hallway/secondary/entry)
+"iIZ" = (
+/obj/structure/window/reinforced/spawner/directional/east,
+/obj/effect/turf_decal/trimline/blue/line,
+/turf/open/floor/iron/dark/side{
+ dir = 4
+ },
+/area/station/commons/fitness)
+"iJe" = (
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/obj/structure/cable,
+/turf/open/floor/iron/dark,
+/area/station/maintenance/thruster_room/central)
+"iJh" = (
+/obj/structure/cable,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/obj/machinery/duct,
+/turf/open/floor/carpet/green,
+/area/station/command/heads_quarters/nt_rep)
+"iJw" = (
+/obj/structure/reagent_dispensers/fueltank,
+/obj/effect/turf_decal/bot,
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/iron,
+/area/station/maintenance/department/medical/central)
+"iJz" = (
+/obj/machinery/door/airlock{
+ id_tag = "Toilet3";
+ name = "Stall 3"
+ },
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/turf/open/floor/iron/white,
+/area/station/commons/toilet/restrooms)
+"iJK" = (
+/obj/structure/table/wood,
+/obj/item/folder,
+/obj/item/flashlight/pen,
+/obj/effect/spawner/random/maintenance,
+/obj/machinery/airalarm/directional/south,
+/turf/open/floor/carpet/red,
+/area/station/service/library/abandoned)
+"iJS" = (
+/obj/effect/turf_decal/siding/wood,
+/turf/open/floor/wood,
+/area/station/hallway/primary/central)
+"iJV" = (
+/obj/structure/cable,
+/obj/structure/disposalpipe/junction{
+ dir = 1
+ },
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/turf/open/floor/iron,
+/area/station/hallway/primary/starboard)
+"iJY" = (
+/obj/effect/turf_decal/trimline/blue/filled/line{
+ dir = 1
+ },
+/obj/machinery/newscaster/directional/north,
+/obj/machinery/light/directional/north,
+/obj/machinery/camera/directional/south{
+ c_tag = "Medbay - Central";
+ dir = 1;
+ name = "medbay camera";
+ network = list("ss13","medbay")
+ },
+/turf/open/floor/iron/white,
+/area/station/medical/medbay/central)
+"iKj" = (
+/obj/structure/extinguisher_cabinet/directional/east,
+/turf/open/floor/iron,
+/area/station/hallway/secondary/command)
+"iKp" = (
+/obj/effect/spawner/random/trash/graffiti,
+/turf/closed/wall,
+/area/station/maintenance/central)
+"iKs" = (
+/turf/closed/mineral/asteroid,
+/area/space/nearstation)
+"iKw" = (
+/obj/structure/closet,
+/obj/effect/turf_decal/delivery,
+/obj/effect/spawner/random/maintenance,
+/turf/open/floor/plating,
+/area/station/maintenance/aft/upper)
+"iKD" = (
+/obj/machinery/button/door{
+ id = "Barshutters";
+ name = "Bar Shutters";
+ pixel_x = 25;
+ pixel_y = 8;
+ req_access = list("bar")
+ },
+/obj/machinery/button/door{
+ id = "BarBlastDoor";
+ name = "Bar Blast Doors";
+ pixel_x = 25;
+ pixel_y = -6;
+ req_access = list("bar")
+ },
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/effect/landmark/start/hangover,
+/obj/effect/turf_decal/tile/bar/opposingcorners,
+/turf/open/floor/iron,
+/area/station/service/bar)
+"iKG" = (
+/obj/item/circuitboard/mecha/ripley/main,
+/turf/open/floor/plating,
+/area/station/maintenance/port/upper)
+"iKI" = (
+/obj/structure/railing{
+ dir = 6
+ },
+/obj/structure/rack/shelf,
+/turf/open/floor/iron/smooth_corner{
+ dir = 1
+ },
+/area/station/cargo/miningdock)
+"iKJ" = (
+/obj/machinery/door/airlock/maintenance_hatch,
+/obj/structure/cable,
+/obj/effect/mapping_helpers/airlock/access/all/engineering/maintenance,
+/turf/open/floor/plating,
+/area/station/maintenance/law)
+"iKV" = (
+/obj/machinery/camera/directional/west{
+ c_tag = "Recreation - Arcade Lower";
+ name = "hallway camera"
+ },
+/obj/machinery/light/directional/west,
+/obj/machinery/atmospherics/components/unary/vent_scrubber/on/layer2{
+ dir = 4
+ },
+/obj/machinery/computer/security/telescreen/entertainment/directional/west,
+/turf/open/floor/wood/parquet,
+/area/station/common/arcade)
+"iLd" = (
+/obj/machinery/door/airlock/maintenance_hatch{
+ name = "Security Maintenance"
+ },
+/obj/structure/cable,
+/obj/effect/mapping_helpers/airlock/access/all/security/general,
+/obj/machinery/duct,
+/turf/open/floor/plating,
+/area/station/maintenance/department/security/greater)
+"iLn" = (
+/obj/structure/table/reinforced,
+/obj/machinery/microwave{
+ pixel_y = 5
+ },
+/obj/structure/extinguisher_cabinet/directional/west,
+/turf/open/floor/iron,
+/area/station/science/breakroom)
+"iLo" = (
+/obj/effect/turf_decal/trimline/purple/filled/line,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/turf/open/floor/iron/white,
+/area/station/science)
+"iLq" = (
+/obj/structure/chair/sofa/corp/right{
+ dir = 8
+ },
+/obj/effect/turf_decal/tile/purple/half{
+ dir = 8
+ },
+/obj/machinery/firealarm/directional/east,
+/turf/open/floor/iron/white/side{
+ dir = 8
+ },
+/area/station/science)
+"iLs" = (
+/obj/machinery/door/airlock/highsecurity{
+ name = "AI Upload Access"
+ },
+/obj/effect/mapping_helpers/airlock/cyclelink_helper{
+ dir = 1
+ },
+/obj/structure/cable,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/effect/mapping_helpers/airlock/access/all/command/ai_upload,
+/turf/open/floor/iron,
+/area/station/ai_monitored/turret_protected/ai_upload_foyer)
+"iLw" = (
+/obj/structure/cable,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/effect/spawner/random/trash/bin,
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/plating,
+/area/station/maintenance/aft/upper)
+"iLx" = (
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/turf/open/floor/iron/white/textured,
+/area/station/medical/aslyum)
+"iLD" = (
+/obj/structure/sink/directional/west,
+/turf/open/floor/iron/checker,
+/area/station/service/janitor)
+"iLG" = (
+/obj/effect/decal/cleanable/dirt,
+/obj/item/storage/box/matches{
+ pixel_x = -3;
+ pixel_y = 5
+ },
+/obj/structure/cable,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/turf/open/floor/wood,
+/area/station/service/electronic_marketing_den)
+"iLH" = (
+/obj/structure/railing{
+ dir = 8
+ },
+/turf/open/floor/plating,
+/area/station/maintenance/aft/upper)
+"iLI" = (
+/obj/effect/turf_decal/weather/sand{
+ dir = 6
+ },
+/obj/structure/flora/bush/fullgrass,
+/obj/structure/statue/sandstone/venus{
+ anchored = 1;
+ pixel_x = -3;
+ pixel_y = 7;
+ layer = 3.4
+ },
+/turf/open/floor/grass,
+/area/station/hallway/primary/aft)
+"iLK" = (
+/turf/closed/wall/r_wall,
+/area/station/security/warden)
+"iLN" = (
+/turf/closed/wall,
+/area/station/hallway/primary/port)
+"iLO" = (
+/obj/effect/turf_decal/siding/wood{
+ dir = 1
+ },
+/obj/structure/filingcabinet/employment,
+/obj/machinery/newscaster/directional/south,
+/obj/structure/disposalpipe/segment{
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+ width = 7
+ },
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This message is dedicated to the many people that contributed to the blueshift class voidcraft initiative and it's continued development, we sincerely thank you for your input and service to maintain and uphold NT's finest stations and vessels. Damian Blue - for being the lead ship architect and project manager.Viro (the axolotl not the department) - for being a key part of initial testing and bureaucratic management.Friday - emotional and motivational support, general input on various key issues, if you're still around here sometimes know that you meant a great deal to the project!Xeon Saber - engineering advise and general design input, greatly helped make the most important section of the ship slightly less hectic.Kobe Ivanov - didived ship production into 3 seperate decks making it more managable, general performance boosts.A retired felinid - various bluespace improvements regarding the flow of atmospheric effects in surrounding space.A goofball - helped test and fix up various issues to great extent, their input and help has been of great value and we cannot thank them enough for what they've done.And another thanks to everyone else who has not been directly listed, you know who you are!This has been centcom, over and out!";
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+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
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+/area/station/maintenance/port/upper)
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+/area/station/command/heads_quarters/captain/private)
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+ dir = 4
+ },
+/obj/effect/turf_decal/trimline/red/line{
+ dir = 4
+ },
+/obj/effect/turf_decal/trimline/red/filled/warning{
+ dir = 8
+ },
+/turf/open/floor/iron/dark/side{
+ dir = 8
+ },
+/area/station/security/prison/upper)
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+/turf/open/floor/plating,
+/area/station/maintenance/department/medical/central)
+"lXC" = (
+/obj/machinery/camera/directional/south{
+ c_tag = "Bar - Counter";
+ dir = 1;
+ name = "service camera"
+ },
+/obj/effect/mapping_helpers/requests_console/ore_update,
+/obj/machinery/requests_console/directional/north{
+ department = "Bar";
+ name = "Bar Requests Console"
+ },
+/obj/machinery/chem_master/condimaster{
+ desc = "Looks like a knock-off chem-master. Perhaps useful for separating liquids when mixing drinks precisely. Also dispenses condiments.";
+ name = "HoochMaster Deluxe"
+ },
+/obj/effect/turf_decal/tile/bar/opposingcorners{
+ dir = 1
+ },
+/turf/open/floor/iron,
+/area/station/service/bar)
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+/area/station/maintenance/department/engineering/atmos_aux_port)
+"lXK" = (
+/obj/machinery/button/door/directional/south{
+ id = "Storefront";
+ name = "Lock Control";
+ normaldoorcontrol = 1;
+ specialfunctions = 4
+ },
+/obj/structure/cable,
+/turf/open/floor/iron/dark,
+/area/station/common/tailoring)
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+/obj/effect/turf_decal/tile/neutral{
+ dir = 8
+ },
+/obj/machinery/duct,
+/turf/open/floor/iron,
+/area/station/hallway/primary/central/fore)
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+/turf/open/floor/iron/dark/side{
+ dir = 4
+ },
+/area/station/hallway/primary/central/aft)
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+/obj/machinery/computer/records/medical/laptop,
+/obj/effect/turf_decal/siding/wood{
+ dir = 1
+ },
+/turf/open/floor/carpet/blue,
+/area/station/command/heads_quarters/cmo)
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+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/turf/open/floor/plating,
+/area/station/maintenance/aft/upper)
+"lYi" = (
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+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
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+/turf/open/floor/iron/dark,
+/area/station/medical/power_station)
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+/obj/effect/turf_decal/siding/dark{
+ dir = 8
+ },
+/turf/open/floor/glass/reinforced/airless,
+/area/space/nearstation)
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+/obj/machinery/newscaster/directional/north,
+/turf/open/floor/iron/dark/side{
+ dir = 4
+ },
+/area/station/command/gateway)
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+/turf/closed/wall/r_wall,
+/area/station/science/xenobiology)
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+/obj/structure/disposalpipe/segment,
+/turf/open/floor/iron/dark/side{
+ dir = 8
+ },
+/area/station/command/gateway)
+"lYy" = (
+/obj/effect/turf_decal/delivery,
+/obj/machinery/door/window/left/directional/north{
+ name = "Kitchen Delivery";
+ req_access = list("kitchen")
+ },
+/turf/open/floor/iron/freezer,
+/area/station/service/kitchen/coldroom)
+"lYA" = (
+/obj/effect/turf_decal/delivery,
+/obj/effect/turf_decal/stripes{
+ dir = 1
+ },
+/obj/machinery/atmospherics/pipe/smart/manifold/scrubbers/visible{
+ dir = 4
+ },
+/obj/machinery/meter,
+/obj/structure/sign/warning/radiation/directional/east,
+/turf/open/floor/iron/dark,
+/area/station/engineering/supermatter/room)
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+ dir = 8
+ },
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+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/machinery/duct,
+/turf/open/floor/carpet/green,
+/area/station/command/heads_quarters/nt_rep)
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+/obj/item/radio/intercom/directional/east,
+/obj/machinery/power/apc/auto_name/directional/north,
+/obj/structure/cable,
+/obj/effect/turf_decal/trimline/red/filled/line{
+ color = "#DE3A3A";
+ dir = 1
+ },
+/obj/effect/turf_decal/trimline/red/line,
+/turf/open/floor/iron/dark/side{
+ dir = 1
+ },
+/area/station/security/lockers)
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+/obj/item/clipboard,
+/obj/item/toy/figure/chef,
+/obj/item/reagent_containers/condiment/saltshaker{
+ pixel_x = -8;
+ pixel_y = 5
+ },
+/obj/item/reagent_containers/condiment/peppermill{
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+ },
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
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+/area/station/maintenance/department/security/prison_upper)
+"lYJ" = (
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+ dir = 4
+ },
+/obj/machinery/flasher{
+ id = "justiceflash";
+ name = "mounted justice flash";
+ pixel_x = 28
+ },
+/turf/open/floor/iron/dark,
+/area/station/security/execution/education)
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+ },
+/obj/machinery/door/firedoor/border_only{
+ dir = 1
+ },
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+/area/station/commons/dorms)
+"lYQ" = (
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+/obj/item/ai_module/supplied/quarantine{
+ pixel_x = 3;
+ pixel_y = 3
+ },
+/obj/item/ai_module/supplied/freeform,
+/obj/item/ai_module/reset{
+ pixel_x = -3;
+ pixel_y = -3
+ },
+/obj/machinery/power/apc/auto_name/directional/north,
+/obj/structure/cable,
+/obj/machinery/camera/autoname/directional/north,
+/turf/open/floor/iron,
+/area/station/ai_monitored/turret_protected/ai_upload)
+"lYV" = (
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+ dir = 8
+ },
+/obj/machinery/light/directional/east,
+/obj/machinery/door/window/brigdoor/right/directional/south{
+ name = "Command Chair";
+ req_access = list("command")
+ },
+/turf/open/floor/iron/stairs{
+ dir = 1
+ },
+/area/station/command/secure_bunker)
+"lYW" = (
+/obj/effect/spawner/structure/window,
+/obj/machinery/door/poddoor/shutters/preopen{
+ id = "surgerya";
+ name = "Surgery Privacy Shutters"
+ },
+/turf/open/floor/plating,
+/area/station/medical/surgery)
+"lYY" = (
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+ storage_capacity = 70
+ },
+/obj/effect/decal/cleanable/dirt,
+/obj/effect/spawner/random/contraband/cannabis,
+/obj/effect/spawner/random/contraband/cannabis,
+/obj/effect/spawner/random/contraband/cannabis,
+/obj/effect/spawner/random/contraband/cannabis/lizardsgas,
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+/area/station/maintenance/rus_surgery)
+"lZv" = (
+/obj/structure/table/wood,
+/obj/item/clothing/mask/cigarette/cigar/havana{
+ pixel_x = -3
+ },
+/obj/item/clothing/mask/cigarette/cigar/cohiba{
+ pixel_x = 3
+ },
+/obj/item/clothing/mask/cigarette/cigar,
+/obj/item/lighter,
+/obj/structure/cable,
+/obj/machinery/button/door{
+ id = "DetShutters";
+ name = "Privacy Shutters";
+ pixel_y = 14
+ },
+/turf/open/floor/carpet,
+/area/station/security/detectives_office)
+"lZw" = (
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+/area/station/maintenance/starboard/fore)
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+ dir = 1
+ },
+/obj/effect/landmark/start/assistant,
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+/area/station/hallway/secondary/exit/departure_lounge)
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+"lZY" = (
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+ dir = 6
+ },
+/obj/machinery/atmospherics/components/unary/vent_pump/on/layer4{
+ dir = 8
+ },
+/turf/open/floor/wood,
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+"lZZ" = (
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+ dir = 8
+ },
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+"maq" = (
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+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/turf/open/floor/iron/dark/side{
+ dir = 1
+ },
+/area/station/ai_monitored/command/storage/eva)
+"mat" = (
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+/obj/machinery/door/airlock/public/glass{
+ name = "Self Care Salon"
+ },
+/obj/structure/cable,
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+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/obj/effect/landmark/navigate_destination,
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+/turf/open/floor/iron/dark,
+/area/station/science/genetics)
+"maG" = (
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+ dir = 1;
+ pixel_y = -29
+ },
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+/area/station/command/heads_quarters/hos)
+"mbk" = (
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+ },
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+/turf/open/floor/iron/dark/side,
+/area/station/security/office)
+"mbo" = (
+/obj/structure/bodycontainer/crematorium{
+ dir = 4;
+ id = "crematoriumChapel"
+ },
+/turf/open/floor/iron/dark,
+/area/station/service/chapel)
+"mbt" = (
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+ dir = 8
+ },
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+/area/station/medical/medbay/central)
+"mbB" = (
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+ name = "Weapons Test Range"
+ },
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+/obj/effect/mapping_helpers/airlock/access/all/science/research,
+/obj/structure/cable,
+/turf/open/floor/iron/white/side{
+ dir = 4
+ },
+/area/station/science/auxlab/firing_range)
+"mbJ" = (
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+/obj/machinery/door/airlock/bathroom{
+ name = "Restroom"
+ },
+/obj/machinery/duct,
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+/area/station/command/heads_quarters/nt_rep)
+"mbQ" = (
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+ },
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+/area/station/maintenance/abandon_surgery)
+"mbV" = (
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+ id = "Xeno9";
+ name = "Xenobio Penns Containment"
+ },
+/obj/effect/turf_decal/stripes,
+/obj/effect/turf_decal/stripes{
+ dir = 1
+ },
+/obj/machinery/door/firedoor,
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+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/machinery/door/poddoor/shutters/preopen{
+ id = "Xeno9";
+ name = "Xenobio Pens Containment"
+ },
+/turf/open/floor/iron,
+/area/station/science/xenobiology)
+"mbZ" = (
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+ },
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+"mcl" = (
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+ pixel_y = 3
+ },
+/obj/item/pen{
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+ },
+/turf/open/floor/iron/dark,
+/area/station/cargo/office)
+"mcu" = (
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+ dir = 8
+ },
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+"mcz" = (
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+ },
+/obj/machinery/power/apc/auto_name/directional/north,
+/obj/structure/cable,
+/obj/structure/railing{
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+ },
+/turf/open/floor/grass,
+/area/station/common/night_club/back_stage)
+"mcB" = (
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+ },
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+/turf/open/floor/carpet,
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+"mcC" = (
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+ dir = 10
+ },
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+/area/station/engineering/storage)
+"mcE" = (
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+ dir = 8
+ },
+/obj/machinery/sparker{
+ id = "executionburn";
+ pixel_x = -25
+ },
+/turf/open/floor/iron/dark,
+/area/station/security/execution/education)
+"mcF" = (
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+ },
+/turf/open/floor/iron/dark/side{
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+ },
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+"mcR" = (
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+/obj/item/storage/briefcase{
+ pixel_x = 3;
+ pixel_y = 3
+ },
+/obj/item/storage/briefcase/secure,
+/obj/item/clothing/glasses/sunglasses/big{
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+ pixel_y = 3
+ },
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+/obj/structure/disposalpipe/junction{
+ dir = 8
+ },
+/turf/open/floor/iron,
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+ },
+/area/station/hallway/secondary/command)
+"mdj" = (
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+ },
+/obj/item/gun/energy/laser/practice,
+/obj/machinery/firealarm/directional/east,
+/obj/structure/extinguisher_cabinet/directional/east{
+ pixel_x = 34
+ },
+/obj/effect/turf_decal/trimline/red/filled/line{
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+ },
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+ },
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+ },
+/area/station/security/range)
+"mdl" = (
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+/obj/machinery/camera/directional/east{
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+ network = list("ss13","prison")
+ },
+/obj/effect/landmark/start/prisoner,
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+"mdr" = (
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+ dir = 1
+ },
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+/obj/effect/turf_decal/siding/thinplating/dark,
+/obj/structure/cable,
+/obj/structure/railing,
+/turf/open/floor/circuit,
+/area/station/ai_monitored/turret_protected/ai)
+"mkE" = (
+/obj/structure/lattice/catwalk,
+/obj/effect/landmark/start/hangover,
+/turf/open/openspace,
+/area/station/hallway/primary/upper)
+"mkM" = (
+/obj/structure/window/spawner/directional/south,
+/obj/structure/flora/bush/jungle/a/style_3,
+/turf/open/floor/grass,
+/area/station/hallway/secondary/service)
+"mkR" = (
+/obj/machinery/holopad,
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/plating,
+/area/station/science/tele_sci)
+"mkZ" = (
+/obj/machinery/power/shuttle_engine/heater{
+ dir = 8
+ },
+/turf/open/floor/plating,
+/area/station/maintenance/aft/upper)
+"mlb" = (
+/obj/effect/turf_decal/trimline/blue/filled/line,
+/obj/effect/turf_decal/trimline/blue/corner{
+ dir = 4
+ },
+/obj/machinery/status_display/ai/directional/south,
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/turf/open/floor/iron/white,
+/area/station/medical/medbay/central)
+"mlk" = (
+/obj/item/reagent_containers/cup/bottle/thermite,
+/turf/open/floor/plating,
+/area/station/maintenance/starboard/fore)
+"mln" = (
+/turf/closed/wall/r_wall,
+/area/station/security/prison/rec)
+"mlq" = (
+/obj/structure/chair{
+ dir = 8
+ },
+/turf/open/floor/plating,
+/area/station/maintenance/port/upper)
+"mlw" = (
+/obj/effect/turf_decal/loading_area/white{
+ dir = 4
+ },
+/obj/machinery/door/poddoor/shutters/preopen{
+ id = "hopline";
+ name = "Queue Shutters"
+ },
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/turf/open/floor/iron/dark,
+/area/station/hallway/secondary/command)
+"mly" = (
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+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/turf/open/floor/carpet,
+/area/station/service/chapel)
+"mlB" = (
+/obj/machinery/door/poddoor/massdriver_trash,
+/obj/structure/fans/tiny,
+/turf/open/floor/plating,
+/area/station/maintenance/disposal)
+"mlC" = (
+/obj/machinery/computer/atmos_alert{
+ dir = 1
+ },
+/obj/effect/turf_decal/tile/yellow/half/contrasted{
+ dir = 1
+ },
+/turf/open/floor/iron/dark,
+/area/station/engineering/main)
+"mlG" = (
+/obj/structure/trash_pile,
+/turf/open/floor/engine,
+/area/station/maintenance/department/science/xenobiology)
+"mlH" = (
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+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/machinery/door/airlock/maintenance,
+/obj/machinery/duct,
+/turf/open/floor/plating,
+/area/station/maintenance/department/medical)
+"mlN" = (
+/obj/machinery/vending/sovietsoda,
+/turf/open/floor/plating,
+/area/station/maintenance/department/medical/central)
+"mlX" = (
+/obj/structure/cable,
+/obj/effect/decal/cleanable/dirt,
+/obj/effect/mapping_helpers/broken_floor,
+/turf/open/floor/plating,
+/area/station/maintenance/department/crew_quarters/dorms)
+"mma" = (
+/obj/effect/decal/cleanable/blood/old,
+/obj/effect/decal/cleanable/cobweb/cobweb2,
+/turf/open/floor/plating,
+/area/station/maintenance/abandon_holding_cell)
+"mmc" = (
+/obj/docking_port/stationary/random{
+ name = "lavaland";
+ shuttle_id = "pod_2_lavaland"
+ },
+/turf/open/floor/iron/dark/smooth_large/airless,
+/area/space/nearstation)
+"mme" = (
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+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/structure/disposalpipe/junction{
+ dir = 8
+ },
+/turf/open/floor/iron,
+/area/station/hallway/primary/upper)
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+/obj/item/trash/peanuts,
+/obj/structure/cable,
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+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/effect/mapping_helpers/broken_floor,
+/obj/machinery/duct,
+/turf/open/floor/plating,
+/area/station/maintenance/department/medical/morgue)
+"mmu" = (
+/obj/effect/turf_decal/tile/dark_blue/half/contrasted{
+ dir = 1
+ },
+/obj/machinery/airalarm/directional/north,
+/obj/structure/table,
+/obj/item/stack/rods/two,
+/obj/item/stack/cable_coil/five,
+/obj/machinery/light/directional/north,
+/turf/open/floor/iron/dark,
+/area/station/security/mechbay)
+"mmz" = (
+/obj/effect/turf_decal/stripes{
+ dir = 4
+ },
+/obj/structure/cable,
+/turf/open/floor/engine,
+/area/station/engineering/supermatter/room)
+"mmD" = (
+/obj/effect/turf_decal/stripes{
+ dir = 4
+ },
+/turf/open/floor/plating,
+/area/station/cargo/storage)
+"mmH" = (
+/obj/effect/turf_decal/tile/neutral,
+/obj/effect/turf_decal/tile/neutral{
+ dir = 4
+ },
+/obj/structure/cable,
+/obj/structure/disposalpipe/segment,
+/obj/machinery/duct,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/turf/open/floor/iron,
+/area/station/commons/dorms)
+"mmL" = (
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+/turf/open/floor/iron/white,
+/area/station/medical/coldroom)
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+/obj/effect/decal/cleanable/dirt,
+/obj/item/trash/boritos,
+/obj/structure/cable,
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+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/structure/disposalpipe/segment,
+/turf/open/floor/iron,
+/area/station/maintenance/department/medical/central)
+"mmS" = (
+/obj/machinery/door/airlock{
+ name = "Lasertag Arena"
+ },
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/structure/cable,
+/turf/open/floor/iron/dark,
+/area/station/common/laser_tag)
+"mmT" = (
+/obj/effect/turf_decal/stripes{
+ dir = 5
+ },
+/obj/machinery/plumbing/ooze_compressor,
+/turf/open/floor/iron,
+/area/station/science/xenobiology)
+"mmV" = (
+/obj/effect/turf_decal/tile/yellow/half/contrasted{
+ dir = 1
+ },
+/obj/machinery/camera/directional/north,
+/turf/open/floor/iron,
+/area/station/hallway/primary/aft)
+"mne" = (
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+/obj/structure/cable,
+/turf/open/floor/plating,
+/area/station/service/power_station)
+"mng" = (
+/obj/structure/closet/emcloset,
+/obj/effect/turf_decal/bot,
+/obj/effect/landmark/start/hangover/closet,
+/turf/open/floor/iron/dark,
+/area/station/hallway/primary/port)
+"mnh" = (
+/obj/machinery/light/directional/west,
+/obj/structure/extinguisher_cabinet/directional/west,
+/turf/open/floor/iron/dark/side{
+ dir = 8
+ },
+/area/station/commons/fitness)
+"mnp" = (
+/obj/machinery/light/directional/east,
+/turf/open/floor/iron/freezer,
+/area/station/science/xenobiology)
+"mnw" = (
+/obj/effect/turf_decal/bot,
+/obj/machinery/atmospherics/components/binary/pump{
+ dir = 1;
+ name = "Air to Mix"
+ },
+/turf/open/floor/iron,
+/area/station/engineering/atmos/pumproom)
+"mnG" = (
+/obj/structure/window/reinforced/spawner/directional/west,
+/obj/machinery/disposal/bin,
+/obj/machinery/light/directional/south,
+/obj/structure/disposalpipe/trunk{
+ dir = 1
+ },
+/turf/open/floor/iron/dark,
+/area/station/tcommsat/computer)
+"mnI" = (
+/obj/structure/railing{
+ dir = 4
+ },
+/obj/effect/turf_decal/stripes{
+ dir = 4
+ },
+/turf/open/floor/plating,
+/area/station/maintenance/port/upper)
+"mnJ" = (
+/obj/machinery/atmospherics/pipe/smart/simple/green/visible,
+/obj/machinery/atmospherics/pipe/smart/simple/brown/visible/layer2{
+ dir = 5
+ },
+/obj/effect/turf_decal/bot,
+/obj/effect/turf_decal/loading_area,
+/turf/open/floor/plating,
+/area/station/engineering/supermatter/room)
+"mnZ" = (
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+/obj/machinery/camera/autoname/directional/south,
+/turf/open/floor/plating,
+/area/station/cargo/storage)
+"moh" = (
+/obj/machinery/door/airlock/silver{
+ name = "Locker Room"
+ },
+/obj/structure/cable,
+/turf/open/floor/iron,
+/area/station/common/wrestling/locker)
+"moj" = (
+/obj/effect/decal/cleanable/dirt,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/turf/open/floor/iron,
+/area/station/maintenance/aft/upper)
+"mot" = (
+/obj/structure/cable,
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+/obj/effect/decal/cleanable/dirt,
+/obj/effect/decal/cleanable/dirt,
+/obj/effect/mapping_helpers/broken_floor,
+/turf/open/floor/plating,
+/area/station/maintenance/aft/upper)
+"mou" = (
+/obj/structure/cable,
+/obj/machinery/door/airlock/maintenance{
+ name = "Disposal Access"
+ },
+/obj/effect/mapping_helpers/airlock/access/all/engineering/maintenance,
+/turf/open/floor/plating,
+/area/station/maintenance/disposal)
+"moy" = (
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+/obj/effect/decal/cleanable/dirt,
+/obj/machinery/power/apc/auto_name/directional/south,
+/obj/structure/cable,
+/turf/open/floor/eighties,
+/area/station/maintenance/abandon_arcade)
+"moz" = (
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/turf/open/floor/wood,
+/area/station/hallway/primary/port)
+"moF" = (
+/obj/structure/railing{
+ dir = 1
+ },
+/obj/machinery/light/directional/south,
+/obj/structure/cable,
+/turf/open/floor/iron/stairs{
+ dir = 4
+ },
+/area/station/security/execution/transfer)
+"moI" = (
+/obj/effect/turf_decal/stripes{
+ dir = 9
+ },
+/obj/machinery/suit_storage_unit/standard_unit,
+/turf/open/floor/iron/dark,
+/area/station/command/heads_quarters/hop)
+"moK" = (
+/obj/machinery/turretid{
+ icon_state = "control_stun";
+ name = "AI Chamber turret control";
+ pixel_x = 3;
+ pixel_y = -23
+ },
+/obj/effect/turf_decal/tile/neutral{
+ dir = 1
+ },
+/obj/effect/turf_decal/tile/neutral,
+/obj/effect/turf_decal/tile/neutral{
+ dir = 4
+ },
+/obj/effect/turf_decal/tile/neutral{
+ dir = 8
+ },
+/obj/machinery/power/apc/auto_name/directional/north,
+/obj/structure/cable,
+/obj/machinery/airalarm/directional/north{
+ pixel_y = 33
+ },
+/obj/machinery/door/window/brigdoor/left/directional/west{
+ name = "Primary AI Core Acces Door";
+ req_access = list("ai_upload")
+ },
+/turf/open/floor/iron/dark,
+/area/station/ai_monitored/turret_protected/ai)
+"moM" = (
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+/obj/machinery/light/small/directional/north,
+/obj/structure/drain,
+/turf/open/floor/iron/freezer,
+/area/station/medical/aslyum)
+"moO" = (
+/obj/effect/decal/cleanable/dirt,
+/obj/machinery/atmospherics/components/unary/vent_scrubber/on/layer2{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/turf/open/floor/iron,
+/area/station/science/research/abandoned)
+"moY" = (
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+/obj/machinery/shower/directional/north,
+/obj/structure/curtain/cloth,
+/turf/open/floor/iron/freezer,
+/area/station/command/heads_quarters/ce)
+"moZ" = (
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+/turf/open/floor/plating,
+/area/station/escapepodbay)
+"mpb" = (
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+/turf/open/floor/iron/shuttle/arrivals/airless,
+/area/space/nearstation)
+"mpe" = (
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+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/structure/reagent_dispensers/fueltank,
+/turf/open/floor/mineral/plastitanium/red,
+/area/station/science/robotics/lab)
+"mpg" = (
+/obj/machinery/computer/arcade/battle{
+ dir = 4
+ },
+/obj/effect/turf_decal/bot,
+/turf/open/floor/iron/white/textured,
+/area/station/medical/aslyum)
+"mpq" = (
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+/obj/machinery/power/shieldwallgen,
+/turf/open/floor/iron/dark,
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+"mpy" = (
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+/obj/structure/window/spawner/directional/south,
+/obj/structure/window/spawner/directional/east,
+/turf/open/floor/plating,
+/area/station/maintenance/fore/upper)
+"mpD" = (
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+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/structure/cable,
+/obj/machinery/door/firedoor,
+/obj/machinery/door/airlock/public/glass{
+ name = "Arrivals"
+ },
+/turf/open/floor/iron/stairs/left{
+ dir = 8
+ },
+/area/station/escapepodbay)
+"mpJ" = (
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+/obj/effect/spawner/random/structure/crate,
+/turf/open/floor/iron/dark/herringbone,
+/area/station/cargo/storage)
+"mpR" = (
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+/obj/effect/decal/cleanable/dirt,
+/obj/structure/cable,
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+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/effect/mapping_helpers/broken_floor,
+/turf/open/floor/wood,
+/area/station/maintenance/abandon_art_studio)
+"mpT" = (
+/obj/structure/railing{
+ dir = 8
+ },
+/turf/open/floor/iron/stairs,
+/area/station/command/gateway)
+"mqa" = (
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+ dir = 4
+ },
+/turf/open/misc/beach/sand,
+/area/station/service/barber)
+"mqf" = (
+/obj/structure/chair/sofa/bench/right{
+ dir = 4;
+ pixel_x = -5
+ },
+/obj/effect/turf_decal/trimline/blue/filled/line{
+ dir = 8
+ },
+/turf/open/floor/iron/white,
+/area/station/medical/medbay/central)
+"mqh" = (
+/turf/closed/wall,
+/area/station/maintenance/department/eva)
+"mqi" = (
+/obj/structure/flora/bush/lavendergrass,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/structure/cable,
+/obj/machinery/growing/soil,
+/turf/open/floor/grass,
+/area/station/service/hydroponics)
+"mqj" = (
+/obj/structure/cable,
+/obj/effect/landmark/start/assistant,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/obj/machinery/duct,
+/turf/open/floor/iron,
+/area/station/commons/locker)
+"mqm" = (
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+/turf/open/floor/wood,
+/area/station/security/detectives_office)
+"mqs" = (
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+/obj/structure/closet/secure_closet/personal/cabinet,
+/turf/open/floor/carpet/blue,
+/area/station/command/heads_quarters/captain/private)
+"mqx" = (
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+/obj/structure/cable,
+/turf/open/floor/plating,
+/area/station/maintenance/department/science/xenobiology)
+"mqy" = (
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+/obj/structure/window/reinforced/spawner/directional/north,
+/obj/structure/window/reinforced/spawner/directional/south,
+/turf/open/floor/plating,
+/area/station/engineering/atmos)
+"mqD" = (
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+/turf/open/floor/iron,
+/area/station/engineering/engine_smes)
+"mqG" = (
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+/obj/structure/window/reinforced/spawner/directional/north,
+/turf/open/floor/plating,
+/area/station/maintenance/aft/upper)
+"mqK" = (
+/obj/effect/turf_decal/siding/wood{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/turf/open/floor/wood,
+/area/station/hallway/primary/central)
+"mqN" = (
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+/obj/structure/cable,
+/turf/open/floor/iron,
+/area/station/service/hydroponics)
+"mqO" = (
+/obj/effect/turf_decal/tile/neutral{
+ dir = 8
+ },
+/turf/open/floor/iron,
+/area/station/hallway/primary/aft)
+"mqQ" = (
+/obj/effect/spawner/structure/window/reinforced,
+/turf/open/floor/plating,
+/area/station/maintenance/rus_gambling)
+"mqR" = (
+/obj/machinery/conveyor{
+ dir = 6;
+ id = "garbage"
+ },
+/obj/structure/window/reinforced/spawner/directional/north,
+/turf/open/floor/plating,
+/area/station/maintenance/disposal)
+"mqY" = (
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+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/iron/dark,
+/area/station/science/power_station)
+"mrb" = (
+/obj/structure/table/reinforced,
+/obj/machinery/recharger{
+ pixel_x = 9
+ },
+/obj/machinery/recharger,
+/obj/machinery/recharger{
+ pixel_x = -9
+ },
+/obj/effect/turf_decal/trimline/red/end{
+ dir = 1
+ },
+/turf/open/floor/iron/dark/textured,
+/area/station/ai_monitored/security/armory)
+"mrc" = (
+/obj/machinery/camera/directional/east{
+ c_tag = "Security - Brig Port upper";
+ dir = 10
+ },
+/obj/effect/turf_decal/trimline/red/filled/line{
+ dir = 8
+ },
+/obj/effect/turf_decal/trimline/red/line{
+ dir = 4
+ },
+/obj/effect/turf_decal/siding/thinplating_new/dark/corner{
+ dir = 8
+ },
+/turf/open/floor/iron/dark/side{
+ dir = 8
+ },
+/area/station/security/brig)
+"mrl" = (
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+/obj/structure/flora/bush/flowers_br,
+/obj/structure/window/spawner/directional/south,
+/obj/structure/sign/poster/random/directional/north,
+/obj/machinery/camera/autoname/directional/north,
+/turf/open/floor/grass,
+/area/station/common/cryopods)
+"mrn" = (
+/obj/item/kirbyplants/random,
+/obj/effect/turf_decal/siding/wood{
+ dir = 1
+ },
+/obj/machinery/light_switch/directional/south,
+/turf/open/floor/wood,
+/area/station/security/courtroom)
+"mro" = (
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+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/turf/open/floor/plating,
+/area/station/maintenance/department/engineering/lesser)
+"mrw" = (
+/obj/item/radio/intercom/directional/west,
+/turf/open/floor/iron/dark/side{
+ dir = 9
+ },
+/area/station/hallway/secondary/command)
+"mrA" = (
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+/obj/effect/decal/cleanable/dirt,
+/obj/effect/mapping_helpers/broken_floor,
+/turf/open/floor/plating,
+/area/station/maintenance/fore/upper)
+"mrD" = (
+/obj/effect/spawner/random/vending/colavend,
+/obj/machinery/light_switch/directional/north,
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+/area/station/service/kitchen/diner)
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+ },
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+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
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+/area/station/common/cryopods)
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+ },
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+/obj/effect/decal/cleanable/blood/splatter/over_window{
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+ },
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+/area/station/maintenance/department/security/lower)
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+ },
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+ },
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+ },
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+ },
+/area/station/service/theater)
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+ name = "Medical Cell"
+ },
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+/obj/machinery/door/poddoor/shutters/preopen{
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+ name = "CMO Office Shutters"
+ },
+/obj/structure/cable,
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+ },
+/obj/effect/turf_decal/tile/red{
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+ },
+/obj/structure/window/reinforced/spawner/directional/east,
+/obj/structure/bodycontainer/morgue{
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+ },
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+ },
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+ },
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+ },
+/obj/machinery/camera/autoname/directional/south,
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+ },
+/obj/machinery/mech_bay_recharge_port{
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+ },
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+ },
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+"mBF" = (
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+/obj/machinery/button/door/directional/north{
+ id = "mechbay";
+ name = "Mech Bay Shutters Control";
+ req_access = list("robotics")
+ },
+/obj/machinery/door/poddoor/shutters/window{
+ id = "mechbay";
+ name = "Mech Bay Shutters"
+ },
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+ },
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+ },
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+/obj/machinery/door/firedoor/border_only{
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
+/obj/machinery/door/airlock/maintenance_hatch{
+ name = "Toxins Maintenance"
+ },
+/obj/effect/mapping_helpers/airlock/access/all/science/xenobio,
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+ },
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+ },
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+/obj/machinery/door/airlock/public/glass{
+ name = "Central Hallway"
+ },
+/turf/open/floor/iron/dark/corner{
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+ },
+/area/station/hallway/primary/central)
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
+/obj/machinery/button/photobooth{
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+ pixel_y = 3
+ },
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+ },
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+ name = "Pure to Mix"
+ },
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+"mEi" = (
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+ },
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+ },
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+/turf/open/floor/iron/dark/side{
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+ },
+/area/station/security/execution/transfer)
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+/obj/structure/window/reinforced/spawner/directional/east,
+/obj/machinery/camera/directional/east{
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+ name = "ai camera";
+ network = list("minisat");
+ start_active = 1
+ },
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+ },
+/obj/effect/turf_decal/stripes/white/line{
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+ },
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+ },
+/obj/structure/sink/directional/west,
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+ },
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+ },
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+ },
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+"mFb" = (
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+ id = "kitchenside";
+ name = "Kitchen Side Shutters";
+ pixel_x = -7;
+ pixel_y = -24;
+ req_access = list("kitchen")
+ },
+/obj/machinery/button/door{
+ id = "kitchencounter";
+ name = "Kitchen Counter Shutters";
+ pixel_x = 8;
+ pixel_y = -24;
+ req_access = list("kitchen")
+ },
+/obj/machinery/light/directional/south,
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+ dir = 1
+ },
+/obj/structure/disposalpipe/segment{
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+ },
+/turf/open/floor/iron/cafeteria,
+/area/station/service/kitchen)
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+ dir = 4
+ },
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+/obj/machinery/atmospherics/components/unary/vent_pump/on/layer4{
+ dir = 8
+ },
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+ },
+/obj/item/book/manual/wiki/engineering_guide{
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+ },
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+ },
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+ },
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+ },
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+/obj/item/canvas/twentythree_twentythree,
+/obj/item/canvas/twentythree_twentythree,
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+ },
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+ },
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+ },
+/obj/effect/turf_decal/stripes/white/line{
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
+/obj/machinery/navbeacon{
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+ },
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+ },
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+ },
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+ },
+/obj/effect/landmark/start/botanist{
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+ },
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+ },
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+ },
+/obj/machinery/light/directional/west,
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+ },
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+ },
+/obj/machinery/door/firedoor,
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+ name = "Central Hallway"
+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+"nZh" = (
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ name = "Bar Shutters"
+ },
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+ name = "Service Fax Machine";
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+ },
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+ },
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+ name = "chapel camera"
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+ },
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+ },
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+ },
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+/obj/structure/disposalpipe/segment{
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+ },
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+ },
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+/obj/effect/turf_decal/tile/red/half/contrasted{
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+ },
+/obj/machinery/door/window/brigdoor/security/cell/right/directional/east{
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+/obj/item/clothing/suit/armor/riot,
+/obj/item/clothing/head/helmet/toggleable/riot{
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+ },
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+ },
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+/obj/item/pipe_dispenser,
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+/obj/machinery/firealarm/directional/east,
+/obj/effect/turf_decal/tile/yellow/half/contrasted{
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+ },
+/turf/open/floor/iron,
+/area/station/construction/mining/aux_base)
+"onO" = (
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+ },
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+ },
+/obj/machinery/door/poddoor{
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+ name = "Waste Bay Blast Door"
+ },
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+"onV" = (
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+ name = "Store Counter"
+ },
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+ },
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+ },
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+"oox" = (
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+ name = "Solar Maintenance";
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+ },
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+ },
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+"ooB" = (
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+ },
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+ },
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+"ooF" = (
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+ },
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+ name = "Air to Distro"
+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
+/area/station/science/xenobiology)
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+ name = "Exam Room Privacy Shutters";
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+ },
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/machinery/button/door/directional/north{
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+ name = "Door Lock";
+ normaldoorcontrol = 1;
+ pixel_x = 5;
+ specialfunctions = 4
+ },
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+ },
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+ name = "Auxillary Base Shutters"
+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+/turf/open/misc/asteroid,
+/area/station/hallway/primary/upper)
+"oqT" = (
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+ name = "Perma Office"
+ },
+/obj/machinery/door/firedoor,
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+ },
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+ },
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+ },
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+ },
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+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/turf/open/floor/iron,
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+/obj/effect/decal/cleanable/dirt,
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+"pty" = (
+/obj/effect/turf_decal/tile/red,
+/obj/effect/turf_decal/tile/red{
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+ },
+/obj/effect/turf_decal/tile/red{
+ dir = 1
+ },
+/turf/open/floor/iron/dark,
+/area/station/security/office)
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+/obj/item/clothing/suit/toggle/suspenders,
+/obj/effect/spawner/random/clothing/costume,
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/iron,
+/area/station/maintenance/clown_chamber)
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+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/obj/machinery/duct,
+/obj/effect/turf_decal/siding/wood,
+/turf/open/floor/wood/large,
+/area/station/common/night_club)
+"ptU" = (
+/obj/machinery/atmospherics/components/unary/vent_pump/on/layer4{
+ dir = 4
+ },
+/turf/open/floor/iron/dark,
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+/obj/structure/window/spawner/directional/south,
+/obj/structure/window/spawner/directional/east,
+/turf/open/floor/plating,
+/area/station/maintenance/central)
+"ptX" = (
+/obj/effect/turf_decal/tile/brown{
+ dir = 8
+ },
+/obj/effect/turf_decal/tile/brown,
+/turf/open/floor/iron/dark,
+/area/station/command/bridge)
+"puc" = (
+/obj/structure/window/spawner/directional/west,
+/obj/structure/flora/bush/fullgrass,
+/obj/structure/sign/nanotrasen{
+ pixel_y = -32
+ },
+/turf/open/floor/grass,
+/area/station/hallway/primary/central/aft)
+"pue" = (
+/obj/effect/turf_decal/trimline/blue/filled/warning,
+/obj/structure/cable,
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+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/structure/disposalpipe/junction{
+ dir = 4
+ },
+/turf/open/floor/iron/white,
+/area/station/medical/medbay/central)
+"puj" = (
+/obj/machinery/atmospherics/components/unary/vent_scrubber/on/layer2{
+ dir = 4
+ },
+/obj/machinery/duct,
+/turf/open/floor/iron,
+/area/station/engineering/main)
+"pus" = (
+/obj/effect/decal/cleanable/oil,
+/obj/structure/cable,
+/turf/open/floor/plating,
+/area/station/maintenance/fore/upper)
+"puy" = (
+/obj/item/radio/intercom/directional/east,
+/turf/open/floor/iron/dark/side{
+ dir = 1
+ },
+/area/station/hallway/secondary/exit)
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+/obj/structure/disposalpipe/segment,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
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+/turf/open/floor/iron/white,
+/area/station/medical/break_room)
+"puT" = (
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+/turf/open/floor/iron,
+/area/station/engineering/atmos/test_chambers)
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+/turf/open/floor/iron/white,
+/area/station/medical/morgue)
+"puX" = (
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+/turf/open/floor/iron,
+/area/station/engineering/atmos/test_chambers)
+"puZ" = (
+/obj/structure/window/reinforced/spawner/directional/west,
+/obj/machinery/computer/security/mining,
+/obj/effect/turf_decal/tile/brown{
+ dir = 8
+ },
+/obj/effect/turf_decal/tile/brown,
+/turf/open/floor/iron/dark,
+/area/station/command/bridge)
+"pvb" = (
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+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/machinery/airalarm/directional/south,
+/obj/effect/turf_decal/tile/purple/opposingcorners{
+ dir = 4
+ },
+/turf/open/floor/iron,
+/area/station/service/barber)
+"pvc" = (
+/obj/effect/turf_decal/siding/wood{
+ dir = 4
+ },
+/obj/structure/chair/comfy/black{
+ dir = 8
+ },
+/obj/effect/landmark/start/head_of_security,
+/obj/structure/window/spawner/directional/east,
+/obj/machinery/light_switch/directional/south,
+/obj/machinery/atmospherics/components/unary/vent_scrubber/on/layer2{
+ dir = 1
+ },
+/turf/open/floor/wood,
+/area/station/command/heads_quarters/hos)
+"pvi" = (
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+/obj/structure/lattice,
+/turf/open/space/openspace,
+/area/space/nearstation)
+"pvj" = (
+/obj/machinery/camera/directional/south{
+ c_tag = "Security - Holding Cell"
+ },
+/obj/machinery/light/small/directional/south,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/turf/open/floor/iron/dark,
+/area/station/security/brig)
+"pvk" = (
+/obj/structure/disposalpipe/segment{
+ dir = 6
+ },
+/turf/open/floor/plating,
+/area/station/maintenance/starboard/fore)
+"pvl" = (
+/obj/item/kirbyplants/random,
+/obj/effect/turf_decal/trimline/blue/filled/line{
+ dir = 5
+ },
+/turf/open/floor/iron/white,
+/area/station/medical/medbay/central)
+"pvr" = (
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+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/turf/open/floor/iron/dark/small,
+/area/station/security/brig)
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+/turf/open/floor/wood,
+/area/station/common/wrestling/lobby)
+"pvB" = (
+/obj/machinery/computer/crew{
+ dir = 8
+ },
+/obj/machinery/light/directional/east,
+/obj/machinery/newscaster/directional/east,
+/obj/effect/turf_decal/tile/red/real_red/half/contrasted{
+ dir = 8
+ },
+/turf/open/floor/iron/dark,
+/area/station/command/heads_quarters/hos)
+"pvF" = (
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+/turf/open/floor/plating,
+/area/station/maintenance/fore/upper)
+"pvK" = (
+/obj/effect/turf_decal/siding/thinplating{
+ dir = 1
+ },
+/obj/structure/disposalpipe/segment{
+ dir = 6
+ },
+/obj/structure/cable,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/turf/open/floor/iron,
+/area/station/hallway/primary/aft)
+"pvL" = (
+/obj/effect/turf_decal/stripes{
+ dir = 9
+ },
+/obj/machinery/shieldgen,
+/obj/structure/cable,
+/turf/open/floor/iron/dark,
+/area/station/ai_monitored/command/storage/eva/upper)
+"pvU" = (
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+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/structure/table/reinforced,
+/turf/open/floor/iron/dark,
+/area/station/science/ordnance/testlab)
+"pvV" = (
+/obj/effect/turf_decal/box,
+/obj/machinery/atmospherics/components/unary/portables_connector/visible{
+ dir = 8
+ },
+/turf/open/floor/iron/dark,
+/area/station/science/ordnance/storage)
+"pvW" = (
+/obj/structure/table,
+/obj/item/folder/yellow{
+ pixel_x = 3;
+ pixel_y = 1
+ },
+/obj/item/folder/yellow{
+ pixel_x = 3;
+ pixel_y = 3
+ },
+/obj/item/folder/yellow{
+ pixel_x = 3;
+ pixel_y = 5
+ },
+/obj/effect/turf_decal/siding/brown{
+ dir = 4
+ },
+/turf/open/floor/iron/dark,
+/area/station/cargo/sorting)
+"pvX" = (
+/obj/effect/turf_decal/tile/brown/anticorner/contrasted{
+ dir = 8
+ },
+/obj/structure/chair/stool/directional/east,
+/obj/effect/landmark/start/shaft_miner,
+/turf/open/floor/iron,
+/area/station/cargo/miningoffice)
+"pwb" = (
+/obj/structure/window/reinforced/spawner/directional/south,
+/obj/structure/table,
+/obj/item/paper_bin{
+ pixel_y = 3
+ },
+/obj/item/pen{
+ pixel_y = 4
+ },
+/obj/effect/turf_decal/tile/red/half/contrasted{
+ dir = 1
+ },
+/turf/open/floor/iron/dark/side,
+/area/station/security/checkpoint/escape)
+"pwj" = (
+/obj/machinery/disposal/bin,
+/obj/effect/turf_decal/delivery/white,
+/obj/effect/turf_decal/stripes{
+ dir = 9
+ },
+/obj/effect/turf_decal/stripes/white/line{
+ dir = 6
+ },
+/obj/machinery/status_display/ai/directional/east,
+/obj/structure/disposalpipe/trunk{
+ dir = 8
+ },
+/turf/open/floor/iron/dark,
+/area/station/science/genetics)
+"pwk" = (
+/obj/machinery/door/firedoor/border_only{
+ dir = 4
+ },
+/obj/effect/turf_decal/siding/thinplating{
+ dir = 4
+ },
+/obj/effect/turf_decal/weather/sand{
+ dir = 1
+ },
+/obj/structure/flora/bush/sparsegrass{
+ pixel_x = -6
+ },
+/turf/open/floor/grass,
+/area/station/hallway/primary/central)
+"pwo" = (
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+/turf/open/floor/iron/dark,
+/area/station/science/xenobiology)
+"pwr" = (
+/obj/machinery/computer/shuttle/labor{
+ dir = 4
+ },
+/obj/machinery/status_display/evac/directional/west,
+/obj/structure/disposalpipe/segment,
+/obj/effect/turf_decal/tile/red/real_red/anticorner/contrasted{
+ dir = 4
+ },
+/turf/open/floor/iron/dark,
+/area/station/command/heads_quarters/hos)
+"pwt" = (
+/obj/effect/turf_decal/trimline/blue/filled/line{
+ dir = 4
+ },
+/obj/structure/cable,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
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+/area/station/medical/surgery)
+"pww" = (
+/obj/structure/table/rolling,
+/obj/item/hairbrush/comb,
+/obj/item/razor{
+ pixel_x = -7;
+ pixel_y = 3
+ },
+/obj/item/scissors{
+ pixel_x = 2;
+ pixel_y = 3
+ },
+/obj/item/razor{
+ pixel_x = 9;
+ pixel_y = 2
+ },
+/turf/open/floor/wood/tile,
+/area/station/service/barber)
+"pwA" = (
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+"pwD" = (
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+/turf/open/floor/iron/dark/small,
+/area/station/security/corrections_officer)
+"pwF" = (
+/obj/effect/turf_decal/stripes{
+ dir = 4
+ },
+/obj/effect/turf_decal/stripes/white/line{
+ dir = 4
+ },
+/obj/structure/rack,
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+/obj/machinery/airalarm/directional/south,
+/obj/machinery/camera/autoname/directional/south,
+/turf/open/floor/iron/dark,
+/area/station/cargo/lobby)
+"pwH" = (
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+/area/station/security/office)
+"pwR" = (
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+"pwW" = (
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+/obj/effect/turf_decal/siding/thinplating_new/dark{
+ dir = 4
+ },
+/obj/effect/turf_decal/trimline/dark/line{
+ dir = 8
+ },
+/obj/effect/turf_decal/siding/thinplating_new/dark{
+ dir = 8
+ },
+/turf/open/floor/iron/dark/textured_edge{
+ dir = 4
+ },
+/area/station/security/prison/safe)
+"pwX" = (
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+ dir = 4
+ },
+/obj/structure/cable,
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+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/turf/open/floor/catwalk_floor,
+/area/station/engineering/main)
+"pxa" = (
+/obj/structure/chair/office{
+ dir = 4
+ },
+/obj/effect/landmark/start/chemist,
+/obj/effect/turf_decal/trimline/yellow/filled/warning{
+ dir = 4
+ },
+/turf/open/floor/iron/white,
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+/area/space/nearstation)
+"pxd" = (
+/obj/effect/turf_decal/siding/wood{
+ dir = 1
+ },
+/obj/machinery/door/airlock/cmo{
+ id_tag = "CMOdoor";
+ name = "Chief Medical Officer's Office"
+ },
+/obj/effect/mapping_helpers/airlock/access/all/medical/cmo,
+/obj/machinery/door/firedoor,
+/obj/structure/cable,
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+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/turf/open/floor/wood/parquet,
+/area/station/command/heads_quarters/cmo)
+"pxe" = (
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+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/structure/disposalpipe/junction{
+ dir = 2
+ },
+/turf/open/floor/iron/dark/small,
+/area/station/security/brig)
+"pxh" = (
+/obj/machinery/door/airlock/highsecurity{
+ name = "Secure Tech Storage"
+ },
+/obj/structure/cable,
+/obj/effect/mapping_helpers/airlock/access/all/engineering/tech_storage,
+/turf/open/floor/iron,
+/area/station/engineering/storage/tech)
+"pxi" = (
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+ dir = 8
+ },
+/obj/effect/decal/cleanable/dirt,
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+/area/station/maintenance/starboard/fore)
+"pxn" = (
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+/obj/structure/window/reinforced/spawner/directional/north,
+/obj/effect/spawner/random/aimodule/neutral,
+/obj/machinery/door/window/right/directional/east{
+ name = "Core Modules";
+ req_access = list("ai_upload")
+ },
+/turf/open/floor/iron,
+/area/station/ai_monitored/turret_protected/ai_upload)
+"pxt" = (
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+/obj/effect/spawner/random/maintenance,
+/obj/effect/spawner/random/trash/mess,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/turf/open/floor/iron,
+/area/station/maintenance/department/medical/central)
+"pxu" = (
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+/turf/open/floor/plating,
+/area/station/maintenance/starboard/fore)
+"pxv" = (
+/obj/machinery/power/transmission_laser{
+ dir = 8
+ },
+/obj/structure/railing{
+ dir = 8
+ },
+/obj/structure/railing{
+ dir = 1
+ },
+/obj/structure/railing{
+ dir = 4
+ },
+/obj/structure/hedge,
+/obj/effect/turf_decal/siding/thinplating_new/dark{
+ dir = 5
+ },
+/obj/machinery/light/floor/has_bulb,
+/turf/open/floor/wood/large,
+/area/station/engineering/supermatter/room)
+"pxz" = (
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+/obj/machinery/power/shuttle_engine/heater,
+/turf/open/floor/plating,
+/area/station/maintenance/aft/upper)
+"pxB" = (
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+/obj/effect/decal/cleanable/dirt,
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+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/turf/open/floor/plating,
+/area/station/maintenance/department/medical/morgue)
+"pxK" = (
+/obj/effect/turf_decal/trimline/purple/filled/line{
+ dir = 6
+ },
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/turf/open/floor/iron/white,
+/area/station/science/research)
+"pxL" = (
+/obj/structure/cable,
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/obj/effect/turf_decal/trimline/red,
+/turf/open/floor/iron/dark/small,
+/area/station/security/brig)
+"pxT" = (
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+/obj/effect/turf_decal/tile/yellow{
+ dir = 8
+ },
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/turf/open/floor/iron,
+/area/station/engineering/break_room)
+"pxU" = (
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+/obj/effect/mapping_helpers/airlock/access/all/engineering/maintenance,
+/turf/open/floor/plating,
+/area/station/maintenance/port/aft)
+"pxX" = (
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+/obj/structure/disposalpipe/segment,
+/obj/structure/cable,
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+/turf/open/floor/plating,
+/area/station/maintenance/central)
+"pya" = (
+/obj/effect/turf_decal/tile/neutral{
+ dir = 4
+ },
+/turf/open/floor/iron/dark/side{
+ dir = 8
+ },
+/area/station/hallway/primary/central)
+"pyb" = (
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+/turf/open/floor/plating,
+/area/station/maintenance/aft/upper)
+"pyh" = (
+/obj/machinery/light/directional/east,
+/obj/effect/turf_decal/siding/wood{
+ dir = 8
+ },
+/turf/open/floor/wood,
+/area/station/service/library)
+"pyj" = (
+/obj/item/kirbyplants/random,
+/obj/effect/turf_decal/tile/neutral,
+/obj/effect/turf_decal/tile/neutral{
+ dir = 1
+ },
+/obj/machinery/atmospherics/components/unary/vent_pump/on/layer4{
+ dir = 8
+ },
+/turf/open/floor/iron,
+/area/station/hallway/primary/central)
+"pyp" = (
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+/obj/effect/decal/cleanable/dirt,
+/obj/effect/decal/cleanable/dirt,
+/obj/effect/spawner/random/trash/garbage,
+/turf/open/floor/plating,
+/area/station/maintenance/department/security/greater)
+"pyq" = (
+/obj/structure/table,
+/obj/structure/window/reinforced/spawner/directional/east,
+/obj/structure/window/reinforced/spawner/directional/south,
+/obj/item/ai_module/supplied/protect_station,
+/obj/item/ai_module/reset/purge{
+ pixel_x = -3;
+ pixel_y = -3
+ },
+/obj/machinery/door/window/brigdoor/left/directional/west{
+ id = list("ai_upload");
+ name = "High-Risk Modules"
+ },
+/turf/open/floor/iron,
+/area/station/ai_monitored/turret_protected/ai_upload)
+"pyr" = (
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+/obj/machinery/light/small/broken/directional/west,
+/turf/open/floor/plating,
+/area/station/maintenance/aft/upper)
+"pyw" = (
+/obj/structure/grille/broken,
+/obj/structure/trash_pile,
+/turf/open/floor/plating,
+/area/station/maintenance/port/fore)
+"pyy" = (
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+/obj/structure/window/spawner/directional/west,
+/obj/structure/window/spawner/directional/north,
+/turf/open/floor/plating,
+/area/station/maintenance/fore/upper)
+"pyG" = (
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+/obj/machinery/portable_atmospherics/scrubber,
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+/turf/open/floor/plating,
+/area/station/maintenance/aft/upper)
+"pyI" = (
+/obj/structure/disposalpipe/segment{
+ dir = 10
+ },
+/turf/open/floor/iron/white/side{
+ dir = 4
+ },
+/area/station/medical/medbay/lobby)
+"pyO" = (
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+/area/station/science/research/abandoned)
+"pzi" = (
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+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/plating,
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+ pixel_y = 7
+ },
+/obj/item/reagent_containers/cup/beaker{
+ pixel_x = 7
+ },
+/obj/item/reagent_containers/dropper{
+ pixel_x = -3;
+ pixel_y = -6
+ },
+/obj/structure/table/glass,
+/obj/effect/turf_decal/tile/purple/half{
+ dir = 1
+ },
+/turf/open/floor/iron/white/side{
+ dir = 1
+ },
+/area/station/science/research)
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+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/effect/turf_decal/tile/red/half/contrasted{
+ dir = 8
+ },
+/obj/effect/turf_decal/siding/thinplating_new/dark/corner{
+ dir = 8
+ },
+/turf/open/floor/iron/dark/side{
+ dir = 8
+ },
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+/obj/machinery/status_display/evac/directional/north,
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+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/turf/open/floor/iron/stairs/right{
+ dir = 4
+ },
+/area/station/hallway/primary/upper)
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+/obj/structure/window/reinforced/spawner/directional/south,
+/obj/item/paper_bin,
+/obj/item/pen,
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/turf/open/floor/iron/dark,
+/area/station/hallway/secondary/service)
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+ },
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+ },
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+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/structure/sign/departments/science/alt/directional/north,
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+/area/station/science/research)
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+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/turf/open/floor/iron,
+/area/station/cargo/warehouse)
+"qsG" = (
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+/obj/item/scanner_wand,
+/obj/item/clothing/gloves/latex/nitrile,
+/obj/item/clothing/gloves/latex/nitrile,
+/obj/item/clothing/neck/stethoscope,
+/turf/open/floor/iron/white,
+/area/station/medical/exam_room)
+"qsI" = (
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+/obj/effect/turf_decal/stripes,
+/turf/open/floor/iron/dark,
+/area/station/command/heads_quarters/rd)
+"qsL" = (
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+/turf/open/floor/iron,
+/area/station/hallway/secondary/command)
+"qsN" = (
+/obj/structure/table,
+/obj/machinery/recharger{
+ pixel_y = 3
+ },
+/turf/open/floor/iron/grimy,
+/area/station/command/heads_quarters/captain/private)
+"qsO" = (
+/obj/machinery/door/airlock/external{
+ space_dir = 8
+ },
+/obj/effect/mapping_helpers/airlock/cyclelink_helper{
+ dir = 8
+ },
+/obj/effect/mapping_helpers/airlock/unres{
+ dir = 8
+ },
+/obj/structure/cable,
+/obj/effect/decal/cleanable/dirt,
+/obj/effect/mapping_helpers/airlock/access/all/engineering/external,
+/turf/open/floor/plating,
+/area/station/maintenance/department/security/prison_upper)
+"qsP" = (
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+/area/station/hallway/secondary/command)
+"qsW" = (
+/obj/machinery/atmospherics/components/unary/vent_pump/on/layer4{
+ dir = 4
+ },
+/obj/effect/landmark/generic_maintenance_landmark,
+/obj/effect/turf_decal/tile/yellow/half/contrasted{
+ dir = 8
+ },
+/turf/open/floor/iron,
+/area/station/construction/mining/aux_base)
+"qsY" = (
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+/turf/open/floor/plating,
+/area/station/escapepodbay)
+"qtb" = (
+/obj/effect/turf_decal/tile/neutral,
+/obj/machinery/status_display/evac/directional/east,
+/obj/machinery/camera/directional/east{
+ c_tag = "Central Hallway - Lower Starboard Central";
+ name = "hallway camera"
+ },
+/turf/open/floor/iron,
+/area/station/hallway/primary/central)
+"qtd" = (
+/obj/machinery/newscaster/directional/north,
+/obj/structure/disposalpipe/segment{
+ dir = 6
+ },
+/obj/effect/turf_decal/trimline/green/filled/line{
+ dir = 1
+ },
+/obj/machinery/duct,
+/turf/open/floor/iron,
+/area/station/service/hydroponics)
+"qte" = (
+/obj/structure/cable,
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/iron,
+/area/station/maintenance/starboard/fore)
+"qti" = (
+/obj/item/kirbyplants/organic/plant21,
+/obj/machinery/firealarm/directional/north,
+/obj/machinery/atmospherics/components/unary/vent_pump/on/layer4{
+ dir = 8
+ },
+/turf/open/floor/iron/dark/side{
+ dir = 4
+ },
+/area/station/tcommsat/computer)
+"qtj" = (
+/obj/effect/turf_decal/trimline/purple/filled/line{
+ dir = 4
+ },
+/obj/machinery/duct,
+/turf/open/floor/iron/white,
+/area/station/science/xenobiology)
+"qtk" = (
+/obj/machinery/atmospherics/components/unary/vent_scrubber/on/layer2{
+ dir = 1
+ },
+/turf/open/floor/iron/smooth_edge,
+/area/station/command/secure_bunker)
+"qtl" = (
+/obj/machinery/door/airlock/research{
+ name = "Xenobiology Controll Room"
+ },
+/obj/machinery/door/firedoor,
+/obj/effect/turf_decal/trimline/purple/filled/warning{
+ dir = 8
+ },
+/obj/structure/cable,
+/obj/machinery/door/poddoor/shutters/window/preopen{
+ id = "XenoOffice";
+ name = "Xenobiology Controll Room Shutters"
+ },
+/obj/effect/mapping_helpers/airlock/access/all/science/xenobio,
+/turf/open/floor/iron/white,
+/area/station/science/xenobiology/control)
+"qtm" = (
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+/obj/effect/turf_decal/bot,
+/obj/structure/closet/wardrobe/black,
+/obj/effect/turf_decal/tile/neutral{
+ dir = 4
+ },
+/obj/effect/turf_decal/tile/neutral,
+/obj/effect/landmark/start/hangover/closet,
+/turf/open/floor/iron/dark/side{
+ dir = 8
+ },
+/area/station/commons/locker)
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+/obj/effect/spawner/random/trash/food_packaging,
+/obj/machinery/atmospherics/components/unary/vent_scrubber/on/layer2{
+ dir = 4
+ },
+/turf/open/floor/iron,
+/area/station/maintenance/department/medical/central)
+"qts" = (
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+"qtF" = (
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+/turf/open/floor/iron/white,
+/area/station/medical/medbay/central)
+"qtM" = (
+/obj/structure/closet/crate/large{
+ name = "large exotic import crate"
+ },
+/obj/item/coin/gold{
+ desc = "A limited edition coin printed with a FTU cargo hauler on the tail's side and the FTU logo on the head's side.. only 500 of these were ever made as a celebration to the passing of lessened trade regulations in the frontier sector.";
+ name = "FTU special edition collector's coin"
+ },
+/obj/item/melee/baseball_bat{
+ desc = "This ancient baseball bat looks worn and used, it still has a pristine signature of a major league baseball player that was popular way back in the 20th century on terra... wow";
+ name = "Signed baseball bat"
+ },
+/obj/item/toy/figure/clown{
+ desc = "Aside from the engraving on the back of this figurine it's identical to any old NT departmental action figure, yet these sell for eye watering prices on the open market.";
+ name = "Comedycon edition clown action figure"
+ },
+/obj/item/reagent_containers/cup/glass/bottle/wine{
+ desc = "A vintage wine bottle that appears to be produced on terra around the early 20th century.. the label is written in an ancient human language that sounds indecipherable.. le.. chateau.. what now?";
+ name = "Vintage Terran red wine bottle"
+ },
+/obj/item/clothing/head/collectable/petehat,
+/turf/open/floor/carpet/royalblack,
+/area/station/command/heads_quarters/qm)
+"qtO" = (
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+"qtS" = (
+/obj/item/cigbutt,
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+/area/station/maintenance/fore/upper)
+"qtY" = (
+/obj/structure/railing,
+/turf/open/floor/iron/stairs/old{
+ dir = 4
+ },
+/area/station/service/bar/atrium)
+"qub" = (
+/obj/machinery/door/airlock/maintenance_hatch{
+ name = "Security Maintenance"
+ },
+/obj/effect/mapping_helpers/airlock/access/all/security/general,
+/turf/open/floor/plating,
+/area/station/maintenance/starboard/fore)
+"qug" = (
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+"qum" = (
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+/obj/structure/railing,
+/obj/structure/table/glass,
+/obj/item/storage/medkit/regular,
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+ dir = 1
+ },
+/obj/structure/cable,
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+ dir = 1
+ },
+/area/station/medical/medbay/lobby)
+"quo" = (
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+ dir = 8
+ },
+/obj/structure/extinguisher_cabinet/directional/south,
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+/area/station/security/courtroom)
+"qur" = (
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+"qut" = (
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+/obj/item/clothing/gloves/color/orange,
+/obj/item/clothing/shoes/galoshes,
+/obj/item/clothing/shoes/galoshes,
+/obj/item/wirebrush{
+ pixel_y = 5
+ },
+/obj/item/wirebrush{
+ pixel_y = 5
+ },
+/obj/item/reagent_containers/spray/cleaner{
+ pixel_x = -8;
+ pixel_y = 8
+ },
+/obj/item/reagent_containers/spray/cleaner{
+ pixel_x = -4;
+ pixel_y = 6
+ },
+/obj/item/reagent_containers/spray/cleaner{
+ pixel_x = 1;
+ pixel_y = 4
+ },
+/obj/item/grenade/chem_grenade/cleaner{
+ pixel_x = 11;
+ pixel_y = 3
+ },
+/obj/item/grenade/chem_grenade/cleaner{
+ pixel_x = 11;
+ pixel_y = 3
+ },
+/obj/item/grenade/chem_grenade/cleaner{
+ pixel_x = 11;
+ pixel_y = 3
+ },
+/obj/effect/turf_decal/siding/purple{
+ dir = 9
+ },
+/obj/structure/cable,
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+/area/station/service/janitor)
+"quu" = (
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+/turf/open/floor/iron/dark,
+/area/station/commons/fitness)
+"qux" = (
+/obj/effect/turf_decal/trimline/blue/filled/warning{
+ dir = 8
+ },
+/obj/structure/cable,
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+/turf/open/floor/iron/white,
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+"quA" = (
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+"quC" = (
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+"quF" = (
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+"quH" = (
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+/area/station/command/heads_quarters/captain)
+"quJ" = (
+/obj/structure/disposalpipe/segment,
+/turf/open/floor/iron/stairs/left{
+ dir = 1
+ },
+/area/station/hallway/secondary/service)
+"quO" = (
+/obj/structure/chair,
+/obj/effect/turf_decal/trimline/blue/filled/line{
+ dir = 1
+ },
+/obj/item/radio/intercom/directional/north,
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+/area/station/medical/medbay/central)
+"quW" = (
+/obj/structure/showcase/cyborg/old{
+ pixel_y = 20
+ },
+/obj/structure/cable,
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+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/structure/railing{
+ dir = 8
+ },
+/turf/open/floor/iron/dark,
+/area/station/ai_monitored/turret_protected/aisat_interior)
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+"qvc" = (
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+/obj/structure/cable,
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+"qvj" = (
+/obj/structure/cable,
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+/turf/open/floor/iron,
+/area/station/hallway/secondary/exit/departure_lounge)
+"qvs" = (
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/turf/open/floor/carpet,
+/area/station/service/theater)
+"qvv" = (
+/obj/effect/turf_decal/tile/brown/anticorner/contrasted{
+ dir = 4
+ },
+/obj/structure/disposalpipe/segment{
+ dir = 6
+ },
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
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+"qvB" = (
+/obj/structure/chair/office/light,
+/turf/open/floor/carpet,
+/area/station/science/ordnance/office)
+"qvG" = (
+/obj/machinery/status_display/ai/directional/north,
+/obj/item/radio/intercom/directional/east,
+/obj/structure/table/reinforced,
+/obj/item/chicken_feed,
+/obj/item/chicken_feed,
+/obj/item/chicken_feed,
+/obj/item/chicken_feed,
+/obj/machinery/camera/directional/east{
+ c_tag = "Recreation - Nightclub Lockers";
+ name = "hallway camera"
+ },
+/obj/machinery/feed_machine,
+/turf/open/floor/iron/dark/side{
+ dir = 1
+ },
+/area/station/common/night_club/changing_room)
+"qvK" = (
+/turf/closed/wall/r_wall,
+/area/station/security/prison/garden)
+"qvM" = (
+/obj/machinery/atmospherics/components/unary/bluespace_sender,
+/obj/effect/turf_decal/bot,
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+/area/station/engineering/atmos)
+"qvO" = (
+/obj/machinery/atmospherics/pipe/smart/simple/green/visible,
+/turf/closed/wall/r_wall,
+/area/station/engineering/supermatter)
+"qvR" = (
+/obj/structure/lattice/catwalk,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/turf/open/floor/glass/reinforced,
+/area/station/security/prison/safe)
+"qvW" = (
+/obj/machinery/conveyor/inverted{
+ dir = 6;
+ id = "cargoload"
+ },
+/turf/open/floor/plating,
+/area/station/cargo/storage)
+"qvX" = (
+/turf/closed/wall/r_wall,
+/area/station/science/server)
+"qwc" = (
+/obj/structure/window/reinforced/spawner/directional/east,
+/obj/effect/turf_decal/stripes/white/line{
+ dir = 10
+ },
+/turf/open/floor/iron/dark,
+/area/station/security/prison)
+"qwf" = (
+/turf/open/floor/iron/stairs/medium{
+ dir = 4
+ },
+/area/station/hallway/primary/central)
+"qwg" = (
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/machinery/light/small/directional/south,
+/obj/effect/turf_decal/stripes/corner{
+ dir = 1
+ },
+/turf/open/floor/iron/dark,
+/area/station/security/power_station)
+"qwm" = (
+/turf/open/floor/plating,
+/area/station/maintenance/department/medical)
+"qws" = (
+/obj/structure/table,
+/obj/item/restraints/handcuffs/cable/red,
+/obj/item/weldingtool/mini,
+/obj/effect/decal/cleanable/cobweb/cobweb2,
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/plating,
+/area/station/maintenance/abandon_exam/cat)
+"qwu" = (
+/obj/machinery/atmospherics/pipe/smart/simple/green/visible/layer4{
+ dir = 5
+ },
+/obj/machinery/atmospherics/pipe/smart/simple/cyan/visible/layer2,
+/obj/machinery/atmospherics/pipe/smart/simple/yellow/visible,
+/turf/open/floor/iron/dark/side{
+ dir = 4
+ },
+/area/station/engineering/atmos)
+"qwx" = (
+/obj/structure/bookcase/random/religion,
+/turf/open/floor/wood,
+/area/station/security/prison/rec)
+"qwF" = (
+/obj/structure/ladder,
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+/area/station/maintenance/department/crew_quarters/dorms)
+"qwP" = (
+/obj/structure/sink/kitchen/directional/west,
+/turf/open/floor/wood,
+/area/station/service/hydroponics/garden)
+"qwW" = (
+/obj/effect/turf_decal/tile/brown/anticorner/contrasted{
+ dir = 4
+ },
+/turf/open/floor/iron,
+/area/station/cargo/sorting)
+"qwX" = (
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/obj/structure/cable,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/effect/landmark/start/hangover,
+/turf/open/floor/iron,
+/area/station/hallway/primary/aft)
+"qxa" = (
+/obj/structure/rack/wooden,
+/obj/item/clothing/under/color/black{
+ pixel_x = -7;
+ pixel_y = 7
+ },
+/obj/item/clothing/under/color/black{
+ pixel_y = 7
+ },
+/obj/item/clothing/under/color/black{
+ pixel_x = 7;
+ pixel_y = 7
+ },
+/obj/item/clothing/under/color/jumpskirt/black{
+ pixel_x = -7;
+ pixel_y = -7
+ },
+/obj/item/clothing/under/color/jumpskirt/black{
+ pixel_y = -7
+ },
+/obj/item/clothing/under/color/jumpskirt/black{
+ pixel_x = 7;
+ pixel_y = -7
+ },
+/turf/open/floor/wood/parquet,
+/area/station/common/tailoring)
+"qxb" = (
+/obj/structure/grille,
+/obj/item/shard,
+/turf/open/floor/plating/airless,
+/area/space/nearstation)
+"qxc" = (
+/obj/structure/chair/wood{
+ dir = 8
+ },
+/turf/open/floor/iron/dark,
+/area/station/security/execution/education)
+"qxf" = (
+/obj/effect/turf_decal/bot,
+/obj/machinery/vending/hydronutrients,
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/turf/open/floor/iron/dark/side{
+ dir = 1
+ },
+/area/station/service/hydroponics)
+"qxs" = (
+/obj/structure/closet/athletic_mixed,
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ name = "Test Site Materials Crate";
+ req_access = list("ordnance")
+ },
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+ },
+/obj/effect/turf_decal/siding/thinplating_new/dark/corner{
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+ },
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+ },
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+ },
+/obj/effect/mapping_helpers/airlock/access/all/supply/general,
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ dir = 1
+ },
+/obj/machinery/conveyor_switch/oneway{
+ id = "packageSort2";
+ name = "Sort and Deliver";
+ pixel_x = 5;
+ pixel_y = 16
+ },
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+ },
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+ },
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+ },
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+ name = "Portrait of the late MR.Deempisi";
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+ pixel_y = 32
+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ name = "Secure Pen Shutters"
+ },
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+ },
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+ },
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+"sHQ" = (
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+ name = "External Docking Port";
+ space_dir = 8
+ },
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+ },
+/obj/effect/turf_decal/stripes{
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+"sJb" = (
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+ },
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+"sJk" = (
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+ name = "Departures Lounge"
+ },
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+ },
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+"tmI" = (
+/obj/machinery/door/airlock/maintenance_hatch{
+ name = "Hydroponics Maintenance"
+ },
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/structure/cable,
+/obj/effect/mapping_helpers/airlock/access/all/service/hydroponics,
+/turf/open/floor/plating,
+/area/station/maintenance/starboard/fore)
+"tmP" = (
+/obj/machinery/atmospherics/components/unary/vent_scrubber/on/layer2,
+/turf/open/floor/iron/dark,
+/area/station/service/chapel/office)
+"tmU" = (
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/iron/cafeteria,
+/area/station/maintenance/department/medical/central)
+"tmW" = (
+/obj/machinery/gravity_generator/main,
+/obj/effect/turf_decal/bot_white,
+/obj/effect/turf_decal/tile/neutral/fourcorners,
+/turf/open/floor/iron/dark,
+/area/station/engineering/gravity_generator)
+"tmY" = (
+/obj/machinery/computer/mech_bay_power_console{
+ dir = 4
+ },
+/obj/effect/turf_decal/bot,
+/obj/effect/turf_decal/stripes{
+ dir = 4
+ },
+/turf/open/floor/iron/dark,
+/area/station/cargo/warehouse)
+"tmZ" = (
+/obj/effect/turf_decal/trimline/purple/filled/line{
+ dir = 9
+ },
+/obj/machinery/door/poddoor/shutters/preopen{
+ id = "roboticsprivacy";
+ name = "Robotics Shutters"
+ },
+/obj/effect/spawner/structure/window/reinforced,
+/turf/open/floor/plating,
+/area/station/science/robotics)
+"tne" = (
+/obj/structure/showcase/cyborg/old{
+ pixel_y = 20
+ },
+/obj/machinery/ai_slipper{
+ uses = 10
+ },
+/obj/effect/turf_decal/bot_white,
+/obj/machinery/status_display/ai/directional/east,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/turf/open/floor/iron/dark,
+/area/station/ai_monitored/turret_protected/aisat_interior)
+"tnh" = (
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/turf/open/floor/iron,
+/area/station/science/ordnance/storage)
+"tnj" = (
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/machinery/duct,
+/turf/open/floor/iron/dark,
+/area/station/commons/fitness)
+"tnm" = (
+/turf/closed/wall/r_wall,
+/area/station/maintenance/abandon_office)
+"tno" = (
+/obj/effect/turf_decal/trimline/yellow/filled/line,
+/obj/machinery/light/directional/south,
+/turf/open/floor/iron/white,
+/area/station/medical/chemistry)
+"tnr" = (
+/obj/machinery/door/poddoor/shutters/preopen{
+ id = "rdtoxins";
+ name = "Toxins Lab Shutters"
+ },
+/obj/machinery/door/firedoor/heavy,
+/obj/machinery/door/airlock/research{
+ name = "Ordnance Secure Storage"
+ },
+/obj/effect/turf_decal/trimline/purple/filled/warning{
+ dir = 1
+ },
+/obj/structure/cable,
+/obj/effect/mapping_helpers/airlock/access/all/science/ordnance_storage,
+/turf/open/floor/iron/white,
+/area/station/science/ordnance/storage)
+"tnw" = (
+/turf/closed/wall,
+/area/station/security/prison/shower)
+"tnz" = (
+/obj/structure/bed/roller,
+/obj/machinery/iv_drip,
+/obj/effect/turf_decal/bot,
+/obj/machinery/anesthetic_machine,
+/turf/open/floor/iron/dark,
+/area/station/medical/surgery/theatre)
+"tnI" = (
+/obj/structure/window/fulltile,
+/turf/open/floor/grass,
+/area/station/service/chapel)
+"tnJ" = (
+/obj/effect/turf_decal/siding/wood{
+ dir = 4
+ },
+/obj/machinery/door/morgue{
+ name = "Private Study";
+ req_access = list("library")
+ },
+/obj/structure/cable,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/turf/open/floor/wood,
+/area/station/service/library/private)
+"tnW" = (
+/obj/structure/cable,
+/obj/effect/landmark/event_spawn,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/structure/disposalpipe/segment{
+ dir = 9
+ },
+/obj/machinery/duct,
+/turf/open/floor/iron,
+/area/station/hallway/secondary/service)
+"toc" = (
+/obj/machinery/chem_master/condimaster{
+ desc = "Looks like a knock-off chem-master. Perhaps useful for separating liquids when mixing drinks precisely. Also dispenses condiments.";
+ name = "HoochMaster Deluxe"
+ },
+/obj/effect/turf_decal/tile/bar/opposingcorners,
+/turf/open/floor/iron,
+/area/station/command/captain_dining)
+"tod" = (
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/effect/turf_decal/trimline/green/filled/corner,
+/turf/open/floor/iron/white,
+/area/station/medical/virology)
+"toe" = (
+/obj/structure/table/wood,
+/obj/effect/decal/cleanable/dirt,
+/obj/effect/decal/cleanable/dirt,
+/obj/item/clipboard,
+/obj/item/folder/red,
+/obj/item/folder/red,
+/turf/open/floor/wood,
+/area/station/service/electronic_marketing_den)
+"tol" = (
+/obj/effect/turf_decal/stripes{
+ dir = 10
+ },
+/turf/open/floor/plating,
+/area/station/cargo/storage)
+"toq" = (
+/obj/effect/decal/cleanable/dirt,
+/obj/effect/spawner/random/trash/moisture,
+/turf/open/floor/plating,
+/area/station/maintenance/port/upper)
+"toB" = (
+/obj/structure/cable,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/obj/machinery/duct,
+/turf/open/floor/iron,
+/area/station/hallway/secondary/service)
+"toE" = (
+/obj/structure/table/wood,
+/obj/item/folder/blue{
+ pixel_x = 3;
+ pixel_y = 3
+ },
+/obj/item/folder/blue,
+/obj/item/stamp/denied{
+ pixel_x = -6;
+ pixel_y = 4
+ },
+/obj/item/stamp/captain{
+ pixel_x = 5;
+ pixel_y = 2
+ },
+/obj/item/stamp{
+ pixel_x = -6
+ },
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/obj/machinery/door/window/brigdoor/right/directional/west{
+ name = "Captain's Desk";
+ req_access = list("captain")
+ },
+/turf/open/floor/carpet/blue,
+/area/station/command/heads_quarters/captain/private)
+"toI" = (
+/obj/effect/spawner/random/trash/mess,
+/obj/effect/decal/cleanable/dirt,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/turf/open/floor/plating,
+/area/station/maintenance/port/upper)
+"toK" = (
+/turf/open/floor/circuit,
+/area/station/ai_monitored/turret_protected/ai)
+"toN" = (
+/obj/structure/window/spawner/directional/west,
+/obj/structure/flora/bush/grassy,
+/turf/open/floor/grass,
+/area/station/service/cafeteria)
+"toP" = (
+/obj/effect/spawner/structure/window,
+/obj/structure/curtain/bounty,
+/turf/open/floor/plating,
+/area/station/service/barber)
+"toQ" = (
+/obj/machinery/light/directional/east,
+/obj/machinery/newscaster/directional/east,
+/turf/open/floor/carpet,
+/area/station/service/bar/atrium)
+"toR" = (
+/obj/effect/turf_decal/siding/wood{
+ dir = 8
+ },
+/obj/structure/chair/wood{
+ dir = 4;
+ layer = 2.8
+ },
+/obj/machinery/atmospherics/components/unary/vent_pump/on/layer4{
+ dir = 8
+ },
+/turf/open/floor/wood,
+/area/station/service/abandoned_gambling_den)
+"toW" = (
+/obj/effect/turf_decal/siding/wood{
+ dir = 4
+ },
+/obj/structure/cable,
+/obj/structure/disposalpipe/segment,
+/turf/open/floor/wood,
+/area/station/command/captain_dining)
+"toZ" = (
+/obj/effect/turf_decal/tile/red,
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/obj/structure/table/reinforced,
+/obj/item/paper_bin,
+/obj/item/pen,
+/turf/open/floor/iron/dark/side,
+/area/station/security/office)
+"tpc" = (
+/obj/structure/closet/crate/hydroponics,
+/obj/item/cultivator,
+/obj/item/hatchet,
+/obj/item/wirecutters,
+/obj/item/shovel/spade,
+/obj/item/wrench,
+/obj/item/crowbar/large,
+/obj/item/screwdriver,
+/turf/open/floor/iron/dark,
+/area/station/service/hydroponics)
+"tpd" = (
+/obj/structure/cable,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/effect/turf_decal/siding/wood,
+/obj/structure/disposalpipe/segment{
+ dir = 6
+ },
+/turf/open/floor/carpet,
+/area/station/service/cafeteria)
+"tpe" = (
+/obj/effect/turf_decal/siding/wood{
+ dir = 4
+ },
+/obj/structure/cable,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/turf/open/floor/wood,
+/area/station/hallway/primary/central)
+"tpg" = (
+/obj/item/kirbyplants/random,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/turf/open/floor/wood,
+/area/station/service/lawoffice)
+"tph" = (
+/obj/effect/turf_decal/trimline/blue/filled/warning{
+ dir = 1
+ },
+/obj/structure/disposalpipe/segment,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/structure/cable,
+/obj/machinery/duct,
+/turf/open/floor/iron/white,
+/area/station/medical/medbay/central)
+"tpk" = (
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/plating,
+/area/station/maintenance/aft/upper)
+"tpp" = (
+/obj/effect/spawner/random/trash/graffiti,
+/turf/closed/wall,
+/area/station/cargo/miningdock)
+"tpx" = (
+/obj/effect/turf_decal/siding/wood{
+ dir = 8
+ },
+/obj/effect/decal/cleanable/dirt,
+/obj/structure/chair/wood{
+ dir = 4;
+ layer = 2.8
+ },
+/turf/open/floor/wood,
+/area/station/service/abandoned_gambling_den)
+"tpG" = (
+/turf/open/floor/iron/dark/side{
+ dir = 8
+ },
+/area/station/commons/fitness)
+"tpI" = (
+/obj/machinery/modular_computer/preset/civilian{
+ dir = 1
+ },
+/obj/effect/turf_decal/bot,
+/turf/open/floor/iron/dark/small,
+/area/station/cargo/storage)
+"tpN" = (
+/obj/structure/cable,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/structure/disposalpipe/segment,
+/turf/open/floor/iron/white,
+/area/station/medical/medbay/central)
+"tpR" = (
+/obj/effect/turf_decal/trimline/blue/filled/warning{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/item/beacon,
+/turf/open/floor/iron/white,
+/area/station/medical/medbay/lobby)
+"tpT" = (
+/obj/structure/curtain/cloth,
+/obj/structure/drain,
+/obj/machinery/shower/directional/south,
+/turf/open/floor/iron/freezer,
+/area/station/commons/dorms/room3)
+"tpV" = (
+/obj/machinery/smartfridge/organ,
+/obj/machinery/firealarm/directional/north,
+/turf/open/floor/iron,
+/area/station/science/robotics)
+"tqc" = (
+/obj/effect/decal/cleanable/oil,
+/obj/effect/landmark/generic_maintenance_landmark,
+/obj/effect/decal/cleanable/dirt,
+/obj/machinery/light/small/directional/south,
+/turf/open/floor/plating,
+/area/station/maintenance/port/upper)
+"tqh" = (
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/turf/open/floor/wood,
+/area/station/hallway/secondary/service)
+"tqo" = (
+/obj/effect/turf_decal/trimline/red/filled{
+ color = "#DE3A3A"
+ },
+/obj/structure/cable,
+/turf/open/floor/iron/dark,
+/area/station/command/heads_quarters/hos)
+"tqr" = (
+/obj/effect/spawner/random/trash/moisture,
+/turf/open/floor/plating,
+/area/station/maintenance/port/upper)
+"tqs" = (
+/obj/effect/decal/cleanable/dirt,
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/iron/cafeteria,
+/area/station/maintenance/abandon_diner)
+"tqu" = (
+/obj/effect/turf_decal/trimline/purple/filled/line{
+ dir = 1
+ },
+/obj/structure/cable,
+/turf/open/floor/iron/white,
+/area/station/science/research)
+"tqE" = (
+/obj/structure/chair/comfy,
+/obj/structure/cable,
+/turf/open/floor/carpet/purple,
+/area/station/science/breakroom)
+"tqF" = (
+/obj/effect/landmark/generic_maintenance_landmark,
+/turf/open/floor/plating,
+/area/station/maintenance/port/upper)
+"tqG" = (
+/obj/effect/landmark/start/detective,
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/turf/open/floor/wood,
+/area/station/security/detectives_office)
+"tqJ" = (
+/turf/closed/wall/r_wall,
+/area/station/maintenance/xenobio_disposals)
+"tqL" = (
+/obj/structure/closet/emcloset,
+/turf/open/floor/plating,
+/area/station/maintenance/aft/upper)
+"tqW" = (
+/obj/item/kirbyplants/random,
+/obj/structure/extinguisher_cabinet/directional/north,
+/turf/open/floor/iron,
+/area/station/science/auxlab/firing_range)
+"trj" = (
+/obj/effect/turf_decal/tile/neutral{
+ dir = 4
+ },
+/obj/effect/turf_decal/tile/neutral{
+ dir = 1
+ },
+/obj/machinery/door/firedoor,
+/turf/open/floor/iron/dark/side,
+/area/station/hallway/primary/upper)
+"trk" = (
+/obj/effect/spawner/random/trash/hobo_squat,
+/turf/open/floor/plating,
+/area/station/maintenance/department/engineering/engine_aft_port)
+"trl" = (
+/obj/machinery/conveyor{
+ dir = 8;
+ id = "garbage"
+ },
+/obj/structure/window/reinforced/spawner/directional/south,
+/turf/open/floor/plating,
+/area/station/maintenance/disposal)
+"trz" = (
+/obj/structure/closet/crate/bin,
+/obj/effect/spawner/random/trash/garbage,
+/obj/effect/spawner/random/trash/garbage,
+/obj/effect/spawner/random/contraband/prison,
+/obj/effect/turf_decal/siding/thinplating_new/dark{
+ dir = 1
+ },
+/obj/effect/turf_decal/trimline/dark/line,
+/obj/effect/turf_decal/siding/thinplating_new/dark,
+/turf/open/floor/iron/dark/textured_edge{
+ dir = 1
+ },
+/area/station/security/prison/safe)
+"trC" = (
+/obj/structure/light_construct/directional/west,
+/turf/open/floor/plating,
+/area/station/hallway/secondary/construction)
+"trE" = (
+/obj/structure/cable,
+/obj/machinery/light_switch/directional/west,
+/turf/open/floor/iron,
+/area/station/engineering/engine_smes)
+"trG" = (
+/obj/machinery/door/airlock/maintenance_hatch{
+ name = "Service Hallway Maintenance Hatch"
+ },
+/obj/effect/mapping_helpers/airlock/access/all/service/general,
+/turf/open/floor/iron,
+/area/station/maintenance/starboard/fore)
+"trQ" = (
+/turf/closed/wall/r_wall,
+/area/station/security/detectives_office)
+"tsb" = (
+/obj/structure/window/reinforced/spawner/directional/south,
+/obj/structure/window/reinforced/spawner/directional/west,
+/obj/effect/turf_decal/bot,
+/obj/structure/rack,
+/obj/item/clothing/shoes/magboots{
+ pixel_y = 4
+ },
+/obj/item/clothing/shoes/magboots,
+/turf/open/floor/iron/dark,
+/area/station/ai_monitored/command/storage/eva/upper)
+"tsh" = (
+/obj/effect/turf_decal/trimline/blue/line{
+ dir = 1
+ },
+/obj/structure/cable,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/machinery/duct,
+/turf/open/floor/iron/white,
+/area/station/medical/medbay/central)
+"tso" = (
+/obj/structure/cable,
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/turf/open/floor/plating,
+/area/station/maintenance/department/security/lesser)
+"tsr" = (
+/obj/structure/table,
+/obj/item/reagent_containers/condiment/peppermill{
+ pixel_x = 3
+ },
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/plating,
+/area/station/maintenance/department/medical/central)
+"tsB" = (
+/obj/effect/spawner/structure/window/reinforced,
+/obj/machinery/door/poddoor/shutters/preopen{
+ dir = 4;
+ id = "qmprivacy";
+ name = "Quartermaster's Privacy Shutters"
+ },
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/turf/open/floor/plating,
+/area/station/command/heads_quarters/qm)
+"tsQ" = (
+/obj/effect/turf_decal/siding/wood,
+/obj/effect/turf_decal/siding/wood{
+ dir = 1
+ },
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/structure/chair/comfy/brown{
+ color = "#A46106"
+ },
+/turf/open/floor/wood/parquet,
+/area/station/service/theater)
+"tsR" = (
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/turf/open/floor/iron/dark,
+/area/station/hallway/secondary/entry)
+"tsS" = (
+/obj/effect/spawner/random/maintenance,
+/obj/structure/cable,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/plating,
+/area/station/maintenance/port/upper)
+"tsU" = (
+/obj/structure/urinal/directional/west,
+/turf/open/floor/iron/cafeteria,
+/area/station/commons/toilet/auxiliary)
+"tsX" = (
+/obj/structure/cable,
+/turf/open/floor/plating,
+/area/station/maintenance/department/crew_quarters/dorms)
+"ttf" = (
+/obj/machinery/atmospherics/components/unary/vent_scrubber/on/layer2{
+ dir = 1
+ },
+/turf/open/floor/iron/dark/side{
+ dir = 4
+ },
+/area/station/common/locker_room_shower)
+"ttj" = (
+/obj/structure/chair{
+ dir = 4
+ },
+/turf/open/floor/iron/dark,
+/area/station/security/courtroom)
+"ttI" = (
+/obj/machinery/atmospherics/components/unary/vent_pump/on/layer4{
+ dir = 1
+ },
+/obj/structure/closet/secure_closet/personal/cabinet,
+/turf/open/floor/wood/parquet,
+/area/station/command/heads_quarters/cmo)
+"ttJ" = (
+/obj/structure/table/wood,
+/obj/item/paper_bin/carbon{
+ pixel_x = -3;
+ pixel_y = 2
+ },
+/obj/item/pen{
+ pixel_x = -3;
+ pixel_y = 3
+ },
+/obj/item/flashlight/lamp/green{
+ pixel_x = 5;
+ pixel_y = -5
+ },
+/turf/open/floor/carpet,
+/area/station/medical/psychology)
+"ttN" = (
+/obj/machinery/status_display/ai/directional/south,
+/obj/machinery/airalarm/directional/west,
+/obj/structure/hedge,
+/obj/effect/turf_decal/siding/wideplating_new/dark{
+ dir = 1
+ },
+/turf/open/floor/iron/dark/small,
+/area/station/science/circuits)
+"ttS" = (
+/obj/machinery/atmospherics/components/unary/vent_pump/on/layer4,
+/obj/machinery/duct,
+/turf/open/floor/iron/white,
+/area/station/science/xenobiology)
+"ttV" = (
+/obj/structure/disposalpipe/segment{
+ dir = 9
+ },
+/obj/structure/cable,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/machinery/duct,
+/turf/open/floor/iron,
+/area/station/engineering/main)
+"tue" = (
+/obj/structure/barricade/wooden,
+/turf/open/floor/plating,
+/area/station/maintenance/aft/upper)
+"tuf" = (
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+ },
+/obj/machinery/door/airlock/maintenance_hatch{
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+"tCm" = (
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+ dir = 8;
+ dwidth = 4;
+ height = 9;
+ name = "Aux Base Zone";
+ roundstart_template = /datum/map_template/shuttle/aux_base/default;
+ shuttle_id = "aux_base_zone";
+ width = 9
+ },
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+ },
+/obj/machinery/door/airlock/maintenance_hatch{
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+ pixel_y = 3
+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
+/obj/machinery/button/flasher{
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+ name = "Brig Entrance Flasher";
+ pixel_x = -24;
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+ req_access = list("security")
+ },
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+ },
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+ },
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+"tEb" = (
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+ },
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+"tEr" = (
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+ },
+/obj/machinery/camera/directional/east{
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+ name = "command camera"
+ },
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+ },
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+ },
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+ },
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+ },
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+"tEN" = (
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+ },
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+ },
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+ },
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+ },
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+ },
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+"tFx" = (
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+ },
+/obj/item/toy/figure/botanist{
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+ },
+/turf/open/floor/iron/dark/side{
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+ },
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+/obj/item/stack/sheet/glass{
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+ },
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+/obj/machinery/atmospherics/components/unary/vent_pump/on/layer4{
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+ },
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+"tGf" = (
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+ },
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+"tGg" = (
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+/obj/machinery/door/poddoor/preopen{
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+ },
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+"tGm" = (
+/obj/machinery/door/airlock/maintenance{
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+ },
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+ },
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+ },
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+ },
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+/obj/machinery/light/no_nightlight/directional/north,
+/obj/machinery/camera/directional/north{
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+ },
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+ name = "Shipyard Orders";
+ pixel_x = -4;
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+ },
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+ },
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+/obj/item/reagent_containers/cup/glass/trophy/gold_cup{
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+ pixel_y = 4
+ },
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+ },
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+ },
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+ },
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+/obj/effect/turf_decal/stripes/white/line,
+/obj/machinery/button/door/directional/east{
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+ pixel_x = -6;
+ pixel_y = 27;
+ req_access = list("research")
+ },
+/obj/machinery/button/door/directional/east{
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+ name = "Primary Genetics Shutters Control";
+ pixel_x = 7;
+ pixel_y = 27;
+ req_access = list("research")
+ },
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+ },
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+ },
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+ },
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+ name = "deathsposal unit"
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+ },
+/turf/open/floor/iron,
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+ },
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+ },
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+ },
+/obj/structure/fluff/metalpole{
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+ },
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+ },
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+ },
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+ },
+/obj/item/stock_parts/micro_laser{
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+ },
+/obj/item/stock_parts/micro_laser{
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+ },
+/obj/item/stock_parts/micro_laser{
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+ },
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+ },
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+/obj/machinery/navbeacon{
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+/obj/structure/table/reinforced,
+/obj/machinery/cell_charger,
+/obj/item/stock_parts/cell/high,
+/obj/machinery/firealarm/directional/east,
+/turf/open/floor/iron/white/smooth_corner{
+ dir = 8
+ },
+/area/station/science/explab)
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+/turf/open/floor/wood,
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+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/machinery/duct,
+/obj/effect/turf_decal/tile/green/opposingcorners{
+ dir = 1
+ },
+/turf/open/floor/iron/white,
+/area/station/medical/virology)
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+/area/station/security/courtroom)
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+/obj/item/storage/bag/tray,
+/obj/item/storage/bag/tray{
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+ },
+/obj/item/clipboard,
+/obj/item/pen{
+ pixel_y = 3
+ },
+/obj/machinery/light/directional/west,
+/obj/structure/disposalpipe/segment,
+/turf/open/floor/iron/checker,
+/area/station/hallway/secondary/service)
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+/obj/structure/cable,
+/turf/open/floor/plating,
+/area/station/maintenance/department/science/upper)
+"vmg" = (
+/obj/effect/turf_decal/tile/red/real_red/half/contrasted{
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+ },
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+/turf/open/floor/plating,
+/area/station/maintenance/port/upper)
+"vmp" = (
+/obj/machinery/camera/directional/north{
+ c_tag = "Holodeck Control";
+ name = "holodeck camera"
+ },
+/obj/machinery/light_switch/directional/east,
+/obj/machinery/atmospherics/components/unary/vent_pump/on/layer4,
+/obj/machinery/newscaster/directional/north,
+/turf/open/floor/iron,
+/area/station/commons/fitness/recreation)
+"vmr" = (
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+ dir = 1
+ },
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+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
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+/obj/effect/mapping_helpers/airlock/access/any/service/maintenance,
+/turf/open/floor/plating,
+/area/station/maintenance/department/crew_quarters/dorms)
+"vms" = (
+/obj/structure/aquarium,
+/obj/effect/turf_decal/siding/wood{
+ dir = 4
+ },
+/obj/structure/disposalpipe/segment{
+ dir = 5
+ },
+/turf/open/floor/carpet/royalblack,
+/area/station/command/heads_quarters/qm)
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+/obj/structure/railing{
+ dir = 8
+ },
+/obj/effect/turf_decal/stripes/line{
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+ },
+/obj/structure/cable,
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+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
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+/area/station/maintenance/port/upper)
+"vmy" = (
+/obj/structure/lattice/catwalk,
+/obj/structure/railing{
+ dir = 8
+ },
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+/obj/effect/mapping_helpers/airlock/access/all/engineering/maintenance,
+/obj/effect/mapping_helpers/airlock/unres{
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+ },
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+/turf/open/floor/iron,
+/area/station/science/research/abandoned)
+"vmO" = (
+/obj/machinery/door/poddoor/preopen{
+ id = "BarBlastDoor";
+ name = "Bar Blast Door"
+ },
+/obj/effect/spawner/structure/window,
+/turf/open/floor/plating,
+/area/station/service/bar)
+"vmP" = (
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/machinery/button/door/directional/west{
+ id = "Capoffice2";
+ name = "Door lock";
+ normaldoorcontrol = 1;
+ req_access = list("captain");
+ specialfunctions = 4
+ },
+/turf/open/floor/iron/grimy,
+/area/station/command/heads_quarters/captain)
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+/area/station/maintenance/department/medical/morgue)
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+/obj/effect/turf_decal/siding/thinplating/dark{
+ dir = 1
+ },
+/turf/open/floor/grass,
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+"vnK" = (
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+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/machinery/navbeacon{
+ codes_txt = "patrol;next_patrol=hall3";
+ location = "hall2"
+ },
+/turf/open/floor/iron,
+/area/station/hallway/primary/central)
+"vnO" = (
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+"vnS" = (
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+/obj/effect/mapping_helpers/airlock/unres,
+/turf/open/floor/plating,
+/area/station/maintenance/port/aft)
+"voa" = (
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+ dir = 8
+ },
+/obj/structure/closet,
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+/turf/open/floor/plating,
+/area/station/maintenance/aft/upper)
+"voc" = (
+/obj/effect/turf_decal/siding/wood{
+ dir = 8
+ },
+/obj/effect/turf_decal/tile/bar/opposingcorners{
+ dir = 1
+ },
+/obj/structure/chair/stool/bar/directional/east,
+/turf/open/floor/iron/cafeteria,
+/area/station/hallway/primary/port)
+"vod" = (
+/obj/structure/railing{
+ dir = 4
+ },
+/obj/machinery/door/firedoor/border_only{
+ dir = 4
+ },
+/obj/effect/landmark/start/hangover,
+/turf/open/floor/glass,
+/area/station/commons/dorms)
+"vof" = (
+/obj/docking_port/stationary{
+ dir = 4;
+ height = 19;
+ name = "Deprecated Port Dock";
+ shuttle_id = "whiteship_home";
+ width = 55;
+ dwidth = 43
+ },
+/turf/open/space/basic,
+/area/space)
+"vog" = (
+/obj/effect/turf_decal/stripes,
+/obj/effect/turf_decal/stripes{
+ dir = 1
+ },
+/obj/machinery/door/firedoor,
+/obj/structure/cable,
+/obj/machinery/door/poddoor/shutters/preopen{
+ id = "Xeno9";
+ name = "Xenobio Pens Containment"
+ },
+/obj/machinery/duct,
+/turf/open/floor/iron,
+/area/station/science/xenobiology)
+"voj" = (
+/obj/structure/table,
+/turf/open/floor/iron/dark/side{
+ dir = 4
+ },
+/area/station/security/prison/visit)
+"voo" = (
+/obj/structure/safe/floor{
+ name = "glowing safe"
+ },
+/obj/item/book/granter/crafting_recipe/trash_cannon,
+/obj/item/gun/ballistic/rifle/boltaction/pipegun/prime,
+/obj/item/book/granter/crafting_recipe/maint_gun/pipegun_prime,
+/turf/open/floor/plating,
+/area/station/maintenance/port/aft)
+"vor" = (
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+/area/station/maintenance/department/security)
+"voA" = (
+/obj/effect/turf_decal/tile/yellow{
+ dir = 1
+ },
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/effect/turf_decal/tile/blue/half/contrasted,
+/turf/open/floor/iron/white,
+/area/station/medical/chemistry)
+"voB" = (
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+ dir = 10
+ },
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
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+/obj/structure/cable,
+/turf/open/floor/iron,
+/area/station/hallway/primary/starboard)
+"voC" = (
+/obj/structure/curtain/cloth/fancy/mechanical/start_closed{
+ desc = "A set of curtains serving as a fancy theater backdrop. They can only be opened by a button.";
+ id = "theater_curtains";
+ name = "Theater Curtains"
+ },
+/turf/open/floor/wood,
+/area/station/service/theater)
+"voH" = (
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+ },
+/obj/machinery/status_display/ai/directional/north,
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+ dir = 1
+ },
+/area/station/hallway/primary/port)
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+/turf/closed/wall/r_wall,
+/area/station/maintenance/department/security/greater)
+"voQ" = (
+/obj/machinery/door/airlock/maintenance{
+ name = "Waste Disposal Control"
+ },
+/obj/structure/cable,
+/turf/open/floor/iron,
+/area/station/maintenance/xenobio_disposals)
+"voV" = (
+/obj/structure/window/reinforced/spawner/directional/east,
+/obj/machinery/conveyor_switch/oneway{
+ dir = 8;
+ id = "cargodeliver";
+ name = "delivery conveyor";
+ pixel_x = 5
+ },
+/obj/effect/turf_decal/tile/brown/half/contrasted{
+ dir = 4
+ },
+/obj/structure/cable,
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+/area/station/cargo/office)
+"voW" = (
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+/turf/open/floor/iron/dark/side{
+ dir = 6
+ },
+/area/station/security/lockers)
+"voZ" = (
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+ dir = 10
+ },
+/turf/open/floor/iron/white,
+/area/station/medical/treatment_center)
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+/area/station/security/mechbay)
+"vpn" = (
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+/turf/open/floor/iron/dark/side{
+ dir = 8
+ },
+/area/station/hallway/secondary/service)
+"vpq" = (
+/obj/structure/table,
+/obj/effect/turf_decal/trimline/red/filled/corner{
+ color = "#DE3A3A"
+ },
+/obj/item/storage/box/deputy,
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/turf/open/floor/iron,
+/area/station/command/heads_quarters/hos)
+"vpt" = (
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+ },
+/turf/open/floor/grass,
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+"vpD" = (
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+/obj/structure/chair/wood{
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+ },
+/turf/open/floor/wood,
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+"vpK" = (
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+ },
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+/turf/closed/wall,
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+"vpR" = (
+/obj/structure/window/reinforced/spawner/directional/north,
+/obj/machinery/camera/directional/east{
+ network = list("ss13","xeno","rd")
+ },
+/turf/open/floor/iron/dark,
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+/obj/effect/turf_decal/bot,
+/obj/effect/turf_decal/siding/thinplating_new{
+ dir = 1
+ },
+/turf/open/floor/iron,
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+/turf/open/floor/plating,
+/area/station/maintenance/port/upper)
+"vqm" = (
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+ },
+/obj/structure/disposalpipe/segment{
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+ },
+/turf/open/floor/iron/white,
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+"vqq" = (
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+/obj/effect/turf_decal/bot,
+/obj/effect/turf_decal/siding/thinplating_new{
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+ },
+/turf/open/floor/iron,
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+"vqt" = (
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+/turf/open/floor/iron/dark,
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+"vqH" = (
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+/turf/open/floor/grass,
+/area/station/service/chapel)
+"vqN" = (
+/obj/effect/turf_decal/stripes{
+ dir = 8
+ },
+/obj/effect/turf_decal/tile/neutral{
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+ },
+/obj/structure/disposalpipe/segment,
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+"vqQ" = (
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+ },
+/obj/structure/cable,
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+/area/station/science/research)
+"vqS" = (
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+/turf/open/floor/engine,
+/area/station/command/secure_bunker)
+"vqT" = (
+/obj/effect/turf_decal/tile/blue{
+ dir = 1
+ },
+/obj/effect/turf_decal/tile/blue,
+/obj/machinery/bluespace_vendor/directional/east,
+/turf/open/floor/iron/white/corner{
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+ },
+/area/station/hallway/secondary/entry)
+"vqU" = (
+/obj/effect/spawner/structure/window/reinforced,
+/obj/structure/curtain/cloth/fancy/mechanical{
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+ icon_type = "bounty";
+ id = "prisoncell6";
+ name = "curtain"
+ },
+/turf/open/floor/plating,
+/area/station/security/prison/safe)
+"vqW" = (
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+/obj/machinery/atmospherics/components/unary/vent_scrubber/on/layer2{
+ dir = 4
+ },
+/turf/open/floor/wood,
+/area/station/command/heads_quarters/nt_rep)
+"vqZ" = (
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+/obj/structure/railing{
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+ },
+/turf/open/openspace,
+/area/station/maintenance/aft/upper)
+"vrb" = (
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+/obj/effect/turf_decal/delivery,
+/obj/effect/spawner/random/armory/riot_helmet,
+/obj/effect/turf_decal/trimline/red/line,
+/obj/effect/turf_decal/siding/thinplating_new/dark{
+ dir = 1
+ },
+/turf/open/floor/iron/dark/textured_edge{
+ dir = 1
+ },
+/area/station/ai_monitored/security/armory)
+"vrd" = (
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+/obj/effect/turf_decal/bot_white,
+/obj/effect/turf_decal/stripes{
+ dir = 8
+ },
+/obj/effect/turf_decal/loading_area/white{
+ dir = 8
+ },
+/obj/effect/turf_decal/stripes/white/line{
+ dir = 8
+ },
+/turf/open/floor/iron/dark/small,
+/area/station/medical/morgue)
+"vre" = (
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+/obj/machinery/atmospherics/components/unary/vent_scrubber/on/layer2{
+ dir = 4
+ },
+/turf/open/floor/wood,
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+"vrr" = (
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+"vry" = (
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+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/turf/open/floor/iron/stairs/left{
+ dir = 4
+ },
+/area/station/hallway/primary/upper)
+"vrE" = (
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+/turf/open/floor/plating,
+/area/station/maintenance/department/chapel)
+"vrJ" = (
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+/turf/open/floor/plating,
+/area/station/maintenance/starboard/fore)
+"vrR" = (
+/obj/effect/turf_decal/tile/neutral{
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+ },
+/obj/item/radio/intercom/directional/south,
+/turf/open/floor/iron,
+/area/station/hallway/primary/central/aft)
+"vrX" = (
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+ dir = 10
+ },
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
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+"vrY" = (
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+/turf/open/floor/iron/freezer,
+/area/station/common/pool)
+"vsa" = (
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+ dir = 4
+ },
+/turf/open/floor/iron/white,
+/area/station/medical/aslyum)
+"vsc" = (
+/obj/machinery/door/airlock/external,
+/obj/effect/mapping_helpers/airlock/cyclelink_helper{
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+ },
+/obj/effect/mapping_helpers/airlock/unres{
+ dir = 8
+ },
+/obj/effect/mapping_helpers/airlock/access/all/engineering/external,
+/turf/open/floor/plating,
+/area/station/maintenance/aft/upper)
+"vsd" = (
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+/turf/open/floor/iron/cafeteria,
+/area/station/service/kitchen)
+"vsk" = (
+/obj/structure/cable,
+/obj/structure/disposalpipe/junction{
+ dir = 8
+ },
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
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+/turf/open/floor/iron,
+/area/station/hallway/primary/starboard)
+"vsl" = (
+/obj/effect/turf_decal/siding/wood{
+ dir = 8
+ },
+/obj/machinery/door/firedoor,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/obj/machinery/door/airlock/public/glass{
+ name = "Central Hallway"
+ },
+/turf/open/floor/wood,
+/area/station/service/lawoffice)
+"vsm" = (
+/obj/effect/turf_decal/siding/wood{
+ dir = 6
+ },
+/obj/structure/chair/comfy/brown{
+ dir = 8
+ },
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/wood,
+/area/station/service/library/abandoned)
+"vsp" = (
+/obj/machinery/power/shieldwallgen,
+/turf/open/floor/iron/dark,
+/area/station/ai_monitored/command/storage/eva/upper)
+"vsv" = (
+/obj/machinery/nuclearbomb/selfdestruct,
+/turf/open/floor/iron/smooth,
+/area/station/ai_monitored/command/nuke_storage)
+"vsE" = (
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+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/turf/open/floor/plating,
+/area/station/maintenance/aft/upper)
+"vsN" = (
+/obj/machinery/disposal/bin,
+/obj/structure/disposalpipe/trunk{
+ dir = 1
+ },
+/obj/effect/turf_decal/siding/thinplating_new{
+ dir = 1
+ },
+/turf/open/floor/iron/dark,
+/area/station/hallway/secondary/service)
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+/obj/structure/disposalpipe/segment,
+/obj/structure/chair/stool/directional/east,
+/turf/open/floor/wood,
+/area/station/service/bar/atrium)
+"vsZ" = (
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+/obj/effect/decal/cleanable/dirt,
+/obj/effect/mapping_helpers/broken_floor,
+/turf/open/floor/plating,
+/area/station/maintenance/aft/upper)
+"vtb" = (
+/obj/effect/turf_decal/delivery,
+/obj/machinery/disposal/bin,
+/obj/effect/turf_decal/trimline/purple/filled/line{
+ dir = 6
+ },
+/obj/structure/disposalpipe/trunk{
+ dir = 8
+ },
+/turf/open/floor/iron/white,
+/area/station/science/research)
+"vtc" = (
+/obj/structure/cable,
+/obj/effect/landmark/event_spawn,
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/obj/structure/railing,
+/obj/machinery/door/firedoor/border_only,
+/turf/open/floor/iron,
+/area/station/commons/dorms)
+"vte" = (
+/obj/effect/turf_decal/siding/wood/corner{
+ dir = 8
+ },
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/turf/open/floor/wood/parquet,
+/area/station/common/night_club)
+"vti" = (
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+/obj/effect/mapping_helpers/airlock/abandoned,
+/obj/effect/mapping_helpers/airlock/access/all/engineering/maintenance,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/turf/open/floor/plating,
+/area/station/maintenance/port/fore)
+"vtk" = (
+/obj/machinery/door/airlock/research{
+ name = "Xenobiology Atmospherics Tank"
+ },
+/obj/machinery/door/firedoor,
+/obj/structure/cable,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/machinery/door/poddoor/shutters/window/preopen{
+ id = "XenoOffice";
+ name = "Xenobiology Controll Room Shutters"
+ },
+/obj/effect/mapping_helpers/airlock/access/all/science/xenobio,
+/turf/open/floor/iron/white/side{
+ dir = 8
+ },
+/area/station/science/xenobiology/control)
+"vtm" = (
+/obj/structure/disposalpipe/segment{
+ dir = 5
+ },
+/obj/structure/cable,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/turf/open/floor/iron,
+/area/station/hallway/primary/aft)
+"vtp" = (
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+/obj/structure/flora/bush/fullgrass,
+/obj/structure/hedge,
+/turf/open/floor/grass,
+/area/station/command/heads_quarters/captain)
+"vts" = (
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+/turf/open/floor/engine,
+/area/station/command/secure_bunker)
+"vtt" = (
+/obj/effect/spawner/structure/window,
+/turf/open/floor/plating,
+/area/station/command/heads_quarters/captain)
+"vtz" = (
+/turf/open/floor/iron/stairs/right,
+/area/station/science/research)
+"vtA" = (
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+/obj/effect/spawner/random/maintenance/two,
+/obj/machinery/duct,
+/turf/open/floor/plating,
+/area/station/maintenance/department/security/greater)
+"vtE" = (
+/obj/structure/cable,
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/plating,
+/area/station/maintenance/department/eva)
+"vtK" = (
+/obj/effect/turf_decal/bot_white,
+/obj/effect/landmark/start/hangover,
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+/area/station/hallway/secondary/command)
+"vtM" = (
+/obj/structure/cable,
+/obj/machinery/atmospherics/components/unary/vent_pump/on/layer4{
+ dir = 1
+ },
+/obj/machinery/duct,
+/turf/open/floor/iron,
+/area/station/hallway/secondary/service)
+"vtN" = (
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+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/structure/disposalpipe/junction/flip{
+ dir = 4
+ },
+/obj/structure/cable,
+/obj/machinery/duct,
+/obj/effect/turf_decal/siding/wood,
+/turf/open/floor/wood/large,
+/area/station/common/night_club)
+"vtS" = (
+/obj/effect/decal/cleanable/dirt,
+/obj/effect/turf_decal/siding/wood{
+ dir = 1
+ },
+/obj/machinery/door/airlock/maintenance{
+ name = "Abandoned Art Studio"
+ },
+/obj/structure/barricade/wooden,
+/obj/structure/cable,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/structure/disposalpipe/segment,
+/obj/effect/mapping_helpers/airlock/access/all/engineering/maintenance,
+/turf/open/floor/iron,
+/area/station/service/electronic_marketing_den)
+"vtW" = (
+/obj/machinery/atmospherics/components/unary/vent_scrubber/on/layer2{
+ dir = 8
+ },
+/obj/structure/cable,
+/obj/effect/landmark/start/hangover,
+/turf/open/floor/iron,
+/area/station/commons/dorms)
+"vuc" = (
+/obj/machinery/door/airlock/external{
+ space_dir = 8
+ },
+/obj/effect/mapping_helpers/airlock/cyclelink_helper_multi{
+ cycle_id = "Frontleftfloor2"
+ },
+/obj/effect/mapping_helpers/airlock/access/all/engineering/external,
+/turf/open/floor/plating,
+/area/station/maintenance/port/fore)
+"vue" = (
+/obj/structure/closet/crate/secure/weapon{
+ desc = "A secure clothing crate.";
+ name = "formal uniform crate";
+ req_access = list("armory")
+ },
+/obj/item/clothing/under/rank/security/officer/formal,
+/obj/item/clothing/under/rank/security/officer/formal,
+/obj/item/clothing/under/rank/security/officer/formal,
+/obj/item/clothing/under/rank/security/officer/formal,
+/obj/item/clothing/under/rank/security/officer/formal,
+/obj/item/clothing/under/rank/security/officer/formal,
+/obj/item/clothing/suit/jacket/officer/blue,
+/obj/item/clothing/suit/jacket/officer/blue,
+/obj/item/clothing/suit/jacket/officer/blue,
+/obj/item/clothing/suit/jacket/officer/blue,
+/obj/item/clothing/suit/jacket/officer/blue,
+/obj/item/clothing/suit/jacket/officer/blue,
+/obj/item/clothing/under/rank/security/warden/formal,
+/obj/item/clothing/suit/jacket/warden/blue,
+/obj/item/clothing/under/rank/security/head_of_security/formal,
+/obj/item/clothing/suit/jacket/hos/blue,
+/obj/item/clothing/head/beret/sec/navyofficer,
+/obj/item/clothing/head/beret/sec/navyofficer,
+/obj/item/clothing/head/beret/sec/navyofficer,
+/obj/item/clothing/head/beret/sec/navyofficer,
+/obj/item/clothing/head/beret/sec/navyofficer,
+/obj/item/clothing/head/beret/sec/navyofficer,
+/obj/item/clothing/head/beret/sec/navywarden,
+/turf/open/floor/iron/dark,
+/area/station/security/lockers)
+"vul" = (
+/obj/machinery/atmospherics/components/unary/vent_pump/on/layer4{
+ dir = 1
+ },
+/turf/open/floor/iron/smooth_edge,
+/area/station/cargo/miningdock)
+"vun" = (
+/obj/effect/turf_decal/trimline/yellow/filled/line{
+ dir = 8
+ },
+/obj/effect/landmark/start/chemist,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/turf/open/floor/iron/white,
+/area/station/medical/chemistry)
+"vur" = (
+/obj/effect/turf_decal/siding/thinplating/dark{
+ dir = 4
+ },
+/obj/effect/turf_decal/stripes{
+ dir = 8
+ },
+/obj/structure/cable,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/machinery/atmospherics/components/binary/valve/on/layer4{
+ dir = 4
+ },
+/turf/open/floor/iron/smooth_edge{
+ dir = 8
+ },
+/area/station/command/secure_bunker)
+"vus" = (
+/turf/open/floor/wood,
+/area/station/security/courtroom)
+"vuz" = (
+/obj/structure/cable,
+/obj/machinery/door/airlock/maintenance_hatch,
+/obj/effect/mapping_helpers/airlock/access/any/service/maintenance,
+/turf/open/floor/plating,
+/area/station/maintenance/aft/upper)
+"vuE" = (
+/obj/effect/decal/cleanable/dirt,
+/obj/structure/cable,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/obj/effect/mapping_helpers/burnt_floor,
+/turf/open/floor/plating,
+/area/station/maintenance/department/medical/morgue)
+"vuJ" = (
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+/obj/structure/flora/bush/grassy,
+/obj/structure/flora/bush/lavendergrass,
+/obj/structure/flora/bush/flowers_yw,
+/turf/open/floor/grass,
+/area/station/hallway/primary/central)
+"vuL" = (
+/obj/structure/chair{
+ dir = 1
+ },
+/turf/open/floor/plating,
+/area/station/maintenance/department/security)
+"vuM" = (
+/obj/effect/decal/cleanable/dirt,
+/obj/machinery/power/port_gen/pacman/pre_loaded,
+/turf/open/floor/plating,
+/area/station/maintenance/fore/upper)
+"vuO" = (
+/obj/effect/turf_decal/stripes/line{
+ dir = 1
+ },
+/turf/open/floor/iron/dark,
+/area/station/security/execution/education)
+"vuP" = (
+/obj/structure/chair/plastic{
+ dir = 1
+ },
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/iron,
+/area/station/maintenance/department/medical/central)
+"vuT" = (
+/obj/structure/closet/crate/bin,
+/turf/open/floor/wood,
+/area/station/medical/exam_room)
+"vuW" = (
+/obj/structure/chair/office{
+ dir = 1
+ },
+/turf/open/floor/wood,
+/area/station/medical/psychology)
+"vuX" = (
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+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/machinery/duct,
+/turf/open/floor/iron,
+/area/station/engineering/gravity_generator)
+"vuZ" = (
+/obj/effect/turf_decal/trimline/yellow/filled/line{
+ dir = 1
+ },
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/turf/open/floor/iron/white,
+/area/station/medical/chemistry)
+"vvf" = (
+/turf/closed/wall,
+/area/station/security/checkpoint/engineering)
+"vvh" = (
+/obj/effect/turf_decal/stripes{
+ dir = 9
+ },
+/turf/open/floor/plating,
+/area/station/cargo/miningdock)
+"vvp" = (
+/obj/structure/chair/office{
+ dir = 8
+ },
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/machinery/duct,
+/turf/open/floor/iron/white/smooth_large,
+/area/station/command/heads_quarters/ce)
+"vvr" = (
+/obj/machinery/camera/directional/west{
+ c_tag = "Security Post - Medbay"
+ },
+/obj/machinery/airalarm/directional/west,
+/obj/machinery/computer/crew{
+ dir = 4
+ },
+/turf/open/floor/iron/dark,
+/area/station/security/checkpoint/medical)
+"vvJ" = (
+/obj/machinery/light/small/directional/north,
+/obj/effect/turf_decal/tile/red/real_red/half/contrasted{
+ dir = 8
+ },
+/turf/open/floor/iron/dark,
+/area/station/common/laser_tag)
+"vvP" = (
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+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/turf/open/floor/plating,
+/area/station/engineering/transit_tube)
+"vvR" = (
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/turf/closed/wall/r_wall,
+/area/station/science/ordnance/burnchamber)
+"vvS" = (
+/obj/structure/rack,
+/obj/item/storage/box/gloves,
+/obj/item/storage/box/bodybags,
+/obj/item/clothing/under/misc/burial,
+/obj/item/clothing/under/misc/burial,
+/obj/item/clothing/under/misc/burial,
+/obj/item/clothing/under/misc/burial,
+/obj/item/clothing/under/misc/burial,
+/obj/machinery/atmospherics/components/unary/vent_scrubber/on/layer2{
+ dir = 4
+ },
+/obj/structure/extinguisher_cabinet/directional/west,
+/turf/open/floor/iron/dark,
+/area/station/service/chapel)
+"vvT" = (
+/obj/structure/chair/comfy/black{
+ dir = 4
+ },
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/turf/open/floor/carpet/blue,
+/area/station/command/heads_quarters/captain/private)
+"vwb" = (
+/obj/structure/table/reinforced,
+/obj/item/reagent_containers/cup/glass/colocup{
+ pixel_x = -6;
+ pixel_y = 14
+ },
+/obj/item/reagent_containers/cup/glass/colocup{
+ pixel_x = 7;
+ pixel_y = 14
+ },
+/obj/item/reagent_containers/cup/glass/colocup{
+ pixel_x = -6;
+ pixel_y = 2
+ },
+/obj/item/reagent_containers/cup/glass/colocup{
+ pixel_x = 7;
+ pixel_y = 2
+ },
+/obj/effect/turf_decal/siding/wood{
+ dir = 4
+ },
+/obj/structure/cable,
+/obj/machinery/door/poddoor/shutters{
+ id = "BevStand";
+ name = "Beverage Stand Shutters"
+ },
+/turf/open/floor/iron/dark,
+/area/station/common/wrestling/beverage)
+"vwd" = (
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/structure/chair,
+/obj/effect/landmark/start/assistant,
+/turf/open/floor/wood,
+/area/station/hallway/primary/port)
+"vwe" = (
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+/turf/open/floor/circuit,
+/area/station/tcommsat/computer)
+"vwh" = (
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+/turf/open/floor/plating,
+/area/station/maintenance/department/security/greater)
+"vwi" = (
+/obj/effect/turf_decal/stripes{
+ dir = 9
+ },
+/obj/machinery/atmospherics/components/unary/vent_scrubber/on/layer2{
+ dir = 1
+ },
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/structure/cable,
+/turf/open/floor/engine,
+/area/station/engineering/supermatter/room)
+"vwt" = (
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+/obj/structure/sign/departments/science/directional/south,
+/obj/effect/landmark/start/hangover,
+/turf/open/floor/iron,
+/area/station/hallway/primary/upper)
+"vwE" = (
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+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/structure/disposalpipe/segment{
+ dir = 6
+ },
+/obj/effect/turf_decal/trimline/red/line{
+ dir = 1
+ },
+/obj/effect/turf_decal/siding/thinplating_new/dark,
+/turf/open/floor/iron/dark/textured_edge,
+/area/station/security/office)
+"vwF" = (
+/turf/closed/wall/r_wall,
+/area/station/security/corrections_officer)
+"vwN" = (
+/turf/open/floor/iron/dark/side{
+ dir = 4
+ },
+/area/station/security/office)
+"vwO" = (
+/obj/machinery/door/airlock/external{
+ name = "Unmarked Airlock"
+ },
+/obj/structure/barricade/wooden/crude,
+/obj/effect/decal/cleanable/dirt,
+/obj/effect/mapping_helpers/airlock/access/all/engineering/external,
+/turf/open/floor/plating,
+/area/station/maintenance/department/security/lower)
+"vwS" = (
+/obj/effect/spawner/structure/window/reinforced,
+/turf/open/floor/plating,
+/area/station/maintenance/disposal/incinerator)
+"vwW" = (
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+/obj/effect/spawner/random/trash/mess,
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/engine,
+/area/station/science/tele_sci)
+"vwY" = (
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+/turf/open/floor/iron/dark,
+/area/station/engineering/atmos)
+"vxa" = (
+/obj/effect/turf_decal/trimline/yellow/filled/line{
+ dir = 4
+ },
+/obj/machinery/airalarm/directional/east,
+/obj/machinery/light/directional/east,
+/obj/machinery/camera/directional/east{
+ c_tag = "Chemistry - Center";
+ name = "medbay camera";
+ network = list("ss13","medbay")
+ },
+/obj/structure/disposalpipe/trunk/multiz/down{
+ dir = 8
+ },
+/turf/open/floor/iron/white,
+/area/station/medical/chemistry)
+"vxc" = (
+/obj/effect/turf_decal/trimline/purple/filled/line{
+ dir = 5
+ },
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+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/turf/open/floor/iron/white,
+/area/station/science)
+"vxf" = (
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+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/machinery/door/window/brigdoor/left/directional/west{
+ name = "Prisoner Transfer";
+ req_access = list("security")
+ },
+/turf/open/floor/iron,
+/area/station/security/checkpoint/escape)
+"vxi" = (
+/obj/machinery/door/firedoor,
+/obj/effect/turf_decal/tile/neutral{
+ dir = 8
+ },
+/obj/effect/turf_decal/tile/neutral{
+ dir = 1
+ },
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/turf/open/floor/iron/white/side{
+ dir = 4
+ },
+/area/station/medical/medbay/lobby)
+"vxj" = (
+/obj/structure/window/reinforced/spawner/directional/north,
+/obj/machinery/atmospherics/components/unary/vent_scrubber/on/layer2{
+ dir = 4
+ },
+/turf/open/floor/iron/dark/side{
+ dir = 8
+ },
+/area/station/security/prison)
+"vxk" = (
+/obj/structure/rack/shelf,
+/obj/item/radio/intercom/directional/north,
+/turf/open/floor/iron/white,
+/area/station/medical/coldroom)
+"vxm" = (
+/obj/effect/spawner/structure/window/reinforced,
+/turf/open/floor/plating,
+/area/station/maintenance/abandon_wrestle)
+"vxu" = (
+/obj/effect/landmark/start/assistant,
+/turf/open/floor/wood/parquet,
+/area/station/common/gaskiosk)
+"vxA" = (
+/obj/effect/turf_decal/trimline/red/corner,
+/obj/effect/turf_decal/trimline/red/filled/warning{
+ dir = 9
+ },
+/turf/open/floor/iron/dark,
+/area/station/security/brig)
+"vxB" = (
+/obj/structure/cable,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/structure/disposalpipe/junction{
+ dir = 2
+ },
+/turf/open/floor/iron,
+/area/station/hallway/primary/port)
+"vxD" = (
+/obj/effect/turf_decal/siding/wood{
+ dir = 1
+ },
+/obj/machinery/door/airlock/security{
+ name = "Private Interrogation"
+ },
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
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+ },
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+ },
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+ c_tag = "Upper Central Hallway - Upper Port Bow 2";
+ name = "hallway camera"
+ },
+/obj/machinery/navbeacon{
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+ },
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diff --git a/_maps/map_files/BoxStation/BoxStation.dmm b/_maps/map_files/BoxStation/BoxStation.dmm
index e65fa7bdb511..8cdb0345d224 100644
--- a/_maps/map_files/BoxStation/BoxStation.dmm
+++ b/_maps/map_files/BoxStation/BoxStation.dmm
@@ -6112,29 +6112,6 @@
/obj/effect/landmark/start/head_of_personnel,
/turf/open/floor/iron/dark,
/area/station/command/meeting_room)
-"caj" = (
-/obj/effect/turf_decal/trimline/green/filled/line,
-/obj/structure/table/glass,
-/obj/item/healthanalyzer,
-/obj/item/clothing/glasses/hud/health,
-/obj/item/clothing/gloves/latex,
-/obj/item/storage/box/beakers,
-/obj/item/storage/box/syringes{
- pixel_x = 4;
- pixel_y = 4
- },
-/obj/item/storage/box/vials{
- pixel_y = 4;
- pixel_x = -2
- },
-/obj/machinery/firealarm/directional/south,
-/obj/item/storage/box/monkeycubes/mousecubes,
-/obj/item/storage/box/monkeycubes/mousecubes{
- pixel_x = 6;
- pixel_y = 4
- },
-/turf/open/floor/iron/white,
-/area/station/medical/virology)
"cau" = (
/obj/structure/lattice/catwalk,
/turf/open/space/basic,
@@ -14346,6 +14323,12 @@
},
/turf/open/floor/iron,
/area/station/hallway/secondary/service)
+"eNH" = (
+/obj/structure/cable,
+/obj/machinery/duct,
+/obj/structure/ghost_critter_spawn,
+/turf/open/floor/plating,
+/area/station/security/prison)
"eNK" = (
/obj/effect/turf_decal/trimline/brown/filled/warning,
/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
@@ -23272,14 +23255,6 @@
/obj/effect/landmark/start/assistant,
/turf/open/floor/iron,
/area/station/hallway/primary/aft)
-"hLe" = (
-/obj/structure/rack,
-/obj/item/mop,
-/obj/item/reagent_containers/cup/bottle/ammonia,
-/obj/item/tank/internals/emergency_oxygen,
-/obj/item/clothing/mask/breath,
-/turf/open/floor/plating,
-/area/station/security/prison)
"hLt" = (
/obj/effect/turf_decal/trimline/dark_blue/filled/line{
dir = 9
@@ -24640,6 +24615,29 @@
},
/turf/open/floor/iron/dark/textured,
/area/station/hallway/primary/central)
+"ilj" = (
+/obj/effect/turf_decal/trimline/green/filled/line,
+/obj/structure/table/glass,
+/obj/item/healthanalyzer,
+/obj/item/clothing/glasses/hud/health,
+/obj/item/clothing/gloves/latex,
+/obj/item/storage/box/beakers,
+/obj/item/storage/box/syringes{
+ pixel_x = 4;
+ pixel_y = 4
+ },
+/obj/item/storage/box/tube{
+ pixel_y = 4;
+ pixel_x = -2
+ },
+/obj/machinery/newscaster/directional/south,
+/obj/item/storage/box/monkeycubes/mousecubes,
+/obj/item/storage/box/monkeycubes/mousecubes{
+ pixel_x = 6;
+ pixel_y = 4
+ },
+/turf/open/floor/iron/white,
+/area/station/medical/virology)
"iln" = (
/obj/machinery/atmospherics/components/unary/vent_pump/on{
dir = 1
@@ -26174,29 +26172,6 @@
/obj/structure/sign/departments/security/directional/north,
/turf/open/floor/iron/dark,
/area/station/hallway/primary/fore)
-"iIn" = (
-/obj/effect/turf_decal/trimline/green/filled/line,
-/obj/structure/table/glass,
-/obj/item/healthanalyzer,
-/obj/item/clothing/glasses/hud/health,
-/obj/item/clothing/gloves/latex,
-/obj/item/storage/box/beakers,
-/obj/item/storage/box/syringes{
- pixel_x = 4;
- pixel_y = 4
- },
-/obj/item/storage/box/vials{
- pixel_y = 4;
- pixel_x = -2
- },
-/obj/machinery/newscaster/directional/south,
-/obj/item/storage/box/monkeycubes/mousecubes,
-/obj/item/storage/box/monkeycubes/mousecubes{
- pixel_x = 6;
- pixel_y = 4
- },
-/turf/open/floor/iron/white,
-/area/station/medical/virology)
"iIr" = (
/obj/effect/turf_decal/trimline/blue/filled/line{
dir = 9
@@ -31112,6 +31087,15 @@
dir = 4
},
/area/station/cargo/miningoffice)
+"kqX" = (
+/obj/machinery/door/airlock/grunge{
+ name = "Bitrunner Den"
+ },
+/obj/structure/cable,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/turf/open/floor/iron/showroomfloor,
+/area/station/security/bitden)
"krD" = (
/obj/machinery/camera/autoname/directional/west,
/obj/machinery/atmospherics/components/unary/passive_vent{
@@ -37306,16 +37290,6 @@
},
/turf/open/floor/catwalk_floor/iron_dark,
/area/station/engineering/transit_tube)
-"mtq" = (
-/obj/effect/decal/cleanable/oil/slippery,
-/obj/machinery/door/airlock/grunge{
- name = "Bitrunner Den"
- },
-/obj/structure/cable,
-/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
-/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
-/turf/open/floor/iron/showroomfloor,
-/area/station/security/bitden)
"mtH" = (
/obj/machinery/atmospherics/pipe/smart/simple/cyan/visible/layer2{
dir = 5
@@ -37830,6 +37804,13 @@
"mDv" = (
/turf/closed/wall/r_wall,
/area/station/maintenance/department/engine)
+"mDz" = (
+/obj/structure/window/reinforced/tinted{
+ dir = 4
+ },
+/obj/item/kirbyplants/random/dead,
+/turf/open/floor/iron/vaporwave,
+/area/station/command/heads_quarters/rd)
"mDR" = (
/obj/effect/decal/cleanable/dirt,
/obj/effect/spawner/random/trash/graffiti,
@@ -44808,6 +44789,29 @@
/obj/structure/table/wood/fancy/black,
/turf/open/floor/carpet,
/area/station/service/chapel)
+"oTl" = (
+/obj/effect/turf_decal/trimline/green/filled/line,
+/obj/structure/table/glass,
+/obj/item/healthanalyzer,
+/obj/item/clothing/glasses/hud/health,
+/obj/item/clothing/gloves/latex,
+/obj/item/storage/box/beakers,
+/obj/item/storage/box/syringes{
+ pixel_x = 4;
+ pixel_y = 4
+ },
+/obj/item/storage/box/tube{
+ pixel_y = 4;
+ pixel_x = -2
+ },
+/obj/machinery/firealarm/directional/south,
+/obj/item/storage/box/monkeycubes/mousecubes,
+/obj/item/storage/box/monkeycubes/mousecubes{
+ pixel_x = 6;
+ pixel_y = 4
+ },
+/turf/open/floor/iron/white,
+/area/station/medical/virology)
"oTy" = (
/obj/effect/turf_decal/trimline/red/filled/line,
/obj/effect/turf_decal/trimline/red/line{
@@ -46930,6 +46934,17 @@
/obj/structure/chair,
/turf/open/floor/iron/dark,
/area/station/service/chapel/office)
+"pDL" = (
+/obj/structure/rack,
+/obj/item/mop,
+/obj/item/reagent_containers/cup/bottle/ammonia,
+/obj/item/tank/internals/emergency_oxygen,
+/obj/item/clothing/mask/breath,
+/obj/item/storage/box/lights/mixed{
+ pixel_x = 7
+ },
+/turf/open/floor/plating,
+/area/station/security/prison)
"pDN" = (
/obj/effect/turf_decal/tile/neutral/fourcorners,
/obj/structure/sign/warning/radiation/directional/east,
@@ -58034,13 +58049,6 @@
dir = 1
},
/area/station/security/prison/workout)
-"ttC" = (
-/obj/structure/window/reinforced/tinted{
- dir = 4
- },
-/obj/item/kirbyplants/dead,
-/turf/open/floor/iron/vaporwave,
-/area/station/command/heads_quarters/rd)
"ttD" = (
/obj/machinery/atmospherics/components/unary/vent_scrubber/on/layer2{
dir = 1
@@ -90948,7 +90956,7 @@ qgq
cbB
uoF
iBo
-hLe
+pDL
ybj
ksa
xXP
@@ -91203,7 +91211,7 @@ xAx
jou
rDd
lfm
-bhf
+eNH
bhf
lBB
ybj
@@ -95555,7 +95563,7 @@ kFk
apg
vIP
uQv
-mtq
+kqX
mcU
jhR
ybm
@@ -110266,7 +110274,7 @@ jEw
mVt
yjH
dUx
-ttC
+mDz
kaP
qvC
mkl
@@ -111099,7 +111107,7 @@ gCT
exJ
gzt
fJd
-caj
+oTl
oqK
oqK
oqK
@@ -111877,7 +111885,7 @@ mGb
sNb
lYg
mGb
-iIn
+ilj
oqK
wGN
nCa
diff --git a/_maps/map_files/Deltastation/DeltaStation2.dmm b/_maps/map_files/Deltastation/DeltaStation2.dmm
index 756eaee810fb..34e143d7eab3 100644
--- a/_maps/map_files/Deltastation/DeltaStation2.dmm
+++ b/_maps/map_files/Deltastation/DeltaStation2.dmm
@@ -1492,6 +1492,15 @@
/obj/structure/cable,
/turf/open/floor/iron,
/area/station/hallway/primary/port)
+"aqC" = (
+/obj/structure/chair/sofa/bench{
+ dir = 8
+ },
+/obj/effect/turf_decal/trimline/hot_pink/filled/line{
+ dir = 4
+ },
+/turf/open/floor/iron/dark/herringbone,
+/area/station/security/prison)
"aqD" = (
/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
@@ -1793,6 +1802,16 @@
},
/turf/open/floor/iron/dark,
/area/station/science/ordnance)
+"atb" = (
+/obj/structure/chair/sofa/bench{
+ dir = 8
+ },
+/obj/effect/turf_decal/trimline/hot_pink/filled/line{
+ dir = 4
+ },
+/obj/machinery/light/directional/east,
+/turf/open/floor/iron/dark/herringbone,
+/area/station/security/prison)
"ath" = (
/obj/effect/turf_decal/tile/neutral/fourcorners,
/obj/structure/cable,
@@ -3487,12 +3506,6 @@
/obj/effect/landmark/event_spawn,
/turf/open/floor/iron/white,
/area/station/medical/treatment_center)
-"aNd" = (
-/obj/effect/turf_decal/tile/hot_pink/anticorner/contrasted{
- dir = 1
- },
-/turf/open/floor/iron/dark/textured,
-/area/station/security/prison/workout)
"aNq" = (
/turf/open/floor/iron/grimy,
/area/station/command/heads_quarters/hos)
@@ -5264,11 +5277,6 @@
/obj/structure/lattice,
/turf/open/space,
/area/space/nearstation)
-"bkM" = (
-/obj/structure/table/wood,
-/obj/item/radio/intercom/prison,
-/turf/open/floor/carpet/black,
-/area/station/security/prison/mess)
"bkN" = (
/obj/structure/table/reinforced,
/obj/effect/turf_decal/tile/red/fourcorners,
@@ -5421,17 +5429,6 @@
/obj/machinery/recharger,
/turf/open/floor/iron,
/area/station/command/gateway)
-"bmu" = (
-/obj/effect/turf_decal/trimline/hot_pink/filled/line{
- dir = 4
- },
-/obj/structure/chair/sofa/bench{
- dir = 4
- },
-/turf/open/floor/iron/dark/textured_edge{
- dir = 4
- },
-/area/station/security/prison/workout)
"bmw" = (
/obj/machinery/door/firedoor,
/obj/effect/mapping_helpers/airlock/access/all/medical/general,
@@ -5495,6 +5492,33 @@
/obj/structure/window/reinforced/spawner/directional/west,
/turf/open/space,
/area/space/nearstation)
+"bmR" = (
+/obj/effect/turf_decal/trimline/green/filled/line{
+ dir = 9
+ },
+/obj/structure/rack,
+/obj/item/reagent_containers/spray/cleaner{
+ pixel_x = -6
+ },
+/obj/item/book/manual/wiki/infections,
+/obj/item/reagent_containers/dropper,
+/obj/item/reagent_containers/syringe/antiviral,
+/obj/item/reagent_containers/syringe/antiviral,
+/obj/item/reagent_containers/cup/tube,
+/obj/item/reagent_containers/cup/tube,
+/obj/item/reagent_containers/cup/tube,
+/obj/item/reagent_containers/cup/tube,
+/obj/item/reagent_containers/cup/tube,
+/obj/item/reagent_containers/cup/tube,
+/obj/item/reagent_containers/cup/tube,
+/obj/item/reagent_containers/cup/tube,
+/obj/item/reagent_containers/cup/tube,
+/obj/item/reagent_containers/cup/tube,
+/obj/item/storage/box/monkeycubes/mousecubes,
+/obj/item/storage/box/monkeycubes/mousecubes,
+/obj/item/storage/box/monkeycubes/mousecubes,
+/turf/open/floor/iron/white,
+/area/station/medical/pathology)
"bmU" = (
/obj/machinery/door/airlock/external{
name = "External Docking Port"
@@ -7126,15 +7150,6 @@
/obj/item/pen,
/turf/open/floor/iron,
/area/station/cargo/lobby)
-"bGi" = (
-/obj/effect/turf_decal/trimline/hot_pink/filled/line{
- dir = 4
- },
-/obj/effect/turf_decal/trimline/hot_pink/line{
- dir = 8
- },
-/turf/open/floor/iron/dark/textured,
-/area/station/security/prison/workout)
"bGj" = (
/obj/structure/closet,
/obj/item/stack/sheet/glass{
@@ -7751,10 +7766,6 @@
/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
/turf/open/floor/iron,
/area/station/hallway/secondary/command)
-"bML" = (
-/obj/effect/mapping_helpers/burnt_floor,
-/turf/open/floor/plating,
-/area/station/security/execution/transfer)
"bMV" = (
/obj/effect/turf_decal/tile/neutral/fourcorners,
/turf/open/floor/iron,
@@ -12411,6 +12422,13 @@
},
/turf/open/floor/iron,
/area/station/engineering/main)
+"cSb" = (
+/obj/effect/turf_decal/tile/hot_pink/anticorner/contrasted{
+ dir = 1
+ },
+/obj/item/training_toolbox,
+/turf/open/floor/iron/dark/textured,
+/area/station/security/prison/workout)
"cSm" = (
/obj/structure/cable,
/obj/effect/turf_decal/tile/red/half/contrasted{
@@ -13243,6 +13261,26 @@
/obj/effect/landmark/event_spawn,
/turf/open/floor/plating,
/area/station/service/library/abandoned)
+"ddp" = (
+/obj/structure/cable,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/machinery/button/door/directional/north{
+ id = "brigprison";
+ name = "Prison Lockdown";
+ req_access = list("brig_entrance")
+ },
+/obj/effect/turf_decal/tile/red/half/contrasted{
+ dir = 4
+ },
+/obj/effect/turf_decal/stripes/corner{
+ dir = 1
+ },
+/obj/effect/turf_decal/stripes/line{
+ dir = 4
+ },
+/turf/open/floor/iron,
+/area/station/security/execution/transfer)
"dds" = (
/obj/machinery/camera/directional/east{
c_tag = "Virology - Break Room";
@@ -14547,15 +14585,6 @@
},
/turf/open/floor/plating,
/area/station/maintenance/port)
-"dve" = (
-/obj/machinery/light/small/directional/south,
-/obj/structure/sign/warning/secure_area/directional/south,
-/obj/effect/decal/cleanable/dirt,
-/obj/effect/turf_decal/stripes/line{
- dir = 4
- },
-/turf/open/floor/iron,
-/area/station/security/execution/transfer)
"dvh" = (
/obj/structure/rack,
/obj/structure/cable,
@@ -21518,25 +21547,6 @@
},
/turf/open/floor/iron/dark,
/area/station/service/abandoned_gambling_den/gaming)
-"fem" = (
-/obj/effect/turf_decal/tile/neutral/half/contrasted{
- dir = 1
- },
-/obj/effect/turf_decal/tile/purple{
- dir = 8
- },
-/obj/machinery/requests_console/directional/west{
- anon_tips_receiver = 1;
- assistance_requestable = 1;
- department = "Research Director's Desk";
- name = "Research Director's Requests Console";
- receive_ore_updates = 1;
- can_send_announcements = 1
- },
-/obj/item/kirbyplants/dead,
-/obj/machinery/light/directional/west,
-/turf/open/floor/iron,
-/area/station/command/heads_quarters/rd)
"feq" = (
/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
/obj/structure/curtain/cloth/fancy/mechanical/start_closed{
@@ -23693,26 +23703,6 @@
/obj/item/stamp/law,
/turf/open/floor/iron/grimy,
/area/station/service/lawoffice)
-"fEh" = (
-/obj/machinery/door/firedoor,
-/obj/machinery/door/airlock/security/glass{
- name = "Prison Wing"
- },
-/obj/effect/mapping_helpers/airlock/cyclelink_helper{
- dir = 4
- },
-/obj/structure/cable,
-/obj/effect/turf_decal/stripes/line{
- dir = 8
- },
-/obj/effect/turf_decal/stripes/line{
- dir = 4
- },
-/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
-/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
-/obj/effect/mapping_helpers/airlock/access/all/security/general,
-/turf/open/floor/iron,
-/area/station/security/execution/transfer)
"fEk" = (
/turf/open/floor/iron/dark/side{
dir = 5
@@ -25436,14 +25426,6 @@
},
/turf/open/floor/iron,
/area/station/science/xenobiology)
-"gat" = (
-/obj/machinery/door/poddoor/preopen{
- id = "brigprison";
- name = "Prison Blast Door"
- },
-/obj/effect/turf_decal/delivery,
-/turf/open/floor/iron,
-/area/station/security/execution/transfer)
"gax" = (
/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
/obj/effect/decal/cleanable/dirt,
@@ -26109,6 +26091,18 @@
/obj/item/taperecorder,
/turf/open/floor/iron/grimy,
/area/station/command/bridge)
+"giN" = (
+/obj/effect/turf_decal/trimline/hot_pink/filled/line{
+ dir = 4
+ },
+/obj/structure/sign/poster/random/directional/east,
+/obj/structure/chair/sofa/bench{
+ dir = 8
+ },
+/turf/open/floor/iron/dark/textured_edge{
+ dir = 4
+ },
+/area/station/security/prison/workout)
"giP" = (
/obj/item/radio/intercom/prison/directional/east,
/turf/open/floor/iron/showroomfloor,
@@ -27402,15 +27396,6 @@
},
/turf/open/floor/plating,
/area/station/service/abandoned_gambling_den)
-"gxv" = (
-/obj/structure/table,
-/obj/item/restraints/handcuffs,
-/obj/item/clothing/suit/armor/vest,
-/obj/effect/decal/cleanable/dirt,
-/obj/structure/cable,
-/obj/effect/turf_decal/tile/red/half/contrasted,
-/turf/open/floor/iron,
-/area/station/security/execution/transfer)
"gxA" = (
/obj/structure/disposalpipe/segment,
/obj/machinery/atmospherics/components/unary/vent_scrubber/on/layer2{
@@ -29345,6 +29330,12 @@
},
/turf/open/floor/iron,
/area/station/service/kitchen/abandoned)
+"gWj" = (
+/obj/effect/turf_decal/tile/red/half/contrasted{
+ dir = 4
+ },
+/turf/open/floor/iron,
+/area/station/security/execution/transfer)
"gWu" = (
/obj/structure/cable,
/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
@@ -32828,6 +32819,14 @@
},
/turf/open/floor/iron,
/area/station/cargo/storage)
+"hQn" = (
+/obj/structure/table,
+/obj/item/restraints/handcuffs,
+/obj/item/clothing/suit/armor/vest,
+/obj/structure/cable,
+/obj/effect/turf_decal/tile/red/half/contrasted,
+/turf/open/floor/iron,
+/area/station/security/execution/transfer)
"hQq" = (
/obj/effect/spawner/structure/window/reinforced,
/obj/structure/cable,
@@ -36235,16 +36234,6 @@
/obj/effect/decal/cleanable/dirt,
/turf/open/floor/iron,
/area/station/science/robotics/mechbay)
-"iEo" = (
-/obj/structure/chair/sofa/bench{
- dir = 4
- },
-/obj/effect/turf_decal/trimline/hot_pink/filled/line{
- dir = 4
- },
-/obj/item/radio/intercom/prison/directional/east,
-/turf/open/floor/iron/dark/herringbone,
-/area/station/security/prison)
"iEr" = (
/obj/effect/turf_decal/siding/green{
dir = 5
@@ -36919,15 +36908,6 @@
},
/turf/open/floor/iron/dark,
/area/station/service/theater)
-"iNA" = (
-/obj/structure/cable,
-/obj/effect/turf_decal/stripes/line{
- dir = 4
- },
-/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
-/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
-/turf/open/floor/iron,
-/area/station/security/execution/transfer)
"iNE" = (
/obj/machinery/power/apc/auto_name/directional/north,
/obj/structure/cable,
@@ -37719,6 +37699,15 @@
/obj/effect/turf_decal/bot,
/turf/open/floor/iron,
/area/station/engineering/storage/tech)
+"iZc" = (
+/obj/structure/table,
+/obj/item/storage/box/bodybags,
+/obj/item/pen,
+/obj/effect/turf_decal/tile/red/anticorner/contrasted{
+ dir = 8
+ },
+/turf/open/floor/iron,
+/area/station/security/execution/transfer)
"iZf" = (
/obj/effect/turf_decal/tile/yellow/fourcorners,
/obj/machinery/atmospherics/components/unary/vent_pump/on/layer4{
@@ -38175,6 +38164,14 @@
/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
/turf/open/floor/iron,
/area/station/security/checkpoint/escape)
+"jdx" = (
+/obj/machinery/door/poddoor/preopen{
+ id = "brigprison";
+ name = "Prison Blast Door"
+ },
+/obj/effect/turf_decal/delivery,
+/turf/open/floor/plating,
+/area/station/security/execution/transfer)
"jdB" = (
/obj/effect/turf_decal/tile/neutral/fourcorners,
/obj/effect/turf_decal/siding/yellow/corner{
@@ -38282,6 +38279,11 @@
/obj/machinery/atmospherics/components/unary/vent_scrubber/on/layer2,
/turf/open/floor/iron/dark,
/area/station/command/bridge)
+"jeG" = (
+/obj/machinery/light/small/directional/south,
+/obj/structure/sign/warning/secure_area/directional/south,
+/turf/open/floor/iron,
+/area/station/security/execution/transfer)
"jeI" = (
/obj/structure/sign/nanotrasen{
pixel_x = -32;
@@ -38881,6 +38883,16 @@
/obj/structure/chair/stool/bar/directional/west,
/turf/open/floor/iron/cafeteria,
/area/station/service/cafeteria)
+"jlb" = (
+/obj/effect/turf_decal/siding/wood{
+ dir = 5
+ },
+/obj/effect/landmark/start/prisoner,
+/obj/structure/chair/sofa/bench{
+ dir = 8
+ },
+/turf/open/floor/carpet/donk,
+/area/station/security/prison/safe)
"jll" = (
/obj/structure/window/reinforced/spawner/directional/west,
/obj/effect/turf_decal/bot,
@@ -39076,16 +39088,6 @@
},
/turf/open/floor/iron,
/area/station/science/robotics/mechbay)
-"jnl" = (
-/obj/effect/mapping_helpers/airalarm/engine_access,
-/obj/structure/sign/delamination_counter/directional/west,
-/obj/machinery/atmospherics/components/binary/pump{
- dir = 8;
- name = "Gas to Chamber"
- },
-/obj/machinery/airalarm/directional/north,
-/turf/open/floor/engine,
-/area/station/engineering/supermatter)
"jnn" = (
/obj/structure/cable,
/obj/machinery/holopad/secure,
@@ -39615,16 +39617,6 @@
/obj/effect/spawner/structure/window/reinforced,
/turf/open/floor/plating,
/area/station/maintenance/department/security)
-"juH" = (
-/obj/structure/table,
-/obj/item/storage/box/bodybags,
-/obj/item/pen,
-/obj/effect/decal/cleanable/dirt,
-/obj/effect/turf_decal/tile/red/anticorner/contrasted{
- dir = 8
- },
-/turf/open/floor/iron,
-/area/station/security/execution/transfer)
"juP" = (
/obj/machinery/atmospherics/pipe/smart/simple/cyan/visible{
dir = 4
@@ -40002,6 +39994,25 @@
/obj/machinery/airalarm/directional/north,
/turf/open/floor/plating,
/area/station/maintenance/port/aft)
+"jzs" = (
+/obj/structure/table/wood,
+/obj/item/paper_bin{
+ pixel_x = -6;
+ pixel_y = 5
+ },
+/obj/item/pen{
+ pixel_x = -6;
+ pixel_y = 5
+ },
+/obj/item/storage/dice{
+ pixel_y = 1;
+ pixel_x = -2
+ },
+/obj/item/toy/plush/lizard_plushie{
+ pixel_x = 7
+ },
+/turf/open/floor/carpet/black,
+/area/station/security/prison/mess)
"jzt" = (
/obj/structure/table/wood,
/obj/item/paper_bin/construction,
@@ -40456,15 +40467,6 @@
/obj/effect/turf_decal/tile/neutral/fourcorners,
/turf/open/floor/iron/dark,
/area/station/service/abandoned_gambling_den)
-"jDY" = (
-/obj/effect/decal/cleanable/dirt,
-/obj/structure/cable,
-/obj/effect/turf_decal/tile/neutral/fourcorners,
-/obj/machinery/atmospherics/components/unary/vent_pump/on/layer4{
- dir = 1
- },
-/turf/open/floor/iron,
-/area/station/security/execution/transfer)
"jDZ" = (
/obj/structure/window/reinforced/spawner/directional/south,
/obj/effect/turf_decal/tile/neutral/fourcorners,
@@ -41697,6 +41699,15 @@
},
/turf/open/floor/plating,
/area/station/maintenance/solars/starboard/fore)
+"jSG" = (
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/structure/cable,
+/obj/effect/landmark/start/hangover,
+/obj/effect/decal/cleanable/dirt,
+/obj/machinery/incident_display/delam/directional/north,
+/turf/open/floor/iron,
+/area/station/engineering/break_room)
"jSH" = (
/obj/structure/disposalpipe/junction{
dir = 1
@@ -43462,6 +43473,17 @@
/obj/effect/turf_decal/tile/neutral/fourcorners,
/turf/open/floor/iron,
/area/station/hallway/primary/central/fore)
+"klV" = (
+/obj/effect/turf_decal/trimline/hot_pink/filled/line{
+ dir = 4
+ },
+/obj/structure/chair/sofa/bench{
+ dir = 8
+ },
+/turf/open/floor/iron/dark/textured_edge{
+ dir = 4
+ },
+/area/station/security/prison/workout)
"kmb" = (
/obj/structure/cable,
/obj/machinery/computer/security{
@@ -44303,6 +44325,17 @@
},
/turf/open/floor/iron,
/area/station/commons/lounge)
+"kyu" = (
+/obj/structure/cable,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/structure/sign/directions/engineering{
+ desc = "A sign that shows there are doors here. There are doors everywhere!";
+ icon_state = "doors";
+ name = "WARNING: BLAST DOORS";
+ pixel_y = 32
+ },
+/turf/open/floor/iron,
+/area/station/security/execution/transfer)
"kyx" = (
/obj/structure/cable,
/obj/effect/turf_decal/tile/yellow/anticorner/contrasted{
@@ -45682,6 +45715,17 @@
},
/turf/open/floor/carpet/black,
/area/station/security/prison/mess)
+"kPY" = (
+/obj/effect/turf_decal/trimline/hot_pink/filled/line{
+ dir = 4
+ },
+/obj/effect/turf_decal/trimline/hot_pink/line{
+ dir = 8
+ },
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/turf/open/floor/iron/dark/textured,
+/area/station/security/prison/workout)
"kQr" = (
/obj/effect/spawner/random/engineering/atmospherics_portable,
/obj/effect/turf_decal/bot,
@@ -46710,18 +46754,6 @@
/obj/structure/disposalpipe/segment,
/turf/open/floor/iron,
/area/station/security/warden)
-"lcU" = (
-/obj/effect/turf_decal/trimline/hot_pink/filled/line{
- dir = 4
- },
-/obj/structure/chair/sofa/bench{
- dir = 4
- },
-/obj/machinery/light/directional/east,
-/turf/open/floor/iron/dark/textured_edge{
- dir = 4
- },
-/area/station/security/prison/workout)
"lcW" = (
/obj/structure/table/wood,
/obj/item/clothing/under/costume/geisha,
@@ -47121,6 +47153,16 @@
},
/turf/open/floor/wood,
/area/station/service/lawoffice)
+"lhq" = (
+/obj/structure/cable,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/item/radio/intercom/directional/north,
+/obj/machinery/light/small/red/directional/north,
+/obj/effect/turf_decal/tile/red/half/contrasted{
+ dir = 1
+ },
+/turf/open/floor/iron,
+/area/station/security/execution/transfer)
"lhC" = (
/obj/effect/turf_decal/trimline/red/filled/line{
dir = 4
@@ -47756,6 +47798,12 @@
/obj/item/clothing/mask/gas/sechailer,
/turf/open/floor/iron/dark,
/area/station/security/office)
+"lpW" = (
+/obj/structure/cable,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/turf/open/floor/iron,
+/area/station/security/execution/transfer)
"lpY" = (
/obj/structure/table/reinforced,
/obj/machinery/light_switch/directional/east,
@@ -49055,6 +49103,18 @@
/obj/structure/cable,
/turf/open/floor/iron,
/area/station/maintenance/port)
+"lFp" = (
+/obj/effect/turf_decal/trimline/hot_pink/filled/line{
+ dir = 4
+ },
+/obj/item/radio/intercom/prison/directional/east,
+/obj/structure/chair/sofa/bench{
+ dir = 8
+ },
+/turf/open/floor/iron/dark/textured_edge{
+ dir = 4
+ },
+/area/station/security/prison/workout)
"lFs" = (
/obj/effect/decal/cleanable/dirt,
/obj/effect/turf_decal/stripes/line{
@@ -49464,6 +49524,13 @@
/obj/structure/tank_holder/extinguisher,
/turf/open/floor/iron,
/area/station/medical/pharmacy)
+"lKa" = (
+/obj/effect/turf_decal/trimline/hot_pink/filled,
+/obj/structure/weightmachine/weightlifter,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/turf/open/floor/iron/dark/textured,
+/area/station/security/prison/workout)
"lKd" = (
/obj/structure/table/reinforced,
/obj/item/reagent_containers/condiment/saltshaker{
@@ -51924,18 +51991,6 @@
},
/turf/open/floor/iron/dark,
/area/station/commons/fitness/recreation)
-"mpQ" = (
-/obj/effect/turf_decal/trimline/hot_pink/filled/line{
- dir = 4
- },
-/obj/structure/chair/sofa/bench{
- dir = 4
- },
-/obj/item/radio/intercom/prison/directional/east,
-/turf/open/floor/iron/dark/textured_edge{
- dir = 4
- },
-/area/station/security/prison/workout)
"mqb" = (
/obj/machinery/door/morgue{
name = "Confession Booth";
@@ -52692,33 +52747,6 @@
/obj/machinery/airalarm/directional/south,
/turf/open/floor/iron/dark,
/area/station/science/breakroom)
-"mzp" = (
-/obj/effect/turf_decal/trimline/green/filled/line{
- dir = 9
- },
-/obj/structure/rack,
-/obj/item/reagent_containers/spray/cleaner{
- pixel_x = -6
- },
-/obj/item/book/manual/wiki/infections,
-/obj/item/reagent_containers/dropper,
-/obj/item/reagent_containers/syringe/antiviral,
-/obj/item/reagent_containers/syringe/antiviral,
-/obj/item/reagent_containers/cup/beaker/vial,
-/obj/item/reagent_containers/cup/beaker/vial,
-/obj/item/reagent_containers/cup/beaker/vial,
-/obj/item/reagent_containers/cup/beaker/vial,
-/obj/item/reagent_containers/cup/beaker/vial,
-/obj/item/reagent_containers/cup/beaker/vial,
-/obj/item/reagent_containers/cup/beaker/vial,
-/obj/item/reagent_containers/cup/beaker/vial,
-/obj/item/reagent_containers/cup/beaker/vial,
-/obj/item/reagent_containers/cup/beaker/vial,
-/obj/item/storage/box/monkeycubes/mousecubes,
-/obj/item/storage/box/monkeycubes/mousecubes,
-/obj/item/storage/box/monkeycubes/mousecubes,
-/turf/open/floor/iron/white,
-/area/station/medical/pathology)
"mzu" = (
/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
@@ -54782,15 +54810,6 @@
/obj/effect/decal/cleanable/dirt,
/turf/open/floor/iron,
/area/station/science/robotics/mechbay)
-"mXg" = (
-/obj/effect/turf_decal/trimline/hot_pink/filled/line{
- dir = 10
- },
-/obj/machinery/airalarm/directional/west,
-/turf/open/floor/iron/dark/textured_corner{
- dir = 4
- },
-/area/station/security/prison/workout)
"mXh" = (
/obj/structure/table/wood,
/obj/item/storage/bag/books,
@@ -55853,6 +55872,16 @@
},
/turf/open/floor/iron/white,
/area/station/science/lobby)
+"nlM" = (
+/obj/effect/mapping_helpers/airalarm/engine_access,
+/obj/machinery/incident_display/delam/directional/west,
+/obj/machinery/atmospherics/components/binary/pump{
+ dir = 8;
+ name = "Gas to Chamber"
+ },
+/obj/machinery/airalarm/directional/north,
+/turf/open/floor/engine,
+/area/station/engineering/supermatter)
"nlS" = (
/obj/effect/decal/cleanable/dirt,
/turf/open/floor/iron,
@@ -59142,6 +59171,12 @@
},
/turf/open/floor/iron,
/area/station/engineering/lobby)
+"ocs" = (
+/obj/effect/turf_decal/tile/red/half/contrasted{
+ dir = 8
+ },
+/turf/open/floor/iron,
+/area/station/security/execution/transfer)
"ocx" = (
/obj/machinery/door/airlock/maintenance_hatch{
name = "Teleporter Maintenance"
@@ -60053,6 +60088,19 @@
/obj/structure/extinguisher_cabinet/directional/north,
/turf/open/floor/iron/dark,
/area/station/science/ordnance/testlab)
+"onu" = (
+/obj/item/kirbyplants/random,
+/obj/structure/sign/warning/pods/directional/south{
+ dir = 8
+ },
+/obj/effect/turf_decal/tile/red/half/contrasted{
+ dir = 4
+ },
+/obj/effect/turf_decal/stripes/line{
+ dir = 4
+ },
+/turf/open/floor/iron,
+/area/station/security/execution/transfer)
"onK" = (
/obj/structure/cable,
/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
@@ -60928,6 +60976,14 @@
/obj/effect/turf_decal/bot,
/turf/open/floor/iron,
/area/station/engineering/main)
+"oAV" = (
+/obj/structure/table/wood,
+/obj/item/radio/intercom/prison,
+/obj/item/storage/box/lights/mixed{
+ pixel_x = 7
+ },
+/turf/open/floor/carpet/black,
+/area/station/security/prison/mess)
"oAW" = (
/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
@@ -63636,6 +63692,11 @@
/obj/effect/turf_decal/tile/neutral/fourcorners,
/turf/open/floor/iron,
/area/station/hallway/primary/port)
+"pjq" = (
+/obj/structure/cable,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/turf/open/floor/iron,
+/area/station/security/execution/transfer)
"pjN" = (
/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
@@ -64532,13 +64593,6 @@
/obj/item/kirbyplants/random,
/turf/open/floor/iron,
/area/station/engineering/supermatter/room)
-"pvM" = (
-/obj/effect/turf_decal/siding/wood{
- dir = 5
- },
-/obj/effect/landmark/start/prisoner,
-/turf/open/floor/carpet/donk,
-/area/station/security/prison/safe)
"pvR" = (
/obj/structure/cable,
/obj/structure/closet/secure_closet/hydroponics,
@@ -65920,6 +65974,11 @@
},
/turf/open/floor/iron,
/area/station/command/gateway)
+"pLj" = (
+/obj/machinery/status_display/evac/directional/south,
+/obj/effect/turf_decal/tile/red/anticorner/contrasted,
+/turf/open/floor/iron,
+/area/station/security/execution/transfer)
"pLm" = (
/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
/obj/effect/turf_decal/tile/neutral/anticorner/contrasted{
@@ -66032,22 +66091,6 @@
/obj/structure/cable,
/turf/open/floor/iron,
/area/station/security/warden)
-"pMl" = (
-/obj/structure/table/wood,
-/obj/item/paper_bin{
- pixel_x = -6;
- pixel_y = 5
- },
-/obj/item/pen{
- pixel_x = -6;
- pixel_y = 5
- },
-/obj/item/storage/dice{
- pixel_y = 1;
- pixel_x = -2
- },
-/turf/open/floor/carpet/black,
-/area/station/security/prison/mess)
"pMn" = (
/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
@@ -66167,6 +66210,12 @@
},
/turf/open/floor/iron/large,
/area/station/science/research)
+"pNI" = (
+/obj/effect/turf_decal/trimline/hot_pink/line,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/turf/open/floor/iron/dark/textured,
+/area/station/security/prison/workout)
"pNJ" = (
/obj/effect/decal/cleanable/dirt,
/obj/machinery/light/directional/north,
@@ -68694,16 +68743,6 @@
/obj/structure/cable,
/turf/open/floor/iron,
/area/station/science/xenobiology)
-"qsK" = (
-/obj/structure/chair/sofa/bench{
- dir = 4
- },
-/obj/effect/turf_decal/trimline/hot_pink/filled/line{
- dir = 4
- },
-/obj/machinery/light/directional/east,
-/turf/open/floor/iron/dark/herringbone,
-/area/station/security/prison)
"qsN" = (
/obj/structure/chair{
dir = 4
@@ -69127,6 +69166,24 @@
/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
/turf/open/floor/wood,
/area/station/service/theater/abandoned)
+"qyB" = (
+/obj/effect/turf_decal/trimline/hot_pink/filled/line{
+ dir = 10
+ },
+/obj/machinery/airalarm/directional/west,
+/obj/structure/closet{
+ name = "Prisoner O2 Storage"
+ },
+/obj/item/tank/internals/emergency_oxygen,
+/obj/item/tank/internals/emergency_oxygen,
+/obj/item/tank/internals/emergency_oxygen,
+/obj/item/clothing/mask/breath,
+/obj/item/clothing/mask/breath,
+/obj/item/clothing/mask/breath,
+/turf/open/floor/iron/dark/textured_corner{
+ dir = 4
+ },
+/area/station/security/prison/workout)
"qyK" = (
/obj/structure/table/reinforced,
/obj/item/paper_bin,
@@ -71966,17 +72023,6 @@
/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
/turf/open/floor/iron/dark,
/area/station/ai_monitored/aisat/exterior)
-"riQ" = (
-/obj/effect/decal/cleanable/dirt,
-/obj/machinery/camera/directional/north{
- c_tag = "Security - Escape Pod"
- },
-/obj/effect/turf_decal/tile/red/anticorner/contrasted{
- dir = 4
- },
-/obj/machinery/status_display/ai/directional/north,
-/turf/open/floor/iron,
-/area/station/security/execution/transfer)
"riR" = (
/obj/effect/turf_decal/trimline/blue/filled/warning{
dir = 8
@@ -73861,6 +73907,23 @@
/obj/effect/decal/cleanable/dirt,
/turf/open/floor/iron,
/area/station/engineering/atmos/storage)
+"rFX" = (
+/obj/effect/turf_decal/trimline/hot_pink/filled/line{
+ dir = 6
+ },
+/obj/structure/closet{
+ name = "Prisoner O2 Storage"
+ },
+/obj/item/tank/internals/emergency_oxygen,
+/obj/item/tank/internals/emergency_oxygen,
+/obj/item/tank/internals/emergency_oxygen,
+/obj/item/clothing/mask/breath,
+/obj/item/clothing/mask/breath,
+/obj/item/clothing/mask/breath,
+/turf/open/floor/iron/dark/textured_corner{
+ dir = 1
+ },
+/area/station/security/prison/workout)
"rFZ" = (
/obj/effect/turf_decal/delivery,
/obj/machinery/atmospherics/components/unary/vent_pump/on/layer4,
@@ -75462,25 +75525,6 @@
},
/turf/open/floor/iron,
/area/station/hallway/primary/fore)
-"rZE" = (
-/obj/machinery/door/firedoor,
-/obj/machinery/door/airlock/security/glass{
- name = "Prison Wing"
- },
-/obj/effect/mapping_helpers/airlock/cyclelink_helper{
- dir = 8
- },
-/obj/structure/cable,
-/obj/effect/turf_decal/stripes/line{
- dir = 8
- },
-/obj/effect/turf_decal/stripes/line{
- dir = 4
- },
-/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
-/obj/effect/mapping_helpers/airlock/access/all/security/general,
-/turf/open/floor/iron,
-/area/station/security/execution/transfer)
"rZF" = (
/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
/obj/structure/disposalpipe/segment{
@@ -75650,18 +75694,6 @@
},
/turf/open/floor/iron,
/area/station/maintenance/department/crew_quarters/bar)
-"sbQ" = (
-/obj/effect/turf_decal/trimline/hot_pink/filled/line{
- dir = 4
- },
-/obj/structure/chair/sofa/bench{
- dir = 4
- },
-/obj/structure/sign/poster/random/directional/east,
-/turf/open/floor/iron/dark/textured_edge{
- dir = 4
- },
-/area/station/security/prison/workout)
"sbR" = (
/obj/structure/cable,
/obj/machinery/light/directional/south,
@@ -77413,6 +77445,25 @@
/obj/effect/decal/cleanable/dirt,
/turf/open/floor/iron,
/area/station/hallway/secondary/entry)
+"syT" = (
+/obj/effect/turf_decal/tile/neutral/half/contrasted{
+ dir = 1
+ },
+/obj/effect/turf_decal/tile/purple{
+ dir = 8
+ },
+/obj/machinery/requests_console/directional/west{
+ anon_tips_receiver = 1;
+ assistance_requestable = 1;
+ department = "Research Director's Desk";
+ name = "Research Director's Requests Console";
+ receive_ore_updates = 1;
+ can_send_announcements = 1
+ },
+/obj/item/kirbyplants/random/dead,
+/obj/machinery/light/directional/west,
+/turf/open/floor/iron,
+/area/station/command/heads_quarters/rd)
"szg" = (
/obj/structure/disposalpipe/segment{
dir = 4
@@ -81272,13 +81323,6 @@
/obj/effect/turf_decal/tile/neutral/fourcorners,
/turf/open/floor/iron,
/area/station/hallway/primary/central/fore)
-"tuW" = (
-/obj/structure/cable,
-/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
-/obj/item/radio/intercom/directional/north,
-/obj/machinery/light/small/red/directional/north,
-/turf/open/floor/plating,
-/area/station/security/execution/transfer)
"tvj" = (
/obj/structure/table/wood,
/obj/item/flashlight/lamp,
@@ -81737,23 +81781,6 @@
},
/turf/open/floor/iron/white,
/area/station/science/research)
-"tCh" = (
-/obj/machinery/door/poddoor/preopen{
- id = "brigprison";
- name = "Prison Blast Door"
- },
-/obj/effect/decal/cleanable/dirt,
-/obj/structure/cable,
-/obj/effect/turf_decal/delivery,
-/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
-/obj/structure/sign/directions/engineering{
- desc = "A sign that shows there are doors here. There are doors everywhere!";
- icon_state = "doors";
- name = "WARNING: BLAST DOORS";
- pixel_y = 32
- },
-/turf/open/floor/iron,
-/area/station/security/execution/transfer)
"tCk" = (
/obj/machinery/computer/cargo{
dir = 4
@@ -83184,6 +83211,14 @@
/obj/structure/cable,
/turf/open/floor/iron,
/area/station/cargo/miningoffice)
+"tSk" = (
+/obj/structure/cable,
+/obj/effect/turf_decal/tile/neutral/fourcorners,
+/obj/machinery/atmospherics/components/unary/vent_pump/on/layer4{
+ dir = 1
+ },
+/turf/open/floor/iron,
+/area/station/security/execution/transfer)
"tSo" = (
/obj/effect/turf_decal/stripes/line{
dir = 1
@@ -86218,6 +86253,18 @@
/obj/effect/spawner/random/engineering/toolbox,
/turf/open/floor/plating,
/area/station/maintenance/department/electrical)
+"uEy" = (
+/obj/structure/sink/directional/south{
+ dir = 8;
+ pixel_x = 14;
+ pixel_y = 0
+ },
+/obj/structure/mirror/directional/east,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/machinery/atmospherics/components/unary/vent_pump/on/layer4,
+/obj/structure/ghost_critter_spawn,
+/turf/open/floor/wood/parquet,
+/area/station/security/prison/safe)
"uED" = (
/obj/effect/turf_decal/tile/neutral/fourcorners,
/turf/open/floor/iron,
@@ -88200,6 +88247,16 @@
/obj/effect/turf_decal/tile/purple/full,
/turf/open/floor/iron/large,
/area/station/science/research)
+"vcP" = (
+/obj/structure/chair/sofa/bench{
+ dir = 8
+ },
+/obj/effect/turf_decal/trimline/hot_pink/filled/line{
+ dir = 4
+ },
+/obj/item/radio/intercom/prison/directional/east,
+/turf/open/floor/iron/dark/herringbone,
+/area/station/security/prison)
"vcU" = (
/obj/machinery/computer/security/mining{
dir = 4
@@ -88537,38 +88594,11 @@
/obj/machinery/light/small/red/directional/north,
/turf/open/floor/iron/dark,
/area/station/service/chapel/funeral)
-"vhW" = (
-/obj/item/kirbyplants/random,
-/obj/structure/sign/warning/pods/directional/south{
- dir = 8
- },
-/obj/effect/turf_decal/tile/red/half/contrasted{
- dir = 4
- },
-/turf/open/floor/iron,
-/area/station/security/execution/transfer)
"vii" = (
/turf/open/floor/iron/white/side{
dir = 4
},
/area/station/commons/fitness/recreation)
-"vip" = (
-/obj/structure/cable,
-/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
-/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
-/obj/machinery/button/door/directional/north{
- id = "brigprison";
- name = "Prison Lockdown";
- req_access = list("brig_entrance")
- },
-/obj/effect/turf_decal/tile/red/half/contrasted{
- dir = 4
- },
-/obj/effect/turf_decal/stripes/corner{
- dir = 1
- },
-/turf/open/floor/iron,
-/area/station/security/execution/transfer)
"vit" = (
/obj/effect/turf_decal/tile/red/anticorner/contrasted,
/obj/structure/cable,
@@ -89457,14 +89487,6 @@
/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
/turf/open/floor/iron,
/area/station/science/research/abandoned)
-"vtt" = (
-/obj/effect/turf_decal/trimline/hot_pink/filled/line{
- dir = 6
- },
-/turf/open/floor/iron/dark/textured_corner{
- dir = 1
- },
-/area/station/security/prison/workout)
"vty" = (
/obj/structure/chair/office,
/turf/open/floor/carpet/orange,
@@ -90816,11 +90838,17 @@
/obj/effect/landmark/event_spawn,
/turf/open/floor/iron,
/area/station/science/research)
-"vII" = (
-/obj/effect/turf_decal/trimline/hot_pink/filled,
-/obj/structure/weightmachine/weightlifter,
-/turf/open/floor/iron/dark/textured,
-/area/station/security/prison/workout)
+"vIM" = (
+/obj/structure/cable,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/machinery/door/poddoor/preopen{
+ id = "brigprison";
+ name = "Prison Blast Door"
+ },
+/obj/effect/turf_decal/delivery,
+/turf/open/floor/iron,
+/area/station/security/execution/transfer)
"vIQ" = (
/turf/closed/wall/r_wall,
/area/station/command/teleporter)
@@ -92177,6 +92205,10 @@
/obj/effect/turf_decal/tile/neutral/fourcorners,
/turf/open/floor/iron,
/area/station/hallway/primary/fore)
+"wbw" = (
+/obj/item/training_toolbox,
+/turf/open/floor/iron/dark/textured,
+/area/station/security/prison/workout)
"wbA" = (
/obj/machinery/light/directional/south,
/obj/machinery/camera/directional/south{
@@ -94343,15 +94375,6 @@
},
/turf/open/floor/plating,
/area/station/command/bridge)
-"wyJ" = (
-/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
-/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
-/obj/structure/cable,
-/obj/effect/landmark/start/hangover,
-/obj/effect/decal/cleanable/dirt,
-/obj/structure/sign/delamination_counter/directional/north,
-/turf/open/floor/iron,
-/area/station/engineering/break_room)
"wyN" = (
/obj/machinery/atmospherics/pipe/smart/simple/scrubbers/visible{
dir = 10
@@ -96038,6 +96061,18 @@
/obj/effect/landmark/carpspawn,
/turf/open/space/basic,
/area/space)
+"wVo" = (
+/obj/effect/turf_decal/trimline/hot_pink/filled/line{
+ dir = 4
+ },
+/obj/machinery/light/directional/east,
+/obj/structure/chair/sofa/bench{
+ dir = 8
+ },
+/turf/open/floor/iron/dark/textured_edge{
+ dir = 4
+ },
+/area/station/security/prison/workout)
"wVy" = (
/obj/effect/turf_decal/siding/wood,
/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
@@ -96278,11 +96313,6 @@
},
/turf/open/floor/plating,
/area/station/science/genetics)
-"wYK" = (
-/obj/effect/mapping_helpers/broken_floor,
-/obj/machinery/status_display/evac/directional/south,
-/turf/open/floor/plating,
-/area/station/security/execution/transfer)
"wYN" = (
/obj/structure/chair{
dir = 4
@@ -98959,9 +98989,6 @@
/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
/turf/open/floor/iron/white,
/area/station/medical/pathology)
-"xFP" = (
-/turf/open/floor/plating,
-/area/station/security/execution/transfer)
"xFU" = (
/obj/structure/chair{
dir = 8
@@ -99849,6 +99876,16 @@
/obj/item/clothing/under/dress/redeveninggown,
/turf/open/floor/wood,
/area/station/commons/dorms)
+"xRe" = (
+/obj/machinery/camera/directional/north{
+ c_tag = "Security - Escape Pod"
+ },
+/obj/effect/turf_decal/tile/red/anticorner/contrasted{
+ dir = 4
+ },
+/obj/machinery/status_display/ai/directional/north,
+/turf/open/floor/iron,
+/area/station/security/execution/transfer)
"xRo" = (
/obj/effect/turf_decal/tile/neutral/fourcorners,
/obj/machinery/atmospherics/components/unary/vent_pump/on/layer4{
@@ -100107,15 +100144,6 @@
},
/turf/open/floor/carpet/purple,
/area/station/commons/dorms)
-"xUD" = (
-/obj/structure/chair/sofa/bench{
- dir = 4
- },
-/obj/effect/turf_decal/trimline/hot_pink/filled/line{
- dir = 4
- },
-/turf/open/floor/iron/dark/herringbone,
-/area/station/security/prison)
"xVa" = (
/obj/effect/landmark/start/hangover,
/obj/effect/turf_decal/tile/neutral{
@@ -123478,7 +123506,7 @@ eHy
qJs
cxp
sHT
-jnl
+nlM
aEF
oXm
sHT
@@ -124740,7 +124768,7 @@ vQj
uCa
uCa
leE
-wyJ
+jSG
kyW
jzU
bAR
@@ -131471,7 +131499,7 @@ hkZ
voZ
iao
nLM
-fem
+syT
hnM
urt
awA
@@ -135626,7 +135654,7 @@ aaa
aaa
gqm
gqm
-mzp
+bmR
grE
uxI
gqm
@@ -148592,7 +148620,7 @@ aaa
aaa
aaa
aaa
-aac
+aad
aad
xCY
wfV
@@ -151447,7 +151475,7 @@ oWP
vmo
lQj
xBD
-mXg
+qyB
ydH
qfM
xzJ
@@ -151961,7 +151989,7 @@ sxn
cpE
xqc
eEi
-vtt
+rFX
ydH
xPo
krO
@@ -152452,9 +152480,9 @@ cBq
brG
rRL
usE
-iEo
-qsK
-xUD
+vcP
+atb
+aqC
uXg
vwy
aQs
@@ -153225,7 +153253,7 @@ giW
hLY
rnU
jmZ
-pvM
+jlb
hBX
lTv
cBq
@@ -153481,7 +153509,7 @@ brG
lXj
lTv
vmm
-dYc
+uEy
lGm
lGm
aHz
@@ -154786,8 +154814,8 @@ rnA
rnA
rnA
rnA
-dPq
-vII
+pNI
+lKa
hPN
hLz
iCo
@@ -155044,7 +155072,7 @@ iDC
ylB
pqk
uuf
-bGi
+kPY
xPz
hLz
sgh
@@ -155548,7 +155576,7 @@ fiO
pAx
sxn
vTP
-aNd
+cSb
pMG
pMG
pMG
@@ -155782,8 +155810,8 @@ fRi
srJ
vNi
lqh
-bkM
-pMl
+oAV
+jzs
nDp
fRi
vOH
@@ -156322,7 +156350,7 @@ vTP
pMG
sxn
rwn
-sxn
+wbw
wIS
foR
sxn
@@ -157103,8 +157131,8 @@ eHO
eHO
eHO
eHO
-vip
-vhW
+ddp
+onu
qIH
aad
aad
@@ -157347,11 +157375,11 @@ fiO
ivM
rzk
dbg
-bmu
-mpQ
-lcU
-sbQ
-bmu
+klV
+lFp
+wVo
+giN
+klV
mAA
xqc
dwC
@@ -157360,8 +157388,8 @@ bJx
mor
dXF
eHO
-fEh
-jrA
+vIM
+jdx
qIH
aad
aaa
@@ -157617,8 +157645,8 @@ gRU
xAc
mKL
sXd
-iNA
-dve
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qIH
qIH
qIH
@@ -157874,8 +157902,8 @@ swn
aAA
qbp
eHO
-tCh
-gat
+kyu
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aMi
ojW
arz
@@ -158131,8 +158159,8 @@ uuj
fRe
eho
eHO
-rZE
-jrA
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+xzJ
qIH
gJk
qIH
@@ -158389,8 +158417,8 @@ iGx
nkn
eHO
cXC
-bML
-juH
+ocs
+iZc
gJk
aaa
aad
@@ -158645,9 +158673,9 @@ omd
gku
mZA
eHO
-tuW
-jDY
-gxv
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+tSk
+hQn
jrA
aaa
aad
@@ -158902,9 +158930,9 @@ skQ
pdF
rQv
eHO
-riQ
-xFP
-wYK
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+pLj
gJk
aaa
efQ
diff --git a/_maps/map_files/IceBoxStation/IceBoxStation.dmm b/_maps/map_files/IceBoxStation/IceBoxStation.dmm
index 4edb0df49a02..7fd5cb2cc1bc 100644
--- a/_maps/map_files/IceBoxStation/IceBoxStation.dmm
+++ b/_maps/map_files/IceBoxStation/IceBoxStation.dmm
@@ -2154,10 +2154,6 @@
},
/turf/open/floor/iron/white/corner,
/area/station/hallway/secondary/entry)
-"aLM" = (
-/obj/machinery/shower/directional/south,
-/turf/open/floor/iron/showroomfloor,
-/area/station/security/prison/toilet)
"aLS" = (
/obj/machinery/modular_computer/preset/engineering,
/obj/structure/cable,
@@ -3606,16 +3602,6 @@
},
/turf/open/floor/plating,
/area/station/maintenance/starboard/aft)
-"bhs" = (
-/obj/effect/turf_decal/siding/wood,
-/obj/item/kirbyplants/fullysynthetic{
- pixel_x = -8;
- pixel_y = 21
- },
-/obj/effect/decal/cleanable/dirt/dust,
-/obj/structure/sign/poster/official/random/directional/west,
-/turf/open/floor/stone,
-/area/mine/eva/lower)
"bhw" = (
/obj/effect/turf_decal/trimline/green/filled/line{
dir = 1
@@ -14177,18 +14163,6 @@
/obj/machinery/airalarm/directional/west,
/turf/open/floor/carpet,
/area/station/command/heads_quarters/captain)
-"eum" = (
-/obj/effect/turf_decal/stripes/line{
- dir = 8
- },
-/obj/machinery/light/directional/west,
-/obj/item/kirbyplants/dead,
-/obj/machinery/computer/security/telescreen/rd{
- dir = 4;
- pixel_x = -26
- },
-/turf/open/floor/iron/smooth_half,
-/area/station/command/heads_quarters/rd)
"euq" = (
/obj/structure/cable,
/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
@@ -22159,6 +22133,13 @@
dir = 1
},
/area/station/service/hydroponics)
+"hbW" = (
+/obj/item/storage/bag/trash,
+/obj/item/storage/box/lights/mixed{
+ pixel_x = 7
+ },
+/turf/open/floor/plating,
+/area/station/security/prison/safe)
"hce" = (
/obj/machinery/door/airlock{
id_tag = "AuxToilet3";
@@ -26917,6 +26898,11 @@
/obj/structure/sign/poster/official/random/directional/north,
/turf/open/floor/iron/textured,
/area/mine/mechbay)
+"iJx" = (
+/obj/machinery/shower/directional/south,
+/obj/structure/ghost_critter_spawn,
+/turf/open/floor/iron/showroomfloor,
+/area/station/security/prison/toilet)
"iJC" = (
/obj/machinery/atmospherics/components/unary/vent_scrubber/on/layer2{
dir = 1
@@ -34467,6 +34453,18 @@
},
/turf/open/floor/iron/white,
/area/station/medical/treatment_center)
+"lbQ" = (
+/obj/effect/turf_decal/stripes/line{
+ dir = 8
+ },
+/obj/machinery/light/directional/west,
+/obj/item/kirbyplants/random/dead,
+/obj/machinery/computer/security/telescreen/rd{
+ dir = 4;
+ pixel_x = -26
+ },
+/turf/open/floor/iron/smooth_half,
+/area/station/command/heads_quarters/rd)
"lbX" = (
/obj/machinery/conveyor_switch/oneway{
id = "packageSort2"
@@ -36708,6 +36706,34 @@
},
/turf/open/floor/plating/snowed/icemoon,
/area/icemoon/surface/outdoors/nospawn)
+"lOM" = (
+/obj/effect/turf_decal/trimline/green/filled/line{
+ dir = 4
+ },
+/obj/structure/table/glass,
+/obj/machinery/camera{
+ c_tag = "Virology Module South";
+ dir = 4;
+ network = list("ss13","medbay")
+ },
+/obj/item/clothing/mask/breath/medical,
+/obj/item/clothing/mask/breath/medical,
+/obj/item/tank/internals/emergency_oxygen,
+/obj/item/tank/internals/emergency_oxygen,
+/obj/item/device/antibody_scanner,
+/obj/item/device/antibody_scanner,
+/obj/item/device/antibody_scanner,
+/obj/item/device/antibody_scanner,
+/obj/item/storage/box/tube{
+ pixel_y = 10;
+ pixel_x = -10
+ },
+/obj/item/storage/box/tube{
+ pixel_y = 10;
+ pixel_x = -10
+ },
+/turf/open/floor/iron/white,
+/area/station/medical/pathology)
"lOU" = (
/obj/machinery/recharge_station,
/obj/effect/decal/cleanable/dirt,
@@ -38072,6 +38098,13 @@
},
/turf/open/floor/engine,
/area/station/science/explab)
+"mnZ" = (
+/obj/item/kirbyplants/random/dead,
+/obj/structure/cable,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/turf/open/floor/plating/snowed/icemoon,
+/area/icemoon/underground/explored)
"moc" = (
/obj/effect/turf_decal/stripes/line{
dir = 4
@@ -38584,16 +38617,6 @@
/obj/structure/tank_holder/extinguisher,
/turf/open/floor/plating,
/area/station/maintenance/starboard/aft)
-"mwU" = (
-/obj/effect/turf_decal/siding/wood,
-/obj/item/kirbyplants/fullysynthetic{
- pixel_x = 10;
- pixel_y = 19
- },
-/obj/effect/decal/cleanable/dirt/dust,
-/obj/machinery/firealarm/directional/north,
-/turf/open/floor/stone,
-/area/mine/eva/lower)
"mxc" = (
/obj/machinery/atmospherics/components/binary/valve/digital{
dir = 4
@@ -43212,6 +43235,14 @@
/obj/effect/mapping_helpers/burnt_floor,
/turf/open/floor/plating,
/area/station/maintenance/starboard/fore)
+"nPu" = (
+/obj/machinery/suit_storage_unit/ce,
+/obj/effect/turf_decal/stripes/line{
+ dir = 6
+ },
+/obj/machinery/incident_display/delam/directional/north,
+/turf/open/floor/iron/white/textured,
+/area/station/command/heads_quarters/ce)
"nPE" = (
/obj/effect/turf_decal/stripes{
dir = 6
@@ -43795,10 +43826,6 @@
dir = 4
},
/area/station/engineering/lobby)
-"nYZ" = (
-/obj/item/storage/bag/trash,
-/turf/open/floor/plating,
-/area/station/security/prison/safe)
"nZb" = (
/obj/effect/turf_decal/stripes/line,
/obj/machinery/atmospherics/components/unary/vent_scrubber/on/layer2{
@@ -49438,34 +49465,6 @@
},
/turf/open/floor/carpet,
/area/station/command/meeting_room)
-"pNy" = (
-/obj/effect/turf_decal/trimline/green/filled/line{
- dir = 4
- },
-/obj/structure/table/glass,
-/obj/machinery/camera{
- c_tag = "Virology Module South";
- dir = 4;
- network = list("ss13","medbay")
- },
-/obj/item/clothing/mask/breath/medical,
-/obj/item/clothing/mask/breath/medical,
-/obj/item/tank/internals/emergency_oxygen,
-/obj/item/tank/internals/emergency_oxygen,
-/obj/item/device/antibody_scanner,
-/obj/item/device/antibody_scanner,
-/obj/item/device/antibody_scanner,
-/obj/item/device/antibody_scanner,
-/obj/item/storage/box/vials{
- pixel_y = 10;
- pixel_x = -10
- },
-/obj/item/storage/box/vials{
- pixel_y = 10;
- pixel_x = -10
- },
-/turf/open/floor/iron/white,
-/area/station/medical/pathology)
"pNB" = (
/obj/machinery/atmospherics/pipe/heat_exchanging/simple/layer2{
dir = 8
@@ -57214,6 +57213,16 @@
},
/turf/open/floor/plating/snowed/icemoon,
/area/icemoon/underground/explored)
+"sqY" = (
+/obj/effect/turf_decal/siding/wood,
+/obj/item/kirbyplants/random/fullysynthetic{
+ pixel_x = 10;
+ pixel_y = 19
+ },
+/obj/effect/decal/cleanable/dirt/dust,
+/obj/machinery/firealarm/directional/north,
+/turf/open/floor/stone,
+/area/mine/eva/lower)
"sra" = (
/obj/structure/table,
/obj/item/flashlight{
@@ -58512,6 +58521,15 @@
"sMg" = (
/turf/open/floor/engine/air,
/area/station/engineering/atmos)
+"sMl" = (
+/obj/effect/turf_decal/stripes/line{
+ dir = 1
+ },
+/obj/machinery/light/directional/north,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/cyan/visible,
+/obj/machinery/incident_display/delam/directional/north,
+/turf/open/floor/engine,
+/area/station/engineering/supermatter/room)
"sMo" = (
/obj/machinery/camera/directional/south{
c_tag = "Solar Maintenance - South East Access"
@@ -59410,6 +59428,16 @@
/obj/structure/disposalpipe/segment,
/turf/open/floor/iron,
/area/station/hallway/primary/aft)
+"tdd" = (
+/obj/effect/turf_decal/siding/wood,
+/obj/item/kirbyplants/random/fullysynthetic{
+ pixel_x = -8;
+ pixel_y = 21
+ },
+/obj/effect/decal/cleanable/dirt/dust,
+/obj/structure/sign/poster/official/random/directional/west,
+/turf/open/floor/stone,
+/area/mine/eva/lower)
"tdi" = (
/obj/machinery/door/airlock/maintenance,
/obj/structure/cable,
@@ -65880,14 +65908,6 @@
},
/turf/open/floor/plating,
/area/station/maintenance/disposal)
-"vkz" = (
-/obj/machinery/suit_storage_unit/ce,
-/obj/effect/turf_decal/stripes/line{
- dir = 6
- },
-/obj/structure/sign/delamination_counter/directional/north,
-/turf/open/floor/iron/white/textured,
-/area/station/command/heads_quarters/ce)
"vkC" = (
/obj/effect/decal/cleanable/insectguts,
/obj/machinery/atmospherics/components/unary/vent_pump/on/layer4,
@@ -72882,13 +72902,6 @@
"xuo" = (
/turf/open/floor/plating/snowed/icemoon,
/area/icemoon/underground/explored)
-"xuy" = (
-/obj/item/kirbyplants/dead,
-/obj/structure/cable,
-/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
-/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
-/turf/open/floor/plating/snowed/icemoon,
-/area/icemoon/underground/explored)
"xuA" = (
/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
/turf/open/floor/iron/dark/textured,
@@ -73642,15 +73655,6 @@
/obj/machinery/light/directional/south,
/turf/open/floor/plating,
/area/station/maintenance/department/electrical)
-"xFM" = (
-/obj/effect/turf_decal/stripes/line{
- dir = 1
- },
-/obj/machinery/light/directional/north,
-/obj/machinery/atmospherics/pipe/smart/manifold4w/cyan/visible,
-/obj/structure/sign/delamination_counter/directional/north,
-/turf/open/floor/engine,
-/area/station/engineering/supermatter/room)
"xFU" = (
/obj/structure/barricade/wooden,
/obj/structure/sign/warning/gas_mask/directional/south{
@@ -94719,7 +94723,7 @@ tYz
bod
oBm
qmt
-bhs
+tdd
dLe
dLe
sCg
@@ -95490,7 +95494,7 @@ vip
gSO
uPt
qmt
-mwU
+sqY
fOV
dLe
wzl
@@ -99525,7 +99529,7 @@ lBR
mkP
hap
rfu
-xuy
+mnZ
tDh
tDh
cmh
@@ -100797,7 +100801,7 @@ doH
iDt
scw
uOb
-aLM
+iJx
amx
yia
dhS
@@ -164544,7 +164548,7 @@ eCs
vVH
vVH
vVH
-nYZ
+hbW
uoi
xhK
iDt
@@ -180036,7 +180040,7 @@ drR
oQY
oQY
soA
-pNy
+lOM
nid
xDb
xMq
@@ -235080,7 +235084,7 @@ spv
dwy
spv
wuo
-xFM
+sMl
kUz
mLV
gka
@@ -236088,7 +236092,7 @@ djO
hOc
bID
qnC
-vkz
+nPu
uoF
pcg
uGz
@@ -250715,7 +250719,7 @@ rgx
nyH
lFW
rEd
-eum
+lbQ
gSN
jbU
ejZ
diff --git a/_maps/map_files/KiloStation/KiloStation.dmm b/_maps/map_files/KiloStation/KiloStation.dmm
index b3b223ee1e8f..aba32bd4f1ab 100644
--- a/_maps/map_files/KiloStation/KiloStation.dmm
+++ b/_maps/map_files/KiloStation/KiloStation.dmm
@@ -2866,15 +2866,6 @@
/obj/effect/turf_decal/bot,
/turf/open/floor/plating,
/area/station/maintenance/starboard/fore)
-"aVt" = (
-/obj/effect/turf_decal/trimline/green/filled/line{
- dir = 1
- },
-/obj/structure/cable,
-/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
-/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
-/turf/open/floor/iron,
-/area/station/security/prison/garden)
"aVx" = (
/obj/effect/spawner/random/structure/tank_holder,
/obj/structure/cable,
@@ -3422,14 +3413,6 @@
},
/turf/open/floor/iron/dark,
/area/station/command/bridge)
-"bgH" = (
-/obj/effect/turf_decal/stripes/white/line{
- dir = 8
- },
-/obj/item/radio/intercom/directional/north,
-/obj/item/kirbyplants/random,
-/turf/open/floor/iron/dark,
-/area/station/hallway/primary/fore)
"bhk" = (
/obj/structure/cable,
/obj/machinery/door/airlock/maintenance{
@@ -5974,6 +5957,31 @@
"bXz" = (
/turf/closed/wall,
/area/station/service/kitchen/coldroom)
+"bXE" = (
+/obj/effect/turf_decal/tile/green{
+ dir = 1
+ },
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/machinery/light_switch/directional/west{
+ pixel_y = -4
+ },
+/obj/machinery/button/door/directional/west{
+ id = "virologysurgery";
+ name = "Virology Privacy Toggle";
+ pixel_y = 6;
+ req_access = list("pathology")
+ },
+/obj/effect/turf_decal/tile/green/half/contrasted{
+ dir = 8
+ },
+/obj/effect/turf_decal/stripes/line{
+ dir = 8
+ },
+/obj/machinery/computer/diseasesplicer,
+/obj/effect/turf_decal/bot,
+/turf/open/floor/iron/showroomfloor,
+/area/station/medical/pathology)
"bXX" = (
/obj/structure/cable,
/obj/effect/decal/cleanable/dirt,
@@ -6790,6 +6798,15 @@
},
/turf/open/floor/plating,
/area/station/ai_monitored/turret_protected/aisat/foyer)
+"ciD" = (
+/obj/effect/decal/cleanable/blood/drip,
+/obj/effect/decal/cleanable/blood/drip{
+ pixel_x = 14;
+ pixel_y = 13
+ },
+/obj/effect/landmark/start/prisoner,
+/turf/open/floor/plating/rust,
+/area/station/security/prison/shower)
"ciI" = (
/obj/effect/turf_decal/stripes/line,
/obj/effect/turf_decal/stripes/line{
@@ -6969,6 +6986,10 @@
/obj/effect/spawner/random_engines/kilo,
/turf/open/space/basic,
/area/space/nearstation)
+"ckN" = (
+/obj/effect/landmark/start/prisoner,
+/turf/open/floor/glass/plasma,
+/area/station/security/bitden)
"ckQ" = (
/obj/structure/closet/firecloset,
/obj/effect/turf_decal/bot,
@@ -7028,6 +7049,31 @@
/obj/effect/turf_decal/tile/neutral/fourcorners,
/turf/open/floor/iron,
/area/station/engineering/atmos/pumproom)
+"clv" = (
+/obj/structure/table/glass,
+/obj/item/folder/white,
+/obj/item/folder/white,
+/obj/item/crowbar/red,
+/obj/item/wrench,
+/obj/item/storage/box/syringes{
+ pixel_x = 4;
+ pixel_y = 6
+ },
+/obj/item/storage/box/beakers{
+ pixel_y = 2
+ },
+/obj/effect/turf_decal/tile/neutral{
+ dir = 1
+ },
+/obj/machinery/airalarm/directional/east,
+/obj/structure/noticeboard/directional/south,
+/obj/machinery/light/directional/east,
+/obj/machinery/reagentgrinder{
+ desc = "Used to grind things up into raw materials and liquids.";
+ pixel_y = 5
+ },
+/turf/open/floor/iron/dark,
+/area/station/medical/pathology)
"clw" = (
/obj/machinery/atmospherics/pipe/smart/simple/dark/visible{
dir = 9
@@ -9450,6 +9496,17 @@
},
/turf/open/floor/wood,
/area/station/service/bar/atrium)
+"ddq" = (
+/obj/machinery/door/poddoor/shutters/preopen{
+ dir = 8;
+ id = "ceprivate";
+ name = "Chief Engineer's Privacy Shutters"
+ },
+/obj/machinery/door/firedoor,
+/obj/effect/turf_decal/caution/stand_clear,
+/obj/machinery/incident_display/delam/directional/north,
+/turf/open/floor/iron/dark,
+/area/station/engineering/lobby)
"ddI" = (
/obj/machinery/door/firedoor,
/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
@@ -12887,6 +12944,11 @@
/obj/effect/mapping_helpers/airlock/access/any/security/maintenance,
/turf/open/floor/iron/dark,
/area/station/hallway/primary/aft)
+"eiZ" = (
+/obj/effect/decal/cleanable/dirt,
+/obj/effect/landmark/start/prisoner,
+/turf/open/floor/iron,
+/area/station/security/prison)
"ejc" = (
/obj/effect/decal/cleanable/cobweb,
/obj/effect/decal/cleanable/dirt,
@@ -23331,6 +23393,15 @@
/obj/effect/decal/cleanable/dirt,
/turf/open/floor/iron,
/area/station/commons/fitness/recreation)
+"hvH" = (
+/obj/effect/turf_decal/stripes/white/line{
+ dir = 8
+ },
+/obj/item/radio/intercom/directional/north,
+/obj/machinery/vending/modularpc,
+/obj/effect/turf_decal/bot,
+/turf/open/floor/iron/dark,
+/area/station/hallway/primary/fore)
"hwA" = (
/turf/closed/wall/rust,
/area/station/maintenance/solars/starboard/aft)
@@ -24273,6 +24344,34 @@
},
/turf/open/floor/iron/dark,
/area/station/hallway/primary/starboard)
+"hKl" = (
+/obj/structure/closet/crate/trashcart/laundry,
+/obj/effect/spawner/random/contraband/prison,
+/obj/item/clothing/under/rank/prisoner,
+/obj/item/clothing/under/rank/prisoner,
+/obj/item/clothing/under/rank/prisoner/skirt,
+/obj/item/clothing/under/rank/prisoner/skirt,
+/obj/effect/turf_decal/tile/blue/opposingcorners{
+ dir = 1
+ },
+/obj/item/clothing/shoes/sneakers/orange{
+ pixel_x = -6;
+ pixel_y = -8
+ },
+/obj/item/clothing/shoes/sneakers/orange{
+ pixel_x = -6;
+ pixel_y = -8
+ },
+/obj/item/clothing/shoes/sneakers/orange{
+ pixel_x = -6;
+ pixel_y = -8
+ },
+/obj/item/clothing/shoes/sneakers/orange{
+ pixel_x = -6;
+ pixel_y = -8
+ },
+/turf/open/floor/iron/cafeteria,
+/area/station/security/prison/garden)
"hKE" = (
/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
@@ -28525,6 +28624,16 @@
},
/turf/open/floor/iron,
/area/station/security/brig)
+"iTO" = (
+/obj/effect/turf_decal/trimline/green/filled/line{
+ dir = 1
+ },
+/obj/structure/cable,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/effect/landmark/start/prisoner,
+/turf/open/floor/iron,
+/area/station/security/prison/garden)
"iTQ" = (
/obj/effect/turf_decal/tile/red/half/contrasted{
dir = 4
@@ -34620,14 +34729,6 @@
/obj/structure/cable,
/turf/open/floor/plating,
/area/station/maintenance/port/aft)
-"kYP" = (
-/obj/effect/decal/cleanable/blood/drip,
-/obj/effect/decal/cleanable/blood/drip{
- pixel_x = 14;
- pixel_y = 13
- },
-/turf/open/floor/plating/rust,
-/area/station/security/prison/shower)
"kYU" = (
/obj/machinery/door/airlock/maintenance,
/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
@@ -36728,6 +36829,20 @@
},
/turf/open/floor/iron,
/area/station/security/processing)
+"lIC" = (
+/obj/structure/closet/crate,
+/obj/item/food/breadslice/plain,
+/obj/item/food/breadslice/plain,
+/obj/item/food/breadslice/plain,
+/obj/item/food/grown/potato,
+/obj/item/food/grown/potato,
+/obj/item/food/grown/onion,
+/obj/item/food/grown/onion,
+/obj/effect/decal/cleanable/dirt,
+/obj/structure/cable,
+/obj/effect/turf_decal/tile/red/opposingcorners,
+/turf/open/floor/iron/white,
+/area/station/security/prison/mess)
"lIR" = (
/obj/machinery/door/poddoor/shutters{
dir = 1;
@@ -37658,6 +37773,12 @@
},
/turf/open/floor/iron/dark,
/area/station/command/heads_quarters/hos)
+"lZB" = (
+/obj/item/storage/box/lights/mixed{
+ pixel_x = 7
+ },
+/turf/open/floor/plating,
+/area/station/security/prison)
"lZK" = (
/obj/structure/cable,
/obj/structure/table,
@@ -43274,17 +43395,6 @@
},
/turf/open/floor/wood,
/area/station/command/heads_quarters/hos)
-"nPw" = (
-/obj/machinery/door/poddoor/shutters/preopen{
- dir = 8;
- id = "ceprivate";
- name = "Chief Engineer's Privacy Shutters"
- },
-/obj/machinery/door/firedoor,
-/obj/effect/turf_decal/caution/stand_clear,
-/obj/structure/sign/delamination_counter/directional/north,
-/turf/open/floor/iron/dark,
-/area/station/engineering/lobby)
"nPN" = (
/obj/structure/window/reinforced/spawner/directional/south,
/obj/machinery/atmospherics/components/trinary/filter/atmos/plasma{
@@ -46023,12 +46133,6 @@
/obj/effect/turf_decal/tile/neutral/opposingcorners,
/turf/open/floor/iron/dark,
/area/station/service/bar)
-"oSG" = (
-/obj/structure/cable,
-/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
-/obj/effect/turf_decal/tile/red/opposingcorners,
-/turf/open/floor/iron/white,
-/area/station/security/prison/mess)
"oSI" = (
/obj/machinery/status_display/evac/directional/west,
/obj/effect/turf_decal/tile/purple/half/contrasted{
@@ -48306,6 +48410,19 @@
/obj/item/storage/book/bible,
/turf/open/floor/carpet/red,
/area/station/service/chapel)
+"pDa" = (
+/obj/effect/turf_decal/stripes/white/line{
+ dir = 8
+ },
+/obj/effect/decal/cleanable/dirt,
+/obj/structure/disposalpipe/segment{
+ dir = 6
+ },
+/obj/structure/sign/departments/medbay/alt/directional/west,
+/obj/machinery/lapvend,
+/obj/effect/turf_decal/bot,
+/turf/open/floor/iron/dark,
+/area/station/hallway/primary/fore)
"pDd" = (
/obj/effect/turf_decal/stripes/corner{
dir = 4
@@ -49583,6 +49700,16 @@
},
/turf/open/floor/iron,
/area/station/security/brig)
+"pXd" = (
+/obj/machinery/door/airlock/maintenance{
+ name = "Artifact Science Lab"
+ },
+/obj/effect/mapping_helpers/airlock/access/any/science/maintenance,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/structure/cable,
+/turf/open/floor/iron/dark,
+/area/station/maintenance/starboard)
"pXh" = (
/obj/effect/turf_decal/stripes/corner{
dir = 8
@@ -54286,34 +54413,6 @@
},
/turf/open/floor/iron/dark,
/area/station/cargo/storage)
-"ruv" = (
-/obj/effect/turf_decal/tile/green{
- dir = 1
- },
-/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
-/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
-/obj/structure/table/glass,
-/obj/machinery/reagentgrinder{
- desc = "Used to grind things up into raw materials and liquids.";
- pixel_y = 5
- },
-/obj/machinery/light_switch/directional/west{
- pixel_y = -4
- },
-/obj/machinery/button/door/directional/west{
- id = "virologysurgery";
- name = "Virology Privacy Toggle";
- pixel_y = 6;
- req_access = list("pathology")
- },
-/obj/effect/turf_decal/tile/green/half/contrasted{
- dir = 8
- },
-/obj/effect/turf_decal/stripes/line{
- dir = 8
- },
-/turf/open/floor/iron/showroomfloor,
-/area/station/medical/pathology)
"ruz" = (
/obj/structure/disposalpipe/segment{
dir = 4
@@ -55471,17 +55570,6 @@
/obj/effect/mapping_helpers/broken_floor,
/turf/open/floor/wood,
/area/station/maintenance/port/fore)
-"rMT" = (
-/obj/effect/turf_decal/stripes/white/line{
- dir = 8
- },
-/obj/effect/decal/cleanable/dirt,
-/obj/structure/disposalpipe/segment{
- dir = 6
- },
-/obj/structure/sign/departments/medbay/alt/directional/west,
-/turf/open/floor/iron/dark,
-/area/station/hallway/primary/fore)
"rNg" = (
/obj/effect/turf_decal/tile/red{
dir = 1
@@ -55898,12 +55986,6 @@
},
/turf/open/floor/iron,
/area/station/hallway/primary/central)
-"rTG" = (
-/obj/effect/turf_decal/trimline/red/filled/line{
- dir = 8
- },
-/turf/open/floor/engine,
-/area/station/security/bitden)
"rTI" = (
/obj/structure/disposalpipe/segment,
/obj/machinery/atmospherics/pipe/smart/manifold4w/cyan/visible,
@@ -56917,19 +56999,6 @@
},
/turf/open/floor/iron,
/area/station/commons/fitness/recreation)
-"skJ" = (
-/obj/machinery/door/airlock/maintenance{
- name = "Artifact Science Lab"
- },
-/obj/effect/mapping_helpers/airlock/unres{
- dir = 8
- },
-/obj/effect/mapping_helpers/airlock/access/any/science/maintenance,
-/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
-/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
-/obj/structure/cable,
-/turf/open/floor/iron/dark,
-/area/station/maintenance/starboard)
"skM" = (
/obj/structure/cable,
/obj/effect/spawner/structure/window/reinforced,
@@ -59927,18 +59996,6 @@
},
/turf/open/floor/iron,
/area/station/security/checkpoint/engineering)
-"tgh" = (
-/obj/structure/closet/crate/trashcart/laundry,
-/obj/effect/spawner/random/contraband/prison,
-/obj/item/clothing/under/rank/prisoner,
-/obj/item/clothing/under/rank/prisoner,
-/obj/item/clothing/under/rank/prisoner/skirt,
-/obj/item/clothing/under/rank/prisoner/skirt,
-/obj/effect/turf_decal/tile/blue/opposingcorners{
- dir = 1
- },
-/turf/open/floor/iron/cafeteria,
-/area/station/security/prison/garden)
"tgo" = (
/obj/effect/decal/cleanable/dirt,
/obj/effect/mob_spawn/corpse/human/damaged,
@@ -60145,6 +60202,12 @@
/obj/effect/turf_decal/tile/neutral/fourcorners,
/turf/open/floor/iron/showroomfloor,
/area/station/security/warden)
+"tku" = (
+/obj/effect/turf_decal/tile/red/opposingcorners,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/effect/landmark/start/prisoner,
+/turf/open/floor/iron/white,
+/area/station/security/prison/mess)
"tkP" = (
/obj/machinery/atmospherics/components/unary/portables_connector/visible{
dir = 8
@@ -61403,27 +61466,6 @@
},
/turf/open/floor/iron/dark,
/area/station/engineering/atmos)
-"tDV" = (
-/obj/structure/table/glass,
-/obj/item/folder/white,
-/obj/item/folder/white,
-/obj/item/crowbar/red,
-/obj/item/wrench,
-/obj/item/storage/box/syringes{
- pixel_x = 4;
- pixel_y = 6
- },
-/obj/item/storage/box/beakers{
- pixel_y = 2
- },
-/obj/effect/turf_decal/tile/neutral{
- dir = 1
- },
-/obj/machinery/airalarm/directional/east,
-/obj/structure/noticeboard/directional/south,
-/obj/machinery/light/directional/east,
-/turf/open/floor/iron/dark,
-/area/station/medical/pathology)
"tDW" = (
/obj/structure/railing/corner{
dir = 8
@@ -64381,6 +64423,11 @@
/obj/machinery/station_map/engineering/directional/south,
/turf/open/floor/iron/dark/corner,
/area/station/hallway/primary/central)
+"uEz" = (
+/obj/effect/decal/cleanable/dirt,
+/obj/effect/landmark/start/prisoner,
+/turf/open/floor/iron/white,
+/area/station/security/prison/mess)
"uEC" = (
/obj/effect/turf_decal/siding/wideplating/dark/corner,
/turf/open/floor/iron/dark,
@@ -71651,6 +71698,13 @@
},
/turf/open/floor/iron,
/area/station/hallway/primary/central)
+"wNv" = (
+/obj/effect/turf_decal/trimline/red/filled/line{
+ dir = 8
+ },
+/obj/effect/landmark/start/prisoner,
+/turf/open/floor/engine,
+/area/station/security/bitden)
"wNQ" = (
/obj/machinery/disposal/bin,
/obj/effect/turf_decal/bot,
@@ -81098,7 +81152,7 @@ xew
qai
qwN
bPx
-rTG
+wNv
imi
hHy
hdD
@@ -81612,7 +81666,7 @@ gwj
lrh
miD
sOr
-nEP
+ckN
bDy
dcn
hdD
@@ -83406,7 +83460,7 @@ aaa
mWy
hhi
xlA
-xlA
+eiZ
aDD
jYo
qrF
@@ -83928,7 +83982,7 @@ ljL
gjh
gjh
ljL
-aVt
+iTO
sBJ
iyy
sEN
@@ -84947,7 +85001,7 @@ aaa
aaa
twX
rpB
-kYP
+ciD
iZE
xhZ
wcI
@@ -84960,7 +85014,7 @@ aeU
jYh
tdY
ptQ
-tgh
+hKl
myp
cui
aeU
@@ -85981,7 +86035,7 @@ jYo
aDD
ncd
sAv
-aDD
+lZB
sAv
sAv
ifQ
@@ -86751,7 +86805,7 @@ oUS
eJN
bbZ
phD
-bbZ
+uEz
kfg
gdH
vyQ
@@ -87010,7 +87064,7 @@ saW
cjQ
tlN
kGN
-oSG
+lIC
lUV
tPH
aeU
@@ -88294,7 +88348,7 @@ jsV
ybG
cKA
ocJ
-wiN
+tku
dFN
fbd
gSF
@@ -97005,7 +97059,7 @@ uvA
uvA
tQk
shl
-ruv
+bXE
jZu
xZq
uvA
@@ -97778,7 +97832,7 @@ ali
mTC
jjR
wur
-tDV
+clv
pGi
tGn
wHJ
@@ -99292,8 +99346,8 @@ aLv
hrd
nCA
cXZ
-bgH
-rMT
+hvH
+pDa
emx
nki
oic
@@ -111683,7 +111737,7 @@ sXJ
sXJ
oXj
jjs
-nPw
+ddq
piN
xDj
eHc
@@ -116755,7 +116809,7 @@ kIY
eLx
rZV
rZV
-skJ
+pXd
vOX
rZV
rZV
diff --git a/_maps/map_files/MetaStation/MetaStation.dmm b/_maps/map_files/MetaStation/MetaStation.dmm
index fc309d010dff..3c0e1b7eac14 100644
--- a/_maps/map_files/MetaStation/MetaStation.dmm
+++ b/_maps/map_files/MetaStation/MetaStation.dmm
@@ -10299,11 +10299,6 @@
},
/turf/open/floor/iron,
/area/station/commons/fitness/recreation)
-"dTj" = (
-/obj/machinery/light/small/directional/west,
-/obj/structure/sink/directional/south,
-/turf/open/floor/plating,
-/area/station/security/prison/safe)
"dTq" = (
/obj/machinery/door/firedoor,
/obj/machinery/door/airlock/hatch{
@@ -14251,14 +14246,6 @@
/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
/turf/open/floor/iron,
/area/station/hallway/secondary/entry)
-"fpE" = (
-/obj/structure/rack,
-/obj/item/tank/internals/emergency_oxygen,
-/obj/item/clothing/mask/breath,
-/obj/machinery/power/apc/auto_name/directional/east,
-/obj/structure/cable,
-/turf/open/floor/plating,
-/area/station/security/prison/safe)
"fpH" = (
/obj/structure/disposalpipe/segment{
dir = 4
@@ -22931,15 +22918,6 @@
},
/turf/open/floor/plating,
/area/station/maintenance/starboard/greater)
-"itY" = (
-/obj/machinery/door/poddoor/preopen{
- id = "Engineering";
- name = "Engineering Security Doors"
- },
-/obj/effect/turf_decal/caution/stand_clear,
-/obj/structure/sign/delamination_counter/directional/north,
-/turf/open/floor/iron/dark,
-/area/station/engineering/break_room)
"iuc" = (
/obj/machinery/door/airlock/security{
id_tag = "IsolationCell";
@@ -23095,6 +23073,11 @@
/obj/item/clothing/glasses/welding,
/turf/open/floor/iron,
/area/station/science/robotics/lab)
+"iwH" = (
+/obj/item/kirbyplants/random/dead,
+/obj/effect/mapping_helpers/broken_floor,
+/turf/open/floor/plating/airless,
+/area/space/nearstation)
"iwO" = (
/obj/structure/cable,
/obj/effect/turf_decal/stripes/line{
@@ -28430,6 +28413,45 @@
/obj/structure/reagent_dispensers/watertank,
/turf/open/floor/plating,
/area/station/maintenance/central)
+"kiI" = (
+/obj/structure/table/glass,
+/obj/structure/reagent_dispensers/wall/virusfood/directional/west,
+/obj/machinery/requests_console/directional/south{
+ department = "Virology";
+ name = "Virology Requests Console";
+ receive_ore_updates = 1
+ },
+/obj/item/folder/white{
+ pixel_x = 4;
+ pixel_y = -3
+ },
+/obj/item/folder/white{
+ pixel_x = 4;
+ pixel_y = -3
+ },
+/obj/item/pen/red,
+/obj/item/stack/sheet/mineral/plasma,
+/obj/item/stack/sheet/mineral/plasma,
+/obj/item/stack/sheet/mineral/plasma,
+/obj/effect/turf_decal/tile/green/anticorner/contrasted{
+ dir = 8
+ },
+/obj/item/device/antibody_scanner,
+/obj/item/reagent_containers/cup/tube,
+/obj/item/reagent_containers/cup/tube,
+/obj/item/reagent_containers/cup/tube,
+/obj/item/reagent_containers/cup/tube,
+/obj/item/reagent_containers/cup/tube,
+/obj/item/reagent_containers/cup/tube,
+/obj/item/reagent_containers/cup/tube,
+/obj/item/reagent_containers/cup/tube,
+/obj/item/device/antibody_scanner,
+/obj/item/device/antibody_scanner,
+/obj/item/device/antibody_scanner,
+/obj/item/clothing/gloves/latex,
+/obj/item/clothing/glasses/hud/health,
+/turf/open/floor/iron/white,
+/area/station/medical/pathology)
"kiJ" = (
/obj/effect/turf_decal/siding/purple{
dir = 1
@@ -28500,45 +28522,6 @@
dir = 1
},
/area/station/engineering/atmos)
-"kku" = (
-/obj/structure/table/glass,
-/obj/structure/reagent_dispensers/wall/virusfood/directional/west,
-/obj/machinery/requests_console/directional/south{
- department = "Virology";
- name = "Virology Requests Console";
- receive_ore_updates = 1
- },
-/obj/item/folder/white{
- pixel_x = 4;
- pixel_y = -3
- },
-/obj/item/folder/white{
- pixel_x = 4;
- pixel_y = -3
- },
-/obj/item/pen/red,
-/obj/item/stack/sheet/mineral/plasma,
-/obj/item/stack/sheet/mineral/plasma,
-/obj/item/stack/sheet/mineral/plasma,
-/obj/effect/turf_decal/tile/green/anticorner/contrasted{
- dir = 8
- },
-/obj/item/device/antibody_scanner,
-/obj/item/reagent_containers/cup/beaker/vial,
-/obj/item/reagent_containers/cup/beaker/vial,
-/obj/item/reagent_containers/cup/beaker/vial,
-/obj/item/reagent_containers/cup/beaker/vial,
-/obj/item/reagent_containers/cup/beaker/vial,
-/obj/item/reagent_containers/cup/beaker/vial,
-/obj/item/reagent_containers/cup/beaker/vial,
-/obj/item/reagent_containers/cup/beaker/vial,
-/obj/item/device/antibody_scanner,
-/obj/item/device/antibody_scanner,
-/obj/item/device/antibody_scanner,
-/obj/item/clothing/gloves/latex,
-/obj/item/clothing/glasses/hud/health,
-/turf/open/floor/iron/white,
-/area/station/medical/pathology)
"kkT" = (
/obj/effect/turf_decal/stripes/line{
dir = 4
@@ -28817,6 +28800,12 @@
/obj/structure/disposalpipe/segment,
/turf/open/floor/iron,
/area/station/hallway/primary/port)
+"kol" = (
+/obj/machinery/light/small/directional/west,
+/obj/structure/sink/directional/south,
+/obj/structure/ghost_critter_spawn,
+/turf/open/floor/plating,
+/area/station/security/prison/safe)
"kop" = (
/obj/structure/cable,
/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
@@ -35222,6 +35211,19 @@
/obj/effect/spawner/random/maintenance/two,
/turf/open/floor/plating,
/area/station/maintenance/starboard/fore)
+"mCp" = (
+/obj/effect/turf_decal/tile/neutral{
+ dir = 4
+ },
+/obj/effect/turf_decal/tile/neutral{
+ dir = 8
+ },
+/obj/effect/turf_decal/siding{
+ dir = 4
+ },
+/obj/item/kirbyplants/random/dead,
+/turf/open/floor/iron/dark,
+/area/station/command/heads_quarters/rd)
"mCL" = (
/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
/turf/open/floor/iron/dark,
@@ -43743,19 +43745,6 @@
"pBa" = (
/turf/closed/wall,
/area/station/medical/medbay/lobby)
-"pBd" = (
-/obj/effect/turf_decal/tile/neutral{
- dir = 4
- },
-/obj/effect/turf_decal/tile/neutral{
- dir = 8
- },
-/obj/effect/turf_decal/siding{
- dir = 4
- },
-/obj/item/kirbyplants/dead,
-/turf/open/floor/iron/dark,
-/area/station/command/heads_quarters/rd)
"pBG" = (
/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
@@ -54018,6 +54007,15 @@
/obj/machinery/coffeemaker/impressa,
/turf/open/floor/iron/dark,
/area/station/service/cafeteria)
+"tcu" = (
+/obj/machinery/door/poddoor/preopen{
+ id = "Engineering";
+ name = "Engineering Security Doors"
+ },
+/obj/effect/turf_decal/caution/stand_clear,
+/obj/machinery/incident_display/delam/directional/north,
+/turf/open/floor/iron/dark,
+/area/station/engineering/break_room)
"tcx" = (
/obj/structure/table,
/obj/effect/turf_decal/trimline/purple/filled/line{
@@ -60366,11 +60364,6 @@
/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
/turf/open/floor/iron,
/area/station/commons/vacant_room/commissary)
-"vnP" = (
-/obj/item/kirbyplants/dead,
-/obj/effect/mapping_helpers/broken_floor,
-/turf/open/floor/plating/airless,
-/area/space/nearstation)
"vnV" = (
/obj/machinery/light/directional/west,
/obj/machinery/airalarm/directional/west,
@@ -67059,6 +67052,17 @@
},
/turf/open/floor/iron/dark,
/area/station/security/courtroom)
+"xGi" = (
+/obj/structure/rack,
+/obj/item/tank/internals/emergency_oxygen,
+/obj/item/clothing/mask/breath,
+/obj/machinery/power/apc/auto_name/directional/east,
+/obj/structure/cable,
+/obj/item/storage/box/lights/mixed{
+ pixel_x = 7
+ },
+/turf/open/floor/plating,
+/area/station/security/prison/safe)
"xGk" = (
/obj/machinery/computer/operating{
dir = 8
@@ -82791,7 +82795,7 @@ vdJ
rTO
kVg
tgD
-kku
+kiI
xjH
eUA
sWe
@@ -86528,11 +86532,11 @@ aaa
aaa
aaa
aaa
-aaa
-aaa
-aaa
-aaa
-aaa
+rrt
+rrt
+rrt
+rrt
+rrt
rrt
aaa
lMJ
@@ -86785,12 +86789,12 @@ aaa
aaa
aaa
aaa
+rrt
aaa
aaa
aaa
aaa
-aaa
-rrt
+lMJ
aaa
lMJ
aaa
@@ -87042,7 +87046,7 @@ aaa
aaa
aaa
aaa
-aaa
+rrt
aaa
rZK
rZK
@@ -87300,7 +87304,7 @@ mxQ
mxQ
mxQ
mxQ
-mxQ
+lMJ
rZK
cTa
cTa
@@ -90654,7 +90658,7 @@ nyf
uZa
nEZ
wZz
-dTj
+kol
qOT
swR
tGX
@@ -91169,7 +91173,7 @@ koc
sWF
wZz
wOm
-fpE
+xGi
wZz
fWw
vtx
@@ -102565,7 +102569,7 @@ bwb
kCZ
whc
tAg
-pBd
+mCp
uhT
wtP
nup
@@ -109464,7 +109468,7 @@ cDQ
inP
dOQ
cnK
-itY
+tcu
uMU
mGX
kfp
@@ -118970,7 +118974,7 @@ lMJ
aaa
aaa
lMJ
-vnP
+iwH
lMJ
lMJ
lMJ
diff --git a/_maps/map_files/NorthStar/north_star.dmm b/_maps/map_files/NorthStar/north_star.dmm
index 2790f508ead1..e4e7c3b9100c 100644
--- a/_maps/map_files/NorthStar/north_star.dmm
+++ b/_maps/map_files/NorthStar/north_star.dmm
@@ -311,11 +311,6 @@
/obj/effect/turf_decal/trimline/blue/line,
/turf/open/floor/carpet/blue,
/area/station/command/meeting_room)
-"adj" = (
-/obj/item/kirbyplants/dead,
-/obj/effect/turf_decal/tile/purple/opposingcorners,
-/turf/open/floor/iron/white,
-/area/station/command/heads_quarters/rd)
"adk" = (
/obj/structure/grille,
/obj/structure/sign/directions/medical/directional/north,
@@ -1478,24 +1473,6 @@
/obj/structure/cable,
/turf/open/floor/iron/dark,
/area/station/command/heads_quarters/rd)
-"asE" = (
-/obj/effect/turf_decal/trimline/brown/line{
- dir = 1
- },
-/obj/effect/turf_decal/stripes{
- dir = 1
- },
-/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
-/obj/structure/cable,
-/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
-/obj/effect/turf_decal/trimline/brown/line,
-/obj/structure/disposalpipe/segment{
- dir = 4
- },
-/turf/open/floor/iron/dark/smooth_corner{
- dir = 8
- },
-/area/station/cargo/drone_bay)
"asI" = (
/obj/structure/industrial_lift/public,
/turf/open/floor/plating/elevatorshaft,
@@ -5229,6 +5206,14 @@
/obj/item/radio/intercom/directional/east,
/turf/open/floor/iron,
/area/station/science/robotics/lab)
+"bnm" = (
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/effect/turf_decal/siding/thinplating_new/dark{
+ dir = 8
+ },
+/obj/machinery/holopad,
+/turf/open/floor/iron/dark/textured_large,
+/area/station/cargo/drone_bay)
"bnu" = (
/obj/machinery/light/blacklight/directional/west,
/obj/structure/table,
@@ -6782,6 +6767,16 @@
/obj/structure/cable,
/turf/open/floor/plating,
/area/station/security/prison/safe)
+"bFU" = (
+/obj/effect/turf_decal/siding/thinplating_new/dark{
+ dir = 4
+ },
+/obj/effect/turf_decal/arrows{
+ dir = 4
+ },
+/obj/machinery/light/directional/north,
+/turf/open/floor/iron/dark/textured_large,
+/area/station/cargo/drone_bay)
"bFZ" = (
/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
@@ -7021,13 +7016,6 @@
/obj/effect/decal/cleanable/dirt/dust,
/turf/open/floor/plating,
/area/station/medical/abandoned)
-"bJI" = (
-/obj/machinery/quantum_server,
-/obj/effect/turf_decal/bot/left,
-/turf/open/floor/iron/dark/smooth_corner{
- dir = 4
- },
-/area/station/cargo/drone_bay)
"bJQ" = (
/obj/structure/railing/corner{
dir = 1
@@ -7975,14 +7963,6 @@
},
/turf/open/floor/iron,
/area/station/engineering/atmos)
-"bVH" = (
-/obj/machinery/netpod,
-/obj/machinery/airalarm/directional/east,
-/obj/machinery/airalarm/directional/east,
-/obj/machinery/airalarm/directional/east,
-/obj/machinery/airalarm/directional/east,
-/turf/open/floor/catwalk_floor/iron_dark,
-/area/station/cargo/drone_bay)
"bVK" = (
/obj/structure/table,
/mob/living/basic/mouse/brown/tom,
@@ -12812,12 +12792,6 @@
"dnU" = (
/turf/closed/wall,
/area/station/security/office)
-"dob" = (
-/obj/machinery/computer/quantum_console{
- dir = 4
- },
-/turf/open/floor/iron/dark/smooth_corner,
-/area/station/cargo/drone_bay)
"dog" = (
/obj/structure/showcase/cyborg/old{
dir = 8;
@@ -19440,17 +19414,6 @@
/obj/effect/spawner/structure/window/reinforced,
/turf/open/floor/plating,
/area/station/cargo/office)
-"fhi" = (
-/obj/effect/turf_decal/siding/thinplating_new/dark{
- dir = 4
- },
-/obj/effect/turf_decal/arrows{
- dir = 4
- },
-/obj/effect/decal/cleanable/dirt/dust,
-/obj/structure/disposalpipe/trunk/multiz,
-/turf/open/floor/iron/dark/textured_large,
-/area/station/cargo/drone_bay)
"fhl" = (
/obj/structure/bed{
dir = 1
@@ -21482,6 +21445,14 @@
/obj/machinery/door/firedoor/border_only,
/turf/open/floor/catwalk_floor/iron_dark,
/area/station/maintenance/floor2/starboard/aft)
+"fIS" = (
+/obj/machinery/atmospherics/pipe/smart/simple/purple/visible{
+ dir = 4
+ },
+/obj/machinery/airalarm/directional/north,
+/obj/effect/mapping_helpers/airalarm/mixingchamber_access,
+/turf/open/floor/iron/dark,
+/area/station/science/ordnance/freezerchamber)
"fIX" = (
/obj/effect/decal/cleanable/dirt,
/obj/effect/spawner/random/structure/crate,
@@ -21778,13 +21749,6 @@
/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
/turf/open/floor/iron/white,
/area/station/science/ordnance/testlab)
-"fNv" = (
-/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
-/obj/structure/extinguisher_cabinet/directional/west,
-/turf/open/floor/iron/stairs{
- dir = 1
- },
-/area/station/cargo/drone_bay)
"fNA" = (
/obj/structure/disposalpipe/segment{
dir = 4
@@ -22231,14 +22195,6 @@
name = "lab floor"
},
/area/station/science/robotics/lab)
-"fTs" = (
-/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
-/obj/effect/turf_decal/siding/thinplating_new/dark{
- dir = 8
- },
-/obj/machinery/holopad,
-/turf/open/floor/iron/dark/textured_large,
-/area/station/cargo/drone_bay)
"fTu" = (
/obj/effect/decal/cleanable/dirt/dust,
/obj/effect/decal/cleanable/shreds,
@@ -28418,14 +28374,6 @@
},
/turf/open/floor/iron/dark,
/area/station/security/lockers)
-"hFC" = (
-/obj/machinery/firealarm/directional/south,
-/obj/machinery/light/directional/south,
-/obj/effect/decal/cleanable/oil/streak,
-/obj/machinery/byteforge,
-/obj/effect/turf_decal/box,
-/turf/open/floor/iron/dark/smooth_large,
-/area/station/cargo/drone_bay)
"hFE" = (
/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
@@ -28840,21 +28788,6 @@
},
/turf/open/floor/iron,
/area/station/engineering/lobby)
-"hKX" = (
-/obj/effect/turf_decal/siding/thinplating_new/dark{
- dir = 4
- },
-/obj/structure/cable,
-/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
-/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
-/obj/structure/disposalpipe/segment{
- dir = 4
- },
-/obj/machinery/door/airlock/mining/glass{
- name = "Bitrunning Den"
- },
-/turf/open/floor/pod/dark,
-/area/station/cargo/drone_bay)
"hKZ" = (
/obj/machinery/button/door/directional/south{
id = "dorms_1_bolts";
@@ -29355,6 +29288,13 @@
},
/turf/open/floor/wood,
/area/station/commons/dorms/apartment2)
+"hSr" = (
+/obj/machinery/quantum_server,
+/obj/effect/turf_decal/bot/left,
+/turf/open/floor/iron/dark/smooth_corner{
+ dir = 4
+ },
+/area/station/cargo/drone_bay)
"hSC" = (
/obj/structure/railing{
dir = 4
@@ -30181,16 +30121,6 @@
/obj/item/kirbyplants/random,
/turf/open/floor/iron,
/area/station/hallway/floor3/aft)
-"ifn" = (
-/obj/effect/turf_decal/siding/thinplating_new/dark{
- dir = 4
- },
-/obj/effect/turf_decal/arrows{
- dir = 4
- },
-/obj/machinery/light/directional/north,
-/turf/open/floor/iron/dark/textured_large,
-/area/station/cargo/drone_bay)
"ifo" = (
/obj/structure/tank_holder/emergency_oxygen,
/obj/effect/turf_decal/stripes/line{
@@ -31446,6 +31376,13 @@
},
/turf/open/floor/iron,
/area/station/service/hydroponics)
+"ixP" = (
+/obj/machinery/netpod,
+/obj/structure/railing{
+ layer = 3.1
+ },
+/turf/open/floor/catwalk_floor/iron_dark,
+/area/station/cargo/drone_bay)
"ixQ" = (
/obj/effect/turf_decal/tile/green/full,
/obj/structure/railing{
@@ -32796,12 +32733,6 @@
},
/turf/open/floor/engine/airless,
/area/station/solars/port/aft)
-"iRu" = (
-/obj/machinery/airalarm/directional/north,
-/obj/effect/mapping_helpers/airalarm/tlv_cold_room,
-/obj/machinery/light/directional/north,
-/turf/open/floor/iron/kitchen_coldroom/freezerfloor,
-/area/station/service/kitchen/coldroom)
"iRD" = (
/obj/machinery/atmospherics/components/unary/vent_scrubber/on/layer2{
dir = 1
@@ -39716,24 +39647,6 @@
/obj/machinery/atmospherics/pipe/smart/manifold/yellow/visible/layer2,
/turf/open/floor/iron,
/area/station/engineering/atmos)
-"kIn" = (
-/obj/effect/turf_decal/trimline/brown/line{
- dir = 1
- },
-/obj/effect/turf_decal/stripes{
- dir = 1
- },
-/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
-/obj/structure/cable,
-/obj/effect/turf_decal/trimline/brown/line,
-/obj/structure/disposalpipe/segment{
- dir = 5
- },
-/obj/effect/turf_decal/stripes/corner{
- dir = 8
- },
-/turf/open/floor/iron/dark/smooth_half,
-/area/station/cargo/drone_bay)
"kIu" = (
/obj/effect/decal/cleanable/dirt/dust,
/obj/effect/decal/cleanable/dirt/dust,
@@ -40325,6 +40238,12 @@
/obj/machinery/camera/autoname/directional/north,
/turf/open/floor/iron,
/area/station/commons/vacant_room/commissary)
+"kQJ" = (
+/obj/machinery/airalarm/directional/south,
+/obj/effect/mapping_helpers/airalarm/engine_access,
+/obj/effect/baseturf_helper/reinforced_plating/ceiling,
+/turf/open/floor/engine,
+/area/station/engineering/supermatter)
"kQN" = (
/obj/effect/mapping_helpers/airlock/access/any/engineering/maintenance,
/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
@@ -41999,6 +41918,12 @@
dir = 8
},
/area/station/ai_monitored/command/storage/eva)
+"lmi" = (
+/obj/machinery/airalarm/directional/north,
+/obj/effect/mapping_helpers/airalarm/tlv_cold_room,
+/obj/machinery/light/directional/north,
+/turf/open/floor/iron/kitchen_coldroom/freezerfloor,
+/area/station/service/kitchen/coldroom)
"lmk" = (
/obj/effect/turf_decal/trimline/red/warning{
dir = 8
@@ -43021,21 +42946,6 @@
/obj/effect/landmark/generic_maintenance_landmark,
/turf/open/floor/pod/light,
/area/station/maintenance/floor1/port/aft)
-"lzV" = (
-/obj/structure/table/reinforced,
-/obj/item/storage/toolbox/mechanical{
- pixel_x = -2;
- pixel_y = 8
- },
-/obj/item/cigbutt/cigarbutt{
- pixel_x = 7
- },
-/obj/machinery/atmospherics/components/unary/vent_scrubber/on/layer2{
- dir = 1
- },
-/obj/effect/decal/cleanable/glass,
-/turf/open/floor/iron/dark/smooth_half,
-/area/station/cargo/drone_bay)
"lzX" = (
/obj/effect/turf_decal/trimline/red/line,
/obj/effect/turf_decal/trimline/white/warning,
@@ -43116,6 +43026,21 @@
"lAU" = (
/turf/closed/wall,
/area/station/service/library/printer)
+"lBb" = (
+/obj/effect/turf_decal/siding/thinplating_new/dark{
+ dir = 4
+ },
+/obj/structure/cable,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/obj/machinery/door/airlock/mining/glass{
+ name = "Bitrunning Den"
+ },
+/turf/open/floor/pod/dark,
+/area/station/cargo/drone_bay)
"lBo" = (
/obj/machinery/atmospherics/pipe/smart/simple/dark/visible/layer2{
dir = 10
@@ -43552,16 +43477,6 @@
},
/turf/open/floor/iron/dark/textured,
/area/station/commons/fitness)
-"lGu" = (
-/obj/machinery/netpod,
-/obj/effect/decal/cleanable/vomit/old{
- pixel_x = -12;
- pixel_y = -13
- },
-/obj/item/radio/intercom/directional/north,
-/obj/effect/decal/cleanable/cobweb/cobweb2,
-/turf/open/floor/catwalk_floor/iron_dark,
-/area/station/cargo/drone_bay)
"lGw" = (
/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
@@ -44176,14 +44091,6 @@
/obj/item/restraints/handcuffs,
/turf/open/floor/iron/dark,
/area/station/security/brig)
-"lOF" = (
-/obj/machinery/atmospherics/pipe/smart/simple/purple/visible{
- dir = 4
- },
-/obj/machinery/airalarm/directional/north,
-/obj/effect/mapping_helpers/airalarm/mixingchamber_access,
-/turf/open/floor/iron/dark,
-/area/station/science/ordnance/freezerchamber)
"lOI" = (
/obj/machinery/airalarm/directional/west,
/obj/structure/noticeboard/ce{
@@ -44487,6 +44394,20 @@
/obj/structure/disposalpipe/segment,
/turf/open/floor/iron,
/area/station/hallway/floor3/aft)
+"lRL" = (
+/obj/machinery/button/ignition/incinerator/ordmix{
+ pixel_x = 8;
+ pixel_y = 32
+ },
+/obj/machinery/button/door/incinerator_vent_ordmix{
+ pixel_x = -8;
+ pixel_y = 32
+ },
+/obj/machinery/atmospherics/pipe/smart/simple/scrubbers/visible,
+/obj/machinery/airalarm/directional/west,
+/obj/effect/mapping_helpers/airalarm/mixingchamber_access,
+/turf/open/floor/iron/dark,
+/area/station/science/ordnance/burnchamber)
"lRO" = (
/obj/structure/table/wood,
/obj/effect/spawner/random/entertainment/musical_instrument,
@@ -45216,6 +45137,13 @@
/obj/effect/decal/cleanable/dirt/dust,
/turf/open/floor/iron/white,
/area/station/medical/abandoned)
+"mbR" = (
+/obj/effect/decal/cleanable/dirt/dust,
+/obj/effect/turf_decal/stripes{
+ dir = 8
+ },
+/turf/open/floor/iron/dark/smooth_large,
+/area/station/cargo/drone_bay)
"mbS" = (
/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/visible/layer2,
/obj/effect/spawner/structure/window/hollow/reinforced/plasma/middle,
@@ -45359,12 +45287,6 @@
/obj/machinery/status_display/ai/directional/west,
/turf/open/floor/iron,
/area/station/hallway/floor1/aft)
-"mdu" = (
-/obj/machinery/airalarm/directional/south,
-/obj/effect/mapping_helpers/airalarm/engine_access,
-/obj/effect/baseturf_helper/reinforced_plating/ceiling,
-/turf/open/floor/engine,
-/area/station/engineering/supermatter)
"mdB" = (
/turf/open/floor/iron,
/area/station/commons/fitness/recreation)
@@ -47735,6 +47657,11 @@
/obj/effect/turf_decal/tile/red/fourcorners,
/turf/open/floor/iron/dark,
/area/station/security/lockers)
+"mId" = (
+/obj/item/kirbyplants/random/dead,
+/obj/effect/turf_decal/tile/purple/opposingcorners,
+/turf/open/floor/iron/white,
+/area/station/command/heads_quarters/rd)
"mIh" = (
/obj/structure/closet/toolcloset,
/obj/effect/turf_decal/bot,
@@ -48207,6 +48134,13 @@
/obj/effect/spawner/structure/window/reinforced,
/turf/open/floor/plating,
/area/station/tcommsat/server)
+"mNq" = (
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/structure/extinguisher_cabinet/directional/west,
+/turf/open/floor/iron/stairs{
+ dir = 1
+ },
+/area/station/cargo/drone_bay)
"mNT" = (
/obj/effect/turf_decal/trimline/purple/filled/line{
dir = 4
@@ -50627,6 +50561,14 @@
/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
/turf/open/floor/catwalk_floor,
/area/station/maintenance/floor1/port)
+"nri" = (
+/obj/machinery/firealarm/directional/south,
+/obj/machinery/light/directional/south,
+/obj/effect/decal/cleanable/oil/streak,
+/obj/machinery/byteforge,
+/obj/effect/turf_decal/box,
+/turf/open/floor/iron/dark/smooth_large,
+/area/station/cargo/drone_bay)
"nrk" = (
/obj/structure/cable,
/obj/structure/table,
@@ -51147,13 +51089,6 @@
dir = 5
},
/area/station/security/brig)
-"nxV" = (
-/obj/effect/turf_decal/siding/white{
- dir = 1
- },
-/obj/item/kirbyplants/fullysynthetic,
-/turf/open/floor/mineral/silver,
-/area/station/service/chapel/funeral)
"nya" = (
/obj/effect/turf_decal/trimline/brown/filled/line{
dir = 5
@@ -51520,6 +51455,12 @@
/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
/turf/open/floor/pod/dark,
/area/station/maintenance/floor4/port/aft)
+"nCB" = (
+/obj/machinery/computer/quantum_console{
+ dir = 4
+ },
+/turf/open/floor/iron/dark/smooth_corner,
+/area/station/cargo/drone_bay)
"nCD" = (
/obj/structure/flora/bush/flowers_br/style_random,
/turf/open/floor/grass,
@@ -52335,6 +52276,15 @@
},
/turf/open/floor/iron,
/area/station/hallway/floor3/aft)
+"nNy" = (
+/obj/structure/sign/poster/random/directional/north,
+/obj/machinery/atmospherics/components/unary/vent_pump/on/layer4,
+/obj/effect/decal/cleanable/oil,
+/obj/effect/turf_decal/siding/thinplating_new/dark{
+ dir = 8
+ },
+/turf/open/floor/iron/dark/textured_large,
+/area/station/cargo/drone_bay)
"nNJ" = (
/obj/effect/turf_decal/siding/wood{
dir = 1
@@ -55850,6 +55800,13 @@
/obj/structure/cable,
/turf/open/floor/iron/dark,
/area/station/command/heads_quarters/hop)
+"oJZ" = (
+/obj/effect/turf_decal/siding/white{
+ dir = 1
+ },
+/obj/item/kirbyplants/random/fullysynthetic,
+/turf/open/floor/mineral/silver,
+/area/station/service/chapel/funeral)
"oKc" = (
/obj/effect/turf_decal/trimline/green/filled/corner{
dir = 8
@@ -55959,6 +55916,11 @@
/obj/structure/railing,
/turf/open/floor/iron,
/area/station/commons/vacant_room/commissary)
+"oMk" = (
+/obj/effect/turf_decal/siding/white,
+/obj/item/kirbyplants/random/fullysynthetic,
+/turf/open/floor/mineral/silver,
+/area/station/service/chapel/funeral)
"oMn" = (
/obj/item/grenade/barrier{
pixel_x = -3;
@@ -57466,13 +57428,6 @@
},
/turf/open/floor/pod/light,
/area/station/cargo/sorting)
-"pjG" = (
-/obj/machinery/netpod,
-/obj/structure/railing{
- layer = 3.1
- },
-/turf/open/floor/catwalk_floor/iron_dark,
-/area/station/cargo/drone_bay)
"pjM" = (
/obj/effect/spawner/structure/window/reinforced,
/obj/structure/cable,
@@ -57911,11 +57866,6 @@
/obj/effect/decal/cleanable/dirt/dust,
/turf/open/floor/catwalk_floor/iron_dark,
/area/station/maintenance/floor3/port)
-"pqe" = (
-/obj/effect/turf_decal/siding/white,
-/obj/item/kirbyplants/fullysynthetic,
-/turf/open/floor/mineral/silver,
-/area/station/service/chapel/funeral)
"pqg" = (
/obj/machinery/button/door/directional/east{
id = "mechbay";
@@ -61194,6 +61144,14 @@
},
/turf/open/floor/iron,
/area/station/cargo/miningdock)
+"qlP" = (
+/obj/machinery/netpod,
+/obj/machinery/airalarm/directional/east,
+/obj/machinery/airalarm/directional/east,
+/obj/machinery/airalarm/directional/east,
+/obj/machinery/airalarm/directional/east,
+/turf/open/floor/catwalk_floor/iron_dark,
+/area/station/cargo/drone_bay)
"qlX" = (
/obj/effect/turf_decal/trimline/blue/filled/line{
dir = 8
@@ -61598,6 +61556,21 @@
dir = 8
},
/area/station/service/chapel)
+"qsc" = (
+/obj/structure/table/reinforced,
+/obj/item/storage/toolbox/mechanical{
+ pixel_x = -2;
+ pixel_y = 8
+ },
+/obj/item/cigbutt/cigarbutt{
+ pixel_x = 7
+ },
+/obj/machinery/atmospherics/components/unary/vent_scrubber/on/layer2{
+ dir = 1
+ },
+/obj/effect/decal/cleanable/glass,
+/turf/open/floor/iron/dark/smooth_half,
+/area/station/cargo/drone_bay)
"qse" = (
/obj/structure/closet/secure_closet/personal,
/turf/open/floor/iron/dark,
@@ -69272,20 +69245,6 @@
/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
/turf/open/floor/iron/white,
/area/station/medical/treatment_center)
-"szr" = (
-/obj/effect/turf_decal/trimline/brown/line{
- dir = 1
- },
-/obj/effect/turf_decal/stripes{
- dir = 1
- },
-/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
-/obj/structure/cable,
-/obj/machinery/power/apc/auto_name/directional/west,
-/obj/effect/turf_decal/stripes,
-/obj/effect/turf_decal/trimline/brown/line,
-/turf/open/floor/iron/dark/smooth_half,
-/area/station/cargo/drone_bay)
"szt" = (
/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
@@ -70214,15 +70173,6 @@
/obj/structure/disposalpipe/segment,
/turf/open/floor/iron/dark,
/area/station/hallway/floor3/fore)
-"sMk" = (
-/obj/structure/sign/poster/random/directional/north,
-/obj/machinery/atmospherics/components/unary/vent_pump/on/layer4,
-/obj/effect/decal/cleanable/oil,
-/obj/effect/turf_decal/siding/thinplating_new/dark{
- dir = 8
- },
-/turf/open/floor/iron/dark/textured_large,
-/area/station/cargo/drone_bay)
"sMm" = (
/obj/machinery/atmospherics/pipe/smart/simple/scrubbers/visible{
dir = 4
@@ -71266,10 +71216,6 @@
"tat" = (
/turf/open/openspace,
/area/station/maintenance/floor3/starboard/aft)
-"taC" = (
-/obj/structure/cable,
-/turf/closed/wall,
-/area/station/cargo/drone_bay)
"taD" = (
/obj/machinery/door/airlock/external/glass,
/obj/effect/mapping_helpers/airlock/cyclelink_helper_multi{
@@ -73113,6 +73059,24 @@
/obj/machinery/light_switch/directional/south,
/turf/open/floor/iron/kitchen,
/area/station/command/heads_quarters/rd)
+"tCm" = (
+/obj/effect/turf_decal/trimline/brown/line{
+ dir = 1
+ },
+/obj/effect/turf_decal/stripes{
+ dir = 1
+ },
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/structure/cable,
+/obj/effect/turf_decal/trimline/brown/line,
+/obj/structure/disposalpipe/segment{
+ dir = 5
+ },
+/obj/effect/turf_decal/stripes/corner{
+ dir = 8
+ },
+/turf/open/floor/iron/dark/smooth_half,
+/area/station/cargo/drone_bay)
"tCB" = (
/obj/effect/spawner/random/trash/garbage{
spawn_scatter_radius = 1
@@ -76802,6 +76766,20 @@
/obj/effect/decal/cleanable/blood/tracks,
/turf/open/floor/engine,
/area/station/maintenance/floor4/starboard/aft)
+"uHw" = (
+/obj/effect/turf_decal/siding/thinplating_new/dark{
+ dir = 4
+ },
+/obj/effect/turf_decal/arrows{
+ dir = 4
+ },
+/obj/structure/railing{
+ layer = 3.1
+ },
+/obj/effect/decal/cleanable/robot_debris,
+/obj/structure/disposalpipe/segment,
+/turf/open/floor/iron/dark/textured_large,
+/area/station/cargo/drone_bay)
"uHx" = (
/obj/structure/grille/broken,
/turf/open/floor/plating,
@@ -77758,13 +77736,6 @@
/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
/turf/open/floor/iron,
/area/station/engineering/atmos/pumproom)
-"uUi" = (
-/obj/effect/decal/cleanable/dirt/dust,
-/obj/effect/turf_decal/stripes{
- dir = 8
- },
-/turf/open/floor/iron/dark/smooth_large,
-/area/station/cargo/drone_bay)
"uUj" = (
/obj/structure/transit_tube/curved{
dir = 8
@@ -78538,20 +78509,6 @@
},
/turf/open/floor/wood,
/area/station/service/theater)
-"veD" = (
-/obj/effect/turf_decal/siding/thinplating_new/dark{
- dir = 4
- },
-/obj/effect/turf_decal/arrows{
- dir = 4
- },
-/obj/structure/railing{
- layer = 3.1
- },
-/obj/effect/decal/cleanable/robot_debris,
-/obj/structure/disposalpipe/segment,
-/turf/open/floor/iron/dark/textured_large,
-/area/station/cargo/drone_bay)
"veF" = (
/obj/effect/turf_decal/siding/white{
dir = 4
@@ -81368,6 +81325,20 @@
},
/turf/open/floor/iron/white,
/area/station/medical/storage)
+"vQF" = (
+/obj/effect/turf_decal/trimline/brown/line{
+ dir = 1
+ },
+/obj/effect/turf_decal/stripes{
+ dir = 1
+ },
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/structure/cable,
+/obj/machinery/power/apc/auto_name/directional/west,
+/obj/effect/turf_decal/stripes,
+/obj/effect/turf_decal/trimline/brown/line,
+/turf/open/floor/iron/dark/smooth_half,
+/area/station/cargo/drone_bay)
"vQR" = (
/obj/effect/turf_decal/tile/blue/half/contrasted,
/turf/open/floor/iron/dark/side{
@@ -86056,6 +86027,17 @@
dir = 1
},
/area/station/hallway/floor3/aft)
+"xal" = (
+/obj/effect/turf_decal/siding/thinplating_new/dark{
+ dir = 4
+ },
+/obj/effect/turf_decal/arrows{
+ dir = 4
+ },
+/obj/effect/decal/cleanable/dirt/dust,
+/obj/structure/disposalpipe/trunk/multiz,
+/turf/open/floor/iron/dark/textured_large,
+/area/station/cargo/drone_bay)
"xam" = (
/obj/effect/turf_decal/trimline/white/line{
dir = 8
@@ -87474,6 +87456,24 @@
/obj/structure/cable,
/turf/open/floor/catwalk_floor,
/area/station/maintenance/floor2/port/aft)
+"xur" = (
+/obj/effect/turf_decal/trimline/brown/line{
+ dir = 1
+ },
+/obj/effect/turf_decal/stripes{
+ dir = 1
+ },
+/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
+/obj/structure/cable,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/effect/turf_decal/trimline/brown/line,
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/turf/open/floor/iron/dark/smooth_corner{
+ dir = 8
+ },
+/area/station/cargo/drone_bay)
"xuv" = (
/turf/closed/wall/r_wall,
/area/station/maintenance/floor2/starboard/fore)
@@ -87673,20 +87673,6 @@
/obj/machinery/camera/autoname/directional/east,
/turf/open/floor/iron/kitchen_coldroom/freezerfloor,
/area/station/service/kitchen/coldroom)
-"xwP" = (
-/obj/machinery/button/ignition/incinerator/ordmix{
- pixel_x = 8;
- pixel_y = 32
- },
-/obj/machinery/button/door/incinerator_vent_ordmix{
- pixel_x = -8;
- pixel_y = 32
- },
-/obj/machinery/atmospherics/pipe/smart/simple/scrubbers/visible,
-/obj/machinery/airalarm/directional/west,
-/obj/effect/mapping_helpers/airalarm/mixingchamber_access,
-/turf/open/floor/iron/dark,
-/area/station/science/ordnance/burnchamber)
"xwX" = (
/obj/structure/easel,
/turf/open/floor/bamboo/tatami/black,
@@ -87816,6 +87802,16 @@
/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
/turf/open/floor/pod/dark,
/area/station/maintenance/floor2/starboard)
+"xyT" = (
+/obj/machinery/netpod,
+/obj/effect/decal/cleanable/vomit/old{
+ pixel_x = -12;
+ pixel_y = -13
+ },
+/obj/item/radio/intercom/directional/north,
+/obj/effect/decal/cleanable/cobweb/cobweb2,
+/turf/open/floor/catwalk_floor/iron_dark,
+/area/station/cargo/drone_bay)
"xyU" = (
/obj/effect/decal/cleanable/dirt,
/obj/item/picket_sign,
@@ -88807,6 +88803,10 @@
/obj/machinery/atmospherics/components/unary/cryo_cell,
/turf/open/floor/iron/dark/textured,
/area/station/medical/cryo)
+"xNr" = (
+/obj/structure/cable,
+/turf/closed/wall,
+/area/station/cargo/drone_bay)
"xNx" = (
/obj/structure/disposalpipe/segment,
/turf/open/floor/iron,
@@ -113173,8 +113173,8 @@ owI
owI
aQK
aQK
-dob
-bJI
+nCB
+hSr
aQK
aQK
aQK
@@ -113430,11 +113430,11 @@ owI
owI
aQK
aQK
-sMk
-fTs
-fNv
-szr
-hFC
+nNy
+bnm
+mNq
+vQF
+nri
aQK
rGF
yiZ
@@ -113687,11 +113687,11 @@ owI
owI
aQK
aQK
-ifn
-fhi
-veD
-kIn
-uUi
+bFU
+xal
+uHw
+tCm
+mbR
gfn
hBR
qWJ
@@ -113944,11 +113944,11 @@ owI
owI
aQK
aQK
-lGu
-bVH
-pjG
-asE
-lzV
+xyT
+qlP
+ixP
+xur
+qsc
gfn
rYA
eEB
@@ -114203,8 +114203,8 @@ aQK
aQK
aQK
aQK
-taC
-hKX
+xNr
+lBb
aQK
aQK
fxr
@@ -136330,7 +136330,7 @@ sly
uyD
aFJ
mMq
-mdu
+kQJ
uyD
sHL
ddT
@@ -184114,7 +184114,7 @@ hge
dPi
hge
oiO
-adj
+mId
aeI
aiN
amR
@@ -248913,7 +248913,7 @@ ftp
pzi
eMj
diA
-iRu
+lmi
dDn
pmQ
pDK
@@ -310813,7 +310813,7 @@ tQO
mXH
qyH
mXH
-xwP
+lRL
nmc
xJx
rov
@@ -312607,7 +312607,7 @@ ucA
ucA
ucA
lYx
-lOF
+fIS
koC
oOA
tyR
@@ -328804,9 +328804,9 @@ fVV
fVV
fVV
ulj
-nxV
+oJZ
gbZ
-pqe
+oMk
iWQ
xeQ
fVV
diff --git a/_maps/map_files/generic/CentCom.dmm b/_maps/map_files/generic/CentCom.dmm
index ac532e45ec46..1f36125564c3 100644
--- a/_maps/map_files/generic/CentCom.dmm
+++ b/_maps/map_files/generic/CentCom.dmm
@@ -348,12 +348,6 @@
/obj/structure/railing/wood,
/turf/open/floor/iron/dark,
/area/centcom/central_command_areas/botany)
-"aY" = (
-/obj/machinery/sleeper/self_control{
- dir = 4
- },
-/turf/open/floor/mineral/titanium/tiled/white,
-/area/centcom/central_command_areas/admin)
"aZ" = (
/obj/effect/turf_decal/tile/neutral/fourcorners,
/obj/structure/table/reinforced,
@@ -812,10 +806,6 @@
/obj/effect/turf_decal/tile/dark/opposingcorners,
/turf/open/floor/iron/dark,
/area/centcom/central_command_areas/borbop)
-"cf" = (
-/obj/machinery/limbgrower/fullupgrade,
-/turf/open/floor/mineral/titanium/tiled/white,
-/area/centcom/central_command_areas/admin)
"cg" = (
/turf/closed/indestructible/riveted,
/area/centcom/central_command_areas/evacuation)
@@ -968,6 +958,16 @@
/obj/machinery/light/directional/north,
/turf/open/floor/iron/dark/herringbone,
/area/centcom/central_command_areas/hall)
+"cC" = (
+/obj/structure/sign{
+ name = "wall";
+ icon = 'monkestation/icons/turf/walls/reinforced_wall.dmi';
+ icon_state = "reinforced_wall-3";
+ desc = "Effectively impervious to conventional methods of destruction.";
+ pixel_x = -32
+ },
+/turf/closed/indestructible/riveted,
+/area/centcom/central_command_areas/admin)
"cD" = (
/obj/structure/chair/pew{
dir = 8
@@ -1292,12 +1292,11 @@
/turf/open/floor/mineral/plastitanium,
/area/centcom/syndicate_mothership/control)
"ds" = (
-/obj/structure/carving_block{
- color = "#cc9439"
- },
-/turf/open/floor/sepia{
- color = "#cc9439"
+/obj/structure/alien_tank/filled{
+ desc = "A black slime creature swims around in the fluids.";
+ name = "Bio Creature Tank"
},
+/turf/open/floor/mineral/titanium/tiled/white,
/area/centcom/central_command_areas/admin)
"dt" = (
/obj/structure/window/reinforced/tinted/frosted,
@@ -1495,36 +1494,6 @@
/obj/effect/turf_decal/siding/dark,
/turf/open/floor/iron/dark/herringbone,
/area/centcom/central_command_areas/admin_hangout)
-"dU" = (
-/obj/structure/table/reinforced/plastitaniumglass,
-/obj/structure/window/reinforced/spawner/directional,
-/obj/item/gun/syringe/rapidsyringe,
-/obj/item/reagent_containers/syringe/contraband/fentanyl{
- pixel_x = -2;
- pixel_y = 8
- },
-/obj/item/reagent_containers/syringe/contraband/fentanyl{
- pixel_x = 2;
- pixel_y = 11
- },
-/obj/item/reagent_containers/syringe/contraband/fentanyl{
- pixel_x = -2;
- pixel_y = 11
- },
-/obj/item/reagent_containers/syringe/contraband/fentanyl{
- pixel_x = 8;
- pixel_y = 11
- },
-/obj/item/reagent_containers/syringe/contraband/fentanyl{
- pixel_x = 8;
- pixel_y = 8
- },
-/obj/item/reagent_containers/syringe/contraband/fentanyl{
- pixel_x = 5;
- pixel_y = 8
- },
-/turf/open/floor/glass/reinforced,
-/area/centcom/central_command_areas/admin)
"dV" = (
/obj/effect/turf_decal/siding/wood{
dir = 4
@@ -1658,6 +1627,10 @@
},
/turf/open/floor/wood/large,
/area/centcom/central_command_areas/borbop)
+"el" = (
+/obj/structure/chair/comfy/teal,
+/turf/open/floor/glass/reinforced/plasma,
+/area/centcom/central_command_areas/admin)
"em" = (
/obj/machinery/chem_mass_spec,
/turf/open/floor/mineral/titanium/tiled/yellow,
@@ -1976,6 +1949,13 @@
/obj/effect/mapping_helpers/airlock/access/any/admin/captain,
/turf/open/floor/carpet/purple,
/area/centcom/central_command_areas/admin)
+"fm" = (
+/obj/machinery/door/airlock/centcom{
+ name = "Raziel's Theatre"
+ },
+/obj/effect/mapping_helpers/airlock/access/any/admin/captain,
+/turf/open/floor/iron/dark,
+/area/centcom/central_command_areas/admin)
"fn" = (
/obj/effect/turf_decal/siding/dark{
dir = 8
@@ -2013,16 +1993,6 @@
/obj/structure/table/wood/fancy/black,
/turf/open/floor/wood/parquet,
/area/centcom/central_command_areas/borbop)
-"fr" = (
-/obj/structure/table/wood/fancy/royalblue,
-/obj/structure/window/reinforced/spawner/directional/west,
-/obj/machinery/door/window/brigdoor/security,
-/obj/effect/mapping_helpers/airlock/access/any/admin/captain,
-/obj/item/mod/control/pre_equipped/responsory/medic{
- pixel_y = 4
- },
-/turf/open/floor/glass/reinforced,
-/area/centcom/central_command_areas/admin)
"fs" = (
/obj/structure/flora/tree/pine/style_random,
/turf/open/misc/asteroid/snow/airless,
@@ -2089,15 +2059,6 @@
/obj/effect/turf_decal/siding/wood/corner,
/turf/open/floor/wood/large,
/area/centcom/central_command_areas/medical)
-"fG" = (
-/obj/structure/table/optable/abductor{
- color = "#efbc1e";
- name = "Ancient Operating Table"
- },
-/turf/open/floor/sepia{
- color = "#cc9439"
- },
-/area/centcom/central_command_areas/admin)
"fH" = (
/obj/machinery/light/neon_lining{
dir = 1;
@@ -2222,10 +2183,6 @@
/obj/machinery/light/directional/east,
/turf/open/floor/iron/dark/herringbone,
/area/centcom/central_command_areas/hall)
-"fZ" = (
-/obj/structure/table/optable,
-/turf/open/floor/mineral/titanium/tiled/white,
-/area/centcom/central_command_areas/admin)
"ga" = (
/obj/machinery/atmospherics/pipe/heat_exchanging/simple,
/turf/closed/indestructible/syndicate,
@@ -2322,6 +2279,9 @@
/obj/effect/turf_decal/tile/red/full,
/turf/open/floor/iron/dark/textured_half,
/area/centcom/syndicate_mothership/control)
+"gn" = (
+/turf/closed/indestructible/sandstone,
+/area/centcom/central_command_areas/admin)
"go" = (
/obj/structure/closet,
/turf/open/floor/circuit,
@@ -2737,6 +2697,11 @@
/obj/structure/window/plasma/spawner/directional/east,
/turf/open/indestructible/hotelwood,
/area/centcom/central_command_areas/admin)
+"hs" = (
+/turf/closed/indestructible/fakeglass{
+ color = "#ffe599"
+ },
+/area/centcom/central_command_areas/admin)
"ht" = (
/obj/structure/table/reinforced,
/obj/machinery/camera/autoname/directional/east{
@@ -2763,6 +2728,19 @@
},
/turf/open/floor/carpet/neon/simple/black,
/area/centcom/central_command_areas/admin)
+"hv" = (
+/obj/structure/table/wood/fancy/royalblue,
+/obj/machinery/door/window/brigdoor/security,
+/obj/machinery/door/window/brigdoor/security,
+/obj/effect/mapping_helpers/airlock/access/any/admin/captain,
+/obj/item/mod/module/injector{
+ pixel_y = -2
+ },
+/obj/item/mod/module/health_analyzer{
+ pixel_y = 7
+ },
+/turf/open/floor/glass/reinforced/plasma,
+/area/centcom/central_command_areas/admin)
"hw" = (
/obj/structure/chair/office{
dir = 4
@@ -2864,6 +2842,17 @@
/obj/item/clipboard,
/turf/open/indestructible/hotelwood,
/area/centcom/central_command_areas/admin)
+"hL" = (
+/obj/structure/table/reinforced/plastitaniumglass,
+/obj/structure/window/reinforced/spawner/directional,
+/obj/item/autosurgeon{
+ pixel_y = 17
+ },
+/obj/item/organ/internal/cyberimp/brain/linked_surgery/perfect{
+ pixel_x = -1
+ },
+/turf/open/floor/glass/reinforced/plasma,
+/area/centcom/central_command_areas/admin)
"hM" = (
/obj/effect/turf_decal/siding/wood/corner{
dir = 4
@@ -2955,10 +2944,6 @@
},
/turf/open/floor/iron/dark/herringbone,
/area/centcom/central_command_areas/borbop)
-"hY" = (
-/obj/machinery/light/directional/east,
-/turf/open/floor/glass/reinforced,
-/area/centcom/central_command_areas/admin)
"hZ" = (
/obj/effect/turf_decal/siding/dark{
dir = 5
@@ -3060,23 +3045,6 @@
},
/turf/open/floor/iron/white/herringbone,
/area/centcom/central_command_areas/kitchen)
-"im" = (
-/obj/structure/rack{
- color = "#efbc1e"
- },
-/obj/item/chisel,
-/obj/item/toy/crayon/spraycan/infinite{
- pixel_y = 3;
- pixel_x = 9
- },
-/obj/item/stack/sheet/mineral/sandstone/thirty{
- pixel_y = 2;
- pixel_x = -10
- },
-/turf/open/floor/sepia{
- color = "#cc9439"
- },
-/area/centcom/central_command_areas/admin)
"in" = (
/obj/item/kirbyplants{
icon_state = "plant-22";
@@ -3278,6 +3246,21 @@
/obj/effect/mapping_helpers/airlock/access/any/admin/captain,
/turf/open/floor/iron/grimy,
/area/centcom/central_command_areas/admin)
+"iU" = (
+/obj/structure/table/wood/fancy/royalblue,
+/obj/item/mod/module/megaphone{
+ pixel_y = 12;
+ pixel_x = -1
+ },
+/obj/item/mod/module/quick_carry/advanced{
+ pixel_y = -2;
+ pixel_x = -2
+ },
+/obj/machinery/door/window/brigdoor/security,
+/obj/structure/window/reinforced/spawner/directional/east,
+/obj/effect/mapping_helpers/airlock/access/any/admin/captain,
+/turf/open/floor/glass/reinforced,
+/area/centcom/central_command_areas/admin)
"iV" = (
/turf/open/floor/mineral/titanium/tiled/yellow,
/area/centcom/syndicate_mothership)
@@ -3526,6 +3509,36 @@
},
/turf/open/floor/iron/dark/herringbone,
/area/centcom/central_command_areas/evacuation/ship)
+"jD" = (
+/obj/structure/table/reinforced/plastitaniumglass,
+/obj/structure/window/reinforced/spawner/directional,
+/obj/item/gun/syringe/rapidsyringe,
+/obj/item/reagent_containers/syringe/contraband/fentanyl{
+ pixel_x = -2;
+ pixel_y = 8
+ },
+/obj/item/reagent_containers/syringe/contraband/fentanyl{
+ pixel_x = 2;
+ pixel_y = 11
+ },
+/obj/item/reagent_containers/syringe/contraband/fentanyl{
+ pixel_x = -2;
+ pixel_y = 11
+ },
+/obj/item/reagent_containers/syringe/contraband/fentanyl{
+ pixel_x = 8;
+ pixel_y = 11
+ },
+/obj/item/reagent_containers/syringe/contraband/fentanyl{
+ pixel_x = 8;
+ pixel_y = 8
+ },
+/obj/item/reagent_containers/syringe/contraband/fentanyl{
+ pixel_x = 5;
+ pixel_y = 8
+ },
+/turf/open/floor/glass/reinforced,
+/area/centcom/central_command_areas/admin)
"jE" = (
/obj/effect/turf_decal/siding/blue{
dir = 4
@@ -3650,6 +3663,32 @@
/obj/structure/mirror/directional/east,
/turf/open/floor/mineral/titanium,
/area/centcom/syndicate_mothership/control)
+"jU" = (
+/obj/structure/table/sandstone{
+ color = "#efbc1e"
+ },
+/obj/item/clothing/under/costume/mummy{
+ pixel_y = -8;
+ pixel_x = -6
+ },
+/obj/item/clothing/mask/mummy{
+ pixel_y = 6;
+ pixel_x = -7
+ },
+/obj/item/reagent_containers/cup/beaker/jar{
+ pixel_y = 8;
+ pixel_x = 9;
+ color = "#ffe599"
+ },
+/obj/item/reagent_containers/cup/beaker/jar{
+ pixel_y = -2;
+ pixel_x = 9;
+ color = "#ffe599"
+ },
+/turf/open/floor/sepia{
+ color = "#cc9439"
+ },
+/area/centcom/central_command_areas/admin)
"jV" = (
/obj/effect/turf_decal/siding/wideplating/dark{
dir = 8
@@ -3762,14 +3801,6 @@
/obj/item/storage/toolbox/fishing,
/turf/open/floor/carpet/neon/simple/cyan,
/area/centcom/central_command_areas/admin)
-"kp" = (
-/obj/structure/table/reinforced/plastitaniumglass,
-/obj/machinery/fax{
- fax_name = "Raziel's Desk";
- name = "Raziel's Fax Machine"
- },
-/turf/open/floor/glass/reinforced/plasma,
-/area/centcom/central_command_areas/admin)
"kq" = (
/obj/effect/turf_decal/tile/dark/opposingcorners,
/obj/structure/table/reinforced,
@@ -4100,28 +4131,6 @@
/obj/structure/punching_bag,
/turf/open/floor/plating,
/area/centcom/syndicate_mothership/control)
-"lf" = (
-/obj/structure/table/sandstone{
- color = "#efbc1e"
- },
-/obj/item/storage/backpack/duffelbag/syndie/surgery{
- pixel_y = -3;
- color = "#efbc1e"
- },
-/obj/item/reagent_containers/cup/beaker/jar{
- pixel_y = 7;
- pixel_x = -4;
- color = "#ffe599"
- },
-/obj/item/reagent_containers/cup/beaker/jar{
- pixel_y = 10;
- pixel_x = 7;
- color = "#ffe599"
- },
-/turf/open/floor/sepia{
- color = "#cc9439"
- },
-/area/centcom/central_command_areas/admin)
"lg" = (
/obj/effect/turf_decal/tile/neutral/fourcorners,
/obj/structure/chair/comfy/shuttle/tactical{
@@ -4164,9 +4173,6 @@
/obj/effect/turf_decal/tile/dark/opposingcorners,
/turf/open/floor/iron/dark,
/area/centcom/central_command_areas/admin_hangout)
-"ll" = (
-/turf/closed/indestructible/sandstone,
-/area/centcom/central_command_areas/admin)
"lm" = (
/obj/structure/window/plasma/spawner/directional/north,
/obj/structure/window/plasma/spawner/directional/west,
@@ -4194,11 +4200,6 @@
"lr" = (
/turf/closed/indestructible/riveted,
/area/centcom/central_command_areas/firing_range_checkpoint_control)
-"ls" = (
-/turf/closed/indestructible/fakeglass{
- color = "#ffe599"
- },
-/area/centcom/central_command_areas/admin)
"lt" = (
/obj/structure/lattice/catwalk,
/obj/effect/turf_decal/stripes/line{
@@ -4339,7 +4340,10 @@
/turf/open/floor/iron,
/area/centcom/central_command_areas/supply)
"lL" = (
-/turf/open/floor/carpet/orange,
+/obj/machinery/computer/operating{
+ dir = 8
+ },
+/turf/open/floor/mineral/titanium/tiled/white,
/area/centcom/central_command_areas/admin)
"lM" = (
/obj/structure/toilet{
@@ -4565,9 +4569,6 @@
},
/turf/open/floor/iron/dark/diagonal,
/area/centcom/central_command_areas/medical)
-"ms" = (
-/turf/open/floor/mineral/titanium/tiled/white,
-/area/centcom/central_command_areas/admin)
"mt" = (
/obj/structure/table/reinforced,
/obj/machinery/microwave{
@@ -4585,6 +4586,16 @@
/obj/machinery/atmospherics/pipe/smart/manifold4w/orange/hidden/layer5,
/turf/open/floor/catwalk_floor/iron_smooth,
/area/centcom/syndicate_mothership/control)
+"mv" = (
+/obj/structure/table/wood/fancy/royalblue,
+/obj/structure/window/reinforced/spawner/directional/west,
+/obj/machinery/door/window/brigdoor/security,
+/obj/effect/mapping_helpers/airlock/access/any/admin/captain,
+/obj/item/mod/control/pre_equipped/responsory/medic{
+ pixel_y = 4
+ },
+/turf/open/floor/glass/reinforced,
+/area/centcom/central_command_areas/admin)
"mw" = (
/turf/closed/indestructible/fakeglass,
/area/centcom/central_command_areas/firing_range_checkpoint_control)
@@ -4921,10 +4932,28 @@
/obj/structure/closet/crate/cardboard/mothic,
/turf/open/floor/plating,
/area/centcom/syndicate_mothership/control)
+"np" = (
+/turf/open/floor/iron,
+/area/centcom/central_command_areas/ferry)
"nq" = (
/obj/structure/stone_tile/slab,
/turf/open/misc/snow/actually_safe,
/area/centcom/central_command_areas/admin)
+"nr" = (
+/obj/machinery/light/directional/east{
+ dir = 8
+ },
+/obj/structure/table/reinforced/titaniumglass,
+/obj/item/reagent_containers/cup/beaker/synthflesh{
+ pixel_x = 8
+ },
+/obj/item/reagent_containers/cup/beaker/synthflesh,
+/obj/item/reagent_containers/cup/beaker/synthflesh{
+ pixel_x = -7
+ },
+/obj/item/reagent_containers/cup/beaker/meta/omnizine,
+/turf/open/floor/mineral/titanium/tiled/white,
+/area/centcom/central_command_areas/admin)
"ns" = (
/obj/effect/turf_decal/tile/dark/opposingcorners,
/obj/structure/railing/wood,
@@ -4979,6 +5008,14 @@
},
/turf/open/floor/mineral/titanium/tiled/yellow,
/area/centcom/syndicate_mothership/expansion_bombthreat)
+"nA" = (
+/obj/effect/mapping_helpers/airlock/access/any/admin/captain,
+/obj/machinery/door/airlock/sandstone{
+ dir = 4;
+ name = "Amun's Office"
+ },
+/turf/open/floor/iron/dark,
+/area/centcom/central_command_areas/admin)
"nB" = (
/obj/structure/filingcabinet/filingcabinet,
/obj/effect/turf_decal/tile/neutral/fourcorners,
@@ -5070,17 +5107,12 @@
/turf/open/floor/iron/dark,
/area/centcom/tdome/observation)
"nQ" = (
-/obj/structure/table/wood/fancy/royalblue,
-/obj/machinery/door/window/brigdoor/security,
-/obj/machinery/door/window/brigdoor/security,
-/obj/effect/mapping_helpers/airlock/access/any/admin/captain,
-/obj/item/mod/module/injector{
- pixel_y = -2
+/obj/structure/carving_block{
+ color = "#cc9439"
},
-/obj/item/mod/module/health_analyzer{
- pixel_y = 7
+/turf/open/floor/sepia{
+ color = "#cc9439"
},
-/turf/open/floor/glass/reinforced/plasma,
/area/centcom/central_command_areas/admin)
"nR" = (
/obj/effect/turf_decal/siding/wood{
@@ -5104,6 +5136,19 @@
/obj/machinery/vending/boozeomat,
/turf/open/floor/carpet/executive,
/area/centcom/central_command_areas/admin)
+"nW" = (
+/obj/machinery/fax{
+ color = "#cc9439";
+ name = "Amun's Fax Machine";
+ fax_name = "Portal to the underworld"
+ },
+/obj/structure/table/sandstone{
+ color = "#efbc1e"
+ },
+/turf/open/floor/sepia{
+ color = "#cc9439"
+ },
+/area/centcom/central_command_areas/admin)
"nX" = (
/obj/structure/hedge,
/obj/effect/turf_decal/siding/dark{
@@ -5304,17 +5349,6 @@
},
/turf/open/floor/carpet,
/area/centcom/wizard_station)
-"ox" = (
-/obj/item/nullrod/egyptian{
- name = "Staff of Anubis"
- },
-/obj/structure/destructible/cult/pants_altar{
- color = "#cc9439"
- },
-/turf/open/floor/sepia{
- color = "#cc9439"
- },
-/area/centcom/central_command_areas/admin)
"oy" = (
/obj/machinery/vending/wardrobe/curator_wardrobe,
/obj/effect/turf_decal/siding/dark,
@@ -5333,6 +5367,14 @@
/obj/structure/flora/rock/icy/style_random,
/turf/open/misc/asteroid/snow/airless,
/area/centcom/syndicate_mothership)
+"oB" = (
+/turf/closed/wall/vault/sandstone,
+/area/centcom/central_command_areas/admin)
+"oC" = (
+/obj/machinery/door/airlock/medical/glass,
+/obj/effect/mapping_helpers/airlock/access/any/admin/captain,
+/turf/open/floor/glass/reinforced,
+/area/centcom/central_command_areas/admin)
"oD" = (
/turf/closed/indestructible/opsglass,
/area/centcom/syndicate_mothership/control)
@@ -5466,13 +5508,6 @@
/obj/effect/turf_decal/siding/thinplating_new/dark,
/turf/open/floor/mineral/plastitanium,
/area/centcom/syndicate_mothership/control)
-"oT" = (
-/obj/structure/table/wood,
-/obj/machinery/fax{
- fax_name = "Raziel's Desk"
- },
-/turf/open/floor/iron/dark,
-/area/centcom/central_command_areas/admin)
"oU" = (
/obj/structure/closet/emcloset,
/obj/item/tank/internals/emergency_oxygen/engi,
@@ -5673,13 +5708,6 @@
},
/turf/open/floor/engine/vacuum,
/area/centcom/syndicate_mothership/expansion_bombthreat)
-"pt" = (
-/obj/structure/table/reinforced/plastitaniumglass,
-/obj/machinery/fax{
- fax_name = "Raziel's Desk"
- },
-/turf/open/floor/circuit,
-/area/centcom/central_command_areas/admin)
"pu" = (
/obj/item/food/spaghetti/copypasta{
name = "Spaghetti Code";
@@ -6115,13 +6143,6 @@
},
/turf/open/misc/asteroid/snow/airless,
/area/centcom/syndicate_mothership)
-"qz" = (
-/obj/machinery/door/airlock/centcom{
- name = "Raziel's Theatre"
- },
-/obj/effect/mapping_helpers/airlock/access/any/admin/captain,
-/turf/open/floor/iron/dark,
-/area/centcom/central_command_areas/admin)
"qA" = (
/obj/structure/extinguisher_cabinet/directional/west,
/turf/open/floor/iron/dark/textured_large,
@@ -6225,13 +6246,6 @@
"qK" = (
/turf/open/floor/iron/dark/herringbone,
/area/centcom/central_command_areas/hall)
-"qL" = (
-/obj/structure/alien_tank/filled{
- desc = "A black slime creature swims around in the fluids.";
- name = "Bio Creature Tank"
- },
-/turf/open/floor/mineral/titanium/tiled/white,
-/area/centcom/central_command_areas/admin)
"qM" = (
/turf/open/floor/glass/reinforced,
/area/centcom/tdome/observation)
@@ -6762,6 +6776,13 @@
/obj/machinery/light/directional/south,
/turf/open/floor/iron/dark/herringbone,
/area/centcom/central_command_areas/evacuation/ship)
+"sn" = (
+/obj/structure/table/wood,
+/obj/machinery/fax{
+ fax_name = "Raziel's Desk"
+ },
+/turf/open/floor/iron/dark,
+/area/centcom/central_command_areas/admin)
"so" = (
/obj/effect/turf_decal/siding/green{
dir = 9
@@ -7545,6 +7566,12 @@
/obj/structure/fans/tiny/invisible,
/turf/open/floor/carpet/green,
/area/centcom/central_command_areas/admin)
+"up" = (
+/obj/machinery/light/directional/east{
+ dir = 8
+ },
+/turf/open/floor/glass/reinforced,
+/area/centcom/central_command_areas/admin)
"uq" = (
/obj/effect/turf_decal/tile/dark/opposingcorners,
/obj/structure/chair/stool/bar/directional/south,
@@ -8042,16 +8069,6 @@
},
/turf/open/floor/wood/large,
/area/centcom/central_command_areas/kitchen)
-"vI" = (
-/obj/effect/turf_decal/siding/dark{
- dir = 6
- },
-/obj/structure/table/wood,
-/obj/machinery/fax{
- fax_name = "Raziel's Desk"
- },
-/turf/open/floor/iron/dark,
-/area/centcom/central_command_areas/admin)
"vJ" = (
/obj/effect/decal/cleanable/dirt,
/turf/open/floor/iron/dark/herringbone,
@@ -8378,16 +8395,30 @@
/turf/open/floor/iron/dark,
/area/centcom/central_command_areas/kitchen)
"wD" = (
-/obj/item/reagent_containers/syringe/contraband/fentanyl{
- pixel_x = 2;
- pixel_y = 6
+/obj/effect/turf_decal/siding/dark{
+ dir = 6
},
-/turf/closed/indestructible/riveted,
+/obj/structure/table/wood,
+/obj/machinery/fax{
+ fax_name = "Raziel's Desk"
+ },
+/turf/open/floor/iron/dark,
/area/centcom/central_command_areas/admin)
"wE" = (
/obj/structure/chair/sofa/corp/left,
/turf/open/floor/carpet,
/area/centcom/central_command_areas/kitchen)
+"wF" = (
+/obj/machinery/modular_computer/preset/id/centcom{
+ color = "#cc9439"
+ },
+/obj/structure/table/sandstone{
+ color = "#efbc1e"
+ },
+/turf/open/floor/sepia{
+ color = "#cc9439"
+ },
+/area/centcom/central_command_areas/admin)
"wG" = (
/obj/effect/turf_decal/siding/blue/corner{
dir = 1
@@ -8458,21 +8489,6 @@
},
/turf/open/misc/grass,
/area/centcom/central_command_areas/admin)
-"wR" = (
-/obj/structure/table/wood/fancy/royalblue,
-/obj/item/mod/module/megaphone{
- pixel_y = 12;
- pixel_x = -1
- },
-/obj/item/mod/module/quick_carry/advanced{
- pixel_y = -2;
- pixel_x = -2
- },
-/obj/machinery/door/window/brigdoor/security,
-/obj/structure/window/reinforced/spawner/directional/east,
-/obj/effect/mapping_helpers/airlock/access/any/admin/captain,
-/turf/open/floor/glass/reinforced,
-/area/centcom/central_command_areas/admin)
"wS" = (
/obj/structure/table/wood/fancy/black,
/turf/open/floor/carpet/black,
@@ -8685,6 +8701,15 @@
/obj/item/kirbyplants/random,
/turf/open/floor/mineral/plastitanium,
/area/centcom/syndicate_mothership)
+"xx" = (
+/obj/structure/table/optable/abductor{
+ color = "#efbc1e";
+ name = "Ancient Operating Table"
+ },
+/turf/open/floor/sepia{
+ color = "#cc9439"
+ },
+/area/centcom/central_command_areas/admin)
"xy" = (
/obj/structure/closet/secure_closet/contraband/armory,
/turf/open/floor/iron/dark,
@@ -9263,6 +9288,9 @@
},
/turf/open/floor/wood/large,
/area/centcom/central_command_areas/admin_hangout)
+"yR" = (
+/turf/open/floor/carpet/orange,
+/area/centcom/central_command_areas/admin)
"yS" = (
/obj/structure/table/reinforced,
/obj/item/storage/box/emps,
@@ -9400,6 +9428,12 @@
/obj/effect/turf_decal/tile/neutral/fourcorners,
/turf/open/floor/iron/dark,
/area/centcom/central_command_areas/supply)
+"zo" = (
+/obj/machinery/door/poddoor/shutters/indestructible/preopen,
+/turf/closed/indestructible/fakeglass{
+ color = "#ffe599"
+ },
+/area/centcom/central_command_areas/admin)
"zp" = (
/obj/effect/turf_decal/siding/wood,
/turf/open/floor/wood/large,
@@ -9504,14 +9538,9 @@
/turf/open/floor/iron/dark,
/area/centcom/central_command_areas/briefing)
"zA" = (
-/obj/structure/table/reinforced/plastitaniumglass,
-/obj/structure/window/reinforced/spawner/directional,
-/obj/item/autosurgeon{
- pixel_y = 17
- },
-/obj/item/organ/internal/cyberimp/brain/linked_surgery/perfect{
- pixel_x = -1
- },
+/obj/item/bedsheet/medical,
+/obj/structure/bed,
+/obj/structure/curtain/cloth/fancy,
/turf/open/floor/glass/reinforced/plasma,
/area/centcom/central_command_areas/admin)
"zB" = (
@@ -9680,6 +9709,15 @@
"zX" = (
/turf/open/floor/plating/abductor,
/area/centcom/central_command_areas/admin)
+"zY" = (
+/obj/structure/destructible/cult/item_dispenser/archives/library{
+ color = "#cc9439";
+ name = "Records of the Sand"
+ },
+/turf/open/floor/sepia{
+ color = "#cc9439"
+ },
+/area/centcom/central_command_areas/admin)
"zZ" = (
/obj/effect/turf_decal/tile/brown/half/contrasted,
/turf/open/floor/iron,
@@ -9720,24 +9758,6 @@
dir = 8
},
/area/centcom/central_command_areas/evacuation/ship)
-"Af" = (
-/obj/machinery/light/directional/east,
-/obj/structure/table/reinforced/titaniumglass,
-/obj/item/cautery/advanced{
- pixel_y = 4;
- pixel_x = -2
- },
-/obj/item/scalpel/advanced{
- pixel_y = 6
- },
-/obj/item/retractor/advanced{
- pixel_y = 10
- },
-/obj/item/surgical_drapes{
- pixel_x = 5
- },
-/turf/open/floor/mineral/titanium/tiled/white,
-/area/centcom/central_command_areas/admin)
"Ag" = (
/obj/structure/chair/stool/directional/south,
/obj/structure/sign/map/right{
@@ -9781,14 +9801,7 @@
/turf/open/floor/glass/reinforced,
/area/centcom/central_command_areas/admin_hangout)
"Al" = (
-/obj/structure/sign{
- name = "wall";
- icon = 'monkestation/icons/turf/walls/reinforced_wall.dmi';
- icon_state = "reinforced_wall-3";
- desc = "Effectively impervious to conventional methods of destruction.";
- pixel_x = -32
- },
-/turf/closed/indestructible/riveted,
+/turf/open/floor/mineral/titanium/tiled/white,
/area/centcom/central_command_areas/admin)
"Am" = (
/obj/effect/turf_decal/siding/wood{
@@ -9799,6 +9812,9 @@
"An" = (
/turf/open/floor/carpet,
/area/centcom/central_command_areas/kitchen)
+"Ao" = (
+/turf/open/floor/vault/sandstone,
+/area/centcom/central_command_areas/admin)
"Ap" = (
/obj/effect/turf_decal/siding/wood{
dir = 1
@@ -9929,21 +9945,6 @@
/obj/item/banner/command,
/turf/open/floor/stone,
/area/centcom/central_command_areas/evacuation/ship)
-"AE" = (
-/obj/structure/sign{
- name = "wall";
- icon = 'monkestation/icons/turf/walls/reinforced_wall.dmi';
- icon_state = "reinforced_wall-3";
- desc = "Effectively impervious to conventional methods of destruction.";
- pixel_x = -32
- },
-/obj/structure/closet/secure_closet/ert_med,
-/obj/item/storage/toolbox/mechanical{
- pixel_y = -3
- },
-/obj/item/mod/module/flamethrower,
-/turf/open/floor/glass/reinforced/plasma,
-/area/centcom/central_command_areas/admin)
"AF" = (
/obj/effect/turf_decal/siding/dark{
dir = 1
@@ -10430,20 +10431,9 @@
/turf/open/floor/grass,
/area/centcom/central_command_areas/evacuation/ship)
"BS" = (
-/obj/machinery/light/directional/east{
- dir = 8
- },
-/obj/structure/table/reinforced/titaniumglass,
-/obj/item/reagent_containers/cup/beaker/synthflesh{
- pixel_x = 8
- },
-/obj/item/reagent_containers/cup/beaker/synthflesh,
-/obj/item/reagent_containers/cup/beaker/synthflesh{
- pixel_x = -7
- },
-/obj/item/reagent_containers/cup/beaker/meta/omnizine,
-/turf/open/floor/mineral/titanium/tiled/white,
-/area/centcom/central_command_areas/admin)
+/obj/structure/hedge,
+/turf/open/floor/iron,
+/area/centcom/central_command_areas/ferry)
"BT" = (
/obj/machinery/door/airlock{
icon = 'icons/obj/doors/airlocks/station/uranium.dmi';
@@ -10679,12 +10669,6 @@
/obj/item/megaphone/sec,
/turf/open/floor/iron/dark,
/area/centcom/central_command_areas/firing_range_checkpoint_control)
-"CE" = (
-/obj/item/bedsheet/medical,
-/obj/structure/bed,
-/obj/structure/curtain/cloth/fancy,
-/turf/open/floor/glass/reinforced/plasma,
-/area/centcom/central_command_areas/admin)
"CF" = (
/obj/machinery/suit_storage_unit/industrial,
/obj/structure/window/reinforced/survival_pod/spawner/directional/east,
@@ -10758,14 +10742,6 @@
/obj/structure/injured_spawner,
/turf/open/floor/iron/dark,
/area/centcom/central_command_areas/medical)
-"CR" = (
-/obj/effect/mapping_helpers/airlock/access/any/admin/captain,
-/obj/machinery/door/airlock/sandstone{
- dir = 4;
- name = "Amun's Office"
- },
-/turf/open/floor/iron/dark,
-/area/centcom/central_command_areas/admin)
"CS" = (
/obj/machinery/door/airlock/centcom,
/obj/effect/mapping_helpers/airlock/access/any/admin/captain,
@@ -11239,7 +11215,8 @@
/turf/open/floor/catwalk_floor/titanium,
/area/centcom/syndicate_mothership/control)
"Ej" = (
-/turf/closed/wall/vault/sandstone,
+/obj/machinery/limbgrower/fullupgrade,
+/turf/open/floor/mineral/titanium/tiled/white,
/area/centcom/central_command_areas/admin)
"Ek" = (
/obj/item/toy/figure/syndie,
@@ -11544,12 +11521,6 @@
},
/turf/open/floor/wood/tile,
/area/centcom/central_command_areas/evacuation/ship)
-"EW" = (
-/obj/machinery/door/poddoor/shutters/indestructible/preopen,
-/turf/closed/indestructible/fakeglass{
- color = "#ffe599"
- },
-/area/centcom/central_command_areas/admin)
"EY" = (
/obj/structure/chair{
dir = 1
@@ -11882,6 +11853,11 @@
/obj/structure/window/plasma/spawner/directional/west,
/turf/open/floor/carpet/royalblue,
/area/centcom/central_command_areas/admin)
+"FU" = (
+/turf/open/floor/sepia{
+ color = "#cc9439"
+ },
+/area/centcom/central_command_areas/admin)
"FV" = (
/obj/structure/closet/crate/freezer/blood,
/turf/open/floor/iron/dark,
@@ -12141,10 +12117,6 @@
},
/turf/open/floor/iron/dark/herringbone,
/area/centcom/central_command_areas/supply)
-"GD" = (
-/obj/structure/chair/stool/sandstone,
-/turf/open/floor/vault/sandstone,
-/area/centcom/central_command_areas/admin)
"GE" = (
/obj/structure/chair/stool/directional/north,
/turf/open/floor/iron/dark/textured_large,
@@ -12311,15 +12283,6 @@
/obj/structure/chair/stool/bar/directional/east,
/turf/open/floor/wood/parquet,
/area/centcom/central_command_areas/arcade)
-"He" = (
-/obj/structure/table/wood,
-/obj/item/toy/plush/lizard_plushie,
-/obj/machinery/fax{
- fax_name = "s";
- name = "Abraxis' Fax Machine"
- },
-/turf/open/floor/iron/grimy,
-/area/centcom/central_command_areas/admin)
"Hf" = (
/obj/structure/window/reinforced/survival_pod/spawner/directional/east,
/obj/effect/turf_decal/siding/thinplating_new/dark{
@@ -12679,14 +12642,6 @@
icon_state = "boxing"
},
/area/centcom/central_command_areas/admin)
-"Ie" = (
-/obj/structure/table/sandstone{
- color = "#efbc1e"
- },
-/turf/open/floor/sepia{
- color = "#cc9439"
- },
-/area/centcom/central_command_areas/admin)
"If" = (
/obj/structure/chair/stool/directional/north,
/obj/effect/landmark/start/nukeop,
@@ -12738,18 +12693,6 @@
/obj/structure/table/reinforced/plastitaniumglass,
/turf/open/floor/circuit,
/area/centcom/central_command_areas/admin)
-"Io" = (
-/obj/docking_port/stationary{
- dir = 8;
- dwidth = 10;
- height = 30;
- json_key = "ferry";
- name = "CentCom Ferry Dock";
- shuttle_id = "ferry_away";
- width = 21
- },
-/turf/open/space,
-/area/space)
"Ip" = (
/obj/structure/chair/stool/bar/directional/east,
/turf/open/floor/carpet/red,
@@ -12869,6 +12812,21 @@
icon_state = "boxing"
},
/area/centcom/central_command_areas/hall)
+"IH" = (
+/obj/structure/sign{
+ name = "wall";
+ icon = 'monkestation/icons/turf/walls/reinforced_wall.dmi';
+ icon_state = "reinforced_wall-3";
+ desc = "Effectively impervious to conventional methods of destruction.";
+ pixel_x = -32
+ },
+/obj/structure/closet/secure_closet/ert_med,
+/obj/item/storage/toolbox/mechanical{
+ pixel_y = -3
+ },
+/obj/item/mod/module/flamethrower,
+/turf/open/floor/glass/reinforced/plasma,
+/area/centcom/central_command_areas/admin)
"II" = (
/obj/structure/railing/wood,
/obj/structure/fake_stairs/wood/directional/east,
@@ -13041,6 +12999,10 @@
"Ji" = (
/turf/open/floor/carpet/neon/simple/white,
/area/centcom/central_command_areas/admin)
+"Jj" = (
+/obj/structure/chair/stool/sandstone,
+/turf/open/floor/vault/sandstone,
+/area/centcom/central_command_areas/admin)
"Jk" = (
/obj/effect/turf_decal/loading_area{
dir = 8
@@ -13447,6 +13409,18 @@
},
/turf/open/floor/iron/dark/small,
/area/centcom/central_command_areas/botany)
+"Km" = (
+/obj/docking_port/stationary{
+ dir = 8;
+ dwidth = 10;
+ height = 30;
+ json_key = "ferry";
+ name = "CentCom Ferry Dock";
+ shuttle_id = "ferry_away";
+ width = 21
+ },
+/turf/open/space/basic,
+/area/space)
"Kn" = (
/obj/structure/chair/stool/directional/south,
/obj/effect/turf_decal/siding/thinplating_new/dark{
@@ -14381,6 +14355,14 @@
/obj/effect/decal/cleanable/dirt,
/turf/open/floor/iron/dark/herringbone,
/area/centcom/central_command_areas/evacuation/ship)
+"MI" = (
+/obj/structure/table/reinforced/plastitaniumglass,
+/obj/machinery/fax{
+ fax_name = "Raziel's Desk";
+ name = "Raziel's Fax Machine"
+ },
+/turf/open/floor/glass/reinforced/plasma,
+/area/centcom/central_command_areas/admin)
"MJ" = (
/obj/structure/chair/office,
/obj/effect/landmark/ert_spawn,
@@ -14444,14 +14426,23 @@
},
/area/centcom/central_command_areas/hall)
"MR" = (
-/obj/machinery/fax{
- color = "#cc9439";
- name = "Amun's Fax Machine";
- fax_name = "Portal to the underworld"
- },
/obj/structure/table/sandstone{
color = "#efbc1e"
},
+/obj/item/storage/backpack/duffelbag/syndie/surgery{
+ pixel_y = -3;
+ color = "#efbc1e"
+ },
+/obj/item/reagent_containers/cup/beaker/jar{
+ pixel_y = 7;
+ pixel_x = -4;
+ color = "#ffe599"
+ },
+/obj/item/reagent_containers/cup/beaker/jar{
+ pixel_y = 10;
+ pixel_x = 7;
+ color = "#ffe599"
+ },
/turf/open/floor/sepia{
color = "#cc9439"
},
@@ -14505,6 +14496,9 @@
/obj/machinery/light/floor/has_bulb,
/turf/open/floor/iron/dark,
/area/centcom/central_command_areas/medical)
+"Na" = (
+/turf/open/floor/glass/reinforced/plasma,
+/area/centcom/central_command_areas/admin)
"Nb" = (
/turf/open/floor/iron/dark,
/area/centcom/central_command_areas/medical)
@@ -14937,11 +14931,6 @@
"On" = (
/turf/closed/indestructible/riveted,
/area/centcom/central_command_areas/admin)
-"Oo" = (
-/turf/open/floor/sepia{
- color = "#cc9439"
- },
-/area/centcom/central_command_areas/admin)
"Op" = (
/obj/structure/railing/wood,
/obj/structure/table/reinforced,
@@ -15189,6 +15178,23 @@
/obj/machinery/light/cold/directional/east,
/turf/open/floor/mineral/plastitanium,
/area/centcom/syndicate_mothership/expansion_bioterrorism)
+"OZ" = (
+/obj/structure/rack{
+ color = "#efbc1e"
+ },
+/obj/item/chisel,
+/obj/item/toy/crayon/spraycan/infinite{
+ pixel_y = 3;
+ pixel_x = 9
+ },
+/obj/item/stack/sheet/mineral/sandstone/thirty{
+ pixel_y = 2;
+ pixel_x = -10
+ },
+/turf/open/floor/sepia{
+ color = "#cc9439"
+ },
+/area/centcom/central_command_areas/admin)
"Pa" = (
/obj/effect/turf_decal/siding/wood{
dir = 6
@@ -15419,9 +15425,6 @@
},
/turf/open/floor/iron/dark/herringbone,
/area/centcom/central_command_areas/supply)
-"PH" = (
-/turf/open/floor/vault/sandstone,
-/area/centcom/central_command_areas/admin)
"PJ" = (
/obj/structure/closet/crate/freezer/blood,
/obj/effect/turf_decal/trimline/blue/filled/line{
@@ -15681,17 +15684,6 @@
/obj/item/storage/toolbox/mechanical,
/turf/open/floor/iron/smooth_large,
/area/centcom/central_command_areas/evacuation/ship)
-"Qu" = (
-/obj/machinery/modular_computer/preset/id/centcom{
- color = "#cc9439"
- },
-/obj/structure/table/sandstone{
- color = "#efbc1e"
- },
-/turf/open/floor/sepia{
- color = "#cc9439"
- },
-/area/centcom/central_command_areas/admin)
"Qv" = (
/obj/machinery/light/floor/has_bulb,
/obj/effect/turf_decal/siding/wood{
@@ -15790,16 +15782,6 @@
dir = 4
},
/area/centcom/syndicate_mothership/control)
-"QG" = (
-/obj/structure/table/reinforced/plastitaniumglass,
-/obj/machinery/door/window/brigdoor/security,
-/obj/effect/mapping_helpers/airlock/access/any/admin/captain,
-/obj/machinery/computer/records/medical/laptop{
- dir = 1;
- pixel_y = 4
- },
-/turf/open/floor/glass/reinforced,
-/area/centcom/central_command_areas/admin)
"QH" = (
/obj/effect/turf_decal/siding/wideplating_new/dark,
/obj/effect/turf_decal/tile/neutral/full,
@@ -15908,13 +15890,8 @@
/turf/open/floor/iron/grimy,
/area/centcom/central_command_areas/admin)
"QW" = (
-/obj/structure/destructible/cult/item_dispenser/archives/library{
- color = "#cc9439";
- name = "Records of the Sand"
- },
-/turf/open/floor/sepia{
- color = "#cc9439"
- },
+/obj/machinery/light/directional/east,
+/turf/open/floor/glass/reinforced,
/area/centcom/central_command_areas/admin)
"QX" = (
/obj/machinery/light/directional/west,
@@ -16306,6 +16283,16 @@
/obj/structure/flora/tree/jungle/style_3,
/turf/open/floor/grass,
/area/centcom/central_command_areas/evacuation)
+"Sc" = (
+/obj/structure/table/reinforced/plastitaniumglass,
+/obj/machinery/door/window/brigdoor/security,
+/obj/effect/mapping_helpers/airlock/access/any/admin/captain,
+/obj/machinery/computer/records/medical/laptop{
+ dir = 1;
+ pixel_y = 4
+ },
+/turf/open/floor/glass/reinforced,
+/area/centcom/central_command_areas/admin)
"Sd" = (
/obj/structure/window/reinforced/spawner/directional/north,
/obj/structure/lattice,
@@ -16390,6 +16377,13 @@
/obj/machinery/light/cold/directional/west,
/turf/open/floor/mineral/titanium,
/area/centcom/syndicate_mothership/control)
+"So" = (
+/obj/structure/closet/crate/coffin/sandstonesarcophagus{
+ color = "#efbc1e";
+ name = "Tomb of Amun Set Hep"
+ },
+/turf/open/floor/vault/sandstone,
+/area/centcom/central_command_areas/admin)
"Sp" = (
/obj/structure/closet/crate/freezer{
name = "meat freezer"
@@ -16631,6 +16625,13 @@
dir = 4
},
/area/centcom/syndicate_mothership/control)
+"SQ" = (
+/obj/item/reagent_containers/syringe/contraband/fentanyl{
+ pixel_x = 2;
+ pixel_y = 6
+ },
+/turf/closed/indestructible/riveted,
+/area/centcom/central_command_areas/admin)
"SR" = (
/turf/open/floor/circuit/green,
/area/centcom/central_command_areas/briefing)
@@ -16680,6 +16681,17 @@
/obj/machinery/chem_dispenser/drinks/beer,
/turf/open/floor/iron/dark,
/area/centcom/central_command_areas/borbop)
+"SZ" = (
+/obj/structure/table/reinforced/plastitaniumglass,
+/obj/structure/window/reinforced/spawner/directional,
+/obj/item/clothing/glasses/sunglasses/chemical{
+ pixel_y = -1
+ },
+/obj/item/autosurgeon/medical_hud{
+ pixel_y = 18
+ },
+/turf/open/floor/glass/reinforced/plasma,
+/area/centcom/central_command_areas/admin)
"Ta" = (
/turf/open/floor/iron/white,
/area/centcom/wizard_station)
@@ -16763,32 +16775,6 @@
},
/turf/open/floor/mineral/titanium,
/area/centcom/syndicate_mothership/control)
-"To" = (
-/obj/structure/table/sandstone{
- color = "#efbc1e"
- },
-/obj/item/clothing/under/costume/mummy{
- pixel_y = -8;
- pixel_x = -6
- },
-/obj/item/clothing/mask/mummy{
- pixel_y = 6;
- pixel_x = -7
- },
-/obj/item/reagent_containers/cup/beaker/jar{
- pixel_y = 8;
- pixel_x = 9;
- color = "#ffe599"
- },
-/obj/item/reagent_containers/cup/beaker/jar{
- pixel_y = -2;
- pixel_x = 9;
- color = "#ffe599"
- },
-/turf/open/floor/sepia{
- color = "#cc9439"
- },
-/area/centcom/central_command_areas/admin)
"Tp" = (
/obj/machinery/light/floor/has_bulb,
/obj/effect/turf_decal/siding/wood{
@@ -17222,11 +17208,6 @@
},
/turf/open/floor/wood/large,
/area/centcom/central_command_areas/ghost_spawn)
-"Uy" = (
-/obj/machinery/door/airlock/medical/glass,
-/obj/effect/mapping_helpers/airlock/access/any/admin/captain,
-/turf/open/floor/glass/reinforced,
-/area/centcom/central_command_areas/admin)
"Uz" = (
/turf/closed/indestructible/fakeglass,
/area/centcom/central_command_areas/hall)
@@ -17389,11 +17370,12 @@
/turf/open/floor/iron/dark,
/area/centcom/central_command_areas/firing_range_checkpoint_control)
"UV" = (
-/obj/structure/closet/crate/coffin/sandstonesarcophagus{
- color = "#efbc1e";
- name = "Tomb of Amun Set Hep"
+/obj/structure/table/sandstone{
+ color = "#efbc1e"
+ },
+/turf/open/floor/sepia{
+ color = "#cc9439"
},
-/turf/open/floor/vault/sandstone,
/area/centcom/central_command_areas/admin)
"UX" = (
/obj/effect/turf_decal/stripes/line{
@@ -17797,6 +17779,17 @@
},
/turf/open/floor/wood/parquet,
/area/centcom/central_command_areas/borbop)
+"VY" = (
+/obj/item/nullrod/egyptian{
+ name = "Staff of Anubis"
+ },
+/obj/structure/destructible/cult/pants_altar{
+ color = "#cc9439"
+ },
+/turf/open/floor/sepia{
+ color = "#cc9439"
+ },
+/area/centcom/central_command_areas/admin)
"VZ" = (
/obj/structure/closet/secure_closet/ert_med,
/obj/structure/sign/directions/medical{
@@ -17808,6 +17801,12 @@
},
/turf/open/floor/iron,
/area/centcom/central_command_areas/armory)
+"Wa" = (
+/obj/machinery/sleeper/self_control{
+ dir = 4
+ },
+/turf/open/floor/mineral/titanium/tiled/white,
+/area/centcom/central_command_areas/admin)
"Wb" = (
/turf/open/floor/wood/large,
/area/centcom/tdome/observation)
@@ -17926,17 +17925,6 @@
/obj/effect/turf_decal/tile/bar/opposingcorners,
/turf/open/floor/iron,
/area/centcom/syndicate_mothership/control)
-"Wq" = (
-/obj/structure/table/reinforced/plastitaniumglass,
-/obj/structure/window/reinforced/spawner/directional,
-/obj/item/clothing/glasses/sunglasses/chemical{
- pixel_y = -1
- },
-/obj/item/autosurgeon/medical_hud{
- pixel_y = 18
- },
-/turf/open/floor/glass/reinforced/plasma,
-/area/centcom/central_command_areas/admin)
"Wr" = (
/obj/effect/turf_decal/siding/wood{
dir = 6
@@ -18302,20 +18290,19 @@
/turf/open/floor/wood/large,
/area/centcom/central_command_areas/admin)
"Xo" = (
-/obj/structure/chair/comfy/teal,
-/turf/open/floor/glass/reinforced/plasma,
+/obj/structure/table/wood,
+/obj/item/toy/plush/lizard_plushie,
+/obj/machinery/fax{
+ fax_name = "s";
+ name = "Abraxis' Fax Machine"
+ },
+/turf/open/floor/iron/grimy,
/area/centcom/central_command_areas/admin)
"Xp" = (
/obj/effect/turf_decal/tile/neutral/fourcorners,
/obj/machinery/computer/monitor,
/turf/open/floor/iron/dark,
/area/centcom/central_command_areas/evacuation/ship)
-"Xq" = (
-/obj/machinery/computer/operating{
- dir = 8
- },
-/turf/open/floor/mineral/titanium/tiled/white,
-/area/centcom/central_command_areas/admin)
"Xr" = (
/obj/machinery/keycard_auth/directional/south,
/obj/structure/table/reinforced,
@@ -18627,6 +18614,10 @@
/obj/effect/spawner/random/structure/crate,
/turf/open/floor/iron,
/area/centcom/central_command_areas/supply)
+"Ym" = (
+/obj/structure/table/optable,
+/turf/open/floor/mineral/titanium/tiled/white,
+/area/centcom/central_command_areas/admin)
"Yn" = (
/turf/closed/indestructible/riveted,
/area/centcom/central_command_areas/supplypod)
@@ -18658,9 +18649,6 @@
},
/turf/open/floor/engine/cult,
/area/centcom/wizard_station)
-"Yr" = (
-/turf/open/floor/glass/reinforced/plasma,
-/area/centcom/central_command_areas/admin)
"Ys" = (
/obj/structure/chair/comfy/black{
dir = 8
@@ -18683,6 +18671,24 @@
/obj/structure/sink/directional/south,
/turf/open/floor/iron/white,
/area/centcom/wizard_station)
+"Yw" = (
+/obj/machinery/light/directional/east,
+/obj/structure/table/reinforced/titaniumglass,
+/obj/item/cautery/advanced{
+ pixel_y = 4;
+ pixel_x = -2
+ },
+/obj/item/scalpel/advanced{
+ pixel_y = 6
+ },
+/obj/item/retractor/advanced{
+ pixel_y = 10
+ },
+/obj/item/surgical_drapes{
+ pixel_x = 5
+ },
+/turf/open/floor/mineral/titanium/tiled/white,
+/area/centcom/central_command_areas/admin)
"Yx" = (
/turf/open/floor/iron/white/herringbone,
/area/centcom/central_command_areas/evacuation/ship)
@@ -18728,12 +18734,6 @@
/obj/machinery/light/floor/has_bulb,
/turf/open/floor/grass,
/area/centcom/central_command_areas/hall)
-"YG" = (
-/obj/machinery/light/directional/east{
- dir = 8
- },
-/turf/open/floor/glass/reinforced,
-/area/centcom/central_command_areas/admin)
"YH" = (
/obj/effect/turf_decal/tile/neutral/fourcorners,
/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden{
@@ -18777,6 +18777,13 @@
},
/turf/open/floor/iron/dark/herringbone,
/area/centcom/central_command_areas/hall)
+"YO" = (
+/obj/structure/table/reinforced/plastitaniumglass,
+/obj/machinery/fax{
+ fax_name = "Raziel's Desk"
+ },
+/turf/open/floor/circuit,
+/area/centcom/central_command_areas/admin)
"YP" = (
/obj/effect/spawner/random/trash/garbage,
/obj/effect/spawner/random/structure/closet_maintenance,
@@ -46736,7 +46743,7 @@ aa
aa
aa
aa
-aa
+Km
aa
aa
aa
@@ -46992,9 +46999,9 @@ aa
aa
aa
aa
-aa
-aa
-aa
+GA
+xc
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aa
aa
aa
@@ -47249,9 +47256,9 @@ aa
aa
aa
aa
-aa
-aa
-aa
+GA
+xd
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aa
aa
aa
@@ -47505,11 +47512,11 @@ aa
aa
aa
aa
-aa
-aa
-aa
-aa
-aa
+GA
+GA
+Xy
+GA
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aa
aa
aa
@@ -47762,11 +47769,11 @@ aa
aa
aa
aa
-aa
-aa
-aa
-aa
-aa
+GA
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+GA
aa
aa
aa
@@ -48019,11 +48026,11 @@ aa
aa
aa
aa
-aa
-aa
-aa
-aa
-aa
+GA
+np
+np
+np
+GA
aa
aa
aa
@@ -48234,11 +48241,11 @@ aa
aa
On
On
-ll
-ls
-ll
-ls
-ll
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+hs
+gn
+hs
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On
aa
aa
@@ -48276,11 +48283,11 @@ aa
aa
aa
aa
-aa
-aa
-aa
-aa
-aa
+GA
+np
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+np
+GA
aa
aa
aa
@@ -48490,12 +48497,12 @@ aa
aa
aa
On
-ll
-ll
-ox
-PH
-UV
-ll
+gn
+gn
+VY
+Ao
+So
+gn
On
On
Zf
@@ -48533,11 +48540,11 @@ aa
aa
aa
aa
-aa
-aa
-aa
-aa
-aa
+GA
+np
+np
+np
+GA
aa
aa
aa
@@ -48747,12 +48754,12 @@ iF
iF
iF
iF
-ll
-MR
-Ie
-PH
-To
-ll
+gn
+nW
+UV
+Ao
+jU
+gn
On
hA
gH
@@ -48790,11 +48797,11 @@ aa
aa
aa
aa
-aa
-aa
-aa
-aa
-aa
+GA
+np
+np
+np
+GA
aa
aa
aa
@@ -49004,12 +49011,12 @@ jt
FO
Tq
iF
-ll
-Qu
-GD
-PH
-fG
-ll
+gn
+wF
+Jj
+Ao
+xx
+gn
On
SD
uk
@@ -49047,11 +49054,11 @@ aa
aa
aa
aa
-aa
-aa
-aa
-aa
-aa
+GA
+np
+np
+np
+GA
aa
aa
aa
@@ -49261,12 +49268,12 @@ pj
nm
XA
iF
-ll
-Ie
-Ie
-PH
-lf
-ll
+gn
+UV
+UV
+Ao
+MR
+gn
On
CO
uk
@@ -49304,11 +49311,11 @@ mD
mD
GA
GA
-aa
-aa
-aa
-aa
-aa
+GA
+np
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+np
+GA
aa
aa
aa
@@ -49518,12 +49525,12 @@ oJ
lo
Uq
iF
-Ej
-PH
-GD
-PH
-PH
-Ej
+oB
+Ao
+Jj
+Ao
+Ao
+oB
On
wQ
uk
@@ -49561,11 +49568,11 @@ sq
to
ZN
GA
-aa
-aa
-Io
-aa
-aa
+BS
+np
+np
+np
+GA
aa
aa
aa
@@ -49775,12 +49782,12 @@ oJ
lo
qn
iF
-ll
-im
-Oo
-PH
-QW
-ll
+gn
+OZ
+FU
+Ao
+zY
+gn
On
aS
uk
@@ -49818,9 +49825,10 @@ sr
tp
Xr
mD
-aa
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-xc
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GA
aa
aa
@@ -49838,7 +49846,6 @@ aa
aa
aa
aa
-aa
"}
(120,1,1) = {"
aa
@@ -50032,12 +50039,12 @@ oJ
nn
qo
iN
-ll
-ll
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-PH
-Oo
-ll
+gn
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+nQ
+Ao
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On
uk
uk
@@ -50076,9 +50083,9 @@ tq
Ir
mD
vA
-GA
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-GA
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yn
mD
aa
@@ -50290,11 +50297,11 @@ lo
oM
iF
bD
-ll
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-CR
-EW
-ll
+gn
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+nA
+zo
+gn
On
On
On
@@ -50333,9 +50340,9 @@ tr
um
mD
vB
-GA
-Xy
-GA
+np
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+np
oU
mD
ta
@@ -52618,14 +52625,14 @@ EK
pi
SI
SI
-oT
+sn
Ly
On
qa
pp
pi
pi
-oT
+sn
On
EA
pp
@@ -52886,7 +52893,7 @@ Ly
On
Dt
Ss
-vI
+wD
BB
AC
On
@@ -53114,15 +53121,15 @@ aa
aa
Uv
PR
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-cf
+cC
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On
Mc
Mc
@@ -53372,14 +53379,14 @@ aa
aa
aa
ua
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ID
-zA
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-lL
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On
Mc
Mc
@@ -53629,15 +53636,15 @@ aa
aa
aa
ua
-nQ
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ID
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-ms
-qz
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Mc
dQ
Mc
@@ -53886,14 +53893,14 @@ aa
aa
aa
ua
-wR
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ID
-Wq
-ms
-lL
-lL
-ms
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+yR
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On
Mc
Mc
@@ -54143,14 +54150,14 @@ aa
aa
aa
On
-CE
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-Yr
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-fZ
-Xq
+zA
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+lL
On
Mc
Mc
@@ -54402,7 +54409,7 @@ aa
On
On
On
-wD
+SQ
On
On
On
@@ -54661,7 +54668,7 @@ On
Gb
iq
FS
-pt
+YO
dP
yC
FG
@@ -56204,7 +56211,7 @@ On
fU
Nc
XR
-He
+Xo
XR
LL
On
diff --git a/_maps/map_files/tramstation/tramstation.dmm b/_maps/map_files/tramstation/tramstation.dmm
index c0bf64b04ce1..a0186f0e8889 100644
--- a/_maps/map_files/tramstation/tramstation.dmm
+++ b/_maps/map_files/tramstation/tramstation.dmm
@@ -6141,29 +6141,6 @@
/obj/item/reagent_containers/dropper,
/turf/open/floor/iron/white,
/area/station/medical/pathology)
-"aQI" = (
-/obj/effect/turf_decal/trimline/green/filled/line,
-/obj/item/radio/intercom/directional/south,
-/obj/structure/table/glass,
-/obj/item/reagent_containers/cup/beaker/vial,
-/obj/item/reagent_containers/cup/beaker/vial,
-/obj/item/reagent_containers/cup/beaker/vial,
-/obj/item/reagent_containers/cup/beaker/vial,
-/obj/item/reagent_containers/cup/beaker/vial,
-/obj/item/reagent_containers/cup/beaker/vial,
-/obj/item/reagent_containers/cup/beaker/vial,
-/obj/item/reagent_containers/cup/beaker/vial,
-/obj/item/clothing/glasses/science,
-/obj/item/clothing/glasses/science,
-/obj/item/clothing/glasses/hud/health,
-/obj/item/reagent_containers/syringe/antiviral,
-/obj/item/reagent_containers/syringe/antiviral,
-/obj/item/reagent_containers/syringe/antiviral,
-/obj/item/book/manual/wiki/infections{
- pixel_y = 7
- },
-/turf/open/floor/iron/white,
-/area/station/medical/pathology)
"aQL" = (
/obj/machinery/airalarm/directional/south,
/turf/open/floor/iron/grimy,
@@ -10839,27 +10816,6 @@
/obj/machinery/atmospherics/pipe/smart/simple/cyan/visible,
/turf/open/floor/iron,
/area/station/engineering/atmos)
-"coR" = (
-/obj/machinery/light/directional/south,
-/obj/structure/closet/crate,
-/obj/item/storage/box/drinkingglasses,
-/obj/item/storage/bag/tray/cafeteria,
-/obj/item/storage/bag/tray/cafeteria,
-/obj/item/storage/bag/tray/cafeteria,
-/obj/item/storage/bag/tray/cafeteria,
-/obj/item/storage/box/drinkingglasses,
-/obj/effect/spawner/random/contraband/prison,
-/obj/item/knife/plastic,
-/obj/item/knife/plastic,
-/obj/item/knife/plastic,
-/obj/item/kitchen/fork/plastic,
-/obj/item/kitchen/fork/plastic,
-/obj/item/kitchen/fork/plastic,
-/obj/item/kitchen/spoon/plastic,
-/obj/item/kitchen/spoon/plastic,
-/obj/item/kitchen/spoon/plastic,
-/turf/open/floor/iron/cafeteria,
-/area/station/security/prison/mess)
"coU" = (
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/obj/item/flashlight/lamp/green{
@@ -12865,13 +12821,6 @@
/obj/effect/decal/cleanable/confetti,
/turf/open/floor/iron/smooth,
/area/station/maintenance/department/cargo)
-"cZo" = (
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- pixel_x = -4;
- pixel_y = 2
- },
-/turf/closed/wall,
-/area/station/medical/medbay/lobby)
"cZz" = (
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@@ -28388,6 +28337,35 @@
/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
/turf/open/floor/iron/dark,
/area/station/service/chapel)
+"ieQ" = (
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+/obj/machinery/light/directional/south,
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"ieV" = (
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/obj/structure/cable,
@@ -31134,21 +31112,6 @@
/obj/structure/cable,
/turf/open/floor/iron,
/area/station/commons/fitness/recreation)
-"iWm" = (
-/obj/structure/sign/collision_counter{
- pixel_x = -32
- },
-/obj/structure/table/reinforced,
-/obj/item/storage/medkit/regular{
- pixel_x = -5;
- pixel_y = -3
- },
-/obj/item/reagent_containers/cup/glass/coffee{
- pixel_x = 8;
- pixel_y = 4
- },
-/turf/open/floor/iron,
-/area/station/command/bridge)
"iWz" = (
/obj/machinery/door/airlock/external/glass{
name = "Supply Door Airlock"
@@ -32287,12 +32250,6 @@
},
/turf/open/floor/wood,
/area/station/command/meeting_room)
-"jpd" = (
-/obj/machinery/atmospherics/components/unary/vent_pump/on/layer4{
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- },
-/turf/open/floor/iron,
-/area/station/security/prison/work)
"jpp" = (
/obj/structure/window/reinforced/spawner/directional/north,
/obj/structure/window/reinforced/spawner/directional/east,
@@ -33953,6 +33910,21 @@
},
/turf/open/floor/plating,
/area/station/science/lab)
+"jRP" = (
+/obj/machinery/incident_display/tram{
+ pixel_x = -32
+ },
+/obj/structure/table/reinforced,
+/obj/item/storage/medkit/regular{
+ pixel_x = -5;
+ pixel_y = -3
+ },
+/obj/item/reagent_containers/cup/glass/coffee{
+ pixel_x = 8;
+ pixel_y = 4
+ },
+/turf/open/floor/iron,
+/area/station/command/bridge)
"jRS" = (
/obj/effect/decal/cleanable/dirt,
/obj/structure/rack,
@@ -35806,14 +35778,6 @@
/mob/living/simple_animal/pet/cat/jerry,
/turf/open/floor/iron,
/area/station/maintenance/tram/mid)
-"kxF" = (
-/obj/item/kirbyplants/dead,
-/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
-/obj/structure/disposalpipe/segment{
- dir = 4
- },
-/turf/open/floor/iron/cafeteria,
-/area/station/command/heads_quarters/rd)
"kxX" = (
/obj/item/toy/basketball{
pixel_x = 8;
@@ -37977,19 +37941,6 @@
/obj/structure/disposalpipe/segment,
/turf/closed/wall/r_wall,
/area/station/maintenance/starboard/lesser)
-"lcl" = (
-/obj/machinery/disposal/bin,
-/obj/effect/turf_decal/trimline/blue/filled/line{
- dir = 4
- },
-/obj/structure/disposalpipe/trunk{
- dir = 2
- },
-/obj/structure/sign/collision_counter{
- pixel_x = 32
- },
-/turf/open/floor/iron/white,
-/area/station/medical/treatment_center)
"lcn" = (
/obj/structure/table,
/obj/effect/turf_decal/trimline/red/filled/line,
@@ -40648,6 +40599,19 @@
},
/turf/open/floor/iron/white,
/area/station/medical/chemistry)
+"lVI" = (
+/obj/machinery/disposal/bin,
+/obj/effect/turf_decal/trimline/blue/filled/line{
+ dir = 4
+ },
+/obj/structure/disposalpipe/trunk{
+ dir = 2
+ },
+/obj/machinery/incident_display/tram{
+ pixel_x = 32
+ },
+/turf/open/floor/iron/white,
+/area/station/medical/treatment_center)
"lVK" = (
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/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
@@ -45210,6 +45174,13 @@
/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
/turf/open/floor/iron/white,
/area/station/science/xenobiology)
+"nsM" = (
+/obj/machinery/atmospherics/components/unary/vent_pump/on/layer4{
+ dir = 8
+ },
+/obj/structure/ghost_critter_spawn,
+/turf/open/floor/iron,
+/area/station/security/prison/work)
"ntf" = (
/obj/structure/cable,
/turf/open/floor/grass,
@@ -46404,6 +46375,29 @@
/obj/structure/disposalpipe/segment,
/turf/open/floor/iron/dark,
/area/station/medical/pathology)
+"nNG" = (
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+/obj/structure/table/glass,
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+/obj/item/reagent_containers/cup/tube,
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+/obj/item/clothing/glasses/science,
+/obj/item/clothing/glasses/science,
+/obj/item/clothing/glasses/hud/health,
+/obj/item/reagent_containers/syringe/antiviral,
+/obj/item/reagent_containers/syringe/antiviral,
+/obj/item/reagent_containers/syringe/antiviral,
+/obj/item/book/manual/wiki/infections{
+ pixel_y = 7
+ },
+/turf/open/floor/iron/white,
+/area/station/medical/pathology)
"nNI" = (
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/obj/effect/spawner/random/food_or_drink/booze,
@@ -48459,6 +48453,19 @@
/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
/turf/open/floor/catwalk_floor,
/area/station/maintenance/port/central)
+"owN" = (
+/obj/effect/decal/cleanable/dirt,
+/obj/structure/table,
+/obj/item/storage/toolbox/emergency,
+/obj/item/crowbar,
+/obj/machinery/incident_display/tram{
+ desc = "A display that indicates how many dents that'll need fixed after the shift is over.";
+ name = "darwin award counter";
+ pixel_x = 32
+ },
+/obj/effect/turf_decal/tile/neutral/fourcorners,
+/turf/open/floor/iron,
+/area/station/maintenance/port/central)
"owQ" = (
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/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
@@ -52050,15 +52057,6 @@
/obj/machinery/station_map/engineering/directional/west,
/turf/open/floor/iron,
/area/station/hallway/secondary/command)
-"pFu" = (
-/obj/effect/decal/cleanable/dirt,
-/obj/structure/table,
-/obj/item/toy/plush/lizard_plushie{
- pixel_y = 6;
- pixel_x = 5
- },
-/turf/open/floor/iron/smooth,
-/area/station/maintenance/central/greater)
"pFw" = (
/obj/machinery/vending/modularpc,
/obj/item/radio/intercom/directional/east,
@@ -55341,19 +55339,6 @@
/obj/structure/transit_tube/crossing,
/turf/open/floor/plating/airless,
/area/space/nearstation)
-"qGC" = (
-/obj/effect/decal/cleanable/dirt,
-/obj/structure/table,
-/obj/item/storage/toolbox/emergency,
-/obj/item/crowbar,
-/obj/structure/sign/collision_counter{
- desc = "A display that indicates how many dents that'll need fixed after the shift is over.";
- name = "darwin award counter";
- pixel_x = 32
- },
-/obj/effect/turf_decal/tile/neutral/fourcorners,
-/turf/open/floor/iron,
-/area/station/maintenance/port/central)
"qGE" = (
/obj/effect/turf_decal/stripes/line{
dir = 8
@@ -67724,6 +67709,13 @@
/obj/structure/cable,
/turf/open/floor/plating,
/area/station/security/checkpoint/engineering)
+"uBA" = (
+/obj/machinery/incident_display/tram{
+ pixel_x = -4;
+ pixel_y = 2
+ },
+/turf/closed/wall,
+/area/station/medical/medbay/lobby)
"uBC" = (
/obj/structure/closet/crate/freezer,
/obj/effect/decal/cleanable/dirt,
@@ -71227,6 +71219,15 @@
/obj/structure/lattice,
/turf/open/misc/asteroid/airless,
/area/station/asteroid)
+"vBV" = (
+/obj/machinery/incident_display/delam/directional/west,
+/obj/effect/turf_decal/trimline/yellow/filled/line{
+ dir = 8
+ },
+/obj/structure/table/glass,
+/obj/machinery/pollution_scrubber,
+/turf/open/floor/plastic,
+/area/station/engineering/break_room)
"vBX" = (
/obj/machinery/conveyor{
dir = 4;
@@ -72600,6 +72601,14 @@
/obj/machinery/airalarm/directional/north,
/turf/open/floor/wood/large,
/area/station/service/barber)
+"vZD" = (
+/obj/item/kirbyplants/random/dead,
+/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/turf/open/floor/iron/cafeteria,
+/area/station/command/heads_quarters/rd)
"vZF" = (
/obj/structure/table/reinforced,
/obj/structure/window/reinforced/spawner/directional/east,
@@ -76402,6 +76411,18 @@
/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
/turf/open/floor/carpet,
/area/station/commons/dorms)
+"xme" = (
+/obj/effect/decal/cleanable/dirt,
+/obj/structure/table,
+/obj/item/toy/plush/lizard_plushie{
+ pixel_y = 6;
+ pixel_x = 5
+ },
+/obj/item/storage/box/lights/mixed{
+ pixel_x = 7
+ },
+/turf/open/floor/iron/smooth,
+/area/station/maintenance/central/greater)
"xmg" = (
/obj/machinery/light/neon_lining{
dir = 1
@@ -78833,15 +78854,6 @@
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/turf/open/floor/iron/white,
/area/station/medical/pathology)
-"ycK" = (
-/obj/structure/sign/delamination_counter/directional/west,
-/obj/effect/turf_decal/trimline/yellow/filled/line{
- dir = 8
- },
-/obj/structure/table/glass,
-/obj/machinery/pollution_scrubber,
-/turf/open/floor/plastic,
-/area/station/engineering/break_room)
"ycV" = (
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diff --git a/_maps/shuttles/ferry_lighthouse.dmm b/_maps/shuttles/ferry_lighthouse.dmm
index a7217ef90efc..bef95a75a71d 100644
--- a/_maps/shuttles/ferry_lighthouse.dmm
+++ b/_maps/shuttles/ferry_lighthouse.dmm
@@ -215,7 +215,7 @@
/turf/open/floor/wood,
/area/shuttle/transport)
"bd" = (
-/obj/item/kirbyplants/dead{
+/obj/item/kirbyplants/random/dead{
desc = "It doesn't look very healthy...";
name = "potted plant"
},
diff --git a/_maps/shuttles/nova/arrival_nova.dmm b/_maps/shuttles/nova/arrival_nova.dmm
new file mode 100644
index 000000000000..2affdfe81400
--- /dev/null
+++ b/_maps/shuttles/nova/arrival_nova.dmm
@@ -0,0 +1,336 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"a" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/arrivals{
+ icon_state = "0,0"
+ },
+/area/shuttle/arrival)
+"b" = (
+/obj/machinery/light/directional/north,
+/turf/open/floor/iron/shuttle/arrivals,
+/area/shuttle/arrival)
+"c" = (
+/obj/structure/chair/sofa/bench/right{
+ dir = 1
+ },
+/turf/open/floor/iron/shuttle/arrivals,
+/area/shuttle/arrival)
+"d" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/window/arrivals{
+ icon_state = "8,0"
+ },
+/area/shuttle/arrival)
+"e" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/arrivals{
+ icon_state = "6,0"
+ },
+/area/shuttle/arrival)
+"f" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/arrivals{
+ icon_state = "9,0"
+ },
+/area/shuttle/arrival)
+"g" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/arrivals{
+ icon_state = "12,2"
+ },
+/area/shuttle/arrival)
+"h" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/window/arrivals{
+ icon_state = "4,0"
+ },
+/area/shuttle/arrival)
+"i" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/arrivals{
+ icon_state = "11,0"
+ },
+/area/shuttle/arrival)
+"j" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/arrivals{
+ icon_state = "3,4"
+ },
+/area/shuttle/arrival)
+"k" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/arrivals{
+ icon_state = "0,4"
+ },
+/area/shuttle/arrival)
+"l" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/arrivals{
+ icon_state = "9,4"
+ },
+/area/shuttle/arrival)
+"m" = (
+/obj/structure/chair/sofa/bench/right,
+/turf/open/floor/iron/shuttle/arrivals,
+/area/shuttle/arrival)
+"n" = (
+/turf/open/floor/iron/shuttle/arrivals{
+ icon_state = "sign_1"
+ },
+/area/shuttle/arrival)
+"o" = (
+/obj/docking_port/mobile/arrivals,
+/turf/closed/wall/mineral/titanium/shuttle_wall/arrivals{
+ icon_state = "12,1"
+ },
+/area/shuttle/arrival)
+"p" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/arrivals{
+ icon_state = "6,4"
+ },
+/area/shuttle/arrival)
+"q" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/arrivals{
+ icon_state = "0,2"
+ },
+/area/shuttle/arrival)
+"r" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/arrivals{
+ icon_state = "1,4"
+ },
+/area/shuttle/arrival)
+"s" = (
+/obj/machinery/door/airlock/silver/glass,
+/turf/open/floor/iron/shuttle/arrivals,
+/area/shuttle/arrival)
+"t" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/window/arrivals{
+ icon_state = "5,0"
+ },
+/area/shuttle/arrival)
+"u" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/arrivals{
+ icon_state = "9,1"
+ },
+/area/shuttle/arrival)
+"v" = (
+/obj/machinery/light/directional/west,
+/turf/open/floor/iron/shuttle/arrivals{
+ icon_state = "sign_2"
+ },
+/area/shuttle/arrival)
+"w" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/arrivals{
+ icon_state = "11,3"
+ },
+/area/shuttle/arrival)
+"x" = (
+/turf/open/floor/iron/shuttle/arrivals,
+/area/shuttle/arrival)
+"y" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/arrivals,
+/area/shuttle/arrival)
+"z" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/window/arrivals{
+ icon_state = "8,4"
+ },
+/area/shuttle/arrival)
+"B" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/arrivals{
+ icon_state = "3,0"
+ },
+/area/shuttle/arrival)
+"C" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/arrivals{
+ icon_state = "0,3"
+ },
+/area/shuttle/arrival)
+"D" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/arrivals{
+ icon_state = "12,0"
+ },
+/area/shuttle/arrival)
+"G" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/arrivals{
+ icon_state = "1,0"
+ },
+/area/shuttle/arrival)
+"H" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/window/arrivals{
+ icon_state = "7,4"
+ },
+/area/shuttle/arrival)
+"I" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/arrivals{
+ icon_state = "12,4"
+ },
+/area/shuttle/arrival)
+"J" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/window/arrivals{
+ icon_state = "7,0"
+ },
+/area/shuttle/arrival)
+"K" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/arrivals{
+ icon_state = "3,3"
+ },
+/area/shuttle/arrival)
+"L" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/arrivals{
+ icon_state = "1,3"
+ },
+/area/shuttle/arrival)
+"M" = (
+/obj/structure/closet/crate/bin,
+/turf/open/floor/iron/shuttle/arrivals{
+ icon_state = "sign_1"
+ },
+/area/shuttle/arrival)
+"N" = (
+/obj/machinery/light/directional/south,
+/turf/open/floor/iron/shuttle/arrivals{
+ icon_state = "sign_3"
+ },
+/area/shuttle/arrival)
+"O" = (
+/obj/structure/chair/sofa/bench/left{
+ dir = 1
+ },
+/turf/open/floor/iron/shuttle/arrivals,
+/area/shuttle/arrival)
+"P" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/window/arrivals{
+ icon_state = "5,4"
+ },
+/area/shuttle/arrival)
+"Q" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/window/arrivals{
+ icon_state = "4,4"
+ },
+/area/shuttle/arrival)
+"R" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/arrivals{
+ icon_state = "0,1"
+ },
+/area/shuttle/arrival)
+"S" = (
+/obj/structure/chair/sofa/bench/left,
+/turf/open/floor/iron/shuttle/arrivals,
+/area/shuttle/arrival)
+"T" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/arrivals{
+ icon_state = "2,4"
+ },
+/area/shuttle/arrival)
+"U" = (
+/obj/machinery/door/airlock/external,
+/obj/structure/fans/tiny,
+/turf/open/floor/iron/shuttle/arrivals,
+/area/shuttle/arrival)
+"V" = (
+/obj/structure/closet/shuttle/emergency/white,
+/turf/open/floor/iron/shuttle/arrivals,
+/area/shuttle/arrival)
+"W" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/arrivals{
+ icon_state = "12,3"
+ },
+/area/shuttle/arrival)
+"X" = (
+/obj/machinery/light/directional/east,
+/turf/open/floor/iron/shuttle/arrivals{
+ icon_state = "sign_2"
+ },
+/area/shuttle/arrival)
+"Y" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/arrivals{
+ icon_state = "9,3"
+ },
+/area/shuttle/arrival)
+"Z" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/arrivals{
+ icon_state = "11,4"
+ },
+/area/shuttle/arrival)
+
+(1,1,1) = {"
+k
+C
+q
+R
+a
+"}
+(2,1,1) = {"
+r
+L
+M
+n
+G
+"}
+(3,1,1) = {"
+T
+V
+x
+X
+U
+"}
+(4,1,1) = {"
+j
+K
+s
+y
+B
+"}
+(5,1,1) = {"
+Q
+m
+x
+O
+h
+"}
+(6,1,1) = {"
+P
+S
+x
+c
+t
+"}
+(7,1,1) = {"
+p
+b
+x
+N
+e
+"}
+(8,1,1) = {"
+H
+m
+x
+O
+J
+"}
+(9,1,1) = {"
+z
+S
+x
+c
+d
+"}
+(10,1,1) = {"
+l
+Y
+s
+u
+f
+"}
+(11,1,1) = {"
+j
+V
+x
+v
+U
+"}
+(12,1,1) = {"
+Z
+w
+n
+n
+i
+"}
+(13,1,1) = {"
+I
+W
+g
+o
+D
+"}
diff --git a/_maps/shuttles/nova/cargo_nova.dmm b/_maps/shuttles/nova/cargo_nova.dmm
new file mode 100644
index 000000000000..69303064b87c
--- /dev/null
+++ b/_maps/shuttles/nova/cargo_nova.dmm
@@ -0,0 +1,338 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"cE" = (
+/turf/closed/wall/mineral/titanium/spaceship,
+/area/shuttle/supply)
+"do" = (
+/obj/effect/decal/cleanable/dirt,
+/obj/effect/turf_decal/tile/neutral/diagonal_edge,
+/obj/effect/turf_decal/tile/neutral/diagonal_centre,
+/obj/effect/turf_decal/box/white/corners,
+/turf/open/floor/iron/dark/diagonal,
+/area/shuttle/supply)
+"ds" = (
+/obj/docking_port/mobile/supply,
+/obj/machinery/door/airlock/grunge{
+ name = "Supply Shuttle Airlock";
+ req_access = list("cargo")
+ },
+/obj/effect/turf_decal/delivery/white,
+/obj/structure/fans/tiny/invisible,
+/turf/open/floor/iron/dark/smooth_large,
+/area/shuttle/supply)
+"go" = (
+/obj/machinery/button/door/directional/east{
+ id = "QMLoaddoor2";
+ name = "Loading Doors";
+ pixel_y = 8
+ },
+/obj/machinery/button/door/directional/east{
+ id = "QMLoaddoor";
+ name = "Loading Doors";
+ pixel_y = -8
+ },
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/iron/shuttle/cargo,
+/area/shuttle/supply)
+"jb" = (
+/obj/machinery/power/shuttle_engine/propulsion,
+/obj/effect/turf_decal/stripes/line,
+/obj/structure/fluff/metalpole/end{
+ pixel_y = -32
+ },
+/turf/open/floor/plating/airless,
+/area/shuttle/supply)
+"lz" = (
+/obj/effect/decal/cleanable/dirt,
+/obj/effect/turf_decal/tile/neutral/diagonal_edge,
+/obj/effect/turf_decal/tile/neutral/diagonal_centre,
+/obj/effect/turf_decal/box/white/corners,
+/obj/effect/turf_decal/box/white/corners{
+ dir = 8
+ },
+/obj/machinery/light/directional/east,
+/turf/open/floor/iron/dark/diagonal,
+/area/shuttle/supply)
+"me" = (
+/obj/effect/decal/cleanable/dirt,
+/obj/effect/turf_decal/tile/neutral/diagonal_edge,
+/obj/effect/turf_decal/tile/neutral/diagonal_centre,
+/obj/effect/turf_decal/box/white/corners{
+ dir = 1
+ },
+/obj/effect/turf_decal/box/white/corners{
+ dir = 4
+ },
+/turf/open/floor/iron/dark/diagonal,
+/area/shuttle/supply)
+"mp" = (
+/turf/closed/wall/mineral/titanium/spaceship/nodiagonal,
+/area/shuttle/supply)
+"mP" = (
+/obj/effect/decal/cleanable/dirt,
+/obj/effect/turf_decal/tile/neutral/diagonal_edge,
+/obj/effect/turf_decal/tile/neutral/diagonal_centre,
+/obj/effect/turf_decal/box/white/corners{
+ dir = 8
+ },
+/turf/open/floor/iron/dark/diagonal,
+/area/shuttle/supply)
+"ob" = (
+/obj/effect/decal/cleanable/dirt,
+/obj/effect/turf_decal/tile/neutral/diagonal_edge,
+/obj/effect/turf_decal/tile/neutral/diagonal_centre,
+/turf/open/floor/iron/dark/diagonal,
+/area/shuttle/supply)
+"oJ" = (
+/obj/structure/marker_beacon/olive,
+/turf/closed/wall/mineral/titanium,
+/area/shuttle/supply)
+"qx" = (
+/obj/effect/decal/cleanable/dirt,
+/obj/effect/turf_decal/caution/white{
+ dir = 8
+ },
+/turf/open/floor/iron/shuttle/cargo,
+/area/shuttle/supply)
+"qN" = (
+/obj/effect/decal/cleanable/dirt,
+/obj/effect/turf_decal/tile/neutral/diagonal_edge,
+/obj/effect/turf_decal/tile/neutral/diagonal_centre,
+/obj/machinery/light/directional/west,
+/turf/open/floor/iron/dark/diagonal,
+/area/shuttle/supply)
+"rY" = (
+/obj/effect/decal/cleanable/dirt,
+/obj/effect/turf_decal/tile/neutral/diagonal_edge,
+/obj/effect/turf_decal/tile/neutral/diagonal_centre,
+/obj/effect/turf_decal/box/white/corners{
+ dir = 1
+ },
+/turf/open/floor/iron/dark/diagonal,
+/area/shuttle/supply)
+"uk" = (
+/obj/machinery/conveyor{
+ dir = 8;
+ id = "QMLoad"
+ },
+/obj/machinery/door/poddoor{
+ id = "QMLoaddoor";
+ name = "Supply Dock Loading Door"
+ },
+/obj/structure/fans/tiny/invisible,
+/turf/open/floor/plating,
+/area/shuttle/supply)
+"wR" = (
+/obj/machinery/door/airlock/grunge{
+ name = "Supply Shuttle Airlock";
+ req_access = list("cargo")
+ },
+/obj/effect/turf_decal/delivery/white,
+/obj/structure/fans/tiny/invisible,
+/turf/open/floor/iron/dark/smooth_large,
+/area/shuttle/supply)
+"zQ" = (
+/obj/effect/decal/cleanable/dirt,
+/obj/effect/turf_decal/loading_area/white{
+ dir = 8
+ },
+/turf/open/floor/iron/shuttle/cargo,
+/area/shuttle/supply)
+"Ho" = (
+/obj/structure/fluff/metalpole/end{
+ pixel_y = -32
+ },
+/turf/closed/wall/mineral/titanium/spaceship/nodiagonal,
+/area/shuttle/supply)
+"Is" = (
+/obj/machinery/power/shuttle_engine/propulsion,
+/obj/effect/turf_decal/stripes/line,
+/turf/open/floor/plating/airless,
+/area/shuttle/supply)
+"Jp" = (
+/turf/closed/wall/mineral/titanium/nodiagonal,
+/area/shuttle/supply)
+"OZ" = (
+/obj/structure/window/reinforced/plasma/spawner/directional/north,
+/obj/machinery/power/shuttle_engine/heater,
+/obj/effect/turf_decal/stripes/line{
+ dir = 1
+ },
+/turf/open/floor/plating/airless,
+/area/shuttle/supply)
+"PA" = (
+/obj/structure/sign/warning/docking,
+/turf/closed/wall/mineral/titanium/nodiagonal,
+/area/shuttle/supply)
+"Ro" = (
+/obj/effect/decal/cleanable/dirt,
+/obj/effect/turf_decal/tile/neutral/diagonal_edge,
+/obj/effect/turf_decal/tile/neutral/diagonal_centre,
+/obj/effect/turf_decal/box/white/corners,
+/obj/effect/turf_decal/box/white/corners{
+ dir = 8
+ },
+/turf/open/floor/iron/dark/diagonal,
+/area/shuttle/supply)
+"Rr" = (
+/obj/structure/marker_beacon/burgundy,
+/turf/closed/wall/mineral/titanium/nodiagonal,
+/area/shuttle/supply)
+"RT" = (
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/iron/shuttle/cargo,
+/area/shuttle/supply)
+"TR" = (
+/obj/structure/marker_beacon/olive,
+/turf/closed/wall/mineral/titanium/nodiagonal,
+/area/shuttle/supply)
+"Xq" = (
+/obj/effect/decal/cleanable/dirt,
+/obj/effect/turf_decal/tile/neutral/diagonal_edge,
+/obj/effect/turf_decal/tile/neutral/diagonal_centre,
+/obj/effect/turf_decal/box/white/corners{
+ dir = 4
+ },
+/turf/open/floor/iron/dark/diagonal,
+/area/shuttle/supply)
+"Xz" = (
+/obj/machinery/conveyor{
+ dir = 4;
+ id = "QMLoad2"
+ },
+/obj/machinery/door/poddoor{
+ id = "QMLoaddoor2";
+ name = "Supply Dock Loading Door"
+ },
+/obj/structure/fans/tiny/invisible,
+/turf/open/floor/plating,
+/area/shuttle/supply)
+"Yc" = (
+/obj/structure/marker_beacon/burgundy,
+/turf/closed/wall/mineral/titanium,
+/area/shuttle/supply)
+"Ys" = (
+/obj/effect/decal/cleanable/dirt,
+/obj/effect/turf_decal/tile/neutral/diagonal_edge,
+/obj/effect/turf_decal/tile/neutral/diagonal_centre,
+/obj/effect/turf_decal/box/white/corners{
+ dir = 1
+ },
+/obj/effect/turf_decal/box/white/corners{
+ dir = 4
+ },
+/obj/machinery/light/directional/east,
+/turf/open/floor/iron/dark/diagonal,
+/area/shuttle/supply)
+"Zv" = (
+/obj/effect/decal/cleanable/dirt,
+/obj/effect/turf_decal/tile/neutral/diagonal_edge,
+/obj/effect/turf_decal/tile/neutral/diagonal_centre,
+/obj/structure/sign/warning/no_smoking/circle/directional/west,
+/turf/open/floor/iron/dark/diagonal,
+/area/shuttle/supply)
+"Zz" = (
+/obj/effect/decal/cleanable/dirt,
+/obj/effect/turf_decal/loading_area/white{
+ dir = 4
+ },
+/turf/open/floor/iron/shuttle/cargo,
+/area/shuttle/supply)
+
+(1,1,1) = {"
+Yc
+Jp
+Jp
+Jp
+Jp
+Jp
+Jp
+Jp
+Jp
+Rr
+mp
+cE
+"}
+(2,1,1) = {"
+Jp
+rY
+qN
+Zv
+mP
+RT
+rY
+ob
+qN
+mP
+OZ
+jb
+"}
+(3,1,1) = {"
+Jp
+ob
+ob
+ob
+ob
+RT
+ob
+ob
+ob
+ob
+OZ
+Is
+"}
+(4,1,1) = {"
+Jp
+Xq
+ob
+ob
+do
+RT
+Xq
+ob
+ob
+do
+mp
+Ho
+"}
+(5,1,1) = {"
+Jp
+RT
+RT
+RT
+RT
+RT
+RT
+RT
+RT
+RT
+OZ
+Is
+"}
+(6,1,1) = {"
+Jp
+me
+lz
+Zz
+qx
+go
+qx
+zQ
+Ys
+Ro
+OZ
+jb
+"}
+(7,1,1) = {"
+oJ
+Jp
+PA
+Xz
+wR
+Jp
+ds
+uk
+Jp
+TR
+mp
+cE
+"}
diff --git a/_maps/shuttles/nova/emergency_nova.dmm b/_maps/shuttles/nova/emergency_nova.dmm
new file mode 100644
index 000000000000..15917021fef8
--- /dev/null
+++ b/_maps/shuttles/nova/emergency_nova.dmm
@@ -0,0 +1,1247 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"aL" = (
+/turf/closed/wall/mineral/titanium,
+/area/shuttle/escape/brig)
+"bn" = (
+/obj/structure/chair/comfy/shuttle{
+ dir = 8
+ },
+/obj/effect/turf_decal/box/white/corners,
+/obj/effect/turf_decal/box/white/corners{
+ dir = 8
+ },
+/obj/machinery/light/directional/east,
+/turf/open/floor/iron/dark/textured_large,
+/area/shuttle/escape)
+"bI" = (
+/obj/item/kirbyplants/random,
+/obj/effect/turf_decal/bot_white,
+/obj/machinery/light/directional/east,
+/turf/open/floor/iron/dark/textured_large,
+/area/shuttle/escape)
+"bR" = (
+/obj/machinery/light/directional/east,
+/obj/machinery/sleeper{
+ dir = 8
+ },
+/obj/structure/window/reinforced/spawner/directional/south,
+/obj/effect/turf_decal/bot_white,
+/turf/open/floor/iron/dark/textured_large,
+/area/shuttle/escape)
+"cd" = (
+/obj/machinery/computer/emergency_shuttle,
+/turf/open/floor/iron/dark/textured_large,
+/area/shuttle/escape)
+"cV" = (
+/obj/machinery/computer/security,
+/turf/open/floor/iron/dark/textured_large,
+/area/shuttle/escape)
+"dw" = (
+/turf/open/floor/iron/smooth_edge{
+ dir = 8
+ },
+/area/shuttle/escape)
+"dN" = (
+/turf/open/floor/iron/smooth_half,
+/area/shuttle/escape/brig)
+"dW" = (
+/obj/structure/chair/comfy/shuttle,
+/obj/effect/turf_decal/stripes/white/line{
+ dir = 1
+ },
+/obj/effect/turf_decal/siding/thinplating_new/dark{
+ dir = 4
+ },
+/turf/open/floor/iron/dark/textured_large,
+/area/shuttle/escape)
+"dY" = (
+/obj/machinery/computer/atmos_alert{
+ dir = 8
+ },
+/turf/open/floor/iron/dark/textured_large,
+/area/shuttle/escape)
+"dZ" = (
+/obj/machinery/light/directional/east,
+/obj/machinery/status_display/evac/directional/east,
+/obj/effect/turf_decal/siding/thinplating_new/dark{
+ dir = 4
+ },
+/turf/open/floor/iron/dark/textured_large,
+/area/shuttle/escape)
+"en" = (
+/obj/structure/table/reinforced,
+/obj/item/phone,
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+/obj/machinery/light/directional/east,
+/turf/open/floor/iron/dark/textured_large,
+/area/shuttle/escape)
+"WW" = (
+/obj/structure/chair/comfy/shuttle{
+ dir = 8
+ },
+/obj/machinery/light/directional/east,
+/turf/open/floor/iron/dark/textured_large,
+/area/shuttle/escape)
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+/obj/machinery/cell_charger,
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+"YF" = (
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+/obj/item/storage/medkit/advanced,
+/obj/item/crowbar,
+/obj/machinery/vending/wallmed/directional/east,
+/turf/open/floor/iron/dark/textured_large,
+/area/shuttle/escape)
+"ZA" = (
+/obj/structure/chair/comfy/shuttle{
+ dir = 4
+ },
+/turf/open/floor/iron/smooth_large,
+/area/shuttle/escape)
+"ZF" = (
+/turf/template_noop,
+/area/template_noop)
+"ZJ" = (
+/obj/machinery/door/airlock/medical/glass{
+ name = "Shuttle Medbay"
+ },
+/obj/effect/turf_decal/delivery/white,
+/turf/open/floor/iron/dark/textured_large,
+/area/shuttle/escape)
+
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diff --git a/_maps/shuttles/nova/ferry_nova.dmm b/_maps/shuttles/nova/ferry_nova.dmm
new file mode 100644
index 000000000000..a4a9ccb4a54e
--- /dev/null
+++ b/_maps/shuttles/nova/ferry_nova.dmm
@@ -0,0 +1,954 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"aF" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/window/ferry{
+ dir = 8;
+ icon_state = "1,4"
+ },
+/area/shuttle/transport)
+"bd" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/ferry{
+ dir = 8;
+ icon_state = "5,1"
+ },
+/area/shuttle/transport)
+"cz" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/window/ferry{
+ dir = 8;
+ icon_state = "1,6"
+ },
+/area/shuttle/transport)
+"cK" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/ferry{
+ dir = 8;
+ icon_state = "2,3"
+ },
+/area/shuttle/transport)
+"el" = (
+/obj/structure/chair/comfy/shuttle{
+ dir = 1
+ },
+/turf/open/floor/iron/shuttle/ferry{
+ dir = 8;
+ icon_state = "floor"
+ },
+/area/shuttle/transport)
+"fT" = (
+/turf/open/floor/iron/shuttle/ferry{
+ dir = 8;
+ icon_state = "sign_2"
+ },
+/area/shuttle/transport)
+"gd" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/ferry{
+ dir = 8;
+ icon_state = "3,2"
+ },
+/area/shuttle/transport)
+"go" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/window/ferry{
+ dir = 8;
+ icon_state = "16,7"
+ },
+/area/shuttle/transport)
+"gS" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/window/ferry{
+ dir = 8;
+ icon_state = "19,3"
+ },
+/area/shuttle/transport)
+"hn" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/window/ferry{
+ dir = 8;
+ icon_state = "17,9"
+ },
+/area/shuttle/transport)
+"ht" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/ferry{
+ dir = 8;
+ icon_state = "7,2"
+ },
+/area/shuttle/transport)
+"hw" = (
+/turf/open/floor/iron/shuttle/ferry{
+ dir = 8
+ },
+/area/shuttle/transport)
+"hY" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/window/ferry{
+ dir = 8;
+ icon_state = "15,6"
+ },
+/area/shuttle/transport)
+"io" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/window/ferry{
+ dir = 8;
+ icon_state = "17,5"
+ },
+/area/shuttle/transport)
+"iF" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/window/ferry{
+ dir = 8;
+ icon_state = "2,6"
+ },
+/area/shuttle/transport)
+"iL" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/window/ferry{
+ dir = 8;
+ icon_state = "18,9"
+ },
+/area/shuttle/transport)
+"jg" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/ferry{
+ dir = 8;
+ icon_state = "6,8"
+ },
+/area/shuttle/transport)
+"jE" = (
+/obj/machinery/computer/security/shuttle,
+/turf/open/floor/iron/shuttle/ferry{
+ dir = 8
+ },
+/area/shuttle/transport)
+"jG" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/ferry{
+ dir = 8;
+ icon_state = "9,7"
+ },
+/area/shuttle/transport)
+"jP" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/ferry{
+ dir = 8;
+ icon_state = "12,3"
+ },
+/area/shuttle/transport)
+"lN" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/ferry{
+ dir = 8;
+ icon_state = "2,2"
+ },
+/area/shuttle/transport)
+"nf" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/window/ferry{
+ dir = 8;
+ icon_state = "19,1"
+ },
+/area/shuttle/transport)
+"ny" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/window/ferry{
+ dir = 8;
+ icon_state = "18,0"
+ },
+/area/shuttle/transport)
+"nC" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/ferry{
+ dir = 8;
+ icon_state = "8,4"
+ },
+/area/shuttle/transport)
+"oR" = (
+/turf/open/floor/iron/shuttle/ferry{
+ dir = 8;
+ icon_state = "sign_1"
+ },
+/area/shuttle/transport)
+"pk" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/window/ferry{
+ dir = 8;
+ icon_state = "2,5"
+ },
+/area/shuttle/transport)
+"qm" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/window/ferry{
+ dir = 8;
+ icon_state = "16,6"
+ },
+/area/shuttle/transport)
+"qr" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/window/ferry{
+ dir = 8;
+ icon_state = "0,4"
+ },
+/area/shuttle/transport)
+"qN" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/ferry{
+ dir = 8;
+ icon_state = "3,8"
+ },
+/area/shuttle/transport)
+"rb" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/window/ferry{
+ dir = 8;
+ icon_state = "19,7"
+ },
+/area/shuttle/transport)
+"rg" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/window/ferry{
+ dir = 8;
+ icon_state = "18,8"
+ },
+/area/shuttle/transport)
+"rq" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/window/ferry{
+ dir = 8;
+ icon_state = "18,6"
+ },
+/area/shuttle/transport)
+"rT" = (
+/obj/machinery/computer/crew/shuttle,
+/turf/open/floor/iron/shuttle/ferry{
+ dir = 8
+ },
+/area/shuttle/transport)
+"sk" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/ferry{
+ dir = 8;
+ icon_state = "3,9"
+ },
+/area/shuttle/transport)
+"tq" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/window/ferry{
+ dir = 8;
+ icon_state = "17,8"
+ },
+/area/shuttle/transport)
+"tu" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/ferry{
+ dir = 8;
+ icon_state = "13,7"
+ },
+/area/shuttle/transport)
+"tB" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/window/ferry{
+ dir = 8;
+ icon_state = "14,4"
+ },
+/area/shuttle/transport)
+"tI" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/window/ferry{
+ dir = 8;
+ icon_state = "19,9"
+ },
+/area/shuttle/transport)
+"uf" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/window/ferry{
+ dir = 8;
+ icon_state = "1,7"
+ },
+/area/shuttle/transport)
+"ur" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/window/ferry{
+ dir = 8;
+ icon_state = "1,3"
+ },
+/area/shuttle/transport)
+"uD" = (
+/obj/structure/chair/comfy/shuttle{
+ dir = 4
+ },
+/turf/open/floor/iron/shuttle/ferry{
+ dir = 8
+ },
+/area/shuttle/transport)
+"uI" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/window/ferry{
+ dir = 8;
+ icon_state = "17,4"
+ },
+/area/shuttle/transport)
+"ve" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/window/ferry{
+ dir = 8;
+ icon_state = "1,5"
+ },
+/area/shuttle/transport)
+"vl" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/ferry{
+ dir = 8;
+ icon_state = "5,9"
+ },
+/area/shuttle/transport)
+"xR" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/ferry{
+ dir = 8;
+ icon_state = "6,2"
+ },
+/area/shuttle/transport)
+"xS" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/window/ferry{
+ dir = 8;
+ icon_state = "19,2"
+ },
+/area/shuttle/transport)
+"yB" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/ferry{
+ dir = 8;
+ icon_state = "4,1"
+ },
+/area/shuttle/transport)
+"yF" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/window/ferry{
+ dir = 8;
+ icon_state = "15,4"
+ },
+/area/shuttle/transport)
+"zs" = (
+/obj/effect/turf_decal/caution{
+ dir = 4
+ },
+/obj/machinery/light/no_nightlight{
+ dir = 8
+ },
+/turf/open/floor/iron/shuttle/ferry{
+ dir = 8
+ },
+/area/shuttle/transport)
+"zN" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/window/ferry{
+ dir = 8;
+ icon_state = "17,7"
+ },
+/area/shuttle/transport)
+"AB" = (
+/obj/machinery/computer/security/shuttle{
+ dir = 4
+ },
+/turf/open/floor/iron/shuttle/ferry{
+ dir = 8
+ },
+/area/shuttle/transport)
+"AW" = (
+/obj/structure/chair/comfy/shuttle{
+ dir = 1
+ },
+/turf/open/floor/iron/shuttle/ferry{
+ dir = 8
+ },
+/area/shuttle/transport)
+"By" = (
+/obj/structure/fans/tiny/forcefield{
+ dir = 8
+ },
+/obj/machinery/door/airlock/grunge,
+/turf/open/floor/iron/shuttle/ferry{
+ dir = 8;
+ icon_state = "floor"
+ },
+/area/shuttle/transport)
+"Co" = (
+/obj/machinery/light/no_nightlight{
+ dir = 4
+ },
+/obj/structure/closet/shuttle/medical{
+ dir = 8
+ },
+/turf/open/floor/iron/shuttle/ferry{
+ dir = 8
+ },
+/area/shuttle/transport)
+"Cz" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/ferry{
+ dir = 8;
+ icon_state = "13,3"
+ },
+/area/shuttle/transport)
+"CC" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/window/ferry{
+ dir = 8;
+ icon_state = "15,5"
+ },
+/area/shuttle/transport)
+"CE" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/window/ferry{
+ dir = 8;
+ icon_state = "17,6"
+ },
+/area/shuttle/transport)
+"CL" = (
+/obj/machinery/computer/security/shuttle{
+ dir = 8
+ },
+/turf/open/floor/iron/shuttle/ferry{
+ dir = 8
+ },
+/area/shuttle/transport)
+"CM" = (
+/turf/open/floor/iron/shuttle/ferry{
+ dir = 8;
+ icon_state = "floor"
+ },
+/area/shuttle/transport)
+"Dt" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/ferry{
+ dir = 8;
+ icon_state = "12,7"
+ },
+/area/shuttle/transport)
+"Dy" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/window/ferry{
+ dir = 8;
+ icon_state = "17,2"
+ },
+/area/shuttle/transport)
+"Ed" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/window/ferry{
+ dir = 8;
+ icon_state = "19,0"
+ },
+/area/shuttle/transport)
+"Ei" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/window/ferry{
+ dir = 8;
+ icon_state = "16,3"
+ },
+/area/shuttle/transport)
+"El" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/window/ferry{
+ dir = 8;
+ icon_state = "16,4"
+ },
+/area/shuttle/transport)
+"Ev" = (
+/obj/structure/table/reinforced,
+/obj/item/paper_bin/carbon,
+/obj/machinery/light/no_nightlight{
+ dir = 8
+ },
+/turf/open/floor/iron/shuttle/ferry{
+ dir = 8
+ },
+/area/shuttle/transport)
+"Ew" = (
+/obj/structure/chair/comfy/shuttle{
+ dir = 1
+ },
+/obj/machinery/light/no_nightlight{
+ dir = 8
+ },
+/turf/open/floor/iron/shuttle/ferry{
+ dir = 8
+ },
+/area/shuttle/transport)
+"Fk" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/window/ferry{
+ dir = 8;
+ icon_state = "14,5"
+ },
+/area/shuttle/transport)
+"Fz" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/window/ferry{
+ dir = 8;
+ icon_state = "16,5"
+ },
+/area/shuttle/transport)
+"GQ" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/window/ferry{
+ dir = 8;
+ icon_state = "13,4"
+ },
+/area/shuttle/transport)
+"GX" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/ferry{
+ dir = 8;
+ icon_state = "7,8"
+ },
+/area/shuttle/transport)
+"GY" = (
+/obj/machinery/door/airlock/command/glass{
+ name = "Cockpit";
+ req_access = list("cent_general")
+ },
+/turf/open/floor/iron/stairs,
+/area/shuttle/transport)
+"Hn" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/window/ferry{
+ dir = 8;
+ icon_state = "18,3"
+ },
+/area/shuttle/transport)
+"HU" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/window/ferry{
+ dir = 8;
+ icon_state = "19,10"
+ },
+/area/shuttle/transport)
+"Ig" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/window/ferry{
+ dir = 8;
+ icon_state = "17,3"
+ },
+/area/shuttle/transport)
+"Im" = (
+/obj/structure/chair/comfy/shuttle{
+ dir = 8
+ },
+/turf/open/floor/iron/shuttle/ferry{
+ dir = 8
+ },
+/area/shuttle/transport)
+"Io" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/ferry{
+ dir = 8;
+ icon_state = "8,2"
+ },
+/area/shuttle/transport)
+"Ip" = (
+/obj/machinery/computer/shuttle/ferry/shuttle,
+/turf/open/floor/iron/shuttle/ferry{
+ dir = 8;
+ icon_state = "floor"
+ },
+/area/shuttle/transport)
+"IG" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/ferry{
+ dir = 8;
+ icon_state = "6,9"
+ },
+/area/shuttle/transport)
+"IM" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/window/ferry{
+ dir = 8;
+ icon_state = "18,7"
+ },
+/area/shuttle/transport)
+"Ks" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/window/ferry{
+ dir = 8
+ },
+/area/shuttle/transport)
+"Kx" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/ferry{
+ dir = 8;
+ icon_state = "4,9"
+ },
+/area/shuttle/transport)
+"KY" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/window/ferry{
+ dir = 8;
+ icon_state = "17,1"
+ },
+/area/shuttle/transport)
+"Lq" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/ferry{
+ dir = 8;
+ icon_state = "2,8"
+ },
+/area/shuttle/transport)
+"LW" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/ferry{
+ dir = 8;
+ icon_state = "8,8"
+ },
+/area/shuttle/transport)
+"Mr" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/ferry{
+ dir = 8;
+ icon_state = "6,1"
+ },
+/area/shuttle/transport)
+"NL" = (
+/obj/structure/table/reinforced,
+/obj/item/paper_bin/carbon,
+/obj/machinery/light/no_nightlight{
+ dir = 4
+ },
+/turf/open/floor/iron/shuttle/ferry{
+ dir = 8
+ },
+/area/shuttle/transport)
+"ON" = (
+/turf/template_noop,
+/area/template_noop)
+"Py" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/window/ferry{
+ dir = 8;
+ icon_state = "13,6"
+ },
+/area/shuttle/transport)
+"Pz" = (
+/obj/structure/closet/shuttle/emergency{
+ dir = 8
+ },
+/turf/open/floor/iron/shuttle/ferry{
+ dir = 8
+ },
+/area/shuttle/transport)
+"Qg" = (
+/obj/structure/fans/tiny/forcefield{
+ dir = 8
+ },
+/obj/docking_port/mobile{
+ dir = 8;
+ shuttle_id = "ferry";
+ name = "ferry shuttle";
+ port_direction = 4
+ },
+/obj/machinery/door/airlock/grunge,
+/turf/open/floor/iron/shuttle/ferry{
+ dir = 8;
+ icon_state = "floor"
+ },
+/area/shuttle/transport)
+"Ql" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/ferry{
+ dir = 8;
+ icon_state = "2,7"
+ },
+/area/shuttle/transport)
+"Qo" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/window/ferry{
+ dir = 8;
+ icon_state = "0,5"
+ },
+/area/shuttle/transport)
+"QN" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/window/ferry{
+ dir = 8;
+ icon_state = "18,10"
+ },
+/area/shuttle/transport)
+"Rc" = (
+/obj/effect/turf_decal/caution{
+ dir = 8
+ },
+/obj/machinery/light/no_nightlight{
+ dir = 4
+ },
+/turf/open/floor/iron/shuttle/ferry{
+ dir = 8
+ },
+/area/shuttle/transport)
+"RL" = (
+/obj/machinery/computer/crew/shuttle{
+ dir = 8
+ },
+/turf/open/floor/iron/shuttle/ferry{
+ dir = 8
+ },
+/area/shuttle/transport)
+"Ss" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/ferry{
+ dir = 8;
+ icon_state = "8,7"
+ },
+/area/shuttle/transport)
+"SN" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/window/ferry{
+ dir = 8;
+ icon_state = "18,1"
+ },
+/area/shuttle/transport)
+"SQ" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/window/ferry{
+ dir = 8;
+ icon_state = "18,4"
+ },
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+"Tk" = (
+/obj/structure/closet/shuttle/emergency{
+ dir = 1
+ },
+/obj/machinery/light/no_nightlight,
+/turf/open/floor/iron/shuttle/ferry{
+ dir = 8
+ },
+/area/shuttle/transport)
+"Tm" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/window/ferry{
+ dir = 8;
+ icon_state = "14,6"
+ },
+/area/shuttle/transport)
+"TM" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/ferry{
+ dir = 8;
+ icon_state = "3,1"
+ },
+/area/shuttle/transport)
+"Ud" = (
+/obj/machinery/computer/crew/shuttle{
+ dir = 4
+ },
+/turf/open/floor/iron/shuttle/ferry{
+ dir = 8
+ },
+/area/shuttle/transport)
+"UD" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/window/ferry{
+ dir = 8;
+ icon_state = "19,8"
+ },
+/area/shuttle/transport)
+"Vc" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/ferry{
+ dir = 8;
+ icon_state = "8,3"
+ },
+/area/shuttle/transport)
+"Xl" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/ferry{
+ dir = 8;
+ icon_state = "8,6"
+ },
+/area/shuttle/transport)
+"XG" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/window/ferry{
+ dir = 8;
+ icon_state = "2,4"
+ },
+/area/shuttle/transport)
+"XP" = (
+/obj/machinery/light/small/red/directional/north,
+/turf/closed/wall/mineral/titanium/shuttle_wall/window/ferry{
+ dir = 8;
+ icon_state = "18,5"
+ },
+/area/shuttle/transport)
+"YJ" = (
+/turf/closed/wall/mineral/titanium/shuttle_wall/ferry{
+ dir = 8;
+ icon_state = "9,3"
+ },
+/area/shuttle/transport)
+
+(1,1,1) = {"
+ON
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+ON
+ON
+ON
+ON
+ON
+ON
+ON
+ON
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+ON
+ON
+ON
+ON
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+ON
+ON
+ny
+Ed
+"}
+(2,1,1) = {"
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+TM
+yB
+bd
+Mr
+ON
+ON
+ON
+ON
+ON
+ON
+ON
+ON
+ON
+ON
+KY
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+"}
+(3,1,1) = {"
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+ht
+Io
+ON
+ON
+ON
+ON
+ON
+ON
+ON
+ON
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+Ks
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+"}
+(4,1,1) = {"
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+CM
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+Fk
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+"}
+(9,1,1) = {"
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+ON
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+ON
+ON
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+ON
+tq
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+UD
+"}
+(10,1,1) = {"
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+ON
+ON
+ON
+ON
+ON
+ON
+ON
+ON
+ON
+hn
+iL
+tI
+"}
+(11,1,1) = {"
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+ON
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+ON
+ON
+ON
+ON
+ON
+ON
+ON
+ON
+ON
+ON
+QN
+HU
+"}
diff --git a/_maps/shuttles/nova/labour_nova.dmm b/_maps/shuttles/nova/labour_nova.dmm
new file mode 100644
index 000000000000..69591e41db96
--- /dev/null
+++ b/_maps/shuttles/nova/labour_nova.dmm
@@ -0,0 +1,224 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"d" = (
+/turf/template_noop,
+/area/shuttle/labor)
+"f" = (
+/obj/effect/decal/cleanable/dirt,
+/obj/machinery/light/red/dim/directional/east,
+/turf/open/floor/iron/smooth,
+/area/shuttle/labor)
+"g" = (
+/obj/docking_port/mobile{
+ dir = 8;
+ shuttle_id = "laborcamp";
+ name = "labor camp shuttle";
+ port_direction = 4
+ },
+/obj/machinery/door/airlock/grunge{
+ id_tag = "prisonshuttle";
+ name = "Labour Shuttle Airlock"
+ },
+/obj/effect/turf_decal/delivery/white,
+/turf/open/floor/iron/dark/textured_large,
+/area/shuttle/labor)
+"h" = (
+/obj/effect/spawner/structure/window/reinforced/shuttle,
+/turf/open/floor/plating,
+/area/shuttle/labor)
+"i" = (
+/obj/effect/decal/cleanable/dirt,
+/obj/effect/turf_decal/loading_area/white,
+/obj/machinery/mineral/labor_claim_console{
+ pixel_x = 28
+ },
+/turf/open/floor/iron/smooth,
+/area/shuttle/labor)
+"k" = (
+/obj/machinery/mineral/stacking_unit_console{
+ pixel_x = 28;
+ pixel_y = 28
+ },
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/iron/smooth,
+/area/shuttle/labor)
+"s" = (
+/obj/structure/marker_beacon/olive,
+/turf/closed/wall/mineral/titanium/nodiagonal,
+/area/shuttle/labor)
+"t" = (
+/turf/closed/wall/mineral/titanium,
+/area/shuttle/labor)
+"y" = (
+/obj/structure/window/reinforced/plasma/spawner/directional/north,
+/obj/machinery/power/shuttle_engine/heater,
+/obj/effect/turf_decal/stripes/line{
+ dir = 1
+ },
+/turf/open/floor/plating/airless,
+/area/shuttle/labor)
+"A" = (
+/obj/machinery/computer/shuttle/labor,
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/iron/dark/textured_large,
+/area/shuttle/labor)
+"B" = (
+/obj/structure/chair/comfy/shuttle{
+ dir = 1
+ },
+/obj/effect/turf_decal/bot_white,
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/iron/dark/textured_large,
+/area/shuttle/labor)
+"C" = (
+/obj/structure/marker_beacon/burgundy,
+/turf/closed/wall/mineral/titanium/nodiagonal,
+/area/shuttle/labor)
+"D" = (
+/obj/machinery/flasher/directional/north{
+ id = "gulagshuttleflasher";
+ pixel_x = 8
+ },
+/obj/structure/chair/comfy/shuttle,
+/obj/effect/turf_decal/bot_white,
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/iron/dark/textured_large,
+/area/shuttle/labor)
+"I" = (
+/obj/machinery/door/airlock/grunge{
+ name = "Labour Shuttle Airlock"
+ },
+/obj/effect/turf_decal/delivery/white,
+/obj/effect/mapping_helpers/airlock/access/all/security/brig,
+/turf/open/floor/iron/dark/textured_large,
+/area/shuttle/labor)
+"J" = (
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+"K" = (
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+/turf/open/floor/iron/smooth,
+/area/shuttle/labor)
+"L" = (
+/obj/machinery/mineral/stacking_machine/laborstacker{
+ input_dir = 2;
+ output_dir = 1
+ },
+/obj/effect/turf_decal/bot_white,
+/turf/open/floor/iron/dark/textured_large,
+/area/shuttle/labor)
+"M" = (
+/obj/structure/fluff/metalpole/end{
+ dir = 1;
+ pixel_y = 32
+ },
+/obj/structure/marker_beacon/burgundy,
+/turf/closed/wall/mineral/titanium/nodiagonal,
+/area/shuttle/labor)
+"N" = (
+/obj/structure/fluff/metalpole/end{
+ dir = 1;
+ pixel_y = 32
+ },
+/obj/structure/marker_beacon/olive,
+/turf/closed/wall/mineral/titanium/nodiagonal,
+/area/shuttle/labor)
+"O" = (
+/turf/closed/wall/mineral/titanium/spaceship/nodiagonal,
+/area/shuttle/labor)
+"P" = (
+/obj/machinery/button/flasher{
+ id = "gulagshuttleflasher";
+ name = "Flash Control";
+ pixel_x = -3;
+ pixel_y = -27;
+ req_access = list("security")
+ },
+/obj/effect/decal/cleanable/dirt,
+/obj/structure/chair/comfy/shuttle{
+ dir = 1
+ },
+/turf/open/floor/iron/smooth,
+/area/shuttle/labor)
+"Q" = (
+/obj/machinery/computer/security,
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/iron/dark/textured_large,
+/area/shuttle/labor)
+"T" = (
+/obj/machinery/power/shuttle_engine/propulsion,
+/obj/effect/turf_decal/stripes/line,
+/turf/open/floor/plating/airless,
+/area/shuttle/labor)
+"U" = (
+/turf/closed/wall/mineral/titanium/nodiagonal,
+/area/shuttle/labor)
+"V" = (
+/obj/machinery/power/shuttle_engine/propulsion,
+/obj/effect/turf_decal/stripes/line,
+/obj/structure/fluff/metalpole/end{
+ pixel_y = -32
+ },
+/turf/open/floor/plating/airless,
+/area/shuttle/labor)
+"Z" = (
+/obj/item/radio/intercom/directional/west,
+/obj/effect/decal/cleanable/dirt,
+/obj/machinery/light/dim/directional/north,
+/turf/open/floor/iron/smooth,
+/area/shuttle/labor)
+
+(1,1,1) = {"
+d
+M
+U
+U
+U
+h
+C
+O
+J
+"}
+(2,1,1) = {"
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+U
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+V
+"}
+(3,1,1) = {"
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+"}
+(4,1,1) = {"
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+k
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+K
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+"}
+(5,1,1) = {"
+N
+U
+I
+U
+U
+s
+g
+O
+J
+"}
diff --git a/_maps/shuttles/nova/mining_common_nova.dmm b/_maps/shuttles/nova/mining_common_nova.dmm
new file mode 100644
index 000000000000..092291a664cf
--- /dev/null
+++ b/_maps/shuttles/nova/mining_common_nova.dmm
@@ -0,0 +1,240 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"a" = (
+/obj/structure/fluff/metalpole/end{
+ dir = 1;
+ pixel_y = 32
+ },
+/obj/structure/marker_beacon/burgundy,
+/turf/closed/wall/mineral/titanium/nodiagonal,
+/area/shuttle/mining)
+"d" = (
+/obj/effect/turf_decal/shuttle/exploration/hazardstripe{
+ dir = 4
+ },
+/turf/open/floor/iron/smooth,
+/area/shuttle/mining)
+"h" = (
+/obj/structure/window/reinforced/plasma/spawner/directional/north,
+/obj/machinery/power/shuttle_engine/heater,
+/obj/effect/turf_decal/stripes/line{
+ dir = 1
+ },
+/turf/open/floor/plating/airless,
+/area/shuttle/mining)
+"i" = (
+/turf/closed/wall/mineral/titanium/spaceship,
+/area/shuttle/mining)
+"j" = (
+/obj/structure/chair/comfy/shuttle{
+ dir = 1
+ },
+/turf/open/floor/iron/smooth,
+/area/shuttle/mining)
+"l" = (
+/obj/structure/chair/comfy/shuttle{
+ dir = 1
+ },
+/obj/effect/turf_decal/bot_white,
+/turf/open/floor/iron/dark/textured_large,
+/area/shuttle/mining)
+"m" = (
+/obj/structure/ore_box,
+/obj/effect/turf_decal/bot_white,
+/turf/open/floor/iron/dark/textured_large,
+/area/shuttle/mining)
+"v" = (
+/turf/open/floor/iron/smooth,
+/area/shuttle/mining)
+"y" = (
+/obj/structure/fluff/metalpole/end{
+ dir = 1;
+ pixel_y = 32
+ },
+/obj/structure/marker_beacon/olive,
+/turf/closed/wall/mineral/titanium/nodiagonal,
+/area/shuttle/mining)
+"B" = (
+/obj/docking_port/mobile{
+ dir = 8;
+ shuttle_id = "mining_common";
+ name = "lavaland shuttle";
+ port_direction = 4
+ },
+/obj/machinery/door/airlock/grunge{
+ name = "Public Shuttle Airlock"
+ },
+/turf/open/floor/iron/shuttle/exploration/textured_flat{
+ dir = 4
+ },
+/area/shuttle/mining)
+"D" = (
+/obj/structure/marker_beacon/olive,
+/turf/closed/wall/mineral/titanium/nodiagonal,
+/area/shuttle/mining)
+"I" = (
+/obj/effect/spawner/structure/window/reinforced/shuttle,
+/turf/open/floor/plating,
+/area/shuttle/mining)
+"J" = (
+/obj/structure/marker_beacon/burgundy,
+/turf/closed/wall/mineral/titanium/nodiagonal,
+/area/shuttle/mining)
+"K" = (
+/turf/template_noop,
+/area/template_noop)
+"L" = (
+/obj/machinery/power/shuttle_engine/propulsion,
+/obj/effect/turf_decal/stripes/line,
+/obj/structure/fluff/metalpole/end{
+ pixel_y = -32
+ },
+/turf/open/floor/plating/airless,
+/area/shuttle/mining)
+"R" = (
+/turf/closed/wall/mineral/titanium/nodiagonal,
+/area/shuttle/mining)
+"T" = (
+/obj/item/clothing/suit/hazardvest{
+ desc = "A high-visibility lifejacket complete with whistle and slot for oxygen tanks.";
+ name = "emergency lifejacket"
+ },
+/obj/item/clothing/suit/hazardvest{
+ desc = "A high-visibility lifejacket complete with whistle and slot for oxygen tanks.";
+ name = "emergency lifejacket"
+ },
+/obj/item/clothing/suit/hazardvest{
+ desc = "A high-visibility lifejacket complete with whistle and slot for oxygen tanks.";
+ name = "emergency lifejacket"
+ },
+/obj/item/clothing/suit/hazardvest{
+ desc = "A high-visibility lifejacket complete with whistle and slot for oxygen tanks.";
+ name = "emergency lifejacket"
+ },
+/obj/item/clothing/suit/hazardvest{
+ desc = "A high-visibility lifejacket complete with whistle and slot for oxygen tanks.";
+ name = "emergency lifejacket"
+ },
+/obj/item/tank/internals/emergency_oxygen{
+ pixel_x = 3
+ },
+/obj/item/tank/internals/emergency_oxygen{
+ pixel_x = 3
+ },
+/obj/item/tank/internals/emergency_oxygen{
+ pixel_x = 3
+ },
+/obj/item/tank/internals/emergency_oxygen{
+ pixel_x = 3
+ },
+/obj/item/tank/internals/emergency_oxygen{
+ pixel_x = 3
+ },
+/obj/item/clothing/mask/breath{
+ pixel_x = -3;
+ pixel_y = -3
+ },
+/obj/item/clothing/mask/breath{
+ pixel_x = -3;
+ pixel_y = -3
+ },
+/obj/item/clothing/mask/breath{
+ pixel_x = -3;
+ pixel_y = -3
+ },
+/obj/item/clothing/mask/breath{
+ pixel_x = -3;
+ pixel_y = -3
+ },
+/obj/item/clothing/mask/breath{
+ pixel_x = -3;
+ pixel_y = -3
+ },
+/obj/item/clothing/head/utility/hardhat/orange{
+ name = "protective hat";
+ pixel_y = 9
+ },
+/obj/item/clothing/head/utility/hardhat/orange{
+ name = "protective hat";
+ pixel_y = 9
+ },
+/obj/item/clothing/head/utility/hardhat/orange{
+ name = "protective hat";
+ pixel_y = 9
+ },
+/obj/item/clothing/head/utility/hardhat/orange{
+ name = "protective hat";
+ pixel_y = 9
+ },
+/obj/item/clothing/head/utility/hardhat/orange{
+ name = "protective hat";
+ pixel_y = 9
+ },
+/obj/structure/closet/crate/internals,
+/obj/item/pickaxe/emergency,
+/obj/item/pickaxe/emergency,
+/obj/effect/turf_decal/bot_white,
+/turf/open/floor/iron/dark/textured_large,
+/area/shuttle/mining)
+"U" = (
+/turf/closed/wall/mineral/titanium/spaceship/nodiagonal,
+/area/shuttle/mining)
+"X" = (
+/obj/machinery/power/shuttle_engine/propulsion,
+/obj/effect/turf_decal/stripes/line,
+/turf/open/floor/plating/airless,
+/area/shuttle/mining)
+"Y" = (
+/turf/closed/wall/mineral/titanium,
+/area/shuttle/mining)
+"Z" = (
+/obj/machinery/computer/shuttle/mining/common{
+ name = "public shuttle console"
+ },
+/turf/open/floor/iron/dark/textured_large,
+/area/shuttle/mining)
+
+(1,1,1) = {"
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+i
+"}
+(2,1,1) = {"
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+(3,1,1) = {"
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+(4,1,1) = {"
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+d
+l
+h
+L
+"}
+(5,1,1) = {"
+K
+y
+R
+B
+D
+U
+i
+"}
diff --git a/_maps/shuttles/whiteship_pubby.dmm b/_maps/shuttles/whiteship_pubby.dmm
index 3b4ba5aee00e..315647f6393f 100644
--- a/_maps/shuttles/whiteship_pubby.dmm
+++ b/_maps/shuttles/whiteship_pubby.dmm
@@ -523,7 +523,7 @@
/obj/effect/turf_decal/trimline/purple/filled/line{
dir = 9
},
-/obj/item/kirbyplants/dead,
+/obj/item/kirbyplants/random/dead,
/obj/effect/decal/cleanable/dirt,
/turf/open/floor/iron/dark,
/area/shuttle/abandoned)
diff --git a/_maps/templates/holodeck_medicalsim.dmm b/_maps/templates/holodeck_medicalsim.dmm
index b81ec8393fdf..54dc73dbd7c1 100644
--- a/_maps/templates/holodeck_medicalsim.dmm
+++ b/_maps/templates/holodeck_medicalsim.dmm
@@ -388,9 +388,9 @@
/obj/effect/turf_decal/tile/yellow/anticorner/contrasted{
dir = 1
},
-/obj/item/reagent_containers/cup/beaker/vial,
-/obj/item/reagent_containers/cup/beaker/vial,
-/obj/item/reagent_containers/cup/beaker/vial,
+/obj/item/reagent_containers/cup/tube,
+/obj/item/reagent_containers/cup/tube,
+/obj/item/reagent_containers/cup/tube,
/turf/open/floor/holofloor{
icon_state = "white"
},
diff --git a/_maps/~monkestation/RandomBars/Icebox/BarSM.dmm b/_maps/~monkestation/RandomBars/Icebox/BarSM.dmm
index 80118626623b..92de7afff42a 100644
--- a/_maps/~monkestation/RandomBars/Icebox/BarSM.dmm
+++ b/_maps/~monkestation/RandomBars/Icebox/BarSM.dmm
@@ -849,7 +849,7 @@
/obj/effect/turf_decal/trimline/yellow/warning,
/obj/machinery/atmospherics/pipe/smart/manifold4w/cyan/visible,
/obj/structure/cable,
-/obj/structure/sign/delamination_counter/directional/north,
+/obj/machinery/incident_display/delam/directional/north,
/turf/open/floor/pod/dark,
/area/station/commons/lounge)
"CA" = (
diff --git a/_maps/~monkestation/RandomBars/Tram/tram_bar_cult.dmm b/_maps/~monkestation/RandomBars/Tram/tram_bar_cult.dmm
index 94d74489e55c..253eb1f6538d 100644
--- a/_maps/~monkestation/RandomBars/Tram/tram_bar_cult.dmm
+++ b/_maps/~monkestation/RandomBars/Tram/tram_bar_cult.dmm
@@ -1080,7 +1080,7 @@
/area/station/commons/lounge)
"Ap" = (
/obj/structure/table/wood/fancy/red,
-/obj/item/kirbyplants/fullysynthetic{
+/obj/item/kirbyplants/random/fullysynthetic{
pixel_y = 23
},
/turf/open/floor/cult,
@@ -2230,7 +2230,7 @@
/area/station/commons/lounge)
"ZD" = (
/obj/structure/table/wood/fancy/red,
-/obj/item/kirbyplants/fullysynthetic{
+/obj/item/kirbyplants/random/fullysynthetic{
pixel_y = 23
},
/obj/item/storage/fancy/heart_box,
diff --git a/_maps/~monkestation/RandomEngines/BoxStation/supermatter.dmm b/_maps/~monkestation/RandomEngines/BoxStation/supermatter.dmm
index 40b4603562af..29997ccee5f3 100644
--- a/_maps/~monkestation/RandomEngines/BoxStation/supermatter.dmm
+++ b/_maps/~monkestation/RandomEngines/BoxStation/supermatter.dmm
@@ -948,7 +948,7 @@
},
/obj/machinery/light/directional/north,
/obj/machinery/atmospherics/pipe/smart/manifold4w/cyan/visible,
-/obj/structure/sign/delamination_counter/directional/north,
+/obj/machinery/incident_display/delam/directional/north,
/turf/open/floor/engine,
/area/station/engineering/supermatter/room)
"Gq" = (
diff --git a/_maps/~monkestation/RandomEngines/KiloStation/supermatter.dmm b/_maps/~monkestation/RandomEngines/KiloStation/supermatter.dmm
index cc3cc346154a..49b6588f9c72 100644
--- a/_maps/~monkestation/RandomEngines/KiloStation/supermatter.dmm
+++ b/_maps/~monkestation/RandomEngines/KiloStation/supermatter.dmm
@@ -887,7 +887,7 @@
dir = 1
},
/obj/machinery/atmospherics/pipe/smart/manifold4w/cyan/visible,
-/obj/structure/sign/delamination_counter/directional/north,
+/obj/machinery/incident_display/delam/directional/north,
/obj/structure/cable,
/turf/open/floor/engine,
/area/station/engineering/supermatter/room)
diff --git a/_maps/~monkestation/RandomEngines/MetaStation/supermatter.dmm b/_maps/~monkestation/RandomEngines/MetaStation/supermatter.dmm
index 52dc9b8b2ca7..235383441e5a 100644
--- a/_maps/~monkestation/RandomEngines/MetaStation/supermatter.dmm
+++ b/_maps/~monkestation/RandomEngines/MetaStation/supermatter.dmm
@@ -428,7 +428,7 @@
dir = 4;
name = "Gas to Chamber"
},
-/obj/structure/sign/delamination_counter/directional/north,
+/obj/machinery/incident_display/delam/directional/north,
/turf/open/floor/engine,
/area/station/engineering/supermatter)
"xe" = (
diff --git a/_maps/~monkestation/RandomEngines/TramStation/supermatter.dmm b/_maps/~monkestation/RandomEngines/TramStation/supermatter.dmm
index 92f5662a5421..948c8d7a44bd 100644
--- a/_maps/~monkestation/RandomEngines/TramStation/supermatter.dmm
+++ b/_maps/~monkestation/RandomEngines/TramStation/supermatter.dmm
@@ -93,7 +93,7 @@
dir = 10;
network = list("ss13","engine","engineering")
},
-/obj/structure/sign/delamination_counter/directional/south,
+/obj/machinery/incident_display/delam/directional/south,
/turf/open/floor/engine,
/area/station/engineering/supermatter)
"fo" = (
diff --git a/code/__DEFINES/DNA.dm b/code/__DEFINES/DNA.dm
index a0b42df31690..7ce5594516ee 100644
--- a/code/__DEFINES/DNA.dm
+++ b/code/__DEFINES/DNA.dm
@@ -130,6 +130,7 @@
#define ORGAN_SLOT_RIGHT_LEG_AUG "r_leg_device"
#define ORGAN_SLOT_LEFT_LEG_AUG "l_leg_device"
#define ORGAN_SLOT_SPINAL "spinal_implant"
+#define ORGAN_SLOT_BRAIN_NIF "nif"
/// Organ slot external
#define ORGAN_SLOT_EXTERNAL_TAIL "tail"
diff --git a/code/__DEFINES/dcs/signals/signals_object.dm b/code/__DEFINES/dcs/signals/signals_object.dm
index eabb62c9b1c4..a9940b04dab3 100644
--- a/code/__DEFINES/dcs/signals/signals_object.dm
+++ b/code/__DEFINES/dcs/signals/signals_object.dm
@@ -32,6 +32,8 @@
#define COMSIG_MACHINERY_STOP_PROCESSING_AIR "stop_processing_air"
///from /obj/machinery/RefreshParts: ()
#define COMSIG_MACHINERY_REFRESH_PARTS "machine_refresh_parts"
+///from /obj/machinery/default_change_direction_wrench: (mob/user, obj/item/wrench)
+#define COMSIG_MACHINERY_DEFAULT_ROTATE_WRENCH "machinery_default_rotate_wrench"
///from /obj/machinery/can_interact(mob/user): Called on user when attempting to interact with a machine (obj/machinery/machine)
#define COMSIG_TRY_USE_MACHINE "try_use_machine"
@@ -311,6 +313,12 @@
#define COMSIG_GUN_CHAMBER_PROCESSED "gun_chamber_processed"
///called in /obj/item/gun/ballistic/process_chamber (casing)
#define COMSIG_CASING_EJECTED "casing_ejected"
+///sent to targets during the process_hit proc of projectiles
+#define COMSIG_FIRE_CASING "fire_casing"
+///from the base of /obj/item/ammo_casing/ready_proj() : (atom/target, mob/living/user, quiet, zone_override, atom/fired_from)
+#define COMSIG_CASING_READY_PROJECTILE "casing_ready_projectile"
+///sent to the projectile after an item is spawned by the projectile_drop element: (new_item)
+#define COMSIG_PROJECTILE_ON_SPAWN_DROP "projectile_on_spawn_drop"
// Jetpack things
// Please kill me
@@ -446,3 +454,16 @@
#define COMSIG_ORM_COLLECTED_ORE "orm_collected_ore"
#define COMSIG_RADIATION_RECIEVED "radiation_recieved"
+/// from /obj/plunger_act when an object is being plungered
+#define COMSIG_PLUNGER_ACT "plunger_act"
+
+/// from /obj/structure/cursed_slot_machine/handle_status_effect() when someone pulls the handle on the slot machine
+#define COMSIG_CURSED_SLOT_MACHINE_USE "cursed_slot_machine_use"
+ #define SLOT_MACHINE_USE_CANCEL (1<<0) //! we've used up the number of times we may use this slot machine. womp womp.
+ #define SLOT_MACHINE_USE_POSTPONE (1<<1) //! we haven't used up all our attempts to gamble away our life but we should chill for a few seconds
+
+/// from /obj/structure/cursed_slot_machine/determine_victor() when someone loses.
+#define COMSIG_CURSED_SLOT_MACHINE_LOST "cursed_slot_machine_lost"
+
+/// from /obj/structure/cursed_slot_machine/determine_victor() when someone finally wins.
+#define COMSIG_GLOB_CURSED_SLOT_MACHINE_WON "cursed_slot_machine_won"
diff --git a/code/__DEFINES/icon_smoothing.dm b/code/__DEFINES/icon_smoothing.dm
index 97a5c1188f03..c96f2b1ac4f6 100644
--- a/code/__DEFINES/icon_smoothing.dm
+++ b/code/__DEFINES/icon_smoothing.dm
@@ -137,6 +137,9 @@ DEFINE_BITFIELD(smoothing_flags, list(
#define SMOOTH_GROUP_BAMBOO_WALLS S_TURF(17) //![/turf/closed/wall/mineral/bamboo, /obj/structure/falsewall/bamboo]
#define SMOOTH_GROUP_PLASTINUM_WALLS S_TURF(18) //![turf/closed/indestructible/riveted/plastinum]
+#define SMOOTH_GROUP_SHIPWALLS S_OBJ(19) ///turf/closed/wall/mineral/titanium/spaceship
+#define SMOOTH_GROUP_STONE_WALLS S_OBJ(20) ///turf/closed/wall/mineral/stone, /obj/structure/falsewall/stone
+
#define SMOOTH_GROUP_PAPERFRAME S_OBJ(21) ///obj/structure/window/paperframe, /obj/structure/mineral_door/paperframe
#define SMOOTH_GROUP_WINDOW_FULLTILE S_OBJ(22) ///turf/closed/indestructible/fakeglass, /obj/structure/window/fulltile, /obj/structure/window/reinforced/fulltile, /obj/structure/window/reinforced/tinted/fulltile, /obj/structure/window/plasma/fulltile, /obj/structure/window/reinforced/plasma/fulltile
diff --git a/code/__DEFINES/machines.dm b/code/__DEFINES/machines.dm
index b489c87a51d8..f8000f962b53 100644
--- a/code/__DEFINES/machines.dm
+++ b/code/__DEFINES/machines.dm
@@ -67,6 +67,8 @@
/// For wiremod/integrated circuits. Uses various minerals.
#define COMPONENT_PRINTER (1<<10)
//Note: More than one of these can be added to a design but imprinter and lathe designs are incompatable.
+/// Can be made by the orderable colony fabricator
+#define COLONY_FABRICATOR (1<<11)
#define FIREDOOR_OPEN 1
#define FIREDOOR_CLOSED 2
diff --git a/code/__DEFINES/modular_computer.dm b/code/__DEFINES/modular_computer.dm
index 001722eb2ddf..3e824a51389e 100644
--- a/code/__DEFINES/modular_computer.dm
+++ b/code/__DEFINES/modular_computer.dm
@@ -15,6 +15,7 @@
#define PROGRAM_CATEGORY_SUPL "Supply"
#define PROGRAM_CATEGORY_SCI "Science"
#define PROGRAM_CATEGORY_MISC "Other"
+#define PROGRAM_CATEGORY_DEVICE "Device Tools"
#define DETOMATIX_RESIST_MINOR 1
#define DETOMATIX_RESIST_MAJOR 2
diff --git a/code/__DEFINES/power.dm b/code/__DEFINES/power.dm
index b07ba5e9b582..504b7c20a5f7 100644
--- a/code/__DEFINES/power.dm
+++ b/code/__DEFINES/power.dm
@@ -1,6 +1,10 @@
+#define CABLE_LAYER_ALL ALL
#define CABLE_LAYER_1 (1<<0)
+ #define CABLE_LAYER_1_NAME "Red Power Line"
#define CABLE_LAYER_2 (1<<1)
+ #define CABLE_LAYER_2_NAME "Yellow Power Line"
#define CABLE_LAYER_3 (1<<2)
+ #define CABLE_LAYER_3_NAME "Blue Power Line"
#define MACHINERY_LAYER_1 1
diff --git a/code/__DEFINES/projectiles.dm b/code/__DEFINES/projectiles.dm
index 712b1503aa17..9b6e16f847b0 100644
--- a/code/__DEFINES/projectiles.dm
+++ b/code/__DEFINES/projectiles.dm
@@ -57,6 +57,8 @@
/// The caliber used by the changeling tentacle mutation.
#define CALIBER_TENTACLE "tentacle"
#define CALIBER_A223 "a223"
+/// The caliber used by bolt action rifles.
+#define CALIBER_STRILKA310 ".310_strilka"
/// For gunpoints, how many tiles around the target the shooter can roam without losing their shot
#define GUNPOINT_SHOOTER_STRAY_RANGE 2
diff --git a/code/__DEFINES/reagents.dm b/code/__DEFINES/reagents.dm
index f762929ba54b..724a8bee05ba 100644
--- a/code/__DEFINES/reagents.dm
+++ b/code/__DEFINES/reagents.dm
@@ -42,23 +42,18 @@
#define SYNTHFLESH_UNHUSK_AMOUNT 100
//used by chem masters and pill presses
-#define PILL_STYLE_COUNT 22 //Update this if you add more pill icons or you die
-#define RANDOM_PILL_STYLE 22 //Dont change this one though
-
-//used by chem masters and pill presses
-//update this if you add more patch icons
-#define PATCH_STYLE_LIST list("bandaid", "bandaid_brute", "bandaid_burn", "bandaid_both") //icon_state list
-#define DEFAULT_PATCH_STYLE "bandaid"
-
+// The categories of reagent packaging
+#define CAT_CONDIMENTS "condiments"
+#define CAT_TUBES "tubes"
+#define CAT_PILLS "pills"
+#define CAT_PATCHES "patches"
+#define DEFAULT_PATCH_STYLE "bandaid_blank"
//used by chem master
#define CONDIMASTER_STYLE_AUTO "auto"
#define CONDIMASTER_STYLE_FALLBACK "_"
#define ALLERGIC_REMOVAL_SKIP "Allergy"
-/// the default temperature at which chemicals are added to reagent holders at
-#define DEFAULT_REAGENT_TEMPERATURE 300
-
//Used in holder.dm/equlibrium.dm to set values and volume limits
///stops floating point errors causing issues with checking reagent amounts
#define CHEMICAL_QUANTISATION_LEVEL 0.0001
@@ -70,9 +65,10 @@
#define CHEMICAL_NORMAL_PH 7.000
///The maximum temperature a reagent holder can attain
#define CHEMICAL_MAXIMUM_TEMPERATURE 99999
-
///The default purity of all non reacted reagents
#define REAGENT_STANDARD_PURITY 0.75
+/// the default temperature at which chemicals are added to reagent holders at
+#define DEFAULT_REAGENT_TEMPERATURE 300
//reagent bitflags, used for altering how they works
///allows on_mob_dead() if present in a dead body
diff --git a/code/__DEFINES/role_preferences.dm b/code/__DEFINES/role_preferences.dm
index d84038f139f3..0ca4fe400b97 100644
--- a/code/__DEFINES/role_preferences.dm
+++ b/code/__DEFINES/role_preferences.dm
@@ -159,6 +159,7 @@ GLOBAL_LIST_INIT(special_roles, list(
ROLE_MONSTERHUNTER = 0,
ROLE_SLASHER = 0,
ROLE_FLORIDA_MAN = 0,
+ ROLE_OPFOR_CANDIDATE = 0,
//monkestation edit end
// Latejoin
diff --git a/code/__DEFINES/status_effects.dm b/code/__DEFINES/status_effects.dm
index c8a85a39975f..63018be8b0ba 100644
--- a/code/__DEFINES/status_effects.dm
+++ b/code/__DEFINES/status_effects.dm
@@ -113,10 +113,10 @@
#define set_derpspeech(duration) set_timed_status_effect(duration, /datum/status_effect/speech/stutter/derpspeech)
#define set_derpspeech_if_lower(duration) set_timed_status_effect(duration, /datum/status_effect/speech/stutter/derpspeech, TRUE)
-#define adjust_slurring(duration) adjust_timed_status_effect(duration, /datum/status_effect/speech/slurring/drunk)
-#define adjust_slurring_up_to(duration, up_to) adjust_timed_status_effect(duration, /datum/status_effect/speech/slurring/drunk, up_to)
-#define set_slurring(duration) set_timed_status_effect(duration, /datum/status_effect/speech/slurring/drunk)
-#define set_slurring_if_lower(duration) set_timed_status_effect(duration, /datum/status_effect/speech/slurring/drunk, TRUE)
+#define adjust_slurring(duration) adjust_timed_status_effect(duration, /datum/status_effect/speech/slurring/generic)
+#define adjust_slurring_up_to(duration, up_to) adjust_timed_status_effect(duration, /datum/status_effect/speech/slurring/generic, up_to)
+#define set_slurring(duration) set_timed_status_effect(duration, /datum/status_effect/speech/slurring/generic)
+#define set_slurring_if_lower(duration) set_timed_status_effect(duration, /datum/status_effect/speech/slurring/generic, TRUE)
#define adjust_dizzy(duration) adjust_timed_status_effect(duration, /datum/status_effect/dizziness)
#define adjust_dizzy_up_to(duration, up_to) adjust_timed_status_effect(duration, /datum/status_effect/dizziness, up_to)
diff --git a/code/__DEFINES/storage.dm b/code/__DEFINES/storage.dm
index 6d0860668bb9..a266c86198f6 100644
--- a/code/__DEFINES/storage.dm
+++ b/code/__DEFINES/storage.dm
@@ -15,3 +15,10 @@
#define FANCY_CONTAINER_CLOSED 0
#define FANCY_CONTAINER_OPEN 1
#define FANCY_CONTAINER_ALWAYS_OPEN 2
+
+// Defines for levels of storage locking
+// Also used fort the force param of can_insert
+// Higher values are "more" locked then lower ones
+#define STORAGE_NOT_LOCKED 0
+#define STORAGE_SOFT_LOCKED 1
+#define STORAGE_FULLY_LOCKED 2
diff --git a/code/__DEFINES/subsystems.dm b/code/__DEFINES/subsystems.dm
index 65b3b3d30afb..28f0026da57d 100644
--- a/code/__DEFINES/subsystems.dm
+++ b/code/__DEFINES/subsystems.dm
@@ -164,6 +164,7 @@
#define INIT_ORDER_RESTAURANT 34
#define INIT_ORDER_POLLUTION 32
#define INIT_ORDER_ATOMS 30
+#define INIT_ORDER_ARMAMENTS 27
#define INIT_ORDER_LANGUAGE 25
#define INIT_ORDER_MACHINES 20
#define INIT_ORDER_SKILLS 15
diff --git a/code/__DEFINES/~monkestation/blueshift.dm b/code/__DEFINES/~monkestation/blueshift.dm
new file mode 100644
index 000000000000..ac51f27ea7b6
--- /dev/null
+++ b/code/__DEFINES/~monkestation/blueshift.dm
@@ -0,0 +1,335 @@
+#define RESKIN_ICON "reskin_icon"
+#define RESKIN_ICON_STATE "reskin_icon_state"
+#define RESKIN_WORN_ICON "reskin_worn_icon"
+#define RESKIN_WORN_ICON_STATE "reskin_worn_icon_state"
+#define RESKIN_SUPPORTS_VARIATIONS_FLAGS "reskin_supports_variations_flags"
+#define RESKIN_INHAND_L "reskin_inhand_l"
+#define RESKIN_INHAND_R "reskin_inhand_r"
+#define RESKIN_INHAND_STATE "reskin_inhand_state"
+
+/// Traits granted by glassblowing
+#define TRAIT_GLASSBLOWING "glassblowing"
+
+/// Trait that is applied whenever someone or something is glassblowing
+#define TRAIT_CURRENTLY_GLASSBLOWING "currently_glassblowing"
+
+#define TOOL_BILLOW "billow"
+#define TOOL_TONG "tong"
+#define TOOL_HAMMER "hammer"
+#define TOOL_BLOWROD "blowrod"
+
+// Prefix values.
+#define QUECTO * 1e-30
+#define RONTO * 1e-27
+#define YOCTO * 1e-24
+#define ZEPTO * 1e-21
+#define ATTO * 1e-18
+#define FEMPTO * 1e-15
+#define PICO * 1e-12
+#define NANO * 1e-9
+#define MICRO * 1e-6
+#define MILLI * 1e-3
+#define KILO * 1e3
+#define MEGA * 1e6
+#define GIGA * 1e9
+#define TERA * 1e12
+#define PETA * 1e15
+#define EXA * 1e18
+#define ZETTA * 1e21
+#define YOTTA * 1e24
+#define RONNA * 1e27
+#define QUETTA * 1e30
+
+/// Category for clothing in the organics printer
+#define RND_CATEGORY_AKHTER_CLOTHING "Clothing"
+/// Category for equipment like belts and bags in the organics printer
+#define RND_CATEGORY_AKHTER_EQUIPMENT "Equipment"
+/// Category for resources made by the organics printer
+#define RND_CATEGORY_AKHTER_RESOURCES "Resources"
+
+/// Category for ingredients in the ration printer
+#define RND_CATEGORY_AKHTER_FOODRICATOR_INGREDIENTS "Ingredients"
+/// Category for bags and containers of reagents in the ration printer
+#define RND_CATEGORY_AKHTER_FOODRICATOR_BAGS "Containers"
+/// Category for snacks in the ration printer
+#define RND_CATEGORY_AKHTER_FOODRICATOR_SNACKS "Luxuries"
+/// Category for utensils and whatnot in the ration printer
+#define RND_CATEGORY_AKHTER_FOODRICATOR_UTENSILS "Utensils"
+/// Category for the seeds the organics printer can make
+#define RND_CATEGORY_AKHTER_SEEDS "Synthesized Seeds"
+
+/// Medical items in the deforest medstation
+#define RND_CATEGORY_DEFOREST_MEDICAL "Emergency Medical"
+/// Blood and blood bags
+#define RND_CATEGORY_DEFOREST_BLOOD "Synthesized Blood"
+
+
+/// The items the frontier clothing can hold
+GLOBAL_LIST_INIT(colonist_suit_allowed, list(
+ /obj/item/ammo_box,
+ /obj/item/ammo_casing,
+ /obj/item/flashlight,
+ /obj/item/gun,
+ /obj/item/melee,
+ /obj/item/tank/internals,
+ /obj/item/storage/belt/holster,
+ /obj/item/construction,
+ /obj/item/fireaxe,
+ /obj/item/pipe_dispenser,
+ /obj/item/storage/bag,
+ /obj/item/pickaxe,
+ /obj/item/resonator,
+ /obj/item/t_scanner,
+ /obj/item/analyzer,
+))
+
+/// Trait given to objects with the wallmounted component
+#define TRAIT_WALLMOUNTED "wallmounted"
+
+/// BYOND's string procs don't support being used on datum references (as in it doesn't look for a name for stringification)
+/// We just use this macro to ensure that we will only pass strings to this BYOND-level function without developers needing to really worry about it.
+#define LOWER_TEXT(thing) lowertext(UNLINT("[thing]"))
+
+// Converts cable layer to its human readable name
+GLOBAL_LIST_INIT(cable_layer_to_name, list(
+ "[CABLE_LAYER_1]" = CABLE_LAYER_1_NAME,
+ "[CABLE_LAYER_2]" = CABLE_LAYER_2_NAME,
+ "[CABLE_LAYER_3]" = CABLE_LAYER_3_NAME
+))
+
+// Converts cable color name to its layer
+GLOBAL_LIST_INIT(cable_name_to_layer, list(
+ CABLE_LAYER_1_NAME = CABLE_LAYER_1,
+ CABLE_LAYER_2_NAME = CABLE_LAYER_2,
+ CABLE_LAYER_3_NAME = CABLE_LAYER_3
+))
+
+
+// Zipties, cable cuffs, etc. Can be cut with wirecutters instantly.
+#define HANDCUFFS_TYPE_WEAK 0
+// Handcuffs... alien handcuffs. Can be cut through only by jaws of life.
+#define HANDCUFFS_TYPE_STRONG 1
+
+#define DIVINE_INTERVENTION 3
+/// Sent when supermatter begins its delam countdown/when the suppression system is triggered: (var/trigger_reason)
+#define COMSIG_MAIN_SM_DELAMINATING "delam_time"
+
+#define ACCOUNT_CMD "CMD"
+#define ACCOUNT_CMD_NAME "Command Budget"
+
+#define PLAYTIME_GREEN 6000 // 100 hours
+
+/// Macro to turn a number of laser shots into an energy cost, based on the above define
+/// e.g. LASER_SHOTS(12, STANDARD_CELL_CHARGE) means 12 shots
+#define LASER_SHOTS(X, MAX_CHARGE) (((100 * MAX_CHARGE) - ((100 * MAX_CHARGE) % X)) / (100 * X)) // I wish I could just use round, but it can't be used in datum members
+
+/// Trait source for xeno innate abilities
+#define TRAIT_XENO_INNATE "xeno_innate"
+/// Trait source for something added BY a xeno ability
+#define TRAIT_XENO_ABILITY_GIVEN "xeno_ability_given"
+/// Determines if something can receive healing from a xeno
+#define TRAIT_XENO_HEAL_AURA "trait_xeno_heal_aura"
+
+/// Takes in a typepath of a `/datum/action` and adds it to `src`.
+/// Only useful if you want to add the action and never desire to reference it again ever.
+#define GRANT_ACTION(typepath) do {\
+ var/datum/action/_ability = new typepath(src);\
+ _ability.Grant(src);\
+} while (FALSE)
+
+
+/// Whenever we need to check if a mob is currently inside of soulcatcher.
+#define COMSIG_SOULCATCHER_CHECK_SOUL "soulcatcher_check_soul"
+
+/// Whenever we need to get the soul of the mob inside of the soulcatcher.
+#define COMSIG_SOULCATCHER_SCAN_BODY "soulcatcher_scan_body"
+
+#define EXAMINE_SECTION_BREAK " "
+
+
+/// Trait that was granted by a NIFSoft
+#define TRAIT_NIFSOFT "nifsoft"
+
+/// Trait given to a piece of eyewear that allows the user to use NIFSoft HUDs
+#define TRAIT_NIFSOFT_HUD_GRANTER "nifsoft_hud_granter"
+
+//Bitflags for what kind product category a NIFSoft goes under
+
+#define NIFSOFT_CATEGORY_GENERAL "General"
+#define NIFSOFT_CATEGORY_COSMETIC "Cosmetic"
+#define NIFSOFT_CATEGORY_UTILITY "Utility"
+#define NIFSOFT_CATEGORY_FUN "Fun"
+#define NIFSOFT_CATEGORY_INFORMATION "Information"
+// Trait sources
+#define TRAIT_GHOSTROLE "ghostrole"
+
+/*
+These are the defines for controlling what conditions are required to display
+an items special description.
+
+See the examinemore module for information.
+*/
+
+#define EXAMINE_CHECK_NONE "none" //Displays the special_desc regardless if it's set.
+#define EXAMINE_CHECK_SYNDICATE "syndicate" //For displaying descriptors for those with the SYNDICATE faction assigned.
+#define EXAMINE_CHECK_SYNDICATE_TOY "syndicate_toy" //Ditto, only instead of displaying nothing for heathens, it shows "The src looks like a toy, not the real thing."
+#define EXAMINE_CHECK_MINDSHIELD "mindshield" //For displaying descriptors for those with a mindshield implant.
+#define EXAMINE_CHECK_ROLE "role" //For displaying description information based on a specific ROLE, e.g. traitor. Remember to set the special_desc_role var on the item.
+#define EXAMINE_CHECK_JOB "job" //For displaying descriptors for specific jobs, e.g scientist. Remember to set the special_desc_job var on the item.
+#define EXAMINE_CHECK_FACTION "faction" //For displaying descriptors for mob factions, e.g. a zombie, or... turrets. Or syndicate. Remember to set special_desc_factions.
+#define EXAMINE_CHECK_CONTRACTOR "contractor" // For contractors and syndicate agents.
+#define TRAIT_DETECTIVE "detective_ability" //Given to the detective, if they have this, they can see syndicate special descriptions.
+
+// Armament categories
+#define ARMAMENT_CATEGORY_STANDARD "Standard Equipment"
+#define ARMAMENT_CATEGORY_STANDARD_LIMIT 1
+
+// Armament subcategories
+#define ARMAMENT_SUBCATEGORY_NONE "Uncategorised"
+
+/// To identify the limit of the category type in the associative list. Techical stuff.
+#define CATEGORY_LIMIT "Category Limit"
+#define CATEGORY_ENTRY "Category Entry"
+
+// All the categories
+#define ARMAMENT_CATEGORY_MELEE "Melee Weapons"
+#define ARMAMENT_CATEGORY_MELEE_LIMIT 1
+#define ARMAMENT_CATEGORY_PRIMARY "Primary Weapons"
+#define ARMAMENT_CATEGORY_PRIMARY_LIMIT 1
+#define ARMAMENT_CATEGORY_SECONDARY "Secondary Weapons"
+#define ARMAMENT_CATEGORY_SECONDARY_LIMIT 1
+#define ARMAMENT_CATEGORY_ARMOR_HEAD "Headgear"
+#define ARMAMENT_CATEGORY_ARMOR_HEAD_LIMIT 1
+#define ARMAMENT_CATEGORY_MEDICAL "Medical Supplies"
+#define ARMAMENT_CATEGORY_MEDICAL_LIMIT 5
+
+
+// All the subcategories
+#define ARMAMENT_SUBCATEGORY_AMMO "Ammunition"
+#define ARMAMENT_SUBCATEGORY_MELEE_LETHAL "Lethal Weaponry"
+#define ARMAMENT_SUBCATEGORY_MELEE_NONLETHAL "Non-Lethal Weaponry"
+#define ARMAMENT_SUBCATEGORY_SUBMACHINEGUN "Submachine Guns"
+#define ARMAMENT_SUBCATEGORY_ASSAULTRIFLE "Assault Rifles"
+#define ARMAMENT_SUBCATEGORY_SPECIAL "Special Weapons"
+#define ARMAMENT_SUBCATEGORY_PISTOL "Pistols"
+#define ARMAMENT_SUBCATEGORY_HELMET "Helmets"
+#define ARMAMENT_SUBCATEGORY_BERETS "Berets"
+#define ARMAMENT_SUBCATEGORY_MEDKIT "Medkits"
+#define ARMAMENT_SUBCATEGORY_INJECTOR "Injectors"
+#define ARMAMENT_SUBCATEGORY_SHOTGUN "Shotguns"
+#define ARMAMENT_SUBCATEGORY_LASER "Laser Weaponry"
+#define ARMAMENT_SUBCATEGORY_ARMOR "Armor"
+#define ARMAMENT_SUBCATEGORY_GUNPART "Gun Parts"
+#define ARMAMENT_SUBCATEGORY_EMITTER "Phase Emitter"
+#define ARMAMENT_SUBCATEGORY_CELL_UPGRADE "Cell Upgrade"
+#define ARMAMENT_SUBCATEGORY_CHEMICAL "Chemicals"
+#define ARMAMENT_SUBCATEGORY_CQC "Close Quarters"
+
+// Bitflags for what company a cargo order datum should belong to
+#define CARGO_COMPANY_NAKAMURA_MODSUITS (1<<0)
+#define CARGO_COMPANY_BLACKSTEEL (1<<1)
+#define CARGO_COMPANY_NRI_SURPLUS (1<<2)
+#define CARGO_COMPANY_DEFOREST (1<<3)
+#define CARGO_COMPANY_DONK (1<<4)
+#define CARGO_COMPANY_KAHRAMAN (1<<5)
+#define CARGO_COMPANY_FRONTIER_EQUIPMENT (1<<6)
+#define CARGO_COMPANY_SOL_DEFENSE (1<<7)
+#define CARGO_COMPANY_MICROSTAR (1<<8)
+#define CARGO_COMPANY_VITEZSTVI_AMMO (1<<9)
+
+// Company names, because the armament category and company name need to be the exact same, so use defines like this
+#define NAKAMURA_ENGINEERING_MODSUITS_NAME "Nakamura Engineering MOD Divison"
+#define BLACKSTEEL_FOUNDATION_NAME "Jarnsmiour Blacksteel Foundation"
+#define NRI_SURPLUS_COMPANY_NAME "Izlishek Company Military Supplier"
+#define DEFOREST_MEDICAL_NAME "DeForest Medical Corporation"
+#define DONK_CO_NAME "Donk Corporation"
+#define KAHRAMAN_INDUSTRIES_NAME "Kahraman Heavy Industries"
+#define FRONTIER_EQUIPMENT_NAME "Akhter Company Frontier Equipment"
+#define SOL_DEFENSE_DEFENSE_NAME "Sol Defense Imports"
+#define MICROSTAR_ENERGY_NAME "MicroStar Energy Weapon Coalition"
+#define VITEZSTVI_AMMO_NAME "Vitezstvi Ammo & Weapon Accessories"
+
+#define COMPANY_INTEREST_GAIN_BIG 10
+#define COMPANY_INTEREST_GAIN_AVERAGE 5
+#define COMPANY_INTEREST_GAIN_LOW 3
+#define COMPANY_INTEREST_GAIN_PITIFUL 1
+
+#define ARMOR_LEVEL_TINY 10
+#define ARMOR_LEVEL_WEAK 30
+#define ARMOR_LEVEL_MID 50
+#define ARMOR_LEVEL_INSANE 90
+
+#define WOUND_ARMOR_WEAK 10
+#define WOUND_ARMOR_STANDARD 20
+#define WOUND_ARMOR_HIGH 30
+
+//Default text for different messages for the user.
+#define HELMET_UNSEAL_MESSAGE "hisses open"
+#define HELMET_SEAL_MESSAGE "hisses closed"
+#define CHESTPLATE_UNSEAL_MESSAGE "releases your chest"
+#define CHESTPLATE_SEAL_MESSAGE "cinches tightly around your chest"
+#define GAUNTLET_UNSEAL_MESSAGE "become loose around your fingers"
+#define GAUNTLET_SEAL_MESSAGE "tighten around your fingers and wrists"
+#define BOOT_UNSEAL_MESSAGE "relax their grip on your legs"
+#define BOOT_SEAL_MESSAGE "seal around your feet"
+
+/// Colors for pride week
+#define COLOR_PRIDE_RED "#FF6666"
+#define COLOR_PRIDE_ORANGE "#FC9F3C"
+#define COLOR_PRIDE_YELLOW "#EAFF51"
+#define COLOR_PRIDE_GREEN "#41FC66"
+#define COLOR_PRIDE_BLUE "#42FFF2"
+#define COLOR_PRIDE_PURPLE "#5D5DFC"
+
+/// Trait that changes the ending effects of twitch leaving your system
+#define TRAIT_TWITCH_ADAPTED "twitch_adapted"
+
+// Have to put it here so I can use it in the global list of wound series
+/// See muscle.dm and robotic_blunt.dm
+#define WOUND_SERIES_MUSCLE_DAMAGE "nova_wound_series_muscle_damage"
+
+//defines for antag opt in objective checking
+//objectives check for all players with a value equal or greater than the 'threat' level of an objective then pick from that list
+//command + sec roles are always opted in regardless of opt in status
+
+/// For temporary or otherwise 'inconvenient' objectives like kidnapping or theft
+#define OPT_IN_YES_TEMP 1
+/// Cool with being killed or otherwise occupied but not removed from the round
+#define OPT_IN_YES_KILL 2
+/// Fine with being round removed.
+#define OPT_IN_YES_ROUND_REMOVE 3
+
+#define OPT_IN_YES_TEMP_STRING "Yes - Temporary/Inconvenience"
+#define OPT_IN_YES_KILL_STRING "Yes - Kill"
+#define OPT_IN_YES_ROUND_REMOVE_STRING "Yes - Round Remove"
+#define OPT_IN_NOT_TARGET_STRING "No"
+
+/// Assoc list of stringified opt_in_## define to the front-end string to show users as a representation of the setting.
+GLOBAL_LIST_INIT(antag_opt_in_strings, list(
+ "0" = OPT_IN_NOT_TARGET_STRING,
+ "1" = OPT_IN_YES_TEMP_STRING,
+ "2" = OPT_IN_YES_KILL_STRING,
+ "3" = OPT_IN_YES_ROUND_REMOVE_STRING,
+))
+
+/// Assoc list of stringified opt_in_## define to the color associated with it.
+GLOBAL_LIST_INIT(antag_opt_in_colors, list(
+ OPT_IN_NOT_TARGET_STRING = COLOR_GRAY,
+ OPT_IN_YES_TEMP_STRING = COLOR_EMERALD,
+ OPT_IN_YES_KILL_STRING = COLOR_ORANGE,
+ OPT_IN_YES_ROUND_REMOVE_STRING = COLOR_RED
+))
+
+/// Prefers not to be a target. Will still be a potential target if playing sec or command.
+#define OPT_IN_NOT_TARGET 0
+
+/// The minimum opt-in level for people playing sec.
+#define SECURITY_OPT_IN_LEVEL OPT_IN_YES_ROUND_REMOVE
+/// The minimum opt-in level for people playing command.
+#define COMMAND_OPT_IN_LEVEL OPT_IN_YES_ROUND_REMOVE
+
+/// The default opt in level for preferences and mindless mobs.
+#define OPT_IN_DEFAULT_LEVEL OPT_IN_YES_KILL
+
+/// If the player has any non-ghost role antags enabled, they are forced to use a minimum of this.
+#define OPT_IN_ANTAG_ENABLED_LEVEL OPT_IN_YES_TEMP
diff --git a/code/__DEFINES/~monkestation/company.dm b/code/__DEFINES/~monkestation/company.dm
new file mode 100644
index 000000000000..bc7bf4e7329f
--- /dev/null
+++ b/code/__DEFINES/~monkestation/company.dm
@@ -0,0 +1,54 @@
+// Text for what examine blurb will come up when used with /datum/element/manufacturer_examine
+// Very loosely grouped based on what company makes what mainly for your viewing pleasure
+
+#define COMPANY_DONK "It has a [span_green("Donk Corporation")] label visible on it."
+#define COMPANY_BOLT "It has [span_yellow("Bolt Fabrications")] stamped onto it."
+#define COMPANY_NANOTRASEN "It has [span_blue("Nanotrasen Armories")] etched into it."
+
+#define COMPANY_CARWO "It has a small [span_cyan("four pointed star")] alongside [span_cyan("Carwo Defense Systems")] etched into it."
+#define COMPANY_TRAPPISTE "It has a small [span_red("pattern of five squares")] alongside [span_red("Trappiste Fabriek")] etched into it."
+
+#define COMPANY_CYBERSUN "It has a [span_red("red circle")] broken by a hexagonal flower alongside [span_red("Cybersun Industries")] in Konjin etched into it."
+#define COMPANY_SCARBOROUGH "It has [span_orange("Scarborough Arms")] stamped onto it."
+#define COMPANY_INTERDYNE "It has [span_cyan("Interdyne Pharmaceuticals")] stamped onto it."
+
+#define COMPANY_ALLSTAR "It has [span_red("Allstar Lasers Inc.")] stamped onto it."
+#define COMPANY_MICRON "It has [span_cyan("Micron Control Sys.")] cut into it."
+
+#define COMPANY_NAKAMURA "It has [span_orange("Nakamura Engineering")] embossed onto it."
+#define COMPANY_BLACKSTEEL "It bears the [span_grey("crossed sword and hammer")] crafter's mark of the [span_grey("Jarnsmiour Blacksteel Foundation")] upon its fore."
+
+#define COMPANY_SZOT "It has a small [span_engradio("three point crown")] alongside [span_engradio("Szot Dynamica")] cut into it."
+#define COMPANY_SAKHNO "It has [span_green("Sakhno Concern")] stamped onto it."
+#define COMPANY_XHIHAO "It has [span_purple("Xhihao Light Arms")] etched into it."
+
+#define COMPANY_ABDUCTOR "It has [span_abductor("✌︎︎♌︎︎♎︎︎◆︎︎♍︎︎⧫︎︎❄︎♏︎♍︎♒︎")] engraved into it."
+
+#define COMPANY_FRONTIER "It has a small label with [span_engradio("Akhter Company Frontier Equipment")] printed on it, alongside various xerxian proof-marks."
+#define COMPANY_KAHRAMAN "It has a [span_red("red label")] with [span_red("K - A - S")] printed on it, alongside various xerxian proof-marks. "
+
+#define COMPANY_REMOVED "It has had [span_grey("all identifying marks scrubbed off")]. "
+
+
+#define span_emote(str) ("" + str + " ")
+#define span_maptext(str) ("" + str + " ")
+#define span_mentor(str) ("" + str + " ")
+#define span_mentornotice(str) ("" + str + " ")
+#define span_oocplain(str) ("" + str + " ")
+#define span_pink(str) ("" + str + " ")
+#define span_rlooc(str) ("" + str + " ")
+#define span_smalldanger(str) ("" + str + " ")
+#define span_userlove(str) ("" + str + " ")
+#define span_warningplain(str) ("" + str + " ")
+#define span_crossooc(str) ("" + str + " ")
+#define span_crossasay(str) ("" + str + " ")
+#define span_brown(str) ("" + str + " ")
+#define span_cyan(str) ("" + str + " ")
+#define span_orange(str) ("" + str + " ")
+#define span_yellow(str) ("" + str + " ")
+#define span_gangradio(str) ("" + str + " ")
+#define span_brass(str) ("" + str + " ")
+#define span_bigbrass(str) ("" + str + " ")
+#define span_clockyellow(str) ("" + str + " ")
+#define span_clockgray(str) ("" + str + " ")
+#define span_clockred(str) ("" + str + " ")
diff --git a/code/__DEFINES/~monkestation/dcs/signals/signals_blueshift.dm b/code/__DEFINES/~monkestation/dcs/signals/signals_blueshift.dm
new file mode 100644
index 000000000000..f6e30cffe82c
--- /dev/null
+++ b/code/__DEFINES/~monkestation/dcs/signals/signals_blueshift.dm
@@ -0,0 +1,10 @@
+// Power signals
+/// Sent when an obj/item calls item_use_power: (use_amount, user, check_only)
+#define COMSIG_ITEM_POWER_USE "item_use_power"
+ #define NO_COMPONENT NONE
+ #define COMPONENT_POWER_SUCCESS (1<<0)
+ #define COMPONENT_NO_CELL (1<<1)
+ #define COMPONENT_NO_CHARGE (1<<2)
+
+/// when someone attempts to evolve through the rune
+#define COMSIG_RUNE_EVOLUTION "rune_evolution"
diff --git a/code/__DEFINES/~monkestation/holomaps.dm b/code/__DEFINES/~monkestation/holomaps.dm
index a03999cea984..34d40f6a7aed 100644
--- a/code/__DEFINES/~monkestation/holomaps.dm
+++ b/code/__DEFINES/~monkestation/holomaps.dm
@@ -17,6 +17,9 @@
#define HOLOMAP_ROCK "#66666644" // Color of mineral walls
#define HOLOMAP_HOLOFIER "#0096bb" // Whole map is multiplied by this to give it a green holoish look
+#define HOLOMAP_AREACOLOR_SHIELD_1 rgb(0, 119, 255, 64)
+#define HOLOMAP_AREACOLOR_SHIELD_2 rgb(0, 255, 255, 64)
+
#define HOLOMAP_AREACOLOR_COMMAND "#3434d499"
#define HOLOMAP_AREACOLOR_SECURITY "#AE121299"
#define HOLOMAP_AREACOLOR_MEDICAL "#447bc299"
diff --git a/code/__DEFINES/~monkestation/optfor.dm b/code/__DEFINES/~monkestation/optfor.dm
new file mode 100644
index 000000000000..a77a41ce29c0
--- /dev/null
+++ b/code/__DEFINES/~monkestation/optfor.dm
@@ -0,0 +1,83 @@
+#define OPFOR_BACKSTORY_MIN_CHARS 100
+#define OPFOR_BACKSTORY_MAX_CHARS 500
+
+#define OPFOR_MAX_OBJECTIVES 5
+
+#define OPFOR_STATUS_NOT_SUBMITTED "Not submitted"
+#define OPFOR_STATUS_APPROVED "Approved"
+#define OPFOR_STATUS_DENIED "Denied"
+#define OPFOR_STATUS_AWAITING_APPROVAL "Awaiting approval"
+#define OPFOR_STATUS_CHANGES_REQUESTED "Changes requested"
+
+#define OPFOR_OBJECTIVE_STATUS_NOT_REVIEWED "Not Reviewed"
+#define OPFOR_OBJECTIVE_STATUS_APPROVED "Approved"
+#define OPFOR_OBJECTIVE_STATUS_DENIED "Denied"
+
+#define OPFOR_OBJECTIVE_INTENSITY_1 "1 - Minor theft or basic antagonizing"
+#define OPFOR_OBJECTIVE_INTENSITY_2 "2 - Kidnapping / Theft"
+#define OPFOR_OBJECTIVE_INTENSITY_3 "3 - Assassination / Grand Theft"
+#define OPFOR_OBJECTIVE_INTENSITY_4 "4 - Mass sabotage (engine delamination)"
+#define OPFOR_OBJECTIVE_INTENSITY_5 "5 - Mass destruction or mass killings"
+
+#define OPFOR_SUBSYSTEM_REJECT_CAP "OPFOR application system has reached the maximum number of applications"
+#define OPFOR_SUBSYSTEM_REJECT_CLOSED "OPFOR application system is not accepting new applications"
+#define OPFOR_SUBSYSTEM_READY "OPFOR application system is ready to accept new applications"
+
+#define OPFOR_REQUEST_UPDATE_COOLDOWN (5 MINUTES)
+#define OPFOR_PING_COOLDOWN (1 MINUTES)
+
+#define OPFOR_TEXT_LIMIT_TITLE 40
+#define OPFOR_TEXT_LIMIT_BACKSTORY 2000
+#define OPFOR_TEXT_LIMIT_DESCRIPTION 1000
+#define OPFOR_TEXT_LIMIT_JUSTIFICATION 1000
+#define OPFOR_TEXT_LIMIT_MESSAGE 300
+
+#define OPFOR_EQUIPMENT_LIMIT 10
+#define OPFOR_EQUIPMENT_COUNT_LIMIT 5
+
+#define OPFOR_EQUIPMENT_STATUS_NOT_REVIEWED "Not Reviewed"
+#define OPFOR_EQUIPMENT_STATUS_APPROVED "Approved"
+#define OPFOR_EQUIPMENT_STATUS_DENIED "Denied"
+
+/// EQUIPMENT CATEGORIES
+// Uplink Items
+#define OPFOR_EQUIPMENT_CATEGORY_CLOTHING_UPLINK "1. Uplink Services"
+// Clothing
+#define OPFOR_EQUIPMENT_CATEGORY_CLOTHING_SYNDICATE "2. Syndicate Outfits"
+#define OPFOR_EQUIPMENT_CATEGORY_CLOTHING_SOL "3. Sol-Federation Outfits"
+#define OPFOR_EQUIPMENT_CATEGORY_CLOTHING_PIRATE "4. Piracy Outfits"
+#define OPFOR_EQUIPMENT_CATEGORY_CLOTHING_MAGIC "5. Spellcaster Outfits"
+// MODsuits
+#define OPFOR_EQUIPMENT_CATEGORY_MODSUIT "6. MOD Suits"
+#define OPFOR_EQUIPMENT_CATEGORY_MODSUIT_MODULES "7. MOD Modules"
+// Implants
+#define OPFOR_EQUIPMENT_CATEGORY_IMPLANTS "8. Implants"
+#define OPFOR_EQUIPMENT_CATEGORY_IMPLANTS_ILLEGAL "9. Illegal Implants"
+// Guns
+#define OPFOR_EQUIPMENT_CATEGORY_RANGED "10. Ranged Weapons"
+#define OPFOR_EQUIPMENT_CATEGORY_RANGED_STEALTH "11. Stealthy Ranged Weapons"
+// Ammo
+#define OPFOR_EQUIPMENT_CATEGORY_AMMO_EXOTIC "12. Exotic Ammunition"
+// Melee
+#define OPFOR_EQUIPMENT_CATEGORY_MELEE "13. Melee Weapons"
+#define OPFOR_EQUIPMENT_CATEGORY_MELEE_STEALTH "14. Stealthy Melee Weapons"
+// Medical items
+#define OPFOR_EQUIPMENT_CATEGORY_MEDICAL "15. Medical Items"
+// Gadgets
+#define OPFOR_EQUIPMENT_CATEGORY_GADGET "16. Gadgets"
+#define OPFOR_EQUIPMENT_CATEGORY_GADGET_STEALTH "17. Stealthy Gadgets"
+// Bombs
+#define OPFOR_EQUIPMENT_CATEGORY_BOMB_CHEM "18. Chemical Grenades"
+#define OPFOR_EQUIPMENT_CATEGORY_BOMB_PAYLOAD "19. Dirty Bombs"
+// Spells and scrolls (martial arts)
+#define OPFOR_EQUIPMENT_CATEGORY_SPELLS "20. Spells"
+#define OPFOR_EQUIPMENT_CATEGORY_SCROLLS "21. Martial Art Scrolls"
+// Language and biology
+#define OPFOR_EQUIPMENT_CATEGORY_LANGUAGE "22. Language"
+#define OPFOR_EQUIPMENT_CATEGORY_ORGANS "23. Organs"
+// Category for uncategorized items
+#define OPFOR_EQUIPMENT_CATEGORY_OTHER "Other"
+
+#define ROLE_OPFOR_CANDIDATE "OPFOR Candidate"
+#define BAN_OPFOR "OPFOR ban"
+#define ADMIN_PASS_OPFOR(src) "(PASS )"
diff --git a/code/__DEFINES/~monkestation/projectiles.dm b/code/__DEFINES/~monkestation/projectiles.dm
index 438417dc1d94..44d6c84c6c18 100644
--- a/code/__DEFINES/~monkestation/projectiles.dm
+++ b/code/__DEFINES/~monkestation/projectiles.dm
@@ -3,3 +3,85 @@
#define CALIBER_435 "4.35"
///used in mk58
#define CALIBER_235 "2.35"
+/// The caliber used by the Oldarms 'Mk.11.4 rifle', designed to be worse .223.
+#define CALIBER_223S ".223 Stinger"
+
+/// Caliber used by the giant anti materiel rifle in guncargo
+#define CALIBER_60STRELA ".60 Strela"
+
+/// CIN pistol caliber
+#define CALIBER_CESARZOWA ".27-54 Cesarzowa"
+
+/// Standard Sol rifle caliber
+#define CALIBER_SOL40LONG ".40 Sol Long"
+/// Standard Sol pistol caliber
+#define CALIBER_SOL35SHORT ".35 Sol Short"
+
+/// Basically 20mm grenades, I'd be concerned if a grenade launcher didn't use this
+#define CALIBER_980TYDHOUER ".980 Tydhouer"
+
+/// Large caliber pistol round for Sol hand cannons
+#define CALIBER_585TRAPPISTE ".585 Trappiste"
+
+/// Caliber used by the pepperball gun
+#define CALIBER_PEPPERBALL "pepperball"
+
+// open to suggestions on where to put these overrides
+// hugely not a fan of this but we do what we gotta
+
+/*
+ * gotta redefine EVERY goddamn ammo type irt to new mat costs for the ammobench's sake
+ * previously, SMALL_MATERIAL_AMOUNT was 100 units out of 2000 from a sheet (5%)
+ * so the old cost of SMALL_MATERIAL_AMOUNT * 5 was 500/2000 from a sheet (25%)
+ * experimental material balance PR makes it so that SMALL_MATERIAL_AMOUNT is actually 10 units out of 100 (10%)
+ * which made it so that the old assumed value of SMALL_MATERIAL_AMOUNT * 5 is 50/100 (50% of a sheet for a single bullet) (suboptimal)
+ * these updated, more consistent defines make it so that a single round's total materials should total 20% of a sheet, or 2 SMALL_MATERIAL_AMOUNT
+*/
+
+#define AMMO_MATS_BASIC list( \
+ /datum/material/iron = SMALL_MATERIAL_AMOUNT * 2, \
+)
+
+#define AMMO_MATS_AP list( \
+ /datum/material/iron = SMALL_MATERIAL_AMOUNT * 1.6, \
+ /datum/material/titanium = SMALL_MATERIAL_AMOUNT * 0.4, \
+)
+
+#define AMMO_MATS_TEMP list( \
+ /datum/material/iron = SMALL_MATERIAL_AMOUNT * 1.6, \
+ /datum/material/plasma = SMALL_MATERIAL_AMOUNT * 0.4, \
+)
+
+#define AMMO_MATS_EMP list( \
+ /datum/material/iron = SMALL_MATERIAL_AMOUNT * 1.6, \
+ /datum/material/uranium = SMALL_MATERIAL_AMOUNT * 0.4, \
+)
+
+#define AMMO_MATS_PHASIC list( \
+ /datum/material/iron = SMALL_MATERIAL_AMOUNT * 1.6, \
+ /datum/material/bluespace = SMALL_MATERIAL_AMOUNT * 0.4, \
+)
+
+#define AMMO_MATS_TRAC list( \
+ /datum/material/iron = SMALL_MATERIAL_AMOUNT * 1.6, \
+ /datum/material/silver = SMALL_MATERIAL_AMOUNT * 0.2, \
+ /datum/material/gold = SMALL_MATERIAL_AMOUNT * 0.2, \
+)
+
+#define AMMO_MATS_HOMING list( \
+ /datum/material/iron = SMALL_MATERIAL_AMOUNT * 1, \
+ /datum/material/silver = SMALL_MATERIAL_AMOUNT * 0.2, \
+ /datum/material/gold = SMALL_MATERIAL_AMOUNT * 0.2, \
+ /datum/material/plasma = SMALL_MATERIAL_AMOUNT * 0.2, \
+ /datum/material/diamond = SMALL_MATERIAL_AMOUNT * 0.2, \
+ /datum/material/bluespace = SMALL_MATERIAL_AMOUNT * 0.2, \
+)
+
+// for .35 Sol Ripper
+#define AMMO_MATS_RIPPER list( \
+ /datum/material/iron = SMALL_MATERIAL_AMOUNT * 1.6, \
+ /datum/material/glass = SMALL_MATERIAL_AMOUNT * 0.4, \
+)
+
+/obj/item/ammo_casing
+ custom_materials = AMMO_MATS_BASIC
diff --git a/code/__DEFINES/~monkestation/span.dm b/code/__DEFINES/~monkestation/span.dm
index 952b78d0eb21..1ffa6e5db841 100644
--- a/code/__DEFINES/~monkestation/span.dm
+++ b/code/__DEFINES/~monkestation/span.dm
@@ -1,8 +1,3 @@
-#define span_brass(str) ("" + str + " ")
-#define span_bigbrass(str) ("" + str + " ")
-#define span_clockyellow(str) ("" + str + " ")
-#define span_clockgray(str) ("" + str + " ")
-#define span_clockred(str) ("" + str + " ")
#define span_ratvar(str) ("" + str + " ")
#define span_italics(str) ("" + str + " ")
diff --git a/code/__DEFINES/~monkestation/storytellers.dm b/code/__DEFINES/~monkestation/storytellers.dm
index f4c3d352916f..060ed3b63623 100644
--- a/code/__DEFINES/~monkestation/storytellers.dm
+++ b/code/__DEFINES/~monkestation/storytellers.dm
@@ -81,8 +81,8 @@
#define EVENT_PANEL_TRACKS list(EVENT_TRACK_MUNDANE, EVENT_TRACK_MODERATE, EVENT_TRACK_MAJOR, EVENT_TRACK_ROLESET, EVENT_TRACK_OBJECTIVES, UNCATEGORIZED_EVENTS, ALL_EVENTS)
/// Defines for the antag cap to prevent midround injections.
-#define ANTAG_CAP_FLAT 2
-#define ANTAG_CAP_DENOMINATOR 10
+#define ANTAG_CAP_FLAT 3
+#define ANTAG_CAP_DENOMINATOR 30
///Below are defines for roundstart point pool. The GAIN ones are multiplied by ready population
#define ROUNDSTART_MUNDANE_BASE 20
@@ -95,7 +95,7 @@
#define ROUNDSTART_MAJOR_GAIN 2
#define ROUNDSTART_ROLESET_BASE 60
-#define ROUNDSTART_ROLESET_GAIN 4
+#define ROUNDSTART_ROLESET_GAIN 2
#define ROUNDSTART_OBJECTIVES_BASE 40
#define ROUNDSTART_OBJECTIVES_GAIN 2
diff --git a/code/__DEFINES/~monkestation/traits.dm b/code/__DEFINES/~monkestation/traits.dm
index 514976c9580f..9e1a3f340ecd 100644
--- a/code/__DEFINES/~monkestation/traits.dm
+++ b/code/__DEFINES/~monkestation/traits.dm
@@ -36,3 +36,11 @@
#define ABDUCTOR_GLAND_VENTCRAWLING_TRAIT "abductor_gland_ventcrawling"
#define TRAIT_BETTER_CYBERCONNECTOR "better_cyberconnector_hacking"
+
+/// Allows the user to instantly reload.
+#define TRAIT_INSTANT_RELOAD "instant_reload"
+
+
+// /turf/open
+/// If a trait is considered as having "coverage" by a meteor shield.
+#define TRAIT_COVERED_BY_METEOR_SHIELD "covered_by_meteor_shield"
diff --git a/code/__HELPERS/_lists.dm b/code/__HELPERS/_lists.dm
index 61bd8880e546..b53b27f59e97 100644
--- a/code/__HELPERS/_lists.dm
+++ b/code/__HELPERS/_lists.dm
@@ -392,7 +392,7 @@
**/
/proc/list_clear_nulls(list/list_to_clear)
return (list_to_clear.RemoveAll(null) > 0)
-
+
/*
* Returns list containing all the entries from first list that are not present in second.
@@ -434,22 +434,19 @@
* B would have a 30% chance of being picked,
* C would have a 10% chance of being picked,
* and D would have a 0% chance of being picked.
- * You should only pass integers in.
*/
-/proc/pick_weight(list/list_to_pick)
+/proc/pick_weight(list/list_to_pick) // monkestation edit: port superior pick_weight impl
var/total = 0
var/item
for(item in list_to_pick)
- if(!list_to_pick[item])
- list_to_pick[item] = 0
+ if(isnull(list_to_pick[item]))
+ stack_trace("weighted_pick given null weight: [json_encode(list_to_pick)]")
total += list_to_pick[item]
-
- total = rand(1, total)
+ total = rand() * total
for(item in list_to_pick)
total -= list_to_pick[item]
- if(total <= 0 && list_to_pick[item])
+ if(total <= 0)
return item
-
return null
/**
diff --git a/code/__HELPERS/mobs.dm b/code/__HELPERS/mobs.dm
index b9f29be50dd2..2871e22e78d2 100644
--- a/code/__HELPERS/mobs.dm
+++ b/code/__HELPERS/mobs.dm
@@ -668,6 +668,8 @@ GLOBAL_LIST_EMPTY(species_list)
moblist += mob_to_sort
for(var/mob/living/basic/mob_to_sort in sortmob)
moblist += mob_to_sort
+ for(var/mob/living/soulcatcher_soul/mob_to_sort in sortmob)
+ moblist += mob_to_sort
return moblist
///returns a mob type controlled by a specified ckey
diff --git a/code/__HELPERS/roundend.dm b/code/__HELPERS/roundend.dm
index c4cf4d8708ff..6af9cc1a5460 100644
--- a/code/__HELPERS/roundend.dm
+++ b/code/__HELPERS/roundend.dm
@@ -364,6 +364,8 @@ GLOBAL_LIST_INIT(round_end_images, world.file2list("data/image_urls.txt")) // MO
//Antagonists
parts += antag_report()
+ parts += opfor_report()
+
parts += hardcore_random_report()
CHECK_TICK
diff --git a/code/__HELPERS/~monkestation-helpers/mapping.dm b/code/__HELPERS/~monkestation-helpers/mapping.dm
new file mode 100644
index 000000000000..62d6f30564da
--- /dev/null
+++ b/code/__HELPERS/~monkestation-helpers/mapping.dm
@@ -0,0 +1,6 @@
+/proc/are_zs_connected(atom/a, atom/b)
+ a = get_turf(a)
+ b = get_turf(b)
+ if(a.z == b.z)
+ return TRUE
+ return (b.z in SSmapping.get_connected_levels(a))
diff --git a/code/controllers/subsystem/economy.dm b/code/controllers/subsystem/economy.dm
index fc40b44676c8..23a4ea42e0df 100644
--- a/code/controllers/subsystem/economy.dm
+++ b/code/controllers/subsystem/economy.dm
@@ -13,7 +13,8 @@ SUBSYSTEM_DEF(economy)
ACCOUNT_MED = ACCOUNT_MED_NAME,
ACCOUNT_SRV = ACCOUNT_SRV_NAME,
ACCOUNT_CAR = ACCOUNT_CAR_NAME,
- ACCOUNT_SEC = ACCOUNT_SEC_NAME)
+ ACCOUNT_SEC = ACCOUNT_SEC_NAME,
+ ACCOUNT_CMD = ACCOUNT_CMD_NAME)
var/list/generated_accounts = list()
/**
* Enables extra money charges for things that normally would be free, such as sleepers/cryo/beepsky.
diff --git a/code/controllers/subsystem/explosions.dm b/code/controllers/subsystem/explosions.dm
index e9933a579932..66a171b90a3e 100644
--- a/code/controllers/subsystem/explosions.dm
+++ b/code/controllers/subsystem/explosions.dm
@@ -514,7 +514,7 @@ SUBSYSTEM_DEF(explosions)
* - [creaking_sound][/sound]: The sound that plays when the station creaks during the explosion.
* - [hull_creaking_sound][/sound]: The sound that plays when the station creaks after the explosion.
*/
-/datum/controller/subsystem/explosions/proc/shake_the_room(turf/epicenter, near_distance, far_distance, quake_factor, echo_factor, creaking, sound/near_sound = sound(get_sfx(SFX_EXPLOSION)), sound/far_sound = sound('sound/effects/explosionfar.ogg'), sound/echo_sound = sound('sound/effects/explosion_distant.ogg'), sound/creaking_sound = sound(get_sfx(SFX_EXPLOSION_CREAKING)), hull_creaking_sound = sound(get_sfx(SFX_HULL_CREAKING)))
+/datum/controller/subsystem/explosions/proc/shake_the_room(turf/epicenter, near_distance, far_distance, quake_factor, echo_factor, creaking, sound/near_sound = sound(get_sfx(SFX_EXPLOSION)), sound/far_sound = sound('sound/effects/explosionfar.ogg'), sound/echo_sound = sound('sound/effects/explosion_distant.ogg'), sound/creaking_sound = sound(get_sfx(SFX_EXPLOSION_CREAKING)), hull_creaking_sound = sound(get_sfx(SFX_HULL_CREAKING)), pressure_affected = TRUE) // monkestation edit: add pressure_affected
var/frequency = get_rand_frequency()
var/blast_z = epicenter.z
if(isnull(creaking)) // Autoset creaking.
@@ -535,18 +535,18 @@ SUBSYSTEM_DEF(explosions)
var/base_shake_amount = sqrt(near_distance / (distance + 1))
if(distance <= round(near_distance + world.view - 2, 1)) // If you are close enough to see the effects of the explosion first-hand (ignoring walls)
- listener.playsound_local(epicenter, null, 100, TRUE, frequency, sound_to_use = near_sound)
+ listener.playsound_local(epicenter, null, 100, TRUE, frequency, pressure_affected = pressure_affected, sound_to_use = near_sound) // monkestation edit: pressure_affected
if(base_shake_amount > 0)
shake_camera(listener, NEAR_SHAKE_DURATION, clamp(base_shake_amount, 0, NEAR_SHAKE_CAP))
else if(distance < far_distance) // You can hear a far explosion if you are outside the blast radius. Small explosions shouldn't be heard throughout the station.
var/far_volume = clamp(far_distance / 2, FAR_LOWER, FAR_UPPER)
if(creaking)
- listener.playsound_local(epicenter, null, far_volume, TRUE, frequency, sound_to_use = creaking_sound, distance_multiplier = 0)
+ listener.playsound_local(epicenter, null, far_volume, TRUE, frequency, pressure_affected = pressure_affected, sound_to_use = creaking_sound, distance_multiplier = 0) // monkestation edit: pressure_affected
else if(prob(FAR_SOUND_PROB)) // Sound variety during meteor storm/tesloose/other bad event
- listener.playsound_local(epicenter, null, far_volume, TRUE, frequency, sound_to_use = far_sound, distance_multiplier = 0)
+ listener.playsound_local(epicenter, null, far_volume, TRUE, frequency, pressure_affected = pressure_affected, sound_to_use = far_sound, distance_multiplier = 0) // monkestation edit: pressure_affected
else
- listener.playsound_local(epicenter, null, far_volume, TRUE, frequency, sound_to_use = echo_sound, distance_multiplier = 0)
+ listener.playsound_local(epicenter, null, far_volume, TRUE, frequency, pressure_affected = pressure_affected, sound_to_use = echo_sound, distance_multiplier = 0) // monkestation edit: pressure_affected
if(base_shake_amount || quake_factor)
base_shake_amount = max(base_shake_amount, quake_factor * 3, 0) // Devastating explosions rock the station and ground
@@ -559,7 +559,7 @@ SUBSYSTEM_DEF(explosions)
shake_camera(listener, FAR_SHAKE_DURATION, clamp(quake_factor / 4, 0, FAR_SHAKE_CAP))
else
echo_volume = 40
- listener.playsound_local(epicenter, null, echo_volume, TRUE, frequency, sound_to_use = echo_sound, distance_multiplier = 0)
+ listener.playsound_local(epicenter, null, echo_volume, TRUE, frequency, pressure_affected = pressure_affected, sound_to_use = echo_sound, distance_multiplier = 0) // monkestation edit: pressure_affected
if(creaking) // 5 seconds after the bang, the station begins to creak
addtimer(CALLBACK(listener, TYPE_PROC_REF(/mob, playsound_local), epicenter, null, rand(FREQ_LOWER, FREQ_UPPER), TRUE, frequency, null, null, FALSE, hull_creaking_sound, 0), CREAK_DELAY)
diff --git a/code/controllers/subsystem/persistence/_persistence.dm b/code/controllers/subsystem/persistence/_persistence.dm
index 3153c72eb2c7..b2c324a514a7 100644
--- a/code/controllers/subsystem/persistence/_persistence.dm
+++ b/code/controllers/subsystem/persistence/_persistence.dm
@@ -37,6 +37,7 @@ SUBSYSTEM_DEF(persistence)
load_randomized_recipes()
load_custom_outfits()
load_delamination_counter()
+ load_tram_counter()
load_adventures()
return SS_INIT_SUCCESS
@@ -50,7 +51,10 @@ SUBSYSTEM_DEF(persistence)
save_randomized_recipes()
save_scars()
save_custom_outfits()
+ save_modular_persistence()
save_delamination_counter()
+ if(SStramprocess.can_fire)
+ save_tram_counter()
if(GLOB.interviews)
save_keys(GLOB.interviews.approved_ckeys)
diff --git a/code/controllers/subsystem/persistence/counter_delamination.dm b/code/controllers/subsystem/persistence/counter_delamination.dm
index 57ea7bde9f35..fcb87b2f26c7 100644
--- a/code/controllers/subsystem/persistence/counter_delamination.dm
+++ b/code/controllers/subsystem/persistence/counter_delamination.dm
@@ -1,13 +1,13 @@
/// Location where we save the information about how many rounds it has been since the engine blew up
#define DELAMINATION_COUNT_FILEPATH "data/rounds_since_delamination.txt"
#define DELAMINATION_HIGHSCORE_FILEPATH "data/delamination_highscore.txt"
+#define TRAM_COUNT_FILEPATH "data/tram_hits_last_round.txt"
/datum/controller/subsystem/persistence/proc/load_delamination_counter()
- if (!fexists(DELAMINATION_COUNT_FILEPATH))
- return
- rounds_since_engine_exploded = text2num(file2text(DELAMINATION_COUNT_FILEPATH))
- for (var/obj/structure/sign/delamination_counter/sign as anything in GLOB.map_delamination_counters)
- sign.update_count(rounds_since_engine_exploded)
+ if (fexists(DELAMINATION_HIGHSCORE_FILEPATH))
+ delam_highscore = text2num(file2text(DELAMINATION_HIGHSCORE_FILEPATH))
+ for (var/obj/machinery/incident_display/sign as anything in GLOB.map_delamination_counters)
+ sign.update_delam_count(rounds_since_engine_exploded, delam_highscore)
/datum/controller/subsystem/persistence/proc/save_delamination_counter()
@@ -15,5 +15,15 @@
if((rounds_since_engine_exploded + 1) > delam_highscore)
rustg_file_write("[rounds_since_engine_exploded + 1]", DELAMINATION_HIGHSCORE_FILEPATH)
+
+/datum/controller/subsystem/persistence/proc/load_tram_counter()
+ if(!fexists(TRAM_COUNT_FILEPATH))
+ return
+ tram_hits_last_round = text2num(file2text(TRAM_COUNT_FILEPATH))
+
+/datum/controller/subsystem/persistence/proc/save_tram_counter()
+ rustg_file_write("[tram_hits_this_round]", TRAM_COUNT_FILEPATH)
+
#undef DELAMINATION_COUNT_FILEPATH
#undef DELAMINATION_HIGHSCORE_FILEPATH
+#undef TRAM_COUNT_FILEPATH
diff --git a/code/controllers/subsystem/processing/digital_clock.dm b/code/controllers/subsystem/processing/digital_clock.dm
new file mode 100644
index 000000000000..5ca22f58beb4
--- /dev/null
+++ b/code/controllers/subsystem/processing/digital_clock.dm
@@ -0,0 +1,5 @@
+/// The subsystem used to tick digital clocks
+PROCESSING_SUBSYSTEM_DEF(digital_clock)
+ name = "digital_clock"
+ flags = SS_NO_INIT|SS_BACKGROUND|SS_KEEP_TIMING
+ wait = 1 SECONDS
diff --git a/code/controllers/subsystem/ticker.dm b/code/controllers/subsystem/ticker.dm
index 43ad2c568d13..a9784020aac8 100755
--- a/code/controllers/subsystem/ticker.dm
+++ b/code/controllers/subsystem/ticker.dm
@@ -333,6 +333,7 @@ SUBSYSTEM_DEF(ticker)
iter_human.increment_scar_slot()
iter_human.load_persistent_scars()
+ SSpersistence.load_modular_persistence(iter_human.get_organ_slot(ORGAN_SLOT_BRAIN))
if(!iter_human.hardcore_survival_score)
continue
@@ -364,7 +365,8 @@ SUBSYSTEM_DEF(ticker)
var/mob/dead/new_player/player = i
if(player.ready == PLAYER_READY_TO_PLAY && player.mind)
GLOB.joined_player_list += player.ckey
- var/atom/destination = player.mind.assigned_role.get_roundstart_spawn_point()
+ var/chosen_title = player.client?.prefs.alt_job_titles[player.mind.assigned_role.title] || player.mind.assigned_role.title
+ var/atom/destination = player.mind.assigned_role.get_roundstart_spawn_point(chosen_title)
if(!destination) // Failed to fetch a proper roundstart location, won't be going anywhere.
continue
player.create_character(destination)
@@ -485,8 +487,7 @@ SUBSYSTEM_DEF(ticker)
/datum/controller/subsystem/ticker/proc/transfer_characters()
var/list/livings = list()
- for(var/i in GLOB.new_player_list)
- var/mob/dead/new_player/player = i
+ for(var/mob/dead/new_player/player as anything in GLOB.new_player_list)
var/mob/living = player.transfer_character()
if(living)
qdel(player)
diff --git a/code/datums/components/deployable.dm b/code/datums/components/deployable.dm
index 7a5e798b337c..448004cbac2c 100644
--- a/code/datums/components/deployable.dm
+++ b/code/datums/components/deployable.dm
@@ -18,7 +18,7 @@
/// If the item used to deploy gets deleted on use or not
var/delete_on_use = TRUE
-/datum/component/deployable/Initialize(deploy_time, thing_to_be_deployed, delete_on_use)
+/datum/component/deployable/Initialize(deploy_time, thing_to_be_deployed, delete_on_use = TRUE)
. = ..()
if(!isitem(parent))
return COMPONENT_INCOMPATIBLE
diff --git a/code/datums/components/on_hit_effects.dm b/code/datums/components/on_hit_effects.dm
new file mode 100644
index 000000000000..4093249c1ad4
--- /dev/null
+++ b/code/datums/components/on_hit_effects.dm
@@ -0,0 +1,94 @@
+/**
+ * ## On Hit Effect Component!
+ *
+ * Component for other elements/components to rely on for on-hit effects without duplicating the on-hit code.
+ * See Lifesteal, or bane for examples.
+ *
+ * THIS COULD EASILY SUPPORT COMPONENT_DUPE_ALLOWED but the getcomponent makes it throw errors. if you can figure that out feel free to readd the dupe types
+ */
+/datum/component/on_hit_effect
+ ///callback used by other components to apply effects
+ var/datum/callback/on_hit_callback
+ ///callback optionally used for more checks
+ var/datum/callback/extra_check_callback
+ ///optionally should we also apply the effect if thrown at something?
+ var/thrown_effect
+
+/datum/component/on_hit_effect/Initialize(on_hit_callback, extra_check_callback, thrown_effect = FALSE)
+ src.on_hit_callback = on_hit_callback
+ src.extra_check_callback = extra_check_callback
+ if(!(ismachinery(parent) || isstructure(parent) || isgun(parent) || isprojectilespell(parent) || isitem(parent) || isanimal_or_basicmob(parent) || isprojectile(parent)))
+ return ELEMENT_INCOMPATIBLE
+ src.thrown_effect = thrown_effect
+
+/datum/component/on_hit_effect/Destroy(force)
+ on_hit_callback = null
+ extra_check_callback = null
+ return ..()
+
+/datum/component/on_hit_effect/RegisterWithParent()
+ if(ismachinery(parent) || isstructure(parent) || isgun(parent) || isprojectilespell(parent))
+ RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, PROC_REF(on_projectile_hit))
+ else if(isitem(parent))
+ RegisterSignal(parent, COMSIG_ITEM_AFTERATTACK, PROC_REF(item_afterattack))
+ else if(isanimal_or_basicmob(parent))
+ RegisterSignal(parent, COMSIG_HOSTILE_POST_ATTACKINGTARGET, PROC_REF(hostile_attackingtarget))
+ else if(isprojectile(parent))
+ RegisterSignal(parent, COMSIG_PROJECTILE_SELF_ON_HIT, PROC_REF(on_projectile_self_hit))
+
+ if(thrown_effect)
+ RegisterSignal(parent, COMSIG_MOVABLE_IMPACT, PROC_REF(on_thrown_hit))
+
+/datum/component/on_hit_effect/UnregisterFromParent()
+ UnregisterSignal(parent, list(
+ COMSIG_PROJECTILE_ON_HIT,
+ COMSIG_ITEM_AFTERATTACK,
+ COMSIG_HOSTILE_POST_ATTACKINGTARGET,
+ COMSIG_PROJECTILE_SELF_ON_HIT,
+ COMSIG_MOVABLE_IMPACT,
+ ))
+
+/datum/component/on_hit_effect/proc/item_afterattack(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
+ SIGNAL_HANDLER
+
+ if(!proximity_flag)
+ return
+
+ if(extra_check_callback)
+ if(!extra_check_callback.Invoke(user, target, source))
+ return
+ on_hit_callback.Invoke(source, user, target, user.zone_selected)
+ return COMPONENT_AFTERATTACK_PROCESSED_ITEM
+
+/datum/component/on_hit_effect/proc/hostile_attackingtarget(mob/living/attacker, atom/target, success)
+ SIGNAL_HANDLER
+
+ if(!success)
+ return
+
+ if(extra_check_callback)
+ if(!extra_check_callback.Invoke(attacker, target))
+ return
+ on_hit_callback.Invoke(attacker, attacker, target, attacker.zone_selected)
+
+/datum/component/on_hit_effect/proc/on_projectile_hit(datum/fired_from, atom/movable/firer, atom/target, angle, body_zone)
+ SIGNAL_HANDLER
+
+ if(extra_check_callback)
+ if(!extra_check_callback.Invoke(firer, target))
+ return
+ on_hit_callback.Invoke(fired_from, firer, target, body_zone)
+
+/datum/component/on_hit_effect/proc/on_projectile_self_hit(datum/source, mob/firer, atom/target, angle, body_zone)
+ SIGNAL_HANDLER
+
+ if(extra_check_callback)
+ if(!extra_check_callback.Invoke(firer, target))
+ return
+ on_hit_callback.Invoke(source, firer, target, body_zone)
+
+/datum/component/on_hit_effect/proc/on_thrown_hit(datum/source, atom/hit_atom, datum/thrownthing/throwingdatum)
+ SIGNAL_HANDLER
+ if(extra_check_callback && !extra_check_callback.Invoke(source, hit_atom))
+ return
+ on_hit_callback.Invoke(source, source, hit_atom, null)
diff --git a/code/datums/diseases/_disease.dm b/code/datums/diseases/_disease.dm
index 7597ce48bce4..52be8fe5af04 100644
--- a/code/datums/diseases/_disease.dm
+++ b/code/datums/diseases/_disease.dm
@@ -134,7 +134,7 @@ GLOBAL_LIST_INIT(inspectable_diseases, list())
return TRUE
return FALSE
-/datum/disease/proc/cure(add_resistance = TRUE)
+/datum/disease/proc/cure(add_resistance = TRUE, mob/living/carbon/target) // monkestation edit: AAAAAAAAAAAAA
if(affected_mob)
if(add_resistance && (disease_flags & CAN_RESIST))
LAZYOR(affected_mob.disease_resistances, GetDiseaseID())
diff --git a/code/datums/diseases/gastrolisis.dm b/code/datums/diseases/gastrolisis.dm
index f82f8b3269f6..3765096820ce 100644
--- a/code/datums/diseases/gastrolisis.dm
+++ b/code/datums/diseases/gastrolisis.dm
@@ -79,7 +79,7 @@
OT.MakeSlippery(TURF_WET_LUBE, 100)
-/datum/disease/gastrolosis/cure()
+/datum/disease/gastrolosis/cure(add_resistance = TRUE, mob/living/carbon/target)
. = ..()
if(affected_mob && !is_species(affected_mob, /datum/species/snail)) //undo all the snail fuckening
var/mob/living/carbon/human/H = affected_mob
diff --git a/code/datums/diseases/parrotpossession.dm b/code/datums/diseases/parrotpossession.dm
index bbe587b2a8d8..3bbd7ec412f4 100644
--- a/code/datums/diseases/parrotpossession.dm
+++ b/code/datums/diseases/parrotpossession.dm
@@ -31,7 +31,7 @@
affected_mob.say(potential_phrase, forced = "parrot possession")
-/datum/disease/parrot_possession/cure()
+/datum/disease/parrot_possession/cure(add_resistance = TRUE, mob/living/carbon/target)
var/atom/movable/inside_parrot = locate(/mob/living/basic/parrot/poly/ghost) in affected_mob
if(inside_parrot)
UnregisterSignal(inside_parrot, list(COMSIG_PREQDELETED, COMSIG_MOVABLE_MOVED))
diff --git a/code/datums/elements/bane.dm b/code/datums/elements/bane.dm
index 22bad0de3001..94c54d4a6ce4 100644
--- a/code/datums/elements/bane.dm
+++ b/code/datums/elements/bane.dm
@@ -18,14 +18,8 @@
/datum/element/bane/Attach(datum/target, target_type = /mob/living, mob_biotypes = NONE, damage_multiplier=1, added_damage = 0, requires_combat_mode = TRUE)
. = ..()
- if(!isitem(target))
- return ELEMENT_INCOMPATIBLE
- if(ispath(target_type, /mob/living))
- RegisterSignal(target, COMSIG_ITEM_AFTERATTACK, PROC_REF(mob_check))
- else if(ispath(target_type, /datum/species))
- RegisterSignal(target, COMSIG_ITEM_AFTERATTACK, PROC_REF(species_check))
- else
+ if(!ispath(target_type, /mob/living) && !ispath(target_type, /datum/species))
return ELEMENT_INCOMPATIBLE
src.target_type = target_type
@@ -33,39 +27,67 @@
src.added_damage = added_damage
src.requires_combat_mode = requires_combat_mode
src.mob_biotypes = mob_biotypes
+ target.AddComponent(/datum/component/on_hit_effect, CALLBACK(src, PROC_REF(do_bane)), CALLBACK(src, PROC_REF(check_bane)))
-/datum/element/bane/Detach(datum/source)
- UnregisterSignal(source, COMSIG_ITEM_AFTERATTACK)
+/datum/element/bane/Detach(datum/target)
+ qdel(target.GetComponent(/datum/component/on_hit_effect))
return ..()
-/datum/element/bane/proc/species_check(obj/item/source, mob/living/target, mob/user, proximity_flag, click_parameters)
- SIGNAL_HANDLER
-
- if(!proximity_flag || !istype(target) || !is_species(target, target_type))
+/datum/element/bane/proc/check_bane(bane_applier, target, bane_weapon)
+ if(!check_biotype_path(bane_applier, target))
return
-
- var/is_correct_biotype = target.mob_biotypes & mob_biotypes
- if(mob_biotypes && !(is_correct_biotype))
+ var/atom/movable/atom_owner = bane_weapon
+ if(SEND_SIGNAL(atom_owner, COMSIG_OBJECT_PRE_BANING, target) & COMPONENT_CANCEL_BANING)
return
+ return TRUE
- activate(source, target, user)
-
-/datum/element/bane/proc/mob_check(obj/item/source, mob/living/target, mob/user, proximity_flag, click_parameters)
- SIGNAL_HANDLER
-
- if(!proximity_flag || !istype(target, target_type))
- return
-
- var/is_correct_biotype = target.mob_biotypes & mob_biotypes
+/**
+ * Checks typepaths and the mob's biotype, returning TRUE if correct and FALSE if wrong.
+ * Additionally checks if combat mode is required, and if so whether it's enabled or not.
+ */
+/datum/element/bane/proc/check_biotype_path(mob/living/bane_applier, atom/target)
+ if(!isliving(target))
+ return FALSE
+ var/mob/living/living_target = target
+ if(bane_applier)
+ if(requires_combat_mode && !(bane_applier.istate & ISTATE_HARM))
+ return FALSE
+ var/is_correct_biotype = living_target.mob_biotypes & mob_biotypes
if(mob_biotypes && !(is_correct_biotype))
- return
+ return FALSE
+ if(ispath(target_type, /mob/living))
+ return istype(living_target, target_type)
+ else //species type
+ return is_species(living_target, target_type)
- activate(source, target, user)
+/datum/element/bane/proc/do_bane(datum/element_owner, mob/living/bane_applier, mob/living/baned_target, hit_zone)
+ var/force_boosted
+ var/applied_dam_type
-/datum/element/bane/proc/activate(obj/item/source, mob/living/target, mob/living/attacker)
- if(requires_combat_mode && !(attacker.istate & ISTATE_HARM))
+ if(isitem(element_owner))
+ var/obj/item/item_owner = element_owner
+ force_boosted = item_owner.force
+ applied_dam_type = item_owner.damtype
+ else if(isprojectile(element_owner))
+ var/obj/projectile/projectile_owner = element_owner
+ force_boosted = projectile_owner.damage
+ applied_dam_type = projectile_owner.damage_type
+ else if (isliving(element_owner))
+ var/mob/living/living_owner = element_owner
+ force_boosted = (living_owner.melee_damage_lower + living_owner.melee_damage_upper) / 2
+ //commence crying. yes, these really are the same check. FUCK.
+ if(isbasicmob(living_owner))
+ var/mob/living/basic/basic_owner = living_owner
+ applied_dam_type = basic_owner.melee_damage_type
+ else if(isanimal(living_owner))
+ var/mob/living/simple_animal/simple_owner = living_owner
+ applied_dam_type = simple_owner.melee_damage_type
+ else
+ return
+ else
return
- var/extra_damage = max(0, (source.force * damage_multiplier) + added_damage)
- target.apply_damage(extra_damage, source.damtype, attacker.zone_selected)
- SEND_SIGNAL(target, COMSIG_LIVING_BANED, source, attacker) // for extra effects when baned.
+ var/extra_damage = max(0, (force_boosted * damage_multiplier) + added_damage)
+ baned_target.apply_damage(extra_damage, applied_dam_type, hit_zone)
+ SEND_SIGNAL(baned_target, COMSIG_LIVING_BANED, bane_applier, baned_target) // for extra effects when baned.
+ SEND_SIGNAL(element_owner, COMSIG_OBJECT_ON_BANING, baned_target)
diff --git a/code/datums/elements/noisy_movement.dm b/code/datums/elements/noisy_movement.dm
new file mode 100644
index 000000000000..f4215dd48bf4
--- /dev/null
+++ b/code/datums/elements/noisy_movement.dm
@@ -0,0 +1,21 @@
+/datum/element/noisy_movement
+ element_flags = ELEMENT_BESPOKE
+ argument_hash_start_idx = 2
+ var/movement_sound
+ var/volume
+
+/datum/element/noisy_movement/Attach(datum/target, movement_sound = 'sound/effects/roll.ogg', volume = 100)
+ . = ..()
+ if(!ismovable(target))
+ return ELEMENT_INCOMPATIBLE
+
+ src.movement_sound = movement_sound
+ src.volume = volume
+
+ RegisterSignal(target, COMSIG_MOVABLE_MOVED, PROC_REF(play_sound))
+
+/datum/element/noisy_movement/proc/play_sound(atom/movable/source, old_loc, movement_dir, forced)
+ SIGNAL_HANDLER
+ if(!forced && !CHECK_MOVE_LOOP_FLAGS(source, MOVEMENT_LOOP_OUTSIDE_CONTROL) && source.has_gravity())
+ playsound(source, movement_sound, volume, TRUE)
+
diff --git a/code/datums/greyscale/_greyscale_config.dm b/code/datums/greyscale/_greyscale_config.dm
index 229d214a56d8..ff4d029e7766 100644
--- a/code/datums/greyscale/_greyscale_config.dm
+++ b/code/datums/greyscale/_greyscale_config.dm
@@ -57,8 +57,6 @@
if(!json_config)
stack_trace("Greyscale config object [DebugName()] is missing a json configuration, make sure `json_config` has been assigned a value.")
string_json_config = "[json_config]"
- if(findtext(string_json_config, "greyscale/json_configs/") == 0)
- stack_trace("All greyscale json configuration files should be located within '/greyscale/json_configs/'")
if(!icon_file)
stack_trace("Greyscale config object [DebugName()] is missing an icon file, make sure `icon_file` has been assigned a value.")
string_icon_file = "[icon_file]"
diff --git a/code/datums/looping_sounds/_looping_sound.dm b/code/datums/looping_sounds/_looping_sound.dm
index 3a1d921fce3f..d1926a76e58b 100644
--- a/code/datums/looping_sounds/_looping_sound.dm
+++ b/code/datums/looping_sounds/_looping_sound.dm
@@ -170,7 +170,7 @@
if(!each_once)
. = play_from
while(!isfile(.) && !isnull(.))
- . = pick_weight(.)
+ . = pick_weight(fill_with_ones(.))
return .
@@ -182,7 +182,7 @@
// Tree is a list of lists containign files
// If an entry in the tree goes to 0 length, we cut it from the list
tree += list(.)
- . = pick_weight(.)
+ . = pick_weight(fill_with_ones(.))
if(!isfile(.))
return
diff --git a/code/datums/records/manifest.dm b/code/datums/records/manifest.dm
index 3f3e3866d8ce..3bd91072ab8f 100644
--- a/code/datums/records/manifest.dm
+++ b/code/datums/records/manifest.dm
@@ -163,3 +163,52 @@ GLOBAL_DATUM_INIT(manifest, /datum/manifest, new)
target.rank = assignment
target.trim = trim
+
+/**
+ * Using the name to find the record, and person in reference to the body, we recreate photos for the manifest (and records).
+ * Args:
+ * - name - The name of the record we're looking for, which should be the name of the person.
+ * - person - The mob we're taking pictures of to update the records.
+ * - add_height_chart - If we should add a height chart to the background of the photo.
+ */
+/datum/manifest/proc/change_pictures(name, mob/living/person, add_height_chart = FALSE)
+ var/datum/record/crew/target = find_record(name)
+ if(!target)
+ return FALSE
+
+ target.character_appearance = new(person.appearance)
+ target.recreate_manifest_photos(add_height_chart)
+ return TRUE
+
+/datum/manifest/ui_state(mob/user)
+ return GLOB.always_state
+
+/datum/manifest/ui_status(mob/user, datum/ui_state/state)
+ return (isnewplayer(user) || isobserver(user) || isAI(user) || ispAI(user) || user.client?.holder) ? UI_INTERACTIVE : UI_CLOSE
+
+/datum/manifest/ui_interact(mob/user, datum/tgui/ui)
+ ui = SStgui.try_update_ui(user, src, ui)
+ if (!ui)
+ ui = new(user, src, "CrewManifest")
+ ui.open()
+
+/datum/manifest/ui_data(mob/user)
+ var/list/positions = list()
+ for(var/datum/job_department/department as anything in SSjob.joinable_departments)
+ var/open = 0
+ var/list/exceptions = list()
+ for(var/datum/job/job as anything in department.department_jobs)
+ if(job.total_positions == -1)
+ exceptions += job.title
+ continue
+ var/open_slots = job.total_positions - job.current_positions
+ if(open_slots < 1)
+ continue
+ open += open_slots
+ positions[department.department_name] = list("exceptions" = exceptions, "open" = open)
+
+ return list(
+ "manifest" = get_manifest(),
+ "positions" = positions
+ )
+
diff --git a/code/datums/records/record.dm b/code/datums/records/record.dm
index fae37e4afe9f..2e2b1ce30a9a 100644
--- a/code/datums/records/record.dm
+++ b/code/datums/records/record.dm
@@ -82,6 +82,9 @@
/// Current arrest status
var/wanted_status = WANTED_NONE
+ ///Photo used for records, which we store here so we don't have to constantly make more of.
+ var/list/obj/item/photo/record_photos
+
/datum/record/crew/New(
age = 18,
blood_type = "?",
@@ -118,6 +121,7 @@
/datum/record/crew/Destroy()
GLOB.manifest.general -= src
+ QDEL_LAZYLIST(record_photos)
return ..()
/**
@@ -168,6 +172,20 @@
/datum/record/crew/proc/get_side_photo()
return get_photo("photo_side", WEST)
+/// A helper proc to recreate all photos of a character from the record.
+/datum/record/crew/proc/recreate_manifest_photos(add_height_chart)
+ delete_photos("photo_front")
+ make_photo("photo_front", SOUTH, add_height_chart)
+ delete_photos("photo_side")
+ make_photo("photo_side", WEST, add_height_chart)
+
+///Deletes the existing photo for field_name
+/datum/record/crew/proc/delete_photos(field_name)
+ var/obj/item/photo/existing_photo = LAZYACCESS(record_photos, field_name)
+ if(existing_photo)
+ qdel(existing_photo)
+ LAZYREMOVE(record_photos, field_name)
+
/**
* You shouldn't be calling this directly, use `get_front_photo()` or `get_side_photo()`
* instead.
@@ -186,18 +204,29 @@
* Returns an empty `/icon` if there was no `character_appearance` entry in the `fields` list,
* returns the generated/cached photo otherwise.
*/
-/datum/record/crew/proc/get_photo(field_name, orientation)
+/datum/record/crew/proc/get_photo(field_name, orientation = SOUTH)
if(!field_name)
return
-
if(!character_appearance)
return new /icon()
+ var/obj/item/photo/existing_photo = LAZYACCESS(record_photos, field_name)
+ if(!existing_photo)
+ existing_photo = make_photo(field_name, orientation)
+ return existing_photo
+/**
+ * make_photo
+ *
+ * Called if the person doesn't already have a photo, this will make a photo of the person,
+ * then make a picture out of it, then finally create a new photo.
+ */
+/datum/record/crew/proc/make_photo(field_name, orientation, add_height_chart)
var/icon/picture_image
if(!isicon(character_appearance))
var/mutable_appearance/appearance = character_appearance
appearance.setDir(orientation)
-
+ if(add_height_chart)
+ appearance.underlays += mutable_appearance('icons/obj/machines/photobooth.dmi', "height_chart", alpha = 125, appearance_flags = RESET_ALPHA|RESET_COLOR|RESET_TRANSFORM)
picture_image = getFlatIcon(appearance)
else
picture_image = character_appearance
@@ -207,9 +236,10 @@
picture.picture_desc = "This is [name]."
picture.picture_image = picture_image
- var/obj/item/photo/photo = new(null, picture)
- field_name = photo
- return photo
+ var/obj/item/photo/new_photo = new(null, picture)
+
+ LAZYSET(record_photos, field_name, new_photo)
+ return new_photo
/// Returns a paper printout of the current record's crime data.
/datum/record/crew/proc/get_rapsheet(alias, header = "Rapsheet", description = "No further details.")
diff --git a/code/datums/ruins/lavaland.dm b/code/datums/ruins/lavaland.dm
index b0d73d36a919..63b43b702000 100644
--- a/code/datums/ruins/lavaland.dm
+++ b/code/datums/ruins/lavaland.dm
@@ -56,6 +56,11 @@
allow_duplicates = FALSE
always_place = TRUE
+/datum/map_template/ruin/lavaland/ash_walker/New()
+ if(rand(50))
+ suffix = "lavaland_surface_ash_walker2.dmm"
+ . = ..()
+
/datum/map_template/ruin/lavaland/syndicate_base
name = "Syndicate Lava Base"
id = "lava-base"
diff --git a/code/datums/status_effects/debuffs/drunk.dm b/code/datums/status_effects/debuffs/drunk.dm
index cab2e31f9e56..026577fdc972 100644
--- a/code/datums/status_effects/debuffs/drunk.dm
+++ b/code/datums/status_effects/debuffs/drunk.dm
@@ -135,6 +135,7 @@
owner.apply_status_effect(/datum/status_effect/inebriated/tipsy, drunk_value)
/datum/status_effect/inebriated/drunk/on_tick_effects()
+ var/is_alcoholic = HAS_TRAIT(owner, TRAIT_ALCOHOL_TOLERANCE) // monkestation edit: alcoholism
// Handle the Ballmer Peak.
// If our owner is a scientist (has the trait "TRAIT_BALLMER_SCIENTIST"), there's a 5% chance
// that they'll say one of the special "ballmer message" lines, depending their drunk-ness level.
@@ -146,17 +147,14 @@
if(drunk_value > BALLMER_PEAK_WINDOWS_ME) // by this point you're into windows ME territory
owner.say(pick_list_replacements(VISTA_FILE, "ballmer_windows_me_msg"), forced = "ballmer")
- // There's always a 30% chance to gain some drunken slurring
- if(prob(30))
- owner.adjust_slurring(4 SECONDS)
+ // Drunk slurring scales in intensity based on how drunk we are -at 16 you will likely not even notice it,
+ // but when we start to scale up you definitely will
+ if(drunk_value >= 16)
+ owner.adjust_timed_status_effect(4 SECONDS, /datum/status_effect/speech/slurring/drunk, max_duration = 20 SECONDS)
// And drunk people will always lose jitteriness
owner.adjust_jitter(-6 SECONDS)
- // Over 11, we will constantly gain slurring up to 10 seconds of slurring.
- if(drunk_value >= 11)
- owner.adjust_slurring_up_to(2.4 SECONDS, 10 SECONDS)
-
// Over 41, we have a 30% chance to gain confusion, and we will always have 20 seconds of dizziness.
if(drunk_value >= 41)
if(prob(30))
@@ -178,26 +176,27 @@
owner.set_eye_blur_if_lower((drunk_value * 2 SECONDS) - 140 SECONDS)
// Over 81, we will gain constant toxloss
- if(drunk_value >= 81)
+ if(!is_alcoholic && drunk_value >= 81) // monkestation edit: alcoholism
owner.adjustToxLoss(1)
if(owner.stat == CONSCIOUS && prob(5))
to_chat(owner, span_warning("Maybe you should lie down for a bit..."))
// Over 91, we gain even more toxloss, brain damage, and have a chance of dropping into a long sleep
if(drunk_value >= 91)
- owner.adjustToxLoss(1)
- owner.adjustOrganLoss(ORGAN_SLOT_BRAIN, 0.4)
- if(owner.stat == CONSCIOUS && prob(20))
+ if(!is_alcoholic) // monkestation edit: alcoholism
+ owner.adjustToxLoss(1)
+ owner.adjustOrganLoss(ORGAN_SLOT_BRAIN, 0.4)
+ if(owner.stat == CONSCIOUS && prob(is_alcoholic ? 5 : 20)) // monkestation edit: alcoholism
// Don't put us in a deep sleep if the shuttle's here. QoL, mainly.
if(SSshuttle.emergency.mode == SHUTTLE_DOCKED && is_station_level(owner.z))
to_chat(owner, span_warning("You're so tired... but you can't miss that shuttle..."))
else
to_chat(owner, span_warning("Just a quick nap..."))
- owner.Sleeping(90 SECONDS)
+ owner.Sleeping(is_alcoholic ? rand(25 SECONDS, 45 SECONDS) : (90 SECONDS)) // monkestation edit: alcoholism
// And finally, over 100 - let's be honest, you shouldn't be alive by now.
- if(drunk_value >= 101)
+ if(!is_alcoholic && drunk_value >= 101) // monkestation edit: alcoholism
owner.adjustToxLoss(2)
/// Status effect for being fully drunk (not tipsy).
diff --git a/code/datums/status_effects/debuffs/speech_debuffs.dm b/code/datums/status_effects/debuffs/speech_debuffs.dm
index 7298696bfc1e..2b095bf6047f 100644
--- a/code/datums/status_effects/debuffs/speech_debuffs.dm
+++ b/code/datums/status_effects/debuffs/speech_debuffs.dm
@@ -191,14 +191,36 @@
return modified_char
-/datum/status_effect/speech/slurring/drunk
- id = "drunk_slurring"
+/datum/status_effect/speech/slurring/generic
+ id = "generic_slurring"
common_prob = 33
- uncommon_prob = 5
+ uncommon_prob = 0
replacement_prob = 5
doubletext_prob = 10
text_modification_file = "slurring_drunk_text.json"
+/datum/status_effect/speech/slurring/drunk
+ id = "drunk_slurring"
+ // These defaults are updated when speech event occur.
+ common_prob = -1
+ uncommon_prob = -1
+ replacement_prob = -1
+ doubletext_prob = -1
+ text_modification_file = "slurring_drunk_text.json"
+
+/datum/status_effect/speech/slurring/drunk/handle_message(datum/source, list/message_args)
+ var/current_drunkness = owner.get_drunk_amount()
+ // These numbers are arbitarily picked
+ // Common replacements start at about 20, and maxes out at about 85
+ common_prob = clamp((current_drunkness * 0.8) - 16, 0, 50)
+ // Uncommon replacements (burping) start at 50 and max out at 110 (when you are dying)
+ uncommon_prob = clamp((current_drunkness * 0.2) - 10, 0, 12)
+ // Replacements start at 20 and max out at about 60
+ replacement_prob = clamp((current_drunkness * 0.4) - 8, 0, 12)
+ // Double texting start out at about 25 and max out at about 60
+ doubletext_prob = clamp((current_drunkness * 0.5) - 12, 0, 20)
+ return ..()
+
/datum/status_effect/speech/slurring/cult
id = "cult_slurring"
common_prob = 50
diff --git a/code/datums/storage/storage.dm b/code/datums/storage/storage.dm
index 2106ae9cc652..01a37b4c80c6 100644
--- a/code/datums/storage/storage.dm
+++ b/code/datums/storage/storage.dm
@@ -31,7 +31,7 @@
/// list of all the mobs currently viewing the contents
var/list/is_using = list()
- var/locked = FALSE
+ var/locked = STORAGE_NOT_LOCKED
/// whether or not we should open when clicked
var/attack_hand_interact = TRUE
/// whether or not we allow storage objects of the same size inside
@@ -314,7 +314,7 @@ GLOBAL_LIST_EMPTY(cached_storage_typecaches)
* @param messages if TRUE, will print out a message if the item is not valid
* @param force bypass locked storage
*/
-/datum/storage/proc/can_insert(obj/item/to_insert, mob/user, messages = TRUE, force = FALSE)
+/datum/storage/proc/can_insert(obj/item/to_insert, mob/user, messages = TRUE, force = STORAGE_NOT_LOCKED)
var/obj/item/resolve_parent = parent?.resolve()
if(!resolve_parent)
return
@@ -329,7 +329,7 @@ GLOBAL_LIST_EMPTY(cached_storage_typecaches)
if(!isitem(to_insert))
return FALSE
- if(locked && !force)
+ if(locked > force)
return FALSE
if((to_insert == resolve_parent) || (to_insert == real_location))
diff --git a/code/datums/storage/subtypes/surgery_tray.dm b/code/datums/storage/subtypes/surgery_tray.dm
new file mode 100644
index 000000000000..358865813188
--- /dev/null
+++ b/code/datums/storage/subtypes/surgery_tray.dm
@@ -0,0 +1,22 @@
+/datum/storage/surgery_tray
+ max_total_storage = 30
+ max_specific_storage = WEIGHT_CLASS_NORMAL
+ max_slots = 14
+
+/datum/storage/surgery_tray/New()
+ . = ..()
+ set_holdable(list(
+ /obj/item/blood_filter,
+ /obj/item/bonesetter,
+ /obj/item/cautery,
+ /obj/item/circular_saw,
+ /obj/item/clothing/mask/surgical,
+ /obj/item/hemostat,
+ /obj/item/razor,
+ /obj/item/retractor,
+ /obj/item/scalpel,
+ /obj/item/stack/medical/bone_gel,
+ /obj/item/stack/sticky_tape/surgical,
+ /obj/item/surgical_drapes,
+ /obj/item/surgicaldrill,
+ ))
diff --git a/code/datums/weather/weather_types/ash_storm.dm b/code/datums/weather/weather_types/ash_storm.dm
index 07ca88982185..1a5bd69d2a04 100644
--- a/code/datums/weather/weather_types/ash_storm.dm
+++ b/code/datums/weather/weather_types/ash_storm.dm
@@ -77,11 +77,21 @@
for(var/turf/open/misc/asteroid/basalt/basalt as anything in GLOB.dug_up_basalt)
if(!(basalt.loc in impacted_areas) || !(basalt.z in impacted_z_levels))
continue
- GLOB.dug_up_basalt -= basalt
- basalt.dug = FALSE
- basalt.icon_state = "[basalt.base_icon_state]"
- if(prob(basalt.floor_variance))
- basalt.icon_state += "[rand(0,12)]"
+ basalt.refill_dug()
+
+///Refills the previously dug tile
+/turf/open/misc/asteroid/proc/refill_dug()
+ dug = FALSE
+ icon_state = base_icon_state
+ if(has_floor_variance && prob(floor_variance))
+ icon_state = "[base_icon_state][rand(0,12)]"
+ update_appearance()
+
+/turf/open/misc/asteroid/basalt/refill_dug()
+ . = ..()
+ GLOB.dug_up_basalt -= src
+ set_basalt_light(src)
+
//Emberfalls are the result of an ash storm passing by close to the playable area of lavaland. They have a 10% chance to trigger in place of an ash storm.
/datum/weather/ash_storm/emberfall
diff --git a/code/game/atoms.dm b/code/game/atoms.dm
index 0b6f83a220b6..4c1dfd909545 100644
--- a/code/game/atoms.dm
+++ b/code/game/atoms.dm
@@ -1630,6 +1630,14 @@
act_result = is_left_clicking ? welder_act(user, tool) : welder_act_secondary(user, tool)
if(TOOL_ANALYZER)
act_result = is_left_clicking ? analyzer_act(user, tool) : analyzer_act_secondary(user, tool)
+ if(TOOL_BILLOW)
+ act_result = is_left_clicking ? billow_act(user, tool) : billow_act_secondary(user, tool)
+ if(TOOL_TONG)
+ act_result = is_left_clicking ? tong_act(user, tool) : tong_act_secondary(user, tool)
+ if(TOOL_HAMMER)
+ act_result = is_left_clicking ? hammer_act(user, tool) : hammer_act_secondary(user, tool)
+ if(TOOL_BLOWROD)
+ act_result = is_left_clicking ? blowrod_act(user, tool) : blowrod_act_secondary(user, tool)
if(!act_result)
return
diff --git a/code/game/gamemodes/objective.dm b/code/game/gamemodes/objective.dm
index a810084770ea..169d1ca95319 100644
--- a/code/game/gamemodes/objective.dm
+++ b/code/game/gamemodes/objective.dm
@@ -148,6 +148,7 @@ GLOBAL_LIST(admin_objective_list) //Prefilled admin assignable objective list
var/datum/mind/O = I
if(O.late_joiner)
try_target_late_joiners = TRUE
+ var/opt_in_disabled = CONFIG_GET(flag/disable_antag_opt_in_preferences)
for(var/datum/mind/possible_target in get_crewmember_minds())
if(possible_target in owners)
continue
@@ -157,6 +158,8 @@ GLOBAL_LIST(admin_objective_list) //Prefilled admin assignable objective list
continue
if(!is_valid_target(possible_target))
continue
+ if (!opt_in_disabled && !opt_in_valid(possible_target))
+ continue
possible_targets += possible_target
if(try_target_late_joiners)
var/list/all_possible_targets = possible_targets.Copy()
@@ -830,7 +833,12 @@ GLOBAL_LIST_EMPTY(possible_items)
/datum/objective/destroy/find_target(dupe_search_range, list/blacklist)
var/list/possible_targets = active_ais(TRUE)
possible_targets -= blacklist
- var/mob/living/silicon/ai/target_ai = pick(possible_targets)
+ var/mob/living/silicon/ai/target_ai
+ var/opt_in_disabled = CONFIG_GET(flag/disable_antag_opt_in_preferences) // NOVA EDIT ADDITION - ANTAG OPT-IN
+ for (var/mob/living/silicon/ai/possible_target as anything in shuffle(possible_targets))
+ if (!opt_in_disabled && !opt_in_valid(possible_target))
+ continue
+ target_ai = possible_target
target = target_ai.mind
update_explanation_text()
return target
diff --git a/code/game/machinery/_machinery.dm b/code/game/machinery/_machinery.dm
index d3aa41fa3d15..b0bcd4570fa1 100644
--- a/code/game/machinery/_machinery.dm
+++ b/code/game/machinery/_machinery.dm
@@ -188,11 +188,7 @@
/obj/machinery/LateInitialize()
. = ..()
- power_change()
- if(use_power == NO_POWER_USE)
- return
- update_current_power_usage()
- setup_area_power_relationship()
+ post_machine_initialize()
/obj/machinery/Destroy()
GLOB.machines.Remove(src)
@@ -211,6 +207,21 @@
unset_static_power()
return ..()
+/**
+ * Called in LateInitialize meant to be the machine replacement to it
+ * This sets up power for the machine and requires parent be called,
+ * ensuring power works on all machines unless exempted with NO_POWER_USE.
+ * This is the proc to override if you want to do anything in LateInitialize.
+ */
+/obj/machinery/proc/post_machine_initialize()
+ SHOULD_CALL_PARENT(TRUE)
+ power_change()
+ if(use_power == NO_POWER_USE)
+ return
+ update_current_power_usage()
+ setup_area_power_relationship()
+
+
/**
* proc to call when the machine starts to require power after a duration of not requiring power
* sets up power related connections to its area if it exists and becomes area sensitive
@@ -913,6 +924,7 @@
wrench.play_tool_sound(src, 50)
setDir(turn(dir,-90))
to_chat(user, span_notice("You rotate [src]."))
+ SEND_SIGNAL(src, COMSIG_MACHINERY_DEFAULT_ROTATE_WRENCH, user, wrench)
return TRUE
/obj/machinery/proc/exchange_parts(mob/user, obj/item/storage/part_replacer/replacer_tool)
diff --git a/code/game/machinery/computer/records/records.dm b/code/game/machinery/computer/records/records.dm
index 2a230de5ea9f..aa04bb1bc0e7 100644
--- a/code/game/machinery/computer/records/records.dm
+++ b/code/game/machinery/computer/records/records.dm
@@ -22,6 +22,7 @@
. = ..()
if(.)
return
+ var/mob/user = ui.user
var/datum/record/crew/target
if(params["crew_ref"])
@@ -35,6 +36,7 @@
return FALSE
var/value = trim(params["value"], MAX_BROADCAST_LEN)
+ investigate_log("[key_name(user)] changed the field: \"[field]\" with value: \"[target.vars[field]]\" to new value: \"[value || "Unknown"]\"", INVESTIGATE_RECORDS)
target.vars[field] = value || "Unknown"
return TRUE
@@ -44,33 +46,56 @@
return FALSE
// Don't let people off station futz with the station network.
if(!is_station_level(z))
- balloon_alert(usr, "out of range!")
+ balloon_alert(user, "out of range!")
return TRUE
expunge_record_info(target)
- balloon_alert(usr, "record expunged")
+ balloon_alert(user, "record expunged")
playsound(src, 'sound/machines/terminal_eject.ogg', 70, TRUE)
- investigate_log("[key_name(usr)] expunged the record of [target.name].", INVESTIGATE_RECORDS)
+ investigate_log("[key_name(user)] expunged the record of [target.name].", INVESTIGATE_RECORDS)
return TRUE
if("login")
- authenticated = secure_login(usr)
+ authenticated = secure_login(user)
+ investigate_log("[key_name(user)] [authenticated ? "successfully logged" : "failed to log"] into the [src].", INVESTIGATE_RECORDS)
return TRUE
if("logout")
- balloon_alert(usr, "logged out")
+ balloon_alert(user, "logged out")
playsound(src, 'sound/machines/terminal_off.ogg', 70, TRUE)
authenticated = FALSE
return TRUE
+ if("purge_records")
+ // Don't let people off station futz with the station network.
+ if(!is_station_level(z))
+ balloon_alert(user, "out of range!")
+ return TRUE
+
+ ui.close()
+ balloon_alert(user, "purging records...")
+ playsound(src, 'sound/machines/terminal_alert.ogg', 70, TRUE)
+
+ if(do_after(user, 5 SECONDS))
+ for(var/datum/record/crew/entry in GLOB.manifest.general)
+ expunge_record_info(entry)
+
+ balloon_alert(user, "records purged")
+ playsound(src, 'sound/machines/terminal_off.ogg', 70, TRUE)
+ investigate_log("[key_name(user)] purged all records.", INVESTIGATE_RECORDS)
+ else
+ balloon_alert(user, "interrupted!")
+
+ return TRUE
+
if("view_record")
if(!target)
return FALSE
playsound(src, "sound/machines/terminal_button0[rand(1, 8)].ogg", 50, TRUE)
- update_preview(usr, params["assigned_view"], target)
+ update_preview(user, params["assigned_view"], target)
return TRUE
return FALSE
diff --git a/code/game/machinery/computer/records/security.dm b/code/game/machinery/computer/records/security.dm
index 9d78cfdca5ec..94dbbf7b4c92 100644
--- a/code/game/machinery/computer/records/security.dm
+++ b/code/game/machinery/computer/records/security.dm
@@ -146,6 +146,8 @@
if(.)
return
+ var/mob/user = ui.user
+
var/datum/record/crew/target
if(params["crew_ref"])
target = locate(params["crew_ref"]) in GLOB.manifest.general
@@ -154,28 +156,30 @@
switch(action)
if("add_crime")
- add_crime(usr, target, params)
+ add_crime(user, target, params)
return TRUE
if("delete_record")
+ investigate_log("[user] deleted record: \"[target]\".", INVESTIGATE_RECORDS)
qdel(target)
return TRUE
if("edit_crime")
- edit_crime(usr, target, params)
+ edit_crime(user, target, params)
return TRUE
if("invalidate_crime")
- invalidate_crime(usr, target, params)
+ invalidate_crime(user, target, params)
return TRUE
if("print_record")
- print_record(usr, target, params)
+ print_record(user, target, params)
return TRUE
if("set_note")
- var/note = params["note"]
- target.security_note = trim(note, MAX_MESSAGE_LEN)
+ var/note = trim(params["note"], MAX_MESSAGE_LEN)
+ investigate_log("[user] has changed the security note of record: \"[target]\" from \"[target.security_note]\" to \"[note]\".")
+ target.security_note = note
return TRUE
if("set_wanted")
@@ -305,7 +309,7 @@
/// Handles printing records via UI. Takes the params from UI_act.
/obj/machinery/computer/records/security/proc/print_record(mob/user, datum/record/crew/target, list/params)
if(printing)
- balloon_alert(usr, "printer busy")
+ balloon_alert(user, "printer busy")
playsound(src, 'sound/machines/terminal_error.ogg', 100, TRUE)
return FALSE
diff --git a/code/game/machinery/digital_clock.dm b/code/game/machinery/digital_clock.dm
new file mode 100644
index 000000000000..1ad8d52da2f1
--- /dev/null
+++ b/code/game/machinery/digital_clock.dm
@@ -0,0 +1,158 @@
+/obj/machinery/digital_clock
+ name = "digital clock"
+ desc = "An ultra-futuristic, sleek, advanced, next-gen normal digital clock that tells the time. Powered by bluespace. Despite supposedly being better in every way to classic clocks, it just doesn't feel the same. They just don't make them the way they used to..."
+ icon_state = "digital_clock_base"
+ icon = 'icons/obj/digital_clock.dmi'
+ verb_say = "beeps"
+ verb_ask = "bloops"
+ verb_exclaim = "blares"
+ density = FALSE
+ layer = ABOVE_WINDOW_LAYER
+ custom_materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 7, /datum/material/glass = SHEET_MATERIAL_AMOUNT * 4)
+
+/obj/item/wallframe/digital_clock
+ name = "digital clock frame"
+ desc = "Used to build digital clocks, just secure to the wall."
+ icon_state = "digital_clock_base"
+ icon = 'icons/obj/digital_clock.dmi'
+ custom_materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 7, /datum/material/glass = SHEET_MATERIAL_AMOUNT * 4)
+ result_path = /obj/machinery/digital_clock
+ pixel_shift = 28
+
+/obj/machinery/digital_clock/wrench_act_secondary(mob/living/user, obj/item/tool)
+ . = ..()
+ balloon_alert(user, "[anchored ? "un" : ""]securing...")
+ tool.play_tool_sound(src)
+ if(tool.use_tool(src, user, 6 SECONDS))
+ playsound(loc, 'sound/items/deconstruct.ogg', 50, vary = TRUE)
+ balloon_alert(user, "[anchored ? "un" : ""]secured")
+ deconstruct()
+ return TRUE
+
+/obj/machinery/digital_clock/welder_act(mob/living/user, obj/item/tool)
+ if(user.istate & ISTATE_HARM)
+ return
+ if(atom_integrity >= max_integrity)
+ balloon_alert(user, "it doesn't need repairs!")
+ return TRUE
+ balloon_alert(user, "repairing display...")
+ if(!tool.use_tool(src, user, 4 SECONDS, amount = 0, volume=50))
+ return TRUE
+ balloon_alert(user, "repaired")
+ atom_integrity = max_integrity
+ set_machine_stat(machine_stat & ~BROKEN)
+ update_appearance()
+ return TRUE
+
+/obj/machinery/digital_clock/multitool_act(mob/living/user, obj/item/tool)
+ if(user.istate & ISTATE_HARM)
+ return
+ if(!(obj_flags & EMAGGED))
+ return
+ balloon_alert(user, "resetting...")
+ tool.play_tool_sound(src)
+ if(tool.use_tool(src, user, 6 SECONDS))
+ playsound(loc, 'sound/items/deconstruct.ogg', 50, vary = TRUE)
+ balloon_alert(user, "reset")
+ obj_flags &= ~EMAGGED
+ return TRUE
+
+/obj/machinery/digital_clock/emag_act(mob/user)
+ if(obj_flags & EMAGGED)
+ return
+ playsound(src, SFX_SPARKS, 100, vary = TRUE, extrarange = SHORT_RANGE_SOUND_EXTRARANGE)
+ do_sparks(3, cardinal_only = FALSE, source = src)
+ obj_flags |= EMAGGED
+
+/obj/machinery/digital_clock/emp_act(severity)
+ . = ..()
+ emag_act()
+
+/obj/machinery/digital_clock/deconstruct(disassembled = TRUE)
+ if(flags_1 & NODECONSTRUCT_1)
+ return
+ if(disassembled)
+ new /obj/item/wallframe/digital_clock(drop_location())
+ else
+ new /obj/item/stack/sheet/iron(drop_location(), 2)
+ new /obj/item/shard(drop_location())
+ new /obj/item/shard(drop_location())
+ qdel(src)
+
+/obj/machinery/digital_clock/Initialize(mapload)
+ . = ..()
+ START_PROCESSING(SSdigital_clock, src)
+
+/obj/machinery/digital_clock/Destroy()
+ STOP_PROCESSING(SSdigital_clock, src)
+ return ..()
+
+/obj/machinery/digital_clock/process(seconds_per_tick)
+ if(machine_stat & NOPOWER)
+ return
+ update_appearance()
+
+
+/obj/machinery/digital_clock/update_appearance(updates=ALL)
+ . = ..()
+ if(machine_stat & (NOPOWER|BROKEN))
+ set_light(0)
+ return
+ set_light(l_outer_range = 1.5, l_power = 0.7, l_color = LIGHT_COLOR_BLUE) // blue light
+
+/obj/machinery/digital_clock/update_overlays()
+ . = ..()
+
+ if(machine_stat & (NOPOWER|BROKEN))
+ return
+ . += update_time()
+ return .
+
+/obj/machinery/digital_clock/proc/update_time()
+ var/station_minutes
+ if(obj_flags & EMAGGED)
+ station_minutes = rand(0, 99)
+ else
+ station_minutes = text2num(station_time_timestamp(format = "mm"))
+
+ // tenth / the '3' in '31' / 31 -> 3.1 -> 3
+ var/station_minute_tenth = station_minutes >= 10 ? round(station_minutes * 0.1) : 0
+ // one / the '1' in '31' / 31 -> 31 - (3 * 10) -> 31 - 30 -> 1
+ var/station_minute_one = station_minutes - (station_minute_tenth * 10)
+
+ var/station_hours
+
+ if(obj_flags & EMAGGED)
+ station_hours = rand(0, 99)
+ else
+ station_hours = text2num(station_time_timestamp(format = "hh"))
+
+ // one / the '1' in '12' / 12 -> 1.2 -> 1
+ var/station_hours_tenth = station_minutes >= 10 ? round(station_hours * 0.1) : 0
+ // tenth / the '2' in '12' / 12 -> 12 - (1 * 10) -> 12 - 10 -> 2
+ var/station_hours_one = station_hours - (station_hours_tenth * 10)
+
+ var/return_overlays = list()
+
+ var/mutable_appearance/minute_one_overlay = mutable_appearance('icons/obj/digital_clock.dmi', "+[station_minute_one]")
+ minute_one_overlay.pixel_w = 0
+ return_overlays += minute_one_overlay
+
+ var/mutable_appearance/minute_tenth_overlay = mutable_appearance('icons/obj/digital_clock.dmi', "+[station_minute_tenth]")
+ minute_tenth_overlay.pixel_w = -4
+ return_overlays += minute_tenth_overlay
+
+ var/mutable_appearance/separator = mutable_appearance('icons/obj/digital_clock.dmi', "+separator")
+ return_overlays += separator
+
+ var/mutable_appearance/hour_one_overlay = mutable_appearance('icons/obj/digital_clock.dmi', "+[station_hours_one]")
+ hour_one_overlay.pixel_w = -10
+ return_overlays += hour_one_overlay
+
+ var/mutable_appearance/hour_tenth_overlay = mutable_appearance('icons/obj/digital_clock.dmi', "+[station_hours_tenth]")
+ hour_tenth_overlay.pixel_w = -14
+ return_overlays += hour_tenth_overlay
+
+ return return_overlays
+
+MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/digital_clock, 28)
diff --git a/code/game/machinery/dish_drive.dm b/code/game/machinery/dish_drive.dm
index 4802cb63094e..1b558664798a 100644
--- a/code/game/machinery/dish_drive.dm
+++ b/code/game/machinery/dish_drive.dm
@@ -9,21 +9,37 @@
density = FALSE
circuit = /obj/item/circuitboard/machine/dish_drive
pass_flags = PASSTABLE
- var/static/list/collectable_items = list(/obj/item/trash/waffles,
- /obj/item/trash/tray,
+ /// List of dishes the drive can hold
+ var/list/collectable_items = list(/obj/item/trash/waffles, // NOVA EDIT CHANGE - non-static list
+ /obj/item/trash/waffles,
+ /obj/item/broken_bottle,
+ /obj/item/kitchen/fork,
+ /obj/item/plate,
+ /obj/item/plate_shard,
/obj/item/reagent_containers/cup/bowl,
/obj/item/reagent_containers/cup/glass/drinkingglass,
- /obj/item/kitchen/fork,
/obj/item/shard,
- /obj/item/broken_bottle)
- var/static/list/disposable_items = list(/obj/item/trash/waffles,
/obj/item/trash/tray,
+ )
+ /// List of items the drive detects as trash
+ var/static/list/disposable_items = list(/obj/item/trash/waffles,
+ /obj/item/trash/waffles,
+ /obj/item/broken_bottle,
+ /obj/item/plate_shard,
/obj/item/shard,
- /obj/item/broken_bottle)
- var/time_since_dishes = 0
+ /obj/item/trash/tray,
+ )
+ /// Can this suck up dishes?
var/suction_enabled = TRUE
+ /// Does this automatically dispose of trash?
var/transmit_enabled = TRUE
+ /// List of dishes currently inside
var/list/dish_drive_contents
+ /// Distance this is capable of sucking dishes up over. (2 + servo tier)
+ var/suck_distance = 0
+ var/binrange = 7
+
+ COOLDOWN_DECLARE(time_since_dishes)
/obj/machinery/dish_drive/Initialize(mapload)
. = ..()
@@ -33,41 +49,63 @@
. = ..()
if(user.Adjacent(src))
. += span_notice("Alt-click it to beam its contents to any nearby disposal bins.")
+ if(!LAZYLEN(dish_drive_contents))
+ . += "[src] is empty!"
+ return
+ // Makes a list of all dishes in the drive, as well as what dish will be taken out next.
+ var/list/dish_list = list()
+ // All the types in our list
+ var/list/dish_types = list()
+ for(var/obj/dish in dish_drive_contents)
+ dish_types[dish.type] += 1
+ for(var/dish_path in unique_list(dish_types))
+ // Counts our dish
+ var/dish_amount = dish_types[dish_path]
+ // Handles plurals
+ var/obj/dish = dish_path
+ var/dish_name = dish_amount == 1 ? initial(dish.name) : "[initial(dish.name)][plural_s(initial(dish.name))]"
+ dish_list += list("[dish_amount] [dish_name]")
+
+ . += span_info("It contains [english_list(dish_list)].\n[peek(dish_drive_contents)] is at the top of the pile.")
/obj/machinery/dish_drive/attack_hand(mob/living/user, list/modifiers)
. = ..()
if(!LAZYLEN(dish_drive_contents))
- to_chat(user, span_warning("There's nothing in [src]!"))
+ balloon_alert(user, "drive empty")
return
- var/obj/item/I = LAZYACCESS(dish_drive_contents, LAZYLEN(dish_drive_contents)) //the most recently-added item
- LAZYREMOVE(dish_drive_contents, I)
- user.put_in_hands(I)
- to_chat(user, span_notice("You take out [I] from [src]."))
+ var/obj/item/dish = LAZYACCESS(dish_drive_contents, LAZYLEN(dish_drive_contents)) //the most recently-added item
+ LAZYREMOVE(dish_drive_contents, dish)
+ user.put_in_hands(dish)
+ balloon_alert(user, "[dish] taken")
playsound(src, 'sound/items/pshoom.ogg', 50, TRUE)
flick("synthesizer_beam", src)
/obj/machinery/dish_drive/wrench_act(mob/living/user, obj/item/tool)
. = ..()
default_unfasten_wrench(user, tool)
- return TOOL_ACT_TOOLTYPE_SUCCESS
+ return
-/obj/machinery/dish_drive/attackby(obj/item/I, mob/living/user, params)
- if(is_type_in_list(I, collectable_items) && !(user.istate & ISTATE_HARM))
- if(!user.transferItemToLoc(I, src))
+/obj/machinery/dish_drive/attackby(obj/item/dish, mob/living/user, params)
+ if(is_type_in_list(dish, collectable_items) && !(user.istate & ISTATE_HARM))
+ if(!user.transferItemToLoc(dish, src))
return
- LAZYADD(dish_drive_contents, I)
- to_chat(user, span_notice("You put [I] in [src], and it's beamed into energy!"))
+ LAZYADD(dish_drive_contents, dish)
+ balloon_alert(user, "[dish] placed in drive")
playsound(src, 'sound/items/pshoom.ogg', 50, TRUE)
flick("synthesizer_beam", src)
return
- else if(default_deconstruction_screwdriver(user, "[initial(icon_state)]-o", initial(icon_state), I))
+ else if(default_deconstruction_screwdriver(user, "[initial(icon_state)]-o", initial(icon_state), dish))
return
- else if(default_deconstruction_crowbar(I, FALSE))
+ else if(default_deconstruction_crowbar(dish, FALSE))
return
..()
/obj/machinery/dish_drive/RefreshParts()
. = ..()
+ suck_distance = 0
+ for(var/datum/stock_part/manipulator/servo in component_parts)
+ suck_distance = servo.tier
+ // Lowers power use for total tier
var/total_rating = 0
for(var/datum/stock_part/stock_part in component_parts)
total_rating += stock_part.tier
@@ -76,53 +114,55 @@
else
update_mode_power_usage(IDLE_POWER_USE, max(0, initial(idle_power_usage) - total_rating))
update_mode_power_usage(ACTIVE_POWER_USE, max(0, initial(active_power_usage) - total_rating))
+ // Board options
var/obj/item/circuitboard/machine/dish_drive/board = locate() in component_parts
if(board)
suction_enabled = board.suction
transmit_enabled = board.transmit
/obj/machinery/dish_drive/process()
- if(time_since_dishes <= world.time && transmit_enabled)
+ if(COOLDOWN_FINISHED(src, time_since_dishes) && transmit_enabled)
do_the_dishes()
if(!suction_enabled)
return
- for(var/obj/item/I in view(4, src))
- if(is_type_in_list(I, collectable_items) && I.loc != src && (!I.reagents || !I.reagents.total_volume))
- if(I.Adjacent(src))
- LAZYADD(dish_drive_contents, I)
- visible_message(span_notice("[src] beams up [I]!"))
- I.forceMove(src)
+
+ for(var/obj/item/dish in view(2 + suck_distance, src))
+ if(is_type_in_list(dish, collectable_items) && dish.loc != src && (!dish.reagents || !dish.reagents.total_volume) && (dish.contents.len < 1))
+ if(dish.Adjacent(src))
+ LAZYADD(dish_drive_contents, dish)
+ visible_message(span_notice("[src] beams up [dish]!"))
+ dish.forceMove(src)
playsound(src, 'sound/items/pshoom.ogg', 50, TRUE)
flick("synthesizer_beam", src)
else
- step_towards(I, src)
+ step_towards(dish, src)
/obj/machinery/dish_drive/attack_ai(mob/living/user)
if(machine_stat)
return
- to_chat(user, span_notice("You send a disposal transmission signal to [src]."))
+ balloon_alert(user, "disposal signal sent")
do_the_dishes(TRUE)
/obj/machinery/dish_drive/AltClick(mob/living/user)
- if(user.can_perform_action(src, ALLOW_SILICON_REACH))
- do_the_dishes(TRUE)
+ do_the_dishes(TRUE)
+ return
/obj/machinery/dish_drive/proc/do_the_dishes(manual)
if(!LAZYLEN(dish_drive_contents))
if(manual)
visible_message(span_notice("[src] is empty!"))
return
- var/obj/machinery/disposal/bin/bin = locate() in view(7, src)
+ var/obj/machinery/disposal/bin/bin = locate() in view(binrange, src) //NOVA EDIT CHANGE
if(!bin)
if(manual)
visible_message(span_warning("[src] buzzes. There are no disposal bins in range!"))
playsound(src, 'sound/machines/buzz-sigh.ogg', 50, TRUE)
return
var/disposed = 0
- for(var/obj/item/I in dish_drive_contents)
- if(is_type_in_list(I, disposable_items))
- LAZYREMOVE(dish_drive_contents, I)
- I.forceMove(bin)
+ for(var/obj/item/dish in dish_drive_contents)
+ if(is_type_in_list(dish, disposable_items))
+ LAZYREMOVE(dish_drive_contents, dish)
+ dish.forceMove(bin)
use_power(active_power_usage)
disposed++
if (disposed)
@@ -133,5 +173,7 @@
bin.update_appearance()
flick("synthesizer_beam", src)
else
- visible_message(span_notice("There are no disposable items in [src]!"))
- time_since_dishes = world.time + 600
+ if(manual)
+ visible_message(span_notice("There are no disposable items in [src]!"))
+ return
+ COOLDOWN_START(src, time_since_dishes, 1 MINUTES)
diff --git a/code/game/machinery/incident_display.dm b/code/game/machinery/incident_display.dm
new file mode 100644
index 000000000000..45e826ad82d9
--- /dev/null
+++ b/code/game/machinery/incident_display.dm
@@ -0,0 +1,374 @@
+GLOBAL_LIST_EMPTY(map_delamination_counters)
+
+/// Display days since last delam on incident sign
+#define DISPLAY_DELAM (1<<0)
+/// Display current number of tram hits on incident sign
+#define DISPLAY_TRAM (1<<1)
+
+DEFINE_BITFIELD(sign_features, list(
+ "DISPLAY_DELAM" = DISPLAY_DELAM,
+ "DISPLAY_TRAM" = DISPLAY_TRAM,
+))
+
+#define TREND_RISING "rising"
+#define TREND_FALLING "falling"
+
+#define NAME_DUAL "safety incident display"
+#define NAME_DELAM "delamination incident display"
+#define NAME_TRAM "tram incident display"
+
+#define DESC_DUAL "A display that provides information on the station's safety record. Features an advert for SAFETY MOTH."
+#define DESC_DELAM "A signs describe how long it's been since the last delamination incident. Features an advert for SAFETY MOTH."
+#define DESC_TRAM "A display that provides the number of tram related safety incidents this shift. Features an advert for SAFETY MOTH."
+
+/**
+ * List of safety statistic signs on the map that have delam counting enabled.
+ * Required as persistence subsystem loads after the ones present at mapload, and to reset to 0 upon explosion.
+ */
+
+/obj/machinery/incident_display
+ name = NAME_DELAM
+ desc = DESC_DELAM
+ icon = 'icons/obj/machines/incident_display.dmi'
+ icon_preview = "stat_display_delam"
+ icon_state = "stat_display_delam"
+ verb_say = "beeps"
+ verb_ask = "bloops"
+ verb_exclaim = "blares"
+ idle_power_usage = 450
+ max_integrity = 150
+ integrity_failure = 0.75
+ custom_materials = list(/datum/material/titanium = SHEET_MATERIAL_AMOUNT * 4, /datum/material/alloy/titaniumglass = SHEET_MATERIAL_AMOUNT * 4)
+ /// What statistics we want the sign to display
+ var/sign_features = DISPLAY_DELAM
+ /// Tram hits before hazard warning
+ var/hit_threshold = 0
+ /// Tram hits
+ var/hit_count = 0
+ /// Shifts without delam
+ var/last_delam = 0
+ /// Delam record high-score
+ var/delam_record = 0
+
+/obj/machinery/incident_display/dual
+ name = NAME_DUAL
+ desc = DESC_DUAL
+ icon_preview = "stat_display_dual"
+ icon_state = "stat_display_dual"
+ sign_features = DISPLAY_DELAM | DISPLAY_TRAM
+
+/obj/machinery/incident_display/delam
+ name = NAME_DELAM
+ desc = DESC_DELAM
+ icon_preview = "stat_display_delam"
+ icon_state = "stat_display_delam"
+ sign_features = DISPLAY_DELAM
+
+/obj/machinery/incident_display/tram
+ name = NAME_TRAM
+ desc = DESC_TRAM
+ icon_preview = "stat_display_tram"
+ icon_state = "stat_display_tram"
+ sign_features = DISPLAY_TRAM
+
+MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/incident_display, 32)
+MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/incident_display/delam, 32)
+MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/incident_display/dual, 32)
+MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/incident_display/tram, 32)
+
+/obj/machinery/incident_display/Initialize(mapload)
+ ..()
+ return INITIALIZE_HINT_LATELOAD
+
+/obj/machinery/incident_display/LateInitialize()
+ . = ..()
+ GLOB.map_delamination_counters += src
+ update_delam_count(SSpersistence.rounds_since_engine_exploded, SSpersistence.delam_highscore)
+ for(var/obj/structure/industrial_lift/tram/tram as anything in GLOB.lifts)
+ RegisterSignal(tram, COMSIG_TRAM_COLLISION, PROC_REF(update_tram_count))
+
+ update_appearance()
+
+/obj/machinery/incident_display/Destroy()
+ GLOB.map_delamination_counters -= src
+ return ..()
+
+/obj/machinery/incident_display/welder_act(mob/living/user, obj/item/tool)
+ if(user.istate & ISTATE_HARM)
+ return FALSE
+
+ if(atom_integrity >= max_integrity && !(machine_stat & BROKEN))
+ balloon_alert(user, "it doesn't need repairs!")
+ return TRUE
+
+ balloon_alert(user, "repairing display...")
+ if(!tool.use_tool(src, user, 4 SECONDS, amount = 0, volume=50))
+ return TRUE
+
+ balloon_alert(user, "repaired")
+ atom_integrity = max_integrity
+ set_machine_stat(machine_stat & ~BROKEN)
+ update_appearance()
+ return TRUE
+
+// Switch modes with multitool
+/obj/machinery/incident_display/multitool_act(mob/living/user, obj/item/tool)
+ if(user.istate & ISTATE_HARM)
+ return FALSE
+
+ if(sign_features == DISPLAY_TRAM)
+ tool.play_tool_sound(src)
+ balloon_alert(user, "set to dual")
+ name = NAME_DUAL
+ desc = DESC_DUAL
+ icon_state = "stat_display_dual"
+ sign_features = DISPLAY_DELAM | DISPLAY_TRAM
+ update_delam_count(SSpersistence.rounds_since_engine_exploded, SSpersistence.delam_highscore)
+ update_tram_count(src, SSpersistence.tram_hits_this_round)
+ update_appearance()
+ return TRUE
+ else if(sign_features == DISPLAY_DELAM)
+ tool.play_tool_sound(src)
+ balloon_alert(user, "set to tram")
+ name = NAME_TRAM
+ desc = DESC_TRAM
+ icon_state = "stat_display_tram"
+ sign_features = DISPLAY_TRAM
+ update_tram_count(src, SSpersistence.tram_hits_this_round)
+ update_appearance()
+ return TRUE
+ else if(sign_features == (DISPLAY_DELAM + DISPLAY_TRAM))
+ tool.play_tool_sound(src)
+ balloon_alert(user, "set to delam")
+ name = NAME_DELAM
+ desc = DESC_DELAM
+ icon_state = "stat_display_delam"
+ sign_features = DISPLAY_DELAM
+ update_delam_count(SSpersistence.rounds_since_engine_exploded, SSpersistence.delam_highscore)
+ update_appearance()
+ return TRUE
+
+// EMP causes the display to display random numbers or outright break.
+/obj/machinery/incident_display/emp_act(severity)
+ . = ..()
+ if(prob(50))
+ set_machine_stat(machine_stat | BROKEN)
+ update_appearance()
+ return
+ name = NAME_DUAL
+ desc = DESC_DUAL
+ icon_state = "stat_display_dual"
+ sign_features = DISPLAY_DELAM | DISPLAY_TRAM
+ hit_threshold = rand(1,99)
+ hit_count = rand(1,99)
+ last_delam = rand(1,99)
+ delam_record = rand(1,99)
+ update_appearance()
+
+/obj/machinery/incident_display/deconstruct()
+ if(flags_1 & NODECONSTRUCT_1)
+ return
+
+ new /obj/item/stack/sheet/mineral/titanium(drop_location(), 2)
+ new /obj/item/shard(drop_location())
+ new /obj/item/shard(drop_location())
+
+ qdel(src)
+
+/obj/machinery/incident_display/proc/update_delam_count(new_count, record)
+ delam_record = record
+ last_delam = min(new_count, 199)
+ update_appearance()
+
+/obj/machinery/incident_display/proc/update_tram_count(source, tram_collisions)
+ SIGNAL_HANDLER
+
+ hit_count = min(tram_collisions, 199)
+ update_appearance()
+
+/obj/machinery/incident_display/update_appearance(updates=ALL)
+ . = ..()
+ if(machine_stat & NOPOWER)
+ icon_state = "stat_display_blank"
+ set_light(0)
+ return
+
+ if(machine_stat & BROKEN)
+ icon_state = "stat_display_broken"
+ set_light(l_outer_range = 1.7, l_power = 1.5, l_color = LIGHT_COLOR_DARK_BLUE)
+ return
+
+ if(sign_features == (DISPLAY_DELAM + DISPLAY_TRAM))
+ icon_state = "stat_display_dual"
+ else if(sign_features == DISPLAY_DELAM)
+ icon_state = "stat_display_delam"
+ else if(sign_features == DISPLAY_TRAM)
+ icon_state = "stat_display_tram"
+
+ set_light(l_outer_range = 1.7, l_power = 1.5, l_color = LIGHT_COLOR_FAINT_BLUE)
+
+/obj/machinery/incident_display/update_overlays()
+ . = ..()
+ if(machine_stat & (NOPOWER|BROKEN))
+ return
+
+ var/mutable_appearance/moff_base_emissive = emissive_appearance(icon, "moff_base_emissive", src, alpha = src.alpha)
+ . += moff_base_emissive
+
+ if(sign_features & DISPLAY_DELAM)
+ var/mutable_appearance/delam_base_emissive = emissive_appearance(icon, "delam_base_emissive", src, alpha = src.alpha)
+ var/delam_display_color
+ . += delam_base_emissive
+ if(!last_delam)
+ delam_display_color = LIGHT_COLOR_INTENSE_RED
+ else
+ delam_display_color = LIGHT_COLOR_HOLY_MAGIC
+
+ var/delam_pos1 = last_delam % 10
+ var/mutable_appearance/delam_pos1_overlay = mutable_appearance(icon, "num_[delam_pos1]")
+ var/mutable_appearance/delam_pos1_emissive = emissive_appearance(icon, "num_[delam_pos1]_e", src, alpha = src.alpha)
+ delam_pos1_overlay.color = delam_display_color
+ delam_pos1_overlay.pixel_w = 9
+ delam_pos1_emissive.pixel_w = 9
+ delam_pos1_overlay.pixel_z = 4
+ delam_pos1_emissive.pixel_z = 4
+ . += delam_pos1_overlay
+ . += delam_pos1_emissive
+
+ var/delam_pos2 = (last_delam / 10) % 10
+ var/mutable_appearance/delam_pos2_overlay = mutable_appearance(icon, "num_[delam_pos2]")
+ var/mutable_appearance/delam_pos2_emissive = emissive_appearance(icon, "num_[delam_pos2]_e", src, alpha = src.alpha)
+ delam_pos2_overlay.color = delam_display_color
+ delam_pos2_overlay.pixel_w = 4
+ delam_pos2_emissive.pixel_w = 4
+ delam_pos2_overlay.pixel_z = 4
+ delam_pos2_emissive.pixel_z = 4
+ . += delam_pos2_overlay
+ . += delam_pos2_emissive
+
+ if(last_delam >= 100)
+ var/mutable_appearance/there_i_fixed_it_overlay = mutable_appearance(icon, "num_100_red")
+ var/mutable_appearance/there_i_fixed_it_emissive = emissive_appearance(icon, "num_100_red", src, alpha = src.alpha)
+ . += there_i_fixed_it_overlay
+ . += there_i_fixed_it_emissive
+
+ if(last_delam == delam_record)
+ var/mutable_appearance/delam_trend_overlay = mutable_appearance(icon, TREND_RISING)
+ var/mutable_appearance/delam_trend_emissive = emissive_appearance(icon, "[TREND_RISING]_e", src, alpha = src.alpha)
+ delam_trend_overlay.color = LIGHT_COLOR_VIVID_GREEN
+ delam_trend_overlay.pixel_w = 1
+ delam_trend_emissive.pixel_w = 1
+ delam_trend_overlay.pixel_z = 6
+ delam_trend_emissive.pixel_z = 6
+ . += delam_trend_overlay
+ . += delam_trend_emissive
+ else
+ var/mutable_appearance/delam_trend_overlay = mutable_appearance(icon, TREND_FALLING)
+ var/mutable_appearance/delam_trend_emissive = emissive_appearance(icon, "[TREND_FALLING]_e", src, alpha = src.alpha)
+ delam_trend_overlay.color = LIGHT_COLOR_INTENSE_RED
+ delam_trend_overlay.pixel_w = 1
+ delam_trend_emissive.pixel_w = 1
+ delam_trend_overlay.pixel_z = 6
+ delam_trend_emissive.pixel_z = 6
+ . += delam_trend_overlay
+ . += delam_trend_emissive
+
+ if(sign_features & DISPLAY_TRAM)
+ var/mutable_appearance/tram_base_emissive = emissive_appearance(icon, "tram_base_emissive", src, alpha = src.alpha)
+ var/tram_display_color = LIGHT_COLOR_BABY_BLUE
+
+ var/tram_pos1 = hit_count % 10
+ var/mutable_appearance/tram_pos1_overlay = mutable_appearance(icon, "num_[tram_pos1]")
+ var/mutable_appearance/tram_pos1_emissive = emissive_appearance(icon, "num_[tram_pos1]_e", src, alpha = src.alpha)
+ . += tram_base_emissive
+ tram_pos1_overlay.color = tram_display_color
+ tram_pos1_overlay.pixel_w = 9
+ tram_pos1_emissive.pixel_w = 9
+ tram_pos1_overlay.pixel_z = -6
+ tram_pos1_emissive.pixel_z = -6
+ . += tram_pos1_overlay
+ . += tram_pos1_emissive
+
+ var/tram_pos2 = (hit_count / 10) % 10
+ var/mutable_appearance/tram_pos2_overlay = mutable_appearance(icon, "num_[tram_pos2]")
+ var/mutable_appearance/tram_pos2_emissive = emissive_appearance(icon, "num_[tram_pos2]_e", src, alpha = src.alpha)
+ tram_pos2_overlay.color = tram_display_color
+ tram_pos2_overlay.pixel_w = 4
+ tram_pos2_emissive.pixel_w = 4
+ tram_pos2_overlay.pixel_z = -6
+ tram_pos2_emissive.pixel_z = -6
+ . += tram_pos2_overlay
+ . += tram_pos2_emissive
+
+ if(hit_count >= 100)
+ var/mutable_appearance/there_i_fixed_it_overlay = mutable_appearance(icon, "num_100_blue")
+ var/mutable_appearance/there_i_fixed_it_emissive = emissive_appearance(icon, "num_100_blue", src, alpha = src.alpha)
+ . += there_i_fixed_it_overlay
+ . += there_i_fixed_it_emissive
+
+ if(hit_count > SSpersistence.tram_hits_last_round)
+ var/mutable_appearance/tram_trend_overlay = mutable_appearance(icon, TREND_RISING)
+ var/mutable_appearance/tram_trend_emissive = emissive_appearance(icon, "[TREND_RISING]_e", src, alpha = src.alpha)
+ tram_trend_overlay.color = LIGHT_COLOR_INTENSE_RED
+ tram_trend_overlay.pixel_w = 1
+ tram_trend_emissive.pixel_w = 1
+ tram_trend_overlay.pixel_z = -4
+ tram_trend_emissive.pixel_z = -4
+ . += tram_trend_overlay
+ . += tram_trend_emissive
+ else
+ var/mutable_appearance/tram_trend_overlay = mutable_appearance(icon, TREND_FALLING)
+ var/mutable_appearance/tram_trend_emissive = emissive_appearance(icon, "[TREND_FALLING]_e", src, alpha = src.alpha)
+ tram_trend_overlay.color = LIGHT_COLOR_VIVID_GREEN
+ tram_trend_overlay.pixel_w = 1
+ tram_trend_emissive.pixel_w = 1
+ tram_trend_overlay.pixel_z = -4
+ tram_trend_emissive.pixel_z = -4
+ . += tram_trend_overlay
+ . += tram_trend_emissive
+
+/obj/machinery/incident_display/examine(mob/user)
+ . = ..()
+
+ if(sign_features & DISPLAY_DELAM)
+ . += span_info("It has been [last_delam] shift\s since the last delamination event at this Nanotrasen facility.")
+ switch (last_delam)
+ if(0)
+ . += span_info("In case you didn't notice. ")
+ if(1)
+ . += span_info("Let's do better today. ")
+ if(2 to 5)
+ . += span_info("There's room for improvement. ")
+ if(6 to 10)
+ . += span_info("Good work! ")
+ if(69)
+ . += span_info("Nice. ")
+ else
+ . += span_info("Incredible! ")
+
+ if(sign_features & DISPLAY_TRAM)
+ . += span_info("The station has had [hit_count] tram incident\s this shift.")
+ switch (hit_count)
+ if(0)
+ . += span_info("Fantastic! Champions of safety. ")
+ if(1)
+ . += span_info("Let's do better tomorrow. ")
+ if(2 to 5)
+ . += span_info("There's room for improvement. ")
+ if(6 to 10)
+ . += span_info("Good work! Nanotrasen's finest! ")
+ if(69)
+ . += span_info("Nice. ")
+ else
+ . += span_info("Incredible! You're probably reading this from medbay. ")
+
+#undef DISPLAY_DELAM
+#undef DISPLAY_TRAM
+
+#undef NAME_DUAL
+#undef NAME_DELAM
+#undef NAME_TRAM
+
+#undef DESC_DUAL
+#undef DESC_DELAM
+#undef DESC_TRAM
diff --git a/code/game/machinery/photobooth.dm b/code/game/machinery/photobooth.dm
new file mode 100644
index 000000000000..e7ecde80ba40
--- /dev/null
+++ b/code/game/machinery/photobooth.dm
@@ -0,0 +1,229 @@
+/**
+ * Photobooth
+ * A machine used to change occupant's security record photos, working similarly to a
+ * camera, but doesn't give any physical photo to the user.
+ * Links to buttons for remote control.
+ */
+/obj/machinery/photobooth
+ name = "photobooth"
+ desc = "A machine with some drapes and a camera, used to update security record photos. Requires Law Office access to use."
+ icon = 'icons/obj/machines/photobooth.dmi'
+ icon_state = "booth_open"
+ base_icon_state = "booth"
+ state_open = TRUE
+ circuit = /obj/item/circuitboard/machine/photobooth
+ light_system = OVERLAY_LIGHT_DIRECTIONAL //Used as a flash here.
+ light_outer_range = 6
+ light_color = COLOR_WHITE
+ light_power = FLASH_LIGHT_POWER
+ light_on = FALSE
+ interaction_flags_atom = INTERACT_ATOM_ATTACK_HAND
+ req_one_access = list(ACCESS_LAWYER, ACCESS_SECURITY)
+ ///Boolean on whether we should add a height chart to the underlays of the people we take photos of.
+ var/add_height_chart = FALSE
+ ///Boolean on whether the machine is currently busy taking someone's pictures, so you can't start taking pictures while it's working.
+ var/taking_pictures = FALSE
+ ///The ID of the photobooth, used to connect it to a button.
+ var/button_id = "photobooth_machine_default"
+
+/**
+ * Security photobooth
+ * Adds a height chart in the background, used for people you want to evidently stick out as prisoners.
+ * Good for people you plan on putting in the permabrig.
+ */
+/obj/machinery/photobooth/security
+ name = "security photobooth"
+ desc = "A machine with some drapes and a camera, used to update security record photos. Requires Security access to use, and adds a height chart to the person."
+ circuit = /obj/item/circuitboard/machine/photobooth/security
+ req_one_access = list(ACCESS_SECURITY)
+ color = COLOR_LIGHT_GRAYISH_RED
+ add_height_chart = TRUE
+ button_id = "photobooth_machine_security"
+
+/obj/machinery/photobooth/Initialize(mapload)
+ . = ..()
+ register_context()
+
+/obj/machinery/photobooth/interact(mob/living/user, list/modifiers)
+ . = ..()
+ if(taking_pictures)
+ balloon_alert(user, "machine busy!")
+ return
+ if(state_open)
+ close_machine()
+ else
+ open_machine()
+
+/obj/machinery/photobooth/attack_hand_secondary(mob/user, list/modifiers)
+ if(taking_pictures)
+ balloon_alert(user, "machine busy!")
+ return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
+ if(occupant)
+ if(allowed(user))
+ start_taking_pictures()
+ else
+ balloon_alert(user, "access denied!")
+ return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
+ return ..()
+
+/obj/machinery/photobooth/add_context(atom/source, list/context, obj/item/held_item, mob/user)
+ if(machine_stat & (BROKEN|NOPOWER) || !isnull(held_item))
+ return NONE
+
+ context[SCREENTIP_CONTEXT_LMB] = "[state_open ? "Close" : "Open"] Machine"
+ if(occupant)
+ context[SCREENTIP_CONTEXT_RMB] = "Take Pictures"
+
+ return CONTEXTUAL_SCREENTIP_SET
+
+/obj/machinery/photobooth/close_machine(mob/user, density_to_set = TRUE)
+ if(panel_open)
+ balloon_alert(user, "close panel first!")
+ return
+ playsound(src, 'sound/effects/curtain.ogg', 50, TRUE)
+ return ..()
+
+/obj/machinery/photobooth/open_machine(drop = TRUE, density_to_set = FALSE)
+ playsound(src, 'sound/effects/curtain.ogg', 50, TRUE)
+ return ..()
+
+/obj/machinery/photobooth/update_icon_state()
+ . = ..()
+ if(machine_stat & (BROKEN|NOPOWER))
+ icon_state = "[base_icon_state]_off"
+ else if(state_open)
+ icon_state = "[base_icon_state]_open"
+ else
+ icon_state = "[base_icon_state]_closed"
+
+/obj/machinery/photobooth/update_overlays()
+ . = ..()
+ if((machine_stat & MAINT) || panel_open)
+ . += "[base_icon_state]_panel"
+
+/obj/machinery/photobooth/screwdriver_act(mob/living/user, obj/item/tool)
+ if(!has_buckled_mobs() && default_deconstruction_screwdriver(user, icon_state, icon_state, tool))
+ update_appearance(UPDATE_ICON)
+ return
+ return ..()
+
+/obj/machinery/photobooth/crowbar_act(mob/living/user, obj/item/tool)
+ if(default_deconstruction_crowbar(tool))
+ return
+ return ..()
+
+/obj/machinery/photobooth/emag_act(mob/user, obj/item/card/emag/emag_card)
+ if(obj_flags & EMAGGED)
+ return FALSE
+ req_access = list() //in case someone sets this to something
+ req_one_access = list()
+ balloon_alert(user, "beeps softly")
+ obj_flags |= EMAGGED
+ return TRUE
+
+/**
+ * Handles the effects of taking pictures of the user, calling finish_taking_pictures
+ * to actually update the records.
+ */
+/obj/machinery/photobooth/proc/start_taking_pictures()
+ taking_pictures = TRUE
+ if(obj_flags & EMAGGED)
+ var/mob/living/carbon/carbon_occupant = occupant
+ for(var/i in 1 to 5) //play a ton of sounds to mimic it blinding you
+ playsound(src, pick('sound/items/polaroid1.ogg', 'sound/items/polaroid2.ogg'), 75, TRUE)
+ if(carbon_occupant)
+ carbon_occupant.flash_act(5)
+ sleep(0.2 SECONDS)
+ if(carbon_occupant)
+ carbon_occupant.emote("scream")
+ finish_taking_pictures()
+ return
+ if(!do_after(occupant, 2 SECONDS, src, timed_action_flags = IGNORE_HELD_ITEM)) //gives them time to put their hand items away.
+ taking_pictures = FALSE
+ return
+ playsound(src, 'sound/items/polaroid1.ogg', 75, TRUE)
+ flash()
+ if(!do_after(occupant, 3 SECONDS, src, timed_action_flags = IGNORE_HELD_ITEM))
+ taking_pictures = FALSE
+ return
+ playsound(src, 'sound/items/polaroid2.ogg', 75, TRUE)
+ flash()
+ if(!do_after(occupant, 2 SECONDS, src, timed_action_flags = IGNORE_HELD_ITEM))
+ taking_pictures = FALSE
+ return
+ finish_taking_pictures()
+
+///Updates the records (if possible), giving feedback, and spitting the user out if all's well.
+/obj/machinery/photobooth/proc/finish_taking_pictures()
+ taking_pictures = FALSE
+ if(!GLOB.manifest.change_pictures(occupant.name, occupant, add_height_chart = add_height_chart))
+ balloon_alert(occupant, "record not found!")
+ return
+ balloon_alert(occupant, "records updated")
+ open_machine()
+
+///Mimicing the camera, gives a flash effect by turning the light on and calling flash_end.
+/obj/machinery/photobooth/proc/flash()
+ set_light_on(TRUE)
+ addtimer(CALLBACK(src, PROC_REF(flash_end)), FLASH_LIGHT_DURATION, TIMER_OVERRIDE|TIMER_UNIQUE)
+
+///Called by a timer to turn the light off to end the flash effect.
+/obj/machinery/photobooth/proc/flash_end()
+ set_light_on(FALSE)
+
+
+/obj/machinery/button/photobooth
+ name = "photobooth control button"
+ desc = "Operates the photobooth from a distance, allowing people to update their security record photos."
+ device_type = /obj/item/assembly/control/photobooth_control
+ req_one_access = list(ACCESS_SECURITY, ACCESS_LAWYER)
+ id = "photobooth_machine_default"
+
+/obj/machinery/button/photobooth/Initialize(mapload)
+ . = ..()
+ if(device)
+ var/obj/item/assembly/control/photobooth_control/ours = device
+ ours.id = id
+
+/obj/machinery/button/photobooth/multitool_act(mob/living/user, obj/item/multitool/tool)
+ . = ..()
+ if(tool.buffer && !istype(tool.buffer, /obj/machinery/photobooth))
+ return
+ var/obj/item/assembly/control/photobooth_control/controller = device
+ controller.booth_machine_ref = WEAKREF(tool.buffer)
+ id = null
+ controller.id = null
+ balloon_alert(user, "linked to [tool.buffer]")
+
+/obj/item/assembly/control/photobooth_control
+ name = "photobooth controller"
+ desc = "A remote controller for the HoP's photobooth."
+ ///Weakref to the photobooth we're connected to.
+ var/datum/weakref/booth_machine_ref
+
+/obj/item/assembly/control/photobooth_control/Initialize(mapload)
+ ..()
+ return INITIALIZE_HINT_LATELOAD
+
+/obj/item/assembly/control/photobooth_control/LateInitialize()
+ find_machine()
+
+/// Locate the photobooth we're linked via ID
+/obj/item/assembly/control/photobooth_control/proc/find_machine()
+ for(var/obj/machinery/photobooth/booth as anything in SSmachines.get_machines_by_type_and_subtypes(/obj/machinery/photobooth))
+ if(booth.button_id == id)
+ booth_machine_ref = WEAKREF(booth)
+ if(booth_machine_ref)
+ return TRUE
+ return FALSE
+
+/obj/item/assembly/control/photobooth_control/activate(mob/activator)
+ if(!booth_machine_ref)
+ return
+ var/obj/machinery/photobooth/machine = booth_machine_ref.resolve()
+ if(!machine)
+ return
+ if(machine.taking_pictures)
+ balloon_alert(activator, "machine busy!")
+ return
+ machine.start_taking_pictures()
diff --git a/code/game/machinery/porta_turret/portable_turret.dm b/code/game/machinery/porta_turret/portable_turret.dm
index 9ed4367431fe..c7f9d5a06c42 100644
--- a/code/game/machinery/porta_turret/portable_turret.dm
+++ b/code/game/machinery/porta_turret/portable_turret.dm
@@ -1092,7 +1092,7 @@ DEFINE_BITFIELD(turret_flags, list(
/obj/item/gun/ballistic/get_turret_properties()
. = ..()
- var/obj/item/ammo_box/mag = mag_type
+ var/obj/item/ammo_box/mag = accepted_magazine_type
var/obj/item/ammo_casing/primary_ammo = initial(mag.ammo_type)
.["base_icon_state"] = "syndie"
diff --git a/code/game/objects/effects/landmarks.dm b/code/game/objects/effects/landmarks.dm
index ceb48b9c7440..ac4767760a4a 100644
--- a/code/game/objects/effects/landmarks.dm
+++ b/code/game/objects/effects/landmarks.dm
@@ -33,6 +33,7 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark)
var/jobspawn_override = FALSE
var/delete_after_roundstart = TRUE
var/used = FALSE
+ var/required_jobtitle
/obj/effect/landmark/start/proc/after_round_start()
if(delete_after_roundstart)
diff --git a/code/game/objects/effects/spawners/random/contraband.dm b/code/game/objects/effects/spawners/random/contraband.dm
index 783d8bae81d1..ccc6cf76350f 100644
--- a/code/game/objects/effects/spawners/random/contraband.dm
+++ b/code/game/objects/effects/spawners/random/contraband.dm
@@ -104,3 +104,17 @@
/obj/item/restraints/legcuffs/beartrap/prearmed = 5, //not really a landmine, but still a good threat
/obj/effect/mine/shrapnel = 5,
)
+
+/obj/effect/spawner/random/contraband/plus
+ name = "contraband loot spawner plus"
+ desc = "Where'd ya find this?"
+ loot = list(
+ /obj/item/clothing/under/syndicate = 20,
+ /obj/item/reagent_containers/cup/bottle/thermite = 20,
+ /obj/item/restraints/legcuffs/beartrap = 10,
+ /obj/item/food/drug/saturnx = 5,
+ /obj/item/reagent_containers/cup/blastoff_ampoule = 5,
+ /obj/item/food/drug/moon_rock = 5,
+ /obj/item/grenade/empgrenade = 5,
+ /obj/effect/spawner/random/contraband/armory = 1,
+ )
diff --git a/code/game/objects/effects/spawners/random/random.dm b/code/game/objects/effects/spawners/random/random.dm
index 36e60620d706..f5e1bb8404e8 100644
--- a/code/game/objects/effects/spawners/random/random.dm
+++ b/code/game/objects/effects/spawners/random/random.dm
@@ -27,6 +27,8 @@
var/spawn_scatter_radius = 0
/// Whether the items should have a random pixel_x/y offset (maxium offset distance is ±16 pixels for x/y)
var/spawn_random_offset = FALSE
+ /// The pixel x/y divider offsets for spawn_loot_split (spaced 1 pixel apart by default)
+ var/spawn_loot_split_pixel_offsets = 2
/obj/effect/spawner/random/Initialize(mapload)
. = ..()
@@ -52,6 +54,7 @@
if(loot?.len)
var/loot_spawned = 0
+ var/pixel_divider = FLOOR(16 / spawn_loot_split_pixel_offsets, 1) // 16 pixels offsets is max that should be allowed in any direction
while((spawn_loot_count-loot_spawned) && loot.len)
var/lootspawn = pick_weight_recursive(loot)
if(!spawn_loot_double)
@@ -75,7 +78,9 @@
spawned_loot.pixel_y = rand(-16, 16)
else if (spawn_loot_split)
if (loot_spawned)
- spawned_loot.pixel_x = spawned_loot.pixel_y = ((!(loot_spawned%2)*loot_spawned/2)*-1)+((loot_spawned%2)*(loot_spawned+1)/2*1)
+ var/column = FLOOR(loot_spawned / pixel_divider, 1)
+ spawned_loot.pixel_x = spawn_loot_split_pixel_offsets * (loot_spawned % pixel_divider) + (column * spawn_loot_split_pixel_offsets)
+ spawned_loot.pixel_y = spawn_loot_split_pixel_offsets * (loot_spawned % pixel_divider)
loot_spawned++
/**
diff --git a/code/game/objects/effects/spawners/random/structure.dm b/code/game/objects/effects/spawners/random/structure.dm
index 2d65d944dfce..fa7ba0963fb8 100644
--- a/code/game/objects/effects/spawners/random/structure.dm
+++ b/code/game/objects/effects/spawners/random/structure.dm
@@ -17,6 +17,48 @@
/obj/structure/destructible/cult/pants_altar = 1,
)
+/obj/effect/spawner/random/structure/closet_empty
+ name = "empty closet spawner"
+ icon_state = "locker"
+ loot = list(
+ /obj/structure/closet = 850,
+ /obj/structure/closet/cabinet = 150,
+ /obj/structure/closet/acloset = 1,
+ )
+
+/obj/effect/spawner/random/structure/closet_empty/make_item(spawn_loc, type_path_to_make)
+ var/obj/structure/closet/peek_a_boo = ..()
+ if(istype(peek_a_boo) && prob(50))
+ peek_a_boo.open() //the crate appears immediatly out of thin air so no need to animate anything
+
+ return peek_a_boo
+
+/obj/effect/spawner/random/structure/closet_empty/crate
+ name = "empty crate spawner"
+ icon_state = "crate"
+ loot = list(
+ /obj/structure/closet/crate = 20,
+ /obj/structure/closet/crate/wooden = 1,
+ /obj/structure/closet/crate/internals = 1,
+ /obj/structure/closet/crate/medical = 1,
+ /obj/structure/closet/crate/freezer = 1,
+ /obj/structure/closet/crate/radiation = 1,
+ /obj/structure/closet/crate/hydroponics = 1,
+ /obj/structure/closet/crate/engineering = 1,
+ /obj/structure/closet/crate/engineering/electrical = 1,
+ /obj/structure/closet/crate/science = 1,
+ )
+
+/obj/effect/spawner/random/structure/closet_empty/crate/with_loot
+ name = "crate spawner with maintenance loot"
+ icon_state = "crate"
+
+/obj/effect/spawner/random/structure/closet_empty/crate/with_loot/make_item(spawn_loc, type_path_to_make)
+ var/obj/structure/closet/closet_to_fill = ..()
+ closet_to_fill.RegisterSignal(closet_to_fill, COMSIG_CLOSET_POPULATE_CONTENTS, TYPE_PROC_REF(/obj/structure/closet/, populate_with_random_maint_loot))
+
+ return closet_to_fill
+
/obj/effect/spawner/random/structure/crate_abandoned
name = "locked crate spawner"
icon_state = "crate_secure"
diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm
index fcd7f2f57fe9..6225e9e1c34a 100644
--- a/code/game/objects/items.dm
+++ b/code/game/objects/items.dm
@@ -182,7 +182,8 @@
var/sharpness = NONE
///How a tool acts when you use it on something, such as wirecutters cutting wires while multitools measure power
- var/tool_behaviour = NONE
+ var/tool_behaviour = null
+
///How fast does the tool work
var/toolspeed = 1
@@ -229,7 +230,8 @@
var/override_notes = FALSE
/// Used if we want to have a custom verb text for throwing. "John Spaceman flicks the ciggerate" for example.
var/throw_verb
-
+ /// Does this use the advanced reskinning setup?
+ var/uses_advanced_reskins = FALSE
/// A lazylist used for applying fantasy values, contains the actual modification applied to a variable.
var/list/fantasy_modifications = null
@@ -252,7 +254,6 @@
// Handle adding item associated actions
for(var/path in actions_types)
add_item_action(path)
-
actions_types = null
if(force_string)
@@ -904,6 +905,13 @@
return mutable_appearance(SSgreyscale.GetColoredIconByType(greyscale_config_belt, greyscale_colors), icon_state_to_use)
return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', icon_state_to_use)
+/**
+ * Extend this to give the item an appearance when placed in a surgical tray. Uses an icon state in `medicart.dmi`.
+ * * tray_extended - If true, the surgical tray the item is placed on is in "table mode"
+ */
+/obj/item/proc/get_surgery_tool_overlay(tray_extended)
+ return null
+
/obj/item/proc/update_slot_icon()
if(!ismob(loc))
return
@@ -1413,6 +1421,75 @@
if(SEND_SIGNAL(src, COMSIG_ITEM_OFFER_TAKEN, offerer, taker) & COMPONENT_OFFER_INTERRUPT)
return TRUE
+/obj/item/clothing/glasses //Code to let you switch the side your eyepatch is on! Woo! Just an explanation, this is added to the base glasses so it works on eyepatch-huds too
+ var/can_switch_eye = FALSE //Having this default to false means that its easy to make sure this doesnt apply to any pre-existing items
+
+/obj/item/reskin_obj(mob/M)
+ if(!uses_advanced_reskins)
+ return ..()
+ if(!LAZYLEN(unique_reskin))
+ return
+
+ /// Is the obj a glasses icon with swappable item states?
+ var/is_swappable = FALSE
+ /// if the item are glasses, this variable stores the item.
+ var/obj/item/clothing/glasses/reskinned_glasses
+
+ if(istype(src, /obj/item/clothing/glasses)) // TODO - Remove this mess about glasses, it shouldn't be necessary anymore.
+ reskinned_glasses = src
+ if(reskinned_glasses.can_switch_eye)
+ is_swappable = TRUE
+
+ var/list/items = list()
+
+
+ for(var/reskin_option in unique_reskin)
+ var/image/item_image = image(icon = unique_reskin[reskin_option][RESKIN_ICON] ? unique_reskin[reskin_option][RESKIN_ICON] : icon, icon_state = "[unique_reskin[reskin_option][RESKIN_ICON_STATE]]")
+ items += list("[reskin_option]" = item_image)
+ sort_list(items)
+
+ var/pick = show_radial_menu(M, src, items, custom_check = CALLBACK(src, PROC_REF(check_reskin_menu), M), radius = 38, require_near = TRUE)
+ if(!pick)
+ return
+ if(!unique_reskin[pick])
+ return
+ current_skin = pick
+
+ if(unique_reskin[pick][RESKIN_ICON])
+ icon = unique_reskin[pick][RESKIN_ICON]
+
+ if(unique_reskin[pick][RESKIN_ICON_STATE])
+ if(is_swappable)
+ base_icon_state = unique_reskin[pick][RESKIN_ICON_STATE]
+ icon_state = base_icon_state
+ else
+ icon_state = unique_reskin[pick][RESKIN_ICON_STATE]
+
+ if(unique_reskin[pick][RESKIN_WORN_ICON])
+ worn_icon = unique_reskin[pick][RESKIN_WORN_ICON]
+
+ if(unique_reskin[pick][RESKIN_WORN_ICON_STATE])
+ worn_icon_state = unique_reskin[pick][RESKIN_WORN_ICON_STATE]
+
+ if(unique_reskin[pick][RESKIN_INHAND_L])
+ lefthand_file = unique_reskin[pick][RESKIN_INHAND_L]
+ if(unique_reskin[pick][RESKIN_INHAND_R])
+ righthand_file = unique_reskin[pick][RESKIN_INHAND_R]
+ if(unique_reskin[pick][RESKIN_INHAND_STATE])
+ inhand_icon_state = unique_reskin[pick][RESKIN_INHAND_STATE]
+ if(unique_reskin[pick][RESKIN_SUPPORTS_VARIATIONS_FLAGS])
+ supports_variations_flags = unique_reskin[pick][RESKIN_SUPPORTS_VARIATIONS_FLAGS]
+ if(ishuman(M))
+ var/mob/living/carbon/human/wearer = M
+ wearer.regenerate_icons() // update that mf
+ to_chat(M, "[src] is now skinned as '[pick].'")
+ post_reskin(M)
+ return TRUE
+
+/// Automatically called after a reskin, for any extra variable changes.
+/obj/item/proc/post_reskin(mob/our_mob)
+ return
+
/// Special stuff you want to do when an outfit equips this item.
/obj/item/proc/on_outfit_equip(mob/living/carbon/human/outfit_wearer, visuals_only, item_slot)
return
@@ -1662,3 +1739,9 @@
bare_wound_bonus = reset_fantasy_variable("bare_wound_bonus", bare_wound_bonus)
toolspeed = reset_fantasy_variable("toolspeed", toolspeed)
SEND_SIGNAL(src, COMSIG_ITEM_REMOVE_FANTASY_BONUSES, bonus)
+
+//automatically finds tool behavior if there is only one. requires an extension of the proc if a tool has multiple behaviors
+/obj/item/proc/get_all_tool_behaviours()
+ if (!isnull(tool_behaviour))
+ return list(tool_behaviour)
+ return null
diff --git a/code/game/objects/items/boxcutter.dm b/code/game/objects/items/boxcutter.dm
index 4816adc849ad..b1187aa19e13 100644
--- a/code/game/objects/items/boxcutter.dm
+++ b/code/game/objects/items/boxcutter.dm
@@ -14,6 +14,9 @@
resistance_flags = FIRE_PROOF
force = 0
+/obj/item/boxcutter/get_all_tool_behaviours()
+ return list(TOOL_KNIFE)
+
/obj/item/boxcutter/Initialize(mapload)
. = ..()
AddElement(/datum/element/update_icon_updates_onmob, ITEM_SLOT_HANDS)
diff --git a/code/game/objects/items/circuitboards/machines/machine_circuitboards.dm b/code/game/objects/items/circuitboards/machines/machine_circuitboards.dm
index b59e43b7781b..589ccda5ffac 100644
--- a/code/game/objects/items/circuitboards/machines/machine_circuitboards.dm
+++ b/code/game/objects/items/circuitboards/machines/machine_circuitboards.dm
@@ -71,7 +71,6 @@
req_components = list(/datum/stock_part/capacitor = 1)
needs_anchored = FALSE
-
/obj/item/circuitboard/machine/telecomms/broadcaster
name = "Subspace Broadcaster"
greyscale_colors = CIRCUIT_COLOR_ENGINEERING
@@ -1065,6 +1064,19 @@
build_path = /obj/machinery/rnd/production/techfab/department/security
//Service
+/obj/item/circuitboard/machine/photobooth
+ name = "Photobooth"
+ greyscale_colors = CIRCUIT_COLOR_SERVICE
+ build_path = /obj/machinery/photobooth
+ req_components = list(
+ /datum/stock_part/matter_bin = 1,
+ /datum/stock_part/manipulator = 1,
+ )
+
+/obj/item/circuitboard/machine/photobooth/security
+ name = "Security Photobooth"
+ greyscale_colors = CIRCUIT_COLOR_SECURITY
+ build_path = /obj/machinery/photobooth/security
/obj/item/circuitboard/machine/biogenerator
name = "Biogenerator"
diff --git a/code/game/objects/items/cosmetics.dm b/code/game/objects/items/cosmetics.dm
index 80d618e54aec..c5a156d32ff8 100644
--- a/code/game/objects/items/cosmetics.dm
+++ b/code/game/objects/items/cosmetics.dm
@@ -147,15 +147,6 @@
shave(user, BODY_ZONE_HEAD)//doesnt need to be BODY_ZONE_HEAD specifically, but whatever
return BRUTELOSS
-/obj/item/razor/proc/shave(mob/living/carbon/human/H, location = BODY_ZONE_PRECISE_MOUTH)
- if(location == BODY_ZONE_PRECISE_MOUTH)
- H.facial_hairstyle = "Shaved"
- else
- H.hairstyle = "Skinhead"
-
- H.update_body_parts()
- playsound(loc, 'sound/items/welder2.ogg', 20, TRUE)
-
/obj/item/razor/attack(mob/M, mob/living/user)
if(SEND_SIGNAL(M, COMSIG_MOB_SHEARED, toolspeed, src, user))
return
diff --git a/code/game/objects/items/debug_items.dm b/code/game/objects/items/debug_items.dm
index 0e316f2e8abd..e7cc1da1021f 100644
--- a/code/game/objects/items/debug_items.dm
+++ b/code/game/objects/items/debug_items.dm
@@ -46,6 +46,28 @@
return FALSE
return TRUE
+/obj/item/debug/omnitool/get_all_tool_behaviours()
+ return list(TOOL_ANALYZER,
+ TOOL_BLOODFILTER,
+ TOOL_BONESET,
+ TOOL_CAUTERY,
+ TOOL_CROWBAR,
+ TOOL_DRILL,
+ TOOL_HEMOSTAT,
+ TOOL_KNIFE,
+ TOOL_MINING,
+ TOOL_MULTITOOL,
+ TOOL_RETRACTOR,
+ TOOL_ROLLINGPIN,
+ TOOL_RUSTSCRAPER,
+ TOOL_SAW,
+ TOOL_SCALPEL,
+ TOOL_SCREWDRIVER,
+ TOOL_SHOVEL,
+ TOOL_WELDER,
+ TOOL_WIRECUTTER,
+ TOOL_WRENCH,
+ )
/obj/item/debug/omnitool/attack_self(mob/user)
if(!user)
diff --git a/code/game/objects/items/devices/flashlight.dm b/code/game/objects/items/devices/flashlight.dm
index 2bd165ca2e64..71febfbc51c4 100644
--- a/code/game/objects/items/devices/flashlight.dm
+++ b/code/game/objects/items/devices/flashlight.dm
@@ -31,9 +31,12 @@
var/sound_off = 'sound/weapons/magout.ogg'
/// Is the light turned on or off currently
var/on = FALSE
+ var/start_on = FALSE
/obj/item/flashlight/Initialize(mapload)
. = ..()
+ if(start_on)
+ set_light_on(TRUE)
if(icon_state == "[initial(icon_state)]-on")
on = TRUE
update_brightness()
diff --git a/code/game/objects/items/devices/portable_chem_mixer.dm b/code/game/objects/items/devices/portable_chem_mixer.dm
index 5344cddf283d..43c74de6c7fd 100644
--- a/code/game/objects/items/devices/portable_chem_mixer.dm
+++ b/code/game/objects/items/devices/portable_chem_mixer.dm
@@ -25,6 +25,7 @@
atom_storage.set_holdable(list(
/obj/item/reagent_containers/cup/beaker,
/obj/item/reagent_containers/cup/bottle,
+ /obj/item/reagent_containers/cup/tube,
/obj/item/reagent_containers/cup/glass/waterbottle,
/obj/item/reagent_containers/condiment,
))
diff --git a/code/game/objects/items/dyekit.dm b/code/game/objects/items/dyekit.dm
index df6763cd94f1..a90a46c331d5 100644
--- a/code/game/objects/items/dyekit.dm
+++ b/code/game/objects/items/dyekit.dm
@@ -42,9 +42,14 @@
if(!do_after(user, 3 SECONDS, target))
return
var/gradient_key = beard_or_hair == "Hair" ? GRADIENT_HAIR_KEY : GRADIENT_FACIAL_HAIR_KEY
- LAZYSETLEN(human_target.grad_style, GRADIENTS_LEN)
- LAZYSETLEN(human_target.grad_color, GRADIENTS_LEN)
- human_target.grad_style[gradient_key] = new_grad_style
- human_target.grad_color[gradient_key] = sanitize_hexcolor(new_grad_color)
+ // MONKESTATION EDIT START
+ if(new_grad_style == "None")
+ human_target.set_haircolor(sanitize_hexcolor(new_grad_color))
+ else
+ LAZYSETLEN(human_target.grad_style, GRADIENTS_LEN)
+ LAZYSETLEN(human_target.grad_color, GRADIENTS_LEN)
+ human_target.grad_style[gradient_key] = new_grad_style
+ human_target.grad_color[gradient_key] = sanitize_hexcolor(new_grad_color)
+ // MONKESTATION EDIT END
playsound(src, 'sound/effects/spray.ogg', 5, TRUE, 5)
human_target.update_body_parts()
diff --git a/code/game/objects/items/handcuffs.dm b/code/game/objects/items/handcuffs.dm
index 5abd3ac1fb2d..a027fd9a4c80 100644
--- a/code/game/objects/items/handcuffs.dm
+++ b/code/game/objects/items/handcuffs.dm
@@ -47,6 +47,8 @@
var/cuffsound = 'sound/weapons/handcuffs.ogg'
///If set, handcuffs will be destroyed on application and leave behind whatever this is set to.
var/trashtype = null
+ /// How strong the cuffs are. Weak cuffs can be broken with wirecutters or boxcutters.
+ var/restraint_strength = HANDCUFFS_TYPE_STRONG
/obj/item/restraints/handcuffs/apply_fantasy_bonuses(bonus)
. = ..()
diff --git a/code/game/objects/items/kirbyplants.dm b/code/game/objects/items/kirbyplants.dm
deleted file mode 100644
index 237aa8552234..000000000000
--- a/code/game/objects/items/kirbyplants.dm
+++ /dev/null
@@ -1,103 +0,0 @@
-
-/obj/item/kirbyplants
- name = "potted plant"
- icon = 'icons/obj/flora/plants.dmi'
- icon_state = "plant-01"
- desc = "A little bit of nature contained in a pot."
- layer = ABOVE_MOB_LAYER
- plane = GAME_PLANE_UPPER
- w_class = WEIGHT_CLASS_HUGE
- force = 10
- throwforce = 13
- throw_speed = 2
- throw_range = 4
- item_flags = NO_PIXEL_RANDOM_DROP
-
- /// Can this plant be trimmed by someone with TRAIT_BONSAI
- var/trimmable = TRUE
- var/list/static/random_plant_states
-
-/obj/item/kirbyplants/Initialize(mapload)
- . = ..()
- AddComponent(/datum/component/tactical)
- AddComponent(/datum/component/two_handed, require_twohands=TRUE, force_unwielded=10, force_wielded=10)
- AddElement(/datum/element/beauty, 500)
-
-/obj/item/kirbyplants/attackby(obj/item/I, mob/living/user, params)
- . = ..()
- if(trimmable && HAS_TRAIT(user,TRAIT_BONSAI) && isturf(loc) && I.get_sharpness())
- to_chat(user,span_notice("You start trimming [src]."))
- if(do_after(user,3 SECONDS,target=src))
- to_chat(user,span_notice("You finish trimming [src]."))
- change_visual()
-
-/// Cycle basic plant visuals
-/obj/item/kirbyplants/proc/change_visual()
- if(!random_plant_states)
- generate_states()
- var/current = random_plant_states.Find(icon_state)
- var/next = WRAP(current+1,1,length(random_plant_states))
- icon_state = random_plant_states[next]
-
-/obj/item/kirbyplants/random
- icon = 'icons/obj/flora/_flora.dmi'
- icon_state = "random_plant"
-
-/obj/item/kirbyplants/random/Initialize(mapload)
- . = ..()
- icon = 'icons/obj/flora/plants.dmi'
- if(!random_plant_states)
- generate_states()
- icon_state = pick(random_plant_states)
-
-/obj/item/kirbyplants/proc/generate_states()
- random_plant_states = list()
- for(var/i in 1 to 25)
- var/number
- if(i < 10)
- number = "0[i]"
- else
- number = "[i]"
- random_plant_states += "plant-[number]"
- random_plant_states += "applebush"
-
-
-/obj/item/kirbyplants/dead
- name = "RD's potted plant"
- desc = "A gift from the botanical staff, presented after the RD's reassignment. There's a tag on it that says \"Y'all come back now, y'hear?\"\nIt doesn't look very healthy..."
- icon_state = "plant-25"
- trimmable = FALSE
-
-/obj/item/kirbyplants/photosynthetic
- name = "photosynthetic potted plant"
- desc = "A bioluminescent plant."
- icon_state = "plant-09"
- light_color = COLOR_BRIGHT_BLUE
- light_outer_range = 3
-
-/obj/item/kirbyplants/fullysynthetic
- name = "plastic potted plant"
- desc = "A fake, cheap looking, plastic tree. Perfect for people who kill every plant they touch."
- icon_state = "plant-26"
- custom_materials = (list(/datum/material/plastic = SHEET_MATERIAL_AMOUNT * 4))
- trimmable = FALSE
-
-/obj/item/kirbyplants/fullysynthetic/Initialize(mapload)
- . = ..()
- icon_state = "plant-[rand(26, 29)]"
-
-/obj/item/kirbyplants/potty
- name = "Potty the Potted Plant"
- desc = "A secret agent staffed in the station's bar to protect the mystical cakehat."
- icon_state = "potty"
- trimmable = FALSE
-
-/obj/item/kirbyplants/fern
- name = "neglected fern"
- desc = "An old botanical research sample collected on a long forgotten jungle planet."
- icon_state = "fern"
- trimmable = FALSE
-
-/obj/item/kirbyplants/fern/Initialize(mapload)
- . = ..()
- AddElement(/datum/element/swabable, CELL_LINE_TABLE_ALGAE, CELL_VIRUS_TABLE_GENERIC, rand(2,4), 5)
diff --git a/code/game/objects/items/mail.dm b/code/game/objects/items/mail.dm
index 8d4ef47c0ec8..c62b002eef05 100644
--- a/code/game/objects/items/mail.dm
+++ b/code/game/objects/items/mail.dm
@@ -64,6 +64,7 @@
ACCOUNT_SRV = COLOR_PALE_GREEN_GRAY,
ACCOUNT_CAR = COLOR_BEIGE,
ACCOUNT_SEC = COLOR_PALE_RED_GRAY,
+ ACCOUNT_CMD = COLOR_BLUE_GRAY,
)
// Icons
diff --git a/code/game/objects/items/melee/energy.dm b/code/game/objects/items/melee/energy.dm
index 592fc8877154..521ff825f2ca 100644
--- a/code/game/objects/items/melee/energy.dm
+++ b/code/game/objects/items/melee/energy.dm
@@ -34,6 +34,9 @@
fire = 100
acid = 30
+/obj/item/melee/energy/get_all_tool_behaviours()
+ return list(TOOL_SAW)
+
/obj/item/melee/energy/Initialize(mapload)
. = ..()
make_transformable()
diff --git a/code/game/objects/items/stacks/medical.dm b/code/game/objects/items/stacks/medical.dm
index 09dbc6aeb8d4..4b7c51ab8ebd 100644
--- a/code/game/objects/items/stacks/medical.dm
+++ b/code/game/objects/items/stacks/medical.dm
@@ -418,6 +418,9 @@
novariants = TRUE
merge_type = /obj/item/stack/medical/bone_gel
+/obj/item/stack/medical/bone_gel/get_surgery_tool_overlay(tray_extended)
+ return "gel" + (tray_extended ? "" : "_out")
+
/obj/item/stack/medical/bone_gel/attack(mob/living/patient, mob/user)
patient.balloon_alert(user, "no fractures!")
return
diff --git a/code/game/objects/items/stacks/sheets/sheet_types.dm b/code/game/objects/items/stacks/sheets/sheet_types.dm
index 370cc5def0de..ae3187b927ed 100644
--- a/code/game/objects/items/stacks/sheets/sheet_types.dm
+++ b/code/game/objects/items/stacks/sheets/sheet_types.dm
@@ -344,6 +344,7 @@ GLOBAL_LIST_INIT(wood_recipes, list ( \
new/datum/stack_recipe("bonfire", /obj/structure/bonfire, 10, time = 6 SECONDS, one_per_turf = TRUE, on_solid_ground = TRUE, category = CAT_TOOLS), \
new/datum/stack_recipe("easel", /obj/structure/easel, 5, time = 1 SECONDS, one_per_turf = TRUE, on_solid_ground = TRUE, category = CAT_ENTERTAINMENT), \
new/datum/stack_recipe("noticeboard", /obj/item/wallframe/noticeboard, 1, time = 1 SECONDS, one_per_turf = FALSE, on_solid_ground = FALSE, check_density = FALSE, category = CAT_FURNITURE), \
+ new/datum/stack_recipe("test tube rack", /obj/item/storage/test_tube_rack, 1, time = 1 SECONDS, check_density = FALSE, category = CAT_CHEMISTRY), \
null, \
new/datum/stack_recipe_list("pews", list(
new /datum/stack_recipe("pew (middle)", /obj/structure/chair/pew, 3, one_per_turf = TRUE, on_solid_ground = TRUE, category = CAT_FURNITURE),
@@ -439,6 +440,7 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \
new/datum/stack_recipe("white bandana", /obj/item/clothing/mask/bandana/white, 2, check_density = FALSE, category = CAT_CLOTHING), \
null, \
new/datum/stack_recipe("backpack", /obj/item/storage/backpack, 4, check_density = FALSE, category = CAT_CONTAINERS), \
+ new/datum/stack_recipe("satchel", /obj/item/storage/backpack/satchel, 4, check_density = FALSE, category = CAT_CONTAINERS), \
new/datum/stack_recipe("duffel bag", /obj/item/storage/backpack/duffelbag, 6, check_density = FALSE, category = CAT_CONTAINERS), \
null, \
new/datum/stack_recipe("plant bag", /obj/item/storage/bag/plants, 4, check_density = FALSE, category = CAT_CONTAINERS), \
diff --git a/code/game/objects/items/stacks/stack.dm b/code/game/objects/items/stacks/stack.dm
index 78e6ca8a7a2f..f299eea303dc 100644
--- a/code/game/objects/items/stacks/stack.dm
+++ b/code/game/objects/items/stacks/stack.dm
@@ -402,6 +402,7 @@
if(created)
created.setDir(builder.dir)
+ on_item_crafted(builder, created)
// Use up the material
use(recipe.req_amount * multiplier)
@@ -431,6 +432,9 @@
//BubbleWrap END
return TRUE
+/// Run special logic on created items after they've been successfully crafted.
+/obj/item/stack/proc/on_item_crafted(mob/builder, atom/created)
+ return
/obj/item/stack/vv_edit_var(vname, vval)
if(vname == NAMEOF(src, amount))
diff --git a/code/game/objects/items/stacks/tape.dm b/code/game/objects/items/stacks/tape.dm
index 08dbc7680705..c8b46e2d2817 100644
--- a/code/game/objects/items/stacks/tape.dm
+++ b/code/game/objects/items/stacks/tape.dm
@@ -124,3 +124,6 @@
merge_type = /obj/item/stack/sticky_tape/surgical
greyscale_colors = "#70BAE7#BD6A62"
tape_gag = /obj/item/clothing/mask/muzzle/tape/surgical
+
+/obj/item/stack/sticky_tape/surgical/get_surgery_tool_overlay(tray_extended)
+ return "tape" + (tray_extended ? "" : "_out")
diff --git a/code/game/objects/items/storage/bags.dm b/code/game/objects/items/storage/bags.dm
index 2d4d46e6a3c6..6e73797ccaac 100644
--- a/code/game/objects/items/storage/bags.dm
+++ b/code/game/objects/items/storage/bags.dm
@@ -447,6 +447,7 @@
/obj/item/reagent_containers/cup/glass/waterbottle,
/obj/item/reagent_containers/cup/beaker,
/obj/item/reagent_containers/cup/bottle,
+ /obj/item/reagent_containers/cup/tube,
/obj/item/reagent_containers/medigel,
/obj/item/reagent_containers/pill,
/obj/item/reagent_containers/syringe,
@@ -477,6 +478,7 @@
/obj/item/reagent_containers/dropper,
/obj/item/reagent_containers/cup/beaker,
/obj/item/reagent_containers/cup/bottle,
+ /obj/item/reagent_containers/cup/tube,
/obj/item/reagent_containers/hypospray/medipen,
/obj/item/reagent_containers/syringe,
/obj/item/weapon/virusdish,//Monkestation Addition
@@ -508,6 +510,7 @@
/obj/item/reagent_containers/dropper,
/obj/item/reagent_containers/cup/beaker,
/obj/item/reagent_containers/cup/bottle,
+ /obj/item/reagent_containers/cup/tube,
/obj/item/reagent_containers/syringe,
/obj/item/slime_extract,
/obj/item/swab,
diff --git a/code/game/objects/items/storage/belt.dm b/code/game/objects/items/storage/belt.dm
index c9970c7876f1..9ffe29cce503 100644
--- a/code/game/objects/items/storage/belt.dm
+++ b/code/game/objects/items/storage/belt.dm
@@ -247,6 +247,7 @@
/obj/item/reagent_containers/dropper,
/obj/item/reagent_containers/cup/beaker,
/obj/item/reagent_containers/cup/bottle,
+ /obj/item/reagent_containers/cup/tube,
/obj/item/reagent_containers/hypospray,
/obj/item/reagent_containers/medigel,
/obj/item/reagent_containers/pill,
@@ -850,6 +851,7 @@
/obj/item/plant_analyzer,
/obj/item/reagent_containers/cup/beaker,
/obj/item/reagent_containers/cup/bottle,
+ /obj/item/reagent_containers/cup/tube,
/obj/item/reagent_containers/spray/pestspray,
/obj/item/reagent_containers/spray/plantbgone,
/obj/item/secateurs,
diff --git a/code/game/objects/items/storage/lockbox.dm b/code/game/objects/items/storage/lockbox.dm
index 96892a1dbd53..b0869c7e49f3 100644
--- a/code/game/objects/items/storage/lockbox.dm
+++ b/code/game/objects/items/storage/lockbox.dm
@@ -30,7 +30,10 @@
balloon_alert(user, "broken!")
return
if(allowed(user))
- atom_storage.locked = !locked
+ if(atom_storage.locked)
+ atom_storage.locked = STORAGE_NOT_LOCKED
+ else
+ atom_storage.locked = STORAGE_FULLY_LOCKED
locked = atom_storage.locked
if(locked)
icon_state = icon_locked
@@ -52,7 +55,7 @@
/obj/item/storage/lockbox/emag_act(mob/user, obj/item/card/emag/emag_card)
if(!broken)
broken = TRUE
- atom_storage.locked = FALSE
+ atom_storage.locked = STORAGE_NOT_LOCKED
icon_state = src.icon_broken
balloon_alert(user, "lock destroyed")
if (emag_card && user)
@@ -251,17 +254,22 @@
if(!id_card)
return ..()
- if(iscarbon(user))
- add_fingerprint(user)
-
if(id_card.registered_account != buyer_account)
balloon_alert(user, "incorrect bank account!")
- return
+ return FALSE
- atom_storage.locked = !privacy_lock
+ if(privacy_lock)
+ atom_storage.locked = STORAGE_NOT_LOCKED
+ icon_state = icon_locked
+ else
+ atom_storage.locked = STORAGE_FULLY_LOCKED
+ icon_state = icon_closed
privacy_lock = atom_storage.locked
- user.visible_message(span_notice("[user] [privacy_lock ? "" : "un"]locks [src]'s privacy lock."),
- span_notice("You [privacy_lock ? "" : "un"]lock [src]'s privacy lock."))
+ user.visible_message(
+ span_notice("[user] [privacy_lock ? "" : "un"]locks [src]'s privacy lock."),
+ span_notice("You [privacy_lock ? "" : "un"]lock [src]'s privacy lock."),
+ )
+ return FALSE
///screentips for lockboxes
/obj/item/storage/lockbox/add_context(atom/source, list/context, obj/item/held_item, mob/user)
diff --git a/code/game/objects/items/storage/medkit.dm b/code/game/objects/items/storage/medkit.dm
index 2ea5365b456b..905ef55e4ceb 100644
--- a/code/game/objects/items/storage/medkit.dm
+++ b/code/game/objects/items/storage/medkit.dm
@@ -21,6 +21,58 @@
var/empty = FALSE
var/damagetype_healed //defines damage type of the medkit. General ones stay null. Used for medibot healing bonuses
+ var/static/list/list_of_everything_medkits_can_hold = list(
+ /obj/item/healthanalyzer,
+ /obj/item/dnainjector,
+ /obj/item/reagent_containers/dropper,
+ /obj/item/reagent_containers/cup/beaker,
+ /obj/item/reagent_containers/cup/bottle,
+ /obj/item/reagent_containers/pill,
+ /obj/item/reagent_containers/syringe,
+ /obj/item/reagent_containers/medigel,
+ /obj/item/reagent_containers/spray,
+ /obj/item/lighter,
+ /obj/item/storage/fancy/cigarettes,
+ /obj/item/storage/pill_bottle,
+ /obj/item/stack/medical,
+ /obj/item/flashlight/pen,
+ /obj/item/extinguisher/mini,
+ /obj/item/reagent_containers/hypospray,
+ /obj/item/sensor_device,
+ /obj/item/radio,
+ /obj/item/clothing/gloves,
+ /obj/item/lazarus_injector,
+ /obj/item/bikehorn/rubberducky,
+ /obj/item/clothing/mask/surgical,
+ /obj/item/clothing/mask/breath,
+ /obj/item/clothing/mask/breath/medical,
+ /obj/item/surgical_drapes,
+ /obj/item/scalpel,
+ /obj/item/circular_saw,
+ /obj/item/bonesetter,
+ /obj/item/surgicaldrill,
+ /obj/item/retractor,
+ /obj/item/cautery,
+ /obj/item/hemostat,
+ /obj/item/blood_filter,
+ /obj/item/shears,
+ /obj/item/geiger_counter,
+ /obj/item/clothing/neck/stethoscope,
+ /obj/item/stamp,
+ /obj/item/clothing/glasses,
+ /obj/item/wrench/medical,
+ /obj/item/clothing/mask/muzzle,
+ /obj/item/reagent_containers/blood,
+ /obj/item/tank/internals/emergency_oxygen,
+ /obj/item/gun/syringe/syndicate,
+ /obj/item/implantcase,
+ /obj/item/implant,
+ /obj/item/implanter,
+ /obj/item/pinpointer/crew,
+ /obj/item/holosign_creator/medical,
+ /obj/item/stack/sticky_tape,
+ )
+
/obj/item/storage/medkit/Initialize(mapload)
. = ..()
atom_storage.max_specific_storage = WEIGHT_CLASS_SMALL
@@ -80,6 +132,7 @@
/obj/item/reagent_containers/dropper,
/obj/item/reagent_containers/cup/beaker,
/obj/item/reagent_containers/cup/bottle,
+ /obj/item/reagent_containers/cup/tube,
/obj/item/reagent_containers/pill,
/obj/item/reagent_containers/syringe,
/obj/item/reagent_containers/medigel,
@@ -673,3 +726,31 @@
/obj/item/storage/organbox/preloaded/Initialize(mapload)
. = ..()
reagents.add_reagent(/datum/reagent/cryostylane, reagents.maximum_volume)
+
+/obj/item/storage/test_tube_rack
+ name = "test tube rack"
+ desc = "A wooden rack for storing test tubes."
+ icon_state = "rack"
+ base_icon_state = "rack"
+ icon = 'icons/obj/medical/chemical.dmi'
+ inhand_icon_state = "contsolid"
+ lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
+ righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
+ w_class = WEIGHT_CLASS_SMALL
+
+/obj/item/storage/test_tube_rack/Initialize(mapload)
+ . = ..()
+ atom_storage.allow_quick_gather = TRUE
+ atom_storage.max_slots = 8
+ atom_storage.screen_max_columns = 4
+ atom_storage.screen_max_rows = 2
+ atom_storage.set_holdable(list(
+ /obj/item/reagent_containers/cup/tube,
+ ))
+
+/obj/item/storage/test_tube_rack/attack_self(mob/user)
+ emptyStorage()
+
+/obj/item/storage/test_tube_rack/update_icon_state()
+ icon_state = "[base_icon_state][contents.len > 0 ? contents.len : null]"
+ return ..()
diff --git a/code/game/objects/items/surgery_tray.dm b/code/game/objects/items/surgery_tray.dm
new file mode 100644
index 000000000000..99e72b2d59be
--- /dev/null
+++ b/code/game/objects/items/surgery_tray.dm
@@ -0,0 +1,207 @@
+/**
+ * Surgery Trays
+ * A storage object that displays tools in its contents based on tier, better tools are more visible.
+ * Can be folded up and carried. Click it to draw a random tool.
+ *
+ */
+/obj/item/surgery_tray
+ name = "surgery tray"
+ desc = "A Deforest brand medical cart. It is a folding model, meaning the wheels on the bottom can be retracted and the body used as a tray."
+ icon = 'icons/obj/medicart.dmi'
+ icon_state = "tray"
+ w_class = WEIGHT_CLASS_BULKY
+ slowdown = 1
+ item_flags = SLOWS_WHILE_IN_HAND
+
+ /// If true we're currently portable
+ var/is_portable = TRUE
+ /// List of things that we spawn containing
+ var/list/initial_contents = list(
+ /obj/item/blood_filter,
+ /obj/item/bonesetter,
+ /obj/item/cautery,
+ /obj/item/circular_saw,
+ /obj/item/clothing/mask/surgical,
+ /obj/item/hemostat,
+ /obj/item/razor,
+ /obj/item/retractor,
+ /obj/item/scalpel,
+ /obj/item/stack/medical/bone_gel,
+ /obj/item/stack/sticky_tape/surgical,
+ /obj/item/surgical_drapes,
+ /obj/item/surgicaldrill,
+ )
+
+/obj/item/surgery_tray/deployed
+ is_portable = FALSE
+
+/obj/item/surgery_tray/Initialize(mapload)
+ . = ..()
+ AddElement(/datum/element/drag_pickup)
+ create_storage(storage_type = /datum/storage/surgery_tray)
+ populate_contents()
+ register_context()
+ set_tray_mode(is_portable)
+
+/obj/item/surgery_tray/add_context(atom/source, list/context, obj/item/held_item, mob/user)
+ . = ..()
+ context[SCREENTIP_CONTEXT_LMB] = "Take a random tool"
+ context[SCREENTIP_CONTEXT_RMB] = "Take a specific tool"
+ return CONTEXTUAL_SCREENTIP_SET
+
+/obj/item/surgery_tray/update_icon_state()
+ . = ..()
+ icon_state = is_portable ? "tray" : "medicart"
+
+/obj/item/surgery_tray/update_desc()
+ . = ..()
+ if(is_portable)
+ desc = "The wheels and bottom storage of this medical cart have been stowed away, \
+ leaving a cumbersome tray in it's place."
+ else
+ desc = initial(desc)
+
+/obj/item/surgery_tray/examine(mob/living/carbon/human/user)
+ . = ..()
+ . += is_portable \
+ ? span_notice("You can click and drag it to yourself to pick it up, then use it in your hand to make it a cart!") \
+ : span_notice("You can click and drag it to yourself to turn it into a tray!")
+
+/obj/item/surgery_tray/update_overlays()
+ . = ..()
+ // assoc list of all overlays, key = the item generating the overlay, value = the overlay string
+ var/list/surgery_overlays = list()
+ // assoc list of tool behaviors to fastest toolspeed of that type we already have
+ // easy way for us to check if there are any lower quality tools within
+ var/list/recorded_tool_speeds = list()
+ // handle drapes separately so they're always on the bottom
+ if (locate(/obj/item/surgical_drapes) in contents)
+ . += "drapes"
+ // compile all the overlays from items inside us
+ for(var/obj/item/surgery_tool in src)
+ // the overlay we will use if we want to display this one
+ var/actual_overlay = surgery_tool.get_surgery_tool_overlay(tray_extended = !is_portable)
+ if (isnull(actual_overlay))
+ continue // nothing to see here
+
+ // if we don't have tool behaviour then just record the overlay
+ if(!length(surgery_tool.get_all_tool_behaviours()))
+ surgery_overlays[surgery_tool] = actual_overlay
+ continue
+
+ // if we have at least one tool behaviour, check if we already recorded a faster one
+ for (var/surgery_tool_type in surgery_tool.get_all_tool_behaviours())
+ var/highest_speed = LAZYACCESS(recorded_tool_speeds, surgery_tool_type) || INFINITY // bigger number = slower
+ if(surgery_tool.toolspeed > highest_speed)
+ continue
+ // the existing tool was worse than us, ditch it
+ surgery_overlays -= surgery_tool_type
+ LAZYSET(recorded_tool_speeds, surgery_tool_type, surgery_tool.toolspeed)
+ surgery_overlays[surgery_tool_type] = actual_overlay
+
+ for(var/surgery_tool in surgery_overlays)
+ . |= surgery_overlays[surgery_tool]
+
+///Spawn the things we contain on initialisation
+/obj/item/surgery_tray/proc/populate_contents()
+ for (var/thing_path in initial_contents)
+ new thing_path(src)
+ update_appearance(UPDATE_OVERLAYS)
+
+///Sets the surgery tray's deployment state. Silent if user is null.
+/obj/item/surgery_tray/proc/set_tray_mode(new_mode, mob/user)
+ is_portable = new_mode
+ density = !is_portable
+ if(user)
+ user.visible_message(span_notice("[user] [is_portable ? "retracts" : "extends"] [src]'s wheels."), span_notice("You [is_portable ? "retract" : "extend"] [src]'s wheels."))
+
+ if(is_portable)
+ interaction_flags_item |= INTERACT_ITEM_ATTACK_HAND_PICKUP
+ pass_flags |= PASSTABLE
+ RemoveElement(/datum/element/noisy_movement)
+ else
+ interaction_flags_item &= ~INTERACT_ITEM_ATTACK_HAND_PICKUP
+ pass_flags &= ~PASSTABLE
+ AddElement(/datum/element/noisy_movement)
+
+ update_appearance()
+
+/obj/item/surgery_tray/equipped(mob/user, slot, initial)
+ . = ..()
+ if(!is_portable)
+ set_tray_mode(TRUE, user)
+
+/obj/item/surgery_tray/attack_self(mob/user, modifiers)
+ . = ..()
+ if(.)
+ return
+ var/turf/open/placement_turf = get_turf(user)
+ if(isgroundlessturf(placement_turf) || isclosedturf(placement_turf))
+ balloon_alert(user, "can't deploy!")
+ return TRUE
+ if(!user.transferItemToLoc(src, placement_turf))
+ balloon_alert(user, "tray stuck!")
+ return TRUE
+ set_tray_mode(FALSE, user)
+ return
+
+/obj/item/surgery_tray/attack_hand(mob/living/user)
+ if(!user.can_perform_action(src, NEED_HANDS))
+ return ..()
+ var/obj/item/grabbies = pick(contents)
+ if(grabbies)
+ atom_storage.remove_single(user, grabbies, drop_location())
+ user.put_in_hands(grabbies)
+ return TRUE
+
+/obj/item/surgery_tray/dump_contents()
+ var/atom/drop_point = drop_location()
+ for(var/atom/movable/tool as anything in contents)
+ tool.forceMove(drop_point)
+
+/obj/item/surgery_tray/deconstruct(disassembled = TRUE)
+ dump_contents()
+ return ..()
+
+/obj/item/surgery_tray/morgue
+ name = "autopsy tray"
+ desc = "A Deforest brand surgery tray, made for use in morgues. It is a folding model, \
+ meaning the wheels on the bottom can be extended outwards, making it a cart."
+ initial_contents = list(
+ /obj/item/blood_filter,
+ /obj/item/bonesetter,
+ /obj/item/cautery,
+ /obj/item/circular_saw,
+ /obj/item/clothing/mask/surgical,
+ /obj/item/hemostat,
+ /obj/item/razor,
+ /obj/item/retractor,
+ /obj/item/scalpel,
+ /obj/item/stack/medical/bone_gel,
+ /obj/item/stack/sticky_tape/surgical,
+ /obj/item/surgical_drapes,
+ /obj/item/surgicaldrill,
+ )
+
+/datum/storage/surgery_tray
+ max_total_storage = 30
+ max_specific_storage = WEIGHT_CLASS_NORMAL
+ max_slots = 14
+
+/datum/storage/surgery_tray/New()
+ . = ..()
+ set_holdable(list(
+ /obj/item/blood_filter,
+ /obj/item/bonesetter,
+ /obj/item/cautery,
+ /obj/item/circular_saw,
+ /obj/item/clothing/mask/surgical,
+ /obj/item/hemostat,
+ /obj/item/razor,
+ /obj/item/retractor,
+ /obj/item/scalpel,
+ /obj/item/stack/medical/bone_gel,
+ /obj/item/stack/sticky_tape/surgical,
+ /obj/item/surgical_drapes,
+ /obj/item/surgicaldrill,
+ ))
diff --git a/code/game/objects/items/syndie_spraycan.dm b/code/game/objects/items/syndie_spraycan.dm
index 5428f046d96e..78ffb6a4772c 100644
--- a/code/game/objects/items/syndie_spraycan.dm
+++ b/code/game/objects/items/syndie_spraycan.dm
@@ -36,7 +36,7 @@
try_draw_new_rune(user, target)
return COMPONENT_CANCEL_ATTACK_CHAIN
- if (istype(target, /obj/effect/decal/cleanable/traitor_rune) && multi_stage) //monkestation edit: adds multi_stage check
+ if (istype(target, /obj/effect/decal/cleanable/traitor_rune))
try_complete_rune(user, target)
return COMPONENT_CANCEL_ATTACK_CHAIN
diff --git a/code/game/objects/items/tools/crowbar.dm b/code/game/objects/items/tools/crowbar.dm
index 3d07896b414b..41d5aa4afc73 100644
--- a/code/game/objects/items/tools/crowbar.dm
+++ b/code/game/objects/items/tools/crowbar.dm
@@ -103,6 +103,9 @@
toolspeed = 0.7
force_opens = TRUE
+/obj/item/crowbar/power/get_all_tool_behaviours()
+ return list(TOOL_CROWBAR, TOOL_WIRECUTTER)
+
/obj/item/crowbar/power/Initialize(mapload)
. = ..()
AddComponent( \
diff --git a/code/game/objects/items/tools/screwdriver.dm b/code/game/objects/items/tools/screwdriver.dm
index adb9058be658..0fec9c2cc1c3 100644
--- a/code/game/objects/items/tools/screwdriver.dm
+++ b/code/game/objects/items/tools/screwdriver.dm
@@ -101,6 +101,9 @@
greyscale_config_inhand_left = null
greyscale_config_inhand_right = null
+/obj/item/screwdriver/power/get_all_tool_behaviours()
+ return list(TOOL_SCREWDRIVER, TOOL_WRENCH)
+
/obj/item/screwdriver/power/Initialize(mapload)
. = ..()
AddComponent( \
diff --git a/code/game/objects/items/weaponry.dm b/code/game/objects/items/weaponry.dm
index b0161496ec61..5e0e5b1c4092 100644
--- a/code/game/objects/items/weaponry.dm
+++ b/code/game/objects/items/weaponry.dm
@@ -420,6 +420,9 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
/// Whether the switchblade starts extended or not.
var/start_extended = FALSE
+/obj/item/switchblade/get_all_tool_behaviours()
+ return list(TOOL_KNIFE)
+
/obj/item/switchblade/Initialize(mapload)
. = ..()
AddElement(/datum/element/update_icon_updates_onmob, ITEM_SLOT_HANDS)
diff --git a/code/game/objects/structures/crates_lockers/closets/secure/freezer.dm b/code/game/objects/structures/crates_lockers/closets/secure/freezer.dm
index fc4b2c033217..9aeb4153e0d5 100644
--- a/code/game/objects/structures/crates_lockers/closets/secure/freezer.dm
+++ b/code/game/objects/structures/crates_lockers/closets/secure/freezer.dm
@@ -100,6 +100,9 @@
req_access = list()
locked = FALSE
+/obj/structure/closet/secure_closet/freezer/meat/all_access
+ req_access = null
+
/obj/structure/closet/secure_closet/freezer/gulag_fridge
name = "refrigerator"
@@ -146,3 +149,6 @@
/obj/structure/closet/secure_closet/freezer/cream_pie/PopulateContents()
..()
new /obj/item/food/pie/cream(src)
+
+/obj/structure/closet/secure_closet/freezer/fridge/all_access
+ req_access = null
diff --git a/code/game/objects/structures/mystery_box.dm b/code/game/objects/structures/mystery_box.dm
index 41164a8778f5..b97f0cda751d 100644
--- a/code/game/objects/structures/mystery_box.dm
+++ b/code/game/objects/structures/mystery_box.dm
@@ -187,7 +187,7 @@ GLOBAL_LIST_INIT(mystery_box_extended, list(
if(grant_extra_mag && istype(instantiated_gun, /obj/item/gun/ballistic))
var/obj/item/gun/ballistic/instantiated_ballistic = instantiated_gun
if(!instantiated_ballistic.internal_magazine)
- var/obj/item/ammo_box/magazine/extra_mag = new instantiated_ballistic.mag_type(loc)
+ var/obj/item/ammo_box/magazine/extra_mag = new instantiated_ballistic.accepted_magazine_type(loc)
user.put_in_hands(extra_mag)
user.visible_message(span_notice("[user] takes [presented_item] from [src]."), span_notice("You take [presented_item] from [src]."), vision_distance = COMBAT_MESSAGE_RANGE)
diff --git a/code/game/objects/structures/signs/signs_interactive.dm b/code/game/objects/structures/signs/signs_interactive.dm
index 5c3b85c7764f..1e407034f4a7 100644
--- a/code/game/objects/structures/signs/signs_interactive.dm
+++ b/code/game/objects/structures/signs/signs_interactive.dm
@@ -1,5 +1,3 @@
-#define COLLISION_HAZARD_THRESHOLD 11
-
/obj/structure/sign/clock
name = "wall clock"
desc = "It's your run-of-the-mill wall clock showing both the local Coalition Standard Time and the galactic Treaty Coordinated Time. Perfect for staring at instead of working."
@@ -26,141 +24,3 @@ MAPPING_DIRECTIONAL_HELPERS(/obj/structure/sign/calendar, 32)
. += span_info("Events:")
for(var/holidayname in GLOB.holidays)
. += span_info("[holidayname]")
-
-/**
- * List of delamination counter signs on the map.
- * Required as persistence subsystem loads after the ones present at mapload, and to reset to 0 upon explosion.
- */
-GLOBAL_LIST_EMPTY(map_delamination_counters)
-
-/obj/structure/sign/delamination_counter
- name = "delamination counter"
- sign_change_name = "Flip Sign- Supermatter Delamination"
- desc = "A pair of flip signs describe how long it's been since the last delamination incident."
- icon_state = "days_since_explosion"
- is_editable = TRUE
- var/since_last = 0
-
-MAPPING_DIRECTIONAL_HELPERS(/obj/structure/sign/delamination_counter, 32)
-
-/obj/structure/sign/delamination_counter/Initialize(mapload)
- . = ..()
- GLOB.map_delamination_counters += src
- if (!mapload)
- update_count(SSpersistence.rounds_since_engine_exploded)
-
-/obj/structure/sign/delamination_counter/Destroy()
- GLOB.map_delamination_counters -= src
- return ..()
-
-/obj/structure/sign/delamination_counter/proc/update_count(new_count)
- since_last = min(new_count, 99)
- update_appearance()
-
-/obj/structure/sign/delamination_counter/update_overlays()
- . = ..()
-
- var/ones = since_last % 10
- var/mutable_appearance/ones_overlay = mutable_appearance('icons/obj/signs.dmi', "days_[ones]")
- ones_overlay.pixel_w = 4
- . += ones_overlay
-
- var/tens = (since_last / 10) % 10
- var/mutable_appearance/tens_overlay = mutable_appearance('icons/obj/signs.dmi', "days_[tens]")
- tens_overlay.pixel_w = -5
- . += tens_overlay
-
-/obj/structure/sign/delamination_counter/examine(mob/user)
- . = ..()
- . += span_info("It has been [since_last] day\s since the last delamination event at a Nanotrasen facility.")
- switch (since_last)
- if (0)
- . += span_info("In case you didn't notice.")
- if(1)
- . += span_info("Let's do better today.")
- if(2 to 5)
- . += span_info("There's room for improvement.")
- if(6 to 10)
- . += span_info("Good work!")
- if(11 to INFINITY)
- . += span_info("Incredible!")
-
-/obj/structure/sign/collision_counter
- name = "incident counter"
- sign_change_name = "Indicator board- Tram incidents"
- desc = "A display that indicates how many tram related incidents have occured today."
- icon_state = "tram_hits"
- is_editable = TRUE
- var/hit_count = 0
- var/tram_id = TRAM_LIFT_ID
- /// Has the tram hit enough people it now flashes hazard lights?
- var/hazard_flash = FALSE
-
-/obj/structure/sign/collision_counter/Initialize(mapload)
- ..()
- return INITIALIZE_HINT_LATELOAD
-
-/obj/structure/sign/collision_counter/LateInitialize()
- . = ..()
- for(var/obj/structure/industrial_lift/tram/tram as anything in GLOB.lifts)
- if(tram.lift_id != tram_id)
- continue
- RegisterSignal(tram, COMSIG_TRAM_COLLISION, PROC_REF(new_hit))
- update_appearance()
-
-/obj/structure/sign/collision_counter/Destroy()
- return ..()
-
-/obj/structure/sign/collision_counter/proc/new_hit(lift_master, collided_type)
- SIGNAL_HANDLER
-
- if(!ismob(collided_type))
- return
-
- var/mob/victim = collided_type // Real players only, no gaming high score
- if(!victim.client)
- return
-
- hit_count++
-
- if(hazard_flash)
- update_appearance()
- return
-
- if(hit_count == COLLISION_HAZARD_THRESHOLD) // When we hit the threshold, enable flashing the lights
- hazard_flash = TRUE
- icon_state = "tram_hits_alert"
- update_appearance()
- return
-
- update_appearance()
-
-/obj/structure/sign/collision_counter/update_overlays()
- . = ..()
-
- var/ones = hit_count % 10
- var/mutable_appearance/ones_overlay = mutable_appearance('icons/obj/signs.dmi', "hits_[ones]")
- ones_overlay.pixel_w = 4
- . += ones_overlay
-
- var/tens = (hit_count / 10) % 10
- var/mutable_appearance/tens_overlay = mutable_appearance('icons/obj/signs.dmi', "hits_[tens]")
- tens_overlay.pixel_w = -5
- . += tens_overlay
-
-/obj/structure/sign/collision_counter/examine(mob/user)
- . = ..()
- . += span_info("The station has had [hit_count] incident\s this shift.")
- switch (hit_count)
- if(0)
- . += span_info("Fantastic! Champions of safety.")
- if(1)
- . += span_info("Let's do better tomorrow.")
- if(2 to 5)
- . += span_info("There's room for improvement.")
- if(6 to 10)
- . += span_info("Good work! Nanotrasen's finest!")
- if(11 to INFINITY)
- . += span_info("Incredible! You're probably reading this from medbay.")
-
-#undef COLLISION_HAZARD_THRESHOLD
diff --git a/code/game/objects/structures/watercloset.dm b/code/game/objects/structures/watercloset.dm
index d5b59979d036..ba5db89873ed 100644
--- a/code/game/objects/structures/watercloset.dm
+++ b/code/game/objects/structures/watercloset.dm
@@ -816,6 +816,14 @@ MAPPING_DIRECTIONAL_HELPERS(/obj/structure/sink/kitchen, (-16))
alpha = 255
opaque_closed = TRUE
+/obj/structure/curtain/bounty/start_closed
+ icon_state = "bounty-closed"
+
+/obj/structure/curtain/bounty/start_closed/Initialize(mapload)
+ . = ..()
+ if(open)
+ toggle()
+
/obj/structure/curtain/cloth
color = null
alpha = 255
diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm
index af406ec7d14e..a4bbc3c2fe0d 100644
--- a/code/game/objects/structures/window.dm
+++ b/code/game/objects/structures/window.dm
@@ -651,10 +651,15 @@ MAPPING_DIRECTIONAL_HELPERS(/obj/structure/window/reinforced/plasma/spawner, 0)
/obj/structure/window/reinforced/tinted
name = "tinted window"
icon_state = "twindow"
+
+MAPPING_DIRECTIONAL_HELPERS(/obj/structure/window/reinforced/tinted/spawner, 0)
+
/obj/structure/window/reinforced/tinted/frosted
name = "frosted window"
icon_state = "fwindow"
+MAPPING_DIRECTIONAL_HELPERS(/obj/structure/window/reinforced/tinted/frosted/spawner, 0)
+
/* Full Tile Windows (more atom_integrity) */
/obj/structure/window/fulltile
diff --git a/code/game/turfs/open/space/space.dm b/code/game/turfs/open/space/space.dm
index 4572672223e1..3cb8222d07fa 100644
--- a/code/game/turfs/open/space/space.dm
+++ b/code/game/turfs/open/space/space.dm
@@ -267,6 +267,13 @@ GLOBAL_VAR_INIT(starlight_color, pick(COLOR_TEAL, COLOR_GREEN, COLOR_CYAN, COLOR
. = ..()
AddElement(/datum/element/turf_z_transparency)
+/turf/open/space/openspace/Destroy()
+ // Signals persist through destroy, GO HOME
+ var/turf/below = GET_TURF_BELOW(src)
+ if(below)
+ UnregisterSignal(below, COMSIG_TURF_CHANGE)
+ return ..()
+
/turf/open/space/openspace/zAirIn()
return TRUE
diff --git a/code/modules/admin/admin.dm b/code/modules/admin/admin.dm
index 33431a5783ba..2d0830b6e175 100644
--- a/code/modules/admin/admin.dm
+++ b/code/modules/admin/admin.dm
@@ -6,6 +6,16 @@
html = msg,
confidential = TRUE)
+/proc/message_high_admins(msg)
+ for(var/client/admin in GLOB.admins)
+ var/datum/admins/D = GLOB.admin_datums[admin.ckey]
+ if(D.check_for_rights(R_BAN))
+ msg = "ADMIN LOG: [msg] "
+ to_chat(admin,
+ type = MESSAGE_TYPE_ADMINLOG,
+ html = msg,
+ confidential = TRUE)
+
/proc/relay_msg_admins(msg)
msg = "RELAY: [msg] "
to_chat(GLOB.admins,
diff --git a/code/modules/admin/admin_verbs.dm b/code/modules/admin/admin_verbs.dm
index b6d545ce7d5d..a6c087f2b074 100644
--- a/code/modules/admin/admin_verbs.dm
+++ b/code/modules/admin/admin_verbs.dm
@@ -98,6 +98,8 @@ GLOBAL_PROTECT(admin_verbs_admin)
/client/proc/spawn_pollution,
/client/proc/view_player_camera,
/client/proc/log_viewer_new,
+ /client/proc/request_more_opfor,
+ /client/proc/view_opfors,
)
GLOBAL_LIST_INIT(admin_verbs_ban, list(/client/proc/unban_panel, /client/proc/ban_panel, /client/proc/stickybanpanel, /client/proc/library_control))
GLOBAL_PROTECT(admin_verbs_ban)
@@ -152,7 +154,7 @@ GLOBAL_LIST_INIT(admin_verbs_fun, list(
/client/proc/toggle_random_events,
))
GLOBAL_PROTECT(admin_verbs_fun)
-GLOBAL_LIST_INIT(admin_verbs_spawn, list(/datum/admins/proc/spawn_atom, /datum/admins/proc/podspawn_atom, /datum/admins/proc/spawn_cargo, /datum/admins/proc/spawn_objasmob, /client/proc/respawn_character, /datum/admins/proc/beaker_panel))
+GLOBAL_LIST_INIT(admin_verbs_spawn, list(/datum/admins/proc/spawn_atom, /datum/admins/proc/podspawn_atom, /datum/admins/proc/spawn_cargo, /datum/admins/proc/spawn_objasmob, /client/proc/respawn_character, /datum/admins/proc/beaker_panel, /client/proc/spawn_mixtape)) //Monkestation Addition: mixtape spawner
GLOBAL_PROTECT(admin_verbs_spawn)
GLOBAL_LIST_INIT(admin_verbs_server, world.AVerbsServer())
GLOBAL_PROTECT(admin_verbs_server)
diff --git a/code/modules/admin/sql_ban_system.dm b/code/modules/admin/sql_ban_system.dm
index 05b73e6d0d67..376612c4f8aa 100644
--- a/code/modules/admin/sql_ban_system.dm
+++ b/code/modules/admin/sql_ban_system.dm
@@ -370,6 +370,7 @@
ROLE_TRAITOR,
ROLE_VAMPIRICACCIDENT,
ROLE_WIZARD,
+ BAN_OPFOR,
),
)
for(var/department in long_job_lists)
diff --git a/code/modules/admin/sql_message_system.dm b/code/modules/admin/sql_message_system.dm
index 944fcb64bc6a..0e94ffaa6ce0 100644
--- a/code/modules/admin/sql_message_system.dm
+++ b/code/modules/admin/sql_message_system.dm
@@ -674,7 +674,7 @@
output += "Note left by [span_prefix("[admin_key]")] on [timestamp] "
output += "[text] "
if("watchlist entry")
- message_admins("Notice: [key_name_admin(target_ckey)] has been on the watchlist since [timestamp] and has just connected - Reason: [text] ")
+ message_high_admins("Notice: [key_name_admin(target_ckey)] has been on the watchlist since [timestamp] and has just connected - Reason: [text] ")
send2tgs_adminless_only("Watchlist", "[key_name(target_ckey)] is on the watchlist and has just connected - Reason: [text]")
if("memo")
output += "[span_memo("Memo by [admin_key]")] on [timestamp]"
diff --git a/code/modules/admin/verbs/secrets.dm b/code/modules/admin/verbs/secrets.dm
index 3a47f8ddf368..c4a79dd6f2ba 100644
--- a/code/modules/admin/verbs/secrets.dm
+++ b/code/modules/admin/verbs/secrets.dm
@@ -103,7 +103,7 @@ GLOBAL_DATUM(everyone_a_traitor, /datum/everyone_is_a_traitor_controller)
if(!length(living.diseases))
continue
for(var/datum/disease/advanced/disease as anything in living.diseases)
- disease.cure(living)
+ disease.cure(target = living)
if("list_bombers")
holder.list_bombers()
diff --git a/code/modules/antagonists/abductor/equipment/gear/abductor_items.dm b/code/modules/antagonists/abductor/equipment/gear/abductor_items.dm
index bd5e49e807c8..09d2d56e62a6 100644
--- a/code/modules/antagonists/abductor/equipment/gear/abductor_items.dm
+++ b/code/modules/antagonists/abductor/equipment/gear/abductor_items.dm
@@ -556,30 +556,35 @@ Congratulations! You are now trained for invasive xenobiology research!"}
name = "alien scalpel"
desc = "It's a gleaming sharp knife made out of silvery-green metal."
icon = 'icons/obj/abductor.dmi'
+ surgical_tray_overlay = "scalpel_alien"
toolspeed = 0.25
/obj/item/hemostat/alien
name = "alien hemostat"
desc = "You've never seen this before."
icon = 'icons/obj/abductor.dmi'
+ surgical_tray_overlay = "hemostat_alien"
toolspeed = 0.25
/obj/item/retractor/alien
name = "alien retractor"
desc = "You're not sure if you want the veil pulled back."
icon = 'icons/obj/abductor.dmi'
+ surgical_tray_overlay = "retractor_alien"
toolspeed = 0.25
/obj/item/circular_saw/alien
name = "alien saw"
desc = "Do the aliens also lose this, and need to find an alien hatchet?"
icon = 'icons/obj/abductor.dmi'
+ surgical_tray_overlay = "saw_alien"
toolspeed = 0.25
/obj/item/surgicaldrill/alien
name = "alien drill"
desc = "Maybe alien surgeons have finally found a use for the drill."
icon = 'icons/obj/abductor.dmi'
+ surgical_tray_overlay = "drill_alien"
toolspeed = 0.25
/obj/item/cautery/alien
@@ -587,6 +592,7 @@ Congratulations! You are now trained for invasive xenobiology research!"}
desc = "Why would bloodless aliens have a tool to stop bleeding? \
Unless..."
icon = 'icons/obj/abductor.dmi'
+ surgical_tray_overlay = "cautery_alien"
toolspeed = 0.25
/obj/item/clothing/head/helmet/abductor
@@ -625,6 +631,24 @@ Congratulations! You are now trained for invasive xenobiology research!"}
///Which toolset do we have active currently?
var/active_toolset = TOOLSET_MEDICAL
+/obj/item/abductor/alien_omnitool/get_all_tool_behaviours()
+ return list(
+ TOOL_BLOODFILTER,
+ TOOL_BONESET,
+ TOOL_CAUTERY,
+ TOOL_CROWBAR,
+ TOOL_DRILL,
+ TOOL_HEMOSTAT,
+ TOOL_MULTITOOL,
+ TOOL_RETRACTOR,
+ TOOL_SAW,
+ TOOL_SCALPEL,
+ TOOL_SCREWDRIVER,
+ TOOL_WELDER,
+ TOOL_WIRECUTTER,
+ TOOL_WRENCH,
+ )
+
/obj/item/abductor/alien_omnitool/Initialize(mapload)
. = ..()
set_toolset() //This populates the tool list, and sets it to the hacking configuration.
diff --git a/code/modules/antagonists/ashwalker/ashwalker.dm b/code/modules/antagonists/ashwalker/ashwalker.dm
index 773e7894f370..040e95211457 100644
--- a/code/modules/antagonists/ashwalker/ashwalker.dm
+++ b/code/modules/antagonists/ashwalker/ashwalker.dm
@@ -1,6 +1,39 @@
/datum/team/ashwalkers
name = "Ashwalkers"
- show_roundend_report = FALSE
+ ///A list of "worthy" (meat-bearing) sacrifices made to the Necropolis
+ var/sacrifices_made = 0
+ ///A list of how many eggs were created by the Necropolis
+ var/eggs_created = 0
+
+/datum/team/ashwalkers/roundend_report()
+ var/list/report = list()
+
+ report += span_header("An Ash Walker Tribe inhabited the wastes... ")
+ if(length(members)) //The team is generated alongside the tendril, and it's entirely possible that nobody takes the role.
+ report += "The [member_name]s were:"
+ report += printplayerlist(members)
+
+ var/datum/objective/protect_object/necropolis_objective = locate(/datum/objective/protect_object) in objectives
+
+ if(necropolis_objective)
+ objectives -= necropolis_objective //So we don't count it in the check for other objectives.
+ report += "The [name] was tasked with defending the Necropolis: "
+ if(necropolis_objective.check_completion())
+ report += span_greentext(" ")
+ else
+ report += span_redtext(" ")
+
+ if(length(objectives))
+ report += span_header("The [name]'s other objectives were:")
+ printobjectives(objectives)
+
+ report += "The [name] managed to perform [sacrifices_made] sacrifices to the Necropolis. From this, the Necropolis produced [eggs_created] Ash Walker eggs."
+
+ else
+ report += "But none of its eggs hatched! "
+
+ return "[report.Join(" ")]
"
+
/datum/antagonist/ashwalker
name = "\improper Ash Walker"
diff --git a/code/modules/antagonists/changeling/changeling_power.dm b/code/modules/antagonists/changeling/changeling_power.dm
index 1786ea648dcd..18461a8e5182 100644
--- a/code/modules/antagonists/changeling/changeling_power.dm
+++ b/code/modules/antagonists/changeling/changeling_power.dm
@@ -32,6 +32,8 @@
var/ignores_fakedeath = FALSE
/// used by a few powers that toggle
var/active = FALSE
+ /// Does this ability stop working if you are burning?
+ var/disabled_by_fire = TRUE
/*
changeling code now relies on on_purchase to grant powers.
@@ -61,6 +63,9 @@ the same goes for Remove(). if you override Remove(), call parent or else your p
/datum/action/changeling/proc/try_to_sting(mob/living/user, mob/living/target)
if(!can_sting(user, target))
return FALSE
+ if(disabled_by_fire && user.fire_stacks && user.on_fire)
+ user.balloon_alert(user, "on fire!")
+ return FALSE
var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
if(sting_action(user, target))
sting_feedback(user, target)
diff --git a/code/modules/antagonists/changeling/powers/adrenaline.dm b/code/modules/antagonists/changeling/powers/adrenaline.dm
index 5f96508d690c..df1d94c2defe 100644
--- a/code/modules/antagonists/changeling/powers/adrenaline.dm
+++ b/code/modules/antagonists/changeling/powers/adrenaline.dm
@@ -7,6 +7,7 @@
dna_cost = 2
req_human = TRUE
req_stat = UNCONSCIOUS
+ disabled_by_fire = FALSE
//Recover from stuns.
/datum/action/changeling/adrenaline/sting_action(mob/living/user)
diff --git a/code/modules/antagonists/changeling/powers/biodegrade.dm b/code/modules/antagonists/changeling/powers/biodegrade.dm
index 16bd707831b2..fbe5ca054924 100644
--- a/code/modules/antagonists/changeling/powers/biodegrade.dm
+++ b/code/modules/antagonists/changeling/powers/biodegrade.dm
@@ -6,6 +6,7 @@
chemical_cost = 30 //High cost to prevent spam
dna_cost = 2
req_human = TRUE
+ disabled_by_fire = FALSE
/datum/action/changeling/biodegrade/sting_action(mob/living/carbon/human/user)
var/used = FALSE // only one form of shackles removed per use
diff --git a/code/modules/antagonists/changeling/powers/defib_grasp.dm b/code/modules/antagonists/changeling/powers/defib_grasp.dm
index 135b9b243f72..867a595e17dc 100644
--- a/code/modules/antagonists/changeling/powers/defib_grasp.dm
+++ b/code/modules/antagonists/changeling/powers/defib_grasp.dm
@@ -6,6 +6,7 @@
while we are dead or in stasis. Will also stun cyborgs momentarily."
owner_has_control = FALSE
dna_cost = 0
+ disabled_by_fire = FALSE
/// Flags to pass to fully heal when we get zapped
var/heal_flags = HEAL_DAMAGE|HEAL_BODY|HEAL_STATUS|HEAL_CC_STATUS
diff --git a/code/modules/antagonists/changeling/powers/fakedeath.dm b/code/modules/antagonists/changeling/powers/fakedeath.dm
index 9e2e272a8c15..ba29f7cf5cb7 100644
--- a/code/modules/antagonists/changeling/powers/fakedeath.dm
+++ b/code/modules/antagonists/changeling/powers/fakedeath.dm
@@ -7,6 +7,7 @@
req_dna = 1
req_stat = DEAD
ignores_fakedeath = TRUE
+ disabled_by_fire = FALSE
/// How long it takes for revival to ready upon entering stasis.
/// The changeling can opt to stay in fakedeath for longer, though.
diff --git a/code/modules/antagonists/changeling/powers/headcrab.dm b/code/modules/antagonists/changeling/powers/headcrab.dm
index 7daebc4cfb2b..ecaa2aedf502 100644
--- a/code/modules/antagonists/changeling/powers/headcrab.dm
+++ b/code/modules/antagonists/changeling/powers/headcrab.dm
@@ -6,6 +6,9 @@
chemical_cost = 20
dna_cost = 1
req_human = TRUE
+ req_stat = DEAD
+ ignores_fakedeath = TRUE
+ disabled_by_fire = FALSE
/datum/action/changeling/headcrab/sting_action(mob/living/user)
set waitfor = FALSE
diff --git a/code/modules/antagonists/changeling/powers/mutations.dm b/code/modules/antagonists/changeling/powers/mutations.dm
index d6ae824ef6c3..92ae8dae9f9f 100644
--- a/code/modules/antagonists/changeling/powers/mutations.dm
+++ b/code/modules/antagonists/changeling/powers/mutations.dm
@@ -194,6 +194,7 @@
sharpness = SHARP_EDGED
wound_bonus = -20
bare_wound_bonus = 20
+ resistance_flags = FLAMMABLE //MONKESTATION ADDITION
var/can_drop = FALSE
var/fake = FALSE
@@ -288,6 +289,7 @@
throw_range = 0
throw_speed = 0
can_hold_up = FALSE
+ resistance_flags = FLAMMABLE //MONKESTATION ADDITION
/obj/item/gun/magic/tentacle/Initialize(mapload, silent)
. = ..()
@@ -493,6 +495,7 @@
lefthand_file = 'icons/mob/inhands/antag/changeling_lefthand.dmi'
righthand_file = 'icons/mob/inhands/antag/changeling_righthand.dmi'
block_chance = 50
+ resistance_flags = FLAMMABLE //MONKESTATION ADDITION
var/remaining_uses //Set by the changeling ability.
@@ -542,6 +545,7 @@
flags_inv = HIDEJUMPSUIT
cold_protection = 0
heat_protection = 0
+ resistance_flags = FLAMMABLE //MONKESTATION ADDITION
/datum/armor/armor_changeling
melee = 40
@@ -550,7 +554,7 @@
energy = 50
bomb = 10
bio = 10
- fire = 90
+ /*fire = 90*/ //MONKESTATION REMOVAL
acid = 90
/obj/item/clothing/suit/armor/changeling/Initialize(mapload)
@@ -567,6 +571,7 @@
item_flags = DROPDEL
armor_type = /datum/armor/helmet_changeling
flags_inv = HIDEEARS|HIDEHAIR|HIDEEYES|HIDEFACIALHAIR|HIDEFACE|HIDESNOUT
+ resistance_flags = FLAMMABLE //MONKESTATION ADDITION
/datum/armor/helmet_changeling
melee = 40
@@ -575,7 +580,7 @@
energy = 50
bomb = 10
bio = 10
- fire = 90
+ /*fire = 90*/ //MONKESTATION REMOVAL
acid = 90
/obj/item/clothing/head/helmet/changeling/Initialize(mapload)
diff --git a/code/modules/antagonists/changeling/powers/shriek.dm b/code/modules/antagonists/changeling/powers/shriek.dm
index badd18f19f0a..3b5bba443006 100644
--- a/code/modules/antagonists/changeling/powers/shriek.dm
+++ b/code/modules/antagonists/changeling/powers/shriek.dm
@@ -6,6 +6,7 @@
chemical_cost = 20
dna_cost = 1
req_human = TRUE
+ disabled_by_fire = FALSE
//A flashy ability, good for crowd control and sowing chaos.
/datum/action/changeling/resonant_shriek/sting_action(mob/user)
@@ -41,6 +42,7 @@
button_icon_state = "dissonant_shriek"
chemical_cost = 20
dna_cost = 1
+ disabled_by_fire = FALSE
/datum/action/changeling/dissonant_shriek/sting_action(mob/user)
..()
diff --git a/code/modules/antagonists/changeling/powers/strained_muscles.dm b/code/modules/antagonists/changeling/powers/strained_muscles.dm
index e28c17169eae..1d8c0ddcbd02 100644
--- a/code/modules/antagonists/changeling/powers/strained_muscles.dm
+++ b/code/modules/antagonists/changeling/powers/strained_muscles.dm
@@ -11,6 +11,7 @@
req_human = TRUE
var/stacks = 0 //Increments every 5 seconds; damage increases over time
active = FALSE //Whether or not you are a hedgehog
+ disabled_by_fire = FALSE
/datum/action/changeling/strained_muscles/sting_action(mob/living/carbon/user)
..()
diff --git a/code/modules/antagonists/cult/cult.dm b/code/modules/antagonists/cult/cult.dm
index dc2c4808468f..c7bb4e2a820f 100644
--- a/code/modules/antagonists/cult/cult.dm
+++ b/code/modules/antagonists/cult/cult.dm
@@ -355,11 +355,15 @@
return
var/datum/team/cult/cult = team
var/list/target_candidates = list()
+ var/opt_in_disabled = CONFIG_GET(flag/disable_antag_opt_in_preferences)
for(var/mob/living/carbon/human/player in GLOB.player_list)
+ if (!opt_in_disabled && !opt_in_valid(player))
+ continue
if(player.mind && !player.mind.has_antag_datum(/datum/antagonist/cult) && !is_convertable_to_cult(player) && player.stat != DEAD)
target_candidates += player.mind
+
if(target_candidates.len == 0)
- message_admins("Cult Sacrifice: Could not find unconvertible target, checking for convertible target.")
+ message_admins("Cult Sacrifice: Could not find unconvertible target, checking for convertible target, this could be because NO ONE was set to Round Remove forcibly picking target.")
for(var/mob/living/carbon/human/player in GLOB.player_list)
if(player.mind && !player.mind.has_antag_datum(/datum/antagonist/cult) && player.stat != DEAD)
target_candidates += player.mind
diff --git a/code/modules/antagonists/cult/cult_items.dm b/code/modules/antagonists/cult/cult_items.dm
index 97b4a0c62127..4094842d5d1e 100644
--- a/code/modules/antagonists/cult/cult_items.dm
+++ b/code/modules/antagonists/cult/cult_items.dm
@@ -775,7 +775,7 @@ Striking a noncultist, however, will tear their flesh."}
desc = "Blood for blood."
color = "#ff0000"
guns_left = 24
- mag_type = /obj/item/ammo_box/magazine/internal/blood
+ accepted_magazine_type = /obj/item/ammo_box/magazine/internal/blood
fire_sound = 'sound/magic/wand_teleport.ogg'
/obj/item/gun/ballistic/rifle/enchanted/arcane_barrage/blood/can_trigger_gun(mob/living/user, akimbo_usage)
diff --git a/code/modules/antagonists/heretic/items/hunter_rifle.dm b/code/modules/antagonists/heretic/items/hunter_rifle.dm
index f682b13c9b89..3d21843d0977 100644
--- a/code/modules/antagonists/heretic/items/hunter_rifle.dm
+++ b/code/modules/antagonists/heretic/items/hunter_rifle.dm
@@ -11,7 +11,7 @@
icon_state = "moistprime"
inhand_icon_state = "moistprime"
worn_icon_state = "moistprime"
- mag_type = /obj/item/ammo_box/magazine/internal/boltaction/lionhunter
+ accepted_magazine_type = /obj/item/ammo_box/magazine/internal/boltaction/lionhunter
fire_sound = 'sound/weapons/gun/sniper/shot.ogg'
/obj/item/gun/ballistic/rifle/lionhunter/Initialize(mapload)
diff --git a/code/modules/antagonists/revenant/revenant_blight.dm b/code/modules/antagonists/revenant/revenant_blight.dm
index 3a1db5705eff..386a56bbd018 100644
--- a/code/modules/antagonists/revenant/revenant_blight.dm
+++ b/code/modules/antagonists/revenant/revenant_blight.dm
@@ -15,7 +15,7 @@
var/stagedamage = 0 //Highest stage reached.
var/finalstage = 0 //Because we're spawning off the cure in the final stage, we need to check if we've done the final stage's effects.
-/datum/disease/revblight/cure()
+/datum/disease/revblight/cure(add_resistance = TRUE, mob/living/carbon/target)
if(affected_mob)
affected_mob.remove_atom_colour(TEMPORARY_COLOUR_PRIORITY, "#1d2953")
if(affected_mob.dna && affected_mob.dna.species)
diff --git a/code/modules/antagonists/traitor/objectives/final_objective/final_objective.dm b/code/modules/antagonists/traitor/objectives/final_objective/final_objective.dm
index d3a3133593c2..a8d433415860 100644
--- a/code/modules/antagonists/traitor/objectives/final_objective/final_objective.dm
+++ b/code/modules/antagonists/traitor/objectives/final_objective/final_objective.dm
@@ -7,7 +7,7 @@
/datum/traitor_objective/ultimate/supermatter_cascade = 1,
/datum/traitor_objective/ultimate/infect_ai = 1,
/datum/traitor_objective/ultimate/dark_matteor = 1,
- /datum/traitor_objective/ultimate/wizard = 1, //monkestation edit
+// /datum/traitor_objective/ultimate/wizard = 1, //monkestation edit
)
weight = 100
diff --git a/code/modules/asset_cache/assets/chemmaster.dm b/code/modules/asset_cache/assets/chemmaster.dm
new file mode 100644
index 000000000000..d37e6de91a58
--- /dev/null
+++ b/code/modules/asset_cache/assets/chemmaster.dm
@@ -0,0 +1,15 @@
+///Icons for containers printed in ChemMaster
+/datum/asset/spritesheet/chemmaster
+ name = "chemmaster"
+
+/datum/asset/spritesheet/chemmaster/create_spritesheets()
+ var/list/ids = list()
+ for(var/category in GLOB.chem_master_containers)
+ for(var/obj/item/reagent_containers/container as anything in GLOB.chem_master_containers[category])
+ var/icon_file = initial(container.icon)
+ var/icon_state = initial(container.icon_state)
+ var/id = sanitize_css_class_name("[container]")
+ if(id in ids) // exclude duplicate containers
+ continue
+ ids += id
+ Insert(id, icon_file, icon_state)
diff --git a/code/modules/asset_cache/assets/condiments.dm b/code/modules/asset_cache/assets/condiments.dm
index 89bd3eed0cfb..d5a7490904d3 100644
--- a/code/modules/asset_cache/assets/condiments.dm
+++ b/code/modules/asset_cache/assets/condiments.dm
@@ -1,22 +1,24 @@
/datum/asset/spritesheet/simple/condiments
name = "condiments"
assets = list(
- CONDIMASTER_STYLE_FALLBACK = 'icons/ui_icons/condiments/emptycondiment.png',
- "enzyme" = 'icons/ui_icons/condiments/enzyme.png',
+ CONDIMASTER_STYLE_FALLBACK = 'icons/ui_icons/condiments/bottle.png',
"flour" = 'icons/ui_icons/condiments/flour.png',
- "mayonnaise" = 'icons/ui_icons/condiments/mayonnaise.png',
- "milk" = 'icons/ui_icons/condiments/milk.png',
- "blackpepper" = 'icons/ui_icons/condiments/peppermillsmall.png',
"rice" = 'icons/ui_icons/condiments/rice.png',
- "sodiumchloride" = 'icons/ui_icons/condiments/saltshakersmall.png',
- "soymilk" = 'icons/ui_icons/condiments/soymilk.png',
- "soysauce" = 'icons/ui_icons/condiments/soysauce.png',
"sugar" = 'icons/ui_icons/condiments/sugar.png',
- "ketchup" = 'icons/ui_icons/condiments/ketchup.png',
+ "milk" = 'icons/ui_icons/condiments/milk.png',
+ "enzyme" = 'icons/ui_icons/condiments/enzyme.png',
"capsaicin" = 'icons/ui_icons/condiments/hotsauce.png',
"frostoil" = 'icons/ui_icons/condiments/coldsauce.png',
"bbqsauce" = 'icons/ui_icons/condiments/bbqsauce.png',
- "cornoil" = 'icons/ui_icons/condiments/oliveoil.png',
+ "soymilk" = 'icons/ui_icons/condiments/soymilk.png',
+ "soysauce" = 'icons/ui_icons/condiments/soysauce.png',
+ "ketchup" = 'icons/ui_icons/condiments/ketchup.png',
+ "mayonnaise" = 'icons/ui_icons/condiments/mayonnaise.png',
+ "oliveoil" = 'icons/ui_icons/condiments/oliveoil.png',
+ "cooking_oil" = 'icons/ui_icons/condiments/cookingoil.png',
"peanut_butter" = 'icons/ui_icons/condiments/peanutbutter.png',
"cherryjelly" = 'icons/ui_icons/condiments/cherryjelly.png',
+ "honey" = 'icons/ui_icons/condiments/honey.png',
+ "blackpepper" = 'icons/ui_icons/condiments/peppermillsmall.png',
+ "sodiumchloride" = 'icons/ui_icons/condiments/saltshakersmall.png',
)
diff --git a/code/modules/asset_cache/assets/patches.dm b/code/modules/asset_cache/assets/patches.dm
deleted file mode 100644
index 2c5bf7e252a8..000000000000
--- a/code/modules/asset_cache/assets/patches.dm
+++ /dev/null
@@ -1,8 +0,0 @@
-/datum/asset/spritesheet/simple/patches
- name = "patches"
- assets = list(
- "bandaid" = 'icons/ui_icons/patches/bandaid.png',
- "bandaid_brute" = 'icons/ui_icons/patches/bandaid_brute.png',
- "bandaid_burn" = 'icons/ui_icons/patches/bandaid_burn.png',
- "bandaid_both" = 'icons/ui_icons/patches/bandaid_both.png'
- )
diff --git a/code/modules/asset_cache/assets/pills.dm b/code/modules/asset_cache/assets/pills.dm
deleted file mode 100644
index bbc551e544d5..000000000000
--- a/code/modules/asset_cache/assets/pills.dm
+++ /dev/null
@@ -1,26 +0,0 @@
-/datum/asset/spritesheet/simple/pills
- name = "pills"
- assets = list(
- "pill1" = 'icons/ui_icons/pills/pill1.png',
- "pill2" = 'icons/ui_icons/pills/pill2.png',
- "pill3" = 'icons/ui_icons/pills/pill3.png',
- "pill4" = 'icons/ui_icons/pills/pill4.png',
- "pill5" = 'icons/ui_icons/pills/pill5.png',
- "pill6" = 'icons/ui_icons/pills/pill6.png',
- "pill7" = 'icons/ui_icons/pills/pill7.png',
- "pill8" = 'icons/ui_icons/pills/pill8.png',
- "pill9" = 'icons/ui_icons/pills/pill9.png',
- "pill10" = 'icons/ui_icons/pills/pill10.png',
- "pill11" = 'icons/ui_icons/pills/pill11.png',
- "pill12" = 'icons/ui_icons/pills/pill12.png',
- "pill13" = 'icons/ui_icons/pills/pill13.png',
- "pill14" = 'icons/ui_icons/pills/pill14.png',
- "pill15" = 'icons/ui_icons/pills/pill15.png',
- "pill16" = 'icons/ui_icons/pills/pill16.png',
- "pill17" = 'icons/ui_icons/pills/pill17.png',
- "pill18" = 'icons/ui_icons/pills/pill18.png',
- "pill19" = 'icons/ui_icons/pills/pill19.png',
- "pill20" = 'icons/ui_icons/pills/pill20.png',
- "pill21" = 'icons/ui_icons/pills/pill21.png',
- "pill22" = 'icons/ui_icons/pills/pill22.png',
- )
diff --git a/code/modules/bitrunning/server/loot.dm b/code/modules/bitrunning/server/loot.dm
index 91889bce0a5f..2c6c8a2da4c1 100644
--- a/code/modules/bitrunning/server/loot.dm
+++ b/code/modules/bitrunning/server/loot.dm
@@ -25,6 +25,7 @@
points += generated_domain.reward_points
playsound(src, 'sound/machines/terminal_success.ogg', 30, vary = TRUE)
+ radio.talk_into(src, "A prisoner has finished bitrunning, make sure to pick up the ore crate.", RADIO_CHANNEL_SECURITY) //MONKESTATION ADDITION: security forgets about crates so we make sure to remind them each time
var/bonus = calculate_rewards()
diff --git a/code/modules/bitrunning/server/quantum_server.dm b/code/modules/bitrunning/server/quantum_server.dm
index e95096090ec2..9c2284ba6cfe 100644
--- a/code/modules/bitrunning/server/quantum_server.dm
+++ b/code/modules/bitrunning/server/quantum_server.dm
@@ -54,7 +54,7 @@
. = ..()
radio = new(src)
- radio.set_frequency(FREQ_SUPPLY)
+ radio.set_frequency(FREQ_SECURITY) //MONKESTATION EDIT
radio.subspace_transmission = TRUE
radio.canhear_range = 0
radio.recalculateChannels()
diff --git a/code/modules/capture_the_flag/ctf_equipment.dm b/code/modules/capture_the_flag/ctf_equipment.dm
index 53a66ed29b52..d2226b773c14 100644
--- a/code/modules/capture_the_flag/ctf_equipment.dm
+++ b/code/modules/capture_the_flag/ctf_equipment.dm
@@ -37,7 +37,7 @@
// LASER RIFLE
/obj/item/gun/ballistic/automatic/laser/ctf
- mag_type = /obj/item/ammo_box/magazine/recharge/ctf/rifle
+ accepted_magazine_type = /obj/item/ammo_box/magazine/recharge/ctf/rifle
desc = "This looks like it could really hurt in melee."
force = 50
weapon_weight = WEAPON_HEAVY
@@ -70,7 +70,7 @@
inhand_icon_state = "shotgun_combat"
worn_icon_state = "gun"
slot_flags = null
- mag_type = /obj/item/ammo_box/magazine/recharge/ctf/shotgun
+ accepted_magazine_type = /obj/item/ammo_box/magazine/recharge/ctf/shotgun
empty_indicator = TRUE
fire_sound = 'sound/weapons/gun/shotgun/shot_alt.ogg'
semi_auto = TRUE
@@ -103,7 +103,7 @@
name = "designated marksman rifle"
icon_state = "ctfmarksman"
inhand_icon_state = "ctfmarksman"
- mag_type = /obj/item/ammo_box/magazine/recharge/ctf/marksman
+ accepted_magazine_type = /obj/item/ammo_box/magazine/recharge/ctf/marksman
fire_delay = 1 SECONDS
/obj/item/ammo_box/magazine/recharge/ctf/marksman
@@ -125,7 +125,7 @@
/obj/item/gun/ballistic/automatic/pistol/deagle/ctf
desc = "This looks like it could really hurt in melee."
force = 75
- mag_type = /obj/item/ammo_box/magazine/recharge/ctf/deagle
+ accepted_magazine_type = /obj/item/ammo_box/magazine/recharge/ctf/deagle
/obj/item/gun/ballistic/automatic/pistol/deagle/ctf/Initialize(mapload)
. = ..()
@@ -236,7 +236,7 @@
// Rifle
/obj/item/gun/ballistic/automatic/laser/ctf/red
- mag_type = /obj/item/ammo_box/magazine/recharge/ctf/rifle/red
+ accepted_magazine_type = /obj/item/ammo_box/magazine/recharge/ctf/rifle/red
/obj/item/ammo_box/magazine/recharge/ctf/rifle/red
ammo_type = /obj/item/ammo_casing/caseless/laser/ctf/rifle/red
@@ -252,7 +252,7 @@
// Shotgun
/obj/item/gun/ballistic/shotgun/ctf/red
- mag_type = /obj/item/ammo_box/magazine/recharge/ctf/shotgun/red
+ accepted_magazine_type = /obj/item/ammo_box/magazine/recharge/ctf/shotgun/red
/obj/item/ammo_box/magazine/recharge/ctf/shotgun/red
ammo_type = /obj/item/ammo_casing/caseless/laser/ctf/shotgun/red
@@ -268,7 +268,7 @@
// DMR
/obj/item/gun/ballistic/automatic/laser/ctf/marksman/red
- mag_type = /obj/item/ammo_box/magazine/recharge/ctf/marksman/red
+ accepted_magazine_type = /obj/item/ammo_box/magazine/recharge/ctf/marksman/red
/obj/item/ammo_box/magazine/recharge/ctf/marksman/red
ammo_type = /obj/item/ammo_casing/caseless/laser/ctf/marksman/red
@@ -302,7 +302,7 @@
// Rifle
/obj/item/gun/ballistic/automatic/laser/ctf/blue
- mag_type = /obj/item/ammo_box/magazine/recharge/ctf/rifle/blue
+ accepted_magazine_type = /obj/item/ammo_box/magazine/recharge/ctf/rifle/blue
/obj/item/ammo_box/magazine/recharge/ctf/rifle/blue
ammo_type = /obj/item/ammo_casing/caseless/laser/ctf/rifle/blue
@@ -316,7 +316,7 @@
// Shotgun
/obj/item/gun/ballistic/shotgun/ctf/blue
- mag_type = /obj/item/ammo_box/magazine/recharge/ctf/shotgun/blue
+ accepted_magazine_type = /obj/item/ammo_box/magazine/recharge/ctf/shotgun/blue
/obj/item/ammo_box/magazine/recharge/ctf/shotgun/blue
ammo_type = /obj/item/ammo_casing/caseless/laser/ctf/shotgun/blue
@@ -331,7 +331,7 @@
// DMR
/obj/item/gun/ballistic/automatic/laser/ctf/marksman/blue
- mag_type = /obj/item/ammo_box/magazine/recharge/ctf/marksman/blue
+ accepted_magazine_type = /obj/item/ammo_box/magazine/recharge/ctf/marksman/blue
/obj/item/ammo_box/magazine/recharge/ctf/marksman/blue
ammo_type = /obj/item/ammo_casing/caseless/laser/ctf/marksman/blue
@@ -361,7 +361,7 @@
// Rifle
/obj/item/gun/ballistic/automatic/laser/ctf/green
- mag_type = /obj/item/ammo_box/magazine/recharge/ctf/rifle/green
+ accepted_magazine_type = /obj/item/ammo_box/magazine/recharge/ctf/rifle/green
/obj/item/ammo_box/magazine/recharge/ctf/rifle/green
ammo_type = /obj/item/ammo_casing/caseless/laser/ctf/rifle/green
@@ -377,7 +377,7 @@
// Shotgun
/obj/item/gun/ballistic/shotgun/ctf/green
- mag_type = /obj/item/ammo_box/magazine/recharge/ctf/shotgun/green
+ accepted_magazine_type = /obj/item/ammo_box/magazine/recharge/ctf/shotgun/green
/obj/item/ammo_box/magazine/recharge/ctf/shotgun/green
ammo_type = /obj/item/ammo_casing/caseless/laser/ctf/shotgun/green
@@ -393,7 +393,7 @@
// DMR
/obj/item/gun/ballistic/automatic/laser/ctf/marksman/green
- mag_type = /obj/item/ammo_box/magazine/recharge/ctf/marksman/green
+ accepted_magazine_type = /obj/item/ammo_box/magazine/recharge/ctf/marksman/green
/obj/item/ammo_box/magazine/recharge/ctf/marksman/green
ammo_type = /obj/item/ammo_casing/caseless/laser/ctf/marksman/green
@@ -427,7 +427,7 @@
// Rifle
/obj/item/gun/ballistic/automatic/laser/ctf/yellow
- mag_type = /obj/item/ammo_box/magazine/recharge/ctf/rifle/yellow
+ accepted_magazine_type = /obj/item/ammo_box/magazine/recharge/ctf/rifle/yellow
/obj/item/ammo_box/magazine/recharge/ctf/rifle/yellow
ammo_type = /obj/item/ammo_casing/caseless/laser/ctf/rifle/yellow
@@ -443,7 +443,7 @@
// Shotgun
/obj/item/gun/ballistic/shotgun/ctf/yellow
- mag_type = /obj/item/ammo_box/magazine/recharge/ctf/shotgun/yellow
+ accepted_magazine_type = /obj/item/ammo_box/magazine/recharge/ctf/shotgun/yellow
/obj/item/ammo_box/magazine/recharge/ctf/shotgun/yellow
ammo_type = /obj/item/ammo_casing/caseless/laser/ctf/shotgun/yellow
@@ -459,7 +459,7 @@
// DMR
/obj/item/gun/ballistic/automatic/laser/ctf/marksman/yellow
- mag_type = /obj/item/ammo_box/magazine/recharge/ctf/marksman/yellow
+ accepted_magazine_type = /obj/item/ammo_box/magazine/recharge/ctf/marksman/yellow
/obj/item/ammo_box/magazine/recharge/ctf/marksman/yellow
ammo_type = /obj/item/ammo_casing/caseless/laser/ctf/marksman/yellow
diff --git a/code/modules/cargo/order.dm b/code/modules/cargo/order.dm
index bfafabd73b1b..39c685007e9d 100644
--- a/code/modules/cargo/order.dm
+++ b/code/modules/cargo/order.dm
@@ -184,7 +184,14 @@
/datum/supply_order/proc/generateCombo(miscbox, misc_own, misc_contents, misc_cost)
for (var/I in misc_contents)
- new I(miscbox)
+ var/obj/item = new I(miscbox)
+
+ if(istype(item, /obj/item/gun))
+ var/obj/item/gun/gun_actually = item
+ QDEL_NULL(gun_actually.pin)
+ var/obj/item/firing_pin/permit_pin/new_pin = new(gun_actually)
+ gun_actually.pin = new_pin
+
generateManifest(miscbox, misc_own, "", misc_cost)
return
diff --git a/code/modules/clothing/chameleon.dm b/code/modules/clothing/chameleon.dm
index d8d2c657f340..9df9c53233b6 100644
--- a/code/modules/clothing/chameleon.dm
+++ b/code/modules/clothing/chameleon.dm
@@ -1203,7 +1203,7 @@
if(istype(gun_to_set, /obj/item/gun/ballistic))
var/obj/item/gun/ballistic/ball_gun = gun_to_set
- var/obj/item/ammo_box/ball_ammo = new ball_gun.mag_type(gun_to_set)
+ var/obj/item/ammo_box/ball_ammo = new ball_gun.accepted_magazine_type(gun_to_set)
qdel(ball_gun)
if(!istype(ball_ammo) || !ball_ammo.ammo_type)
diff --git a/code/modules/clothing/suits/jobs.dm b/code/modules/clothing/suits/jobs.dm
index 26a961933646..fb05df7e26d3 100644
--- a/code/modules/clothing/suits/jobs.dm
+++ b/code/modules/clothing/suits/jobs.dm
@@ -20,6 +20,7 @@
/obj/item/plant_analyzer,
/obj/item/reagent_containers/cup/beaker,
/obj/item/reagent_containers/cup/bottle,
+ /obj/item/reagent_containers/cup/tube,
/obj/item/reagent_containers/spray/pestspray,
/obj/item/reagent_containers/spray/plantbgone,
/obj/item/secateurs,
@@ -267,6 +268,7 @@
/obj/item/reagent_containers/dropper,
/obj/item/reagent_containers/cup/beaker,
/obj/item/reagent_containers/cup/bottle,
+ /obj/item/reagent_containers/cup/tube,
/obj/item/reagent_containers/hypospray,
/obj/item/reagent_containers/syringe,
/obj/item/retractor,
diff --git a/code/modules/clothing/suits/labcoat.dm b/code/modules/clothing/suits/labcoat.dm
index 743cb8d2c06a..1b5f22cceeaf 100644
--- a/code/modules/clothing/suits/labcoat.dm
+++ b/code/modules/clothing/suits/labcoat.dm
@@ -18,6 +18,7 @@
/obj/item/reagent_containers/dropper,
/obj/item/reagent_containers/cup/beaker,
/obj/item/reagent_containers/cup/bottle,
+ /obj/item/reagent_containers/cup/tube,
/obj/item/reagent_containers/hypospray,
/obj/item/reagent_containers/pill,
/obj/item/reagent_containers/syringe,
diff --git a/code/modules/clothing/suits/wintercoats.dm b/code/modules/clothing/suits/wintercoats.dm
index ec4370f61d4c..d4461b8812f1 100644
--- a/code/modules/clothing/suits/wintercoats.dm
+++ b/code/modules/clothing/suits/wintercoats.dm
@@ -221,6 +221,7 @@
/obj/item/holosign_creator,
/obj/item/reagent_containers/cup/beaker,
/obj/item/reagent_containers/cup/bottle,
+ /obj/item/reagent_containers/cup/tube,
/obj/item/reagent_containers/spray,
)
hoodtype = /obj/item/clothing/head/hooded/winterhood/janitor
@@ -276,6 +277,7 @@
/obj/item/reagent_containers/dropper,
/obj/item/reagent_containers/cup/beaker,
/obj/item/reagent_containers/cup/bottle,
+ /obj/item/reagent_containers/cup/tube,
/obj/item/reagent_containers/hypospray,
/obj/item/reagent_containers/pill,
/obj/item/reagent_containers/syringe,
@@ -382,6 +384,7 @@
/obj/item/reagent_containers/dropper,
/obj/item/reagent_containers/cup/beaker,
/obj/item/reagent_containers/cup/bottle,
+ /obj/item/reagent_containers/cup/tube,
/obj/item/reagent_containers/hypospray,
/obj/item/reagent_containers/pill,
/obj/item/reagent_containers/syringe,
diff --git a/code/modules/clothing/under/accessories/badges.dm b/code/modules/clothing/under/accessories/badges.dm
index f5c68023128b..69c426bf476e 100644
--- a/code/modules/clothing/under/accessories/badges.dm
+++ b/code/modules/clothing/under/accessories/badges.dm
@@ -170,6 +170,7 @@
else
display = span_notice("The dogtag is all scratched up.")
+/*
/// Reskins for the pride pin accessory, mapped by display name to icon state
GLOBAL_LIST_INIT(pride_pin_reskins, list(
"Rainbow Pride" = "pride",
@@ -181,6 +182,7 @@ GLOBAL_LIST_INIT(pride_pin_reskins, list(
"Intersex Pride" = "pride_intersex",
"Lesbian Pride" = "pride_lesbian",
))
+*/
/obj/item/clothing/accessory/pride
name = "pride pin"
diff --git a/code/modules/events/electrical_storm.dm b/code/modules/events/electrical_storm.dm
index 1309887d4b73..e2e3eb6b0a6a 100644
--- a/code/modules/events/electrical_storm.dm
+++ b/code/modules/events/electrical_storm.dm
@@ -1,9 +1,10 @@
/datum/round_event_control/electrical_storm
name = "Electrical Storm"
typepath = /datum/round_event/electrical_storm
- earliest_start = 10 MINUTES
+ earliest_start = 45 MINUTES
min_players = 5
- weight = 20
+ weight = 5
+ max_occurrences = 1
category = EVENT_CATEGORY_ENGINEERING
description = "Destroys all lights in a large area."
min_wizard_trigger_potency = 0
diff --git a/code/modules/events/ghost_role/alien_infestation.dm b/code/modules/events/ghost_role/alien_infestation.dm
index 47e930204c57..f627d10c07e5 100644
--- a/code/modules/events/ghost_role/alien_infestation.dm
+++ b/code/modules/events/ghost_role/alien_infestation.dm
@@ -1,16 +1,31 @@
-/datum/round_event_control/alien_infestation
+/datum/round_event_control/antagonist/solo/from_ghosts/alien_infestation
name = "Alien Infestation"
- typepath = /datum/round_event/ghost_role/alien_infestation
+ typepath = /datum/round_event/antagonist/solo/ghost/alien_infestation
weight = 5
min_players = 35 //monkie edit: 10 to 35 (tg what the fuck)
- earliest_start = 60 MINUTES //monkie edit: 20 to 90
+ earliest_start = 45 MINUTES //monkie edit: 20 to 90
//dynamic_should_hijack = TRUE
category = EVENT_CATEGORY_ENTITIES
description = "A xenomorph larva spawns on a random vent."
-/datum/round_event_control/alien_infestation/can_spawn_event(players_amt, allow_magic = FALSE, fake_check = FALSE) //MONKESTATION ADDITION: fake_check = FALSE
+ maximum_antags = 1
+ antag_flag = ROLE_ALIEN
+ enemy_roles = list(
+ JOB_AI,
+ JOB_CAPTAIN,
+ JOB_DETECTIVE,
+ JOB_HEAD_OF_SECURITY,
+ JOB_SECURITY_OFFICER,
+ JOB_WARDEN,
+ JOB_SECURITY_ASSISTANT,
+ )
+ required_enemies = 5
+ max_occurrences = 1
+ prompted_picking = TRUE
+
+/datum/round_event_control/antagonist/solo/from_ghosts/alien_infestation/can_spawn_event(players_amt, allow_magic = FALSE, fake_check = FALSE) //MONKESTATION ADDITION: fake_check = FALSE
. = ..()
if(!.)
return .
@@ -19,33 +34,45 @@
if(A.stat != DEAD)
return FALSE
-/datum/round_event/ghost_role/alien_infestation
+/datum/round_event/antagonist/solo/ghost/alien_infestation
announce_when = 400
-
- minimum_required = 1
- role_name = "alien larva"
-
- // 50% chance of being incremented by one
- var/spawncount = 1
fakeable = TRUE
-/datum/round_event/ghost_role/alien_infestation/setup()
+/datum/round_event/antagonist/solo/ghost/alien_infestation/setup()
announce_when = rand(announce_when, announce_when + 50)
- if(prob(50))
- spawncount++
- setup = TRUE //MONKESTATION ADDITION
-/datum/round_event/ghost_role/alien_infestation/announce(fake)
- var/living_aliens = FALSE
- for(var/mob/living/carbon/alien/A in GLOB.player_list)
- if(A.stat != DEAD)
- living_aliens = TRUE
-
- if(living_aliens || fake)
- priority_announce("Unidentified lifesigns detected coming aboard [station_name()]. Secure any exterior access, including ducting and ventilation.", "Lifesign Alert", ANNOUNCER_ALIENS)
+ var/datum/round_event_control/antagonist/solo/cast_control = control
+ antag_count = cast_control.get_antag_amount()
+ if(prob(50))
+ antag_count++
+
+ antag_flag = cast_control.antag_flag
+ antag_datum = cast_control.antag_datum
+ restricted_roles = cast_control.restricted_roles
+ prompted_picking = cast_control.prompted_picking
+ var/list/candidates = cast_control.get_candidates()
+
+ //guh
+ var/list/cliented_list = list()
+ for(var/mob/living/mob as anything in candidates)
+ cliented_list += mob.client
+ if(length(cliented_list))
+ mass_adjust_antag_rep(cliented_list, 1)
+
+ if(prompted_picking)
+ candidates = SSpolling.poll_candidates(
+ question = "Would you like to be a [cast_control.name]?",
+ check_jobban = antag_flag,
+ role = antag_flag,
+ poll_time = 20 SECONDS,
+ group = candidates,
+ pic_source = antag_datum,
+ role_name_text = lowertext(cast_control.name),
+ )
+
+ var/list/weighted_candidates = return_antag_rep_weight(candidates)
-/datum/round_event/ghost_role/alien_infestation/spawn_role()
var/list/vents = list()
for(var/obj/machinery/atmospherics/components/unary/vent_pump/temp_vent in GLOB.machines)
if(QDELETED(temp_vent))
@@ -63,21 +90,32 @@
message_admins("An event attempted to spawn an alien but no suitable vents were found. Shutting down.")
return MAP_ERROR
- var/list/candidates = SSpolling.poll_ghost_candidates(check_jobban = ROLE_ALIEN, role = ROLE_ALIEN, pic_source = /mob/living/carbon/alien/larva, role_name_text = role_name)
+ for(var/i in 1 to antag_count)
+ if(!length(candidates))
+ break
- if(!length(candidates))
- return NOT_ENOUGH_PLAYERS
+ var/client/mob_client = pick_n_take_weighted(weighted_candidates)
+ var/mob/candidate = mob_client.mob
+ if(candidate.client) //I hate this
+ candidate.client.prefs.reset_antag_rep()
+ if(!candidate.mind)
+ candidate.mind = new /datum/mind(candidate.key)
- while(spawncount > 0 && vents.len && length(candidates))
var/obj/vent = pick_n_take(vents)
- var/mob/dead/observer/selected = pick_n_take(candidates)
var/mob/living/carbon/alien/larva/new_xeno = new(vent.loc)
- new_xeno.key = selected.key
+ new_xeno.key = candidate.key
new_xeno.move_into_vent(vent)
- spawncount--
message_admins("[ADMIN_LOOKUPFLW(new_xeno)] has been made into an alien by an event.")
new_xeno.log_message("was spawned as an alien by an event.", LOG_GAME)
- spawned_mobs += new_xeno
- return SUCCESSFUL_SPAWN
+ setup = TRUE //MONKESTATION ADDITION
+
+/datum/round_event/antagonist/solo/ghost/alien_infestation/announce(fake)
+ var/living_aliens = FALSE
+ for(var/mob/living/carbon/alien/A in GLOB.player_list)
+ if(A.stat != DEAD)
+ living_aliens = TRUE
+
+ if(living_aliens || fake)
+ priority_announce("Unidentified lifesigns detected coming aboard [station_name()]. Secure any exterior access, including ducting and ventilation.", "Lifesign Alert", ANNOUNCER_ALIENS)
diff --git a/code/modules/events/wizard/embeddies.dm b/code/modules/events/wizard/embeddies.dm
index 689e48b4641a..1ae6769cb8c1 100644
--- a/code/modules/events/wizard/embeddies.dm
+++ b/code/modules/events/wizard/embeddies.dm
@@ -75,7 +75,7 @@ GLOBAL_DATUM(global_funny_embedding, /datum/global_funny_embedding)
/datum/global_funny_embedding/proc/handle_current_items()
for(var/obj/item/embed_item in world)
CHECK_TICK
- if(!(embed_item.flags_1 & INITIALIZED_1))
+ if(QDELETED(embed_item) || !(embed_item.flags_1 & INITIALIZED_1))
continue
if(!embed_item.embedding)
embed_item.embedding = embed_type
diff --git a/code/modules/food_and_drinks/machinery/gibber.dm b/code/modules/food_and_drinks/machinery/gibber.dm
index 3b474d0ff6f8..626b25025eb1 100644
--- a/code/modules/food_and_drinks/machinery/gibber.dm
+++ b/code/modules/food_and_drinks/machinery/gibber.dm
@@ -173,7 +173,9 @@
if(ishuman(occupant))
var/mob/living/carbon/human/gibee = occupant
- if(gibee.dna && gibee.dna.species)
+ if(prob(40) && (sourcejob in list(JOB_SECURITY_OFFICER,JOB_WARDEN,JOB_HEAD_OF_SECURITY,JOB_SECURITY_ASSISTANT))) // monkestation edit: add secass
+ typeofmeat = /obj/item/food/meat/slab/pig
+ else if(gibee.dna && gibee.dna.species)
typeofmeat = gibee.dna.species.meat
typeofskin = gibee.dna.species.skinned_type
diff --git a/code/modules/industrial_lift/industrial_lift.dm b/code/modules/industrial_lift/industrial_lift.dm
index b495fc21228a..461fb24fb766 100644
--- a/code/modules/industrial_lift/industrial_lift.dm
+++ b/code/modules/industrial_lift/industrial_lift.dm
@@ -434,7 +434,10 @@ GLOBAL_LIST_INIT(all_radial_directions, list(
var/datum/callback/land_slam = new(collided, TYPE_PROC_REF(/mob/living/, tram_slam_land))
collided.throw_at(throw_target, 200 * collision_lethality, 4 * collision_lethality, callback = land_slam)
- SEND_SIGNAL(src, COMSIG_TRAM_COLLISION, collided)
+ //increment the hit counter signs
+ if(ismob(collided) && collided.client)
+ SSpersistence.tram_hits_this_round++
+ SEND_SIGNAL(src, COMSIG_TRAM_COLLISION, SSpersistence.tram_hits_this_round)
unset_movement_registrations(exited_locs)
group_move(things_to_move, going)
diff --git a/code/modules/jobs/job_types/_job.dm b/code/modules/jobs/job_types/_job.dm
index a465a9c5f7ea..8bba53bfeafe 100644
--- a/code/modules/jobs/job_types/_job.dm
+++ b/code/modules/jobs/job_types/_job.dm
@@ -399,7 +399,7 @@
/// Returns an atom where the mob should spawn in.
-/datum/job/proc/get_roundstart_spawn_point()
+/datum/job/proc/get_roundstart_spawn_point(chosen_title)
if(random_spawns_possible)
if(HAS_TRAIT(SSstation, STATION_TRAIT_LATE_ARRIVALS))
return get_latejoin_spawn_point()
@@ -416,22 +416,40 @@
return hangover_spawn_point || get_latejoin_spawn_point()
if(length(GLOB.jobspawn_overrides[title]))
return pick(GLOB.jobspawn_overrides[title])
- var/obj/effect/landmark/start/spawn_point = get_default_roundstart_spawn_point()
+ var/obj/effect/landmark/start/spawn_point = get_default_roundstart_spawn_point(chosen_title)
if(!spawn_point) //if there isn't a spawnpoint send them to latejoin, if there's no latejoin go yell at your mapper
return get_latejoin_spawn_point()
return spawn_point
/// Handles finding and picking a valid roundstart effect landmark spawn point, in case no uncommon different spawning events occur.
-/datum/job/proc/get_default_roundstart_spawn_point()
+/datum/job/proc/get_default_roundstart_spawn_point(chosen_title)
+ var/list/spawn_points_picked = list()
+ var/list/spawn_points_not_picked = list()
for(var/obj/effect/landmark/start/spawn_point as anything in GLOB.start_landmarks_list)
if(spawn_point.name != title)
continue
- . = spawn_point
- if(spawn_point.used) //so we can revert to spawning them on top of eachother if something goes wrong
- continue
- spawn_point.used = TRUE
- break
+ if(spawn_point.required_jobtitle && spawn_point.required_jobtitle == chosen_title) // we default to jobtitle spawns first
+ . = spawn_point
+ if(spawn_point.used) //so we can revert to spawning them on top of eachother if something goes wrong
+ continue
+ spawn_point.used = TRUE
+ break
+ else
+
+ if(spawn_point.used)
+ spawn_points_picked += spawn_point
+ else
+ spawn_points_not_picked += spawn_point
+
+ var/obj/effect/landmark/start/picked = pick(spawn_points_not_picked)
+
+ if(!picked)
+ picked = pick(spawn_points_picked)
+
+ . = picked
+ picked.used = TRUE
+
if(!.)
log_world("Couldn't find a round start spawn point for [title]")
diff --git a/code/modules/jobs/job_types/captain.dm b/code/modules/jobs/job_types/captain.dm
index c4f5d4e7e3a2..c49071d37027 100755
--- a/code/modules/jobs/job_types/captain.dm
+++ b/code/modules/jobs/job_types/captain.dm
@@ -21,7 +21,7 @@
plasmaman_outfit = /datum/outfit/plasmaman/captain
paycheck = PAYCHECK_COMMAND
- paycheck_department = ACCOUNT_SEC
+ paycheck_department = ACCOUNT_CMD
liver_traits = list(TRAIT_ROYAL_METABOLISM)
diff --git a/code/modules/jobs/job_types/prisoner.dm b/code/modules/jobs/job_types/prisoner.dm
index d99852d5fbef..5da3f5437f1a 100644
--- a/code/modules/jobs/job_types/prisoner.dm
+++ b/code/modules/jobs/job_types/prisoner.dm
@@ -27,23 +27,25 @@
/datum/job/prisoner/New()
. = ..()
- RegisterSignal(SSdcs, COMSIG_GLOB_CREWMEMBER_JOINED, PROC_REF(add_pref_crime))
+ RegisterSignal(SSdcs, COMSIG_GLOB_CREWMEMBER_JOINED, PROC_REF(handle_prisoner_joining))
-/datum/job/prisoner/proc/add_pref_crime(datum/source, mob/living/crewmember, rank)
+/datum/job/prisoner/proc/handle_prisoner_joining(datum/source, mob/living/crewmember, rank)
SIGNAL_HANDLER
if(rank != title)
return //not a prisoner
var/crime_name = crewmember.client?.prefs?.read_preference(/datum/preference/choiced/prisoner_crime)
if(!crime_name)
- return
- if(crime_name == "Random")
+ stack_trace("[crewmember] joined as a Prisoner without having a prisoner crime set.")
+ crime_name = pick(assoc_to_keys(GLOB.prisoner_crimes))
+ else if(crime_name == "Random")
crime_name = pick(assoc_to_keys(GLOB.prisoner_crimes))
var/datum/prisoner_crime/crime = GLOB.prisoner_crimes[crime_name]
var/datum/record/crew/target_record = crewmember.mind?.crewfile || find_record(crewmember.real_name)
var/datum/crime/past_crime = new(crime.name, crime.desc, "Central Command", "Indefinite.")
target_record?.crimes += past_crime
+ target_record.recreate_manifest_photos(add_height_chart = TRUE)
to_chat(crewmember, span_warning("You are imprisoned for \"[crime_name]\"."))
crewmember.add_mob_memory(/datum/memory/key/permabrig_crimes, crimes = crime_name)
@@ -100,7 +102,7 @@
/// Iterates over all turfs in the target area and returns the first non-dense one
/datum/job/prisoner/proc/get_random_open_turf_in_area()
- var/list/turfs = get_area_turfs(/area/station/security/prison)
+ var/list/turfs = get_area_turfs(/area/station/security/prison/safe)
var/turf/open/target_turf = null
var/sanity = 0
while(!target_turf && sanity < 100)
diff --git a/code/modules/jobs/job_types/virologist.dm b/code/modules/jobs/job_types/virologist.dm
index 6e4a0859f73f..59e1d531f44c 100644
--- a/code/modules/jobs/job_types/virologist.dm
+++ b/code/modules/jobs/job_types/virologist.dm
@@ -55,7 +55,7 @@
uniform = /obj/item/clothing/under/rank/medical/virologist
backpack_contents = list(
// /obj/item/extrapolator = 1, //monkestation edit - extrapolator is useless with pathology.
- /obj/item/storage/box/vials = 1,
+ /obj/item/storage/box/tube = 1,
)
suit = /obj/item/clothing/suit/toggle/labcoat/virologist
suit_store = /obj/item/flashlight/pen
diff --git a/code/modules/language/language_holder.dm b/code/modules/language/language_holder.dm
index 1103d7bc6740..20da6423d47e 100644
--- a/code/modules/language/language_holder.dm
+++ b/code/modules/language/language_holder.dm
@@ -286,9 +286,11 @@ Key procs
/datum/language_holder/lizard
understood_languages = list(/datum/language/common = list(LANGUAGE_ATOM),
- /datum/language/draconic = list(LANGUAGE_ATOM))
+ /datum/language/draconic = list(LANGUAGE_ATOM),
+ /datum/language/ashtongue = list(LANGUAGE_ATOM))
spoken_languages = list(/datum/language/common = list(LANGUAGE_ATOM),
- /datum/language/draconic = list(LANGUAGE_ATOM))
+ /datum/language/draconic = list(LANGUAGE_ATOM),
+ /datum/language/ashtongue = list(LANGUAGE_ATOM))
/datum/language_holder/lizard/ash
selected_language = /datum/language/draconic
diff --git a/code/modules/lighting/lighting_corner.dm b/code/modules/lighting/lighting_corner.dm
index dc0ad04162ae..270a2a3eec23 100644
--- a/code/modules/lighting/lighting_corner.dm
+++ b/code/modules/lighting/lighting_corner.dm
@@ -105,9 +105,9 @@
lum_g += delta_g
lum_b += delta_b
- add_r = clamp((lum_r - 1.3) * 0.45, 0, 0.3)
- add_g = clamp((lum_g - 1.3) * 0.45, 0, 0.3)
- add_b = clamp((lum_b - 1.3) * 0.45, 0, 0.3)
+ add_r = clamp((lum_r - 1.35) * 0.4, 0, 0.3)
+ add_g = clamp((lum_g - 1.35) * 0.4, 0, 0.3)
+ add_b = clamp((lum_b - 1.35) * 0.4, 0, 0.3)
// Cull additive overlays that would be below 0.09 alpha in any color.
applying_additive = max(add_r, add_g, add_b) > 0.09
// Cull additive overlays whose color alpha sum is lower than 0.09
diff --git a/code/modules/lighting/lighting_object.dm b/code/modules/lighting/lighting_object.dm
index 7b475d38b4f5..36a247f0f8eb 100644
--- a/code/modules/lighting/lighting_object.dm
+++ b/code/modules/lighting/lighting_object.dm
@@ -21,7 +21,7 @@ GLOBAL_LIST_EMPTY(default_lighting_underlays_by_z)
current_underlay = new(GLOB.default_lighting_underlays_by_z[source.z])
- additive_underlay = mutable_appearance(LIGHTING_ICON, ("light"), source.z, source, LIGHTING_PLANE_ADDITIVE, 255, RESET_COLOR | RESET_ALPHA | RESET_TRANSFORM)
+ additive_underlay = mutable_appearance(LIGHTING_ICON, ("light"), source.z, source, LIGHTING_PLANE_ADDITIVE, 200, RESET_COLOR | RESET_ALPHA | RESET_TRANSFORM)
additive_underlay.blend_mode = BLEND_ADD
diff --git a/code/modules/mining/equipment/mining_tools.dm b/code/modules/mining/equipment/mining_tools.dm
index 4ec3f754e58c..7431a7d3d463 100644
--- a/code/modules/mining/equipment/mining_tools.dm
+++ b/code/modules/mining/equipment/mining_tools.dm
@@ -196,6 +196,9 @@
attack_verb_simple = list("bash", "bludgeon", "thrash", "whack")
wound_bonus = 10
+/obj/item/trench_tool/get_all_tool_behaviours()
+ return list(TOOL_MINING, TOOL_SHOVEL, TOOL_WRENCH)
+
/obj/item/trench_tool/Initialize(mapload)
. = ..()
AddElement(/datum/element/update_icon_updates_onmob)
diff --git a/code/modules/mob/dead/new_player/new_player.dm b/code/modules/mob/dead/new_player/new_player.dm
index 5706baa595bd..ed00c93095fd 100644
--- a/code/modules/mob/dead/new_player/new_player.dm
+++ b/code/modules/mob/dead/new_player/new_player.dm
@@ -233,6 +233,7 @@
humanc.increment_scar_slot()
humanc.load_persistent_scars()
+ SSpersistence.load_modular_persistence(humanc.get_organ_slot(ORGAN_SLOT_BRAIN))
//monkestation edit start
if(GLOB.dj_booth)
diff --git a/code/modules/mob/inventory.dm b/code/modules/mob/inventory.dm
index dcc19b859344..5d3d80745a3d 100644
--- a/code/modules/mob/inventory.dm
+++ b/code/modules/mob/inventory.dm
@@ -1,4 +1,4 @@
-//These procs handle putting s tuff in your hands
+//These procs handle putting stuff in your hands
//as they handle all relevant stuff like adding it to the player's screen and updating their overlays.
///Returns the thing we're currently holding
diff --git a/code/modules/mob/living/brain/brain_item.dm b/code/modules/mob/living/brain/brain_item.dm
index dba17bb6647f..bdf67c3af531 100644
--- a/code/modules/mob/living/brain/brain_item.dm
+++ b/code/modules/mob/living/brain/brain_item.dm
@@ -220,13 +220,13 @@
return
if((brainmob && (brainmob.client || brainmob.get_ghost())) || decoy_override)
if(organ_flags & ORGAN_FAILING)
- return span_info("It seems to still have a bit of energy within it, but it's rather damaged... You may be able to restore it with some mannitol .")
+ . += span_info("It seems to still have a bit of energy within it, but it's rather damaged... You may be able to restore it with some mannitol .")
else if(damage >= BRAIN_DAMAGE_DEATH*0.5)
- return span_info("You can feel the small spark of life still left in this one, but it's got some bruises. You may be able to restore it with some mannitol .")
+ . += span_info("You can feel the small spark of life still left in this one, but it's got some bruises. You may be able to restore it with some mannitol .")
else
- return span_info("You can feel the small spark of life still left in this one.")
+ . += span_info("You can feel the small spark of life still left in this one.")
else
- return span_info("This one is completely devoid of life.")
+ . += span_info("This one is completely devoid of life.")
/obj/item/organ/internal/brain/attack(mob/living/carbon/C, mob/user)
if(!istype(C))
diff --git a/code/modules/mob/living/carbon/alien/larva/powers.dm b/code/modules/mob/living/carbon/alien/larva/powers.dm
index bfb5e49e96e0..06012785cc6f 100644
--- a/code/modules/mob/living/carbon/alien/larva/powers.dm
+++ b/code/modules/mob/living/carbon/alien/larva/powers.dm
@@ -3,29 +3,28 @@
desc = "Allows you to hide beneath tables and certain objects."
button_icon_state = "alien_hide"
plasma_cost = 0
- /// The layer we are on while hiding
- var/hide_layer = ABOVE_NORMAL_TURF_LAYER
- var/hide_plane = WALL_PLANE
+ var/hidden = FALSE
+ //the status of our hide
+// var/hide_layer = ABOVE_NORMAL_TURF_LAYER
+// var/hide_plane = WALL_PLANE
/datum/action/cooldown/alien/hide/Activate(atom/target)
- if(owner.layer == hide_layer)
- owner.layer = initial(owner.layer)
- owner.plane = initial(owner.plane)
+ if(hidden == TRUE)
+ owner.plane += 2
owner.visible_message(
span_notice("[owner] slowly peeks up from the ground..."),
span_noticealien("You stop hiding."),
)
-
+ hidden = FALSE
REMOVE_TRAIT(owner, TRAIT_IGNORE_ELEVATION, ACTION_TRAIT)
else
- owner.layer = hide_layer
- owner.plane = hide_plane
+ owner.plane -= 2
owner.visible_message(
span_name("[owner] scurries to the ground!"),
span_noticealien("You are now hiding."),
)
ADD_TRAIT(owner, TRAIT_IGNORE_ELEVATION, ACTION_TRAIT)
-
+ hidden = TRUE
return TRUE
/datum/action/cooldown/alien/larva_evolve
@@ -50,7 +49,7 @@
return FALSE
return TRUE
-
+/*
/datum/action/cooldown/alien/larva_evolve/Activate(atom/target)
var/mob/living/carbon/alien/larva/larva = owner
var/static/list/caste_options
@@ -104,3 +103,4 @@
larva.alien_evolve(new_xeno)
return TRUE
+*/
diff --git a/code/modules/mob/living/carbon/alien/special/alien_embryo.dm b/code/modules/mob/living/carbon/alien/special/alien_embryo.dm
index 363fa866d805..a430deb718db 100644
--- a/code/modules/mob/living/carbon/alien/special/alien_embryo.dm
+++ b/code/modules/mob/living/carbon/alien/special/alien_embryo.dm
@@ -134,13 +134,13 @@
if(gib_on_success)
new_xeno.visible_message(span_danger("[new_xeno] bursts out of [owner] in a shower of gore!"), span_userdanger("You exit [owner], your previous host."), span_hear("You hear organic matter ripping and tearing!"))
- owner.investigate_log("has been gibbed by an alien larva.", INVESTIGATE_DEATHS)
- owner.gib(TRUE)
+ owner.apply_damage(150, BRUTE, BODY_ZONE_CHEST, wound_bonus = 30, sharpness = SHARP_POINTY) //You aren't getting gibbed but you aren't going to be having fun
+ owner.spawn_gibs()
else
new_xeno.visible_message(span_danger("[new_xeno] wriggles out of [owner]!"), span_userdanger("You exit [owner], your previous host."))
owner.log_message("had an alien larva within them escape (without being gibbed).", LOG_ATTACK, log_globally = FALSE)
- owner.adjustBruteLoss(40)
- owner.cut_overlay(overlay)
+ owner.apply_damage(150, BRUTE, BODY_ZONE_CHEST, wound_bonus = 30, sharpness = SHARP_POINTY) //You aren't getting gibbed but you aren't going to be having fun
+ owner.spawn_gibs()
qdel(src)
diff --git a/code/modules/mob/living/carbon/human/examine.dm b/code/modules/mob/living/carbon/human/examine.dm
index 172e8b2c467f..5b9cd941a310 100644
--- a/code/modules/mob/living/carbon/human/examine.dm
+++ b/code/modules/mob/living/carbon/human/examine.dm
@@ -434,6 +434,12 @@
. += span_info("Traits: [get_quirk_string(FALSE, CAT_QUIRK_ALL)]")
. += ""
+ if (!CONFIG_GET(flag/disable_antag_opt_in_preferences))
+ var/opt_in_status = mind?.get_effective_opt_in_level()
+ if (!isnull(opt_in_status))
+ var/stringified_optin = GLOB.antag_opt_in_strings["[opt_in_status]"]
+ . += span_info("Antag Opt-in Status: [stringified_optin] ")
+
SEND_SIGNAL(src, COMSIG_ATOM_EXAMINE, user, .)
/**
diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm
index 8180e27be6ce..0c82fd8a0ae8 100644
--- a/code/modules/mob/living/carbon/human/human_defense.dm
+++ b/code/modules/mob/living/carbon/human/human_defense.dm
@@ -251,6 +251,7 @@
apply_damage(damage, BRUTE, affecting, run_armor_check(affecting, MELEE))
return TRUE
+/*
/mob/living/carbon/human/attack_alien(mob/living/carbon/alien/adult/user, list/modifiers)
if(check_shields(user, 0, "the [user.name]"))
visible_message(span_danger("[user] attempts to touch [src]!"), \
@@ -305,7 +306,7 @@
if(!dismembering_strike(user, user.zone_selected)) //Dismemberment successful
return TRUE
apply_damage(damage, BRUTE, affecting, armor_block)
-
+*/
diff --git a/code/modules/mob/living/carbon/human/human_movement.dm b/code/modules/mob/living/carbon/human/human_movement.dm
index 14003b86da49..7c8306ca3e01 100644
--- a/code/modules/mob/living/carbon/human/human_movement.dm
+++ b/code/modules/mob/living/carbon/human/human_movement.dm
@@ -22,7 +22,7 @@
return ..()
/mob/living/carbon/human/mob_negates_gravity()
- return dna.species.negates_gravity(src) || ..()
+ return dna?.species?.negates_gravity(src) || ..()
/mob/living/carbon/human/Move(NewLoc, direct)
. = ..()
diff --git a/code/modules/mob/living/carbon/init_signals.dm b/code/modules/mob/living/carbon/init_signals.dm
index 930e863b335a..e3cc487eeb7d 100644
--- a/code/modules/mob/living/carbon/init_signals.dm
+++ b/code/modules/mob/living/carbon/init_signals.dm
@@ -84,12 +84,7 @@
SIGNAL_HANDLER
for(var/datum/disease/disease as anything in diseases)
- // monkestation edit start - virology (cure() on advanced diseases has the infected mob as the first argument now)
- if(istype(disease, /datum/disease/advanced))
- disease.cure(src, FALSE)
- else
- disease.cure(FALSE)
- // monkestation end
+ disease.cure(add_resistance = TRUE, target = src) // monkestation edit - virology bs
/**
* On gain of TRAIT_TOXIMMUNE
diff --git a/code/modules/mob/living/death.dm b/code/modules/mob/living/death.dm
index 71e8210bacc6..957839645d92 100644
--- a/code/modules/mob/living/death.dm
+++ b/code/modules/mob/living/death.dm
@@ -104,6 +104,8 @@
med_hud_set_status()
stop_pulling()
+ set_ssd_indicator(FALSE)
+
SEND_SIGNAL(src, COMSIG_LIVING_DEATH, gibbed)
SEND_GLOBAL_SIGNAL(COMSIG_GLOB_MOB_DEATH, src, gibbed)
diff --git a/code/modules/mob/living/simple_animal/hostile/mimic.dm b/code/modules/mob/living/simple_animal/hostile/mimic.dm
index b97f2bba17ad..10d21416f355 100644
--- a/code/modules/mob/living/simple_animal/hostile/mimic.dm
+++ b/code/modules/mob/living/simple_animal/hostile/mimic.dm
@@ -234,7 +234,7 @@ GLOBAL_LIST_INIT(animatable_blacklist, list(/obj/structure/table, /obj/structure
projectiletype = initial(M.projectile_type)
if(istype(G, /obj/item/gun/ballistic))
Pewgun = G
- var/obj/item/ammo_box/magazine/M = Pewgun.mag_type
+ var/obj/item/ammo_box/magazine/M = Pewgun.accepted_magazine_type
casingtype = initial(M.ammo_type)
if(istype(G, /obj/item/gun/energy))
Zapgun = G
diff --git a/code/modules/mod/mod_theme.dm b/code/modules/mod/mod_theme.dm
index 26b206ef3de4..f0bcd0be0fbd 100644
--- a/code/modules/mod/mod_theme.dm
+++ b/code/modules/mod/mod_theme.dm
@@ -317,7 +317,7 @@
resistance_flags = FIRE_PROOF|LAVA_PROOF
max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
- complexity_max = DEFAULT_MAX_COMPLEXITY - 5
+ complexity_max = DEFAULT_MAX_COMPLEXITY - 2
charge_drain = DEFAULT_CHARGE_DRAIN * 2
allowed_suit_storage = list(
/obj/item/resonator,
@@ -474,6 +474,7 @@
/obj/item/reagent_containers/dropper,
/obj/item/reagent_containers/cup/beaker,
/obj/item/reagent_containers/cup/bottle,
+ /obj/item/reagent_containers/cup/tube,
/obj/item/reagent_containers/hypospray,
/obj/item/reagent_containers/pill,
/obj/item/reagent_containers/syringe,
@@ -569,6 +570,7 @@
/obj/item/reagent_containers/dropper,
/obj/item/reagent_containers/cup/beaker,
/obj/item/reagent_containers/cup/bottle,
+ /obj/item/reagent_containers/cup/tube,
/obj/item/reagent_containers/hypospray,
/obj/item/reagent_containers/pill,
/obj/item/reagent_containers/syringe,
@@ -1291,7 +1293,7 @@
post-void war era modular suit to ever be safely utilized by an operator. This ancient clunker is still functional, \
though it's missing several modern-day luxuries from updated Nakamura Engineering designs. \
Primarily, the suit's myoelectric suit layer is entirely non-existant, and the servos do very little to \
- help distribute the weight evenly across the wearer's body, making it slow and bulky to move in. \
+ help distribute the weight evenly across the wearer's body when the suit is deactivated, making it slow and bulky to move in. \
The internal heads-up display is rendered in nearly unreadable cyan, as the visor suggests, \
leaving the user unable to see long distances. However, the way the helmet retracts is pretty cool."
default_skin = "prototype"
@@ -1300,8 +1302,8 @@
siemens_coefficient = 0
complexity_max = DEFAULT_MAX_COMPLEXITY + 5
charge_drain = DEFAULT_CHARGE_DRAIN * 2
- slowdown_inactive = 2
- slowdown_active = 1.5
+ slowdown_inactive = 1.5
+ slowdown_active = 1
ui_theme = "hackerman"
inbuilt_modules = list(/obj/item/mod/module/anomaly_locked/kinesis/prebuilt/prototype)
allowed_suit_storage = list(
diff --git a/code/modules/mod/mod_types.dm b/code/modules/mod/mod_types.dm
index e33472006c4b..3da0067f0eb6 100644
--- a/code/modules/mod/mod_types.dm
+++ b/code/modules/mod/mod_types.dm
@@ -106,6 +106,7 @@
/obj/item/mod/module/orebag,
/obj/item/mod/module/clamp,
/obj/item/mod/module/drill,
+ /obj/item/mod/module/mouthhole,
)
default_pins = list(
/obj/item/mod/module/gps,
@@ -304,7 +305,7 @@
applied_modules = list(
/obj/item/mod/module/storage,
/obj/item/mod/module/noslip,
- /obj/item/mod/module/status_readout,
+ /obj/item/mod/module/status_readout/ninja,
/obj/item/mod/module/stealth/ninja,
/obj/item/mod/module/dispenser/ninja,
/obj/item/mod/module/dna_lock/reinforced,
diff --git a/code/modules/mod/modules/_module.dm b/code/modules/mod/modules/_module.dm
index 44ed493cc2d3..887e818e0037 100644
--- a/code/modules/mod/modules/_module.dm
+++ b/code/modules/mod/modules/_module.dm
@@ -337,6 +337,8 @@
var/list/accepted_anomalies = list(/obj/item/assembly/signaler/anomaly)
/// If this one starts with a core in.
var/prebuilt = FALSE
+ /// If the core is removable once socketed.
+ var/core_removable = TRUE
/obj/item/mod/module/anomaly_locked/Initialize(mapload)
. = ..()
@@ -355,13 +357,15 @@
if(!length(accepted_anomalies))
return
if(core)
- . += span_notice("There is a [core.name] installed in it. You could remove it with a screwdriver ...")
+ . += span_notice("There is a [core.name] installed in it. [core_removable ? "You could remove it with a screwdriver ..." : "Unfortunately, due to a design quirk, it's unremovable."]")
else
var/list/core_list = list()
for(var/path in accepted_anomalies)
var/atom/core_path = path
core_list += initial(core_path.name)
. += span_notice("You need to insert \a [english_list(core_list, and_text = " or ")] for this module to function.")
+ if(!core_removable)
+ . += span_notice("Due to some design quirk, once a core is inserted, it won't be removable.")
/obj/item/mod/module/anomaly_locked/on_select()
if(!core)
@@ -398,6 +402,9 @@
if(!core)
balloon_alert(user, "no core!")
return
+ if(!core_removable)
+ balloon_alert(user, "can't remove core!")
+ return
balloon_alert(user, "removing core...")
if(!do_after(user, 3 SECONDS, target = src))
balloon_alert(user, "interrupted!")
diff --git a/code/modules/mod/modules/module_kinesis.dm b/code/modules/mod/modules/module_kinesis.dm
index 8fe4ba9f07c0..8387aedee2a7 100644
--- a/code/modules/mod/modules/module_kinesis.dm
+++ b/code/modules/mod/modules/module_kinesis.dm
@@ -218,6 +218,10 @@
/obj/item/mod/module/anomaly_locked/kinesis/prebuilt
prebuilt = TRUE
+/obj/item/mod/module/anomaly_locked/kinesis/prebuilt/locked
+ core_removable = FALSE
+
+
/obj/item/mod/module/anomaly_locked/kinesis/prebuilt/prototype
name = "MOD prototype kinesis module"
complexity = 0
diff --git a/code/modules/mod/modules/module_pathfinder.dm b/code/modules/mod/modules/module_pathfinder.dm
index 5f40982e9e90..2b4f9c70f5f0 100644
--- a/code/modules/mod/modules/module_pathfinder.dm
+++ b/code/modules/mod/modules/module_pathfinder.dm
@@ -10,7 +10,7 @@
The implant is stored in the module and needs to be injected in a human to function. \
Nakamura Engineering swears up and down there's airbrakes."
icon_state = "pathfinder"
- complexity = 2
+ complexity = 1
use_power_cost = DEFAULT_CHARGE_DRAIN * 10
incompatible_modules = list(/obj/item/mod/module/pathfinder)
/// The pathfinding implant.
diff --git a/code/modules/mod/modules/modules_engineering.dm b/code/modules/mod/modules/modules_engineering.dm
index e41b35aa51ee..a609236b02fe 100644
--- a/code/modules/mod/modules/modules_engineering.dm
+++ b/code/modules/mod/modules/modules_engineering.dm
@@ -85,7 +85,7 @@
these are only capable of working in zero-gravity environments, a blessing to some Engineers."
icon_state = "tether"
module_type = MODULE_ACTIVE
- complexity = 3
+ complexity = 2
use_power_cost = DEFAULT_CHARGE_DRAIN
incompatible_modules = list(/obj/item/mod/module/tether)
cooldown_time = 1.5 SECONDS
diff --git a/code/modules/mod/modules/modules_general.dm b/code/modules/mod/modules/modules_general.dm
index 5ce86023956a..ea8e4409ee1b 100644
--- a/code/modules/mod/modules/modules_general.dm
+++ b/code/modules/mod/modules/modules_general.dm
@@ -38,9 +38,12 @@
/obj/item/mod/module/storage/proc/on_chestplate_unequip(obj/item/source, force, atom/newloc, no_move, invdrop, silent)
if(QDELETED(source) || !mod.wearer || newloc == mod.wearer || !mod.wearer.s_store)
return
- to_chat(mod.wearer, span_notice("[src] tries to store [mod.wearer.s_store] inside itself."))
- if(atom_storage?.attempt_insert(mod.wearer.s_store, mod.wearer, override = TRUE))
- mod.wearer.temporarilyRemoveItemFromInventory(mod.wearer.s_store)
+ if(!atom_storage?.attempt_insert(mod.wearer.s_store, mod.wearer, override = TRUE))
+ balloon_alert(mod.wearer, "storage failed!")
+ to_chat(mod.wearer, span_warning("[src] fails to store [mod.wearer.s_store] inside itself!"))
+ return
+ to_chat(mod.wearer, span_notice("[src] stores [mod.wearer.s_store] inside itself."))
+ mod.wearer.temporarilyRemoveItemFromInventory(mod.wearer.s_store)
/obj/item/mod/module/storage/large_capacity
name = "MOD expanded storage module"
@@ -163,6 +166,68 @@
overlay_state_active = "module_jetpackadv_on"
full_speed = TRUE
+///Status Readout - Puts a lot of information including health, nutrition, fingerprints, temperature to the suit TGUI.
+/obj/item/mod/module/status_readout
+ name = "MOD status readout module"
+ desc = "A once-common module, this technology unfortunately went out of fashion in the safer regions of space; \
+ and found new life in the research networks of the Periphery. This particular unit hooks into the suit's spine, \
+ capable of capturing and displaying all possible biometric data of the wearer; sleep, nutrition, fitness, fingerprints, \
+ and even useful information such as their overall health and wellness. The vitals monitor also comes with a speaker, loud enough \
+ to alert anyone nearby that someone has, in fact, died."
+ icon_state = "status"
+ complexity = 1
+ use_power_cost = DEFAULT_CHARGE_DRAIN * 0.1
+ incompatible_modules = list(/obj/item/mod/module/status_readout)
+ tgui_id = "status_readout"
+ /// Does this show the round ID and shift time?
+ var/show_time = FALSE
+ /// Death sound. May or may not be funny. Vareditable at your own risk.
+ var/death_sound = 'sound/effects/flatline3.ogg'
+ /// Death sound volume. Please be responsible with this.
+ var/death_sound_volume = 50
+
+/obj/item/mod/module/status_readout/add_ui_data()
+ . = ..()
+ .["show_time"] = show_time
+ .["statustime"] = station_time_timestamp()
+ .["statusid"] = GLOB.round_id
+ .["statushealth"] = mod.wearer?.health || 0
+ .["statusmaxhealth"] = mod.wearer?.getMaxHealth() || 0
+ .["statusbrute"] = mod.wearer?.getBruteLoss() || 0
+ .["statusburn"] = mod.wearer?.getFireLoss() || 0
+ .["statustoxin"] = mod.wearer?.getToxLoss() || 0
+ .["statusoxy"] = mod.wearer?.getOxyLoss() || 0
+ .["statustemp"] = mod.wearer?.bodytemperature || 0
+ .["statusnutrition"] = mod.wearer?.nutrition || 0
+ .["statusfingerprints"] = mod.wearer ? md5(mod.wearer.dna.unique_identity) : null
+ .["statusdna"] = mod.wearer?.dna.unique_enzymes
+ .["statusviruses"] = null
+ if(!length(mod.wearer?.diseases))
+ return .
+ var/list/viruses = list()
+ for(var/datum/disease/virus as anything in mod.wearer.diseases)
+ var/list/virus_data = list()
+ virus_data["name"] = virus.name
+ virus_data["type"] = virus.spread_text
+ virus_data["stage"] = virus.stage
+ virus_data["maxstage"] = virus.max_stages
+ virus_data["cure"] = virus.cure_text
+ viruses += list(virus_data)
+ .["statusviruses"] = viruses
+
+ return .
+
+/obj/item/mod/module/status_readout/on_suit_activation()
+ RegisterSignal(mod.wearer, COMSIG_LIVING_DEATH, PROC_REF(death_sound))
+
+/obj/item/mod/module/status_readout/on_suit_deactivation(deleting)
+ UnregisterSignal(mod.wearer, COMSIG_LIVING_DEATH)
+
+/obj/item/mod/module/status_readout/proc/death_sound(mob/living/carbon/human/wearer)
+ SIGNAL_HANDLER
+ if(death_sound && death_sound_volume)
+ playsound(wearer, death_sound, death_sound_volume, FALSE)
+
///Eating Apparatus - Lets the user eat/drink with the suit on.
/obj/item/mod/module/mouthhole
name = "MOD eating apparatus module"
@@ -181,8 +246,8 @@
/obj/item/mod/module/mouthhole/on_install()
former_flags = mod.helmet.flags_cover
former_visor_flags = mod.helmet.visor_flags_cover
- mod.helmet.flags_cover &= ~HEADCOVERSMOUTH|PEPPERPROOF
- mod.helmet.visor_flags_cover &= ~HEADCOVERSMOUTH|PEPPERPROOF
+ mod.helmet.flags_cover &= ~(HEADCOVERSMOUTH|PEPPERPROOF)
+ mod.helmet.visor_flags_cover &= ~(HEADCOVERSMOUTH|PEPPERPROOF)
/obj/item/mod/module/mouthhole/on_uninstall(deleting = FALSE)
if(deleting)
@@ -358,7 +423,7 @@
ensuring they're comfortable; even if they're some that like it hot."
icon_state = "regulator"
module_type = MODULE_TOGGLE
- complexity = 2
+ complexity = 1
active_power_cost = DEFAULT_CHARGE_DRAIN * 0.3
incompatible_modules = list(/obj/item/mod/module/thermal_regulator)
cooldown_time = 0.5 SECONDS
@@ -389,7 +454,7 @@
however, this incredibly sensitive module is shorted out by EMPs. Luckily, cloning has been outlawed."
icon_state = "dnalock"
module_type = MODULE_USABLE
- complexity = 2
+ complexity = 1
use_power_cost = DEFAULT_CHARGE_DRAIN * 3
incompatible_modules = list(/obj/item/mod/module/dna_lock, /obj/item/mod/module/eradication_lock)
cooldown_time = 0.5 SECONDS
@@ -472,6 +537,11 @@
incompatible_modules = list(/obj/item/mod/module/plasma_stabilizer)
overlay_state_inactive = "module_plasma"
+/obj/item/mod/module/plasma_stabilizer/generate_worn_overlay()
+ if(locate(/obj/item/mod/module/infiltrator) in mod.modules)
+ return list()
+ return ..()
+
/obj/item/mod/module/plasma_stabilizer/on_equip()
ADD_TRAIT(mod.wearer, TRAIT_NOSELFIGNITION_HEAD_ONLY, MOD_TRAIT)
@@ -484,7 +554,7 @@
/obj/item/mod/module/hat_stabilizer
name = "MOD hat stabilizer module"
desc = "A simple set of deployable stands, directly atop one's head; \
- these will deploy under a select few hats to keep them from falling off, allowing them to be worn atop the sealed helmet. \
+ these will deploy under a hat to keep it from falling off, allowing them to be worn atop the sealed helmet. \
You still need to take the hat off your head while the helmet deploys, though. \
This is a must-have for Nanotrasen Captains, enabling them to show off their authoritative hat even while in their MODsuit."
icon_state = "hat_holder"
@@ -493,36 +563,9 @@
even though it comes inbuilt into the Magnate/Corporate MODS and spawns in maints, I like the idea of stealing them*/
/// Currently "stored" hat. No armor or function will be inherited, ONLY the icon.
var/obj/item/clothing/head/attached_hat
- /// Whitelist of attachable hats, read note in Initialize() below this line
- var/static/list/attachable_hats_list
-
-/obj/item/mod/module/hat_stabilizer/Initialize(mapload)
- . = ..()
- attachable_hats_list = typecacheof(
- //List of attachable hats. Make sure these and their subtypes are all tested, so they dont appear janky.
- //This list should also be gimmicky, so captains can have fun. I.E. the Santahat, Pirate hat, Tophat, Chefhat...
- //Yes, I said it, the captain should have fun.
- list(
- /obj/item/clothing/head/hats/caphat,
- /obj/item/clothing/head/costume/crown,
- /obj/item/clothing/head/hats/centhat,
- /obj/item/clothing/head/hats/centcom_cap,
- /obj/item/clothing/head/costume/pirate,
- /obj/item/clothing/head/costume/santa,
- /obj/item/clothing/head/utility/hardhat/reindeer,
- /obj/item/clothing/head/costume/sombrero/green,
- /obj/item/clothing/head/costume/kitty,
- /obj/item/clothing/head/costume/rabbitears,
- /obj/item/clothing/head/costume/festive,
- /obj/item/clothing/head/costume/powdered_wig,
- /obj/item/clothing/head/costume/weddingveil,
- /obj/item/clothing/head/hats/tophat,
- /obj/item/clothing/head/costume/nursehat,
- /obj/item/clothing/head/utility/chefhat,
- /obj/item/clothing/head/costume/papersack,
- /obj/item/clothing/head/caphat/beret,
- /obj/item/clothing/head/helmet/space/beret,
- ))
+ /// Original cover flags for the MOD helmet, before a hat is placed
+ var/former_flags
+ var/former_visor_flags
/obj/item/mod/module/hat_stabilizer/on_suit_activation()
RegisterSignal(mod.helmet, COMSIG_ATOM_EXAMINE, PROC_REF(add_examine))
@@ -552,14 +595,15 @@
if(!mod.active)
balloon_alert(user, "suit must be active!")
return
- if(!is_type_in_typecache(hitting_item, attachable_hats_list))
- balloon_alert(user, "this hat won't fit!")
- return
if(attached_hat)
balloon_alert(user, "hat already attached!")
return
if(mod.wearer.transferItemToLoc(hitting_item, src, force = FALSE, silent = TRUE))
attached_hat = hitting_item
+ former_flags = mod.helmet.flags_cover
+ former_visor_flags = mod.helmet.visor_flags_cover
+ mod.helmet.flags_cover |= attached_hat.flags_cover
+ mod.helmet.visor_flags_cover |= attached_hat.visor_flags_cover
balloon_alert(user, "hat attached, right-click to remove")
mod.wearer.update_clothing(mod.slot_flags)
@@ -579,6 +623,8 @@
else
balloon_alert_to_viewers("the hat falls to the floor!")
attached_hat = null
+ mod.helmet.flags_cover = former_flags
+ mod.helmet.visor_flags_cover = former_visor_flags
mod.wearer.update_clothing(mod.slot_flags)
///Sign Language Translator - allows people to sign over comms using the modsuit's gloves.
diff --git a/code/modules/mod/modules/modules_maint.dm b/code/modules/mod/modules/modules_maint.dm
index 9829321f6400..d3eb905a2068 100644
--- a/code/modules/mod/modules/modules_maint.dm
+++ b/code/modules/mod/modules/modules_maint.dm
@@ -287,6 +287,7 @@
playsound(src, 'sound/effects/curseattack.ogg', 50)
mod.wearer.AddElement(/datum/element/forced_gravity, NEGATIVE_GRAVITY)
RegisterSignal(mod.wearer, COMSIG_MOVABLE_MOVED, PROC_REF(check_upstairs))
+ RegisterSignal(mod.wearer, COMSIG_MOB_SAY, PROC_REF(on_talk))
ADD_TRAIT(mod.wearer, TRAIT_SILENT_FOOTSTEPS, MOD_TRAIT)
check_upstairs() //todo at some point flip your screen around
@@ -300,7 +301,7 @@
if(deleting)
playsound(src, 'sound/effects/curseattack.ogg', 50)
qdel(mod.wearer.RemoveElement(/datum/element/forced_gravity, NEGATIVE_GRAVITY))
- UnregisterSignal(mod.wearer, COMSIG_MOVABLE_MOVED)
+ UnregisterSignal(mod.wearer, list(COMSIG_MOVABLE_MOVED, COMSIG_MOB_SAY))
step_count = 0
REMOVE_TRAIT(mod.wearer, TRAIT_SILENT_FOOTSTEPS, MOD_TRAIT)
var/turf/open/openspace/current_turf = get_turf(mod.wearer)
@@ -334,3 +335,7 @@
QDEL_IN(mod.wearer, FLY_TIME)
#undef FLY_TIME
+
+/obj/item/mod/module/atrocinator/proc/on_talk(datum/source, list/speech_args)
+ SIGNAL_HANDLER
+ speech_args[SPEECH_SPANS] |= "upside_down"
diff --git a/code/modules/mod/modules/modules_medical.dm b/code/modules/mod/modules/modules_medical.dm
index 46f698e0d5fb..10d3be3b0f41 100644
--- a/code/modules/mod/modules/modules_medical.dm
+++ b/code/modules/mod/modules/modules_medical.dm
@@ -13,24 +13,30 @@
but it's up to you to do something with it."
icon_state = "health"
module_type = MODULE_ACTIVE
- complexity = 2
+ complexity = 1
use_power_cost = DEFAULT_CHARGE_DRAIN
incompatible_modules = list(/obj/item/mod/module/health_analyzer)
cooldown_time = 0.5 SECONDS
tgui_id = "health_analyzer"
/// Scanning mode, changes how we scan something.
var/mode = HEALTH_SCAN
+ /// Do we relay the wearer's health data to the info tab? Mainly useful for turning off if you also have a status readout.
+ var/show_vitals = TRUE
/// List of all scanning modes.
var/static/list/modes = list(HEALTH_SCAN, WOUND_SCAN, CHEM_SCAN)
/obj/item/mod/module/health_analyzer/add_ui_data()
. = ..()
- .["userhealth"] = mod.wearer?.health || 0
- .["usermaxhealth"] = mod.wearer?.getMaxHealth() || 0
- .["userbrute"] = mod.wearer?.getBruteLoss() || 0
- .["userburn"] = mod.wearer?.getFireLoss() || 0
- .["usertoxin"] = mod.wearer?.getToxLoss() || 0
- .["useroxy"] = mod.wearer?.getOxyLoss() || 0
+ .["show_vitals"] = show_vitals
+ if(show_vitals)
+ .["userhealth"] = mod.wearer?.health || 0
+ .["usermaxhealth"] = mod.wearer?.getMaxHealth() || 0
+ .["userbrute"] = mod.wearer?.getBruteLoss() || 0
+ .["userburn"] = mod.wearer?.getFireLoss() || 0
+ .["usertoxin"] = mod.wearer?.getToxLoss() || 0
+ .["useroxy"] = mod.wearer?.getOxyLoss() || 0
+
+ return .
/obj/item/mod/module/health_analyzer/on_select_use(atom/target)
. = ..()
@@ -50,11 +56,16 @@
/obj/item/mod/module/health_analyzer/get_configuration()
. = ..()
.["mode"] = add_ui_configuration("Scan Mode", "list", mode, modes)
+ .["show_vitals"] = add_ui_configuration("Self Vitals Display", "bool", show_vitals)
+
+ return .
/obj/item/mod/module/health_analyzer/configure_edit(key, value)
switch(key)
if("mode")
mode = value
+ if("show_vitals")
+ show_vitals = value
#undef HEALTH_SCAN
#undef WOUND_SCAN
diff --git a/code/modules/mod/modules/modules_ninja.dm b/code/modules/mod/modules/modules_ninja.dm
index 64613a4bcec8..02bcc706c5ed 100644
--- a/code/modules/mod/modules/modules_ninja.dm
+++ b/code/modules/mod/modules/modules_ninja.dm
@@ -287,52 +287,24 @@
empulse(src, heavy_range = 4, light_range = 6)
drain_power(use_power_cost)
-///Status Readout - Puts a lot of information including health, nutrition, fingerprints, temperature to the suit TGUI.
-/obj/item/mod/module/status_readout
- name = "MOD status readout module"
- desc = "A once-common module, this technology went unfortunately out of fashion; \
- and right into the arachnid grip of the Spider Clan. This hooks into the suit's spine, \
- capable of capturing and displaying all possible biometric data of the wearer; sleep, nutrition, fitness, fingerprints, \
- and even useful information such as their overall health and wellness."
- icon_state = "status"
- complexity = 1
- use_power_cost = DEFAULT_CHARGE_DRAIN * 0.1
- incompatible_modules = list(/obj/item/mod/module/status_readout)
- tgui_id = "status_readout"
-
-/obj/item/mod/module/status_readout/add_ui_data()
- . = ..()
- .["statustime"] = station_time_timestamp()
- .["statusid"] = GLOB.round_id
- .["statushealth"] = mod.wearer?.health || 0
- .["statusmaxhealth"] = mod.wearer?.getMaxHealth() || 0
- .["statusbrute"] = mod.wearer?.getBruteLoss() || 0
- .["statusburn"] = mod.wearer?.getFireLoss() || 0
- .["statustoxin"] = mod.wearer?.getToxLoss() || 0
- .["statusoxy"] = mod.wearer?.getOxyLoss() || 0
- .["statustemp"] = mod.wearer?.bodytemperature || 0
- .["statusnutrition"] = mod.wearer?.nutrition || 0
- .["statusfingerprints"] = mod.wearer ? md5(mod.wearer.dna.unique_identity) : null
- .["statusdna"] = mod.wearer?.dna.unique_enzymes
- .["statusviruses"] = null
- if(!length(mod.wearer?.diseases))
- return
- var/list/viruses = list()
- for(var/datum/disease/virus as anything in mod.wearer.diseases)
- var/list/virus_data = list()
- virus_data["name"] = virus.name
- virus_data["type"] = virus.spread_text
- virus_data["stage"] = virus.stage
- virus_data["maxstage"] = virus.max_stages
- virus_data["cure"] = virus.cure_text
- viruses += list(virus_data)
- .["statusviruses"] = viruses
+/// Ninja Status Readout - Like the normal status display (see the base type), but with a clock.
+/obj/item/mod/module/status_readout/ninja
+ name = "MOD Spider Clan status readout module"
+ desc = "A once-common module, this technology unfortunately went out of fashion in the safer regions of space; \
+ and, according to the extra markings on this particular unit's casing, right into the arachnid grip of the Spider Clan. \
+ Like other similar units, this one hooks into the suit's spine, and is capable of capturing and displaying \
+ all possible biometric data of the wearer; sleep, nutrition, fitness, fingerprints, \
+ and even useful information such as their overall health and wellness. This one comes with a clock that calibrates to the \
+ local system time, and an operational ID number display. The vital monitor's speaker has been removed."
+ show_time = TRUE
+ death_sound = null
+ death_sound_volume = null
///Energy Net - Ensnares enemies in a net that prevents movement.
/obj/item/mod/module/energy_net
name = "MOD energy net module"
desc = "A custom-built net-thrower. While conventional implementations of this capturing device \
- tilize monomolecular fibers or cutting razorwire, this uses hardlight technology to deploy a \
+ utilize monomolecular fibers or cutting razorwire, this uses hardlight technology to deploy a \
trapping field capable of immobilizing even the strongest opponents."
icon_state = "energy_net"
removable = FALSE
diff --git a/code/modules/mod/modules/modules_science.dm b/code/modules/mod/modules/modules_science.dm
index af0d43a12755..c8d3cef027ae 100644
--- a/code/modules/mod/modules/modules_science.dm
+++ b/code/modules/mod/modules/modules_science.dm
@@ -90,6 +90,9 @@
/obj/item/mod/module/anomaly_locked/antigrav/prebuilt
prebuilt = TRUE
+/obj/item/mod/module/anomaly_locked/antigrav/prebuilt/locked
+ core_removable = FALSE
+
///Teleporter - Lets the user teleport to a nearby location.
/obj/item/mod/module/anomaly_locked/teleporter
name = "MOD teleporter module"
@@ -128,3 +131,6 @@
/obj/item/mod/module/anomaly_locked/teleporter/prebuilt
prebuilt = TRUE
+
+/obj/item/mod/module/anomaly_locked/teleporter/prebuilt/locked
+ core_removable = FALSE
diff --git a/code/modules/mod/modules/modules_security.dm b/code/modules/mod/modules/modules_security.dm
index 8669e7debe8d..d943c2c7d99b 100644
--- a/code/modules/mod/modules/modules_security.dm
+++ b/code/modules/mod/modules/modules_security.dm
@@ -364,8 +364,8 @@
Its loud ping is much harder to hide in an indoor station than in the outdoor operations it was designed for."
icon_state = "active_sonar"
module_type = MODULE_USABLE
- use_power_cost = DEFAULT_CHARGE_DRAIN * 5
- complexity = 3
+ use_power_cost = DEFAULT_CHARGE_DRAIN * 4
+ complexity = 2
incompatible_modules = list(/obj/item/mod/module/active_sonar)
cooldown_time = 25 SECONDS
diff --git a/code/modules/mod/modules/modules_service.dm b/code/modules/mod/modules/modules_service.dm
index 061c81313225..5381a26e88bd 100644
--- a/code/modules/mod/modules/modules_service.dm
+++ b/code/modules/mod/modules/modules_service.dm
@@ -27,7 +27,7 @@
allowing them to cook food from a distance, with the greatest of ease. Not recommended for use against grapes."
icon_state = "microwave_beam"
module_type = MODULE_ACTIVE
- complexity = 2
+ complexity = 1
use_power_cost = DEFAULT_CHARGE_DRAIN * 5
incompatible_modules = list(/obj/item/mod/module/microwave_beam, /obj/item/mod/module/organ_thrower)
cooldown_time = 10 SECONDS
diff --git a/code/modules/mod/modules/modules_supply.dm b/code/modules/mod/modules/modules_supply.dm
index f5cd29622911..70e57e685b01 100644
--- a/code/modules/mod/modules/modules_supply.dm
+++ b/code/modules/mod/modules/modules_supply.dm
@@ -118,7 +118,7 @@
your drill is surely the one that both pierces and creates the heavens."
icon_state = "drill"
module_type = MODULE_ACTIVE
- complexity = 2
+ complexity = 1
use_power_cost = DEFAULT_CHARGE_DRAIN
incompatible_modules = list(/obj/item/mod/module/drill)
cooldown_time = 0.5 SECONDS
diff --git a/code/modules/mod/modules/modules_visor.dm b/code/modules/mod/modules/modules_visor.dm
index 33ee50a7ed0e..e8656fe92331 100644
--- a/code/modules/mod/modules/modules_visor.dm
+++ b/code/modules/mod/modules/modules_visor.dm
@@ -5,7 +5,7 @@
name = "MOD visor module"
desc = "A heads-up display installed into the visor of the suit. They say these also let you see behind you."
module_type = MODULE_TOGGLE
- complexity = 2
+ complexity = 1
active_power_cost = DEFAULT_CHARGE_DRAIN * 0.3
incompatible_modules = list(/obj/item/mod/module/visor)
cooldown_time = 0.5 SECONDS
diff --git a/code/modules/modular_computers/file_system/programs/budgetordering.dm b/code/modules/modular_computers/file_system/programs/budgetordering.dm
index 4386f612b53e..8b67d3012574 100644
--- a/code/modules/modular_computers/file_system/programs/budgetordering.dm
+++ b/code/modules/modular_computers/file_system/programs/budgetordering.dm
@@ -292,6 +292,14 @@
if("toggleprivate")
self_paid = !self_paid
. = TRUE
+ if("company_import_window")
+ var/datum/component/armament/company_imports/gun_comp = computer.GetComponent(/datum/component/armament/company_imports)
+ if(!gun_comp)
+ computer.AddComponent(/datum/component/armament/company_imports, subtypesof(/datum/armament_entry/company_import), 0)
+ gun_comp = computer.GetComponent(/datum/component/armament/company_imports)
+ gun_comp.parent_prog ||= src
+ gun_comp.ui_interact(usr)
+ . = TRUE
if(.)
post_signal(cargo_shuttle)
diff --git a/code/modules/paperwork/pen.dm b/code/modules/paperwork/pen.dm
index f9d1a3505119..af5d288d7e73 100644
--- a/code/modules/paperwork/pen.dm
+++ b/code/modules/paperwork/pen.dm
@@ -360,6 +360,9 @@
icon_state = "pendriver"
toolspeed = 1.2 // gotta have some downside
+/obj/item/pen/screwdriver/get_all_tool_behaviours()
+ return list(TOOL_SCREWDRIVER)
+
/obj/item/pen/screwdriver/Initialize(mapload)
. = ..()
AddComponent( \
diff --git a/code/modules/plumbing/plumbers/pill_press.dm b/code/modules/plumbing/plumbers/pill_press.dm
index c8eed1e3d78a..873177819cbe 100644
--- a/code/modules/plumbing/plumbers/pill_press.dm
+++ b/code/modules/plumbing/plumbers/pill_press.dm
@@ -1,113 +1,115 @@
+///the minimum size of a pill or patch
+#define MIN_VOLUME 5
+///the maximum size a pill or patch can be
+#define MAX_VOLUME 50
+///max amount of pills allowed on our tile before we start storing them instead
+#define MAX_FLOOR_PRODUCTS 10
+
///We take a constant input of reagents, and produce a pill once a set volume is reached
/obj/machinery/plumbing/pill_press
name = "chemical press"
- desc = "A press that makes pills, patches and bottles."
+ desc = "A press that makes pills, patches and tubes."
icon_state = "pill_press"
- active_power_usage = BASE_MACHINE_ACTIVE_CONSUMPTION * 2
///category for plumbing RCD
category="Storage"
-
- ///maximum size of a pill
- var/max_pill_volume = 50
- ///maximum size of a patch
- var/max_patch_volume = 40
- ///maximum size of a bottle
- var/max_bottle_volume = 30
- ///current operating product (pills or patches)
+ /// current operating product (pills or patches)
var/product = "pill"
- ///the minimum size a pill or patch can be
- var/min_volume = 5
- ///the maximum size a pill or patch can be
- var/max_volume = 50
- ///selected size of the product
+ /// selected size of the product
var/current_volume = 10
- ///prefix for the product name
+ /// prefix for the product name
var/product_name = "factory"
- ///the icon_state number for the pill.
- var/pill_number = RANDOM_PILL_STYLE
- ///list of id's and icons for the pill selection of the ui
- var/list/pill_styles
- /// Currently selected patch style
- var/patch_style = DEFAULT_PATCH_STYLE
- /// List of available patch styles for UI
- var/list/patch_styles
- ///list of products stored in the machine, so we dont have 610 pills on one tile
+ /// All packaging types wrapped up in 1 big list
+ var/static/list/packaging_types = null
+ ///The type of packaging to use
+ var/packaging_type
+ ///Category of packaging
+ var/packaging_category
+ /// list of products stored in the machine, so we dont have 610 pills on one tile
var/list/stored_products = list()
- ///max amount of pills allowed on our tile before we start storing them instead
- var/max_floor_products = 10
-
-/obj/machinery/plumbing/pill_press/examine(mob/user)
- . = ..()
- . += span_notice("The [name] currently has [stored_products.len] stored. There needs to be less than [max_floor_products] on the floor to continue dispensing.")
/obj/machinery/plumbing/pill_press/Initialize(mapload, bolt, layer)
. = ..()
+ if(!packaging_types)
+ var/datum/asset/spritesheet/simple/assets = get_asset_datum(/datum/asset/spritesheet/chemmaster)
+
+ var/list/types = list(
+ CAT_PILLS = GLOB.chem_master_containers[CAT_PILLS],
+ CAT_PATCHES = GLOB.chem_master_containers[CAT_PATCHES],
+ CAT_TUBES = list(/obj/item/reagent_containers/cup/tube),
+ )
+
+ packaging_types = list()
+ for(var/category in types)
+ var/list/packages = types[category]
+
+ var/list/category_item = list("cat_name" = category)
+ for(var/obj/item/reagent_containers/container as anything in packages)
+ var/list/package_item = list(
+ "class_name" = assets.icon_class_name(sanitize_css_class_name("[container]")),
+ "ref" = REF(container)
+ )
+ category_item["products"] += list(package_item)
+
+ packaging_types += list(category_item)
+
+ packaging_type = REF(GLOB.chem_master_containers[CAT_PILLS][1])
+ decode_category()
+
AddComponent(/datum/component/plumbing/simple_demand, bolt, layer)
+/obj/machinery/plumbing/pill_press/examine(mob/user)
+ . = ..()
+ . += span_notice("The [name] currently has [stored_products.len] stored. There needs to be less than [MAX_FLOOR_PRODUCTS] on the floor to continue dispensing.")
+
+/// decode product category from it's type path and returns the decoded typepath
+/obj/machinery/plumbing/pill_press/proc/decode_category()
+ var/obj/item/reagent_containers/container = locate(packaging_type)
+ if(ispath(container, /obj/item/reagent_containers/pill/patch))
+ packaging_category = CAT_PATCHES
+ else if(ispath(container, /obj/item/reagent_containers/pill))
+ packaging_category = CAT_PILLS
+ else
+ packaging_category = CAT_TUBES
+ return container
+
/obj/machinery/plumbing/pill_press/process(seconds_per_tick)
- if(machine_stat & NOPOWER)
+ if(!is_operational)
return
+
+ //shift & check to account for floating point inaccuracies
if(reagents.total_volume >= current_volume)
- if (product == "pill")
- var/obj/item/reagent_containers/pill/P = new(src)
- reagents.trans_to(P, current_volume)
- P.name = trim("[product_name] pill")
- stored_products += P
- if(pill_number == RANDOM_PILL_STYLE)
- P.icon_state = "pill[rand(1,21)]"
+ var/obj/item/reagent_containers/container = locate(packaging_type)
+ container = new container(src)
+ var/suffix
+ switch(packaging_category)
+ if(CAT_PILLS)
+ suffix = "Pill"
+ if(CAT_PATCHES)
+ suffix = "Patch"
else
- P.icon_state = "pill[pill_number]"
- if(P.icon_state == "pill4") //mirrored from chem masters
- P.desc = "A tablet or capsule, but not just any, a red one, one taken by the ones not scared of knowledge, freedom, uncertainty and the brutal truths of reality."
- else if (product == "patch")
- var/obj/item/reagent_containers/pill/patch/P = new(src)
- reagents.trans_to(P, current_volume)
- P.name = trim("[product_name] patch")
- P.icon_state = patch_style
- stored_products += P
- else if (product == "bottle")
- var/obj/item/reagent_containers/cup/bottle/P = new(src)
- reagents.trans_to(P, current_volume)
- P.name = trim("[product_name] bottle")
- stored_products += P
+ suffix = "Tube"
+ container.name = "[product_name] [suffix]"
+ reagents.trans_to(container, current_volume)
+ stored_products += container
+
+ //dispense stored products on the floor
if(stored_products.len)
var/pill_amount = 0
- for(var/thing in loc)
- if(!istype(thing, /obj/item/reagent_containers/cup/bottle) && !istype(thing, /obj/item/reagent_containers/pill))
- continue
+ for(var/obj/item/reagent_containers/thing in loc)
pill_amount++
- if(pill_amount >= max_floor_products) //too much so just stop
+ if(pill_amount >= MAX_FLOOR_PRODUCTS) //too much so just stop
break
- if(pill_amount < max_floor_products && anchored)
+ if(pill_amount < MAX_FLOOR_PRODUCTS && anchored)
var/atom/movable/AM = stored_products[1] //AM because forceMove is all we need
stored_products -= AM
AM.forceMove(drop_location())
use_power(active_power_usage * seconds_per_tick)
-/obj/machinery/plumbing/pill_press/proc/load_styles()
- //expertly copypasted from chemmasters
- var/datum/asset/spritesheet/simple/assets = get_asset_datum(/datum/asset/spritesheet/simple/pills)
- pill_styles = list()
- for (var/x in 1 to PILL_STYLE_COUNT)
- var/list/SL = list()
- SL["id"] = x
- SL["class_name"] = assets.icon_class_name("pill[x]")
- pill_styles += list(SL)
- var/datum/asset/spritesheet/simple/patches_assets = get_asset_datum(/datum/asset/spritesheet/simple/patches)
- patch_styles = list()
- for (var/raw_patch_style in PATCH_STYLE_LIST)
- //adding class_name for use in UI
- var/list/patch_style = list()
- patch_style["style"] = raw_patch_style
- patch_style["class_name"] = patches_assets.icon_class_name(raw_patch_style)
- patch_styles += list(patch_style)
-
/obj/machinery/plumbing/pill_press/ui_assets(mob/user)
return list(
- get_asset_datum(/datum/asset/spritesheet/simple/pills),
- get_asset_datum(/datum/asset/spritesheet/simple/patches),
+ get_asset_datum(/datum/asset/spritesheet/chemmaster)
)
/obj/machinery/plumbing/pill_press/ui_interact(mob/user, datum/tgui/ui)
@@ -116,45 +118,45 @@
ui = new(user, src, "ChemPress", name)
ui.open()
+/obj/machinery/plumbing/pill_press/ui_static_data(mob/user)
+ var/list/data = list()
+
+ data["min_volume"] = MIN_VOLUME
+ data["max_volume"] = MAX_VOLUME
+ data["packaging_types"] = packaging_types
+
+ return data
+
/obj/machinery/plumbing/pill_press/ui_data(mob/user)
- if(!pill_styles || !patch_styles)
- load_styles()
var/list/data = list()
- data["pill_style"] = pill_number
+
data["current_volume"] = current_volume
data["product_name"] = product_name
- data["pill_styles"] = pill_styles
- data["product"] = product
- data["min_volume"] = min_volume
- data["max_volume"] = max_volume
- data["patch_style"] = patch_style
- data["patch_styles"] = patch_styles
+ data["packaging_type"] = packaging_type
+ data["packaging_category"] = packaging_category
+
return data
/obj/machinery/plumbing/pill_press/ui_act(action, params)
. = ..()
if(.)
return
+
. = TRUE
switch(action)
- if("change_pill_style")
- pill_number = clamp(text2num(params["id"]), 1 , PILL_STYLE_COUNT)
if("change_current_volume")
- current_volume = clamp(text2num(params["volume"]), min_volume, max_volume)
+ current_volume = round(clamp(text2num(params["volume"]), MIN_VOLUME, MAX_VOLUME))
if("change_product_name")
var/formatted_name = html_encode(params["name"])
if (length(formatted_name) > MAX_NAME_LEN)
- product_name = copytext(formatted_name, 1, MAX_NAME_LEN+1)
+ product_name = copytext(formatted_name, 1, MAX_NAME_LEN + 1)
else
product_name = formatted_name
if("change_product")
- product = params["product"]
- if (product == "pill")
- max_volume = max_pill_volume
- else if (product == "patch")
- max_volume = max_patch_volume
- else if (product == "bottle")
- max_volume = max_bottle_volume
- current_volume = clamp(current_volume, min_volume, max_volume)
- if("change_patch_style")
- patch_style = params["patch_style"]
+ packaging_type = params["ref"]
+ var/obj/item/reagent_containers/container = decode_category()
+ current_volume = clamp(current_volume, MIN_VOLUME, initial(container.volume))
+
+#undef MIN_VOLUME
+#undef MAX_VOLUME
+#undef MAX_FLOOR_PRODUCTS
diff --git a/code/modules/power/cell.dm b/code/modules/power/cell.dm
index 2a4fbca64fc6..907254c741a1 100644
--- a/code/modules/power/cell.dm
+++ b/code/modules/power/cell.dm
@@ -137,6 +137,12 @@
/obj/item/stock_parts/cell/proc/percent() // return % charge of cell
return 100 * charge / maxcharge
+/**
+ * Returns the amount of charge used on the cell.
+ */
+/obj/item/stock_parts/cell/proc/used_charge()
+ return maxcharge - charge
+
// use power from a cell
/obj/item/stock_parts/cell/use(amount, force)
if(rigged && amount > 0)
diff --git a/code/modules/power/power.dm b/code/modules/power/power.dm
index 57be64eb0e2c..2b95d751d871 100644
--- a/code/modules/power/power.dm
+++ b/code/modules/power/power.dm
@@ -18,7 +18,9 @@
///The powernet our machine is connected to.
var/datum/powernet/powernet
///Cable layer to which the machine is connected.
- var/machinery_layer = MACHINERY_LAYER_1
+ var/cable_layer = CABLE_LAYER_2
+ ///Can the cable_layer be tweked with a multi tool
+ var/can_change_cable_layer = FALSE
/obj/machinery/power/Initialize(mapload)
. = ..()
@@ -44,6 +46,30 @@
/obj/machinery/power/proc/should_have_node()
return FALSE
+/obj/machinery/power/examine(mob/user)
+ . = ..()
+ if(can_change_cable_layer)
+ if(!QDELETED(powernet))
+ . += span_notice("It's operating on the [LOWER_TEXT(GLOB.cable_layer_to_name["[cable_layer]"])].")
+ else
+ . += span_warning("It's disconnected from the [LOWER_TEXT(GLOB.cable_layer_to_name["[cable_layer]"])].")
+ . += span_notice("It's power line can be changed with a [EXAMINE_HINT("multitool")].")
+
+/obj/machinery/power/multitool_act(mob/living/user, obj/item/tool)
+ if(can_change_cable_layer)
+ return cable_layer_act(user, tool)
+
+/// Called on multitool_act when we can change cable layers, override to add more conditions
+/obj/machinery/power/proc/cable_layer_act(mob/living/user, obj/item/tool)
+ var/choice = tgui_input_list(user, "Select Power Line For Operation", "Select Cable Layer", GLOB.cable_name_to_layer)
+ if(isnull(choice) || QDELETED(src) || QDELETED(user) || QDELETED(tool) || !user.Adjacent(src) || !user.is_holding(tool))
+ return
+
+ cable_layer = GLOB.cable_name_to_layer[choice]
+ balloon_alert(user, "now operating on the [choice]")
+ return
+
+
/obj/machinery/power/proc/add_avail(amount)
if(powernet)
powernet.newavail += amount
@@ -203,7 +229,7 @@
if(!T || !istype(T))
return FALSE
- var/obj/structure/cable/C = T.get_cable_node(machinery_layer) //check if we have a node cable on the machine turf, the first found is picked
+ var/obj/structure/cable/C = T.get_cable_node(cable_layer) //check if we have a node cable on the machine turf, the first found is picked
if(!C || !C.powernet)
var/obj/machinery/power/terminal/term = locate(/obj/machinery/power/terminal) in T
if(!term || !term.powernet)
@@ -442,11 +468,12 @@
///////////////////////////////////////////////
// return a cable able connect to machinery on layer if there's one on the turf, null if there isn't one
-/turf/proc/get_cable_node(machinery_layer = MACHINERY_LAYER_1)
+/turf/proc/get_cable_node(cable_layer = CABLE_LAYER_ALL)
if(!can_have_cabling())
return null
for(var/obj/structure/cable/C in src)
- if(C.machinery_layer & machinery_layer)
+ if(C.cable_layer & cable_layer)
C.update_appearance() // I hate this. it's here because update_icon_state SCANS nearby turfs for objects to connect to. Wastes cpu time
return C
return null
+
diff --git a/code/modules/power/supermatter/supermatter.dm b/code/modules/power/supermatter/supermatter.dm
index d8c55f3eea3e..e9ad7288efc1 100644
--- a/code/modules/power/supermatter/supermatter.dm
+++ b/code/modules/power/supermatter/supermatter.dm
@@ -498,6 +498,7 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
return
final_countdown = TRUE
+ SEND_GLOBAL_SIGNAL(COMSIG_MAIN_SM_DELAMINATING, final_countdown)
var/datum/sm_delam/last_delamination_strategy = delamination_strategy
var/list/count_down_messages = delamination_strategy.count_down_messages()
diff --git a/code/modules/power/supermatter/supermatter_delamination/_sm_delam.dm b/code/modules/power/supermatter/supermatter_delamination/_sm_delam.dm
index e63712f0d248..fc3d30591d8d 100644
--- a/code/modules/power/supermatter/supermatter_delamination/_sm_delam.dm
+++ b/code/modules/power/supermatter/supermatter_delamination/_sm_delam.dm
@@ -21,9 +21,10 @@ GLOBAL_LIST_INIT(sm_delam_list, list(
/// [/obj/machinery/power/supermatter_crystal/proc/count_down]
/datum/sm_delam/proc/delaminate(obj/machinery/power/supermatter_crystal/sm)
if (sm.is_main_engine)
+ SSpersistence.delam_highscore = SSpersistence.rounds_since_engine_exploded
SSpersistence.rounds_since_engine_exploded = ROUNDCOUNT_ENGINE_JUST_EXPLODED
- for (var/obj/structure/sign/delamination_counter/sign as anything in GLOB.map_delamination_counters)
- sign.update_count(ROUNDCOUNT_ENGINE_JUST_EXPLODED)
+ for (var/obj/machinery/incident_display/sign as anything in GLOB.map_delamination_counters)
+ sign.update_delam_count(ROUNDCOUNT_ENGINE_JUST_EXPLODED)
qdel(sm)
#undef ROUNDCOUNT_ENGINE_JUST_EXPLODED
diff --git a/code/modules/projectiles/ammunition/_firing.dm b/code/modules/projectiles/ammunition/_firing.dm
index a1e0fb9692d6..c911da396b36 100644
--- a/code/modules/projectiles/ammunition/_firing.dm
+++ b/code/modules/projectiles/ammunition/_firing.dm
@@ -2,13 +2,15 @@
distro += variance
var/targloc = get_turf(target)
ready_proj(target, user, quiet, zone_override, fired_from)
+ var/obj/projectile/thrown_proj
if(pellets == 1)
if(distro) //We have to spread a pixel-precision bullet. throw_proj was called before so angles should exist by now...
if(randomspread)
spread = round((rand() - 0.5) * distro)
else //Smart spread
spread = round(1 - 0.5) * distro
- if(!throw_proj(target, targloc, user, params, spread, fired_from))
+ thrown_proj = throw_proj(target, targloc, user, params, spread, fired_from)
+ if(isnull(thrown_proj))
return FALSE
else
if(isnull(loaded_projectile))
@@ -29,6 +31,7 @@
var/throwtarget = get_step(fired_from, get_dir(target, fired_from))
firer.safe_throw_at(throwtarget, 1, 2)
update_appearance()
+ SEND_SIGNAL(src, COMSIG_FIRE_CASING, target, user, fired_from, randomspread, spread, zone_override, params, distro, thrown_proj)
return TRUE
/obj/item/ammo_casing/proc/tk_firing(mob/living/user, atom/fired_from)
@@ -59,6 +62,8 @@
reagents.trans_to(loaded_projectile, reagents.total_volume, transfered_by = user) //For chemical darts/bullets
qdel(reagents)
+ SEND_SIGNAL(src, COMSIG_CASING_READY_PROJECTILE, target, user, quiet, zone_override, fired_from)
+
/obj/item/ammo_casing/proc/throw_proj(atom/target, turf/targloc, mob/living/user, params, spread, atom/fired_from)
var/turf/curloc = get_turf(fired_from)
if (!istype(targloc) || !istype(curloc) || !loaded_projectile)
diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm
index 8cea3e0b7fcb..bd12ddd9a4fa 100644
--- a/code/modules/projectiles/gun.dm
+++ b/code/modules/projectiles/gun.dm
@@ -49,6 +49,9 @@
/// Just 'slightly' snowflakey way to modify projectile damage for projectiles fired from this gun.
var/projectile_damage_multiplier = 1
+ /// Even snowflakier way to modify projectile wounding bonus/potential for projectiles fired from this gun.
+ var/projectile_wound_bonus = 0
+
var/spread = 0 //Spread induced by the gun itself.
var/randomspread = 1 //Set to 0 for shotguns. This is used for weapons that don't fire all their bullets at once.
@@ -75,6 +78,7 @@
pin = new pin(src)
add_seclight_point()
+ give_manufacturer_examine()
/obj/item/gun/Destroy()
if(isobj(pin)) //Can still be the initial path, then we skip
diff --git a/code/modules/projectiles/guns/ballistic.dm b/code/modules/projectiles/guns/ballistic.dm
index 53743b9985ca..f5eb4bb7c71f 100644
--- a/code/modules/projectiles/guns/ballistic.dm
+++ b/code/modules/projectiles/guns/ballistic.dm
@@ -47,8 +47,10 @@
///Whether the gun will spawn loaded with a magazine
var/spawnwithmagazine = TRUE
- ///Compatible magazines with the gun
- var/mag_type = /obj/item/ammo_box/magazine/m10mm //Removes the need for max_ammo and caliber info
+ /// What type (includes subtypes) of magazine will this gun accept being put into it
+ var/obj/item/ammo_box/magazine/accepted_magazine_type = /obj/item/ammo_box/magazine/m10mm
+ /// Change this if the gun should spawn with a different magazine type to what accepted_magazine_type defines. Will create errors if not a type or subtype of accepted magazine.
+ var/obj/item/ammo_box/magazine/spawn_magazine_type
///Whether the sprite has a visible magazine or not
var/mag_display = TRUE
///Whether the sprite has a visible ammo display or not
@@ -127,12 +129,14 @@
/obj/item/gun/ballistic/Initialize(mapload)
. = ..()
+ if(!spawn_magazine_type)
+ spawn_magazine_type = accepted_magazine_type
if (!spawnwithmagazine)
bolt_locked = TRUE
update_appearance()
return
if (!magazine)
- magazine = new mag_type(src)
+ magazine = new spawn_magazine_type(src)
if(bolt_type == BOLT_TYPE_STANDARD || internal_magazine) //Internal magazines shouldn't get magazine + 1.
chamber_round()
else
@@ -303,7 +307,7 @@
///Handles all the logic needed for magazine insertion
/obj/item/gun/ballistic/proc/insert_magazine(mob/user, obj/item/ammo_box/magazine/AM, display_message = TRUE)
- if(!istype(AM, mag_type))
+ if(!istype(AM, accepted_magazine_type))
balloon_alert(user, "[AM.name] doesn't fit!")
return FALSE
if(user.transferItemToLoc(AM, src))
@@ -699,9 +703,9 @@ GLOBAL_LIST_INIT(gun_saw_types, typecacheof(list(
if(magazine)
magazine.top_off()
else
- if(!mag_type)
+ if(!accepted_magazine_type)
return
- magazine = new mag_type(src)
+ magazine = new accepted_magazine_type(src)
chamber_round()
update_appearance()
diff --git a/code/modules/projectiles/guns/ballistic/automatic.dm b/code/modules/projectiles/guns/ballistic/automatic.dm
index 4a6a242261fe..ff218b477844 100644
--- a/code/modules/projectiles/guns/ballistic/automatic.dm
+++ b/code/modules/projectiles/guns/ballistic/automatic.dm
@@ -54,7 +54,7 @@
actions_types = list()
mag_display = TRUE
empty_indicator = TRUE
- mag_type = /obj/item/ammo_box/magazine/smgm9mm
+ accepted_magazine_type = /obj/item/ammo_box/magazine/smgm9mm
pin = null
bolt_type = BOLT_TYPE_LOCKING
show_bolt_icon = FALSE
@@ -72,7 +72,7 @@
icon_state = "c20r"
inhand_icon_state = "c20r"
selector_switch_icon = TRUE
- mag_type = /obj/item/ammo_box/magazine/smgm45
+ accepted_magazine_type = /obj/item/ammo_box/magazine/smgm45
fire_delay = 2
burst_size = 3
pin = /obj/item/firing_pin/implant/pindicate
@@ -105,7 +105,7 @@
icon_state = "wt550"
w_class = WEIGHT_CLASS_BULKY
inhand_icon_state = "arg"
- mag_type = /obj/item/ammo_box/magazine/wt550m9
+ accepted_magazine_type = /obj/item/ammo_box/magazine/wt550m9
fire_delay = 2
can_suppress = FALSE
burst_size = 1
@@ -126,7 +126,7 @@
desc = "An ancient 9mm submachine gun pattern updated and simplified to lower costs, though perhaps simplified too much."
icon_state = "plastikov"
inhand_icon_state = "plastikov"
- mag_type = /obj/item/ammo_box/magazine/plastikov9mm
+ accepted_magazine_type = /obj/item/ammo_box/magazine/plastikov9mm
burst_size = 5
spread = 25
can_suppress = FALSE
@@ -140,7 +140,7 @@
name = "\improper Type U3 Uzi"
desc = "A lightweight, burst-fire submachine gun, for when you really want someone dead. Uses 9mm rounds."
icon_state = "miniuzi"
- mag_type = /obj/item/ammo_box/magazine/uzim9mm
+ accepted_magazine_type = /obj/item/ammo_box/magazine/uzim9mm
burst_size = 2
bolt_type = BOLT_TYPE_OPEN
show_bolt_icon = FALSE
@@ -155,7 +155,7 @@
w_class = WEIGHT_CLASS_BULKY
inhand_icon_state = "m90"
selector_switch_icon = TRUE
- mag_type = /obj/item/ammo_box/magazine/m556
+ accepted_magazine_type = /obj/item/ammo_box/magazine/m556
can_suppress = FALSE
var/obj/item/gun/ballistic/revolver/grenadelauncher/underbarrel
burst_size = 3
@@ -211,7 +211,7 @@
selector_switch_icon = TRUE
w_class = WEIGHT_CLASS_BULKY
slot_flags = 0
- mag_type = /obj/item/ammo_box/magazine/tommygunm45
+ accepted_magazine_type = /obj/item/ammo_box/magazine/tommygunm45
can_suppress = FALSE
burst_size = 1
actions_types = list()
@@ -230,7 +230,7 @@
icon_state = "arg"
inhand_icon_state = "arg"
slot_flags = 0
- mag_type = /obj/item/ammo_box/magazine/m556
+ accepted_magazine_type = /obj/item/ammo_box/magazine/m556
can_suppress = FALSE
burst_size = 3
fire_delay = 1
@@ -246,7 +246,7 @@
base_icon_state = "l6"
w_class = WEIGHT_CLASS_HUGE
slot_flags = 0
- mag_type = /obj/item/ammo_box/magazine/mm712x82
+ accepted_magazine_type = /obj/item/ammo_box/magazine/mm712x82
weapon_weight = WEAPON_HEAVY
burst_size = 1
actions_types = list()
@@ -316,7 +316,7 @@
..()
/obj/item/gun/ballistic/automatic/l6_saw/attackby(obj/item/A, mob/user, params)
- if(!cover_open && istype(A, mag_type))
+ if(!cover_open && istype(A, accepted_magazine_type))
balloon_alert(user, "open the cover!")
return
..()
@@ -330,7 +330,7 @@
inhand_icon_state = "moistnugget"
worn_icon_state = null
weapon_weight = WEAPON_HEAVY
- mag_type = /obj/item/ammo_box/magazine/m10mm/rifle
+ accepted_magazine_type = /obj/item/ammo_box/magazine/m10mm/rifle
fire_delay = 30
burst_size = 1
can_unsuppress = TRUE
@@ -348,7 +348,7 @@
icon_state = "oldrifle"
w_class = WEIGHT_CLASS_BULKY
inhand_icon_state = "arg"
- mag_type = /obj/item/ammo_box/magazine/recharge
+ accepted_magazine_type = /obj/item/ammo_box/magazine/recharge
empty_indicator = TRUE
fire_delay = 2
can_suppress = FALSE
diff --git a/code/modules/projectiles/guns/ballistic/bow.dm b/code/modules/projectiles/guns/ballistic/bow.dm
index 930acaa5330f..8039a4b010b5 100644
--- a/code/modules/projectiles/guns/ballistic/bow.dm
+++ b/code/modules/projectiles/guns/ballistic/bow.dm
@@ -7,7 +7,7 @@
inhand_icon_state = "bow"
load_sound = null
fire_sound = null
- mag_type = /obj/item/ammo_box/magazine/internal/bow
+ accepted_magazine_type = /obj/item/ammo_box/magazine/internal/bow
force = 15
attack_verb_continuous = list("whipped", "cracked")
attack_verb_simple = list("whip", "crack")
diff --git a/code/modules/projectiles/guns/ballistic/launchers.dm b/code/modules/projectiles/guns/ballistic/launchers.dm
index da7bc8e8bad9..a46e67dcd4ab 100644
--- a/code/modules/projectiles/guns/ballistic/launchers.dm
+++ b/code/modules/projectiles/guns/ballistic/launchers.dm
@@ -6,7 +6,7 @@
name = "grenade launcher"
icon_state = "dshotgun_sawn"
inhand_icon_state = "gun"
- mag_type = /obj/item/ammo_box/magazine/internal/grenadelauncher
+ accepted_magazine_type = /obj/item/ammo_box/magazine/internal/grenadelauncher
fire_sound = 'sound/weapons/gun/general/grenade_launch.ogg'
w_class = WEIGHT_CLASS_NORMAL
pin = /obj/item/firing_pin/implant/pindicate
@@ -26,7 +26,7 @@
name = "multi grenade launcher"
icon = 'icons/mecha/mecha_equipment.dmi'
icon_state = "mecha_grenadelnchr"
- mag_type = /obj/item/ammo_box/magazine/internal/cylinder/grenademulti
+ accepted_magazine_type = /obj/item/ammo_box/magazine/internal/cylinder/grenademulti
pin = /obj/item/firing_pin
gun_flags = GUN_SMOKE_PARTICLES
@@ -38,7 +38,7 @@
desc = "A prototype pistol designed to fire self propelled rockets."
icon_state = "gyropistol"
fire_sound = 'sound/weapons/gun/general/grenade_launch.ogg'
- mag_type = /obj/item/ammo_box/magazine/m75
+ accepted_magazine_type = /obj/item/ammo_box/magazine/m75
burst_size = 1
fire_delay = 0
actions_types = list()
@@ -51,7 +51,7 @@
A sticker near the cheek rest reads, \"ENSURE AREA BEHIND IS CLEAR BEFORE FIRING\""
icon_state = "rocketlauncher"
inhand_icon_state = "rocketlauncher"
- mag_type = /obj/item/ammo_box/magazine/internal/rocketlauncher
+ accepted_magazine_type = /obj/item/ammo_box/magazine/internal/rocketlauncher
fire_sound = 'sound/weapons/gun/general/rocket_launch.ogg'
w_class = WEIGHT_CLASS_BULKY
can_suppress = FALSE
diff --git a/code/modules/projectiles/guns/ballistic/pistol.dm b/code/modules/projectiles/guns/ballistic/pistol.dm
index 6c5cd0ff4021..07c59f41fe55 100644
--- a/code/modules/projectiles/guns/ballistic/pistol.dm
+++ b/code/modules/projectiles/guns/ballistic/pistol.dm
@@ -3,7 +3,7 @@
desc = "A small, easily concealable 9mm handgun. Has a threaded barrel for suppressors."
icon_state = "pistol"
w_class = WEIGHT_CLASS_SMALL
- mag_type = /obj/item/ammo_box/magazine/m9mm
+ accepted_magazine_type = /obj/item/ammo_box/magazine/m9mm
can_suppress = TRUE
burst_size = 1
fire_delay = 0
@@ -29,7 +29,7 @@
spawnwithmagazine = FALSE
/obj/item/gun/ballistic/automatic/pistol/fire_mag
- mag_type = /obj/item/ammo_box/magazine/m9mm/fire
+ accepted_magazine_type = /obj/item/ammo_box/magazine/m9mm/fire
/obj/item/gun/ballistic/automatic/pistol/suppressed/Initialize(mapload)
. = ..()
@@ -40,7 +40,7 @@
name = "\improper Ansem pistol"
desc = "The spiritual successor of the Makarov, or maybe someone just dropped their gun in a bucket of paint. The gun is chambered in 10mm."
icon_state = "pistol_evil"
- mag_type = /obj/item/ammo_box/magazine/m10mm
+ accepted_magazine_type = /obj/item/ammo_box/magazine/m10mm
empty_indicator = TRUE
suppressor_x_offset = 12
@@ -49,7 +49,7 @@
desc = "A classic .45 handgun with a small magazine capacity."
icon_state = "m1911"
w_class = WEIGHT_CLASS_NORMAL
- mag_type = /obj/item/ammo_box/magazine/m45
+ accepted_magazine_type = /obj/item/ammo_box/magazine/m45
can_suppress = FALSE
fire_sound = 'sound/weapons/gun/pistol/shot_alt.ogg'
rack_sound = 'sound/weapons/gun/pistol/rack.ogg'
@@ -64,7 +64,7 @@
desc = "A robust .50 AE handgun."
icon_state = "deagle"
force = 14
- mag_type = /obj/item/ammo_box/magazine/m50
+ accepted_magazine_type = /obj/item/ammo_box/magazine/m50
can_suppress = FALSE
mag_display = TRUE
fire_sound = 'sound/weapons/gun/rifle/shot.ogg'
@@ -93,7 +93,7 @@
fire_delay = 1
spread = 10
projectile_damage_multiplier = 1.25
- mag_type = /obj/item/ammo_box/magazine/r10mm
+ accepted_magazine_type = /obj/item/ammo_box/magazine/r10mm
actions_types = list(/datum/action/item_action/toggle_firemode)
obj_flags = UNIQUE_RENAME // if you did the sidequest, you get the customization
@@ -105,7 +105,7 @@
desc = "An old Soviet machine pistol. It fires quickly, but kicks like a mule. Uses 9mm ammo. Has a threaded barrel for suppressors."
icon_state = "aps"
w_class = WEIGHT_CLASS_NORMAL
- mag_type = /obj/item/ammo_box/magazine/m9mm_aps
+ accepted_magazine_type = /obj/item/ammo_box/magazine/m9mm_aps
can_suppress = TRUE
burst_size = 3
fire_delay = 1
diff --git a/code/modules/projectiles/guns/ballistic/revolver.dm b/code/modules/projectiles/guns/ballistic/revolver.dm
index 64c25041ff7c..6d2e9d9c3c9f 100644
--- a/code/modules/projectiles/guns/ballistic/revolver.dm
+++ b/code/modules/projectiles/guns/ballistic/revolver.dm
@@ -2,7 +2,7 @@
name = "\improper .357 revolver"
desc = "A suspicious revolver. Uses .357 ammo."
icon_state = "revolver"
- mag_type = /obj/item/ammo_box/magazine/internal/cylinder
+ accepted_magazine_type = /obj/item/ammo_box/magazine/internal/cylinder
fire_sound = 'sound/weapons/gun/revolver/shot_alt.ogg'
load_sound = 'sound/weapons/gun/revolver/load_bullet.ogg'
eject_sound = 'sound/weapons/gun/revolver/empty.ogg'
@@ -101,7 +101,7 @@
/obj/item/gun/ballistic/revolver/c38
name = "\improper .38 revolver"
desc = "A classic, if not outdated, lethal firearm. Uses .38 Special rounds."
- mag_type = /obj/item/ammo_box/magazine/internal/cylinder/rev38
+ accepted_magazine_type = /obj/item/ammo_box/magazine/internal/cylinder/rev38
icon_state = "c38"
fire_sound = 'sound/weapons/gun/revolver/shot.ogg'
@@ -155,7 +155,7 @@
icon_state = "nagant"
can_suppress = TRUE
- mag_type = /obj/item/ammo_box/magazine/internal/cylinder/rev762
+ accepted_magazine_type = /obj/item/ammo_box/magazine/internal/cylinder/rev762
// A gun to play Russian Roulette!
@@ -165,7 +165,7 @@
name = "\improper Russian revolver"
desc = "A Russian-made revolver for drinking games. Uses .357 ammo, and has a mechanism requiring you to spin the chamber before each trigger pull."
icon_state = "russianrevolver"
- mag_type = /obj/item/ammo_box/magazine/internal/cylinder/rus357
+ accepted_magazine_type = /obj/item/ammo_box/magazine/internal/cylinder/rus357
var/spun = FALSE
hidden_chambered = TRUE //Cheater.
gun_flags = NOT_A_REAL_GUN
diff --git a/code/modules/projectiles/guns/ballistic/rifle.dm b/code/modules/projectiles/guns/ballistic/rifle.dm
index b160ac8f1c9a..4f05d6a6eff2 100644
--- a/code/modules/projectiles/guns/ballistic/rifle.dm
+++ b/code/modules/projectiles/guns/ballistic/rifle.dm
@@ -5,7 +5,7 @@
w_class = WEIGHT_CLASS_BULKY
inhand_icon_state = "moistnugget"
worn_icon_state = "moistnugget"
- mag_type = /obj/item/ammo_box/magazine/internal/boltaction
+ accepted_magazine_type = /obj/item/ammo_box/magazine/internal/boltaction
bolt_wording = "bolt"
bolt_type = BOLT_TYPE_LOCKING
semi_auto = FALSE
@@ -60,7 +60,7 @@
icon_state = "moistnugget"
inhand_icon_state = "moistnugget"
slot_flags = ITEM_SLOT_BACK
- mag_type = /obj/item/ammo_box/magazine/internal/boltaction
+ accepted_magazine_type = /obj/item/ammo_box/magazine/internal/boltaction
can_bayonet = TRUE
knife_x_offset = 27
knife_y_offset = 13
@@ -127,7 +127,7 @@
icon_state = "speargun"
inhand_icon_state = "speargun"
worn_icon_state = "speargun"
- mag_type = /obj/item/ammo_box/magazine/internal/boltaction/harpoon
+ accepted_magazine_type = /obj/item/ammo_box/magazine/internal/boltaction/harpoon
fire_sound = 'sound/weapons/gun/sniper/shot.ogg'
can_be_sawn_off = FALSE
@@ -143,7 +143,7 @@
Tiger Co-op assassins, cryo-frozen Space Russians, and security personnel with \
little care for professional conduct while making 'arrests' point blank in the back of the head \
until the gun clicks. EXTREMELY moist."
- mag_type = /obj/item/ammo_box/magazine/internal/boltaction/surplus
+ accepted_magazine_type = /obj/item/ammo_box/magazine/internal/boltaction/surplus
can_jam = TRUE
/obj/item/gun/ballistic/rifle/boltaction/prime
@@ -173,7 +173,7 @@
inhand_x_dimension = 64
inhand_y_dimension = 64
fire_sound = 'sound/weapons/gun/sniper/shot.ogg'
- mag_type = /obj/item/ammo_box/magazine/internal/boltaction/pipegun
+ accepted_magazine_type = /obj/item/ammo_box/magazine/internal/boltaction/pipegun
initial_caliber = CALIBER_SHOTGUN
alternative_caliber = CALIBER_A762
initial_fire_sound = 'sound/weapons/gun/sniper/shot.ogg'
@@ -195,7 +195,7 @@
icon_state = "musket_prime"
inhand_icon_state = "musket_prime"
worn_icon_state = "musket_prime"
- mag_type = /obj/item/ammo_box/magazine/internal/boltaction/pipegun/prime
+ accepted_magazine_type = /obj/item/ammo_box/magazine/internal/boltaction/pipegun/prime
projectile_damage_multiplier = 1
/// MAGICAL BOLT ACTIONS + ARCANE BARRAGE? ///
@@ -204,7 +204,7 @@
name = "enchanted bolt action rifle"
desc = "Careful not to lose your head."
var/guns_left = 30
- mag_type = /obj/item/ammo_box/magazine/internal/enchanted
+ accepted_magazine_type = /obj/item/ammo_box/magazine/internal/enchanted
can_be_sawn_off = FALSE
/obj/item/gun/ballistic/rifle/enchanted/arcane_barrage
@@ -221,7 +221,7 @@
trigger_guard = TRIGGER_GUARD_ALLOW_ALL
show_bolt_icon = FALSE //It's a magic hand, not a rifle
- mag_type = /obj/item/ammo_box/magazine/internal/arcane_barrage
+ accepted_magazine_type = /obj/item/ammo_box/magazine/internal/arcane_barrage
/obj/item/gun/ballistic/rifle/enchanted/dropped()
. = ..()
@@ -268,7 +268,7 @@
rack_sound = 'sound/weapons/gun/sniper/rack.ogg'
suppressed_sound = 'sound/weapons/gun/general/heavy_shot_suppressed.ogg'
recoil = 2
- mag_type = /obj/item/ammo_box/magazine/sniper_rounds
+ accepted_magazine_type = /obj/item/ammo_box/magazine/sniper_rounds
internal_magazine = FALSE
w_class = WEIGHT_CLASS_NORMAL
slot_flags = ITEM_SLOT_BACK
diff --git a/code/modules/projectiles/guns/ballistic/shotgun.dm b/code/modules/projectiles/guns/ballistic/shotgun.dm
index 28e09341bd1e..26b59a795ddb 100644
--- a/code/modules/projectiles/guns/ballistic/shotgun.dm
+++ b/code/modules/projectiles/guns/ballistic/shotgun.dm
@@ -16,7 +16,7 @@
force = 10
flags_1 = CONDUCT_1
slot_flags = ITEM_SLOT_BACK
- mag_type = /obj/item/ammo_box/magazine/internal/shot
+ accepted_magazine_type = /obj/item/ammo_box/magazine/internal/shot
semi_auto = FALSE
internal_magazine = TRUE
casing_ejector = FALSE
@@ -35,7 +35,7 @@
. = 1
/obj/item/gun/ballistic/shotgun/lethal
- mag_type = /obj/item/ammo_box/magazine/internal/shot/lethal
+ accepted_magazine_type = /obj/item/ammo_box/magazine/internal/shot/lethal
// RIOT SHOTGUN //
@@ -45,7 +45,7 @@
icon_state = "riotshotgun"
inhand_icon_state = "shotgun"
fire_delay = 8
- mag_type = /obj/item/ammo_box/magazine/internal/shot/riot
+ accepted_magazine_type = /obj/item/ammo_box/magazine/internal/shot/riot
sawn_desc = "Come with me if you want to live."
can_be_sawn_off = TRUE
@@ -61,7 +61,7 @@
icon_state = "cshotgun"
inhand_icon_state = "shotgun_combat"
fire_delay = 5
- mag_type = /obj/item/ammo_box/magazine/internal/shot/com
+ accepted_magazine_type = /obj/item/ammo_box/magazine/internal/shot/com
w_class = WEIGHT_CLASS_HUGE
//Dual Feed Shotgun
@@ -78,9 +78,9 @@
worn_icon_state = "cshotgun"
w_class = WEIGHT_CLASS_HUGE
semi_auto = TRUE
- mag_type = /obj/item/ammo_box/magazine/internal/shot/tube
+ accepted_magazine_type = /obj/item/ammo_box/magazine/internal/shot/tube
/// If defined, the secondary tube is this type, if you want different shell loads
- var/alt_mag_type
+ var/alt_accepted_magazine_type
/// If TRUE, we're drawing from the alternate_magazine
var/toggled = FALSE
/// The B tube
@@ -89,7 +89,7 @@
/obj/item/gun/ballistic/shotgun/automatic/dual_tube/bounty
name = "bounty cycler shotgun"
desc = "An advanced shotgun with two separate magazine tubes. This one shows signs of bounty hunting customization, meaning it likely has a dual rubber shot/fire slug load."
- alt_mag_type = /obj/item/ammo_box/magazine/internal/shot/tube/fire
+ alt_accepted_magazine_type = /obj/item/ammo_box/magazine/internal/shot/tube/fire
/obj/item/gun/ballistic/shotgun/automatic/dual_tube/examine(mob/user)
. = ..()
@@ -97,8 +97,8 @@
/obj/item/gun/ballistic/shotgun/automatic/dual_tube/Initialize(mapload)
. = ..()
- alt_mag_type = alt_mag_type || mag_type
- alternate_magazine = new alt_mag_type(src)
+ alt_accepted_magazine_type = alt_accepted_magazine_type || accepted_magazine_type
+ alternate_magazine = new alt_accepted_magazine_type(src)
/obj/item/gun/ballistic/shotgun/automatic/dual_tube/Destroy()
QDEL_NULL(alternate_magazine)
@@ -139,7 +139,7 @@
inhand_x_dimension = 32
inhand_y_dimension = 32
weapon_weight = WEAPON_MEDIUM
- mag_type = /obj/item/ammo_box/magazine/m12g
+ accepted_magazine_type = /obj/item/ammo_box/magazine/m12g
can_suppress = FALSE
burst_size = 1
fire_delay = 0
@@ -161,7 +161,7 @@
/obj/item/gun/ballistic/shotgun/bulldog/Initialize(mapload)
. = ..()
- secondary_magazine_type = secondary_magazine_type || mag_type
+ secondary_magazine_type = secondary_magazine_type || accepted_magazine_type
secondary_magazine = new secondary_magazine_type(src)
update_appearance()
@@ -260,7 +260,7 @@
force = 10
flags_1 = CONDUCT_1
slot_flags = ITEM_SLOT_BACK
- mag_type = /obj/item/ammo_box/magazine/internal/shot/dual
+ accepted_magazine_type = /obj/item/ammo_box/magazine/internal/shot/dual
sawn_desc = "Omar's coming!"
obj_flags = UNIQUE_RENAME
rack_sound_volume = 0
@@ -290,7 +290,7 @@
name = "hunting shotgun"
desc = "A hunting shotgun used by the wealthy to hunt \"game\"."
sawn_desc = "A sawn-off hunting shotgun. In its new state, it's remarkably less effective at hunting... anything."
- mag_type = /obj/item/ammo_box/magazine/internal/shot/dual/slugs
+ accepted_magazine_type = /obj/item/ammo_box/magazine/internal/shot/dual/slugs
/obj/item/gun/ballistic/shotgun/hook
name = "hook modified sawn-off shotgun"
@@ -301,7 +301,7 @@
righthand_file = 'icons/mob/inhands/weapons/guns_righthand.dmi'
inhand_x_dimension = 32
inhand_y_dimension = 32
- mag_type = /obj/item/ammo_box/magazine/internal/shot/bounty
+ accepted_magazine_type = /obj/item/ammo_box/magazine/internal/shot/bounty
weapon_weight = WEAPON_MEDIUM
semi_auto = TRUE
flags_1 = CONDUCT_1
diff --git a/code/modules/projectiles/guns/ballistic/toy.dm b/code/modules/projectiles/guns/ballistic/toy.dm
index 87d22b1ae7a7..605ec3133fc8 100644
--- a/code/modules/projectiles/guns/ballistic/toy.dm
+++ b/code/modules/projectiles/guns/ballistic/toy.dm
@@ -4,7 +4,7 @@
icon_state = "saber"
selector_switch_icon = TRUE
inhand_icon_state = "gun"
- mag_type = /obj/item/ammo_box/magazine/toy/smg
+ accepted_magazine_type = /obj/item/ammo_box/magazine/toy/smg
fire_sound = 'sound/items/syringeproj.ogg'
force = 0
throwforce = 0
@@ -21,12 +21,12 @@
/obj/item/gun/ballistic/automatic/pistol/toy
name = "foam force pistol"
desc = "A small, easily concealable toy handgun. Ages 8 and up."
- mag_type = /obj/item/ammo_box/magazine/toy/pistol
+ accepted_magazine_type = /obj/item/ammo_box/magazine/toy/pistol
fire_sound = 'sound/items/syringeproj.ogg'
gun_flags = TOY_FIREARM_OVERLAY | NOT_A_REAL_GUN
/obj/item/gun/ballistic/automatic/pistol/toy/riot
- mag_type = /obj/item/ammo_box/magazine/toy/pistol/riot
+ accepted_magazine_type = /obj/item/ammo_box/magazine/toy/pistol/riot
/obj/item/gun/ballistic/automatic/pistol/riot/Initialize(mapload)
magazine = new /obj/item/ammo_box/magazine/toy/pistol/riot(src)
@@ -37,7 +37,7 @@
desc = "A toy shotgun with wood furniture and a four-shell capacity underneath. Ages 8 and up."
force = 0
throwforce = 0
- mag_type = /obj/item/ammo_box/magazine/internal/shot/toy
+ accepted_magazine_type = /obj/item/ammo_box/magazine/internal/shot/toy
fire_sound = 'sound/items/syringeproj.ogg'
clumsy_check = FALSE
item_flags = NONE
@@ -67,7 +67,7 @@
inhand_y_dimension = 32
worn_icon_state = "gun"
worn_icon = null
- mag_type = /obj/item/ammo_box/magazine/internal/shot/toy/crossbow
+ accepted_magazine_type = /obj/item/ammo_box/magazine/internal/shot/toy/crossbow
fire_sound = 'sound/items/syringeproj.ogg'
slot_flags = ITEM_SLOT_BELT
w_class = WEIGHT_CLASS_SMALL
@@ -78,17 +78,17 @@
desc = "A bullpup three-round burst toy SMG, designated 'C-20r'. Ages 8 and up."
can_suppress = TRUE
item_flags = NONE
- mag_type = /obj/item/ammo_box/magazine/toy/smgm45/riot
+ accepted_magazine_type = /obj/item/ammo_box/magazine/toy/smgm45/riot
casing_ejector = FALSE
clumsy_check = FALSE
gun_flags = TOY_FIREARM_OVERLAY | NOT_A_REAL_GUN
/obj/item/gun/ballistic/automatic/c20r/toy/unrestricted //Use this for actual toys
pin = /obj/item/firing_pin
- mag_type = /obj/item/ammo_box/magazine/toy/smgm45
+ accepted_magazine_type = /obj/item/ammo_box/magazine/toy/smgm45
/obj/item/gun/ballistic/automatic/c20r/toy/unrestricted/riot
- mag_type = /obj/item/ammo_box/magazine/toy/smgm45/riot
+ accepted_magazine_type = /obj/item/ammo_box/magazine/toy/smgm45/riot
/obj/item/gun/ballistic/automatic/l6_saw/toy //This is the syndicate variant with syndicate firing pin and riot darts.
name = "donksoft LMG"
@@ -96,14 +96,14 @@
fire_sound = 'sound/items/syringeproj.ogg'
can_suppress = FALSE
item_flags = NONE
- mag_type = /obj/item/ammo_box/magazine/toy/m762/riot
+ accepted_magazine_type = /obj/item/ammo_box/magazine/toy/m762/riot
casing_ejector = FALSE
clumsy_check = FALSE
gun_flags = TOY_FIREARM_OVERLAY | NOT_A_REAL_GUN
/obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted //Use this for actual toys
pin = /obj/item/firing_pin
- mag_type = /obj/item/ammo_box/magazine/toy/m762
+ accepted_magazine_type = /obj/item/ammo_box/magazine/toy/m762
/obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted/riot
- mag_type = /obj/item/ammo_box/magazine/toy/m762/riot
+ accepted_magazine_type = /obj/item/ammo_box/magazine/toy/m762/riot
diff --git a/code/modules/reagents/chemistry/machinery/chem_master.dm b/code/modules/reagents/chemistry/machinery/chem_master.dm
index 98c8e9e9adc4..fde4d21ea444 100644
--- a/code/modules/reagents/chemistry/machinery/chem_master.dm
+++ b/code/modules/reagents/chemistry/machinery/chem_master.dm
@@ -1,143 +1,184 @@
-/**
- * Machine that allows to identify and separate reagents in fitting container
- * as well as to create new containers with separated reagents in it.
- *
- * Contains logic for both ChemMaster and CondiMaster, switched by "condi".
- */
+#define TRANSFER_MODE_DESTROY 0
+#define TRANSFER_MODE_MOVE 1
+#define TARGET_BEAKER "beaker"
+#define TARGET_BUFFER "buffer"
+
+/// List of containers the Chem Master machine can print
+GLOBAL_LIST_INIT(chem_master_containers, list(
+ CAT_CONDIMENTS = list(
+ /obj/item/reagent_containers/cup/bottle,
+ /obj/item/reagent_containers/condiment/flour,
+ /obj/item/reagent_containers/condiment/sugar,
+ /obj/item/reagent_containers/condiment/rice,
+ /obj/item/reagent_containers/condiment/cornmeal,
+ /obj/item/reagent_containers/condiment/milk,
+ /obj/item/reagent_containers/condiment/soymilk,
+ /obj/item/reagent_containers/condiment/yoghurt,
+ /obj/item/reagent_containers/condiment/saltshaker,
+ /obj/item/reagent_containers/condiment/peppermill,
+ /obj/item/reagent_containers/condiment/soysauce,
+ /obj/item/reagent_containers/condiment/bbqsauce,
+ /obj/item/reagent_containers/condiment/enzyme,
+ /obj/item/reagent_containers/condiment/hotsauce,
+ /obj/item/reagent_containers/condiment/coldsauce,
+ /obj/item/reagent_containers/condiment/mayonnaise,
+ /obj/item/reagent_containers/condiment/ketchup,
+ /obj/item/reagent_containers/condiment/quality_oil,
+ /obj/item/reagent_containers/condiment/cooking_oil,
+ /obj/item/reagent_containers/condiment/peanut_butter,
+ /obj/item/reagent_containers/condiment/cherryjelly,
+ /obj/item/reagent_containers/condiment/honey,
+ /obj/item/reagent_containers/condiment/pack,
+ ),
+ CAT_TUBES = list(
+ /obj/item/reagent_containers/cup/tube
+ ),
+ CAT_PILLS = typecacheof(list(
+ /obj/item/reagent_containers/pill/style
+ )),
+ CAT_PATCHES = typecacheof(list(
+ /obj/item/reagent_containers/pill/patch/style
+ ))
+))
+
/obj/machinery/chem_master
name = "ChemMaster 3000"
desc = "Used to separate chemicals and distribute them in a variety of forms."
density = TRUE
layer = BELOW_OBJ_LAYER
icon = 'icons/obj/medical/chemical.dmi'
- icon_state = "mixer0"
- base_icon_state = "mixer"
+ icon_state = "chemmaster"
+ base_icon_state = "chemmaster"
idle_power_usage = BASE_MACHINE_IDLE_CONSUMPTION * 0.2
resistance_flags = FIRE_PROOF | ACID_PROOF
circuit = /obj/item/circuitboard/machine/chem_master
-
- /// Input reagents container
+ /// Icons for different percentages of buffer reagents
+ var/fill_icon = 'icons/obj/reagentfillings.dmi'
+ var/fill_icon_state = "chemmaster"
+ var/list/fill_icon_thresholds = list(10,20,30,40,50,60,70,80,90,100)
+ /// Inserted reagent container
var/obj/item/reagent_containers/beaker
- /// Pill bottle for newly created pills
- var/obj/item/storage/pill_bottle/bottle
- /// Whether separated reagents should be moved back to container or destroyed. 1 - move, 0 - destroy
- var/mode = 1
- /// Decides what UI to show. If TRUE shows UI of CondiMaster, if FALSE - ChemMaster
- var/condi = FALSE
- /// Currently selected pill style
- var/chosen_pill_style = 1
- /// Currently selected condiment bottle style
- var/chosen_condi_style = CONDIMASTER_STYLE_AUTO
- /// Current UI screen. On the moment of writing this comment there were two: 'home' - main screen, and 'analyze' - info about specific reagent
- var/screen = "home"
- /// Info to display on 'analyze' screen
- var/analyze_vars[0]
- /// List of available pill styles for UI
- var/list/pill_styles
- /// List of available condibottle styles for UI
- var/list/condi_styles
- /// Currently selected patch style
- var/patch_style = DEFAULT_PATCH_STYLE
- /// List of available patch styles for UI
- var/list/patch_styles
+ /// Whether separated reagents should be moved back to container or destroyed.
+ var/transfer_mode = TRANSFER_MODE_MOVE
+ /// Whether reagent analysis screen is active
+ var/reagent_analysis_mode = FALSE
+ /// Reagent being analyzed
+ var/datum/reagent/analyzed_reagent
+ /// List of printable container types
+ var/list/printable_containers = list()
+ /// Container used by default to reset to (REF)
+ var/default_container
+ /// Selected printable container type (REF)
+ var/selected_container
+ /// Whether the machine has an option to suggest container
+ var/has_container_suggestion = FALSE
+ /// Whether to suggest container or not
+ var/do_suggest_container = FALSE
+ /// The container suggested by main reagent in the buffer
+ var/suggested_container
+ /// Whether the machine is busy with printing containers
+ var/is_printing = FALSE
+ /// Number of printed containers in the current printing cycle for UI progress bar
+ var/printing_progress
+ var/printing_total
+ /// Default duration of printing cycle
+ var/printing_speed = 0.75 SECONDS // Duration of animation
+ /// The amount of containers printed in one cycle
+ var/printing_amount = 1
/obj/machinery/chem_master/Initialize(mapload)
create_reagents(100)
- . = ..()
+ load_printable_containers()
+ default_container = REF(printable_containers[printable_containers[1]][1])
+ selected_container = default_container
+ return ..()
/obj/machinery/chem_master/Destroy()
QDEL_NULL(beaker)
- QDEL_NULL(bottle)
return ..()
-/obj/machinery/chem_master/RefreshParts()
- . = ..()
- reagents.maximum_volume = 0
- for(var/obj/item/reagent_containers/cup/beaker/B in component_parts)
- reagents.maximum_volume += B.reagents.maximum_volume
-
-/obj/machinery/chem_master/ex_act(severity, target)
- if(severity <= EXPLODE_LIGHT)
- return FALSE
+/obj/machinery/chem_master/on_deconstruction()
+ replace_beaker()
return ..()
-/obj/machinery/chem_master/contents_explosion(severity, target)
- . = ..()
- switch(severity)
- if(EXPLODE_DEVASTATE)
- if(beaker)
- SSexplosions.high_mov_atom += beaker
- if(bottle)
- SSexplosions.high_mov_atom += bottle
- if(EXPLODE_HEAVY)
- if(beaker)
- SSexplosions.med_mov_atom += beaker
- if(bottle)
- SSexplosions.med_mov_atom += bottle
- if(EXPLODE_LIGHT)
- if(beaker)
- SSexplosions.low_mov_atom += beaker
- if(bottle)
- SSexplosions.low_mov_atom += bottle
-
-/obj/machinery/chem_master/handle_atom_del(atom/A)
+/obj/machinery/chem_master/handle_atom_del(atom/deleted_atom)
..()
- if(A == beaker)
+ if(deleted_atom == beaker)
beaker = null
- reagents.clear_reagents()
- update_appearance()
- else if(A == bottle)
- bottle = null
+ update_appearance(UPDATE_ICON)
-/obj/machinery/chem_master/update_icon_state()
- icon_state = "[base_icon_state][beaker ? 1 : 0][(machine_stat & BROKEN) ? "_b" : (powered() ? null : "_nopower")]"
- return ..()
+/obj/machinery/chem_master/RefreshParts()
+ . = ..()
+ reagents.maximum_volume = 0
+ for(var/obj/item/reagent_containers/cup/beaker/beaker in component_parts)
+ reagents.maximum_volume += beaker.reagents.maximum_volume
+ printing_amount = 0
+ for(var/datum/stock_part/manipulator/manipulator in component_parts)//Monkestation Edit: We use manipulators instead of servos
+ printing_amount += manipulator.tier
+
+/obj/machinery/chem_master/update_appearance(updates=ALL)
+ . = ..()
+ if(panel_open || (machine_stat & (NOPOWER|BROKEN)))
+ set_light(0)
+ else
+ set_light(1, 1, "#fffb00")
/obj/machinery/chem_master/update_overlays()
. = ..()
+ if(!isnull(beaker))
+ . += mutable_appearance(icon, base_icon_state + "_overlay_container")
if(machine_stat & BROKEN)
- . += "waitlight"
+ . += mutable_appearance(icon, base_icon_state + "_overlay_broken")
+ if(panel_open)
+ . += mutable_appearance(icon, base_icon_state + "_overlay_panel")
-/obj/machinery/chem_master/blob_act(obj/structure/blob/B)
- if (prob(50))
- qdel(src)
+ if(is_printing)
+ . += mutable_appearance(icon, base_icon_state + "_overlay_extruder_active")
+ else
+ . += mutable_appearance(icon, base_icon_state + "_overlay_extruder")
+
+ // Screen overlay
+ if(!panel_open && !(machine_stat & (NOPOWER | BROKEN)))
+ var/screen_overlay = base_icon_state + "_overlay_screen"
+ if(reagent_analysis_mode)
+ screen_overlay += "_analysis"
+ else if(is_printing)
+ screen_overlay += "_active"
+ else if(reagents.total_volume > 0)
+ screen_overlay += "_main"
+ . += mutable_appearance(icon, screen_overlay)
+ . += emissive_appearance(icon, base_icon_state + "_overlay_lightmask", src, alpha = src.alpha)
+
+ // Buffer reagents overlay
+ if(reagents.total_volume)
+ var/threshold = null
+ for(var/i in 1 to fill_icon_thresholds.len)
+ if(ROUND_UP(100 * reagents.total_volume / reagents.maximum_volume) >= fill_icon_thresholds[i])
+ threshold = i
+ if(threshold)
+ var/fill_name = "[fill_icon_state][fill_icon_thresholds[threshold]]"
+ var/mutable_appearance/filling = mutable_appearance(fill_icon, fill_name)
+ filling.color = mix_color_from_reagents(reagents.reagent_list)
+ . += filling
/obj/machinery/chem_master/wrench_act(mob/living/user, obj/item/tool)
. = ..()
default_unfasten_wrench(user, tool)
return TOOL_ACT_TOOLTYPE_SUCCESS
-/obj/machinery/chem_master/attackby(obj/item/I, mob/user, params)
- if(default_deconstruction_screwdriver(user, "mixer0_nopower", "mixer0", I))
+/obj/machinery/chem_master/attackby(obj/item/item, mob/user, params)
+ if(default_deconstruction_screwdriver(user, icon_state, icon_state, item))
+ update_appearance(UPDATE_ICON)
return
-
- else if(default_deconstruction_crowbar(I))
+ if(default_deconstruction_crowbar(item))
return
-
- if(is_reagent_container(I) && !(I.item_flags & ABSTRACT) && I.is_open_container())
- . = TRUE // no afterattack
- if(panel_open)
- to_chat(user, span_warning("You can't use the [src.name] while its panel is opened!"))
- return
- var/obj/item/reagent_containers/B = I
- . = TRUE // no afterattack
- if(!user.transferItemToLoc(B, src))
- return
- replace_beaker(user, B)
- to_chat(user, span_notice("You add [B] to [src]."))
- ui_interact(user)
- update_appearance()
- else if(!condi && istype(I, /obj/item/storage/pill_bottle))
- if(bottle)
- to_chat(user, span_warning("A pill bottle is already loaded into [src]!"))
- return
- if(!user.transferItemToLoc(I, src))
- return
- bottle = I
- to_chat(user, span_notice("You add [I] into the dispenser slot."))
- ui_interact(user)
- else
- return ..()
+ if(is_reagent_container(item) && !(item.item_flags & ABSTRACT) && item.is_open_container())
+ . = TRUE // No afterattack
+ var/obj/item/reagent_containers/beaker = item
+ replace_beaker(user, beaker)
+ if(!panel_open)
+ ui_interact(user)
+ return ..()
/obj/machinery/chem_master/attack_hand_secondary(mob/user, list/modifiers)
. = ..()
@@ -154,62 +195,28 @@
/obj/machinery/chem_master/attack_ai_secondary(mob/user, list/modifiers)
return attack_hand_secondary(user, modifiers)
-/**
- * Handles process of moving input reagents containers in/from machine
- *
- * When called checks for previously inserted beaker and gives it to user.
- * Then, if new_beaker provided, places it into src.beaker.
- * Returns `boolean`. TRUE if user provided (ignoring whether threre was any beaker change) and FALSE if not.
- *
- * Arguments:
- * * user - Mob that initialized replacement, gets previously inserted beaker if there's any
- * * new_beaker - New beaker to insert. Optional
- */
+/// Insert new beaker and/or eject the inserted one
/obj/machinery/chem_master/proc/replace_beaker(mob/living/user, obj/item/reagent_containers/new_beaker)
- if(!user)
+ if(!user?.transferItemToLoc(new_beaker, src))
return FALSE
if(beaker)
try_put_in_hand(beaker, user)
beaker = null
if(new_beaker)
beaker = new_beaker
- update_appearance()
+ update_appearance(UPDATE_ICON)
return TRUE
-/obj/machinery/chem_master/on_deconstruction()
- replace_beaker()
- if(bottle)
- bottle.forceMove(drop_location())
- adjust_item_drop_location(bottle)
- bottle = null
- return ..()
-
-/obj/machinery/chem_master/proc/load_styles()
- //Calculate the span tags and ids fo all the available pill icons
- var/datum/asset/spritesheet/simple/assets = get_asset_datum(/datum/asset/spritesheet/simple/pills)
- pill_styles = list()
- for (var/x in 1 to PILL_STYLE_COUNT)
- var/list/SL = list()
- SL["id"] = x
- SL["className"] = assets.icon_class_name("pill[x]")
- pill_styles += list(SL)
-
- var/datum/asset/spritesheet/simple/patches_assets = get_asset_datum(/datum/asset/spritesheet/simple/patches)
- patch_styles = list()
- for (var/raw_patch_style in PATCH_STYLE_LIST)
- //adding class_name for use in UI
- var/list/patch_style = list()
- patch_style["style"] = raw_patch_style
- patch_style["class_name"] = patches_assets.icon_class_name(raw_patch_style)
- patch_styles += list(patch_style)
-
- condi_styles = strip_condi_styles_to_icons(get_condi_styles())
+/obj/machinery/chem_master/proc/load_printable_containers()
+ printable_containers = list(
+ CAT_TUBES = GLOB.chem_master_containers[CAT_TUBES],
+ CAT_PILLS = GLOB.chem_master_containers[CAT_PILLS],
+ CAT_PATCHES = GLOB.chem_master_containers[CAT_PATCHES],
+ )
/obj/machinery/chem_master/ui_assets(mob/user)
return list(
- get_asset_datum(/datum/asset/spritesheet/simple/pills),
- get_asset_datum(/datum/asset/spritesheet/simple/condiments),
- get_asset_datum(/datum/asset/spritesheet/simple/patches),
+ get_asset_datum(/datum/asset/spritesheet/chemmaster)
)
/obj/machinery/chem_master/ui_interact(mob/user, datum/tgui/ui)
@@ -218,45 +225,97 @@
ui = new(user, src, "ChemMaster", name)
ui.open()
+/obj/machinery/chem_master/ui_static_data(mob/user)
+ var/list/data = list()
+ data["categories"] = list()
+ for(var/category in printable_containers)
+ var/container_data = list()
+ for(var/obj/item/reagent_containers/container as anything in printable_containers[category])
+ container_data += list(list(
+ "icon" = sanitize_css_class_name("[container]"),
+ "ref" = REF(container),
+ "name" = initial(container.name),
+ "volume" = initial(container.volume),
+ ))
+ data["categories"]+= list(list(
+ "name" = category,
+ "containers" = container_data,
+ ))
+
+ return data
+
/obj/machinery/chem_master/ui_data(mob/user)
var/list/data = list()
- data["isBeakerLoaded"] = beaker ? 1 : 0
- data["beakerCurrentVolume"] = beaker ? round(beaker.reagents.total_volume, 0.01) : null
- data["beakerMaxVolume"] = beaker ? beaker.volume : null
- data["mode"] = mode
- data["condi"] = condi
- data["screen"] = screen
- data["analyzeVars"] = analyze_vars
- data["chosenPillStyle"] = chosen_pill_style
- data["chosenCondiStyle"] = chosen_condi_style
- data["autoCondiStyle"] = CONDIMASTER_STYLE_AUTO
- data["isPillBottleLoaded"] = bottle ? 1 : 0
- if(bottle)
- data["pillBottleCurrentAmount"] = bottle.contents.len
- data["pillBottleMaxAmount"] = bottle.atom_storage.max_slots
-
- var/beaker_contents[0]
- if(beaker)
- for(var/datum/reagent/R in beaker.reagents.reagent_list)
- var/chem_name = R.name
- if(istype(R, /datum/reagent/ammonia/urine) && user.client?.prefs.read_preference(/datum/preference/toggle/prude_mode))
- chem_name = "Ammonia?"
- beaker_contents.Add(list(list("name" = chem_name, "id" = ckey(R.name), "volume" = round(R.volume, 0.01)))) // list in a list because Byond merges the first list...
- data["beakerContents"] = beaker_contents
-
- var/buffer_contents[0]
- if(reagents.total_volume)
- for(var/datum/reagent/N in reagents.reagent_list)
- buffer_contents.Add(list(list("name" = N.name, "id" = ckey(N.name), "volume" = round(N.volume, 0.01)))) // ^
- data["bufferContents"] = buffer_contents
-
- //Calculated once since it'll never change
- if(!pill_styles || !condi_styles || !patch_style || !patch_styles)
- load_styles()
- data["pillStyles"] = pill_styles
- data["condiStyles"] = condi_styles
- data["patch_style"] = patch_style
- data["patch_styles"] = patch_styles
+
+ data["reagentAnalysisMode"] = reagent_analysis_mode
+ if(reagent_analysis_mode && analyzed_reagent)
+ //Monkestation Addition: prude mode
+ var/chem_name = analyzed_reagent.name
+ if(istype(analyzed_reagent, /datum/reagent/ammonia/urine) && user.client?.prefs.read_preference(/datum/preference/toggle/prude_mode))
+ chem_name = "Ammonia?"
+ //End Monkestation Addition
+ var/state
+ switch(analyzed_reagent.reagent_state)
+ if(SOLID)
+ state = "Solid"
+ if(LIQUID)
+ state = "Liquid"
+ if(GAS)
+ state = "Gas"
+ else
+ state = "Unknown"
+ data["analysisData"] = list(
+ "name" = chem_name, //Monkestation Edit: prude mode
+ "state" = state,
+ "pH" = analyzed_reagent.ph,
+ "color" = analyzed_reagent.color,
+ "description" = analyzed_reagent.description,
+ "purity" = analyzed_reagent.purity,
+ "metaRate" = analyzed_reagent.metabolization_rate,
+ "overdose" = analyzed_reagent.overdose_threshold,
+ "addictionTypes" = reagents.parse_addictions(analyzed_reagent),
+ )
+ else
+ data["isPrinting"] = is_printing
+ data["printingProgress"] = printing_progress
+ data["printingTotal"] = printing_total
+ data["hasBeaker"] = beaker ? TRUE : FALSE
+ data["beakerCurrentVolume"] = beaker ? round(beaker.reagents.total_volume, 0.01) : null
+ data["beakerMaxVolume"] = beaker ? beaker.volume : null
+ var/list/beaker_contents = list()
+ if(beaker)
+ for(var/datum/reagent/reagent in beaker.reagents.reagent_list)
+ beaker_contents.Add(list(list("name" = reagent.name, "ref" = REF(reagent), "volume" = round(reagent.volume, 0.01))))
+ data["beakerContents"] = beaker_contents
+
+ var/list/buffer_contents = list()
+ if(reagents.total_volume)
+ for(var/datum/reagent/reagent in reagents.reagent_list)
+ buffer_contents.Add(list(list("name" = reagent.name, "ref" = REF(reagent), "volume" = round(reagent.volume, 0.01))))
+ data["bufferContents"] = buffer_contents
+ data["bufferCurrentVolume"] = round(reagents.total_volume, 0.01)
+ data["bufferMaxVolume"] = reagents.maximum_volume
+
+ data["transferMode"] = transfer_mode
+
+ data["hasContainerSuggestion"] = !!has_container_suggestion
+ if(has_container_suggestion)
+ data["doSuggestContainer"] = !!do_suggest_container
+ if(do_suggest_container)
+ if(reagents.total_volume > 0)
+ var/master_reagent = reagents.get_master_reagent()
+ suggested_container = get_suggested_container(master_reagent)
+ else
+ suggested_container = default_container
+ data["suggestedContainer"] = suggested_container
+ selected_container = suggested_container
+ else if (isnull(selected_container))
+ selected_container = default_container
+
+ data["selectedContainerRef"] = selected_container
+ var/obj/item/reagent_containers/container = locate(selected_container)
+ data["selectedContainerVolume"] = initial(container.volume)
+
return data
/obj/machinery/chem_master/ui_act(action, params)
@@ -268,377 +327,171 @@
replace_beaker(usr)
return TRUE
- if(action == "ejectPillBottle")
- if(!bottle)
- return FALSE
- bottle.forceMove(drop_location())
- adjust_item_drop_location(bottle)
- bottle = null
- return TRUE
-
if(action == "transfer")
- var/reagent = GLOB.name2reagent[params["id"]]
+ var/reagent_ref = params["reagentRef"]
var/amount = text2num(params["amount"])
- var/to_container = params["to"]
- // Custom amount
- if (amount == -1)
- amount = text2num(input(
- "Enter the amount you want to transfer:",
- name, ""))
- if (amount == null || amount <= 0)
- return FALSE
- use_power(active_power_usage)
- if (to_container == "beaker" && !mode)
- reagents.remove_reagent(reagent, amount)
- return TRUE
- if (!beaker)
- return FALSE
- if (to_container == "buffer")
- var/datum/reagent/R = beaker.reagents.get_reagent(reagent)
- if(!check_reactions(R, beaker.reagents))
- return FALSE
- beaker.reagents.trans_id_to(src, reagent, amount)
- return TRUE
- if (to_container == "beaker" && mode)
- var/datum/reagent/R = reagents.get_reagent(reagent)
- if(!check_reactions(R, reagents))
- return FALSE
- reagents.trans_id_to(beaker, reagent, amount)
+ var/target = params["target"]
+ return transfer_reagent(reagent_ref, amount, target)
+
+ if(action == "toggleTransferMode")
+ transfer_mode = !transfer_mode
+ return TRUE
+
+ if(action == "analyze")
+ analyzed_reagent = locate(params["reagentRef"])
+ if(analyzed_reagent)
+ reagent_analysis_mode = TRUE
+ update_appearance(UPDATE_ICON)
return TRUE
- return FALSE
- if(action == "toggleMode")
- mode = !mode
+ if(action == "stopAnalysis")
+ reagent_analysis_mode = FALSE
+ analyzed_reagent = null
+ update_appearance(UPDATE_ICON)
+ return TRUE
+
+ if(action == "stopPrinting")
+ is_printing = FALSE
return TRUE
- if(action == "pillStyle")
- var/id = text2num(params["id"])
- chosen_pill_style = id
+ if(action == "toggleContainerSuggestion")
+ do_suggest_container = !do_suggest_container
return TRUE
- if(action == "condiStyle")
- chosen_condi_style = params["id"]
+ if(action == "selectContainer")
+ selected_container = params["ref"]
return TRUE
if(action == "create")
if(reagents.total_volume == 0)
return FALSE
- var/item_type = params["type"]
- // Get amount of items
- var/amount = text2num(params["amount"])
- if(amount == null)
- amount = text2num(input(usr,
- "Max 10. Buffer content will be split evenly.",
- "How many to make?", 1))
- amount = clamp(round(amount), 0, 10)
- if (amount <= 0)
+ var/item_count = text2num(params["itemCount"])
+ if(item_count <= 0)
return FALSE
- // Get units per item
- var/vol_each = text2num(params["volume"])
- var/vol_each_text = params["volume"]
- var/vol_each_max = reagents.total_volume / amount
- var/list/style
+ create_containers(item_count)
+ return TRUE
+
+/// Create N selected containers with reagents from buffer split between them
+/obj/machinery/chem_master/proc/create_containers(item_count = 1)
+ var/obj/item/reagent_containers/container_style = locate(selected_container)
+ var/is_pill_subtype = ispath(container_style, /obj/item/reagent_containers/pill)
+ var/volume_in_each = reagents.total_volume / item_count
+ var/printing_amount_current = is_pill_subtype ? printing_amount * 2 : printing_amount
+
+ // Generate item name
+ var/item_name_default = initial(container_style.name)
+ if(!(initial(container_style.reagent_flags) & OPENCONTAINER)) // Closed containers get reagent name and units in the name
+ item_name_default = "[reagents.get_master_reagent_name()] [item_name_default] ([volume_in_each]u)"
+ var/item_name = tgui_input_text(usr,
+ "Container name",
+ "Name",
+ item_name_default,
+ MAX_NAME_LEN)
+
+ if(!item_name || !reagents.total_volume || QDELETED(src) || !usr.can_perform_action(src, ALLOW_SILICON_REACH))
+ return FALSE
+
+ // Print and fill containers
+ is_printing = TRUE
+ update_appearance(UPDATE_ICON)
+ printing_progress = 0
+ printing_total = item_count
+ while(item_count > 0)
+ if(!is_printing)
+ break
use_power(active_power_usage)
- if (item_type == "pill")
- vol_each_max = min(50, vol_each_max)
- else if (item_type == "patch")
- vol_each_max = min(40, vol_each_max)
- else if (item_type == "bottle")
- vol_each_max = min(30, vol_each_max)
- else if (item_type == "condimentPack")
- vol_each_max = min(10, vol_each_max)
- else if (item_type == "condimentBottle")
- var/list/styles = get_condi_styles()
- if (chosen_condi_style == CONDIMASTER_STYLE_AUTO || !(chosen_condi_style in styles))
- style = guess_condi_style(reagents)
- else
- style = styles[chosen_condi_style]
- vol_each_max = min(50, vol_each_max)
- else
- return FALSE
- if(vol_each_text == "auto")
- vol_each = vol_each_max
- if(vol_each == null)
- vol_each = text2num(input(usr,
- "Maximum [vol_each_max] units per item.",
- "How many units to fill?",
- vol_each_max))
- vol_each = round(clamp(vol_each, 0, vol_each_max), 0.01)
- if(vol_each <= 0)
- return FALSE
- // Get item name
- var/name = strip_html(params["name"], limit = 100)
- var/name_has_units = item_type == "pill" || item_type == "patch"
- if(!name)
- var/name_default
- if (style && style["name"] && !style["generate_name"])
- name_default = style["name"]
- else
- name_default = reagents.get_master_reagent_name()
- if (name_has_units)
- name_default += " ([vol_each]u)"
- name = tgui_input_text(usr,
- "Give it a name!",
- "Name",
- name_default,
- MAX_NAME_LEN)
- if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.can_perform_action(src, ALLOW_SILICON_REACH))
- return FALSE
- // Start filling
- if(item_type == "pill")
- var/obj/item/reagent_containers/pill/P
- var/target_loc = drop_location()
- var/drop_threshold = INFINITY
- if(bottle)
- if(bottle.atom_storage)
- drop_threshold = bottle.atom_storage.max_slots - bottle.contents.len
- target_loc = bottle
- for(var/i in 1 to amount)
- if(i-1 < drop_threshold)
- P = new/obj/item/reagent_containers/pill(target_loc)
- else
- P = new/obj/item/reagent_containers/pill(drop_location())
- P.name = trim("[name] pill")
- if(chosen_pill_style == RANDOM_PILL_STYLE)
- P.icon_state ="pill[rand(1,21)]"
- else
- P.icon_state = "pill[chosen_pill_style]"
- if(P.icon_state == "pill4")
- P.desc = "A tablet or capsule, but not just any, a red one, one taken by the ones not scared of knowledge, freedom, uncertainty and the brutal truths of reality."
- adjust_item_drop_location(P)
- reagents.trans_to(P, vol_each, transfered_by = usr)
- return TRUE
- if(item_type == "patch")
- var/obj/item/reagent_containers/pill/patch/P
- for(var/i in 1 to amount)
- P = new/obj/item/reagent_containers/pill/patch(drop_location())
- P.name = trim("[name] patch")
- P.icon_state = patch_style
- adjust_item_drop_location(P)
- reagents.trans_to(P, vol_each, transfered_by = usr)
- return TRUE
- if(item_type == "bottle")
- var/obj/item/reagent_containers/cup/bottle/P
- for(var/i in 1 to amount)
- P = new/obj/item/reagent_containers/cup/bottle(drop_location())
- P.name = trim("[name] bottle")
- adjust_item_drop_location(P)
- reagents.trans_to(P, vol_each, transfered_by = usr)
- return TRUE
- if(item_type == "condimentPack")
- var/obj/item/reagent_containers/condiment/pack/P
- for(var/i in 1 to amount)
- P = new/obj/item/reagent_containers/condiment/pack(drop_location())
- P.originalname = name
- P.name = trim("[name] pack")
- P.desc = "A small condiment pack. The label says it contains [name]."
- reagents.trans_to(P, vol_each, transfered_by = usr)
- return TRUE
- if(item_type == "condimentBottle")
- var/obj/item/reagent_containers/condiment/P
- for(var/i in 1 to amount)
- P = new/obj/item/reagent_containers/condiment(drop_location())
- if (style)
- apply_condi_style(P, style)
- P.renamedByPlayer = TRUE
- P.name = name
- reagents.trans_to(P, vol_each, transfered_by = usr)
- return TRUE
+ stoplag(printing_speed)
+ for(var/i in 1 to printing_amount_current)
+ if(!item_count)
+ continue
+ var/obj/item/reagent_containers/item = new container_style(drop_location())
+ adjust_item_drop_location(item)
+ item.name = item_name
+ item.reagents.clear_reagents()
+ reagents.trans_to(item, volume_in_each, transfered_by = src)
+ printing_progress++
+ item_count--
+ update_appearance(UPDATE_ICON)
+ is_printing = FALSE
+ update_appearance(UPDATE_ICON)
+ return TRUE
+
+/// Transfer reagents to specified target from the opposite source
+/obj/machinery/chem_master/proc/transfer_reagent(reagent_ref, amount, target)
+ if (amount == -1)
+ amount = text2num(input("Enter the amount you want to transfer:", name, ""))
+ if (amount == null || amount <= 0)
+ return FALSE
+ if (!beaker && target == TARGET_BEAKER && transfer_mode == TRANSFER_MODE_MOVE)
+ return FALSE
+ var/datum/reagent/reagent = locate(reagent_ref)
+ if (!reagent)
return FALSE
- if(action == "analyze")
- var/datum/reagent/analyzed_reagent = GLOB.name2reagent[params["id"]]
- if(analyzed_reagent)
- var/state = "Unknown"
- if(initial(analyzed_reagent.reagent_state) == SOLID)
- state = "Solid"
- else if(initial(analyzed_reagent.reagent_state) == LIQUID)
- state = "Liquid"
- else if(initial(analyzed_reagent.reagent_state) == GAS)
- state = "Gas"
- var/metabolization_rate = initial(analyzed_reagent.metabolization_rate) * (60 / SSMOBS_DT)
- analyze_vars = list("name" = initial(analyzed_reagent.name), "state" = state, "color" = initial(analyzed_reagent.color), "description" = initial(analyzed_reagent.description), "metaRate" = metabolization_rate, "overD" = initial(analyzed_reagent.overdose_threshold), "pH" = initial(analyzed_reagent.ph))
- screen = "analyze"
- return TRUE
+ use_power(active_power_usage)
- if(action == "goScreen")
- screen = params["screen"]
+ if (target == TARGET_BUFFER)
+ if(!check_reactions(reagent, beaker.reagents))
+ return FALSE
+ beaker.reagents.trans_id_to(src, reagent.type, amount)
+ update_appearance(UPDATE_ICON)
return TRUE
- if(action == "change_patch_style")
- patch_style = params["patch_style"]
+ if (target == TARGET_BEAKER && transfer_mode == TRANSFER_MODE_DESTROY)
+ reagents.remove_reagent(reagent.type, amount)
+ update_appearance(UPDATE_ICON)
+ return TRUE
+ if (target == TARGET_BEAKER && transfer_mode == TRANSFER_MODE_MOVE)
+ if(!check_reactions(reagent, reagents))
+ return FALSE
+ reagents.trans_id_to(beaker, reagent.type, amount)
+ update_appearance(UPDATE_ICON)
return TRUE
return FALSE
-/obj/machinery/chem_master/adjust_item_drop_location(atom/movable/AM) // Special version for chemmasters and condimasters
- if (AM == beaker)
- AM.pixel_x = AM.base_pixel_x - 8
- AM.pixel_y = AM.base_pixel_y + 8
- return null
- else if (AM == bottle)
- if (length(bottle.contents))
- AM.pixel_x = AM.base_pixel_x - 13
- else
- AM.pixel_x = AM.base_pixel_x - 7
- AM.pixel_y = AM.base_pixel_y - 8
- return null
- else
- var/md5 = md5(AM.name)
- for (var/i in 1 to 32)
- . += hex2num(md5[i])
- . = . % 9
- AM.pixel_x = AM.base_pixel_x + ((.%3)*6)
- AM.pixel_y = AM.base_pixel_y - 8 + (round( . / 3)*8)
-
-/**
- * Translates styles data into UI compatible format
- *
- * Expects to receive list of availables condiment styles in its complete format, and transforms them in simplified form with enough data to get UI going.
- * Returns list(list("id" = , "className" = , "title" = ),..).
- *
- * Arguments:
- * * styles - List of styles for condiment bottles in internal format: [/obj/machinery/chem_master/proc/get_condi_styles]
- */
-/obj/machinery/chem_master/proc/strip_condi_styles_to_icons(list/styles)
- var/list/icons = list()
- for (var/s in styles)
- if (styles[s] && styles[s]["class_name"])
- var/list/icon = list()
- var/list/style = styles[s]
- icon["id"] = s
- icon["className"] = style["class_name"]
- icon["title"] = "[style["name"]]\n[style["desc"]]"
- icons += list(icon)
-
- return icons
-
-/**
- * Defines and provides list of available condiment bottle styles
- *
- * Uses typelist() for styles storage after initialization.
- * For fallback style must provide style with key (const) CONDIMASTER_STYLE_FALLBACK
- * Returns list(
- * = list(
- * "icon_state" = ,
- * "name" = ,
- * "desc" = ,
- * ?"generate_name" = ,
- * ?"icon_empty" = ,
- * ?"fill_icon_thresholds" = ,
- * ?"inhand_icon_state" = ,
- * ?"lefthand_file" = ,
- * ?"righthand_file" = ,
- * ),
- * ..
- * )
- *
- */
-/obj/machinery/chem_master/proc/get_condi_styles()
- var/list/styles = typelist("condi_styles")
- if (!styles.len)
- //Possible_states has the reagent type as key and a list of, in order, the icon_state, the name and the desc as values. Was used in the condiment/on_reagent_change(changetype) to change names, descs and sprites.
- styles += list(
- CONDIMASTER_STYLE_FALLBACK = list("icon_state" = "emptycondiment", "icon_empty" = "", "name" = "condiment bottle", "desc" = "Just your average condiment bottle.", "fill_icon_thresholds" = list(0, 10, 25, 50, 75, 100), "generate_name" = TRUE),
- "enzyme" = list("icon_state" = "enzyme", "icon_empty" = "", "name" = "universal enzyme bottle", "desc" = "Used in cooking various dishes."),
- "flour" = list("icon_state" = "flour", "icon_empty" = "", "name" = "flour sack", "desc" = "A big bag of flour. Good for baking!"),
- "mayonnaise" = list("icon_state" = "mayonnaise", "icon_empty" = "", "name" = "mayonnaise jar", "desc" = "An oily condiment made from egg yolks."),
- "milk" = list("icon_state" = "milk", "icon_empty" = "", "name" = "space milk", "desc" = "It's milk. White and nutritious goodness!"),
- "blackpepper" = list("icon_state" = "peppermillsmall", "inhand_icon_state" = "", "icon_empty" = "emptyshaker", "name" = "pepper mill", "desc" = "Often used to flavor food or make people sneeze."),
- "rice" = list("icon_state" = "rice", "icon_empty" = "", "name" = "rice sack", "desc" = "A big bag of rice. Good for cooking!"),
- "sodiumchloride" = list("icon_state" = "saltshakersmall", "inhand_icon_state" = "", "icon_empty" = "emptyshaker", "name" = "salt shaker", "desc" = "Salt. From dead crew, presumably."),
- "soymilk" = list("icon_state" = "soymilk", "icon_empty" = "", "name" = "soy milk", "desc" = "It's soy milk. White and nutritious goodness!"),
- "soysauce" = list("icon_state" = "soysauce", "inhand_icon_state" = "", "icon_empty" = "", "name" = "soy sauce bottle", "desc" = "A salty soy-based flavoring."),
- "sugar" = list("icon_state" = "sugar", "icon_empty" = "", "name" = "sugar sack", "desc" = "Tasty spacey sugar!"),
- "ketchup" = list("icon_state" = "ketchup", "icon_empty" = "", "name" = "ketchup bottle", "desc" = "A tomato slurry in a tall plastic bottle. Somehow still vaguely American."),
- "capsaicin" = list("icon_state" = "hotsauce", "icon_empty" = "", "name" = "hotsauce bottle", "desc" = "You can almost TASTE the stomach ulcers!"),
- "frostoil" = list("icon_state" = "coldsauce", "icon_empty" = "", "name" = "coldsauce bottle", "desc" = "Leaves the tongue numb from its passage."),
- "cornoil" = list("icon_state" = "oliveoil", "icon_empty" = "", "name" = "corn oil bottle", "desc" = "A delicious oil used in cooking. Made from corn."),
- "bbqsauce" = list("icon_state" = "bbqsauce", "icon_empty" = "", "name" = "bbq sauce bottle", "desc" = "Hand wipes not included."),
- "peanut_butter" = list("icon_state" = "peanutbutter", "icon_empty" = "", "name" = "peanut butter jar", "desc" = "A creamy paste made from ground peanuts."),
- "honey" = list("icon_state" = "honey", "icon_empty" = "", "name" = "honey bottle", "desc" = "A cheerful bear-shaped bottle of tasty honey."),
- "cherryjelly" = list("icon_state" = "cherryjelly", "icon_empty" = "", "name" = "cherry jelly jar", "desc" = "A jar of super-sweet cherry jelly."),
- )
- var/list/carton_in_hand = list(
- "inhand_icon_state" = "carton",
- "lefthand_file" = 'icons/mob/inhands/equipment/kitchen_lefthand.dmi',
- "righthand_file" = 'icons/mob/inhands/equipment/kitchen_righthand.dmi'
- )
- for (var/style_reagent in list("flour", "milk", "rice", "soymilk", "sugar"))
- if (style_reagent in styles)
- styles[style_reagent] += carton_in_hand
- var/datum/asset/spritesheet/simple/assets = get_asset_datum(/datum/asset/spritesheet/simple/condiments)
- for (var/reagent in styles)
- styles[reagent]["class_name"] = assets.icon_class_name(reagent)
- return styles
-
-/**
- * Provides condiment bottle style based on reagents.
- *
- * Gets style from available by key, using last part of main reagent type (eg. "rice" for /datum/reagent/consumable/rice) as key.
- * If not available returns fallback style, or null if no such thing.
- * Returns list that is one of condibottle styles from [/obj/machinery/chem_master/proc/get_condi_styles]
- */
-/obj/machinery/chem_master/proc/guess_condi_style(datum/reagents/reagents)
- var/list/styles = get_condi_styles()
- if (reagents.reagent_list.len > 0)
- var/main_reagent = reagents.get_master_reagent_id()
- if (main_reagent)
- var/list/path = splittext("[main_reagent]", "/")
- main_reagent = path[path.len]
- if(main_reagent in styles)
- return styles[main_reagent]
- return styles[CONDIMASTER_STYLE_FALLBACK]
-
-/**
- * Applies style to condiment bottle.
- *
- * Applies props provided in "style" assuming that "container" is freshly created with no styles applied before.
- * User specified name for bottle applied after this method during bottle creation,
- * so container.name overwritten here for consistency rather than with some purpose in mind.
- *
- * Arguments:
- * * container - condiment bottle that gets style applied to it
- * * style - assoc list, must probably one from [/obj/machinery/chem_master/proc/get_condi_styles]
- */
-/obj/machinery/chem_master/proc/apply_condi_style(obj/item/reagent_containers/condiment/container, list/style)
- container.name = style["name"]
- container.desc = style["desc"]
- container.icon_state = style["icon_state"]
- container.icon_empty = style["icon_empty"]
- container.fill_icon_thresholds = style["fill_icon_thresholds"]
- if ("inhand_icon_state" in style)
- container.inhand_icon_state = style["inhand_icon_state"]
- if (style["lefthand_file"] || style["righthand_file"])
- container.lefthand_file = style["lefthand_file"]
- container.righthand_file = style["righthand_file"]
-
-
-//Checks to see if the target reagent is being created (reacting) and if so prevents transfer
-//Only prevents reactant from being moved so that people can still manlipulate input reagents
+/// Checks to see if the target reagent is being created (reacting) and if so prevents transfer
+/// Only prevents reactant from being moved so that people can still manlipulate input reagents
/obj/machinery/chem_master/proc/check_reactions(datum/reagent/reagent, datum/reagents/holder)
if(!reagent)
return FALSE
var/canMove = TRUE
- for(var/e in holder.reaction_list)
- var/datum/equilibrium/E = e
- if(E.reaction.reaction_flags & REACTION_COMPETITIVE)
+ for(var/datum/equilibrium/equilibrium as anything in holder.reaction_list)
+ if(equilibrium.reaction.reaction_flags & REACTION_COMPETITIVE)
continue
- for(var/result in E.reaction.required_reagents)
- var/datum/reagent/R = result
- if(R == reagent.type)
+ for(var/datum/reagent/result as anything in equilibrium.reaction.required_reagents)
+ if(result == reagent.type)
canMove = FALSE
if(!canMove)
- say("Cannot move arrested chemical reaction reagents!")
+ say("Cannot move reagent during reaction!")
return canMove
-/**
- * Machine that allows to identify and separate reagents in fitting container
- * as well as to create new containers with separated reagents in it.
- *
- * All logic related to this is in [/obj/machinery/chem_master] and condimaster specific UI enabled by "condi = TRUE"
- */
+/// Retrieve REF to the best container for provided reagent
+/obj/machinery/chem_master/proc/get_suggested_container(datum/reagent/reagent)
+ var/preferred_container = reagent.default_container
+ for(var/category in printable_containers)
+ for(var/container in printable_containers[category])
+ if(container == preferred_container)
+ return REF(container)
+ return default_container
+
+/obj/machinery/chem_master/examine(mob/user)
+ . = ..()
+ if(in_range(user, src) || isobserver(user))
+ . += span_notice("The status display reads: Reagent buffer capacity: [reagents.maximum_volume] units. Number of containers printed at once increased by [100 * (printing_amount / initial(printing_amount)) - 100]% .")
+
/obj/machinery/chem_master/condimaster
name = "CondiMaster 3000"
desc = "Used to create condiments and other cooking supplies."
- condi = TRUE
+ icon_state = "condimaster"
+ has_container_suggestion = TRUE
+
+/obj/machinery/chem_master/condimaster/load_printable_containers()
+ printable_containers = list(
+ CAT_CONDIMENTS = GLOB.chem_master_containers[CAT_CONDIMENTS],
+ )
+
+#undef TRANSFER_MODE_DESTROY
+#undef TRANSFER_MODE_MOVE
+#undef TARGET_BEAKER
+#undef TARGET_BUFFER
diff --git a/code/modules/reagents/chemistry/machinery/pandemic.dm b/code/modules/reagents/chemistry/machinery/pandemic.dm
index 2379ba3baefb..d67449a7fb91 100644
--- a/code/modules/reagents/chemistry/machinery/pandemic.dm
+++ b/code/modules/reagents/chemistry/machinery/pandemic.dm
@@ -200,14 +200,14 @@
use_power(active_power_usage)
adv_disease = adv_disease.Copy()
var/list/data = list("viruses" = list(adv_disease))
- var/obj/item/reagent_containers/cup/bottle/bottle = new(drop_location())
- bottle.name = "[adv_disease.name] culture bottle"
- bottle.desc = "A small bottle. Contains [adv_disease.agent] culture in synthblood medium."
+ var/obj/item/reagent_containers/cup/tube/bottle = new(drop_location())
+ bottle.name = "[adv_disease.name] culture tube"
+ bottle.desc = "A small test tube containing [adv_disease.agent] culture in synthblood medium."
bottle.reagents.add_reagent(/datum/reagent/blood, 20, data)
wait = TRUE
update_appearance()
var/turf/source_turf = get_turf(src)
- log_virus("A culture bottle was printed for the virus [adv_disease.admin_details()] at [loc_name(source_turf)] by [key_name(usr)]")
+ log_virus("A culture tube was printed for the virus [adv_disease.admin_details()] at [loc_name(source_turf)] by [key_name(usr)]")
addtimer(CALLBACK(src, PROC_REF(reset_replicator_cooldown)), 5 SECONDS)
return TRUE
@@ -222,8 +222,8 @@
use_power(active_power_usage)
var/id = index
var/datum/disease/disease = SSdisease.archive_diseases[id]
- var/obj/item/reagent_containers/cup/bottle/bottle = new(drop_location())
- bottle.name = "[disease.name] vaccine bottle"
+ var/obj/item/reagent_containers/cup/tube/bottle = new(drop_location())
+ bottle.name = "[disease.name] vaccine tube"
bottle.reagents.add_reagent(/datum/reagent/vaccine, 15, list(id))
wait = TRUE
update_appearance()
diff --git a/code/modules/reagents/chemistry/reagents/drinks/alcohol_reagents.dm b/code/modules/reagents/chemistry/reagents/drinks/alcohol_reagents.dm
index 8fc6946ddaa5..79d9a191e845 100644
--- a/code/modules/reagents/chemistry/reagents/drinks/alcohol_reagents.dm
+++ b/code/modules/reagents/chemistry/reagents/drinks/alcohol_reagents.dm
@@ -62,7 +62,7 @@
if(boozepwr > 0 && !HAS_TRAIT(drinker, TRAIT_LIVING_DRUNK))
var/obj/item/organ/internal/liver/liver = drinker.get_organ_slot(ORGAN_SLOT_LIVER)
if (istype(liver))
- liver.apply_organ_damage(((max(sqrt(volume) * (boozepwr ** ALCOHOL_EXPONENT) * liver.alcohol_tolerance * seconds_per_tick, 0))/150))
+ liver.apply_organ_damage(((max(sqrt(volume) * (boozepwr ** ALCOHOL_EXPONENT) * liver.alcohol_tolerance * seconds_per_tick, 0))/150), maximum = HAS_TRAIT(drinker, TRAIT_ALCOHOL_TOLERANCE) ? (STANDARD_ORGAN_THRESHOLD - 10) : null)
return ..()
/datum/reagent/consumable/ethanol/expose_obj(obj/exposed_obj, reac_volume)
diff --git a/code/modules/reagents/chemistry/reagents/food_reagents.dm b/code/modules/reagents/chemistry/reagents/food_reagents.dm
index 6c0d47f27375..4c000052b996 100644
--- a/code/modules/reagents/chemistry/reagents/food_reagents.dm
+++ b/code/modules/reagents/chemistry/reagents/food_reagents.dm
@@ -169,7 +169,7 @@
penetrates_skin = NONE
var/fry_temperature = 450 //Around ~350 F (117 C) which deep fryers operate around in the real world
chemical_flags = REAGENT_CAN_BE_SYNTHESIZED
- default_container = /obj/item/reagent_containers/condiment/quality_oil
+ default_container = /obj/item/reagent_containers/condiment/cooking_oil
turf_exposure = TRUE
/datum/reagent/consumable/cooking_oil/expose_obj(obj/exposed_obj, reac_volume)
@@ -540,6 +540,7 @@
color = "#302000" // rgb: 48, 32, 0
taste_description = "slime"
chemical_flags = REAGENT_CAN_BE_SYNTHESIZED
+ default_container = /obj/item/reagent_containers/condiment/cooking_oil
turf_exposure = TRUE
/datum/reagent/consumable/cornoil/expose_turf(turf/open/exposed_turf, reac_volume)
diff --git a/code/modules/reagents/chemistry/reagents/unique/eigenstasium.dm b/code/modules/reagents/chemistry/reagents/unique/eigenstasium.dm
index e14a4050b953..95f83c223f64 100644
--- a/code/modules/reagents/chemistry/reagents/unique/eigenstasium.dm
+++ b/code/modules/reagents/chemistry/reagents/unique/eigenstasium.dm
@@ -69,7 +69,7 @@
to_chat(living_mob, span_userdanger("You feel like part of yourself has split off!"))
//Teleports you home if it's pure enough
- if(creation_purity > 0.9 && location_created && data["ingested"])
+ if(/* creation_purity > 0.9 && */ location_created && data["ingested"]) // monkestation edit: begone purity
do_sparks(5,FALSE,living_mob)
do_teleport(living_mob, location_created, 0, asoundin = 'sound/effects/phasein.ogg')
do_sparks(5,FALSE,living_mob)
@@ -111,8 +111,10 @@
///Lets you link lockers together
/datum/reagent/eigenstate/expose_turf(turf/exposed_turf, reac_volume)
. = ..()
+ /* monkestation start - get rid of purity bs
if(creation_purity < 0.8)
return
+ monkestation end*/
var/list/lockers = list()
for(var/obj/structure/closet/closet in exposed_turf.contents)
lockers += closet
diff --git a/code/modules/reagents/reagent_containers.dm b/code/modules/reagents/reagent_containers.dm
index 41894fce4919..0da5d92aa3c0 100644
--- a/code/modules/reagents/reagent_containers.dm
+++ b/code/modules/reagents/reagent_containers.dm
@@ -321,10 +321,9 @@
SIGNAL_HANDLER
update_appearance()
- if(reasses_processing())
- START_PROCESSING(SSobj, src)
- else if(datum_flags & DF_ISPROCESSING)
- STOP_PROCESSING(SSobj, src)
+ //Monkestation Addition: For Australium
+ reagent_processing()
+ //End Monkestation Addition
return NONE
diff --git a/code/modules/reagents/reagent_containers/condiment.dm b/code/modules/reagents/reagent_containers/condiment.dm
index 28db9519a016..55b78626c23e 100644
--- a/code/modules/reagents/reagent_containers/condiment.dm
+++ b/code/modules/reagents/reagent_containers/condiment.dm
@@ -9,7 +9,7 @@
name = "condiment bottle"
desc = "Just your average condiment bottle."
icon = 'icons/obj/food/containers.dmi'
- icon_state = "emptycondiment"
+ icon_state = "bottle"
inhand_icon_state = "beer" //Generic held-item sprite until unique ones are made.
lefthand_file = 'icons/mob/inhands/items/drinks_lefthand.dmi'
righthand_file = 'icons/mob/inhands/items/drinks_righthand.dmi'
@@ -273,6 +273,13 @@
list_reagents = list(/datum/reagent/consumable/vinegar = 50)
fill_icon_thresholds = null
+/obj/item/reagent_containers/condiment/cooking_oil
+ name = "cooking oil"
+ desc = "For all your deep-frying needs."
+ icon_state = "cooking_oil"
+ list_reagents = list(/datum/reagent/consumable/cooking_oil = 50)
+ fill_icon_thresholds = null
+
/obj/item/reagent_containers/condiment/quality_oil
name = "quality oil"
desc = "For the fancy chef inside everyone."
@@ -378,6 +385,19 @@
icon_state = "condi_chocolate"
list_reagents = list(/datum/reagent/consumable/choccyshake = 10)
+
+/obj/item/reagent_containers/condiment/hotsauce
+ name = "hotsauce bottle"
+ desc= "You can almost TASTE the stomach ulcers!"
+ icon_state = "hotsauce"
+ list_reagents = list(/datum/reagent/consumable/capsaicin = 50)
+
+/obj/item/reagent_containers/condiment/coldsauce
+ name = "coldsauce bottle"
+ desc= "Leaves the tongue numb from its passage."
+ icon_state = "coldsauce"
+ list_reagents = list(/datum/reagent/consumable/frostoil = 50)
+
//Food packs. To easily apply deadly toxi... delicious sauces to your food!
/obj/item/reagent_containers/condiment/pack
diff --git a/code/modules/reagents/reagent_containers/cups/_cup.dm b/code/modules/reagents/reagent_containers/cups/_cup.dm
index 58327a74a307..c836ffa3682c 100644
--- a/code/modules/reagents/reagent_containers/cups/_cup.dm
+++ b/code/modules/reagents/reagent_containers/cups/_cup.dm
@@ -615,3 +615,15 @@
volume = 240
icon_state = "coffeepot_bluespace"
fill_icon_thresholds = list(0)
+
+///Test tubes created by chem master and pandemic and placed in racks
+/obj/item/reagent_containers/cup/tube
+ name = "tube"
+ desc = "A small test tube."
+ icon_state = "test_tube"
+ fill_icon_state = "tube"
+ inhand_icon_state = "atoxinbottle"
+ worn_icon_state = "test_tube"
+ possible_transfer_amounts = list(5, 10, 15, 30)
+ volume = 30
+ fill_icon_thresholds = list(0, 1, 20, 40, 60, 80, 100)
diff --git a/code/modules/reagents/reagent_containers/cups/bottle.dm b/code/modules/reagents/reagent_containers/cups/bottle.dm
index 8fb3012a703a..9394124c9d2a 100644
--- a/code/modules/reagents/reagent_containers/cups/bottle.dm
+++ b/code/modules/reagents/reagent_containers/cups/bottle.dm
@@ -7,8 +7,8 @@
fill_icon_state = "bottle"
inhand_icon_state = "atoxinbottle"
worn_icon_state = "bottle"
- possible_transfer_amounts = list(5, 10, 15, 25, 30)
- volume = 30
+ possible_transfer_amounts = list(5, 10, 15, 25, 50)
+ volume = 50
fill_icon_thresholds = list(0, 1, 20, 40, 60, 80, 100)
/obj/item/reagent_containers/cup/bottle/Initialize(mapload)
@@ -62,7 +62,6 @@
/obj/item/reagent_containers/cup/bottle/phlogiston
name = "Phlogiston bottle"
desc = "A small bottle of Phlogiston, that will set you on fire if used."
- volume = 50
list_reagents = list(/datum/reagent/phlogiston = 30)
/obj/item/reagent_containers/cup/bottle/ammoniated_mercury
@@ -442,7 +441,6 @@
fill_icon_state = "syrup"
fill_icon_thresholds = list(0, 20, 40, 60, 80, 100)
possible_transfer_amounts = list(5, 10)
- volume = 50
amount_per_transfer_from_this = 5
spillable = FALSE
///variable to tell if the bottle can be refilled
diff --git a/code/modules/reagents/reagent_containers/patch.dm b/code/modules/reagents/reagent_containers/patch.dm
index c6f9061316bd..62fcde5eff4a 100644
--- a/code/modules/reagents/reagent_containers/patch.dm
+++ b/code/modules/reagents/reagent_containers/patch.dm
@@ -44,3 +44,46 @@
desc = "Helps with brute and burn injuries. Slightly toxic."
list_reagents = list(/datum/reagent/medicine/c2/synthflesh = 20)
icon_state = "bandaid_both"
+
+// Patch styles for chem master
+
+/obj/item/reagent_containers/pill/patch/style
+ icon_state = "bandaid_blank"
+/obj/item/reagent_containers/pill/patch/style/brute
+ icon_state = "bandaid_brute_2"
+/obj/item/reagent_containers/pill/patch/style/burn
+ icon_state = "bandaid_burn_2"
+/obj/item/reagent_containers/pill/patch/style/bruteburn
+ icon_state = "bandaid_both"
+/obj/item/reagent_containers/pill/patch/style/toxin
+ icon_state = "bandaid_toxin_2"
+/obj/item/reagent_containers/pill/patch/style/oxygen
+ icon_state = "bandaid_suffocation_2"
+/obj/item/reagent_containers/pill/patch/style/omni
+ icon_state = "bandaid_mix"
+/obj/item/reagent_containers/pill/patch/style/bruteplus
+ icon_state = "bandaid_brute"
+/obj/item/reagent_containers/pill/patch/style/burnplus
+ icon_state = "bandaid_burn"
+/obj/item/reagent_containers/pill/patch/style/toxinplus
+ icon_state = "bandaid_toxin"
+/obj/item/reagent_containers/pill/patch/style/oxygenplus
+ icon_state = "bandaid_suffocation"
+/obj/item/reagent_containers/pill/patch/style/monkey
+ icon_state = "bandaid_monke"
+/obj/item/reagent_containers/pill/patch/style/clown
+ icon_state = "bandaid_clown"
+/obj/item/reagent_containers/pill/patch/style/one
+ icon_state = "bandaid_1"
+/obj/item/reagent_containers/pill/patch/style/two
+ icon_state = "bandaid_2"
+/obj/item/reagent_containers/pill/patch/style/three
+ icon_state = "bandaid_3"
+/obj/item/reagent_containers/pill/patch/style/four
+ icon_state = "bandaid_4"
+/obj/item/reagent_containers/pill/patch/style/exclamation
+ icon_state = "bandaid_exclaimationpoint"
+/obj/item/reagent_containers/pill/patch/style/question
+ icon_state = "bandaid_questionmark"
+/obj/item/reagent_containers/pill/patch/style/colonthree
+ icon_state = "bandaid_colonthree"
diff --git a/code/modules/reagents/reagent_containers/pill.dm b/code/modules/reagents/reagent_containers/pill.dm
index 74ee4a0d73fd..e65d5ac5c46e 100644
--- a/code/modules/reagents/reagent_containers/pill.dm
+++ b/code/modules/reagents/reagent_containers/pill.dm
@@ -317,3 +317,54 @@
icon_state = "pill8"
list_reagents = list(/datum/reagent/iron = 30)
rename_with_volume = TRUE
+
+// Pill styles for chem master
+
+/obj/item/reagent_containers/pill/style
+ icon_state = "pill0"
+/obj/item/reagent_containers/pill/style/purplered
+ icon_state = "pill1"
+/obj/item/reagent_containers/pill/style/greenwhite
+ icon_state = "pill2"
+/obj/item/reagent_containers/pill/style/teal
+ icon_state = "pill3"
+/obj/item/reagent_containers/pill/style/red
+ icon_state = "pill4"
+/obj/item/reagent_containers/pill/style/redwhite
+ icon_state = "pill5"
+/obj/item/reagent_containers/pill/style/tealbrown
+ icon_state = "pill6"
+/obj/item/reagent_containers/pill/style/yellowflat
+ icon_state = "pill7"
+/obj/item/reagent_containers/pill/style/tealflat
+ icon_state = "pill8"
+/obj/item/reagent_containers/pill/style/whiteflat
+ icon_state = "pill9"
+/obj/item/reagent_containers/pill/style/purpleflat
+ icon_state = "pill10"
+/obj/item/reagent_containers/pill/style/limelat
+ icon_state = "pill11"
+/obj/item/reagent_containers/pill/style/redflat
+ icon_state = "pill12"
+/obj/item/reagent_containers/pill/style/greenpurpleflat
+ icon_state = "pill13"
+/obj/item/reagent_containers/pill/style/yellowpurpleflat
+ icon_state = "pill14"
+/obj/item/reagent_containers/pill/style/redyellowflat
+ icon_state = "pill15"
+/obj/item/reagent_containers/pill/style/bluetealflat
+ icon_state = "pill16"
+/obj/item/reagent_containers/pill/style/greenlimeflat
+ icon_state = "pill17"
+/obj/item/reagent_containers/pill/style/white
+ icon_state = "pill18"
+/obj/item/reagent_containers/pill/style/whitered
+ icon_state = "pill19"
+/obj/item/reagent_containers/pill/style/purpleyellow
+ icon_state = "pill20"
+/obj/item/reagent_containers/pill/style/blackwhite
+ icon_state = "pill21"
+/obj/item/reagent_containers/pill/style/limewhite
+ icon_state = "pill22"
+/obj/item/reagent_containers/pill/style/happy
+ icon_state = "pill_happy"
diff --git a/code/modules/religion/burdened/psyker.dm b/code/modules/religion/burdened/psyker.dm
index 9a8a9d2100f5..b06e618e0775 100644
--- a/code/modules/religion/burdened/psyker.dm
+++ b/code/modules/religion/burdened/psyker.dm
@@ -141,7 +141,7 @@
icon_state = "chaplain"
force = 10
fire_sound = 'sound/weapons/gun/revolver/shot.ogg'
- mag_type = /obj/item/ammo_box/magazine/internal/cylinder/rev77
+ accepted_magazine_type = /obj/item/ammo_box/magazine/internal/cylinder/rev77
obj_flags = UNIQUE_RENAME
custom_materials = null
actions_types = list(/datum/action/item_action/pray_refill)
diff --git a/code/modules/requests/request_manager.dm b/code/modules/requests/request_manager.dm
index 10cf6c900731..bb8d73f3bdba 100644
--- a/code/modules/requests/request_manager.dm
+++ b/code/modules/requests/request_manager.dm
@@ -134,7 +134,7 @@ GLOBAL_DATUM_INIT(requests, /datum/request_manager, new)
requests[C.ckey] = list()
requests[C.ckey] += request
requests_by_id.len++
- requests_by_id[request.id] = request
+ requests_by_id["[request.id]"] = request
/datum/request_manager/mentor/request_for_client(client/C, type, message, additional_info)
var/datum/request/request = new(C, type, message, additional_info)
@@ -164,7 +164,7 @@ GLOBAL_DATUM_INIT(requests, /datum/request_manager, new)
// Get the request this relates to
var/id = params["id"] != null ? text2num(params["id"]) : null
if (!id)
- to_chat(usr, "Failed to find a request ID in your action, please report this", confidential = TRUE)
+ to_chat(usr, span_danger("Failed to find a request ID in your action, please report this!"), confidential = TRUE)
CRASH("Received an action without a request ID, this shouldn't happen!")
var/datum/request/request = !id ? null : requests_by_id[id]
diff --git a/code/modules/research/designs/autolathe/multi-department_designs.dm b/code/modules/research/designs/autolathe/multi-department_designs.dm
index 1ab1a3dbb52d..c8e78b4af567 100644
--- a/code/modules/research/designs/autolathe/multi-department_designs.dm
+++ b/code/modules/research/designs/autolathe/multi-department_designs.dm
@@ -437,6 +437,18 @@
)
departmental_flags = DEPARTMENT_BITFLAG_MEDICAL | DEPARTMENT_BITFLAG_SCIENCE | DEPARTMENT_BITFLAG_SERVICE
+/datum/design/digital_clock_frame
+ name = "Digital Clock Frame"
+ id = "digital_clock_frame"
+ build_type = AUTOLATHE | PROTOLATHE | AWAY_LATHE
+ materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT*7, /datum/material/glass = SHEET_MATERIAL_AMOUNT*4)
+ build_path = /obj/item/wallframe/digital_clock
+ category = list(
+ RND_CATEGORY_INITIAL,
+ RND_CATEGORY_CONSTRUCTION + RND_SUBCATEGORY_CONSTRUCTION_MOUNTS,
+ )
+ departmental_flags = DEPARTMENT_BITFLAG_ENGINEERING | DEPARTMENT_BITFLAG_SERVICE
+
/datum/design/razor
name = "Electric Razor"
id = "razor"
diff --git a/code/modules/research/designs/autolathe/service_designs.dm b/code/modules/research/designs/autolathe/service_designs.dm
index a71f5aa566ea..b40b8231a1bf 100644
--- a/code/modules/research/designs/autolathe/service_designs.dm
+++ b/code/modules/research/designs/autolathe/service_designs.dm
@@ -411,7 +411,7 @@
id = "plastic_trees"
build_type = AUTOLATHE | PROTOLATHE | AWAY_LATHE
materials = list(/datum/material/plastic = 8000)
- build_path = /obj/item/kirbyplants/fullysynthetic
+ build_path = /obj/item/kirbyplants/random/fullysynthetic
category = list(
RND_CATEGORY_INITIAL,
RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_SERVICE,
diff --git a/code/modules/research/designs/machine_designs.dm b/code/modules/research/designs/machine_designs.dm
index 7907f7362679..b92908f21373 100644
--- a/code/modules/research/designs/machine_designs.dm
+++ b/code/modules/research/designs/machine_designs.dm
@@ -318,6 +318,26 @@
)
departmental_flags = DEPARTMENT_BITFLAG_SECURITY
+/datum/design/board/photobooth
+ name = "Photobooth Board"
+ desc = "The circuit board for a photobooth."
+ id = "photobooth"
+ build_path = /obj/item/circuitboard/machine/photobooth
+ category = list(
+ RND_CATEGORY_MACHINE + RND_SUBCATEGORY_MACHINE_SERVICE
+ )
+ departmental_flags = DEPARTMENT_BITFLAG_SERVICE
+
+/datum/design/board/security_photobooth
+ name = "Security Photobooth Board"
+ desc = "The circuit board for a security photobooth."
+ id = "security_photobooth"
+ build_path = /obj/item/circuitboard/machine/photobooth/security
+ category = list(
+ RND_CATEGORY_MACHINE + RND_SUBCATEGORY_MACHINE_SECURITY
+ )
+ departmental_flags = DEPARTMENT_BITFLAG_SECURITY
+
/datum/design/board/biogenerator
name = "Biogenerator Board"
desc = "The circuit board for a biogenerator."
diff --git a/code/modules/research/designs/mechfabricator_designs.dm b/code/modules/research/designs/mechfabricator_designs.dm
index ec29ee5f36b0..d6849f41c04e 100644
--- a/code/modules/research/designs/mechfabricator_designs.dm
+++ b/code/modules/research/designs/mechfabricator_designs.dm
@@ -1893,6 +1893,19 @@
)
departmental_flags = DEPARTMENT_BITFLAG_MEDICAL
+/datum/design/module/statusreadout
+ name = "Status Readout Module"
+ id = "mod_statusreadout"
+ materials = list(
+ /datum/material/iron = HALF_SHEET_MATERIAL_AMOUNT * 3,
+ /datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT,
+ /datum/material/titanium = SMALL_MATERIAL_AMOUNT * 2,
+ )
+ build_path = /obj/item/mod/module/status_readout
+ category = list(
+ RND_CATEGORY_MODSUIT_MODULES + RND_SUBCATEGORY_MODSUIT_MODULES_MEDICAL
+ )
+
/datum/design/module/patienttransport
name = "Patient Transport Module"
id = "mod_patienttransport"
diff --git a/code/modules/research/machinery/_production.dm b/code/modules/research/machinery/_production.dm
index 2dc7f7852271..9d7eafa848bb 100644
--- a/code/modules/research/machinery/_production.dm
+++ b/code/modules/research/machinery/_production.dm
@@ -223,6 +223,7 @@
new path(get_turf(src))
SSblackbox.record_feedback("nested tally", "item_printed", amount, list("[initial(name)]", "[initial(path.name)]"))
+ finalize_build()
/obj/machinery/rnd/production/proc/efficient_with(path)
return !ispath(path, /obj/item/stack/sheet) && !ispath(path, /obj/item/stack/ore/bluespace_crystal)
@@ -335,6 +336,8 @@
return TRUE
+/obj/machinery/rnd/production/proc/finalize_build()
+
/obj/machinery/rnd/production/proc/eject_sheets(eject_sheet, eject_amt)
var/datum/component/material_container/mat_container = materials.mat_container
diff --git a/code/modules/research/techweb/all_nodes.dm b/code/modules/research/techweb/all_nodes.dm
index b4a3ddfe36db..feab11b01e32 100644
--- a/code/modules/research/techweb/all_nodes.dm
+++ b/code/modules/research/techweb/all_nodes.dm
@@ -298,7 +298,7 @@
"swab",
"syringe",
"xlarge_beaker",
- "vial",
+ "tube",
"synth_eyes",
"synth_tongue",
"synth_liver",
@@ -1171,8 +1171,10 @@
"idcard",
"libraryconsole",
"mining",
+ "photobooth",
"rdcamera",
"seccamera",
+ "security_photobooth",
)
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2000)
@@ -1755,6 +1757,7 @@
"mod_defib",
"mod_threadripper",
"mod_surgicalprocessor",
+ "mod_statusreadout",
)
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 3500)
diff --git a/code/modules/security_levels/keycard_authentication.dm b/code/modules/security_levels/keycard_authentication.dm
index 0b0f3ccd2f20..6d744e5f03d4 100644
--- a/code/modules/security_levels/keycard_authentication.dm
+++ b/code/modules/security_levels/keycard_authentication.dm
@@ -3,6 +3,7 @@ GLOBAL_DATUM_INIT(keycard_events, /datum/events, new)
#define KEYCARD_RED_ALERT "Red Alert"
#define KEYCARD_EMERGENCY_MAINTENANCE_ACCESS "Emergency Maintenance Access"
#define KEYCARD_BSA_UNLOCK "Bluespace Artillery Unlock"
+#define KEYCARD_PIN_UNRESTRICT "Unrestrict Permit Firing Pins"
#define ACCESS_GRANTING_COOLDOWN (30 SECONDS)
@@ -82,6 +83,10 @@ MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/keycard_auth, 26)
event_source = null
update_appearance()
. = TRUE
+ if("pin_unrestrict")
+ if(!event_source)
+ sendEvent(KEYCARD_PIN_UNRESTRICT)
+ . = TRUE
if("bsa_unlock")
if(!event_source)
sendEvent(KEYCARD_BSA_UNLOCK)
@@ -157,6 +162,8 @@ MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/keycard_auth, 26)
make_maint_all_access()
if(KEYCARD_BSA_UNLOCK)
toggle_bluespace_artillery()
+ if(KEYCARD_PIN_UNRESTRICT)
+ toggle_permit_pins()
GLOBAL_VAR_INIT(emergency_access, FALSE)
/proc/make_maint_all_access()
@@ -188,3 +195,4 @@ GLOBAL_VAR_INIT(emergency_access, FALSE)
#undef KEYCARD_RED_ALERT
#undef KEYCARD_EMERGENCY_MAINTENANCE_ACCESS
#undef KEYCARD_BSA_UNLOCK
+#undef KEYCARD_PIN_UNRESTRICT
diff --git a/code/modules/shuttle/shuttle.dm b/code/modules/shuttle/shuttle.dm
index 47e62be1ebaa..769de2efb336 100644
--- a/code/modules/shuttle/shuttle.dm
+++ b/code/modules/shuttle/shuttle.dm
@@ -650,10 +650,10 @@
return SHUTTLE_CAN_DOCK
if(dwidth > stationary_dock.dwidth)
- return SHUTTLE_DWIDTH_TOO_LARGE
+ return "[SHUTTLE_DWIDTH_TOO_LARGE] [stationary_dock.dwidth] vs [dwidth]"
if(width-dwidth > stationary_dock.width-stationary_dock.dwidth)
- return SHUTTLE_WIDTH_TOO_LARGE
+ return "[SHUTTLE_WIDTH_TOO_LARGE] [stationary_dock.dwidth] vs [dwidth] + [width]"
if(dheight > stationary_dock.dheight)
return SHUTTLE_DHEIGHT_TOO_LARGE
diff --git a/code/modules/station_goals/meteor_shield.dm b/code/modules/station_goals/meteor_shield.dm
index 6eec271a01fc..cb527fd12d87 100644
--- a/code/modules/station_goals/meteor_shield.dm
+++ b/code/modules/station_goals/meteor_shield.dm
@@ -13,7 +13,7 @@
// A chain of satellites encircles the station
// Satellites be actived to generate a shield that will block unorganic matter from passing it.
/datum/station_goal/station_shield
- name = "Station Shield"
+ name = "Hard-Kill Meteor Protection System" // monkestation edit
var/coverage_goal = 500
requires_space = TRUE
diff --git a/code/modules/surgery/organs/tongue.dm b/code/modules/surgery/organs/tongue.dm
index 49ae8b937a48..f5359a46b6cc 100644
--- a/code/modules/surgery/organs/tongue.dm
+++ b/code/modules/surgery/organs/tongue.dm
@@ -126,7 +126,18 @@
say_mod = "hisses"
taste_sensitivity = 10 // combined nose + tongue, extra sensitive
modifies_speech = TRUE
- languages_native = list(/datum/language/draconic)
+ languages_native = list(/datum/language/draconic, /datum/language/ashtongue)
+
+ //MONKESTATION EDIT START
+
+ /// How long is our hissssssss?
+ var/draw_length = 3
+
+/obj/item/organ/internal/tongue/lizard/Initialize(mapload)
+ . = ..()
+ draw_length = rand(2, 6)
+ if(prob(10))
+ draw_length += 2
/obj/item/organ/internal/tongue/lizard/modify_speech(datum/source, list/speech_args)
var/static/regex/lizard_hiss = new("s+", "g")
@@ -137,14 +148,16 @@
var/static/regex/lizard_eckS = new(@"\bX([\-|r|R]|\b)", "g")
var/message = speech_args[SPEECH_MESSAGE]
if(message[1] != "*")
- message = lizard_hiss.Replace(message, "sss")
- message = lizard_hiSS.Replace(message, "SSS")
- message = lizard_kss.Replace(message, "$1kss")
- message = lizard_kSS.Replace(message, "$1KSS")
- message = lizard_ecks.Replace(message, "ecks$1")
- message = lizard_eckS.Replace(message, "ECKS$1")
+ message = lizard_hiss.Replace(message, repeat_string(draw_length, "s"))
+ message = lizard_hiSS.Replace(message, repeat_string(draw_length, "S"))
+ message = lizard_kss.Replace(message, "$1k[repeat_string(max(draw_length - 1, 1), "s")]")
+ message = lizard_kSS.Replace(message, "$1K[repeat_string(max(draw_length - 1, 1), "S")]")
+ message = lizard_ecks.Replace(message, "eck[repeat_string(max(draw_length - 2, 1), "s")]$1")
+ message = lizard_eckS.Replace(message, "ECK[repeat_string(max(draw_length - 2, 1), "S")]$1")
speech_args[SPEECH_MESSAGE] = message
+ //MONKESTATION EDIT END
+
/obj/item/organ/internal/tongue/lizard/silver
name = "silver tongue"
desc = "A genetic branch of the high society Silver Scales that gives them their silverizing properties. To them, it is everything, and society traitors have their tongue forcibly revoked. Oddly enough, it itself is just blue."
diff --git a/code/modules/surgery/tools.dm b/code/modules/surgery/tools.dm
index 604d59d7667f..5ebc3bf6ff5e 100644
--- a/code/modules/surgery/tools.dm
+++ b/code/modules/surgery/tools.dm
@@ -12,6 +12,11 @@
w_class = WEIGHT_CLASS_TINY
tool_behaviour = TOOL_RETRACTOR
toolspeed = 1
+ /// How this looks when placed in a surgical tray
+ var/surgical_tray_overlay = "retractor_normal"
+
+/obj/item/retractor/get_surgery_tool_overlay(tray_extended)
+ return surgical_tray_overlay
/obj/item/retractor/augment
desc = "Micro-mechanical manipulator for retracting stuff."
@@ -34,6 +39,11 @@
attack_verb_simple = list("attack", "pinch")
tool_behaviour = TOOL_HEMOSTAT
toolspeed = 1
+ /// How this looks when placed in a surgical tray
+ var/surgical_tray_overlay = "hemostat_normal"
+
+/obj/item/hemostat/get_surgery_tool_overlay(tray_extended)
+ return surgical_tray_overlay
/obj/item/hemostat/augment
desc = "Tiny servos power a pair of pincers to stop bleeding."
@@ -56,7 +66,11 @@
attack_verb_simple = list("burn")
tool_behaviour = TOOL_CAUTERY
toolspeed = 1
- heat = 500
+ /// How this looks when placed in a surgical tray
+ var/surgical_tray_overlay = "cautery_normal"
+
+/obj/item/cautery/get_surgery_tool_overlay(tray_extended)
+ return surgical_tray_overlay
/obj/item/cautery/ignition_effect(atom/ignitable_atom, mob/user)
. = span_notice("[user] touches the end of [src] to \the [ignitable_atom], igniting it with a puff of smoke.")
@@ -71,6 +85,7 @@
icon = 'icons/obj/medical/surgery_tools.dmi'
icon_state = "e_cautery"
inhand_icon_state = "e_cautery"
+ surgical_tray_overlay = "cautery_advanced"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
custom_materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT*2, /datum/material/glass =SHEET_MATERIAL_AMOUNT, /datum/material/plasma =SHEET_MATERIAL_AMOUNT, /datum/material/uranium = SHEET_MATERIAL_AMOUNT*1.5, /datum/material/titanium = SHEET_MATERIAL_AMOUNT*1.5)
@@ -81,6 +96,9 @@
light_outer_range = 1
light_color = COLOR_SOFT_RED
+/obj/item/cautery/advanced/get_all_tool_behaviours()
+ return list(TOOL_CAUTERY, TOOL_DRILL)
+
/obj/item/cautery/advanced/Initialize(mapload)
. = ..()
AddComponent( \
@@ -132,11 +150,16 @@
sharpness = SHARP_POINTY
wound_bonus = 10
bare_wound_bonus = 10
+ /// How this looks when placed in a surgical tray
+ var/surgical_tray_overlay = "drill_normal"
/obj/item/surgicaldrill/Initialize(mapload)
. = ..()
AddElement(/datum/element/eyestab)
+/obj/item/surgicaldrill/get_surgery_tool_overlay(tray_extended)
+ return surgical_tray_overlay
+
/obj/item/surgicaldrill/suicide_act(mob/living/user)
user.visible_message(span_suicide("[user] rams [src] into [user.p_their()] chest! It looks like [user.p_theyre()] trying to commit suicide!"))
addtimer(CALLBACK(user, TYPE_PROC_REF(/mob/living/carbon, gib), null, null, TRUE, TRUE), 25)
@@ -175,6 +198,8 @@
toolspeed = 1
wound_bonus = 10
bare_wound_bonus = 15
+ /// How this looks when placed in a surgical tray
+ var/surgical_tray_overlay = "scalpel_normal"
/obj/item/scalpel/Initialize(mapload)
. = ..()
@@ -185,14 +210,17 @@
)
AddElement(/datum/element/eyestab)
-/obj/item/scalpel/augment
- desc = "Ultra-sharp blade attached directly to your bone for extra-accuracy."
- toolspeed = 0.5
+/obj/item/scalpel/get_surgery_tool_overlay(tray_extended)
+ return surgical_tray_overlay
/obj/item/scalpel/suicide_act(mob/living/user)
user.visible_message(span_suicide("[user] is slitting [user.p_their()] [pick("wrists", "throat", "stomach")] with [src]! It looks like [user.p_theyre()] trying to commit suicide!"))
return BRUTELOSS
+/obj/item/scalpel/augment
+ desc = "Ultra-sharp blade attached directly to your bone for extra-accuracy."
+ toolspeed = 0.5
+
/obj/item/circular_saw
name = "circular saw"
desc = "For heavy duty cutting."
@@ -218,6 +246,8 @@
toolspeed = 1
wound_bonus = 15
bare_wound_bonus = 10
+ /// How this looks when placed in a surgical tray
+ var/surgical_tray_overlay = "saw_normal"
/obj/item/circular_saw/Initialize(mapload)
. = ..()
@@ -229,6 +259,9 @@
)
//saws are very accurate and fast at butchering
+/obj/item/circular_saw/get_surgery_tool_overlay(tray_extended)
+ return surgical_tray_overlay
+
/obj/item/circular_saw/augment
desc = "A small but very fast spinning saw. It rips and tears until it is done."
w_class = WEIGHT_CLASS_SMALL
@@ -330,6 +363,7 @@
desc = "An advanced scalpel which uses laser technology to cut."
icon_state = "e_scalpel"
inhand_icon_state = "e_scalpel"
+ surgical_tray_overlay = "scalpel_advanced"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
custom_materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT*3, /datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT * 1.5, /datum/material/silver =SHEET_MATERIAL_AMOUNT, /datum/material/gold =HALF_SHEET_MATERIAL_AMOUNT * 1.5, /datum/material/diamond =SMALL_MATERIAL_AMOUNT * 2, /datum/material/titanium = SHEET_MATERIAL_AMOUNT*2)
@@ -342,6 +376,9 @@
light_color = LIGHT_COLOR_BLUE
sharpness = SHARP_EDGED
+/obj/item/scalpel/advanced/get_all_tool_behaviours()
+ return list(TOOL_SAW, TOOL_SCALPEL)
+
/obj/item/scalpel/advanced/Initialize(mapload)
. = ..()
AddComponent( \
@@ -386,11 +423,15 @@
custom_materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT*6, /datum/material/glass = SHEET_MATERIAL_AMOUNT*2, /datum/material/silver = SHEET_MATERIAL_AMOUNT*2, /datum/material/titanium =SHEET_MATERIAL_AMOUNT * 2.5)
icon_state = "adv_retractor"
inhand_icon_state = "adv_retractor"
+ surgical_tray_overlay = "retractor_advanced"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
w_class = WEIGHT_CLASS_NORMAL
toolspeed = 0.7
+/obj/item/retractor/advanced/get_all_tool_behaviours()
+ return list(TOOL_HEMOSTAT, TOOL_RETRACTOR)
+
/obj/item/retractor/advanced/Initialize(mapload)
. = ..()
AddComponent( \
@@ -516,6 +557,9 @@
tool_behaviour = TOOL_BONESET
toolspeed = 1
+/obj/item/bonesetter/get_surgery_tool_overlay(tray_extended)
+ return "bonesetter" + (tray_extended ? "" : "_out")
+
/obj/item/blood_filter
name = "blood filter"
desc = "For filtering the blood."
@@ -533,6 +577,9 @@
/// Assoc list of chem ids to names, used for deciding which chems to filter when used for surgery
var/list/whitelist = list()
+/obj/item/blood_filter/get_surgery_tool_overlay(tray_extended)
+ return "filter"
+
/obj/item/blood_filter/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
diff --git a/code/modules/tgui/tgui.dm b/code/modules/tgui/tgui.dm
index 9e185d8f5368..d442cd16c9c0 100644
--- a/code/modules/tgui/tgui.dm
+++ b/code/modules/tgui/tgui.dm
@@ -82,7 +82,7 @@
* return bool - TRUE if a new pooled window is opened, FALSE in all other situations including if a new pooled window didn't open because one already exists.
*/
/datum/tgui/proc/open()
- if(!user.client)
+ if(!user?.client)
return FALSE
if(window)
return FALSE
@@ -202,7 +202,7 @@
* optional force bool Send an update even if UI is not interactive.
*/
/datum/tgui/proc/send_full_update(custom_data, force)
- if(!user.client || !initialized || closing)
+ if(!user?.client || !initialized || closing)
return
if(!COOLDOWN_FINISHED(src, refresh_cooldown))
refreshing = TRUE
@@ -225,7 +225,7 @@
* optional force bool Send an update even if UI is not interactive.
*/
/datum/tgui/proc/send_update(custom_data, force)
- if(!user.client || !initialized || closing)
+ if(!user?.client || !initialized || closing)
return
var/should_update_data = force || status >= UI_UPDATE
window.send_message("update", get_payload(
diff --git a/code/modules/unit_tests/_unit_tests.dm b/code/modules/unit_tests/_unit_tests.dm
index ae5669d104f1..80895a0dfd56 100644
--- a/code/modules/unit_tests/_unit_tests.dm
+++ b/code/modules/unit_tests/_unit_tests.dm
@@ -81,7 +81,6 @@
#include "anchored_mobs.dm"
#include "anonymous_themes.dm"
#include "antag_moodlets.dm"
-#include "antag_special_roles.dm"
#include "area_contents.dm"
#include "armor_verification.dm"
#include "autowiki.dm"
diff --git a/code/modules/unit_tests/antag_special_roles.dm b/code/modules/unit_tests/antag_special_roles.dm
deleted file mode 100644
index 7f2b1b2d5fc5..000000000000
--- a/code/modules/unit_tests/antag_special_roles.dm
+++ /dev/null
@@ -1,13 +0,0 @@
-/// Verifies that all antag special roles are in GLOB.special_roles
-/datum/unit_test/antag_special_roles
-
-/datum/unit_test/antag_special_roles/Run()
- for(var/datum/antagonist/antag as anything in subtypesof(/datum/antagonist))
- // Ignore antags that don't have preview outfits, as they likely aren't preferences.
- if(!ispath(antag::preview_outfit))
- continue
- // For obvious reasons, skip over unset roles.
- var/role = antag::job_rank
- if(!istext(role))
- continue
- TEST_ASSERT(!isnull(GLOB.special_roles[role]), "Antagonist role [role] (used by [antag]) was not present in GLOB.special_roles!")
diff --git a/code/modules/unit_tests/screenshots/screenshot_antag_icons_opforcandidate.png b/code/modules/unit_tests/screenshots/screenshot_antag_icons_opforcandidate.png
new file mode 100644
index 000000000000..14aa12ff2e19
Binary files /dev/null and b/code/modules/unit_tests/screenshots/screenshot_antag_icons_opforcandidate.png differ
diff --git a/code/modules/unit_tests/screenshots/screenshot_humanoids__datum_species_lizard.png b/code/modules/unit_tests/screenshots/screenshot_humanoids__datum_species_lizard.png
index 57af1ed0121e..5d391bc88a98 100644
Binary files a/code/modules/unit_tests/screenshots/screenshot_humanoids__datum_species_lizard.png and b/code/modules/unit_tests/screenshots/screenshot_humanoids__datum_species_lizard.png differ
diff --git a/code/modules/wiremod/shell/module.dm b/code/modules/wiremod/shell/module.dm
index 5c269e8c7e8d..bffff02e5fbc 100644
--- a/code/modules/wiremod/shell/module.dm
+++ b/code/modules/wiremod/shell/module.dm
@@ -2,7 +2,7 @@
name = "MOD circuit adapter module"
desc = "A module shell that allows a circuit to be inserted into, and interface with, a MODsuit."
module_type = MODULE_USABLE
- complexity = 3
+ complexity = 1
idle_power_cost = DEFAULT_CHARGE_DRAIN * 0.5
incompatible_modules = list(/obj/item/mod/module/circuit)
cooldown_time = 0.5 SECONDS
diff --git a/config/maps.txt b/config/maps.txt
index 2a42a84bcde3..a8e7d6d4273b 100644
--- a/config/maps.txt
+++ b/config/maps.txt
@@ -54,3 +54,8 @@ map boxstation
minplayers 25
votable
endmap
+
+map blueshift
+ minplayers 75
+ votable
+endmap
diff --git a/html/changelogs/AutoChangeLog-pr-1587.yml b/html/changelogs/AutoChangeLog-pr-1587.yml
deleted file mode 100644
index 5db35f39b8b5..000000000000
--- a/html/changelogs/AutoChangeLog-pr-1587.yml
+++ /dev/null
@@ -1,6 +0,0 @@
-author: "Uristthedorf"
-delete-after: True
-changes:
- - rscadd: "Adds cybernetic brains for androids."
- - rscadd: "Adds robotic flavor for androids."
- - image: "Adds cybernetic brain sprite."
\ No newline at end of file
diff --git a/html/changelogs/AutoChangeLog-pr-1719.yml b/html/changelogs/AutoChangeLog-pr-1719.yml
deleted file mode 100644
index 4de91b7443e2..000000000000
--- a/html/changelogs/AutoChangeLog-pr-1719.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "MomoBerri"
-delete-after: True
-changes:
- - qol: "Removed vague elite lavaland mob text."
\ No newline at end of file
diff --git a/html/changelogs/AutoChangeLog-pr-1794.yml b/html/changelogs/AutoChangeLog-pr-1794.yml
deleted file mode 100644
index dd6e6f1fb107..000000000000
--- a/html/changelogs/AutoChangeLog-pr-1794.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "Uristthedorf"
-delete-after: True
-changes:
- - bugfix: "Mounted Chainsaw arm is now treated like it's robotic."
\ No newline at end of file
diff --git a/html/changelogs/AutoChangeLog-pr-1881.yml b/html/changelogs/AutoChangeLog-pr-1881.yml
deleted file mode 100644
index 06798659b4ae..000000000000
--- a/html/changelogs/AutoChangeLog-pr-1881.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "TTNT789"
-delete-after: True
-changes:
- - balance: "added a surplus discount for borers"
\ No newline at end of file
diff --git a/html/changelogs/AutoChangeLog-pr-2038.yml b/html/changelogs/AutoChangeLog-pr-2038.yml
deleted file mode 100644
index 0d380f0e95ba..000000000000
--- a/html/changelogs/AutoChangeLog-pr-2038.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "Absolucy, LemonInTheDark"
-delete-after: True
-changes:
- - balance: "Tcomms now works across connected (vertically) zlevels. No more hunting in maint for the relay."
\ No newline at end of file
diff --git a/html/changelogs/AutoChangeLog-pr-2093.yml b/html/changelogs/AutoChangeLog-pr-2093.yml
deleted file mode 100644
index d376511fdba8..000000000000
--- a/html/changelogs/AutoChangeLog-pr-2093.yml
+++ /dev/null
@@ -1,7 +0,0 @@
-author: "MrMelbert, NikoTheDude, Ported by Hardly"
-delete-after: True
-changes:
- - rscadd: "Added examine text, describe your character in ways that a 32x32 sprite can't!"
- - rscadd: "Added temporary examine text alongside an indicator"
- - rscadd: "Added character records text"
- - admin: "Admins can see all flavor texts of a character"
\ No newline at end of file
diff --git a/html/changelogs/AutoChangeLog-pr-2164.yml b/html/changelogs/AutoChangeLog-pr-2164.yml
deleted file mode 100644
index 0e2271bc40cf..000000000000
--- a/html/changelogs/AutoChangeLog-pr-2164.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "Absolucy"
-delete-after: True
-changes:
- - qol: "The memories for the Smoker quirk now actually mention the preferred brand."
\ No newline at end of file
diff --git a/html/changelogs/AutoChangeLog-pr-2174.yml b/html/changelogs/AutoChangeLog-pr-2174.yml
deleted file mode 100644
index d73b3d1a6902..000000000000
--- a/html/changelogs/AutoChangeLog-pr-2174.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "TTNT789"
-delete-after: True
-changes:
- - rscadd: "3 new cane swords all currently admin spawn only"
\ No newline at end of file
diff --git a/html/changelogs/AutoChangeLog-pr-2282.yml b/html/changelogs/AutoChangeLog-pr-2282.yml
deleted file mode 100644
index e58122055ee5..000000000000
--- a/html/changelogs/AutoChangeLog-pr-2282.yml
+++ /dev/null
@@ -1,8 +0,0 @@
-author: "Absolucy"
-delete-after: True
-changes:
- - refactor: "Refactored how meteor shields detect meteors to blow up."
- - bugfix: "Meteor shields are no longer rendered useless by lag."
- - bugfix: "Meteor shields now properly affect meteor event weights for the storyteller in addition to the normal event subsystem."
- - qol: "Meteor shields can now be shrunk down into tiny capsules, and deployed from said capsules."
- - balance: "The meteor shield crate now contains 5 shield sat capsules."
\ No newline at end of file
diff --git a/html/changelogs/AutoChangeLog-pr-2345.yml b/html/changelogs/AutoChangeLog-pr-2345.yml
deleted file mode 100644
index e842e64805c3..000000000000
--- a/html/changelogs/AutoChangeLog-pr-2345.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "Absolucy"
-delete-after: True
-changes:
- - qol: "Roles such as brainwashed, abductee, etc no longer disqualify you from midround antag."
\ No newline at end of file
diff --git a/html/changelogs/AutoChangeLog-pr-851.yml b/html/changelogs/AutoChangeLog-pr-851.yml
deleted file mode 100644
index 0b9394efa664..000000000000
--- a/html/changelogs/AutoChangeLog-pr-851.yml
+++ /dev/null
@@ -1,5 +0,0 @@
-author: "The-Black-Screen"
-delete-after: True
-changes:
- - rscadd: "added `secure.dm` to `monkestation/code/game/objects/structures/crate_lockers/crates`, added `security.dm` to `monkestation/code/game/objects/structures/crate_lockers/closets/secure`"
- - code_imp: "added onto `security.dm` in `monkestation/code/modules/cargo/crates`"
\ No newline at end of file
diff --git a/html/changelogs/archive/2024-06.yml b/html/changelogs/archive/2024-06.yml
index 354c060c9a14..6b2a2daa1718 100644
--- a/html/changelogs/archive/2024-06.yml
+++ b/html/changelogs/archive/2024-06.yml
@@ -381,3 +381,160 @@
- balance: The PTL can now output up to quettawatts of power.
- balance: The PTL can now generate up to 5,000,000 credits per tick at max.
- balance: Adjusted the PTL money generation curve.
+2024-06-22:
+ Absolucy:
+ - qol: Roles such as brainwashed, abductee, etc no longer disqualify you from midround
+ antag.
+ - qol: The memories for the Smoker quirk now actually mention the preferred brand.
+ - refactor: Refactored how meteor shields detect meteors to blow up.
+ - bugfix: Meteor shields are no longer rendered useless by lag.
+ - bugfix: Meteor shields now properly affect meteor event weights for the storyteller
+ in addition to the normal event subsystem.
+ - qol: Meteor shields can now be shrunk down into tiny capsules, and deployed from
+ said capsules.
+ - balance: The meteor shield crate now contains 5 shield sat capsules.
+ Absolucy, LemonInTheDark:
+ - balance: Tcomms now works across connected (vertically) zlevels. No more hunting
+ in maint for the relay.
+ MomoBerri:
+ - qol: Removed vague elite lavaland mob text.
+ MrMelbert, NikoTheDude, Ported by Hardly:
+ - rscadd: Added examine text, describe your character in ways that a 32x32 sprite
+ can't!
+ - rscadd: Added temporary examine text alongside an indicator
+ - rscadd: Added character records text
+ - admin: Admins can see all flavor texts of a character
+ TTNT789:
+ - balance: added a surplus discount for borers
+ - rscadd: 3 new cane swords all currently admin spawn only
+ The-Black-Screen:
+ - rscadd: added `secure.dm` to `monkestation/code/game/objects/structures/crate_lockers/crates`,
+ added `security.dm` to `monkestation/code/game/objects/structures/crate_lockers/closets/secure`
+ - code_imp: added onto `security.dm` in `monkestation/code/modules/cargo/crates`
+ Uristthedorf:
+ - rscadd: Adds cybernetic brains for androids.
+ - rscadd: Adds robotic flavor for androids.
+ - image: Adds cybernetic brain sprite.
+ - bugfix: Mounted Chainsaw arm is now treated like it's robotic.
+2024-06-23:
+ RikuTheKiller:
+ - bugfix: Satchels can now be crafted out of cloth.
+ - bugfix: The secass description now reads "a" instead of "an", happy now?
+ ThePooba:
+ - bugfix: Fixed the button not appearing for thermoregulator on hardsuit
+ - bugfix: Energy cost for Hardsuits thermoregulator (it would run out in minutes)
+ - bugfix: Borers and Alien Larva can now hide on Multiple Z levels instead of just
+ one
+2024-06-24:
+ Absolucy:
+ - qol: Mechcomp teleporters now work across different floors on multi-z maps such
+ as Icebox or Tram.
+ Tractor Mann:
+ - rscadd: You can emag jukeboxes! you always could, but now it enables Hacked songs!
+2024-06-25:
+ Absolucy:
+ - bugfix: Eigenstasium no longer cares about purity, a mechanic which we do not
+ even use.
+ - bugfix: Fixed some assorted runtime errors.
+ - bugfix: Fixed some overlay sprite issues with the disease splicer.
+ - bugfix: Fixed curing diseases via aheals or such actually WORK.
+ - refactor: Made `pick_weight` more robust and performant.
+ - balance: '(carlarctg) Reduced the complexity cost of a lot of MODules: Pathfinder
+ 2 -> 1, Tether 3 -> 2, Temperature Regulator 2 -> 1, DNA lock 2 -> 1, Health
+ analyzer 2 -> 1, Sonar 2 -> 1, Microwave beam 2 -> 1, Drill 2 -> 1, All visors
+ (including NV and thermals) 2 -> 1, Circuit Adapter 2 -> 1'
+ - balance: (carlarctg) The Mining MODsuit has had its complexity increased to 13
+ and now starts with the eating apparatus module, with a total base complexity
+ of 10/13 now.
+ - balance: (carlarctg) The Prototype MODsuit's active slowdown has been decreased
+ from 1.5 (!) to 1.
+ - spellcheck: (carlarctg) Fixed a type on the energy net module.
+ - rscadd: (Hatterhat) A really old data disk with the MOD module designs for the
+ status readout was recovered, and has been haphazardly hotpatched into the research
+ networks.
+ - rscadd: (Hatterhat) Also, the status readout module now plays a sound on death.
+ - qol: (Hatterhat) The MODsuit health analyzer's info tab health readout can now
+ be disabled in its settings.
+ - rscadd: (Melbert) The Atrocinator will now flip you even more.
+ - qol: (StaringGasMask) Now plasmamen can use the infiltrator MODsuit without having
+ their species revealed. The helmet's still not sealed, so remember your mask.
+ - qol: (Hatterhat) When a MOD fails to store something in itself when retracting,
+ you're now notified in both the chat and by a balloon alert.
+ - qol: (Momo8289) You can now use any hat with the hat stabilizer MOD.
+ - bugfix: (Momo8289) The MOD eating apparatus module now properly disables pepper
+ spray protection.
+ Absolucy, Melbert:
+ - balance: The alcohol tolerance quirk now prevents alcohol from killing you (on
+ its own). Now your character can be an alcoholic trainwreck without dying from
+ liver failure just for being yourself! You'll still be, well, a drunken wreck,
+ tho.
+ - rscadd: When you are drunk, the strength of your slurring now varies based on
+ how drunk you are. Being "a little drunk" only rarely slurs your words, being
+ average drunk is the same as the old effect, while being very drunk now slurs
+ your words even more.
+ - rscadd: Some non-alcohol sources of slurring, such as concussions, now give "generic
+ slurring" rather than "drunk slurring", which less resemble being drunk (ie,
+ no burping).
+ - rscadd: Mind restoration now heals ALL slurring, rather than only drunk slurring
+ (which includes cult / heretic slurring).
+ AlbertNanotracen:
+ - admin: Added an spawn mixtape verb to the admin tab.
+ - qol: Chemmaster UI tweaked
+ - qol: Chemical Press UI tweaked
+ - bugfix: Fixed chem master showing wrong data during reagent analysis
+ - bugfix: Fixed chem master not working with fermented drinks
+ - image: Chemmaster resprited, now has an indicator for buffer reagents
+ - refactor: Refactored chemmaster code, it now uses reagent containers instead of
+ styles
+ - balance: Chemmaster has printing animation of 0.75 second duration. Outputs 1
+ container or up to 2 pills/patches per cycle by default. Can be upgraded to
+ output up to 4 and 8 with t4 manipulators.
+ - image: Resprited many condiment containers
+ - image: Added a sprite for cooking oil / corn oil container
+ - image: Replaced old condiment bottles with the newer bottles in Condi Master
+ - rscadd: Added test tubes and racks for them
+ - balance: All 30u bottles now have 50u volume and chem master/factory output/chemical
+ press/pandemic spawn tubes instead of bottles
+ - bugfix: fixed the advanced watering can
+ Glyphee:
+ - balance: removed freerunning from goblins by default
+ - balance: 'raised stunmod
+
+ :cl:'
+ HimKobold:
+ - rscadd: Added the ability for hair dye spray to fully change your hair color by
+ selecting "None" in the "Choose Gradient" popup list.
+ - bugfix: '#2062
+
+ \:cl:'
+ JackEnoff, KnigTheThrasher:
+ - balance: Certain changeling abilities won't work while on fire.
+ - balance: Changeling stuff will burn down when lit on fire (can be regenerated
+ when you aren't burning)
+ KnigTheThrasher:
+ - rscadd: security gets spammed each time a bitrunner finishes their job because
+ they forget to take crates from perma
+ - rscdel: Deleted few doors in delta transfer area for easier access to the escape
+ pod
+ - rscdel: Deleted that oil stain under boxstation bit den door
+ - bugfix: fixed missing pipes in delta visitation area
+ - bugfix: fixed a backwards bench in delta perma
+ MrMelbert, KnigTheThrasher:
+ - rscadd: Lizards can customize their lisp
+ - code_imp: Added a modular file for species features
+2024-06-26:
+ Absolucy:
+ - rscadd: Holomaps now show meteor defense coverage, visualized by a blue grid.
+ - sound: Meteor defense zap sounds should be able to be heard from further away
+ now.
+ - balance: Meteor defense sats can now always be ordered from cargo, regardless
+ of station goal.
+ - balance: Meteor defense sats now cover upwards and downwards too, making them
+ less of a pain on multi-Z stations.
+ - refactor: Tracking which tiles are covered by meteor defense sats is now much
+ more intuitive and efficient.
+ - qol: Meteors now drop debris when zapped by meteor defense sats.
+ - qol: Examining meteor defense sats now also shows how many meteors have been zapped
+ overall by all sats.
+ - balance: Slightly boosted the range of meteor defense satellite from 14 to 16
+ tiles.
diff --git a/icons/effects/mapping_helpers.dmi b/icons/effects/mapping_helpers.dmi
index 3e7726842a24..a5455b5dbc7e 100644
Binary files a/icons/effects/mapping_helpers.dmi and b/icons/effects/mapping_helpers.dmi differ
diff --git a/icons/effects/random_spawners.dmi b/icons/effects/random_spawners.dmi
index 0e2dad78d744..9b65176e5584 100644
Binary files a/icons/effects/random_spawners.dmi and b/icons/effects/random_spawners.dmi differ
diff --git a/icons/mob/inhands/equipment/medical_lefthand.dmi b/icons/mob/inhands/equipment/medical_lefthand.dmi
index 99a9adaa2420..15097cb5b96f 100644
Binary files a/icons/mob/inhands/equipment/medical_lefthand.dmi and b/icons/mob/inhands/equipment/medical_lefthand.dmi differ
diff --git a/icons/mob/inhands/equipment/medical_righthand.dmi b/icons/mob/inhands/equipment/medical_righthand.dmi
index 2c27f086b1e8..e8943a37e538 100644
Binary files a/icons/mob/inhands/equipment/medical_righthand.dmi and b/icons/mob/inhands/equipment/medical_righthand.dmi differ
diff --git a/icons/obj/cosmetic.dmi b/icons/obj/cosmetic.dmi
index c5bd95f6c69b..8cb1e38ad88e 100644
Binary files a/icons/obj/cosmetic.dmi and b/icons/obj/cosmetic.dmi differ
diff --git a/icons/obj/devices/remote.dmi b/icons/obj/devices/remote.dmi
new file mode 100644
index 000000000000..e6a008bb6230
Binary files /dev/null and b/icons/obj/devices/remote.dmi differ
diff --git a/icons/obj/digital_clock.dmi b/icons/obj/digital_clock.dmi
new file mode 100644
index 000000000000..9ab096bf5935
Binary files /dev/null and b/icons/obj/digital_clock.dmi differ
diff --git a/icons/obj/food/containers.dmi b/icons/obj/food/containers.dmi
index 949c589225f0..aea93b956fc3 100644
Binary files a/icons/obj/food/containers.dmi and b/icons/obj/food/containers.dmi differ
diff --git a/icons/obj/machines/incident_display.dmi b/icons/obj/machines/incident_display.dmi
new file mode 100644
index 000000000000..80d63134f1d0
Binary files /dev/null and b/icons/obj/machines/incident_display.dmi differ
diff --git a/icons/obj/machines/photobooth.dmi b/icons/obj/machines/photobooth.dmi
new file mode 100644
index 000000000000..c4e812bdf47f
Binary files /dev/null and b/icons/obj/machines/photobooth.dmi differ
diff --git a/icons/obj/medical/chemical.dmi b/icons/obj/medical/chemical.dmi
index d8aed182b645..75625c206eb1 100644
Binary files a/icons/obj/medical/chemical.dmi and b/icons/obj/medical/chemical.dmi differ
diff --git a/icons/obj/medicart.dmi b/icons/obj/medicart.dmi
new file mode 100644
index 000000000000..c25ea0039dc4
Binary files /dev/null and b/icons/obj/medicart.dmi differ
diff --git a/icons/obj/reagentfillings.dmi b/icons/obj/reagentfillings.dmi
index 4413c505b3df..d4e97ebaa48e 100644
Binary files a/icons/obj/reagentfillings.dmi and b/icons/obj/reagentfillings.dmi differ
diff --git a/icons/obj/signs.dmi b/icons/obj/signs.dmi
index 9e7dac378eff..6d06c39e7c3e 100644
Binary files a/icons/obj/signs.dmi and b/icons/obj/signs.dmi differ
diff --git a/icons/obj/weapons/guns/ammo.dmi b/icons/obj/weapons/guns/ammo.dmi
index 94a006215bfa..f575c90ce33e 100644
Binary files a/icons/obj/weapons/guns/ammo.dmi and b/icons/obj/weapons/guns/ammo.dmi differ
diff --git a/icons/ui_icons/condiments/bbqsauce.png b/icons/ui_icons/condiments/bbqsauce.png
index 3ec5868b4cfd..c934c2d60ed0 100644
Binary files a/icons/ui_icons/condiments/bbqsauce.png and b/icons/ui_icons/condiments/bbqsauce.png differ
diff --git a/icons/ui_icons/condiments/bottle.png b/icons/ui_icons/condiments/bottle.png
new file mode 100644
index 000000000000..1a73419e727b
Binary files /dev/null and b/icons/ui_icons/condiments/bottle.png differ
diff --git a/icons/ui_icons/condiments/cherryjelly.png b/icons/ui_icons/condiments/cherryjelly.png
index 3940c4e1cab0..96ea15cb3030 100644
Binary files a/icons/ui_icons/condiments/cherryjelly.png and b/icons/ui_icons/condiments/cherryjelly.png differ
diff --git a/icons/ui_icons/condiments/coldsauce.png b/icons/ui_icons/condiments/coldsauce.png
index a204ce150fa1..1ba6af6847b5 100644
Binary files a/icons/ui_icons/condiments/coldsauce.png and b/icons/ui_icons/condiments/coldsauce.png differ
diff --git a/icons/ui_icons/condiments/cookingoil.png b/icons/ui_icons/condiments/cookingoil.png
new file mode 100644
index 000000000000..dc8a192e4017
Binary files /dev/null and b/icons/ui_icons/condiments/cookingoil.png differ
diff --git a/icons/ui_icons/condiments/emptycondiment.png b/icons/ui_icons/condiments/emptycondiment.png
deleted file mode 100644
index c34f29087364..000000000000
Binary files a/icons/ui_icons/condiments/emptycondiment.png and /dev/null differ
diff --git a/icons/ui_icons/condiments/enzyme.png b/icons/ui_icons/condiments/enzyme.png
index 2d20c564eeb0..a72a83a5c6cc 100644
Binary files a/icons/ui_icons/condiments/enzyme.png and b/icons/ui_icons/condiments/enzyme.png differ
diff --git a/icons/ui_icons/condiments/flour.png b/icons/ui_icons/condiments/flour.png
index 3b8447bf5e73..bcbb22db3fc2 100644
Binary files a/icons/ui_icons/condiments/flour.png and b/icons/ui_icons/condiments/flour.png differ
diff --git a/icons/ui_icons/condiments/honey.png b/icons/ui_icons/condiments/honey.png
new file mode 100644
index 000000000000..7cf510d6f5b0
Binary files /dev/null and b/icons/ui_icons/condiments/honey.png differ
diff --git a/icons/ui_icons/condiments/hotsauce.png b/icons/ui_icons/condiments/hotsauce.png
index e217226570aa..c243da054aaa 100644
Binary files a/icons/ui_icons/condiments/hotsauce.png and b/icons/ui_icons/condiments/hotsauce.png differ
diff --git a/icons/ui_icons/condiments/ketchup.png b/icons/ui_icons/condiments/ketchup.png
index c9b8516ff8f7..4896289ec23c 100644
Binary files a/icons/ui_icons/condiments/ketchup.png and b/icons/ui_icons/condiments/ketchup.png differ
diff --git a/icons/ui_icons/condiments/mayonnaise.png b/icons/ui_icons/condiments/mayonnaise.png
index d9b44ee2c30d..0d6301b8935a 100644
Binary files a/icons/ui_icons/condiments/mayonnaise.png and b/icons/ui_icons/condiments/mayonnaise.png differ
diff --git a/icons/ui_icons/condiments/milk.png b/icons/ui_icons/condiments/milk.png
index b2d0bf97db89..e0c4cf03cc8d 100644
Binary files a/icons/ui_icons/condiments/milk.png and b/icons/ui_icons/condiments/milk.png differ
diff --git a/icons/ui_icons/condiments/oliveoil.png b/icons/ui_icons/condiments/oliveoil.png
index 647608a7caff..ee1bea5bf9bf 100644
Binary files a/icons/ui_icons/condiments/oliveoil.png and b/icons/ui_icons/condiments/oliveoil.png differ
diff --git a/icons/ui_icons/condiments/peanutbutter.png b/icons/ui_icons/condiments/peanutbutter.png
index dd751efaa3e9..a9d048d5e9ac 100644
Binary files a/icons/ui_icons/condiments/peanutbutter.png and b/icons/ui_icons/condiments/peanutbutter.png differ
diff --git a/icons/ui_icons/condiments/peppermillsmall.png b/icons/ui_icons/condiments/peppermillsmall.png
index 2473641a05c0..8cd77e2ceeb8 100644
Binary files a/icons/ui_icons/condiments/peppermillsmall.png and b/icons/ui_icons/condiments/peppermillsmall.png differ
diff --git a/icons/ui_icons/condiments/rice.png b/icons/ui_icons/condiments/rice.png
index 62ea6b7f3a78..b49fb8429793 100644
Binary files a/icons/ui_icons/condiments/rice.png and b/icons/ui_icons/condiments/rice.png differ
diff --git a/icons/ui_icons/condiments/saltshakersmall.png b/icons/ui_icons/condiments/saltshakersmall.png
index d21e322239c9..70b17e2cb556 100644
Binary files a/icons/ui_icons/condiments/saltshakersmall.png and b/icons/ui_icons/condiments/saltshakersmall.png differ
diff --git a/icons/ui_icons/condiments/soymilk.png b/icons/ui_icons/condiments/soymilk.png
index ecca184908d4..1117e532fce8 100644
Binary files a/icons/ui_icons/condiments/soymilk.png and b/icons/ui_icons/condiments/soymilk.png differ
diff --git a/icons/ui_icons/condiments/soysauce.png b/icons/ui_icons/condiments/soysauce.png
index 92b129447a2f..aafb139f3231 100644
Binary files a/icons/ui_icons/condiments/soysauce.png and b/icons/ui_icons/condiments/soysauce.png differ
diff --git a/icons/ui_icons/condiments/sugar.png b/icons/ui_icons/condiments/sugar.png
index d21788dc342c..3cb1264ed35f 100644
Binary files a/icons/ui_icons/condiments/sugar.png and b/icons/ui_icons/condiments/sugar.png differ
diff --git a/interface/stylesheet.dm b/interface/stylesheet.dm
index 6b1a5788e639..a247d3ad9c83 100644
--- a/interface/stylesheet.dm
+++ b/interface/stylesheet.dm
@@ -172,6 +172,8 @@ h1.alert, h2.alert {color: #000000;}
.swarmer {color: #2C75FF;}
.resonate {color: #298F85;}
+.upside_down {display: inline; -moz-transform: scale(-1, -1); -webkit-transform: scale(-1, -1); -o-transform: scale(-1, -1); -ms-transform: scale(-1, -1); transform: scale(-1, -1);}
+
//MONKESTATION ADDITION START
.brass {
color: #BE8700;
diff --git a/monkestation/code/datums/records/record.dm b/monkestation/code/datums/records/record.dm
index 8322eaaa6d0d..42d3f4d2a164 100644
--- a/monkestation/code/datums/records/record.dm
+++ b/monkestation/code/datums/records/record.dm
@@ -87,6 +87,8 @@
var/security_note
/// Current arrest status
var/wanted_status = WANTED_NONE
+ ///Photo used for records, which we store here so we don't have to constantly make more of.
+ var/list/obj/item/photo/record_photos
/datum/record/crew/New(
age = 18,
@@ -125,6 +127,7 @@
/datum/record/crew/Destroy()
GLOB.manifest.general -= src
+ QDEL_LAZYLIST(record_photos)
return ..()
/**
@@ -172,6 +175,21 @@
/datum/record/crew/proc/get_side_photo()
return get_photo("photo_side", WEST)
+/// A helper proc to recreate all photos of a character from the record.
+/datum/record/crew/proc/recreate_manifest_photos(add_height_chart)
+ delete_photos("photo_front")
+ make_photo("photo_front", SOUTH, add_height_chart)
+ delete_photos("photo_side")
+ make_photo("photo_side", WEST, add_height_chart)
+
+///Deletes the existing photo for field_name
+/datum/record/crew/proc/delete_photos(field_name)
+ var/obj/item/photo/existing_photo = LAZYACCESS(record_photos, field_name)
+ if(existing_photo)
+ qdel(existing_photo)
+ LAZYREMOVE(record_photos, field_name)
+
+
/**
* You shouldn't be calling this directly, use `get_front_photo()` or `get_side_photo()`
* instead.
@@ -190,17 +208,30 @@
* Returns an empty `/icon` if there was no `character_appearance` entry in the `fields` list,
* returns the generated/cached photo otherwise.
*/
-/datum/record/crew/proc/get_photo(field_name, orientation)
+/datum/record/crew/proc/get_photo(field_name, orientation = SOUTH)
if(!field_name)
return
if(!character_appearance)
return new /icon()
+ var/obj/item/photo/existing_photo = LAZYACCESS(record_photos, field_name)
+ if(!existing_photo)
+ existing_photo = make_photo(field_name, orientation)
+ return existing_photo
+/**
+ * make_photo
+ *
+ * Called if the person doesn't already have a photo, this will make a photo of the person,
+ * then make a picture out of it, then finally create a new photo.
+ */
+/datum/record/crew/proc/make_photo(field_name, orientation, add_height_chart)
var/icon/picture_image
if(!isicon(character_appearance))
var/mutable_appearance/appearance = character_appearance
appearance.setDir(orientation)
+ if(add_height_chart)
+ appearance.underlays += mutable_appearance('icons/obj/machines/photobooth.dmi', "height_chart", alpha = 125, appearance_flags = RESET_ALPHA|RESET_COLOR|RESET_TRANSFORM)
picture_image = getFlatIcon(appearance)
else
@@ -211,9 +242,10 @@
picture.picture_desc = "This is [name]."
picture.picture_image = picture_image
- var/obj/item/photo/photo = new(null, picture)
- field_name = photo
- return photo
+ var/obj/item/photo/new_photo = new(null, picture)
+
+ LAZYSET(record_photos, field_name, new_photo)
+ return new_photo
/// Returns a paper printout of the current record's crime data.
/datum/record/crew/proc/get_rapsheet(alias, header = "Rapsheet", description = "No further details.")
diff --git a/monkestation/code/game/objects/items/guns/SRN.dm b/monkestation/code/game/objects/items/guns/SRN.dm
index 63e66f9cf9f4..04eb37ce000b 100644
--- a/monkestation/code/game/objects/items/guns/SRN.dm
+++ b/monkestation/code/game/objects/items/guns/SRN.dm
@@ -6,7 +6,7 @@
inhand_icon_state = "srnlauncher"
lefthand_file = 'monkestation/icons/mob/inhands/weapons/guns_lefthand.dmi'
righthand_file = 'monkestation/icons/mob/inhands/weapons/guns_righthand.dmi'
- mag_type = /obj/item/ammo_box/magazine/internal/SRN_rocket
+ accepted_magazine_type = /obj/item/ammo_box/magazine/internal/SRN_rocket
fire_sound = 'sound/weapons/gun/general/rocket_launch.ogg'
bolt_type = BOLT_TYPE_NO_BOLT
fire_sound_volume = 80
diff --git a/monkestation/code/game/objects/items/guns/shotguns.dm b/monkestation/code/game/objects/items/guns/shotguns.dm
index de0e1d03bf48..da66020f8481 100644
--- a/monkestation/code/game/objects/items/guns/shotguns.dm
+++ b/monkestation/code/game/objects/items/guns/shotguns.dm
@@ -9,7 +9,7 @@
righthand_file = 'icons/mob/inhands/weapons/64x_guns_right.dmi'
w_class = WEIGHT_CLASS_BULKY
force = 15 //blunt edge and really heavy
- mag_type = /obj/item/ammo_box/magazine/internal/shot/six
+ accepted_magazine_type = /obj/item/ammo_box/magazine/internal/shot/six
burst_size = 6
pb_knockback = 12
unique_reskin = null
@@ -43,7 +43,7 @@
fire_sound_volume = 100
knockback_distance = 100
death = 100
- mag_type = /obj/item/ammo_box/magazine/internal/shot/hundred
+ accepted_magazine_type = /obj/item/ammo_box/magazine/internal/shot/hundred
/obj/item/ammo_box/magazine/internal/shot/six
diff --git a/monkestation/code/modules/admin/verbs/spawn_mixtape.dm b/monkestation/code/modules/admin/verbs/spawn_mixtape.dm
new file mode 100644
index 000000000000..bffca51317a0
--- /dev/null
+++ b/monkestation/code/modules/admin/verbs/spawn_mixtape.dm
@@ -0,0 +1,57 @@
+/client/proc/spawn_mixtape()
+ set category = "Admin.Game"
+ set name = "Spawn Mixtape"
+ set desc = "Select an approved mixtape to spawn at your location."
+
+ var/datum/mixtape_spawner/tgui = new(usr)//create the datum
+ tgui.ui_interact(usr)//datum has a tgui component, here we open the window
+
+/datum/mixtape_spawner
+ var/client/holder //client of whoever is using this datum
+
+/datum/mixtape_spawner/New(user)//user can either be a client or a mob due to byondcode(tm)
+ if (istype(user, /client))
+ var/client/user_client = user
+ holder = user_client //if its a client, assign it to holder
+ else
+ var/mob/user_mob = user
+ holder = user_mob.client //if its a mob, assign the mob's client to holder
+
+/datum/mixtape_spawner/ui_state(mob/user)
+ return GLOB.admin_state
+
+/datum/mixtape_spawner/ui_close()
+ qdel(src)
+
+/datum/mixtape_spawner/ui_interact(mob/user, datum/tgui/ui)
+ ui = SStgui.try_update_ui(user, src, ui)
+ if(!ui)
+ ui = new(user, src, "MixtapeSpawner")
+ ui.open()
+
+/datum/mixtape_spawner/ui_data(mob/user)
+ var/list/data = list()
+ if(!length(SScassette_storage.cassette_datums))
+ return
+ for(var/datum/cassette_data/cassette in SScassette_storage.cassette_datums)
+ data["approved_cassettes"] += list(list(
+ "name" = cassette.cassette_name,
+ "desc" = cassette.cassette_desc,
+ "cassette_design_front" = cassette.cassette_design_front,
+ "creator_ckey" = cassette.cassette_author_ckey,
+ "creator_name" = cassette.cassette_author,
+ "song_names" = cassette.song_names,
+ "id" = cassette.cassette_id
+ ))
+ return data
+
+/datum/mixtape_spawner/ui_act(action, params)
+ . = ..()
+ if(.)
+ return
+ switch(action)
+ if("spawn")
+ if (params["id"])
+ new/obj/item/device/cassette_tape(usr.loc, params["id"])
+ SSblackbox.record_feedback("tally", "admin_verb", 1, "Spawn Mixtape")
+ log_admin("[key_name(usr)] created mixtape [params["id"]] at [usr.loc].")
diff --git a/monkestation/code/modules/aesthetics/airlock/airlock.dm b/monkestation/code/modules/aesthetics/airlock/airlock.dm
index 6447edc0ab60..ef8df67e23e5 100644
--- a/monkestation/code/modules/aesthetics/airlock/airlock.dm
+++ b/monkestation/code/modules/aesthetics/airlock/airlock.dm
@@ -275,7 +275,7 @@
icon = 'monkestation/code/modules/aesthetics/airlock/icons/airlocks/station/security.dmi'
/obj/machinery/door/airlock/security/old
- icon = 'monkestation/code/modules/aesthetics/airlock/icons/airlocks/station/security2.dmi'
+ icon = 'monkestation/code/modules/aesthetics/airlock/icons/airlocks/station/security.dmi'
assemblytype = /obj/structure/door_assembly/door_assembly_sec/old
/obj/machinery/door/airlock/security/old/glass
diff --git a/monkestation/code/modules/aesthetics/airlock/icons/airlocks/station/service.dmi b/monkestation/code/modules/aesthetics/airlock/icons/airlocks/station/service.dmi
index ad5f8da851bb..6a1f6d8cad96 100644
Binary files a/monkestation/code/modules/aesthetics/airlock/icons/airlocks/station/service.dmi and b/monkestation/code/modules/aesthetics/airlock/icons/airlocks/station/service.dmi differ
diff --git a/monkestation/code/modules/aesthetics/objects/railing.dm b/monkestation/code/modules/aesthetics/objects/railing.dm
index 9fc5af17deae..e908a749f3bd 100644
--- a/monkestation/code/modules/aesthetics/objects/railing.dm
+++ b/monkestation/code/modules/aesthetics/objects/railing.dm
@@ -7,12 +7,15 @@
material_flags = MATERIAL_EFFECTS | MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS
var/neighbor_status = list() ///list of smoothing we need doing
+ var/standard_smoothing = TRUE
/obj/structure/railing/wood
custom_materials = list(/datum/material/wood = 100)
/obj/structure/railing/Initialize(mapload)
. = ..()
+ if(!standard_smoothing)
+ material_flags = NONE
return INITIALIZE_HINT_LATELOAD
/obj/structure/railing/LateInitialize()
@@ -74,69 +77,65 @@
/obj/structure/railing/update_icon(update_neighbors = TRUE)
. = ..()
- check_neighbors(update_neighbors)
- overlays.Cut()
+ if(standard_smoothing)
+ check_neighbors(update_neighbors)
+ overlays.Cut()
- var/turf/turf = get_turf(src)
- if(dir == SOUTH)
- SET_PLANE(src, GAME_PLANE_FOV_HIDDEN, turf)
- layer = ABOVE_MOB_LAYER + 0.01
+ var/turf/turf = get_turf(src)
+ if(dir == SOUTH)
+ SET_PLANE(src, GAME_PLANE_FOV_HIDDEN, turf)
+ layer = ABOVE_MOB_LAYER + 0.01
- else if(dir != NORTH)
- SET_PLANE(src, GAME_PLANE_FOV_HIDDEN, turf)
- else
- SET_PLANE(src, GAME_PLANE, turf)
- layer = initial(layer)
+ else if(dir != NORTH)
+ SET_PLANE(src, GAME_PLANE_FOV_HIDDEN, turf)
+ else
+ SET_PLANE(src, GAME_PLANE, turf)
+ layer = initial(layer)
- if(!neighbor_status || !anchored)
- icon_state = "railing0-[density]"
- else
- icon_state = "railing1-[density]"
+ if(!neighbor_status || !anchored)
+ icon_state = "railing0-[density]"
+ else
+ icon_state = "railing1-[density]"
- if(("corneroverlay_l" in neighbor_status) && ("corneroverlay_r" in neighbor_status))
- icon_state = "blank"
+ if(("corneroverlay_l" in neighbor_status) && ("corneroverlay_r" in neighbor_status))
+ icon_state = "blank"
- var/turf/right_turf = get_step(src, turn(src.dir, -90))
- var/turf/left_turf = get_step(src, turn(src.dir, 90))
+ var/turf/right_turf = get_step(src, turn(src.dir, -90))
+ var/turf/left_turf = get_step(src, turn(src.dir, 90))
- if((!locate(/obj/structure/railing) in right_turf.contents))
- if(!("mcorneroverlay_l" in neighbor_status))
- overlays += image(icon, "frontend_r[density]")
- else
- overlays += image(icon, "frontoverlay_r[density]")
+ if((!locate(/obj/structure/railing) in right_turf.contents))
+ if(!("mcorneroverlay_l" in neighbor_status))
+ overlays += image(icon, "frontend_r[density]")
+ else
+ overlays += image(icon, "frontoverlay_r[density]")
- if((!locate(/obj/structure/railing) in left_turf.contents))
- if(!("mcorneroverlay_l" in neighbor_status))
- overlays += image(icon, "frontend_l[density]")
- else
- overlays += image(icon, "frontoverlay_l[density]")
+ if((!locate(/obj/structure/railing) in left_turf.contents))
+ if(!("mcorneroverlay_l" in neighbor_status))
+ overlays += image(icon, "frontend_l[density]")
+ else
+ overlays += image(icon, "frontoverlay_l[density]")
- if("corneroverlay_l" in neighbor_status)
- overlays += image(icon, "corneroverlay_l[density]")
- if("corneroverlay_r" in neighbor_status)
- overlays += image(icon, "corneroverlay_r[density]")
- if("frontoverlay_l" in neighbor_status)
- overlays += image(icon, "frontoverlay_l[density]")
- if("frontoverlay_r" in neighbor_status)
- overlays += image(icon, "frontoverlay_r[density]")
- if("mcorneroverlay_l" in neighbor_status)
- var/pix_offset_x = 0
- var/pix_offset_y = 0
- switch(dir)
- if(NORTH)
- pix_offset_x = 32
- if(SOUTH)
- pix_offset_x = -32
- if(EAST)
- pix_offset_y = -32
- if(WEST)
- pix_offset_y = 32
- overlays += image(icon, "mcorneroverlay_l[density]", pixel_x = pix_offset_x, pixel_y = pix_offset_y)
-
-/obj/structure/railing/wrestling
- name = "boxing ring"
- icon = 'monkestation/code/modules/aesthetics/icons/railing_wrestling.dmi'
- material_flags = null
+ if("corneroverlay_l" in neighbor_status)
+ overlays += image(icon, "corneroverlay_l[density]")
+ if("corneroverlay_r" in neighbor_status)
+ overlays += image(icon, "corneroverlay_r[density]")
+ if("frontoverlay_l" in neighbor_status)
+ overlays += image(icon, "frontoverlay_l[density]")
+ if("frontoverlay_r" in neighbor_status)
+ overlays += image(icon, "frontoverlay_r[density]")
+ if("mcorneroverlay_l" in neighbor_status)
+ var/pix_offset_x = 0
+ var/pix_offset_y = 0
+ switch(dir)
+ if(NORTH)
+ pix_offset_x = 32
+ if(SOUTH)
+ pix_offset_x = -32
+ if(EAST)
+ pix_offset_y = -32
+ if(WEST)
+ pix_offset_y = 32
+ overlays += image(icon, "mcorneroverlay_l[density]", pixel_x = pix_offset_x, pixel_y = pix_offset_y)
diff --git a/monkestation/code/modules/antagonists/borers/code/abilities/toggle_stealth.dm b/monkestation/code/modules/antagonists/borers/code/abilities/toggle_stealth.dm
index 3810ee6bbb7d..3b537d01f036 100644
--- a/monkestation/code/modules/antagonists/borers/code/abilities/toggle_stealth.dm
+++ b/monkestation/code/modules/antagonists/borers/code/abilities/toggle_stealth.dm
@@ -1,30 +1,29 @@
/datum/action/cooldown/borer/toggle_hiding
name = "Toggle Hiding"
button_icon_state = "hide"
- var/hide_layer = ABOVE_NORMAL_TURF_LAYER
- var/hide_plane = WALL_PLANE
+ var/hidden = FALSE
ability_explanation = "\
Turns your hiding abilities on/off\n\
Whilst on, you will hide under most objects, like tables.\n\
If you are a diveworm, you will bore into hosts twice as fast whilst not hidden\n\
"
- // WALL_PLANE lets the borer hide under tables
+ // -2 plane to make the borer move into or out of the WALL_PLANE and its original plane irrespective of level offset
/datum/action/cooldown/borer/toggle_hiding/Trigger(trigger_flags, atom/target)
. = ..()
if(!.)
return FALSE
var/mob/living/basic/cortical_borer/cortical_owner = owner
- if(owner.layer != hide_layer)
+ if(hidden == FALSE)
cortical_owner.upgrade_flags |= BORER_HIDING
owner.balloon_alert(owner, "started hiding")
- owner.layer = hide_layer
- owner.plane = WALL_PLANE
-
+ owner.plane -= 2
+ hidden = TRUE
ADD_TRAIT(owner, TRAIT_IGNORE_ELEVATION, ACTION_TRAIT)
else
cortical_owner.upgrade_flags &= ~BORER_HIDING
owner.balloon_alert(owner, "stopped hiding")
- owner.layer = BELOW_MOB_LAYER
- owner.plane = initial(owner.plane)
+ owner.plane +=2
+ hidden = FALSE
REMOVE_TRAIT(owner, TRAIT_IGNORE_ELEVATION, ACTION_TRAIT)
StartCooldown()
+
\ No newline at end of file
diff --git a/monkestation/code/modules/antagonists/clock_cult/items/weaponry.dm b/monkestation/code/modules/antagonists/clock_cult/items/weaponry.dm
index f72dd0ebf14f..7997a1ae6a4a 100644
--- a/monkestation/code/modules/antagonists/clock_cult/items/weaponry.dm
+++ b/monkestation/code/modules/antagonists/clock_cult/items/weaponry.dm
@@ -229,7 +229,7 @@
inhand_icon_state = "clockwork_bow"
base_icon_state = "bow_clockwork"
force = 10
- mag_type = /obj/item/ammo_box/magazine/internal/bow/clockwork
+ accepted_magazine_type = /obj/item/ammo_box/magazine/internal/bow/clockwork
/// Time between bolt recharges
var/recharge_time = 1.5 SECONDS
/// Typecache of valid turfs to have the weapon's special effect on
diff --git a/monkestation/code/modules/antagonists/traitor/objectives/final_objective/become_wizard.dm b/monkestation/code/modules/antagonists/traitor/objectives/final_objective/become_wizard.dm
index 834e1e7fe5c7..60c5791e9412 100644
--- a/monkestation/code/modules/antagonists/traitor/objectives/final_objective/become_wizard.dm
+++ b/monkestation/code/modules/antagonists/traitor/objectives/final_objective/become_wizard.dm
@@ -1,3 +1,5 @@
+/* commented out for now until reworked
+
/datum/traitor_objective/ultimate/wizard
name = "Go to %AREA% and invoke a rune of power."
description = "Go to %AREA% and draw a rune of power with the provided impliment. Then, invoke the rune to gain great magical power."
@@ -142,3 +144,5 @@
icon = 'monkestation/icons/effects/96x96.dmi'
icon_state = "traitor_wizard_rune_draw"
duration = 4 SECONDS
+
+*/
diff --git a/monkestation/code/modules/bloodsuckers/monster_hunters/weapons/hunter_revolver.dm b/monkestation/code/modules/bloodsuckers/monster_hunters/weapons/hunter_revolver.dm
index 934062cf62df..4c6f29e5ec5e 100644
--- a/monkestation/code/modules/bloodsuckers/monster_hunters/weapons/hunter_revolver.dm
+++ b/monkestation/code/modules/bloodsuckers/monster_hunters/weapons/hunter_revolver.dm
@@ -3,7 +3,7 @@
desc = "Does minimal damage but slows down the enemy."
icon_state = "revolver"
icon = 'monkestation/icons/bloodsuckers/weapons.dmi'
- mag_type = /obj/item/ammo_box/magazine/internal/cylinder/bloodsilver
+ accepted_magazine_type = /obj/item/ammo_box/magazine/internal/cylinder/bloodsilver
initial_caliber = CALIBER_BLOODSILVER
/datum/movespeed_modifier/silver_bullet
diff --git a/monkestation/code/modules/blueshift/appliances/colony.dm b/monkestation/code/modules/blueshift/appliances/colony.dm
new file mode 100644
index 000000000000..01f6b2ea07c7
--- /dev/null
+++ b/monkestation/code/modules/blueshift/appliances/colony.dm
@@ -0,0 +1,755 @@
+// Machine that makes water and nothing else
+
+/obj/machinery/plumbing/synthesizer/water_synth
+ name = "water synthesizer"
+ desc = "An infinitely useful device for those finding themselves in a frontier without a stable source of water. \
+ Using a simplified version of the chemistry dispenser's synthesizer process, it can create water out of nothing \
+ but good old electricity."
+ icon = 'monkestation/code/modules/blueshift/icons/chemistry_machines.dmi'
+ icon_state = "water_synth"
+ anchored = FALSE
+ /// Reagents that this can dispense, overrides the default list on init
+ var/static/list/synthesizable_reagents = list(
+ /datum/reagent/water,
+ )
+ /// What this repacks into
+ var/repacked_type = /obj/item/flatpacked_machine/water_synth
+
+/obj/machinery/plumbing/synthesizer/water_synth/Initialize(mapload, bolt = FALSE, layer)
+ . = ..()
+ dispensable_reagents = synthesizable_reagents
+ AddElement(/datum/element/repackable, repacked_type, 2 SECONDS)
+ AddElement(/datum/element/manufacturer_examine, COMPANY_FRONTIER)
+
+// Deployable item for cargo for the water synth
+
+/obj/item/flatpacked_machine/water_synth
+ name = "water synthesizer parts kit"
+ icon = 'monkestation/code/modules/blueshift/icons/chemistry_machines.dmi'
+ icon_state = "water_synth_parts"
+ w_class = WEIGHT_CLASS_NORMAL
+ type_to_deploy = /obj/machinery/plumbing/synthesizer/water_synth
+ deploy_time = 2 SECONDS
+ custom_materials = list(
+ /datum/material/iron = SHEET_MATERIAL_AMOUNT * 2.5,
+ /datum/material/glass = SHEET_MATERIAL_AMOUNT,
+ )
+
+// Machine that makes botany nutrients for hydroponics farming
+
+/obj/machinery/plumbing/synthesizer/colony_hydroponics
+ name = "hydroponics chemical synthesizer"
+ desc = "An infinitely useful device for those finding themselves in a frontier without a stable source of nutrients for crops. \
+ Using a simplified version of the chemistry dispenser's synthesizer process, it can create hydroponics nutrients out of nothing \
+ but good old electricity."
+ icon = 'monkestation/code/modules/blueshift/icons/chemistry_machines.dmi'
+ icon_state = "hydro_synth"
+ anchored = FALSE
+ /// Reagents that this can dispense, overrides the default list on init
+ var/static/list/synthesizable_reagents = list(
+ /datum/reagent/plantnutriment/eznutriment,
+ /datum/reagent/plantnutriment/left4zednutriment,
+ /datum/reagent/plantnutriment/robustharvestnutriment,
+ /datum/reagent/plantnutriment/endurogrow,
+ /datum/reagent/plantnutriment/liquidearthquake,
+ /datum/reagent/toxin/plantbgone/weedkiller,
+ /datum/reagent/toxin/pestkiller,
+ )
+ /// What this repacks into
+ var/repacked_type = /obj/item/flatpacked_machine/hydro_synth
+
+/obj/machinery/plumbing/synthesizer/colony_hydroponics/Initialize(mapload, bolt = FALSE, layer)
+ . = ..()
+ dispensable_reagents = synthesizable_reagents
+ AddElement(/datum/element/repackable, repacked_type, 2 SECONDS)
+ AddElement(/datum/element/manufacturer_examine, COMPANY_FRONTIER)
+
+// Deployable item for cargo for the hydro synth
+
+/obj/item/flatpacked_machine/hydro_synth
+ name = "hydroponics chemical synthesizer parts kit"
+ icon = 'monkestation/code/modules/blueshift/icons/chemistry_machines.dmi'
+ icon_state = "hydro_synth_parts"
+ w_class = WEIGHT_CLASS_NORMAL
+ type_to_deploy = /obj/machinery/plumbing/synthesizer/colony_hydroponics
+ deploy_time = 2 SECONDS
+ custom_materials = list(
+ /datum/material/iron = SHEET_MATERIAL_AMOUNT * 2.5,
+ /datum/material/glass = SHEET_MATERIAL_AMOUNT,
+ )
+
+// Chem dispenser with a limited range of thematic reagents to dispense
+
+/obj/machinery/chem_dispenser/frontier_appliance
+ name = "sustenance dispenser"
+ desc = "Creates and dispenses a small pre-defined set of chemicals and other liquids for the convenience of those typically on the frontier. \
+ While the machine is loved by many, it also has a reputation for making some of the worst coffees this side of the galaxy. Use at your own risk."
+ icon = 'monkestation/code/modules/blueshift/icons/chemistry_machines.dmi'
+ icon_state = "dispenser"
+ base_icon_state = "dispenser"
+ pass_flags = PASSTABLE
+ anchored_tabletop_offset = 4
+ anchored = FALSE
+ circuit = null
+ powerefficiency = 0.5
+ recharge_amount = 50
+ show_ph = FALSE
+ // God's strongest coffee machine
+ dispensable_reagents = list(
+ /datum/reagent/water,
+ /datum/reagent/consumable/powdered_milk,
+ /datum/reagent/consumable/sugar,
+ /datum/reagent/consumable/powdered_lemonade,
+ /datum/reagent/consumable/powdered_coco,
+ /datum/reagent/consumable/powdered_coffee,
+ /datum/reagent/consumable/powdered_tea,
+ /datum/reagent/consumable/vanilla,
+ /datum/reagent/consumable/caramel,
+ /datum/reagent/consumable/korta_nectar,
+ /datum/reagent/consumable/korta_milk,
+ /datum/reagent/consumable/astrotame,
+ /datum/reagent/consumable/salt,
+ /datum/reagent/consumable/blackpepper,
+ /datum/reagent/consumable/nutraslop,
+ /datum/reagent/consumable/enzyme,
+ )
+ /// Since we don't have a board to take from, we use this to give the dispenser a cell on spawning
+ var/cell_we_spawn_with = /obj/item/stock_parts/cell/crap/empty
+
+/obj/machinery/chem_dispenser/frontier_appliance/Initialize(mapload)
+ . = ..()
+ AddElement(/datum/element/manufacturer_examine, COMPANY_FRONTIER)
+ cell = new cell_we_spawn_with(src)
+
+/obj/machinery/chem_dispenser/frontier_appliance/display_beaker()
+ var/mutable_appearance/overlayed_beaker = beaker_overlay || mutable_appearance(icon, "disp_beaker")
+ return overlayed_beaker
+
+/obj/machinery/chem_dispenser/frontier_appliance/RefreshParts()
+ . = ..()
+ powerefficiency = 0.5
+ recharge_amount = 50
+
+/obj/machinery/chem_dispenser/frontier_appliance/examine(mob/user)
+ . = ..()
+ . += span_notice("It cannot be repacked, but can be deconstructed normally.")
+
+// Deployable item for cargo for the sustenance machine
+
+/obj/item/flatpacked_machine/sustenance_machine
+ name = "sustenance dispenser parts kit"
+ icon = 'monkestation/code/modules/blueshift/icons/chemistry_machines.dmi'
+ icon_state = "dispenser_parts"
+ w_class = WEIGHT_CLASS_NORMAL
+ type_to_deploy = /obj/machinery/chem_dispenser/frontier_appliance
+ deploy_time = 2 SECONDS
+ custom_materials = list(
+ /datum/material/iron = SHEET_MATERIAL_AMOUNT * 2,
+ /datum/material/glass = SHEET_MATERIAL_AMOUNT,
+ /datum/material/titanium = HALF_SHEET_MATERIAL_AMOUNT,
+ )
+
+// We can't just use electrolyzer reactions, because that'd let electrolyzers do co2 cracking
+
+GLOBAL_LIST_INIT(cracker_reactions, cracker_reactions_list())
+
+/// Global proc to build up the list of co2 cracker reactions
+/proc/cracker_reactions_list()
+ var/list/built_reaction_list = list()
+ for(var/reaction_path in subtypesof(/datum/cracker_reaction))
+ var/datum/cracker_reaction/reaction = new reaction_path()
+
+ built_reaction_list[reaction.id] = reaction
+
+ return built_reaction_list
+
+/datum/cracker_reaction
+ var/list/requirements
+ var/name = "reaction"
+ var/id = "r"
+ var/desc = ""
+ var/list/factor
+
+/// Called when the co2 cracker reaction is run, should be where the code for actually changing gasses around is run
+/datum/cracker_reaction/proc/react(turf/location, datum/gas_mixture/air_mixture, working_power)
+ return
+
+/// Checks if this reaction can actually be run
+/datum/cracker_reaction/proc/reaction_check(datum/gas_mixture/air_mixture)
+ var/temp = air_mixture.temperature
+ var/list/cached_gases = air_mixture.gases
+ if((requirements["MIN_TEMP"] && temp < requirements["MIN_TEMP"]) || (requirements["MAX_TEMP"] && temp > requirements["MAX_TEMP"]))
+ return FALSE
+ for(var/id in requirements)
+ if(id == "MIN_TEMP" || id == "MAX_TEMP")
+ continue
+ if(!cached_gases[id] || cached_gases[id][MOLES] < requirements[id])
+ return FALSE
+ return TRUE
+
+/datum/cracker_reaction/co2_cracking
+ name = "CO2 Cracking"
+ id = "co2_cracking"
+ desc = "Conversion of CO2 into equal amounts of O2"
+ requirements = list(
+ /datum/gas/carbon_dioxide = MINIMUM_MOLE_COUNT,
+ )
+ factor = list(
+ /datum/gas/carbon_dioxide = "1 mole of CO2 gets consumed",
+ /datum/gas/oxygen = "1 mole of O2 gets produced",
+ "Location" = "Can only happen on turfs with an active CO2 cracker.",
+ )
+
+/datum/cracker_reaction/co2_cracking/react(turf/location, datum/gas_mixture/air_mixture, working_power)
+ var/old_heat_capacity = air_mixture.heat_capacity()
+ air_mixture.assert_gases(/datum/gas/water_vapor, /datum/gas/oxygen)
+ var/proportion = min(air_mixture.gases[/datum/gas/carbon_dioxide][MOLES] * INVERSE(2), (2.5 * (working_power ** 2)))
+ air_mixture.gases[/datum/gas/carbon_dioxide][MOLES] -= proportion
+ air_mixture.gases[/datum/gas/oxygen][MOLES] += proportion
+ var/new_heat_capacity = air_mixture.heat_capacity()
+ if(new_heat_capacity > MINIMUM_HEAT_CAPACITY)
+ air_mixture.temperature = max(air_mixture.temperature * old_heat_capacity / new_heat_capacity, TCMB)
+
+// CO2 cracker machine itself
+
+/obj/machinery/electrolyzer/co2_cracker
+ name = "portable CO2 cracker"
+ desc = "A portable device that is the savior of many a colony on the frontier. Performing similarly to an electrolyzer, \
+ it takes in nearby gasses and breaks them into different gasses. The big draw of this one? It can crack carbon dioxide \
+ into breathable oxygen. Handy for places where CO2 is all too common, and oxygen is all too hard to find."
+ icon = 'monkestation/code/modules/blueshift/icons/portable_machines.dmi'
+ circuit = null
+ working_power = 1
+ /// Soundloop for while the thermomachine is turned on
+ var/datum/looping_sound/conditioner_running/soundloop
+ /// What this repacks into
+ var/repacked_type = /obj/item/flatpacked_machine/co2_cracker
+
+/obj/machinery/electrolyzer/co2_cracker/Initialize(mapload)
+ . = ..()
+ soundloop = new(src, FALSE)
+ AddElement(/datum/element/repackable, repacked_type, 2 SECONDS)
+ AddElement(/datum/element/manufacturer_examine, COMPANY_FRONTIER)
+
+/obj/machinery/electrolyzer/co2_cracker/process_atmos()
+ if(on && !soundloop.loop_started)
+ soundloop.start()
+ else if(soundloop.loop_started)
+ soundloop.stop()
+ return ..()
+
+/obj/machinery/electrolyzer/co2_cracker/call_reactions(datum/gas_mixture/env)
+ for(var/reaction in GLOB.cracker_reactions)
+ var/datum/cracker_reaction/current_reaction = GLOB.cracker_reactions[reaction]
+
+ if(!current_reaction.reaction_check(env))
+ continue
+
+ current_reaction.react(loc, env, working_power)
+
+ env.garbage_collect()
+
+/obj/machinery/electrolyzer/co2_cracker/RefreshParts()
+ . = ..()
+ working_power = 2
+ efficiency = 1
+
+/obj/machinery/electrolyzer/co2_cracker/crowbar_act(mob/living/user, obj/item/tool)
+ return
+
+// "parts kit" for buying these from cargo
+
+/obj/item/flatpacked_machine/co2_cracker
+ name = "CO2 cracker parts kit"
+ icon = 'monkestation/code/modules/blueshift/icons/parts_kits.dmi'
+ icon_state = "co2_cracker"
+ type_to_deploy = /obj/machinery/electrolyzer/co2_cracker
+ deploy_time = 2 SECONDS
+ custom_materials = list(
+ /datum/material/iron = SHEET_MATERIAL_AMOUNT * 7.5,
+ /datum/material/glass = SHEET_MATERIAL_AMOUNT * 3,
+ /datum/material/plasma = HALF_SHEET_MATERIAL_AMOUNT, // We're gonna pretend plasma is the catalyst for co2 cracking
+ )
+
+/obj/machinery/biogenerator/foodricator
+ name = "organic rations printer"
+ desc = "An advanced machine seen in frontier outposts and colonies capable of turning organic plant matter into \
+ various foods or ingredients. The best friend of a chef where deliveries are inconsistent or simply don't exist. \
+ Some of those that consume the food from this complain that the foods it makes have poor taste, though they must \
+ not appreciate being able to eat steak and eggs for breakfast with a lack of any livestock at all in the colony."
+ icon = 'monkestation/code/modules/blueshift/icons/foodricator.dmi'
+ circuit = null
+ anchored = FALSE
+ pass_flags = PASSTABLE
+ efficiency = 1
+ productivity = 2.5
+ anchored_tabletop_offset = 6
+ show_categories = list(
+ RND_CATEGORY_AKHTER_FOODRICATOR_INGREDIENTS,
+ RND_CATEGORY_AKHTER_FOODRICATOR_BAGS,
+ RND_CATEGORY_AKHTER_FOODRICATOR_SNACKS,
+ RND_CATEGORY_AKHTER_FOODRICATOR_UTENSILS,
+ RND_CATEGORY_AKHTER_SEEDS,
+ )
+ /// What this repacks into
+ var/repacked_type = /obj/item/flatpacked_machine/organics_ration_printer
+
+/obj/machinery/biogenerator/foodricator/Initialize(mapload)
+ . = ..()
+ AddElement(/datum/element/manufacturer_examine, COMPANY_FRONTIER)
+ AddElement(/datum/element/repackable, repacked_type, 5 SECONDS)
+
+/obj/machinery/biogenerator/foodricator/RefreshParts()
+ . = ..()
+ efficiency = 1
+ productivity = 3
+
+/obj/machinery/biogenerator/foodricator/default_deconstruction_crowbar()
+ return
+
+// Deployable item for cargo for the rations printer
+
+/obj/item/flatpacked_machine/organics_ration_printer
+ name = "organic rations printer parts kit"
+ icon = 'monkestation/code/modules/blueshift/icons/foodricator.dmi'
+ icon_state = "biogenerator_parts"
+ type_to_deploy = /obj/machinery/biogenerator/foodricator
+ w_class = WEIGHT_CLASS_NORMAL
+ custom_materials = list(
+ /datum/material/iron = SHEET_MATERIAL_AMOUNT * 5,
+ /datum/material/glass = SHEET_MATERIAL_AMOUNT * 2,
+ /datum/material/silver = SHEET_MATERIAL_AMOUNT,
+ /datum/material/gold = HALF_SHEET_MATERIAL_AMOUNT,
+ )
+
+/obj/machinery/colony_recycler
+ name = "materials recycler"
+ desc = "A large crushing machine used to recycle small items inefficiently. Items are inserted by hand, rather than by belt. \
+ Mind your fingers."
+ icon = 'monkestation/code/modules/blueshift/icons/portable_machines.dmi'
+ icon_state = "recycler"
+ anchored = FALSE
+ density = TRUE
+ circuit = null
+ /// The percentage of materials returned
+ var/amount_produced = 80
+ /// The sound made when an item is eaten
+ var/item_recycle_sound = 'monkestation/code/modules/blueshift/sounds/forge.ogg'
+ /// The recycler's internal materials storage, for when items recycled don't produce enough to make a full sheet of that material
+ var/datum/component/material_container/materials
+ /// The list of all the materials we can recycle
+ var/static/list/allowed_materials = list(
+ /datum/material/iron,
+ /datum/material/glass,
+ /datum/material/silver,
+ /datum/material/plasma,
+ /datum/material/gold,
+ /datum/material/diamond,
+ /datum/material/plastic,
+ /datum/material/uranium,
+ /datum/material/bananium,
+ /datum/material/titanium,
+ /datum/material/bluespace,
+ )
+ /// The item we turn into when repacked
+ var/repacked_type = /obj/item/flatpacked_machine/recycler
+
+/obj/machinery/colony_recycler/Initialize(mapload)
+ . = ..()
+ AddElement(/datum/element/repackable, repacked_type, 5 SECONDS)
+ AddElement(/datum/element/manufacturer_examine, COMPANY_FRONTIER)
+ materials = AddComponent( \
+ /datum/component/material_container, \
+ allowed_materials, \
+ INFINITY, \
+ MATCONTAINER_EXAMINE, \
+ _after_insert = TYPE_PROC_REF(/obj/machinery/colony_recycler, has_eaten_materials), \
+ )
+
+/obj/machinery/colony_recycler/Destroy()
+ materials = null
+ return ..()
+
+/obj/machinery/colony_recycler/examine(mob/user)
+ . = ..()
+ . += span_notice("Reclaiming [amount_produced]% of materials salvaged.")
+ . += span_notice("Can be secured with a wrench using Right-Click .")
+
+/obj/machinery/colony_recycler/wrench_act_secondary(mob/living/user, obj/item/tool)
+ default_unfasten_wrench(user, tool)
+ return
+
+/// Proc called when the recycler eats new materials, checks if we should spit out new material sheets
+/obj/machinery/colony_recycler/proc/has_eaten_materials(container, obj/item/item_inserted, last_inserted_id, mats_consumed, amount_inserted, atom/context)
+ SIGNAL_HANDLER
+
+ flick("recycler_grind", src)
+ playsound(src, item_recycle_sound, 50, TRUE)
+ use_power(min(active_power_usage * 0.25, amount_inserted / 100))
+
+ if(amount_inserted)
+ materials.retrieve_all(drop_location())
+
+// "parts kit" for buying these from cargo
+
+/obj/item/flatpacked_machine/recycler
+ name = "recycler parts kit"
+ icon = 'monkestation/code/modules/blueshift/icons/parts_kits.dmi'
+ icon_state = "recycler"
+ type_to_deploy = /obj/machinery/colony_recycler
+ deploy_time = 2 SECONDS
+ custom_materials = list(
+ /datum/material/iron = SHEET_MATERIAL_AMOUNT * 7.5,
+ /datum/material/glass = SHEET_MATERIAL_AMOUNT * 3,
+ /datum/material/titanium = HALF_SHEET_MATERIAL_AMOUNT, // Titan for the crushing element
+ )
+
+/obj/machinery/space_heater/wall_mounted
+ name = "mounted heater"
+ desc = "A compact heating and cooling device for small scale applications, made to mount onto walls up and out of the way. \
+ Like other, more free-standing space heaters however, these still require cell power to function."
+ icon = 'monkestation/code/modules/blueshift/icons/space_heater.dmi'
+ anchored = TRUE
+ density = FALSE
+ circuit = null
+ heating_power = 20 KW
+ efficiency = 10000
+ display_panel = TRUE
+ /// What this repacks into when its wrenched off a wall
+ var/repacked_type = /obj/item/wallframe/wall_heater
+
+MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/space_heater/wall_mounted, 29)
+
+/obj/machinery/space_heater/wall_mounted/Initialize(mapload)
+ . = ..()
+ find_and_hang_on_wall()
+ AddElement(/datum/element/manufacturer_examine, COMPANY_FRONTIER)
+
+/obj/machinery/space_heater/wall_mounted/RefreshParts()
+ . = ..()
+ heating_power = 20 KW
+ efficiency = 10000
+
+/obj/machinery/space_heater/wall_mounted/default_deconstruction_crowbar()
+ return
+
+/obj/machinery/space_heater/wall_mounted/default_unfasten_wrench(mob/living/user, obj/item/wrench, time)
+ user.balloon_alert(user, "deconstructing...")
+ wrench.play_tool_sound(src)
+ if(wrench.use_tool(src, user, 1 SECONDS))
+ playsound(loc, 'sound/items/deconstruct.ogg', 50, TRUE)
+ deconstruct(TRUE)
+ return
+
+/obj/machinery/space_heater/wall_mounted/on_deconstruction(disassembled)
+ if(disassembled)
+ new repacked_type(drop_location())
+ return ..()
+
+// Wallmount for creating the heaters
+
+/obj/item/wallframe/wall_heater
+ name = "unmounted wall heater"
+ desc = "A compact heating and cooling device for small scale applications, made to mount onto walls up and out of the way. \
+ Like other, more free-standing space heaters however, these still require cell power to function."
+ icon = 'monkestation/code/modules/blueshift/icons/space_heater.dmi'
+ icon_state = "sheater-off"
+ w_class = WEIGHT_CLASS_NORMAL
+ result_path = /obj/machinery/space_heater/wall_mounted
+ pixel_shift = 29
+ custom_materials = list(
+ /datum/material/iron = SHEET_MATERIAL_AMOUNT * 4,
+ /datum/material/silver = SHEET_MATERIAL_AMOUNT * 1,
+ /datum/material/gold = SMALL_MATERIAL_AMOUNT,
+ )
+
+/obj/machinery/cell_charger_multi/wall_mounted
+ name = "mounted multi-cell charging rack"
+ desc = "The innovative technology of a cell charging rack, but mounted neatly on a wall out of the way!"
+ icon = 'monkestation/code/modules/blueshift/icons/cell_charger.dmi'
+ icon_state = "wall_charger"
+ base_icon_state = "wall_charger"
+ circuit = null
+ max_batteries = 3
+ charge_rate = 900 KW
+ /// The item we turn into when repacked
+ var/repacked_type = /obj/item/wallframe/cell_charger_multi
+
+MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/cell_charger_multi/wall_mounted, 29)
+
+/obj/machinery/cell_charger_multi/wall_mounted/Initialize(mapload)
+ . = ..()
+ find_and_hang_on_wall()
+ AddElement(/datum/element/manufacturer_examine, COMPANY_FRONTIER)
+
+/obj/machinery/cell_charger_multi/wall_mounted/wrench_act(mob/living/user, obj/item/tool)
+ . = ..()
+ user.balloon_alert(user, "deconstructing...")
+ tool.play_tool_sound(src)
+ if(tool.use_tool(src, user, 1 SECONDS))
+ playsound(loc, 'sound/items/deconstruct.ogg', 50, TRUE)
+ deconstruct(TRUE)
+ return
+
+// previously NO_DECONSTRUCTION
+/obj/machinery/cell_charger_multi/wall_mounted/default_deconstruction_screwdriver(mob/user, icon_state_open, icon_state_closed, obj/item/screwdriver)
+ return NONE
+
+/obj/machinery/cell_charger_multi/wall_mounted/default_deconstruction_crowbar(obj/item/crowbar, ignore_panel, custom_deconstruct)
+ return NONE
+
+/obj/machinery/cell_charger_multi/wall_mounted/default_pry_open(obj/item/crowbar, close_after_pry, open_density, closed_density)
+ return NONE
+
+/obj/machinery/cell_charger_multi/wall_mounted/on_deconstruction(disassembled)
+ if(disassembled)
+ new repacked_type(drop_location())
+
+/obj/machinery/cell_charger_multi/wall_mounted/RefreshParts()
+ . = ..()
+ charge_rate = 900 KW // Nuh uh!
+
+// Item for creating the arc furnace or carrying it around
+
+/obj/item/wallframe/cell_charger_multi
+ name = "unmounted wall multi-cell charging rack"
+ desc = "The innovative technology of a cell charging rack, but able to be mounted neatly on a wall out of the way!"
+ icon = 'monkestation/code/modules/blueshift/icons/packed_machines.dmi'
+ icon_state = "cell_charger_packed"
+ w_class = WEIGHT_CLASS_NORMAL
+ result_path = /obj/machinery/cell_charger_multi/wall_mounted
+ pixel_shift = 29
+ custom_materials = list(
+ /datum/material/iron = SHEET_MATERIAL_AMOUNT * 2,
+ /datum/material/silver = SHEET_MATERIAL_AMOUNT * 1,
+ )
+
+/obj/machinery/power/colony_wind_turbine
+ name = "miniature wind turbine"
+ desc = "A post with two special-designed vertical turbine blades attached to its sides. \
+ When placed outdoors in a planet with an atmosphere, will produce a small trickle of power \
+ for free. If there is a storm in the area the turbine is placed, the power production will \
+ multiply significantly."
+ icon = 'monkestation/code/modules/blueshift/icons/wind_turbine.dmi'
+ icon_state = "turbine"
+ density = TRUE
+ max_integrity = 100
+ idle_power_usage = 0
+ anchored = TRUE
+ can_change_cable_layer = FALSE
+ circuit = null
+ layer = ABOVE_MOB_LAYER
+ can_change_cable_layer = TRUE
+ /// How much power the turbine makes without a storm
+ var/regular_power_production = 2500
+ /// How much power the turbine makes during a storm
+ var/storm_power_production = 10000
+ /// Is our pressure too low to function?
+ var/pressure_too_low = FALSE
+ /// Minimum external pressure needed to work
+ var/minimum_pressure = 5
+ /// What we undeploy into
+ var/undeploy_type = /obj/item/flatpacked_machine/wind_turbine
+
+/obj/machinery/power/colony_wind_turbine/Initialize(mapload)
+ . = ..()
+ AddElement(/datum/element/repackable, undeploy_type, 2 SECONDS)
+ AddElement(/datum/element/manufacturer_examine, COMPANY_FRONTIER)
+ connect_to_network()
+
+/obj/machinery/power/colony_wind_turbine/examine(mob/user)
+ . = ..()
+ var/area/turbine_area = get_area(src)
+ if(!turbine_area.outdoors)
+ . += span_notice("Its must be constructed outdoors to function.")
+ if(pressure_too_low)
+ . += span_notice("There must be enough atmospheric pressure for the turbine to spin.")
+
+
+/obj/machinery/power/colony_wind_turbine/process()
+ var/area/our_current_area = get_area(src)
+ if(!our_current_area.outdoors)
+ icon_state = "turbine"
+ add_avail(0)
+ return
+
+ var/turf/our_turf = get_turf(src)
+ var/datum/gas_mixture/environment = our_turf.return_air()
+
+ if(environment.return_pressure() < minimum_pressure)
+ pressure_too_low = TRUE
+ icon_state = "turbine"
+ add_avail(0)
+ return
+
+ pressure_too_low = FALSE
+ var/storming_out = FALSE
+
+ var/datum/weather/weather_we_track
+ for(var/datum/weather/possible_weather in SSweather.processing)
+ if((our_turf.z in possible_weather.impacted_z_levels) || (our_current_area in possible_weather.impacted_areas))
+ weather_we_track = possible_weather
+ break
+ if(weather_we_track)
+ if(!(weather_we_track.stage == END_STAGE))
+ storming_out = TRUE
+
+ add_avail((storming_out ? storm_power_production : regular_power_production))
+
+ var/new_icon_state = (storming_out ? "turbine_storm" : "turbine_normal")
+ icon_state = new_icon_state
+
+
+// Item for deploying wind turbines
+/obj/item/flatpacked_machine/wind_turbine
+ name = "flat-packed miniature wind turbine"
+ icon = 'monkestation/code/modules/blueshift/icons/wind_turbine.dmi'
+ icon_state = "turbine_packed"
+ type_to_deploy = /obj/machinery/power/colony_wind_turbine
+ w_class = WEIGHT_CLASS_NORMAL
+ custom_materials = list(
+ /datum/material/iron = SHEET_MATERIAL_AMOUNT * 5,
+ /datum/material/glass = SHEET_MATERIAL_AMOUNT * 2,
+ /datum/material/gold = HALF_SHEET_MATERIAL_AMOUNT,
+ )
+
+/obj/machinery/griddle/frontier_tabletop
+ name = "tabletop griddle"
+ desc = "A griddle type slim enough to fit atop a table without much fuss. This type in particular \
+ was made to be broken down into many parts and shipped across the glaxy. This makes it a favourite in \
+ pop-up food stalls and colony kitchens all around."
+ icon = 'monkestation/code/modules/blueshift/icons/kitchen_stuff/griddle.dmi'
+ icon_state = "griddletable_off"
+ variant = "table"
+ pass_flags_self = LETPASSTHROW
+ pass_flags = PASSTABLE
+ circuit = null
+ // Lines up perfectly with tables when anchored on them
+ anchored_tabletop_offset = 3
+ /// What type this repacks into
+ var/repacked_type = /obj/item/flatpacked_machine/frontier_griddle
+
+/obj/machinery/griddle/frontier_tabletop/Initialize(mapload)
+ . = ..()
+ AddElement(/datum/element/repackable, repacked_type, 2 SECONDS)
+ AddElement(/datum/element/manufacturer_examine, COMPANY_FRONTIER)
+
+/obj/machinery/griddle/frontier_tabletop/unanchored
+ anchored = FALSE
+
+// Deployable item for cargo
+
+/obj/item/flatpacked_machine/frontier_griddle
+ name = "flat-packed tabletop griddle"
+ icon = 'monkestation/code/modules/blueshift/icons/kitchen_stuff/griddle.dmi'
+ icon_state = "griddle_parts"
+ w_class = WEIGHT_CLASS_NORMAL
+ type_to_deploy = /obj/machinery/griddle/frontier_tabletop
+ deploy_time = 2 SECONDS
+ custom_materials = list(
+ /datum/material/iron = SHEET_MATERIAL_AMOUNT * 7,
+ /datum/material/glass = SHEET_MATERIAL_AMOUNT * 3,
+ /datum/material/silver = HALF_SHEET_MATERIAL_AMOUNT,
+ )
+
+/obj/machinery/microwave/frontier_printed
+ desc = "A plastic-paneled microwave oven, capable of doing anything a standard microwave could do. \
+ This one is special designed to be tightly packed into a shape that can be easily re-assembled \
+ later from the factory. There don't seem to be included instructions on getting it folded back \
+ together, though..."
+ icon = 'monkestation/code/modules/blueshift/icons/kitchen_stuff/microwave.dmi'
+ circuit = null
+ max_n_of_items = 5
+ efficiency = 2
+/obj/machinery/microwave/frontier_printed/Initialize(mapload)
+ . = ..()
+ AddElement(/datum/element/manufacturer_examine, COMPANY_FRONTIER)
+
+/obj/machinery/microwave/frontier_printed/RefreshParts()
+ . = ..()
+ max_n_of_items = 5
+
+/obj/machinery/microwave/frontier_printed/examine(mob/user)
+ . = ..()
+ . += span_notice("It cannot be repacked, but can be deconstructed normally.")
+
+/obj/machinery/microwave/frontier_printed/unanchored
+ anchored = FALSE
+
+// Deployable item for cargo
+
+/obj/item/flatpacked_machine/macrowave
+ name = "microwave oven parts kit"
+ icon = 'monkestation/code/modules/blueshift/icons/kitchen_stuff/microwave.dmi'
+ icon_state = "packed_microwave"
+ w_class = WEIGHT_CLASS_NORMAL
+ type_to_deploy = /obj/machinery/microwave/frontier_printed
+ deploy_time = 2 SECONDS
+ custom_materials = list(
+ /datum/material/iron = SHEET_MATERIAL_AMOUNT * 5,
+ /datum/material/glass = SHEET_MATERIAL_AMOUNT * 2,
+ /datum/material/silver = HALF_SHEET_MATERIAL_AMOUNT,
+ )
+
+/obj/machinery/oven/range_frontier
+ name = "frontier range"
+ desc = "A combined oven and stove commonly seen on the frontier. Comes from the factory packed up \
+ in a neatly compact format that can then be deployed into a nearly full size appliance. \
+ It seems, however, that the designer forgot to include instructions on packing these things back up."
+ icon = 'monkestation/code/modules/blueshift/icons/kitchen_stuff/range.dmi'
+ icon_state = "range_off"
+ base_icon_state = "range"
+ pass_flags_self = PASSMACHINE|PASSTABLE|LETPASSTHROW
+ active_power_usage = BASE_MACHINE_ACTIVE_CONSUMPTION * 1.2
+ circuit = null
+
+/obj/machinery/oven/range_frontier/Initialize(mapload)
+ . = ..()
+ AddElement(/datum/element/manufacturer_examine, COMPANY_FRONTIER)
+ AddComponent(/datum/component/stove, container_x = -3, container_y = 14)
+
+/obj/machinery/oven/range_frontier/examine(mob/user)
+ . = ..()
+ . += span_notice("It cannot be repacked, but can be deconstructed normally.")
+
+/obj/machinery/oven/range_frontier/unanchored
+ anchored = FALSE
+
+// Deployable item for cargo
+
+/obj/item/flatpacked_machine/frontier_range
+ name = "frontier range parts kit"
+ icon = 'monkestation/code/modules/blueshift/icons/kitchen_stuff/range.dmi'
+ icon_state = "range_packed"
+ w_class = WEIGHT_CLASS_NORMAL
+ type_to_deploy = /obj/machinery/oven/range_frontier
+ deploy_time = 2 SECONDS
+ custom_materials = list(
+ /datum/material/iron = SHEET_MATERIAL_AMOUNT * 7,
+ /datum/material/glass = SHEET_MATERIAL_AMOUNT * 3,
+ /datum/material/silver = HALF_SHEET_MATERIAL_AMOUNT,
+ )
+
+/obj/item/gps/computer/beacon
+ name = "\improper GPS beacon"
+ desc = "A GPS beacon, anchored to the ground to prevent loss or accidental movement."
+ icon = 'monkestation/code/modules/blueshift/icons/gps_beacon.dmi'
+ icon_state = "gps_beacon"
+ pixel_y = 0
+ /// What this is undeployed back into
+ var/undeploy_type = /obj/item/flatpacked_machine/gps_beacon
+
+/obj/item/gps/computer/beacon/Initialize(mapload)
+ . = ..()
+ AddElement(/datum/element/repackable, undeploy_type, 2 SECONDS)
+ AddElement(/datum/element/manufacturer_examine, COMPANY_KAHRAMAN)
+
+/obj/item/flatpacked_machine/gps_beacon
+ name = "packed GPS beacon"
+ icon = 'monkestation/code/modules/blueshift/icons/gps_beacon.dmi'
+ icon_state = "beacon_folded"
+ w_class = WEIGHT_CLASS_SMALL
+ type_to_deploy = /obj/item/gps/computer/beacon
+
+/obj/item/flatpacked_machine/gps_beacon/give_manufacturer_examine()
+ AddElement(/datum/element/manufacturer_examine, COMPANY_KAHRAMAN)
diff --git a/monkestation/code/modules/blueshift/appliances/multi_charger.dm b/monkestation/code/modules/blueshift/appliances/multi_charger.dm
new file mode 100644
index 000000000000..d184a185752c
--- /dev/null
+++ b/monkestation/code/modules/blueshift/appliances/multi_charger.dm
@@ -0,0 +1,226 @@
+/obj/machinery/cell_charger_multi
+ name = "multi-cell charging rack"
+ desc = "A cell charging rack for multiple batteries."
+ icon = 'monkestation/code/modules/blueshift/icons/cell.dmi'
+ icon_state = "cchargermulti"
+ base_icon_state = "cchargermulti"
+ use_power = IDLE_POWER_USE
+ idle_power_usage = 5
+ active_power_usage = 60
+ power_channel = AREA_USAGE_EQUIP
+ circuit = /obj/item/circuitboard/machine/cell_charger_multi
+ pass_flags = PASSTABLE
+ /// The list of batteries we are gonna charge!
+ var/list/charging_batteries = list()
+ /// Number of concurrent batteries that can be charged
+ var/max_batteries = 4
+ /// The base charge rate when spawned
+ var/charge_rate = 375
+
+/obj/machinery/cell_charger_multi/update_overlays()
+ . = ..()
+
+ if(!charging_batteries.len)
+ return
+
+ for(var/i = charging_batteries.len, i >= 1, i--)
+ var/obj/item/stock_parts/cell/charging = charging_batteries[i]
+ var/newlevel = round(charging.percent() * 4 / 100)
+ var/mutable_appearance/charge_overlay = mutable_appearance(icon, "[base_icon_state]-o[newlevel]")
+ var/mutable_appearance/cell_overlay = mutable_appearance(icon, "[base_icon_state]-cell")
+ charge_overlay.pixel_x = 5 * (i - 1)
+ cell_overlay.pixel_x = 5 * (i - 1)
+ . += new /mutable_appearance(charge_overlay)
+ . += new /mutable_appearance(cell_overlay)
+
+/obj/machinery/cell_charger_multi/attack_hand_secondary(mob/user, list/modifiers)
+ if(!can_interact(user) || !charging_batteries.len)
+ return
+ to_chat(user, span_notice("You press the quick release as all the cells pop out!"))
+ for(var/i in charging_batteries)
+ removecell()
+ return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
+
+/obj/machinery/cell_charger_multi/examine(mob/user)
+ . = ..()
+ if(!charging_batteries.len)
+ . += "There are no cells in [src]."
+ else
+ . += "There are [charging_batteries.len] cells in [src]."
+ for(var/obj/item/stock_parts/cell/charging in charging_batteries)
+ . += "There's [charging] cell in the charger, current charge: [round(charging.percent(), 1)]%."
+ if(in_range(user, src) || isobserver(user))
+ . += span_notice("The status display reads: Charging power: [display_power(charge_rate)] .")
+ . += span_notice("Right click it to remove all the cells at once!")
+
+/obj/machinery/cell_charger_multi/attackby(obj/item/tool, mob/user, params)
+ if(istype(tool, /obj/item/stock_parts/cell) && !panel_open)
+ if(machine_stat & BROKEN)
+ to_chat(user, span_warning("[src] is broken!"))
+ return
+ if(!anchored)
+ to_chat(user, span_warning("[src] isn't attached to the ground!"))
+ return
+ var/obj/item/stock_parts/cell/inserting_cell = tool
+ if(inserting_cell.chargerate <= 0)
+ to_chat(user, span_warning("[inserting_cell] cannot be recharged!"))
+ return
+ if(length(charging_batteries) >= max_batteries)
+ to_chat(user, span_warning("[src] is full, and cannot hold anymore cells!"))
+ return
+ else
+ var/area/current_area = loc.loc // Gets our locations location, like a dream within a dream
+ if(!isarea(current_area))
+ return
+ if(current_area.power_equip == 0) // There's no APC in this area, don't try to cheat power!
+ to_chat(user, span_warning("[src] blinks red as you try to insert the cell!"))
+ return
+ if(!user.transferItemToLoc(tool,src))
+ return
+
+ charging_batteries += tool
+ user.visible_message(span_notice("[user] inserts a cell into [src]."), span_notice("You insert a cell into [src]."))
+ update_appearance()
+ else
+ if(!charging_batteries.len && default_deconstruction_screwdriver(user, icon_state, icon_state, tool))
+ return
+ if(default_deconstruction_crowbar(tool))
+ return
+ if(!charging_batteries.len && default_unfasten_wrench(user, tool))
+ return
+ return ..()
+
+/obj/machinery/cell_charger_multi/process(seconds_per_tick)
+ if(!charging_batteries.len || !anchored || (machine_stat & (BROKEN|NOPOWER)))
+ return
+
+ // create a charging queue, we only want cells that require charging to use the power budget
+ var/list/charging_queue = list()
+ for(var/obj/item/stock_parts/cell/battery_slot in charging_batteries)
+ if(battery_slot.percent() >= 100)
+ continue
+ LAZYADD(charging_queue, battery_slot)
+
+ if(!length(charging_queue))
+ return
+
+ // since this loop is running multiple times per tick, we divide so that the total usage in the tick is the expected charge rate
+ // 4 batteries can no longer magically each pull 4MW per tick (16MW total per tick) out of thin air like in the old system
+ var/charge_current = (charge_rate / length(charging_queue)) * seconds_per_tick
+ if(!charge_current)
+ return
+
+ for(var/obj/item/stock_parts/cell/charging_cell in charging_queue)
+ use_power(charge_current * 0.01) //use a small bit for the charger itself, but power usage scales up with the part tier
+ charge_cell(charge_current, charging_cell, grid_only = TRUE)
+
+ LAZYNULL(charging_queue)
+ update_appearance()
+
+/obj/machinery/cell_charger_multi/attack_tk(mob/user)
+ if(!charging_batteries.len)
+ return
+
+ to_chat(user, span_notice("You telekinetically remove [removecell(user)] from [src]."))
+
+ return COMPONENT_CANCEL_ATTACK_CHAIN
+
+/obj/machinery/cell_charger_multi/RefreshParts()
+ . = ..()
+ charge_rate = 0 // No, you cant get free charging speed!
+ var/charge_rate_base = 250
+ for(var/datum/stock_part/capacitor/capacitor in component_parts)
+ charge_rate += (charge_rate_base * capacitor.tier) / 4
+
+/obj/machinery/cell_charger_multi/emp_act(severity)
+ . = ..()
+
+ if(machine_stat & (BROKEN|NOPOWER) || . & EMP_PROTECT_CONTENTS)
+ return
+
+ for(var/obj/item/stock_parts/cell/charging in charging_batteries)
+ charging.emp_act(severity)
+
+/obj/machinery/cell_charger_multi/on_deconstruction(disassembled)
+ for(var/obj/item/stock_parts/cell/charging in charging_batteries)
+ charging.forceMove(drop_location())
+ charging_batteries = null
+ return ..()
+
+
+/obj/machinery/cell_charger_multi/attack_ai(mob/user)
+ return
+
+/obj/machinery/cell_charger_multi/attack_hand(mob/user, list/modifiers)
+ . = ..()
+ if(.)
+ return
+
+ var/obj/item/stock_parts/cell/charging = removecell(user)
+
+ if(!charging)
+ return
+
+ user.put_in_hands(charging)
+ charging.add_fingerprint(user)
+
+ user.visible_message(span_notice("[user] removes [charging] from [src]."), span_notice("You remove [charging] from [src]."))
+
+/obj/machinery/cell_charger_multi/proc/removecell(mob/user)
+ if(!charging_batteries.len)
+ return FALSE
+ var/obj/item/stock_parts/cell/charging
+ if(charging_batteries.len > 1 && user)
+ var/list/buttons = list()
+ for(var/obj/item/stock_parts/cell/battery in charging_batteries)
+ buttons["[battery.name] ([round(battery.percent(), 1)]%)"] = battery
+ var/cell_name = tgui_input_list(user, "Please choose what cell you'd like to remove.", "Remove a cell", buttons)
+ charging = buttons[cell_name]
+ else
+ charging = charging_batteries[1]
+ if(!charging)
+ return FALSE
+ charging.forceMove(drop_location())
+ charging.update_appearance()
+ charging_batteries -= charging
+ update_appearance()
+ return charging
+
+/obj/machinery/cell_charger_multi/Destroy()
+ for(var/obj/item/stock_parts/cell/charging in charging_batteries)
+ QDEL_NULL(charging)
+ charging_batteries = null
+ return ..()
+
+/obj/item/circuitboard/machine/cell_charger_multi
+ name = "Multi-Cell Charger (Machine Board)"
+ greyscale_colors = CIRCUIT_COLOR_ENGINEERING
+ build_path = /obj/machinery/cell_charger_multi
+ req_components = list(/datum/stock_part/capacitor = 6)
+ needs_anchored = FALSE
+
+
+/datum/design/board/cell_charger_multi
+ name = "Machine Design (Multi-Cell Charger Board)"
+ desc = "The circuit board for a multi-cell charger."
+ id = "multi_cell_charger"
+ build_path = /obj/item/circuitboard/machine/cell_charger_multi
+ category = list(
+ RND_CATEGORY_MACHINE + RND_SUBCATEGORY_MACHINE_ENGINEERING
+ )
+ departmental_flags = DEPARTMENT_BITFLAG_ENGINEERING
+
+
+/**
+ * Draws power from the apc's powernet and cell to charge a power cell.
+ * Args:
+ * - amount: The amount of energy given to the cell.
+ * - cell: The cell to charge.
+ * - grid_only: If true, only draw from the grid and ignore the APC's cell.
+ * - channel: The power channel to use.
+ * Returns: The amount of energy the cell received.
+ */
+/obj/machinery/proc/charge_cell(amount, obj/item/stock_parts/cell/cell, grid_only = FALSE, channel = AREA_USAGE_EQUIP)
+ var/demand = use_power_from_net(min(amount, cell.used_charge()))
+ var/power_given = cell.give(demand)
+ return power_given
diff --git a/monkestation/code/modules/blueshift/areas/centcom.dm b/monkestation/code/modules/blueshift/areas/centcom.dm
new file mode 100644
index 000000000000..47b7d6686d0d
--- /dev/null
+++ b/monkestation/code/modules/blueshift/areas/centcom.dm
@@ -0,0 +1,26 @@
+// Skyrat CC area defines
+
+/*
+* Ghost Cafe
+*/
+
+/area/centcom/holding
+ name = "Holding Facility"
+
+/area/centcom/holding/cafe
+ name = "Ghost Cafe"
+
+/area/centcom/holding/cafe/vox
+ name = "Cafe Vox Box"
+
+/area/centcom/holding/cafe/dorms
+ name = "Ghost Cafe Dorms"
+
+/area/centcom/holding/cafe/park
+ name = "Ghost Cafe Outdoors"
+
+/area/centcom/interlink
+ name = "The Interlink"
+
+/area/centcom/interlink/dorm_rooms
+ name = "Interlink Dorm Rooms"
diff --git a/monkestation/code/modules/blueshift/areas/station.dm b/monkestation/code/modules/blueshift/areas/station.dm
new file mode 100644
index 000000000000..9e1cff801601
--- /dev/null
+++ b/monkestation/code/modules/blueshift/areas/station.dm
@@ -0,0 +1,585 @@
+// Skyrat specific station areas
+
+/*
+* Station bound areas
+*/
+
+// Command areas
+/area/station/command/captain_kitchen
+ name = "Captain's Kitchen"
+ icon = 'monkestation/code/modules/blueshift/icons/areas/areas_station.dmi'
+ icon_state = "capt_kitchen"
+
+/area/station/command/captain_dining
+ name = "Captain's Dining Room"
+ icon = 'monkestation/code/modules/blueshift/icons/areas/areas_station.dmi'
+ icon_state = "capt_dining"
+
+/area/station/command/cc_dock
+ name = "Central Command Ferry Dock"
+ icon = 'monkestation/code/modules/blueshift/icons/areas/areas_station.dmi'
+ icon_state = "cc_dock"
+
+/area/station/command/secure_bunker
+ name = "Secure Bunker"
+ icon = 'monkestation/code/modules/blueshift/icons/areas/areas_station.dmi'
+ icon_state = "secure_bunker"
+
+// NT Consultant area
+/area/station/command/heads_quarters/nt_rep
+ name = "Nanotrasen Consultant's Office"
+ icon = 'monkestation/code/modules/blueshift/icons/areas/areas_station.dmi'
+ icon_state = "nt_rep"
+
+// Blueshield area
+/area/station/command/heads_quarters/blueshield
+ name = "Blueshield's Office"
+ icon = 'monkestation/code/modules/blueshift/icons/areas/areas_station.dmi'
+ icon_state = "blueshield"
+
+/*
+* Department areas
+*/
+
+// Engineering Areas
+/area/station/engineering/power_room
+ name = "Ship Power Storage Room"
+ icon = 'monkestation/code/modules/blueshift/icons/areas/areas_station.dmi'
+ icon_state = "power_room"
+
+// Atmos Areas
+/area/station/engineering/atmos/hallway
+ name = "Atmos Hall"
+ icon = 'monkestation/code/modules/blueshift/icons/areas/areas_station.dmi'
+ icon_state = "atmos_hall"
+
+/area/station/engineering/atmos/test_chambers
+ name = "Atmospherics Testing Chambers"
+ icon = 'monkestation/code/modules/blueshift/icons/areas/areas_station.dmi'
+ icon_state = "atmos_test"
+
+// Medical Areas
+/area/station/medical/aslyum
+ name = "Aslyum"
+ icon = 'monkestation/code/modules/blueshift/icons/areas/areas_station.dmi'
+ icon_state = "aslyum"
+
+// Science Areas
+/area/station/science/tele_sci
+ name = "Tele Sci Room"
+ icon = 'monkestation/code/modules/blueshift/icons/areas/areas_station.dmi'
+ icon_state = "tele_sci"
+
+// Security areas
+// CO Office
+/area/station/security/corrections_officer
+ name = "Corrections Officer Lounge"
+ icon = 'monkestation/code/modules/blueshift/icons/areas/areas_station.dmi'
+ icon_state = "corrections_officer"
+
+// Department power stations
+/area/station/cargo/power_station
+ name = "Cargo Power Station"
+ icon = 'monkestation/code/modules/blueshift/icons/areas/areas_station.dmi'
+ icon_state = "cargo_power"
+
+/area/station/cargo/power_station/lower
+ name = "Lower Cargo Power Station"
+
+/area/station/cargo/power_station/upper
+ name = "Upper Cargo Power Station"
+
+/area/station/engineering/power_station
+ name = "Engineering Power Station"
+ icon = 'monkestation/code/modules/blueshift/icons/areas/areas_station.dmi'
+ icon_state = "engie_power"
+
+/area/station/engineering/power_station/lower
+ name = "Lower Engineering Power Station"
+
+/area/station/engineering/power_station/upper
+ name = "Upper Engineering Power Station"
+
+/area/station/medical/power_station
+ name = "Medical Power Station"
+ icon = 'monkestation/code/modules/blueshift/icons/areas/areas_station.dmi'
+ icon_state = "med_power"
+
+/area/station/science/power_station
+ name = "Science Power Station"
+ icon = 'monkestation/code/modules/blueshift/icons/areas/areas_station.dmi'
+ icon_state = "sci_power"
+
+/area/station/security/power_station
+ name = "Security Power Station"
+ icon = 'monkestation/code/modules/blueshift/icons/areas/areas_station.dmi'
+ icon_state = "sec_power"
+
+/area/station/service/power_station
+ name = "Service Power Station"
+ icon = 'monkestation/code/modules/blueshift/icons/areas/areas_station.dmi'
+ icon_state = "serv_power"
+
+/*
+* General areas
+*/
+
+// Generic/Civ areas, typical a non-restricted room
+/area/station/common/pool
+ name = "Pool"
+ icon = 'monkestation/code/modules/blueshift/icons/areas/areas_station.dmi'
+ icon_state = "pool"
+
+/area/station/common/cryopods
+ name = "Cryopods Room"
+ icon = 'monkestation/code/modules/blueshift/icons/areas/areas_station.dmi'
+ icon_state = "cryopods"
+
+/area/station/service/salon
+ name = "\improper Salon"
+ icon = 'monkestation/code/modules/blueshift/icons/areas/areas_station.dmi'
+ icon_state = "salon"
+
+// Wrestling areas for BlueShift
+/area/station/common/wrestling
+ name = "Wrestling"
+ icon = 'monkestation/code/modules/blueshift/icons/areas/areas_station.dmi'
+ icon_state = "wrestle"
+
+/area/station/common/wrestling/arena
+ name = "Wrestling Arena"
+ icon_state = "wrestle_arena"
+
+/area/station/common/wrestling/lobby
+ name = "Wrestling Arena Lobby"
+ icon_state = "wrestle_lobby"
+
+/area/station/common/wrestling/locker
+ name = "Wrestling Arena Locker Room"
+ icon_state = "wrestle_locker"
+
+/area/station/common/tailoring
+ name = "Tailoring Shop"
+ icon = 'monkestation/code/modules/blueshift/icons/areas/areas_station.dmi'
+ icon_state = "tailoring"
+
+// BlueShift Night Club
+/area/station/common/night_club
+ name = "Dive Bar"
+ icon = 'monkestation/code/modules/blueshift/icons/areas/areas_station.dmi'
+ icon_state = "nightclub"
+
+/area/station/common/night_club/back_stage
+ name = "Dive Bar Backstage"
+ icon_state = "nightclub_backstage"
+
+/area/station/common/night_club/changing_room
+ name = "Dive Bar Changing Room"
+ icon_state = "nightclub_changing_room"
+
+// Rec related areas
+/area/station/common/laser_tag
+ name = "Laser Tag"
+ icon = 'monkestation/code/modules/blueshift/icons/areas/areas_station.dmi'
+ icon_state = "laser_tag"
+
+/area/station/common/arcade
+ name = "Arcade"
+ icon = 'monkestation/code/modules/blueshift/icons/areas/areas_station.dmi'
+ icon_state = "arcade"
+
+/area/station/common/locker_room_shower
+ name = "Locker Room Shower"
+ icon = 'monkestation/code/modules/blueshift/icons/areas/areas_station.dmi'
+ icon_state = "locker_room_shower"
+
+/area/station/common/cafeteria
+ name = "Cafeteria"
+ icon = 'monkestation/code/modules/blueshift/icons/areas/areas_station.dmi'
+ icon_state = "cafeteria"
+
+/area/station/common/gaskiosk
+ name = "\improper Internals Kiosk"
+ icon_state = "vacant_commissary"
+
+/area/station/commons/dorms/room5
+ name = "\improper Dorms Room 5"
+ icon_state = "room1"
+
+/area/station/commons/dorms/room6
+ name = "\improper Dorms Room 6"
+ icon_state = "room2"
+
+/area/station/commons/dorms/room7
+ name = "\improper Dorms Room 7"
+ icon_state = "room3"
+
+/area/station/commons/dorms/room8
+ name = "\improper Dorms Room 8"
+ icon_state = "room4"
+
+/area/station/commons/dorms/vacantroom
+ name = "\improper Vacant Dorms Room"
+ icon_state = "vacant_room"
+
+/area/station/common/wrestling/beverage
+ name = "\improper Arena Beverage Stand"
+ icon_state = "wrestle_maint"
+
+/area/station/common/wrestling/concessions
+ name = "\improper Arena Concessions Stand"
+ icon_state = "wrestle_maint"
+
+/area/station/common/pool/sauna
+ name = "\improper Pool Sauna"
+ icon_state = "pool"
+
+/area/station/service/barber/spa
+ name = "\improper Spa"
+ icon_state = "barber"
+
+/*
+* Department/Generic maintenance areas
+*/
+
+// Generic
+/area/station/maintenance/evac_maintenance
+ name = "Departures Maintenance"
+ icon = 'monkestation/code/modules/blueshift/icons/areas/areas_station.dmi'
+ icon_state = "evac_maint"
+
+/area/station/maintenance/evac_maintenance/upper
+ name = "Upper Departures Maintenance"
+ icon_state = "evac_maint_upper"
+
+/area/station/maintenance/pool_maintenance
+ name = "Pool Maintenance"
+ icon = 'monkestation/code/modules/blueshift/icons/areas/areas_station.dmi'
+ icon_state = "pool_maint"
+
+/area/station/maintenance/port/upper
+ name = "Upper Port Maintenance"
+ icon = 'monkestation/code/modules/blueshift/icons/areas/areas_station.dmi'
+ icon_state = "port_maint_upper"
+
+// Science
+/area/station/maintenance/department/science/lower
+ name = "Lower Science Maintenance"
+ icon = 'monkestation/code/modules/blueshift/icons/areas/areas_station.dmi'
+ icon_state = "lower_sci_maint"
+
+/area/station/maintenance/department/science/upper
+ name = "Upper Science Maintenance"
+ icon = 'monkestation/code/modules/blueshift/icons/areas/areas_station.dmi'
+ icon_state = "upper_sci_maint"
+
+/area/station/maintenance/department/science/ordnance_maint
+ name = "Ordnance Maintenance"
+ icon = 'monkestation/code/modules/blueshift/icons/areas/areas_station.dmi'
+ icon_state = "ord_maint"
+
+/area/station/maintenance/department/science/ordnance_maint_lesser
+ name = "Lesser Ordnance Maintenace"
+ icon = 'monkestation/code/modules/blueshift/icons/areas/areas_station.dmi'
+ icon_state = "lesser_ord_maint"
+
+// Engineering
+/area/station/maintenance/department/engineering/atmos/aft_maint
+ name = "Aft Atmospherics Maintenance"
+ icon = 'monkestation/code/modules/blueshift/icons/areas/areas_station.dmi'
+ icon_state = "atmos_maint_aft"
+
+/area/station/maintenance/department/engineering/atmos/port_maint
+ name = "Port Atmospherics Maintenance"
+ icon = 'monkestation/code/modules/blueshift/icons/areas/areas_station.dmi'
+ icon_state = "atmos_maint_port"
+
+/area/station/maintenance/department/engineering/atmos_aux_port
+ name = "Port Atmospherics Auxiliary"
+ icon = 'monkestation/code/modules/blueshift/icons/areas/areas_station.dmi'
+ icon_state = "atmos_aux_port"
+
+/area/station/maintenance/department/engineering/atmos/hfr_maint
+ name = "HFR Maintenance"
+ icon = 'monkestation/code/modules/blueshift/icons/areas/areas_station.dmi'
+ icon_state = "hfr_maint"
+
+/area/station/maintenance/department/engineering/central
+ name = "Central Engineering Maintenance"
+ icon = 'monkestation/code/modules/blueshift/icons/areas/areas_station.dmi'
+ icon_state = "engie_maint_cent"
+
+/area/station/maintenance/department/engineering/engie_aft_starboard
+ name = "Aft Starboard Engineering Maintenance"
+ icon = 'monkestation/code/modules/blueshift/icons/areas/areas_station.dmi'
+ icon_state = "engie_maint_as"
+
+/area/station/maintenance/department/engineering/engine_aft_port
+ name = "Aft Port Engine Maintenance"
+ icon = 'monkestation/code/modules/blueshift/icons/areas/areas_station.dmi'
+ icon_state = "engine_maint_ap"
+
+/area/station/maintenance/department/engineering/engine_aft_starboard
+ name = "Aft Starboard Engine Maintenance"
+ icon = 'monkestation/code/modules/blueshift/icons/areas/areas_station.dmi'
+ icon_state = "engine_maint_as"
+
+/area/station/maintenance/department/engineering/lesser
+ name = "Lesser Engineering Maintenance"
+ icon = 'monkestation/code/modules/blueshift/icons/areas/areas_station.dmi'
+ icon_state = "engie_maint_lesser"
+
+/area/station/maintenance/department/engine/atmos/lesser
+ name = "Lesser Atmospherics Maintenance"
+
+// Security
+/area/station/maintenance/law
+ name = "Law Office Maintenance"
+ icon = 'monkestation/code/modules/blueshift/icons/areas/areas_station.dmi'
+ icon_state = "law_maint"
+
+/area/station/maintenance/department/security/lesser
+ name = "Lesser Security Maintenance"
+ icon = 'monkestation/code/modules/blueshift/icons/areas/areas_station.dmi'
+ icon_state = "sec_maint_lesser"
+
+/area/station/maintenance/department/security/lower
+ name = "Lower Security Maintenance"
+ icon = 'monkestation/code/modules/blueshift/icons/areas/areas_station.dmi'
+ icon_state = "sec_maint_lower"
+
+/area/station/maintenance/department/security/greater
+ name = "Greater Security Maintenance"
+ icon = 'monkestation/code/modules/blueshift/icons/areas/areas_station.dmi'
+ icon_state = "sec_maint_greater"
+
+/area/station/maintenance/department/security/prison_lower
+ name = "Lower Prison Maintenance"
+ icon = 'monkestation/code/modules/blueshift/icons/areas/areas_station.dmi'
+ icon_state = "prison_maint_lower"
+
+/area/station/maintenance/department/security/prison_upper
+ name = "Upper Prison Maintenance"
+ icon = 'monkestation/code/modules/blueshift/icons/areas/areas_station.dmi'
+ icon_state = "prison_maint_upper"
+
+/area/station/maintenance/department/security/upper
+ name = "Upper Security Maintenance"
+ icon = 'monkestation/code/modules/blueshift/icons/areas/areas_station.dmi'
+ icon_state = "sec_maint_upper"
+
+// Service
+/area/station/maintenance/library
+ name = "Library Maintenance"
+ icon = 'monkestation/code/modules/blueshift/icons/areas/areas_station.dmi'
+ icon_state = "library_maint"
+
+/area/station/maintenance/library/lower
+ name = "Lower Library Maintenance"
+ icon_state = "library_maint_lower"
+
+/area/station/maintenance/library/upper
+ name = "Upper Library Maintenance"
+ icon_state = "library_maint_upper"
+
+/area/station/maintenance/night_club
+ name = "Night Club Maintenance"
+ icon = 'monkestation/code/modules/blueshift/icons/areas/areas_station.dmi'
+ icon_state = "nightclub_maint"
+
+/area/station/maintenance/salon
+ name = "Salon Maintenance"
+ icon = 'monkestation/code/modules/blueshift/icons/areas/areas_station.dmi'
+ icon_state = "salon_maint"
+
+/area/station/maintenance/salon/lower
+ name = "Lower Salon Maintenance"
+ icon_state = "salon_maint_lower"
+
+/area/station/maintenance/salon/upper
+ name = "Upper Salon Maintenance"
+ icon_state = "salon_maint_upper"
+
+/area/station/maintenance/wrestle
+ name = "Wrestling Arena Lobby Maintenance"
+ icon = 'monkestation/code/modules/blueshift/icons/areas/areas_station.dmi'
+ icon_state = "wrestle_maint"
+
+// Abandon rooms
+/area/station/maintenance/abandon_arcade
+ name = "Abandoned Arcade"
+ icon = 'monkestation/code/modules/blueshift/icons/areas/areas_station.dmi'
+ icon_state = "abadn_arcade"
+
+/area/station/maintenance/abandon_art_studio
+ name = "Abandoned Art Studio"
+ icon = 'monkestation/code/modules/blueshift/icons/areas/areas_station.dmi'
+ icon_state = "abadn_art_studio"
+
+/area/station/maintenance/abandon_cafeteria
+ name = "Abandoned Cafeteria"
+ icon = 'monkestation/code/modules/blueshift/icons/areas/areas_station.dmi'
+ icon_state = "abandon_cafe"
+
+/area/station/maintenance/abandon_diner
+ name = "Abandoned Diner"
+ icon = 'monkestation/code/modules/blueshift/icons/areas/areas_station.dmi'
+ icon_state = "abadn_diner"
+
+/area/station/maintenance/abandon_exam
+ name = "Abandoned Exam"
+ icon = 'monkestation/code/modules/blueshift/icons/areas/areas_station.dmi'
+ icon_state = "abadn_exam"
+
+// Subtype used for Blueshift
+/area/station/maintenance/abandon_exam/cat
+ name = "Abandoned Cat Exam"
+
+/area/station/maintenance/abandon_holding_cell
+ name = "Abandoned Holding Cell"
+ icon = 'monkestation/code/modules/blueshift/icons/areas/areas_station.dmi'
+ icon_state = "abadn_hold_cell"
+
+/area/station/maintenance/abandon_cafeteria/hydro
+ name = "Abandoned Cafeteria Hydroponics"
+ icon_state = "abandon_cafe_hydro"
+
+/area/station/maintenance/abandon_cafeteria/hydro_walk
+ name = "Abandoned Cafeteria Hydroponics Walkway"
+ icon_state = "abandon_cafe_hydro_walk"
+
+/area/station/maintenance/abandon_kitchen_upper
+ name = "Abandoned Secondary Kitchen"
+ icon = 'monkestation/code/modules/blueshift/icons/areas/areas_station.dmi'
+ icon_state = "abadn_kitchen_up"
+
+/area/station/maintenance/abandon_office
+ name = "Abandoned Office"
+ icon = 'monkestation/code/modules/blueshift/icons/areas/areas_station.dmi'
+ icon_state = "abadn_office"
+
+/area/station/maintenance/abandon_psych
+ name = "Abandoned Psychologist Office"
+ icon = 'monkestation/code/modules/blueshift/icons/areas/areas_station.dmi'
+ icon_state = "abadn_psych"
+
+/area/station/maintenance/abandon_wrestle
+ name = "Abandoned Wrestle Arena"
+ icon = 'monkestation/code/modules/blueshift/icons/areas/areas_station.dmi'
+ icon_state = "abandon_wrestle"
+
+/area/station/maintenance/abandon_surgery
+ name = "Abandoned Surgery"
+ icon = 'monkestation/code/modules/blueshift/icons/areas/areas_station.dmi'
+ icon_state = "abandon_surgery"
+
+// Regular maint rooms
+/area/station/maintenance/aux_eva
+ name = "Auxiliary EVA Room"
+ icon = 'monkestation/code/modules/blueshift/icons/areas/areas_station.dmi'
+ icon_state = "aux_eva"
+
+/area/station/maintenance/coffin_supply
+ name = "Coffin Supplies Room"
+ icon = 'monkestation/code/modules/blueshift/icons/areas/areas_station.dmi'
+ icon_state = "coffin_supply"
+
+/area/station/maintenance/clown_chamber
+ name = "Clown Chamber"
+ icon = 'monkestation/code/modules/blueshift/icons/areas/areas_station.dmi'
+ icon_state = "clown_chamber"
+
+/area/station/maintenance/console_room
+ name = "Console Room"
+ icon = 'monkestation/code/modules/blueshift/icons/areas/areas_station.dmi'
+ icon_state = "console_room"
+
+/area/station/maintenance/cult_chapel
+ name = "Forbidden Chapel"
+ icon = 'monkestation/code/modules/blueshift/icons/areas/areas_station.dmi'
+ icon_state = "cult_chapel"
+
+/area/station/maintenance/cult_chapel_maint
+ name = "Forbidden Chapel's Maintenance"
+ icon = 'monkestation/code/modules/blueshift/icons/areas/areas_station.dmi'
+ icon_state = "cult_chapel_maint"
+
+/area/station/maintenance/dorm_room
+ name = "Maintenance Dorm Room"
+ icon = 'monkestation/code/modules/blueshift/icons/areas/areas_station.dmi'
+ icon_state = "dorm_room_maint"
+
+/area/station/maintenance/gag_room
+ name = "Gag Room"
+ icon = 'monkestation/code/modules/blueshift/icons/areas/areas_station.dmi'
+ icon_state = "gag_room"
+
+/area/station/maintenance/gamer_lair
+ name = "Gamer Lair"
+ icon = 'monkestation/code/modules/blueshift/icons/areas/areas_station.dmi'
+ icon_state = "gamer_lair"
+
+/area/station/maintenance/rus_gambling
+ name = "Russian Gambling Den"
+ icon = 'monkestation/code/modules/blueshift/icons/areas/areas_station.dmi'
+ icon_state = "russ_gambling"
+
+/area/station/maintenance/rus_surgery
+ name = "Russian Organ Extraction Room"
+ icon = 'monkestation/code/modules/blueshift/icons/areas/areas_station.dmi'
+ icon_state = "russ_surgery"
+
+/area/station/maintenance/xenobio_disposals
+ name = "Xenobiology Disposals"
+ icon = 'monkestation/code/modules/blueshift/icons/areas/areas_station.dmi'
+ icon_state = "xenobio_dispose"
+
+/area/station/service/forge
+ name = "Forge"
+ icon = 'monkestation/code/modules/blueshift/icons/areas/areas_station.dmi'
+ icon_state = "forge"
+
+/area/station/security/mechbay
+ name = "Security Mechbay"
+
+// BlueShift unique rooms, or rooms for ship-class "stations"
+// Thruster rooms
+/area/station/maintenance/thruster_room
+ name = "Thruster Room"
+ icon = 'monkestation/code/modules/blueshift/icons/areas/areas_station.dmi'
+ icon_state = "thrust_room"
+
+/area/station/maintenance/thruster_room/aft
+ name = "Aft Thruster Room"
+ icon_state = "aft_thrust_room"
+
+/area/station/maintenance/thruster_room/central
+ name = "Central Thruster Room"
+ icon_state = "cent_thrust_room"
+
+/area/station/maintenance/thruster_room/port
+ name = "Port Thruster Room"
+ icon_state = "port_thrust_room"
+
+/area/station/maintenance/thruster_room/starboard
+ name = "Starboard Thruster Room"
+ icon_state = "sb_thrust_room"
+
+// EVA Sheds used on BlueShift
+/area/station/maintenance/eva_shed
+ name = "EVA Shed"
+ icon = 'monkestation/code/modules/blueshift/icons/areas/areas_station.dmi'
+ icon_state = "eva_shed"
+
+/area/station/maintenance/eva_shed/port
+ name = "Port EVA Shed"
+ icon_state = "eva_shed_port"
+
+/area/station/maintenance/eva_shed/starboard
+ name = "Starboard EVA Shed"
+ icon_state = "eva_shed_sb"
+
+// Department Rooms
+/area/station/science/xenobiology/control
+ name = "\improper Xenobiology Control Room"
+ icon_state = "xenobio"
diff --git a/monkestation/code/modules/blueshift/armaments/akh_frontier.dm b/monkestation/code/modules/blueshift/armaments/akh_frontier.dm
new file mode 100644
index 000000000000..d775fc4e456a
--- /dev/null
+++ b/monkestation/code/modules/blueshift/armaments/akh_frontier.dm
@@ -0,0 +1,97 @@
+/datum/armament_entry/company_import/akh_frontier
+ category = FRONTIER_EQUIPMENT_NAME
+ company_bitflag = CARGO_COMPANY_FRONTIER_EQUIPMENT
+
+// Tools that you could use the rapid fabricator for, but you're too lazy to actually do that
+
+/datum/armament_entry/company_import/akh_frontier/basic
+ subcategory = "Hand-Held Equipment"
+ cost = PAYCHECK_COMMAND
+
+/datum/armament_entry/company_import/akh_frontier/basic/omni_drill
+ item_type = /obj/item/screwdriver/omni_drill
+
+/datum/armament_entry/company_import/akh_frontier/basic/prybar
+ item_type = /obj/item/crowbar/large/doorforcer
+ restricted = TRUE
+
+/datum/armament_entry/company_import/akh_frontier/basic/arc_welder
+ item_type = /obj/item/weldingtool/electric/arc_welder
+
+/datum/armament_entry/company_import/akh_frontier/basic/compact_drill
+ item_type = /obj/item/pickaxe/drill/compact
+
+// Flatpacked fabricator and related upgrades
+
+/datum/armament_entry/company_import/akh_frontier/deployables_fab
+ subcategory = "Deployable Fabrication Equipment"
+
+/datum/armament_entry/company_import/akh_frontier/deployables_fab/rapid_construction_fabricator
+ item_type = /obj/item/flatpacked_machine
+ cost = CARGO_CRATE_VALUE * 6
+ restricted = TRUE
+
+/datum/armament_entry/company_import/akh_frontier/deployables_fab/foodricator
+ item_type = /obj/item/flatpacked_machine/organics_ration_printer
+ cost = CARGO_CRATE_VALUE * 2
+
+// Various smaller appliances than the deployable machines below
+
+/datum/armament_entry/company_import/akh_frontier/appliances
+ subcategory = "Appliances"
+ cost = PAYCHECK_COMMAND
+
+/datum/armament_entry/company_import/akh_frontier/appliances/charger
+ item_type = /obj/item/wallframe/cell_charger_multi
+ cost = PAYCHECK_CREW
+
+/datum/armament_entry/company_import/akh_frontier/appliances/wall_heater
+ item_type = /obj/item/wallframe/wall_heater
+ cost = PAYCHECK_CREW
+
+/datum/armament_entry/company_import/akh_frontier/appliances/water_synth
+ item_type = /obj/item/flatpacked_machine/water_synth
+
+/datum/armament_entry/company_import/akh_frontier/appliances/hydro_synth
+ item_type = /obj/item/flatpacked_machine/hydro_synth
+
+/datum/armament_entry/company_import/akh_frontier/appliances/sustenance_dispenser
+ item_type = /obj/item/flatpacked_machine/sustenance_machine
+ cost = PAYCHECK_COMMAND * 2
+
+// Flatpacked, ready to deploy machines
+
+/datum/armament_entry/company_import/akh_frontier/deployables_misc
+ subcategory = "Deployable General Equipment"
+ cost = PAYCHECK_COMMAND
+
+/datum/armament_entry/company_import/akh_frontier/deployables_misc/arc_furnace
+ item_type = /obj/item/flatpacked_machine/arc_furnace
+
+/datum/armament_entry/company_import/akh_frontier/deployables_misc/co2_cracker
+ item_type = /obj/item/flatpacked_machine/co2_cracker
+
+/datum/armament_entry/company_import/akh_frontier/deployables_misc/recycler
+ item_type = /obj/item/flatpacked_machine/recycler
+
+// Flatpacked, ready to deploy machines for power related activities
+
+/datum/armament_entry/company_import/akh_frontier/deployables
+ subcategory = "Deployable Power Equipment"
+ cost = PAYCHECK_COMMAND
+
+/datum/armament_entry/company_import/akh_frontier/deployables/turbine
+ item_type = /obj/item/flatpacked_machine/wind_turbine
+ cost = PAYCHECK_CREW
+
+/datum/armament_entry/company_import/akh_frontier/deployables/solids_generator
+ item_type = /obj/item/flatpacked_machine/fuel_generator
+
+/datum/armament_entry/company_import/akh_frontier/deployables/stirling_generator
+ item_type = /obj/item/flatpacked_machine/stirling_generator
+ cost = PAYCHECK_COMMAND * 3
+
+/datum/armament_entry/company_import/akh_frontier/deployables/rtg
+ item_type = /obj/item/flatpacked_machine/rtg
+ cost = PAYCHECK_COMMAND * 2
+ restricted = TRUE
diff --git a/monkestation/code/modules/blueshift/armaments/deforest_medical.dm b/monkestation/code/modules/blueshift/armaments/deforest_medical.dm
new file mode 100644
index 000000000000..72061dc6b3a4
--- /dev/null
+++ b/monkestation/code/modules/blueshift/armaments/deforest_medical.dm
@@ -0,0 +1,242 @@
+/datum/armament_entry/company_import/deforest
+ category = DEFOREST_MEDICAL_NAME
+ company_bitflag = CARGO_COMPANY_DEFOREST
+
+// Precompiled first aid kits, ready to go if you don't want to bother getting individual items
+
+/datum/armament_entry/company_import/deforest/first_aid_kit
+ subcategory = "First-Aid Kits"
+
+/datum/armament_entry/deforest/first_aid_kit/civil_defense/comfort
+ item_type = /obj/item/storage/medkit/civil_defense/comfort/stocked
+ cost = PAYCHECK_COMMAND * 2
+
+/datum/armament_entry/company_import/deforest/first_aid_kit/civil_defense
+ item_type = /obj/item/storage/medkit/civil_defense/stocked
+ cost = PAYCHECK_COMMAND * 2.5
+
+/datum/armament_entry/company_import/deforest/first_aid_kit/frontier
+ item_type = /obj/item/storage/medkit/frontier/stocked
+ cost = PAYCHECK_COMMAND * 3.5
+
+/datum/armament_entry/company_import/deforest/first_aid_kit/combat_surgeon
+ item_type = /obj/item/storage/medkit/combat_surgeon/stocked
+ cost = PAYCHECK_COMMAND * 3.5
+
+/datum/armament_entry/company_import/deforest/first_aid_kit/robo_repair
+ item_type = /obj/item/storage/medkit/robotic_repair/stocked
+ cost = PAYCHECK_COMMAND * 3.5
+
+/datum/armament_entry/company_import/deforest/first_aid_kit/robo_repair_super
+ item_type = /obj/item/storage/medkit/robotic_repair/preemo/stocked
+ cost = PAYCHECK_COMMAND * 8
+
+/datum/armament_entry/company_import/deforest/first_aid_kit/first_responder
+ item_type = /obj/item/storage/backpack/duffelbag/deforest_surgical/stocked
+ cost = PAYCHECK_COMMAND * 10
+
+/datum/armament_entry/company_import/deforest/first_aid_kit/orange_satchel
+ item_type = /obj/item/storage/backpack/duffelbag/deforest_medkit/stocked
+ cost = PAYCHECK_COMMAND * 10
+
+// Basic first aid supplies like gauze, sutures, mesh, so on
+
+/datum/armament_entry/company_import/deforest/first_aid
+ subcategory = "First-Aid Consumables"
+
+/datum/armament_entry/company_import/deforest/first_aid/coagulant
+ item_type = /obj/item/stack/medical/suture/coagulant
+ cost = PAYCHECK_LOWER
+
+/datum/armament_entry/company_import/deforest/first_aid/suture
+ item_type = /obj/item/stack/medical/suture
+ cost = PAYCHECK_LOWER
+
+/datum/armament_entry/company_import/deforest/first_aid/red_sun
+ item_type = /obj/item/stack/medical/ointment/red_sun
+ cost = PAYCHECK_LOWER
+
+/datum/armament_entry/company_import/deforest/first_aid/ointment
+ item_type = /obj/item/stack/medical/ointment
+ cost = PAYCHECK_LOWER
+
+/datum/armament_entry/company_import/deforest/first_aid/mesh
+ item_type = /obj/item/stack/medical/mesh
+ cost = PAYCHECK_LOWER
+
+/datum/armament_entry/company_import/deforest/first_aid/sterile_gauze
+ item_type = /obj/item/stack/medical/gauze/sterilized
+ cost = PAYCHECK_LOWER
+
+/datum/armament_entry/company_import/deforest/first_aid/amollin
+ item_type = /obj/item/storage/pill_bottle/painkiller
+ cost = PAYCHECK_CREW
+
+/datum/armament_entry/company_import/deforest/first_aid/robo_patch
+ item_type = /obj/item/reagent_containers/pill/robotic_patch/synth_repair
+ cost = PAYCHECK_CREW
+
+/datum/armament_entry/company_import/deforest/first_aid/subdermal_splint
+ item_type = /obj/item/stack/medical/wound_recovery
+ cost = PAYCHECK_COMMAND * 2
+
+/datum/armament_entry/company_import/deforest/first_aid/rapid_coagulant
+ item_type = /obj/item/stack/medical/wound_recovery/rapid_coagulant
+ cost = PAYCHECK_COMMAND * 2
+
+// Autoinjectors for healing
+
+/datum/armament_entry/company_import/deforest/medpens
+ subcategory = "Medical Autoinjectors"
+ cost = PAYCHECK_LOWER * 3
+
+/datum/armament_entry/company_import/deforest/medpens/occuisate
+ item_type = /obj/item/reagent_containers/hypospray/medipen/deforest/occuisate
+
+/datum/armament_entry/company_import/deforest/medpens/morpital
+ item_type = /obj/item/reagent_containers/hypospray/medipen/deforest/morpital
+
+/datum/armament_entry/company_import/deforest/medpens/lipital
+ item_type = /obj/item/reagent_containers/hypospray/medipen/deforest/lipital
+
+/datum/armament_entry/company_import/deforest/medpens/meridine
+ item_type = /obj/item/reagent_containers/hypospray/medipen/deforest/meridine
+
+/datum/armament_entry/company_import/deforest/medpens/calopine
+ item_type = /obj/item/reagent_containers/hypospray/medipen/deforest/calopine
+
+/datum/armament_entry/company_import/deforest/medpens/coagulants
+ item_type = /obj/item/reagent_containers/hypospray/medipen/deforest/coagulants
+
+/datum/armament_entry/company_import/deforest/medpens/lepoturi
+ item_type = /obj/item/reagent_containers/hypospray/medipen/deforest/lepoturi
+
+/datum/armament_entry/company_import/deforest/medpens/psifinil
+ item_type = /obj/item/reagent_containers/hypospray/medipen/deforest/psifinil
+
+/datum/armament_entry/company_import/deforest/medpens/halobinin
+ item_type = /obj/item/reagent_containers/hypospray/medipen/deforest/halobinin
+
+/datum/armament_entry/company_import/deforest/medpens/robo_solder
+ item_type = /obj/item/reagent_containers/hypospray/medipen/deforest/robot_liquid_solder
+
+/datum/armament_entry/company_import/deforest/medpens/robo_cleaner
+ item_type = /obj/item/reagent_containers/hypospray/medipen/deforest/robot_system_cleaner
+
+/datum/armament_entry/company_import/deforest/medpens/pentibinin
+ item_type = /obj/item/reagent_containers/hypospray/medipen/deforest/pentibinin
+ contraband = TRUE
+
+// Autoinjectors for fighting
+
+/datum/armament_entry/company_import/deforest/medpens_stim
+ subcategory = "Stimulant Autoinjectors"
+ cost = PAYCHECK_COMMAND * 2
+
+/datum/armament_entry/company_import/deforest/medpens_stim/adrenaline
+ item_type = /obj/item/reagent_containers/hypospray/medipen/deforest/adrenaline
+
+/datum/armament_entry/company_import/deforest/medpens_stim/synephrine
+ item_type = /obj/item/reagent_containers/hypospray/medipen/deforest/synephrine
+
+/datum/armament_entry/company_import/deforest/medpens_stim/krotozine
+ item_type = /obj/item/reagent_containers/hypospray/medipen/deforest/krotozine
+
+/datum/armament_entry/company_import/deforest/medpens_stim/aranepaine
+ item_type = /obj/item/reagent_containers/hypospray/medipen/deforest/aranepaine
+ contraband = TRUE
+
+/datum/armament_entry/company_import/deforest/medpens_stim/synalvipitol
+ item_type = /obj/item/reagent_containers/hypospray/medipen/deforest/synalvipitol
+ contraband = TRUE
+
+/datum/armament_entry/company_import/deforest/medpens_stim/twitch
+ item_type = /obj/item/reagent_containers/hypospray/medipen/deforest/twitch
+ cost = PAYCHECK_COMMAND * 3
+ contraband = TRUE
+
+/datum/armament_entry/company_import/deforest/medpens_stim/demoneye
+ item_type = /obj/item/reagent_containers/hypospray/medipen/deforest/demoneye
+ cost = PAYCHECK_COMMAND * 3
+ contraband = TRUE
+
+// Equipment, from defibs to scanners to surgical tools
+
+/datum/armament_entry/company_import/deforest/equipment
+ subcategory = "Medical Equipment"
+
+/datum/armament_entry/company_import/deforest/equipment/treatment_zone_projector
+ item_type = /obj/item/holosign_creator/medical/treatment_zone
+ cost = PAYCHECK_LOWER
+
+/datum/armament_entry/company_import/deforest/equipment/health_analyzer
+ item_type = /obj/item/healthanalyzer
+ cost = PAYCHECK_LOWER
+
+/datum/armament_entry/company_import/deforest/equipment/loaded_defib
+ item_type = /obj/item/defibrillator/loaded
+ cost = PAYCHECK_COMMAND
+
+/datum/armament_entry/company_import/deforest/equipment/surgical_tools
+ item_type = /obj/item/surgery_tray
+ cost = PAYCHECK_COMMAND
+
+/datum/armament_entry/company_import/deforest/equipment/advanced_health_analyer
+ item_type = /obj/item/healthanalyzer/advanced
+ cost = PAYCHECK_COMMAND * 3
+
+/datum/armament_entry/company_import/deforest/equipment/penlite_defib_mount
+ item_type = /obj/item/wallframe/defib_mount/charging
+ cost = PAYCHECK_CREW * 3
+
+/datum/armament_entry/company_import/deforest/equipment/advanced_scalpel
+ item_type = /obj/item/scalpel/advanced
+ cost = PAYCHECK_COMMAND * 3
+
+/datum/armament_entry/company_import/deforest/equipment/advanced_retractor
+ item_type = /obj/item/retractor/advanced
+ cost = PAYCHECK_COMMAND * 3
+
+/datum/armament_entry/company_import/deforest/equipment/advanced_cautery
+ item_type = /obj/item/cautery/advanced
+ cost = PAYCHECK_COMMAND * 3
+
+
+/datum/armament_entry/company_import/deforest/equipment/medstation
+ item_type = /obj/item/wallframe/frontier_medstation
+ cost = PAYCHECK_COMMAND * 5
+
+// Advanced implants, some of these can be printed but this is a way to get them before tech if you REALLY wanted
+
+/datum/armament_entry/company_import/deforest/cyber_implants
+ subcategory = "Cybernetic Implants"
+ cost = PAYCHECK_COMMAND * 3
+
+/datum/armament_entry/company_import/deforest/cyber_implants/razorwire
+ name = "Razorwire Spool Implant"
+ item_type = /obj/item/organ/internal/cyberimp/arm/item_set/razorwire
+// Modsuit Modules from the medical category, here instead of in Nakamura because nobody buys from this company
+
+/datum/armament_entry/company_import/deforest/medical_modules
+ subcategory = "MOD Medical Modules"
+ cost = PAYCHECK_COMMAND * 2
+
+/datum/armament_entry/company_import/deforest/medical_modules/injector
+ name = "MOD injector module"
+ item_type = /obj/item/mod/module/injector
+
+/datum/armament_entry/company_import/deforest/medical_modules/organ_thrower
+ name = "MOD organ thrower module"
+ item_type = /obj/item/mod/module/organ_thrower
+
+/datum/armament_entry/company_import/deforest/medical_modules/patient_transport
+ name = "MOD patient transport module"
+ item_type = /obj/item/mod/module/criminalcapture/patienttransport
+
+/datum/armament_entry/company_import/deforest/medical_modules/thread_ripper
+ name = "MOD thread ripper module"
+ item_type = /obj/item/mod/module/thread_ripper
+
+/datum/armament_entry/company_import/deforest/medical_modules/surgical_processor
+ name = "MOD surgical processor module"
+ item_type = /obj/item/mod/module/surgical_processor
diff --git a/monkestation/code/modules/blueshift/armaments/donkco.dm b/monkestation/code/modules/blueshift/armaments/donkco.dm
new file mode 100644
index 000000000000..10f49d03de5e
--- /dev/null
+++ b/monkestation/code/modules/blueshift/armaments/donkco.dm
@@ -0,0 +1,138 @@
+/datum/armament_entry/company_import/donk
+ category = DONK_CO_NAME
+ company_bitflag = CARGO_COMPANY_DONK
+
+// Donk Co foods, like donk pockets and ready donk
+
+/datum/armament_entry/company_import/donk/food
+ subcategory = "Microwave Foods"
+ cost = PAYCHECK_CREW
+
+/datum/armament_entry/company_import/donk/food/ready_donk
+ item_type = /obj/item/food/ready_donk
+
+/datum/armament_entry/company_import/donk/food/ready_donkhiladas
+ item_type = /obj/item/food/ready_donk/donkhiladas
+
+/datum/armament_entry/company_import/donk/food/ready_donk_n_cheese
+ item_type = /obj/item/food/ready_donk/mac_n_cheese
+
+/datum/armament_entry/company_import/donk/food/pockets
+ item_type = /obj/item/storage/box/donkpockets
+
+/datum/armament_entry/company_import/donk/food/berry_pockets
+ item_type = /obj/item/storage/box/donkpockets/donkpocketberry
+
+/datum/armament_entry/company_import/donk/food/honk_pockets
+ item_type = /obj/item/storage/box/donkpockets/donkpockethonk
+
+/datum/armament_entry/company_import/donk/food/pizza_pockets
+ item_type = /obj/item/storage/box/donkpockets/donkpocketpizza
+
+/datum/armament_entry/company_import/donk/food/spicy_pockets
+ item_type = /obj/item/storage/box/donkpockets/donkpocketspicy
+
+/datum/armament_entry/company_import/donk/food/teriyaki_pockets
+ item_type = /obj/item/storage/box/donkpockets/donkpocketteriyaki
+
+// Random donk toy items, fake jumpsuits, balloons, so on
+
+// Donk merch gives you more interest than other items, buy donk bling and get company interest faster!
+
+/datum/armament_entry/company_import/donk/merch
+ subcategory = "Donk Co. Merchandise"
+
+/datum/armament_entry/company_import/donk/merch/donk_carpet
+ item_type = /obj/item/stack/tile/carpet/donk/thirty
+ cost = PAYCHECK_CREW
+
+/datum/armament_entry/company_import/donk/merch/tacticool_turtleneck
+ item_type = /obj/item/clothing/under/syndicate/tacticool
+ cost = PAYCHECK_CREW
+
+/datum/armament_entry/company_import/donk/merch/tacticool_turtleneck_skirt
+ item_type = /obj/item/clothing/under/syndicate/tacticool/skirt
+ cost = PAYCHECK_CREW
+
+/datum/armament_entry/company_import/donk/merch/fake_centcom_turtleneck
+ item_type = /obj/item/clothing/under/rank/centcom/officer/replica
+ cost = PAYCHECK_CREW
+
+/datum/armament_entry/company_import/donk/merch/fake_centcom_turtleneck_skirt
+ item_type = /obj/item/clothing/under/rank/centcom/officer_skirt/replica
+ cost = PAYCHECK_CREW
+
+/datum/armament_entry/company_import/donk/merch/snack_rig
+ item_type = /obj/item/storage/belt/military/snack
+ cost = PAYCHECK_COMMAND
+
+/datum/armament_entry/company_import/donk/merch/fake_syndie_suit
+ item_type = /obj/item/storage/box/fakesyndiesuit
+ cost = PAYCHECK_CREW
+
+/datum/armament_entry/company_import/donk/merch/valid_bloon
+ item_type = /obj/item/toy/balloon/arrest
+ cost = PAYCHECK_CREW
+
+// Donksoft weapons
+
+/datum/armament_entry/company_import/donk/foamforce
+ subcategory = "Foam Force (TM) Blasters"
+
+/datum/armament_entry/company_import/donk/foamforce/foam_pistol
+ item_type = /obj/item/gun/ballistic/automatic/pistol/toy
+ cost = PAYCHECK_COMMAND
+
+/datum/armament_entry/company_import/donk/foamforce/foam_shotgun
+ item_type = /obj/item/gun/ballistic/shotgun/toy/unrestricted
+ cost = PAYCHECK_COMMAND
+
+/datum/armament_entry/company_import/donk/foamforce/foam_smg
+ item_type = /obj/item/gun/ballistic/automatic/toy/unrestricted
+ cost = PAYCHECK_COMMAND * 3
+
+/datum/armament_entry/company_import/donk/foamforce/foam_c20
+ item_type = /obj/item/gun/ballistic/automatic/c20r/toy/unrestricted
+ cost = PAYCHECK_COMMAND * 3
+
+/datum/armament_entry/company_import/donk/foamforce/foam_lmg
+ item_type = /obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted
+ cost = PAYCHECK_COMMAND * 5
+
+/datum/armament_entry/company_import/donk/mod_modules
+ subcategory = "Donk Co. MOD modules"
+ cost = PAYCHECK_COMMAND
+
+/*
+/datum/armament_entry/company_import/donk/mod_modules/dart_collector_safe
+ item_type = /obj/item/mod/module/recycler/donk/safe
+ cost = PAYCHECK_COMMAND
+
+/datum/armament_entry/company_import/donk/mod_modules/dart_collector
+ item_type = /obj/item/mod/module/recycler/donk
+ cost = PAYCHECK_COMMAND * 4
+*/
+
+/datum/armament_entry/company_import/donk/foamforce_ammo
+ subcategory = "Foam Force (TM) Dart Accessories"
+ cost = PAYCHECK_CREW
+
+/datum/armament_entry/company_import/donk/foamforce_ammo/darts
+ item_type = /obj/item/ammo_box/foambox
+ cost = PAYCHECK_LOWER
+
+/datum/armament_entry/company_import/donk/foamforce_ammo/riot_darts
+ item_type = /obj/item/ammo_box/foambox/riot
+ cost = PAYCHECK_COMMAND * 1.5
+
+/datum/armament_entry/company_import/donk/foamforce_ammo/pistol_mag
+ item_type = /obj/item/ammo_box/magazine/toy/pistol
+
+/datum/armament_entry/company_import/donk/foamforce_ammo/smg_mag
+ item_type = /obj/item/ammo_box/magazine/toy/smg
+
+/datum/armament_entry/company_import/donk/foamforce_ammo/smgm45_mag
+ item_type = /obj/item/ammo_box/magazine/toy/smgm45
+
+/datum/armament_entry/company_import/donk/foamforce_ammo/m762_mag
+ item_type = /obj/item/ammo_box/magazine/toy/m762
diff --git a/monkestation/code/modules/blueshift/armaments/jarnsimiour.dm b/monkestation/code/modules/blueshift/armaments/jarnsimiour.dm
new file mode 100644
index 000000000000..ea17be907421
--- /dev/null
+++ b/monkestation/code/modules/blueshift/armaments/jarnsimiour.dm
@@ -0,0 +1,24 @@
+/datum/armament_entry/company_import/blacksteel
+ category = BLACKSTEEL_FOUNDATION_NAME
+ company_bitflag = CARGO_COMPANY_BLACKSTEEL
+
+// A collection of melee weapons fitting the company's more exotic feeling weapon selection
+
+/datum/armament_entry/company_import/blacksteel/blade
+ subcategory = "Bladed Weapons"
+
+/datum/armament_entry/company_import/blacksteel/blade/hunting_knife
+ item_type = /obj/item/knife/hunting
+ cost = PAYCHECK_CREW * 2
+
+/datum/armament_entry/company_import/blacksteel/blade/survival_knife
+ item_type = /obj/item/knife/combat/survival
+ cost = PAYCHECK_CREW * 2
+
+/datum/armament_entry/company_import/blacksteel/blade/bowie_knife
+ item_type = /obj/item/storage/belt/bowie_sheath
+ cost = PAYCHECK_COMMAND * 3
+
+/datum/armament_entry/company_import/blacksteel/blade/shamshir_sabre
+ item_type = /obj/item/storage/belt/sabre/cargo
+ cost = PAYCHECK_COMMAND * 3
diff --git a/monkestation/code/modules/blueshift/armaments/kaharaman.dm b/monkestation/code/modules/blueshift/armaments/kaharaman.dm
new file mode 100644
index 000000000000..b392ab14c2c4
--- /dev/null
+++ b/monkestation/code/modules/blueshift/armaments/kaharaman.dm
@@ -0,0 +1,109 @@
+/datum/armament_entry/company_import/kahraman
+ category = KAHRAMAN_INDUSTRIES_NAME
+ company_bitflag = CARGO_COMPANY_KAHRAMAN
+
+/// Kahraman-made machines
+/datum/armament_entry/company_import/kahraman/machinery
+ subcategory = "Machinery"
+
+/datum/armament_entry/company_import/kahraman/machinery/biogenerator
+ item_type = /obj/item/flatpacked_machine/organics_printer
+ description = "An advanced machine seen in frontier outposts and colonies capable of turning organic plant matter into \
+ reagents and items of use that a fabricator can't typically make."
+ cost = CARGO_CRATE_VALUE * 3
+
+/datum/armament_entry/company_import/kahraman/machinery/ore_thumper
+ item_type = /obj/item/flatpacked_machine/ore_thumper
+ description = "A frame with a heavy block of metal suspended atop a pipe. \
+ Must be deployed outdoors and given a wired power connection. \
+ Forces pressurized gas into the ground which brings up buried resources."
+ cost = CARGO_CRATE_VALUE * 5
+
+/datum/armament_entry/company_import/kahraman/machinery/gps_beacon
+ item_type = /obj/item/flatpacked_machine/gps_beacon
+ description = "A packed GPS beacon, can be deployed and anchored into the ground to \
+ provide and unobstructed homing beacon for wayward travelers across the galaxy."
+ cost = PAYCHECK_LOWER
+
+// Occupational health and safety? Never heard of her.
+
+/datum/armament_entry/company_import/kahraman/ppe
+ subcategory = "Protective Equipment"
+
+/datum/armament_entry/company_import/kahraman/ppe/hazard_mod
+ item_type = /obj/item/mod/control/pre_equipped/frontier_colonist
+ cost = PAYCHECK_COMMAND * 6.5
+
+/datum/armament_entry/company_import/kahraman/ppe/gas_mask
+ item_type = /obj/item/clothing/mask/gas/atmos/frontier_colonist
+ cost = PAYCHECK_COMMAND
+
+/datum/armament_entry/company_import/kahraman/ppe/headset
+ item_type = /obj/item/radio/headset/headset_frontier_colonist
+ cost = PAYCHECK_COMMAND * 1.5
+
+/datum/armament_entry/company_import/kahraman/ppe/flak_vest
+ item_type = /obj/item/clothing/suit/frontier_colonist_flak
+ cost = PAYCHECK_COMMAND
+
+/datum/armament_entry/company_import/kahraman/ppe/tanker_helmet
+ item_type = /obj/item/clothing/head/frontier_colonist_helmet
+ cost = PAYCHECK_COMMAND
+
+// Work clothing
+
+/datum/armament_entry/company_import/kahraman/work_clothing
+ subcategory = "Clothing"
+
+/datum/armament_entry/company_import/kahraman/work_clothing/jumpsuit
+ item_type = /obj/item/clothing/under/frontier_colonist
+ cost = PAYCHECK_CREW
+
+/datum/armament_entry/company_import/kahraman/work_clothing/jacket
+ item_type = /obj/item/clothing/suit/jacket/frontier_colonist
+ cost = PAYCHECK_CREW
+
+/datum/armament_entry/company_import/kahraman/work_clothing/jacket_short
+ item_type = /obj/item/clothing/suit/jacket/frontier_colonist/short
+ cost = PAYCHECK_CREW
+
+/datum/armament_entry/company_import/kahraman/work_clothing/med_jacket
+ item_type = /obj/item/clothing/suit/jacket/frontier_colonist/medical
+ cost = PAYCHECK_CREW
+
+/datum/armament_entry/company_import/kahraman/work_clothing/ballcap
+ item_type = /obj/item/clothing/head/soft/frontier_colonist
+ cost = PAYCHECK_CREW
+
+/datum/armament_entry/company_import/kahraman/work_clothing/med_ballcap
+ item_type = /obj/item/clothing/head/soft/frontier_colonist/medic
+ cost = PAYCHECK_CREW
+
+/datum/armament_entry/company_import/kahraman/work_clothing/booties
+ item_type = /obj/item/clothing/shoes/jackboots/frontier_colonist
+ cost = PAYCHECK_CREW
+
+/datum/armament_entry/company_import/kahraman/work_clothing/gloves
+ item_type = /obj/item/clothing/gloves/frontier_colonist
+ cost = PAYCHECK_CREW
+
+// "Equipment", so storage items and whatnot
+
+/datum/armament_entry/company_import/kahraman/storage_equipment
+ subcategory = "Personal Equipment"
+
+/datum/armament_entry/company_import/kahraman/storage_equipment/backpack
+ item_type = /obj/item/storage/backpack/industrial/frontier_colonist
+ cost = PAYCHECK_CREW
+
+/datum/armament_entry/company_import/kahraman/storage_equipment/satchel
+ item_type = /obj/item/storage/backpack/industrial/frontier_colonist/satchel
+ cost = PAYCHECK_CREW
+
+/datum/armament_entry/company_import/kahraman/storage_equipment/messenger
+ item_type = /obj/item/storage/backpack/industrial/frontier_colonist/messenger
+ cost = PAYCHECK_CREW
+
+/datum/armament_entry/company_import/kahraman/storage_equipment/belt
+ item_type = /obj/item/storage/belt/utility/frontier_colonist
+ cost = PAYCHECK_CREW
diff --git a/monkestation/code/modules/blueshift/armaments/microstar.dm b/monkestation/code/modules/blueshift/armaments/microstar.dm
new file mode 100644
index 000000000000..47421531276f
--- /dev/null
+++ b/monkestation/code/modules/blueshift/armaments/microstar.dm
@@ -0,0 +1,61 @@
+/datum/armament_entry/company_import/microstar
+ category = MICROSTAR_ENERGY_NAME
+ company_bitflag = CARGO_COMPANY_MICROSTAR
+
+// Basic lethal/disabler beam weapons, includes the base mcr
+
+/datum/armament_entry/company_import/microstar/basic_energy_weapons
+ subcategory = "Basic Energy Smallarms"
+
+/datum/armament_entry/company_import/microstar/basic_energy_weapons/disabler
+ item_type = /obj/item/gun/energy/disabler
+ cost = PAYCHECK_CREW * 5
+
+/datum/armament_entry/company_import/microstar/basic_energy_weapons/mini_egun
+ item_type = /obj/item/gun/energy/e_gun/mini
+ cost = PAYCHECK_CREW * 5
+
+/datum/armament_entry/company_import/microstar/lethal_sidearm/energy_holster
+ item_type = /obj/item/storage/belt/holster/energy/thermal
+ cost = PAYCHECK_COMMAND * 6
+
+/datum/armament_entry/company_import/microstar/basic_energy_long_weapons
+ subcategory = "Basic Energy Longarms"
+
+/datum/armament_entry/company_import/microstar/basic_energy_long_weapons/laser
+ item_type = /obj/item/gun/energy/laser
+ cost = PAYCHECK_CREW * 5
+
+/datum/armament_entry/company_import/microstar/basic_energy_long_weapons/laser_carbine
+ item_type = /obj/item/gun/energy/laser/carbine
+ cost = PAYCHECK_CREW * 7 // slightly more expensive due to ease of use/full auto
+
+/datum/armament_entry/company_import/microstar/basic_energy_long_weapons/egun
+ item_type = /obj/item/gun/energy/e_gun
+ cost = PAYCHECK_COMMAND * 4
+
+/datum/armament_entry/company_import/microstar/basic_energy_long_weapons/mod_laser_small
+ item_type = /obj/item/gun/energy/modular_laser_rifle/carbine
+ cost = PAYCHECK_COMMAND * 5
+
+/datum/armament_entry/company_import/microstar/basic_energy_long_weapons/mod_laser_large
+ item_type = /obj/item/gun/energy/modular_laser_rifle
+ cost = PAYCHECK_COMMAND * 8
+
+// More expensive, unique energy weapons
+/datum/armament_entry/company_import/microstar/experimental_energy
+ subcategory = "Experimental Energy Weapons"
+ cost = PAYCHECK_COMMAND * 6
+ restricted = TRUE
+
+/datum/armament_entry/company_import/microstar/experimental_energy/hellfire
+ item_type = /obj/item/gun/energy/laser/hellgun
+
+/datum/armament_entry/company_import/microstar/experimental_energy/ion_carbine
+ item_type = /obj/item/gun/energy/ionrifle/carbine
+
+/datum/armament_entry/company_import/microstar/experimental_energy/xray_gun
+ item_type = /obj/item/gun/energy/xray
+
+/datum/armament_entry/company_import/microstar/experimental_energy/tesla_cannon
+ item_type = /obj/item/gun/energy/tesla_cannon
diff --git a/monkestation/code/modules/blueshift/armaments/nakamura.dm b/monkestation/code/modules/blueshift/armaments/nakamura.dm
new file mode 100644
index 000000000000..d73bff7e4d7e
--- /dev/null
+++ b/monkestation/code/modules/blueshift/armaments/nakamura.dm
@@ -0,0 +1,204 @@
+/datum/armament_entry/company_import/nakamura_modsuits
+ category = NAKAMURA_ENGINEERING_MODSUITS_NAME
+ company_bitflag = CARGO_COMPANY_NAKAMURA_MODSUITS
+
+// MOD cores
+
+/datum/armament_entry/company_import/nakamura_modsuits/core
+ subcategory = "MOD Core Modules"
+
+/datum/armament_entry/company_import/nakamura_modsuits/core/standard
+ item_type = /obj/item/mod/core/standard
+ cost = PAYCHECK_CREW * 2
+
+/datum/armament_entry/company_import/nakamura_modsuits/core/plasma
+ item_type = /obj/item/mod/core/plasma
+ cost = PAYCHECK_CREW
+
+/datum/armament_entry/company_import/nakamura_modsuits/core/ethereal
+ item_type = /obj/item/mod/core/ethereal
+ cost = PAYCHECK_CREW
+
+// MOD plating
+
+/datum/armament_entry/company_import/nakamura_modsuits/plating
+ subcategory = "MOD External Plating"
+
+/datum/armament_entry/company_import/nakamura_modsuits/plating/standard
+ name = "MOD Standard Plating"
+ item_type = /obj/item/mod/construction/plating
+ cost = PAYCHECK_CREW
+
+/datum/armament_entry/company_import/nakamura_modsuits/plating/medical
+ name = "MOD Medical Plating"
+ item_type = /obj/item/mod/construction/plating/medical
+ cost = PAYCHECK_COMMAND
+
+/datum/armament_entry/company_import/nakamura_modsuits/plating/engineering
+ name = "MOD Engineering Plating"
+ item_type = /obj/item/mod/construction/plating/engineering
+ cost = PAYCHECK_COMMAND
+
+/datum/armament_entry/company_import/nakamura_modsuits/plating/atmospherics
+ name = "MOD Atmospherics Plating"
+ item_type = /obj/item/mod/construction/plating/atmospheric
+ cost = PAYCHECK_COMMAND
+
+/datum/armament_entry/company_import/nakamura_modsuits/plating/security
+ name = "MOD Security Plating"
+ item_type = /obj/item/mod/construction/plating/security
+ cost = PAYCHECK_COMMAND * 2
+ restricted = TRUE
+
+/datum/armament_entry/company_import/nakamura_modsuits/plating/clown
+ name = "MOD CosmoHonk (TM) Plating"
+ item_type = /obj/item/mod/construction/plating/cosmohonk
+ cost = PAYCHECK_COMMAND * 2
+ contraband = TRUE
+
+// MOD modules
+
+// Protection, so shielding and whatnot
+
+/datum/armament_entry/company_import/nakamura_modsuits/protection_modules
+ subcategory = "MOD Protection Modules"
+
+/datum/armament_entry/company_import/nakamura_modsuits/protection_modules/welding
+ item_type = /obj/item/mod/module/welding
+ cost = PAYCHECK_CREW
+
+/datum/armament_entry/company_import/nakamura_modsuits/protection_modules/longfall
+ item_type = /obj/item/mod/module/longfall
+ cost = PAYCHECK_CREW
+
+/datum/armament_entry/company_import/nakamura_modsuits/protection_modules/rad_protection
+ item_type = /obj/item/mod/module/rad_protection
+ cost = PAYCHECK_CREW
+
+/datum/armament_entry/company_import/nakamura_modsuits/protection_modules/emp_shield
+ item_type = /obj/item/mod/module/emp_shield
+ cost = PAYCHECK_CREW
+
+/datum/armament_entry/company_import/nakamura_modsuits/protection_modules/armor_plates
+ item_type = /obj/item/mod/module/armor_booster/retractplates
+ cost = PAYCHECK_COMMAND * 3
+ restricted = TRUE
+ contraband = TRUE
+
+// Utility modules, general purpose stuff that really anyone might want
+
+/datum/armament_entry/company_import/nakamura_modsuits/utility_modules
+ subcategory = "MOD Utility Modules"
+
+/datum/armament_entry/company_import/nakamura_modsuits/utility_modules/flashlight
+ item_type = /obj/item/mod/module/flashlight
+ cost = PAYCHECK_LOWER
+
+/datum/armament_entry/company_import/nakamura_modsuits/utility_modules/regulator
+ item_type = /obj/item/mod/module/thermal_regulator
+ cost = PAYCHECK_LOWER
+
+/datum/armament_entry/company_import/nakamura_modsuits/utility_modules/mouthhole
+ item_type = /obj/item/mod/module/mouthhole
+ cost = PAYCHECK_LOWER
+
+/datum/armament_entry/company_import/nakamura_modsuits/utility_modules/signlang
+ item_type = /obj/item/mod/module/signlang_radio
+ cost = PAYCHECK_LOWER
+
+/datum/armament_entry/company_import/nakamura_modsuits/utility_modules/plasma_stabilizer
+ item_type = /obj/item/mod/module/plasma_stabilizer
+ cost = PAYCHECK_LOWER
+
+/datum/armament_entry/company_import/nakamura_modsuits/utility_modules/basic_storage
+ item_type = /obj/item/mod/module/storage
+ cost = PAYCHECK_LOWER
+
+/datum/armament_entry/company_import/nakamura_modsuits/utility_modules/expanded_storage
+ item_type = /obj/item/mod/module/storage/large_capacity
+ cost = PAYCHECK_COMMAND
+
+/datum/armament_entry/company_import/nakamura_modsuits/utility_modules/retract_plates
+ item_type = /obj/item/mod/module/plate_compression
+ cost = PAYCHECK_COMMAND
+
+/datum/armament_entry/company_import/nakamura_modsuits/utility_modules/magnetic_deploy
+ item_type = /obj/item/mod/module/springlock/contractor
+ cost = PAYCHECK_COMMAND * 2
+
+// Mobility modules, jetpacks and stuff
+
+/datum/armament_entry/company_import/nakamura_modsuits/mobility_modules
+ subcategory = "MOD Mobility Modules"
+
+/datum/armament_entry/company_import/nakamura_modsuits/mobility_modules/tether
+ item_type = /obj/item/mod/module/tether
+ cost = PAYCHECK_LOWER
+
+/datum/armament_entry/company_import/nakamura_modsuits/mobility_modules/magboot
+ item_type = /obj/item/mod/module/magboot
+ cost = PAYCHECK_CREW
+
+/datum/armament_entry/company_import/nakamura_modsuits/mobility_modules/jetpack
+ item_type = /obj/item/mod/module/jetpack
+ cost = PAYCHECK_COMMAND
+
+/datum/armament_entry/company_import/nakamura_modsuits/mobility_modules/pathfinder
+ item_type = /obj/item/mod/module/pathfinder
+ cost = PAYCHECK_CREW
+
+/datum/armament_entry/company_import/nakamura_modsuits/mobility_modules/disposals
+ item_type = /obj/item/mod/module/disposal_connector
+ cost = PAYCHECK_CREW
+
+/datum/armament_entry/company_import/nakamura_modsuits/mobility_modules/sphere
+ item_type = /obj/item/mod/module/sphere_transform
+ cost = PAYCHECK_COMMAND * 2
+
+/datum/armament_entry/company_import/nakamura_modsuits/mobility_modules/atrocinator
+ item_type = /obj/item/mod/module/atrocinator
+ cost = PAYCHECK_COMMAND * 2
+ contraband = TRUE
+
+// Novelty modules, goofy stuff that's rare/unprintable, but doesn't fit in any of the above categories
+
+/datum/armament_entry/company_import/nakamura_modsuits/novelty_modules
+ subcategory = "MOD Novelty Modules"
+
+/datum/armament_entry/company_import/nakamura_modsuits/novelty_modules/waddle
+ item_type = /obj/item/mod/module/waddle
+ cost = PAYCHECK_LOWER
+
+/datum/armament_entry/company_import/nakamura_modsuits/novelty_modules/bike_horn
+ item_type = /obj/item/mod/module/bikehorn
+ cost = PAYCHECK_LOWER
+
+/datum/armament_entry/company_import/nakamura_modsuits/novelty_modules/microwave_beam
+ item_type = /obj/item/mod/module/microwave_beam
+ cost = PAYCHECK_CREW
+
+/datum/armament_entry/company_import/nakamura_modsuits/novelty_modules/tanner
+ item_type = /obj/item/mod/module/tanner
+ cost = PAYCHECK_CREW
+ contraband = TRUE
+
+/datum/armament_entry/company_import/nakamura_modsuits/novelty_modules/rave
+ item_type = /obj/item/mod/module/visor/rave
+ cost = PAYCHECK_CREW
+ contraband = TRUE
+
+/datum/armament_entry/company_import/nakamura_modsuits/novelty_modules/hat_stabilizer
+ item_type = /obj/item/mod/module/hat_stabilizer
+ cost = PAYCHECK_CREW
+
+/datum/armament_entry/company_import/nakamura_modsuits/novelty_modules/kinesis
+ item_type = /obj/item/mod/module/anomaly_locked/kinesis/prebuilt/locked
+ cost = PAYCHECK_COMMAND * 15
+
+/datum/armament_entry/company_import/nakamura_modsuits/novelty_modules/antigrav
+ item_type = /obj/item/mod/module/anomaly_locked/antigrav/prebuilt/locked
+ cost = PAYCHECK_COMMAND * 15
+
+/datum/armament_entry/company_import/nakamura_modsuits/novelty_modules/teleporter
+ item_type = /obj/item/mod/module/anomaly_locked/teleporter/prebuilt/locked
+ cost = PAYCHECK_COMMAND * 20
diff --git a/monkestation/code/modules/blueshift/armaments/nri.dm b/monkestation/code/modules/blueshift/armaments/nri.dm
new file mode 100644
index 000000000000..f1cf4903ce19
--- /dev/null
+++ b/monkestation/code/modules/blueshift/armaments/nri.dm
@@ -0,0 +1,136 @@
+/datum/armament_entry/company_import/nri_surplus
+ category = NRI_SURPLUS_COMPANY_NAME
+ company_bitflag = CARGO_COMPANY_NRI_SURPLUS
+
+// Various NRI clothing items
+
+/datum/armament_entry/company_import/nri_surplus/clothing
+ subcategory = "Clothing Supplies"
+
+/datum/armament_entry/company_import/nri_surplus/clothing/uniform
+ item_type = /obj/item/clothing/under/syndicate/rus_army/cin_surplus/random_color
+ cost = PAYCHECK_CREW
+
+/datum/armament_entry/company_import/nri_surplus/clothing/belt
+ item_type = /obj/item/storage/belt/military/cin_surplus/random_color
+ cost = PAYCHECK_CREW
+
+/datum/armament_entry/company_import/nri_surplus/clothing/backpack
+ item_type = /obj/item/storage/backpack/industrial/cin_surplus/random_color
+ cost = PAYCHECK_CREW
+
+/datum/armament_entry/company_import/nri_surplus/clothing/helmet
+ item_type = /obj/item/clothing/head/helmet/cin_surplus_helmet/random_color
+ cost = PAYCHECK_COMMAND
+
+/datum/armament_entry/company_import/nri_surplus/clothing/vest
+ item_type = /obj/item/clothing/suit/armor/vest/cin_surplus_vest
+ cost = PAYCHECK_COMMAND
+
+/datum/armament_entry/company_import/nri_surplus/clothing/police_uniform
+ item_type = /obj/item/clothing/under/colonial/nri_police
+ cost = PAYCHECK_CREW
+ restricted = TRUE
+
+/datum/armament_entry/company_import/nri_surplus/clothing/police_cloak
+ item_type = /obj/item/clothing/neck/cloak/colonial/nri_police
+ cost = PAYCHECK_CREW
+ restricted = TRUE
+
+/datum/armament_entry/company_import/nri_surplus/clothing/police_cap
+ item_type = /obj/item/clothing/head/hats/colonial/nri_police
+ cost = PAYCHECK_CREW
+ restricted = TRUE
+
+/datum/armament_entry/company_import/nri_surplus/clothing/police_mask
+ item_type = /obj/item/clothing/mask/gas/nri_police
+ cost = PAYCHECK_CREW*2
+ restricted = TRUE
+
+/datum/armament_entry/company_import/nri_surplus/clothing/police_vest
+ item_type = /obj/item/clothing/head/helmet/nri_police
+ cost = PAYCHECK_COMMAND
+ restricted = TRUE
+
+/datum/armament_entry/company_import/nri_surplus/clothing/police_helmet
+ item_type = /obj/item/clothing/suit/armor/vest/nri_police
+ cost = PAYCHECK_COMMAND
+ restricted = TRUE
+
+// Random surplus store tier stuff, flags, old rations, multitools you'll never use, so on
+
+/datum/armament_entry/company_import/nri_surplus/misc
+ subcategory = "Miscellaneous Supplies"
+
+/datum/armament_entry/company_import/nri_surplus/misc/flares
+ item_type = /obj/item/storage/box/nri_flares
+ cost = PAYCHECK_LOWER
+
+/datum/armament_entry/company_import/nri_surplus/misc/binoculars
+ item_type = /obj/item/binoculars
+ cost = PAYCHECK_CREW
+
+/datum/armament_entry/company_import/nri_surplus/misc/screwdriver_pen
+ item_type = /obj/item/pen/screwdriver
+ cost = PAYCHECK_CREW
+
+/datum/armament_entry/company_import/nri_surplus/misc/trench_tool
+ item_type = /obj/item/trench_tool
+ cost = PAYCHECK_CREW
+
+/datum/armament_entry/company_import/nri_surplus/firearm
+ subcategory = "Firearms"
+
+/datum/armament_entry/company_import/nri_surplus/firearm/shotgun_revolver
+ item_type = /obj/item/gun/ballistic/revolver/shotgun_revolver
+ cost = PAYCHECK_COMMAND * 6
+
+/datum/armament_entry/company_import/nri_surplus/firearm/plasma_thrower
+ item_type = /obj/item/gun/ballistic/automatic/pistol/plasma_thrower
+ cost = PAYCHECK_COMMAND * 6
+
+/datum/armament_entry/company_import/nri_surplus/firearm/plasma_marksman
+ item_type = /obj/item/gun/ballistic/automatic/pistol/plasma_marksman
+ cost = PAYCHECK_COMMAND * 6
+
+/datum/armament_entry/company_import/nri_surplus/firearm/miecz
+ item_type = /obj/item/gun/ballistic/automatic/miecz
+ cost = PAYCHECK_COMMAND * 10
+
+/datum/armament_entry/company_import/nri_surplus/firearm/sakhno_rifle
+ item_type = /obj/item/gun/ballistic/rifle/boltaction
+ cost = PAYCHECK_COMMAND * 12
+
+/datum/armament_entry/company_import/nri_surplus/firearm/lanca
+ item_type = /obj/item/gun/ballistic/automatic/lanca
+ contraband = TRUE
+ cost = PAYCHECK_COMMAND * 14
+ restricted = TRUE
+
+/datum/armament_entry/company_import/nri_surplus/firearm/anti_materiel_rifle
+ item_type = /obj/item/gun/ballistic/automatic/wylom
+ contraband = TRUE
+ cost = PAYCHECK_COMMAND * 16
+ restricted = TRUE
+
+/datum/armament_entry/company_import/nri_surplus/firearm_ammo
+ subcategory = "Firearm Magazines"
+ cost = PAYCHECK_CREW
+
+/datum/armament_entry/company_import/nri_surplus/firearm_ammo/plasma_battery
+ item_type = /obj/item/ammo_box/magazine/recharge/plasma_battery
+
+/datum/armament_entry/company_import/nri_surplus/firearm_ammo/miecz
+ item_type = /obj/item/ammo_box/magazine/miecz/spawns_empty
+
+/datum/armament_entry/company_import/nri_surplus/firearm_ammo/sakhno
+ item_type = /obj/item/ammo_box/strilka310
+
+/datum/armament_entry/company_import/nri_surplus/firearm_ammo/lanca
+ item_type = /obj/item/ammo_box/magazine/lanca/spawns_empty
+ contraband = TRUE
+
+/datum/armament_entry/company_import/nri_surplus/firearm_ammo/amr_magazine
+ item_type = /obj/item/ammo_box/magazine/wylom
+ contraband = TRUE
+ cost = PAYCHECK_CREW * 3
diff --git a/monkestation/code/modules/blueshift/armaments/sol.dm b/monkestation/code/modules/blueshift/armaments/sol.dm
new file mode 100644
index 000000000000..aa5363cb3014
--- /dev/null
+++ b/monkestation/code/modules/blueshift/armaments/sol.dm
@@ -0,0 +1,167 @@
+/datum/armament_entry/company_import/sol_defense
+ category = SOL_DEFENSE_DEFENSE_NAME
+ company_bitflag = CARGO_COMPANY_SOL_DEFENSE
+
+// Beautiful SolFed clothing
+
+/datum/armament_entry/company_import/sol_defense/clothing
+ subcategory = "Surplus Clothing"
+ cost = PAYCHECK_CREW
+
+/datum/armament_entry/company_import/sol_defense/clothing/peacekeeper
+ item_type = /obj/item/clothing/under/sol_peacekeeper
+
+/datum/armament_entry/company_import/sol_defense/clothing/emt
+ item_type = /obj/item/clothing/under/sol_emt
+
+// Armor vests for protecting against bullets
+
+/datum/armament_entry/company_import/sol_defense/armor
+ subcategory = "Ballistic Armor"
+ cost = PAYCHECK_CREW * 3
+
+/datum/armament_entry/company_import/sol_defense/armor/ballistic_helmet
+ item_type = /obj/item/clothing/head/helmet/sf_peacekeeper/debranded
+
+/datum/armament_entry/company_import/sol_defense/armor/sf_ballistic_helmet
+ item_type = /obj/item/clothing/head/helmet/sf_peacekeeper
+
+/datum/armament_entry/company_import/sol_defense/armor/soft_vest
+ item_type = /obj/item/clothing/suit/armor/sf_peacekeeper/debranded
+
+/datum/armament_entry/company_import/sol_defense/armor/sf_soft_vest
+ item_type = /obj/item/clothing/suit/armor/sf_peacekeeper
+
+/datum/armament_entry/company_import/sol_defense/armor/flak_jacket
+ item_type = /obj/item/clothing/suit/armor/vest/det_suit/sol
+
+/datum/armament_entry/company_import/sol_defense/armor/slim_vest
+ name = "type I vest"
+ item_type = /obj/item/clothing/suit/armor/vest
+
+/datum/armament_entry/company_import/sol_defense/armor_hardened
+ subcategory = "Hardened Armor"
+ cost = PAYCHECK_CREW * 3
+
+/datum/armament_entry/company_import/sol_defense/armor_hardened/enclosed_helmet
+ item_type = /obj/item/clothing/head/helmet/toggleable/sf_hardened
+
+/datum/armament_entry/company_import/sol_defense/armor_hardened/emt_enclosed_helmet
+ item_type = /obj/item/clothing/head/helmet/toggleable/sf_hardened/emt
+
+/datum/armament_entry/company_import/sol_defense/armor_hardened/hardened_vest
+ item_type = /obj/item/clothing/suit/armor/sf_hardened
+
+/datum/armament_entry/company_import/sol_defense/armor_hardened/emt_hardened_vest
+ item_type = /obj/item/clothing/suit/armor/sf_hardened/emt
+
+/datum/armament_entry/company_import/sol_defense/armor_sacrifice
+ subcategory = "Sacrifical Armor"
+ cost = PAYCHECK_CREW * 3
+
+/datum/armament_entry/company_import/sol_defense/armor_sacrifice/sacrificial_helmet
+ item_type = /obj/item/clothing/head/helmet/sf_sacrificial
+
+/datum/armament_entry/company_import/sol_defense/armor_sacrifice/face_shield
+ item_type = /obj/item/sacrificial_face_shield
+ cost = PAYCHECK_LOWER
+
+/datum/armament_entry/company_import/sol_defense/armor_sacrifice/sacrificial_vest
+ item_type = /obj/item/clothing/suit/armor/sf_sacrificial
+
+/datum/armament_entry/company_import/sol_defense/case
+ subcategory = "Weapon Cases"
+
+/datum/armament_entry/company_import/sol_defense/case/trappiste
+ item_type = /obj/item/storage/toolbox/guncase/skyrat/pistol/trappiste_small_case/empty
+ cost = PAYCHECK_COMMAND
+
+/datum/armament_entry/company_import/sol_defense/case/carwo
+ item_type = /obj/item/storage/toolbox/guncase/skyrat/carwo_large_case/empty
+ cost = PAYCHECK_COMMAND * 2
+
+/datum/armament_entry/company_import/sol_defense/sidearm
+ subcategory = "Sidearms"
+
+/datum/armament_entry/company_import/sol_defense/sidearm/eland
+ item_type = /obj/item/gun/ballistic/revolver/sol
+ cost = PAYCHECK_COMMAND * 4
+
+/datum/armament_entry/company_import/sol_defense/sidearm/wespe
+ item_type = /obj/item/gun/ballistic/automatic/pistol/sol
+ cost = PAYCHECK_COMMAND * 4
+
+/datum/armament_entry/company_import/sol_defense/sidearm/skild
+ item_type = /obj/item/gun/ballistic/automatic/pistol/trappiste
+ cost = PAYCHECK_COMMAND * 6
+
+/datum/armament_entry/company_import/sol_defense/sidearm/takbok
+ item_type = /obj/item/gun/ballistic/revolver/takbok
+ cost = PAYCHECK_COMMAND * 6
+
+// Lethal anything that's not a pistol, requires high company interest
+
+/datum/armament_entry/company_import/sol_defense/longarm
+ subcategory = "Longarms"
+ restricted = TRUE
+
+/datum/armament_entry/company_import/sol_defense/longarm/renoster
+ item_type = /obj/item/gun/ballistic/shotgun/riot/sol
+ cost = PAYCHECK_COMMAND * 6
+
+/datum/armament_entry/company_import/sol_defense/longarm/sindano
+ item_type = /obj/item/gun/ballistic/automatic/sol_smg
+ cost = PAYCHECK_COMMAND * 6
+
+/datum/armament_entry/company_import/sol_defense/longarm/elite
+ item_type = /obj/item/gun/ballistic/automatic/sol_rifle/marksman
+ cost = PAYCHECK_COMMAND * 12
+
+/datum/armament_entry/company_import/sol_defense/longarm/bogseo
+ item_type = /obj/item/gun/ballistic/automatic/xhihao_smg
+ cost = PAYCHECK_COMMAND * 10
+ contraband = TRUE
+
+/datum/armament_entry/company_import/sol_defense/longarm/infanterie
+ item_type = /obj/item/gun/ballistic/automatic/sol_rifle
+ cost = PAYCHECK_COMMAND * 14
+ contraband = TRUE
+
+/datum/armament_entry/company_import/sol_defense/longarm/outomaties
+ item_type = /obj/item/gun/ballistic/automatic/sol_rifle/machinegun
+ cost = PAYCHECK_COMMAND * 23
+ contraband = TRUE
+
+/datum/armament_entry/company_import/sol_defense/longarm/kiboko
+ item_type = /obj/item/gun/ballistic/automatic/sol_grenade_launcher
+ cost = PAYCHECK_COMMAND * 46
+ contraband = TRUE
+
+/datum/armament_entry/company_import/sol_defense/magazines
+ subcategory = "Magazines"
+ cost = PAYCHECK_CREW
+
+/datum/armament_entry/company_import/sol_defense/magazines/c35_mag
+ item_type = /obj/item/ammo_box/magazine/c35sol_pistol/starts_empty
+
+/datum/armament_entry/company_import/sol_defense/magazines/c35_extended
+ item_type = /obj/item/ammo_box/magazine/c35sol_pistol/stendo/starts_empty
+
+/datum/armament_entry/company_import/sol_defense/magazines/c585_mag
+ item_type = /obj/item/ammo_box/magazine/c585trappiste_pistol/spawns_empty
+
+/datum/armament_entry/company_import/sol_defense/magazines/sol_rifle_short
+ item_type = /obj/item/ammo_box/magazine/c40sol_rifle/starts_empty
+
+/datum/armament_entry/company_import/sol_defense/magazines/sol_rifle_standard
+ item_type = /obj/item/ammo_box/magazine/c40sol_rifle/standard/starts_empty
+ cost = PAYCHECK_COMMAND
+
+/datum/armament_entry/company_import/sol_defense/magazines/sol_grenade_standard
+ item_type = /obj/item/ammo_box/magazine/c980_grenade/starts_empty
+ cost = PAYCHECK_COMMAND * 2
+
+/datum/armament_entry/company_import/sol_defense/magazines/sol_grenade_drum
+ item_type = /obj/item/ammo_box/magazine/c980_grenade/drum/starts_empty
+ cost = PAYCHECK_CREW * 3
+ contraband = TRUE
diff --git a/monkestation/code/modules/blueshift/armaments/vitezstvi.dm b/monkestation/code/modules/blueshift/armaments/vitezstvi.dm
new file mode 100644
index 000000000000..6626cd5c281a
--- /dev/null
+++ b/monkestation/code/modules/blueshift/armaments/vitezstvi.dm
@@ -0,0 +1,183 @@
+/datum/armament_entry/company_import/vitezstvi
+ category = VITEZSTVI_AMMO_NAME
+ company_bitflag = CARGO_COMPANY_VITEZSTVI_AMMO
+
+// Ammo bench and the lethals disk
+
+/datum/armament_entry/company_import/vitezstvi/ammo_bench
+ subcategory = "Ammunition Manufacturing Equipment"
+
+/datum/armament_entry/company_import/vitezstvi/ammo_bench/bench_itself
+ item_type = /obj/item/circuitboard/machine/ammo_workbench
+ cost = PAYCHECK_COMMAND * 5
+
+/datum/armament_entry/company_import/vitezstvi/ammo_bench/ammo_disk
+ item_type = /obj/item/disk/ammo_workbench/advanced
+ cost = PAYCHECK_COMMAND * 5
+
+/datum/armament_entry/company_import/vitezstvi/ammo_bench/bullet_drive
+ item_type = /obj/item/circuitboard/machine/dish_drive/bullet
+ cost = PAYCHECK_COMMAND * 2
+
+// Weapon accessories
+
+/datum/armament_entry/company_import/vitezstvi/accessory
+ subcategory = "Weapon Accessories"
+
+/datum/armament_entry/company_import/vitezstvi/accessory/suppressor
+ item_type = /obj/item/suppressor/standard
+ cost = PAYCHECK_COMMAND
+
+/datum/armament_entry/company_import/vitezstvi/accessory/small_case
+ item_type = /obj/item/storage/toolbox/guncase/skyrat/pistol/empty
+ cost = PAYCHECK_COMMAND
+
+/datum/armament_entry/company_import/vitezstvi/accessory/large_case
+ item_type = /obj/item/storage/toolbox/guncase/skyrat/empty
+ cost = PAYCHECK_COMMAND * 2
+
+// Boxes of non-shotgun ammo
+
+/datum/armament_entry/company_import/vitezstvi/ammo_boxes
+ subcategory = "Ammunition Boxes"
+ cost = PAYCHECK_CREW
+
+/datum/armament_entry/company_import/vitezstvi/ammo_boxes/peacekeeper_lethal
+ item_type = /obj/item/ammo_box/c9mm
+
+/datum/armament_entry/company_import/vitezstvi/ammo_boxes/peacekeeper_hp
+ item_type = /obj/item/ammo_box/c9mm/hp
+
+/datum/armament_entry/company_import/vitezstvi/ammo_boxes/peacekeeper_rubber
+ item_type = /obj/item/ammo_box/c9mm/rubber
+
+/datum/armament_entry/company_import/vitezstvi/ammo_boxes/auto10mm_lethal
+ item_type = /obj/item/ammo_box/c10mm
+
+/datum/armament_entry/company_import/vitezstvi/ammo_boxes/auto10mm_hp
+ item_type = /obj/item/ammo_box/c10mm/hp
+
+/datum/armament_entry/company_import/vitezstvi/ammo_boxes/auto10mm_rubber
+ item_type = /obj/item/ammo_box/c10mm/rubber
+
+/datum/armament_entry/company_import/vitezstvi/ammo_boxes/strilka_lethal
+ item_type = /obj/item/ammo_box/c310_cargo_box
+
+/datum/armament_entry/company_import/vitezstvi/ammo_boxes/strilka_rubber
+ item_type = /obj/item/ammo_box/c310_cargo_box/rubber
+
+/datum/armament_entry/company_import/vitezstvi/ammo_boxes/strilka_ap
+ item_type = /obj/item/ammo_box/c310_cargo_box/piercing
+
+/datum/armament_entry/company_import/vitezstvi/ammo_boxes/cesarzowa_lethal
+ item_type = /obj/item/ammo_box/c27_54cesarzowa
+
+/datum/armament_entry/company_import/vitezstvi/ammo_boxes/cesarzowa_rubber
+ item_type = /obj/item/ammo_box/c27_54cesarzowa/rubber
+
+/datum/armament_entry/company_import/vitezstvi/ammo_boxes/sol35
+ item_type = /obj/item/ammo_box/c35sol
+
+/datum/armament_entry/company_import/vitezstvi/ammo_boxes/sol35_disabler
+ item_type = /obj/item/ammo_box/c35sol/incapacitator
+
+/datum/armament_entry/company_import/vitezstvi/ammo_boxes/sol35_ripper
+ item_type = /obj/item/ammo_box/c35sol/ripper
+
+/datum/armament_entry/company_import/vitezstvi/ammo_boxes/sol40
+ item_type = /obj/item/ammo_box/c40sol
+
+/datum/armament_entry/company_import/vitezstvi/ammo_boxes/sol40_disabler
+ item_type = /obj/item/ammo_box/c40sol/fragmentation
+
+/datum/armament_entry/company_import/vitezstvi/ammo_boxes/sol40_flame
+ item_type = /obj/item/ammo_box/c40sol/incendiary
+
+/datum/armament_entry/company_import/vitezstvi/ammo_boxes/sol40_pierce
+ item_type = /obj/item/ammo_box/c40sol/pierce
+
+/datum/armament_entry/company_import/vitezstvi/ammo_boxes/trappiste585
+ item_type = /obj/item/ammo_box/c585trappiste
+
+/datum/armament_entry/company_import/vitezstvi/ammo_boxes/trappiste585_disabler
+ item_type = /obj/item/ammo_box/c585trappiste/incapacitator
+
+/datum/armament_entry/company_import/vitezstvi/ammo_boxes/trappiste585_hollowpoint
+ item_type = /obj/item/ammo_box/c585trappiste/hollowpoint
+
+// Revolver speedloaders
+
+/datum/armament_entry/company_import/vitezstvi/speedloader
+ subcategory = "Speedloaders"
+ cost = PAYCHECK_CREW
+
+/datum/armament_entry/company_import/vitezstvi/speedloader/detective_lethal
+ item_type = /obj/item/ammo_box/c38
+
+/datum/armament_entry/company_import/vitezstvi/speedloader/detective_dumdum
+ item_type = /obj/item/ammo_box/c38/dumdum
+
+/datum/armament_entry/company_import/vitezstvi/speedloader/detective_bouncy
+ item_type = /obj/item/ammo_box/c38/match
+
+// Shotgun boxes
+
+/datum/armament_entry/company_import/vitezstvi/shot_shells
+ subcategory = "Shotgun Shells"
+ cost = PAYCHECK_COMMAND
+
+/datum/armament_entry/company_import/vitezstvi/shot_shells/slugs
+ item_type = /obj/item/ammo_box/advanced/s12gauge
+
+/datum/armament_entry/company_import/vitezstvi/shot_shells/buckshot
+ item_type = /obj/item/ammo_box/advanced/s12gauge/buckshot
+
+/datum/armament_entry/company_import/vitezstvi/shot_shells/beanbag_slugs
+ item_type = /obj/item/ammo_box/advanced/s12gauge/bean
+
+/datum/armament_entry/company_import/vitezstvi/shot_shells/rubbershot
+ item_type = /obj/item/ammo_box/advanced/s12gauge/rubber
+
+/datum/armament_entry/company_import/vitezstvi/shot_shells/magnum_buckshot
+ item_type = /obj/item/ammo_box/advanced/s12gauge/magnum
+
+/datum/armament_entry/company_import/vitezstvi/shot_shells/express_buckshot
+ item_type = /obj/item/ammo_box/advanced/s12gauge/express
+
+/datum/armament_entry/company_import/vitezstvi/shot_shells/hunter_slug
+ item_type = /obj/item/ammo_box/advanced/s12gauge/hunter
+
+/datum/armament_entry/company_import/vitezstvi/shot_shells/flechettes
+ item_type = /obj/item/ammo_box/advanced/s12gauge/flechette
+
+/datum/armament_entry/company_import/vitezstvi/shot_shells/hornet_nest
+ item_type = /obj/item/ammo_box/advanced/s12gauge/beehive
+
+/datum/armament_entry/company_import/vitezstvi/shot_shells/stardust
+ item_type = /obj/item/ammo_box/advanced/s12gauge/antitide
+
+/datum/armament_entry/company_import/vitezstvi/shot_shells/confetti
+ item_type = /obj/item/ammo_box/advanced/s12gauge/honkshot
+
+// Boxes of kiboko launcher ammo
+
+/datum/armament_entry/company_import/vitezstvi/grenade_shells
+ subcategory = "Grenade Shells"
+ cost = PAYCHECK_COMMAND
+
+/datum/armament_entry/company_import/vitezstvi/grenade_shells/practice
+ item_type = /obj/item/ammo_box/c980grenade
+
+/datum/armament_entry/company_import/vitezstvi/grenade_shells/smoke
+ item_type = /obj/item/ammo_box/c980grenade/smoke
+
+/datum/armament_entry/company_import/vitezstvi/grenade_shells/riot
+ item_type = /obj/item/ammo_box/c980grenade/riot
+
+/datum/armament_entry/company_import/vitezstvi/grenade_shells/shrapnel
+ item_type = /obj/item/ammo_box/c980grenade/shrapnel
+ contraband = TRUE
+
+/datum/armament_entry/company_import/vitezstvi/grenade_shells/phosphor
+ item_type = /obj/item/ammo_box/c980grenade/shrapnel/phosphor
+ contraband = TRUE
diff --git a/monkestation/code/modules/blueshift/benos/beno_types/defender.dm b/monkestation/code/modules/blueshift/benos/beno_types/defender.dm
new file mode 100644
index 000000000000..0ac51c329cc8
--- /dev/null
+++ b/monkestation/code/modules/blueshift/benos/beno_types/defender.dm
@@ -0,0 +1,113 @@
+
+
+/mob/living/carbon/alien/adult/nova/defender
+ name = "alien defender"
+ desc = "A heavy looking alien with a wrecking ball-like tail that'd probably hurt to get hit by."
+ caste = "defender"
+ maxHealth = 300
+ health = 300
+ icon_state = "aliendefender"
+ melee_damage_lower = 25
+ melee_damage_upper = 30
+ next_evolution = /mob/living/carbon/alien/adult/nova/warrior
+
+/mob/living/carbon/alien/adult/nova/defender/Initialize(mapload)
+ . = ..()
+ var/static/list/innate_actions = list(
+ /datum/action/cooldown/spell/aoe/repulse/xeno/nova_tailsweep,
+ /datum/action/cooldown/mob_cooldown/charge/basic_charge/defender,
+ )
+ grant_actions_by_list(innate_actions)
+
+ REMOVE_TRAIT(src, TRAIT_VENTCRAWLER_ALWAYS, INNATE_TRAIT)
+
+ add_movespeed_modifier(/datum/movespeed_modifier/alien_heavy)
+
+/mob/living/carbon/alien/adult/nova/defender/create_internal_organs()
+ organs += new /obj/item/organ/internal/alien/plasmavessel/small
+ ..()
+
+/datum/action/cooldown/spell/aoe/repulse/xeno/nova_tailsweep
+ name = "Crushing Tail Sweep"
+ desc = "Throw back attackers with a sweep of your tail, likely breaking some bones in the process."
+
+ cooldown_time = 60 SECONDS
+
+ aoe_radius = 1
+
+ button_icon = 'monkestation/code/modules/blueshift/icons/xeno_actions.dmi'
+ button_icon_state = "crush_tail"
+
+ sparkle_path = /obj/effect/temp_visual/dir_setting/tailsweep/defender
+
+ /// The sound that the tail sweep will make upon hitting something
+ var/impact_sound = 'sound/effects/clang.ogg'
+ /// How long mobs hit by the tailsweep should be knocked down for
+ var/knockdown_time = 4 SECONDS
+ /// How much damage tail sweep impacts should do to a mob
+ var/impact_damage = 30
+ /// What wound bonus should the tai sweep impact have
+ var/impact_wound_bonus = 20
+ /// What type of sharpness should this tail sweep have
+ var/impact_sharpness = FALSE
+ /// What type of damage should the tail sweep do
+ var/impact_damage_type = BRUTE
+
+/datum/action/cooldown/spell/aoe/repulse/xeno/nova_tailsweep/IsAvailable(feedback = FALSE)
+ . = ..()
+ if(!.)
+ return FALSE
+
+ var/mob/living/carbon/alien/adult/nova/owner_alien = owner
+ if(!istype(owner_alien) || owner_alien.unable_to_use_abilities)
+ return FALSE
+
+/datum/action/cooldown/spell/aoe/repulse/xeno/nova_tailsweep/cast_on_thing_in_aoe(atom/movable/victim, atom/caster)
+ if(!isliving(victim))
+ return
+
+ if(isalien(victim))
+ return
+
+ var/turf/throwtarget = get_edge_target_turf(caster, get_dir(caster, get_step_away(victim, caster)))
+ var/dist_from_caster = get_dist(victim, caster)
+ var/mob/living/victim_living = victim
+
+ if(dist_from_caster <= 0)
+ victim_living.Knockdown(knockdown_time)
+ if(sparkle_path)
+ new sparkle_path(get_turf(victim_living), get_dir(caster, victim_living))
+
+ else
+ victim_living.Knockdown(knockdown_time * 2) //They are on the same turf as us, or... somewhere else, I'm not sure how but they are getting smacked down
+
+ victim_living.apply_damage(impact_damage, impact_damage_type, BODY_ZONE_CHEST, wound_bonus = impact_wound_bonus, sharpness = impact_sharpness)
+ shake_camera(victim_living, 4, 3)
+ playsound(victim_living, impact_sound, 100, TRUE, 8, 0.9)
+ to_chat(victim_living, span_userdanger("[caster]'s tail slams into you, throwing you back!"))
+
+ victim_living.safe_throw_at(throwtarget, ((clamp((max_throw - (clamp(dist_from_caster - 2, 0, dist_from_caster))), 3, max_throw))), 1, caster, force = repulse_force)
+
+/obj/effect/temp_visual/dir_setting/tailsweep/defender
+ icon = 'monkestation/code/modules/blueshift/icons/xeno_actions.dmi'
+ icon_state = "crush_tail_anim"
+
+/datum/action/cooldown/mob_cooldown/charge/basic_charge/defender
+ name = "Charge Attack"
+ desc = "Allows you to charge at a position, trampling anything in your path."
+ cooldown_time = 15 SECONDS
+ charge_delay = 0.3 SECONDS
+ charge_distance = 5
+ destroy_objects = FALSE
+ charge_damage = 50
+ button_icon = 'monkestation/code/modules/blueshift/icons/xeno_actions.dmi'
+ button_icon_state = "defender_charge"
+ unset_after_click = TRUE
+
+/datum/action/cooldown/mob_cooldown/charge/basic_charge/defender/do_charge_indicator(atom/charger, atom/charge_target)
+ . = ..()
+ playsound(charger, 'monkestation/code/modules/blueshift/sounds/alien_roar1.ogg', 100, TRUE, 8, 0.9)
+
+/datum/action/cooldown/mob_cooldown/charge/basic_charge/defender/Activate(atom/target_atom)
+ . = ..()
+ return TRUE
diff --git a/monkestation/code/modules/blueshift/benos/beno_types/drone.dm b/monkestation/code/modules/blueshift/benos/beno_types/drone.dm
new file mode 100644
index 000000000000..f342cf811882
--- /dev/null
+++ b/monkestation/code/modules/blueshift/benos/beno_types/drone.dm
@@ -0,0 +1,61 @@
+
+
+/mob/living/carbon/alien/adult/nova/drone
+ name = "alien drone"
+ desc = "As plain looking as you could call an alien with armored black chitin and large claws."
+ caste = "drone"
+ maxHealth = 200
+ health = 200
+ icon_state = "aliendrone"
+ melee_damage_lower = 15
+ melee_damage_upper = 20
+ next_evolution = /mob/living/carbon/alien/adult/nova/praetorian
+
+/mob/living/carbon/alien/adult/nova/drone/Initialize(mapload)
+ . = ..()
+ GRANT_ACTION(/datum/action/cooldown/alien/nova/heal_aura)
+
+/mob/living/carbon/alien/adult/nova/drone/create_internal_organs()
+ organs += new /obj/item/organ/internal/alien/plasmavessel
+ organs += new /obj/item/organ/internal/alien/resinspinner
+ ..()
+
+/datum/action/cooldown/alien/nova/heal_aura
+ name = "Healing Aura"
+ desc = "Friendly xenomorphs in a short range around yourself will receive passive healing."
+ button_icon_state = "healaura"
+ plasma_cost = 100
+ cooldown_time = 90 SECONDS
+ /// Is the healing aura currently active or not
+ var/aura_active = FALSE
+ /// How long the healing aura should last
+ var/aura_duration = 30 SECONDS
+ /// How far away the healing aura should reach
+ var/aura_range = 5
+ /// How much brute/burn individually the healing aura should heal each time it fires
+ var/aura_healing_amount = 5
+ /// What color should the + particles caused by the healing aura be
+ var/aura_healing_color = COLOR_BLUE_LIGHT
+ /// The healing aura component itself that the ability uses
+ var/datum/component/aura_healing/aura_healing_component
+
+/datum/action/cooldown/alien/nova/heal_aura/Activate()
+ . = ..()
+ if(aura_active)
+ owner.balloon_alert(owner, "already healing")
+ return FALSE
+ owner.balloon_alert(owner, "healing aura started")
+ to_chat(owner, span_danger("We emit pheromones that encourage sisters near us to heal themselves for the next [aura_duration / 10] seconds."))
+ addtimer(CALLBACK(src, PROC_REF(aura_deactivate)), aura_duration)
+ aura_active = TRUE
+ aura_healing_component = owner.AddComponent(/datum/component/aura_healing, range = aura_range, requires_visibility = TRUE, brute_heal = aura_healing_amount, burn_heal = aura_healing_amount, limit_to_trait = TRAIT_XENO_HEAL_AURA, healing_color = aura_healing_color)
+ return TRUE
+
+/datum/action/cooldown/alien/nova/heal_aura/proc/aura_deactivate()
+ if(!aura_active)
+ return
+ aura_active = FALSE
+ QDEL_NULL(aura_healing_component)
+ owner.balloon_alert(owner, "healing aura ended")
+
+
diff --git a/monkestation/code/modules/blueshift/benos/beno_types/praetorian.dm b/monkestation/code/modules/blueshift/benos/beno_types/praetorian.dm
new file mode 100644
index 000000000000..a57591f7ba3d
--- /dev/null
+++ b/monkestation/code/modules/blueshift/benos/beno_types/praetorian.dm
@@ -0,0 +1,118 @@
+
+
+/mob/living/carbon/alien/adult/nova/praetorian
+ name = "alien praetorian"
+ desc = "An alien that looks like the awkward half-way point between a queen and a drone, in fact that's likely what it is."
+ caste = "praetorian"
+ maxHealth = 400
+ health = 400
+ icon_state = "alienpraetorian"
+ melee_damage_lower = 25
+ melee_damage_upper = 30
+ next_evolution = /mob/living/carbon/alien/adult/nova/queen
+
+/mob/living/carbon/alien/adult/nova/praetorian/Initialize(mapload)
+ . = ..()
+ var/static/list/innate_actions = list(
+ /datum/action/cooldown/alien/nova/heal_aura/juiced,
+ /datum/action/cooldown/spell/aoe/repulse/xeno/nova_tailsweep/hard_throwing,
+ )
+ grant_actions_by_list(innate_actions)
+
+ REMOVE_TRAIT(src, TRAIT_VENTCRAWLER_ALWAYS, INNATE_TRAIT)
+
+ add_movespeed_modifier(/datum/movespeed_modifier/alien_big)
+
+/mob/living/carbon/alien/adult/nova/praetorian/create_internal_organs()
+ organs += new /obj/item/organ/internal/alien/plasmavessel/large
+ organs += new /obj/item/organ/internal/alien/neurotoxin/spitter
+ organs += new /obj/item/organ/internal/alien/resinspinner
+ ..()
+
+/datum/action/cooldown/alien/nova/heal_aura/juiced
+ name = "Strong Healing Aura"
+ desc = "Friendly xenomorphs in a longer range around yourself will receive passive healing."
+ button_icon_state = "healaura_juiced"
+ plasma_cost = 100
+ cooldown_time = 90 SECONDS
+ aura_range = 7
+ aura_healing_amount = 10
+ aura_healing_color = COLOR_RED_LIGHT
+
+/datum/action/cooldown/spell/aoe/repulse/xeno/nova_tailsweep/hard_throwing
+ name = "Flinging Tail Sweep"
+ desc = "Throw back attackers with a sweep of your tail that is much stronger than other aliens."
+
+ aoe_radius = 2
+ repulse_force = MOVE_FORCE_OVERPOWERING //Fuck everyone who gets hit by this tail in particular
+
+ button_icon_state = "throw_tail"
+
+ sparkle_path = /obj/effect/temp_visual/dir_setting/tailsweep/praetorian
+
+ impact_sound = 'sound/weapons/slap.ogg'
+ impact_damage = 20
+ impact_wound_bonus = 10
+
+/obj/effect/temp_visual/dir_setting/tailsweep/praetorian
+ icon = 'monkestation/code/modules/blueshift/icons/xeno_actions.dmi'
+ icon_state = "throw_tail_anim"
+
+/datum/action/cooldown/alien/acid/nova/spread
+ name = "Spit Neurotoxin Spread"
+ desc = "Spits a spread neurotoxin at someone, exhausting them."
+ plasma_cost = 50
+ acid_projectile = null
+ acid_casing = /obj/item/ammo_casing/xenospit
+ spit_sound = 'monkestation/code/modules/blueshift/sounds/alien_spitacid2.ogg'
+ cooldown_time = 10 SECONDS
+
+/obj/item/ammo_casing/xenospit //This is probably really bad, however I couldn't find any other nice way to do this
+ name = "big glob of neurotoxin"
+ projectile_type = /obj/projectile/neurotoxin/nova/spitter_spread
+ pellets = 3
+ variance = 20
+
+/obj/item/ammo_casing/xenospit/Initialize(mapload)
+ . = ..()
+ AddElement(/datum/element/caseless)
+
+/obj/item/ammo_casing/xenospit/tk_firing(mob/living/user, atom/fired_from)
+ return FALSE
+
+/obj/projectile/neurotoxin/nova/spitter_spread //Slightly nerfed because its a shotgun spread of these
+ name = "neurotoxin spit"
+ icon_state = "neurotoxin"
+ damage = 25
+
+/datum/action/cooldown/alien/acid/nova/spread/lethal
+ name = "Spit Acid Spread"
+ desc = "Spits a spread of acid at someone, burning them."
+ acid_projectile = null
+ acid_casing = /obj/item/ammo_casing/xenospit/spread/lethal
+ button_icon_state = "acidspit_0"
+ projectile_name = "acid"
+ button_base_icon = "acidspit"
+
+/obj/item/ammo_casing/xenospit/spread/lethal
+ name = "big glob of acid"
+ projectile_type = /obj/projectile/neurotoxin/nova/acid/spitter_spread
+ pellets = 4
+ variance = 30
+
+/obj/projectile/neurotoxin/nova/acid/spitter_spread
+ name = "acid spit"
+ icon_state = "toxin"
+ damage = 15
+ damage_type = BURN
+
+/obj/item/organ/internal/alien/neurotoxin/spitter
+ name = "large neurotoxin gland"
+ icon_state = "neurotox"
+ zone = BODY_ZONE_PRECISE_MOUTH
+ slot = ORGAN_SLOT_XENO_NEUROTOXINGLAND
+ actions_types = list(
+ /datum/action/cooldown/alien/acid/nova/spread,
+ /datum/action/cooldown/alien/acid/nova/spread/lethal,
+ /datum/action/cooldown/alien/acid/corrosion,
+ )
diff --git a/monkestation/code/modules/blueshift/benos/beno_types/queen.dm b/monkestation/code/modules/blueshift/benos/beno_types/queen.dm
new file mode 100644
index 000000000000..3de9e7bcf109
--- /dev/null
+++ b/monkestation/code/modules/blueshift/benos/beno_types/queen.dm
@@ -0,0 +1,88 @@
+
+
+/mob/living/carbon/alien/adult/nova/queen
+ name = "alien queen"
+ desc = "A hulking beast of an alien, for some reason this one seems more important than the others, you should probably quit staring at it and do something."
+ caste = "queen"
+ maxHealth = 500
+ health = 500
+ icon_state = "alienqueen"
+ melee_damage_lower = 30
+ melee_damage_upper = 35
+
+/mob/living/carbon/alien/adult/nova/queen/Initialize(mapload)
+ . = ..()
+ var/static/list/innate_actions = list(
+ /datum/action/cooldown/spell/aoe/repulse/xeno/nova_tailsweep/hard_throwing,
+ /datum/action/cooldown/alien/nova/queen_screech,
+ )
+ grant_actions_by_list(innate_actions)
+
+ REMOVE_TRAIT(src, TRAIT_VENTCRAWLER_ALWAYS, INNATE_TRAIT)
+
+ add_movespeed_modifier(/datum/movespeed_modifier/alien_big)
+
+/mob/living/carbon/alien/adult/nova/queen/create_internal_organs()
+ organs += new /obj/item/organ/internal/alien/plasmavessel/large/queen
+ organs += new /obj/item/organ/internal/alien/resinspinner
+ organs += new /obj/item/organ/internal/alien/neurotoxin/queen
+ organs += new /obj/item/organ/internal/alien/eggsac
+ ..()
+
+/mob/living/carbon/alien/adult/nova/queen/alien_talk(message, shown_name = name)
+ ..(message, shown_name, TRUE)
+
+/obj/item/organ/internal/alien/neurotoxin/queen
+ name = "neurotoxin gland"
+ icon_state = "neurotox"
+ zone = BODY_ZONE_PRECISE_MOUTH
+ slot = ORGAN_SLOT_XENO_NEUROTOXINGLAND
+ actions_types = list(
+ /datum/action/cooldown/alien/acid/nova,
+ /datum/action/cooldown/alien/acid/nova/lethal,
+ /datum/action/cooldown/alien/acid/corrosion,
+ )
+
+/mob/living/carbon/alien/adult/nova/queen/death(gibbed)
+ if(stat == DEAD)
+ return
+
+ for(var/mob/living/carbon/carbon_mob in GLOB.alive_mob_list)
+ if(carbon_mob == src)
+ continue
+
+ var/obj/item/organ/internal/alien/hivenode/node = carbon_mob.get_organ_by_type(/obj/item/organ/internal/alien/hivenode)
+
+ if(istype(node))
+ node.queen_death()
+
+ return ..()
+
+/datum/action/cooldown/alien/nova/queen_screech
+ name = "Deafening Screech"
+ desc = "Let out a screech so deafeningly loud that anything with the ability to hear around you will likely be incapacitated for a short time."
+ button_icon_state = "screech"
+ cooldown_time = 5 MINUTES
+
+/datum/action/cooldown/alien/nova/queen_screech/Activate()
+ . = ..()
+ var/mob/living/carbon/alien/adult/nova/queenie = owner
+ playsound(queenie, 'monkestation/code/modules/blueshift/sounds/alien_queen_screech.ogg', 100, FALSE, 8, 0.9)
+ queenie.create_shriekwave()
+ shake_camera(owner, 2, 2)
+
+ for(var/mob/living/carbon/human/screech_target in get_hearers_in_view(7, get_turf(queenie)))
+ screech_target.soundbang_act(intensity = 5, stun_pwr = 50, damage_pwr = 10, deafen_pwr = 30) //Only being deaf will save you from the screech
+ shake_camera(screech_target, 4, 3)
+ to_chat(screech_target, span_doyourjobidiot("[queenie] lets out a deafening screech!"))
+
+ return TRUE
+
+/mob/living/carbon/alien/adult/nova/proc/create_shriekwave()
+ remove_overlay(HALO_LAYER)
+ overlays_standing[HALO_LAYER] = image("icon" = 'monkestation/code/modules/blueshift/icons/big_xenos.dmi', "icon_state" = "shriek_waves") //Ehh, suit layer's not being used.
+ apply_overlay(HALO_LAYER)
+ addtimer(CALLBACK(src, PROC_REF(remove_shriekwave)), 3 SECONDS)
+
+/mob/living/carbon/alien/adult/nova/proc/remove_shriekwave()
+ remove_overlay(HALO_LAYER)
diff --git a/monkestation/code/modules/blueshift/benos/beno_types/ravager.dm b/monkestation/code/modules/blueshift/benos/beno_types/ravager.dm
new file mode 100644
index 000000000000..41f4a0a7d3e9
--- /dev/null
+++ b/monkestation/code/modules/blueshift/benos/beno_types/ravager.dm
@@ -0,0 +1,104 @@
+
+
+#define RAVAGER_OUTLINE_EFFECT "ravager_endure_outline"
+
+/mob/living/carbon/alien/adult/nova/ravager
+ name = "alien ravager"
+ desc = "An alien with angry red chitin, with equally intimidating looking blade-like claws in place of normal hands. That sharp tail looks like it'd probably hurt."
+ caste = "ravager"
+ maxHealth = 350
+ health = 350
+ icon_state = "alienravager"
+ melee_damage_lower = 30
+ melee_damage_upper = 35
+
+/mob/living/carbon/alien/adult/nova/ravager/Initialize(mapload)
+ . = ..()
+ var/static/list/innate_actions = list(
+ /datum/action/cooldown/spell/aoe/repulse/xeno/nova_tailsweep/slicing,
+ /datum/action/cooldown/alien/nova/literally_too_angry_to_die,
+ /datum/action/cooldown/mob_cooldown/charge/triple_charge/ravager,
+ )
+ grant_actions_by_list(innate_actions)
+
+ REMOVE_TRAIT(src, TRAIT_VENTCRAWLER_ALWAYS, INNATE_TRAIT)
+
+/mob/living/carbon/alien/adult/nova/ravager/create_internal_organs()
+ organs += new /obj/item/organ/internal/alien/plasmavessel
+ ..()
+
+/datum/action/cooldown/mob_cooldown/charge/triple_charge/ravager
+ name = "Triple Charge Attack"
+ desc = "Allows you to charge thrice at a location, trampling any in your path."
+ cooldown_time = 30 SECONDS
+ charge_delay = 0.3 SECONDS
+ charge_distance = 7
+ charge_past = 3
+ destroy_objects = FALSE
+ charge_damage = 25
+ button_icon = 'monkestation/code/modules/blueshift/icons/xeno_actions.dmi'
+ button_icon_state = "ravager_charge"
+ unset_after_click = TRUE
+
+/datum/action/cooldown/mob_cooldown/charge/triple_charge/ravager/do_charge_indicator(atom/charger, atom/charge_target)
+ playsound(charger, 'monkestation/code/modules/blueshift/sounds/alien_roar2.ogg', 100, TRUE, 8, 0.9)
+
+/datum/action/cooldown/mob_cooldown/charge/triple_charge/ravager/Activate(atom/target_atom)
+ . = ..()
+ return TRUE
+
+/datum/action/cooldown/spell/aoe/repulse/xeno/nova_tailsweep/slicing
+ name = "Slicing Tail Sweep"
+ desc = "Throw back attackers with a swipe of your tail, slicing them with its sharpened tip."
+
+ aoe_radius = 2
+
+ button_icon_state = "slice_tail"
+
+ sparkle_path = /obj/effect/temp_visual/dir_setting/tailsweep/ravager
+
+ sound = 'monkestation/code/modules/blueshift/sounds/alien_tail_swipe.ogg' //The defender's tail sound isn't changed because its big and heavy, this isn't
+
+ impact_sound = 'monkestation/code/modules/blueshift/sounds/weapons/bloodyslice.ogg'
+ impact_damage = 40
+ impact_sharpness = SHARP_EDGED
+
+/obj/effect/temp_visual/dir_setting/tailsweep/ravager
+ icon = 'monkestation/code/modules/blueshift/icons/xeno_actions.dmi'
+ icon_state = "slice_tail_anim"
+
+/datum/action/cooldown/alien/nova/literally_too_angry_to_die
+ name = "Endure"
+ desc = "Imbue your body with unimaginable amounts of rage (and plasma) to allow yourself to ignore all pain for a short time."
+ button_icon_state = "literally_too_angry"
+ plasma_cost = 250 //This requires full plasma to do, so there can be some time between armstrong moments
+ /// If the endure ability is currently active or not
+ var/endure_active = FALSE
+ /// How long the endure ability should last when activated
+ var/endure_duration = 20 SECONDS
+
+/datum/action/cooldown/alien/nova/literally_too_angry_to_die/Activate()
+ . = ..()
+ if(endure_active)
+ owner.balloon_alert(owner, "already enduring")
+ return FALSE
+ owner.balloon_alert(owner, "endure began")
+ playsound(owner, 'monkestation/code/modules/blueshift/sounds/alien_roar1.ogg', 100, TRUE, 8, 0.9)
+ to_chat(owner, span_danger("We numb our ability to feel pain, allowing us to fight until the very last for the next [endure_duration/10] seconds."))
+ addtimer(CALLBACK(src, PROC_REF(endure_deactivate)), endure_duration)
+ owner.add_filter(RAVAGER_OUTLINE_EFFECT, 4, outline_filter(1, COLOR_RED_LIGHT))
+ ADD_TRAIT(owner, TRAIT_STUNIMMUNE, TRAIT_XENO_ABILITY_GIVEN)
+ ADD_TRAIT(owner, TRAIT_NOSOFTCRIT, TRAIT_XENO_ABILITY_GIVEN)
+ ADD_TRAIT(owner, TRAIT_NOHARDCRIT, TRAIT_XENO_ABILITY_GIVEN)
+ endure_active = TRUE
+ return TRUE
+
+/datum/action/cooldown/alien/nova/literally_too_angry_to_die/proc/endure_deactivate()
+ endure_active = FALSE
+ owner.balloon_alert(owner, "endure ended")
+ owner.remove_filter(RAVAGER_OUTLINE_EFFECT)
+ REMOVE_TRAIT(owner, TRAIT_STUNIMMUNE, TRAIT_XENO_ABILITY_GIVEN)
+ REMOVE_TRAIT(owner, TRAIT_NOSOFTCRIT, TRAIT_XENO_ABILITY_GIVEN)
+ REMOVE_TRAIT(owner, TRAIT_NOHARDCRIT, TRAIT_XENO_ABILITY_GIVEN)
+
+#undef RAVAGER_OUTLINE_EFFECT
diff --git a/monkestation/code/modules/blueshift/benos/beno_types/rouny.dm b/monkestation/code/modules/blueshift/benos/beno_types/rouny.dm
new file mode 100644
index 000000000000..0d1e4af8ec5e
--- /dev/null
+++ b/monkestation/code/modules/blueshift/benos/beno_types/rouny.dm
@@ -0,0 +1,89 @@
+
+
+#define EVASION_VENTCRAWL_INABILTY_CD_PERCENTAGE 0.8
+#define RUNNER_BLUR_EFFECT "runner_evasion"
+
+/mob/living/carbon/alien/adult/nova/runner
+ name = "alien runner"
+ desc = "A short alien with sleek red chitin, clearly abiding by the 'red ones go faster' theorem and almost always running on all fours."
+ caste = "runner"
+ maxHealth = 150
+ health = 150
+ icon_state = "alienrunner"
+ /// Holds the evade ability to be granted to the runner later
+ var/datum/action/cooldown/alien/nova/evade/evade_ability
+ melee_damage_lower = 15
+ melee_damage_upper = 20
+ next_evolution = /mob/living/carbon/alien/adult/nova/ravager
+ on_fire_pixel_y = 0
+
+/mob/living/carbon/alien/adult/nova/runner/Initialize(mapload)
+ . = ..()
+ AddComponent(/datum/component/tackler, stamina_cost = 0, base_knockdown = 2, range = 10, speed = 2, skill_mod = 7, min_distance = 0)
+ evade_ability = new(src)
+ evade_ability.Grant(src)
+
+ add_movespeed_modifier(/datum/movespeed_modifier/alien_quick)
+
+/mob/living/carbon/alien/adult/nova/runner/create_internal_organs()
+ organs += new /obj/item/organ/internal/alien/plasmavessel/small/tiny
+ ..()
+
+/datum/action/cooldown/alien/nova/evade
+ name = "Evade"
+ desc = "Allows you to evade any projectile that would hit you for a few seconds."
+ button_icon_state = "evade"
+ plasma_cost = 50
+ cooldown_time = 60 SECONDS
+ /// If the evade ability is currently active or not
+ var/evade_active = FALSE
+ /// How long evasion should last
+ var/evasion_duration = 10 SECONDS
+
+/datum/action/cooldown/alien/nova/evade/Activate()
+ . = ..()
+ if(evade_active) //Can't evade while we're already evading.
+ owner.balloon_alert(owner, "already evading")
+ return FALSE
+
+ owner.balloon_alert(owner, "evasive movements began")
+ playsound(owner, 'monkestation/code/modules/blueshift/sounds/alien_hiss.ogg', 100, TRUE, 8, 0.9)
+ to_chat(owner, span_danger("We take evasive action, making us impossible to hit with projectiles for the next [evasion_duration / 10] seconds."))
+ addtimer(CALLBACK(src, PROC_REF(evasion_deactivate)), evasion_duration)
+ evade_active = TRUE
+ RegisterSignal(owner, COMSIG_PROJECTILE_ON_HIT, PROC_REF(on_projectile_hit))
+ REMOVE_TRAIT(owner, TRAIT_VENTCRAWLER_ALWAYS, INNATE_TRAIT)
+ addtimer(CALLBACK(src, PROC_REF(give_back_ventcrawl)), (cooldown_time * EVASION_VENTCRAWL_INABILTY_CD_PERCENTAGE)) //They cannot ventcrawl until the defined percent of the cooldown has passed
+ to_chat(owner, span_warning("We will be unable to crawl through vents for the next [(cooldown_time * EVASION_VENTCRAWL_INABILTY_CD_PERCENTAGE) / 10] seconds."))
+ return TRUE
+
+/// Handles deactivation of the xeno evasion ability, mainly unregistering the signal and giving a balloon alert
+/datum/action/cooldown/alien/nova/evade/proc/evasion_deactivate()
+ evade_active = FALSE
+ owner.balloon_alert(owner, "evasion ended")
+ UnregisterSignal(owner, COMSIG_PROJECTILE_ON_HIT)
+
+/datum/action/cooldown/alien/nova/evade/proc/give_back_ventcrawl()
+ ADD_TRAIT(owner, TRAIT_VENTCRAWLER_ALWAYS, INNATE_TRAIT)
+ to_chat(owner, span_notice("We are rested enough to crawl through vents again."))
+
+/// Handles if either BULLET_ACT_HIT or BULLET_ACT_FORCE_PIERCE happens to something using the xeno evade ability
+/datum/action/cooldown/alien/nova/evade/proc/on_projectile_hit()
+ if(owner.incapacitated(IGNORE_GRAB) || !isturf(owner.loc) || !evade_active)
+ return BULLET_ACT_HIT
+
+ owner.visible_message(span_danger("[owner] effortlessly dodges the projectile!"), span_userdanger("You dodge the projectile!"))
+ playsound(get_turf(owner), pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 75, TRUE)
+ owner.add_filter(RUNNER_BLUR_EFFECT, 2, gauss_blur_filter(5))
+ addtimer(CALLBACK(owner, TYPE_PROC_REF(/datum, remove_filter), RUNNER_BLUR_EFFECT), 0.5 SECONDS)
+ return BULLET_ACT_FORCE_PIERCE
+
+/mob/living/carbon/alien/adult/nova/runner/bullet_act(obj/projectile/hitting_projectile, def_zone, piercing_hit = FALSE)
+ if(evade_ability)
+ var/evade_result = evade_ability.on_projectile_hit()
+ if(!(evade_result == BULLET_ACT_HIT))
+ return evade_result
+ return ..()
+
+#undef EVASION_VENTCRAWL_INABILTY_CD_PERCENTAGE
+#undef RUNNER_BLUR_EFFECT
diff --git a/monkestation/code/modules/blueshift/benos/beno_types/sentinel.dm b/monkestation/code/modules/blueshift/benos/beno_types/sentinel.dm
new file mode 100644
index 000000000000..905fa917d72f
--- /dev/null
+++ b/monkestation/code/modules/blueshift/benos/beno_types/sentinel.dm
@@ -0,0 +1,143 @@
+
+
+/mob/living/carbon/alien/adult/nova/sentinel
+ name = "alien sentinel"
+ desc = "An alien that'd be unremarkable if not for the bright coloring and visible acid glands that cover it."
+ caste = "sentinel"
+ maxHealth = 200
+ health = 200
+ icon_state = "aliensentinel"
+ melee_damage_lower = 10
+ melee_damage_upper = 15
+ next_evolution = /mob/living/carbon/alien/adult/nova/spitter
+
+/mob/living/carbon/alien/adult/nova/sentinel/Initialize(mapload)
+ . = ..()
+
+ add_movespeed_modifier(/datum/movespeed_modifier/alien_slow)
+
+/mob/living/carbon/alien/adult/nova/sentinel/create_internal_organs()
+ organs += new /obj/item/organ/internal/alien/plasmavessel/small
+ organs += new /obj/item/organ/internal/alien/neurotoxin/sentinel
+ ..()
+
+/datum/action/cooldown/alien/acid/nova
+ name = "Spit Neurotoxin"
+ desc = "Spits neurotoxin at someone, exhausting them."
+ button_icon = 'monkestation/code/modules/blueshift/icons/xeno_actions.dmi'
+ button_icon_state = "neurospit_0"
+ plasma_cost = 40
+ /// A singular projectile? Use this one and leave acid_casing null
+ var/acid_projectile = /obj/projectile/neurotoxin/nova
+ /// You want it to be more like a shotgun style attack? Use this one and make acid_projectile null
+ var/acid_casing
+ /// Used in to_chat messages to the owner
+ var/projectile_name = "neurotoxin"
+ /// The base icon for the ability, so a red box can be put on it using _0 or _1
+ var/button_base_icon = "neurospit"
+ /// The sound that should be played when the xeno actually spits
+ var/spit_sound = 'monkestation/code/modules/blueshift/sounds/alien_spitacid.ogg'
+ shared_cooldown = MOB_SHARED_COOLDOWN_3
+ cooldown_time = 5 SECONDS
+
+/datum/action/cooldown/alien/acid/nova/IsAvailable(feedback = FALSE)
+ return ..() && isturf(owner.loc)
+
+/datum/action/cooldown/alien/acid/nova/set_click_ability(mob/on_who)
+ . = ..()
+ if(!.)
+ return
+
+ to_chat(on_who, span_notice("You prepare your [projectile_name] gland. Left-click to fire at a target! "))
+
+ button_icon_state = "[button_base_icon]_1"
+ build_all_button_icons()
+ on_who.update_icons()
+
+/datum/action/cooldown/alien/acid/nova/unset_click_ability(mob/on_who, refund_cooldown = TRUE)
+ . = ..()
+ if(!.)
+ return
+
+ if(refund_cooldown)
+ to_chat(on_who, span_notice("You empty your [projectile_name] gland."))
+
+ button_icon_state = "[button_base_icon]_0"
+ build_all_button_icons()
+ on_who.update_icons()
+
+/datum/action/cooldown/alien/acid/nova/InterceptClickOn(mob/living/caller, params, atom/target)
+ . = ..()
+ if(!.)
+ unset_click_ability(caller, refund_cooldown = FALSE)
+ return FALSE
+
+ var/turf/user_turf = caller.loc
+ var/turf/target_turf = get_step(caller, target.dir)
+ if(!isturf(target_turf))
+ return FALSE
+
+ var/modifiers = params2list(params)
+ caller.visible_message(
+ span_danger("[caller] spits [projectile_name]!"),
+ span_alertalien("You spit [projectile_name]."),
+ )
+
+ if(acid_projectile)
+ var/obj/projectile/spit_projectile = new acid_projectile(caller.loc)
+ spit_projectile.preparePixelProjectile(target, caller, modifiers)
+ spit_projectile.firer = caller
+ spit_projectile.fire()
+ playsound(caller, spit_sound, 100, TRUE, 5, 0.9)
+ caller.newtonian_move(get_dir(target_turf, user_turf))
+ return TRUE
+
+ if(acid_casing)
+ var/obj/item/ammo_casing/casing = new acid_casing(caller.loc)
+ playsound(caller, spit_sound, 100, TRUE, 5, 0.9)
+ casing.fire_casing(target, caller, null, null, null, ran_zone(), 0, caller)
+ caller.newtonian_move(get_dir(target_turf, user_turf))
+ return TRUE
+
+ CRASH("Neither acid_projectile or acid_casing are set on [caller]'s spit attack!")
+
+/datum/action/cooldown/alien/acid/nova/Activate(atom/target)
+ return TRUE
+
+/obj/projectile/neurotoxin/nova
+ name = "neurotoxin spit"
+ icon_state = "neurotoxin"
+ damage = 30
+ paralyze = 0
+ damage_type = STAMINA
+ armor_flag = BIO
+
+/obj/projectile/neurotoxin/on_hit(atom/target, blocked = 0, pierce_hit)
+ if(isalien(target))
+ damage = 0
+ return ..()
+
+/datum/action/cooldown/alien/acid/nova/lethal
+ name = "Spit Acid"
+ desc = "Spits neurotoxin at someone, burning them."
+ acid_projectile = /obj/projectile/neurotoxin/nova/acid
+ button_icon_state = "acidspit_0"
+ projectile_name = "acid"
+ button_base_icon = "acidspit"
+
+/obj/projectile/neurotoxin/nova/acid
+ name = "acid spit"
+ icon_state = "toxin"
+ damage = 20
+ paralyze = 0
+ damage_type = BURN
+
+/obj/item/organ/internal/alien/neurotoxin/sentinel
+ name = "neurotoxin gland"
+ icon_state = "neurotox"
+ zone = BODY_ZONE_PRECISE_MOUTH
+ slot = ORGAN_SLOT_XENO_NEUROTOXINGLAND
+ actions_types = list(
+ /datum/action/cooldown/alien/acid/nova,
+ /datum/action/cooldown/alien/acid/nova/lethal,
+ )
diff --git a/monkestation/code/modules/blueshift/benos/beno_types/spitter.dm b/monkestation/code/modules/blueshift/benos/beno_types/spitter.dm
new file mode 100644
index 000000000000..a8fed40154a5
--- /dev/null
+++ b/monkestation/code/modules/blueshift/benos/beno_types/spitter.dm
@@ -0,0 +1,23 @@
+
+
+/mob/living/carbon/alien/adult/nova/spitter
+ name = "alien spitter"
+ desc = "A fairly heavy looking alien with prominent acid glands, it's mouth dripping with... some kind of toxin or acid."
+ caste = "spitter"
+ maxHealth = 300
+ health = 300
+ icon_state = "alienspitter"
+ melee_damage_lower = 15
+ melee_damage_upper = 20
+
+/mob/living/carbon/alien/adult/nova/spitter/Initialize(mapload)
+ . = ..()
+
+ add_movespeed_modifier(/datum/movespeed_modifier/alien_heavy)
+
+ REMOVE_TRAIT(src, TRAIT_VENTCRAWLER_ALWAYS, INNATE_TRAIT)
+
+/mob/living/carbon/alien/adult/nova/spitter/create_internal_organs()
+ organs += new /obj/item/organ/internal/alien/plasmavessel
+ organs += new /obj/item/organ/internal/alien/neurotoxin/spitter
+ ..()
diff --git a/monkestation/code/modules/blueshift/benos/beno_types/warrior.dm b/monkestation/code/modules/blueshift/benos/beno_types/warrior.dm
new file mode 100644
index 000000000000..26121ffd8fda
--- /dev/null
+++ b/monkestation/code/modules/blueshift/benos/beno_types/warrior.dm
@@ -0,0 +1,78 @@
+
+
+/mob/living/carbon/alien/adult/nova/warrior
+ name = "alien warrior"
+ desc = "If there are aliens to call walking tanks, this would be one of them, with both the heavy armor and strong arms to back that claim up."
+ caste = "warrior"
+ maxHealth = 400
+ health = 400
+ icon_state = "alienwarrior"
+ melee_damage_lower = 30
+ melee_damage_upper = 35
+
+/mob/living/carbon/alien/adult/nova/warrior/Initialize(mapload)
+ . = ..()
+ var/static/list/innate_actions = list(
+ /datum/action/cooldown/spell/aoe/repulse/xeno/nova_tailsweep,
+ /datum/action/cooldown/mob_cooldown/charge/basic_charge/defender,
+ /datum/action/cooldown/alien/nova/warrior_agility,
+ )
+ grant_actions_by_list(innate_actions)
+
+ REMOVE_TRAIT(src, TRAIT_VENTCRAWLER_ALWAYS, INNATE_TRAIT)
+
+ add_movespeed_modifier(/datum/movespeed_modifier/alien_big)
+
+/mob/living/carbon/alien/adult/nova/warrior/create_internal_organs()
+ organs += new /obj/item/organ/internal/alien/plasmavessel
+ ..()
+
+/datum/action/cooldown/alien/nova/warrior_agility
+ name = "Agility Mode"
+ desc = "Drop onto all fours, increasing your speed at the cost of damage and being unable to use most abilities."
+ button_icon_state = "the_speed_is_alot"
+ cooldown_time = 1 SECONDS
+ can_be_used_always = TRUE
+ /// Is the warrior currently running around on all fours?
+ var/being_agile = FALSE
+
+/datum/action/cooldown/alien/nova/warrior_agility/Activate()
+ . = ..()
+ if(!being_agile)
+ begin_agility()
+ return TRUE
+ if(being_agile)
+ end_agility()
+ return TRUE
+
+/// Handles the visual indication and code activation of the warrior agility ability (say that five times fast)
+/datum/action/cooldown/alien/nova/warrior_agility/proc/begin_agility()
+ var/mob/living/carbon/alien/adult/nova/agility_target = owner
+ agility_target.balloon_alert(agility_target, "agility active")
+ to_chat(agility_target, span_danger("We drop onto all fours, allowing us to move at much greater speed at expense of being able to use most abilities."))
+ playsound(agility_target, 'monkestation/code/modules/blueshift/sounds/alien_hiss.ogg', 100, TRUE, 8, 0.9)
+ agility_target.icon_state = "alien[agility_target.caste]_mobility"
+
+ being_agile = TRUE
+ agility_target.add_movespeed_modifier(/datum/movespeed_modifier/warrior_agility)
+ agility_target.unable_to_use_abilities = TRUE
+
+ agility_target.melee_damage_lower = 15
+ agility_target.melee_damage_upper = 20
+
+/// Handles the visual indicators and code side of deactivating the agility ability
+/datum/action/cooldown/alien/nova/warrior_agility/proc/end_agility()
+ var/mob/living/carbon/alien/adult/nova/agility_target = owner
+ agility_target.balloon_alert(agility_target, "agility ended")
+ playsound(agility_target, 'monkestation/code/modules/blueshift/sounds/alien_roar2.ogg', 100, TRUE, 8, 0.9) //Warrior runs up on all fours, stands upright, screams at you
+ agility_target.icon_state = "alien[agility_target.caste]"
+
+ being_agile = FALSE
+ agility_target.remove_movespeed_modifier(/datum/movespeed_modifier/warrior_agility)
+ agility_target.unable_to_use_abilities = FALSE
+
+ agility_target.melee_damage_lower = initial(agility_target.melee_damage_lower)
+ agility_target.melee_damage_upper = initial(agility_target.melee_damage_upper)
+
+/datum/movespeed_modifier/warrior_agility
+ multiplicative_slowdown = -2
diff --git a/monkestation/code/modules/blueshift/benos/human_changes.dm b/monkestation/code/modules/blueshift/benos/human_changes.dm
new file mode 100644
index 000000000000..f7beb903e2cc
--- /dev/null
+++ b/monkestation/code/modules/blueshift/benos/human_changes.dm
@@ -0,0 +1,227 @@
+/mob/living/carbon/alien/adult/nova
+ name = "rare bugged alien"
+ icon = 'monkestation/code/modules/blueshift/icons/big_xenos.dmi'
+ rotate_on_lying = FALSE
+ base_pixel_x = -16 //All of the xeno sprites are 64x64, and we want them to be level with the tile they are on, much like oversized quirk users
+ mob_size = MOB_SIZE_LARGE
+ layer = LARGE_MOB_LAYER //above most mobs, but below speechbubbles
+ maptext_height = 64
+ maptext_width = 64
+ pressure_resistance = 200
+ /// What icon file update_held_items will look for when making inhands for xenos
+ var/alt_inhands_file = 'monkestation/code/modules/blueshift/icons/big_xenos.dmi'
+ /// Setting this will give a xeno generic_evolve set to evolve them into this type
+ var/next_evolution
+ /// Keeps track of if a xeno has evolved recently, if so then we prevent them from evolving until that time is up
+ var/has_evolved_recently = FALSE
+ /// How long xenos should be unable to evolve after recently evolving
+ var/evolution_cooldown_time = 90 SECONDS
+ /// Determines if a xeno is unable to use abilities
+ var/unable_to_use_abilities = FALSE
+ /// Pixel X shifting of the on fire overlay
+ var/on_fire_pixel_x = 16
+ /// Pixel Y shifting of the on fire overlay
+ var/on_fire_pixel_y = 16
+
+
+/mob/living/carbon/alien/adult/nova/Initialize(mapload)
+ . = ..()
+ AddComponent(/datum/component/seethrough_mob)
+
+ GRANT_ACTION(/datum/action/cooldown/alien/nova/sleepytime)
+ if(next_evolution)
+ GRANT_ACTION(/datum/action/cooldown/alien/nova/generic_evolve)
+
+ pixel_x = -16
+
+ ADD_TRAIT(src, TRAIT_XENO_HEAL_AURA, TRAIT_XENO_INNATE)
+ real_name = "alien [caste]"
+
+/// Called when a larva or xeno evolves, adds a configurable timer on evolving again to the xeno
+/mob/living/carbon/alien/adult/nova/proc/has_just_evolved()
+ if(has_evolved_recently)
+ return
+ has_evolved_recently = TRUE
+ addtimer(CALLBACK(src, PROC_REF(can_evolve_once_again)), evolution_cooldown_time)
+
+/// Allows xenos to evolve again if they are currently unable to
+/mob/living/carbon/alien/adult/nova/proc/can_evolve_once_again()
+ if(!has_evolved_recently)
+ return
+ has_evolved_recently = FALSE
+
+/datum/action/cooldown/alien/nova
+ button_icon = 'monkestation/code/modules/blueshift/icons/xeno_actions.dmi'
+ /// Some xeno abilities block other abilities from being used, this allows them to get around that in cases where it is needed
+ var/can_be_used_always = FALSE
+
+/datum/action/cooldown/alien/nova/IsAvailable(feedback = FALSE)
+ . = ..()
+ if(!.)
+ return FALSE
+
+ if(can_be_used_always)
+ return TRUE
+
+ var/mob/living/carbon/alien/adult/nova/owner_alien = owner
+ if(!istype(owner_alien) || owner_alien.unable_to_use_abilities)
+ return FALSE
+
+/datum/action/cooldown/alien/nova/sleepytime //I don't think this has a mechanical advantage but they have cool resting sprites so...
+ name = "Rest"
+ desc = "Sometimes even murder aliens need to have a little lie down."
+ button_icon_state = "sleepytime"
+
+/datum/action/cooldown/alien/nova/sleepytime/Activate()
+ var/mob/living/carbon/sleepytime_mob = owner
+ if(!isalien(owner))
+ return FALSE
+ if(!sleepytime_mob.resting)
+ sleepytime_mob.set_resting(new_resting = TRUE, silent = FALSE, instant = TRUE)
+ return TRUE
+ sleepytime_mob.set_resting(new_resting = FALSE, silent = FALSE, instant = FALSE)
+ return TRUE
+
+/datum/action/cooldown/alien/nova/generic_evolve
+ name = "Evolve"
+ desc = "Allows us to evolve to a higher caste of our type, if there is not one already."
+ button_icon_state = "evolution"
+ /// What type this ability will turn the owner into upon completion
+ var/type_to_evolve_into
+
+/datum/action/cooldown/alien/nova/generic_evolve/Grant(mob/grant_to)
+ . = ..()
+ if(!isalien(owner))
+ return
+ var/mob/living/carbon/alien/target_alien = owner
+ plasma_cost = target_alien.get_max_plasma() //This ability should always require that a xeno be at their max plasma capacity to use
+
+/datum/action/cooldown/alien/nova/generic_evolve/Activate()
+ var/mob/living/carbon/alien/adult/nova/evolver = owner
+
+ if(!istype(evolver))
+ to_chat(owner, span_warning("You aren't an alien, you can't evolve!"))
+ return FALSE
+
+ type_to_evolve_into = evolver.next_evolution
+ if(!type_to_evolve_into)
+ to_chat(evolver, span_bolddanger("Something is wrong... We can't evolve into anything? (This is broken report it on GitHub)"))
+ CRASH("Couldn't find an evolution for [owner] ([owner.type]).")
+
+ if(!isturf(evolver.loc))
+ return FALSE
+
+ if(get_alien_type(type_to_evolve_into))
+ evolver.balloon_alert(evolver, "too many of our evolution already")
+ return FALSE
+
+ var/obj/item/organ/internal/alien/hivenode/node = evolver.get_organ_by_type(/obj/item/organ/internal/alien/hivenode)
+ if(!node)
+ to_chat(evolver, span_bolddanger("We can't sense our node's connection to the hive... We can't evolve!"))
+ return FALSE
+
+ if(node.recent_queen_death)
+ to_chat(evolver, span_bolddanger("The death of our queen... We can't seem to gather the mental energy required to evolve..."))
+ return FALSE
+
+ if(evolver.has_evolved_recently)
+ evolver.balloon_alert(evolver, "can evolve in 1.5 minutes") //Make that 1.5 variable later, but it keeps fucking up for me :(
+ return FALSE
+
+ var/new_beno = new type_to_evolve_into(evolver.loc)
+ evolver.alien_evolve(new_beno)
+ return TRUE
+
+/datum/movespeed_modifier/alien_quick
+ multiplicative_slowdown = -0.5
+
+/datum/movespeed_modifier/alien_slow
+ multiplicative_slowdown = 0.5
+
+/datum/movespeed_modifier/alien_heavy
+ multiplicative_slowdown = 1
+
+/datum/movespeed_modifier/alien_big
+ multiplicative_slowdown = 2
+
+/mob/living/carbon/alien/adult/nova/update_held_items()
+ ..()
+ remove_overlay(HANDS_LAYER)
+ var/list/hands = list()
+
+ var/obj/item/l_hand = get_item_for_held_index(1)
+ if(l_hand)
+ var/itm_state = l_hand.inhand_icon_state
+ if(!itm_state)
+ itm_state = l_hand.icon_state
+ var/mutable_appearance/l_hand_item = mutable_appearance(alt_inhands_file, "[itm_state][caste]_l", -HANDS_LAYER)
+ if(l_hand.blocks_emissive)
+ l_hand_item.overlays += emissive_blocker(l_hand_item.icon, l_hand_item.icon_state, alpha = l_hand_item.alpha)
+ hands += l_hand_item
+
+ var/obj/item/r_hand = get_item_for_held_index(2)
+ if(r_hand)
+ var/itm_state = r_hand.inhand_icon_state
+ if(!itm_state)
+ itm_state = r_hand.icon_state
+ var/mutable_appearance/r_hand_item = mutable_appearance(alt_inhands_file, "[itm_state][caste]_r", -HANDS_LAYER)
+ if(r_hand.blocks_emissive)
+ r_hand_item.overlays += emissive_blocker(r_hand_item.icon, r_hand_item.icon_state, alpha = r_hand_item.alpha)
+ hands += r_hand_item
+
+ overlays_standing[HANDS_LAYER] = hands
+ apply_overlay(HANDS_LAYER)
+
+/mob/living/carbon/proc/get_max_plasma()
+ var/obj/item/organ/internal/alien/plasmavessel/vessel = get_organ_by_type(/obj/item/organ/internal/alien/plasmavessel)
+ if(!vessel)
+ return -1
+ return vessel.max_plasma
+
+/mob/living/carbon/alien/adult/nova/alien_evolve(mob/living/carbon/alien/new_xeno, is_it_a_larva)
+ var/mob/living/carbon/alien/adult/nova/xeno_to_transfer_to = new_xeno
+
+ xeno_to_transfer_to.setDir(dir)
+ if(!islarva(xeno_to_transfer_to))
+ xeno_to_transfer_to.has_just_evolved()
+ if(mind)
+ mind.name = xeno_to_transfer_to.real_name
+ mind.transfer_to(xeno_to_transfer_to)
+ qdel(src)
+
+/mob/living/carbon/alien/adult/nova/get_fire_overlay(stacks, on_fire)
+ var/fire_icon = "generic_fire"
+
+ if(!GLOB.fire_appearances[fire_icon])
+ var/mutable_appearance/new_fire_overlay = mutable_appearance(
+ 'icons/mob/effects/onfire.dmi',
+ fire_icon,
+ -HIGHEST_LAYER,
+ appearance_flags = RESET_COLOR,
+ )
+ GLOB.fire_appearances[fire_icon] = new_fire_overlay
+
+ return GLOB.fire_appearances[fire_icon]
+
+/mob/living/carbon/alien/adult/nova/findQueen() //Yes we really do need to do this whole thing to let the queen finder work
+ if(hud_used)
+ hud_used.alien_queen_finder.cut_overlays()
+ var/mob/queen = get_alien_type(/mob/living/carbon/alien/adult/nova/queen)
+ if(!queen)
+ return
+ var/turf/Q = get_turf(queen)
+ var/turf/A = get_turf(src)
+ if(Q.z != A.z) //The queen is on a different Z level, we cannot sense that far.
+ return
+ var/Qdir = get_dir(src, Q)
+ var/Qdist = get_dist(src, Q)
+ var/finder_icon = "finder_center" //Overlay showed when adjacent to or on top of the queen!
+ switch(Qdist)
+ if(2 to 7)
+ finder_icon = "finder_near"
+ if(8 to 20)
+ finder_icon = "finder_med"
+ if(21 to INFINITY)
+ finder_icon = "finder_far"
+ var/image/finder_eye = image('icons/hud/screen_alien.dmi', finder_icon, dir = Qdir)
+ hud_used.alien_queen_finder.add_overlay(finder_eye)
diff --git a/monkestation/code/modules/blueshift/benos/human_defence.dm b/monkestation/code/modules/blueshift/benos/human_defence.dm
new file mode 100644
index 000000000000..301e44a4c0cf
--- /dev/null
+++ b/monkestation/code/modules/blueshift/benos/human_defence.dm
@@ -0,0 +1,61 @@
+/mob/living/carbon/human/attack_alien(mob/living/carbon/alien/adult/user, list/modifiers)
+ . = ..()
+ if(!.)
+ return
+
+ if(LAZYACCESS(modifiers, RIGHT_CLICK)) //Always drop item in hand, if no item, get stun instead.
+ var/obj/item/mob_held_item = get_active_held_item()
+ var/disarm_damage = rand(user.melee_damage_lower * 1.5, user.melee_damage_upper * 1.5)
+
+ if(mob_held_item)
+
+ /*
+ if(check_block(user, damage = 0, attack_text = "[user.name]"))
+ playsound(loc, 'sound/weapons/parry.ogg', 25, TRUE, -1) //Audio feedback to the fact you just got blocked
+ apply_damage(disarm_damage / 2, STAMINA)
+ visible_message(span_danger("[user] attempts to touch [src]!"), \
+ span_danger("[user] attempts to touch you!"), span_hear("You hear a swoosh!"), null, user)
+ to_chat(user, span_warning("You attempt to touch [src]!"))
+ return FALSE
+ */
+
+ playsound(loc, 'sound/weapons/thudswoosh.ogg', 25, TRUE, -1) //The sounds of these are changed so the xenos can actually hear they are being non-lethal
+ Knockdown(3 SECONDS)
+ apply_damage(disarm_damage, STAMINA)
+ visible_message(span_danger("[user] knocks [src] down!"), \
+ span_userdanger("[user] knocks you down!"), span_hear("You hear aggressive shuffling follow by a loud thud!"), null, user)
+ to_chat(user, span_danger("You knock [src] down!"))
+ return TRUE
+
+ else
+ playsound(loc, 'sound/effects/hit_kick.ogg', 25, TRUE, -1)
+ apply_damage(disarm_damage, STAMINA)
+ log_combat(user, src, "tackled")
+ visible_message(span_danger("[user] tackles [src] down!"), \
+ span_userdanger("[user] tackles you down!"), span_hear("You hear aggressive shuffling!"), null, user)
+ to_chat(user, span_danger("You tackle [src] down!"))
+
+ return TRUE
+
+ if(user.istate & ISTATE_HARM)
+ if(w_uniform)
+ w_uniform.add_fingerprint(user)
+
+ var/damage = rand(user.melee_damage_lower, user.melee_damage_upper)
+ var/obj/item/bodypart/affecting = get_bodypart(ran_zone(user.zone_selected))
+
+ if(!affecting)
+ affecting = get_bodypart(BODY_ZONE_CHEST)
+
+ var/armor_block = run_armor_check(affecting, MELEE,"","",10)
+
+ playsound(loc, 'sound/weapons/slice.ogg', 25, TRUE, -1)
+ visible_message(span_danger("[user] slashes at [src]!"), \
+ span_userdanger("[user] slashes at you!"), span_hear("You hear a sickening sound of a slice!"), null, user)
+ to_chat(user, span_danger("You slash at [src]!"))
+ log_combat(user, src, "attacked")
+
+ if(!dismembering_strike(user, user.zone_selected)) //Dismemberment successful
+ return TRUE
+
+ apply_damage(damage, BRUTE, affecting, armor_block)
diff --git a/monkestation/code/modules/blueshift/benos/larva.dm b/monkestation/code/modules/blueshift/benos/larva.dm
new file mode 100644
index 000000000000..cbd4fc010b67
--- /dev/null
+++ b/monkestation/code/modules/blueshift/benos/larva.dm
@@ -0,0 +1,82 @@
+
+
+/datum/action/cooldown/alien/larva_evolve/Activate(atom/target)
+ var/static/list/caste_options
+ if(!caste_options)
+ caste_options = list()
+
+ // This --can probably-- (will not) be genericized in the future.
+ make_xeno_caste_entry(
+ caste_name = "Runner",
+ caste_image = image(icon = 'monkestation/code/modules/blueshift/icons/xeno_actions.dmi', icon_state = "preview_runner"),
+ caste_info = span_info("Runners are the most agile caste, the short stature of running on all fours \
+ gives them great speed, the ability to dodge projectiles, and allows them to tackle while holding throw and clicking. \
+ Eventually, runners can evolve onwards into the fearsome ravager, should the hive permit it."),
+ caste_options = caste_options,
+ )
+
+ make_xeno_caste_entry(
+ caste_name = "Sentinel",
+ caste_image = image(icon = 'monkestation/code/modules/blueshift/icons/xeno_actions.dmi', icon_state = "preview_sentinel"),
+ caste_info = span_info("Sentinels are a caste similar in shape to a drone, forfeiting the ability to \
+ become royalty in exchange for spitting either acid, or a potent neurotoxin. They aren't as strong in close combat \
+ as the other options, but can eventually evolve into a more dangerous form of acid spitter, should the hive have capacity."),
+ caste_options = caste_options,
+ )
+
+ make_xeno_caste_entry(
+ caste_name = "Defender",
+ caste_image = image(icon = 'monkestation/code/modules/blueshift/icons/xeno_actions.dmi', icon_state = "preview_defender"),
+ caste_info = span_info("Slow, tough, hard hitting, the defender is well and capable of what the name implies, \
+ the defender's thick armor allows it to take a few more hits than other castes, which can be paired with a deadly tail club \
+ and ability to make short charges to cause some real damage. Eventually, it will be able to evolve into the feared crusher, \
+ destroyer of stationary objects should the hive have the capacity."),
+ caste_options = caste_options,
+ )
+
+ make_xeno_caste_entry(
+ caste_name = "Drone",
+ caste_image = image(icon = 'monkestation/code/modules/blueshift/icons/xeno_actions.dmi', icon_state = "preview_drone"),
+ caste_info = span_info("Drones are a somewhat weak, although fairly quick caste that fills a mainly \
+ support role in a hive, having a higher plasma capacity than most first evolutions, and the ability to \
+ make a healing aura for nearby xenos. Drones are the only caste that can evolve into both praetorians and \
+ queens, though only one queen and one praetorian may exist at any time."),
+ caste_options = caste_options,
+ )
+
+ var/alien_caste = show_radial_menu(owner, owner, caste_options, radius = 38, require_near = TRUE, tooltips = TRUE)
+ if(QDELETED(src) || QDELETED(owner) || !IsAvailable(feedback = TRUE) || isnull(alien_caste))
+ return
+
+ spawn_new_xeno(alien_caste)
+
+ return TRUE
+
+/// Generates a new entry to the
+/datum/action/cooldown/alien/larva_evolve/proc/make_xeno_caste_entry(caste_name, caste_image, caste_info, list/caste_options)
+ var/datum/radial_menu_choice/caste_option = new()
+
+ caste_option.name = caste_name
+ caste_option.image = caste_image
+ caste_option.info = caste_info
+
+ caste_options[caste_name] = caste_option
+
+/datum/action/cooldown/alien/larva_evolve/proc/spawn_new_xeno(alien_caste)
+ var/mob/living/carbon/alien/adult/nova/new_xeno
+ var/mob/living/carbon/alien/larva/larva = owner
+
+ switch(alien_caste)
+ if("Runner")
+ new_xeno = new /mob/living/carbon/alien/adult/nova/runner(larva.loc)
+ if("Sentinel")
+ new_xeno = new /mob/living/carbon/alien/adult/nova/sentinel(larva.loc)
+ if("Defender")
+ new_xeno = new /mob/living/carbon/alien/adult/nova/defender(larva.loc)
+ if("Drone")
+ new_xeno = new /mob/living/carbon/alien/adult/nova/drone(larva.loc)
+ else
+ CRASH("Alien evolve was given an invalid / incorrect alien cast type. Got: [alien_caste]")
+
+ new_xeno.has_just_evolved()
+ larva.alien_evolve(new_xeno)
diff --git a/monkestation/code/modules/blueshift/cargo/armory.dm b/monkestation/code/modules/blueshift/cargo/armory.dm
new file mode 100644
index 000000000000..0e2247461a08
--- /dev/null
+++ b/monkestation/code/modules/blueshift/cargo/armory.dm
@@ -0,0 +1,54 @@
+/datum/supply_pack/security/armory/sindano
+ name = "Sindano Submachinegun Crate"
+ desc = "Three entirely proprietary Sindano kits, chambered in .35 Sol Short. Each kit contains three empty magazines and a box each of incapacitator and lethal rounds."
+ cost = CARGO_CRATE_VALUE * 10
+ contains = list(
+ /obj/item/storage/toolbox/guncase/skyrat/carwo_large_case/sindano = 3,
+ )
+ crate_name = "Sindano Submachinegun Crate"
+
+/datum/supply_pack/security/armory/renoster
+ name = "Renoster Riot Shotgun Crate"
+ desc = "Three Renoster 12ga riot shotguns, with matching bandoliers for each."
+ cost = CARGO_CRATE_VALUE * 10
+ contains = list(
+ /obj/item/gun/ballistic/shotgun/riot/sol = 3,
+ /obj/item/storage/belt/bandolier = 3,
+ )
+ crate_name = "Renoster Riot Shotgun Crate"
+
+/datum/supply_pack/security/armory/kiboko
+ name = "Kiboko Grenade Launcher Crate"
+ desc = "Contains a single Kiboko grenade launcher for replacing the one found in the armory, alongside the equipment that comes with it."
+ cost = CARGO_CRATE_VALUE * 30
+ contains = list(
+ /obj/item/storage/toolbox/guncase/skyrat/carwo_large_case/kiboko_magless = 1,
+ /obj/item/ammo_box/c980grenade = 2,
+ /obj/item/ammo_box/c980grenade/smoke = 1,
+ /obj/item/ammo_box/c980grenade/riot = 1,
+ )
+ crate_name = "Kiboko Grenade Launcher Crate"
+
+/datum/supply_pack/security/armory/short_mod_laser
+ name = "Modular Laser Carbine Crate"
+ desc = "Five 'Hoshi' modular laser carbines, compact energy weapons that can be rapidly reconfigured into different firing modes."
+ cost = CARGO_CRATE_VALUE * 12
+ contains = list(
+ /obj/item/gun/energy/modular_laser_rifle/carbine,
+ /obj/item/gun/energy/modular_laser_rifle/carbine,
+ /obj/item/gun/energy/modular_laser_rifle/carbine,
+ /obj/item/gun/energy/modular_laser_rifle/carbine,
+ /obj/item/gun/energy/modular_laser_rifle/carbine,
+ )
+ crate_name = "\improper Modular Laser Carbine Crate"
+
+/datum/supply_pack/security/armory/big_mod_laser
+ name = "Modular Laser Rifle Crate"
+ desc = "Three 'Hyeseong' modular laser rifles, bulky energy weapons that can be rapidly reconfigured into different firing modes."
+ cost = CARGO_CRATE_VALUE * 12
+ contains = list(
+ /obj/item/gun/energy/modular_laser_rifle,
+ /obj/item/gun/energy/modular_laser_rifle,
+ /obj/item/gun/energy/modular_laser_rifle,
+ )
+ crate_name = "\improper Modular Laser Rifle Crate"
diff --git a/monkestation/code/modules/blueshift/cargo/company_import.dm b/monkestation/code/modules/blueshift/cargo/company_import.dm
new file mode 100644
index 000000000000..15aeb4efa48e
--- /dev/null
+++ b/monkestation/code/modules/blueshift/cargo/company_import.dm
@@ -0,0 +1,150 @@
+/datum/supply_order/company_import
+ /// The armament entry used to fill the supply order
+ var/datum/armament_entry/company_import/selected_entry
+ /// The component used to create the order
+ var/datum/component/armament/company_imports/used_component
+
+/datum/supply_order/company_import/Destroy(force)
+ selected_entry = null
+ used_component = null
+ . = ..()
+
+/datum/supply_order/company_import/proc/reimburse_armament()
+ if(!selected_entry || !used_component)
+ return
+ used_component.purchased_items[selected_entry]--
+
+/// A proc to be overriden if you want custom code to happen when SSshuttle spawns the order
+/datum/supply_order/proc/on_spawn()
+ return
+
+/datum/supply_order/generate(atom/A)
+ . = ..()
+
+ if(!.)
+ return
+
+ on_spawn()
+
+#define CARGO_CUT 0.05
+
+/datum/supply_pack/armament
+ goody = TRUE
+ crate_type = /obj/structure/closet/crate/large/import
+
+/datum/supply_pack/armament/generate(atom/A, datum/bank_account/paying_account)
+ . = ..()
+ var/datum/bank_account/cargo_dep = SSeconomy.get_dep_account(ACCOUNT_CAR)
+ cargo_dep.account_balance += round(cost * CARGO_CUT)
+ var/obj/structure/container = .
+ for(var/obj/item/gun/gun_actually in container.contents)
+ QDEL_NULL(gun_actually.pin)
+ var/obj/item/firing_pin/permit_pin/new_pin = new(gun_actually)
+ gun_actually.pin = new_pin
+
+#undef CARGO_CUT
+
+
+/obj/machinery/computer/cargo/Initialize(mapload)
+ . = ..()
+ AddComponent(/datum/component/armament/company_imports, subtypesof(/datum/armament_entry/company_import), 0)
+
+/// Proc for speaking over radio without needing to reuse a bunch of code
+/obj/machinery/computer/cargo/proc/radio_wrapper(atom/movable/speaker, message, channel)
+ radio.talk_into(speaker, message, channel)
+
+/obj/item/storage/lockbox/order
+ /// Bool if this was departmentally ordered or not
+ var/department_purchase
+ /// Department of the person buying the crate if buying via the NIRN app.
+ var/datum/bank_account/department/department_account
+
+/obj/structure/closet/crate/large/import
+ name = "heavy-duty wooden crate"
+ icon = 'monkestation/code/modules/blueshift/icons/import_crate.dmi'
+
+GLOBAL_VAR_INIT(permit_pin_unrestricted, FALSE)
+// Firing pin that can be used off station freely, and requires a permit to use on-station
+/obj/item/firing_pin/permit_pin
+ name = "permit-locked firing pin"
+ desc = "A firing pin for a station who can't trust their crew. Only allows you to fire the weapon off-station or with a firearms permit.."
+ icon_state = "firing_pin_explorer"
+ fail_message = "firearms permit check failed!"
+
+// This checks that the user isn't on the station Z-level.
+/obj/item/firing_pin/permit_pin/pin_auth(mob/living/user)
+ var/turf/station_check = get_turf(user)
+
+ if(obj_flags & EMAGGED)
+ return TRUE
+
+ if(GLOB.permit_pin_unrestricted)
+ return TRUE
+
+ var/obj/item/card/id/the_id = user.get_idcard()
+
+ if(!the_id && is_station_level(station_check.z))
+ return FALSE
+
+ if(!is_station_level(station_check.z) || (ACCESS_WEAPONS in the_id.GetAccess()))
+ return TRUE
+
+
+/obj/item/firing_pin
+ var/can_remove = TRUE
+
+/obj/item/firing_pin/emag_act(mob/user)
+ . = ..()
+ if(obj_flags & EMAGGED)
+ return FALSE
+ balloon_alert(user, "firing pin unlocked!")
+ obj_flags |= EMAGGED
+ can_remove = TRUE
+ return TRUE
+
+/obj/item/clothing/glasses/hud/gun_permit
+ name = "permit HUD"
+ desc = "A heads-up display that scans humanoids in view, and displays if their current ID possesses a firearms permit or not."
+ icon = 'monkestation/code/modules/blueshift/icons/hud_goggles.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/hud_goggles_worn.dmi'
+ icon_state = "permithud"
+ hud_type = DATA_HUD_PERMIT
+
+/obj/item/clothing/glasses/hud/gun_permit/sunglasses
+ name = "permit HUD sunglasses"
+ desc = "A pair of sunglasses with a heads-up display that scans humanoids in view, and displays if their current ID possesses a firearms permit or not."
+ flash_protect = FLASH_PROTECTION_FLASH
+ tint = 1
+
+/datum/design/permit_hud
+ name = "Gun Permit HUD glasses"
+ desc = "A heads-up display that scans humanoids in view, and displays if their current ID possesses a firearms permit or not."
+ id = "permit_glasses"
+ build_type = PROTOLATHE | AWAY_LATHE
+ materials = list(
+ /datum/material/iron = HALF_SHEET_MATERIAL_AMOUNT,
+ /datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT,
+ )
+ build_path = /obj/item/clothing/glasses/hud/gun_permit
+ category = list(
+ RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_MISC,
+ )
+ departmental_flags = DEPARTMENT_BITFLAG_CARGO
+
+/proc/toggle_permit_pins()
+ GLOB.permit_pin_unrestricted = !GLOB.permit_pin_unrestricted
+ minor_announce("Permit-locked firing pins have now had their locks [GLOB.permit_pin_unrestricted ? "removed" : "reinstated"].", "Weapons Systems Update:")
+ SSblackbox.record_feedback("nested tally", "keycard_auths", 1, list("permit-locked pins", GLOB.permit_pin_unrestricted ? "unlocked" : "locked"))
+
+/obj/machinery/computer/cargo/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
+ . = ..()
+ if(.)
+ return
+
+ switch(action)
+ if("company_import_window")
+ var/datum/component/armament/company_imports/company_import_component = GetComponent(/datum/component/armament/company_imports)
+ company_import_component.ui_interact(usr)
+ . = TRUE
+ if(.)
+ post_signal(cargo_shuttle)
diff --git a/monkestation/code/modules/blueshift/cargo/deforest.dm b/monkestation/code/modules/blueshift/cargo/deforest.dm
new file mode 100644
index 000000000000..ddd950158e13
--- /dev/null
+++ b/monkestation/code/modules/blueshift/cargo/deforest.dm
@@ -0,0 +1,41 @@
+/datum/supply_pack/medical/civil_defense
+ name = "Civil Defense Medical Kit Crate"
+ crate_name = "civil defense medical kit crate"
+ desc = "Contains ten civil defense medical kits, small packs of injectors meant to be passed out to the public in case of emergency."
+ access = ACCESS_MEDICAL
+ cost = CARGO_CRATE_VALUE * 10 // 2000
+ contains = list(
+ /obj/item/storage/medkit/civil_defense/stocked = 10,
+ )
+
+/datum/supply_pack/medical/civil_defense/comfort
+ name = "\improper Civil Defense Symptom Support Kit Crate"
+ crate_name = "civil defense symptom support kit crate"
+ desc = "Contains five civil defense symptom support kits stocked with three pens of psifinil and a tube containing 5 pills of alifil, two proprietary DeForest mixes designed to provide long-lasting relief from chronic disease and syndromes like gravity sickness."
+ access = ACCESS_MEDICAL
+ cost = CARGO_CRATE_VALUE * 5 // 2000
+ contains = list(
+ /obj/item/storage/medkit/civil_defense/comfort/stocked = 10,
+ )
+
+/datum/supply_pack/medical/frontier_first_aid
+ name = "Frontier First Aid Crate"
+ crate_name = "frontier first aid crate"
+ desc = "Contains two of each of frontier medical kits, and combat surgeon medical kits."
+ access = ACCESS_MEDICAL
+ cost = CARGO_CRATE_VALUE * 10
+ contains = list(
+ /obj/item/storage/medkit/frontier/stocked = 3,
+ /obj/item/storage/medkit/combat_surgeon/stocked = 3,
+ )
+
+/datum/supply_pack/medical/heavy_duty_medical
+ name = "Heavy Duty Medical Kit Crate"
+ crate_name = "heavy duty medical kit crate"
+ desc = "Contains a large satchel medical kit, and a first responder surgical kit."
+ access = ACCESS_MEDICAL
+ cost = CARGO_CRATE_VALUE * 10
+ contains = list(
+ /obj/item/storage/backpack/duffelbag/deforest_medkit/stocked,
+ /obj/item/storage/backpack/duffelbag/deforest_surgical/stocked,
+ )
diff --git a/monkestation/code/modules/blueshift/cargo/flatpacks.dm b/monkestation/code/modules/blueshift/cargo/flatpacks.dm
new file mode 100644
index 000000000000..94e2cc160b75
--- /dev/null
+++ b/monkestation/code/modules/blueshift/cargo/flatpacks.dm
@@ -0,0 +1,90 @@
+// Service
+
+/datum/supply_pack/service/hydro_synthesizers
+ name = "Hydroponics Plumbing Synthesizer Pack"
+ desc = "Watering and feeding your plants got you down? Worry no further as this kit contains two each of water and hydroponics fertilizer synthesizers."
+ cost = CARGO_CRATE_VALUE * 2
+ contains = list(
+ /obj/machinery/plumbing/synthesizer/water_synth,
+ /obj/machinery/plumbing/synthesizer/water_synth,
+ /obj/machinery/plumbing/synthesizer/colony_hydroponics,
+ /obj/machinery/plumbing/synthesizer/colony_hydroponics,
+ )
+ crate_name = "hydroponics synthesizers crate"
+ crate_type = /obj/structure/closet/crate/hydroponics
+
+/datum/supply_pack/service/frontier_kitchen
+ name = "Frontier Kitchen Equipment"
+ desc = "A range of frontier appliance classics, enough to set up a functioning kitchen no matter where you are in the galaxy."
+ cost = CARGO_CRATE_VALUE * 5
+ contains = list(
+ /obj/machinery/plumbing/synthesizer/water_synth,
+ /obj/machinery/chem_dispenser/frontier_appliance,
+ /obj/machinery/griddle/frontier_tabletop/unanchored,
+ /obj/machinery/microwave/frontier_printed/unanchored,
+ /obj/machinery/oven/range_frontier/unanchored,
+ /obj/machinery/biogenerator/foodricator,
+ )
+ crate_name = "frontier kitchen crate"
+
+// Engineering
+
+/datum/supply_pack/engineering/colony_starter
+ name = "Colonization Starter Kit"
+ desc = "The Sol standard minimum kit for frontier colonization, contains everything you need to construct a mostly functioning colony in most places across the galaxy."
+ cost = CARGO_CRATE_VALUE * 11 // 6 for the lathe, 3 for the organics printer, 2 for the rest of the stuff
+ contains = list(
+ /obj/item/flatpacked_machine,
+ /obj/item/flatpacked_machine/organics_printer,
+ /obj/item/flatpacked_machine/gps_beacon,
+ /obj/item/stack/sheet/plastic_wall_panel/fifty,
+ /obj/item/stack/rods/twentyfive,
+ /obj/item/stack/sheet/iron/twenty,
+ /obj/item/flatpacked_machine/airlock_kit_manual,
+ /obj/item/flatpacked_machine/airlock_kit_manual,
+ /obj/item/wallframe/apc,
+ /obj/item/electronics/apc,
+ /obj/item/stock_parts/cell/high,
+ )
+ crate_name = "colonization kit crate"
+
+/obj/machinery/biogenerator/organic_printer
+ name = "organic materials printer"
+ desc = "An advanced machine seen in frontier outposts and colonies capable of turning organic plant matter into \
+ reagents and items of use that a fabricator can't typically make. While the exact designs these machines have differs from \
+ location to location, and upon who designed them, this one should be able to at the very least provide you with \
+ some clothing, basic food supplies, and whatever else you may require."
+ icon = 'monkestation/code/modules/blueshift/icons/biogenerator.dmi'
+ circuit = null
+ anchored = FALSE
+ efficiency = 1
+ productivity = 2
+ max_items = 35
+ show_categories = list(
+ RND_CATEGORY_AKHTER_CLOTHING,
+ RND_CATEGORY_AKHTER_EQUIPMENT,
+ RND_CATEGORY_AKHTER_RESOURCES,
+ )
+
+/obj/machinery/biogenerator/organic_printer/Initialize(mapload)
+ . = ..()
+ AddElement(/datum/element/manufacturer_examine, COMPANY_KAHRAMAN)
+
+/obj/machinery/biogenerator/organic_printer/RefreshParts()
+ . = ..()
+ efficiency = 1
+ productivity = 2
+ max_items = 35
+
+/obj/machinery/biogenerator/organic_printer/default_deconstruction_crowbar()
+ return
+
+// Deployable item for cargo for the organics printer
+/obj/item/flatpacked_machine/organics_printer
+ name = "organic materials printer parts kit"
+ icon = 'monkestation/code/modules/blueshift/icons/biogenerator.dmi'
+ icon_state = "biogenerator_parts"
+ type_to_deploy = /obj/machinery/biogenerator/organic_printer
+
+/obj/item/flatpacked_machine/organics_printer/give_manufacturer_examine()
+ AddElement(/datum/element/manufacturer_examine, COMPANY_KAHRAMAN)
diff --git a/monkestation/code/modules/blueshift/cargo/specialist_armor.dm b/monkestation/code/modules/blueshift/cargo/specialist_armor.dm
new file mode 100644
index 000000000000..8dbe34ebc3c8
--- /dev/null
+++ b/monkestation/code/modules/blueshift/cargo/specialist_armor.dm
@@ -0,0 +1,30 @@
+/datum/supply_pack/security/armory/soft_armor
+ name = "Soft Armor Kit Crate"
+ crate_name = "soft armor kit crate"
+ desc = "Contains three sets of SolFed-made soft body armor and matching helmets."
+ cost = CARGO_CRATE_VALUE * 5
+ contains = list(
+ /obj/item/clothing/head/helmet/sf_peacekeeper/debranded = 3,
+ /obj/item/clothing/suit/armor/sf_peacekeeper/debranded = 3,
+ )
+
+/datum/supply_pack/security/armory/hardened_armor
+ name = "Hardened Armor Kit Crate"
+ crate_name = "hardened armor kit crate"
+ desc = "Contains three sets of SolFed-made hardened body armor and matching helmets."
+ cost = CARGO_CRATE_VALUE * 5
+ contains = list(
+ /obj/item/clothing/head/helmet/toggleable/sf_hardened = 3,
+ /obj/item/clothing/suit/armor/sf_hardened = 3,
+ )
+
+/datum/supply_pack/security/armory/sacrificial_armor
+ name = "Sacrificial Armor Kit Crate"
+ crate_name = "sacrificial armor kit crate"
+ desc = "Contains three sets of SolFed-made sacrificial body armor and matching helmets."
+ cost = CARGO_CRATE_VALUE * 5
+ contains = list(
+ /obj/item/clothing/head/helmet/sf_sacrificial = 3,
+ /obj/item/sacrificial_face_shield = 3,
+ /obj/item/clothing/suit/armor/sf_sacrificial = 3,
+ )
diff --git a/monkestation/code/modules/blueshift/clothing/blueshield.dm b/monkestation/code/modules/blueshift/clothing/blueshield.dm
new file mode 100644
index 000000000000..3c44a9c7c8e0
--- /dev/null
+++ b/monkestation/code/modules/blueshift/clothing/blueshield.dm
@@ -0,0 +1,141 @@
+//Blueshield
+
+//Uniform items are in command.dm
+
+/obj/item/clothing/head/helmet/space/plasmaman/blueshield
+ name = "blueshield envirosuit helmet"
+ desc = "A plasmaman containment helmet designed for certified blueshields, who's job guarding heads should not include self-combustion... most of the time."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/head/plasmaman_hats.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/head/plasmaman_head.dmi'
+ icon_state = "bs_envirohelm"
+
+/obj/item/clothing/under/plasmaman/blueshield
+ name = "blueshield envirosuit"
+ desc = "A plasmaman containment suit designed for certified blueshields, offering a limited amount of extra protection."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/under/plasmaman.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/plasmaman.dmi'
+ icon_state = "bs_envirosuit"
+ armor_type = /datum/armor/clothing_under/under_plasmaman_blueshield
+ sensor_mode = SENSOR_COORDS
+ random_sensor = FALSE
+
+/datum/armor/clothing_under/under_plasmaman_blueshield
+ melee = 10
+ bio = 100
+ fire = 95
+ acid = 95
+
+/obj/item/clothing/head/beret/blueshield
+ name = "blueshield's beret"
+ desc = "A blue beret made of durathread with a genuine golden badge, denoting its owner as a Blueshield Lieuteneant. It seems to be padded with nano-kevlar, making it tougher than standard reinforced berets."
+ greyscale_config = /datum/greyscale_config/beret_badge
+ greyscale_config_worn = /datum/greyscale_config/beret_badge/worn
+ greyscale_colors = "#3A4E7D#DEB63D"
+ icon_state = "beret_badge_police"
+
+/obj/item/clothing/head/beret/blueshield/navy
+ name = "navy blueshield's beret"
+ desc = "A navy-blue beret made of durathread with a silver badge, denoting its owner as a Blueshield Lieuteneant. It seems to be padded with nano-kevlar, making it tougher than standard reinforced berets."
+ greyscale_colors = "#3C485A#BBBBBB"
+
+/obj/item/storage/backpack/blueshield
+ name = "blueshield backpack"
+ desc = "A robust backpack issued to Nanotrasen's finest."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/backpacks.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/back.dmi'
+ lefthand_file = 'monkestation/code/modules/blueshift/icons/mob/inhands/clothing/backpack_lefthand.dmi'
+ righthand_file = 'monkestation/code/modules/blueshift/icons/mob/inhands/clothing/backpack_righthand.dmi'
+ icon_state = "backpack_blueshield"
+ inhand_icon_state = "backpack_blueshield"
+
+/obj/item/storage/backpack/satchel/blueshield
+ name = "blueshield satchel"
+ desc = "A robust satchel issued to Nanotrasen's finest."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/backpacks.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/back.dmi'
+ lefthand_file = 'monkestation/code/modules/blueshift/icons/mob/inhands/clothing/backpack_lefthand.dmi'
+ righthand_file = 'monkestation/code/modules/blueshift/icons/mob/inhands/clothing/backpack_righthand.dmi'
+ icon_state = "satchel_blueshield"
+ inhand_icon_state = "satchel_blueshield"
+
+/obj/item/storage/backpack/duffelbag/blueshield
+ name = "blueshield duffelbag"
+ desc = "A robust duffelbag issued to Nanotrasen's finest."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/backpacks.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/back.dmi'
+ lefthand_file = 'monkestation/code/modules/blueshift/icons/mob/inhands/clothing/backpack_lefthand.dmi'
+ righthand_file = 'monkestation/code/modules/blueshift/icons/mob/inhands/clothing/backpack_righthand.dmi'
+ icon_state = "duffel_blueshield"
+ inhand_icon_state = "duffel_blueshield"
+
+//blueshield armor
+/obj/item/clothing/suit/armor/vest/blueshield
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/suits/armor.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/suits/armor.dmi'
+ name = "blueshield's armor"
+ desc = "A tight-fitting kevlar-lined vest with a blue badge on the chest of it."
+ icon_state = "blueshieldarmor"
+ body_parts_covered = CHEST
+ uses_advanced_reskins = TRUE
+ unique_reskin = list(
+ "Slim" = list(
+ RESKIN_ICON = 'monkestation/code/modules/blueshift/icons/obj/clothing/suits/armor.dmi',
+ RESKIN_ICON_STATE = "blueshieldarmor",
+ RESKIN_WORN_ICON = 'monkestation/code/modules/blueshift/icons/mob/clothing/suits/armor.dmi',
+ RESKIN_WORN_ICON_STATE = "blueshieldarmor",
+ ),
+ "Marine" = list(
+ RESKIN_ICON = 'monkestation/code/modules/blueshift/icons/obj/clothing/suits/armor.dmi',
+ RESKIN_ICON_STATE = "bs_marine",
+ RESKIN_WORN_ICON = 'monkestation/code/modules/blueshift/icons/mob/clothing/suits/armor.dmi',
+ RESKIN_WORN_ICON_STATE = "bs_marine",
+ ),
+ "Bulky" = list(
+ RESKIN_ICON = 'monkestation/code/modules/blueshift/icons/obj/clothing/suits/armor.dmi',
+ RESKIN_ICON_STATE = "vest_black",
+ RESKIN_WORN_ICON = 'monkestation/code/modules/blueshift/icons/mob/clothing/suits/armor.dmi',
+ RESKIN_WORN_ICON_STATE = "vest_black",
+ ),
+ )
+
+/obj/item/clothing/suit/armor/vest/blueshield/jacket
+ name = "blueshield's jacket"
+ desc = "An expensive kevlar-lined jacket with a golden badge on the chest and \"NT\" emblazoned on the back. It weighs surprisingly little, despite how heavy it looks."
+ icon_state = "blueshield"
+ body_parts_covered = CHEST|ARMS
+ unique_reskin = null
+
+/obj/item/clothing/suit/armor/vest/blueshield/jacket/Initialize(mapload)
+ . = ..()
+ AddComponent(/datum/component/toggle_icon)
+
+/obj/item/clothing/suit/hooded/wintercoat/nova/blueshield
+ name = "blueshield's winter coat"
+ icon_state = "coatblueshield"
+ desc = "A comfy kevlar-lined coat with blue highlights, fit to keep the blueshield armored and warm."
+ hoodtype = /obj/item/clothing/head/hooded/winterhood/nova/blueshield
+ allowed = list(/obj/item/melee/baton/security/loaded)
+ armor_type = /datum/armor/suit_armor
+
+/obj/item/clothing/suit/hooded/wintercoat/nova/blueshield/Initialize(mapload)
+ . = ..()
+ allowed += GLOB.security_vest_allowed
+
+/obj/item/clothing/head/hooded/winterhood/nova/blueshield
+ icon_state = "hood_blueshield"
+ desc = "A comfy kevlar-lined hood to go with the comfy kevlar-lined coat."
+ armor_type = /datum/armor/suit_armor
+
+/obj/item/clothing/head/hooded/winterhood/nova
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/head/winterhood.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/head/winterhood.dmi'
+ icon_state = "hood_aformal"
+
+//Coat Basetype (The Assistant's Formal Coat)
+/obj/item/clothing/suit/hooded/wintercoat/nova
+ name = "assistant's formal winter coat"
+ desc = "A dark gray winter coat with bronze-gold detailing, and a zipper in the shape of a toolbox."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/suits/wintercoat.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/suits/wintercoat.dmi'
+ icon_state = "coataformal"
+ hoodtype = /obj/item/clothing/head/hooded/winterhood/nova
diff --git a/monkestation/code/modules/blueshift/clothing/dogginos.dm b/monkestation/code/modules/blueshift/clothing/dogginos.dm
new file mode 100644
index 000000000000..69b09895e66e
--- /dev/null
+++ b/monkestation/code/modules/blueshift/clothing/dogginos.dm
@@ -0,0 +1,38 @@
+/obj/item/clothing/suit/toggle/jacket/hoodie/pizza
+ name = "dogginos hoodie"
+ desc = "A hoodie often worn by the delivery boys of this intergalactically known brand of pizza."
+ greyscale_colors = "#c40000"
+
+/obj/item/clothing/suit/pizzaleader
+ name = "dogginos manager coat"
+ desc = "A long, cool, flowing coat in a tasteless red colour."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/suits.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/suit.dmi'
+ icon_state = "forensics_red_long"
+
+/obj/item/clothing/under/pizza
+ name = "dogginos employee uniform"
+ desc = "The standard issue for the famous dog-founded pizza brand, Dogginos."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/under/centcom.dmi' //Dogginos is not technically affiliated with CC, but it's not OPPOSING it, and its an "ERT"...
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/centcom.dmi'
+ icon_state = "dominos"
+
+/obj/item/radio/headset/headset_cent/impostorsr
+ keyslot2 = null
+
+/obj/item/radio/headset/chameleon/advanced
+ special_desc = "A chameleon headset employed by the Syndicate in infiltration operations. \
+ This particular model features flashbang protection, and the ability to amplify your volume."
+ command = TRUE
+ freerange = TRUE
+
+/obj/item/radio/headset/chameleon/advanced/Initialize(mapload)
+ . = ..()
+ AddComponent(/datum/component/wearertargeting/earprotection, list(ITEM_SLOT_EARS))
+
+/obj/item/clothing/head/pizza
+ name = "dogginos manager hat"
+ desc = "Looks like something a Sol general would wear."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/hats.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/head.dmi'
+ icon_state = "dominosleader"
diff --git a/monkestation/code/modules/blueshift/clothing/kahraman.dm b/monkestation/code/modules/blueshift/clothing/kahraman.dm
new file mode 100644
index 000000000000..b99237b4bb11
--- /dev/null
+++ b/monkestation/code/modules/blueshift/clothing/kahraman.dm
@@ -0,0 +1,422 @@
+// Backpacks
+
+/obj/item/storage/backpack/industrial/frontier_colonist
+ name = "frontier backpack"
+ desc = "A rugged backpack often used by settlers and explorers. Holds all of your equipment and then some."
+ icon = 'monkestation/code/modules/blueshift/icons/clothes/clothing.dmi'
+ icon_state = "backpack"
+ worn_icon = 'monkestation/code/modules/blueshift/icons/clothes/clothing_worn.dmi'
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
+ worn_icon_state = "backpack"
+ inhand_icon_state = "backpack"
+
+/obj/item/storage/backpack/industrial/frontier_colonist/Initialize(mapload)
+ . = ..()
+ AddElement(/datum/element/manufacturer_examine, COMPANY_KAHRAMAN)
+
+/obj/item/storage/backpack/industrial/frontier_colonist/satchel
+ name = "frontier satchel"
+ desc = "A rugged satchel often used by settlers and explorers. Holds less of your equipment than a backpack will."
+ icon_state = "satchel"
+ worn_icon_state = "satchel"
+
+/obj/item/storage/backpack/industrial/frontier_colonist/messenger
+ name = "frontier messenger bag"
+ desc = "A rugged messenger bag often used by settlers and explorers. Holds less of your equipment than a backpack will."
+ icon_state = "messenger"
+ worn_icon_state = "messenger"
+
+// Belts
+
+/obj/item/storage/belt/utility/frontier_colonist
+ name = "frontier chest rig"
+ desc = "A versatile chest rig with pockets to store really whatever you could think of within. \
+ That is, if whatever you could think of is within the realms of a utility belt. Fashion like this \
+ comes at a price you know!"
+ icon = 'monkestation/code/modules/blueshift/icons/clothes/clothing.dmi'
+ icon_state = "harness"
+ worn_icon = 'monkestation/code/modules/blueshift/icons/clothes/clothing_worn.dmi'
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
+ worn_icon_state = "harness"
+ inhand_icon_state = null
+
+/obj/item/storage/belt/utility/frontier_colonist/Initialize(mapload)
+ . = ..()
+ AddElement(/datum/element/manufacturer_examine, COMPANY_KAHRAMAN)
+ atom_storage.max_slots = 6
+ atom_storage.max_specific_storage = WEIGHT_CLASS_NORMAL
+ // Can hold whatever a toolbelt can + some mining equipment for convenience
+ atom_storage.set_holdable(list(
+ /obj/item/airlock_painter,
+ /obj/item/analyzer,
+ /obj/item/assembly/signaler,
+ /obj/item/clothing/gloves,
+ /obj/item/construction,
+ /obj/item/crowbar,
+ /obj/item/extinguisher/mini,
+ /obj/item/flashlight,
+ /obj/item/forcefield_projector,
+ /obj/item/geiger_counter,
+ /obj/item/holosign_creator,
+ /obj/item/inducer,
+ /obj/item/lightreplacer,
+ /obj/item/multitool,
+ /obj/item/pipe_dispenser,
+ /obj/item/pipe_painter,
+ /obj/item/plunger,
+ /obj/item/radio,
+ /obj/item/screwdriver,
+ /obj/item/stack/cable_coil,
+ /obj/item/t_scanner,
+ /obj/item/weldingtool,
+ /obj/item/wirecutters,
+ /obj/item/wrench,
+ /obj/item/gps,
+ /obj/item/knife,
+ /obj/item/mining_scanner,
+ /obj/item/pickaxe,
+ /obj/item/reagent_containers/hypospray,
+ /obj/item/shovel,
+ /obj/item/survivalcapsule,
+ /obj/item/storage/bag/ore,
+ /obj/item/storage/fancy/cigarettes,
+ /obj/item/wormhole_jaunter,
+ /obj/item/resonator,
+ ))
+
+// Its modsuiting time
+
+/datum/mod_theme/frontier_colonist
+ name = "frontier hazard protective"
+ desc = "An unusual design of suit, in reality being no more than a slim underlayer with a built in coat and sealed helmet."
+ extended_desc = "The pinnacle of frontier cheap technology. Suits like this are usually not unified in design \
+ though are common in frontier settlements with less than optimal infrastructure. As with most unofficial \
+ designs, there are flaws and no single one is perfect, but they achieve a singular goal and that is the \
+ important part. Suits such as these are made specifically for the rare emergency that creates a hazard \
+ environment that other equipment just can't quite handle. Often, these suits are able to protect their users \
+ from not only electricity, but also radiation, biological hazards, other people, so on. This suit will not, \
+ however, protect you from yourself."
+
+ default_skin = "colonist"
+ armor_type = /datum/armor/colonist_hazard
+ resistance_flags = FIRE_PROOF
+ max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
+ siemens_coefficient = 0
+ complexity_max = DEFAULT_MAX_COMPLEXITY - 5
+ charge_drain = DEFAULT_CHARGE_DRAIN * 2
+ slowdown_inactive = 1.5
+ slowdown_active = 1
+ inbuilt_modules = list(
+ /obj/item/mod/module/plate_compression/permanent,
+ /obj/item/mod/module/joint_torsion/permanent
+ )
+ allowed_suit_storage = list(
+ /obj/item/ammo_box,
+ /obj/item/ammo_casing,
+ /obj/item/flashlight,
+ /obj/item/gun,
+ /obj/item/melee,
+ /obj/item/tank/internals,
+ /obj/item/storage/belt/holster,
+ /obj/item/construction,
+ /obj/item/fireaxe,
+ /obj/item/pipe_dispenser,
+ /obj/item/storage/bag,
+ /obj/item/pickaxe,
+ /obj/item/resonator,
+ /obj/item/t_scanner,
+ /obj/item/analyzer,
+ /obj/item/storage/medkit,
+ )
+ skins = list(
+ "colonist" = list(
+ MOD_ICON_OVERRIDE = 'monkestation/code/modules/blueshift/icons/modsuits/mod.dmi',
+ MOD_WORN_ICON_OVERRIDE = 'monkestation/code/modules/blueshift/icons/modsuits/mod_worn.dmi',
+ HELMET_FLAGS= list(
+ UNSEALED_LAYER = null,
+ UNSEALED_CLOTHING = SNUG_FIT|THICKMATERIAL,
+ SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
+ UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
+ UNSEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
+ ),
+ CHESTPLATE_FLAGS= list(
+ UNSEALED_CLOTHING = THICKMATERIAL,
+ SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
+ SEALED_INVISIBILITY = HIDEJUMPSUIT,
+ ),
+ GAUNTLETS_FLAGS = list(
+ UNSEALED_CLOTHING = THICKMATERIAL,
+ SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
+ CAN_OVERSLOT = TRUE,
+ ),
+ BOOTS_FLAGS = list(
+ UNSEALED_CLOTHING = THICKMATERIAL,
+ SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
+ CAN_OVERSLOT = TRUE,
+ ),
+ ),
+ )
+
+/obj/item/mod/control/pre_equipped/frontier_colonist
+ theme = /datum/mod_theme/frontier_colonist
+ applied_cell = /obj/item/stock_parts/cell/high
+ applied_modules = list(
+ /obj/item/mod/module/welding,
+ /obj/item/mod/module/magboot,
+ /obj/item/mod/module/flashlight,
+ /obj/item/mod/module/status_readout,
+ /obj/item/mod/module/thermal_regulator,
+ /obj/item/mod/module/rad_protection,
+ )
+ default_pins = list(
+ /obj/item/mod/module/magboot,
+ /obj/item/mod/module/flashlight,
+ /obj/item/mod/module/thermal_regulator,
+ )
+
+/obj/item/mod/control/pre_equipped/frontier_colonist/Initialize(mapload)
+ . = ..()
+ AddElement(/datum/element/manufacturer_examine, COMPANY_KAHRAMAN)
+
+// Plate compression module that cannot be removed
+
+/obj/item/mod/module/plate_compression/permanent
+ removable = FALSE
+ complexity = 0
+
+// Joint torsion module that can't be removed and has no complexity
+
+/obj/item/mod/module/joint_torsion/permanent
+ removable = FALSE
+ complexity = 0
+
+// Jumpsuit
+
+/obj/item/clothing/under/frontier_colonist
+ name = "frontier jumpsuit"
+ desc = "A heavy grey jumpsuit with extra padding around the joints. Two massive pockets included. \
+ No matter what you do to adjust it, its always just slightly too large."
+ icon = 'monkestation/code/modules/blueshift/icons/clothes/clothing.dmi'
+ icon_state = "jumpsuit"
+ worn_icon = 'monkestation/code/modules/blueshift/icons/clothes/clothing_worn.dmi'
+ worn_icon_digitigrade = 'monkestation/code/modules/blueshift/icons/clothes/clothing_worn_digi.dmi'
+ worn_icon_state = "jumpsuit"
+ has_sensor = SENSOR_COORDS
+ random_sensor = FALSE
+
+/obj/item/clothing/under/frontier_colonist/Initialize(mapload)
+ . = ..()
+ AddElement(/datum/element/manufacturer_examine, COMPANY_KAHRAMAN)
+
+// Boots
+
+/obj/item/clothing/shoes/jackboots/frontier_colonist
+ name = "heavy frontier boots"
+ desc = "A well built pair of tall boots usually seen on the feet of explorers, first wave colonists, \
+ and LARPers across the galaxy."
+ icon = 'monkestation/code/modules/blueshift/icons/clothes/clothing.dmi'
+ icon_state = "boots"
+ worn_icon = 'monkestation/code/modules/blueshift/icons/clothes/clothing_worn.dmi'
+ worn_icon_digitigrade = 'monkestation/code/modules/blueshift/icons/clothes/clothing_worn_digi.dmi'
+ armor_type = /datum/armor/colonist_clothing
+ resistance_flags = NONE
+
+/obj/item/clothing/shoes/jackboots/frontier_colonist/Initialize(mapload)
+ . = ..()
+ AddElement(/datum/element/manufacturer_examine, COMPANY_KAHRAMAN)
+
+// Jackets
+
+/obj/item/clothing/suit/jacket/frontier_colonist
+ name = "frontier trenchcoat"
+ desc = "A knee length coat with a water-resistant exterior and relatively comfortable interior. \
+ In between? Just enough protective material to stop the odd sharp thing getting through, \
+ though don't expect miracles."
+ icon = 'monkestation/code/modules/blueshift/icons/clothes/clothing.dmi'
+ icon_state = "jacket"
+ worn_icon = 'monkestation/code/modules/blueshift/icons/clothes/clothing_worn.dmi'
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
+ worn_icon_state = "jacket"
+ slot_flags = ITEM_SLOT_OCLOTHING|ITEM_SLOT_NECK
+ armor_type = /datum/armor/colonist_clothing
+ resistance_flags = NONE
+ allowed = null
+
+/obj/item/clothing/suit/jacket/frontier_colonist/Initialize(mapload)
+ . = ..()
+ allowed += GLOB.colonist_suit_allowed
+ AddElement(/datum/element/manufacturer_examine, COMPANY_KAHRAMAN)
+
+/obj/item/clothing/suit/jacket/frontier_colonist/short
+ name = "frontier jacket"
+ desc = "A short coat with a water-resistant exterior and relatively comfortable interior. \
+ In between? Just enough protective material to stop the odd sharp thing getting through, \
+ though don't expect miracles."
+ icon_state = "jacket_short"
+ worn_icon_state = "jacket_short"
+
+/obj/item/clothing/suit/jacket/frontier_colonist/medical
+ name = "frontier medical jacket"
+ desc = "A short coat with a water-resistant exterior and relatively comfortable interior. \
+ In between? Just enough protective material to stop the odd sharp thing getting through, \
+ though don't expect miracles. This one is colored a bright red and covered in white \
+ stripes to denote that someone wearing it might be able to provide medical assistance."
+ icon_state = "jacket_med"
+ worn_icon_state = "jacket_med"
+
+// Flak Jacket
+
+/obj/item/clothing/suit/frontier_colonist_flak
+ name = "frontier flak jacket"
+ desc = "A simple flak jacket with an exterior of water-resistant material. \
+ Jackets like these are often found on first wave colonists that want some armor \
+ due to the fact they can be made easily within a colony core type machine."
+ icon = 'monkestation/code/modules/blueshift/icons/clothes/clothing.dmi'
+ icon_state = "flak"
+ worn_icon = 'monkestation/code/modules/blueshift/icons/clothes/clothing_worn.dmi'
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
+ worn_icon_state = "flak"
+ body_parts_covered = CHEST
+ cold_protection = CHEST|GROIN
+ min_cold_protection_temperature = ARMOR_MIN_TEMP_PROTECT
+ heat_protection = CHEST|GROIN
+ max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT
+ armor_type = /datum/armor/colonist_armor
+ resistance_flags = NONE
+ allowed = null
+
+/obj/item/clothing/suit/frontier_colonist_flak/Initialize(mapload)
+ . = ..()
+ allowed += GLOB.colonist_suit_allowed
+ AddElement(/datum/element/manufacturer_examine, COMPANY_KAHRAMAN)
+
+// Various softcaps
+
+/obj/item/clothing/head/soft/frontier_colonist
+ name = "frontier cap"
+ desc = "It's a robust baseball hat in a rugged green color."
+ icon = 'monkestation/code/modules/blueshift/icons/clothes/clothing.dmi'
+ icon_state = "cap"
+ soft_type = "cap"
+ soft_suffix = null
+ worn_icon = 'monkestation/code/modules/blueshift/icons/clothes/clothing_worn.dmi'
+ worn_icon_state = "cap"
+
+/obj/item/clothing/head/soft/frontier_colonist/Initialize(mapload)
+ . = ..()
+ AddElement(/datum/element/manufacturer_examine, COMPANY_KAHRAMAN)
+
+/obj/item/clothing/head/soft/frontier_colonist/medic
+ name = "frontier medical cap"
+ desc = "It's a robust baseball hat in a stylish red color. Has a white diamond to denote that its wearer might be able to provide medical assistance."
+ icon_state = "cap_medical"
+ soft_type = "cap_medical"
+ worn_icon_state = "cap_medical"
+
+// Helmet (Is it a helmet? Questionable? I'm not sure what to call this thing)
+
+/obj/item/clothing/head/frontier_colonist_helmet
+ name = "frontier soft helmet"
+ desc = "A unusual piece of headwear somewhere between a proper helmet and a normal cap."
+ icon = 'monkestation/code/modules/blueshift/icons/clothes/clothing.dmi'
+ icon_state = "tanker"
+ worn_icon = 'monkestation/code/modules/blueshift/icons/clothes/clothing_worn.dmi'
+ worn_icon_state = "tanker"
+ armor_type = /datum/armor/colonist_armor
+ resistance_flags = NONE
+ flags_inv = 0
+ clothing_flags = SNUG_FIT
+
+/obj/item/clothing/head/frontier_colonist_helmet/Initialize(mapload)
+ . = ..()
+ AddElement(/datum/element/manufacturer_examine, COMPANY_KAHRAMAN)
+
+// Headset
+
+/obj/item/radio/headset/headset_frontier_colonist
+ name = "frontier radio headset"
+ desc = "A bulky headset that should hopefully survive exposure to the elements better than station headsets might. \
+ Has a built-in antenna allowing the headset to work independently of a communications network."
+ icon = 'monkestation/code/modules/blueshift/icons/clothes/clothing.dmi'
+ icon_state = "radio"
+ worn_icon = 'monkestation/code/modules/blueshift/icons/clothes/clothing_worn.dmi'
+ worn_icon_state = "radio"
+ alternate_worn_layer = FACEMASK_LAYER + 0.5
+ subspace_transmission = FALSE
+
+/obj/item/radio/headset/headset_frontier_colonist/Initialize(mapload)
+ . = ..()
+ AddElement(/datum/element/manufacturer_examine, COMPANY_KAHRAMAN)
+
+// Gloves
+
+/obj/item/clothing/gloves/frontier_colonist
+ name = "frontier gloves"
+ desc = "A sturdy pair of black gloves that'll keep your precious fingers protected from the outside world. \
+ They go a bit higher up the arm than most gloves should, and you aren't quite sure why."
+ icon = 'monkestation/code/modules/blueshift/icons/clothes/clothing.dmi'
+ icon_state = "gloves"
+ worn_icon = 'monkestation/code/modules/blueshift/icons/clothes/clothing_worn.dmi'
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
+ worn_icon_state = "gloves"
+ greyscale_colors = "#3a373e"
+ siemens_coefficient = 0.25 // Doesn't insulate you entirely, but makes you a little more resistant
+ cold_protection = HANDS
+ min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
+ heat_protection = HANDS
+ max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
+ resistance_flags = NONE
+ clothing_traits = list(TRAIT_QUICK_CARRY)
+
+/obj/item/clothing/gloves/frontier_colonist/Initialize(mapload)
+ . = ..()
+ AddElement(/datum/element/manufacturer_examine, COMPANY_KAHRAMAN)
+
+// Special mask
+
+/obj/item/clothing/mask/gas/atmos/frontier_colonist
+ name = "frontier gas mask"
+ desc = "An improved gas mask commonly seen in places where the atmosphere is less than breathable, \
+ but otherwise more or less habitable. Its certified to protect against most biological hazards \
+ to boot."
+ icon = 'monkestation/code/modules/blueshift/icons/clothes/clothing.dmi'
+ icon_state = "mask"
+ worn_icon = 'monkestation/code/modules/blueshift/icons/clothes/clothing_worn.dmi'
+ worn_icon_state = "mask"
+ flags_inv = HIDEEYES|HIDEFACE|HIDEFACIALHAIR|HIDESNOUT
+ armor_type = /datum/armor/colonist_hazard
+
+/obj/item/clothing/mask/gas/atmos/frontier_colonist/Initialize(mapload)
+ . = ..()
+ AddElement(/datum/element/manufacturer_examine, COMPANY_KAHRAMAN)
+
+/datum/armor/colonist_clothing
+ laser = ARMOR_LEVEL_TINY
+ energy = ARMOR_LEVEL_TINY
+ bomb = ARMOR_LEVEL_TINY
+ bio = ARMOR_LEVEL_TINY
+ fire = ARMOR_LEVEL_WEAK
+ acid = ARMOR_LEVEL_TINY
+ wound = WOUND_ARMOR_WEAK
+
+/datum/armor/colonist_armor
+ melee = ARMOR_LEVEL_WEAK
+ bullet = ARMOR_LEVEL_WEAK
+ laser = ARMOR_LEVEL_TINY
+ energy = ARMOR_LEVEL_TINY
+ bomb = ARMOR_LEVEL_TINY
+ bio = ARMOR_LEVEL_TINY
+ fire = ARMOR_LEVEL_WEAK
+ acid = ARMOR_LEVEL_TINY
+ wound = WOUND_ARMOR_STANDARD
+
+/datum/armor/colonist_hazard
+ melee = ARMOR_LEVEL_TINY
+ bullet = ARMOR_LEVEL_TINY
+ laser = ARMOR_LEVEL_WEAK
+ energy = ARMOR_LEVEL_WEAK
+ bomb = ARMOR_LEVEL_MID
+ bio = 100
+ fire = 100
+ acid = ARMOR_LEVEL_MID
+ wound = WOUND_ARMOR_WEAK
diff --git a/monkestation/code/modules/blueshift/clothing/nova_armorsuit.dm b/monkestation/code/modules/blueshift/clothing/nova_armorsuit.dm
new file mode 100644
index 000000000000..3fad9b7ae72b
--- /dev/null
+++ b/monkestation/code/modules/blueshift/clothing/nova_armorsuit.dm
@@ -0,0 +1,32 @@
+// MODULAR ARMOUR
+
+// WARDEN
+/obj/item/clothing/suit/armor/vest/warden/syndicate
+ name = "master at arms' vest"
+ desc = "Stunning. Menacing. Perfect for the man who gets bullied for leaving the brig."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/suits/armor.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/suits/armor.dmi'
+ icon_state = "warden_syndie"
+ current_skin = "warden_syndie" //prevents reskinning
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION
+
+// HEAD OF PERSONNEL
+/obj/item/clothing/suit/armor/vest/hop/hop_formal
+ name = "head of personnel's parade jacket"
+ desc = "A luxurious deep blue jacket for the Head of Personnel, woven with a red trim. It smells of bureaucracy."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/suits/armor.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/suits/armor.dmi'
+ icon_state = "hopformal"
+
+/obj/item/clothing/suit/armor/vest/hop/hop_formal/Initialize(mapload)
+ . = ..()
+ AddComponent(/datum/component/toggle_icon)
+
+// CAPTAIN
+/obj/item/clothing/suit/armor/vest/capcarapace/jacket
+ name = "captain's jacket"
+ desc = "A lightweight armored jacket in the Captain's colors. For when you want something sleeker."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/suits/armor.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/suits/armor.dmi'
+ icon_state = "capjacket_casual"
+ body_parts_covered = CHEST|ARMS
diff --git a/monkestation/code/modules/blueshift/clothing/nova_belt.dm b/monkestation/code/modules/blueshift/clothing/nova_belt.dm
new file mode 100644
index 000000000000..fc28f4d0a6db
--- /dev/null
+++ b/monkestation/code/modules/blueshift/clothing/nova_belt.dm
@@ -0,0 +1,106 @@
+/obj/item/storage/belt/medbandolier
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/belts.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/belt.dmi'
+ name = "medical bandolier"
+ desc = "A pocketed, pine green belt slung like a sash over the shoulder. Features numerous pockets for medicines and poisons alike. Now is coward healing time."
+ icon_state = "med_bandolier"
+ worn_icon_state = "med_bandolier"
+
+/obj/item/storage/belt/medbandolier/Initialize(mapload)
+ . = ..()
+ atom_storage.max_specific_storage = WEIGHT_CLASS_NORMAL
+ atom_storage.max_slots = 14
+ atom_storage.max_total_storage = 35
+ atom_storage.set_holdable(list(
+ /obj/item/dnainjector,
+ /obj/item/reagent_containers/dropper,
+ /obj/item/reagent_containers/cup/bottle,
+ /obj/item/reagent_containers/pill,
+ /obj/item/reagent_containers/syringe,
+ /obj/item/reagent_containers/medigel,
+ /obj/item/storage/pill_bottle,
+ /obj/item/implanter
+ ))
+
+/obj/item/storage/belt/military/nri
+ name = "green tactical belt"
+ desc = "A green tactical belt made for storing military grade hardware."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/belts.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/belt.dmi'
+ icon_state = "russian_green_belt"
+ inhand_icon_state = "security"
+ worn_icon_state = "russian_green_belt"
+
+/obj/item/storage/belt/military/nri/captain
+ name = "black tactical belt"
+ desc = "A black tactical belt made for storing military grade hardware."
+ icon_state = "russian_black_belt"
+ worn_icon_state = "russian_black_belt"
+
+/obj/item/storage/belt/military/nri/medic
+ name = "blue tactical belt"
+ desc = "A blue tactical belt made for storing military grade hardware."
+ icon_state = "russian_white_belt"
+ worn_icon_state = "russian_white_belt"
+
+/obj/item/storage/belt/military/nri/engineer
+ name = "brown tactical belt"
+ desc = "A brown tactical belt made for storing military grade hardware."
+ icon_state = "russian_brown_belt"
+ worn_icon_state = "russian_brown_belt"
+
+/obj/item/storage/belt/military/nri/plus_mre/PopulateContents()
+ new /obj/item/storage/box/nri_survival_pack/raider(src)
+
+/obj/item/storage/belt/military/nri/soldier/PopulateContents()
+ generate_items_inside(list(
+ /obj/item/ammo_box/magazine/lanca = 4,
+ /obj/item/knife/combat = 1,
+ /obj/item/grenade/smokebomb = 1,
+ /obj/item/grenade/frag = 1,
+ ),src)
+
+/obj/item/storage/belt/military/nri/heavy/PopulateContents()
+ generate_items_inside(list(
+ /obj/item/ammo_box/magazine/m9mm_aps = 4,
+ /obj/item/knife/combat = 1,
+ /obj/item/grenade/smokebomb = 1,
+ /obj/item/grenade/frag = 1,
+ ),src)
+
+/obj/item/storage/belt/military/nri/captain/full/PopulateContents()
+ generate_items_inside(list(
+ /obj/item/ammo_box/magazine/lanca = 4,
+ /obj/item/knife/combat = 1,
+ /obj/item/grenade/smokebomb = 1,
+ /obj/item/grenade/frag = 1,
+ ),src)
+
+/obj/item/storage/belt/military/nri/medic/full/PopulateContents()
+ generate_items_inside(list(
+ /obj/item/ammo_box/magazine/miecz = 4,
+ /obj/item/knife/combat = 1,
+ /obj/item/grenade/smokebomb = 1,
+ /obj/item/grenade/frag = 1,
+ ),src)
+
+/obj/item/storage/belt/military/nri/engineer/full/PopulateContents()
+ generate_items_inside(list(
+ /obj/item/ammo_box/magazine/miecz = 4,
+ /obj/item/knife/combat = 1,
+ /obj/item/grenade/smokebomb = 1,
+ /obj/item/grenade/frag = 1,
+ ),src)
+
+/obj/item/storage/box/nri_survival_pack/raider
+ w_class = WEIGHT_CLASS_SMALL
+ desc = "A box filled with useful emergency items, supplied by the NRI. It feels particularily light."
+
+/obj/item/storage/box/nri_survival_pack/raider/PopulateContents()
+ new /obj/item/oxygen_candle(src)
+ new /obj/item/tank/internals/emergency_oxygen(src)
+ new /obj/item/stack/spacecash/c1000(src)
+ new /obj/item/storage/pill_bottle/iron(src)
+ new /obj/item/reagent_containers/hypospray/medipen(src)
+ new /obj/item/flashlight/flare(src)
+ new /obj/item/crowbar/red(src)
diff --git a/monkestation/code/modules/blueshift/clothing/nova_cargo.dm b/monkestation/code/modules/blueshift/clothing/nova_cargo.dm
new file mode 100644
index 000000000000..65b1972f33ad
--- /dev/null
+++ b/monkestation/code/modules/blueshift/clothing/nova_cargo.dm
@@ -0,0 +1,116 @@
+/obj/item/clothing/under/rank/cargo
+ worn_icon_digitigrade = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/cargo_digi.dmi'
+
+/obj/item/clothing/under/rank/cargo/tech/nova
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/under/cargo.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/cargo.dmi'
+
+/obj/item/clothing/under/rank/cargo/qm/nova
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/under/cargo.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/cargo.dmi'
+
+// Add a /obj/item/clothing/under/rank/cargo/miner/nova if you add miner uniforms
+
+/*
+* CARGO TECH
+*/
+
+/obj/item/clothing/under/rank/cargo/tech/nova/utility
+ name = "supply utility uniform"
+ desc = "A utility uniform worn by employees of the Supply department."
+ icon_state = "util_cargo"
+ can_adjust = FALSE
+
+/obj/item/clothing/under/rank/cargo/tech/nova/utility/syndicate
+ armor_type = /datum/armor/clothing_under/utility_syndicate
+ has_sensor = NO_SENSORS
+
+/obj/item/clothing/under/rank/cargo/tech/nova/long
+ name = "cargo technician's long jumpsuit"
+ desc = "For crate-pushers who'd rather protect their legs than show them off."
+ icon_state = "cargo_long"
+ alt_covers_chest = FALSE
+
+/obj/item/clothing/under/rank/cargo/tech/nova/gorka
+ name = "supply gorka"
+ desc = "A rugged, utilitarian gorka worn by the Supply department."
+ icon_state = "gorka_cargo"
+ can_adjust = FALSE
+
+/obj/item/clothing/under/rank/cargo/tech/nova/turtleneck
+ name = "supply turtleneck"
+ desc = "A snug turtleneck sweater worn by the Supply department.."
+ icon_state = "turtleneck_cargo"
+
+/obj/item/clothing/under/rank/cargo/tech/nova/turtleneck/skirt
+ name = "supply skirtleneck"
+ desc = "A snug turtleneck sweater worn by Supply, this time with a skirt attached!"
+ icon_state = "skirtleneck"
+ female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
+
+/obj/item/clothing/under/rank/cargo/tech/nova/evil
+ name = "black cargo uniform"
+ desc = "A standard cargo uniform with a more... Venerable touch to it."
+ icon_state = "qmsynd"
+ can_adjust = FALSE
+
+/obj/item/clothing/under/rank/cargo/tech/nova/casualman
+ name = "cargo technician casualwear"
+ desc = "A pair of stylish black jeans and a regular sweater for the relaxed technician."
+ icon_state = "cargotechjean"
+ can_adjust = FALSE
+
+/*
+* QUARTERMASTER
+*/
+
+/obj/item/clothing/under/rank/cargo/qm/nova/gorka
+ name = "quartermaster's gorka"
+ desc = "A rugged, utilitarian gorka with silver markings. Unlike the regular employees', this one is lined with silk on the inside."
+ icon_state = "gorka_qm"
+ can_adjust = FALSE
+
+/obj/item/clothing/under/rank/cargo/qm/nova/turtleneck
+ name = "quartermaster's turtleneck"
+ desc = "A snug turtleneck sweater worn by the Quartermaster, characterized by the expensive-looking pair of suit pants."
+ icon_state = "turtleneck_qm"
+
+/obj/item/clothing/under/rank/cargo/qm/nova/turtleneck/skirt
+ name = "quartermaster's skirtleneck"
+ desc = "A snug turtleneck sweater worn by the Quartermaster, as shown by the elegant double-lining of its silk skirt."
+ icon_state = "skirtleneckQM"
+ female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
+
+/obj/item/clothing/under/rank/cargo/qm/nova/interdyne
+ name = "deck officer's jumpsuit"
+ desc = "A dark suit with a classic cargo vest. For the ultimate master of all things paper."
+ icon_state = "qmsynd"
+ has_sensor = NO_SENSORS
+ armor_type = /datum/armor/clothing_under/nova_interdyne
+ can_adjust = FALSE
+
+/datum/armor/clothing_under/nova_interdyne
+ melee = 10
+ fire = 50
+ acid = 40
+
+/obj/item/clothing/under/rank/cargo/qm/nova/formal
+ name = "quartermaster's formal jumpsuit"
+ desc = "A western-like alternate uniform for the old fashioned QM."
+ icon_state = "supply_chief"
+ can_adjust = FALSE
+
+/obj/item/clothing/under/rank/cargo/qm/nova/formal/skirt
+ name = "quartermaster's formal jumpskirt"
+ desc = "A western-like alternate uniform for the old fashioned QM. Skirt included!"
+ icon_state = "supply_chief_skirt"
+ can_adjust = FALSE
+ body_parts_covered = CHEST|GROIN|ARMS
+ dying_key = DYE_REGISTRY_JUMPSKIRT
+ female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
+
+/obj/item/clothing/under/rank/cargo/qm/nova/casual
+ name = "quartermaster's casualwear"
+ desc = "A brown jacket with matching trousers for the relaxed Quartermaster."
+ icon_state = "qmc"
diff --git a/monkestation/code/modules/blueshift/clothing/nova_centcom.dm b/monkestation/code/modules/blueshift/clothing/nova_centcom.dm
new file mode 100644
index 000000000000..1c8f4104b889
--- /dev/null
+++ b/monkestation/code/modules/blueshift/clothing/nova_centcom.dm
@@ -0,0 +1,35 @@
+//This file is for any station-aligned or neutral factions, not JUST Nanotrasen.
+//Try to keep them all a subtype of centcom/nova, for file sorting and balance - all faction representatives should have the same/similarly armored uniforms
+
+/obj/item/clothing/under/rank/centcom
+ worn_icon_digitigrade = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/centcom_digi.dmi'
+
+/obj/item/clothing/under/rank/centcom/nova
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/under/centcom.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/centcom.dmi'
+
+/*
+* NANOTRASEN
+*/
+//Check modular_nova\modules\nanotrasen_naval_command\code\clothing.dm for more of these! (Or, currently, ALL of these.)
+
+/*
+* LOPLAND
+*/
+/obj/item/clothing/under/rank/centcom/nova/lopland
+ name = "\improper Lopland corporate uniform"
+ desc = "A sleek jumpsuit worn by Lopland corporate. Its surprisingly well padded."
+ icon_state = "lopland_shirt"
+ worn_icon_state = "lopland_shirt"
+
+/obj/item/clothing/under/rank/centcom/nova/lopland/instructor
+ name = "\improper Lopland instructor's uniform"
+ desc = "A over-the-top, militaristic jumpsuit worn by Lopland-certified instructors, with a big Lopland logo slapped on the back. The amount of pockets could make a space marine cry."
+ icon_state = "lopland_tac"
+ worn_icon_state = "lopland_tac"
+
+
+/*
+* MISC
+*/
+// pizza and other misc ERTs in this file too?
diff --git a/monkestation/code/modules/blueshift/clothing/nova_civilian.dm b/monkestation/code/modules/blueshift/clothing/nova_civilian.dm
new file mode 100644
index 000000000000..377fe7c8b73a
--- /dev/null
+++ b/monkestation/code/modules/blueshift/clothing/nova_civilian.dm
@@ -0,0 +1,241 @@
+/obj/item/clothing/under/rank/civilian
+ worn_icon_digitigrade = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/civilian_digi.dmi'
+
+/obj/item/clothing/under/rank/civilian/lawyer // Lawyers' suits are in TG's suits.dmi
+ worn_icon_digitigrade = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/suits_digi.dmi'
+
+/obj/item/clothing/under/rank/civilian/lawyer/bluesuit // EXCEPT THIS ONE.
+ greyscale_config_worn_digitigrade = /datum/greyscale_config/buttondown_slacks/worn/digi
+
+/obj/item/clothing/under/rank/civilian/head_of_personnel/nova
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/under/civilian.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/civilian.dmi'
+ can_adjust = FALSE //Just gonna set it to default for ease
+
+//TG's files separate this into Civilian, Clown/Mime, and Curator. We wont have as many, so all Service goes into this file.
+//DO NOT ADD A /obj/item/clothing/under/rank/civilian/lawyer/nova. USE /obj/item/clothing/under/suit/nova FOR MODULAR SUITS (civilian/suits.dm).
+
+/*
+* HEAD OF PERSONNEL
+*/
+
+/obj/item/clothing/under/rank/civilian/head_of_personnel/nova/imperial //Rank pins of the Grand Moff
+ name = "head of personnel's naval jumpsuit"
+ desc = "A pale green naval suit and a rank badge denoting the Personnel Officer. Target, maximum firepower."
+ icon_state = "imphop"
+ supports_variations_flags = NONE
+
+/obj/item/clothing/under/rank/civilian/head_of_personnel/nova/parade
+ name = "head of personnel's male formal uniform"
+ desc = "A luxurious uniform for the head of personnel, woven in a deep blue. On the lapel is a small pin in the shape of a corgi's head."
+ icon_state = "hop_parade_male"
+
+/obj/item/clothing/under/rank/civilian/head_of_personnel/nova/parade/female
+ name = "head of personnel's female formal uniform"
+ icon_state = "hop_parade_female"
+
+/obj/item/clothing/under/rank/civilian/head_of_personnel/nova/turtleneck
+ name = "head of personnel's turtleneck"
+ desc = "A soft blue turtleneck and black khakis worn by Executives who prefer a bit more comfort over style."
+ icon_state = "hopturtle"
+ can_adjust = TRUE
+ alt_covers_chest = TRUE
+
+/obj/item/clothing/under/rank/civilian/head_of_personnel/nova/turtleneck/skirt
+ name = "head of personnel's turtleneck skirt"
+ desc = "A soft blue turtleneck and black skirt worn by Executives who prefer a bit more comfort over style."
+ icon_state = "hopturtle_skirt"
+ body_parts_covered = CHEST|GROIN|ARMS
+ dying_key = DYE_REGISTRY_JUMPSKIRT
+ female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
+
+
+/obj/item/clothing/under/suit
+ worn_icon_digitigrade = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/suits_digi.dmi'
+
+/obj/item/clothing/under/suit/nova
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/under/suits.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/suits.dmi'
+
+//DO NOT ADD A /obj/item/clothing/under/rank/civilian/lawyer/nova. USE /obj/item/clothing/under/suit/nova FOR MODULAR SUITS
+
+/*
+* RECOLORABLE
+*/
+/obj/item/clothing/under/suit/nova/recolorable
+ name = "recolorable suit"
+ desc = "A semi-formal suit, clean-cut with a matching vest and slacks."
+ icon_state = "recolorable_suit"
+ can_adjust = FALSE
+ greyscale_config = /datum/greyscale_config/recolorable_suit
+ greyscale_config_worn = /datum/greyscale_config/recolorable_suit/worn
+ greyscale_config_worn_digitigrade = /datum/greyscale_config/recolorable_suit/worn/digi
+ greyscale_colors = "#a99780#ffffff#6e2727#ffc500"
+ flags_1 = IS_PLAYER_COLORABLE_1
+
+/obj/item/clothing/under/suit/nova/recolorable/skirt
+ name = "recolorable suitskirt"
+ desc = "A semi-formal suitskirt, clean-cut with a matching vest and skirt."
+ icon_state = "recolorable_suitskirt"
+ female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
+
+ body_parts_covered = CHEST|GROIN|LEGS
+ greyscale_config = /datum/greyscale_config/recolorable_suitskirt
+ greyscale_config_worn = /datum/greyscale_config/recolorable_suitskirt/worn
+ greyscale_config_worn_digitigrade = /datum/greyscale_config/recolorable_suitskirt/worn/digi
+
+/obj/item/clothing/under/suit/nova/recolorable/casual
+ name = "office casual suit"
+ desc = "A semi-formal suit, clean-cut with a matching vest and slacks."
+ icon_state = "fancysuit_casual"
+ greyscale_config = /datum/greyscale_config/fancysuit_casual
+ greyscale_config_worn = /datum/greyscale_config/fancysuit_casual/worn
+ greyscale_config_worn_digitigrade = /datum/greyscale_config/fancysuit_casual/worn/digi
+ greyscale_colors = "#37373e#ffffff"
+
+/obj/item/clothing/under/suit/nova/recolorable/executive
+ name = "executive casual suit"
+ desc = "A formal suit, clean-cut with a matching vest, undershirt, tie and slacks."
+ icon_state = "fancysuit_executive"
+ greyscale_config = /datum/greyscale_config/fancysuit_executive
+ greyscale_config_worn = /datum/greyscale_config/fancysuit_executive/worn
+ greyscale_config_worn_digitigrade = /datum/greyscale_config/fancysuit_executive/worn/digi
+ greyscale_colors = "#37373e#37373e#ffffff#ac3232"
+
+/obj/item/clothing/under/suit/nova/pencil
+ name = "pencilskirt and shirt"
+ desc = "A clean shirt with a tight-fitting pencilskirt."
+ icon_state = "pencilskirt_shirt"
+ female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
+
+ greyscale_colors = "#37373e#ffffff"
+ greyscale_config = /datum/greyscale_config/pencilskirt_withshirt
+ greyscale_config_worn = /datum/greyscale_config/pencilskirt_withshirt/worn
+ greyscale_config_worn_digitigrade = /datum/greyscale_config/pencilskirt_withshirt/worn/digi
+ flags_1 = IS_PLAYER_COLORABLE_1
+
+/obj/item/clothing/under/suit/nova/pencil/noshirt
+ name = "pencilskirt"
+ desc = "A tight-fitting pencilskirt, perfect to augment an undershirt."
+ icon_state = "pencilskirt"
+ greyscale_colors = "#37373e"
+ greyscale_config = /datum/greyscale_config/pencilskirt
+ greyscale_config_worn = /datum/greyscale_config/pencilskirt/worn
+ greyscale_config_worn_digitigrade = /datum/greyscale_config/pencilskirt/worn/digi
+ body_parts_covered = GROIN|LEGS
+
+/obj/item/clothing/under/suit/nova/pencil/charcoal
+ name = "charcoal pencilskirt"
+ desc = "A clean white shirt with a tight-fitting charcoal pencilskirt."
+ greyscale_colors = "#303030#ffffff"
+
+/obj/item/clothing/under/suit/nova/pencil/navy
+ name = "navy pencilskirt"
+ desc = "A clean white shirt with a tight-fitting navy-blue pencilskirt."
+ greyscale_colors = "#112334#ffffff"
+
+/obj/item/clothing/under/suit/nova/pencil/burgandy
+ name = "burgandy pencilskirt"
+ desc = "A clean white shirt with a tight-fitting burgandy-red pencilskirt."
+ greyscale_colors = "#3e1111#ffffff"
+
+/obj/item/clothing/under/suit/nova/pencil/tan
+ name = "tan pencilskirt"
+ desc = "A clean white shirt with a tight-fitting tan pencilskirt."
+ greyscale_colors = "#8b7458#ffffff"
+
+/obj/item/clothing/under/suit/nova/pencil/green
+ name = "green pencilskirt"
+ desc = "A clean white shirt with a tight-fitting green pencilskirt."
+ greyscale_colors = "#113e20#ffffff"
+
+/obj/item/clothing/under/suit/nova/pencil/black_really
+ name = "executive pencilskirt"
+ desc = "A sleek suit with a tight-fitting pencilskirt."
+ icon_state = "pencilskirt_suit"
+ greyscale_colors = "#37373e#37373e#ffffff#ac3232"
+ greyscale_config = /datum/greyscale_config/pencilskirt_withsuit
+ greyscale_config_worn = /datum/greyscale_config/pencilskirt_withsuit/worn
+ greyscale_config_worn_digitigrade = /datum/greyscale_config/pencilskirt_withsuit/worn/digi
+
+/obj/item/clothing/under/suit/nova/pencil/checkered
+ name = "checkered pencilskirt and shirt"
+ desc = "A clean shirt with a tight-fitting checkered pencilskirt."
+ icon_state = "pencilskirt_checkers_shirt"
+ greyscale_colors = "#37373e#232323#ffffff"
+ greyscale_config = /datum/greyscale_config/pencilskirt_checkers_withshirt
+ greyscale_config_worn = /datum/greyscale_config/pencilskirt_checkers_withshirt/worn
+ greyscale_config_worn_digitigrade = /datum/greyscale_config/pencilskirt_checkers_withshirt/worn/digi
+
+/obj/item/clothing/under/suit/nova/pencil/checkered/noshirt
+ name = "checkered pencilskirt"
+ desc = "A tight-fitting checkered pencilskirt."
+ icon_state = "pencilskirt_checkers"
+ greyscale_colors = "#37373e#232323"
+ greyscale_config = /datum/greyscale_config/pencilskirt_checkers
+ greyscale_config_worn = /datum/greyscale_config/pencilskirt_checkers/worn
+ greyscale_config_worn_digitigrade = /datum/greyscale_config/pencilskirt_checkers/worn/digi
+ body_parts_covered = GROIN|LEGS
+
+/*
+* STATIC SUITS (NO GAGS)
+*/
+/obj/item/clothing/under/suit/nova/scarface
+ name = "cuban suit"
+ desc = "A yayo coloured silk suit with a crimson shirt. You just know how to hide, how to lie. Me, I don't have that problem. Me, I always tell the truth. Even when I lie."
+ icon_state = "scarface"
+
+/obj/item/clothing/under/suit/nova/black_really_collared
+ name = "wide-collared executive suit"
+ desc = "A formal black suit with the collar worn wide, intended for the station's finest."
+ icon_state = "really_black_suit_collar"
+
+/obj/item/clothing/under/suit/nova/black_really_collared/skirt
+ name = "wide-collared executive suitskirt"
+ desc = "A formal black suit with the collar worn wide, intended for the station's finest."
+ icon_state = "really_black_suit_skirt_collar"
+ body_parts_covered = CHEST|GROIN|ARMS
+ female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY|FEMALE_UNIFORM_NO_BREASTS
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
+
+
+/obj/item/clothing/under/suit/nova/inferno
+ name = "inferno suit"
+ desc = "Stylish enough to impress the devil."
+ icon_state = "lucifer"
+ female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
+ obj_flags = UNIQUE_RENAME
+ unique_reskin = list(
+ "Pride" = "lucifer",
+ "Wrath" = "justice",
+ "Gluttony" = "malina",
+ "Envy" = "zdara",
+ "Vanity" = "cereberus",
+ )
+
+/obj/item/clothing/under/suit/nova/inferno/skirt
+ name = "inferno suitskirt"
+ icon_state = "modeus"
+ obj_flags = UNIQUE_RENAME
+ unique_reskin = list(
+ "Lust" = "modeus",
+ "Sloth" = "pande",
+ )
+
+/obj/item/clothing/under/suit/nova/inferno/beeze
+ name = "designer inferno suit"
+ desc = "A fancy tail-coated suit with a fluffy bow emblazoned on the chest, complete with an NT pin."
+ icon_state = "beeze"
+ obj_flags = null
+ unique_reskin = null
+
+/obj/item/clothing/under/suit/nova/helltaker
+ name = "red shirt with white pants"
+ desc = "No time. Busy gathering girls."
+ icon_state = "helltaker"
+
+/obj/item/clothing/under/suit/nova/helltaker/skirt
+ name = "red shirt with white skirt"
+ desc = "No time. Busy gathering boys."
+ icon_state = "helltakerskirt"
diff --git a/monkestation/code/modules/blueshift/clothing/nova_coats.dm b/monkestation/code/modules/blueshift/clothing/nova_coats.dm
new file mode 100644
index 000000000000..04e73300acd3
--- /dev/null
+++ b/monkestation/code/modules/blueshift/clothing/nova_coats.dm
@@ -0,0 +1,271 @@
+#define STUFF_WINTER_COATS_HOLD list( \
+ /obj/item/flashlight, \
+ /obj/item/lighter, \
+ /obj/item/modular_computer/pda, \
+ /obj/item/radio, \
+ /obj/item/storage/bag/books, \
+ /obj/item/storage/fancy/cigarettes, \
+ /obj/item/tank/internals/emergency_oxygen, \
+ /obj/item/tank/internals/plasmaman, \
+ /obj/item/toy, \
+)
+
+/obj/item/clothing/suit/hooded/wintercoat/medical/paramedic
+ allowed = list(
+ /obj/item/analyzer,
+ /obj/item/stack/medical,
+ /obj/item/dnainjector,
+ /obj/item/reagent_containers/dropper,
+ /obj/item/reagent_containers/syringe,
+ /obj/item/reagent_containers/hypospray,
+ /obj/item/healthanalyzer,
+ /obj/item/reagent_containers/cup/bottle,
+ /obj/item/reagent_containers/cup/beaker,
+ /obj/item/reagent_containers/pill,
+ /obj/item/storage/pill_bottle,
+ /obj/item/paper,
+ /obj/item/melee/baton/telescopic,
+ )
+ armor_type = /datum/armor/wintercoat_paramedic
+
+/datum/armor/wintercoat_paramedic
+ bio = 50
+ acid = 45
+ wound = 3
+
+/obj/item/clothing/suit/flakjack
+ name = "flak jacket"
+ desc = "A dilapidated jacket made of a supposedly bullet-proof material (Hint: It isn't.). Smells faintly of napalm."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/suits/armor.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/suits/armor.dmi'
+ icon_state = "flakjack"
+ inhand_icon_state = "armor"
+ blood_overlay_type = "armor"
+ body_parts_covered = CHEST
+ resistance_flags = NONE
+ armor_type = /datum/armor/suit_flakjack
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
+
+/datum/armor/suit_flakjack
+ bomb = 5
+ fire = -5
+ acid = -15
+
+/obj/item/clothing/suit/hooded/cloak/david
+ name = "red cloak"
+ icon_state = "goliath_cloak"
+ desc = "Ever wanted to look like a badass without ANY effort? Try this nanotrasen brand red cloak, made of entirely synthetic material."
+ hoodtype = /obj/item/clothing/head/hooded/cloakhood/david
+ body_parts_covered = CHEST|GROIN|ARMS
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
+
+/obj/item/clothing/head/hooded/cloakhood/david
+ icon = 'icons/obj/clothing/head/helmet.dmi'
+ worn_icon = 'icons/mob/clothing/head/helmet.dmi'
+ name = "red cloak hood"
+ icon_state = "golhood"
+ desc = "Conceal your face in shame with this nanotrasen brand mock-goliath hood."
+ flags_inv = HIDEEARS|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR
+
+/obj/item/clothing/suit/urban
+ name = "urban coat"
+ desc = "A coat built for urban life."
+ icon_state = "urban_coat"
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
+ greyscale_config = /datum/greyscale_config/urban_coat
+ greyscale_config_worn = /datum/greyscale_config/urban_coat/worn
+ greyscale_colors = "#252e5a#938060#66562b"
+ flags_1 = IS_PLAYER_COLORABLE_1
+
+/obj/item/clothing/suit/toggle/deckard
+ name = "runner coat"
+ desc = "They say you overused reference. Tell them you're eating in this lovely coat, a long flowing brown one."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/suits.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/suit.dmi'
+ icon_state = "deckard"
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
+ inhand_icon_state = "det_suit"
+ blood_overlay_type = "coat"
+ body_parts_covered = CHEST|GROIN|LEGS|ARMS
+ armor_type = /datum/armor/toggle_deckard
+ cold_protection = CHEST|GROIN|LEGS|ARMS
+ heat_protection = CHEST|GROIN|LEGS|ARMS
+
+/datum/armor/toggle_deckard
+ melee = 25
+ bullet = 10
+ laser = 25
+ energy = 35
+ acid = 45
+
+/obj/item/clothing/suit/jacket/leather/colourable
+ desc = "Now with more color!"
+ icon_state = "leather_jacket"
+ greyscale_config = /datum/greyscale_config/leather_jacket
+ greyscale_config_worn = /datum/greyscale_config/leather_jacket/worn
+ greyscale_colors = "#FFFFFF"
+ flags_1 = IS_PLAYER_COLORABLE_1
+
+/obj/item/clothing/suit/duster
+ name = "duster"
+ desc = "This station ain't big enough for the both of us."
+ icon_state = "duster"
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
+ greyscale_config = /datum/greyscale_config/duster
+ greyscale_config_worn = /datum/greyscale_config/duster/worn
+ greyscale_colors = "#954b21"
+ flags_1 = IS_PLAYER_COLORABLE_1
+
+/obj/item/clothing/suit/toggle/peacoat
+ name = "peacoat"
+ desc = "The way you guys are blending in with the local colour. I mean, Flag Girl was bad enough, but U-Boat Captain?"
+ icon_state = "peacoat"
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
+ greyscale_config = /datum/greyscale_config/peacoat
+ greyscale_config_worn = /datum/greyscale_config/peacoat/worn
+ greyscale_colors = "#61618a"
+ flags_1 = IS_PLAYER_COLORABLE_1
+
+/obj/item/clothing/suit/toggle/lawyer/black/better
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/suits.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/suit.dmi'
+ icon_state = "suitjacket_black"
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
+
+/obj/item/clothing/suit/toggle/lawyer/white
+ name = "white suit jacket"
+ desc = "A very versatile part of a suit ensable. Oddly in fashion with mobsters."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/suits.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/suit.dmi'
+ icon_state = "suitjacket_white"
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
+
+/obj/item/clothing/suit/armor/vest/det_suit/runner
+ name = "joyful coat"
+ desc = "\"You look like a good Joe.\" "
+ icon_state = "bladerunner_neue"
+ body_parts_covered = CHEST|GROIN|ARMS|LEGS
+ cold_protection = CHEST|GROIN|ARMS|LEGS
+ heat_protection = CHEST|ARMS|GROIN|LEGS
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/suits.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/suit.dmi'
+ blood_overlay_type = "coat"
+
+/obj/item/clothing/suit/jacket/croptop
+ name = "crop top turtleneck"
+ desc = "A comfy looking turtleneck that exposes your midriff, fashionable but makes the point of a sweater moot."
+ icon_state = "croptop"
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/suits/jacket.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/suits/jacket.dmi'
+ body_parts_covered = CHEST|ARMS
+ cold_protection = CHEST|ARMS
+ greyscale_config = /datum/greyscale_config/croptop
+ greyscale_config_worn = /datum/greyscale_config/croptop/worn
+ greyscale_colors = "#1d1b1b"
+ flags_1 = IS_PLAYER_COLORABLE_1
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
+
+/obj/item/clothing/suit/varsity
+ name = "varsity jacket"
+ desc = "A simple varsity jacket with no obvious sources."
+ icon_state = "varsity_jacket"
+ greyscale_config = /datum/greyscale_config/varsity
+ greyscale_config_worn = /datum/greyscale_config/varsity/worn
+ greyscale_colors = "#553022#a67a5b#2d2d33"
+ body_parts_covered = CHEST|GROIN|ARMS
+ flags_1 = IS_PLAYER_COLORABLE_1
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
+
+/obj/item/clothing/suit/varsity/Initialize(mapload)
+ . = ..()
+ allowed += STUFF_WINTER_COATS_HOLD
+
+/obj/item/clothing/suit/hooded/leather
+ name = "hooded leather coat"
+ desc = "A simple leather coat with a hoodie underneath it, not really hooded is it?"
+ icon_state = "leatherhoodie"
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/suits.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/suit.dmi'
+ body_parts_covered = CHEST|GROIN|ARMS
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
+ hoodtype = /obj/item/clothing/head/hooded/leather
+
+/obj/item/clothing/head/hooded/leather
+ name = "jacket hood"
+ desc = "A hood attached to a hoodie, nothing special."
+ icon_state = "leatherhood"
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/hats.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/head.dmi'
+ flags_inv = HIDEHAIR
+
+/obj/item/clothing/suit/tailored_jacket
+ name = "tailored jacket"
+ desc = "A somewhat long jacket tailor made for... however it looks right now!"
+ icon_state = "tailored_jacket"
+ greyscale_config = /datum/greyscale_config/tailored_jacket
+ greyscale_config_worn = /datum/greyscale_config/tailored_jacket/worn
+ greyscale_colors = "#8c8c8c#8c8c8c#8c8c8c#bf9f78#8c8c8c#8c8c8c#8c8c8c#bf9f78#8c8c8c" // Look this has a lot of colorable sections
+ body_parts_covered = CHEST|ARMS
+ flags_1 = IS_PLAYER_COLORABLE_1
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
+
+/obj/item/clothing/suit/tailored_jacket/Initialize(mapload)
+ . = ..()
+ allowed += STUFF_WINTER_COATS_HOLD
+ AddComponent(/datum/component/toggle_icon, "sleeves")
+
+/obj/item/clothing/suit/tailored_jacket/short
+ name = "tailored short jacket"
+ desc = "A jacket tailor made for... however it looks right now!"
+ greyscale_config = /datum/greyscale_config/tailored_short_jacket
+ greyscale_config_worn = /datum/greyscale_config/tailored_short_jacket/worn
+ greyscale_colors = "#8c8c8c#8c8c8c#8c8c8c#bf9f78#8c8c8c#8c8c8c#bf9f78#8c8c8c"
+
+/obj/item/clothing/suit/warm_coat
+ name = "warm coat"
+ desc = "A long insulated coat with fur, it looks quite comfortable."
+ icon_state = "warm_coat"
+ greyscale_config = /datum/greyscale_config/warm_coat
+ greyscale_config_worn = /datum/greyscale_config/warm_coat/worn
+ greyscale_colors = "#7a5f4f#d9cec7"
+ flags_1 = IS_PLAYER_COLORABLE_1
+ cold_protection = CHEST|GROIN|ARMS
+ body_parts_covered = CHEST|GROIN|ARMS
+ min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
+
+/obj/item/clothing/suit/warm_coat/Initialize(mapload)
+ . = ..()
+ allowed += STUFF_WINTER_COATS_HOLD
+
+/obj/item/clothing/suit/crop_jacket
+ name = "crop-top jacket"
+ desc = "A jacket that, some time long past, probably made quite the effective outdoors wear. Now, \
+ some barbarian has cut the entire bottom half out."
+ icon_state = "crop_jacket"
+ greyscale_config = /datum/greyscale_config/crop_jacket
+ greyscale_config_worn = /datum/greyscale_config/crop_jacket/worn
+ greyscale_colors = "#ebebeb#a52f29#292929"
+ body_parts_covered = CHEST|ARMS
+ flags_1 = IS_PLAYER_COLORABLE_1
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
+ /// Whether or not this gets the /datum/component/toggle_icon component added (for rolling up sleeves)
+ var/has_sleeves = TRUE
+
+/obj/item/clothing/suit/crop_jacket/Initialize(mapload)
+ . = ..()
+ allowed += STUFF_WINTER_COATS_HOLD
+ if(has_sleeves)
+ AddComponent(/datum/component/toggle_icon, "sleeves")
+
+/obj/item/clothing/suit/crop_jacket/sleeveless
+ name = "sleeveless crop-top jacket"
+ desc = "A jacket that, some time long past, probably made quite the effective outdoors wear. Now, \
+ some barbarian has cut the entire bottom half out, as well as the sleeves."
+ greyscale_config = /datum/greyscale_config/sleeveless_crop_jacket
+ greyscale_config_worn = /datum/greyscale_config/sleeveless_crop_jacket/worn
+ greyscale_colors = "#ebebeb#a52f29"
+ body_parts_covered = CHEST
+ has_sleeves = FALSE
+
+#undef STUFF_WINTER_COATS_HOLD
diff --git a/monkestation/code/modules/blueshift/clothing/nova_command.dm b/monkestation/code/modules/blueshift/clothing/nova_command.dm
new file mode 100644
index 000000000000..cb8451f56e86
--- /dev/null
+++ b/monkestation/code/modules/blueshift/clothing/nova_command.dm
@@ -0,0 +1,161 @@
+/obj/item/clothing/under/rank/captain
+ worn_icon_digitigrade = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/command_digi.dmi'
+ //NOTE - TG uses "captain.dmi"; because we have a few non-captain items going in here for ease of access, this will just be "command.dmi"
+
+/obj/item/clothing/under/rank/captain/nova
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/under/command.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/command.dmi'
+
+/*
+* CAPTAIN
+*/
+
+/obj/item/clothing/under/rank/captain/nova/kilt
+ name = "captain's kilt"
+ desc = "A midnight blue kilt, padded with nano-kevlar and adorned with gold and a tartan sash."
+ icon_state = "capkilt"
+
+/obj/item/clothing/under/rank/captain/nova/imperial
+ name = "captain's naval jumpsuit"
+ desc = "A white naval suit adorned with golden epaulets and a rank badge denoting a Captain. There are two ways to destroy a person, kill him, or ruin his reputation."
+ //Rank pins of the Grand Admiral, not a Captain.
+ icon_state = "impcap"
+ can_adjust = FALSE
+
+//Donor item for Gandalf - all donors have access
+/obj/item/clothing/under/rank/captain/nova/black
+ name = "captain's black suit"
+ desc = "A very sleek, albeit outdated, naval captain's uniform for those who think they're commanding a battleship."
+ icon_state = "captainblacksuit"
+ can_adjust = FALSE
+
+/*
+* BLUESHIELD
+*/
+//Why is this in command.dm? Simple: Centcom.dmi will already be packed with CC/NTNavy/AD/LL/SOL/FTU - all of them more event-based clothes, while this will appear
+//on-station often.
+
+/obj/item/clothing/under/rank/blueshield
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/under/command.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/command.dmi'
+ worn_icon_digitigrade = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/command_digi.dmi'
+ name = "blueshield's suit"
+ desc = "A classic bodyguard's suit, with custom-fitted Blueshield-Blue cuffs and a Nanotrasen insignia over one of the pockets."
+ icon_state = "blueshield"
+ strip_delay = 50
+ armor_type = /datum/armor/clothing_under/rank_blueshield
+ sensor_mode = SENSOR_COORDS
+ random_sensor = FALSE
+ alt_covers_chest = TRUE
+
+/datum/armor/clothing_under/rank_blueshield
+ melee = 10
+ bullet = 5
+ laser = 5
+ energy = 10
+ bomb = 10
+ fire = 50
+ acid = 50
+
+/obj/item/clothing/under/rank/blueshield/skirt
+ name = "blueshield's suitskirt"
+ desc = "A classic bodyguard's suitskirt, with custom-fitted Blueshield-Blue cuffs and a Nanotrasen insignia over one of the pockets."
+ icon_state = "blueshieldskirt"
+ body_parts_covered = CHEST|GROIN|ARMS
+ dying_key = DYE_REGISTRY_JUMPSKIRT
+ female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
+
+
+/obj/item/clothing/under/rank/blueshield/turtleneck
+ name = "blueshield's turtleneck"
+ desc = "A tactical jumper fit for only the best of bodyguards, with plenty of tactical pockets for your tactical needs."
+ icon_state = "bs_turtleneck"
+
+/obj/item/clothing/under/rank/blueshield/turtleneck/skirt
+ name = "blueshield's skirtleneck"
+ desc = "A tactical jumper fit for only the best of bodyguards - instead of tactical pockets, this one has a tactical lack of leg protection."
+ icon_state = "bs_skirtleneck"
+ body_parts_covered = CHEST|GROIN|ARMS
+ dying_key = DYE_REGISTRY_JUMPSKIRT
+ female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
+
+
+/*
+* NT CONSULTANT
+*/
+//See Blueshield note - tl;dr, this role is a station role, while Centcom.dmi is more event roles
+
+/obj/item/clothing/under/rank/nanotrasen_consultant
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/under/command.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/command.dmi'
+ worn_icon_digitigrade = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/command_digi.dmi'
+ desc = "It's a green jumpsuit with some gold markings denoting the rank of \"Nanotrasen Consultant\"."
+ name = "nanotrasen consultant's jumpsuit"
+ icon_state = "nt_consultant"
+ sensor_mode = SENSOR_COORDS
+ random_sensor = FALSE
+
+/obj/item/clothing/under/rank/nanotrasen_consultant/skirt
+ name = "nanotrasen consultant's jumpskirt"
+ desc = "It's a green jumpskirt with some gold markings denoting the rank of \"Nanotrasen Consultant\"."
+ icon_state = "nt_consultant_skirt"
+ body_parts_covered = CHEST|GROIN|ARMS
+ dying_key = DYE_REGISTRY_JUMPSKIRT
+ female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
+
+
+/*
+* UNASSIGNED (Any head of staff)
+*/
+
+/obj/item/clothing/under/rank/captain/nova/utility
+ name = "command utility uniform"
+ desc = "A utility uniform worn by Station Command."
+ icon_state = "util_com"
+ can_adjust = FALSE
+
+/obj/item/clothing/under/rank/captain/nova/utility/syndicate
+ armor_type = /datum/armor/clothing_under/utility_syndicate
+ has_sensor = NO_SENSORS
+
+/obj/item/clothing/under/rank/captain/nova/imperial/generic
+ desc = "A grey naval suit with a rank badge denoting an Officer. Doesn't protect against blaster fire."
+ name = "grey officer's naval jumpsuit"
+ icon_state = "impcom"
+
+/obj/item/clothing/under/rank/captain/nova/imperial/generic/pants
+ desc = "A grey naval suit over black pants, with a rank badge denoting an Officer. Doesn't protect against blaster fire."
+ name = "officer's naval jumpsuit"
+ icon_state = "impcom_pants"
+
+/obj/item/clothing/under/rank/captain/nova/imperial/generic/grey
+ desc = "A dark grey naval suit with a rank badge denoting an Officer. Doesn't protect against blaster fire."
+ name = "dark grey officer's naval jumpsuit"
+ icon_state = "impcom_dark"
+
+/obj/item/clothing/under/rank/captain/nova/imperial/generic/red
+ desc = "A red naval suit with a rank badge denoting an Officer. Doesn't protect against blaster fire."
+ name = "red officer's naval jumpsuit"
+ icon_state = "impcom_red"
+
+/*
+* MISC
+*/
+
+/obj/item/clothing/under/rank/captain/nova/pilot
+ name = "shuttle pilot's jumpsuit"
+ desc = "It's a blue jumpsuit with some silver markings denoting the wearer as a certified pilot."
+ icon_state = "pilot"
+ can_adjust = FALSE
+
+/obj/item/clothing/under/rank/captain/nova/pilot/skirt
+ name = "shuttle pilot's jumpskirt"
+ desc = "It's a blue jumpskirt with some silver markings denoting the wearer as a certified pilot."
+ icon_state = "pilot_skirt"
+ body_parts_covered = CHEST|GROIN|ARMS
+ dying_key = DYE_REGISTRY_JUMPSKIRT
+ female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
diff --git a/monkestation/code/modules/blueshift/clothing/nova_costume.dm b/monkestation/code/modules/blueshift/clothing/nova_costume.dm
new file mode 100644
index 000000000000..f97e5f5b7cee
--- /dev/null
+++ b/monkestation/code/modules/blueshift/clothing/nova_costume.dm
@@ -0,0 +1,160 @@
+/obj/item/clothing/under/costume
+ worn_icon_digitigrade = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/costume_digi.dmi'
+
+/obj/item/clothing/under/costume/russian_officer
+ worn_icon_digitigrade = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/security_digi.dmi'
+
+/obj/item/clothing/under/costume/nova
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/under/costume.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/costume.dmi'
+ can_adjust = FALSE
+
+//My least favorite file. Just... try to keep it sorted. And nothing over the top
+
+/*
+* UNSORTED
+*/
+/obj/item/clothing/under/costume/nova/cavalry
+ name = "cavalry uniform"
+ desc = "Dedicate yourself to something better. To loyalty, honour, for it only dies when everyone abandons it."
+ icon_state = "cavalry" //specifically an 1890s US Army Cavalry Uniform
+
+/obj/item/clothing/under/costume/deckers/alt //not even going to bother re-pathing this one because its such a unique case of 'TGs item has something but this alt doesnt'
+ name = "deckers maskless outfit"
+ desc = "A decker jumpsuit with neon blue coloring."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/under/costume.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/costume.dmi'
+ worn_icon_digitigrade = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/costume_digi.dmi'
+ icon_state = "decking_jumpsuit"
+ can_adjust = FALSE
+
+/obj/item/clothing/under/costume/nova/bathrobe
+ name = "bathrobe"
+ desc = "A warm fluffy bathrobe, perfect for relaxing after finally getting clean."
+ icon = 'monkestation/code/modules/blueshift/gags/icons/suit/suit.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/gags/icons/suit/suit.dmi'
+ icon_state = "robes"
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
+ greyscale_colors = "#ffffff"
+ greyscale_config = /datum/greyscale_config/bathrobe
+ greyscale_config_worn = /datum/greyscale_config/bathrobe/worn
+ female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
+ greyscale_colors = "#434d7a" //THATS RIGHT, FUCK YOU! THE BATHROBE CAN BE RECOLORED!
+ flags_1 = IS_PLAYER_COLORABLE_1
+
+/*
+* LUNAR AND JAPANESE CLOTHES
+*/
+
+/obj/item/clothing/under/costume/nova/qipao
+ name = "qipao"
+ desc = "A qipao, traditionally worn in ancient Earth China by women during social events and lunar new years."
+ icon_state = "qipao"
+ body_parts_covered = CHEST|GROIN|LEGS
+ female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
+ greyscale_colors = "#2b2b2b"
+ greyscale_config = /datum/greyscale_config/qipao
+ greyscale_config_worn = /datum/greyscale_config/qipao/worn
+ greyscale_config_worn_digitigrade = /datum/greyscale_config/qipao/worn/digi
+ flags_1 = IS_PLAYER_COLORABLE_1
+
+
+/obj/item/clothing/under/costume/nova/qipao/customtrim
+ greyscale_colors = "#2b2b2b#ffce5b"
+ greyscale_config = /datum/greyscale_config/qipao_customtrim
+ greyscale_config_worn = /datum/greyscale_config/qipao_customtrim/worn
+ greyscale_config_worn_digitigrade = /datum/greyscale_config/qipao_customtrim/worn/digi
+
+/obj/item/clothing/under/costume/nova/cheongsam
+ name = "cheongsam"
+ desc = "A cheongsam, traditionally worn in ancient Earth China by men during social events and lunar new years."
+ icon_state = "cheongsam"
+ body_parts_covered = CHEST|GROIN|LEGS
+ female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
+ greyscale_colors = "#2b2b2b#353535"
+ greyscale_config = /datum/greyscale_config/cheongsam
+ greyscale_config_worn = /datum/greyscale_config/cheongsam/worn
+ greyscale_config_worn_digitigrade = /datum/greyscale_config/cheongsam/worn/digi
+ flags_1 = IS_PLAYER_COLORABLE_1
+
+
+/obj/item/clothing/under/costume/nova/cheongsam/customtrim
+ greyscale_colors = "#2b2b2b#ffce5b#353535"
+ greyscale_config = /datum/greyscale_config/cheongsam_customtrim
+ greyscale_config_worn = /datum/greyscale_config/cheongsam_customtrim/worn
+ greyscale_config_worn_digitigrade = /datum/greyscale_config/cheongsam_customtrim/worn/digi
+
+/obj/item/clothing/under/costume/nova/yukata
+ name = "yukata"
+ desc = "A traditional ancient Earth Japanese yukata, typically worn in casual settings."
+ icon_state = "yukata"
+ female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
+ greyscale_colors = "#2b2b2b#666666"
+ greyscale_config = /datum/greyscale_config/yukata
+ greyscale_config_worn = /datum/greyscale_config/yukata/worn
+ greyscale_config_worn_digitigrade = /datum/greyscale_config/yukata/worn/digi
+ flags_1 = IS_PLAYER_COLORABLE_1
+
+
+/obj/item/clothing/under/costume/nova/kamishimo
+ name = "kamishimo"
+ desc = "A traditional ancient Earth Japanese Kamishimo."
+ icon_state = "kamishimo"
+
+/obj/item/clothing/under/costume/nova/kimono
+ name = "fancy kimono"
+ desc = "A traditional ancient Earth Japanese Kimono. Longer and fancier than a yukata."
+ icon_state = "kimono"
+ body_parts_covered = CHEST|GROIN|ARMS
+ female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
+
+/*
+* CHRISTMAS CLOTHES
+*/
+
+/obj/item/clothing/under/costume/nova/christmas
+ name = "christmas costume"
+ desc = "Can you believe it guys? Christmas. Just a lightyear away!" //Lightyear is a measure of distance I hate it being used for this joke :(
+ icon_state = "christmas_male"
+ greyscale_colors = "#cc0f0f#c4c2c2"
+ greyscale_config = /datum/greyscale_config/chrimbo
+ greyscale_config_worn = /datum/greyscale_config/chrimbo/worn
+ greyscale_config_worn_digitigrade = /datum/greyscale_config/chrimbo/worn/digi
+ body_parts_covered = CHEST|GROIN|ARMS
+ flags_1 = IS_PLAYER_COLORABLE_1
+
+/obj/item/clothing/under/costume/nova/christmas/green
+ name = "green christmas costume"
+ desc = "4:00, wallow in self-pity. 4:30, stare into the abyss. 5:00, solve world hunger, tell no one. 5:30, jazzercize; 6:30, dinner with me. I can't cancel that again. 7:00, wrestle with my self-loathing. I'm booked. Of course, if I bump the loathing to 9, I could still be done in time to lay in bed, stare at the ceiling and slip slowly into madness."
+ greyscale_colors = "#1a991a#c4c2c2"
+/*
+* TREK CLOTHES
+*/
+/obj/item/clothing/under/trek/command
+ greyscale_config_worn_digitigrade = /datum/greyscale_config/trek/worn/digi
+ flags_1 = IS_PLAYER_COLORABLE_1
+
+/obj/item/clothing/under/trek/engsec
+ greyscale_config_worn_digitigrade = /datum/greyscale_config/trek/worn/digi
+ flags_1 = IS_PLAYER_COLORABLE_1
+
+/obj/item/clothing/under/trek/medsci
+ greyscale_config_worn_digitigrade = /datum/greyscale_config/trek/worn/digi
+ flags_1 = IS_PLAYER_COLORABLE_1
+
+//Cyberpunk PI Costume - Sprites from Eris, slightly modified
+/obj/item/clothing/under/costume/cybersleek
+ name = "sleek modern coat"
+ desc = "A modern-styled coat typically worn on more urban planets, made with a neo-laminated fiber lining."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/uniforms.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/uniform.dmi'
+ icon_state = "cyberpunksleek"
+ body_parts_covered = CHEST|ARMS|GROIN|LEGS
+ supports_variations_flags = NONE
+ can_adjust = FALSE
+
+/obj/item/clothing/under/costume/cybersleek/long
+ name = "long modern coat"
+ female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
+ icon_state = "cyberpunksleek_long"
+
diff --git a/monkestation/code/modules/blueshift/clothing/nova_cowboy.dm b/monkestation/code/modules/blueshift/clothing/nova_cowboy.dm
new file mode 100644
index 000000000000..2f11d9d774ce
--- /dev/null
+++ b/monkestation/code/modules/blueshift/clothing/nova_cowboy.dm
@@ -0,0 +1,98 @@
+
+/obj/item/clothing/head/cowboy/nova
+ name = "SR COWBOY HAT DEBUG"
+ desc = "REPORT THIS IF FOUND"
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/head/cowboy.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/head/cowboy.dmi'
+ icon_state = null //Keeps this from showing up under the chameleon hat
+ worn_icon_state = null //TG defaults this to "hunter" and breaks our items
+ armor_type = /datum/armor/none
+ resistance_flags = NONE //TG defaults cowboy hats to fireproof/acidproof
+
+/obj/item/clothing/head/cowboy/nova/wide
+ name = "wide brimmed hat"
+ desc = "A wide-brimmed hat, to keep the sun out of your eyes in style."
+ icon_state = "widebrim"
+ greyscale_colors = "#4D4D4D#DE9754"
+ greyscale_config = /datum/greyscale_config/cowboy_wide
+ greyscale_config_worn = /datum/greyscale_config/cowboy_wide/worn
+ flags_1 = IS_PLAYER_COLORABLE_1
+
+/obj/item/clothing/head/cowboy/nova/wide/feathered
+ name = "wide brimmed feathered hat"
+ desc = "A wide-brimmed hat adorned with a feather, the perfect flourish to a rugged outfit."
+ icon_state = "widebrim_feathered"
+ greyscale_colors = "#4D4D4D#DE9754#D5D5B9"
+ greyscale_config = /datum/greyscale_config/cowboy_wide_feathered
+ greyscale_config_worn = /datum/greyscale_config/cowboy_wide_feathered/worn
+
+/obj/item/clothing/head/cowboy/nova/flat
+ name = "flat brimmed hat"
+ desc = "A finely made hat with a short flat brim, perfect for an old fashioned shootout."
+ icon_state = "flatbrim"
+ greyscale_colors = "#BE925B#914C2F"
+ greyscale_config = /datum/greyscale_config/cowboy_flat
+ greyscale_config_worn = /datum/greyscale_config/cowboy_flat/worn
+ flags_1 = IS_PLAYER_COLORABLE_1
+
+/obj/item/clothing/head/cowboy/nova/flat/cowl
+ name = "flat brimmed hat with cowl"
+ desc = "A finely made hat with a short flat brim, paired with a snug and warm cowl. Today's a cold day to die..."
+ icon_state = "flatbrim_cowl"
+ greyscale_colors = "#c26934#8f89ae#774B2D"
+ greyscale_config = /datum/greyscale_config/cowboy_flat_cowl
+ greyscale_config_worn = /datum/greyscale_config/cowboy_flat_cowl/worn
+ cold_protection = HEAD
+ min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT
+ flags_inv = HIDEHAIR
+
+/obj/item/clothing/head/cowboy/nova/cattleman
+ name = "cattleman hat"
+ desc = "A hat with a creased brim and a tall crown, intended to be pushed down further on the head to stay on in harsh weather. Not as relevant in space but still comes in handy."
+ icon_state = "cattleman"
+ greyscale_colors = "#725443#B2977C"
+ greyscale_config = /datum/greyscale_config/cowboy_cattleman
+ greyscale_config_worn = /datum/greyscale_config/cowboy_cattleman/worn
+ flags_1 = IS_PLAYER_COLORABLE_1
+
+/obj/item/clothing/head/cowboy/nova/cattleman/wide
+ name = "wide brimmed cattleman hat"
+ desc = "A hat with a wide, slightly creased brim. Good for working in the sun, not so much for fitting through tight gaps."
+ icon_state = "cattleman_wide"
+ greyscale_colors = "#4D4D4D#5F666E"
+ greyscale_config = /datum/greyscale_config/cowboy_cattleman_wide
+ greyscale_config_worn = /datum/greyscale_config/cowboy_cattleman_wide/worn
+ flags_1 = IS_PLAYER_COLORABLE_1
+
+//Presets
+/obj/item/clothing/head/cowboy/nova/flat/sheriff
+ name = "sheriff hat"
+ desc = "A dark brown hat with a smell of whiskey. There's a small set of antlers embroidered on the inside."
+ greyscale_colors = "#704640#8f89ae"
+ flags_1 = NONE //No recoloring presets
+
+/obj/item/clothing/head/cowboy/nova/flat/deputy
+ name = "deputy hat"
+ desc = "A light brown hat with a smell of iron. There's a small set of antlers embroidered on the inside."
+ greyscale_colors = "#c26934#8f89ae"
+ flags_1 = NONE //No recoloring presets
+
+/obj/item/clothing/head/cowboy/nova/flat/cowl/sheriff
+ name = "winter sheriff hat"
+ desc = "A dark hat with a matching dark cowl, warm yet breathable. There's a small set of antlers embroidered on the inside."
+ greyscale_colors = "#3F3F3F#716349#3F3F3F"
+ flags_1 = NONE //No recoloring presets
+
+/obj/item/clothing/head/cowboy/nova/cattleman/sec
+ name = "security cattleman hat"
+ desc = "A security cattleman hat, perfect for any true lawman."
+ greyscale_colors = "#39393F#3F6E9E"
+ armor_type = /datum/armor/head_helmet
+ flags_1 = NONE //No recoloring presets
+
+/obj/item/clothing/head/cowboy/nova/cattleman/wide/sec
+ name = "wide brimmed security cattleman hat"
+ desc = "A bandit turned sheriff, his enforcement is brutal but effective - whether out of fear or respect is unclear, though not many bodies hang high. A peaceful land, a quiet people."
+ greyscale_colors = "#39393F#3F6E9E"
+ armor_type = /datum/armor/head_helmet
+ flags_1 = NONE //No recoloring presets
diff --git a/monkestation/code/modules/blueshift/clothing/nova_engineering.dm b/monkestation/code/modules/blueshift/clothing/nova_engineering.dm
new file mode 100644
index 000000000000..7f8a86a5af26
--- /dev/null
+++ b/monkestation/code/modules/blueshift/clothing/nova_engineering.dm
@@ -0,0 +1,83 @@
+/obj/item/clothing/under/rank/engineering
+ worn_icon_digitigrade = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/engineering_digi.dmi'
+
+/obj/item/clothing/under/rank/engineering/engineer/nova
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/under/engineering.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/engineering.dmi'
+
+/obj/item/clothing/under/rank/engineering/chief_engineer/nova
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/under/engineering.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/engineering.dmi'
+
+/obj/item/clothing/under/rank/engineering/atmospheric_technician/nova
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/under/engineering.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/engineering.dmi'
+
+/*
+* ENGINEER
+*/
+
+/obj/item/clothing/under/rank/engineering/engineer/nova/utility
+ name = "engineering utility uniform"
+ desc = "A utility uniform worn by Engineering personnel."
+ icon_state = "util_eng"
+ can_adjust = FALSE
+
+/obj/item/clothing/under/rank/engineering/engineer/nova/utility/syndicate
+ armor_type = /datum/armor/clothing_under/utility_syndicate
+ has_sensor = NO_SENSORS
+
+/obj/item/clothing/under/rank/engineering/engineer/nova/trouser
+ name = "engineering trousers"
+ desc = "An engineering-orange set of trousers. Their waistband proudly displays an 'anti-radiation' symbol, though the effectiveness of radiation-proof-pants-only is still up for debate."
+ icon_state = "workpants_orange"
+ body_parts_covered = GROIN|LEGS
+ can_adjust = FALSE
+ female_sprite_flags = FEMALE_UNIFORM_NO_BREASTS
+
+/obj/item/clothing/under/rank/engineering/engineer/nova/hazard_chem
+ name = "chemical hazard jumpsuit"
+ desc = "A high visibility jumpsuit with additional protection from gas and chemical hazards, at the cost of less fire-proofing."
+ icon_state = "hazard_green"
+ armor_type = /datum/armor/clothing_under/nova_hazard_chem
+ resistance_flags = ACID_PROOF
+ alt_covers_chest = TRUE
+
+/datum/armor/clothing_under/nova_hazard_chem
+ fire = 20
+ acid = 60
+
+/obj/item/clothing/under/rank/engineering/engineer/nova/hazard_chem/emt
+ name = "chemical hazard EMT jumpsuit"
+ desc = "An EMT jumpsuit used for first responders in situations involving gas and/or chemical hazards. The label reads, \"Not designed for prolonged exposure\"."
+ icon_state = "hazard_white"
+ armor_type = /datum/armor/clothing_under/hazard_chem_emt
+
+/*
+* CHIEF ENGINEER
+*/
+
+/datum/armor/clothing_under/hazard_chem_emt
+ fire = 10
+ acid = 50
+
+/obj/item/clothing/under/rank/engineering/chief_engineer/nova/imperial
+ desc = "A gray naval suit with a lead-lined vest and a rank badge denoting the Officer of the Internal Engineering Division. Doesn't come with a death machine building guide."
+ name = "chief engineer's naval jumpsuit"
+ icon_state = "impce"
+
+/*
+* ATMOS TECH
+*/
+/datum/armor/clothing_under/atmos_adv
+ bio = 40
+ fire = 70
+ acid = 70
+
+/obj/item/clothing/under/rank/engineering/atmospheric_technician/nova/utility/advanced
+ name = "advanced atmospherics uniform"
+ desc = "A jumpsuit worn by advanced atmospherics crews."
+ icon_state = "util_atmos"
+ armor_type = /datum/armor/clothing_under/atmos_adv
+ icon_state = "util_eng"
+ can_adjust = FALSE
diff --git a/monkestation/code/modules/blueshift/clothing/nova_field.dm b/monkestation/code/modules/blueshift/clothing/nova_field.dm
new file mode 100644
index 000000000000..92b22b3c07f6
--- /dev/null
+++ b/monkestation/code/modules/blueshift/clothing/nova_field.dm
@@ -0,0 +1,270 @@
+/obj/item/clothing/under/rank/expeditionary_corps
+ name = "expeditionary corps uniform"
+ desc = "A rugged uniform for those who see the worst at the edges of the galaxy."
+ icon_state = "exp_corps"
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/uniforms.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/uniform.dmi'
+ armor_type = /datum/armor/clothing_under/rank_expeditionary_corps
+ strip_delay = 7 SECONDS
+ alt_covers_chest = TRUE
+ sensor_mode = SENSOR_COORDS
+ random_sensor = FALSE
+
+/datum/armor/clothing_under/rank_expeditionary_corps
+ fire = 15
+ acid = 15
+
+/obj/item/storage/belt/military/expeditionary_corps
+ name = "expeditionary corps chest rig"
+ desc = "A set of tactical webbing worn by the now-defunct Vanguard Expeditionary Corps."
+ icon_state = "webbing_exp_corps"
+ worn_icon_state = "webbing_exp_corps"
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/belts.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/belt.dmi'
+ uses_advanced_reskins = TRUE
+ unique_reskin = list(
+ "Webbing" = list(
+ RESKIN_ICON_STATE = "webbing_exp_corps",
+ RESKIN_WORN_ICON_STATE = "webbing_exp_corps"
+ ),
+ "Belt" = list(
+ RESKIN_ICON_STATE = "belt_exp_corps",
+ RESKIN_WORN_ICON_STATE = "belt_exp_corps"
+ ),
+ )
+
+/obj/item/storage/belt/military/expeditionary_corps/combat_tech
+ name = "combat tech's chest rig"
+
+/obj/item/storage/belt/military/expeditionary_corps/combat_tech/PopulateContents()
+ new /obj/item/screwdriver(src)
+ new /obj/item/wrench(src)
+ new /obj/item/weldingtool(src)
+ new /obj/item/crowbar(src)
+ new /obj/item/wirecutters(src)
+ new /obj/item/multitool(src)
+ new /obj/item/stack/cable_coil(src)
+
+/obj/item/storage/belt/military/expeditionary_corps/field_medic
+ name = "field medic's chest rig"
+
+/obj/item/storage/belt/military/expeditionary_corps/field_medic/PopulateContents()
+ new /obj/item/scalpel(src)
+ new /obj/item/circular_saw/field_medic(src)
+ new /obj/item/hemostat(src)
+ new /obj/item/retractor(src)
+ new /obj/item/cautery(src)
+ new /obj/item/surgical_drapes(src)
+ new /obj/item/bonesetter(src)
+
+/obj/item/storage/belt/military/expeditionary_corps/pointman
+ name = "pointman's chest rig"
+
+/obj/item/storage/belt/military/expeditionary_corps/pointman/PopulateContents()
+ new /obj/item/reagent_containers/cup/glass/bottle/whiskey(src)
+ new /obj/item/stack/sheet/plasteel(src,5)
+ new /obj/item/reagent_containers/cup/bottle/morphine(src)
+
+/obj/item/storage/belt/military/expeditionary_corps/marksman
+ name = "marksman's chest rig"
+
+/obj/item/storage/belt/military/expeditionary_corps/marksman/PopulateContents()
+ new /obj/item/binoculars(src)
+ new /obj/item/storage/fancy/cigarettes/cigpack_robust(src)
+ new /obj/item/lighter(src)
+ new /obj/item/clothing/mask/bandana/skull(src)
+
+/obj/item/clothing/shoes/combat/expeditionary_corps
+ name = "expeditionary corps boots"
+ desc = "High speed, low drag combat boots."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/shoes.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/feet.dmi'
+ icon_state = "exp_corps"
+ inhand_icon_state = "jackboots"
+
+/obj/item/clothing/gloves/color/black/expeditionary_corps
+ name = "expeditionary corps gloves"
+ icon_state = "exp_corps"
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/gloves.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/hands.dmi'
+ cold_protection = HANDS
+ min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
+ heat_protection = HANDS
+ max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
+ resistance_flags = FIRE_PROOF
+ uses_advanced_reskins = FALSE
+ unique_reskin = NONE
+
+/obj/item/clothing/gloves/chief_engineer/expeditionary_corps
+ name = "expeditionary corps insulated gloves"
+ icon_state = "exp_corps_eng"
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/gloves.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/hands.dmi'
+ worn_icon_state = "exp_corps"
+ resistance_flags = FIRE_PROOF
+ armor_type = /datum/armor/chief_engineer_expeditionary_corps
+
+/datum/armor/chief_engineer_expeditionary_corps
+ fire = 80
+ acid = 50
+
+/obj/item/clothing/gloves/latex/nitrile/expeditionary_corps
+ name = "expeditionary corps medic gloves"
+ icon_state = "exp_corps_med"
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/gloves.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/hands.dmi'
+ worn_icon_state = "exp_corps"
+ cold_protection = HANDS
+ min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
+ heat_protection = HANDS
+ max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
+ resistance_flags = FIRE_PROOF
+ armor_type = /datum/armor/nitrile_expeditionary_corps
+
+/datum/armor/nitrile_expeditionary_corps
+ fire = 80
+ acid = 50
+
+/obj/item/storage/backpack/duffelbag/expeditionary_corps
+ name = "expeditionary corps bag"
+ desc = "A large bag for holding extra tactical supplies."
+ icon_state = "exp_corps"
+ inhand_icon_state = "backpack"
+ icon = 'monkestation/code/modules/blueshift/icons/backpack.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob_backpack.dmi'
+ uses_advanced_reskins = TRUE
+ unique_reskin = list(
+ "Backpack" = list(
+ RESKIN_ICON_STATE = "exp_corps",
+ RESKIN_WORN_ICON_STATE = "exp_corps"
+ ),
+ "Belt" = list(
+ RESKIN_ICON_STATE = "exp_corps_satchel",
+ RESKIN_WORN_ICON_STATE = "exp_corps_satchel"
+ ),
+ )
+
+/obj/item/clothing/suit/armor/vest/expeditionary_corps
+ name = "expeditionary corps armor vest"
+ desc = "An armored vest that provides okay protection against most types of damage. Includes concealable sleeves for your arms."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/suits/armor.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/suits/armor.dmi'
+ icon_state = "exp_corps"
+ body_parts_covered = CHEST|GROIN|ARMS
+ armor_type = /datum/armor/vest_expeditionary_corps
+ cold_protection = CHEST|GROIN|ARMS
+ heat_protection = CHEST|GROIN|ARMS
+ dog_fashion = null
+ allowed = list(
+ /obj/item/melee,
+ /obj/item/ammo_box,
+ /obj/item/ammo_casing,
+ /obj/item/flashlight,
+ /obj/item/gun,
+ /obj/item/knife,
+ /obj/item/reagent_containers,
+ /obj/item/restraints/handcuffs,
+ /obj/item/tank/internals/emergency_oxygen,
+ /obj/item/tank/internals/plasmaman,
+ /obj/item/storage/belt/holster,
+ )
+
+
+/datum/armor/vest_expeditionary_corps
+ melee = 30
+ bullet = 30
+ laser = 30
+ energy = 30
+ bomb = 40
+ fire = 80
+ acid = 100
+ wound = 10
+
+/obj/item/clothing/head/helmet/expeditionary_corps
+ name = "expeditionary corps helmet"
+ desc = "A robust helmet worn by Expeditionary Corps troopers. Alt+click it to toggle the NV system."
+ icon_state = "exp_corps"
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/head/helmet.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/head/helmet.dmi'
+ armor_type = /datum/armor/helmet_expeditionary_corps
+ var/nightvision = FALSE
+ var/mob/living/carbon/current_user
+ actions_types = list(/datum/action/item_action/toggle_nv)
+
+/datum/armor/helmet_expeditionary_corps
+ melee = 20
+ bullet = 20
+ laser = 20
+ energy = 20
+ bomb = 30
+ fire = 80
+ acid = 100
+ wound = 10
+
+/datum/action/item_action/toggle_nv
+ name = "Toggle Nightvision"
+
+/datum/action/item_action/toggle_nv/Trigger(trigger_flags)
+ var/obj/item/clothing/head/helmet/expeditionary_corps/my_helmet = target
+ if(!my_helmet.current_user)
+ return
+ my_helmet.nightvision = !my_helmet.nightvision
+ if(my_helmet.nightvision)
+ to_chat(owner, span_notice("You flip the NV goggles down."))
+ my_helmet.enable_nv()
+ else
+ to_chat(owner, span_notice("You flip the NV goggles up."))
+ my_helmet.disable_nv()
+ my_helmet.update_appearance()
+
+/obj/item/clothing/head/helmet/expeditionary_corps/equipped(mob/user, slot)
+ . = ..()
+ current_user = user
+
+/obj/item/clothing/head/helmet/expeditionary_corps/proc/enable_nv(mob/user)
+ if(current_user)
+ var/obj/item/organ/internal/eyes/my_eyes = current_user.get_organ_by_type(/obj/item/organ/internal/eyes)
+ if(my_eyes)
+ my_eyes.color_cutoffs = list(10, 30, 10)
+ my_eyes.flash_protect = FLASH_PROTECTION_SENSITIVE
+ current_user.add_client_colour(/datum/client_colour/glass_colour/lightgreen)
+
+/obj/item/clothing/head/helmet/expeditionary_corps/proc/disable_nv()
+ if(current_user)
+ var/obj/item/organ/internal/eyes/my_eyes = current_user.get_organ_by_type(/obj/item/organ/internal/eyes)
+ if(my_eyes)
+ my_eyes.color_cutoffs = initial(my_eyes.color_cutoffs)
+ my_eyes.flash_protect = initial(my_eyes.flash_protect)
+ current_user.remove_client_colour(/datum/client_colour/glass_colour/lightgreen)
+ current_user.update_sight()
+
+/obj/item/clothing/head/helmet/expeditionary_corps/AltClick(mob/user)
+ if(!current_user)
+ return
+
+ nightvision = !nightvision
+ if(nightvision)
+ to_chat(user, span_notice("You flip the NV goggles down."))
+ enable_nv()
+ else
+ to_chat(user, span_notice("You flip the NV goggles up."))
+ disable_nv()
+ update_appearance()
+ return
+
+/obj/item/clothing/head/helmet/expeditionary_corps/dropped(mob/user)
+ . = ..()
+ disable_nv()
+ current_user = null
+
+/obj/item/clothing/head/helmet/expeditionary_corps/Destroy()
+ disable_nv()
+ current_user = null
+ return ..()
+
+/obj/item/clothing/head/helmet/expeditionary_corps/update_icon_state()
+ . = ..()
+ if(nightvision)
+ icon_state = "exp_corps_on"
+ else
+ icon_state = "exp_corps"
diff --git a/monkestation/code/modules/blueshift/clothing/nova_glasses.dm b/monkestation/code/modules/blueshift/clothing/nova_glasses.dm
new file mode 100644
index 000000000000..3cc23393ad16
--- /dev/null
+++ b/monkestation/code/modules/blueshift/clothing/nova_glasses.dm
@@ -0,0 +1,76 @@
+/* ---------- Items Below ----------*/
+
+/obj/item/clothing/glasses/eyepatch //Re-defined here for ease with the left/right switch
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/glasses.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/eyes.dmi'
+ icon_state = "eyepatch"
+ base_icon_state = "eyepatch"
+ can_switch_eye = TRUE
+
+/obj/item/clothing/glasses/eyepatch/wrap
+ name = "eye wrap"
+ desc = "A glorified bandage. At least this one's actually made for your head..."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/glasses.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/eyes.dmi'
+ icon_state = "eyewrap"
+ base_icon_state = "eyewrap"
+
+/obj/item/clothing/glasses/eyepatch/white
+ name = "white eyepatch"
+ desc = "This is what happens when a pirate gets a PhD."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/glasses.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/eyes.dmi'
+ icon_state = "eyepatch_white"
+ base_icon_state = "eyepatch_white"
+
+///GLASSSES
+/obj/item/clothing/glasses/thin
+ name = "thin glasses"
+ desc = "Often seen staring down at someone taking a book."
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/eyes.dmi'
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/glasses.dmi'
+ icon_state = "glasses_thin"
+ inhand_icon_state = "glasses"
+ clothing_traits = list(TRAIT_NEARSIGHTED_CORRECTED)
+
+/obj/item/clothing/glasses/regular/betterunshit
+ name = "modern glasses"
+ desc = "After Nerd. Co went bankrupt for tax evasion and invasion, they were bought out by Dork.Co, who revamped their classic design."
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/eyes.dmi'
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/glasses.dmi'
+ icon_state = "glasses_alt"
+ inhand_icon_state = "glasses"
+ clothing_traits = list(TRAIT_NEARSIGHTED_CORRECTED)
+
+/obj/item/clothing/glasses/kim
+ name = "binoclard lenses"
+ desc = "Stylish round lenses subtly shaded for your protection and criminal discomfort."
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/eyes.dmi'
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/glasses.dmi'
+ icon_state = "binoclard_lenses"
+ inhand_icon_state = "glasses"
+ clothing_traits = list(TRAIT_NEARSIGHTED_CORRECTED)
+
+/obj/item/clothing/glasses/trickblindfold/hamburg
+ name = "thief visor"
+ desc = "Perfect for stealing hamburgers from innocent multinational capitalist monopolies."
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/eyes.dmi'
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/glasses.dmi'
+ icon_state = "thiefmask"
+
+///GOGGLES
+/obj/item/clothing/glasses/biker
+ name = "biker goggles"
+ desc = "Brown leather riding gear, You can leave, just give us the gas."
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/eyes.dmi'
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/glasses.dmi'
+ icon_state = "biker"
+ inhand_icon_state = "welding-g"
+ clothing_traits = list(TRAIT_NEARSIGHTED_CORRECTED)
+
+// Like sunglasses, but without any protection
+/obj/item/clothing/glasses/fake_sunglasses
+ name = "low-UV sunglasses"
+ desc = "A cheaper brand of sunglasses rated for much lower UV levels. Offers the user no protection against bright lights."
+ icon_state = "sun"
+ inhand_icon_state = "sunglasses"
diff --git a/monkestation/code/modules/blueshift/clothing/nova_heads.dm b/monkestation/code/modules/blueshift/clothing/nova_heads.dm
new file mode 100644
index 000000000000..d0d49655c12e
--- /dev/null
+++ b/monkestation/code/modules/blueshift/clothing/nova_heads.dm
@@ -0,0 +1,257 @@
+/obj/item/clothing/head/hats/flakhelm //Actually the M1 Helmet
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/hats.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/head.dmi'
+ name = "flak helmet"
+ icon_state = "m1helm"
+ inhand_icon_state = "helmet"
+ armor_type = /datum/armor/hats_flakhelm
+ desc = "A dilapidated helmet used in ancient wars. This one is brittle and essentially useless. An ace of spades is tucked into the band around the outer shell."
+
+/datum/armor/hats_flakhelm
+ bomb = 0.1
+ fire = -10
+ acid = -15
+ wound = 1
+
+/obj/item/clothing/head/hats/flakhelm/Initialize(mapload)
+ . = ..()
+
+ create_storage(storage_type = /datum/storage/pockets/tiny/spacenam)
+
+/datum/storage/pockets/tiny/spacenam
+ attack_hand_interact = TRUE //So you can actually see what you stuff in there
+
+//Cyberpunk PI Costume - Sprites from Eris
+/obj/item/clothing/head/fedora/det_hat/cybergoggles //Subset of detective fedora so that detectives dont have to sacrifice candycorns for style
+ name = "type-34P semi-enclosed headwear"
+ desc = "A popular helmet used by certain law enforcement agencies. It has minor armor plating and a neo-laminated fiber lining."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/hats.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/head.dmi'
+ icon_state = "cyberpunkgoggle"
+
+/obj/item/clothing/head/fedora/det_hat/cybergoggles/civilian //Actually civilian with no armor for drip purposes only
+ name = "type-34C semi-enclosed headwear"
+ desc = "The civilian model of a popular helmet used by certain law enforcement agencies. It has no armor plating."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/hats.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/head.dmi'
+ icon_state = "cyberpunkgoggle"
+ armor_type = /datum/armor/none
+
+/obj/item/clothing/head/hats/intern/developer
+ name = "intern beancap"
+
+/obj/item/clothing/head/beret/sec/navywarden/syndicate
+ name = "master at arms' beret"
+ desc = "Surprisingly stylish, if you lived in a silent impressionist film."
+ greyscale_config = /datum/greyscale_config/beret_badge
+ greyscale_config_worn = /datum/greyscale_config/beret_badge/worn
+ greyscale_colors = "#353535#AAAAAA"
+ icon_state = "beret_badge"
+ armor_type = /datum/armor/navywarden_syndicate
+ strip_delay = 60
+
+/datum/armor/navywarden_syndicate
+ melee = 40
+ bullet = 30
+ laser = 30
+ energy = 40
+ bomb = 25
+ fire = 30
+ acid = 50
+ wound = 6
+
+/obj/item/clothing/head/colourable_flatcap
+ name = "colourable flat cap"
+ desc = "You in the computers son? You work the computers?"
+ icon_state = "flatcap"
+ greyscale_config = /datum/greyscale_config/flatcap
+ greyscale_config_worn = /datum/greyscale_config/flatcap/worn
+ greyscale_colors = "#79684c"
+ flags_1 = IS_PLAYER_COLORABLE_1
+
+/obj/item/clothing/head/hats/imperial
+ name = "grey naval officer cap"
+ desc = "A grey naval cap with a silver disk in the center."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/hats.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/head.dmi'
+ icon_state = "impcom"
+
+/obj/item/clothing/head/hats/imperial/grey
+ name = "dark grey naval officer cap"
+ desc = "A dark grey naval cap with a silver disk in the center."
+ icon_state = "impcommand"
+
+/obj/item/clothing/head/hats/imperial/red
+ name = "red naval officer cap"
+ desc = "A red naval cap with a silver disk in the center."
+ icon_state = "impcap_red"
+
+/obj/item/clothing/head/hats/imperial/white
+ name = "white naval officer cap"
+ desc = "A white naval cap with a silver disk in the center."
+ icon_state = "impcap"
+
+/obj/item/clothing/head/hats/imperial/cap
+ name = "captain's naval officer cap"
+ desc = "A white naval cap with a silver disk in the center."
+ icon_state = "impcap"
+
+/obj/item/clothing/head/hats/imperial/hop
+ name = "head of personnel's naval officer cap"
+ desc = "An olive naval cap with a silver disk in the center."
+ icon_state = "imphop"
+
+/obj/item/clothing/head/hats/imperial/hos
+ name = "head of security's naval officer cap"
+ desc = "A tar black naval cap with a silver disk in the center."
+ icon_state = "imphos"
+ armor_type = /datum/armor/hats_hos
+
+/obj/item/clothing/head/hats/imperial/cmo
+ name = "chief medical officer's naval cap"
+ desc = "A teal naval cap with a silver disk in the center."
+ icon_state = "impcmo"
+
+/obj/item/clothing/head/hats/imperial/ce
+ name = "chief engineer's blast helmet"
+ desc = "Despite seeming like it's made of metal, it's actually a very cheap plastic.."
+ armor_type = /datum/armor/imperial_ce
+ clothing_flags = STOPSPRESSUREDAMAGE
+ heat_protection = HEAD
+ max_heat_protection_temperature = FIRE_HELM_MAX_TEMP_PROTECT
+ cold_protection = HEAD
+ min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT
+ icon_state = "impce"
+ flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
+
+
+/datum/armor/imperial_ce
+ melee = 15
+ bullet = 5
+ laser = 20
+ energy = 10
+ bomb = 20
+ bio = 10
+ fire = 100
+ acid = 50
+ wound = 10
+
+/obj/item/clothing/head/hats/imperial/helmet
+ name = "blast helmet"
+ desc = "A sharp helmet with some goggles on the top. Unfortunately, both those and the helmet itself are made of flimsy plastic." //No armor moment
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/hats.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/head.dmi'
+ icon_state = "blast_helmet"
+
+/obj/item/clothing/head/hats/imperial/helmet/Initialize(mapload)
+ . = ..()
+ AddComponent(/datum/component/toggle_icon, "goggles")
+
+/obj/item/clothing/head/soft/yankee
+ name = "fashionable baseball cap"
+ desc = "Rimmed and brimmed."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/hats.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/head.dmi'
+ icon_state = "yankeesoft"
+ soft_type = "yankee"
+
+/obj/item/clothing/head/soft/yankee/rimless
+ name = "rimless fashionable baseball cap"
+ desc = "Rimless for her pleasure."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/hats.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/head.dmi'
+ icon_state = "yankeenobrimsoft"
+ soft_type = "yankeenobrim"
+
+/obj/item/clothing/head/fedora/brown //Fedora without detective's candy corn gimmick
+ name = "brown fedora"
+ icon_state = "detective"
+ inhand_icon_state = "det_hat"
+
+/obj/item/clothing/head/standalone_hood
+ name = "hood"
+ desc = "A hood with a bit of support around the neck so it actually stays in place, for all those times you want a hood without the coat."
+ icon = 'monkestation/code/modules/blueshift/gags/icons/head/head.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/gags/icons/head/head.dmi'
+ icon_state = "hood"
+ body_parts_covered = HEAD
+ cold_protection = HEAD
+ min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
+ flags_inv = HIDEEARS|HIDEHAIR
+ flags_1 = IS_PLAYER_COLORABLE_1
+ greyscale_colors = "#4e4a43#F1F1F1"
+ greyscale_config = /datum/greyscale_config/standalone_hood
+ greyscale_config_worn = /datum/greyscale_config/standalone_hood/worn
+
+/obj/item/clothing/head/beret/badge
+ name = "badged beret"
+ desc = "A beret. With a badge. What do you want, a dissertation? It's a hat."
+ icon_state = "beret_badge"
+ greyscale_config = /datum/greyscale_config/beret_badge
+ greyscale_config_worn = /datum/greyscale_config/beret_badge/worn
+ greyscale_colors = "#972A2A#EFEFEF"
+ flags_1 = IS_PLAYER_COLORABLE_1
+
+/obj/item/clothing/head/costume/cowboyhat_old
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/hats.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/head.dmi'
+ name = "old cowboy hat"
+ desc = "An older cowboy hat, perfect for any outlaw, though lacking fancy colour magic."
+ icon_state = "cowboyhat_black"
+ inhand_icon_state = "cowboy_hat_black"
+
+//BOWS
+/obj/item/clothing/head/small_bow
+ name = "small bow"
+ desc = "A small compact bow that you can place on the side of your hair."
+ icon_state = "small_bow"
+ greyscale_config = /datum/greyscale_config/small_bow
+ greyscale_config_worn = /datum/greyscale_config/small_bow/worn
+ greyscale_colors = "#7b9ab5"
+ flags_1 = IS_PLAYER_COLORABLE_1
+
+/obj/item/clothing/head/small_bow/Initialize(mapload)
+ . = ..()
+ AddComponent(/datum/component/toggle_clothes, "small_bow_t")
+
+/obj/item/clothing/head/large_bow
+ name = "large bow"
+ desc = "A large bow that you can place on top of your head."
+ icon_state = "large_bow"
+ greyscale_config = /datum/greyscale_config/large_bow
+ greyscale_config_worn = /datum/greyscale_config/large_bow/worn
+ greyscale_colors = "#7b9ab5"
+ flags_1 = IS_PLAYER_COLORABLE_1
+
+/obj/item/clothing/head/back_bow
+ name = "back bow"
+ desc = "A large bow that you can place on the back of your head."
+ icon_state = "back_bow"
+ greyscale_config = /datum/greyscale_config/back_bow
+ greyscale_config_worn = /datum/greyscale_config/back_bow/worn
+ greyscale_colors = "#7b9ab5"
+ flags_1 = IS_PLAYER_COLORABLE_1
+
+/obj/item/clothing/head/sweet_bow
+ name = "sweet bow"
+ desc = "A sweet bow that you can place on the back of your head."
+ icon_state = "sweet_bow"
+ greyscale_config = /datum/greyscale_config/sweet_bow
+ greyscale_config_worn = /datum/greyscale_config/sweet_bow/worn
+ greyscale_colors = "#7b9ab5"
+ flags_1 = IS_PLAYER_COLORABLE_1
+
+/obj/item/clothing/head/beret/sec/nri
+ name = "commander's beret"
+ desc = "Za rodinu!!"
+ armor_type = /datum/armor/sec_nri
+
+/datum/armor/sec_nri
+ melee = 40
+ bullet = 35
+ laser = 30
+ energy = 40
+ bomb = 25
+ fire = 20
+ acid = 50
+ wound = 20
diff --git a/monkestation/code/modules/blueshift/clothing/nova_hop.dm b/monkestation/code/modules/blueshift/clothing/nova_hop.dm
new file mode 100644
index 000000000000..fdb1299fed21
--- /dev/null
+++ b/monkestation/code/modules/blueshift/clothing/nova_hop.dm
@@ -0,0 +1,38 @@
+/obj/item/storage/backpack/head_of_personnel
+ name = "head of personnel backpack"
+ desc = "A exclusive backpack issued to Nanotrasen's finest second."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/backpacks.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/back.dmi'
+ lefthand_file = 'monkestation/code/modules/blueshift/icons/mob/inhands/clothing/backpack_lefthand.dmi'
+ righthand_file = 'monkestation/code/modules/blueshift/icons/mob/inhands/clothing/backpack_righthand.dmi'
+ icon_state = "backpack_hop"
+ inhand_icon_state = "backpack_hop"
+
+/obj/item/storage/backpack/satchel/head_of_personnel
+ name = "head of personnel satchel"
+ desc = "A exclusive satchel issued to Nanotrasen's finest second."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/backpacks.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/back.dmi'
+ lefthand_file = 'monkestation/code/modules/blueshift/icons/mob/inhands/clothing/backpack_lefthand.dmi'
+ righthand_file = 'monkestation/code/modules/blueshift/icons/mob/inhands/clothing/backpack_righthand.dmi'
+ icon_state = "satchel_hop"
+ inhand_icon_state = "satchel_hop"
+
+/obj/item/storage/backpack/duffelbag/head_of_personnel
+ name = "head of personnel duffelbag"
+ desc = "A robust duffelbag issued to Nanotrasen's finest second."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/backpacks.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/back.dmi'
+ lefthand_file = 'monkestation/code/modules/blueshift/icons/mob/inhands/clothing/backpack_lefthand.dmi'
+ righthand_file = 'monkestation/code/modules/blueshift/icons/mob/inhands/clothing/backpack_righthand.dmi'
+ icon_state = "duffel_hop"
+ inhand_icon_state = "duffel_hop"
+
+/obj/item/radio/headset/heads/hop/alt
+ name = "\proper the head of personnel's bowman headset"
+ desc = "The headset of the second. Protects ears from flashbangs."
+ icon_state = "com_headset_alt"
+
+/obj/item/radio/headset/heads/hop/alt/Initialize(mapload)
+ . = ..()
+ AddComponent(/datum/component/wearertargeting/earprotection, list(ITEM_SLOT_EARS))
diff --git a/monkestation/code/modules/blueshift/clothing/nova_jackets.dm b/monkestation/code/modules/blueshift/clothing/nova_jackets.dm
new file mode 100644
index 000000000000..ab550ed6c8ee
--- /dev/null
+++ b/monkestation/code/modules/blueshift/clothing/nova_jackets.dm
@@ -0,0 +1,112 @@
+//Base Jacket - same stats as /obj/item/clothing/suit/jacket, just toggleable and serving as the base for all the departmental jackets and flannels
+/obj/item/clothing/suit/toggle/jacket
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/suits.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/suit.dmi'
+ name = "bomber jacket"
+ desc = "A warm bomber jacket, with synthetic-wool lining to keep you nice and warm in the depths of space. Aviators not included."
+ icon_state = "bomberalt"
+ allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/radio)
+ body_parts_covered = CHEST|ARMS|GROIN
+ cold_protection = CHEST|ARMS|GROIN
+ min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
+ toggle_noun = "zipper"
+
+//Job Jackets
+/obj/item/clothing/suit/toggle/jacket/engi
+ name = "engineering jacket"
+ desc = "A comfortable jacket in engineering yellow."
+ icon_state = "engi_dep_jacket"
+ armor_type = /datum/armor/jacket_engi
+ allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/t_scanner, /obj/item/construction/rcd, /obj/item/pipe_dispenser, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter)
+
+/datum/armor/jacket_engi
+ fire = 30
+ acid = 45
+
+/obj/item/clothing/suit/toggle/jacket/sci
+ name = "science jacket"
+ desc = "A comfortable jacket in science purple."
+ icon_state = "sci_dep_jacket"
+ armor_type = /datum/armor/jacket_sci
+
+/datum/armor/jacket_sci
+ bomb = 10
+
+/obj/item/clothing/suit/toggle/jacket/med
+ name = "medbay jacket"
+ desc = "A comfortable jacket in medical blue."
+ icon_state = "med_dep_jacket"
+ armor_type = /datum/armor/jacket_med
+
+/datum/armor/jacket_med
+ bio = 50
+ acid = 45
+
+/obj/item/clothing/suit/toggle/jacket/supply
+ name = "cargo jacket"
+ desc = "A comfortable jacket in supply brown."
+ icon_state = "supply_dep_jacket"
+
+/obj/item/clothing/suit/toggle/jacket/assistant
+ name = "non-departmental jacket"
+ desc = "A comfortable jacket in a neutral black"
+ icon_state = "off_dep_jacket"
+
+/obj/item/clothing/suit/toggle/jacket/supply/head
+ name = "quartermaster's jacket"
+ desc = "Even if people refuse to recognize you as a head, they can recognize you as a badass."
+ icon_state = "qmjacket"
+
+/obj/item/clothing/suit/toggle/jacket/sec
+ name = "security jacket"
+ desc = "A comfortable jacket in security blue. Probably against uniform regulations."
+ icon_state = "sec_dep_jacket"
+ armor_type = /datum/armor/sec_dep_jacket
+
+/obj/item/clothing/suit/toggle/jacket/sec/Initialize(mapload)
+ . = ..()
+ allowed = GLOB.security_vest_allowed
+
+/datum/armor/sec_dep_jacket
+ melee = 30
+ bullet = 20
+ laser = 30
+ energy = 40
+ bomb = 25
+ fire = 30
+ acid = 45
+
+/obj/item/clothing/suit/toggle/jacket/sec/old //Oldsec (Red)
+ icon_state = "sec_dep_jacket_old"
+
+//Flannels
+/obj/item/clothing/suit/toggle/jacket/flannel
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/suits.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/suit.dmi'
+ name = "flannel jacket"
+ desc = "A cozy and warm plaid flannel jacket. Praised by Lumberjacks and Truckers alike."
+ icon_state = "flannel"
+ body_parts_covered = CHEST|ARMS //Being a bit shorter, flannels dont cover quite as much as the rest of the woolen jackets (- GROIN)
+ cold_protection = CHEST|ARMS
+ heat_protection = CHEST|ARMS //As a plus side, they're more insulating, protecting a bit from the heat as well
+
+/obj/item/clothing/suit/toggle/jacket/flannel/red
+ name = "red flannel jacket"
+ icon_state = "flannel_red"
+
+/obj/item/clothing/suit/toggle/jacket/flannel/aqua
+ name = "aqua flannel jacket"
+ icon_state = "flannel_aqua"
+
+/obj/item/clothing/suit/toggle/jacket/flannel/brown
+ name = "brown flannel jacket"
+ icon_state = "flannel_brown"
+
+/obj/item/clothing/suit/toggle/jacket/flannel/gags
+ name = "flannel shirt"
+ icon_state = "flannelgags"
+ greyscale_config = /datum/greyscale_config/flannelgags
+ greyscale_config_worn = /datum/greyscale_config/flannelgags/worn
+ greyscale_colors = "#a61e1f"
+ flags_1 = IS_PLAYER_COLORABLE_1
diff --git a/monkestation/code/modules/blueshift/clothing/nova_job_heads.dm b/monkestation/code/modules/blueshift/clothing/nova_job_heads.dm
new file mode 100644
index 000000000000..e04822fad52c
--- /dev/null
+++ b/monkestation/code/modules/blueshift/clothing/nova_job_heads.dm
@@ -0,0 +1,152 @@
+// This is for all the berets that /tg/ didn't want. You're welcome, they should look better.
+
+/obj/item/clothing/head/hats/hos/beret
+ name = "head of security beret"
+ desc = "A robust beret for the Head of Security, for looking stylish while not sacrificing protection."
+ icon_state = "beret_badge"
+ greyscale_config = /datum/greyscale_config/beret_badge
+ greyscale_config_worn = /datum/greyscale_config/beret_badge/worn
+ greyscale_colors = "#3F3C40#FFCE5B"
+
+/obj/item/clothing/head/hats/hos/beret/syndicate
+ name = "syndicate beret"
+ desc = "A black beret with thick armor padding inside. Stylish and robust."
+ greyscale_colors = "#3F3C40#DB2929"
+
+/obj/item/clothing/head/beret/sec/navywarden
+ name = "warden's beret"
+ desc = "A special beret with the Warden's insignia emblazoned on it. For wardens with class."
+ icon_state = "beret_badge_fancy_twist"
+ greyscale_config = /datum/greyscale_config/beret_badge_fancy
+ greyscale_config_worn = /datum/greyscale_config/beret_badge_fancy/worn
+ greyscale_colors = "#3C485A#FF0000#00AEEF"
+ armor_type = /datum/armor/sec_navywarden
+ strip_delay = 60
+
+/datum/armor/sec_navywarden
+ melee = 40
+ bullet = 30
+ laser = 30
+ energy = 40
+ bomb = 25
+ fire = 30
+ acid = 50
+ wound = 6
+
+/obj/item/clothing/head/beret/sec/navyofficer
+ desc = "A special beret with the security insignia emblazoned on it. For officers with class."
+ icon_state = "beret_badge_bolt"
+ greyscale_colors = "#3C485A#FF0000"
+
+
+//Medical
+
+/obj/item/clothing/head/beret/medical
+ name = "medical beret"
+ desc = "A medical-flavored beret for the doctor in you!"
+ icon_state = "beret_badge_med"
+ greyscale_config = /datum/greyscale_config/beret_badge
+ greyscale_config_worn = /datum/greyscale_config/beret_badge/worn
+ greyscale_colors = "#FFFFFF#5FA4CC"
+ flags_1 = NONE
+
+/obj/item/clothing/head/beret/medical/paramedic
+ name = "paramedic beret"
+ desc = "For finding corpses in style!"
+ greyscale_colors = "#364660#5FA4CC"
+
+/obj/item/clothing/head/beret/medical/chemist
+ name = "chemist beret"
+ desc = "Not acid-proof!"
+ greyscale_colors = "#FFFFFF#D15B1B"
+
+/obj/item/clothing/head/beret/medical/virologist
+ name = "virologist beret"
+ desc = "Sneezing in this expensive beret would be a waste of a good beret."
+ greyscale_colors = "#FFFFFF#198019"
+
+
+//Engineering
+
+/obj/item/clothing/head/beret/engi
+ name = "engineering beret"
+ desc = "Might not protect you from radiation, but definitely will protect you from looking unfashionable!"
+ icon_state = "beret_badge_engi"
+ greyscale_config = /datum/greyscale_config/beret_badge
+ greyscale_config_worn = /datum/greyscale_config/beret_badge/worn
+ greyscale_colors = "#ff8200#ffe12f"
+ flags_1 = NONE
+
+/obj/item/clothing/head/beret/atmos
+ name = "atmospheric beret"
+ desc = "While \"pipes\" and \"style\" might not rhyme, this beret sure makes you feel like they should!"
+ icon_state = "beret_badge"
+ greyscale_config = /datum/greyscale_config/beret_badge
+ greyscale_config_worn = /datum/greyscale_config/beret_badge/worn
+ greyscale_colors = "#59D7FF#ffe12f"
+ flags_1 = NONE
+
+// From this point forth will be berets that are made especially for Nova Sector. Those are loosely based off of the ones that were ported initially, but they might not be 1:1
+
+/obj/item/clothing/head/beret/engi/ce
+ name = "chief engineer's beret"
+ desc = "A fancy beret designed exactly to the Chief Engineer's tastes, minus the LEDs."
+ greyscale_colors = "#FFFFFF#2E992E"
+
+/obj/item/clothing/head/beret/medical/cmo
+ name = "chief medical officer's beret"
+ desc = "A beret custom-fit to the Chief Medical Officer, repaired once or twice after Runtime got a hold of it."
+ greyscale_colors = "#5EB8B8#5FA4CC"
+
+/obj/item/clothing/head/beret/medical/cmo/alt
+ name = "chief medical officer's beret"
+ desc = "A beret custom-fit to the Chief Medical Officer, repaired once or twice after Runtime got a hold of it. This one is made out of white fabric. Fancy."
+ greyscale_colors = "#FFFFFF#199393"
+
+/obj/item/clothing/head/beret/science/fancy
+ desc = "A science-themed beret for our hardworking scientists. This one comes with a fancy badge!"
+ icon_state = "beret_badge"
+ greyscale_config = /datum/greyscale_config/beret_badge
+ greyscale_config_worn = /datum/greyscale_config/beret_badge/worn
+ greyscale_colors = "#7E1980#FFFFFF"
+
+/obj/item/clothing/head/beret/science/fancy/robo
+ name = "robotics beret"
+ desc = "A sleek black beret designed with high-durability nano-mesh fiber - or so the roboticists claim."
+ greyscale_colors = "#3E3E48#88242D"
+
+/obj/item/clothing/head/beret/science/rd/alt
+ name = "research director's beret"
+ desc = "A custom-tailored beret for the Research Director. Lamarr thinks it looks great. This one is made out of white fabric. Fancy."
+ greyscale_colors = "#FFFFFF#7E1980"
+
+/obj/item/clothing/head/beret/cargo/qm
+ name = "quartermaster's beret"
+ desc = "A beret that helps the QM keep telling themselves that they're an official head of staff."
+ greyscale_config = /datum/greyscale_config/beret_badge
+ greyscale_config_worn = /datum/greyscale_config/beret_badge/worn
+ icon_state = "beret_badge"
+ greyscale_colors = "#cf932f#FFCE5B"
+
+/obj/item/clothing/head/beret/cargo/qm/alt
+ name = "quartermaster's beret"
+ desc = "A beret that helps the QM keep telling themselves that they're an official head of staff. This one is made out of white fabric. Fancy"
+ greyscale_colors = "#FFFFFF#FFCE5B"
+
+/obj/item/clothing/head/caphat/beret/alt
+ name = "captain's beret"
+ desc = "For the Captains known for their sense of fashion. This one is made out of white fabric. Fancy"
+ greyscale_colors = "#FFFFFF#FFCE5B"
+
+/obj/item/clothing/head/hopcap/beret
+ name = "head of personnel's beret"
+ desc = "A fancy beret designed by NT's Personnel division for their favorite head's head."
+ greyscale_config = /datum/greyscale_config/beret_badge
+ greyscale_config_worn = /datum/greyscale_config/beret_badge/worn
+ icon_state = "beret_badge"
+ greyscale_colors = "#3e5c88#88242D"
+
+/obj/item/clothing/head/hopcap/beret/alt
+ name = "head of personnel's beret"
+ desc = "A fancy beret designed by NT's Personnel division for their favorite head's head. This one is made out of white fabric. Fancy"
+ greyscale_colors = "#FFFFFF#88242D"
diff --git a/monkestation/code/modules/blueshift/clothing/nova_medical.dm b/monkestation/code/modules/blueshift/clothing/nova_medical.dm
new file mode 100644
index 000000000000..c8a286a072ef
--- /dev/null
+++ b/monkestation/code/modules/blueshift/clothing/nova_medical.dm
@@ -0,0 +1,102 @@
+/obj/item/clothing/under/rank/medical
+ worn_icon_digitigrade = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/medical_digi.dmi'
+
+/obj/item/clothing/under/rank/medical/doctor/nova
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/under/medical.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/medical.dmi'
+
+
+/obj/item/clothing/under/rank/medical/scrubs/nova
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/under/medical.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/medical.dmi'
+ icon_state = "scrubswhite" // Because for some reason TG's scrubs dont have an icon on their basetype
+ desc = "It's made of a special fiber that provides minor protection against biohazards. This one seems to be the original Scrub."
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION
+
+/obj/item/clothing/under/rank/medical/chemist/nova
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/under/medical.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/medical.dmi'
+
+// Add a 'medical/virologist/nova' here if you make Virologist uniforms
+
+/obj/item/clothing/under/rank/medical/paramedic/nova
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/under/medical.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/medical.dmi'
+
+/obj/item/clothing/under/rank/medical/chief_medical_officer/nova
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/under/medical.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/medical.dmi'
+
+/*
+* DOCTOR
+*/
+
+/obj/item/clothing/under/rank/medical/doctor/nova/utility
+ name = "medical utility uniform"
+ desc = "A utility uniform worn by Medical doctors."
+ icon_state = "util_med"
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION
+
+/obj/item/clothing/under/rank/medical/doctor/nova/utility/syndicate
+ armor_type = /datum/armor/clothing_under/utility_syndicate
+ has_sensor = NO_SENSORS
+
+/*
+* SCRUBS
+*/
+
+/obj/item/clothing/under/rank/medical/scrubs/nova/red
+ desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in a deep red."
+ icon_state = "scrubsred"
+
+/obj/item/clothing/under/rank/medical/scrubs/nova/white
+ desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in a cream white colour."
+ icon_state = "scrubswhite"
+
+/*
+* CHEMIST
+*/
+
+/obj/item/clothing/under/rank/medical/chemist/nova/formal
+ name = "chemist's formal jumpsuit"
+ desc = "A white shirt with left-aligned buttons and an orange stripe, lined with protection against chemical spills."
+ icon_state = "pharmacologist"
+
+/obj/item/clothing/under/rank/medical/chemist/nova/formal/skirt
+ name = "chemist's formal jumpskirt"
+ icon_state = "pharmacologist_skirt"
+ body_parts_covered = CHEST|GROIN|ARMS
+ dying_key = DYE_REGISTRY_JUMPSKIRT
+ female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
+
+
+/obj/item/clothing/under/rank/medical/chemist/skirt
+
+
+/*
+* PARAMEDIC
+*/
+
+/obj/item/clothing/under/rank/medical/paramedic/nova/light
+ name = "light paramedic uniform"
+ desc = "A brighter variant of the typical Paramedic uniform made with special fibers that provide minor protection against biohazards, this one has the reflective strips removed."
+ icon_state = "paramedic_light"
+
+/obj/item/clothing/under/rank/medical/paramedic/nova/light/skirt
+ name = "light paramedic skirt"
+ desc = "A brighter variant of the typical Paramedic uniform made with special fibers that provide minor protection against biohazards, this one has had it's legs replaced with a skirt."
+ icon_state = "paramedic_light_skirt"
+ body_parts_covered = CHEST|GROIN|ARMS
+ dying_key = DYE_REGISTRY_JUMPSKIRT
+ female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
+
+/*
+* CHIEF MEDICAL OFFICER
+*/
+
+/obj/item/clothing/under/rank/medical/chief_medical_officer/nova/imperial //Rank pins of the Brigadier General
+ desc = "A teal, sterile naval suit with a rank badge denoting the Officer of the Medical Corps. Doesn't protect against blaster fire."
+ name = "chief medical officer's naval jumpsuit"
+ icon_state = "impcmo"
diff --git a/monkestation/code/modules/blueshift/clothing/nova_misc.dm b/monkestation/code/modules/blueshift/clothing/nova_misc.dm
new file mode 100644
index 000000000000..cca47c8f9fb6
--- /dev/null
+++ b/monkestation/code/modules/blueshift/clothing/nova_misc.dm
@@ -0,0 +1,363 @@
+//DO NOT ADD TO THIS FILE UNLESS THE SITUATION IS DIRE
+//MISC FILES = UNSORTED FILES. EVEN TG HATES THIS ONE.
+
+/obj/item/clothing/under/misc
+ worn_icon_digitigrade = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/misc_digi.dmi'
+
+/obj/item/clothing/under/misc/nova
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/under/misc.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/misc.dmi'
+ can_adjust = FALSE
+
+/*
+ Do we even bother sorting these? We don't want to use the file, it's for emergencies and in-betweens.
+ Just... don't lose your stuff.
+*/
+
+/obj/item/clothing/under/misc/nova/taccas
+ name = "tacticasual uniform"
+ desc = "A white wifebeater on top of some cargo pants. For when you need to carry various beers."
+ icon_state = "tac_s"
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION
+
+/obj/item/clothing/under/misc/nova/mechanic
+ name = "mechanic's overalls"
+ desc = "An old-fashioned pair of brown overalls, along with assorted pockets and belt-loops."
+ icon_state = "mechanic"
+
+/obj/item/clothing/under/misc/nova/utility
+ name = "general utility uniform"
+ desc = "A utility uniform worn by civilian-ranked crew."
+ icon_state = "utility"
+ body_parts_covered = CHEST|ARMS|GROIN|LEGS
+ can_adjust = FALSE
+
+/obj/item/clothing/under/misc/nova/utility/syndicate
+ armor_type = /datum/armor/clothing_under/utility_syndicate
+ has_sensor = NO_SENSORS
+
+/datum/armor/clothing_under/utility_syndicate
+ melee = 10
+ fire = 50
+ acid = 40
+
+/obj/item/clothing/suit/wornshirt
+ name = "worn shirt"
+ desc = "A worn out (or perhaps just baggy), curiously comfortable t-shirt."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/suits.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/suit.dmi'
+ icon_state = "wornshirt"
+ inhand_icon_state = "labcoat"
+ body_parts_covered = CHEST|GROIN
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
+
+/obj/item/clothing/suit/dutchjacketsr
+ name = "western jacket"
+ desc = "Botanists screaming of mangos have been rumored to wear this."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/suits.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/suit.dmi'
+ icon_state = "dutchjacket"
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
+
+
+/obj/item/clothing/suit/toggle/trackjacket
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/suits.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/suit.dmi'
+ worn_icon_digitigrade = 'monkestation/code/modules/blueshift/icons/mob/clothing/suit.dmi'
+ name = "track jacket"
+ desc = "A black jacket with blue stripes for the athletic. It is also popular among russian delinquents."
+ icon_state = "trackjacket"
+ toggle_noun = "zipper"
+
+/obj/item/clothing/suit/frenchtrench
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/suits.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/suit.dmi'
+ name = "blue trenchcoat"
+ icon_state = "frenchtrench"
+ desc = "There's a certain timeless feeling to this coat, like it was once worn by a romantic, broken through his travels, from a schemer who hunted injustice to a traveller, however it arrived in your hands? Who knows?"
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
+
+/obj/item/clothing/suit/victoriantailcoatbutler
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/suits.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/suit.dmi'
+ name = "caretaker tailcoat"
+ desc = "You've ALWAYS been the Caretaker. I ought to know, I've ALWAYS been here."
+ icon_state = "victorian_tailcoat"
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
+
+/obj/item/clothing/suit/koreacoat
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/suits.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/suit.dmi'
+ name = "eastern winter coat"
+ desc = "War makes people cold, not just on the inside, but on the outside as well... luckily this coat's not seen any hardships like that, and is actually quite warm!"
+ icon_state = "chi_korea_coat"
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
+ body_parts_covered = CHEST|GROIN|ARMS
+ cold_protection = CHEST|GROIN|ARMS
+ min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
+
+/obj/item/clothing/suit/modernwintercoatthing
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/suits.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/suit.dmi'
+ name = "modern winter coat"
+ desc = "Warm and comfy, the inner fur seems to be removable, not this one though, someone's sewn it in and left the buttons!"
+ icon_state = "modern_winter"
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
+ body_parts_covered = CHEST|GROIN|ARMS
+ cold_protection = CHEST|GROIN|ARMS
+ min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
+
+/obj/item/clothing/suit/toggle/jacket/cardigan
+ name = "cardigan"
+ desc = "It's like, half a jacket."
+ icon_state = "cardigan"
+ greyscale_config = /datum/greyscale_config/cardigan
+ greyscale_config_worn = /datum/greyscale_config/cardigan/worn
+ greyscale_colors = "#FFFFFF"
+ flags_1 = IS_PLAYER_COLORABLE_1
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
+
+/obj/item/clothing/suit/toggle/jacket/cardigan/Initialize(mapload)
+ . = ..()
+ AddComponent(/datum/component/toggle_clothes, "cardigan_t")
+
+/obj/item/clothing/suit/discoblazer
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/suits.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/suit.dmi'
+ name = "disco ass blazer"
+ desc = "Looks like someone skinned this blazer off some long extinct disco-animal. It has an enigmatic white rectangle on the back and the right sleeve."
+ icon_state = "jamrock_blazer"
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
+
+/obj/item/clothing/suit/kimjacket
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/suits.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/suit.dmi'
+ name = "aerostatic bomber jacket"
+ desc = "A jacket once worn by the Air Force during the Antecentennial Revolution, there are quite a few pockets on the inside, mostly for storing notebooks and compasses."
+ icon_state = "aerostatic_bomber_jacket"
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
+
+/obj/item/clothing/suit/blackfurrich
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/suits.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/suit.dmi'
+ name = "expensive black fur coat"
+ desc = "Ever thought to yourself 'I'm a rich bitch, but I haven't GOT the Mafia Princess look?' Well thanks to the tireless work of underpaid slave labour in Space China, your dreams of looking like a bitch have been fulfilled, like a Genie with a sweatshop."
+ icon_state = "expensivecoat"
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
+ body_parts_covered = CHEST|GROIN|ARMS
+ cold_protection = CHEST|GROIN|ARMS
+ min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
+
+/obj/item/clothing/suit/brownbattlecoat
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/suits.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/suit.dmi'
+ name = "expensive brown fur coat"
+ desc = "There is nothing more valuable, nothing more sacred, look at the fur lining, it's beautiful, when you cruse through Necropolis in this thing, you're gonna be balls deep in Ash Walker snatch."
+ icon_state = "battlecoat"
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
+ body_parts_covered = CHEST|GROIN|ARMS
+ cold_protection = CHEST|GROIN|ARMS
+ min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
+
+/obj/item/clothing/suit/brownfurrich
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/suits.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/suit.dmi'
+ name = "quartermaster fur coat"
+ desc = "Cargonia, or if you're a dork, Cargoslavia has shipped out a coat for loyal quartermasters, despite accusations it's just a dyed black fur coat, it's...not, promise!"
+ icon_state = "winter_coat"
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
+ body_parts_covered = CHEST|GROIN|ARMS
+ cold_protection = CHEST|GROIN|ARMS
+ min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
+ armor_type = /datum/armor/suit_brownfurrich
+
+/datum/armor/suit_brownfurrich
+ melee = 10
+ bullet = 10
+
+/obj/item/clothing/suit/brownfurrich/public
+ name = "fur coat"
+ desc = "A lavishly cosy furr coat, made with 100% recycled carbon!"
+
+/obj/item/clothing/suit/brownfurrich/white
+ name = "white fur coat"
+ desc = "A lavishly cosy furr coat, made with 100% recycled carbon!"
+ icon_state = "winter_coat_white"
+
+/obj/item/clothing/suit/brownfurrich/cream
+ name = "cream fur coat"
+ desc = "A lavishly cosy furr coat, made with 100% recycled carbon!"
+ icon_state = "winter_coat_cream"
+
+/obj/item/clothing/suit/fallsparka
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/suits.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/suit.dmi'
+ name = "falls parka"
+ desc = "A light brown coat with light fur lighting around the collar."
+ icon_state = "fallsparka"
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
+ body_parts_covered = CHEST|GROIN|ARMS
+ cold_protection = CHEST|GROIN|ARMS
+ min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
+
+/obj/item/clothing/suit/british_officer
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/suits.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/suit.dmi'
+ name = "british officers coat"
+ desc = "Whether you're commanding a colonial crusade or commanding a battalion for the British Empire, this coat will suit you."
+ icon_state = "british_officer"
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
+ body_parts_covered = CHEST|GROIN|ARMS
+ cold_protection = CHEST|GROIN|ARMS
+ min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
+ armor_type = /datum/armor/suit_british_officer
+
+/datum/armor/suit_british_officer
+ melee = 10
+ bullet = 10
+
+/obj/item/clothing/suit/modern_winter
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/suits.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/suit.dmi'
+ name = "modern winter coat"
+ desc = "A comfy modern winter coat."
+ icon_state = "modern_winter"
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
+ body_parts_covered = CHEST|GROIN|ARMS
+ cold_protection = CHEST|GROIN|ARMS
+ min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
+
+/obj/item/clothing/suit/woolcoat
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/suits.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/suit.dmi'
+ name = "wool coat"
+ desc = "A fine coat made from the richest of wool."
+ icon_state = "woolcoat"
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
+ body_parts_covered = CHEST|GROIN|ARMS
+
+
+/obj/item/clothing/suit/gautumn
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/suits.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/suit.dmi'
+ name = "neo american general's coat"
+ desc = "In stark contrast to the undersuit, this large and armored coat is as white as snow, perfect for the bloodstains."
+ icon_state = "soldier"
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
+ body_parts_covered = CHEST|GROIN|ARMS
+ cold_protection = CHEST|GROIN|ARMS
+ min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
+ armor_type = /datum/armor/suit_gautumn
+
+/datum/armor/suit_gautumn
+ melee = 10
+ bullet = 10
+ laser = 20
+ energy = 20
+
+/obj/item/clothing/suit/autumn
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/suits.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/suit.dmi'
+ name = "neo american officer's coat"
+ desc = "In stark contrast to the undersuit, this coat is a greeny white colour, layered with slight protection against bullets and melee weapons."
+ icon_state = "autumn"
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
+ body_parts_covered = CHEST|GROIN|ARMS
+ cold_protection = CHEST|GROIN|ARMS
+ min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
+ armor_type = /datum/armor/suit_autumn
+
+/datum/armor/suit_autumn
+ melee = 10
+ bullet = 10
+
+/obj/item/clothing/suit/texas
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/suits.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/suit.dmi'
+ name = "white suit coat"
+ desc = "A white suit coat, perfect for fat oil barons."
+ icon_state = "texas"
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
+ body_parts_covered = CHEST|ARMS
+
+/obj/item/clothing/suit/cossack
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/suits.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/suit.dmi'
+ name = "ukrainian coat"
+ desc = "Hop on your horse, dawn your really fluffy hat, and strap this coat to your back."
+ icon_state = "kuban_cossak"
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
+
+/obj/item/clothing/suit/corgisuit/en
+ name = "\improper super-hero E-N suit"
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/suits.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/suit.dmi'
+ icon_state = "ensuit"
+ supports_variations_flags = NONE
+
+/obj/item/clothing/suit/trenchbrown
+ name = "brown trenchcoat"
+ desc = "A brown noir-inspired coat. Looks best if you're not wearing it over a baggy t-shirt."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/suits.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/suit.dmi'
+ icon_state = "brtrenchcoat"
+ body_parts_covered = CHEST|ARMS
+
+/obj/item/clothing/suit/trenchblack
+ name = "black trenchcoat"
+ desc = "A matte-black coat. Best suited for space-italians, or maybe a monochrome-cop."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/suits.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/suit.dmi'
+ icon_state = "bltrenchcoat"
+ body_parts_covered = CHEST|ARMS
+
+/obj/item/clothing/suit/apron/chef/colorable_apron
+ name = "apron"
+ desc = "A basic apron."
+ icon = 'monkestation/code/modules/blueshift/gags/icons/suit/suit.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/gags/icons/suit/suit.dmi'
+ icon_state = "apron"
+ greyscale_colors = "#ffffff"
+ greyscale_config = /datum/greyscale_config/apron
+ greyscale_config_worn = /datum/greyscale_config/apron/worn
+ flags_1 = IS_PLAYER_COLORABLE_1
+
+/obj/item/clothing/suit/apron/overalls/Initialize(mapload)
+ . = ..()
+ allowed += list(
+ /obj/item/flashlight,
+ /obj/item/lighter,
+ /obj/item/modular_computer/pda,
+ /obj/item/radio,
+ /obj/item/storage/bag/books,
+ /obj/item/storage/fancy/cigarettes,
+ /obj/item/tank/internals/emergency_oxygen,
+ /obj/item/tank/internals/plasmaman,
+ /obj/item/toy,
+ /obj/item/analyzer,
+ /obj/item/construction/rcd,
+ /obj/item/fireaxe/metal_h2_axe,
+ /obj/item/pipe_dispenser,
+ /obj/item/storage/bag/construction,
+ /obj/item/t_scanner,
+ )
+
+/obj/item/clothing/suit/warm_sweater
+ name = "warm sweater"
+ desc = "A comfortable warm-looking sweater."
+ icon_state = "warm_sweater"
+ greyscale_config = /datum/greyscale_config/warm_sweater
+ greyscale_config_worn = /datum/greyscale_config/warm_sweater/worn
+ greyscale_colors = "#867361"
+ flags_1 = IS_PLAYER_COLORABLE_1
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
+
+/obj/item/clothing/suit/heart_sweater
+ name = "heart sweater"
+ desc = "A comfortable warm-looking sweater. It even has a heart pattern on it, how cute."
+ icon_state = "heart_sweater"
+ greyscale_config = /datum/greyscale_config/heart_sweater
+ greyscale_config_worn = /datum/greyscale_config/heart_sweater/worn
+ greyscale_colors = "#867361#8f3a3a"
+ flags_1 = IS_PLAYER_COLORABLE_1
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
diff --git a/monkestation/code/modules/blueshift/clothing/nova_neck.dm b/monkestation/code/modules/blueshift/clothing/nova_neck.dm
new file mode 100644
index 000000000000..4a4835d562cd
--- /dev/null
+++ b/monkestation/code/modules/blueshift/clothing/nova_neck.dm
@@ -0,0 +1,219 @@
+/obj/item/clothing/neck/tie/disco
+ name = "horrific necktie"
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/neck.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/neck.dmi'
+ icon_state = "eldritch_tie"
+ desc = "The necktie is adorned with a garish pattern. It's disturbingly vivid. Somehow you feel as if it would be wrong to ever take it off. It's your friend now. You will betray it if you change it for some boring scarf."
+
+/obj/item/clothing/neck/mantle
+ name = "mantle"
+ desc = "A decorative drape over the shoulders. This one has a simple, dry color."
+ icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/neck.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/neck.dmi'
+ icon_state = "mantle"
+
+/obj/item/clothing/neck/mantle/regal
+ name = "regal mantle"
+ desc = "A colorful felt mantle. You feel posh just holding this thing."
+ icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/neck.dmi'
+ icon_state = "regal-mantle"
+
+/obj/item/clothing/neck/mantle/qm
+ name = "\proper the quartermaster's mantle"
+ desc = "A snug and comfortable looking shoulder covering garment, it has an air of rebellion and independence. Or annoyance and delusions, your call."
+ icon_state = "qmmantle"
+
+/obj/item/clothing/neck/mantle/hopmantle
+ name = "\proper the head of personnel's mantle"
+ desc = "A decorative draping of blue and red over your shoulders, signifying your stamping prowess."
+ icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/neck.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/neck.dmi'
+ icon_state = "hopmantle"
+
+/obj/item/clothing/neck/mantle/cmomantle
+ name = "\proper the chief medical officer's mantle"
+ desc = "A light blue shoulder draping for THE medical professional. Contrasts well with blood."
+ icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/neck.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/neck.dmi'
+ icon_state = "cmomantle"
+
+/obj/item/clothing/neck/mantle/rdmantle
+ name = "\proper the research director's mantle"
+ desc = "A terribly comfortable shoulder draping for the discerning scientist of fashion."
+ icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/neck.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/neck.dmi'
+ icon_state = "rdmantle"
+
+/obj/item/clothing/neck/mantle/cemantle
+ name = "\proper the chief engineer's mantle"
+ desc = "A bright white and yellow striped mantle. Do not wear around active machinery."
+ icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/neck.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/neck.dmi'
+ icon_state = "cemantle"
+
+/obj/item/clothing/neck/mantle/hosmantle
+ name = "\proper the head of security's mantle"
+ desc = "A plated mantle that one might wrap around the upper torso. The 'scales' of the garment signify the members of security and how you're carrying them on your shoulders."
+ icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/neck.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/neck.dmi'
+ icon_state = "hosmantle_blue" //There's a red version if you remove the _blue, but its not coded in currently.
+
+/obj/item/clothing/neck/mantle/bsmantle
+ name = "\proper the blueshield's mantle"
+ desc = "A plated mantle with command colors. Suitable for the one assigned to making sure they're still breathing."
+ icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/neck.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/neck.dmi'
+ icon_state = "bsmantle"
+
+/obj/item/clothing/neck/mantle/capmantle
+ name = "\proper the captain's mantle"
+ desc = "A formal mantle to drape around the shoulders. Others stand on the shoulders of giants. You're the giant they stand on."
+ icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/neck.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/neck.dmi'
+ icon_state = "capmantle"
+
+/obj/item/clothing/neck/mantle/recolorable
+ name = "mantle"
+ desc = "A simple drape over the shoulders."
+ icon = 'monkestation/code/modules/blueshift/gags/icons/neck/neck.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/gags/icons/neck/neck.dmi'
+ icon_state = "mantle"
+ greyscale_colors = "#ffffff"
+ greyscale_config = /datum/greyscale_config/mantle
+ greyscale_config_worn = /datum/greyscale_config/mantle/worn
+ flags_1 = IS_PLAYER_COLORABLE_1
+
+/obj/item/clothing/neck/face_scarf
+ name = "face scarf"
+ desc = "A warm looking scarf that you can easily put around your face."
+ icon_state = "face_scarf"
+ greyscale_config = /datum/greyscale_config/face_scarf
+ greyscale_config_worn = /datum/greyscale_config/face_scarf/worn
+ greyscale_colors = "#a52424"
+ flags_1 = IS_PLAYER_COLORABLE_1
+ flags_inv = HIDEFACIALHAIR | HIDESNOUT
+ supports_variations_flags = CLOTHING_SNOUTED_VARIATION
+
+/obj/item/clothing/neck/face_scarf/Initialize(mapload)
+ . = ..()
+ AddComponent(/datum/component/toggle_icon, toggle_noun = "scarf")
+
+/obj/item/clothing/neck/face_scarf/AltClick(mob/user) //Make sure that toggling actually hides the snout so that it doesn't clip
+ if(icon_state != "face_scarf_t")
+ flags_inv = HIDEFACIALHAIR | HIDESNOUT
+ else
+ flags_inv = HIDEFACIALHAIR
+ return TRUE
+
+/obj/item/clothing/neck/maid_neck_cover
+ name = "maid neck cover"
+ desc = "A neckpiece for a maid costume, it smells faintly of disappointment."
+ icon_state = "maid_neck_cover"
+ greyscale_config = /datum/greyscale_config/maid_neck_cover
+ greyscale_config_worn = /datum/greyscale_config/maid_neck_cover/worn
+ greyscale_colors = "#7b9ab5#edf9ff"
+ flags_1 = IS_PLAYER_COLORABLE_1
+
+/obj/item/clothing/neck/cloak/colourable
+ name = "colourable cloak"
+ icon_state = "gags_cloak"
+ greyscale_config = /datum/greyscale_config/cloak
+ greyscale_config_worn = /datum/greyscale_config/cloak/worn
+ greyscale_colors = "#917A57#4e412e#4e412e"
+ flags_1 = IS_PLAYER_COLORABLE_1
+
+/obj/item/clothing/neck/cloak/colourable/veil
+ name = "colourable veil"
+ icon_state = "gags_veil"
+ greyscale_config = /datum/greyscale_config/cloak/veil
+ greyscale_config_worn = /datum/greyscale_config/cloak/veil/worn
+
+/obj/item/clothing/neck/cloak/colourable/boat
+ name = "colourable boatcloak"
+ icon_state = "gags_boat"
+ greyscale_config = /datum/greyscale_config/cloak/boat
+ greyscale_config_worn = /datum/greyscale_config/cloak/boat/worn
+
+/obj/item/clothing/neck/cloak/colourable/shroud
+ name = "colourable shroud"
+ icon_state = "gags_shroud"
+ greyscale_config = /datum/greyscale_config/cloak/shroud
+ greyscale_config_worn = /datum/greyscale_config/cloak/shroud/worn
+
+/obj/item/clothing/neck/chaplain
+ name = "bishop's cloak"
+ desc = "Become the space pope."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/neck.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/neck.dmi'
+ icon_state = "bishopcloak"
+
+/obj/item/clothing/neck/chaplain/black
+ name = "black bishop's cloak"
+ icon_state = "blackbishopcloak"
+
+/obj/item/clothing/neck/cloak/qm/nova/interdyne
+ name = "deck officer's cloak"
+ desc = "A cloak that represents the eternal Cargonia. There's little Mosin Nagant emblems woven into the fabric."
+
+/obj/item/clothing/neck/cowboylea
+ name = "green cowboy poncho"
+ desc = "A sand covered cloak, there seems to be a small deer head with antlers embroidered inside."
+ body_parts_covered = NECK
+ slot_flags = ITEM_SLOT_NECK
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/neck.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/neck.dmi'
+ icon_state = "cowboy_poncho"
+ heat_protection = CHEST
+
+/obj/item/clothing/neck/cowboylea/Initialize(mapload)
+ . = ..()
+ AddComponent(/datum/component/toggle_clothes, "cowboy_poncho_t")
+
+//This one is greyscale :)
+/obj/item/clothing/neck/ranger_poncho
+ name = "ranger poncho"
+ desc = "Aim for the Heart, Ramon."
+ icon_state = "ranger_poncho"
+ greyscale_config = /datum/greyscale_config/ranger_poncho
+ greyscale_config_worn = /datum/greyscale_config/ranger_poncho/worn
+ greyscale_colors = "#917A57#858585" //Roughly the same color as the original non-greyscale item was
+ flags_1 = IS_PLAYER_COLORABLE_1
+ heat_protection = CHEST
+
+/obj/item/clothing/neck/ranger_poncho/Initialize(mapload)
+ . = ..()
+ AddComponent(/datum/component/toggle_clothes, "ranger_poncho_t")
+
+/obj/item/clothing/neck/robe_cape
+ name = "robe cape"
+ desc = "A comfortable northern-style cape, draped down your back and held around your neck with a brooch. Reminds you of a sort of robe."
+ icon_state = "robe_cape"
+ greyscale_config = /datum/greyscale_config/robe_cape
+ greyscale_config_worn = /datum/greyscale_config/robe_cape/worn
+ greyscale_colors = "#867361"
+ flags_1 = IS_PLAYER_COLORABLE_1
+ body_parts_covered = CHEST|ARMS
+
+/obj/item/clothing/neck/long_cape
+ name = "long cape"
+ desc = "A graceful cloak that carefully surrounds your body."
+ icon_state = "long_cape"
+ greyscale_config = /datum/greyscale_config/long_cape
+ greyscale_config_worn = /datum/greyscale_config/long_cape/worn
+ greyscale_colors = "#867361#4d433d#b2a69c#b2a69c"
+ flags_1 = IS_PLAYER_COLORABLE_1
+ body_parts_covered = CHEST|ARMS
+
+/obj/item/clothing/neck/long_cape/Initialize(mapload)
+ . = ..()
+ AddComponent(/datum/component/toggle_clothes, "long_cape_t")
+
+/obj/item/clothing/neck/wide_cape
+ name = "wide cape"
+ desc = "A proud, broad-shouldered cloak with which you can protect the honor of your back."
+ icon_state = "wide_cape"
+ greyscale_config = /datum/greyscale_config/wide_cape
+ greyscale_config_worn = /datum/greyscale_config/wide_cape/worn
+ greyscale_colors = "#867361#4d433d#b2a69c"
+ flags_1 = IS_PLAYER_COLORABLE_1
+ body_parts_covered = CHEST|ARMS
diff --git a/monkestation/code/modules/blueshift/clothing/nova_science.dm b/monkestation/code/modules/blueshift/clothing/nova_science.dm
new file mode 100644
index 000000000000..f0c18219b42c
--- /dev/null
+++ b/monkestation/code/modules/blueshift/clothing/nova_science.dm
@@ -0,0 +1,68 @@
+/obj/item/clothing/under/rank/rnd
+ worn_icon_digitigrade = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/rnd_digi.dmi'
+
+/obj/item/clothing/under/rank/rnd/research_director/alt
+ greyscale_config_worn_digitigrade = /datum/greyscale_config/buttondown_slacks/worn/digi
+
+/obj/item/clothing/under/rank/rnd/scientist/nova
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/under/rnd.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/rnd.dmi'
+ icon_state = null //debug item
+
+/obj/item/clothing/under/rank/rnd/roboticist/nova
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/under/rnd.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/rnd.dmi'
+ icon_state = null //debug item
+
+/obj/item/clothing/under/rank/rnd/research_director/nova
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/under/rnd.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/rnd.dmi'
+ icon_state = null //debug item
+
+/*
+ * GENETICIST (TO-DO)
+ * Add geneticist icons!!!
+ */
+
+/*
+/obj/item/clothing/under/rank/rnd/geneticist/nova/utility
+ name = "genetics utility uniform"
+ desc = "A utility uniform worn by NT-certified Genetics staff."
+ icon_state = "util_gene"
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION
+ can_adjust = FALSE
+
+/obj/item/clothing/under/rank/rnd/geneticist/nova/utility/syndicate
+ desc = "A utility uniform worn by Genetics staff."
+ armor_type = /datum/armor/clothing_under/utility_syndicate
+ has_sensor = NO_SENSORS
+*/
+
+/*
+ * SCIENTIST
+ */
+/obj/item/clothing/under/rank/rnd/scientist/nova/utility
+ name = "science utility uniform"
+ desc = "A utility uniform worn by NT-certified Science staff."
+ icon_state = "util_sci"
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION
+ can_adjust = FALSE
+
+/obj/item/clothing/under/rank/rnd/scientist/nova/utility/syndicate
+ desc = "A utility uniform worn by Science staff."
+ armor_type = /datum/armor/clothing_under/utility_syndicate
+ has_sensor = NO_SENSORS
+
+/obj/item/clothing/under/rank/rnd/scientist/nova/hlscience
+ name = "science team uniform"
+ desc = "A simple semi-formal uniform consisting of a grayish-blue shirt and off-white slacks, paired with a ridiculous, but mandatory, tie."
+ icon_state = "hl_scientist"
+ can_adjust = FALSE
+
+/*
+ * RESEARCH DIRECTOR
+ */
+/obj/item/clothing/under/rank/rnd/research_director/nova/imperial //Rank pins of the Major General
+ desc = "An off-white naval suit over black pants, with a rank badge denoting the Officer of the Internal Science Division. It's a peaceful life."
+ name = "research director's naval jumpsuit"
+ icon_state = "imprd"
diff --git a/monkestation/code/modules/blueshift/clothing/nova_security.dm b/monkestation/code/modules/blueshift/clothing/nova_security.dm
new file mode 100644
index 000000000000..f2a4d1067b0e
--- /dev/null
+++ b/monkestation/code/modules/blueshift/clothing/nova_security.dm
@@ -0,0 +1,455 @@
+/obj/item/clothing/under/rank/security
+ worn_icon_digitigrade = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/security_digi.dmi'
+
+/obj/item/clothing/under/rank/security/nova
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/under/security.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/security.dmi'
+
+/obj/item/clothing/under/rank/security/head_of_security/nova
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/under/security.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/security.dmi'
+
+//DEBATE MOVING *ALL* SECURITY STUFF HERE? Even overrides, at least as a like, sub-file?
+
+/*
+* SECURITY OFFICER
+*/
+
+/obj/item/clothing/under/rank/security/nova/utility
+ name = "security utility uniform"
+ desc = "A utility uniform worn by Lopland-certified Security officers."
+ icon_state = "util_sec"
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION
+ can_adjust = FALSE
+
+/obj/item/clothing/under/rank/security/nova/utility/redsec
+ desc = "A utility uniform worn by trained Security officers."
+ icon_state = "util_sec_old"
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION
+ can_adjust = FALSE
+
+/obj/item/clothing/under/rank/security/nova/utility/redsec/syndicate
+ armor_type = /datum/armor/clothing_under/redsec_syndicate
+ has_sensor = NO_SENSORS
+
+/obj/item/clothing/under/rank/security/peacekeeper/dress
+ name = "security battle dress"
+ desc = "An asymmetrical, unisex uniform with the legs replaced by a utility skirt."
+ worn_icon_state = "security_skirt"
+ icon_state = "security_skirt"
+ uses_advanced_reskins = FALSE
+ unique_reskin = null
+ alt_covers_chest = FALSE
+
+/obj/item/clothing/under/rank/security/peacekeeper/trousers
+ name = "security trousers"
+ desc = "Some Peacekeeper-blue combat trousers. Probably should pair it with a vest for safety."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/under/security.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/security.dmi'
+ icon_state = "workpants_blue"
+ body_parts_covered = GROIN|LEGS
+ can_adjust = FALSE
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION
+ female_sprite_flags = FEMALE_UNIFORM_NO_BREASTS
+ uses_advanced_reskins = TRUE
+ unique_reskin = list(
+ "Blue Variant" = list(
+ RESKIN_ICON_STATE = "workpants_blue",
+ RESKIN_WORN_ICON_STATE = "workpants_blue"
+ ),
+ "White Variant" = list(
+ RESKIN_ICON_STATE = "workpants_white",
+ RESKIN_WORN_ICON_STATE = "workpants_white"
+ ),
+ )
+
+/obj/item/clothing/under/rank/security/peacekeeper/trousers/shorts
+ name = "security shorts"
+ desc = "Some Peacekeeper-blue combat shorts. Definitely should pair it with a vest for safety."
+ icon_state = "workshorts_blue"
+ uses_advanced_reskins = TRUE
+ unique_reskin = list(
+ "Blue Variant, Short" = list(
+ RESKIN_ICON_STATE = "workshorts_blue",
+ RESKIN_WORN_ICON_STATE = "workshorts_blue"
+ ),
+ "Blue Variant, Short Short" = list(
+ RESKIN_ICON_STATE = "workshorts_blue_short",
+ RESKIN_WORN_ICON_STATE = "workshorts_blue_short"
+ ),
+ "White Variant, Short" = list(
+ RESKIN_ICON_STATE = "workshorts_white",
+ RESKIN_WORN_ICON_STATE = "workshorts_white"
+ ),
+ "White Variant, Short Short" = list(
+ RESKIN_ICON_STATE = "workshorts_white_short",
+ RESKIN_WORN_ICON_STATE = "workshorts_white_short"
+ ),
+ )
+
+/obj/item/clothing/under/rank/security/peacekeeper/jumpsuit
+ name = "security jumpsuit"
+ desc = "Turtleneck sweater commonly worn by Peacekeepers, attached with pants."
+ icon_state = "jumpsuit_blue"
+ can_adjust = TRUE
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION
+ female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
+
+/obj/item/clothing/under/rank/security/peacekeeper/plain_skirt
+ name = "security plain skirt"
+ desc = "Plain-shirted uniform commonly worn by Peacekeepers, attached with a skirt."
+ icon_state = "plain_skirt_blue"
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/under/security.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/security.dmi'
+ female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
+
+ uses_advanced_reskins = TRUE
+ unique_reskin = list(
+ "Blue Variant" = list(
+ RESKIN_ICON_STATE = "plain_skirt_blue",
+ RESKIN_WORN_ICON_STATE = "plain_skirt_blue"
+ ),
+ "Black Variant" = list(
+ RESKIN_ICON_STATE = "plain_skirt_black",
+ RESKIN_WORN_ICON_STATE = "plain_skirt_black"
+ ),
+ )
+
+/obj/item/clothing/under/rank/security/peacekeeper/miniskirt
+ name = "security miniskirt"
+ desc = "This miniskirt was originally featured in a gag calendar, but entered official use once they realized its potential for arid climates."
+ icon_state = "miniskirt_blue"
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/under/security.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/security.dmi'
+ female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
+
+ uses_advanced_reskins = TRUE
+ unique_reskin = list(
+ "Blue Variant" = list(
+ RESKIN_ICON_STATE = "miniskirt_blue",
+ RESKIN_WORN_ICON_STATE = "miniskirt_blue"
+ ),
+ "Black Variant" = list(
+ RESKIN_ICON_STATE = "miniskirt_black",
+ RESKIN_WORN_ICON_STATE = "miniskirt_black"
+ ),
+ )
+
+/*
+* HEAD OF SECURITY
+*/
+
+/datum/armor/clothing_under/redsec_syndicate
+ melee = 10
+ fire = 50
+ acid = 40
+
+/obj/item/clothing/under/rank/security/head_of_security/nova/imperial //Rank pins of the Grand General
+ desc = "A tar black naval suit and a rank badge denoting the Officer of The Internal Security Division. Be careful your underlings don't bump their head on a door."
+ name = "head of security's naval jumpsuit"
+ icon_state = "imphos"
+
+/obj/item/clothing/head/beret/sec/peacekeeper
+ name = "peacekeeper beret"
+ desc = "A robust beret with the peacekeeper insignia emblazoned on it. Uses reinforced fabric to offer sufficient protection."
+ greyscale_config = /datum/greyscale_config/beret_badge
+ greyscale_config_worn = /datum/greyscale_config/beret_badge/worn
+ icon_state = "beret_badge"
+ greyscale_colors = "#3F3C40#375989"
+ armor_type = /datum/armor/head_helmet
+
+/obj/item/clothing/head/beret/sec/peacekeeper/white
+ greyscale_config = /datum/greyscale_config/beret
+ greyscale_config_worn = /datum/greyscale_config/beret/worn
+ icon_state = "beret"
+ greyscale_colors = "#EAEAEA"
+
+/obj/item/clothing/head/hats/hos/beret/peacekeeper
+ name = "head of security's peacekeeper beret"
+ desc = "A special beret with the Head of Security's insignia emblazoned on it. A symbol of excellence, a badge of courage, a mark of distinction."
+ armor_type = /datum/armor/hats_hos
+
+/obj/item/clothing/head/beret/sec/navywarden/peacekeeper
+ name = "warden's peacekeeper beret"
+ desc = "A special beret with the Warden's insignia emblazoned on it. For wardens with class."
+ greyscale_config = /datum/greyscale_config/beret_badge_fancy
+ greyscale_config_worn = /datum/greyscale_config/beret_badge_fancy/worn
+ greyscale_colors = "#3f6e9e#FF0000#00AEEF"
+ icon_state = "beret_badge_fancy_twist"
+ armor_type = /datum/armor/hats_warden
+
+/obj/item/clothing/head/helmet/sec/sol
+ name = "sol police helmet"
+ desc = "A helmet to protect any officer from bludgeoning attacks, or the occasional bullet."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/head/helmet.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/head/helmet.dmi'
+ icon_state = "security_helmet_novisor"
+ base_icon_state = "security_helmet_novisor"
+ actions_types = NONE
+ armor_type = /datum/armor/head_helmet
+
+/obj/item/clothing/head/hats/warden/police/patrol
+ name = "police patrol cap"
+ desc = "A dark colored hat with a silver badge, for the officer interested in style."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/hats.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/head.dmi'
+ icon_state = "policeofficerpatrolcap"
+ armor_type = /datum/armor/head_helmet
+ unique_reskin = list(
+ "Blue" = "policeofficercap",
+ "Sillitoe" = "policetrafficcap",
+ "Black" = "policeofficerpatrolcap",
+ "Cadet" = "policecadetcap",
+ )
+
+/obj/item/clothing/glasses/hud/security/sunglasses/peacekeeper
+ name = "peacekeeper hud glasses"
+ icon_state = "peacekeeperglasses"
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/eyes.dmi'
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/glasses.dmi'
+
+//PEACEKEEPER UNIFORM
+/obj/item/clothing/under/rank/security/peacekeeper
+ name = "peacekeeper uniform"
+ desc = "A sleek peacekeeper uniform, made to a price."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/under/security.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/security.dmi'
+ icon_state = "peacekeeper"
+ can_adjust = TRUE
+ sensor_mode = SENSOR_COORDS
+ random_sensor = FALSE
+
+/obj/item/clothing/under/rank/security/warden/peacekeeper
+ name = "peacekeeper wardens suit"
+ desc = "A formal security suit for officers complete with Armadyne belt buckle."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/under/security.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/security.dmi'
+ icon_state = "peacekeeper_warden"
+
+/obj/item/clothing/under/rank/security/warden
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/under/security.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/security.dmi'
+
+/obj/item/clothing/under/rank/security/head_of_security/peacekeeper
+ name = "head of security's peacekeeper jumpsuit"
+ desc = "A security jumpsuit decorated for those few with the dedication to achieve the position of Head of Security."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/under/security.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/security.dmi'
+ icon_state = "peacekeeper_hos"
+
+//PEACEKEEPER ARMOR
+/obj/item/clothing/suit/armor/vest/peacekeeper
+ name = "peacekeeper armor vest"
+ desc = "A standard issue peacekeeper armor vest, versatile, lightweight, and most importantly, cheap."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/suits/armor.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/suits/armor.dmi'
+ icon_state = "peacekeeper_white"
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
+
+/obj/item/clothing/suit/armor/vest/peacekeeper/black
+ icon_state = "peacekeeper_black"
+
+/obj/item/clothing/suit/armor/vest/peacekeeper/brit
+ name = "high vis armored vest"
+ desc = "Oi bruv, you got a loicence for that?"
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/suits.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/suit.dmi'
+ icon_state = "hazardbg"
+ worn_icon_state = "hazardbg"
+
+/obj/item/clothing/suit/armor/vest/peacekeeper/brit/Initialize(mapload)
+ . = ..()
+ AddComponent(/datum/component/toggle_icon, "zipper")
+
+/obj/item/clothing/suit/armor/vest/peacekeeper/spacecoat
+ name = "peacekeeper sleek coat"
+ desc = "An incredibly stylish and heavy black coat made of synthetic kangaroo leather, padded with durathread and lined with kevlar."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/suits.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/suit.dmi'
+ icon_state = "peacekeeper_spacecoat"
+ worn_icon_state = "peacekeeper_spacecoat"
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
+
+/obj/item/clothing/suit/armor/vest/peacekeeper/jacket
+ name = "peacekeeper jacket"
+ desc = "A slightly vintage canvas and aramid jacket; hi-vis checkers included. Armored and stylish? Implausible."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/suits/armor.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/suits/armor.dmi'
+ icon_state = "peacekeeper_jacket"
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
+ body_parts_covered = CHEST|GROIN|ARMS
+ cold_protection = CHEST|GROIN|ARMS
+ heat_protection = CHEST|GROIN|ARMS
+
+/obj/item/clothing/suit/armor/vest/peacekeeper/jacket/Initialize(mapload)
+ . = ..()
+ AddComponent(/datum/component/toggle_icon, "zipper")
+
+/obj/item/clothing/suit/armor/vest/peacekeeper/jacket/badge
+ name = "badged peacekeeper jacket"
+ desc = "A slightly vintage canvas and aramid jacket; hi-vis checkers and chevron badge included. Armored and stylish? Implausible."
+ icon_state = "peacekeeper_jacket_badge"
+
+//PEACEKEEPER GLOVES
+/obj/item/clothing/gloves/combat/peacekeeper
+ name = "peacekeeper gloves"
+ desc = "These tactical gloves are fireproof."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/gloves.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/hands.dmi'
+ icon_state = "peacekeeper_gloves"
+ worn_icon_state = "peacekeeper"
+ siemens_coefficient = 0.5
+ strip_delay = 20
+ cold_protection = 0
+ min_cold_protection_temperature = null
+ heat_protection = 0
+ max_heat_protection_temperature = null
+ resistance_flags = FLAMMABLE
+ armor_type = /datum/armor/none
+ cut_type = null
+
+/obj/item/clothing/gloves/tackler/peacekeeper
+ name = "peacekeeper gripper gloves"
+ desc = "Special gloves that manipulate the blood vessels in the wearer's hands, granting them the ability to launch headfirst into walls."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/gloves.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/hands.dmi'
+ icon_state = "peacekeeper_gripper_gloves"
+
+/obj/item/clothing/gloves/krav_maga/sec/peacekeeper
+ name = "peacekeeper krav maga gloves"
+ desc = "These gloves can teach you to perform Krav Maga using nanochips."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/gloves.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/hands.dmi'
+ icon_state = "peacekeeper_gripper_gloves"
+
+//PEACEKEEPER WEBBING
+/obj/item/storage/belt/security/webbing/peacekeeper
+ name = "peacekeeper webbing"
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/belts.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/belt.dmi'
+ icon_state = "peacekeeper_webbing"
+ worn_icon_state = "peacekeeper_webbing"
+
+//BOOTS
+/obj/item/clothing/shoes/jackboots/peacekeeper
+ name = "peacekeeper boots"
+ desc = "High speed, low drag combat boots."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/shoes.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/feet.dmi'
+ icon_state = "peacekeeper"
+
+// DETECTIVE
+/obj/item/clothing/under/rank/security/detective/cowboy
+ name = "blonde cowboy uniform"
+ desc = "A blue shirt and dark jeans, with a pair of spurred cowboy boots to boot."
+ icon = 'monkestation/code/modules/blueshift/icons/donator/obj/clothing/uniform.dmi' //Donator item-ish? See the /armorless one below it
+ worn_icon = 'monkestation/code/modules/blueshift/icons/donator/mob/clothing/uniform.dmi'
+ icon_state = "cowboy_uniform"
+ supports_variations_flags = NONE
+ can_adjust = FALSE
+
+/obj/item/clothing/under/rank/security/detective/cowboy/armorless //Donator variant, just uses the sprite.
+ armor_type = /datum/armor/none
+
+/obj/item/clothing/suit/cowboyvest
+ name = "blonde cowboy vest"
+ desc = "A white cream vest lined with... fur, of all things, for desert weather. There's a small deer head logo sewn into the vest."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/suits.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/suit.dmi'
+ icon_state = "cowboy_vest"
+ body_parts_covered = CHEST|ARMS
+ cold_protection = CHEST|ARMS
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
+ heat_protection = CHEST|ARMS
+
+/obj/item/clothing/suit/jacket/det_suit/cowboyvest
+ name = "blonde cowboy vest"
+ desc = "A white cream vest lined with... fur, of all things, for desert weather. There's a small deer head logo sewn into the vest."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/suits.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/suit.dmi'
+ icon_state = "cowboy_vest"
+ body_parts_covered = CHEST|ARMS
+ cold_protection = CHEST|ARMS
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
+ heat_protection = CHEST|ARMS
+
+/obj/item/clothing/under/rank/security/detective/runner
+ name = "runner sweater"
+ desc = "\"You look lonely.\" "
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/under/security.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/security.dmi'
+ icon_state = "runner"
+ supports_variations_flags = NONE
+ can_adjust = FALSE
+
+/// PRISONER
+/obj/item/clothing/under/rank/prisoner/protcust
+ name = "protective custody prisoner jumpsuit"
+ desc = "A mustard coloured prison jumpsuit, often worn by former Security members, informants and former CentCom employees. Its suit sensors are stuck in the \"Fully On\" position."
+ greyscale_colors = "#FFB600"
+
+/obj/item/clothing/under/rank/prisoner/skirt/protcust
+ name = "protective custody prisoner jumpskirt"
+ desc = "A mustard coloured prison jumpskirt, often worn by former Security members, informants and former CentCom employees. Its suit sensors are stuck in the \"Fully On\" position."
+ greyscale_colors = "#FFB600"
+ supports_variations_flags = NONE
+
+/obj/item/clothing/under/rank/prisoner/lowsec
+ name = "low security prisoner jumpsuit"
+ desc = "A pale, almost creamy prison jumpsuit, this one denotes a low security prisoner, things like fraud and anything white collar. Its suit sensors are stuck in the \"Fully On\" position."
+ greyscale_colors = "#AB9278"
+
+/obj/item/clothing/under/rank/prisoner/skirt/lowsec
+ name = "low security prisoner jumpskirt"
+ desc = "A pale, almost creamy prison jumpskirt, this one denotes a low security prisoner, things like fraud and anything white collar. Its suit sensors are stuck in the \"Fully On\" position."
+ greyscale_colors = "#AB9278"
+ supports_variations_flags = NONE
+
+/obj/item/clothing/under/rank/prisoner/highsec
+ name = "high risk prisoner jumpsuit"
+ desc = "A bright red prison jumpsuit, depending on who sees it, either a badge of honour or a sign to avoid. Its suit sensors are stuck in the \"Fully On\" position."
+ greyscale_colors = "#FF3400"
+
+/obj/item/clothing/under/rank/prisoner/skirt/highsec
+ name = "high risk prisoner jumpskirt"
+ desc = "A bright red prison jumpskirt, depending on who sees it, either a badge of honour or a sign to avoid. Its suit sensors are stuck in the \"Fully On\" position."
+ greyscale_colors = "#FF3400"
+ supports_variations_flags = NONE
+
+/obj/item/clothing/under/rank/prisoner/supermax
+ name = "supermax prisoner jumpsuit"
+ desc = "A dark crimson red prison jumpsuit, for the worst of the worst, or the Clown. Its suit sensors are stuck in the \"Fully On\" position."
+ greyscale_colors = "#992300"
+
+/obj/item/clothing/under/rank/prisoner/skirt/supermax
+ name = "supermax prisoner jumpskirt"
+ desc = "A dark crimson red prison jumpskirt, for the worst of the worst, or the Clown. Its suit sensors are stuck in the \"Fully On\" position."
+ greyscale_colors = "#992300"
+ supports_variations_flags = NONE
+
+/obj/item/clothing/under/rank/prisoner/classic
+ name = "classic prisoner jumpsuit"
+ desc = "A black and white striped jumpsuit, like something out of a movie."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/under/costume.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/costume.dmi'
+ worn_icon_digitigrade = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/costume_digi.dmi'
+ icon_state = "prisonerclassic"
+ greyscale_colors = null
+ greyscale_config = null
+ greyscale_config_inhand_left = null
+ greyscale_config_inhand_right = null
+ greyscale_config_worn = null
+ supports_variations_flags = NONE
+
+/obj/item/clothing/under/rank/prisoner/syndicate
+ name = "syndicate prisoner jumpsuit"
+ desc = "A crimson red jumpsuit worn by syndicate captives. Its sensors have been shorted out."
+ greyscale_colors = "#992300"
+ has_sensor = FALSE
+
+/obj/item/clothing/under/rank/prisoner/skirt/syndicate
+ name = "syndicate prisoner jumpskirt"
+ desc = "A crimson red jumpskirt worn by syndicate captives. Its sensors have been shorted out."
+ greyscale_colors = "#992300"
+ has_sensor = FALSE
+ supports_variations_flags = NONE
diff --git a/monkestation/code/modules/blueshift/clothing/nova_shoes.dm b/monkestation/code/modules/blueshift/clothing/nova_shoes.dm
new file mode 100644
index 000000000000..da35ad660f6e
--- /dev/null
+++ b/monkestation/code/modules/blueshift/clothing/nova_shoes.dm
@@ -0,0 +1,217 @@
+/obj/item/clothing/shoes/wraps
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/shoes.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/feet.dmi'
+ name = "gilded leg wraps"
+ desc = "Ankle coverings. These ones have a golden design."
+ icon_state = "gildedcuffs"
+ body_parts_covered = FALSE
+
+/obj/item/clothing/shoes/wraps/silver
+ name = "silver leg wraps"
+ desc = "Ankle coverings. Not made of real silver."
+ icon_state = "silvergildedcuffs"
+
+/obj/item/clothing/shoes/wraps/red
+ name = "red leg wraps"
+ desc = "Ankle coverings. Show off your style with these shiny red ones!"
+ icon_state = "redcuffs"
+
+/obj/item/clothing/shoes/wraps/blue
+ name = "blue leg wraps"
+ desc = "Ankle coverings. Hang ten, brother."
+ icon_state = "bluecuffs"
+
+/obj/item/clothing/shoes/cowboyboots
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/shoes.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/feet.dmi'
+ name = "cowboy boots"
+ desc = "A standard pair of brown cowboy boots."
+ icon_state = "cowboyboots"
+
+/obj/item/clothing/shoes/cowboyboots/black
+ name = "black cowboy boots"
+ desc = "A pair of black cowboy boots, pretty easy to scuff up."
+ icon_state = "cowboyboots_black"
+
+/obj/item/clothing/shoes/high_heels
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/shoes.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/feet.dmi'
+ name = "high heels"
+ desc = "A fancy pair of high heels. Won't compensate for your below average height that much."
+ icon_state = "heels"
+ greyscale_config = /datum/greyscale_config/heels
+ greyscale_config_worn = /datum/greyscale_config/heels/worn
+ greyscale_config_worn_digitigrade = /datum/greyscale_config/heels/worn/digi
+ greyscale_colors = "#FFFFFF"
+ flags_1 = IS_PLAYER_COLORABLE_1
+
+/obj/item/clothing/shoes/high_heels/Initialize(mapload)
+ . = ..()
+ //AddComponent(/datum/component/squeak, list('monkestation/code/modules/blueshift/sounds/effects/heel1.ogg' = 1, 'monkestation/code/modules/blueshift/sounds/effects/heel2.ogg' = 1), 50)
+
+/obj/item/clothing/shoes/fancy_heels
+ name = "fancy heels"
+ desc = "A pair of fancy high heels that are much smaller on your feet."
+ icon_state = "fancyheels"
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/shoes.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/feet.dmi'
+ greyscale_colors = "#FFFFFF"
+ greyscale_config = /datum/greyscale_config/fancyheels
+ greyscale_config_worn = /datum/greyscale_config/fancyheels/worn
+ greyscale_config_worn_digitigrade = /datum/greyscale_config/fancyheels/worn/digi
+ flags_1 = IS_PLAYER_COLORABLE_1
+
+/obj/item/clothing/shoes/fancy_heels/Initialize(mapload)
+ . = ..()
+ //AddComponent(/datum/component/squeak, list('monkestation/code/modules/blueshift/sounds/effects/heel1.ogg' = 1, 'monkestation/code/modules/blueshift/sounds/effects/heel2.ogg' = 1), 50)
+
+/obj/item/clothing/shoes/discoshoes
+ name = "green snakeskin shoes"
+ desc = "They may have lost some of their lustre over the years, but these green crocodile leather shoes fit you perfectly."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/shoes.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/feet.dmi'
+ icon_state = "lizardskin_shoes"
+
+/obj/item/clothing/shoes/kimshoes
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/shoes.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/feet.dmi'
+ name = "aerostatic boots"
+ desc = "A brown pair of boots, prim and proper, ready to set off and get a body out of a tree."
+ icon_state = "aerostatic_boots"
+
+
+/obj/item/clothing/shoes/jungleboots
+ name = "jungle boots"
+ desc = "Take me to your paradise, I want to see the Jungle. A brown pair of boots."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/shoes.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/feet.dmi'
+ icon_state = "jungle"
+ inhand_icon_state = "jackboots"
+ strip_delay = 30
+ equip_delay_other = 50
+ resistance_flags = NONE
+
+/obj/item/clothing/shoes/jungleboots/Initialize(mapload)
+ . = ..()
+
+ create_storage(storage_type = /datum/storage/pockets/shoes)
+
+/obj/item/clothing/shoes/jackboots/black
+ name = "dark jackboots"
+ desc = "Nanotrasen-issue Security combat boots for combat scenarios or combat situations. All combat, all the time. These are fully black."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/shoes.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/feet.dmi'
+ icon_state = "blackjack"
+
+/obj/item/clothing/shoes/wraps/cloth
+ name = "cloth foot wraps"
+ desc = "Boxer tape or bandages wrapped like a mummy, all left up to the choice of the wearer."
+ icon_state = "clothwrap"
+ greyscale_config = /datum/greyscale_config/clothwraps
+ greyscale_config_worn = /datum/greyscale_config/clothwraps/worn
+ greyscale_config_worn_digitigrade = /datum/greyscale_config/clothwraps/worn/digi
+ greyscale_colors = "#FFFFFF"
+ body_parts_covered = FALSE
+ flags_1 = IS_PLAYER_COLORABLE_1
+
+/obj/item/clothing/shoes/wraps/colourable
+ name = "colourable foot wraps"
+ desc = "Ankle coverings. These ones have a customisable colour design."
+ icon_state = "legwrap"
+ greyscale_config = /datum/greyscale_config/legwraps
+ greyscale_config_worn = /datum/greyscale_config/legwraps/worn
+ greyscale_config_worn_digitigrade = /datum/greyscale_config/legwraps/worn/digi
+ greyscale_colors = "#FFFFFF"
+ body_parts_covered = FALSE
+ flags_1 = IS_PLAYER_COLORABLE_1
+
+/obj/item/clothing/shoes/sports
+ name = "sport shoes"
+ desc = "Shoes for the sporty individual. The giants of Charlton play host to the titans of Ipswich - making them both seem normal sized."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/shoes.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/feet.dmi'
+ icon_state = "sportshoe"
+
+/obj/item/clothing/shoes/jackboots/knee
+ name = "knee boots"
+ desc = "Black leather boots that go up to the knee."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/shoes.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/feet.dmi'
+ icon_state = "kneeboots"
+
+/obj/item/clothing/shoes/jackboots/timbs
+ name = "fashionable boots"
+ desc = "Fresh from Luna, deadass good for rappers."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/shoes.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/feet.dmi'
+ icon_state = "timbs"
+
+/obj/item/clothing/shoes/winterboots/christmas
+ name = "red christmas boots"
+ desc = "A pair of fluffy red christmas boots!"
+ icon_state = "christmas_boots"
+ greyscale_colors = "#cc0f0f#c4c2c2"
+ greyscale_config = /datum/greyscale_config/boots/christmasboots
+ greyscale_config_worn = /datum/greyscale_config/boots/christmasboots/worn
+ greyscale_config_worn_digitigrade = /datum/greyscale_config/boots/christmasboots/worn/digi
+ flags_1 = IS_PLAYER_COLORABLE_1
+
+/obj/item/clothing/shoes/winterboots/christmas/green
+ name = "green christmas boots"
+ desc = "A pair of fluffy green christmas boots!"
+ greyscale_colors = "#1a991a#c4c2c2"
+
+/obj/item/clothing/shoes/clown_shoes/pink
+ name = "pink clown shoes"
+ desc = "A particularly pink pair of punny shoes."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/shoes.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/feet.dmi'
+ icon_state = "pink_clown_shoes"
+
+//Modular overide to give jackboots laces
+/obj/item/clothing/shoes/jackboots
+ can_be_tied = TRUE
+
+/obj/item/clothing/shoes/colorable_laceups
+ name = "laceup shoes"
+ desc = "These don't seem to come pre-polished, how saddening."
+ icon = 'monkestation/code/modules/blueshift/gags/icons/shoes/shoes.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/gags/icons/shoes/shoes.dmi'
+ icon_state = "laceups"
+ greyscale_colors = "#383631"
+ greyscale_config = /datum/greyscale_config/laceup
+ greyscale_config_worn = /datum/greyscale_config/laceup/worn
+ flags_1 = IS_PLAYER_COLORABLE_1
+
+/obj/item/clothing/shoes/colorable_sandals
+ name = "sandals"
+ desc = "Rumor has it that wearing these with socks puts you on a no entry list in several sectors."
+ icon = 'monkestation/code/modules/blueshift/gags/icons/shoes/shoes.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/gags/icons/shoes/shoes.dmi'
+ icon_state = "sandals"
+ greyscale_colors = "#383631"
+ greyscale_config = /datum/greyscale_config/sandals
+ greyscale_config_worn = /datum/greyscale_config/sandals/worn
+ greyscale_config_worn_digitigrade = /datum/greyscale_config/sandals/worn/digi
+ flags_1 = IS_PLAYER_COLORABLE_1
+
+/obj/item/clothing/shoes/jackboots/recolorable
+ icon = 'monkestation/code/modules/blueshift/gags/icons/shoes/shoes.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/gags/icons/shoes/shoes.dmi'
+ icon_state = "boots"
+ greyscale_colors = "#383631"
+ greyscale_config = /datum/greyscale_config/boots
+ greyscale_config_worn = /datum/greyscale_config/boots/worn
+ greyscale_config_worn_digitigrade = /datum/greyscale_config/boots/worn/digi
+ flags_1 = IS_PLAYER_COLORABLE_1
+
+/obj/item/clothing/shoes/wraps/cloth
+ name = "cloth foot wraps"
+ desc = "Boxer tape or bandages wrapped like a mummy, all left up to the choice of the wearer."
+ icon_state = "clothwrap"
+ greyscale_config = /datum/greyscale_config/clothwraps
+ greyscale_config_worn = /datum/greyscale_config/clothwraps/worn
+ greyscale_config_worn_digitigrade = /datum/greyscale_config/clothwraps/worn/digi
+ greyscale_colors = "#FFFFFF"
+ body_parts_covered = FALSE
+ flags_1 = IS_PLAYER_COLORABLE_1
diff --git a/monkestation/code/modules/blueshift/clothing/nova_shorts.dm b/monkestation/code/modules/blueshift/clothing/nova_shorts.dm
new file mode 100644
index 000000000000..f1fcf7330df0
--- /dev/null
+++ b/monkestation/code/modules/blueshift/clothing/nova_shorts.dm
@@ -0,0 +1,134 @@
+#define SHORTS_PANTS_SHIRTS_DIGIFILE 'monkestation/code/modules/blueshift/icons/mob/clothing/under/shorts_pants_shirts_digi.dmi'
+
+/obj/item/clothing/under/pants
+ worn_icon_digitigrade = SHORTS_PANTS_SHIRTS_DIGIFILE
+
+/obj/item/clothing/under/shorts
+ worn_icon_digitigrade = SHORTS_PANTS_SHIRTS_DIGIFILE
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION //That's right, TG, I have icons for ALL of these!! Mwahahaha!!!!
+
+/obj/item/clothing/under/pants/nova
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/under/shorts_pants_shirts.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/shorts_pants_shirts.dmi'
+
+/obj/item/clothing/under/shorts/nova
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/under/shorts_pants_shirts.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/shorts_pants_shirts.dmi'
+ //Need to reset all these so our custom stuff can choose independently to be greyscale or not. TG putting these on the basetype was kinda gross.
+ greyscale_config = null
+ greyscale_config_worn = null
+ greyscale_config_worn_digitigrade = null
+ greyscale_colors = null
+ flags_1 = NONE
+
+//TG's files separate this into Shorts.dmi and Pants.dmi. We wont have as many, so both go into here.
+
+/*
+* PANTS
+*/
+
+/obj/item/clothing/under/pants/nova/jeans_ripped
+ name = "ripped jeans"
+ desc = "A nondescript pair of tough jeans, with several rips and tears. The staple pants choice of both rebels and the poor."
+ icon_state = "jeans_ripped"
+ greyscale_config = /datum/greyscale_config/jeans_ripped //These configs are defined in the GAGS module for now; the icons and item will remain in these files.
+ greyscale_config_worn = /datum/greyscale_config/jeans_ripped/worn
+ greyscale_config_worn_digitigrade = /datum/greyscale_config/jeans_ripped/worn/digi
+ greyscale_colors = "#787878#723E0E#4D7EAC"
+ flags_1 = IS_PLAYER_COLORABLE_1
+
+/obj/item/clothing/under/pants/nova/yoga
+ name = "yoga pants"
+ desc = "Breathable and stretchy, perfect for exercising comfortably!"
+ icon_state = "yoga_pants"
+ greyscale_config = /datum/greyscale_config/yoga_pants //These configs are defined in the GAGS module for now; the icons and item will remain in these files.
+ greyscale_config_worn = /datum/greyscale_config/yoga_pants/worn
+ greyscale_config_worn_digitigrade = /datum/greyscale_config/yoga_pants/worn/digi
+ greyscale_colors = "#3d3d3d" //Having all the configs for a single color feels wrong. This is wrong.
+ flags_1 = IS_PLAYER_COLORABLE_1
+
+/obj/item/clothing/under/pants/nova/chaps
+ name = "black chaps"
+ desc = "Yeehaw"
+ icon_state = "chaps"
+
+
+/*
+* SHORTS
+*/
+
+/obj/item/clothing/under/shorts/nova/shorts_ripped
+ name = "ripped shorts"
+ desc = "A nondescript pair of tough jean shorts, with the ends of the pantlegs frayed and torn. No one will ever know if this was done intentionally."
+ icon_state = "shorts_ripped"
+ greyscale_config = /datum/greyscale_config/shorts_ripped //These configs are defined in the GAGS module for now; the icons and item will remain in these files.
+ greyscale_config_worn = /datum/greyscale_config/shorts_ripped/worn
+ greyscale_config_worn_digitigrade = /datum/greyscale_config/shorts_ripped/worn/digi
+ greyscale_colors = "#787878#723E0E#202020"
+ flags_1 = IS_PLAYER_COLORABLE_1
+
+/obj/item/clothing/under/shorts/nova/shortershorts
+ name = "shorter shorts"
+ desc = "Show those legs off with these even shorter shorts!"
+ icon_state = "shortershorts"
+ greyscale_config = /datum/greyscale_config/shortershorts
+ greyscale_config_worn = /datum/greyscale_config/shortershorts/worn
+ greyscale_config_worn_digitigrade = /datum/greyscale_config/shortershorts/worn/digi
+ greyscale_colors = "#787878#723E0E#202020"
+ flags_1 = IS_PLAYER_COLORABLE_1
+
+/*
+* MISC (Technically belongs in this file as a shorts/pants/shirt combo)
+* Here's hoping TG gives these their own typepath, but for now this is gonna be under/pants/nova. No, it's not all pants, but it's better than a whole new type
+*/
+
+/obj/item/clothing/under/pants/nova/kilt
+ name = "recolorable kilt"
+ desc = "A kilt and buttondown, adorned with a tartan sash. It is NOT a skirt."
+ icon_state = "kilt"
+ greyscale_config = /datum/greyscale_config/kilt
+ greyscale_config_worn = /datum/greyscale_config/kilt/worn
+ greyscale_config_worn_digitigrade = /datum/greyscale_config/kilt/worn/digi
+ greyscale_colors = "#FFFFFF#365736#d9e6e5"
+ body_parts_covered = CHEST|GROIN|LEGS|ARMS
+ flags_1 = IS_PLAYER_COLORABLE_1
+ female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION
+
+/obj/item/clothing/under/pants/nova/vicvest //there's no way I'm typing out a path called double_breasted 10 times over, too complex and everyone will be scared of it
+ name = "buttondown shirt with double-breasted vest"
+ desc = "A fancy buttondown shirt with slacks and a vest worn overtop, with a second row of buttons. Truly an outdated fashion statement."
+ icon_state = "buttondown_vicvest"
+ greyscale_config = /datum/greyscale_config/buttondown_vicvest
+ greyscale_config_worn = /datum/greyscale_config/buttondown_vicvest/worn
+ greyscale_config_worn_digitigrade = /datum/greyscale_config/buttondown_vicvest/worn/digi
+ greyscale_colors = "#8b2c2c#222227#222227#fbc056"
+ body_parts_covered = CHEST|GROIN|LEGS|ARMS
+ flags_1 = IS_PLAYER_COLORABLE_1
+
+/*
+* Shorts that were previously using nonmodular edits to add their greyscale data, pulled from code/modules/clothing/under/shorts.dm
+*/
+
+/obj/item/clothing/under/shorts
+ greyscale_config_worn_digitigrade = /datum/greyscale_config/shorts/worn/digi
+
+/obj/item/clothing/under/shorts/jeanshorts
+ greyscale_config_worn_digitigrade = /datum/greyscale_config/jeanshorts/worn/digi
+
+/*
+* Pants that were previously using nonmodular edits to add their greyscale data, pulled from code/modules/clothing/under/pants.dm
+*/
+
+/obj/item/clothing/under/pants/slacks
+ greyscale_config_worn_digitigrade = /datum/greyscale_config/slacks/worn/digi
+
+/obj/item/clothing/under/pants/jeans
+ greyscale_config_worn_digitigrade = /datum/greyscale_config/jeans/worn/digi
+
+/obj/item/clothing/under/pants/camo
+ greyscale_config = /datum/greyscale_config/camo_pants
+ greyscale_config_worn = /datum/greyscale_config/camo_pants/worn
+ greyscale_config_worn_digitigrade = /datum/greyscale_config/camo_pants/worn/digi
+ greyscale_colors = "#69704C#6E5B4C#343741"
+ flags_1 = IS_PLAYER_COLORABLE_1
diff --git a/monkestation/code/modules/blueshift/clothing/nova_skirts.dm b/monkestation/code/modules/blueshift/clothing/nova_skirts.dm
new file mode 100644
index 000000000000..d5c18348588b
--- /dev/null
+++ b/monkestation/code/modules/blueshift/clothing/nova_skirts.dm
@@ -0,0 +1,198 @@
+#define SKIRTS_DRESSES_DIGIFILE 'monkestation/code/modules/blueshift/icons/mob/clothing/under/skirts_dresses_digi.dmi'
+
+/obj/item/clothing/under/dress
+ body_parts_covered = CHEST|GROIN //For reference
+ female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY //For reference - We dont want to cut a random hole in dresses
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON //For reference - keep in mind some dresses will need adjusted for digi thighs - hence the link below
+ worn_icon_digitigrade = SKIRTS_DRESSES_DIGIFILE
+
+ //God bless the skirt being a subtype of the dress, only need one worn_digi_icon definition
+
+/obj/item/clothing/under/dress/nova
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/under/skirts_dresses.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/skirts_dresses.dmi'
+
+/obj/item/clothing/under/dress/skirt/nova //Just so they can stay under TG's skirts in case code needs subtypes of them (also SDMM dropdown looks nicer like this)
+ icon_state = "long_skirt"
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/under/skirts_dresses.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/skirts_dresses.dmi'
+
+//TG's icons only have a dress.dmi, but that means its not ABC-sorted to be beside shorts_pants_shirts.dmi. So its skirts_dresses for us.
+
+/*
+ * TG DIGI VERSION DRESSES
+ */
+/obj/item/clothing/under/dress/striped
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION
+
+/obj/item/clothing/under/dress/skirt/plaid
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION
+
+/*
+ * Skirts
+ */
+
+/obj/item/clothing/under/dress/skirt/nova/swept
+ name = "swept skirt"
+ desc = "Formal skirt."
+ icon_state = "skirt_swept"
+ body_parts_covered = GROIN
+ greyscale_config = null
+ greyscale_config_worn = null
+ greyscale_colors = null
+
+/obj/item/clothing/under/dress/skirt/nova/striped_skirt
+ name = "red bra and striped skirt"
+ desc = "A red side-slit skirt with stripes! Comes with a matching two-tone bra."
+ icon_state = "striped_skirt"
+ body_parts_covered = CHEST|GROIN|LEGS
+ can_adjust = TRUE
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION
+ greyscale_config = null
+ greyscale_config_worn = null
+ greyscale_colors = null
+
+/obj/item/clothing/under/dress/skirt/nova/red_skirt
+ name = "red bra and skirt"
+ desc = "An eye-catching knee-length red skirt, with a golden-yellow trim. Comes with a matching two-tone bra."
+ icon_state = "red_skirt"
+ body_parts_covered = CHEST|GROIN|LEGS
+ can_adjust = TRUE
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION
+ greyscale_config = null
+ greyscale_config_worn = null
+ greyscale_colors = null
+
+/obj/item/clothing/under/dress/skirt/nova/black_skirt
+ name = "black bra and skirt"
+ desc = "A black side-slit skirt with a golden-yellow trim. Screams 'affluent goth'. Comes with a funky-looking matching bra."
+ icon_state = "black_skirt"
+ body_parts_covered = CHEST|GROIN|LEGS
+ can_adjust = TRUE
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION
+ greyscale_config = null
+ greyscale_config_worn = null
+ greyscale_colors = null
+
+/obj/item/clothing/under/dress/skirt/nova/turtleskirt_knit //Essentially the same as the Turtleneck Skirt but with a different texture
+ name = "cableknit skirt"
+ desc = "A casual turtleneck skirt, with a cableknit pattern."
+ icon_state = "turtleskirt_knit"
+ custom_price = PAYCHECK_CREW
+ greyscale_config = /datum/greyscale_config/turtleskirt_knit
+ greyscale_config_worn = /datum/greyscale_config/turtleskirt_knit/worn
+ greyscale_colors = "#cc0000#5f5f5f"
+ flags_1 = IS_PLAYER_COLORABLE_1
+ can_adjust = TRUE
+ alt_covers_chest = TRUE
+
+/obj/item/clothing/under/dress/skirt/nova/jean
+ name = "jean skirt"
+ desc = "Technically, is there much difference between these and jorts? It's just one big hole instead of two. Does that make this a jirt?"
+ icon_state = "jean_skirt"
+ female_sprite_flags = NO_FEMALE_UNIFORM
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION
+ greyscale_config = /datum/greyscale_config/jean_skirt
+ greyscale_config_worn = /datum/greyscale_config/jean_skirt/worn
+ greyscale_config_worn_digitigrade = /datum/greyscale_config/jean_skirt/worn/digi
+ greyscale_colors = "#787878#723E0E#4D7EAC"
+ flags_1 = IS_PLAYER_COLORABLE_1
+
+/obj/item/clothing/under/dress/skirt/nova/lone_skirt
+ name = "skirt"
+ desc = "Just a skirt! Hope you have a tanktop to wear with this."
+ icon_state = "lone_skirt"
+ body_parts_covered = GROIN
+ greyscale_config = /datum/greyscale_config/lone_skirt
+ greyscale_config_worn = /datum/greyscale_config/lone_skirt/worn
+ greyscale_colors = "#5f534a"
+ flags_1 = IS_PLAYER_COLORABLE_1
+
+/obj/item/clothing/under/dress/skirt/nova/medium
+ name = "medium skirt"
+ desc = "An appealing medium-length skirt. Top not included."
+ icon_state = "medium_skirt"
+ body_parts_covered = GROIN
+ greyscale_config = /datum/greyscale_config/medium_skirt
+ greyscale_config_worn = /datum/greyscale_config/medium_skirt/worn
+ greyscale_colors = "#3a3c45"
+ female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY|FEMALE_UNIFORM_NO_BREASTS
+ flags_1 = IS_PLAYER_COLORABLE_1
+
+/obj/item/clothing/under/dress/skirt/nova/long
+ name = "long skirt"
+ desc = "An appealing long skirt. At this point does it qualify as a dress?"
+ icon_state = "long_skirt"
+ body_parts_covered = GROIN|LEGS
+ greyscale_config = /datum/greyscale_config/long_skirt
+ greyscale_config_worn = /datum/greyscale_config/long_skirt/worn
+ greyscale_colors = "#3a3c45"
+ female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY|FEMALE_UNIFORM_NO_BREASTS
+ alternate_worn_layer = ABOVE_SHOES_LAYER
+ flags_1 = IS_PLAYER_COLORABLE_1
+
+/*
+ * Dresses
+ */
+
+/obj/item/clothing/under/dress/nova/short_dress
+ name = "short dress"
+ desc = "An extremely short dress with a lovely sash and flower - only for those with good self-confidence."
+ icon_state = "short_dress"
+ greyscale_config = /datum/greyscale_config/short_dress
+ greyscale_config_worn = /datum/greyscale_config/short_dress/worn
+ greyscale_colors = "#ff3636#363030"
+ flags_1 = IS_PLAYER_COLORABLE_1
+
+/obj/item/clothing/under/dress/nova/pinktutu
+ name = "pink tutu"
+ desc = "A fluffy pink tutu."
+ icon_state = "pinktutu"
+
+/obj/item/clothing/under/dress/nova/flower
+ name = "flower dress"
+ desc = "Lovely dress. Colored like the autumn leaves."
+ icon_state = "flower_dress"
+ body_parts_covered = CHEST|GROIN|LEGS
+
+/obj/item/clothing/under/dress/nova/redformal
+ name = "formal red dress"
+ desc = "Not too wide flowing, but big enough to make an impression."
+ icon_state = "formal_red"
+ body_parts_covered = CHEST|GROIN|LEGS|ARMS
+ flags_inv = HIDESHOES
+
+/obj/item/clothing/under/dress/nova/countess
+ name = "countess dress"
+ desc = "A wide flowing dress fitting for a countess; may be prone to catching onto stuff as you pass."
+ icon_state = "countess"
+ body_parts_covered = CHEST|GROIN|LEGS|ARMS
+ flags_inv = HIDESHOES
+
+/obj/item/clothing/under/dress/nova/strapless
+ name = "strapless dress"
+ desc = "Typical formal wear with no straps, instead opting to be tied at the waist. Most likely will need constant adjustments."
+ icon_state = "dress_strapless"
+ body_parts_covered = CHEST|GROIN|LEGS
+ greyscale_config = /datum/greyscale_config/strapless_dress
+ greyscale_config_worn = /datum/greyscale_config/strapless_dress/worn
+ greyscale_colors = "#cc0000#5f5f5f"
+ flags_1 = IS_PLAYER_COLORABLE_1
+
+/obj/item/clothing/under/dress/nova/pentagram
+ name = "pentagram strapped dress"
+ desc = "A soft dress with straps designed to rest as a pentragram. Isn't this against NT's whole \"Authorized Religion\" stuff?"
+ icon_state = "dress_pentagram"
+ body_parts_covered = CHEST|GROIN|LEGS
+ greyscale_config = /datum/greyscale_config/pentagram_dress
+ greyscale_config_worn = /datum/greyscale_config/pentagram_dress/worn
+ greyscale_colors = "#403c46"
+ flags_1 = IS_PLAYER_COLORABLE_1
+
+/obj/item/clothing/under/dress/nova/jute
+ name = "Jacarta Dress"
+ desc = "A thick dress with a strong rough exterior layer; lined with a soft breathable thin layer. It's loose-fitting, and has a tag inside that says 'Made in Jacarta'."
+ icon_state = "jute"
+ body_parts_covered = CHEST|GROIN|LEGS
+ can_adjust = TRUE
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION
diff --git a/monkestation/code/modules/blueshift/clothing/nova_suit.dm b/monkestation/code/modules/blueshift/clothing/nova_suit.dm
new file mode 100644
index 000000000000..ea247bd41491
--- /dev/null
+++ b/monkestation/code/modules/blueshift/clothing/nova_suit.dm
@@ -0,0 +1,140 @@
+/*
+* The hoodies and attached sprites [WERE ORIGINALLY FROM] https://github.com/Citadel-Station-13/Citadel-Station-13-RP before GAGSification
+* Respective datums can be found in modular_nova/modules/customization/datums/greyscale/hoodies
+* These are now a subtype of toggle/jacket too, so it properly toggles and isnt the unused 'storage' type
+*/
+
+/obj/item/clothing/suit/toggle/jacket/hoodie
+ name = "hoodie"
+ desc = "A warm hoodie. you cant help but mess with the zipper..."
+ icon_state = "hoodie"
+ greyscale_config = /datum/greyscale_config/hoodie
+ greyscale_config_worn = /datum/greyscale_config/hoodie/worn
+ greyscale_colors = "#FFFFFF"
+ flags_1 = IS_PLAYER_COLORABLE_1
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
+ min_cold_protection_temperature = T0C - 20 //Not as good as the base jacket
+
+/obj/item/clothing/suit/toggle/jacket/hoodie/trim
+ icon_state = "hoodie_trim"
+ greyscale_config = /datum/greyscale_config/hoodie_trim
+ greyscale_config_worn = /datum/greyscale_config/hoodie_trim/worn
+ greyscale_colors = "#ffffff#313131"
+ flags_1 = IS_PLAYER_COLORABLE_1
+
+/obj/item/clothing/suit/toggle/jacket/hoodie/trim/alt
+ icon_state = "hoodie_trim_alt"
+ greyscale_colors = "#ffffff#313131"
+ flags_1 = IS_PLAYER_COLORABLE_1
+
+/*
+* PRESET GREYSCALES & BRANDED
+*/
+
+/obj/item/clothing/suit/toggle/jacket/hoodie/grey
+ greyscale_colors = "#a8a8a8"
+
+/obj/item/clothing/suit/toggle/jacket/hoodie/black
+ greyscale_colors = "#313131"
+
+/obj/item/clothing/suit/toggle/jacket/hoodie/red
+ greyscale_colors = "#D13838"
+
+/obj/item/clothing/suit/toggle/jacket/hoodie/blue
+ greyscale_colors = "#034A8D"
+
+/obj/item/clothing/suit/toggle/jacket/hoodie/green
+ greyscale_colors = "#1DA103"
+
+/obj/item/clothing/suit/toggle/jacket/hoodie/orange
+ greyscale_colors = "#F79305"
+
+/obj/item/clothing/suit/toggle/jacket/hoodie/yellow
+ greyscale_colors = "#F0D655"
+
+/obj/item/clothing/suit/toggle/jacket/hoodie/branded
+ name = "NT hoodie"
+ desc = "A warm, blue sweatshirt. It proudly bears the silver Nanotrasen insignia lettering on the back. The edges are trimmed with silver."
+ icon_state = "hoodie_NT"
+ greyscale_config = /datum/greyscale_config/hoodie_branded
+ greyscale_config_worn = /datum/greyscale_config/hoodie_branded/worn
+ greyscale_colors = "#02519A#ffffff" //white to prevent changing the actual color of the icon. I've no clue why it REQUIRES two inputs despite being set otherwise.
+ flags_1 = NONE
+
+/obj/item/clothing/suit/toggle/jacket/hoodie/branded/nrti
+ name = "New Reykjavik Technical Institute hoodie"
+ desc = "A warm, gray sweatshirt. It bears the letters NRT on the back, in reference to Sif's premiere technical institute."
+ icon_state = "hoodie_NRTI"
+ greyscale_colors = "#747474#a83232"
+
+/obj/item/clothing/suit/toggle/jacket/hoodie/branded/mu
+ name = "mojave university hoodie"
+ desc = "A warm, gray sweatshirt. It bears the letters MU on the front, a lettering to the well-known public college, Mojave University."
+ icon_state = "hoodie_MU"
+ greyscale_colors = "#747474#ffffff"
+
+
+/obj/item/clothing/suit/toggle/jacket/hoodie/branded/cti
+ name = "CTI hoodie"
+ desc = "A warm, black sweatshirt. It bears the letters CTI on the back, a lettering to the prestigious university in Tau Ceti, Ceti Technical Institute. There is a blue supernova embroidered on the front, the emblem of CTI."
+ icon_state = "hoodie_CTI"
+ greyscale_colors = "#313131#ffffff"
+
+/obj/item/clothing/suit/toggle/jacket/hoodie/branded/smw
+ name = "Space Mountain Wind hoodie"
+ desc = "A warm, black sweatshirt. It has the logo for the popular softdrink Space Mountain Wind on both the front and the back."
+ icon_state = "hoodie_SMW"
+ greyscale_colors = "#313131#ffffff"
+
+
+/obj/item/clothing/under/suit/fancy
+ name = "fancy suit"
+ desc = "A fancy suit and jacket with an elegant shirt."
+ icon_state = "fancy_suit"
+ greyscale_config = /datum/greyscale_config/fancy_suit
+ greyscale_config_worn = /datum/greyscale_config/fancy_suit/worn
+ greyscale_colors = "#FFFFFA#0075C4#7C787D"
+ flags_1 = IS_PLAYER_COLORABLE_1
+ supports_variations_flags = NONE
+
+
+// Modular Overwrites
+/obj/item/clothing/under/suit
+ female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
+
+/obj/item/clothing/under/suit/white/skirt
+ female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
+
+/obj/item/clothing/under/suit/black/skirt
+ female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
+
+/obj/item/clothing/under/suit/black_really/skirt
+ female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
+
+//Heister kit
+/obj/item/clothing/suit/jacket/det_suit/noir/heister
+ name = "armored suit jacket"
+ desc = "A professional suit jacket, it feels much heavier than a regular jacket. A label on the inside reads \"Nanite-based Self-repairing Kevlar weave\"."
+ armor_type = /datum/armor/heister
+ /// How many hits we can take before the armor breaks, PAYDAY style
+ var/armor_stacks = 2
+
+/datum/armor/heister
+ melee = 35
+ bullet = 30
+ laser = 30
+ energy = 40
+ bomb = 25
+ fire = 50
+ acid = 50
+ wound = 10
+
+/obj/item/clothing/suit/jacket/det_suit/noir/heister/Initialize(mapload)
+ . = ..()
+ AddComponent(/datum/component/shielded/suit, max_charges = armor_stacks, recharge_start_delay = 8 SECONDS, charge_increment_delay = 1 SECONDS, \
+ charge_recovery = armor_stacks, lose_multiple_charges = FALSE, starting_charges = armor_stacks, shield_icon_file = null, shield_icon = null)
+
+/obj/item/clothing/gloves/latex/nitrile/heister
+ desc = "Pricy sterile gloves that are thicker than latex. Perfect for hiding fingerprints."
+ clothing_traits = null
+ siemens_coefficient = 0
diff --git a/monkestation/code/modules/blueshift/clothing/nova_syndicate.dm b/monkestation/code/modules/blueshift/clothing/nova_syndicate.dm
new file mode 100644
index 000000000000..9bb1a92ed1c6
--- /dev/null
+++ b/monkestation/code/modules/blueshift/clothing/nova_syndicate.dm
@@ -0,0 +1,559 @@
+#define RESKIN_CHARCOAL "Charcoal"
+#define RESKIN_NT "NT Blue"
+#define RESKIN_SYNDIE "Syndicate Red"
+
+/obj/item/clothing/under/syndicate
+ worn_icon_digitigrade = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/syndicate_digi.dmi'
+
+/obj/item/clothing/under/syndicate/nova
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/under/syndicate.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/syndicate.dmi'
+ //These are pre-set for ease and reference, as syndie under items SHOULDNT have sensors and should have similar stats; also its better to start with adjust = false
+ has_sensor = NO_SENSORS
+ can_adjust = FALSE
+
+//Related files:
+// modular_nova\modules\Syndie_edits\code\syndie_edits.dm (this has the Overalls and non-Uniforms)
+// modular_nova\modules\novaya_ert\code\uniform.dm (NRI uniform(s))
+
+/*
+* TACTICOOL
+*/
+
+//This is an overwrite, not a fully new item, but still fits best here.
+
+/obj/item/clothing/under/syndicate/tacticool //Overwrites the 'fake' one. Zero armor, sensors, and default blue. More Balanced to make station-available.
+ name = "tacticool turtleneck"
+ desc = "A snug turtleneck, in fabulous Nanotrasen-blue. Just looking at it makes you want to buy a NT-certifed coffee, go into the office, and -work-."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/under/syndicate.dmi' //Since its an overwrite it needs new icon linking. Woe.
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/syndicate.dmi'
+ icon_state = "tactifool_blue"
+ inhand_icon_state = "b_suit"
+ can_adjust = TRUE
+ has_sensor = HAS_SENSORS
+ armor_type = /datum/armor/clothing_under
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION
+ unique_reskin = list(
+ RESKIN_NT = "tactifool_blue",
+ RESKIN_CHARCOAL = "tactifool"
+ )
+ resistance_flags = FLAMMABLE
+
+/obj/item/clothing/under/syndicate/tacticool/reskin_obj(mob/M)
+ ..()
+ if(current_skin && current_skin == RESKIN_CHARCOAL)
+ desc = "Just looking at it makes you want to buy an SKS, go into the woods, and -operate-." //Default decription of the normal tacticool
+ inhand_icon_state = "bl_suit" //May as well, while we're updating it
+
+/obj/item/clothing/under/syndicate/tacticool/skirt //Overwrites the 'fake' one. Zero armor, sensors, and default blue. More Balanced to make station-available.
+ name = "tacticool skirtleneck"
+ desc = "A snug skirtleneck, in fabulous Nanotrasen-blue. Just looking at it makes you want to buy a NT-certifed coffee, go into the office, and -work-."
+ icon_state = "tactifool_blue_skirt"
+
+ body_parts_covered = CHEST|GROIN|ARMS
+ female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
+ dying_key = DYE_REGISTRY_JUMPSKIRT
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
+
+/obj/item/clothing/under/syndicate/bloodred/sleepytime/sensors //Halloween-only
+ has_sensor = HAS_SENSORS
+ armor_type = /datum/armor/clothing_under
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION
+
+/obj/item/clothing/under/syndicate/nova/baseball
+ name = "syndicate baseball tee"
+ desc = "Aaand the Syndicate Snakes are up to bat, ready for one of their signature nuclear home-runs! Lets show these corpos a good time." //NT pitches their plasma/bluespace(something)
+ icon_state = "syndicate_baseball"
+
+/obj/item/clothing/under/syndicate/unarmoured
+ name = "suspicious tactical turtleneck"
+ desc = "A non-descript and slightly suspicious looking turtleneck with digital camouflage cargo pants."
+ icon_state = "syndicate"
+ inhand_icon_state = "bl_suit"
+ has_sensor = HAS_SENSORS
+ armor_type = /datum/armor/clothing_under
+
+/obj/item/clothing/under/syndicate/unarmoured/skirt
+ name = "suspicious tactical skirtleneck"
+ desc = "A non-descript and slightly suspicious looking skirtleneck."
+ icon_state = "syndicate_skirt"
+
+ female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
+ dying_key = DYE_REGISTRY_JUMPSKIRT
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
+
+/obj/item/clothing/under/syndicate/unarmoured/examine_more(mob/user)
+ . = ..()
+ . += span_notice("The armor has been removed from the fabric.")
+
+/obj/item/clothing/under/syndicate/nova/tactical/unarmoured
+ name = "suspicious tactical turtleneck"
+ desc = "A snug syndicate-red turtleneck with charcoal-black cargo pants."
+ icon_state = "syndicate_red"
+ inhand_icon_state = "r_suit"
+ has_sensor = HAS_SENSORS
+ armor_type = /datum/armor/clothing_under
+ unique_reskin = null
+
+/obj/item/clothing/under/syndicate/nova/tactical/unarmoured/skirt
+ name = "suspicious tactical skirtleneck"
+ desc = "A pair of spiffy overalls with a turtleneck underneath, this one is a skirt instead, breezy."
+ icon_state = "syndicate_red_skirt"
+
+ female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
+ dying_key = DYE_REGISTRY_JUMPSKIRT
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
+
+/obj/item/clothing/under/syndicate/nova/tactical/unarmoured/examine_more(mob/user)
+ . = ..()
+ . += span_notice("The armor has been removed from the fabric.")
+
+/obj/item/clothing/under/syndicate/nova/overalls/unarmoured
+ name = "suspicious utility overalls turtleneck"
+ desc = "A pair of spiffy overalls with a turtleneck underneath, useful for both engineering and botanical work."
+ icon_state = "syndicate_overalls"
+ armor_type = /datum/armor/clothing_under
+ has_sensor = HAS_SENSORS
+ can_adjust = TRUE
+
+/obj/item/clothing/under/syndicate/nova/overalls/unarmoured/skirt
+ name = "suspicious utility overalls skirtleneck"
+ desc = "A pair of spiffy overalls with a turtleneck underneath, this one is a skirt instead, breezy."
+ icon_state = "syndicate_overallskirt"
+
+ female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
+ dying_key = DYE_REGISTRY_JUMPSKIRT
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
+
+/obj/item/clothing/under/syndicate/nova/overalls/unarmoured/examine_more(mob/user)
+ . = ..()
+ . += span_notice("The armor has been removed from the fabric.")
+
+/obj/item/clothing/mask/gas/sechailer/half_mask
+ name = "tacticool neck gaiter"
+ desc = "A black techwear mask. Its low-profile design contrasts with the edge. Has a small respirator to be used with internals."
+ actions_types = list(/datum/action/item_action/adjust)
+ //alternate_worn_layer = BODY_FRONT_UNDER_CLOTHES
+ icon_state = "half_mask"
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/masks.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/mask.dmi'
+/*
+* TACTICAL (Real)
+*/
+//The red alts, for BLATANTLY syndicate stuff (Like DS2)
+// (Multiple non-syndicate things use the base tactical turtleneck, they cant have it red nor reskinnable. OUR version, however, can be.)
+/obj/item/clothing/under/syndicate/nova/tactical
+ name = "tactical turtleneck"
+ desc = "A snug syndicate-red turtleneck with charcoal-black cargo pants. Good luck arguing allegiance with this on."
+ icon_state = "syndicate_red"
+ inhand_icon_state = "r_suit"
+ can_adjust = TRUE
+ alt_covers_chest = TRUE
+ armor_type = /datum/armor/clothing_under/syndicate
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION
+ unique_reskin = list(
+ RESKIN_SYNDIE = "syndicate_red",
+ RESKIN_CHARCOAL = "syndicate"
+ )
+
+/datum/armor/clothing_under/syndicate/coldres
+ melee = 20
+ bullet = 10
+ energy = 5
+ fire = 25
+ acid = 25
+
+/datum/armor/clothing_under/syndicate
+ melee = 10
+ fire = 50
+ acid = 40
+ wound = 10
+
+/obj/item/clothing/under/syndicate/nova/tactical/reskin_obj(mob/M)
+ ..()
+ if(current_skin && current_skin == RESKIN_CHARCOAL)
+ desc = "A non-descript and slightly suspicious looking turtleneck with digital camouflage cargo pants." //(Digital camo? Brown? What?)
+ inhand_icon_state = "bl_suit"
+
+/obj/item/clothing/under/syndicate/nova/tactical/skirt
+ name = "tactical skirtleneck"
+ desc = "A snug syndicate-red skirtleneck with a charcoal-black skirt. Good luck arguing allegiance with this on."
+ icon_state = "syndicate_red_skirt"
+ inhand_icon_state = "r_suit"
+ female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
+ dying_key = DYE_REGISTRY_JUMPSKIRT
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
+ unique_reskin = list(
+ RESKIN_SYNDIE = "syndicate_red_skirt",
+ RESKIN_CHARCOAL = "syndicate_skirt"
+ )
+
+/obj/item/clothing/under/syndicate/nova/tactical/skirt/reskin_obj(mob/M)
+ ..()
+ if(current_skin && current_skin == RESKIN_CHARCOAL)
+ desc = "A non-descript and slightly suspicious looking skirtleneck."
+ inhand_icon_state = "bl_suit"
+
+
+/obj/item/clothing/under/syndicate/skirt/coldres
+ name = "insulated tactical turtleneck skirt"
+ desc = "A non-descript and slightly suspicious looking skirtleneck. The interior has been padded with special insulation for both warmth and protection."
+ armor_type = /datum/armor/clothing_under/syndicate/coldres
+ cold_protection = CHEST|GROIN|ARMS|LEGS
+ min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
+
+
+/*
+* ENCLAVE
+*/
+/obj/item/clothing/under/syndicate/nova/enclave
+ name = "neo-American sergeant uniform"
+ desc = "Throughout the stars, rumors of mad scientists and angry drill sergeants run rampant; of creatures in armor black as night, being led by men or women wearing this uniform. They share one thing: a deep, natonalistic zeal of the dream of America."
+ icon_state = "enclave"
+ can_adjust = TRUE
+ armor_type = /datum/armor/clothing_under
+
+/obj/item/clothing/under/syndicate/nova/enclave/officer
+ name = "neo-American officer uniform"
+ icon_state = "enclaveo"
+
+/obj/item/clothing/under/syndicate/nova/enclave/real
+ armor_type = /datum/armor/clothing_under/syndicate
+
+/obj/item/clothing/under/syndicate/nova/enclave/real/officer
+ name = "neo-American officer uniform"
+ icon_state = "enclaveo"
+
+#undef RESKIN_CHARCOAL
+#undef RESKIN_NT
+#undef RESKIN_SYNDIE
+
+//DS-2/Syndicate clothing.
+
+/obj/item/clothing/suit/armor/vest/capcarapace/syndicate
+ icon = 'monkestation/code/modules/blueshift/icons/obj.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/worn.dmi'
+ icon_state = "syndievest"
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
+
+
+/obj/item/clothing/suit/armor/vest/capcarapace/syndicate/Initialize(mapload)
+ . = ..()
+ AddComponent(/datum/component/toggle_icon)
+
+/obj/item/clothing/suit/armor/vest/capcarapace/syndicate/winter
+ name = "syndicate captain's winter vest"
+ desc = "A sinister yet comfortable looking vest of advanced armor worn over a black and red fireproof jacket. The fur is said to be from wolves on the icemoon."
+ icon = 'monkestation/code/modules/blueshift/icons/obj.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/worn.dmi'
+ icon_state = "syndievest_winter"
+ body_parts_covered = CHEST|GROIN
+ cold_protection = CHEST|GROIN|ARMS
+ min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
+ resistance_flags = FIRE_PROOF
+
+/obj/item/clothing/suit/armor/vest/capcarapace/syndicate/winter/Initialize(mapload)
+ . = ..()
+ AddComponent(/datum/component/toggle_icon)
+
+/obj/item/clothing/head/hats/warden/syndicate
+ name = "master at arms' police hat"
+ desc = "A fashionable police cap emblazoned with a golden badge, issued to the Master at Arms. Protects the head from impacts."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/hats.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/head.dmi'
+ icon_state = "policehelm_syndie"
+ dog_fashion = null
+
+/obj/item/clothing/head/helmet/swat/ds
+ name = "SWAT helmet"
+ desc = "A robust and spaceworthy helmet with a small cross on it along with 'IP' written across the earpad."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/head/helmet.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/head/helmet.dmi'
+ icon_state = "swat_ds"
+ supports_variations_flags = CLOTHING_SNOUTED_VARIATION
+
+/obj/item/clothing/head/beret/sec/syndicate
+ name = "brig officer's beret"
+ desc = "A stylish and protective beret, produced and manufactured by Interdyne Pharmaceuticals with help from the Gorlex Marauders."
+ greyscale_config = /datum/greyscale_config/beret_badge
+ greyscale_config_worn = /datum/greyscale_config/beret_badge/worn
+ icon_state = "beret_badge"
+ greyscale_colors = "#3F3C40#DB2929"
+
+/obj/item/clothing/mask/gas/syndicate/ds
+ name = "balaclava"
+ desc = "A fancy balaclava, while it doesn't muffle your voice, it's fireproof and has a miniature rebreather for internals. Comfy to boot!"
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/masks.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/mask.dmi'
+ icon_state = "balaclava_ds"
+ flags_inv = HIDEFACE | HIDEEARS | HIDEFACIALHAIR
+ //alternate_worn_layer = LOW_FACEMASK_LAYER //This lets it layer below glasses and headsets; yes, that's below hair, but it already has HIDEHAIR
+
+/obj/item/clothing/mask/gas/sechailer/syndicate
+ name = "neck gaiter"
+ desc = "For the agent wanting to keep a low profile whilst concealing their identity. Has a small respirator to be used with internals."
+ actions_types = list(/datum/action/item_action/adjust)
+ //alternate_worn_layer = BODY_FRONT_UNDER_CLOTHES
+ icon_state = "half_mask"
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/masks.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/mask.dmi'
+
+/obj/item/clothing/shoes/combat //TO-DO: Move these overrides out of a syndicate file!
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/shoes.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/feet.dmi'
+ icon_state = "combat"
+
+/obj/item/clothing/gloves/combat
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/gloves.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/hands.dmi'
+ icon_state = "combat"
+
+/obj/item/clothing/gloves/combat/wizard
+ icon = 'icons/obj/clothing/gloves.dmi'
+ worn_icon = null
+
+/obj/item/clothing/gloves/tackler/combat/insulated
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/gloves.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/hands.dmi'
+ icon_state = "combat"
+
+/obj/item/clothing/gloves/krav_maga/combatglovesplus
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/gloves.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/hands.dmi'
+ icon_state = "combat"
+
+/obj/item/clothing/gloves/krav_maga/combatglovesplus/maa
+ name = "master at arms' combat gloves"
+ desc = "A set of combat gloves plus emblazoned with red knuckles, showing dedication to the trade while also hiding any blood left after use."
+ icon_state = "maagloves"
+
+/obj/item/storage/belt/security/webbing/ds
+ name = "brig officer webbing"
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/belts.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/belt.dmi'
+ icon_state = "webbingds"
+ worn_icon_state = "webbingds"
+ uses_advanced_reskins = FALSE
+
+/obj/item/clothing/suit/armor/bulletproof/old
+ desc = "A Type III heavy bulletproof vest that excels in protecting the wearer against traditional projectile weaponry and explosives to a minor extent."
+ icon = 'icons/obj/clothing/suits/armor.dmi'
+ worn_icon = 'icons/mob/clothing/suits/armor.dmi'
+ icon_state = "bulletproof"
+ body_parts_covered = CHEST //TG's version has no groin/arm padding
+
+/obj/item/clothing/under/syndicate/nova/overalls
+ name = "utility overalls turtleneck"
+ desc = "A pair of spiffy overalls with a turtleneck underneath, useful for both engineering and botanical work."
+ icon_state = "syndicate_overalls"
+ can_adjust = TRUE
+
+/obj/item/clothing/under/syndicate/nova/overalls/skirt
+ name = "utility overalls skirtleneck"
+ desc = "A pair of spiffy overalls with a turtleneck underneath, this one is a skirt instead, breezy."
+ icon_state = "syndicate_overallskirt"
+ female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
+ dying_key = DYE_REGISTRY_JUMPSKIRT
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
+
+/obj/item/clothing/head/soft/sec/syndicate
+ name = "engine tech utility cover"
+ desc = "A utility cover for an engine technician, there's a tag that reads 'IP-DS-2'."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/hats.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/head.dmi'
+ icon_state = "dssoft"
+ soft_type = "ds"
+
+//Maid Outfit
+/obj/item/clothing/head/costume/maidheadband/syndicate
+ name = "tactical maid headband"
+ desc = "Tacticute."
+ icon_state = "syndimaid_headband"
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/head/costume.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/head/costume.dmi'
+
+/obj/item/clothing/gloves/combat/maid
+ name = "combat maid sleeves"
+ desc = "These 'tactical' gloves and sleeves are fireproof and electrically insulated. Warm to boot."
+ icon_state = "syndimaid_arms"
+
+/obj/item/clothing/under/syndicate/nova/maid
+ name = "tactical maid outfit"
+ desc = "A 'tactical' skirtleneck fashioned to the likeness of a maid outfit. Why the Syndicate has these, you'll never know."
+ icon_state = "syndimaid"
+ //armor_type = /datum/armor/clothing_under/none
+ female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
+ dying_key = DYE_REGISTRY_JUMPSKIRT
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
+
+/obj/item/clothing/under/syndicate/nova/maid/Initialize(mapload)
+ . = ..()
+ var/obj/item/clothing/accessory/maidcorset/syndicate/A = new (src)
+ attach_accessory(A)
+
+/obj/item/clothing/accessory/maidcorset/syndicate
+ name = "syndicate maid apron"
+ desc = "Practical? No. Tactical? Also no. Cute? Most definitely yes."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/accessories.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/accessories.dmi'
+ icon_state = "syndimaid_corset"
+ minimize_when_attached = FALSE
+ attachment_slot = null
+
+//Wintercoat & Hood
+/obj/item/clothing/suit/hooded/wintercoat/nova/syndicate
+ name = "syndicate winter coat"
+ desc = "A sinister black coat with red accents and a fancy mantle, it feels like it can take a hit. The zipper tab looks like a triple headed snake in the shape of an S, spooky."
+ icon_state = "coatsyndie"
+ inhand_icon_state = "coatwinter"
+ armor_type = /datum/armor/wintercoat_syndicate
+ hoodtype = /obj/item/clothing/head/hooded/winterhood/nova/syndicate
+
+/datum/armor/wintercoat_syndicate
+ melee = 25
+ bullet = 15
+ laser = 30
+ energy = 40
+ bomb = 25
+ acid = 45
+
+/obj/item/clothing/suit/hooded/wintercoat/nova/syndicate/Initialize(mapload)
+ . = ..()
+ allowed += GLOB.security_wintercoat_allowed
+
+/obj/item/clothing/head/hooded/winterhood/nova/syndicate
+ desc = "A sinister black hood with armor padding."
+ icon_state = "hood_syndie"
+ armor_type = /datum/armor/winterhood_syndicate
+
+/datum/armor/winterhood_syndicate
+ melee = 25
+ bullet = 15
+ laser = 30
+ energy = 40
+ bomb = 25
+ acid = 45
+
+//Interdyne Clothing
+/obj/item/clothing/under/syndicate/nova/interdyne
+ name = "interdyne turtleneck"
+ desc = "A sleek white turtleneck with a hint of interdyne-green, appropriately paired with some charcoal-black cargo pants."
+ has_sensor = HAS_SENSORS
+ armor_type = /datum/armor/clothing_under/syndicate
+ icon_state = "ip_turtleneck"
+ can_adjust = TRUE
+ alt_covers_chest = TRUE
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION
+
+/obj/item/clothing/under/syndicate/nova/interdyne/miner
+ name = "interdyne jumpsuit"
+ desc = "A black and green Interdyne Pharmaceutics jumpsuit with reinforced fibers."
+ //armor_type = /datum/armor/clothing_under/cargo_miner
+ icon_state = "ip_miner"
+ can_adjust = TRUE
+ alt_covers_chest = FALSE
+
+/obj/item/clothing/under/syndicate/nova/interdyne/deckofficer
+ name = "deck officer's jumpsuit"
+ desc = "A black and green Interdyne Pharmaceutics uniform complete with a golden belt buckle."
+ armor_type = /datum/armor/clothing_under/syndicate
+ icon_state = "ip_deckofficer"
+ can_adjust = TRUE
+ alt_covers_chest = FALSE
+
+/obj/item/clothing/head/beret/medical/nova/interdyne
+ name = "interdyne beret"
+ desc = "A white and green beret denoting one's allegiance to Interdyne Pharmaceutics."
+ greyscale_colors = "#FFFFFF#198019"
+
+/obj/item/clothing/head/hats/syndicate/interdyne_deckofficer_black
+ name = "black deck officer's cap"
+ desc = "A black officer's cap that demands discipline from the one who wears it."
+ icon_state = "ip_officercap_black"
+ armor_type = /datum/armor/sec_navywarden
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/hats.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/head.dmi'
+
+/obj/item/clothing/head/hats/syndicate/interdyne_deckofficer_white
+ name = "white deck officer's cap"
+ desc = "A white officer's cap that demands discipline from the one who wears it."
+ icon_state = "ip_officercap_white"
+ armor_type = /datum/armor/sec_navywarden
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/hats.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/head.dmi'
+
+/obj/item/clothing/head/bio_hood/interdyne
+ name = "interdyne biosuit helmet"
+ desc = "An Interdyne Pharmaceutics biosuit helmet designed to keep the wearer safe from biohazardous materials."
+ icon_state = "ip_biosuit_head"
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/hats.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/head.dmi'
+
+/obj/item/clothing/suit/bio_suit/interdyne
+ name = "interdyne biosuit"
+ desc = "An Interdyne Pharmaceutics biosuit designed to keep the wearer safe from biohazardous materials. It's lighter than a typical biosuit."
+ icon_state = "ip_biosuit"
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/suits.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/suit.dmi'
+ slowdown = 0.3
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
+
+/obj/item/clothing/suit/armor/hos/deckofficer
+ name = "deck officer's cloak"
+ desc = "An armored trench-cloak with green accents worn by high-ranking interdyne staff."
+ icon_state = "ip_officercloak"
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/suits/armor.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/suits/armor.dmi'
+ current_skin = "ip_officercloak" //prevents reskinning
+
+/obj/item/clothing/suit/toggle/labcoat/nova
+ name = "MONKE LABCOAT SUIT DEBUG"
+ desc = "REPORT THIS IF FOUND"
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/suits/labcoat.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/suits/labcoat.dmi'
+ icon_state = null //Keeps this from showing up under the chameleon hat
+
+
+/obj/item/clothing/suit/toggle/labcoat/nova/interdyne_labcoat/black
+ name = "interdyne black labcoat"
+ desc = "A black labcoat accented with interdyne-green colors."
+ icon_state = "ip_labcoatblack"
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
+
+/obj/item/clothing/suit/toggle/labcoat/nova/interdyne_labcoat/white
+ name = "interdyne white labcoat"
+ desc = "A white labcoat accented with interdyne-green colors."
+ icon_state = "ip_labcoatwhite"
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
+
+
+/obj/item/clothing/suit/syndicate/interdyne_jacket
+ name = "interdyne jacket"
+ desc = "A green high-visibility jacket bearing interdyne colors."
+ icon_state = "ip_armorlabcoat"
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/suits/labcoat.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/suits/labcoat.dmi'
+ armor_type = /datum/armor/wintercoat_syndicate
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
+
+/obj/item/clothing/suit/toggle/labcoat/nova/rd/deckofficer
+ name = "deck officer's labcoat"
+ desc = "A white labcoat with interdyne-green accents and a particularly fancy collar."
+ icon_state = "ip_officerlabcoat"
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
+
+/obj/item/clothing/suit/hooded/wintercoat/medical/viro/interdyne
+ name = "interdyne winter coat"
+ desc = "A fuzzy winter coat bearing interdyne colors, complete with armored fibers."
+ armor_type = /datum/armor/wintercoat_syndicate
+//Interdyne Clothing End
+
+/obj/item/clothing/glasses/hud/health/night/cultblind_unrestricted
+ desc = "Where we are going, we won't need eyes to see."
+ name = "zealot's blindfold"
+ icon_state = "blindfold"
+ inhand_icon_state = "blindfold"
+ flash_protect = FLASH_PROTECTION_WELDER
+
+/obj/item/clothing/glasses/hud/health/night/cultblind_unrestricted/narsie
+ desc = "May Nar'Sie guide you through the darkness and shield you from the light."
diff --git a/monkestation/code/modules/blueshift/clothing/nova_under.dm b/monkestation/code/modules/blueshift/clothing/nova_under.dm
new file mode 100644
index 000000000000..b7b623334a8f
--- /dev/null
+++ b/monkestation/code/modules/blueshift/clothing/nova_under.dm
@@ -0,0 +1,75 @@
+/obj/item/clothing/under/misc/bluetracksuit
+ name = "blue tracksuit"
+ desc = "Found on a dead homeless man squatting in an alleyway, the classic design has been mass produced to bring terror to the galaxy."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/uniforms.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/uniform.dmi'
+ icon_state = "tracksuit_blue"
+
+/obj/item/clothing/under/tachawaiian
+ name = "orange tactical hawaiian outfit"
+ desc = "Clearly the wearer didn't know if they wanted to invade a country or lay on a nice Hawaiian beach."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/uniforms.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/uniform.dmi'
+ icon_state = "tacticool_hawaiian_orange"
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION
+
+/obj/item/clothing/under/tachawaiian/blue
+ name = "blue tactical hawaiian outfit"
+ icon_state = "tacticool_hawaiian_blue"
+
+/obj/item/clothing/under/tachawaiian/purple
+ name = "purple tactical hawaiian outfit"
+ icon_state = "tacticool_hawaiian_purple"
+
+/obj/item/clothing/under/tachawaiian/green
+ name = "green tactical hawaiian outfit"
+ icon_state = "tacticool_hawaiian_green"
+
+/obj/item/clothing/under/texas
+ name = "texan formal outfit"
+ desc = "A premium quality shirt and pants combo straight from Texas."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/uniforms.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/uniform.dmi'
+ icon_state = "texas"
+ supports_variations_flags = NONE
+
+/obj/item/clothing/under/doug_dimmadome
+ name = "dimmadome formal outfit"
+ desc = "A tight fitting suit with a belt that is surely made out of gold."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/uniforms.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/uniform.dmi'
+ icon_state = "doug_dimmadome"
+ supports_variations_flags = NONE
+
+/obj/item/clothing/under/pants/tactical
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/under/shorts_pants_shirts.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/shorts_pants_shirts.dmi'
+ name = "tactical pants"
+ desc = "A pair of tactical pants, designed for military use."
+ icon_state = "tactical_pants"
+
+/obj/item/clothing/under/sweater
+ name = "cableknit sweater"
+ desc = "Why trade style for comfort? Now you can go commando down south and still be cozy up north."
+ icon_state = "cableknit_sweater"
+ greyscale_config = /datum/greyscale_config/cableknit_sweater
+ greyscale_config_worn = /datum/greyscale_config/cableknit_sweater/worn
+ greyscale_colors = "#b2a484"
+ body_parts_covered = CHEST|GROIN|ARMS
+ female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
+ can_adjust = TRUE
+ flags_1 = IS_PLAYER_COLORABLE_1
+
+/obj/item/clothing/under/sweater/black
+ name = "black cableknit sweater"
+ greyscale_colors = "#4f4f4f"
+
+/obj/item/clothing/under/sweater/red
+ name = "red cableknit sweater"
+ greyscale_colors = "#9a0000"
+
+/obj/item/clothing/under/sweater/keyhole
+ name = "keyhole sweater"
+ desc = "So let me get this straight. They cut cleavage out of something meant to keep you warm..? Why? \"Now you can go commando down south and be freezing cold on your chest\" isn't a good motto!"
+ icon_state = "keyhole_sweater"
+ greyscale_colors = "#c5699c"
diff --git a/monkestation/code/modules/blueshift/clothing/police.dm b/monkestation/code/modules/blueshift/clothing/police.dm
new file mode 100644
index 000000000000..033af99125ba
--- /dev/null
+++ b/monkestation/code/modules/blueshift/clothing/police.dm
@@ -0,0 +1,113 @@
+/datum/armor/cosmetic_sec
+ melee = 30
+ bullet = 25
+ laser = 25
+ energy = 35
+ bomb = 25
+ fire = 20
+ acid = 50
+ wound = 4
+
+/datum/armor/clothing_under/rank_security
+ melee = 10
+ fire = 30
+ acid = 30
+ wound = 10
+
+/obj/item/clothing/under/colonial/nri_police
+ name = "imperial police outfit"
+ desc = "Fancy blue durathread shirt and a pair of cotton-blend pants with a black synthleather belt. A time-tested design first employed by the NRI police's \
+ precursor organisation, Rim-world Colonial Militia, now utilised by them as a tribute."
+ icon_state = "under_police"
+ armor_type = /datum/armor/clothing_under/rank_security
+ strip_delay = 5 SECONDS
+ sensor_mode = SENSOR_COORDS
+ random_sensor = FALSE
+ can_adjust = FALSE
+
+/obj/item/clothing/neck/cloak/colonial/nri_police
+ name = "imperial police cloak"
+ desc = "A cloak made from heavy tarpaulin. Nigh wind- and waterproof thanks to its design. The signature white rectangle of the NRI police covers the garment's back."
+ icon_state = "cloak_police"
+
+// Just some extra police equipment
+/obj/item/clothing/neck/cloak/colonial/nri_police/Initialize()
+ allowed += list(
+ /obj/item/restraints/handcuffs,
+ /obj/item/ammo_box,
+ /obj/item/ammo_casing,
+ )
+ return ..()
+
+/obj/item/clothing/head/hats/colonial/nri_police
+ name = "imperial police cap"
+ desc = "A puffy cap made out of tarpaulin covered by some textile. It is sturdy and comfortable, and seems to retain its form very well. \
+ Silver NRI police insignia is woven right above its visor."
+ icon_state = "cap_police"
+ armor_type = /datum/armor/cosmetic_sec
+
+/obj/item/clothing/mask/gas/nri_police
+ name = "imperial police mask"
+ desc = "A close-fitting tactical mask."
+ icon = 'monkestation/code/modules/blueshift/icons/mask.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/wornmask.dmi'
+ worn_icon_digitigrade = 'monkestation/code/modules/blueshift/icons/wornmask_digi.dmi'
+ icon_state = "nri_police"
+ inhand_icon_state = "swat"
+ flags_inv = HIDEFACIALHAIR | HIDEFACE | HIDESNOUT
+ visor_flags_inv = 0
+ flags_cover = MASKCOVERSMOUTH | MASKCOVERSEYES | PEPPERPROOF
+ visor_flags_cover = MASKCOVERSMOUTH | MASKCOVERSEYES | PEPPERPROOF
+
+/obj/item/clothing/head/helmet/nri_police
+ name = "imperial police helmet"
+ desc = "Thick-looking tactical helmet made out of shaped Plasteel. Colored dark blue, similar to one imperial police is commonly using."
+ icon_state = "police_helmet"
+ icon = 'monkestation/code/modules/blueshift/icons/armor.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/wornarmor.dmi'
+
+/obj/item/clothing/suit/armor/vest/nri_police
+ name = "imperial police plate carrier"
+ desc = "A reasonably heavy, yet comfortable armor vest comprised of a bunch of dense plates. Colored dark blue and bears a reflective stripe on the front and back."
+ icon_state = "police_vest"
+ icon = 'monkestation/code/modules/blueshift/icons/armor.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/wornarmor.dmi'
+
+/obj/item/clothing/under/colonial
+ name = "colonial outfit"
+ desc = "Fancy white satin shirt and a pair of cotton-blend pants with a black synthleather belt."
+ icon = 'monkestation/code/modules/blueshift/icons/colonies/clothing.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/colonies/clothing_worn.dmi'
+ worn_icon_digitigrade = 'monkestation/code/modules/blueshift/icons/colonies/clothing_digi.dmi'
+ icon_state = "under_colonial"
+
+
+/obj/item/clothing/shoes/jackboots/colonial
+ name = "colonial half-boots"
+ desc = "Good old laceless boots, with a sturdy plastic toe to, theoretically, keep your toes uncrushed."
+ icon = 'monkestation/code/modules/blueshift/icons/colonies/clothing.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/colonies/clothing_worn.dmi'
+ worn_icon_digitigrade = 'monkestation/code/modules/blueshift/icons/colonies/clothing_digi.dmi'
+ icon_state = "boots_colonial"
+
+
+/obj/item/clothing/neck/cloak/colonial
+ name = "colonial cloak"
+ desc = "A cloak made from heavy tarpaulin. Nigh wind- and waterproof thanks to its design."
+ slot_flags = ITEM_SLOT_OCLOTHING|ITEM_SLOT_NECK
+ w_class = WEIGHT_CLASS_NORMAL
+ icon = 'monkestation/code/modules/blueshift/icons/colonies/clothing.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/colonies/clothing_worn.dmi'
+ worn_icon_digitigrade = 'monkestation/code/modules/blueshift/icons/colonies/clothing_digi.dmi'
+ icon_state = "cloak_colonial"
+ allowed = /obj/item/clothing/suit/jacket/leather::allowed // these are special and can be worn in the suit slot, so we need this var to be defined
+
+
+/obj/item/clothing/head/hats/colonial
+ name = "colonial cap"
+ desc = "A puffy cap made out of tarpaulin covered by some textile. It is sturdy and comfortable, and seems to retain its form very well."
+ icon = 'monkestation/code/modules/blueshift/icons/colonies/clothing.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/colonies/clothing_worn.dmi'
+ worn_icon_digitigrade = 'monkestation/code/modules/blueshift/icons/colonies/clothing_digi.dmi'
+ icon_state = "cap_colonial"
+ inhand_icon_state = null
diff --git a/monkestation/code/modules/blueshift/clothing/rus_army.dm b/monkestation/code/modules/blueshift/clothing/rus_army.dm
new file mode 100644
index 000000000000..d893afc65302
--- /dev/null
+++ b/monkestation/code/modules/blueshift/clothing/rus_army.dm
@@ -0,0 +1,271 @@
+// THESE WILL (MOSTLY) SPAWN WITH A RANDOM 'CAMO' COLOR WHEN ORDERED THROUGH CARGO
+// THE STANDARD COLORS FOR USE WILL BE BELOW
+
+#define CIN_WINTER_COLORS "#bbbbc9"
+#define CIN_MOUNTAIN_DESERT_COLORS "#aa6d4c"
+#define CIN_FOREST_COLORS "#6D6D51"
+#define CIN_MARINE_COLORS "#51517b"
+#define CIN_EVIL_COLORS "#5d5d66"
+
+#define CIN_WINTER_COLORS_COMPLIMENT "#838392"
+#define CIN_MOUNTAIN_DESERT_COLORS_COMPLIMENT "#a37e45"
+#define CIN_FOREST_COLORS_COMPLIMENT "#474734"
+#define CIN_MARINE_COLORS_COMPLIMENT "#39394d"
+#define CIN_EVIL_COLORS_COMPLIMENT "#3d3d46"
+
+#define HELMET_NO_ACCESSORIES "plain"
+#define HELMET_CHINSTRAP "strap"
+#define HELMET_GLASS_VISOR "glass"
+#define HELMET_BOTH_OF_THE_ABOVE "both"
+
+// Shared Armor Datum
+// CIN armor is decently tough against bullets and wounding, but flounders when lasers enter the play, because it wasn't designed to protect against those much
+
+/datum/armor/cin_surplus_armor
+ melee = 30
+ bullet = 40
+ laser = 10
+ energy = 10
+ bomb = 40
+ fire = 50
+ acid = 50
+ wound = 20
+
+// Hats
+
+/obj/item/clothing/head/helmet/cin_surplus_helmet
+ name = "\improper GZ-03 combat helmet"
+ desc = "An outdated service helmet previously used by CIN military forces. The design dates back to the years leading up to CIN - SolFed border war, and was in service until the advent of VOSKHOD powered armor becoming standard issue."
+ icon = 'monkestation/code/modules/blueshift/icons/surplus_armor/surplus_armor.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/surplus_armor/surplus_armor_object.dmi'
+ icon_state = "helmet_plain"
+ greyscale_config = /datum/greyscale_config/cin_surplus_helmet/object
+ greyscale_config_worn = /datum/greyscale_config/cin_surplus_helmet
+ greyscale_colors = CIN_WINTER_COLORS
+ armor_type = /datum/armor/cin_surplus_armor
+
+ /// Controls what helmet accessories will be present in a weighted format
+ var/static/list/accessories_weighted_list = list(
+ HELMET_NO_ACCESSORIES = 15,
+ HELMET_CHINSTRAP = 10,
+ HELMET_GLASS_VISOR = 10,
+ HELMET_BOTH_OF_THE_ABOVE = 5,
+ )
+
+/obj/item/clothing/head/helmet/cin_surplus_helmet/Initialize(mapload)
+ . = ..()
+
+ generate_random_accessories()
+
+/// Takes accessories_weighted_list and picks what icon_state suffix to use
+/obj/item/clothing/head/helmet/cin_surplus_helmet/proc/generate_random_accessories()
+ var/chosen_accessories = pick_weight(accessories_weighted_list)
+
+ icon_state = "helmet_[chosen_accessories]"
+
+ if(chosen_accessories == (HELMET_GLASS_VISOR || HELMET_BOTH_OF_THE_ABOVE))
+ flags_cover = HEADCOVERSEYES
+ else
+ flags_cover = NONE
+
+ update_appearance()
+
+/obj/item/clothing/head/helmet/cin_surplus_helmet/examine_more(mob/user)
+ . = ..()
+
+ . += "The GZ-03 series of coalition armor was a collaborative project between the NRI and TransOrbital \
+ to develop a frontline soldier's armor set that could withstand attacks from the Solar Federation's \
+ then relatively new pulse ballistics. The design itself is based upon a far older pattern \
+ of armor originally developed by SolFed themselves, which was the standard pattern of armor design \
+ granted to the first colony ships leaving Sol. Armor older than any of the CIN member states, \
+ upgraded with modern technology. This helmet in particular encloses the entire head save for \
+ the face, and should come with a glass visor and relatively comfortable internal padding. Should, \
+ anyways, surplus units such as this are infamous for arriving with several missing accessories."
+
+ return .
+
+/obj/item/clothing/head/helmet/cin_surplus_helmet/desert
+ greyscale_colors = CIN_MOUNTAIN_DESERT_COLORS
+
+/obj/item/clothing/head/helmet/cin_surplus_helmet/forest
+ greyscale_colors = CIN_FOREST_COLORS
+
+/obj/item/clothing/head/helmet/cin_surplus_helmet/marine
+ greyscale_colors = CIN_MARINE_COLORS
+
+/obj/item/clothing/head/helmet/cin_surplus_helmet/random_color
+ /// The different colors this helmet can choose from when initializing
+ var/static/list/possible_spawning_colors = list(
+ CIN_WINTER_COLORS,
+ CIN_MOUNTAIN_DESERT_COLORS,
+ CIN_FOREST_COLORS,
+ CIN_MARINE_COLORS,
+ CIN_EVIL_COLORS,
+ )
+
+/obj/item/clothing/head/helmet/cin_surplus_helmet/random_color/Initialize(mapload)
+ greyscale_colors = pick(possible_spawning_colors)
+
+ . = ..()
+
+// Undersuits
+
+/obj/item/clothing/under/syndicate/rus_army/cin_surplus
+ name = "\improper CIN combat uniform"
+ desc = "A CIN designed combat uniform that can come in any number of camouflauge variations. Despite this particular design being developed in the years leading up to the CIN-SolFed border war, the uniform is still in use by many member states to this day."
+ icon = 'monkestation/code/modules/blueshift/icons/surplus_armor/surplus_armor.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/surplus_armor/surplus_armor_object.dmi'
+ icon_state = "undersuit_greyscale"
+ greyscale_config = /datum/greyscale_config/cin_surplus_undersuit/object
+ greyscale_config_worn = /datum/greyscale_config/cin_surplus_undersuit
+ greyscale_config_worn_digitigrade = /datum/greyscale_config/cin_surplus_undersuit/digi
+ greyscale_colors = "#bbbbc9#bbbbc9#34343a"
+
+/obj/item/clothing/under/syndicate/rus_army/cin_surplus/desert
+ greyscale_colors = "#aa6d4c#aa6d4c#34343a"
+
+/obj/item/clothing/under/syndicate/rus_army/cin_surplus/forest
+ greyscale_colors = "#6D6D51#6D6D51#34343a"
+
+/obj/item/clothing/under/syndicate/rus_army/cin_surplus/marine
+ greyscale_colors = "#51517b#51517b#34343a"
+
+/obj/item/clothing/under/syndicate/rus_army/cin_surplus/random_color
+ /// What colors the jumpsuit can spawn with (only does the arms and legs of it)
+ var/static/list/possible_limb_colors = list(
+ CIN_WINTER_COLORS,
+ CIN_MOUNTAIN_DESERT_COLORS,
+ CIN_FOREST_COLORS,
+ CIN_MARINE_COLORS,
+ )
+
+/obj/item/clothing/under/syndicate/rus_army/cin_surplus/random_color/Initialize(mapload)
+ greyscale_colors = "[pick(possible_limb_colors)][pick(possible_limb_colors)][CIN_EVIL_COLORS]"
+
+ . = ..()
+
+// Vests
+
+/obj/item/clothing/suit/armor/vest/cin_surplus_vest
+ name = "\improper GZ-03 armor vest"
+ desc = "An outdated armor vest previously used by CIN military forces. The design dates back to the years leading up to CIN - SolFed border war, and was in service until the advent of VOSKHOD powered armor becoming standard issue."
+ worn_icon = 'monkestation/code/modules/blueshift/icons/surplus_armor/surplus_armor.dmi'
+ icon = 'monkestation/code/modules/blueshift/icons/surplus_armor/surplus_armor_object.dmi'
+ icon_state = "vest_basic"
+ armor_type = /datum/armor/cin_surplus_armor
+ supports_variations_flags = CLOTHING_NO_VARIATION
+
+/obj/item/clothing/suit/armor/vest/cin_surplus_vest/Initialize(mapload)
+ . = ..()
+
+ generate_random_accessories()
+
+/// Decides if the armor vest should have its extra plates or not
+/obj/item/clothing/suit/armor/vest/cin_surplus_vest/proc/generate_random_accessories()
+ if(prob(30))
+ icon_state = "vest_extra"
+ body_parts_covered = CHEST|GROIN // In reality this does like nothing at all but flavor you know
+ else
+ icon_state = "vest_basic"
+ body_parts_covered = CHEST
+
+ update_appearance()
+
+/obj/item/clothing/suit/armor/vest/cin_surplus_vest/examine_more(mob/user)
+ . = ..()
+
+ . += "The GZ-03 series of coalition armor was a collaborative project between the NRI and TransOrbital \
+ to develop a frontline soldier's armor set that could withstand attacks from the Solar Federation's \
+ then relatively new pulse ballistics. The design itself is based upon a far older pattern \
+ of armor originally developed by SolFed themselves, which was the standard pattern of armor design \
+ granted to the first colony ships leaving Sol. Armor older than any of the CIN member states, \
+ upgraded with modern technology. This vest in particular is made up of several large, dense plates \
+ front and back. While vests like this were also produced with extra plating to protect the groin, many \
+ surplus vests are missing them due to the popularity of removing the plates and using them as seating \
+ during wartime."
+
+ return .
+
+// Chest Rig
+
+/obj/item/storage/belt/military/cin_surplus
+ desc = "A tactical webbing often used by the CIN's military forces."
+ icon = 'monkestation/code/modules/blueshift/icons/surplus_armor/surplus_armor.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/surplus_armor/surplus_armor_object.dmi'
+ icon_state = "chestrig"
+ worn_icon_state = "chestrig"
+ greyscale_config = /datum/greyscale_config/cin_surplus_chestrig/object
+ greyscale_config_worn = /datum/greyscale_config/cin_surplus_chestrig
+ greyscale_colors = CIN_WINTER_COLORS_COMPLIMENT
+
+/obj/item/storage/belt/military/cin_surplus/desert
+ greyscale_colors = CIN_MOUNTAIN_DESERT_COLORS_COMPLIMENT
+
+/obj/item/storage/belt/military/cin_surplus/forest
+ greyscale_colors = CIN_FOREST_COLORS_COMPLIMENT
+
+/obj/item/storage/belt/military/cin_surplus/marine
+ greyscale_colors = CIN_MARINE_COLORS_COMPLIMENT
+
+/obj/item/storage/belt/military/cin_surplus/random_color
+ /// The different colors this can choose from when initializing
+ var/static/list/possible_spawning_colors = list(
+ CIN_WINTER_COLORS_COMPLIMENT,
+ CIN_MOUNTAIN_DESERT_COLORS_COMPLIMENT,
+ CIN_FOREST_COLORS_COMPLIMENT,
+ CIN_MARINE_COLORS_COMPLIMENT,
+ CIN_EVIL_COLORS_COMPLIMENT,
+ )
+
+/obj/item/storage/belt/military/cin_surplus/random_color/Initialize(mapload)
+ greyscale_colors = pick(possible_spawning_colors)
+
+ . = ..()
+
+// Backpack
+
+/obj/item/storage/backpack/industrial/cin_surplus
+ name = "\improper CIN military backpack"
+ desc = "A rugged backpack often used by the CIN's military forces."
+ icon = 'monkestation/code/modules/blueshift/icons/surplus_armor/surplus_armor.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/surplus_armor/surplus_armor_object.dmi'
+ icon_state = "backpack"
+ greyscale_config = /datum/greyscale_config/cin_surplus_backpack/object
+ greyscale_config_worn = /datum/greyscale_config/cin_surplus_backpack
+ greyscale_colors = CIN_WINTER_COLORS_COMPLIMENT
+
+/obj/item/storage/backpack/industrial/cin_surplus/desert
+ greyscale_colors = CIN_MOUNTAIN_DESERT_COLORS_COMPLIMENT
+
+/obj/item/storage/backpack/industrial/cin_surplus/forest
+ greyscale_colors = CIN_FOREST_COLORS_COMPLIMENT
+
+/obj/item/storage/backpack/industrial/cin_surplus/marine
+ greyscale_colors = CIN_MARINE_COLORS_COMPLIMENT
+
+/obj/item/storage/backpack/industrial/cin_surplus/random_color
+ /// The different colors this can choose from when initializing
+ var/static/list/possible_spawning_colors = list(
+ CIN_WINTER_COLORS_COMPLIMENT,
+ CIN_MOUNTAIN_DESERT_COLORS_COMPLIMENT,
+ CIN_FOREST_COLORS_COMPLIMENT,
+ CIN_MARINE_COLORS_COMPLIMENT,
+ CIN_EVIL_COLORS_COMPLIMENT,
+ )
+
+/obj/item/storage/backpack/industrial/cin_surplus/random_color/Initialize(mapload)
+ greyscale_colors = pick(possible_spawning_colors)
+
+ . = ..()
+
+#undef CIN_WINTER_COLORS
+#undef CIN_MOUNTAIN_DESERT_COLORS
+#undef CIN_FOREST_COLORS
+#undef CIN_MARINE_COLORS
+#undef CIN_EVIL_COLORS
+
+#undef CIN_WINTER_COLORS_COMPLIMENT
+#undef CIN_MOUNTAIN_DESERT_COLORS_COMPLIMENT
+#undef CIN_FOREST_COLORS_COMPLIMENT
+#undef CIN_MARINE_COLORS_COMPLIMENT
+#undef CIN_EVIL_COLORS_COMPLIMENT
diff --git a/monkestation/code/modules/blueshift/clothing/solfed_clothing.dm b/monkestation/code/modules/blueshift/clothing/solfed_clothing.dm
new file mode 100644
index 000000000000..300f9120e46f
--- /dev/null
+++ b/monkestation/code/modules/blueshift/clothing/solfed_clothing.dm
@@ -0,0 +1,43 @@
+// Peacekeeper jumpsuit
+
+/obj/item/clothing/under/sol_peacekeeper
+ name = "sol peacekeeper uniform"
+ desc = "A military-grade uniform with military grade comfort (none at all), often seen on \
+ SolFed's various peacekeeping forces, and usually alongside a blue helmet."
+ icon = 'monkestation/code/modules/blueshift/icons/goofsec/uniforms.dmi'
+ icon_state = "peacekeeper"
+ worn_icon = 'monkestation/code/modules/blueshift/icons/goofsec/uniforms_worn.dmi'
+ worn_icon_digitigrade = 'monkestation/code/modules/blueshift/icons/goofsec/uniforms_worn_digi.dmi'
+ worn_icon_state = "peacekeeper"
+ armor_type = /datum/armor/clothing_under/rank_security
+ inhand_icon_state = null
+ has_sensor = SENSOR_COORDS
+ random_sensor = FALSE
+
+// EMT jumpsuit
+/datum/armor/clothing_under/rank_medical
+ bio = 50
+
+/obj/item/clothing/under/sol_emt
+ name = "sol emergency medical uniform"
+ desc = "A copy of SolFed's peacekeeping uniform, recolored and re-built with paramedics in mind."
+ icon = 'monkestation/code/modules/blueshift/icons/goofsec/uniforms.dmi'
+ icon_state = "emt"
+ worn_icon = 'monkestation/code/modules/blueshift/icons/goofsec/uniforms_worn.dmi'
+ worn_icon_digitigrade = 'monkestation/code/modules/blueshift/icons/goofsec/uniforms_worn_digi.dmi'
+ worn_icon_state = "emt"
+ armor_type = /datum/armor/clothing_under/rank_medical
+ inhand_icon_state = null
+ has_sensor = SENSOR_COORDS
+ random_sensor = FALSE
+
+// Solfed flak jacket, for marshals
+
+/obj/item/clothing/suit/armor/vest/det_suit/sol
+ name = "'Gordyn' flak vest"
+ desc = "A light armored jacket common on SolFed personnel who need armor, but find a full vest \
+ too impractical or uneeded."
+ icon = 'monkestation/code/modules/blueshift/icons/goofsec/uniforms.dmi'
+ icon_state = "flak"
+ worn_icon = 'monkestation/code/modules/blueshift/icons/goofsec/uniforms_worn.dmi'
+ worn_icon_state = "flak"
diff --git a/monkestation/code/modules/blueshift/clothing/specialist_armor.dm b/monkestation/code/modules/blueshift/clothing/specialist_armor.dm
new file mode 100644
index 000000000000..ecd4b89e1403
--- /dev/null
+++ b/monkestation/code/modules/blueshift/clothing/specialist_armor.dm
@@ -0,0 +1,344 @@
+// Sacrificial armor has massive bullet protection, but gets damaged by being shot, thus, is sacrificing itself to protect the wearer
+/datum/armor/armor_sf_sacrificial
+ melee = ARMOR_LEVEL_WEAK
+ bullet = ARMOR_LEVEL_INSANE // When the level IV plates stop the bullet but not the energy transfer
+ laser = ARMOR_LEVEL_TINY
+ energy = ARMOR_LEVEL_TINY
+ bomb = ARMOR_LEVEL_MID
+ fire = ARMOR_LEVEL_MID
+ acid = ARMOR_LEVEL_WEAK
+ wound = WOUND_ARMOR_HIGH
+
+/obj/item/clothing/suit/armor/sf_sacrificial
+ name = "'Val' sacrificial ballistic vest"
+ desc = "A hefty vest with a unique pattern of hexes on its outward faces. \
+ As the 'sacrificial' name might imply, this vest has extremely high bullet protection \
+ in exchange for allowing itself to be destroyed by impacts. It'll protect you from hell, \
+ but only for so long."
+ icon = 'monkestation/code/modules/blueshift/icons/specialist_armor/armor.dmi'
+ icon_state = "hexagon"
+ worn_icon = 'monkestation/code/modules/blueshift/icons/specialist_armor/armor_worn.dmi'
+ inhand_icon_state = "armor"
+ blood_overlay_type = "armor"
+ armor_type = /datum/armor/armor_sf_sacrificial
+ max_integrity = 200
+ limb_integrity = 200
+ repairable_by = null // No being cheeky and keeping a pile of repair materials in your bag to fix it either
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
+ resistance_flags = FIRE_PROOF
+
+/obj/item/clothing/suit/armor/sf_sacrificial/Initialize(mapload)
+ . = ..()
+
+ AddComponent(/datum/component/clothing_damaged_by_bullets)
+
+/obj/item/clothing/suit/armor/sf_sacrificial/examine_more(mob/user)
+ . = ..()
+
+ . += "An extreme solution to an extreme problem. While many galactic armors have some semblance of self-repairing tech \
+ in them to prevent the armor becoming useless after being shot enough, it does have its limits. Those limits tend to be \
+ that the self-repairing, while handy, take the place of what could have simply been more armor. For a small market, \
+ one that doesn't care if their armor lasts more than one gunfight, there exists a niche for armors such as the 'Val'. \
+ Passing up self-repair for nigh-immunity to bullets, the right tool for a certain job, if you can find whatever that job may be."
+
+ return .
+
+/obj/item/clothing/head/helmet/sf_sacrificial
+ name = "'Val' sacrificial ballistic helmet"
+ desc = "A large, almost always ill-fitting helmet painted in a tacticool black. \
+ As the 'sacrificial' name might imply, this helmet has extremely high bullet protection \
+ in exchange for allowing itself to be destroyed by impacts. It'll protect you from hell, \
+ but only for so long."
+ icon = 'monkestation/code/modules/blueshift/icons/specialist_armor/armor.dmi'
+ icon_state = "bulletproof"
+ worn_icon = 'monkestation/code/modules/blueshift/icons/specialist_armor/armor_worn.dmi'
+ inhand_icon_state = "helmet"
+ armor_type = /datum/armor/armor_sf_sacrificial
+ max_integrity = 200
+ limb_integrity = 200
+ repairable_by = null // No being cheeky and keeping a pile of repair materials in your bag to fix it either
+ dog_fashion = null
+ flags_inv = null
+ resistance_flags = FIRE_PROOF
+ /// Holds the faceshield for quick reference
+ var/obj/item/sacrificial_face_shield/face_shield
+
+/obj/item/clothing/head/helmet/sf_sacrificial/Initialize(mapload)
+ . = ..()
+
+ AddComponent(/datum/component/clothing_damaged_by_bullets)
+
+/obj/item/clothing/head/helmet/sf_sacrificial/attackby(obj/item/attacking_item, mob/user, params)
+ . = ..()
+
+ if(!(istype(attacking_item, /obj/item/sacrificial_face_shield)))
+ return
+
+ add_face_shield(user, attacking_item)
+
+/obj/item/clothing/head/helmet/sf_sacrificial/Destroy()
+ QDEL_NULL(face_shield)
+ return ..()
+
+/obj/item/clothing/head/helmet/sf_sacrificial/AltClick(mob/user)
+ remove_face_shield(user)
+ return
+
+/// Attached the passed face shield to the helmet.
+/obj/item/clothing/head/helmet/sf_sacrificial/proc/add_face_shield(mob/living/carbon/human/user, obj/shield_in_question, on_spawn)
+ if(face_shield)
+ return
+ if(!user?.transferItemToLoc(shield_in_question, src) && !on_spawn)
+ return
+
+ if(on_spawn)
+ shield_in_question = new /obj/item/sacrificial_face_shield(src)
+
+ flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDESNOUT
+ flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH | PEPPERPROOF
+
+ playsound(src, 'sound/items/modsuit/magnetic_harness.ogg', 50, TRUE)
+ face_shield = shield_in_question
+
+ icon_state = "bulletproof_glass"
+ worn_icon_state = icon_state
+ update_appearance()
+
+/// Removes the face shield from the helmet, breaking it into a glass shard decal if that's wanted, too.
+/obj/item/clothing/head/helmet/sf_sacrificial/proc/remove_face_shield(mob/living/carbon/human/user, break_it)
+ if(!face_shield)
+ return
+
+ flags_inv = initial(flags_inv)
+ flags_cover = initial(flags_cover)
+
+ if(break_it)
+ playsound(src, SFX_SHATTER, 70, TRUE)
+ new /obj/effect/decal/cleanable/glass(drop_location(src))
+ qdel(face_shield)
+ face_shield = null // just to be safe
+ else
+ user.put_in_hands(face_shield)
+ playsound(src, 'sound/items/modsuit/magnetic_harness.ogg', 50, TRUE)
+ face_shield = null
+
+ icon_state = initial(icon_state)
+ worn_icon_state = icon_state // Against just to be safe
+ update_appearance()
+
+/obj/item/clothing/head/helmet/sf_sacrificial/take_damage_zone(def_zone, damage_amount, damage_type, armour_penetration)
+ . = ..()
+
+ if((damage_amount > 20) && face_shield)
+ remove_face_shield(break_it = TRUE)
+
+/obj/item/clothing/head/helmet/sf_sacrificial/examine(mob/user)
+ . = ..()
+ if(face_shield)
+ . += span_notice("The face shield can be removed with Right-Click .")
+ else
+ . += span_notice("A face shield can be attached to it.")
+
+ return .
+
+/obj/item/clothing/head/helmet/sf_sacrificial/examine_more(mob/user)
+ . = ..()
+
+ . += "An extreme solution to an extreme problem. While many galactic armors have some semblance of self-repairing tech \
+ in them to prevent the armor becoming useless after being shot enough, it does have its limits. Those limits tend to be \
+ that the self-repairing, while handy, take the place of what could have simply been more armor. For a small market, \
+ one that doesn't care if their armor lasts more than one gunfight, there exists a niche for armors such as the 'Val'. \
+ Passing up self-repair for nigh-immunity to bullets, the right tool for a certain job, if you can find whatever that job may be."
+
+ return .
+
+/obj/item/clothing/head/helmet/sf_sacrificial/spawns_with_shield
+
+/obj/item/clothing/head/helmet/sf_sacrificial/spawns_with_shield/Initialize(mapload)
+ . = ..()
+ add_face_shield(on_spawn = TRUE)
+
+/obj/item/sacrificial_face_shield
+ name = "'Val' ballistic add-on face plate"
+ desc = "A thick piece of glass with mounting points for slotting onto a 'Val' sacrificial ballistic helmet. \
+ While it does not make the helmet any stronger, it does protect your face much like a riot helmet would."
+ icon = 'monkestation/code/modules/blueshift/icons/specialist_armor/armor.dmi'
+ icon_state = "face_shield"
+ w_class = WEIGHT_CLASS_NORMAL
+
+// The peacekeeper armors and helmets will be less effective at stopping bullet damage than bulletproof vests, but stronger against wounds especially, and some other damage types
+/datum/armor/armor_sf_peacekeeper
+ melee = ARMOR_LEVEL_WEAK
+ bullet = ARMOR_LEVEL_MID
+ laser = ARMOR_LEVEL_TINY
+ energy = ARMOR_LEVEL_TINY
+ bomb = ARMOR_LEVEL_WEAK
+ fire = ARMOR_LEVEL_MID
+ acid = ARMOR_LEVEL_WEAK
+ wound = WOUND_ARMOR_HIGH
+
+/obj/item/clothing/suit/armor/sf_peacekeeper
+ name = "'Touvou' peacekeeper armor vest"
+ desc = "A bright blue vest, proudly bearing 'SF' in white on its front and back. Dense fabric with a thin layer of rolled metal \
+ will protect you from bullets best, a few blunt blows, and the wounds they cause. Lasers will burn more or less straight through it."
+ icon = 'monkestation/code/modules/blueshift/icons/specialist_armor/armor.dmi'
+ icon_state = "soft_peacekeeper"
+ worn_icon = 'monkestation/code/modules/blueshift/icons/specialist_armor/armor_worn.dmi'
+ inhand_icon_state = "armor"
+ blood_overlay_type = "armor"
+ armor_type = /datum/armor/armor_sf_peacekeeper
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
+
+/obj/item/clothing/suit/armor/sf_peacekeeper/examine_more(mob/user)
+ . = ..()
+
+ . += "A common SolFed designed armor vest for a common cause, not having your innards become outards. \
+ While heavier armors certainly exist, the 'Touvou' is relatively cheap for the protection you do get, \
+ and many soldiers and officers around the galaxy will tell you the convenience of a mostly soft body armor. \
+ Not for any of the protection, but for the relative comfort, especially in areas where you don't need to care \
+ much if you're able to stop an anti materiel round with your chest. Likely due to all those factors, \
+ it is a common sight on SolFed peacekeepers around the galaxy, alongside other misfits and corporate baddies \
+ across the galaxy."
+
+ return .
+
+/obj/item/clothing/suit/armor/sf_peacekeeper/debranded
+ name = "'Touvou' soft armor vest"
+ desc = "A bright white vest, notably missing an 'SF' marking on either its front or back. Dense fabric with a thin layer of rolled metal \
+ will protect you from bullets best, a few blunt blows, and the wounds they cause. Lasers will burn more or less straight through it."
+ icon_state = "soft_civilian"
+
+/obj/item/clothing/head/helmet/sf_peacekeeper
+ name = "'Kastrol' peacekeeper helmet"
+ desc = "A large, almost always ill-fitting helmet painted in bright blue. It proudly bears the emblems of SolFed on its sides. \
+ It will protect from bullets best, with some protection against blunt blows, but falters easily in the presence of lasers."
+ icon = 'monkestation/code/modules/blueshift/icons/specialist_armor/armor.dmi'
+ icon_state = "helmet_peacekeeper"
+ worn_icon = 'monkestation/code/modules/blueshift/icons/specialist_armor/armor_worn.dmi'
+ inhand_icon_state = "helmet"
+ armor_type = /datum/armor/armor_sf_peacekeeper
+ dog_fashion = null
+ flags_inv = null
+ resistance_flags = FIRE_PROOF
+
+/obj/item/clothing/head/helmet/sf_peacekeeper/examine_more(mob/user)
+ . = ..()
+
+ . += "A common SolFed designed ballistic helmet for a common cause, keeping your brain inside your head. \
+ While heavier helmets certainly exist, the 'Kastrol' is relatively cheap for the protection you do get, \
+ and many soldiers don't mind it much due to its large over-head size bypassing a lot of the fitting issues \
+ some more advanced or more protective helmets might have. \
+ Especially in areas where you don't need to care \
+ much if you're able to stop an anti materiel round with your forehead, it does the job just fine. \
+ Likely due to all those factors, \
+ it is a common sight on SolFed peacekeepers around the galaxy, alongside other misfits and corporate baddies \
+ across the galaxy."
+
+ return .
+
+/obj/item/clothing/head/helmet/sf_peacekeeper/debranded
+ name = "'Kastrol' ballistic helmet"
+ desc = "A large, almost always ill-fitting helmet painted a dull grey. This one seems to lack any special markings. \
+ It will protect from bullets best, with some protection against blunt blows, but falters easily in the presence of lasers."
+ icon_state = "helmet_grey"
+
+// Hardened vests negate any and all projectile armor penetration, in exchange for having mid af bullet armor
+/datum/armor/armor_sf_hardened
+ melee = ARMOR_LEVEL_WEAK
+ bullet = ARMOR_LEVEL_MID
+ laser = ARMOR_LEVEL_WEAK
+ energy = ARMOR_LEVEL_TINY
+ bomb = ARMOR_LEVEL_WEAK
+ fire = ARMOR_LEVEL_MID
+ acid = ARMOR_LEVEL_WEAK
+ wound = WOUND_ARMOR_WEAK
+
+/obj/item/clothing/suit/armor/sf_hardened
+ name = "'Muur' hardened armor vest"
+ desc = "A large white breastplate, and a semi-flexible mail of dense panels that cover the torso. \
+ While not so incredible at directly stopping bullets, the vest is uniquely suited to cause bullets \
+ to lose much of their armor penetrating energy before any damage can be done."
+ icon = 'monkestation/code/modules/blueshift/icons/specialist_armor/armor.dmi'
+ icon_state = "hardened_standard"
+ worn_icon = 'monkestation/code/modules/blueshift/icons/specialist_armor/armor_worn.dmi'
+ inhand_icon_state = "armor"
+ blood_overlay_type = "armor"
+ armor_type = /datum/armor/armor_sf_hardened
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
+ resistance_flags = FIRE_PROOF
+
+/obj/item/clothing/suit/armor/sf_hardened/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text, final_block_chance, damage, attack_type, damage_type)
+ . = ..()
+
+ if(istype(hitby, /obj/projectile))
+ var/obj/projectile/incoming_projectile = hitby
+ incoming_projectile.armour_penetration = 0
+ playsound(owner, SFX_RICOCHET, BLOCK_SOUND_VOLUME, vary = TRUE)
+
+/obj/item/clothing/suit/armor/sf_hardened/examine_more(mob/user)
+ . = ..()
+
+ . += "What do you do in an age where armor penetration technology keeps getting better and better, \
+ and you're quite fond of not being a corpse? The 'Muur' type armor was a pretty successful attempt at an answer \
+ to the question. Using some advanced materials, micro-scale projectile dampener fields, and a whole \
+ host of other technologies that some poor SolFed procurement general had to talked to death about, \
+ it offers a unique advantage over many armor piercing bullets. Why stop the bullet from piercing the armor \
+ with more armor, when you could simply force the bullet to penetrate less and get away with less protection? \
+ Some people would rather the bullet just be stopped, of course, but when you have to make choices, many choose \
+ this one."
+
+ return .
+
+/obj/item/clothing/suit/armor/sf_hardened/emt
+ name = "'Archangel' hardened armor vest"
+ desc = "A large white breastplate with a lone red stripe, and a semi-flexible mail of dense panels that cover the torso. \
+ While not so incredible at directly stopping bullets, the vest is uniquely suited to cause bullets \
+ to lose much of their armor penetrating energy before any damage can be done."
+ icon_state = "hardened_emt"
+
+/obj/item/clothing/head/helmet/toggleable/sf_hardened
+ name = "'Muur' enclosed helmet"
+ desc = "A thick-fronted helmet with extendable visor for whole face protection. The materials and geometry of the helmet \
+ combine in such a way that bullets lose much of their armor penetrating energy before any damage can be done, rather than penetrate into it."
+ icon = 'monkestation/code/modules/blueshift/icons/specialist_armor/armor.dmi'
+ icon_state = "enclosed_standard"
+ worn_icon = 'monkestation/code/modules/blueshift/icons/specialist_armor/armor_worn.dmi'
+ inhand_icon_state = "helmet"
+ armor_type = /datum/armor/armor_sf_hardened
+ toggle_message = "You extend the visor on"
+ alt_toggle_message = "You retract the visor on"
+ flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
+ visor_flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
+ flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH | PEPPERPROOF
+ visor_flags_cover = HEADCOVERSEYES
+ dog_fashion = null
+ resistance_flags = FIRE_PROOF
+
+/obj/item/clothing/head/helmet/toggleable/sf_hardened/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text, final_block_chance, damage, attack_type, damage_type)
+ . = ..()
+
+ if(istype(hitby, /obj/projectile))
+ var/obj/projectile/incoming_projectile = hitby
+ incoming_projectile.armour_penetration = 0
+ playsound(src, SFX_RICOCHET, BLOCK_SOUND_VOLUME, vary = TRUE)
+
+/obj/item/clothing/head/helmet/toggleable/sf_hardened/examine_more(mob/user)
+ . = ..()
+
+ . += "What do you do in an age where armor penetration technology keeps getting better and better, \
+ and you're quite fond of not being a corpse? The 'Muur' type armor was a pretty successful attempt at an answer \
+ to the question. Using some advanced materials, micro-scale projectile dampener fields, and a whole \
+ host of other technologies that some poor SolFed procurement general had to talked to death about, \
+ it offers a unique advantage over many armor piercing bullets. Why stop the bullet from piercing the armor \
+ with more armor, when you could simply force the bullet to penetrate less and get away with less protection? \
+ Some people would rather the bullet just be stopped, of course, but when you have to make choices, many choose \
+ this one."
+
+ return .
+
+/obj/item/clothing/head/helmet/toggleable/sf_hardened/emt
+ name = "'Archangel' enclosed helmet"
+ desc = "A thick-fronted helmet with extendable visor for whole face protection. The materials and geometry of the helmet \
+ combine in such a way that bullets lose much of their armor penetrating energy before any damage can be done, rather than penetrate into it. \
+ This one has a red stripe down the front."
+ icon_state = "enclosed_emt"
diff --git a/monkestation/code/modules/blueshift/components/armament.dm b/monkestation/code/modules/blueshift/components/armament.dm
new file mode 100644
index 000000000000..3cd2cdebdd06
--- /dev/null
+++ b/monkestation/code/modules/blueshift/components/armament.dm
@@ -0,0 +1,567 @@
+/**
+ * This is the component that runs the armaments vendor.
+ *
+ * It's intended to be used with the armament vendor, or other atoms that otherwise aren't vending machines.
+ */
+
+/datum/component/armament
+ /// The types of armament datums we wish to add to this component.
+ var/list/products
+ /// What access do we require to use this machine?
+ var/list/required_access
+ /// Our parent machine.
+ var/atom/parent_atom
+ /// The points card that is currently inserted into the parent.
+ var/obj/item/armament_points_card/inserted_card
+ /// Used to keep track of what categories have been used.
+ var/list/used_categories = list()
+ /// Used to keep track of what items have been purchased.
+ var/list/purchased_items = list()
+
+/datum/component/armament/Initialize(list/required_products, list/needed_access)
+ if(!required_products)
+ stack_trace("No products specified for armament")
+ return COMPONENT_INCOMPATIBLE
+
+ parent_atom = parent
+
+ products = required_products
+
+ required_access = needed_access
+
+ RegisterSignal(parent, COMSIG_ATOM_ATTACK_HAND, PROC_REF(on_attack_hand))
+ RegisterSignal(parent, COMSIG_ATOM_ATTACKBY, PROC_REF(on_attackby))
+
+/datum/component/armament/Destroy(force)
+ if(inserted_card)
+ inserted_card.forceMove(parent_atom.drop_location())
+ inserted_card = null
+ return ..()
+
+/datum/component/armament/proc/on_attackby(atom/target, obj/item, mob/user)
+ SIGNAL_HANDLER
+
+ if(!user || !item)
+ return
+
+ if(!user.can_interact_with(parent_atom))
+ return
+
+ if(!istype(item, /obj/item/armament_points_card) || inserted_card)
+ return
+
+ item.forceMove(parent_atom)
+ inserted_card = item
+
+/datum/component/armament/proc/on_attack_hand(datum/source, mob/living/user)
+ SIGNAL_HANDLER
+
+ if(!user)
+ return
+
+ if(!user.can_interact_with(parent_atom))
+ return
+
+ if(!check_access(user))
+ to_chat(user, span_warning("You don't have the required access!"))
+ return
+
+ INVOKE_ASYNC(src, PROC_REF(ui_interact), user)
+
+/datum/component/armament/ui_interact(mob/user, datum/tgui/ui)
+ ui = SStgui.try_update_ui(user, src, ui)
+ if(!ui)
+ ui = new(user, src, "ArmamentStation")
+ ui.open()
+
+/datum/component/armament/ui_data(mob/user)
+ var/list/data = list()
+
+ data["card_inserted"] = inserted_card ? TRUE : FALSE
+ data["card_name"] = "unknown"
+ data["card_points"] = 0
+ if(inserted_card)
+ data["card_points"] = inserted_card.points
+ data["card_name"] = inserted_card.name
+
+ data["armaments_list"] = list()
+ for(var/armament_category as anything in SSarmaments.entries)
+ var/list/armament_subcategories = list()
+ for(var/subcategory as anything in SSarmaments.entries[armament_category][CATEGORY_ENTRY])
+ var/list/subcategory_items = list()
+ for(var/datum/armament_entry/armament_entry as anything in SSarmaments.entries[armament_category][CATEGORY_ENTRY][subcategory])
+ if(products && !(armament_entry.type in products))
+ continue
+ subcategory_items += list(list(
+ "ref" = REF(armament_entry),
+ "icon" = armament_entry.cached_base64,
+ "name" = armament_entry.name,
+ "cost" = armament_entry.cost,
+ "buyable_ammo" = armament_entry.magazine ? TRUE : FALSE,
+ "magazine_cost" = armament_entry.magazine_cost,
+ "quantity" = armament_entry.max_purchase,
+ "purchased" = purchased_items[armament_entry] ? purchased_items[armament_entry] : 0,
+ "description" = armament_entry.description,
+ "armament_category" = armament_entry.category,
+ "equipment_subcategory" = armament_entry.subcategory,
+ ))
+ if(!LAZYLEN(subcategory_items))
+ continue
+ armament_subcategories += list(list(
+ "subcategory" = subcategory,
+ "items" = subcategory_items,
+ ))
+ if(!LAZYLEN(armament_subcategories))
+ continue
+ data["armaments_list"] += list(list(
+ "category" = armament_category,
+ "category_limit" = SSarmaments.entries[armament_category][CATEGORY_LIMIT],
+ "category_uses" = used_categories[armament_category],
+ "subcategories" = armament_subcategories,
+ ))
+
+ return data
+
+/datum/component/armament/ui_act(action, list/params)
+ . = ..()
+ if(.)
+ return
+
+ switch(action)
+ if("equip_item")
+ var/check = check_item(params["armament_ref"])
+ if(!check)
+ return
+ select_armament(usr, check)
+ if("buy_ammo")
+ var/check = check_item(params["armament_ref"])
+ if(!check)
+ return
+ buy_ammo(usr, check, params["quantity"])
+ if("eject_card")
+ eject_card(usr)
+
+/datum/component/armament/proc/buy_ammo(mob/user, datum/armament_entry/armament_entry, quantity = 1)
+ if(!armament_entry.magazine)
+ return
+ if(!inserted_card)
+ to_chat(user, span_warning("No card inserted!"))
+ return
+ var/quantity_cost = armament_entry.magazine_cost * quantity
+ if(!inserted_card.use_points(quantity_cost))
+ to_chat(user, span_warning("Not enough points!"))
+ return
+ for(var/i in 1 to quantity)
+ new armament_entry.magazine(parent_atom.drop_location())
+
+/datum/component/armament/proc/check_item(reference)
+ var/datum/armament_entry/armament_entry
+ for(var/category in SSarmaments.entries)
+ for(var/subcategory in SSarmaments.entries[category][CATEGORY_ENTRY])
+ armament_entry = locate(reference) in SSarmaments.entries[category][CATEGORY_ENTRY][subcategory]
+ if(armament_entry)
+ break
+ if(armament_entry)
+ break
+ if(!armament_entry)
+ return FALSE
+ if(products && !(armament_entry.type in products))
+ return FALSE
+ return armament_entry
+
+/datum/component/armament/proc/eject_card(mob/user)
+ if(!inserted_card)
+ to_chat(user, span_warning("No card inserted!"))
+ return
+ inserted_card.forceMove(parent_atom.drop_location())
+ user.put_in_hands(inserted_card)
+ inserted_card = null
+ to_chat(user, span_notice("Card ejected!"))
+ playsound(src, 'sound/machines/terminal_insert_disc.ogg', 70)
+
+/datum/component/armament/proc/select_armament(mob/user, datum/armament_entry/armament_entry)
+ if(!inserted_card)
+ to_chat(user, span_warning("No card inserted!"))
+ return
+ if(used_categories[armament_entry.category] >= SSarmaments.entries[armament_entry.category][CATEGORY_LIMIT])
+ to_chat(user, span_warning("Category limit reached!"))
+ return
+ if(purchased_items[armament_entry] >= armament_entry.max_purchase)
+ to_chat(user, span_warning("Item limit reached!"))
+ return
+ if(!ishuman(user))
+ return
+ if(!inserted_card.use_points(armament_entry.cost))
+ to_chat(user, span_warning("Not enough points!"))
+ return
+
+ var/mob/living/carbon/human/human_to_equip = user
+
+ var/obj/item/new_item = new armament_entry.item_type(parent_atom.drop_location())
+
+ used_categories[armament_entry.category]++
+ purchased_items[armament_entry]++
+
+ playsound(src, 'sound/machines/machine_vend.ogg', 50, TRUE, extrarange = -3)
+
+ if(armament_entry.equip_to_human(human_to_equip, new_item))
+ to_chat(user, span_notice("Equipped directly to your person."))
+ playsound(src, 'sound/items/equip/toolbelt_equip.ogg', 100)
+ armament_entry.after_equip(parent_atom.drop_location(), new_item)
+
+/datum/component/armament/proc/check_access(mob/living/user)
+ if(!user)
+ return FALSE
+
+ if(!required_access)
+ return TRUE
+
+ if(issilicon(user))
+ if(ispAI(user))
+ return FALSE
+ return TRUE //AI can do whatever it wants
+
+ if(isAdminGhostAI(user))
+ return TRUE
+
+ //If the mob has the simple_access component with the requried access, the check passes
+ else if(SEND_SIGNAL(user, COMSIG_MOB_TRIED_ACCESS, src) & ACCESS_ALLOWED)
+ return TRUE
+
+ //If the mob is holding a valid ID, they pass the access check
+ else if(check_access_obj(user.get_active_held_item()))
+ return TRUE
+
+ //if they are wearing a card that has access and are human, that works
+ else if(ishuman(user))
+ var/mob/living/carbon/human/human_user = user
+ if(check_access_obj(human_user.wear_id))
+ return TRUE
+
+ //if they're strange and have a hacky ID card as an animal
+ else if(isanimal(user))
+ var/mob/living/simple_animal/animal = user
+ if(check_access_obj(animal.access_card))
+ return TRUE
+
+/datum/component/armament/proc/check_access_obj(obj/item/id)
+ return check_access_list(id ? id.GetAccess() : null)
+
+/datum/component/armament/proc/check_access_list(list/access_list)
+ if(!islist(required_access)) //something's very wrong
+ return TRUE
+
+ if(!length(required_access))
+ return TRUE
+
+ if(!length(access_list) || !islist(access_list))
+ return FALSE
+
+ for(var/req in required_access)
+ if(!(req in access_list)) //doesn't have this access
+ return FALSE
+
+ return TRUE
+
+#define MAX_AMMO_AMOUNT 10
+#define CARGO_CONSOLE 1
+#define IRN_CONSOLE 2
+
+/datum/component/armament/company_imports
+ /// Selected amount of ammo to purchase
+ var/ammo_purchase_num = 1
+ /// Is this set to private order
+ var/self_paid = FALSE
+ /// Cooldown to announce a requested order
+ COOLDOWN_DECLARE(radio_cooldown)
+ /// To cut down on redundant istypes(), what this component is attached to
+ var/console_state = null
+ /// If this is a tablet, the parent budgetordering
+ var/datum/computer_file/program/budgetorders/parent_prog
+
+/datum/component/armament/company_imports/Initialize(list/required_products, list/needed_access)
+ . = ..()
+ if(istype(parent, /obj/machinery/computer/cargo))
+ console_state = CARGO_CONSOLE
+ else if(istype(parent, /obj/item/modular_computer))
+ console_state = IRN_CONSOLE
+
+/datum/component/armament/company_imports/Destroy(force)
+ parent_prog = null
+ . = ..()
+
+/datum/component/armament/company_imports/on_attack_hand(datum/source, mob/living/user)
+ return
+
+/datum/component/armament/company_imports/on_attackby(atom/target, obj/item, mob/user)
+ return
+
+/datum/component/armament/company_imports/ui_data(mob/user)
+ var/list/data = list()
+
+ var/mob/living/carbon/human/the_person = user
+ var/obj/item/card/id/id_card
+ var/datum/bank_account/buyer = SSeconomy.get_dep_account(ACCOUNT_CAR)
+
+ if(console_state == IRN_CONSOLE)
+ id_card = parent_prog.computer.computer_id_slot?.GetID()
+ else
+ if(istype(the_person))
+ id_card = the_person.get_idcard(TRUE)
+
+ var/budget_name = "Cargo Budget"
+
+ if(id_card?.registered_account && (console_state == IRN_CONSOLE))
+ if((ACCESS_COMMAND in id_card.access) || (ACCESS_QM in id_card.access))
+ parent_prog.requestonly = FALSE
+ buyer = SSeconomy.get_dep_account(id_card.registered_account?.account_job.paycheck_department)
+ parent_prog.can_approve_requests = TRUE
+ else
+ parent_prog.requestonly = TRUE
+ parent_prog.can_approve_requests = FALSE
+ else
+ parent_prog?.requestonly = TRUE
+
+ if(id_card)
+ budget_name = self_paid ? id_card.name : buyer.account_holder
+
+ data["budget_name"] = budget_name
+
+ var/cant_buy_restricted = TRUE
+
+ if(console_state == CARGO_CONSOLE)
+ var/obj/machinery/computer/cargo/console = parent
+ if(!console.requestonly)
+ cant_buy_restricted = FALSE
+
+ else if((console_state == IRN_CONSOLE) && id_card?.registered_account)
+ if((ACCESS_COMMAND in id_card.access) || (ACCESS_QM in id_card.access))
+ if((buyer == SSeconomy.get_dep_account(id_card.registered_account.account_job.paycheck_department)) && !self_paid)
+ cant_buy_restricted = FALSE
+
+ data["cant_buy_restricted"] = !!cant_buy_restricted
+ data["budget_points"] = self_paid ? id_card?.registered_account?.account_balance : buyer?.account_balance
+ data["ammo_amount"] = ammo_purchase_num
+ data["self_paid"] = !!self_paid
+ data["armaments_list"] = list()
+
+ for(var/armament_category as anything in SSarmaments.entries)
+
+ var/list/armament_subcategories = list()
+
+ for(var/subcategory as anything in SSarmaments.entries[armament_category][CATEGORY_ENTRY])
+ var/list/subcategory_items = list()
+ for(var/datum/armament_entry/armament_entry as anything in SSarmaments.entries[armament_category][CATEGORY_ENTRY][subcategory])
+ if(products && !(armament_entry.type in products))
+ continue
+
+ var/datum/armament_entry/company_import/gun_entry = armament_entry
+
+ if(gun_entry.contraband)
+ if(!(console_state == CARGO_CONSOLE))
+ continue
+ var/obj/machinery/computer/cargo/parent_console = parent
+ if(!parent_console.contraband)
+ continue
+
+ subcategory_items += list(list(
+ "ref" = REF(armament_entry),
+ "icon" = armament_entry.cached_base64,
+ "name" = armament_entry.name,
+ "cost" = armament_entry.cost,
+ "buyable_ammo" = armament_entry.magazine ? TRUE : FALSE,
+ "magazine_cost" = armament_entry.magazine_cost,
+ "purchased" = purchased_items[armament_entry] ? purchased_items[armament_entry] : 0,
+ "description" = armament_entry.description,
+ "armament_category" = armament_entry.category,
+ "equipment_subcategory" = armament_entry.subcategory,
+ "restricted" = !!armament_entry.restricted,
+ ))
+
+ if(!LAZYLEN(subcategory_items))
+ continue
+
+ armament_subcategories += list(list(
+ "subcategory" = subcategory,
+ "items" = subcategory_items,
+ ))
+
+ if(!LAZYLEN(armament_subcategories))
+ continue
+
+ data["armaments_list"] += list(list(
+ "category" = armament_category,
+ "category_uses" = used_categories[armament_category],
+ "subcategories" = armament_subcategories,
+ ))
+
+ return data
+
+/datum/component/armament/company_imports/ui_interact(mob/user, datum/tgui/ui)
+ ui = SStgui.try_update_ui(user, src, ui)
+ if(!ui)
+ ui = new(user, src, "CargoImportConsole")
+ ui.open()
+
+/datum/component/armament/company_imports/select_armament(mob/user, datum/armament_entry/company_import/armament_entry)
+ var/datum/bank_account/buyer = SSeconomy.get_dep_account(ACCOUNT_CAR)
+ var/obj/item/modular_computer/possible_downloader
+ var/obj/machinery/computer/cargo/possible_console
+
+ if(console_state == CARGO_CONSOLE)
+ possible_console = parent
+
+ else if(console_state == IRN_CONSOLE)
+ possible_downloader = parent
+
+ if(!istype(armament_entry))
+ return
+
+ var/mob/living/carbon/human/the_person = user
+
+ if(istype(the_person))
+
+ var/obj/item/card/id/id_card
+
+ if(console_state == IRN_CONSOLE)
+ id_card = parent_prog.computer.computer_id_slot?.GetID()
+ else
+ id_card = the_person.get_idcard(TRUE)
+
+ if(id_card?.registered_account && (console_state == IRN_CONSOLE))
+ if((ACCESS_COMMAND in id_card.access) || (ACCESS_QM in id_card.access))
+ parent_prog.requestonly = FALSE
+ buyer = SSeconomy.get_dep_account(id_card.registered_account.account_job.paycheck_department)
+ parent_prog.can_approve_requests = TRUE
+ else
+ parent_prog.requestonly = TRUE
+ parent_prog.can_approve_requests = FALSE
+ else
+ parent_prog?.requestonly = TRUE
+
+ if(self_paid)
+ if(!istype(id_card))
+ to_chat(user, span_warning("No ID card detected."))
+ return
+
+ if(istype(id_card, /obj/item/card/id/departmental_budget))
+ to_chat(user, span_warning("[id_card] cannot be used to make purchases."))
+ return
+
+ var/datum/bank_account/account = id_card.registered_account
+
+ if(!istype(account))
+ to_chat(user, span_warning("Invalid bank account."))
+ return
+
+ buyer = account
+
+ if(issilicon(user) && (console_state == IRN_CONSOLE))
+ parent_prog.can_approve_requests = TRUE
+ parent_prog.requestonly = FALSE
+
+ if(!buyer)
+ to_chat(user, span_warning("No budget found!"))
+ return
+
+ if(!ishuman(user) && !issilicon(user))
+ return
+
+ if(!buyer.has_money(armament_entry.cost))
+ to_chat(user, span_warning("Not enough money!"))
+ return
+
+ var/name
+
+ if(issilicon(user))
+ name = user.real_name
+ else
+ the_person.get_authentification_name()
+
+ var/reason = ""
+
+ if(possible_console)
+ if(possible_console.requestonly && !self_paid)
+ reason = tgui_input_text(user, "Reason", name)
+ if(isnull(reason))
+ return
+
+ else if(possible_downloader)
+ var/datum/computer_file/program/budgetorders/parent_file = parent_prog
+ if((parent_file.requestonly && !self_paid) || !(possible_downloader.computer_id_slot?.GetID()))
+ reason = tgui_input_text(user, "Reason", name)
+ if(isnull(reason))
+ return
+
+ used_categories[armament_entry.category]++
+
+ purchased_items[armament_entry]++
+
+ var/datum/supply_pack/armament/created_pack = new
+ created_pack.name = initial(armament_entry.item_type.name)
+ created_pack.cost = cost_calculate(armament_entry.cost) //Paid for seperately
+ created_pack.contains = list(armament_entry.item_type)
+
+ var/rank
+
+ if(issilicon(user))
+ rank = "Silicon"
+ else
+ rank = the_person.get_assignment(hand_first = TRUE)
+
+ var/ckey = user.ckey
+
+ var/datum/supply_order/company_import/created_order
+ if(buyer != SSeconomy.get_dep_account(ACCOUNT_CAR))
+ created_order = new(created_pack, name, rank, ckey, paying_account = buyer, reason = reason, can_be_cancelled = TRUE)
+ else
+ created_pack.goody = FALSE // Cargo ordered stuff should just show up in a box I think
+ created_order = new(created_pack, name, rank, ckey, reason = reason, can_be_cancelled = TRUE)
+ created_order.selected_entry = armament_entry
+ created_order.used_component = src
+ if(console_state == CARGO_CONSOLE)
+ created_order.generateRequisition(get_turf(parent))
+ if(possible_console.requestonly && !self_paid)
+ SSshuttle.request_list += created_order
+ else
+ SSshuttle.shopping_list += created_order
+ else if(console_state == IRN_CONSOLE)
+ var/datum/computer_file/program/budgetorders/comp_file = parent_prog
+ created_order.generateRequisition(get_turf(parent))
+ if(comp_file.requestonly && !self_paid)
+ SSshuttle.request_list += created_order
+ else
+ SSshuttle.shopping_list += created_order
+
+/datum/component/armament/company_imports/proc/cost_calculate(cost)
+ . = cost
+ . *= SSeconomy.pack_price_modifier
+
+/datum/component/armament/company_imports/ui_act(action, list/params)
+ . = ..()
+ if(.)
+ return
+
+ switch(action)
+ if("toggleprivate")
+ var/obj/item/card/id/id_card
+ var/mob/living/carbon/human/the_person = usr
+
+ if(!istype(the_person))
+ if(issilicon(the_person))
+ self_paid = FALSE
+ return
+
+ if(console_state == IRN_CONSOLE)
+ id_card = parent_prog.computer.computer_id_slot?.GetID()
+ else
+ id_card = the_person.get_idcard(TRUE)
+
+ if(!id_card)
+ return
+
+ self_paid = !self_paid
+
+#undef MAX_AMMO_AMOUNT
+#undef CARGO_CONSOLE
+#undef IRN_CONSOLE
diff --git a/monkestation/code/modules/blueshift/components/cell_component.dm b/monkestation/code/modules/blueshift/components/cell_component.dm
new file mode 100644
index 000000000000..9a4522c17d94
--- /dev/null
+++ b/monkestation/code/modules/blueshift/components/cell_component.dm
@@ -0,0 +1,207 @@
+/*
+CELL COMPONENT
+
+What we aim to achieve with cell components is a universal framework for all items that would logically use batteries,
+Be it a flashlight, T-ray scanner or multitool. All of them would logically require batteries right? Well, welcome,
+to the cell component.
+
+General logic:
+Component attaches to parent(flashlight etc)
+Registers onhit signal to check if it's being slapped by a battery
+Component moves battery to equipment loc, keeps a record, and then communicates with
+the equipment and controls the behaviour of said equipment.
+
+If it's a robot, it uses the robot cell - Using certified shitcode.(this needs redone)
+
+If you are adding this to an item that is active for a period of time, register signal to COMSIG_CELL_START_USE when it would start using the cell
+and COMSIG_CELL_STOP_USE when it should stop. To handle the turning off of said item once the cell is depleted, add your code into the
+component_cell_out_of_charge/component_cell_removed proc using loc where necessary, processing is done in the component!
+*/
+
+/datum/component/cell
+ /// Our reference to the inserted cell, which will be stored in the parent.
+ var/obj/item/stock_parts/cell/inserted_cell
+ /// The item reference to parent.
+ var/obj/item/equipment
+ /// How much power do we use each process?
+ var/power_use_amount = 50
+ /// Are we using a robot's powersource?
+ var/inside_robot = FALSE
+ /// Callback interaction for when the cell is removed.
+ var/datum/callback/on_cell_removed = null
+ ///Can this cell be removed from the parent?
+ var/cell_can_be_removed = TRUE
+ ///Our reference to the cell overlay
+ var/mutable_appearance/cell_overlay = null
+ ///Do we have cell overlays to be applied?
+ var/has_cell_overlays
+
+/datum/component/cell/Initialize(cell_override, _on_cell_removed, _power_use_amount, start_with_cell = TRUE, _cell_can_be_removed, _has_cell_overlays = TRUE)
+ if(QDELETED(parent))
+ qdel(src)
+ return
+
+ if(!isitem(parent)) //Currently only compatable with items.
+ return COMPONENT_INCOMPATIBLE
+
+ equipment = parent //We'd like a simple reference to the atom this component is attached to instead of having to declare it every time we use it.
+
+ if(_on_cell_removed)
+ src.on_cell_removed = _on_cell_removed
+
+ has_cell_overlays = _has_cell_overlays
+
+ if(_power_use_amount)
+ power_use_amount = _power_use_amount
+ else
+ power_use_amount = equipment.power_use_amount
+
+ if(_cell_can_be_removed)
+ cell_can_be_removed = _cell_can_be_removed
+
+ //So this is shitcode in it's ultimate form. Right now, as far as I can see, this is the only way to handle robot items that would normally use a cell.
+ if(istype(equipment.loc, /obj/item/robot_model)) //Really, I absolutely hate borg code.
+ inside_robot = TRUE
+ else if(start_with_cell)
+ var/obj/item/stock_parts/cell/new_cell
+ if(!cell_override)
+ new_cell = new /obj/item/stock_parts/cell/upgraded()
+ else
+ new_cell = new cell_override()
+ inserted_cell = new_cell
+ new_cell.forceMove(parent) //We use the parents location so things like EMP's can interact with the cell.
+ handle_cell_overlays()
+ return ..()
+
+/datum/component/cell/RegisterWithParent()
+ //Component to Parent signal registries
+ RegisterSignal(parent, COMSIG_ITEM_POWER_USE, PROC_REF(simple_power_use))
+ RegisterSignal(parent, COMSIG_ATOM_ATTACKBY, PROC_REF(insert_cell))
+ RegisterSignal(parent, COMSIG_CLICK_CTRL_SHIFT , PROC_REF(remove_cell))
+ RegisterSignal(parent, COMSIG_ATOM_EXAMINE, PROC_REF(examine_cell))
+
+/datum/component/cell/UnregisterFromParent()
+ UnregisterSignal(parent, COMSIG_ITEM_POWER_USE)
+ UnregisterSignal(parent, COMSIG_ATOM_ATTACKBY)
+ UnregisterSignal(parent, COMSIG_CLICK_CTRL_SHIFT)
+ UnregisterSignal(parent, COMSIG_ATOM_EXAMINE)
+
+/datum/component/cell/Destroy(force, silent)
+ if(on_cell_removed)
+ on_cell_removed = null
+ if(inserted_cell)
+ if(!inside_robot) //We really don't want to be deleting the robot's cell.
+ QDEL_NULL(inserted_cell)
+ inserted_cell = null
+ return ..()
+
+/**
+ * The basic way of processing the cell, with included feedback.
+ *
+ * This proc is the basic way of processing the cell, with included feedback.
+ * It will return a bitflag if it failed to use the power, or COMPONENT_POWER_SUCCESS if it succeeds.
+ * Arguments:
+ * * use_amount - an override
+ * * check_only - will only return if it can use the cell and feedback relating to that including any relevant detail
+ */
+/datum/component/cell/proc/simple_power_use(datum/source, use_amount, mob/user, check_only)
+ SIGNAL_HANDLER
+
+ if(inside_robot)
+ return COMPONENT_POWER_SUCCESS
+
+ if(!use_amount)
+ use_amount = power_use_amount
+
+ if(!inserted_cell)
+ if(user)
+ to_chat(user, span_danger("There is no cell inside [equipment]"))
+ return COMPONENT_NO_CELL
+
+ if(check_only && inserted_cell.charge < use_amount)
+ if(user)
+ to_chat(user, span_danger("The cell inside [equipment] does not have enough charge to perform this action!"))
+ return COMPONENT_NO_CHARGE
+
+ if(!inserted_cell.use(use_amount))
+ inserted_cell.update_appearance() //Updates the attached cell sprite - Why does this not happen in cell.use?
+ if(user)
+ to_chat(user, span_danger("The cell inside [equipment] does not have enough charge to perform this action!"))
+ return COMPONENT_NO_CHARGE
+
+ inserted_cell.update_appearance()
+
+ return COMPONENT_POWER_SUCCESS
+
+/datum/component/cell/proc/examine_cell(atom/A, mob/user, list/examine_list)
+ SIGNAL_HANDLER
+
+ if(!inserted_cell)
+ examine_list += span_danger("It does not have a cell inserted!")
+ else if(!inside_robot)
+ examine_list += span_notice("It has [inserted_cell] inserted. It has [inserted_cell.percent()]% charge left. \
+ Ctrl+Shift+Click to remove the [inserted_cell].")
+ else
+ examine_list += span_notice("It is drawing power from an external powersource, reading [inserted_cell.percent()]% charge.")
+
+/// Handling of cell removal.
+/datum/component/cell/proc/remove_cell(datum/source, mob/user)
+ SIGNAL_HANDLER
+ if(!equipment.can_interact(user))
+ return
+
+ if(inside_robot)
+ return
+
+ if(!cell_can_be_removed)
+ return
+
+ if(!isliving(user))
+ return
+
+ if(inserted_cell)
+ to_chat(user, span_notice("You remove [inserted_cell] from [equipment]!"))
+ playsound(equipment, 'sound/weapons/magout.ogg', 40, TRUE)
+ inserted_cell.forceMove(get_turf(equipment))
+ INVOKE_ASYNC(user, TYPE_PROC_REF(/mob/living, put_in_hands), inserted_cell)
+ inserted_cell = null
+ if(on_cell_removed)
+ on_cell_removed.Invoke()
+ handle_cell_overlays(TRUE)
+ else
+ to_chat(user, span_danger("There is no cell inserted in [equipment]!"))
+
+/// Handling of cell insertion.
+/datum/component/cell/proc/insert_cell(datum/source, obj/item/inserting_item, mob/living/user, params)
+ SIGNAL_HANDLER
+ if(!equipment.can_interact(user))
+ return
+
+ if(inside_robot) //More robot shitcode, if we allowed them to remove the cell, it would cause the universe to implode.
+ return
+
+ if(!istype(inserting_item, /obj/item/stock_parts/cell))
+ return
+
+ if(inserted_cell) //No quickswap compatibility
+ to_chat(user, span_danger("There is already a cell inserted in [equipment]!"))
+ return
+
+ to_chat(user, span_notice("You insert [inserting_item] into [equipment]!"))
+ playsound(equipment, 'sound/weapons/magin.ogg', 40, TRUE)
+ inserted_cell = inserting_item
+ inserting_item.forceMove(parent)
+ handle_cell_overlays(FALSE)
+
+/datum/component/cell/proc/handle_cell_overlays(update_overlays)
+ if(!has_cell_overlays)
+ return
+ if(inserted_cell)
+ cell_overlay = mutable_appearance(equipment.icon, "[initial(equipment.icon_state)]_cell")
+ equipment.add_overlay(cell_overlay)
+ else
+ QDEL_NULL(cell_overlay)
+ cell_overlay = null
+ if(update_overlays)
+ equipment.overlays.Cut()
+ equipment.update_overlays()
diff --git a/monkestation/code/modules/blueshift/components/clothing_damaged_by_bullets.dm b/monkestation/code/modules/blueshift/components/clothing_damaged_by_bullets.dm
new file mode 100644
index 000000000000..48d569486607
--- /dev/null
+++ b/monkestation/code/modules/blueshift/components/clothing_damaged_by_bullets.dm
@@ -0,0 +1,81 @@
+/// Component that lets clothing be damaged in zones by piercing bullets. The parent MUST have limb_integrity set.
+/datum/component/clothing_damaged_by_bullets
+ /// How much of the incoming projectile damage is taken, multiplier
+ var/projectile_damage_multiplier
+ /// Who is wearing the target?
+ var/mob/living/wearer
+
+/datum/component/clothing_damaged_by_bullets/Initialize(projectile_damage_multiplier = 1)
+ if(!istype(parent, /obj/item/clothing)) // Just in case someone loses it and tries to put this on something that's not clothing
+ return COMPONENT_INCOMPATIBLE
+
+ var/obj/item/clothing/parent_clothing = parent
+
+ src.projectile_damage_multiplier = projectile_damage_multiplier
+
+ if(ismob(parent_clothing.loc))
+ var/mob/holder = parent_clothing.loc
+ if(holder.is_holding(parent_clothing))
+ return
+ set_wearer(holder)
+
+/datum/component/clothing_damaged_by_bullets/RegisterWithParent()
+ RegisterSignal(parent, COMSIG_ATOM_EXAMINE, PROC_REF(on_examine))
+ RegisterSignal(parent, COMSIG_ITEM_EQUIPPED, PROC_REF(on_equipped))
+ RegisterSignal(parent, COMSIG_ITEM_DROPPED, PROC_REF(lost_wearer))
+
+/datum/component/clothing_damaged_by_bullets/UnregisterFromParent()
+ UnregisterSignal(parent, list(COMSIG_ATOM_EXAMINE, COMSIG_ITEM_DROPPED, COMSIG_ITEM_EQUIPPED, COMSIG_QDELETING, COMSIG_ATOM_BULLET_ACT))
+
+/// Check if we've been equipped to a valid slot to shield
+/datum/component/clothing_damaged_by_bullets/proc/on_equipped(datum/source, mob/user, slot)
+ SIGNAL_HANDLER
+
+ if((slot & ITEM_SLOT_HANDS))
+ lost_wearer(source, user)
+ return
+ set_wearer(user)
+
+/// Either we've been dropped or our wearer has been QDEL'd. Either way, they're no longer our problem
+/datum/component/clothing_damaged_by_bullets/proc/lost_wearer(datum/source, mob/user)
+ SIGNAL_HANDLER
+
+ wearer = null
+ UnregisterSignal(parent, list(COMSIG_QDELETING, COMSIG_ATOM_BULLET_ACT))
+
+/// Sets the wearer and registers the appropriate signals for them
+/datum/component/clothing_damaged_by_bullets/proc/set_wearer(mob/user)
+ if(wearer == user)
+ return
+ if(!isnull(wearer))
+ CRASH("[type] called set_wearer with [user] but [wearer] was already the wearer!")
+
+ wearer = user
+ RegisterSignal(wearer, COMSIG_QDELETING, PROC_REF(lost_wearer))
+ RegisterSignal(wearer, COMSIG_ATOM_BULLET_ACT, PROC_REF(hit_by_projectile))
+
+/// Checks an incoming projectile to see if it should damage the thing we're attached to,
+/datum/component/clothing_damaged_by_bullets/proc/hit_by_projectile(mob/living/dude_getting_hit, obj/projectile/hitting_projectile, def_zone)
+ SIGNAL_HANDLER
+
+ var/obj/item/clothing/clothing_parent = parent
+
+ if(!(def_zone in cover_flags2body_zones(clothing_parent.body_parts_covered)))
+ return
+ if(hitting_projectile.sharpness == SHARP_EDGED)
+ return
+ if(hitting_projectile.damage_type != BRUTE)
+ return
+
+ /// This seems complex but the actual math is simple, the damage of the projectile * vest damage multiplier, divided by two if the projectile is weak to armour, then modified by wound bonus
+ var/total_damage = ((hitting_projectile.damage * projectile_damage_multiplier) * (hitting_projectile.weak_against_armour ? 0.5 : 1) * (1 + (hitting_projectile.wound_bonus / 10)))
+ var/damage_dealt = clothing_parent.take_damage(total_damage, BRUTE, hitting_projectile.armour_penetration, FALSE)
+
+ if(clothing_parent.limb_integrity)
+ clothing_parent.take_damage_zone(def_zone, damage_dealt, BRUTE)
+
+/// Warns any examiner that the clothing we're stuck to will be damaged by piercing bullets
+/datum/component/clothing_damaged_by_bullets/proc/on_examine(obj/item/source, mob/examiner, list/examine_list)
+ SIGNAL_HANDLER
+
+ examine_list += " [span_warning("This will be damaged when it protects you from bullets, taking [projectile_damage_multiplier] times the damage that the bullet deals.")]"
diff --git a/monkestation/code/modules/blueshift/components/lockable_storage.dm b/monkestation/code/modules/blueshift/components/lockable_storage.dm
new file mode 100644
index 000000000000..cce0d603f559
--- /dev/null
+++ b/monkestation/code/modules/blueshift/components/lockable_storage.dm
@@ -0,0 +1,206 @@
+/**
+ * ##lockable_storage
+ * Adds a UI to the object that triggers when you use it in hand (if item) or attack (everything else).
+ * The UI is a lock that, when unlocked, allows you to access the contents inside of it.
+ * When using this, make sure you have icons for `on_update_icon_state`.
+ */
+/datum/component/lockable_storage
+ ///Boolean on whether the panel has been hacked open with a screwdriver.
+ var/panel_open = FALSE
+ ///The number currently sitting in the briefcase's panel.
+ var/numeric_input
+
+ ///The code that will open this safe, set by usually players.
+ ///Importantly, can be null if there's no password.
+ var/lock_code
+ ///Boolean on whether the storage can be hacked open with a multitool.
+ var/can_hack_open
+
+/datum/component/lockable_storage/Initialize(
+ lock_code,
+ can_hack_open = TRUE,
+)
+ . = ..()
+ if(!isobj(parent))
+ return COMPONENT_INCOMPATIBLE
+
+ var/atom/atom_parent = parent
+ atom_parent.flags_1 |= HAS_CONTEXTUAL_SCREENTIPS_1
+
+ if(!atom_parent.atom_storage)
+ atom_parent.create_storage(
+ max_specific_storage = WEIGHT_CLASS_GIGANTIC,
+ max_total_storage = 14,
+ canthold = list(/obj/item/storage/briefcase/secure),
+ )
+
+
+ src.lock_code = lock_code
+ if(!isnull(lock_code))
+ atom_parent.atom_storage.locked = STORAGE_FULLY_LOCKED
+ src.can_hack_open = can_hack_open
+
+ atom_parent.update_appearance()
+
+/datum/component/lockable_storage/RegisterWithParent()
+ . = ..()
+ if(can_hack_open)
+ RegisterSignal(parent, COMSIG_ATOM_TOOL_ACT(TOOL_SCREWDRIVER), PROC_REF(on_screwdriver_act))
+ RegisterSignal(parent, COMSIG_ATOM_TOOL_ACT(TOOL_MULTITOOL), PROC_REF(on_multitool_act))
+
+ RegisterSignal(parent, COMSIG_ATOM_EXAMINE, PROC_REF(on_examine))
+ RegisterSignal(parent, COMSIG_ATOM_REQUESTING_CONTEXT_FROM_ITEM, PROC_REF(on_requesting_context_from_item))
+ RegisterSignal(parent, COMSIG_ATOM_UPDATE_ICON_STATE, PROC_REF(on_update_icon_state))
+
+ if(isitem(parent))
+ RegisterSignal(parent, COMSIG_ITEM_ATTACK_SELF, PROC_REF(on_interact))
+ else
+ RegisterSignal(parent, COMSIG_ATOM_ATTACK_HAND, PROC_REF(on_interact))
+
+/datum/component/lockable_storage/UnregisterFromParent()
+ if(can_hack_open)
+ UnregisterSignal(parent, list(
+ COMSIG_ATOM_TOOL_ACT(TOOL_SCREWDRIVER),
+ COMSIG_ATOM_TOOL_ACT(TOOL_MULTITOOL),
+ ))
+ UnregisterSignal(parent, list(
+ COMSIG_ATOM_EXAMINE,
+ COMSIG_ATOM_REQUESTING_CONTEXT_FROM_ITEM,
+ COMSIG_ATOM_UPDATE_ICON_STATE,
+ ))
+
+ if(isitem(parent))
+ UnregisterSignal(parent, COMSIG_ITEM_ATTACK_SELF)
+ else
+ UnregisterSignal(parent, COMSIG_ATOM_ATTACK_HAND)
+ return ..()
+
+/**
+ * Adds context screentips to the locked item.
+ * Arguments:
+ * * source - The item that will display its screentip
+ * * context - The list of context that will be displayed. We add onto this list for it to show up.
+ * * held_item - The item in your hand, which in this case should be a screwdriver or multitool, if necessary.
+ * * user - The user who is going to see the screentips.
+ */
+/datum/component/lockable_storage/proc/on_requesting_context_from_item(datum/source, list/context, obj/item/held_item, mob/user)
+ SIGNAL_HANDLER
+ if(isnull(held_item))
+ context[SCREENTIP_CONTEXT_LMB] = "Open storage"
+ return CONTEXTUAL_SCREENTIP_SET
+
+ if(can_hack_open)
+ switch(held_item.tool_behaviour)
+ if(TOOL_SCREWDRIVER)
+ context[SCREENTIP_CONTEXT_LMB] = "[panel_open ? "Close" : "Open"] panel"
+ return CONTEXTUAL_SCREENTIP_SET
+ if(TOOL_MULTITOOL)
+ context[SCREENTIP_CONTEXT_LMB] = "Hack panel open"
+ return CONTEXTUAL_SCREENTIP_SET
+
+ return NONE
+
+///Called when examining the storage item.
+/datum/component/lockable_storage/proc/on_examine(atom/source, mob/user, list/examine_list)
+ SIGNAL_HANDLER
+ if(can_hack_open)
+ examine_list += "The service panel is currently [panel_open ? "unscrewed" : "screwed shut"] ."
+
+/**
+ * Called when a screwdriver is used on the parent, if it's hackable.
+ */
+/datum/component/lockable_storage/proc/on_screwdriver_act(atom/source, mob/user, obj/item/tool)
+ SIGNAL_HANDLER
+ if(!can_hack_open || !source.atom_storage.locked)
+ return NONE
+
+ panel_open = !panel_open
+ source.balloon_alert(user, "panel [panel_open ? "opened" : "closed"]")
+ return
+
+/**
+ * Called when a multitool is used on the parent, if it's hackable.
+ * Checks if we can start hacking and, if so, will begin the hacking process.
+ */
+/datum/component/lockable_storage/proc/on_multitool_act(atom/source, mob/user, obj/item/tool)
+ SIGNAL_HANDLER
+ if(!can_hack_open || !source.atom_storage.locked)
+ return NONE
+ if(!panel_open)
+ source.balloon_alert(user, "panel closed!")
+ return
+ source.balloon_alert(user, "hacking...")
+ INVOKE_ASYNC(src, PROC_REF(hack_open), source, user, tool)
+ return
+
+///Does a do_after to hack the storage open, takes a long time cause idk.
+/datum/component/lockable_storage/proc/hack_open(atom/source, mob/user, obj/item/tool)
+ if(!tool.use_tool(parent, user, 40 SECONDS))
+ return
+ source.balloon_alert(user, "hacked")
+ lock_code = null
+
+///Updates the icon state depending on if we're locked or not.
+/datum/component/lockable_storage/proc/on_update_icon_state(obj/source)
+ SIGNAL_HANDLER
+ source.icon_state = "[source.base_icon_state][source.atom_storage.locked ? "_locked" : null]"
+
+///Called when interacted with in-hand or on attack, opens the UI.
+/datum/component/lockable_storage/proc/on_interact(atom/source, mob/user)
+ SIGNAL_HANDLER
+ INVOKE_ASYNC(src, PROC_REF(ui_interact), user)
+
+/datum/component/lockable_storage/ui_interact(mob/user, datum/tgui/ui)
+ ui = SStgui.try_update_ui(user, src, ui)
+ if(!ui)
+ ui = new(user, src, "LockedSafe", parent)
+ ui.open()
+
+/datum/component/lockable_storage/ui_data(mob/user)
+ var/list/data = list()
+ var/atom/source = parent
+ data["input_code"] = numeric_input || "*****"
+ data["locked"] = source.atom_storage.locked
+ data["lock_code"] = !!lock_code //we just need to know if it has one.
+ return data
+
+/datum/component/lockable_storage/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
+ . = ..()
+ if(action != "keypad")
+ return TRUE
+ var/digit = params["digit"]
+ switch(digit)
+ //locking it back up
+ if("C")
+ var/atom/source = parent
+ numeric_input = ""
+ //you can't lock it if it's already locked or lacks a lock code.
+ if(source.atom_storage.locked || isnull(lock_code))
+ return TRUE
+ source.atom_storage.locked = STORAGE_FULLY_LOCKED
+ source.atom_storage.hide_contents(usr)
+ source.update_appearance(UPDATE_ICON)
+ return TRUE
+ //setting a password & unlocking
+ if("E")
+ //inputting a new code if there isn't one set.
+ if(!lock_code)
+ if(length(numeric_input) != 5)
+ return TRUE
+ lock_code = numeric_input
+ numeric_input = ""
+ return TRUE
+ //unlocking the current code.
+ if(numeric_input != lock_code)
+ return TRUE
+ var/atom/source = parent
+ source.atom_storage.locked = STORAGE_NOT_LOCKED
+ numeric_input = ""
+ source.update_appearance(UPDATE_ICON)
+ return TRUE
+ //putting digits in.
+ if("0", "1", "2", "3", "4", "5", "6", "7", "8", "9")
+ if(length(numeric_input) == 5)
+ return
+ numeric_input += digit
+ return TRUE
diff --git a/monkestation/code/modules/blueshift/components/polarizer.dm b/monkestation/code/modules/blueshift/components/polarizer.dm
new file mode 100644
index 000000000000..ddd24ec11617
--- /dev/null
+++ b/monkestation/code/modules/blueshift/components/polarizer.dm
@@ -0,0 +1,163 @@
+GLOBAL_LIST_EMPTY(polarization_controllers)
+
+/**
+ * A component for windows to allow them to be dynamically rendered opaque /
+ * transparent based on a button press.
+ */
+/datum/component/polarization_controller
+ /// The ID of the polarizer we're listening to.
+ var/id
+ /// The color of the window when polarized.
+ var/polarized_color = "#222222"
+ /// The color the window was before it was polarized.
+ var/non_polarized_color = "#FFFFFF"
+ /// The time it takes for the polarization process to happen.
+ var/polarization_process_duration = 0.5 SECONDS
+ /// The capacitor that was used on the window, if any. Can be null if the
+ /// window was spawned already polarized.
+ var/obj/item/stock_parts/capacitor/used_capacitor
+
+
+/datum/component/polarization_controller/Initialize(obj/item/stock_parts/capacitor/used_capacitor = null, polarizer_id = null)
+ if(!istype(parent, /obj/structure/window))
+ return COMPONENT_INCOMPATIBLE
+
+ var/obj/managed_window = parent
+
+ if(used_capacitor)
+ src.used_capacitor = used_capacitor
+ used_capacitor.forceMove(managed_window)
+
+ if(polarizer_id)
+ id = "[polarizer_id]"
+ // But why make it a string here? Otherwise it won't be an associative list and it kind of explodes. Shitty, I know.
+ LAZYADDASSOC(GLOB.polarization_controllers, id, list(src))
+
+ RegisterSignal(parent, COMSIG_ATOM_ATTACKBY, PROC_REF(on_window_attackby))
+ RegisterSignal(parent, COMSIG_ATOM_EXAMINE, PROC_REF(on_window_examine))
+ RegisterSignal(parent, COMSIG_ATOM_TOOL_ACT(TOOL_MULTITOOL), PROC_REF(on_window_multitool_act))
+
+
+/datum/component/polarization_controller/Destroy(force, silent)
+ if(id)
+ LAZYREMOVEASSOC(GLOB.polarization_controllers, id, list(src))
+
+ if(used_capacitor)
+ QDEL_NULL(used_capacitor)
+
+ return ..()
+
+
+/**
+ * Handles toggling the window between opaque and transparent.
+ *
+ * Arguments:
+ * * should_be_opaque - Boolean on whether or not the window should now be opaque.
+ */
+/datum/component/polarization_controller/proc/toggle(should_be_opaque)
+ var/obj/managed_window = parent
+
+ // No need to do anything if we're already at the right opacity.
+ if(managed_window.opacity == !!should_be_opaque)
+ return
+
+ if(should_be_opaque)
+ non_polarized_color = managed_window.color
+ animate(managed_window, alpha = 255, color = polarized_color, time = polarization_process_duration)
+ addtimer(CALLBACK(managed_window, TYPE_PROC_REF(/atom, set_opacity), TRUE), polarization_process_duration) // So that is changes opacity mid-way through the animation, hopefully.
+ else
+ animate(managed_window, alpha = initial(managed_window.alpha), color = non_polarized_color, time = polarization_process_duration)
+ managed_window.set_opacity(FALSE) // So that is changes opacity mid-way through the animation, hopefully.
+
+
+
+/**
+ * Called when the parent window is being hit by an item
+ *
+ * Arguments:
+ * * obj/item/attacking_item - The item hitting this atom
+ * * mob/user - The wielder of this item
+ * * params - click params such as alt/shift etc
+ *
+ * See: [/obj/item/proc/melee_attack_chain]
+ */
+/datum/component/polarization_controller/proc/on_window_attackby(datum/source, obj/item/attacking_item, mob/user, params)
+ SIGNAL_HANDLER
+
+ if(!istype(attacking_item, /obj/item/assembly/control/polarizer))
+ return
+
+ var/obj/item/assembly/control/polarizer/polarizer = attacking_item
+ var/atom/parent_atom = parent
+
+ if(!polarizer.id)
+ parent_atom.balloon_alert(user, "set id on controller first!")
+ return COMPONENT_NO_AFTERATTACK
+
+ if(id)
+ LAZYREMOVEASSOC(GLOB.polarization_controllers, id, list(src))
+
+ id = "[polarizer.id]"
+
+ LAZYADDASSOC(GLOB.polarization_controllers, id, list(src))
+ parent_atom.balloon_alert(user, "linked polarizer!")
+
+ return COMPONENT_NO_AFTERATTACK
+
+
+/**
+ * Handles adding the examine strings to windows that have a polarization
+ * controller installed.
+ */
+/datum/component/polarization_controller/proc/on_window_examine(datum/source, mob/user, list/examine_strings)
+ SIGNAL_HANDLER
+
+ examine_strings += span_notice("It has a polarization controller installed.")
+ examine_strings += span_notice("Use a window polarizing controller on it to link it to that controller's current ID.")
+ examine_strings += span_notice("Use a multitool on it to remove the polarization controller.")
+
+
+/**
+ * Signal handler to handle the removal of this component when someone uses a
+ * multitool (or something that acts like one) on the parent window.
+ */
+/datum/component/polarization_controller/proc/on_window_multitool_act(datum/source, mob/user, obj/item/tool)
+ SIGNAL_HANDLER
+
+ remove_polarization_controller(source, user, tool)
+
+ return COMPONENT_BLOCK_TOOL_ATTACK
+
+
+/**
+ * Proc that handles removing the polarization controller.
+ * Had to be made into a separate proc so that it wouldn't be waited for by the
+ * signal handler for the multitool tool act.
+ */
+/datum/component/polarization_controller/proc/remove_polarization_controller(datum/source, mob/user, obj/item/tool)
+ set waitfor = FALSE
+
+ var/obj/managed_window = parent
+
+ managed_window.balloon_alert(user, "removing polarization controller")
+
+ if(!do_after(user, 1 SECONDS, managed_window))
+ managed_window.balloon_alert(user, "cancelled removal")
+ return
+
+ toggle(FALSE)
+
+ if(!used_capacitor)
+ used_capacitor = new
+
+ used_capacitor.forceMove(managed_window.drop_location())
+
+ used_capacitor = null
+
+ UnregisterSignal(parent, COMSIG_ATOM_ATTACKBY)
+ UnregisterSignal(parent, COMSIG_ATOM_EXAMINE)
+ UnregisterSignal(parent, COMSIG_ATOM_TOOL_ACT(TOOL_MULTITOOL))
+
+ managed_window.balloon_alert(user, "removed polarization controller")
+
+ qdel(src)
diff --git a/monkestation/code/modules/blueshift/components/shielded_suits.dm b/monkestation/code/modules/blueshift/components/shielded_suits.dm
new file mode 100644
index 000000000000..94601de771ab
--- /dev/null
+++ b/monkestation/code/modules/blueshift/components/shielded_suits.dm
@@ -0,0 +1,24 @@
+/datum/component/shielded/suit
+
+/datum/component/shielded/suit/process(seconds_per_tick)
+ if(current_charges >= max_charges)
+ STOP_PROCESSING(SSdcs, src)
+ return
+
+ if(!COOLDOWN_FINISHED(src, recently_hit_cd))
+ return
+ if(!COOLDOWN_FINISHED(src, charge_add_cd))
+ return
+
+ var/obj/item/item_parent = parent
+ COOLDOWN_START(src, charge_add_cd, charge_increment_delay)
+ adjust_charge(charge_recovery) // set the number of charges to current + recovery per increment, clamped from zero to max_charges
+ playsound(item_parent, 'sound/magic/charge.ogg', 50, TRUE)
+
+
+/datum/component/shielded/suit/default_run_hit_callback(mob/living/owner, attack_text, current_charges)
+ var/obj/item/item_parent = parent
+ owner.visible_message(span_danger("[owner]'s armor absorbs [attack_text]!"))
+ if(current_charges <= 0)
+ owner.visible_message(span_warning("[owner]'s armor breaks!"))
+ playsound(item_parent, 'sound/items/ceramic_break.ogg', 60, TRUE)
diff --git a/monkestation/code/modules/blueshift/components/soulcatcher.dm b/monkestation/code/modules/blueshift/components/soulcatcher.dm
new file mode 100644
index 000000000000..6e9c5eed177a
--- /dev/null
+++ b/monkestation/code/modules/blueshift/components/soulcatcher.dm
@@ -0,0 +1,111 @@
+/datum/component/soulcatcher/small_device
+ max_souls = 1
+
+/datum/component/soulcatcher/attachable_soulcatcher
+ max_souls = 1
+ communicate_as_parent = TRUE
+ removable = TRUE
+
+/datum/component/soulcatcher/attachable_soulcatcher/New()
+ . = ..()
+ var/obj/item/parent_item = parent
+ if(!istype(parent_item))
+ return COMPONENT_INCOMPATIBLE
+
+ name = parent_item.name
+ var/datum/soulcatcher_room/first_room = soulcatcher_rooms[1]
+ first_room.name = parent_item.name
+ first_room.room_description = parent_item.desc
+
+ RegisterSignal(parent, COMSIG_ATOM_EXAMINE, PROC_REF(on_examine))
+ RegisterSignal(parent, COMSIG_CLICK_CTRL_SHIFT, PROC_REF(bring_up_ui))
+ RegisterSignal(parent, COMSIG_PREQDELETED, PROC_REF(remove_self))
+
+/// Adds text to the examine text of the parent item, explaining that the item can be used to enable the use of NIFSoft HUDs
+/datum/component/soulcatcher/attachable_soulcatcher/proc/on_examine(datum/source, mob/user, list/examine_text)
+ SIGNAL_HANDLER
+ examine_text += span_cyan("[source] has a soulcatcher attached to it, Ctrl+Shift+Click to use it.")
+
+/datum/component/soulcatcher/attachable_soulcatcher/proc/bring_up_ui(datum/source, mob/user)
+ SIGNAL_HANDLER
+ INVOKE_ASYNC(src, PROC_REF(ui_interact), user)
+
+/datum/component/soulcatcher/attachable_soulcatcher/Destroy(force)
+ UnregisterSignal(parent, COMSIG_ATOM_EXAMINE)
+ UnregisterSignal(parent, COMSIG_CLICK_CTRL_SHIFT)
+ UnregisterSignal(parent, COMSIG_PREQDELETED)
+ return ..()
+
+/datum/component/soulcatcher/attachable_soulcatcher/remove_self()
+ var/obj/item/parent_item = parent
+ var/turf/drop_turf = get_turf(parent_item)
+ var/obj/item/attachable_soulcatcher/dropped_item = new (drop_turf)
+
+ var/datum/component/soulcatcher/dropped_soulcatcher = dropped_item.GetComponent(/datum/component/soulcatcher)
+ var/datum/soulcatcher_room/target_room = dropped_soulcatcher.soulcatcher_rooms[1]
+ var/list/current_souls = get_current_souls()
+
+ if(current_souls) // If we have souls inside of here, they should be transferred to the new object
+ for(var/mob/living/soulcatcher_soul/soul as anything in current_souls)
+ var/datum/soulcatcher_room/current_room = soul.current_room.resolve()
+ if(istype(current_room))
+ current_room.transfer_soul(soul, target_room)
+
+ return ..()
+
+/obj/item/attachable_soulcatcher
+ name = "Poltergeist-Type RSD"
+ desc = "This device, a polymorphic nanomachine net, wraps around objects of most sizes and allows them to function as a container for Resonance. The soul in question within the vessel is imbued much like it would be in a body or a normal Soulcatcher, perceiving the world and even speaking out of their new form. The nanomachine net of the device allows for the consciousness to somewhat manipulate their container, but any large-scale movement is out of the question."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/devices.dmi'
+ icon_state = "attachable-soulcatcher"
+ w_class = WEIGHT_CLASS_SMALL
+ /// Do we want to destory the item once it is attached to an item?
+ var/destroy_on_use = TRUE
+ /// What items do we want to prevent the viewer from attaching this to?
+ var/list/blacklisted_items = list(
+ /obj/item/organ,
+ /obj/item/mmi,
+ /obj/item/pai_card,
+ /obj/item/aicard,
+ /obj/item/card,
+ /obj/item/radio,
+ /obj/item/disk/nuclear, // Woah there
+ )
+ /// What soulcathcer component is currnetly linked to this object?
+ var/datum/component/soulcatcher/small_device/linked_soulcatcher
+
+/obj/item/attachable_soulcatcher/Initialize(mapload)
+ . = ..()
+ linked_soulcatcher = AddComponent(/datum/component/soulcatcher/small_device)
+ linked_soulcatcher.name = name
+
+/obj/item/attachable_soulcatcher/attack_self(mob/user, modifiers)
+ linked_soulcatcher.ui_interact(user)
+
+/obj/item/attachable_soulcatcher/afterattack(obj/item/target_item, mob/user, proximity_flag, click_parameters)
+ . = ..()
+ if(!proximity_flag || !istype(target_item))
+ return FALSE
+
+ if(target_item.GetComponent(/datum/component/soulcatcher))
+ balloon_alert(user, "already attached!")
+ return FALSE
+
+ if(is_type_in_list(target_item, blacklisted_items))
+ balloon_alert(user, "incompatible!")
+ return FALSE
+
+ var/datum/component/soulcatcher/new_soulcatcher = target_item.AddComponent(/datum/component/soulcatcher/attachable_soulcatcher)
+ playsound(target_item.loc, 'sound/weapons/circsawhit.ogg', 50, vary = TRUE)
+
+ var/datum/soulcatcher_room/target_room = new_soulcatcher.soulcatcher_rooms[1]
+ var/list/current_souls = linked_soulcatcher.get_current_souls()
+ if(current_souls)
+ for(var/mob/living/soulcatcher_soul/soul as anything in current_souls)
+ var/datum/soulcatcher_room/current_room = soul.current_room.resolve()
+ if(istype(current_room))
+ current_room.transfer_soul(soul, target_room)
+ current_room.transfer_soul(soul, target_room)
+
+ if(destroy_on_use)
+ qdel(src)
diff --git a/monkestation/code/modules/blueshift/components/soulcatcher_base.dm b/monkestation/code/modules/blueshift/components/soulcatcher_base.dm
new file mode 100644
index 000000000000..345fac866ad4
--- /dev/null
+++ b/monkestation/code/modules/blueshift/components/soulcatcher_base.dm
@@ -0,0 +1,816 @@
+///Global list containing any and all soulcatchers
+GLOBAL_LIST_EMPTY(soulcatchers)
+
+#define SOULCATCHER_DEFAULT_COLOR "#75D5E1"
+#define SOULCATCHER_WARNING_MESSAGE "You have entered a soulcatcher, do not share any information you have received while a ghost. If you have died within the round, you do not know your identity until your body has been scanned, standard blackout policy also applies."
+
+/**
+ * Soulcatcher Component
+ *
+ * This component functions as a bridge between the `soulcatcher_room` attached to itself and the parented datum.
+ * It handles the creation of new soulcatcher rooms, TGUI, and relaying messages to the parent datum.
+ * If the component is deleted, any soulcatcher rooms inside of `soulcatcher_rooms` will be deleted.
+ */
+/datum/component/soulcatcher
+ /// What is the name of the soulcatcher?
+ var/name = "soulcatcher"
+ /// What rooms are linked to this soulcatcher
+ var/list/soulcatcher_rooms = list()
+ /// What soulcatcher room are verbs sending messages to?
+ var/datum/soulcatcher_room/targeted_soulcatcher_room
+ /// What theme are we using for our soulcatcher UI?
+ var/ui_theme = "default"
+
+ /// Are ghosts currently able to join this soulcatcher?
+ var/ghost_joinable = TRUE
+ /// Do we want to ask the user permission before the ghost joins?
+ var/require_approval = TRUE
+ /// What is the max number of people we can keep in this soulcatcher? If this is set to `FALSE` we don't have a limit
+ var/max_souls = FALSE
+ /// Are are the souls inside able to emote/speak as the parent?
+ var/communicate_as_parent = TRUE
+ /// Is the soulcatcher removable from the parent object?
+ var/removable = FALSE
+
+/datum/component/soulcatcher/New()
+ . = ..()
+ if(!parent)
+ return COMPONENT_INCOMPATIBLE
+
+ create_room()
+ targeted_soulcatcher_room = soulcatcher_rooms[1]
+ GLOB.soulcatchers += src
+
+ var/obj/item/soulcatcher_holder/soul_holder = parent
+ if(istype(soul_holder) && ismob(soul_holder.loc))
+ var/mob/living/soulcatcher_owner = soul_holder.loc
+ add_verb(soulcatcher_owner, list(
+ /mob/living/proc/soulcatcher_say,
+ /mob/living/proc/soulcatcher_emote,
+ ))
+
+/datum/component/soulcatcher/Destroy(force)
+ GLOB.soulcatchers -= src
+
+ targeted_soulcatcher_room = null
+ for(var/datum/soulcatcher_room as anything in soulcatcher_rooms)
+ soulcatcher_rooms -= soulcatcher_room
+ qdel(soulcatcher_room)
+
+ var/mob/living/soulcatcher_owner = parent
+ var/obj/item/organ/internal/cyberimp/brain/nif/parent_nif = parent
+ if(istype(parent_nif))
+ soulcatcher_owner = parent_nif.linked_mob
+
+ if(istype(soulcatcher_owner))
+ remove_verb(soulcatcher_owner, list(
+ /mob/living/proc/soulcatcher_say,
+ /mob/living/proc/soulcatcher_emote,
+ ))
+
+ return ..()
+
+/**
+ * Creates a `/datum/soulcatcher_room` and adds it to the `soulcatcher_rooms` list.
+ *
+ * Arguments
+ * * target_name - The name that we want to assign to the created room.
+ * * target_desc - The description that we want to assign to the created room.
+ */
+/datum/component/soulcatcher/proc/create_room(target_name = "Default Room", target_desc = "An orange platform suspended in space orbited by reflective cubes of various sizes. There really isn't much here at the moment.")
+ var/datum/soulcatcher_room/created_room = new(src)
+ created_room.name = target_name
+ created_room.room_description = target_desc
+ soulcatcher_rooms += created_room
+
+ created_room.master_soulcatcher = WEAKREF(src)
+
+/// Tries to find out who is currently using the soulcatcher, returns the holder. If no holder can be found, returns FALSE
+/datum/component/soulcatcher/proc/get_current_holder()
+ var/mob/living/holder
+
+ if(!istype(parent, /obj/item))
+ return FALSE
+
+ var/obj/item/parent_item = parent
+ holder = parent_item.loc
+
+ if(!istype(holder))
+ return FALSE
+
+ return holder
+
+/// Receives a message from a soulcatcher room.
+/datum/component/soulcatcher/proc/receive_message(message_to_receive)
+ if(!message_to_receive)
+ return FALSE
+
+ var/mob/living/soulcatcher_owner = get_current_holder()
+ if(!soulcatcher_owner)
+ return FALSE
+
+ to_chat(soulcatcher_owner, message_to_receive)
+ return TRUE
+
+/// Attempts to ping the current user of the soulcatcher, asking them if `joiner_name` is allowed in. If they are, the proc returns `TRUE`, otherwise returns FALSE
+/datum/component/soulcatcher/proc/get_approval(joiner_name)
+ if(!require_approval)
+ return TRUE
+
+ var/mob/living/soulcatcher_owner = get_current_holder()
+
+ if(!soulcatcher_owner)
+ return FALSE
+
+ if(tgui_alert(soulcatcher_owner, "Do you wish to allow [joiner_name] into your soulcatcher?", name, list("Yes", "No"), autofocus = FALSE) != "Yes")
+ return FALSE
+
+ return TRUE
+
+/// Attempts to scan the body for the `previous_body component`, returns FALSE if the body is unable to be scanned, otherwise returns TRUE
+/datum/component/soulcatcher/proc/scan_body(mob/living/parent_body, mob/living/user)
+ if(!parent_body || !user)
+ return FALSE
+
+ var/signal_result = SEND_SIGNAL(parent_body, COMSIG_SOULCATCHER_SCAN_BODY, parent_body)
+ if(!signal_result)
+ to_chat(user, span_warning("[parent_body] has already been scanned!"))
+ return FALSE
+
+ if(istype(parent, /obj/item/handheld_soulcatcher))
+ var/obj/item/handheld_soulcatcher/parent_device = parent
+ playsound(parent_device, 'monkestation/code/modules/blueshift/sounds/default_good.ogg', 50, FALSE, ignore_walls = FALSE)
+ parent_device.visible_message(span_notice("[parent_device] beeps: [parent_body] is now scanned."))
+
+ return TRUE
+
+/// Returns a list containing all of the souls currently present within a soulcatcher.
+/datum/component/soulcatcher/proc/get_current_souls()
+ var/list/current_souls = list()
+ for(var/datum/soulcatcher_room/room as anything in soulcatcher_rooms)
+ for(var/mob/living/soulcatcher_soul as anything in room.current_souls)
+ current_souls += soulcatcher_soul
+
+ return current_souls
+
+/// Checks the total number of souls present and compares it with `max_souls` returns `TRUE` if there is room (or no limit), otherwise returns `FALSE`
+/datum/component/soulcatcher/proc/check_for_vacancy()
+ if(!max_souls)
+ return TRUE
+
+ if(length(get_current_souls()) >= max_souls)
+ return FALSE
+
+ return TRUE
+
+/// Attempts to remove the soulcatcher from the attached object
+/datum/component/soulcatcher/proc/remove_self()
+ if(!removable)
+ return FALSE
+
+ qdel(src)
+
+/**
+ * Soulcatcher Room
+ *
+ * This datum is where souls are sent to when joining soulcatchers.
+ * It handles sending messages to souls from the outside along with adding new souls, transfering, and removing souls.
+ *
+ */
+/datum/soulcatcher_room
+ /// What is the name of the room?
+ var/name = "Default Room"
+ /// What is the description of the room?
+ var/room_description = "An orange platform suspended in space orbited by reflective cubes of various sizes. There really isn't much here at the moment."
+ /// What souls are currently inside of the room?
+ var/list/current_souls = list()
+ /// Weakref for the master soulcatcher datum
+ var/datum/weakref/master_soulcatcher
+ /// What is the name of the person sending the messages?
+ var/outside_voice = "Host"
+ /// Can the room be joined at all?
+ var/joinable = TRUE
+ /// What is the color of chat messages sent by the room?
+ var/room_color = SOULCATCHER_DEFAULT_COLOR
+
+/// Attemps to add a ghost to the soulcatcher room.
+/datum/soulcatcher_room/proc/add_soul_from_ghost(mob/dead/observer/ghost)
+ if(!ghost || !ghost.ckey)
+ return FALSE
+
+ if(!ghost.mind)
+ ghost.mind = new /datum/mind(ghost.key)
+ ghost.mind.name = ghost.name
+ ghost.mind.active = TRUE
+
+ if(!add_soul(ghost.mind))
+ return FALSE
+
+ return TRUE
+
+/// Converts a mind into a soul and adds the resulting soul to the room.
+/datum/soulcatcher_room/proc/add_soul(datum/mind/mind_to_add)
+ if(!mind_to_add)
+ return FALSE
+
+ var/datum/component/soulcatcher/parent_soulcatcher = master_soulcatcher.resolve()
+ var/datum/parent_object = parent_soulcatcher.parent
+ if(!parent_object)
+ return FALSE
+
+ var/mob/living/soulcatcher_soul/new_soul = new(parent_object)
+ new_soul.name = mind_to_add.name
+
+ if(mind_to_add.current)
+ var/datum/component/previous_body/body_component = mind_to_add.current.AddComponent(/datum/component/previous_body)
+ body_component.soulcatcher_soul = WEAKREF(new_soul)
+
+ new_soul.round_participant = TRUE
+ new_soul.body_scan_needed = TRUE
+
+ new_soul.previous_body = WEAKREF(mind_to_add.current)
+ new_soul.name = pick(GLOB.last_names) //Until the body is discovered, the soul is a new person.
+ new_soul.soul_desc = "[new_soul] lacks a discernible form."
+
+ mind_to_add.transfer_to(new_soul, TRUE)
+ current_souls += new_soul
+ new_soul.current_room = WEAKREF(src)
+
+ /*
+ var/datum/preferences/preferences = new_soul.client?.prefs
+ if(preferences)
+ new_soul.ooc_notes = preferences.read_preference(/datum/preference/text/ooc_notes)
+ if(!new_soul.body_scan_needed)
+ new_soul.soul_desc = preferences.read_preference(/datum/preference/text/flavor_text)
+ */.
+
+ to_chat(new_soul, span_cyan("You find yourself now inside of: [name]"))
+ to_chat(new_soul, span_notice(room_description))
+ to_chat(new_soul, span_doyourjobidiot("You have entered a soulcatcher, do not share any information you have received while a ghost. If you have died within the round, you do not know your identity until your body has been scanned, standard blackout policy also applies."))
+ to_chat(new_soul, span_notice("While inside of a soulcatcher, you are able to speak and emote by using the normal hotkeys and verbs, unless disabled by the owner."))
+ to_chat(new_soul, span_notice("You may use the leave soulcatcher verb to leave the soulcatcher and return to your body at any time."))
+
+ var/atom/parent_atom = parent_object
+ if(istype(parent_atom))
+ var/turf/soulcatcher_turf = get_turf(parent_soulcatcher.parent)
+ var/message_to_log = "[key_name(new_soul)] joined [src] inside of [parent_atom] at [loc_name(soulcatcher_turf)]"
+ parent_atom.log_message(message_to_log, LOG_GAME)
+ new_soul.log_message(message_to_log, LOG_GAME)
+
+ return TRUE
+
+/// Removes a soul from a soulcatcher room, leaving it as a ghost. Returns `FALSE` if the `soul_to_remove` cannot be found, otherwise returns `TRUE` after a successful deletion.
+/datum/soulcatcher_room/proc/remove_soul(mob/living/soulcatcher_soul/soul_to_remove)
+ if(!soul_to_remove || !(soul_to_remove in current_souls))
+ return FALSE
+
+ current_souls -= soul_to_remove
+ soul_to_remove.current_room = null
+
+ soul_to_remove.return_to_body()
+ qdel(soul_to_remove)
+
+ return TRUE
+
+/// Transfers a soul from a soulcatcher room to another soulcatcher room. Returns `FALSE` if the target room or target soul cannot be found.
+/datum/soulcatcher_room/proc/transfer_soul(mob/living/soulcatcher_soul/target_soul, datum/soulcatcher_room/target_room)
+ if(!(target_soul in current_souls) || !target_room)
+ return FALSE
+
+ var/datum/component/soulcatcher/target_master_soulcatcher = target_room.master_soulcatcher.resolve()
+ if(target_master_soulcatcher != master_soulcatcher.resolve())
+ target_soul.forceMove(target_master_soulcatcher.parent)
+
+ target_soul.current_room = WEAKREF(target_room)
+ current_souls -= target_soul
+ target_room.current_souls += target_soul
+
+ to_chat(target_soul, span_cyan("you've been transferred to [target_room]!"))
+ to_chat(target_soul, span_notice(target_room.room_description))
+
+ return TRUE
+
+/**
+ * Sends a message or emote to all of the souls currently located inside of the soulcatcher room. Returns `FALSE` if a message cannot be sent, otherwise returns `TRUE`.
+ *
+ * Arguments
+ * * message_to_send - The message we want to send to the occupants of the room
+ * * message_sender - The person that is sending the message. This is not required.
+ * * emote - Is the message sent an emote or not?
+ */
+/datum/soulcatcher_room/proc/send_message(message_to_send, message_sender, emote = FALSE)
+ if(!message_to_send) //Why say nothing?
+ return FALSE
+
+ var/datum/asset/spritesheet/sheet = get_asset_datum(/datum/asset/spritesheet/chat)
+ var/tag = sheet.icon_tag("nif-soulcatcher")
+ var/soulcatcher_icon = ""
+
+ if(tag)
+ soulcatcher_icon = tag
+
+ var/mob/living/soulcatcher_soul/soul_sender = message_sender
+ if(istype(soul_sender) && soul_sender.communicating_externally)
+ var/master_resolved = master_soulcatcher.resolve()
+ if(!master_resolved)
+ return FALSE
+ var/datum/component/soulcatcher/parent_soulcatcher = master_resolved
+ var/obj/item/parent_object = parent_soulcatcher.parent
+ if(!istype(parent_object))
+ return FALSE
+
+ var/temp_name = parent_object.name
+ parent_object.name = "[parent_object.name] [soulcatcher_icon]"
+
+ if(emote)
+ parent_object.manual_emote(html_decode(message_to_send))
+ log_emote("[soul_sender] in [name] soulcatcher room emoted: [message_to_send], as an external object")
+ else
+ parent_object.say(html_decode(message_to_send))
+ log_say("[soul_sender] in [name] soulcatcher room said: [message_to_send], as an external object")
+
+ parent_object.name = temp_name
+ return TRUE
+
+ var/sender_name = ""
+ if(message_sender)
+ sender_name = "[message_sender] "
+
+ var/first_room_name_word = splittext(name, " ")
+ var/message = ""
+ var/owner_message = ""
+ if(!emote)
+ message = "\ [soulcatcher_icon] [sender_name] says, \"[message_to_send]\" "
+ owner_message = "\ ([first_room_name_word[1]]) [soulcatcher_icon] [sender_name] says, \"[message_to_send]\" "
+ log_say("[sender_name] in [name] soulcatcher room said: [message_to_send]")
+ else
+ message = "\ [soulcatcher_icon] [sender_name] [message_to_send] "
+ owner_message = "\ ([first_room_name_word[1]]) [soulcatcher_icon] [sender_name] [message_to_send] "
+ log_emote("[sender_name] in [name] soulcatcher room emoted: [message_to_send]")
+
+ for(var/mob/living/soulcatcher_soul/soul as anything in current_souls)
+ if((emote && !soul.internal_sight) || (!emote && !soul.internal_hearing))
+ continue
+
+ to_chat(soul, message)
+
+ relay_message_to_soulcatcher(owner_message)
+ return TRUE
+
+/// Relays a message sent from the send_message proc to the parent soulcatcher datum
+/datum/soulcatcher_room/proc/relay_message_to_soulcatcher(message)
+ if(!message)
+ return FALSE
+
+ var/datum/component/soulcatcher/recepient_soulcatcher = master_soulcatcher.resolve()
+ recepient_soulcatcher.receive_message(message)
+ return TRUE
+
+/datum/soulcatcher_room/Destroy(force)
+ for(var/mob/living/soulcatcher_soul/soul as anything in current_souls)
+ remove_soul(soul)
+
+ return ..()
+
+/datum/action/innate/join_soulcatcher
+ name = "Enter Soulcatcher"
+ background_icon = 'monkestation/code/modules/blueshift/icons/mob/actions/action_backgrounds.dmi'
+ background_icon_state = "android"
+ button_icon = 'monkestation/code/modules/blueshift/icons/mob/actions/actions_nif.dmi'
+ button_icon_state = "soulcatcher_enter"
+
+/datum/action/innate/join_soulcatcher/Activate()
+ . = ..()
+ var/mob/dead/observer/joining_soul = owner
+ if(!joining_soul)
+ return FALSE
+
+ joining_soul.join_soulcatcher()
+
+/mob/dead/observer/verb/join_soulcatcher()
+ set name = "Enter Soulcatcher"
+ set category = "Ghost"
+
+ var/list/joinable_soulcatchers = list()
+ for(var/datum/component/soulcatcher/soulcatcher in GLOB.soulcatchers)
+ if(!soulcatcher.ghost_joinable || !isobj(soulcatcher.parent) || !soulcatcher.check_for_vacancy())
+ continue
+
+ var/obj/item/soulcatcher_parent = soulcatcher.parent
+ if(soulcatcher.name != soulcatcher_parent.name)
+ soulcatcher.name = soulcatcher_parent.name
+
+ joinable_soulcatchers += soulcatcher
+
+ if(!length(joinable_soulcatchers))
+ to_chat(src, span_warning("No soulcatchers are joinable."))
+ return FALSE
+
+ var/datum/component/soulcatcher/soulcatcher_to_join = tgui_input_list(src, "Choose a soulcatcher to join", "Enter a soulcatcher", joinable_soulcatchers)
+ if(!soulcatcher_to_join || !(soulcatcher_to_join in joinable_soulcatchers))
+ return FALSE
+
+ var/list/rooms_to_join = list()
+ for(var/datum/soulcatcher_room/room in soulcatcher_to_join.soulcatcher_rooms)
+ if(!room.joinable)
+ continue
+
+ rooms_to_join += room
+
+ var/datum/soulcatcher_room/room_to_join
+ if(length(rooms_to_join) < 1)
+ to_chat(src, span_warning("There no rooms that you can join."))
+ return FALSE
+
+ if(length(rooms_to_join) == 1)
+ room_to_join = rooms_to_join[1]
+
+ else
+ room_to_join = tgui_input_list(src, "Choose a room to enter", "Enter a room", rooms_to_join)
+
+ if(!room_to_join)
+ to_chat(src, span_warning("There no rooms that you can join."))
+ return FALSE
+
+ if(soulcatcher_to_join.require_approval)
+ var/ghost_name = name
+ if(mind?.current)
+ ghost_name = "unknown"
+
+ if(!soulcatcher_to_join.get_approval(ghost_name))
+ to_chat(src, span_warning("The owner of [soulcatcher_to_join.name] declined your request to join."))
+ return FALSE
+
+ room_to_join.add_soul_from_ghost(src)
+ return TRUE
+
+/mob/grab_ghost(force)
+ SEND_SIGNAL(src, COMSIG_SOULCATCHER_CHECK_SOUL)
+ return ..()
+
+/mob/get_ghost(even_if_they_cant_reenter, ghosts_with_clients)
+ if(GetComponent(/datum/component/previous_body)) //Is the soul currently within a soulcatcher?
+ return TRUE
+
+ return ..()
+
+/mob/dead/observer/Login()
+ . = ..()
+ var/datum/preferences/preferences = client?.prefs
+ var/soulcatcher_action_given
+
+ if(preferences)
+ soulcatcher_action_given = preferences.read_preference(/datum/preference/toggle/soulcatcher_join_action)
+
+ if(!soulcatcher_action_given)
+ return
+
+ if(locate(/datum/action/innate/join_soulcatcher) in actions)
+ return
+
+ var/datum/action/innate/join_soulcatcher/new_join_action = new(src)
+ new_join_action.Grant(src)
+
+/datum/component/soulcatcher/ui_interact(mob/user, datum/tgui/ui)
+ ui = SStgui.try_update_ui(usr, src, ui)
+
+ if(!ui)
+ ui = new(usr, src, "Soulcatcher", name)
+ ui.open()
+
+/datum/component/soulcatcher/nifsoft/ui_state(mob/user)
+ return GLOB.conscious_state
+
+/datum/component/soulcatcher/ui_data(mob/user)
+ var/list/data = list()
+
+ data["ghost_joinable"] = ghost_joinable
+ data["require_approval"] = require_approval
+ data["theme"] = ui_theme
+ data["communicate_as_parent"] = communicate_as_parent
+ data["current_soul_count"] = length(get_current_souls())
+ data["max_souls"] = max_souls
+ data["removable"] = removable
+
+ data["current_rooms"] = list()
+ for(var/datum/soulcatcher_room/room in soulcatcher_rooms)
+ var/currently_targeted = (room == targeted_soulcatcher_room)
+
+ var/list/room_data = list(
+ "name" = html_decode(room.name),
+ "description" = html_decode(room.room_description),
+ "reference" = REF(room),
+ "joinable" = room.joinable,
+ "color" = room.room_color,
+ "currently_targeted" = currently_targeted,
+ )
+
+ for(var/mob/living/soulcatcher_soul/soul in room.current_souls)
+ var/list/soul_list = list(
+ "name" = soul.name,
+ "description" = soul.soul_desc,
+ "reference" = REF(soul),
+ "internal_hearing" = soul.internal_hearing,
+ "internal_sight" = soul.internal_sight,
+ "outside_hearing" = soul.outside_hearing,
+ "outside_sight" = soul.outside_sight,
+ "able_to_emote" = soul.able_to_emote,
+ "able_to_speak" = soul.able_to_speak,
+ "able_to_rename" = soul.able_to_rename,
+ "ooc_notes" = soul.ooc_notes,
+ "scan_needed" = soul.body_scan_needed,
+ "able_to_speak_as_container" = soul.able_to_speak_as_container,
+ "able_to_emote_as_container" = soul.able_to_emote_as_container,
+ )
+ room_data["souls"] += list(soul_list)
+
+ data["current_rooms"] += list(room_data)
+
+ return data
+
+/datum/component/soulcatcher/ui_static_data(mob/user)
+ var/list/data = list()
+
+ data["current_vessel"] = parent
+
+ return data
+
+/datum/component/soulcatcher/ui_act(action, list/params)
+ . = ..()
+ if(.)
+ return
+
+ var/datum/soulcatcher_room/target_room
+ if(params["room_ref"])
+ target_room = locate(params["room_ref"]) in soulcatcher_rooms
+ if(!target_room)
+ return FALSE
+
+ var/mob/living/soulcatcher_soul/target_soul
+ if(params["target_soul"])
+ target_soul = locate(params["target_soul"]) in target_room.current_souls
+ if(!target_soul)
+ return FALSE
+
+ switch(action)
+ if("delete_room")
+ if(length(soulcatcher_rooms) <= 1)
+ return FALSE
+
+ soulcatcher_rooms -= target_room
+ targeted_soulcatcher_room = soulcatcher_rooms[1]
+ qdel(target_room)
+ return TRUE
+
+ if("change_targeted_room")
+ targeted_soulcatcher_room = target_room
+ return TRUE
+
+ if("create_room")
+ create_room()
+ return TRUE
+
+ if("rename_room")
+ var/new_room_name = tgui_input_text(usr,"Choose a new name for the room", name, target_room.name)
+ if(!new_room_name)
+ return FALSE
+
+ target_room.name = new_room_name
+ return TRUE
+
+ if("redescribe_room")
+ var/new_room_desc = tgui_input_text(usr,"Choose a new description for the room", name, target_room.room_description, multiline = TRUE)
+ if(!new_room_desc)
+ return FALSE
+
+ target_room.room_description = new_room_desc
+ return TRUE
+
+ if("toggle_joinable_room")
+ target_room.joinable = !target_room.joinable
+ return TRUE
+
+ if("toggle_joinable")
+ ghost_joinable = !ghost_joinable
+ return TRUE
+
+ if("toggle_approval")
+ require_approval = !require_approval
+ return TRUE
+
+ if("modify_name")
+ var/new_name = tgui_input_text(usr,"Choose a new name to send messages as", name, target_room.outside_voice, multiline = TRUE)
+ if(!new_name)
+ return FALSE
+
+ target_room.outside_voice = new_name
+ return TRUE
+
+ if("remove_soul")
+ target_room.remove_soul(target_soul)
+ return TRUE
+
+ if("transfer_soul")
+ var/list/available_rooms = soulcatcher_rooms.Copy()
+ available_rooms -= target_room
+
+ if(ishuman(usr))
+ var/mob/living/carbon/human/human_user = usr
+ var/datum/nifsoft/soulcatcher/soulcatcher_nifsoft = human_user.find_nifsoft(/datum/nifsoft/soulcatcher)
+ if(soulcatcher_nifsoft && (parent != soulcatcher_nifsoft.parent_nif.resolve()))
+ var/datum/component/soulcatcher/nifsoft_soulcatcher = soulcatcher_nifsoft.linked_soulcatcher.resolve()
+ if(istype(nifsoft_soulcatcher))
+ available_rooms.Add(nifsoft_soulcatcher.soulcatcher_rooms)
+
+ for(var/obj/item/held_item in human_user.held_items)
+ if(parent == held_item)
+ continue
+
+ var/datum/component/soulcatcher/soulcatcher_component = held_item.GetComponent(/datum/component/soulcatcher)
+ if(!soulcatcher_component || !soulcatcher_component.check_for_vacancy())
+ continue
+
+ for(var/datum/soulcatcher_room/room in soulcatcher_component.soulcatcher_rooms)
+ available_rooms += room
+
+ var/datum/soulcatcher_room/transfer_room = tgui_input_list(usr, "Choose a room to transfer to", name, available_rooms)
+ if(!(transfer_room in available_rooms))
+ return FALSE
+
+ target_room.transfer_soul(target_soul, transfer_room)
+ return TRUE
+
+ if("change_room_color")
+ var/new_room_color = input(usr, "", "Choose Color", SOULCATCHER_DEFAULT_COLOR) as color
+ if(!new_room_color)
+ return FALSE
+
+ target_room.room_color = new_room_color
+
+ if("toggle_soul_outside_sense")
+ if(params["sense_to_change"] == "hearing")
+ target_soul.toggle_hearing()
+ else
+ target_soul.toggle_sight()
+
+ return TRUE
+
+ if("toggle_soul_sense")
+ if(params["sense_to_change"] == "hearing")
+ target_soul.internal_hearing = !target_soul.internal_hearing
+ else
+ target_soul.internal_sight = !target_soul.internal_sight
+
+ return TRUE
+
+ if("toggle_soul_communication")
+ if(params["communication_type"] == "emote")
+ target_soul.able_to_emote = !target_soul.able_to_emote
+ else
+ target_soul.able_to_speak = !target_soul.able_to_speak
+
+ return TRUE
+
+ if("toggle_soul_external_communication")
+ if(params["communication_type"] == "emote")
+ target_soul.able_to_emote_as_container = !target_soul.able_to_emote_as_container
+ else
+ target_soul.able_to_speak_as_container = !target_soul.able_to_speak_as_container
+
+ return TRUE
+
+ if("toggle_soul_renaming")
+ target_soul.able_to_rename = !target_soul.able_to_rename
+ return TRUE
+
+ if("change_name")
+ var/new_name = tgui_input_text(usr, "Enter a new name for [target_soul]", "Soulcatcher", target_soul)
+ if(!new_name)
+ return FALSE
+
+ target_soul.change_name(new_name)
+ return TRUE
+
+ if("reset_name")
+ if(tgui_alert(usr, "Do you wish to reset [target_soul]'s name to default?", "Soulcatcher", list("Yes", "No")) != "Yes")
+ return FALSE
+
+ target_soul.reset_name()
+
+ if("send_message")
+ var/message_to_send = ""
+ var/emote = params["emote"]
+ var/message_sender = target_room.outside_voice
+ if(params["narration"])
+ message_sender = FALSE
+
+ message_to_send = tgui_input_text(usr, "Input the message you want to send", name, multiline = TRUE)
+
+ if(!message_to_send)
+ return FALSE
+
+ target_room.send_message(message_to_send, message_sender, emote)
+ return TRUE
+
+ if("delete_self")
+ if(tgui_alert(usr, "Are you sure you want to detach the soulcatcher?", parent, list("Yes", "No")) != "Yes")
+ return FALSE
+
+ remove_self()
+ return TRUE
+
+/datum/component/soulcatcher_user/New()
+ . = ..()
+ var/mob/living/soulcatcher_soul/parent_soul = parent
+ if(!istype(parent_soul))
+ return COMPONENT_INCOMPATIBLE
+
+ return TRUE
+
+/datum/component/soulcatcher_user/ui_interact(mob/user, datum/tgui/ui)
+ ui = SStgui.try_update_ui(usr, src, ui)
+ if(!ui)
+ ui = new(usr, src, "SoulcatcherUser")
+ ui.open()
+
+/datum/component/soulcatcher_user/ui_state(mob/user)
+ return GLOB.conscious_state
+
+/datum/component/soulcatcher_user/ui_data(mob/user)
+ var/list/data = list()
+
+ var/mob/living/soulcatcher_soul/user_soul = parent
+ if(!istype(user_soul))
+ return FALSE //uhoh
+
+ data["user_data"] = list(
+ "name" = user_soul.name,
+ "description" = user_soul.soul_desc,
+ "reference" = REF(user_soul),
+ "internal_hearing" = user_soul.internal_hearing,
+ "internal_sight" = user_soul.internal_sight,
+ "outside_hearing" = user_soul.outside_hearing,
+ "outside_sight" = user_soul.outside_sight,
+ "able_to_emote" = user_soul.able_to_emote,
+ "able_to_speak" = user_soul.able_to_speak,
+ "able_to_rename" = user_soul.able_to_rename,
+ "able_to_speak_as_container" = user_soul.able_to_speak_as_container,
+ "able_to_emote_as_container" = user_soul.able_to_emote_as_container,
+ "communicating_externally" = user_soul.communicating_externally,
+ "ooc_notes" = user_soul.ooc_notes,
+ "scan_needed" = user_soul.body_scan_needed,
+ )
+
+ var/datum/soulcatcher_room/current_room = user_soul.current_room.resolve()
+ data["current_room"] = list(
+ "name" = html_decode(current_room.name),
+ "description" = html_decode(current_room.room_description),
+ "reference" = REF(current_room),
+ "color" = current_room.room_color,
+ "owner" = current_room.outside_voice,
+ )
+
+ var/datum/component/soulcatcher/master_soulcatcher = current_room.master_soulcatcher.resolve()
+ data["communicate_as_parent"] = master_soulcatcher.communicate_as_parent
+
+ for(var/mob/living/soulcatcher_soul/soul in current_room.current_souls)
+ if(soul == user_soul)
+ continue
+
+ var/list/soul_list = list(
+ "name" = soul.name,
+ "description" = soul.soul_desc,
+ "ooc_notes" = soul.ooc_notes,
+ "reference" = REF(soul),
+ )
+ data["souls"] += list(soul_list)
+
+ return data
+
+/datum/component/soulcatcher_user/ui_act(action, list/params)
+ . = ..()
+ if(.)
+ return
+
+ var/mob/living/soulcatcher_soul/user_soul = parent
+ if(!istype(user_soul))
+ return FALSE
+
+ switch(action)
+ if("change_name")
+ var/new_name = tgui_input_text(usr, "Enter a new name", "Soulcatcher", user_soul.name)
+ if(!new_name)
+ return FALSE
+
+ user_soul.change_name(new_name)
+ return TRUE
+
+ if("reset_name")
+ if(tgui_alert(usr, "Do you wish to reset your name to default?", "Soulcatcher", list("Yes", "No")) != "Yes")
+ return FALSE
+
+ user_soul.reset_name()
+
+ if("toggle_external_communication")
+ user_soul.communicating_externally = !user_soul.communicating_externally
+ return TRUE
diff --git a/monkestation/code/modules/blueshift/components/soulcatcher_body.dm b/monkestation/code/modules/blueshift/components/soulcatcher_body.dm
new file mode 100644
index 000000000000..ba479d5a9067
--- /dev/null
+++ b/monkestation/code/modules/blueshift/components/soulcatcher_body.dm
@@ -0,0 +1,65 @@
+/// A component that is given to a body when the soul inside is inhabiting a soulcatcher. this is mostly here so that the bodies of souls can be revived.
+/datum/component/previous_body
+ /// What soulcatcher soul do we need to return to the body?
+ var/datum/weakref/soulcatcher_soul
+ /// Do we want to try and restore the mind when this is destroyed?
+ var/restore_mind = TRUE
+
+/datum/component/previous_body/Initialize(...)
+ . = ..()
+ if(!ismob(parent))
+ return COMPONENT_INCOMPATIBLE
+
+ RegisterSignal(parent, COMSIG_SOULCATCHER_CHECK_SOUL, PROC_REF(signal_destroy))
+ RegisterSignal(parent, COMSIG_SOULCATCHER_SCAN_BODY, PROC_REF(scan_body))
+
+/// Destroys the source component through a signal. `mind_restored` controls whether or not the mind will be grabbed upon deletion.
+/datum/component/previous_body/proc/signal_destroy(mob/source_mob, mind_restored = TRUE)
+ SIGNAL_HANDLER
+ if(!mind_restored)
+ restore_mind = FALSE
+
+ qdel(src)
+
+ return TRUE
+
+/// Attempts to scan the soul referenced in the `soulcatcher_soul` variable. Returns TRUE if the soul has been scanned, otherwise returns FALSE
+/datum/component/previous_body/proc/scan_body(mob/source_mob)
+ SIGNAL_HANDLER
+
+ if(!soulcatcher_soul)
+ return FALSE
+
+ var/mob/living/soulcatcher_soul/target_soul = soulcatcher_soul.resolve()
+ if(!target_soul || !target_soul.body_scan_needed)
+ return FALSE
+
+ to_chat(target_soul, span_cyan("Your body has scanned, revealing your true identity."))
+ target_soul.name = source_mob.real_name
+ target_soul.body_scan_needed = FALSE
+
+ /*
+ var/datum/preferences/preferences = target_soul.client?.prefs
+ if(preferences)
+ target_soul.soul_desc = preferences.read_preference(/datum/preference/text/flavor_text)
+ */
+
+ return TRUE
+
+/// Attempts to destroy the component. If `restore_mind` is true, it will attempt to place the mind back inside of the body and delete the soulcatcher soul.
+/datum/component/previous_body/Destroy(force)
+ UnregisterSignal(parent, COMSIG_SOULCATCHER_CHECK_SOUL)
+ UnregisterSignal(parent, COMSIG_SOULCATCHER_SCAN_BODY)
+
+ if(restore_mind)
+ var/mob/living/original_body = parent
+ var/mob/living/soulcatcher_soul/soul = soulcatcher_soul.resolve()
+ if(original_body && soul && !original_body.mind)
+ var/datum/mind/mind_to_tranfer = soul.mind
+ if(mind_to_tranfer)
+ mind_to_tranfer.transfer_to(original_body)
+
+ soul.previous_body = FALSE
+ qdel(soul)
+
+ return ..()
diff --git a/monkestation/code/modules/blueshift/components/toggle_clothing.dm b/monkestation/code/modules/blueshift/components/toggle_clothing.dm
new file mode 100644
index 000000000000..b445b9a86da0
--- /dev/null
+++ b/monkestation/code/modules/blueshift/components/toggle_clothing.dm
@@ -0,0 +1,27 @@
+/datum/component/toggle_clothes
+ var/toggled = FALSE
+ var/toggled_icon_state
+
+/datum/component/toggle_clothes/Initialize(toggled_icon_state)
+ if(!isclothing(parent))
+ return COMPONENT_INCOMPATIBLE
+
+ if(!toggled_icon_state)
+ return COMPONENT_INCOMPATIBLE
+
+ src.toggled_icon_state = toggled_icon_state
+
+ RegisterSignal(parent, COMSIG_CLICK_ALT, PROC_REF(clothing_toggle))
+ RegisterSignal(parent, COMSIG_ATOM_EXAMINE, PROC_REF(handle_examine))
+
+/datum/component/toggle_clothes/proc/handle_examine(datum/source, mob/user, list/examine_text)
+ SIGNAL_HANDLER
+ examine_text += span_notice("This item is toggleable! Alt Click to toggle!")
+
+/datum/component/toggle_clothes/proc/clothing_toggle(obj/item/clothing/source, mob/living/clicker)
+ SIGNAL_HANDLER
+
+ toggled = !toggled
+ source.icon_state = (toggled ? toggled_icon_state : initial(source.icon_state))
+ to_chat(clicker, "You toggle \the [source]!")
+ clicker.update_appearance()
diff --git a/monkestation/code/modules/blueshift/components/wall_mounted.dm b/monkestation/code/modules/blueshift/components/wall_mounted.dm
new file mode 100644
index 000000000000..1ed4632c5a65
--- /dev/null
+++ b/monkestation/code/modules/blueshift/components/wall_mounted.dm
@@ -0,0 +1,97 @@
+// This element should be applied to wall-mounted machines/structures, so that if the wall it's "hanging" from is broken or deconstructed, the wall-hung structure will deconstruct.
+/datum/component/wall_mounted
+ dupe_mode = COMPONENT_DUPE_ALLOWED
+ /// The wall our object is currently linked to.
+ var/turf/hanging_wall_turf
+ /// Callback to the parent's proc to call on the linked object when the wall disappear's or changes.
+ var/datum/callback/on_drop
+
+/datum/component/wall_mounted/Initialize(target_wall, on_drop_callback)
+ . = ..()
+ if(!isobj(parent))
+ return COMPONENT_INCOMPATIBLE
+ if(!isturf(target_wall))
+ return COMPONENT_INCOMPATIBLE
+ hanging_wall_turf = target_wall
+ on_drop = on_drop_callback
+
+/datum/component/wall_mounted/RegisterWithParent()
+ ADD_TRAIT(parent, TRAIT_WALLMOUNTED, REF(src))
+ RegisterSignal(hanging_wall_turf, COMSIG_ATOM_EXAMINE, PROC_REF(on_examine))
+ RegisterSignal(hanging_wall_turf, COMSIG_TURF_CHANGE, PROC_REF(on_turf_changing))
+ RegisterSignal(parent, COMSIG_MOVABLE_MOVED, PROC_REF(on_move))
+ RegisterSignal(parent, COMSIG_QDELETING, PROC_REF(on_linked_destroyed))
+
+/datum/component/wall_mounted/UnregisterFromParent()
+ REMOVE_TRAIT(parent, TRAIT_WALLMOUNTED, REF(src))
+ UnregisterSignal(hanging_wall_turf, list(COMSIG_ATOM_EXAMINE, COMSIG_TURF_CHANGE))
+ UnregisterSignal(parent, list(COMSIG_QDELETING, COMSIG_MOVABLE_MOVED))
+ hanging_wall_turf = null
+
+/**
+ * Basic reference handling if the hanging/linked object is destroyed first.
+ */
+/datum/component/wall_mounted/proc/on_linked_destroyed()
+ SIGNAL_HANDLER
+ if(!QDELING(src))
+ qdel(src)
+
+/**
+ * When the wall is examined, explains that it's supporting the linked object.
+ */
+/datum/component/wall_mounted/proc/on_examine(datum/source, mob/user, list/examine_list)
+ SIGNAL_HANDLER
+ examine_list += span_notice("\The [hanging_wall_turf] is currently supporting [span_bold("[parent]")]. Deconstruction or excessive damage would cause it to [span_bold("fall to the ground")].")
+
+/**
+ * When the type of turf changes, if it is changing into a floor we should drop our contents
+ */
+/datum/component/wall_mounted/proc/on_turf_changing(datum/source, path, new_baseturfs, flags, post_change_callbacks)
+ SIGNAL_HANDLER
+ if (ispath(path, /turf/open))
+ drop_wallmount()
+
+
+/**
+ * If we get dragged from our wall (by a singulo for instance) we should deconstruct
+ */
+/datum/component/wall_mounted/proc/on_move(datum/source, atom/old_loc, dir, forced, list/old_locs)
+ SIGNAL_HANDLER
+ drop_wallmount()
+
+/**
+ * Handles the dropping of the linked object. This is done via deconstruction, as that should be the most sane way to handle it for most objects.
+ * Except for intercoms, which are handled by creating a new wallframe intercom, as they're apparently items.
+ */
+/datum/component/wall_mounted/proc/drop_wallmount()
+ SIGNAL_HANDLER
+ var/obj/hanging_parent = parent
+
+ if(on_drop)
+ hanging_parent.visible_message(message = span_warning("\The [hanging_parent] falls off the wall!"), vision_distance = 5)
+ on_drop.Invoke(hanging_parent)
+ else
+ hanging_parent.visible_message(message = span_warning("\The [hanging_parent] falls apart!"), vision_distance = 5)
+ hanging_parent.deconstruct()
+
+ if(!QDELING(src))
+ qdel(src) //Well, we fell off the wall, so we're done here.
+
+/**
+ * Checks object direction and then verifies if there's a wall in that direction. Finally, applies a wall_mounted component to the object.
+ *
+ * @param directional If TRUE, will use the direction of the object to determine the wall to attach to. If FALSE, will use the object's loc.
+ * @param custom_drop_callback If set, will use this callback instead of the default deconstruct callback.
+ */
+/obj/proc/find_and_hang_on_wall(directional = TRUE, custom_drop_callback)
+ if(istype(get_area(src), /area/shuttle))
+ return FALSE //For now, we're going to keep the component off of shuttles to avoid the turf changing issue. We'll hit that later really;
+ var/turf/attachable_wall
+ if(directional)
+ attachable_wall = get_step(src, dir)
+ else
+ attachable_wall = loc ///Pull from the curent object loc
+ if(!iswallturf(attachable_wall))
+ return FALSE//Nothing to latch onto, or not the right thing.
+ src.AddComponent(/datum/component/wall_mounted, attachable_wall, custom_drop_callback)
+ return TRUE
diff --git a/monkestation/code/modules/blueshift/datums/laser_modes.dm b/monkestation/code/modules/blueshift/datums/laser_modes.dm
new file mode 100644
index 000000000000..4b5b71defafa
--- /dev/null
+++ b/monkestation/code/modules/blueshift/datums/laser_modes.dm
@@ -0,0 +1,272 @@
+
+#define CM_COLOR_HUE 1
+#define CM_COLOR_SATURATION 2
+#define CM_COLOR_LUMINANCE 3
+
+#define CM_COLOR_SAT_MAX 90 // 90% saturation is the default ceiling
+#define CM_COLOR_LUM_MIN 40 // 40% luminosity is the default floor
+#define CM_COLOR_LUM_MIN_GREY 35 // 35% luminosity for greys
+#define CM_COLOR_LUM_MAX_DARK_RANGE 45 // 45% luminosity for dark blues/reds/violets
+
+#define CM_COLOR_HUE_RANGE_LOWER 180
+#define CM_COLOR_HUE_RANGE_UPPER 350
+#define CM_COLOR_HUE_GREY 0
+
+/**
+ * Converts a given color to comply within a smaller subset of colors to be used in runechat.
+ * If a color is outside the min/max saturation or lum, it will be set at the nearest
+ * value that passes validation.
+ *
+ * Arguments:
+ * * color - The color to process
+ * * sat_shift - A value between 0 and 1 that will be multiplied against the saturation
+ * * lum_shift - A value between 0 and 1 that will be multiplied against the luminescence
+ */
+/proc/process_chat_color(color, sat_shift = 1, lum_shift = 1)
+ if(isnull(color))
+ return "#FFFFFF"
+
+ // Convert color hex to HSL
+ var/hsl_color = rgb2num(color, COLORSPACE_HSL)
+
+ // Hue / saturation / luminance
+ var/hue = hsl_color[CM_COLOR_HUE]
+ var/saturation = hsl_color[CM_COLOR_SATURATION]
+ var/luminance = hsl_color[CM_COLOR_LUMINANCE]
+
+ // Cap the saturation at 90%
+ saturation = min(saturation, CM_COLOR_SAT_MAX)
+
+ // Now clamp the luminance according to the hue
+ var/processed_luminance
+
+ // There are special cases for greyscale and the red/blue/violet range
+ if(hue == CM_COLOR_HUE_GREY)
+ processed_luminance = max(luminance, CM_COLOR_LUM_MIN_GREY) // greys have a lower floor on the allowed luminance value than the default
+ else if(CM_COLOR_HUE_RANGE_UPPER > hue > CM_COLOR_HUE_RANGE_LOWER)
+ processed_luminance = min(luminance, CM_COLOR_LUM_MAX_DARK_RANGE) // colors in the deep reds/blues/violets range will have a slightly higher luminance floor than the default
+ else
+ processed_luminance = max(luminance, CM_COLOR_LUM_MIN) // everything else gets the default floor
+
+ // Convert it back to a hex
+ return rgb(hue, saturation*sat_shift, processed_luminance*lum_shift, space = COLORSPACE_HSL)
+
+#undef CM_COLOR_HUE
+#undef CM_COLOR_SATURATION
+#undef CM_COLOR_LUMINANCE
+
+#undef CM_COLOR_SAT_MAX
+#undef CM_COLOR_LUM_MIN
+#undef CM_COLOR_LUM_MIN_GREY
+#undef CM_COLOR_LUM_MAX_DARK_RANGE
+
+#undef CM_COLOR_HUE_RANGE_LOWER
+#undef CM_COLOR_HUE_RANGE_UPPER
+#undef CM_COLOR_HUE_GREY
+
+// Yeah I'm using datums for this, because the code on a regular gun would suck huge
+// Holds a lot of information that will be applied ot the gun, as well as info that the gun will read later
+// This basetype is applies to the base 2 burst laser kill mode for the large laser gun
+/datum/laser_weapon_mode
+ /// What name does this weapon mode have? Will appear in the weapon's radial menu
+ var/name = "Kill"
+ /// What casing does this variant of weapon use?
+ var/obj/item/ammo_casing/casing = /obj/item/ammo_casing/energy/cybersun_big_kill
+ /// What icon_state does this weapon mode use?
+ var/weapon_icon_state = "kill"
+ /// How many charge sections does this variant of weapon have?
+ var/charge_sections = 5
+ /// What is the shot cooldown this variant applies to the weapon?
+ var/shot_delay = 0.3 SECONDS
+ /// What json string do we check for when making chat messages with this mode?
+ var/json_speech_string = "kill"
+ /// What do we change the gun's runetext color to when applied
+ var/gun_runetext_color = "#cd4456"
+
+/// Applies some of the universal stats from the variables above
+/datum/laser_weapon_mode/proc/apply_stats(obj/item/gun/energy/applied_gun)
+ if(length(applied_gun.ammo_type))
+ for(var/found_casing as anything in applied_gun.ammo_type)
+ applied_gun.ammo_type.Remove(found_casing)
+ qdel(found_casing)
+ applied_gun.ammo_type.Add(casing)
+ applied_gun.update_ammo_types()
+ applied_gun.charge_sections = charge_sections
+ applied_gun.fire_delay = shot_delay
+ var/new_icon_state = "[applied_gun.base_icon_state]_[weapon_icon_state]"
+ applied_gun.icon_state = new_icon_state
+ applied_gun.inhand_icon_state = new_icon_state
+ applied_gun.worn_icon_state = new_icon_state
+ applied_gun.update_appearance()
+ applied_gun.chat_color = gun_runetext_color
+ applied_gun.chat_color_darkened = process_chat_color(gun_runetext_color, sat_shift = 0.85, lum_shift = 0.85)
+
+/// Stuff applied to the passed gun when the weapon mode is given to the gun
+/datum/laser_weapon_mode/proc/apply_to_weapon(obj/item/gun/energy/applied_gun)
+ applied_gun.burst_size = 2
+
+/// Stuff applied to the passed gun when the weapon mode is removed from the gun
+/datum/laser_weapon_mode/proc/remove_from_weapon(obj/item/gun/energy/applied_gun)
+ applied_gun.burst_size = 1
+
+// Marksman mode for the large laser, adds a scope, slower firing rate, and really quick projectiles
+/datum/laser_weapon_mode/marksman
+ name = "Marksman"
+ casing = /obj/item/ammo_casing/energy/cybersun_big_sniper
+ weapon_icon_state = "sniper"
+ shot_delay = 2 SECONDS
+ json_speech_string = "sniper"
+ gun_runetext_color = "#f8d860"
+ /// Keeps track of the scope component for deleting later
+ var/datum/component/scope/scope_component
+
+/datum/laser_weapon_mode/marksman/apply_to_weapon(obj/item/gun/energy/applied_gun)
+ scope_component = applied_gun.AddComponent(/datum/component/scope, 3)
+
+/datum/laser_weapon_mode/marksman/remove_from_weapon(obj/item/gun/energy/applied_gun)
+ QDEL_NULL(scope_component)
+
+// Windup autofire disabler mode for the large laser
+/datum/laser_weapon_mode/disabler_machinegun
+ name = "Disable"
+ casing = /obj/item/ammo_casing/energy/cybersun_big_disabler
+ weapon_icon_state = "disabler"
+ charge_sections = 2
+ shot_delay = 0.25 SECONDS
+ json_speech_string = "disable"
+ gun_runetext_color = "#47a1b3"
+ /// Keeps track of the autofire component for deleting later
+ var/datum/component/automatic_fire/autofire_component
+
+/datum/laser_weapon_mode/disabler_machinegun/apply_to_weapon(obj/item/gun/energy/applied_gun)
+ autofire_component = applied_gun.AddComponent(/datum/component/automatic_fire, shot_delay)
+
+/datum/laser_weapon_mode/disabler_machinegun/remove_from_weapon(obj/item/gun/energy/applied_gun)
+ QDEL_NULL(autofire_component)
+
+// Grenade launching mode for the large laser
+/datum/laser_weapon_mode/launcher
+ name = "Launcher"
+ casing = /obj/item/ammo_casing/energy/cybersun_big_launcher
+ weapon_icon_state = "launcher"
+ charge_sections = 3
+ shot_delay = 2 SECONDS
+ json_speech_string = "launcher"
+ gun_runetext_color = "#77bd5d"
+
+/datum/laser_weapon_mode/launcher/apply_to_weapon(obj/item/gun/energy/applied_gun)
+ applied_gun.recoil = 2
+
+/datum/laser_weapon_mode/launcher/remove_from_weapon(obj/item/gun/energy/applied_gun)
+ applied_gun.recoil = initial(applied_gun.recoil)
+
+// Shotgun mode for the large laser
+/datum/laser_weapon_mode/shotgun
+ name = "Shotgun"
+ casing = /obj/item/ammo_casing/energy/cybersun_big_shotgun
+ weapon_icon_state = "shot"
+ charge_sections = 3
+ shot_delay = 0.75 SECONDS
+ json_speech_string = "shotgun"
+ gun_runetext_color = "#7a0bb7"
+
+/datum/laser_weapon_mode/shotgun/apply_to_weapon(obj/item/gun/energy/applied_gun)
+ applied_gun.recoil = 1
+
+/datum/laser_weapon_mode/shotgun/remove_from_weapon(obj/item/gun/energy/applied_gun)
+ applied_gun.recoil = initial(applied_gun.recoil)
+
+// Hellfire mode for the small laser
+/datum/laser_weapon_mode/hellfire
+ name = "Incinerate"
+ casing = /obj/item/ammo_casing/energy/cybersun_small_hellfire
+ weapon_icon_state = "kill"
+ charge_sections = 3
+ shot_delay = 0.4 SECONDS
+ json_speech_string = "incinerate"
+ gun_runetext_color = "#cd4456"
+
+/datum/laser_weapon_mode/hellfire/apply_to_weapon(obj/item/gun/energy/applied_gun)
+ return
+
+/datum/laser_weapon_mode/hellfire/remove_from_weapon(obj/item/gun/energy/applied_gun)
+ return
+
+// Melee mode for the small laser, yeah this one will be weird
+/datum/laser_weapon_mode/sword
+ name = "Blade"
+ // This mode doesn't actually shoot but we gotta have a casing regardless so it doesn't runtime times a million
+ // And also so the visuals work :3
+ casing = /obj/item/ammo_casing/energy/cybersun_small_blade
+ weapon_icon_state = "blade"
+ charge_sections = 2
+ json_speech_string = "blade"
+ gun_runetext_color = "#f8d860"
+
+/datum/laser_weapon_mode/sword/apply_to_weapon(obj/item/gun/energy/modular_laser_rifle/applied_gun)
+ playsound(src, 'sound/items/unsheath.ogg', 25, TRUE)
+ applied_gun.force = 18
+ applied_gun.sharpness = SHARP_EDGED
+ applied_gun.bare_wound_bonus = 10
+ applied_gun.disabled_for_other_reasons = TRUE
+ applied_gun.attack_verb_continuous = list("slashes", "cuts")
+ applied_gun.attack_verb_simple = list("slash", "cut")
+ applied_gun.hitsound = 'sound/weapons/rapierhit.ogg'
+
+/datum/laser_weapon_mode/sword/remove_from_weapon(obj/item/gun/energy/modular_laser_rifle/applied_gun)
+ playsound(src, 'sound/items/sheath.ogg', 25, TRUE)
+ applied_gun.force = initial(applied_gun.force)
+ applied_gun.sharpness = initial(applied_gun.sharpness)
+ applied_gun.bare_wound_bonus = initial(applied_gun.bare_wound_bonus)
+ applied_gun.disabled_for_other_reasons = FALSE
+ applied_gun.attack_verb_continuous = initial(applied_gun.attack_verb_continuous)
+ applied_gun.attack_verb_simple = initial(applied_gun.attack_verb_simple)
+ applied_gun.hitsound = initial(applied_gun.hitsound)
+
+// Flare mode for the small laser
+/datum/laser_weapon_mode/flare
+ name = "Flare"
+ casing = /obj/item/ammo_casing/energy/cybersun_small_launcher
+ weapon_icon_state = "flare"
+ charge_sections = 3
+ shot_delay = 2 SECONDS
+ json_speech_string = "flare"
+ gun_runetext_color = "#77bd5d"
+
+/datum/laser_weapon_mode/flare/apply_to_weapon(obj/item/gun/energy/applied_gun)
+ applied_gun.recoil = 2
+
+/datum/laser_weapon_mode/flare/remove_from_weapon(obj/item/gun/energy/applied_gun)
+ applied_gun.recoil = initial(applied_gun.recoil)
+
+// Shotgun mode for the small laser
+/datum/laser_weapon_mode/shotgun_small
+ name = "Shotgun"
+ casing = /obj/item/ammo_casing/energy/cybersun_small_shotgun
+ weapon_icon_state = "shot"
+ charge_sections = 3
+ shot_delay = 0.6 SECONDS
+ json_speech_string = "shotgun"
+ gun_runetext_color = "#7a0bb7"
+
+/datum/laser_weapon_mode/shotgun_small/apply_to_weapon(obj/item/gun/energy/applied_gun)
+ applied_gun.recoil = 1
+
+/datum/laser_weapon_mode/shotgun_small/remove_from_weapon(obj/item/gun/energy/applied_gun)
+ applied_gun.recoil = initial(applied_gun.recoil)
+
+// Trickshot bounce disabler mode for the small laser
+/datum/laser_weapon_mode/trickshot_disabler
+ name = "Disable"
+ casing = /obj/item/ammo_casing/energy/cybersun_small_disabler
+ weapon_icon_state = "disable"
+ charge_sections = 3
+ shot_delay = 0.4 SECONDS
+ json_speech_string = "disable"
+ gun_runetext_color = "#47a1b3"
+
+/datum/laser_weapon_mode/trickshot_disabler/apply_to_weapon(obj/item/gun/energy/applied_gun)
+ return
+
+/datum/laser_weapon_mode/trickshot_disabler/remove_from_weapon(obj/item/gun/energy/applied_gun)
+ return
diff --git a/monkestation/code/modules/blueshift/decals/nova.dm b/monkestation/code/modules/blueshift/decals/nova.dm
new file mode 100644
index 000000000000..8e1e6f7b2e0b
--- /dev/null
+++ b/monkestation/code/modules/blueshift/decals/nova.dm
@@ -0,0 +1,297 @@
+/obj/effect/turf_decal/stripes/blue
+ icon_state = "warningline_blue"
+ icon = 'monkestation/code/modules/blueshift/icons/turf_decals.dmi'
+
+/obj/effect/turf_decal/stripes/blue/line
+ icon_state = "warningline_blue"
+
+/obj/effect/turf_decal/stripes/blue/end
+ icon_state = "warn_end_blue"
+
+/obj/effect/turf_decal/stripes/blue/corner
+ icon_state = "warninglinecorner_blue"
+
+/obj/effect/turf_decal/stripes/blue/box
+ icon_state = "warn_box_blue"
+
+/obj/effect/turf_decal/stripes/blue/full
+ icon_state = "warn_full_blue"
+
+/obj/effect/turf_decal/bot_blue
+ icon = 'monkestation/code/modules/blueshift/icons/turf_decals.dmi'
+ icon_state = "bot_blue"
+
+/obj/effect/turf_decal/caution/stand_clear/blue
+ icon = 'monkestation/code/modules/blueshift/icons/turf_decals.dmi'
+ icon_state = "stand_clear_blue"
+
+/obj/effect/turf_decal/arrows/blue
+ icon = 'monkestation/code/modules/blueshift/icons/turf_decals.dmi'
+ icon_state = "arrows_blue"
+
+/obj/effect/turf_decal/box/blue
+ icon = 'monkestation/code/modules/blueshift/icons/turf_decals.dmi'
+ icon_state = "box_blue"
+
+/obj/effect/turf_decal/box/blue/corners
+ icon = 'monkestation/code/modules/blueshift/icons/turf_decals.dmi'
+ icon_state = "box_corners_blue"
+
+
+/obj/effect/turf_decal/delivery/blue
+ icon = 'monkestation/code/modules/blueshift/icons/turf_decals.dmi'
+ icon_state = "delivery_blue"
+
+/obj/effect/turf_decal/caution/blue
+ icon = 'monkestation/code/modules/blueshift/icons/turf_decals.dmi'
+ icon_state = "caution_blue"
+
+
+// Adds red variant that doesnt break 'bluesec' but allows mappers to use red elsewhere
+
+/obj/effect/turf_decal/siding/red/real_red
+ color = "#DE3A3A"
+
+/obj/effect/turf_decal/siding/red/real_red/corner
+ icon_state = "siding_corner"
+
+/obj/effect/turf_decal/siding/red/real_red/end
+ icon_state = "siding_end"
+
+/// To make upstream mapping easier we overwrote the color for Red to be not red but blue for our weird bluesec
+/// This re-adds a red coloring to be used by mappers in other areas.
+
+/// Real Red Tiles
+
+/obj/effect/turf_decal/tile/red/real_red
+ name = "red corner"
+ color = "#DE3A3A"
+
+/obj/effect/turf_decal/tile/red/real_red/opposingcorners
+ icon_state = "tile_opposing_corners"
+ name = "opposing red corners"
+
+/obj/effect/turf_decal/tile/red/real_red/half
+ icon_state = "tile_half"
+ name = "red half"
+
+/obj/effect/turf_decal/tile/red/real_red/half/contrasted
+ icon_state = "tile_half_contrasted"
+ name = "contrasted red half"
+
+/obj/effect/turf_decal/tile/red/real_red/anticorner
+ icon_state = "tile_anticorner"
+ name = "red anticorner"
+
+/obj/effect/turf_decal/tile/red/real_red/anticorner/contrasted
+ icon_state = "tile_anticorner_contrasted"
+ name = "contrasted red anticorner"
+
+/obj/effect/turf_decal/tile/red/real_red/fourcorners
+ icon_state = "tile_fourcorners"
+ name = "red fourcorners"
+
+/obj/effect/turf_decal/tile/red/real_red/full
+ icon_state = "tile_full"
+ name = "red full"
+
+/obj/effect/turf_decal/tile/red/real_red/diagonal_centre
+ icon_state = "diagonal_centre"
+ name = "red diagonal centre"
+
+/obj/effect/turf_decal/tile/red/real_red/diagonal_edge
+ icon_state = "diagonal_edge"
+ name = "red diagonal edge"
+
+/// Real Red Trimlines
+
+/obj/effect/turf_decal/trimline/red/real_red
+ color = "#DE3A3A"
+
+/obj/effect/turf_decal/trimline/red/real_red/line
+ icon_state = "trimline"
+
+/obj/effect/turf_decal/trimline/red/real_red/corner
+ icon_state = "trimline_corner"
+
+/obj/effect/turf_decal/trimline/red/real_red/end
+ icon_state = "trimline_end"
+
+/obj/effect/turf_decal/trimline/red/real_red/arrow_cw
+ icon_state = "trimline_arrow_cw"
+
+/obj/effect/turf_decal/trimline/red/real_red/arrow_ccw
+ icon_state = "trimline_arrow_ccw"
+
+/obj/effect/turf_decal/trimline/red/real_red/warning
+ icon_state = "trimline_warn"
+
+/obj/effect/turf_decal/trimline/red/real_red/mid_joiner
+ icon_state = "trimline_mid"
+
+/obj/effect/turf_decal/trimline/red/real_red/filled
+ icon_state = "trimline_box_fill"
+
+/obj/effect/turf_decal/trimline/red/real_red/filled/line
+ icon_state = "trimline_fill"
+
+/obj/effect/turf_decal/trimline/red/real_red/filled/corner
+ icon_state = "trimline_corner_fill"
+
+/obj/effect/turf_decal/trimline/red/real_red/filled/end
+ icon_state = "trimline_end_fill"
+
+/obj/effect/turf_decal/trimline/red/real_red/filled/arrow_cw
+ icon_state = "trimline_arrow_cw_fill"
+
+/obj/effect/turf_decal/trimline/red/real_red/filled/arrow_ccw
+ icon_state = "trimline_arrow_ccw_fill"
+
+/obj/effect/turf_decal/trimline/red/real_red/filled/warning
+ icon_state = "trimline_warn_fill"
+
+/obj/effect/turf_decal/trimline/red/real_red/filled/mid_joiner
+ icon_state = "trimline_mid_fill"
+
+/obj/effect/turf_decal/trimline/red/real_red/filled/shrink_cw
+ icon_state = "trimline_shrink_cw"
+
+/obj/effect/turf_decal/trimline/red/real_red/filled/shrink_ccw
+ icon_state = "trimline_shrink_ccw"
+
+/obj/effect/turf_decal/nova_decals
+ icon = 'monkestation/code/modules/blueshift/icons/turf/turf_decals.dmi'
+ icon_state = "bad_coder"
+
+/obj/effect/decal/fakelattice/passthru //Why the hell did TG make it dense anyways
+ density = FALSE
+
+/obj/effect/decal/fakelattice/passthru/NeverShouldHaveComeHere(turf/here_turf)
+ return !isclosedturf(here_turf) && ..()
+
+///SYNDICATE EMBLEM///
+//Bottom
+/obj/effect/turf_decal/nova_decals/syndicate/bottom/left
+ icon_state = "1,1"
+
+/obj/effect/turf_decal/nova_decals/syndicate/bottom/middle
+ icon_state = "1,2"
+
+/obj/effect/turf_decal/nova_decals/syndicate/bottom/right
+ icon_state = "1,3"
+//Middle
+/obj/effect/turf_decal/nova_decals/syndicate/middle/left
+ icon_state = "2,1"
+
+/obj/effect/turf_decal/nova_decals/syndicate/middle/middle
+ icon_state = "2,2"
+
+/obj/effect/turf_decal/nova_decals/syndicate/middle/right
+ icon_state = "2,3"
+//Top
+/obj/effect/turf_decal/nova_decals/syndicate/top/left
+ icon_state = "3,1"
+
+/obj/effect/turf_decal/nova_decals/syndicate/top/middle
+ icon_state = "3,2"
+
+/obj/effect/turf_decal/nova_decals/syndicate/top/right
+ icon_state = "3,3"
+
+///ENCLAVE EMBLEM///
+/obj/effect/turf_decal/nova_decals/enclave
+ layer = TURF_PLATING_DECAL_LAYER
+ alpha = 110
+ color = "#A46106"
+//Bottom
+/obj/effect/turf_decal/nova_decals/enclave/bottom/left
+ icon_state = "e1,1"
+
+/obj/effect/turf_decal/nova_decals/enclave/bottom/middle
+ icon_state = "e1,2"
+
+/obj/effect/turf_decal/nova_decals/enclave/bottom/right
+ icon_state = "e1,3"
+//Middle
+/obj/effect/turf_decal/nova_decals/enclave/middle/left
+ icon_state = "e2,1"
+
+/obj/effect/turf_decal/nova_decals/enclave/middle/middle
+ icon_state = "e2,2"
+
+/obj/effect/turf_decal/nova_decals/enclave/middle/right
+ icon_state = "e2,3"
+//Top
+/obj/effect/turf_decal/nova_decals/enclave/top/left
+ icon_state = "e3,1"
+
+/obj/effect/turf_decal/nova_decals/enclave/top/middle
+ icon_state = "e3,2"
+
+/obj/effect/turf_decal/nova_decals/enclave/top/right
+ icon_state = "e3,3"
+
+///Departments///
+/obj/effect/turf_decal/nova_decals/departments/bridge
+ icon_state = "bridge"
+
+///DS-2 Sign///
+/obj/effect/turf_decal/nova_decals/ds2/left
+ icon_state = "ds1"
+
+/obj/effect/turf_decal/nova_decals/ds2/middle
+ icon_state = "ds2"
+
+/obj/effect/turf_decal/nova_decals/ds2/right
+ icon_state = "ds3"
+
+///Misc///
+/obj/effect/turf_decal/nova_decals/misc/handicapped
+ icon_state = "handicapped"
+
+/obj/structure/sign/shuttleg250
+ name = "Transfer Shuttle G250"
+ desc = "Transfer Shuttle G250."
+ icon = 'monkestation/code/modules/blueshift/icons/g250.dmi' //LARGE icon
+ icon_state = "g250"
+
+/obj/structure/fans/tiny/forcefield
+ name = "forcefield"
+ desc = "A fluctuating forcefield for ships to cross."
+ icon = 'monkestation/code/modules/blueshift/icons/effects.dmi'
+ icon_state = "forcefield"
+
+//Floor Decals -----
+/obj/effect/turf_decal/shuttle/exploration
+ icon = 'monkestation/code/modules/blueshift/icons/exploration_floor.dmi'
+ icon_state = "decal1"
+
+/obj/effect/turf_decal/shuttle/exploration/medbay
+ icon_state = "decalmed"
+
+/obj/effect/turf_decal/shuttle/exploration/cargostore
+ icon_state = "decalstore"
+
+/obj/effect/turf_decal/shuttle/exploration/bridge
+ icon_state = "decalbridge"
+
+/obj/effect/turf_decal/shuttle/exploration/o2
+ icon_state = "decalo2"
+
+/obj/effect/turf_decal/shuttle/exploration/typhon
+ icon_state = "decal2"
+
+/obj/effect/turf_decal/shuttle/exploration/echidna
+ icon_state = "decal1"
+
+/obj/effect/turf_decal/shuttle/exploration/weapons
+ icon_state = "decal3"
+
+/obj/effect/turf_decal/shuttle/exploration/airlock
+ icon_state = "decal4"
+
+/obj/effect/turf_decal/shuttle/exploration/hazardstripe
+ icon_state = "hazard_decal"
+
+/obj/effect/turf_decal/shuttle/exploration/bot
+ icon_state = "bot_decal"
diff --git a/monkestation/code/modules/blueshift/decals/vg_decals.dm b/monkestation/code/modules/blueshift/decals/vg_decals.dm
new file mode 100644
index 000000000000..b35295d0c7c1
--- /dev/null
+++ b/monkestation/code/modules/blueshift/decals/vg_decals.dm
@@ -0,0 +1,118 @@
+// Full credit goes to VG station for these assets. https://github.com/vgstation-coders/vgstation13
+// All items in this .dm and the associated .dmi were made by VG station and all credit should go to them.
+
+// -<| IMPORTANT MAPPER NOTE |>-
+// Change the 'color' variable on any white sprite to simply recolour it!
+
+/obj/effect/turf_decal/vg_decals
+ icon = 'monkestation/code/modules/blueshift/icons/turf/decals/vgstation_decals.dmi'
+ icon_state = "no"
+
+// NUMBERS START
+
+/obj/effect/turf_decal/vg_decals/numbers
+ icon_state = "no"
+
+/obj/effect/turf_decal/vg_decals/numbers/one
+ icon_state = "1"
+
+/obj/effect/turf_decal/vg_decals/numbers/two
+ icon_state = "2"
+
+/obj/effect/turf_decal/vg_decals/numbers/three
+ icon_state = "3"
+
+/obj/effect/turf_decal/vg_decals/numbers/four
+ icon_state = "4"
+
+/obj/effect/turf_decal/vg_decals/numbers/five
+ icon_state = "5"
+
+/obj/effect/turf_decal/vg_decals/numbers/six
+ icon_state = "6"
+
+/obj/effect/turf_decal/vg_decals/numbers/seven
+ icon_state = "7"
+
+/obj/effect/turf_decal/vg_decals/numbers/eight
+ icon_state = "8"
+
+/obj/effect/turf_decal/vg_decals/numbers/nine
+ icon_state = "9"
+
+/obj/effect/turf_decal/vg_decals/numbers/zero
+ icon_state = "0"
+
+// NUMBERS END
+
+// ATMOS START
+
+/obj/effect/turf_decal/vg_decals/atmos
+ icon_state = "no"
+
+/obj/effect/turf_decal/vg_decals/atmos/oxygen
+ icon_state = "oxygen"
+
+/obj/effect/turf_decal/vg_decals/atmos/carbon_dioxide
+ icon_state = "carbon_dioxide"
+
+/obj/effect/turf_decal/vg_decals/atmos/nitrogen
+ icon_state = "nitrogen"
+
+/obj/effect/turf_decal/vg_decals/atmos/air
+ icon_state = "air"
+
+/obj/effect/turf_decal/vg_decals/atmos/nitrous_oxide
+ icon_state = "nitrous_oxide"
+
+/obj/effect/turf_decal/vg_decals/atmos/plasma
+ icon_state = "plasma"
+
+/obj/effect/turf_decal/vg_decals/atmos/mix
+ icon_state = "mix"
+
+// ATMOS END
+
+// DEPARTMENT START
+
+/obj/effect/turf_decal/vg_decals/department/hop
+ icon_state = "hop"
+
+/obj/effect/turf_decal/vg_decals/department/bar
+ icon_state = "bar"
+
+/obj/effect/turf_decal/vg_decals/department/cargo
+ icon_state = "cargo"
+
+/obj/effect/turf_decal/vg_decals/department/med
+ icon_state = "med"
+
+/obj/effect/turf_decal/vg_decals/department/sci
+ icon_state = "sci"
+
+/obj/effect/turf_decal/vg_decals/department/sec
+ icon_state = "sec"
+
+/obj/effect/turf_decal/vg_decals/department/mining
+ icon_state = "mine"
+
+/obj/effect/turf_decal/vg_decals/department/zoo
+ icon_state = "zoo"
+
+// DEPARTMENT END
+
+// MISC START
+
+/obj/effect/turf_decal/vg_decals/no
+ icon_state = "no"
+
+/obj/effect/turf_decal/vg_decals/radiation_huge
+ icon_state = "radiation_huge"
+
+/obj/effect/turf_decal/vg_decals/radiation
+ icon_state = "radiation"
+
+/obj/effect/turf_decal/vg_decals/radiation_custom
+ icon_state = "radiation-w"
+
+// MISC END
diff --git a/monkestation/code/modules/blueshift/designs/colony.dm b/monkestation/code/modules/blueshift/designs/colony.dm
new file mode 100644
index 000000000000..aee124c8f137
--- /dev/null
+++ b/monkestation/code/modules/blueshift/designs/colony.dm
@@ -0,0 +1,473 @@
+/datum/design/board/solarcontrol/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/board/atmosalerts/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/board/powermonitor/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+// This file is going to be just all bitflag additions
+
+/datum/design/apc_board/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/airalarm_electronics/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/airlock_board/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/firealarm_electronics/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/control/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/firelock_board/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/infrared_emitter/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/prox_sensor/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/signaler/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/timer/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+// Wall frames
+
+/datum/design/camera_assembly/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/intercom_frame/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/light_switch_frame/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/ignition_control/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/sparker/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/newscaster_frame/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/status_display_frame/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/requests_console/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+// Lights
+
+/datum/design/light_tube/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/light_bulb/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+// Conveyors
+
+/datum/design/conveyor_belt/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/conveyor_switch/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+// Materials
+
+/datum/design/lavarods/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/rglass/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/plasteel_alloy/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/plaglass_alloy/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/plasmarglass_alloy/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+// This file is going to be just all bitflag additions
+
+/datum/design/radio_navigation_beacon/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/engine_goggles/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/pneumatic_seal/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/welding_goggles/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/welding_helmet/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/gas_filter/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/plasmaman_gas_filter/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/plasmarefiller/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/emergency_oxygen_engi/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/plasmaman_tank_belt/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/generic_gas_tank/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/plasma_tank/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/diagnostic_hud/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/portaseeder/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/oven_tray/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/bowl/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/beaker/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+// Stock parts are going here too because there's not many of them
+
+/datum/design/water_recycler/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/super_cell/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/adv_capacitor/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/adv_scanning/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/nano_mani/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/high_micro_laser/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/adv_matter_bin/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/rped/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/board/hydroponics/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/board/cyborgrecharger/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/board/processor/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/board/suit_storage_unit/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/board/reagentgrinder/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+// Turbine Stuff
+
+/datum/design/board/turbine_computer/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/board/turbine_compressor/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/board/turbine_rotor/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/board/turbine_stator/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/turbine_part_compressor/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/turbine_part_stator/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/turbine_part_rotor/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/water_recycler/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/super_cell/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/adv_capacitor/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/adv_scanning/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/nano_mani/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/high_micro_laser/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/adv_matter_bin/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/rped/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+// Various designs that get added to the colony fab
+
+/datum/design/holosignatmos/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/analyzer/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/extinguisher/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/cable_coil/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/airlock_painter/decal/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/airlock_painter/decal/tile/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/holosignengi/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/inducer/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/multitool/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/tscanner/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/pipe_painter/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/rwd/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/bolter_wrench/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/rpd/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/rpd_upgrade/unwrench/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/rtd_loaded/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/rcd_ammo/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/light_replacer/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/rld_mini/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/miningsatchel_holding/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/mining_scanner/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/flashlight/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/ducts/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/plunger/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/handlabeler/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/paperroll/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/spraycan/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/pickaxe/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/bucket/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/watering_can/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/mop/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/broom/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/tray/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/cultivator/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/plant_analyzer/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/shovel/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/spade/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/hatchet/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
+
+/datum/design/secateurs/New()
+ . = ..()
+ build_type |= COLONY_FABRICATOR
diff --git a/monkestation/code/modules/blueshift/designs/deforest.dm b/monkestation/code/modules/blueshift/designs/deforest.dm
new file mode 100644
index 000000000000..2dcc462e41ba
--- /dev/null
+++ b/monkestation/code/modules/blueshift/designs/deforest.dm
@@ -0,0 +1,209 @@
+/datum/design/organic_bloodbag_aplus
+ name = "A+ Blood Pack"
+ id = "organic_bloodbag_aplus"
+ build_type = BIOGENERATOR
+ materials = list(/datum/material/biomass = 100)
+ build_path = /obj/item/reagent_containers/blood/a_plus
+ category = list(
+ RND_CATEGORY_INITIAL,
+ RND_CATEGORY_DEFOREST_BLOOD,
+ )
+
+/datum/design/organic_bloodbag_aminus
+ name = "A- Blood Pack"
+ id = "organic_bloodbag_aminus"
+ build_type = BIOGENERATOR
+ materials = list(/datum/material/biomass = 100)
+ build_path = /obj/item/reagent_containers/blood/a_minus
+ category = list(
+ RND_CATEGORY_INITIAL,
+ RND_CATEGORY_DEFOREST_BLOOD,
+ )
+
+/datum/design/organic_bloodbag_bplus
+ name = "B+ Blood Pack"
+ id = "organic_bloodbag_bplus"
+ build_type = BIOGENERATOR
+ materials = list(/datum/material/biomass = 100)
+ build_path = /obj/item/reagent_containers/blood/b_plus
+ category = list(
+ RND_CATEGORY_INITIAL,
+ RND_CATEGORY_DEFOREST_BLOOD,
+ )
+
+/datum/design/organic_bloodbag_bminus
+ name = "B- Blood Pack"
+ id = "organic_bloodbag_bminus"
+ build_type = BIOGENERATOR
+ materials = list(/datum/material/biomass = 100)
+ build_path = /obj/item/reagent_containers/blood/b_minus
+ category = list(
+ RND_CATEGORY_INITIAL,
+ RND_CATEGORY_DEFOREST_BLOOD,
+ )
+
+/datum/design/organic_bloodbag_oplus
+ name = "O+ Blood Pack"
+ id = "organic_bloodbag_oplus"
+ build_type = BIOGENERATOR
+ materials = list(/datum/material/biomass = 100)
+ build_path = /obj/item/reagent_containers/blood/o_plus
+ category = list(
+ RND_CATEGORY_INITIAL,
+ RND_CATEGORY_DEFOREST_BLOOD,
+ )
+
+/datum/design/organic_bloodbag_ominus
+ name = "O- Blood Pack"
+ id = "organic_bloodbag_ominus"
+ build_type = BIOGENERATOR
+ materials = list(/datum/material/biomass = 150)
+ build_path = /obj/item/reagent_containers/blood/o_minus
+ category = list(
+ RND_CATEGORY_INITIAL,
+ RND_CATEGORY_DEFOREST_BLOOD,
+ )
+
+/datum/design/organic_bloodbag_lizard
+ name = "L Blood Pack"
+ id = "organic_bloodbag_lizard"
+ build_type = BIOGENERATOR
+ materials = list(/datum/material/biomass = 100)
+ build_path = /obj/item/reagent_containers/blood/lizard
+ category = list(
+ RND_CATEGORY_INITIAL,
+ RND_CATEGORY_DEFOREST_BLOOD,
+ )
+
+/datum/design/organic_bloodbag_ethereal
+ name = "LE Blood Pack"
+ id = "organic_bloodbag_ethereal"
+ build_type = BIOGENERATOR
+ materials = list(/datum/material/biomass = 100)
+ build_path = /obj/item/reagent_containers/blood/ethereal
+ category = list(
+ RND_CATEGORY_INITIAL,
+ RND_CATEGORY_DEFOREST_BLOOD,
+ )
+
+/datum/design/organic_bloodbag_plant
+ name = "H2O Blood Pack"
+ id = "organic_bloodbag_plant"
+ build_type = BIOGENERATOR
+ materials = list(/datum/material/biomass = 50)
+ build_path = /obj/item/reagent_containers/blood/podperson
+ category = list(
+ RND_CATEGORY_INITIAL,
+ RND_CATEGORY_DEFOREST_BLOOD,
+ )
+
+/datum/design/organic_bloodbag_slimeperson
+ name = "TOX Blood Pack"
+ id = "organic_bloodbag_slimeperson"
+ build_type = BIOGENERATOR
+ materials = list(/datum/material/biomass = 100)
+ build_path = /obj/item/reagent_containers/blood/toxin
+ category = list(
+ RND_CATEGORY_INITIAL,
+ RND_CATEGORY_DEFOREST_BLOOD,
+ )
+
+/datum/design/organic_printer_balm
+ name = "Red Sun Balm"
+ id = "organic_sun_balm"
+ build_type = BIOGENERATOR
+ materials = list(/datum/material/biomass = 50)
+ build_path = /obj/item/stack/medical/ointment/red_sun
+ category = list(
+ RND_CATEGORY_INITIAL,
+ RND_CATEGORY_DEFOREST_MEDICAL,
+ )
+
+/datum/design/organic_printer_gauze
+ name = "Sealed Aseptic Guaze"
+ id = "organic_gauze"
+ build_type = BIOGENERATOR
+ materials = list(/datum/material/biomass = 50)
+ build_path = /obj/item/stack/medical/gauze/sterilized
+ category = list(
+ RND_CATEGORY_INITIAL,
+ RND_CATEGORY_DEFOREST_MEDICAL,
+ )
+
+/datum/design/organic_printer_coagulant_f
+ name = "Coagulant-F Packet"
+ id = "organic_coagulant_pack"
+ build_type = BIOGENERATOR
+ materials = list(/datum/material/biomass = 50)
+ build_path = /obj/item/stack/medical/suture/coagulant
+ category = list(
+ RND_CATEGORY_INITIAL,
+ RND_CATEGORY_DEFOREST_MEDICAL,
+ )
+
+/datum/design/organic_printer_ointment
+ name = "Ointment"
+ id = "organic_ointment"
+ build_type = BIOGENERATOR
+ materials = list(/datum/material/biomass = 25)
+ build_path = /obj/item/stack/medical/ointment
+ category = list(
+ RND_CATEGORY_INITIAL,
+ RND_CATEGORY_DEFOREST_MEDICAL,
+ )
+
+/datum/design/organic_printer_bruise_pack
+ name = "Bruise Packs"
+ id = "organic_bruise_packs"
+ build_type = BIOGENERATOR
+ materials = list(/datum/material/biomass = 25)
+ build_path = /obj/item/stack/medical/bruise_pack
+ category = list(
+ RND_CATEGORY_INITIAL,
+ RND_CATEGORY_DEFOREST_MEDICAL,
+ )
+
+/datum/design/organic_printer_amollin_pill
+ name = "Amollin Painkiller"
+ id = "organic_printer_amollin_pill"
+ build_type = BIOGENERATOR
+ materials = list(/datum/material/biomass = 25)
+ build_path = /obj/item/reagent_containers/pill/amollin
+ category = list(
+ RND_CATEGORY_INITIAL,
+ RND_CATEGORY_DEFOREST_MEDICAL,
+ )
+
+/datum/design/organic_printer_synth_patch
+ name = "Robotic Repair Patch"
+ id = "organic_repair_patch"
+ build_type = BIOGENERATOR
+ materials = list(/datum/material/biomass = 100)
+ build_path = /obj/item/reagent_containers/pill/robotic_patch/synth_repair
+ category = list(
+ RND_CATEGORY_INITIAL,
+ RND_CATEGORY_DEFOREST_MEDICAL,
+ )
+
+
+/datum/design/organic_printer_bone_gel
+ name = "Bone Gel"
+ id = "organic_bone_gel"
+ build_type = BIOGENERATOR
+ materials = list(/datum/material/biomass = 100)
+ build_path = /obj/item/stack/medical/bone_gel
+ category = list(
+ RND_CATEGORY_INITIAL,
+ RND_CATEGORY_DEFOREST_MEDICAL,
+ )
+
+/datum/design/organic_printer_surgical_tape
+ name = "Surgical Tape"
+ id = "organic_surgical_tape"
+ build_type = BIOGENERATOR
+ materials = list(/datum/material/biomass = 100)
+ build_path = /obj/item/stack/sticky_tape/surgical
+ category = list(
+ RND_CATEGORY_INITIAL,
+ RND_CATEGORY_DEFOREST_MEDICAL,
+ )
diff --git a/monkestation/code/modules/blueshift/designs/frontier.dm b/monkestation/code/modules/blueshift/designs/frontier.dm
new file mode 100644
index 000000000000..1eb60850a04b
--- /dev/null
+++ b/monkestation/code/modules/blueshift/designs/frontier.dm
@@ -0,0 +1,772 @@
+// Machine categories
+
+#define FABRICATOR_CATEGORY_APPLIANCES "/Appliances"
+#define FABRICATOR_SUBCATEGORY_POWER "/Power"
+#define FABRICATOR_SUBCATEGORY_ATMOS "/Atmospherics"
+#define FABRICATOR_SUBCATEGORY_FLUIDS "/Liquids"
+#define FABRICATOR_SUBCATEGORY_MATERIALS "/Materials"
+#define FABRICATOR_SUBCATEGORY_SUSTENANCE "/Sustenance"
+
+// Techweb node that shouldnt show up anywhere ever specifically for the fabricator to work with
+
+/datum/techweb_node/colony_fabricator_appliances
+ id = "colony_fabricator_appliances"
+ display_name = "Colony Fabricator Appliance Designs"
+ description = "Contains all of the colony fabricator's appliance machine designs."
+ design_ids = list(
+ "wall_multi_cell_rack",
+ "portable_lil_pump",
+ "portable_scrubbs",
+ "survival_knife", // I just don't want to make a whole new node for this one sorry
+ "water_synth",
+ "hydro_synth",
+ "frontier_sustenance_dispenser",
+ "co2_cracker",
+ "portable_recycler",
+ "foodricator",
+ "wall_heater",
+ "macrowave",
+ "frontier_range",
+ "tabletop_griddle",
+ )
+ research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 5000000000000000) // God save you
+ hidden = TRUE
+ show_on_wiki = FALSE
+ starting_node = TRUE
+
+// Wall mountable multi cell charger
+
+/datum/design/wall_mounted_multi_charger
+ name = "Mounted Multi-Cell Charging Rack"
+ id = "wall_multi_cell_rack"
+ build_type = COLONY_FABRICATOR
+ materials = list(
+ /datum/material/iron = SHEET_MATERIAL_AMOUNT * 2,
+ /datum/material/silver = SHEET_MATERIAL_AMOUNT * 1,
+ )
+ build_path = /obj/item/wallframe/cell_charger_multi
+ category = list(
+ RND_CATEGORY_INITIAL,
+ FABRICATOR_CATEGORY_APPLIANCES + FABRICATOR_SUBCATEGORY_POWER,
+ )
+ construction_time = 15 SECONDS
+
+// Portable scrubber and pumps for all your construction atmospherics needs
+
+/datum/design/portable_gas_pump
+ name = "Portable Air Pump"
+ id = "portable_lil_pump"
+ build_type = COLONY_FABRICATOR
+ materials = list(
+ /datum/material/iron = SHEET_MATERIAL_AMOUNT * 7.5,
+ /datum/material/glass = SHEET_MATERIAL_AMOUNT * 3,
+ )
+ build_path = /obj/machinery/portable_atmospherics/pump
+ category = list(
+ RND_CATEGORY_INITIAL,
+ FABRICATOR_CATEGORY_APPLIANCES + FABRICATOR_SUBCATEGORY_ATMOS,
+ )
+ construction_time = 30 SECONDS
+
+/datum/design/portable_gas_scrubber
+ name = "Portable Air Scrubber"
+ id = "portable_scrubbs"
+ build_type = COLONY_FABRICATOR
+ materials = list(
+ /datum/material/iron = SHEET_MATERIAL_AMOUNT * 7.5,
+ /datum/material/glass = SHEET_MATERIAL_AMOUNT * 3,
+ )
+ build_path = /obj/machinery/portable_atmospherics/scrubber
+ category = list(
+ RND_CATEGORY_INITIAL,
+ FABRICATOR_CATEGORY_APPLIANCES + FABRICATOR_SUBCATEGORY_ATMOS,
+ )
+ construction_time = 30 SECONDS
+
+/// Space heater, but it mounts on walls
+
+/datum/design/wall_mounted_space_heater
+ name = "Mounted Heater"
+ id = "wall_heater"
+ build_type = COLONY_FABRICATOR
+ materials = list(
+ /datum/material/iron = SHEET_MATERIAL_AMOUNT * 4,
+ /datum/material/silver = SHEET_MATERIAL_AMOUNT * 1,
+ /datum/material/gold = SMALL_MATERIAL_AMOUNT,
+ )
+ build_path = /obj/item/wallframe/wall_heater
+ category = list(
+ RND_CATEGORY_INITIAL,
+ FABRICATOR_CATEGORY_APPLIANCES + FABRICATOR_SUBCATEGORY_ATMOS,
+ )
+ construction_time = 15 SECONDS
+
+// Plumbable chem machine that makes nothing but water
+
+/datum/design/water_synthesizer
+ name = "Water Synthesizer"
+ id = "water_synth"
+ build_type = COLONY_FABRICATOR
+ materials = list(
+ /datum/material/iron = SHEET_MATERIAL_AMOUNT * 2.5,
+ /datum/material/glass = SHEET_MATERIAL_AMOUNT,
+ )
+ build_path = /obj/item/flatpacked_machine/water_synth
+ category = list(
+ RND_CATEGORY_INITIAL,
+ FABRICATOR_CATEGORY_APPLIANCES + FABRICATOR_SUBCATEGORY_FLUIDS,
+ )
+ construction_time = 30 SECONDS
+
+// Plumbable chem machine that makes nothing but water
+
+/datum/design/hydro_synthesizer
+ name = "Hydroponics Chemical Synthesizer"
+ id = "hydro_synth"
+ build_type = COLONY_FABRICATOR
+ materials = list(
+ /datum/material/iron = SHEET_MATERIAL_AMOUNT * 2.5,
+ /datum/material/glass = SHEET_MATERIAL_AMOUNT,
+ )
+ build_path = /obj/item/flatpacked_machine/hydro_synth
+ category = list(
+ RND_CATEGORY_INITIAL,
+ FABRICATOR_CATEGORY_APPLIANCES + FABRICATOR_SUBCATEGORY_FLUIDS,
+ )
+ construction_time = 30 SECONDS
+
+// Chem dispenser that dispenses various flavored beverages and nutrislop, yum!
+
+/datum/design/frontier_sustenance_dispenser
+ name = "Sustenance Dispenser"
+ id = "frontier_sustenance_dispenser"
+ build_type = COLONY_FABRICATOR
+ materials = list(
+ /datum/material/iron = SHEET_MATERIAL_AMOUNT * 2,
+ /datum/material/glass = SHEET_MATERIAL_AMOUNT,
+ /datum/material/titanium = HALF_SHEET_MATERIAL_AMOUNT,
+ )
+ build_path = /obj/item/flatpacked_machine/sustenance_machine
+ category = list(
+ RND_CATEGORY_INITIAL,
+ FABRICATOR_CATEGORY_APPLIANCES + FABRICATOR_SUBCATEGORY_SUSTENANCE,
+ )
+ construction_time = 30 SECONDS
+
+// CO2 cracker, portable machines that takes CO2 and turns it into oxygen
+
+/datum/design/co2_cracker
+ name = "Portable Carbon Dioxide Cracker"
+ id = "co2_cracker"
+ build_type = COLONY_FABRICATOR
+ materials = list(
+ /datum/material/iron = SHEET_MATERIAL_AMOUNT * 7.5,
+ /datum/material/glass = SHEET_MATERIAL_AMOUNT * 3,
+ /datum/material/plasma = HALF_SHEET_MATERIAL_AMOUNT, // We're gonna pretend plasma is the catalyst for co2 cracking
+ )
+ build_path = /obj/item/flatpacked_machine/co2_cracker
+ category = list(
+ RND_CATEGORY_INITIAL,
+ FABRICATOR_CATEGORY_APPLIANCES + FABRICATOR_SUBCATEGORY_ATMOS,
+ )
+ construction_time = 30 SECONDS
+
+// A portable recycling machine, use item with materials on it to recycle
+
+/datum/design/portable_recycler
+ name = "Portable Recycler"
+ id = "portable_recycler"
+ build_type = COLONY_FABRICATOR
+ materials = list(
+ /datum/material/iron = SHEET_MATERIAL_AMOUNT * 7.5,
+ /datum/material/glass = SHEET_MATERIAL_AMOUNT * 3,
+ /datum/material/titanium = HALF_SHEET_MATERIAL_AMOUNT, // Titan for the crushing element
+ )
+ build_path = /obj/item/flatpacked_machine/recycler
+ category = list(
+ RND_CATEGORY_INITIAL,
+ FABRICATOR_CATEGORY_APPLIANCES + FABRICATOR_SUBCATEGORY_MATERIALS,
+ )
+ construction_time = 30 SECONDS
+
+// Rations printer, turns biomass into seeds, some synthesized foods, ingredients, so on
+
+/datum/design/foodricator
+ name = "Organic Rations Printer"
+ id = "foodricator"
+ build_type = COLONY_FABRICATOR
+ materials = list(
+ /datum/material/iron = SHEET_MATERIAL_AMOUNT * 5,
+ /datum/material/glass = SHEET_MATERIAL_AMOUNT * 2,
+ /datum/material/silver = SHEET_MATERIAL_AMOUNT,
+ /datum/material/gold = HALF_SHEET_MATERIAL_AMOUNT,
+ )
+ build_path = /obj/item/flatpacked_machine/organics_ration_printer
+ category = list(
+ RND_CATEGORY_INITIAL,
+ FABRICATOR_CATEGORY_APPLIANCES + FABRICATOR_SUBCATEGORY_SUSTENANCE,
+ )
+ construction_time = 30 SECONDS
+
+// Really, its just a microwave
+
+/datum/design/macrowave
+ name = "Microwave Oven"
+ id = "macrowave"
+ build_type = COLONY_FABRICATOR
+ materials = list(
+ /datum/material/iron = SHEET_MATERIAL_AMOUNT * 5,
+ /datum/material/glass = SHEET_MATERIAL_AMOUNT * 2,
+ /datum/material/silver = HALF_SHEET_MATERIAL_AMOUNT,
+ )
+ build_path = /obj/item/flatpacked_machine/macrowave
+ category = list(
+ RND_CATEGORY_INITIAL,
+ FABRICATOR_CATEGORY_APPLIANCES + FABRICATOR_SUBCATEGORY_SUSTENANCE,
+ )
+ construction_time = 30 SECONDS
+
+// A range, but it looks cool af
+
+/datum/design/frontier_range
+ name = "Frontier Range"
+ id = "frontier_range"
+ build_type = COLONY_FABRICATOR
+ materials = list(
+ /datum/material/iron = SHEET_MATERIAL_AMOUNT * 7,
+ /datum/material/glass = SHEET_MATERIAL_AMOUNT * 3,
+ /datum/material/silver = HALF_SHEET_MATERIAL_AMOUNT,
+ )
+ build_path = /obj/item/flatpacked_machine/frontier_range
+ category = list(
+ RND_CATEGORY_INITIAL,
+ FABRICATOR_CATEGORY_APPLIANCES + FABRICATOR_SUBCATEGORY_SUSTENANCE,
+ )
+ construction_time = 1 MINUTES
+
+// Griddles that fit on top of any regular table
+
+/datum/design/tabletop_griddle
+ name = "Tabletop Griddle"
+ id = "tabletop_griddle"
+ build_type = COLONY_FABRICATOR
+ materials = list(
+ /datum/material/iron = SHEET_MATERIAL_AMOUNT * 7,
+ /datum/material/glass = SHEET_MATERIAL_AMOUNT * 3,
+ /datum/material/silver = HALF_SHEET_MATERIAL_AMOUNT,
+ )
+ build_path = /obj/item/flatpacked_machine/frontier_griddle
+ category = list(
+ RND_CATEGORY_INITIAL,
+ FABRICATOR_CATEGORY_APPLIANCES + FABRICATOR_SUBCATEGORY_SUSTENANCE,
+ )
+ construction_time = 1 MINUTES
+
+#undef FABRICATOR_CATEGORY_APPLIANCES
+#undef FABRICATOR_SUBCATEGORY_POWER
+#undef FABRICATOR_SUBCATEGORY_ATMOS
+#undef FABRICATOR_SUBCATEGORY_FLUIDS
+#undef FABRICATOR_SUBCATEGORY_MATERIALS
+#undef FABRICATOR_SUBCATEGORY_SUSTENANCE
+
+// Look, I had to make its name start with A so it'd be top of the list, fight me
+
+#define FABRICATOR_SUBCATEGORY_STRUCTURES "/Autofab Structures"
+
+// Techweb node that shouldnt show up anywhere ever specifically for the fabricator to work with
+
+/datum/techweb_node/colony_fabricator_structures
+ id = "colony_fabricator_structures"
+ display_name = "Colony Fabricator Structure Designs"
+ description = "Contains all of the colony fabricator's structure designs."
+ design_ids = list(
+ "prefab_airlock_kit",
+ "prefab_manual_airlock_kit",
+ "prefab_shutters_kit",
+ "prefab_floor_tile",
+ "prefab_cat_floor_tile",
+ "colony_fab_plastic_wall_panel",
+ )
+ research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 5000000000000000) // God save you
+ hidden = TRUE
+ show_on_wiki = FALSE
+ starting_node = TRUE
+
+// Airlock kit
+
+/datum/design/prefab_airlock_kit
+ name = "Prefab Airlock"
+ id = "prefab_airlock_kit"
+ build_type = COLONY_FABRICATOR
+ materials = list(
+ /datum/material/iron = SHEET_MATERIAL_AMOUNT * 5,
+ /datum/material/glass = SHEET_MATERIAL_AMOUNT * 2,
+ )
+ build_path = /obj/item/flatpacked_machine/airlock_kit
+ category = list(
+ RND_CATEGORY_INITIAL,
+ RND_CATEGORY_CONSTRUCTION + FABRICATOR_SUBCATEGORY_STRUCTURES,
+ )
+ construction_time = 10 SECONDS
+
+// Manul Airlock kit
+
+/datum/design/prefab_manual_airlock_kit
+ name = "Prefab Manual Airlock"
+ id = "prefab_manual_airlock_kit"
+ build_type = COLONY_FABRICATOR
+ materials = list(
+ /datum/material/iron = SHEET_MATERIAL_AMOUNT * 5,
+ /datum/material/glass = SHEET_MATERIAL_AMOUNT * 2,
+ )
+ build_path = /obj/item/flatpacked_machine/airlock_kit_manual
+ category = list(
+ RND_CATEGORY_INITIAL,
+ RND_CATEGORY_CONSTRUCTION + FABRICATOR_SUBCATEGORY_STRUCTURES,
+ )
+ construction_time = 5 SECONDS
+
+// Shutters kit
+
+/datum/design/prefab_shutters_kit
+ name = "Prefab Shutters"
+ id = "prefab_shutters_kit"
+ build_type = COLONY_FABRICATOR
+ materials = list(
+ /datum/material/iron = SHEET_MATERIAL_AMOUNT * 5,
+ /datum/material/glass = SHEET_MATERIAL_AMOUNT * 2,
+ )
+ build_path = /obj/item/flatpacked_machine/shutter_kit
+ category = list(
+ RND_CATEGORY_INITIAL,
+ RND_CATEGORY_CONSTRUCTION + FABRICATOR_SUBCATEGORY_STRUCTURES,
+ )
+ construction_time = 10 SECONDS
+
+// Fancy floor tiles
+
+/datum/design/prefab_floor_tile
+ name = "Prefab Floor Tile"
+ id = "prefab_floor_tile"
+ build_type = COLONY_FABRICATOR
+ materials = list(
+ /datum/material/iron = SHEET_MATERIAL_AMOUNT / 4,
+ )
+ build_path = /obj/item/stack/tile/iron/colony
+ category = list(
+ RND_CATEGORY_INITIAL,
+ RND_CATEGORY_CONSTRUCTION + FABRICATOR_SUBCATEGORY_STRUCTURES,
+ )
+ construction_time = 0.5 SECONDS
+
+// Fancy catwalk floor tiles
+
+/datum/design/prefab_cat_floor_tile
+ name = "Prefab Catwalk Plating"
+ id = "prefab_cat_floor_tile"
+ build_type = COLONY_FABRICATOR
+ materials = list(
+ /datum/material/iron = SHEET_MATERIAL_AMOUNT / 4,
+ )
+ build_path = /obj/item/stack/tile/catwalk_tile/colony_lathe
+ category = list(
+ RND_CATEGORY_INITIAL,
+ RND_CATEGORY_CONSTRUCTION + FABRICATOR_SUBCATEGORY_STRUCTURES,
+ )
+ construction_time = 0.5 SECONDS
+
+// Plastic wall panels, twice the wall for the same price in plastic, efficient!
+
+/datum/design/colony_fab_plastic_wall_panel
+ name = "Plastic Paneling"
+ id = "colony_fab_plastic_wall_panel"
+ build_type = COLONY_FABRICATOR
+ materials = list(
+ /datum/material/plastic = HALF_SHEET_MATERIAL_AMOUNT,
+ /datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT,
+ )
+ build_path = /obj/item/stack/sheet/plastic_wall_panel/ten
+ category = list(
+ RND_CATEGORY_INITIAL,
+ RND_CATEGORY_CONSTRUCTION + FABRICATOR_SUBCATEGORY_STRUCTURES,
+ )
+ construction_time = 1 SECONDS
+
+#undef FABRICATOR_SUBCATEGORY_STRUCTURES
+
+/datum/design/survival_knife
+ name = "Survival Knife"
+ id = "survival_knife"
+ build_type = COLONY_FABRICATOR
+ materials = list(
+ /datum/material/iron = SHEET_MATERIAL_AMOUNT * 6,
+ )
+ build_path = /obj/item/knife/combat/survival
+ category = list(
+ RND_CATEGORY_INITIAL,
+ RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_KITCHEN,
+ )
+ departmental_flags = DEPARTMENT_BITFLAG_SERVICE
+
+// Lets colony fabricators make soup pots, removes bluespace crystal requirement.
+/datum/design/soup_pot/New()
+ build_type |= COLONY_FABRICATOR
+ materials -= /datum/material/bluespace
+ return ..()
+
+// Machine categories
+
+#define FABRICATOR_CATEGORY_FLATPACK_MACHINES "/Flatpacked Machines"
+#define FABRICATOR_SUBCATEGORY_MANUFACTURING "/Manufacturing"
+#define FABRICATOR_SUBCATEGORY_POWER "/Power"
+#define FABRICATOR_SUBCATEGORY_MATERIALS "/Materials"
+#define FABRICATOR_SUBCATEGORY_ATMOS "/Atmospherics"
+
+// Techweb node that shouldnt show up anywhere ever specifically for the fabricator to work with
+
+/datum/techweb_node/colony_fabricator_flatpacks
+ id = "colony_fabricator_flatpacks"
+ display_name = "Colony Fabricator Flatpack Designs"
+ description = "Contains all of the colony fabricator's flatpack machine designs."
+ design_ids = list(
+ "flatpack_solar_panel",
+ "flatpack_solar_tracker",
+ "flatpack_arc_furnace",
+ "flatpack_colony_fab",
+ "flatpack_station_battery",
+ "flatpack_station_battery_large",
+ "flatpack_fuel_generator",
+ "flatpack_rtg",
+ "flatpack_thermo",
+ "flatpack_ore_silo",
+ "flatpack_turbine_team_fortress_two",
+ "flatpack_bootleg_teg",
+ )
+ research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 5000000000000000) // God save you
+ hidden = TRUE
+ show_on_wiki = FALSE
+ starting_node = TRUE
+
+// Lets the colony lathe make more colony lathes but at very hihg cost, for fun
+
+/datum/design/flatpack_colony_fabricator
+ name = "Flat-Packed Colony Fabricator"
+ desc = "A deployable fabricator capable of producing other flat-packed machines and other special equipment tailored for \
+ rapidly constructing functional structures given resources and power. While it cannot be upgraded, it can be repacked \
+ and moved to any location you see fit."
+ id = "flatpack_colony_fab"
+ build_type = COLONY_FABRICATOR
+ materials = list(
+ /datum/material/iron = SHEET_MATERIAL_AMOUNT * 10,
+ /datum/material/glass = SHEET_MATERIAL_AMOUNT * 7.5,
+ /datum/material/titanium = SHEET_MATERIAL_AMOUNT * 2.5,
+ /datum/material/gold = HALF_SHEET_MATERIAL_AMOUNT,
+ /datum/material/silver = HALF_SHEET_MATERIAL_AMOUNT,
+ )
+ build_path = /obj/item/flatpacked_machine
+ category = list(
+ RND_CATEGORY_INITIAL,
+ FABRICATOR_CATEGORY_FLATPACK_MACHINES + FABRICATOR_SUBCATEGORY_MANUFACTURING,
+ )
+ construction_time = 2 MINUTES
+
+// Solar panels and trackers
+
+/datum/design/flatpack_solar_panel
+ name = "Flat-Packed Solar Panel"
+ desc = "A deployable solar panel, able to be repacked after placement for relocation or recycling."
+ id = "flatpack_solar_panel"
+ build_type = COLONY_FABRICATOR
+ materials = list(
+ /datum/material/iron = SHEET_MATERIAL_AMOUNT * 1.5,
+ /datum/material/glass = SHEET_MATERIAL_AMOUNT * 1,
+ )
+ build_path = /obj/item/flatpacked_machine/solar
+ category = list(
+ RND_CATEGORY_INITIAL,
+ FABRICATOR_CATEGORY_FLATPACK_MACHINES + FABRICATOR_SUBCATEGORY_POWER,
+ )
+ construction_time = 5 SECONDS
+
+/datum/design/flatpack_solar_tracker
+ name = "Flat-Packed Solar Tracker"
+ desc = "A deployable solar tracker, able to be repacked after placement for relocation or recycling."
+ id = "flatpack_solar_tracker"
+ build_type = COLONY_FABRICATOR
+ materials = list(
+ /datum/material/iron = SHEET_MATERIAL_AMOUNT * 2,
+ /datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT * 3.5,
+ )
+ build_path = /obj/item/flatpacked_machine/solar_tracker
+ category = list(
+ RND_CATEGORY_INITIAL,
+ FABRICATOR_CATEGORY_FLATPACK_MACHINES + FABRICATOR_SUBCATEGORY_POWER,
+ )
+ construction_time = 7 SECONDS
+
+// Arc furance
+
+/datum/design/flatpack_arc_furnace
+ name = "Flat-Packed Arc Furnace"
+ desc = "A deployable furnace for refining ores. While slower and less safe than conventional refining methods, \
+ it multiplies the output of refined materials enough to still outperform simply recycling ore."
+ id = "flatpack_arc_furnace"
+ build_type = COLONY_FABRICATOR
+ materials = list(
+ /datum/material/iron = SHEET_MATERIAL_AMOUNT * 7.5,
+ /datum/material/glass = SHEET_MATERIAL_AMOUNT * 3,
+ )
+ build_path = /obj/item/flatpacked_machine/arc_furnace
+ category = list(
+ RND_CATEGORY_INITIAL,
+ FABRICATOR_CATEGORY_FLATPACK_MACHINES + FABRICATOR_SUBCATEGORY_MATERIALS,
+ )
+ construction_time = 15 SECONDS
+
+// Power storage structures
+
+/datum/design/flatpack_power_storage
+ name = "Flat-Packed Stationary Battery"
+ desc = "A deployable station-scale power cell with an overall low capacity, but high input and output rate."
+ id = "flatpack_station_battery"
+ build_type = COLONY_FABRICATOR
+ materials = list(
+ /datum/material/iron = SHEET_MATERIAL_AMOUNT * 7,
+ /datum/material/glass = SHEET_MATERIAL_AMOUNT * 2,
+ /datum/material/silver = HALF_SHEET_MATERIAL_AMOUNT,
+ )
+ build_path = /obj/item/flatpacked_machine/station_battery
+ category = list(
+ RND_CATEGORY_INITIAL,
+ FABRICATOR_CATEGORY_FLATPACK_MACHINES + FABRICATOR_SUBCATEGORY_POWER,
+ )
+ construction_time = 20 SECONDS
+
+/datum/design/flatpack_power_storage_large
+ name = "Flat-Packed Large Stationary Battery"
+ desc = "A deployable station-scale power cell with an overall extremely high capacity, but low input and output rate."
+ id = "flatpack_station_battery_large"
+ build_type = COLONY_FABRICATOR
+ materials = list(
+ /datum/material/iron = SHEET_MATERIAL_AMOUNT * 12,
+ /datum/material/glass = SHEET_MATERIAL_AMOUNT * 4,
+ /datum/material/gold = SHEET_MATERIAL_AMOUNT,
+ )
+ build_path = /obj/item/flatpacked_machine/large_station_battery
+ category = list(
+ RND_CATEGORY_INITIAL,
+ FABRICATOR_CATEGORY_FLATPACK_MACHINES + FABRICATOR_SUBCATEGORY_POWER,
+ )
+ construction_time = 40 SECONDS
+
+// PACMAN generator but epic!!
+
+/datum/design/flatpack_solids_generator
+ name = "Flat-Packed S.O.F.I.E. Generator"
+ desc = "A deployable plasma-burning generator capable of outperforming even upgraded P.A.C.M.A.N. type generators, \
+ at expense of creating hot carbon dioxide exhaust."
+ id = "flatpack_fuel_generator"
+ build_type = COLONY_FABRICATOR
+ materials = list(
+ /datum/material/iron = SHEET_MATERIAL_AMOUNT * 5,
+ /datum/material/glass = SHEET_MATERIAL_AMOUNT,
+ /datum/material/titanium = SHEET_MATERIAL_AMOUNT,
+ /datum/material/gold = HALF_SHEET_MATERIAL_AMOUNT,
+ )
+ build_path = /obj/item/flatpacked_machine/fuel_generator
+ category = list(
+ RND_CATEGORY_INITIAL,
+ FABRICATOR_CATEGORY_FLATPACK_MACHINES + FABRICATOR_SUBCATEGORY_POWER,
+ )
+ construction_time = 30 SECONDS
+
+// Buildable RTG that is quite radioactive
+
+/datum/design/flatpack_rtg
+ name = "Flat-Packed Radioisotope Thermoelectric Generator"
+ desc = "A deployable radioisotope generator capable of producing a practically free trickle of power. \
+ Free if you can tolerate the radiation that the machine makes while deployed, that is."
+ id = "flatpack_rtg"
+ build_type = COLONY_FABRICATOR
+ materials = list(
+ /datum/material/iron = SHEET_MATERIAL_AMOUNT * 15,
+ /datum/material/uranium = SHEET_MATERIAL_AMOUNT * 5,
+ /datum/material/plasma = HALF_SHEET_MATERIAL_AMOUNT,
+ /datum/material/gold = HALF_SHEET_MATERIAL_AMOUNT,
+ )
+ build_path = /obj/item/flatpacked_machine/rtg
+ category = list(
+ RND_CATEGORY_INITIAL,
+ FABRICATOR_CATEGORY_FLATPACK_MACHINES + FABRICATOR_SUBCATEGORY_POWER,
+ )
+ construction_time = 30 SECONDS
+
+// Thermomachine with decent temperature change rate, but a limited max/min temperature
+
+/datum/design/flatpack_thermomachine
+ name = "Flat-Packed Atmospheric Temperature Regulator"
+ desc = "A deployable temperature control device for use with atmospherics pipe systems. \
+ Limited in its temperature range, however comes with a higher than normal heat capacity."
+ id = "flatpack_thermo"
+ build_type = COLONY_FABRICATOR
+ materials = list(
+ /datum/material/iron = SHEET_MATERIAL_AMOUNT * 7.5,
+ /datum/material/glass = SHEET_MATERIAL_AMOUNT,
+ )
+ build_path = /obj/item/flatpacked_machine/thermomachine
+ category = list(
+ RND_CATEGORY_INITIAL,
+ FABRICATOR_CATEGORY_FLATPACK_MACHINES + FABRICATOR_SUBCATEGORY_ATMOS,
+ )
+ construction_time = 20 SECONDS
+
+// Ore silo except it beeps
+
+/datum/design/flatpack_ore_silo
+ name = "Flat-Packed Ore Silo"
+ desc = "An all-in-one materials management solution. Connects resource-using machines \
+ through a network of distrobution systems."
+ id = "flatpack_ore_silo"
+ build_type = COLONY_FABRICATOR
+ materials = list(
+ /datum/material/iron = SHEET_MATERIAL_AMOUNT * 5,
+ /datum/material/glass = SHEET_MATERIAL_AMOUNT * 5,
+ )
+ build_path = /obj/item/flatpacked_machine/ore_silo
+ category = list(
+ RND_CATEGORY_INITIAL,
+ FABRICATOR_CATEGORY_FLATPACK_MACHINES + FABRICATOR_SUBCATEGORY_MATERIALS,
+ )
+ construction_time = 1 MINUTES
+
+// Wind turbine, produces tiny amounts of power when placed outdoors in an atmosphere, but makes significantly more if there's a storm in that area
+
+/datum/design/flatpack_turbine_team_fortress_two
+ name = "Flat-Packed Miniature Wind Turbine"
+ desc = "A deployable fabricator capable of producing other flat-packed machines and other special equipment tailored for \
+ rapidly constructing functional structures given resources and power. While it cannot be upgraded, it can be repacked \
+ and moved to any location you see fit. This one makes specialized engineering designs and tools."
+ id = "flatpack_turbine_team_fortress_two"
+ build_type = COLONY_FABRICATOR
+ materials = list(
+ /datum/material/iron = SHEET_MATERIAL_AMOUNT * 5,
+ /datum/material/glass = SHEET_MATERIAL_AMOUNT * 2,
+ /datum/material/gold = HALF_SHEET_MATERIAL_AMOUNT,
+ )
+ build_path = /obj/item/flatpacked_machine/wind_turbine
+ category = list(
+ RND_CATEGORY_INITIAL,
+ FABRICATOR_CATEGORY_FLATPACK_MACHINES + FABRICATOR_SUBCATEGORY_POWER,
+ )
+ construction_time = 30 SECONDS
+
+// Stirling generator, kinda like a TEG but on a smaller scale and producing less insane amounts of power
+
+/datum/design/flatpack_bootleg_teg
+ name = "Flat-Packed Stirling Generator"
+ desc = "An industrial scale stirling generator. Stirling generators operate by intaking \
+ hot gasses through their inlet pipes, and being cooled by the ambient air around them. \
+ The cycling compression and expansion that this creates creates power, and this one is made \
+ to make power on the scale of small stations and outposts."
+ id = "flatpack_bootleg_teg"
+ build_type = COLONY_FABRICATOR
+ materials = list(
+ /datum/material/iron = SHEET_MATERIAL_AMOUNT * 15,
+ /datum/material/glass = SHEET_MATERIAL_AMOUNT * 5,
+ /datum/material/plasma = SHEET_MATERIAL_AMOUNT * 10,
+ /datum/material/titanium = SHEET_MATERIAL_AMOUNT * 5,
+ /datum/material/gold = SHEET_MATERIAL_AMOUNT * 5,
+ )
+ build_path = /obj/item/flatpacked_machine/stirling_generator
+ category = list(
+ RND_CATEGORY_INITIAL,
+ FABRICATOR_CATEGORY_FLATPACK_MACHINES + FABRICATOR_SUBCATEGORY_POWER,
+ )
+ construction_time = 2 MINUTES
+
+#undef FABRICATOR_CATEGORY_FLATPACK_MACHINES
+#undef FABRICATOR_SUBCATEGORY_MANUFACTURING
+#undef FABRICATOR_SUBCATEGORY_POWER
+#undef FABRICATOR_SUBCATEGORY_MATERIALS
+#undef FABRICATOR_SUBCATEGORY_ATMOS
+
+/datum/techweb_node/colony_fabricator_special_tools
+ id = "colony_fabricator_tools"
+ display_name = "Colony Fabricator Tool Designs"
+ description = "Contains all of the colony fabricator's tool designs."
+ design_ids = list(
+ "colony_power_drive",
+ "colony_prybar",
+ "colony_arc_welder",
+ "colony_compact_drill",
+ )
+ research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 5000000000000000) // God save you
+ hidden = TRUE
+ show_on_wiki = FALSE
+ starting_node = TRUE
+
+// Screw-Wrench-Wirecutter combo machine
+
+/datum/design/colony_power_driver
+ name = "Powered Driver"
+ id = "colony_power_drive"
+ build_type = COLONY_FABRICATOR
+ build_path = /obj/item/screwdriver/omni_drill
+ materials = list(
+ /datum/material/iron = SHEET_MATERIAL_AMOUNT * 1.75,
+ /datum/material/silver = HALF_SHEET_MATERIAL_AMOUNT * 1.5,
+ /datum/material/titanium = HALF_SHEET_MATERIAL_AMOUNT,
+ )
+ category = list(
+ RND_CATEGORY_INITIAL,
+ RND_CATEGORY_TOOLS + RND_SUBCATEGORY_TOOLS_ENGINEERING_ADVANCED,
+ )
+
+// Crowbar that is completely normal except it can force doors
+
+/datum/design/colony_door_crowbar
+ name = "Prybar"
+ id = "colony_prybar"
+ build_type = COLONY_FABRICATOR
+ build_path = /obj/item/crowbar/large/doorforcer
+ materials = list(
+ /datum/material/iron = SHEET_MATERIAL_AMOUNT * 1.75,
+ /datum/material/titanium = HALF_SHEET_MATERIAL_AMOUNT,
+ )
+ category = list(
+ RND_CATEGORY_INITIAL,
+ RND_CATEGORY_TOOLS + RND_SUBCATEGORY_TOOLS_ENGINEERING_ADVANCED,
+ )
+
+// Welder that takes no fuel or power to run but is quite slow, at least it sounds cool as hell
+
+/datum/design/colony_arc_welder
+ name = "Arc Welder"
+ id = "colony_arc_welder"
+ build_type = COLONY_FABRICATOR
+ build_path = /obj/item/weldingtool/electric/arc_welder
+ materials = list(
+ /datum/material/iron = HALF_SHEET_MATERIAL_AMOUNT,
+ /datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT,
+ /datum/material/plasma = HALF_SHEET_MATERIAL_AMOUNT * 1.5,
+ )
+ category = list(
+ RND_CATEGORY_INITIAL,
+ RND_CATEGORY_TOOLS + RND_SUBCATEGORY_TOOLS_ENGINEERING_ADVANCED,
+ )
+
+// Slightly slower drill that fits in backpacks
+
+/datum/design/colony_compact_drill
+ name = "Compact Mining Drill"
+ id = "colony_compact_drill"
+ build_type = COLONY_FABRICATOR
+ build_path = /obj/item/pickaxe/drill/compact
+ materials = list(
+ /datum/material/iron = SHEET_MATERIAL_AMOUNT * 3,
+ /datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT,
+ )
+ category = list(
+ RND_CATEGORY_INITIAL,
+ RND_CATEGORY_TOOLS + RND_SUBCATEGORY_TOOLS_MINING,
+ )
diff --git a/monkestation/code/modules/blueshift/designs/guns.dm b/monkestation/code/modules/blueshift/designs/guns.dm
new file mode 100644
index 000000000000..93d5d273165c
--- /dev/null
+++ b/monkestation/code/modules/blueshift/designs/guns.dm
@@ -0,0 +1,217 @@
+/*
+* AMMO
+*/
+
+/datum/design/strilka310_rubber
+ name = ".310 Rubber Bullet (Less Lethal)"
+ id = "astrilka310_rubber"
+ build_type = AUTOLATHE
+ materials = list(
+ /datum/material/iron = HALF_SHEET_MATERIAL_AMOUNT,
+ )
+ build_path = /obj/item/ammo_casing/strilka310/rubber
+ category = list(
+ RND_CATEGORY_HACKED,
+ RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_AMMO,
+ )
+
+// 4.6x30mm - SMG round, used in the WT550 and in numerous modular guns as a weaker alternative to 9mm.
+
+/datum/design/c46x30mm
+ name = "4.6x30mm Bullet"
+ id = "c46x30mm"
+ build_type = AUTOLATHE
+ materials = list(
+ /datum/material/iron = SMALL_MATERIAL_AMOUNT * 7.5,
+ )
+ build_path = /obj/item/ammo_casing/c46x30mm
+ category = list(
+ RND_CATEGORY_HACKED,
+ RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_AMMO,
+ )
+
+/datum/design/c46x30mm_rubber
+ name = "4.6x30mm Rubber Bullet"
+ id = "c46x30mm_rubber"
+ build_type = AUTOLATHE
+ materials = list(
+ /datum/material/iron = SMALL_MATERIAL_AMOUNT * 7.5
+ )
+ build_path = /obj/item/ammo_casing/c46x30mm/rubber
+ category = list(
+ RND_CATEGORY_INITIAL,
+ RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_AMMO,
+ )
+
+// .45
+
+/datum/design/c45_lethal
+ name = ".45 Bullet"
+ id = "c45_lethal"
+ build_type = AUTOLATHE
+ materials = list(
+ /datum/material/iron = SMALL_MATERIAL_AMOUNT * 7.5,
+ )
+ build_path = /obj/item/ammo_casing/c45
+ category = list(
+ RND_CATEGORY_HACKED,
+ RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_AMMO,
+ )
+
+/datum/design/c45_rubber
+ name = ".45 Bouncy Rubber Ball"
+ id = "c45_rubber"
+ build_type = AUTOLATHE
+ materials = list(
+ /datum/material/iron = SMALL_MATERIAL_AMOUNT * 7.5,
+ )
+ build_path = /obj/item/ammo_casing/c45/rubber
+ category = list(
+ RND_CATEGORY_INITIAL,
+ RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_AMMO,
+ )
+
+// 10mm
+/datum/design/c10mm_lethal
+ name = "10mm Bullet"
+ id = "c10mm_lethal"
+ build_type = AUTOLATHE
+ materials = list(
+ /datum/material/iron = SMALL_MATERIAL_AMOUNT * 7.5,
+ )
+ build_path = /obj/item/ammo_casing/c10mm
+ category = list(
+ RND_CATEGORY_HACKED,
+ RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_AMMO,
+ )
+
+/datum/design/c10mm_rubber
+ name = "10mm Rubber Bullet"
+ id = "c10mm_rubber"
+ build_type = AUTOLATHE
+ materials = list(
+ /datum/material/iron = SMALL_MATERIAL_AMOUNT * 7.5,
+ )
+ build_path = /obj/item/ammo_casing/c10mm/rubber
+ category = list(
+ RND_CATEGORY_INITIAL,
+ RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_AMMO,
+ )
+
+/datum/techweb_node/robotics/New()
+ design_ids += list(
+ "mini_soulcatcher",
+ )
+ return ..()
+
+/datum/techweb_node/neural_programming/New()
+ design_ids += list(
+ "soulcatcher_device",
+ )
+ return ..()
+
+//12 Gauge
+/datum/design/shotgun_slug
+ name = "Shotgun Slug"
+ id = "shotgun_slug"
+ build_type = AUTOLATHE
+ materials = list(
+ /datum/material/iron = SHEET_MATERIAL_AMOUNT * 2,
+ )
+ build_path = /obj/item/ammo_casing/shotgun
+ category = list(
+ RND_CATEGORY_HACKED, RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_AMMO,
+ )
+
+/datum/design/shotgun_slug/sec
+ id = "sec_shotgun_slug"
+ build_type = PROTOLATHE | AWAY_LATHE
+ materials = list(
+ /datum/material/iron = SHEET_MATERIAL_AMOUNT,
+ )
+ category = list(
+ RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_AMMO,
+ )
+ departmental_flags = DEPARTMENT_BITFLAG_SECURITY
+ autolathe_exportable = FALSE
+
+/datum/design/buckshot_shell
+ name = "Buckshot Shell"
+ id = "buckshot_shell"
+ build_type = AUTOLATHE
+ materials = list(
+ /datum/material/iron = SHEET_MATERIAL_AMOUNT * 2,
+ )
+ build_path = /obj/item/ammo_casing/shotgun/buckshot
+ category = list(
+ RND_CATEGORY_HACKED, RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_AMMO,
+ )
+
+/datum/design/buckshot_shell/sec
+ id = "sec_buckshot_shell"
+ build_type = PROTOLATHE | AWAY_LATHE
+ materials = list(
+ /datum/material/iron = SHEET_MATERIAL_AMOUNT,
+ )
+ category = list(
+ RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_AMMO,
+ )
+ departmental_flags = DEPARTMENT_BITFLAG_SECURITY
+ autolathe_exportable = FALSE
+
+//Existing Designs Discounting
+
+/datum/design/rubbershot
+ materials = list(
+ /datum/material/iron = SHEET_MATERIAL_AMOUNT * 2,
+ )
+
+/datum/design/rubbershot/sec
+ materials = list(
+ /datum/material/iron = SHEET_MATERIAL_AMOUNT,
+ )
+
+/datum/design/beanbag_slug
+ materials = list(
+ /datum/material/iron = SHEET_MATERIAL_AMOUNT * 2,
+ )
+
+/datum/design/beanbag_slug/sec
+ materials = list(
+ /datum/material/iron = SHEET_MATERIAL_AMOUNT,
+ )
+
+/datum/design/shotgun_dart
+ materials = list(
+ /datum/material/iron = SHEET_MATERIAL_AMOUNT * 2,
+ )
+
+/datum/design/shotgun_dart/sec
+ materials = list(
+ /datum/material/iron = SHEET_MATERIAL_AMOUNT,
+ )
+
+/datum/design/incendiary_slug
+ materials = list(
+ /datum/material/iron = SHEET_MATERIAL_AMOUNT * 2,
+ )
+
+/datum/design/incendiary_slug/sec
+ materials = list(
+ /datum/material/iron = SHEET_MATERIAL_AMOUNT,
+ )
+
+
+/datum/techweb_node/integrated_hud/New()
+ design_ids += list(
+ "permit_glasses",
+ "nifsoft_money_sense",
+ "nifsoft_hud_kit",
+ "nifsoft_hud_science",
+ "nifsoft_hud_meson",
+ "nifsoft_hud_medical",
+ "nifsoft_hud_security",
+ "nifsoft_hud_diagnostic",
+ "nifsoft_hud_cargo",
+ )
+ return ..()
diff --git a/monkestation/code/modules/blueshift/designs/nif.dm b/monkestation/code/modules/blueshift/designs/nif.dm
new file mode 100644
index 000000000000..3355a31e0ea5
--- /dev/null
+++ b/monkestation/code/modules/blueshift/designs/nif.dm
@@ -0,0 +1,132 @@
+/datum/design/nifsoft_remover
+ name = "Lopland 'Wrangler' NIF-Cutter"
+ desc = "A small device that lets the user remove NIFSofts from a NIF user."
+ id = "nifsoft_remover"
+ build_type = PROTOLATHE | AWAY_LATHE
+ build_path = /obj/item/nifsoft_remover
+ materials = list(
+ /datum/material/iron = SMALL_MATERIAL_AMOUNT,
+ /datum/material/silver = HALF_SHEET_MATERIAL_AMOUNT,
+ /datum/material/uranium = HALF_SHEET_MATERIAL_AMOUNT,
+ )
+ category = list(
+ RND_CATEGORY_TOOLS + RND_SUBCATEGORY_TOOLS_SECURITY,
+ )
+ departmental_flags = DEPARTMENT_BITFLAG_SECURITY
+
+/datum/design/nifsoft_money_sense
+ name = "Automatic Appraisal NIFSoft"
+ desc = "A NIFSoft datadisk containing the Automatic Appraisal NIFsoft."
+ id = "nifsoft_money_sense"
+ build_type = PROTOLATHE | AWAY_LATHE
+ build_path = /obj/item/disk/nifsoft_uploader/money_sense
+ materials = list(
+ /datum/material/iron = SHEET_MATERIAL_AMOUNT,
+ /datum/material/silver = HALF_SHEET_MATERIAL_AMOUNT,
+ /datum/material/plastic = SHEET_MATERIAL_AMOUNT,
+ )
+ category = list(
+ RND_CATEGORY_TOOLS + RND_SUBCATEGORY_TOOLS_CARGO,
+ )
+ departmental_flags = DEPARTMENT_BITFLAG_CARGO
+
+/datum/design/soulcatcher_device
+ name = "Evoker-Type RSD"
+ desc = "An RSD instrument that lets the user pull the consciousness from a body and store it virtually."
+ id = "soulcatcher_device"
+ build_type = PROTOLATHE | AWAY_LATHE
+ build_path = /obj/item/handheld_soulcatcher
+ materials = list(
+ /datum/material/iron = SHEET_MATERIAL_AMOUNT * 3,
+ /datum/material/silver = SHEET_MATERIAL_AMOUNT,
+ /datum/material/bluespace = SHEET_MATERIAL_AMOUNT,
+ )
+ category = list(
+ RND_CATEGORY_TOOLS + RND_SUBCATEGORY_EQUIPMENT_MEDICAL,
+ )
+ departmental_flags = DEPARTMENT_BITFLAG_MEDICAL | DEPARTMENT_BITFLAG_SCIENCE
+
+/datum/design/mini_soulcatcher
+ name = "Poltergeist-Type RSD"
+ desc = "A miniature version of a Soulcatcher that can be attached to various objects."
+ id = "mini_soulcatcher"
+ build_type = PROTOLATHE | AWAY_LATHE
+ build_path = /obj/item/attachable_soulcatcher
+ materials = list(
+ /datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT,
+ /datum/material/iron = HALF_SHEET_MATERIAL_AMOUNT,
+ )
+ category = list(
+ RND_CATEGORY_AI + RND_SUBCATEGORY_AI_MISC,
+ )
+ departmental_flags = DEPARTMENT_BITFLAG_SCIENCE | DEPARTMENT_BITFLAG_SERVICE | DEPARTMENT_BITFLAG_MEDICAL
+
+/datum/design/nifsoft_hud
+ build_type = PROTOLATHE | AWAY_LATHE
+ materials = list(
+ /datum/material/iron = SHEET_MATERIAL_AMOUNT,
+ /datum/material/silver = HALF_SHEET_MATERIAL_AMOUNT,
+ /datum/material/plastic = SHEET_MATERIAL_AMOUNT,
+ )
+ category = list(
+ RND_CATEGORY_EQUIPMENT,
+ )
+
+/datum/design/nifsoft_hud/medical
+ name = "Medical HUD NIFSoft"
+ desc = "A NIFSoft datadisk containing the Medical HUD NIFsoft."
+ id = "nifsoft_hud_medical"
+ build_path = /obj/item/disk/nifsoft_uploader/med_hud
+ departmental_flags = DEPARTMENT_BITFLAG_MEDICAL
+
+/datum/design/nifsoft_hud/security
+ name = "Security HUD NIFSoft"
+ desc = "A NIFSoft datadisk containing the Security HUD NIFsoft."
+ id = "nifsoft_hud_security"
+ build_path = /obj/item/disk/nifsoft_uploader/sec_hud
+ departmental_flags = DEPARTMENT_BITFLAG_SECURITY
+
+/datum/design/nifsoft_hud/cargo
+ name = "Permit HUD NIFSoft"
+ desc = "A NIFSoft datadisk containing the Permit HUD NIFsoft."
+ id = "nifsoft_hud_cargo"
+ build_path = /obj/item/disk/nifsoft_uploader/permit_hud
+ departmental_flags = DEPARTMENT_BITFLAG_CARGO
+
+/datum/design/nifsoft_hud/diagnostic
+ name = "Diagnostic HUD NIFSoft"
+ desc = "A NIFSoft datadisk containing the Diagnostic HUD NIFsoft."
+ id = "nifsoft_hud_diagnostic"
+ build_path = /obj/item/disk/nifsoft_uploader/diag_hud
+ departmental_flags = DEPARTMENT_BITFLAG_SCIENCE
+
+/datum/design/nifsoft_hud/science
+ name = "Science HUD NIFSoft"
+ desc = "A NIFSoft datadisk containing the Science HUD NIFsoft."
+ id = "nifsoft_hud_science"
+ build_path = /obj/item/disk/nifsoft_uploader/sci_hud
+ departmental_flags = DEPARTMENT_BITFLAG_SCIENCE | DEPARTMENT_BITFLAG_SERVICE | DEPARTMENT_BITFLAG_MEDICAL
+
+/datum/design/nifsoft_hud/meson
+ name = "Meson HUD NIFSoft"
+ desc = "A NIFSoft datadisk containing the Meson HUD NIFsoft."
+ id = "nifsoft_hud_meson"
+ build_path = /obj/item/disk/nifsoft_uploader/meson_hud
+ departmental_flags = DEPARTMENT_BITFLAG_CARGO | DEPARTMENT_BITFLAG_ENGINEERING
+
+/datum/design/nif_hud_kit
+ name = "NIF HUD Retrofitter"
+ desc = "A kit that modifies select glasses to display HUDs for NIFs."
+ id = "nifsoft_hud_kit"
+ build_type = PROTOLATHE | AWAY_LATHE
+ departmental_flags = DEPARTMENT_BITFLAG_CARGO | DEPARTMENT_BITFLAG_MEDICAL | DEPARTMENT_BITFLAG_SERVICE | DEPARTMENT_BITFLAG_SCIENCE | DEPARTMENT_BITFLAG_ENGINEERING | DEPARTMENT_BITFLAG_SECURITY
+ materials = list(
+ /datum/material/iron = SHEET_MATERIAL_AMOUNT * 2,
+ /datum/material/glass = SHEET_MATERIAL_AMOUNT * 2,
+ /datum/material/plastic = SHEET_MATERIAL_AMOUNT,
+ )
+ category = list(
+ RND_CATEGORY_EQUIPMENT,
+ )
+ build_path = /obj/item/nif_hud_adapter
+
diff --git a/monkestation/code/modules/blueshift/designs/ration_printer.dm b/monkestation/code/modules/blueshift/designs/ration_printer.dm
new file mode 100644
index 000000000000..ccfc7341834c
--- /dev/null
+++ b/monkestation/code/modules/blueshift/designs/ration_printer.dm
@@ -0,0 +1,420 @@
+/datum/design/frontier_ration_egg
+ name = "Egg"
+ id = "frontier_ration_egg"
+ build_type = BIOGENERATOR
+ materials = list(/datum/material/biomass = 25)
+ build_path = /obj/item/food/egg
+ category = list(
+ RND_CATEGORY_INITIAL,
+ RND_CATEGORY_AKHTER_FOODRICATOR_INGREDIENTS,
+ )
+
+/datum/design/frontier_ration_chicken
+ name = "Chicken"
+ id = "frontier_ration_chicken"
+ build_type = BIOGENERATOR
+ materials = list(/datum/material/biomass = 50)
+ build_path = /obj/item/food/meat/slab/chicken
+ category = list(
+ RND_CATEGORY_INITIAL,
+ RND_CATEGORY_AKHTER_FOODRICATOR_INGREDIENTS,
+ )
+
+/datum/design/frontier_ration_mystery_meat
+ name = "Meat Product"
+ id = "frontier_ration_mystery_meat"
+ build_type = BIOGENERATOR
+ materials = list(/datum/material/biomass = 50)
+ build_path = /obj/item/food/meat/slab/meatproduct
+ category = list(
+ RND_CATEGORY_INITIAL,
+ RND_CATEGORY_AKHTER_FOODRICATOR_INGREDIENTS,
+ )
+
+/datum/design/frontier_ration_butter
+ name = "Butter"
+ id = "frontier_ration_butter"
+ build_type = BIOGENERATOR
+ materials = list(/datum/material/biomass = 25)
+ build_path = /obj/item/food/butter
+ category = list(
+ RND_CATEGORY_INITIAL,
+ RND_CATEGORY_AKHTER_FOODRICATOR_INGREDIENTS,
+ )
+
+/datum/design/frontier_ration_cheese
+ name = "Cheese"
+ id = "frontier_ration_cheese"
+ build_type = BIOGENERATOR
+ materials = list(/datum/material/biomass = 25)
+ build_path = /obj/item/food/cheese/wedge
+ category = list(
+ RND_CATEGORY_INITIAL,
+ RND_CATEGORY_AKHTER_FOODRICATOR_INGREDIENTS,
+ )
+
+/datum/design/frontier_ration_cheese_firm
+ name = "Firm Cheese"
+ id = "frontier_ration_firm_cheese"
+ build_type = BIOGENERATOR
+ materials = list(/datum/material/biomass = 25)
+ build_path = /obj/item/food/cheese/firm_cheese_slice
+ category = list(
+ RND_CATEGORY_INITIAL,
+ RND_CATEGORY_AKHTER_FOODRICATOR_INGREDIENTS,
+ )
+
+/datum/design/frontier_ration_flour
+ name = "Flour Sack"
+ id = "frontier_ration_flour_sack"
+ build_type = BIOGENERATOR
+ materials = list(/datum/material/biomass = 100)
+ build_path = /obj/item/reagent_containers/condiment/flour/small_ration
+ category = list(
+ RND_CATEGORY_INITIAL,
+ RND_CATEGORY_AKHTER_FOODRICATOR_BAGS,
+ )
+
+/datum/design/frontier_ration_flour_korta
+ name = "Korta Flour Sack"
+ id = "frontier_ration_flour_sack_korta"
+ build_type = BIOGENERATOR
+ materials = list(/datum/material/biomass = 100)
+ build_path = /obj/item/reagent_containers/condiment/small_ration_korta_flour
+ category = list(
+ RND_CATEGORY_INITIAL,
+ RND_CATEGORY_AKHTER_FOODRICATOR_BAGS,
+ )
+
+/datum/design/frontier_ration_rice
+ name = "Rice Sack"
+ id = "frontier_ration_rice_sack"
+ build_type = BIOGENERATOR
+ materials = list(/datum/material/biomass = 100)
+ build_path = /obj/item/reagent_containers/condiment/rice/small_ration
+ category = list(
+ RND_CATEGORY_INITIAL,
+ RND_CATEGORY_AKHTER_FOODRICATOR_BAGS,
+ )
+
+/datum/design/frontier_ration_sugar
+ name = "Sugar Sack"
+ id = "frontier_ration_sugar_sack"
+ build_type = BIOGENERATOR
+ materials = list(/datum/material/biomass = 100)
+ build_path = /obj/item/reagent_containers/condiment/sugar/small_ration
+ category = list(
+ RND_CATEGORY_INITIAL,
+ RND_CATEGORY_AKHTER_FOODRICATOR_BAGS,
+ )
+
+/datum/design/frontier_ration_soy_milk
+ name = "Soy Milk"
+ id = "frontier_ration_soy_milk_cart"
+ build_type = BIOGENERATOR
+ materials = list(/datum/material/biomass = 100)
+ build_path = /obj/item/reagent_containers/condiment/soymilk/small_ration
+ category = list(
+ RND_CATEGORY_INITIAL,
+ RND_CATEGORY_AKHTER_FOODRICATOR_BAGS,
+ )
+
+/datum/design/frontier_ration_milk
+ name = "Milk"
+ id = "frontier_ration_milk_cart"
+ build_type = BIOGENERATOR
+ materials = list(/datum/material/biomass = 100)
+ build_path = /obj/item/reagent_containers/condiment/milk/small_ration
+ category = list(
+ RND_CATEGORY_INITIAL,
+ RND_CATEGORY_AKHTER_FOODRICATOR_BAGS,
+ )
+
+/datum/design/organic_parsnip_seed
+ name = "Pack of Parsnip Seeds"
+ id = "oganic_parsnip_seed"
+ build_type = BIOGENERATOR
+ materials = list(/datum/material/biomass = 25)
+ build_path = /obj/item/seeds/carrot/parsnip
+ category = list(
+ RND_CATEGORY_INITIAL,
+ RND_CATEGORY_AKHTER_SEEDS,
+ )
+
+/datum/design/organic_beet_seed
+ name = "Pack of White-Beet Seeds"
+ id = "oganic_beet_seed"
+ build_type = BIOGENERATOR
+ materials = list(/datum/material/biomass = 25)
+ build_path = /obj/item/seeds/whitebeet
+ category = list(
+ RND_CATEGORY_INITIAL,
+ RND_CATEGORY_AKHTER_SEEDS,
+ )
+
+/datum/design/organic_potato_seed
+ name = "Pack of Potato Seeds"
+ id = "oganic_potato_seed"
+ build_type = BIOGENERATOR
+ materials = list(/datum/material/biomass = 25)
+ build_path = /obj/item/seeds/potato
+ category = list(
+ RND_CATEGORY_INITIAL,
+ RND_CATEGORY_AKHTER_SEEDS,
+ )
+
+/datum/design/organic_soy_seed
+ name = "Pack of Soybean Seeds"
+ id = "oganic_soy_seed"
+ build_type = BIOGENERATOR
+ materials = list(/datum/material/biomass = 25)
+ build_path = /obj/item/seeds/soya
+ category = list(
+ RND_CATEGORY_INITIAL,
+ RND_CATEGORY_AKHTER_SEEDS,
+ )
+
+/datum/design/organic_rice_seed
+ name = "Pack of Rice Seeds"
+ id = "oganic_rice_seed"
+ build_type = BIOGENERATOR
+ materials = list(/datum/material/biomass = 25)
+ build_path = /obj/item/seeds/wheat/rice
+ category = list(
+ RND_CATEGORY_INITIAL,
+ RND_CATEGORY_AKHTER_SEEDS,
+ )
+
+/datum/design/organic_oat_seed
+ name = "Pack of Oat Seeds"
+ id = "oganic_oat_seed"
+ build_type = BIOGENERATOR
+ materials = list(/datum/material/biomass = 25)
+ build_path = /obj/item/seeds/wheat/oat
+ category = list(
+ RND_CATEGORY_INITIAL,
+ RND_CATEGORY_AKHTER_SEEDS,
+ )
+
+/datum/design/organic_korta_seed
+ name = "Pack of Korta Seeds"
+ id = "oganic_korta_seed"
+ build_type = BIOGENERATOR
+ materials = list(/datum/material/biomass = 25)
+ build_path = /obj/item/seeds/korta_nut
+ category = list(
+ RND_CATEGORY_INITIAL,
+ RND_CATEGORY_AKHTER_SEEDS,
+ )
+
+/datum/design/organic_plump_helmet
+ name = "Pack of Plump-Helmet Seeds"
+ id = "oganic_plump_helmet"
+ build_type = BIOGENERATOR
+ materials = list(/datum/material/biomass = 25)
+ build_path = /obj/item/seeds/plump
+ category = list(
+ RND_CATEGORY_INITIAL,
+ RND_CATEGORY_AKHTER_SEEDS,
+ )
+
+/datum/design/frontier_ration_gum
+ name = "Gum"
+ id = "frontier_ration_gum"
+ build_type = BIOGENERATOR
+ materials = list(/datum/material/biomass = 100)
+ build_path = /obj/item/storage/box/gum
+ category = list(
+ RND_CATEGORY_INITIAL,
+ RND_CATEGORY_AKHTER_FOODRICATOR_SNACKS,
+ )
+
+/datum/design/frontier_ration_gum_wakeup
+ name = "Activin 12 Hour Medicated Gum"
+ id = "frontier_ration_gum_wakeup"
+ build_type = BIOGENERATOR
+ materials = list(/datum/material/biomass = 100)
+ build_path = /obj/item/storage/box/gum/wake_up
+ category = list(
+ RND_CATEGORY_INITIAL,
+ RND_CATEGORY_AKHTER_FOODRICATOR_SNACKS,
+ )
+
+/datum/design/frontier_ration_energy_bar
+ name = "High Power Energy Bar"
+ id = "frontier_ration_energy_bar"
+ build_type = BIOGENERATOR
+ materials = list(/datum/material/biomass = 50)
+ build_path = /obj/item/food/energybar
+ category = list(
+ RND_CATEGORY_INITIAL,
+ RND_CATEGORY_AKHTER_FOODRICATOR_SNACKS,
+ )
+
+/datum/design/frontier_ration_ciggies
+ name = "Cigarettes"
+ id = "frontier_ration_ciggies"
+ build_type = BIOGENERATOR
+ materials = list(/datum/material/biomass = 50)
+ build_path = /obj/item/storage/fancy/cigarettes/cigpack_uplift
+ category = list(
+ RND_CATEGORY_INITIAL,
+ RND_CATEGORY_AKHTER_FOODRICATOR_SNACKS,
+ )
+
+/datum/design/frontier_ration_engine_fodder
+ name = "Engine Fodder"
+ id = "frontier_ration_engine_fodder"
+ build_type = BIOGENERATOR
+ materials = list(/datum/material/biomass = 50)
+ build_path = /obj/item/food/vendor_snacks/moth_bag
+ category = list(
+ RND_CATEGORY_INITIAL,
+ RND_CATEGORY_AKHTER_FOODRICATOR_SNACKS,
+ )
+
+/datum/design/frontier_ration_fueljak_snack
+ name = "Fueljack's Snack"
+ id = "frontier_ration_fueljak_snack"
+ build_type = BIOGENERATOR
+ materials = list(/datum/material/biomass = 50)
+ build_path = /obj/item/food/vendor_snacks/moth_bag/fuel_jack
+ category = list(
+ RND_CATEGORY_INITIAL,
+ RND_CATEGORY_AKHTER_FOODRICATOR_SNACKS,
+ )
+
+/datum/design/frontier_ration_ricecracker
+ name = "Rice Crackers"
+ id = "frontier_ration_ricecracker"
+ build_type = BIOGENERATOR
+ materials = list(/datum/material/biomass = 50)
+ build_path = /obj/item/food/vendor_snacks/rice_crackers
+ category = list(
+ RND_CATEGORY_INITIAL,
+ RND_CATEGORY_AKHTER_FOODRICATOR_SNACKS,
+ )
+
+/datum/design/frontier_ration_plastic_fork
+ name = "Plastic Fork"
+ id = "frontier_ration_plastic_fork"
+ build_type = BIOGENERATOR
+ materials = list(/datum/material/biomass = 10)
+ build_path = /obj/item/kitchen/fork/plastic
+ category = list(
+ RND_CATEGORY_INITIAL,
+ RND_CATEGORY_AKHTER_FOODRICATOR_UTENSILS,
+ )
+
+/datum/design/frontier_ration_plastic_spoon
+ name = "Plastic Spoon"
+ id = "frontier_ration_plastic_spoon"
+ build_type = BIOGENERATOR
+ materials = list(/datum/material/biomass = 10)
+ build_path = /obj/item/kitchen/spoon/plastic
+ category = list(
+ RND_CATEGORY_INITIAL,
+ RND_CATEGORY_AKHTER_FOODRICATOR_UTENSILS,
+ )
+
+/datum/design/frontier_ration_plastic_knife
+ name = "Plastic Knife"
+ id = "frontier_ration_plastic_knife"
+ build_type = BIOGENERATOR
+ materials = list(/datum/material/biomass = 10)
+ build_path = /obj/item/knife/plastic
+ category = list(
+ RND_CATEGORY_INITIAL,
+ RND_CATEGORY_AKHTER_FOODRICATOR_UTENSILS,
+ )
+
+/datum/design/frontier_ration_plastic_cup
+ name = "Plastic Cup"
+ id = "frontier_ration_plastic_cup"
+ build_type = BIOGENERATOR
+ materials = list(/datum/material/biomass = 25)
+ build_path = /obj/item/reagent_containers/cup/glass/coffee_cup
+ category = list(
+ RND_CATEGORY_INITIAL,
+ RND_CATEGORY_AKHTER_FOODRICATOR_UTENSILS,
+ )
+
+/obj/item/reagent_containers/condiment/flour/small_ration
+ name = "small flour sack"
+ desc = "A maritime ration-sized portion of flour, containing just enough to make a single good loaf of bread to fuel the day."
+ icon = 'monkestation/code/modules/blueshift/icons/food_containers.dmi'
+ list_reagents = list(/datum/reagent/consumable/flour = 15)
+
+/obj/item/reagent_containers/condiment/rice/small_ration
+ name = "small rice sack"
+ desc = "A maritime ration-sized portion of rice, containing just enough to make the universe's saddest rice dish."
+ icon = 'monkestation/code/modules/blueshift/icons/food_containers.dmi'
+ list_reagents = list(/datum/reagent/consumable/rice = 10)
+
+/obj/item/reagent_containers/condiment/sugar/small_ration
+ name = "small sugar sack"
+ desc = "A maritime ration-sized portion of sugar, containing just enough to make the day just a tiny bit sweeter."
+ icon = 'monkestation/code/modules/blueshift/icons/food_containers.dmi'
+ list_reagents = list(/datum/reagent/consumable/sugar = 10)
+
+/obj/item/reagent_containers/condiment/small_ration_korta_flour
+ name = "small korta flour sack"
+ desc = "A maritime ration-sized portion of korta flour, containing just enough to make a single good loaf of bread to fuel the day."
+ icon = 'monkestation/code/modules/blueshift/icons/food_containers.dmi'
+ icon_state = "flour_korta"
+ inhand_icon_state = "carton"
+ lefthand_file = 'icons/mob/inhands/items/drinks_lefthand.dmi'
+ righthand_file = 'icons/mob/inhands/items/drinks_righthand.dmi'
+ list_reagents = list(/datum/reagent/consumable/korta_flour = 10)
+ fill_icon_thresholds = null
+
+/obj/item/reagent_containers/condiment/soymilk/small_ration
+ name = "small soy milk"
+ desc = "It's soy milk. White and nutritious goodness! This one is significantly smaller than normal cartons; just enough to make some rootdough with."
+ icon = 'monkestation/code/modules/blueshift/icons/food_containers.dmi'
+ list_reagents = list(/datum/reagent/consumable/soymilk = 15)
+
+/obj/item/reagent_containers/condiment/milk/small_ration
+ name = "small milk"
+ desc = "It's milk. White and nutritious goodness! This one is significantly smaller than normal cartons; just enough to make some cheese with."
+ icon = 'monkestation/code/modules/blueshift/icons/food_containers.dmi'
+ list_reagents = list(/datum/reagent/consumable/milk = 15)
+
+/obj/item/reagent_containers/cup/glass/bottle/small/tiny
+ name = "tiny glass bottle"
+ volume = 10
+
+/obj/item/reagent_containers/cup/glass/bottle/small/tiny/Initialize(mapload, vol)
+ . = ..()
+ transform = transform.Scale(0.75, 0.75)
+
+/obj/item/reagent_containers/cup/glass/bottle/small/tiny/lime_juice
+ name = "tiny lime juice bottle"
+ desc = "A maritime ration-sized bottle of lime juice, containing enough to keep the scurvy away while on long voyages."
+ list_reagents = list(/datum/reagent/consumable/limejuice = 10)
+
+/obj/item/reagent_containers/cup/glass/bottle/small/tiny/vinegar
+ name = "tiny vinegar bottle"
+ desc = "A maritime ration-sized bottle of vinegar, containing enough to... Well, we're not entirely sure, but law mandates you're given this, so..."
+ list_reagents = list(/datum/reagent/consumable/vinegar = 10)
+
+/obj/item/reagent_containers/cup/glass/bottle/small/tiny/coffee
+ name = "tiny coffee powder bottle"
+ desc = "A maritime ration-sized bottle of coffee powder, containing enough to make a morning's brew."
+ list_reagents = list(/datum/reagent/toxin/coffeepowder = 10)
+
+/obj/item/reagent_containers/cup/glass/bottle/small/tiny/tea
+ name = "tiny tea powder bottle"
+ desc = "A maritime ration-sized bottle of tea powder, containing enough to make a morning's tea."
+ list_reagents = list(/datum/reagent/toxin/teapowder = 10)
+
+/obj/item/reagent_containers/cup/glass/bottle/small/tiny/honey
+ name = "tiny honey bottle"
+ desc = "A maritime ration-sized bottle of honey, a minuscule amount for a minuscule sweetening to your day."
+ list_reagents = list(/datum/reagent/consumable/honey = 5)
+
+/obj/item/reagent_containers/cup/glass/bottle/small/tiny/caramel
+ name = "tiny caramel bottle"
+ desc = "A maritime ration-sized bottle of caramel, in the past these used to be something called 'treacle', which was \
+ the tar left over from refining sugar. Nowadays, governments are rich enough to just send caramel instead."
+ list_reagents = list(/datum/reagent/consumable/caramel = 10)
diff --git a/monkestation/code/modules/blueshift/effects/ash_walker.dm b/monkestation/code/modules/blueshift/effects/ash_walker.dm
new file mode 100644
index 000000000000..d3ee0f907e05
--- /dev/null
+++ b/monkestation/code/modules/blueshift/effects/ash_walker.dm
@@ -0,0 +1,573 @@
+/obj/item/seeds/surik
+ name = "pack of surik seeds"
+ desc = "These seeds grow into surik plants. Said to contain the very essence of Indecipheres."
+ icon = 'monkestation/code/modules/blueshift/icons/seeds.dmi'
+ icon_state = "surik"
+ species = "surik"
+ plantname = "Surik Plant"
+ product = /obj/item/food/grown/surik
+ lifespan = 55
+ endurance = 35
+ yield = 5
+ growing_icon = 'monkestation/code/modules/blueshift/icons/growing.dmi'
+ icon_grow = "surik-stage"
+ growthstages = 4
+ genes = list(/datum/plant_gene/trait/repeated_harvest, /datum/plant_gene/trait/fire_resistance)
+ reagents_add = list(/datum/reagent/brimdust = 0.1, /datum/reagent/medicine/omnizine/godblood = 0.1, /datum/reagent/wittel = 0.1)
+
+/obj/item/food/grown/surik
+ seed = /obj/item/seeds/surik
+ name = "surik"
+ desc = "A shimmering surik crystal. The center of the gem thrums with volcanic activity."
+ icon = 'monkestation/code/modules/blueshift/icons/harvest.dmi'
+ icon_state = "surik"
+ filling_color = "#FF4500"
+ bite_consumption_mod = 0.5
+ foodtypes = FRUIT
+ juice_results = list(/datum/reagent/brimdust = 0)
+ tastes = list("crystals" = 1)
+
+
+/datum/ash_ritual
+ /// the name of the ritual
+ var/name = "Summon Coders"
+ /// the description of the ritual
+ var/desc
+
+ /// the components necessary for a successful ritual
+ var/list/required_components = list()
+ /// the list that checks whether the components will be consumed
+ var/list/consumed_components = list()
+
+ /// if the ritual is successful, it will go through each item in the list to be spawned
+ var/list/ritual_success_items
+
+ /// the effect that is spawned when the components are consumed, etc.
+ var/ritual_effect = /obj/effect/particle_effect/sparks
+
+ /// the time it takes to process each stage of the ritual
+ var/ritual_time = 5 SECONDS
+
+ /// whether the ritual is in use
+ var/in_use = FALSE
+
+/datum/ash_ritual/proc/ritual_start(obj/effect/ash_rune/rune)
+
+ if(in_use)
+ return
+ in_use = TRUE
+
+ rune.balloon_alert_to_viewers("ritual has begun...")
+ new ritual_effect(rune.loc)
+
+ // it is entirely possible to have your own effects here... this is just a suggestion
+ var/atom/movable/warp_effect/warp = new(rune)
+ rune.vis_contents += warp
+
+ sleep(ritual_time)
+
+ if(!check_component_list(rune))
+ rune.vis_contents -= warp
+ warp = null
+ return
+
+ ritual_success(rune)
+
+ // make sure to remove your effects at the end
+ rune.vis_contents -= warp
+ warp = null
+
+/datum/ash_ritual/proc/check_component_list(obj/effect/ash_rune/checked_rune)
+ for(var/checked_component in required_components)
+ var/set_direction = text2dir(checked_component)
+ var/turf/checked_turf = get_step(checked_rune, set_direction)
+ var/atom_check = locate(required_components[checked_component]) in checked_turf.contents
+ if(!atom_check)
+ ritual_fail(checked_rune)
+ return FALSE
+
+ if(is_type_in_list(atom_check, consumed_components))
+ qdel(atom_check)
+ checked_rune.balloon_alert_to_viewers("[checked_component] component has been consumed...")
+
+ else
+ checked_rune.balloon_alert_to_viewers("[checked_component] component has been checked...")
+
+ new ritual_effect(checked_rune.loc)
+ sleep(ritual_time)
+
+ return TRUE
+
+/datum/ash_ritual/proc/ritual_fail(obj/effect/ash_rune/failed_rune)
+ new ritual_effect(failed_rune.loc)
+ failed_rune.balloon_alert_to_viewers("ritual has failed...")
+ failed_rune.current_ritual = null
+ in_use = FALSE
+ return
+
+/datum/ash_ritual/proc/ritual_success(obj/effect/ash_rune/success_rune)
+ new ritual_effect(success_rune.loc)
+ success_rune.balloon_alert_to_viewers("ritual has been successful...")
+ log_game("[name] ritual has been successfully activated.")
+
+ var/turf/rune_turf = get_turf(success_rune)
+ if(length(ritual_success_items))
+ for(var/type in ritual_success_items)
+ new type(rune_turf)
+
+ success_rune.current_ritual = null
+ in_use = FALSE
+ return TRUE
+
+/datum/ash_ritual/summon_staff
+ name = "Summon Ash Staff"
+ desc = "Summon a staff that is imbued with the power of the tendril. Requires permission from the mother tendril."
+ required_components = list(
+ "north" = /obj/item/stack/sheet/mineral/wood,
+ "south" = /obj/item/organ/internal/monster_core/regenerative_core,
+ )
+ consumed_components = list(
+ /obj/item/stack/sheet/mineral/wood,
+ /obj/item/organ/internal/monster_core/regenerative_core,
+ )
+ ritual_success_items = list(
+ /obj/item/ash_staff,
+ )
+
+/datum/ash_ritual/summon_necklace
+ name = "Summon Draconic Necklace"
+ desc = "Summons a necklace that imbues the wearer with the knowledge of our tongue."
+ required_components = list(
+ "north" = /obj/item/stack/sheet/bone,
+ "south" = /obj/item/organ/internal/monster_core/regenerative_core,
+ "east" = /obj/item/stack/sheet/sinew,
+ "west" = /obj/item/stack/sheet/sinew,
+ )
+ consumed_components = list(
+ /obj/item/stack/sheet/bone,
+ /obj/item/organ/internal/monster_core/regenerative_core,
+ /obj/item/stack/sheet/sinew,
+ )
+ ritual_success_items = list(
+ /obj/item/clothing/neck/necklace/ashwalker,
+ )
+
+/datum/ash_ritual/summon_key
+ name = "Summon Skeleton Key"
+ desc = "Summons a key that opens the chests from fallen tendrils."
+ required_components = list(
+ "north" = /obj/item/stack/sheet/bone,
+ "south" = /obj/item/stack/sheet/bone,
+ "east" = /obj/item/stack/sheet/bone,
+ "west" = /obj/item/stack/sheet/bone,
+ )
+ consumed_components = list(
+ /obj/item/stack/sheet/bone,
+ )
+ ritual_success_items = list(
+ /obj/item/skeleton_key,
+ )
+
+/datum/ash_ritual/summon_cursed_knife
+ name = "Summon Cursed Ash Knife"
+ desc = "Summons a knife that places a tracking curse on unsuspecting miners who destroy our marked tendrils."
+ required_components = list(
+ "north" = /obj/item/organ/internal/monster_core/regenerative_core,
+ "south" = /obj/item/knife/combat/bone,
+ "east" = /obj/item/stack/sheet/bone,
+ "west" = /obj/item/stack/sheet/sinew,
+ )
+ consumed_components = list(
+ /obj/item/organ/internal/monster_core/regenerative_core,
+ /obj/item/knife/combat/bone,
+ /obj/item/stack/sheet/bone,
+ /obj/item/stack/sheet/sinew,
+ )
+ ritual_success_items = list(
+ /obj/item/cursed_dagger,
+ )
+
+/datum/ash_ritual/summon_cursed_carver
+ name = "Summon Cursed Ash Carver"
+ desc = "Summons a weapon that mimics the invader's tools, allowing us to collect trophies from the hunt."
+ required_components = list(
+ "north" = /obj/item/organ/internal/monster_core/regenerative_core,
+ "south" = /obj/item/cursed_dagger,
+ "east" = /obj/item/stack/sheet/bone,
+ "west" = /obj/item/stack/sheet/sinew,
+ )
+ consumed_components = list(
+ /obj/item/organ/internal/monster_core/regenerative_core,
+ /obj/item/cursed_dagger,
+ /obj/item/stack/sheet/bone,
+ /obj/item/stack/sheet/sinew,
+ )
+ ritual_success_items = list(
+ /obj/item/kinetic_crusher/cursed,
+ )
+
+/datum/ash_ritual/summon_tendril_seed
+ name = "Summon Tendril Seed"
+ desc = "Summons a seed that, when used in the hand, will cause a tendril to come through at your location."
+ required_components = list(
+ "north" = /obj/item/organ/internal/monster_core/regenerative_core,
+ "south" = /obj/item/cursed_dagger,
+ "east" = /obj/item/crusher_trophy/goliath_tentacle,
+ "west" = /obj/item/crusher_trophy/watcher_wing,
+ )
+ consumed_components = list(
+ /obj/item/organ/internal/monster_core/regenerative_core,
+ /obj/item/cursed_dagger,
+ /obj/item/crusher_trophy/goliath_tentacle,
+ /obj/item/crusher_trophy/watcher_wing,
+ )
+ ritual_success_items = list(
+ /obj/item/tendril_seed,
+ )
+
+/datum/ash_ritual/incite_megafauna
+ name = "Incite Megafauna"
+ desc = "Causes a horrible, unrecognizable sound that will attract the large fauna from around the planet."
+ required_components = list(
+ "north" = /mob/living/carbon/human,
+ "south" = /obj/item/tendril_seed,
+ "east" = /mob/living/carbon/human,
+ "west" = /mob/living/carbon/human,
+ )
+ consumed_components = list(
+ /mob/living/carbon/human,
+ /obj/item/tendril_seed,
+ )
+
+/datum/ash_ritual/incite_megafauna/ritual_success(obj/effect/ash_rune/success_rune)
+ . = ..()
+ for(var/mob/select_mob in GLOB.player_list)
+ if(select_mob.z != success_rune.z)
+ continue
+
+ to_chat(select_mob, span_userdanger("The planet stirs... another monster has arrived!"))
+ playsound(get_turf(select_mob), 'sound/magic/demon_attack1.ogg', 50, TRUE)
+ flash_color(select_mob, flash_color = "#FF0000", flash_time = 3 SECONDS)
+
+ var/megafauna_choice = pick(
+ /mob/living/simple_animal/hostile/megafauna/blood_drunk_miner,
+ /mob/living/simple_animal/hostile/megafauna/dragon,
+ /mob/living/simple_animal/hostile/megafauna/hierophant,
+ )
+
+ var/turf/spawn_turf = locate(rand(1,255), rand(1,255), success_rune.z)
+
+ var/anti_endless = 0
+ while(!istype(spawn_turf, /turf/open/misc/asteroid) && anti_endless < 100)
+ spawn_turf = locate(rand(1,255), rand(1,255), success_rune.z)
+ anti_endless++
+
+ new /obj/effect/particle_effect/sparks(spawn_turf)
+ addtimer(CALLBACK(src, PROC_REF(spawn_megafauna), megafauna_choice, spawn_turf), 3 SECONDS)
+
+/**
+ * Called within an addtimer in the ritual success of "Incite Megafauna."
+ * ARG: chosen_megafauna is the megafauna that will be spawned
+ * ARG: spawning_turf is the turf that the megafauna will be spawned on
+ */
+/datum/ash_ritual/incite_megafauna/proc/spawn_megafauna(chosen_megafauna, turf/spawning_turf)
+ new chosen_megafauna(spawning_turf)
+
+/datum/ash_ritual/ash_ceremony
+ name = "Ashen Age Ceremony"
+ desc = "Those who partake in the ceremony and are ready will age, increasing their value to the kin."
+ required_components = list(
+ "north" = /mob/living/carbon/human,
+ "south" = /obj/item/organ/internal/monster_core/regenerative_core,
+ "east" = /obj/item/stack/sheet/bone,
+ "west" = /obj/item/stack/sheet/sinew,
+ )
+ consumed_components = list(
+ /mob/living/carbon/human,
+ /obj/item/organ/internal/monster_core/regenerative_core,
+ /obj/item/stack/sheet/bone,
+ /obj/item/stack/sheet/sinew,
+ )
+
+/datum/ash_ritual/ash_ceremony/ritual_success(obj/effect/ash_rune/success_rune)
+ . = ..()
+ for(var/mob/living/carbon/human/human_target in range(2, get_turf(success_rune)))
+ SEND_SIGNAL(human_target, COMSIG_RUNE_EVOLUTION)
+
+/datum/ash_ritual/summon_lavaland_creature
+ name = "Summon Lavaland Creature"
+ desc = "Summons a random, wild monster from another region in space."
+ required_components = list(
+ "north" = /obj/item/organ/internal/monster_core/regenerative_core,
+ "south" = /mob/living/basic/mining/ice_whelp,
+ "east" = /obj/item/stack/ore/bluespace_crystal,
+ "west" = /obj/item/stack/ore/bluespace_crystal,
+ )
+ consumed_components = list(
+ /obj/item/organ/internal/monster_core/regenerative_core,
+ /mob/living/basic/mining/ice_whelp,
+ )
+
+/datum/ash_ritual/summon_lavaland_creature/ritual_success(obj/effect/ash_rune/success_rune)
+ . = ..()
+ var/mob_type = pick(
+ /mob/living/basic/mining/goliath,
+ /mob/living/basic/mining/legion,
+ /mob/living/basic/mining/brimdemon,
+ /mob/living/basic/mining/watcher,
+ /mob/living/basic/mining/lobstrosity/lava,
+ )
+ new mob_type(success_rune.loc)
+
+/datum/ash_ritual/summon_icemoon_creature
+ name = "Summon Icemoon Creature"
+ desc = "Summons a random, wild monster from another region in space."
+ required_components = list(
+ "north" = /obj/item/organ/internal/monster_core/regenerative_core,
+ "south" = /obj/item/food/grown/surik,
+ "east" = /obj/item/stack/ore/bluespace_crystal,
+ "west" = /obj/item/stack/ore/bluespace_crystal,
+ )
+ consumed_components = list(
+ /obj/item/organ/internal/monster_core/regenerative_core,
+ /obj/item/food/grown/surik,
+ )
+
+/datum/ash_ritual/summon_icemoon_creature/ritual_success(obj/effect/ash_rune/success_rune)
+ . = ..()
+ var/mob_type = pick(
+ /mob/living/basic/mining/ice_demon,
+ /mob/living/basic/mining/ice_whelp,
+ /mob/living/basic/mining/lobstrosity,
+ /mob/living/simple_animal/hostile/asteroid/polarbear,
+ /mob/living/basic/mining/wolf,
+ )
+ new mob_type(success_rune.loc)
+
+/datum/ash_ritual/share_damage
+ name = "Share Victim's Damage"
+ desc = "The damage from the central victim will be shared amongst the rest of the surrounding, living kin."
+ required_components = list(
+ "north" = /obj/item/stack/sheet/bone,
+ "south" = /obj/item/stack/sheet/sinew,
+ )
+ consumed_components = list(
+ /obj/item/stack/sheet/bone,
+ /obj/item/stack/sheet/sinew,
+ )
+
+/datum/ash_ritual/share_damage/ritual_success(obj/effect/ash_rune/success_rune)
+ . = ..()
+
+ var/mob/living/carbon/human/human_victim = locate() in get_turf(success_rune)
+ if(!human_victim)
+ return
+
+ var/total_damage = human_victim.getBruteLoss() + human_victim.getFireLoss()
+ var/divide_damage = 0
+ var/list/valid_humans = list()
+
+ for(var/mob/living/carbon/human/human_share in range(2, get_turf(success_rune)))
+ if(human_share == human_victim)
+ continue
+
+ if(human_share.stat == DEAD)
+ continue
+
+ valid_humans += human_share
+ divide_damage++
+
+ var/singular_damage = total_damage / divide_damage
+
+ for(var/mob/living/carbon/human/human_target in valid_humans)
+ human_target.adjustBruteLoss(singular_damage)
+
+ human_victim.heal_overall_damage(human_victim.getBruteLoss(), human_victim.getFireLoss())
+
+/datum/ash_ritual/banish_kin
+ name = "Banish Kin"
+ desc = "Some kin are not fit for the tribe, this can solve that issue through democracy."
+ required_components = list()
+ consumed_components = list()
+
+/datum/ash_ritual/banish_kin/ritual_success(obj/effect/ash_rune/success_rune)
+ . = ..()
+ var/turf/src_turf = get_turf(success_rune)
+
+ var/mob/living/carbon/human/find_banished = locate() in src_turf
+ if(!find_banished)
+ return
+
+ if(!find_banished.mind.has_antag_datum(/datum/antagonist/ashwalker)) //must be an ashwalker
+ return
+
+ var/list/asked_voters = list()
+
+ for(var/mob/living/carbon/human/poll_human in range(2, src_turf))
+ if(poll_human.stat != CONSCIOUS) //must be conscious
+ continue
+
+ if(!poll_human.mind.has_antag_datum(/datum/antagonist/ashwalker)) //must be an ashwalker
+ continue
+
+ asked_voters += poll_human
+
+ var/list/yes_voters = SSpolling.poll_candidates("Do you wish to banish [find_banished.name]?", poll_time = 10 SECONDS, group = asked_voters)
+
+ if(length(yes_voters) < length(asked_voters))
+ find_banished.balloon_alert_to_viewers("banishment failed!")
+ return
+
+ var/turf/teleport_turf = locate(rand(1,255), rand(1,255), success_rune.z)
+
+ var/anti_endless = 0
+ while(!istype(teleport_turf, /turf/open/misc/asteroid) && anti_endless < 100)
+ teleport_turf = locate(rand(1,255), rand(1,255), success_rune.z)
+ anti_endless++
+
+ new /obj/effect/particle_effect/sparks(teleport_turf)
+ find_banished.forceMove(teleport_turf)
+
+/datum/ash_ritual/revive_animal
+ name = "Revive Animal"
+ desc = "Revives a simple animal that will then become friendly."
+ required_components = list(
+ "north" = /obj/item/organ/internal/monster_core/regenerative_core,
+ "south" = /obj/item/organ/internal/monster_core/regenerative_core,
+ "east" = /obj/item/stack/sheet/bone,
+ "west" = /obj/item/stack/sheet/sinew,
+ )
+ consumed_components = list(
+ /obj/item/organ/internal/monster_core/regenerative_core,
+ /obj/item/stack/sheet/bone,
+ /obj/item/stack/sheet/sinew,
+ )
+
+/datum/ash_ritual/revive_animal/ritual_success(obj/effect/ash_rune/success_rune)
+ . = ..()
+ if(!revive_simple(success_rune))
+ revive_basic(success_rune)
+
+/datum/ash_ritual/revive_animal/proc/revive_simple(obj/effect/ash_rune/success_rune)
+ var/turf/src_turf = get_turf(success_rune)
+
+ var/mob/living/simple_animal/find_animal = locate() in src_turf
+
+ if(!find_animal)
+ return FALSE
+
+ if(find_animal.stat != DEAD)
+ return FALSE
+
+ if(find_animal.sentience_type != SENTIENCE_ORGANIC)
+ return FALSE
+
+ find_animal.faction = list(FACTION_ASHWALKER)
+
+ if(ishostile(find_animal))
+ var/mob/living/simple_animal/hostile/hostile_animal = find_animal
+ hostile_animal.attack_same = FALSE
+
+ find_animal.revive(HEAL_ALL)
+ return TRUE
+
+/datum/ash_ritual/revive_animal/proc/revive_basic(obj/effect/ash_rune/success_rune)
+ var/turf/src_turf = get_turf(success_rune)
+
+ var/mob/living/basic/find_animal = locate() in src_turf
+
+ if(!find_animal)
+ return FALSE
+
+ if(find_animal.health > 0)
+ return FALSE
+
+ if(find_animal.sentience_type != SENTIENCE_ORGANIC)
+ return FALSE
+
+ find_animal.faction = list(FACTION_ASHWALKER)
+
+ find_animal.revive(HEAL_ALL)
+ return TRUE
+
+GLOBAL_LIST_EMPTY(ash_rituals)
+
+/obj/effect/ash_rune
+ name = "ash rune"
+ desc = "A remnant of a civilization that was once powerful enough to harness strange energy for transmutations."
+ icon = 'monkestation/code/modules/blueshift/icons/ash_ritual.dmi'
+ icon_state = "rune"
+ anchored = TRUE
+
+ /// the current chosen ritual
+ var/datum/ash_ritual/current_ritual = null
+
+ /// List of connected side runes
+ var/list/side_runes = list()
+
+ resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF | FREEZE_PROOF
+
+/obj/effect/ash_rune/examine(mob/user)
+ . = ..()
+ if(!current_ritual)
+ . += span_notice(" There is no selected ritual at this moment-- use the central rune to select a ritual.")
+ return
+ . += span_notice(" The current ritual is: [current_ritual.name]")
+ . += span_notice(current_ritual.desc)
+ . += span_warning(" The required components are as follows:")
+ for(var/the_components in current_ritual.required_components)
+ var/atom/component_name = current_ritual.required_components[the_components]
+ . += span_warning("[the_components] component is [initial(component_name.name)]")
+
+/obj/effect/ash_rune/Initialize(mapload)
+ . = ..()
+ // this is just to spawn the "aesthetic" runes around
+ for(var/direction in GLOB.cardinals)
+ var/obj/effect/side_rune/spawning_rune = new (get_step(src, direction))
+ side_runes += spawning_rune
+ spawning_rune.icon_state = "[initial(icon_state)]_[direction]"
+ spawning_rune.connected_rune = src
+ if(!length(GLOB.ash_rituals))
+ generate_rituals()
+
+/obj/effect/ash_rune/Destroy(force)
+ for(var/obj/side_rune as anything in side_runes)
+ qdel(side_rune)
+ current_ritual = null
+ . = ..()
+
+/obj/effect/ash_rune/proc/generate_rituals()
+ for(var/type in subtypesof(/datum/ash_ritual))
+ var/datum/ash_ritual/spawned_ritual = new type
+ GLOB.ash_rituals[spawned_ritual.name] = spawned_ritual
+
+/obj/effect/ash_rune/attack_hand(mob/living/user, list/modifiers)
+ . = ..()
+ if(current_ritual && is_species(user, /datum/species/lizard/ashwalker))
+ current_ritual.ritual_start(src)
+ return
+ current_ritual = tgui_input_list(user, "Choose the ritual to begin...", "Ritual Choice", GLOB.ash_rituals)
+ if(!current_ritual)
+ return
+ current_ritual = GLOB.ash_rituals[current_ritual]
+ balloon_alert_to_viewers("ritual has been chosen-- examine the central rune for more information.")
+
+// this is solely for aesthetics... though the central rune will check the directions, of which this is on
+/obj/effect/side_rune
+ desc = "This rune seems to have some weird vacuum to it."
+ icon = 'monkestation/code/modules/blueshift/icons/ash_ritual.dmi'
+ resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF | FREEZE_PROOF
+ anchored = TRUE
+ /// the central rune that this is connected to
+ var/obj/effect/ash_rune/connected_rune
+
+// just so that if you attack this, you actually attack the main rune
+/obj/effect/side_rune/attack_hand(mob/living/user, list/modifiers)
+ . = ..()
+ if(connected_rune)
+ connected_rune.attack_hand(user, modifiers)
+
+/obj/effect/side_rune/Destroy(force)
+ if(connected_rune)
+ connected_rune = null
+ . = ..()
diff --git a/monkestation/code/modules/blueshift/elements/caseless.dm b/monkestation/code/modules/blueshift/elements/caseless.dm
new file mode 100644
index 000000000000..587a32f2b304
--- /dev/null
+++ b/monkestation/code/modules/blueshift/elements/caseless.dm
@@ -0,0 +1,37 @@
+/**
+ * An element that deletes the casing when fired and, if reusable is true, adds the projectile_drop element to the bullet.
+ * Just make sure to not add components or elements that also use COMSIG_FIRE_CASING after this one.
+ * Not compatible with pellets (how the eff would that work in a senible way tho?).
+ */
+/datum/element/caseless
+ element_flags = ELEMENT_BESPOKE
+ argument_hash_start_idx = 2
+ var/reusable = FALSE
+
+/datum/element/caseless/Attach(datum/target, reusable = FALSE)
+ . = ..()
+ if(!isammocasing(target))
+ return ELEMENT_INCOMPATIBLE
+ src.reusable = reusable
+ RegisterSignal(target, COMSIG_CASING_READY_PROJECTILE, PROC_REF(on_ready_projectile))
+ RegisterSignal(target, COMSIG_FIRE_CASING, PROC_REF(on_fired_casing))
+
+/datum/element/caseless/proc/on_ready_projectile(obj/item/ammo_casing/shell, atom/target, mob/living/user, quiet, zone_override, atom/fired_from)
+ SIGNAL_HANDLER
+ var/obj/projectile/proj = shell.loaded_projectile
+ if(isnull(proj))
+ return
+ if(reusable)
+ if(!ispath(proj.shrapnel_type))
+ proj.shrapnel_type = shell.type
+ proj.updateEmbedding()
+ proj.AddElement(/datum/element/projectile_drop, shell.type)
+
+/datum/element/caseless/proc/on_fired_casing(obj/item/ammo_casing/shell, atom/target, mob/living/user, fired_from, randomspread, spread, zone_override, params, distro, obj/projectile/proj)
+ SIGNAL_HANDLER
+
+ if(isgun(fired_from))
+ var/obj/item/gun/shot_from = fired_from
+ if(shot_from.chambered == shell)
+ shot_from.chambered = null //Nuke it. Nuke it now.
+ QDEL_NULL(shell)
diff --git a/monkestation/code/modules/blueshift/elements/cuffsnapping.dm b/monkestation/code/modules/blueshift/elements/cuffsnapping.dm
new file mode 100644
index 000000000000..df445f4acc97
--- /dev/null
+++ b/monkestation/code/modules/blueshift/elements/cuffsnapping.dm
@@ -0,0 +1,112 @@
+/**
+ * cuffsnapping element replaces the item's secondary attack with an aimed attack at the kneecaps under certain circumstances.
+ *
+ * Element is incompatible with non-items. Requires the parent item to have a force equal to or greater than WOUND_MINIMUM_DAMAGE.
+ * Also requires that the parent can actually get past pre_secondary_attack without the attack chain cancelling.
+ *
+ * cuffsnapping attacks have a wounding bonus between severe and critical+10 wound thresholds. Without some serious wound protecting
+ * armour this all but guarantees a wound of some sort. The attack is directed specifically at a limb and the limb takes the damage.
+ *
+ * Requires the cutter_user to be aiming for either leg zone, which will be targeted specifically. They will than have a 3-second long
+ * do_after before executing the attack.
+ *
+ * cuffsnapping requires the target to either be on the floor, immobilised or buckled to something. And also to have an appropriate leg.
+ *
+ * Passing all the checks will cancel the entire attack chain.
+ */
+
+/**
+ * Cuffsnapping element! When added to an item allows it to attempt to break cuffs.
+ * Depending on certain parameters and variables it might only be able to cut through cable, or take time, etc.
+ *
+ * Element is only compatible with items.
+ */
+
+/datum/element/cuffsnapping
+ element_flags = ELEMENT_BESPOKE
+ argument_hash_start_idx = 2 // let bos cutters paeper cutters and etc do it too
+ /// If not null, can snap cable restraints and similar.
+ var/snap_time_weak = 0 SECONDS
+ /// If not null, can snap handcuffs.
+ var/snap_time_strong = null
+ /// Note: As of time of writing (5/9/23) it takes 4 seconds to manually remove handcuffs. Anything above that value is a waste of time.
+
+/datum/element/cuffsnapping/Attach(datum/target, snap_time_weak = 0 SECONDS, snap_time_strong = null)
+ . = ..()
+
+ if(!isitem(target))
+ stack_trace("cuffsnapping element added to non-item object: \[[target]\]")
+ return ELEMENT_INCOMPATIBLE
+
+ src.snap_time_weak = snap_time_weak
+ src.snap_time_strong = snap_time_strong
+
+ RegisterSignal(target, COMSIG_ATOM_EXAMINE, PROC_REF(on_examine))
+ RegisterSignal(target, COMSIG_ITEM_ATTACK , PROC_REF(try_cuffsnap_target))
+
+/datum/element/cuffsnapping/Detach(datum/target)
+ UnregisterSignal(target, list(COMSIG_ITEM_ATTACK, COMSIG_ATOM_EXAMINE))
+
+ return ..()
+
+///signal called on parent being examined
+/datum/element/cuffsnapping/proc/on_examine(datum/target, mob/user, list/examine_list)
+ SIGNAL_HANDLER
+
+ var/examine_string
+ if(isnull(snap_time_weak))
+ return
+ examine_string = "It looks like it could cut zipties or cable restraints off someone in [snap_time_weak] seconds"
+
+ if(!isnull(snap_time_strong))
+ examine_string += ", and handcuffs in [snap_time_strong] seconds."
+ else
+ examine_string += "."
+
+ examine_list += span_notice(examine_string)
+
+/datum/element/cuffsnapping/proc/try_cuffsnap_target(obj/item/cutter, mob/living/carbon/target, mob/cutter_user, params)
+ SIGNAL_HANDLER
+
+ if(!istype(target)) //we aren't the kind of mob that can even have cuffs, so we skip.
+ return
+
+ if(!target.handcuffed)
+ return
+
+ var/obj/item/restraints/handcuffs/cuffs = target.handcuffed
+
+ if(!istype(cuffs))
+ return
+
+ if(cuffs.restraint_strength && isnull(src.snap_time_strong))
+ cutter_user.visible_message(span_notice("[cutter_user] tries to cut through [target]'s restraints with [cutter], but fails!"))
+ playsound(source = get_turf(cutter), soundin = cutter.usesound ? cutter.usesound : cutter.hitsound, vol = cutter.get_clamped_volume(), vary = TRUE)
+ return COMPONENT_SKIP_ATTACK
+
+ else if(isnull(src.snap_time_weak))
+ cutter_user.visible_message(span_notice("[cutter_user] tries to cut through [target]'s restraints with [cutter], but fails!"))
+ playsound(source = get_turf(cutter), soundin = cutter.usesound ? cutter.usesound : cutter.hitsound, vol = cutter.get_clamped_volume(), vary = TRUE)
+ return COMPONENT_SKIP_ATTACK
+
+ . = COMPONENT_SKIP_ATTACK
+
+ INVOKE_ASYNC(src, PROC_REF(do_cuffsnap_target), cutter, target, cutter_user, cuffs)
+
+/datum/element/cuffsnapping/proc/do_cuffsnap_target(obj/item/cutter, mob/living/carbon/target, mob/cutter_user, obj/item/restraints/handcuffs/cuffs)
+ if(LAZYACCESS(cutter_user.do_afters, cutter))
+ return
+
+ log_combat(cutter_user, target, "cut or tried to cut [target]'s cuffs", cutter)
+
+ var/snap_time = src.snap_time_weak
+ if(cuffs.restraint_strength)
+ snap_time = src.snap_time_strong
+
+ if(snap_time == 0 || do_after(cutter_user, snap_time, target, interaction_key = cutter)) // If 0 just do it. This to bypass the do_after() creating a needless progress bar.
+ cutter_user.do_attack_animation(target, used_item = cutter)
+ cutter_user.visible_message(span_notice("[cutter_user] cuts [target]'s restraints with [cutter]!"))
+ qdel(target.handcuffed)
+ playsound(source = get_turf(cutter), soundin = cutter.usesound ? cutter.usesound : cutter.hitsound, vol = cutter.get_clamped_volume(), vary = TRUE)
+
+ return
diff --git a/monkestation/code/modules/blueshift/elements/gun_launches_little_guy.dm b/monkestation/code/modules/blueshift/elements/gun_launches_little_guy.dm
new file mode 100644
index 000000000000..8174d3ce26b4
--- /dev/null
+++ b/monkestation/code/modules/blueshift/elements/gun_launches_little_guy.dm
@@ -0,0 +1,46 @@
+/// An element that makes guns throw their user back if they are just a little guy
+/datum/element/gun_launches_little_guys
+ element_flags = ELEMENT_BESPOKE
+ argument_hash_start_idx = 2
+
+ /// The throwing force applied to the gun's user
+ var/throwing_force
+ /// The throwing range applied to the gun's user
+ var/throwing_range
+
+/datum/element/gun_launches_little_guys/Attach(datum/target, throwing_force = 2, throwing_range = 3)
+ . = ..()
+ if(!isgun(target))
+ return ELEMENT_INCOMPATIBLE
+
+ src.throwing_force = throwing_force
+ src.throwing_range = throwing_range
+
+ RegisterSignal(target, COMSIG_ATOM_EXAMINE, PROC_REF(examine))
+ RegisterSignal(target, COMSIG_GUN_FIRED, PROC_REF(throw_it_back))
+
+/datum/element/gun_launches_little_guys/Detach(datum/target)
+ . = ..()
+ UnregisterSignal(target, COMSIG_ATOM_EXAMINE)
+ UnregisterSignal(target, COMSIG_GUN_FIRED)
+
+/// Warns that this gun might throw you away really hard
+/datum/element/gun_launches_little_guys/proc/examine(datum/source, mob/user, list/examine_list)
+ SIGNAL_HANDLER
+
+ examine_list += span_notice("It has some serious kick to it, smaller users should take caution while firing.")
+
+/// Checks if the shooter is just a little guy. If so? Throw it back.
+/datum/element/gun_launches_little_guys/proc/throw_it_back(obj/item/gun/weapon, mob/living/carbon/user, atom/target, params, zone_override)
+ SIGNAL_HANDLER
+
+ if(!issimian(user) && !HAS_TRAIT(user, TRAIT_DWARF) && !(user.dna.features["body_size"] <= 0.9))
+ return
+
+ var/fling_direction = REVERSE_DIR(user.dir)
+ var/atom/throw_target = get_edge_target_turf(user, fling_direction)
+ user.Knockdown(1 SECONDS)
+ user.throw_at(throw_target, throwing_range, throwing_force)
+
+ user.visible_message(span_warning("[weapon] sends [user] flying back as it fires!"), \
+ span_warning("[weapon] sends you flying back as it fires!"))
diff --git a/monkestation/code/modules/blueshift/elements/manufacturer_examine.dm b/monkestation/code/modules/blueshift/elements/manufacturer_examine.dm
new file mode 100644
index 000000000000..e7b77b2fee64
--- /dev/null
+++ b/monkestation/code/modules/blueshift/elements/manufacturer_examine.dm
@@ -0,0 +1,28 @@
+/// Element that will tell anyone who examines the parent what company made it
+/datum/element/manufacturer_examine
+ element_flags = ELEMENT_BESPOKE
+ argument_hash_start_idx = 2
+ /// String to use for the examine text, use the defines in code/__DEFINES/~skyrat_defines/manufacturer_strings.dm
+ var/company_string
+
+/datum/element/manufacturer_examine/Attach(atom/target, given_company_string)
+ . = ..()
+
+ if(!istype(target)) // Just in case someone loses it and tries to put this on a datum
+ return ELEMENT_INCOMPATIBLE
+ if(!given_company_string) // If there's no given string then this element will do absolutely nothing, remove it
+ return ELEMENT_INCOMPATIBLE
+
+ src.company_string = given_company_string
+
+ RegisterSignal(target, COMSIG_ATOM_EXAMINE, PROC_REF(on_examine))
+
+/datum/element/manufacturer_examine/Detach(datum/target)
+ . = ..()
+ UnregisterSignal(target, COMSIG_ATOM_EXAMINE)
+
+/// Sticks the string given to the element in Attach in the description of the attached target
+/datum/element/manufacturer_examine/proc/on_examine(obj/item/source, mob/examiner, list/examine_list)
+ SIGNAL_HANDLER
+
+ examine_list += " [company_string]"
diff --git a/monkestation/code/modules/blueshift/elements/projectile_drop.dm b/monkestation/code/modules/blueshift/elements/projectile_drop.dm
new file mode 100644
index 000000000000..36e189d6c3ae
--- /dev/null
+++ b/monkestation/code/modules/blueshift/elements/projectile_drop.dm
@@ -0,0 +1,36 @@
+/**
+ * A simple element that spawns an atom when the bullet hits an object or reaches the end of its range
+ * If the projectile has embedding and it can embed into the target, then it won't spawn the drop,
+ * since embedding the embed element already handles that.
+ */
+/datum/element/projectile_drop
+ element_flags = ELEMENT_BESPOKE
+ argument_hash_start_idx = 2
+ var/drop_type
+
+/datum/element/projectile_drop/Attach(datum/target, drop_type)
+ . = ..()
+ if(!isprojectile(target))
+ return ELEMENT_INCOMPATIBLE
+ src.drop_type = drop_type
+ RegisterSignal(target, COMSIG_PROJECTILE_RANGE_OUT, PROC_REF(spawn_drop))
+ RegisterSignal(target, COMSIG_PROJECTILE_SELF_ON_HIT, PROC_REF(spawn_drop_if_not_embeddable))
+
+/datum/element/projectile_drop/Detach(datum/source)
+ UnregisterSignal(source, list(COMSIG_PROJECTILE_RANGE_OUT, COMSIG_PROJECTILE_SELF_ON_HIT))
+ return ..()
+
+/datum/element/projectile_drop/proc/spawn_drop(obj/projectile/source)
+ SIGNAL_HANDLER
+ var/turf/turf = get_turf(source)
+ var/atom/new_drop = new drop_type(turf)
+ SEND_SIGNAL(source, COMSIG_PROJECTILE_ON_SPAWN_DROP, new_drop)
+ //Just to be safe, knowing it won't be spawned multiple times.
+ Detach(source)
+
+/datum/element/projectile_drop/proc/spawn_drop_if_not_embeddable(obj/projectile/source, atom/movable/firer, atom/hit, angle, hit_zone)
+ SIGNAL_HANDLER
+ if(source.can_embed_into(hit))
+ Detach(source)
+ return
+ spawn_drop(source)
diff --git a/monkestation/code/modules/blueshift/elements/repacking.dm b/monkestation/code/modules/blueshift/elements/repacking.dm
new file mode 100644
index 000000000000..258fe5a14110
--- /dev/null
+++ b/monkestation/code/modules/blueshift/elements/repacking.dm
@@ -0,0 +1,81 @@
+/// An element that allows objects to be right clicked and turned into another item after a delay
+/datum/element/repackable
+ element_flags = ELEMENT_BESPOKE
+ argument_hash_start_idx = 2
+
+ /// The path to spawn when the repacking operation is complete
+ var/item_to_pack_into
+ /// How long will repacking the attachee take
+ var/repacking_time
+ /// Do we tell objects destroyed that we disassembled them?
+ var/disassemble_objects
+ ///are we a generic repack?
+ var/generic_repack
+
+/datum/element/repackable/Attach(datum/target, item_to_pack_into = /obj/item/flatpacked_machine, repacking_time = 1 SECONDS, disassemble_objects = TRUE, generic_repack = FALSE)
+ . = ..()
+ if(!isatom(target))
+ return ELEMENT_INCOMPATIBLE
+
+ if(generic_repack && !ispath(item_to_pack_into, /obj/item/flatpacked_machine/generic))
+ return ELEMENT_INCOMPATIBLE
+
+ src.item_to_pack_into = item_to_pack_into
+ src.repacking_time = repacking_time
+ src.disassemble_objects = disassemble_objects
+ src.generic_repack = generic_repack
+
+ RegisterSignal(target, COMSIG_ATOM_EXAMINE, PROC_REF(examine))
+ RegisterSignal(target, COMSIG_ATOM_ATTACK_HAND_SECONDARY, PROC_REF(on_right_click))
+ RegisterSignal(target, COMSIG_ATOM_REQUESTING_CONTEXT_FROM_ITEM, PROC_REF(on_requesting_context_from_item))
+
+/datum/element/repackable/Detach(datum/target)
+ . = ..()
+ UnregisterSignal(target, COMSIG_ATOM_EXAMINE)
+ UnregisterSignal(target, COMSIG_ATOM_ATTACK_HAND_SECONDARY)
+ UnregisterSignal(target, list(COMSIG_ATOM_ATTACKBY, COMSIG_ATOM_REQUESTING_CONTEXT_FROM_ITEM))
+
+/datum/element/repackable/proc/examine(datum/source, mob/user, list/examine_list)
+ SIGNAL_HANDLER
+
+ examine_list += span_notice("It can be repacked with right click .")
+
+/// Checks if the user can actually interact with the structures in question, then invokes the proc to make it repack
+/datum/element/repackable/proc/on_right_click(atom/source, mob/user)
+ SIGNAL_HANDLER
+
+ if(!user.can_perform_action(source, NEED_DEXTERITY))
+ return
+
+ INVOKE_ASYNC(src, PROC_REF(repack), source, user)
+
+/// Removes the element target and spawns a new one of whatever item_to_pack_into is
+/datum/element/repackable/proc/repack(atom/source, mob/user)
+ source.balloon_alert_to_viewers("repacking...")
+ if(!do_after(user, 3 SECONDS, target = source))
+ return
+
+ playsound(source, 'sound/items/ratchet.ogg', 50, TRUE)
+
+ if(generic_repack)
+ var/obj/item/flatpacked_machine/generic/new_pack = new item_to_pack_into(source.drop_location())
+ new_pack.type_to_deploy = source.type
+ new_pack.after_set()
+ else
+ new item_to_pack_into(source.drop_location())
+
+ if(istype(source, /obj))
+ var/obj/source_object = source
+ source_object.deconstruct(TRUE)
+ else
+ qdel(source)
+
+/// Adds screen context for hovering over the repackable items with your mouse
+/datum/element/repackable/proc/on_requesting_context_from_item(atom/source, list/context, obj/item/held_item, mob/user)
+ SIGNAL_HANDLER
+
+ if(isnull(held_item))
+ context[SCREENTIP_CONTEXT_RMB] = "Repack"
+ . = CONTEXTUAL_SCREENTIP_SET
+
+ return NONE
diff --git a/monkestation/code/modules/blueshift/gags/gags.dm b/monkestation/code/modules/blueshift/gags/gags.dm
new file mode 100644
index 000000000000..6245e4d54b69
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/gags.dm
@@ -0,0 +1,1428 @@
+/*
+* HEAD
+*/
+
+// BERETS
+/datum/greyscale_config/beret
+ name = "Beret"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/beret.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/beret/beret.json'
+
+/datum/greyscale_config/beret/worn
+ name = "Beret (Worn)"
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/beret/beret_worn.json'
+
+/datum/greyscale_config/beret_badge
+ name = "Badged Beret"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/beret.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/beret/beret_badge.json'
+
+/datum/greyscale_config/beret_badge/worn
+ name = "Badged Beret (Worn)"
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/beret/beret_badge_worn.json'
+
+/datum/greyscale_config/beret_badge_fancy
+ name = "Beret With Fancy Badge"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/beret.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/beret/beret_badge_fancy.json'
+
+/datum/greyscale_config/beret_badge_fancy/worn
+ name = "Beret With Fancy Badge (Worn)"
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/beret/beret_badge_fancy_worn.json'
+
+
+
+//COWBOY
+/datum/greyscale_config/cowboy_wide
+ name = "Wide Brimmed Hat"
+ icon_file = 'monkestation/code/modules/blueshift/icons/obj/clothing/head/cowboy.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/head/cowboy/two_layer_hats.json'
+
+/datum/greyscale_config/cowboy_wide/worn
+ name = "Wide Brimmed Hat (Worn)"
+ icon_file = 'monkestation/code/modules/blueshift/icons/mob/clothing/head/cowboy.dmi'
+
+/datum/greyscale_config/cowboy_wide_feathered
+ name = "Wide Brimmed Feathered Hat"
+ icon_file = 'monkestation/code/modules/blueshift/icons/obj/clothing/head/cowboy.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/head/cowboy/three_layer_hats.json'
+
+/datum/greyscale_config/cowboy_wide_feathered/worn
+ name = "Wide Brimmed Feathered Hat (Worn)"
+ icon_file = 'monkestation/code/modules/blueshift/icons/mob/clothing/head/cowboy.dmi'
+
+/datum/greyscale_config/cowboy_flat
+ name = "Flat Brimmed Hat"
+ icon_file = 'monkestation/code/modules/blueshift/icons/obj/clothing/head/cowboy.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/head/cowboy/two_layer_hats.json'
+
+/datum/greyscale_config/cowboy_flat/worn
+ name = "Flat Brimmed Hat (Worn)"
+ icon_file = 'monkestation/code/modules/blueshift/icons/mob/clothing/head/cowboy.dmi'
+
+/datum/greyscale_config/cowboy_flat_cowl
+ name = "Flat Brimmed Hat with Cowl"
+ icon_file = 'monkestation/code/modules/blueshift/icons/obj/clothing/head/cowboy.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/head/cowboy/three_layer_hats.json'
+
+/datum/greyscale_config/cowboy_flat_cowl/worn
+ name = "Flat Brimmed Hat with Cowl (Worn)"
+ icon_file = 'monkestation/code/modules/blueshift/icons/mob/clothing/head/cowboy.dmi'
+
+/datum/greyscale_config/cowboy_cattleman
+ name = "Cattleman Hat"
+ icon_file = 'monkestation/code/modules/blueshift/icons/obj/clothing/head/cowboy.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/head/cowboy/two_layer_hats.json'
+
+/datum/greyscale_config/cowboy_cattleman/worn
+ name = "Cattleman Hat (Worn)"
+ icon_file = 'monkestation/code/modules/blueshift/icons/mob/clothing/head/cowboy.dmi'
+
+/datum/greyscale_config/cowboy_cattleman_wide
+ name = "Wide Brimmed Cattleman Hat"
+ icon_file = 'monkestation/code/modules/blueshift/icons/obj/clothing/head/cowboy.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/head/cowboy/two_layer_hats.json'
+
+/datum/greyscale_config/cowboy_cattleman_wide/worn
+ name = "Wide Brimmed Cattleman Hat (Worn)"
+ icon_file = 'monkestation/code/modules/blueshift/icons/mob/clothing/head/cowboy.dmi'
+
+//MUSHROOM CAP
+
+/datum/greyscale_config/mushcap
+ name = "Mushroom Cap"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/mushcap.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/mush_cap/mushcap.json'
+
+/datum/greyscale_config/mushcap/worn
+ name = "Mushroom Cap Worn"
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/mush_cap/mushcap_worn.json'
+
+// FLATCAP
+
+/datum/greyscale_config/flatcap
+ name = "Flat Cap"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/hats.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/flatcap/flatcap.json'
+
+/datum/greyscale_config/flatcap/worn
+ name = "Flat Cap (Worn)"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/hats.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/flatcap/flatcap_worn.json'
+
+// FLOWER PIN
+
+/datum/greyscale_config/flowerpin
+ name = "Flower Pin"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/hats.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/flowerpin/flowerpin.json'
+
+/datum/greyscale_config/flowerpin/worn
+ name = "Flower Pin (Worn)"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/hats.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/flowerpin/flowerpin_worn.json'
+
+// Hood
+
+/datum/greyscale_config/standalone_hood
+ name = "Hood"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/head/head.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/head/hood/hood.json'
+
+/datum/greyscale_config/standalone_hood/worn
+ name = "Hood (Worn)"
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/head/hood/hood_worn.json'
+
+
+// CATEAR HEADPHONES
+
+/datum/greyscale_config/catear_headphone
+ name = "Cat-ear Headphones"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/head/catear_headphone.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/head/catear_headphone/catear_headphone.json'
+
+/datum/greyscale_config/catear_headphone/worn
+ name = "Cat-ear Headphones (Worn)"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/head/catear_headphone.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/head/catear_headphone/catear_headphone_worn.json'
+
+/datum/greyscale_config/catear_headphone_inhand_left
+ name = "Cat-ear Headphones (Inhand Left)"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/head/catear_headphone_inhand.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/head/catear_headphone/catear_headphone_worn_inhand_left.json'
+
+/datum/greyscale_config/catear_headphone_inhand_right
+ name = "Cat-ear Headphones (Inhand Right)"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/head/catear_headphone_inhand.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/head/catear_headphone/catear_headphone_worn_inhand_right.json'
+
+//BOWS
+/datum/greyscale_config/large_bow
+ name = "Large Bow"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/bow.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/head/large_bow.json'
+
+/datum/greyscale_config/large_bow/worn
+ name = "Large Bow (Worn)"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/bow_worn.dmi'
+
+/datum/greyscale_config/back_bow
+ name = "Back Bow"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/bow.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/head/back_bow.json'
+
+/datum/greyscale_config/back_bow/worn
+ name = "Back Bow (Worn)"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/bow_worn.dmi'
+
+/datum/greyscale_config/sweet_bow
+ name = "Sweet Bow"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/bow.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/head/sweet_bow.json'
+
+/datum/greyscale_config/sweet_bow/worn
+ name = "Sweet Bow (Worn)"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/bow_worn.dmi'
+
+/datum/greyscale_config/small_bow
+ name = "Small Bow"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/bow.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/head/small_bow.json'
+
+/datum/greyscale_config/small_bow/worn
+ name = "Small Bow (Worn)"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/bow_worn.dmi'
+
+/*
+* MASKS
+*/
+
+// CLOWN
+/datum/greyscale_config/clown_mask
+ name = "Colourable Clown Mask"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/clown_mask.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/clown_mask/clown_mask.json'
+
+/datum/greyscale_config/clown_mask/worn
+ name = "Colourable Clown Mask (Worn)"
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/clown_mask/clown_mask_worn.json'
+
+// VAPE
+/datum/greyscale_config/vape/worn/muzzled
+ name = "Vape (Worn, Muzzled)"
+ icon_file = 'monkestation/code/modules/blueshift/icons/mob/clothing/mask.dmi'
+
+// RESPIRATOR
+/datum/greyscale_config/respirator
+ name = "Colourable Respirator"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/masks.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/respirator/respirator.json'
+
+/datum/greyscale_config/respirator/worn
+ name = "Colourable Respirator (Worn)"
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/respirator/respirator_worn.json'
+
+/datum/greyscale_config/respirator/worn/snouted
+ name = "Colourable Respirator (Worn) (Snouted)"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/masks_snout.dmi'
+
+
+// STERILE
+/datum/greyscale_config/sterile_mask
+ name = "Colourable Sterile Mask"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/masks.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/sterile_mask/sterile.json'
+
+/datum/greyscale_config/sterile_mask/worn
+ name = "Colourable Sterile Mask (Worn)"
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/sterile_mask/sterile_worn.json'
+
+/datum/greyscale_config/sterile_mask/worn/snouted
+ name = "Colourable Sterile Mask (Worn) (Snouted)"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/masks_snout.dmi'
+
+// MASQUERADE MASKS
+/datum/greyscale_config/masquerade_mask
+ name = "Masquerade Mask"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/mask/masquerade_mask.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/masquerade_mask/masquerade_mask.json'
+
+/datum/greyscale_config/masquerade_mask/worn
+ name = "Masquerade Mask (Worn)"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/mask/masquerade_mask_worn.dmi'
+
+/datum/greyscale_config/masquerade_mask/worn/snouted
+ name = "Masquerade Mask (Worn) (Snouted)"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/mask/masquerade_mask_worn_snouted.dmi'
+
+/*
+* EYES
+*/
+
+// BLINDFOLD
+
+/datum/greyscale_config/blindfold
+ name = "Blind Personnel Blindfold"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/eyes.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/blindfold_eyes/blindfoldcolor.json'
+
+/datum/greyscale_config/blindfold/worn
+ name = "Blind Personnel Blindfold (Worn)"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/eyes_worn.dmi'
+
+/*
+* NECK
+*/
+
+// RANGER PONCHO
+/datum/greyscale_config/ranger_poncho
+ name = "Ranger Poncho"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/ranger_poncho.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/ranger_poncho/ranger_poncho.json'
+
+/datum/greyscale_config/ranger_poncho/worn
+ name = "Ranger Poncho Worn"
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/ranger_poncho/ranger_poncho_worn.json'
+
+
+// CLOAKS
+/datum/greyscale_config/cloak
+ name = "Cloak"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/cloak.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/cloak/cloak.json'
+
+/datum/greyscale_config/cloak/worn
+ name = "Cloak (Worn)"
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/cloak/cloak_worn.json'
+
+/datum/greyscale_config/cloak/veil
+ name = "Veil"
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/cloak/veil.json'
+
+/datum/greyscale_config/cloak/veil/worn
+ name = "Veil (Worn)"
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/cloak/veil_worn.json'
+
+/datum/greyscale_config/cloak/boat
+ name = "Boatcloak"
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/cloak/boat.json'
+
+/datum/greyscale_config/cloak/boat/worn
+ name = "Boatcloak (Worn)"
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/cloak/boat_worn.json'
+
+/datum/greyscale_config/cloak/shroud
+ name = "Shroud"
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/cloak/shroud.json'
+
+/datum/greyscale_config/cloak/shroud/worn
+ name = "Shroud (Worn)"
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/cloak/shroud_worn.json'
+
+// Mantle
+
+/datum/greyscale_config/mantle
+ name = "Mantle"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/neck/neck.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/neck/mantle/mantle.json'
+
+/datum/greyscale_config/mantle/worn
+ name = "Mantle (Worn)"
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/neck/mantle/mantle_worn.json'
+
+//CAPES
+
+/datum/greyscale_config/robe_cape
+ name = "Robe Cape"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/cape.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/cloak/robe_cape.json'
+
+/datum/greyscale_config/robe_cape/worn
+ name = "Robe Cape (Worn)"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/cape_worn.dmi'
+
+/datum/greyscale_config/long_cape
+ name = "Long Cape"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/cape.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/cloak/long_cape.json'
+
+/datum/greyscale_config/long_cape/worn
+ name = "Long Cape (Worn)"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/cape_worn.dmi'
+
+/datum/greyscale_config/wide_cape
+ name = "Wide Cape"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/cape.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/cloak/wide_cape.json'
+
+/datum/greyscale_config/wide_cape/worn
+ name = "Wide Cape (Worn)"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/cape_worn.dmi'
+
+// COLLARS
+
+/datum/greyscale_config/collar
+ name = "Collar"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/collar.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/collar/bell.json'
+
+// Bell
+/datum/greyscale_config/collar/bell
+ name = "Bell Collar"
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/collar/bell.json'
+
+/datum/greyscale_config/collar/bell/worn
+ name = "Bell Collar (Worn)"
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/collar/bell_worn.json'
+
+// Choker
+/datum/greyscale_config/collar/choker
+ name = "Choker"
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/collar/choker.json'
+
+/datum/greyscale_config/collar/choker/worn
+ name = "Choker (Worn)"
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/collar/choker_worn.json'
+
+// Thin Choker
+/datum/greyscale_config/collar/thinchoker
+ name = "Thin Choker"
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/collar/thinchoker.json'
+
+/datum/greyscale_config/collar/thinchoker/worn
+ name = "Thin Choker (Worn)"
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/collar/thinchoker_worn.json'
+
+// Cow
+/datum/greyscale_config/collar/cow
+ name = "Cowbell Collar"
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/collar/cow.json'
+
+/datum/greyscale_config/collar/cow/worn
+ name = "Cowbell Collar (Worn)"
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/collar/cow_worn.json'
+
+// Cross
+/datum/greyscale_config/collar/cross
+ name = "Cross Collar"
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/collar/cross.json'
+
+/datum/greyscale_config/collar/cross/worn
+ name = "Cross Collar (Worn)"
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/collar/cross_worn.json'
+
+// Holo
+/datum/greyscale_config/collar/holo
+ name = "Holo Collar"
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/collar/holo.json'
+
+/datum/greyscale_config/collar/holo/worn
+ name = "Holo Collar (Worn)"
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/collar/holo_worn.json'
+
+// Leather
+/datum/greyscale_config/collar/leather
+ name = "Leather Collar"
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/collar/leather.json'
+
+/datum/greyscale_config/collar/leather/worn
+ name = "Leather Collar (Worn)"
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/collar/leather_worn.json'
+
+// Pet
+/datum/greyscale_config/collar/pet
+ name = "Pet Collar"
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/collar/pet.json'
+
+/datum/greyscale_config/collar/pet/worn
+ name = "Pet Collar (Worn)"
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/collar/pet_worn.json'
+
+// Spiked
+/datum/greyscale_config/collar/spike
+ name = "Spiked Collar"
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/collar/spike.json'
+
+/datum/greyscale_config/collar/spike/worn
+ name = "Spiked Collar (Worn)"
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/collar/spike_worn.json'
+
+//FACE SCARF
+/datum/greyscale_config/face_scarf
+ name = "Face Scarf"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/neck/face_scarf/face_scarf.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/neck/face_scarf.json'
+
+/datum/greyscale_config/face_scarf/worn
+ name = "Face Scarf (Worn)"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/neck/face_scarf/face_scarf_worn.dmi'
+
+/datum/greyscale_config/face_scarf/worn/muzzled
+ name = "Face Scarf (Worn, Muzzled)"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/neck/face_scarf/face_scarf_worn_muzzled.dmi'
+
+/*
+* SUITS
+*/
+
+// Apron
+
+/datum/greyscale_config/apron
+ name = "Apron"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/suit/suit.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/suits/apron/apron.json'
+
+/datum/greyscale_config/apron/worn
+ name = "Apron (Worn)"
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/suits/apron/apron_worn.json'
+
+//Flannel Shirt
+
+/datum/greyscale_config/flannelgags
+ name = "Flannel Shirt"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/suit.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/flannel/flannel.json'
+
+/datum/greyscale_config/flannelgags/worn
+ name = "Flannel Shirt (Worn)"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/suit.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/flannel/flannel_worn.json'
+
+
+// ARMOR
+
+/datum/greyscale_config/heck_suit/worn/digi
+ icon_file = 'monkestation/code/modules/blueshift/icons/mob/clothing/suits/armor_digi.dmi'
+
+//Helmet pairs with the above suit
+/datum/greyscale_config/heck_helmet/worn/snouted
+ icon_file = 'monkestation/code/modules/blueshift/icons/mob/clothing/head/helmet_muzzled.dmi'
+
+// Bathrobes
+
+/datum/greyscale_config/bathrobe
+ name = "Bathrobe"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/suit/suit.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/suits/bathrobe/bathrobe.json'
+
+/datum/greyscale_config/bathrobe/worn
+ name = "Bathrobe (Worn)"
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/suits/bathrobe/bathrobe_worn.json'
+
+// FANCY SUITS
+/datum/greyscale_config/fancy_suit
+ name = "Fancy Suit"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/fancy_suits.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/fancy_suits/fancy_suit.json'
+
+/datum/greyscale_config/fancy_suit/worn
+ name = "Fancy Suit (Worn)"
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/fancy_suits/fancy_suit_worn.json'
+
+/datum/greyscale_config/recolorable_suit
+ name = "Formal Suit"
+ icon_file = 'monkestation/code/modules/blueshift/icons/obj/clothing/under/suits.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/fancy_suits/recolorable_suit.json'
+
+/datum/greyscale_config/recolorable_suit/worn
+ name = "Formal Suit (Worn)"
+ icon_file = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/suits.dmi'
+
+/datum/greyscale_config/recolorable_suit/worn/digi
+ name = "Formal Suit (Worn, Digi)"
+ icon_file = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/suits_digi.dmi'
+
+/datum/greyscale_config/recolorable_suitskirt
+ name = "Formal Suitskirt"
+ icon_file = 'monkestation/code/modules/blueshift/icons/obj/clothing/under/suits.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/fancy_suits/recolorable_suit.json'
+
+/datum/greyscale_config/recolorable_suitskirt/worn
+ name = "Formal Suitskirt (Worn)"
+ icon_file = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/suits.dmi'
+
+/datum/greyscale_config/recolorable_suitskirt/worn/digi
+ name = "Formal Suitskirt (Worn, Digi)"
+ icon_file = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/suits_digi.dmi'
+
+/datum/greyscale_config/fancysuit_casual
+ name = "Casual Fancysuit"
+ icon_file = 'monkestation/code/modules/blueshift/icons/obj/clothing/under/suits.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/suits/fancysuit/fancysuit_bicol.json'
+
+/datum/greyscale_config/fancysuit_casual/worn
+ name = "Casual Fancysuit (Worn)"
+ icon_file = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/suits.dmi'
+
+/datum/greyscale_config/fancysuit_casual/worn/digi
+ name = "Casual Fancysuit (Worn, Digi)"
+ icon_file = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/suits_digi.dmi'
+
+/datum/greyscale_config/fancysuit_executive
+ name = "Executive Fancysuit"
+ icon_file = 'monkestation/code/modules/blueshift/icons/obj/clothing/under/suits.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/suits/fancysuit/fancysuit_quadcol.json'
+
+/datum/greyscale_config/fancysuit_executive/worn
+ name = "Executive Fancysuit (Worn)"
+ icon_file = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/suits.dmi'
+
+/datum/greyscale_config/fancysuit_executive/worn/digi
+ name = "Executive Fancysuit (Worn, Digi)"
+ icon_file = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/suits_digi.dmi'
+
+// PENCILSKIRTS
+/datum/greyscale_config/pencilskirt
+ name = "Pencilskirt"
+ icon_file = 'monkestation/code/modules/blueshift/icons/obj/clothing/under/suits.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/suits/pencilskirt/pencilskirt.json'
+
+/datum/greyscale_config/pencilskirt/worn
+ name = "Pencilskirt (Worn)"
+ icon_file = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/suits.dmi'
+
+/datum/greyscale_config/pencilskirt/worn/digi
+ name = "Pencilskirt (Worn, Digi)"
+ icon_file = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/suits_digi.dmi'
+
+/datum/greyscale_config/pencilskirt_withshirt
+ name = "Pencilskirt + Shirt"
+ icon_file = 'monkestation/code/modules/blueshift/icons/obj/clothing/under/suits.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/suits/pencilskirt/pencilskirt_bicol.json'
+
+/datum/greyscale_config/pencilskirt_withshirt/worn
+ name = "Pencilskirt + Shirt (Worn)"
+ icon_file = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/suits.dmi'
+
+/datum/greyscale_config/pencilskirt_withshirt/worn/digi
+ name = "Pencilskirt + Shirt (Worn, Digi)"
+ icon_file = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/suits_digi.dmi'
+
+/datum/greyscale_config/pencilskirt_checkers
+ name = "Checkered Pencilskirt"
+ icon_file = 'monkestation/code/modules/blueshift/icons/obj/clothing/under/suits.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/suits/pencilskirt/pencilskirt_bicol.json'
+
+/datum/greyscale_config/pencilskirt_checkers/worn
+ name = "Checkered Pencilskirt (Worn)"
+ icon_file = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/suits.dmi'
+
+/datum/greyscale_config/pencilskirt_checkers/worn/digi
+ name = "Checkered Pencilskirt (Worn, Digi)"
+ icon_file = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/suits_digi.dmi'
+
+/datum/greyscale_config/pencilskirt_checkers_withshirt
+ name = "Checkered Pencilskirt + Shirt"
+ icon_file = 'monkestation/code/modules/blueshift/icons/obj/clothing/under/suits.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/suits/pencilskirt/pencilskirt_tricol.json'
+
+/datum/greyscale_config/pencilskirt_checkers_withshirt/worn
+ name = "Checkered Pencilskirt + Shirt (Worn)"
+ icon_file = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/suits.dmi'
+
+/datum/greyscale_config/pencilskirt_checkers_withshirt/worn/digi
+ name = "Checkered Pencilskirt + Shirt (Worn, Digi)"
+ icon_file = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/suits_digi.dmi'
+
+/datum/greyscale_config/pencilskirt_withsuit
+ name = "Pencilskirt + Suit"
+ icon_file = 'monkestation/code/modules/blueshift/icons/obj/clothing/under/suits.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/suits/pencilskirt/pencilskirt_quadcol.json'
+
+/datum/greyscale_config/pencilskirt_withsuit/worn
+ name = "Pencilskirt + Suit (Worn)"
+ icon_file = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/suits.dmi'
+
+/datum/greyscale_config/pencilskirt_withsuit/worn/digi
+ name = "Pencilskirt + Suit (Worn, Digi)"
+ icon_file = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/suits_digi.dmi'
+
+// HOODIES
+/datum/greyscale_config/hoodie
+ name = "Hoodie"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/hoodie.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/hoodie/hoodie.json'
+
+/datum/greyscale_config/hoodie/worn
+ name = "Hoodie Worn"
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/hoodie/hoodie_worn.json'
+
+/datum/greyscale_config/hoodie_trim
+ name = "Trimmed Hoodie"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/hoodie.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/hoodie/hoodie_trim.json'
+
+/datum/greyscale_config/hoodie_trim/worn
+ name = "Trimmed Hoodie Worn"
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/hoodie/hoodie_trim_worn.json'
+
+/datum/greyscale_config/hoodie_branded
+ name = "Branded Hoodie"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/hoodie.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/hoodie/hoodie_branded.json'
+
+/datum/greyscale_config/hoodie_branded/worn
+ name = "Branded Hoodie Worn"
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/hoodie/hoodie_branded_worn.json'
+
+// CARDIGAN
+
+/datum/greyscale_config/cardigan
+ name = "Cardigan"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/suit.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/cardigan/cardigan.json'
+
+/datum/greyscale_config/cardigan/worn
+ name = "Cardigan (Worn)"
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/cardigan/cardigan_worn.json'
+
+// SWEATERS
+
+/datum/greyscale_config/cableknit_sweater
+ name = "Cableknit Sweater"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/sweaters.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/sweater/sweater.json'
+
+/datum/greyscale_config/cableknit_sweater/worn
+ name = "Cableknit Sweater (Worn)"
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/sweater/sweater_worn.json'
+
+/datum/greyscale_config/warm_sweater
+ name = "Warm Sweater"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/warm_sweater.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/sweater/warm_sweater.json'
+
+/datum/greyscale_config/warm_sweater/worn
+ name = "Warm Sweater (Worn)"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/warm_sweater_worn.dmi'
+
+/datum/greyscale_config/heart_sweater
+ name = "Heart Sweater"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/warm_sweater.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/sweater/heart_sweater.json'
+
+/datum/greyscale_config/heart_sweater/worn
+ name = "Heart Sweater (Worn)"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/warm_sweater_worn.dmi'
+
+//Keyhole uses the same configs!
+// URBAN COAT
+
+/datum/greyscale_config/urban_coat
+ name = "Urban Coat"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/urban_coat.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/urban_coat/urban_coat.json'
+
+/datum/greyscale_config/urban_coat/worn
+ name = "Urban Coat (Worn)"
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/urban_coat/urban_coat_worn.json'
+
+// WINTER COAT
+
+/datum/greyscale_config/winter_coat
+ name = "Winter Coat"
+ icon_file = 'monkestation/code/modules/blueshift/icons/donator/obj/clothing/suits.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/winter_coat/winter_coat.json'
+
+/datum/greyscale_config/winter_coat_worn
+ name = "Winter Coat (Worn)"
+ icon_file = 'monkestation/code/modules/blueshift/icons/donator/mob/clothing/suit.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/winter_coat/winter_coat_worn.json'
+
+/datum/greyscale_config/winter_hood
+ name = "Winter Coat Hood"
+ icon_file = 'monkestation/code/modules/blueshift/icons/donator/obj/clothing/hats.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/winter_coat/winter_hood.json'
+
+/datum/greyscale_config/winter_hood/worn
+ name = "Winter Coat Hood (Worn)"
+ icon_file = 'monkestation/code/modules/blueshift/icons/donator/mob/clothing/head.dmi'
+
+/datum/greyscale_config/warm_coat
+ name = "Warm Coat"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/warm_coat.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/winter_coat/warm_coat.json'
+
+/datum/greyscale_config/warm_coat/worn
+ name = "Warm Coat (Worn)"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/warm_coat_worn.dmi'
+
+// LEATHER JACKET
+
+/datum/greyscale_config/leather_jacket
+ name = "Leather Jacket"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/leather_jacket.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/leather_jacket/leather_jacket.json'
+
+/datum/greyscale_config/leather_jacket/worn
+ name = "Leather Jacket (Worn)"
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/leather_jacket/leather_jacket_worn.json'
+
+// DUSTER
+
+/datum/greyscale_config/duster
+ name = "Duster"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/duster.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/duster/duster.json'
+
+/datum/greyscale_config/duster/worn
+ name = "Duster (Worn)"
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/duster/duster_worn.json'
+
+// PEACOAT
+
+/datum/greyscale_config/peacoat
+ name = "Peacoat"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/peacoat.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/peacoat/peacoat.json'
+
+/datum/greyscale_config/peacoat/worn
+ name = "Peacoat (Worn)"
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/peacoat/peacoat_worn.json'
+
+
+// VARSITY JACKET
+
+/datum/greyscale_config/varsity
+ name = "Varsity Jacket"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/suit/suit.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/suits/varsity/varsity.json'
+
+/datum/greyscale_config/varsity/worn
+ name = "Varsity Jacket (Worn)"
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/suits/varsity/varsity_worn.json'
+
+//CROPTOP SWEATER
+
+/datum/greyscale_config/croptop
+ name = "Croptop Sweater"
+ icon_file = 'monkestation/code/modules/blueshift/icons/mob/clothing/suits/jacket.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/suits/croptop/croptop.json'
+
+/datum/greyscale_config/croptop/worn
+ name = "Croptop Sweater (Worn)"
+ icon_file = 'monkestation/code/modules/blueshift/icons/mob/clothing/suits/jacket.dmi'
+
+// TAILORED JACKET
+
+/datum/greyscale_config/tailored_jacket
+ name = "Tailored Jacket"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/suit/suit.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/suits/tailored_jacket/tailored_jacket.json'
+
+/datum/greyscale_config/tailored_jacket/worn
+ name = "Tailored Jacket (Worn)"
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/suits/tailored_jacket/tailored_jacket_worn.json'
+
+/datum/greyscale_config/tailored_short_jacket
+ name = "Tailored Short Jacket"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/suit/suit.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/suits/tailored_short_jacket/tailored_short_jacket.json'
+
+/datum/greyscale_config/tailored_short_jacket/worn
+ name = "Tailored Short Jacket (Worn)"
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/suits/tailored_short_jacket/tailored_short_jacket_worn.json'
+
+// CROPPED JACKET
+
+/datum/greyscale_config/crop_jacket
+ name = "Tailored Jacket"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/crop_jacket.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/crop_jacket/crop_jacket.json'
+
+/datum/greyscale_config/crop_jacket/worn
+ name = "Tailored Jacket (Worn)"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/crop_jacket_worn.dmi'
+
+// SLEEVELESS CROPPED JACKET
+
+/datum/greyscale_config/sleeveless_crop_jacket
+ name = "Tailored Jacket"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/sleeveless_crop_jacket.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/sleeveless_crop_jacket/sleeveless_crop_jacket.json'
+
+/datum/greyscale_config/sleeveless_crop_jacket/worn
+ name = "Tailored Jacket (Worn)"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/sleeveless_crop_jacket_worn.dmi'
+
+
+// PARADE JACKET
+/datum/greyscale_config/replica_parade_jacket
+ name = "Replica Parade Jacket"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/suit/suit.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/suits/r_parade_jacket/r_parade_jacket.json'
+
+/datum/greyscale_config/replica_parade_jacket/worn
+ name = "Replica Parade Jacket (Worn)"
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/suits/r_parade_jacket/r_parade_jacket_worn.json'
+
+/*
+* UNDER
+*/
+
+
+// JUMPSUITS
+
+/datum/greyscale_config/jumpsuit/worn/digi
+ name = "Jumpsuit (Worn, Digi)"
+ icon_file = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/color_digi.dmi'
+
+/datum/greyscale_config/jumpsuit/prison/worn/digi
+ name = "Prison Jumpsuit (Worn, Digi)"
+ icon_file = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/color_digi.dmi'
+
+
+
+// PANTS / SHORTS
+//Note, these icons are now in master_files per TG's sorting. There's no reason to NOT have these pieces in master files now that they're sorted out.
+//The rest will eventually join them - preferably with a cleaner method too instead of having to have unique configs for every single item's digi state.
+
+/datum/greyscale_config/slacks/worn/digi
+ name = "Slacks (Worn, Digi)"
+ icon_file = SHORTS_PANTS_SHIRTS_DIGIFILE
+
+/datum/greyscale_config/jeans/worn/digi
+ name = "Jeans (Worn, Digi)"
+ icon_file = SHORTS_PANTS_SHIRTS_DIGIFILE
+
+/datum/greyscale_config/shorts/worn/digi
+ name = "Shorts (Worn, Digi)"
+ icon_file = SHORTS_PANTS_SHIRTS_DIGIFILE
+
+/datum/greyscale_config/jeanshorts/worn/digi
+ name = "Jean Shorts (Worn, Digi)"
+ icon_file = SHORTS_PANTS_SHIRTS_DIGIFILE
+
+/datum/greyscale_config/shortershorts
+ name = "Shorter Shorts"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/shorts_pants.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/pants_shorts_skirts_dresses/shortershorts.json'
+
+/datum/greyscale_config/shortershorts/worn
+ name = "Shorter Shorts (Worn)"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/shorts_pants.dmi'
+
+/datum/greyscale_config/shortershorts/worn/digi
+ name = "Ripped Shorts (Worn, Digi)"
+ icon_file = SHORTS_PANTS_SHIRTS_DIGIFILE
+
+/datum/greyscale_config/shorts_ripped
+ name = "Ripped Shorts"
+ icon_file = 'monkestation/code/modules/blueshift/icons/obj/clothing/under/shorts_pants_shirts.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/pants_shorts_skirts_dresses/shorts_ripped.json'
+
+/datum/greyscale_config/shorts_ripped/worn //TG will hopefully start having worn as a subtype, it means only needing 1 .json
+ name = "Ripped Shorts (Worn)"
+ icon_file = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/shorts_pants_shirts.dmi'
+
+/datum/greyscale_config/shorts_ripped/worn/digi
+ name = "Ripped Shorts (Worn, Digi)"
+ icon_file = SHORTS_PANTS_SHIRTS_DIGIFILE
+
+/datum/greyscale_config/jeans_ripped
+ name = "Ripped Jeans"
+ icon_file = 'monkestation/code/modules/blueshift/icons/obj/clothing/under/shorts_pants_shirts.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/pants_shorts_skirts_dresses/jeans_ripped.json'
+
+/datum/greyscale_config/jeans_ripped/worn
+ name = "Ripped Jeans (Worn)"
+ icon_file = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/shorts_pants_shirts.dmi'
+
+/datum/greyscale_config/jeans_ripped/worn/digi
+ name = "Ripped Jeans (Worn, Digi)"
+ icon_file = SHORTS_PANTS_SHIRTS_DIGIFILE
+
+/datum/greyscale_config/yoga_pants
+ name = "Yoga Pants"
+ icon_file = 'monkestation/code/modules/blueshift/icons/obj/clothing/under/shorts_pants_shirts.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/pants_shorts_skirts_dresses/yoga_pants.json'
+
+/datum/greyscale_config/yoga_pants/worn
+ name = "Yoga Pants (Worn)"
+ icon_file = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/shorts_pants_shirts.dmi'
+
+/datum/greyscale_config/yoga_pants/worn/digi
+ name = "Yoga Pants (Worn, Digi)"
+ icon_file = SHORTS_PANTS_SHIRTS_DIGIFILE
+
+/datum/greyscale_config/camo_pants
+ name = "Camo Pants"
+ icon_file = 'monkestation/code/modules/blueshift/icons/obj/clothing/under/shorts_pants_shirts.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/pants_shorts_skirts_dresses/camo_pants.json'
+
+/datum/greyscale_config/camo_pants/worn
+ name = "Camo Pants (Worn)"
+ icon_file = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/shorts_pants_shirts.dmi'
+
+/datum/greyscale_config/camo_pants/worn/digi
+ name = "Camo Pants (Worn, Digi)"
+ icon_file = SHORTS_PANTS_SHIRTS_DIGIFILE
+
+// DRESSES / SKIRTS
+
+/datum/greyscale_config/plaidskirt/worn/digi
+ name = "Plaid Skirt (Worn, Digi)"
+ icon_file = SKIRTS_DRESSES_DIGIFILE
+
+/datum/greyscale_config/lone_skirt
+ name = "Skirt"
+ icon_file = 'monkestation/code/modules/blueshift/icons/obj/clothing/under/skirts_dresses.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/pants_shorts_skirts_dresses/lone_skirt.json'
+
+/datum/greyscale_config/lone_skirt/worn
+ name = "Skirt (Worn)"
+ icon_file = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/skirts_dresses.dmi'
+
+/datum/greyscale_config/turtleskirt_knit
+ name = "Cableknit Skirtleneck"
+ icon_file = 'monkestation/code/modules/blueshift/icons/obj/clothing/under/skirts_dresses.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/pants_shorts_skirts_dresses/turtleskirt_knit.json'
+
+/datum/greyscale_config/turtleskirt_knit/worn
+ name = "Cableknit Skirtleneck (Worn)"
+ icon_file = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/skirts_dresses.dmi'
+
+/datum/greyscale_config/jean_skirt
+ name = "Jean Skirt"
+ icon_file = 'monkestation/code/modules/blueshift/icons/obj/clothing/under/skirts_dresses.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/pants_shorts_skirts_dresses/jean_skirt.json'
+
+/datum/greyscale_config/jean_skirt/worn
+ name = "Jean Skirt (Worn)"
+ icon_file = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/skirts_dresses.dmi'
+
+/datum/greyscale_config/jean_skirt/worn/digi
+ name = "Jean Skirt (Worn, Digi)"
+ icon_file = SKIRTS_DRESSES_DIGIFILE
+
+/datum/greyscale_config/short_dress
+ name = "Short Dress"
+ icon_file = 'monkestation/code/modules/blueshift/icons/obj/clothing/under/skirts_dresses.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/pants_shorts_skirts_dresses/short_dress.json'
+
+/datum/greyscale_config/short_dress/worn
+ name = "Short Dress (Worn)"
+ icon_file = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/skirts_dresses.dmi'
+
+/datum/greyscale_config/strapless_dress
+ name = "Strapless Dress"
+ icon_file = 'monkestation/code/modules/blueshift/icons/obj/clothing/under/skirts_dresses.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/pants_shorts_skirts_dresses/strapless_dress.json'
+
+/datum/greyscale_config/strapless_dress/worn
+ name = "Strapless Dress (Worn)"
+ icon_file = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/skirts_dresses.dmi'
+
+/datum/greyscale_config/pentagram_dress
+ name = "Pentagram Strapped Dress"
+ icon_file = 'monkestation/code/modules/blueshift/icons/obj/clothing/under/skirts_dresses.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/pants_shorts_skirts_dresses/pentagram_dress.json'
+
+/datum/greyscale_config/pentagram_dress/worn
+ name = "Pentagram Strapped Dress (Worn)"
+ icon_file = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/skirts_dresses.dmi'
+
+/datum/greyscale_config/medium_skirt
+ name = "Medium Skirt"
+ icon_file = 'monkestation/code/modules/blueshift/icons/obj/clothing/under/skirts_dresses.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/pants_shorts_skirts_dresses/medium_skirt.json'
+
+/datum/greyscale_config/medium_skirt/worn
+ name = "Medium Skirt (Worn)"
+ icon_file = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/skirts_dresses.dmi'
+
+/datum/greyscale_config/long_skirt
+ name = "Long Skirt"
+ icon_file = 'monkestation/code/modules/blueshift/icons/obj/clothing/under/skirts_dresses.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/pants_shorts_skirts_dresses/long_skirt.json'
+
+/datum/greyscale_config/long_skirt/worn
+ name = "Long Skirt (Worn)"
+ icon_file = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/skirts_dresses.dmi'
+
+// KILT
+// COSTUMES
+
+/datum/greyscale_config/buttondown_slacks/worn/digi
+ name = "Buttondown with Slacks (Worn, Digi)"
+ icon_file = SHORTS_PANTS_SHIRTS_DIGIFILE
+
+/datum/greyscale_config/buttondown_shorts/worn/digi
+ name = "Buttondown with Shorts (Worn, Digi)"
+ icon_file = SHORTS_PANTS_SHIRTS_DIGIFILE
+
+/datum/greyscale_config/football_suit/worn/digi
+ icon_file = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/costume_digi.dmi'
+
+/datum/greyscale_config/qipao
+ name = "Qipao"
+ icon_file = 'monkestation/code/modules/blueshift/icons/obj/clothing/under/costume.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/costumes/lunar_japanese.json'
+
+/datum/greyscale_config/qipao/worn
+ name = "Qipao (Worn)"
+ icon_file = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/costume.dmi'
+
+/datum/greyscale_config/qipao/worn/digi
+ name = "Qipao (Worn, Digi)"
+ icon_file = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/costume_digi.dmi'
+
+/datum/greyscale_config/cheongsam
+ name = "Cheongsam"
+ icon_file = 'monkestation/code/modules/blueshift/icons/obj/clothing/under/costume.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/costumes/lunar_japanese_bicol.json'
+
+/datum/greyscale_config/cheongsam/worn
+ name = "Cheongsam (Worn)"
+ icon_file = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/costume.dmi'
+
+/datum/greyscale_config/cheongsam/worn/digi
+ name = "Cheongsam (Worn, Digi)"
+ icon_file = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/costume_digi.dmi'
+
+/datum/greyscale_config/qipao_customtrim
+ name = "Qipao"
+ icon_file = 'monkestation/code/modules/blueshift/icons/obj/clothing/under/costume.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/costumes/lunar_japanese_bicol.json'
+
+/datum/greyscale_config/qipao_customtrim/worn
+ name = "Qipao (Worn)"
+ icon_file = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/costume.dmi'
+
+/datum/greyscale_config/qipao_customtrim/worn/digi
+ name = "Qipao (Worn, Digi)"
+ icon_file = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/costume_digi.dmi'
+
+/datum/greyscale_config/cheongsam_customtrim
+ name = "Cheongsam"
+ icon_file = 'monkestation/code/modules/blueshift/icons/obj/clothing/under/costume.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/costumes/lunar_japanese_tricol.json'
+
+/datum/greyscale_config/cheongsam_customtrim/worn
+ name = "Cheongsam (Worn)"
+ icon_file = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/costume.dmi'
+
+/datum/greyscale_config/cheongsam_customtrim/worn/digi
+ name = "Cheongsam (Worn, Digi)"
+ icon_file = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/costume_digi.dmi'
+
+/datum/greyscale_config/yukata
+ name = "Yukata"
+ icon_file = 'monkestation/code/modules/blueshift/icons/obj/clothing/under/costume.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/costumes/lunar_japanese_bicol.json'
+
+/datum/greyscale_config/yukata/worn
+ name = "Yukata (Worn)"
+ icon_file = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/costume.dmi'
+
+/datum/greyscale_config/yukata/worn/digi
+ name = "Yukata (Worn, Digi)"
+ icon_file = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/costume_digi.dmi'
+
+/datum/greyscale_config/kilt
+ name = "Kilt"
+ icon_file = 'monkestation/code/modules/blueshift/icons/obj/clothing/under/shorts_pants_shirts.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/kilt/kilt.json'
+
+/datum/greyscale_config/kilt/worn
+ name = "Kilt (Worn)"
+ icon_file = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/shorts_pants_shirts.dmi'
+
+/datum/greyscale_config/kilt/worn/digi
+ name = "Kilt (Worn, Digi)"
+ icon_file = SHORTS_PANTS_SHIRTS_DIGIFILE
+
+/datum/greyscale_config/buttondown_vicvest
+ name = "Buttondown with Double-breasted Vest"
+ icon_file = 'monkestation/code/modules/blueshift/icons/obj/clothing/under/shorts_pants_shirts.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/costumes/buttondown_vicvest.json'
+
+/datum/greyscale_config/buttondown_vicvest/worn
+ name = "Buttondown with Double-breasted Vest (Worn)"
+ icon_file = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/shorts_pants_shirts.dmi'
+
+/datum/greyscale_config/buttondown_vicvest/worn/digi
+ name = "Buttondown with Double-breasted Vest (Worn, Digi)"
+ icon_file = SHORTS_PANTS_SHIRTS_DIGIFILE
+
+/datum/greyscale_config/chrimbo
+ name = "christmas_male"
+ icon_file = 'monkestation/code/modules/blueshift/icons/obj/clothing/under/costume.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/costumes/chrimbo.json'
+
+/datum/greyscale_config/chrimbo/worn
+ name = "christmas_male (Worn)"
+ icon_file = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/costume.dmi'
+
+/datum/greyscale_config/chrimbo/worn/digi
+ name = "christmas_male (Worn, Digi)"
+ icon_file = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/costume_digi.dmi'
+
+//RELIGIOUS COSTUMES (MONK HABIT, ETC)
+/datum/greyscale_config/monk_habit
+ name = "Monk Habit"
+ icon_file = 'monkestation/code/modules/blueshift/icons/obj/clothing/suits/chaplain.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/costumes/monk_habit.json'
+
+/datum/greyscale_config/monk_habit/worn
+ name = "Monk Habit (Worn)"
+ icon_file = 'monkestation/code/modules/blueshift/icons/mob/clothing/suits/chaplain.dmi'
+
+/datum/greyscale_config/monk_habit_hood
+ name = "Monk Habit Hood"
+ icon_file = 'monkestation/code/modules/blueshift/icons/obj/clothing/head/chaplain.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/costumes/monk_habit_hood.json'
+
+/datum/greyscale_config/monk_habit_hood/worn
+ name = "Monk Habit Hood (Worn)"
+ icon_file = 'monkestation/code/modules/blueshift/icons/mob/clothing/head/chaplain.dmi'
+
+/datum/greyscale_config/chappy_habit
+ name = "Habit"
+ icon_file = 'monkestation/code/modules/blueshift/icons/obj/clothing/suits/chaplain.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/costumes/chappy_habit.json'
+
+/datum/greyscale_config/chappy_habit/worn
+ name = "Habit (Worn)"
+ icon_file = 'monkestation/code/modules/blueshift/icons/mob/clothing/suits/chaplain.dmi'
+
+/datum/greyscale_config/nun_hood
+ name = "Nun Hood"
+ icon_file = 'monkestation/code/modules/blueshift/icons/obj/clothing/head/chaplain.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/costumes/monk_habit_hood.json'
+
+/datum/greyscale_config/nun_hood/worn
+ name = "Nun Hood (Worn)"
+ icon_file = 'monkestation/code/modules/blueshift/icons/mob/clothing/head/chaplain.dmi'
+
+/datum/greyscale_config/nun_veil
+ name = "Nun Veil"
+ icon_file = 'monkestation/code/modules/blueshift/icons/obj/clothing/head/chaplain.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/costumes/monk_habit_hood.json'
+
+/datum/greyscale_config/nun_veil/worn
+ name = "Nun Veil (Worn)"
+ icon_file = 'monkestation/code/modules/blueshift/icons/mob/clothing/head/chaplain.dmi'
+
+//GRAYSCALE MAID COSTUME
+
+/datum/greyscale_config/maid_neck_cover
+ name = "Maid Neck Cover"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/maid_costume.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/costumes/maid_neck_cover.json'
+
+/datum/greyscale_config/maid_neck_cover/worn
+ name = "Maid Neck Cover (Worn)"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/maid_costume_worn.dmi'
+
+/datum/greyscale_config/maid_arm_covers
+ name = "Maid Arm Covers"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/maid_costume.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/costumes/maid_arm_covers.json'
+
+/datum/greyscale_config/maid_arm_covers/worn
+ name = "Maid Arm Covers (Worn)"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/maid_costume_worn.dmi'
+
+/datum/greyscale_config/maid_costume
+ name = "Maid Costume"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/maid_costume.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/costumes/maid_costume.json'
+
+/datum/greyscale_config/maid_costume/worn
+ name = "Maid Costume (Worn)"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/maid_costume_worn.dmi'
+
+/datum/greyscale_config/maid_headband
+ name = "Maid Headband"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/maid_costume.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/costumes/maid_headband.json'
+
+/datum/greyscale_config/maid_headband/worn
+ name = "Maid Headband (Worn)"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/maid_costume_worn.dmi'
+
+/*
+TREK
+*/
+
+/datum/greyscale_config/trek/worn/digi
+ name = "Trek Uniform (Worn, Digi)"
+ icon_file = 'monkestation/code/modules/blueshift/icons/mob/clothing/under/trek_digi.dmi'
+
+/*
+* SHOES
+*/
+
+// SNEAKERS
+
+/datum/greyscale_config/sneakers/worn/digi
+ name = "Sneakers (Worn, Digi)"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/sneakers_digi.dmi'
+
+/datum/greyscale_config/sneakers_orange/worn/digi
+ name = "Orange Sneakers (Worn, Digi)"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/sneakers_digi.dmi'
+
+// Boots
+
+/datum/greyscale_config/boots
+ name = "Colorable Boots"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/shoes/shoes.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/shoes/boots/boots.json'
+
+/datum/greyscale_config/boots/worn
+ name = "Colorable Boots (Worn)"
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/shoes/boots/boots_worn.json'
+
+/datum/greyscale_config/boots/worn/digi
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/shoes/shoes_digi.dmi'
+
+/datum/greyscale_config/boots/christmasboots
+ name = "christmas_boots"
+ icon_file = 'monkestation/code/modules/blueshift/icons/obj/clothing/shoes.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/shoes/boots/christmas_boots.json'
+
+/datum/greyscale_config/boots/christmasboots/worn
+ name = "christmas_boots (Worn)"
+ icon_file = 'monkestation/code/modules/blueshift/icons/mob/clothing/feet.dmi'
+
+/datum/greyscale_config/boots/christmasboots/worn/digi
+ name = "christmas_boots (Worn, Digi)"
+ icon_file = 'monkestation/code/modules/blueshift/icons/mob/clothing/feet_digi.dmi'
+
+// Laceups
+
+/datum/greyscale_config/laceup
+ name = "Colorable Laceups"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/shoes/shoes.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/shoes/laceups/laceups.json'
+
+/datum/greyscale_config/laceup/worn
+ name = "Colorable Laceups (Worn)"
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/shoes/laceups/laceups_worn.json'
+
+/datum/greyscale_config/laceup/worn/digi
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/shoes/shoes_digi.dmi'
+
+// Sandals
+
+/datum/greyscale_config/sandals
+ name = "Colorable Sandals"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/shoes/shoes.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/shoes/sandals/sandals.json'
+
+/datum/greyscale_config/sandals/worn
+ name = "Colorable Sandals (Worn)"
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/shoes/sandals/sandals_worn.json'
+
+/datum/greyscale_config/sandals/worn/digi
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/shoes/shoes_digi.dmi'
+
+
+// WRAPS
+
+/datum/greyscale_config/clothwraps
+ name = "Cloth Wraps"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/shoes.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/wraps/wraps.json'
+
+/datum/greyscale_config/clothwraps/worn
+ name = "Cloth Wraps (Worn)"
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/wraps/wraps_worn.json'
+
+/datum/greyscale_config/clothwraps/worn/digi
+ name = "Cloth Wraps (Worn, Digi)"
+
+/datum/greyscale_config/legwraps
+ name = "Leg Wraps"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/shoes.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/wraps/legwraps.json'
+
+/datum/greyscale_config/legwraps/worn
+ name = "Leg Wraps (Worn)"
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/wraps/legwraps_worn.json'
+
+/datum/greyscale_config/legwraps/worn/digi
+ name = "Leg Wraps (Worn, Digi)"
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/wraps/legwraps_worn_digi.json'
+
+/datum/greyscale_config/armwraps
+ name = "Cloth Arm Wraps"
+ icon_file = 'monkestation/code/modules/blueshift/icons/donator/obj/clothing/gloves.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/arm_wraps/arm_wraps.json'
+
+/datum/greyscale_config/armwraps/worn
+ name = "Cloth Arm Wraps (Worn)"
+ icon_file = 'monkestation/code/modules/blueshift/icons/donator/mob/clothing/hands.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/arm_wraps/arm_wraps_worn.json'
+
+// MISC SHOES
+
+/datum/greyscale_config/heels
+ name = "High Heels"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/heels.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/shoes/heels/heels.json'
+
+/datum/greyscale_config/heels/worn
+ name = "High Heels (Worn)"
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/shoes/heels/heels_worn.json'
+
+/datum/greyscale_config/heels/worn/digi
+ name = "High Heels (Worn, Digi)"
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/shoes/heels/heels_worn_digi.json'
+
+/datum/greyscale_config/fancyheels
+ name = "Fancy Heels"
+ icon_file = 'monkestation/code/modules/blueshift/gags/icons/fancyheels.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/shoes/fancyheels/fancyheels.json'
+
+/datum/greyscale_config/fancyheels/worn
+ name = "Fancy Heels (Worn)"
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/shoes/fancyheels/fancyheels_worn.json'
+
+/datum/greyscale_config/fancyheels/worn/digi
+ name = "Fancy Heels (Worn, Digi)"
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/shoes/fancyheels/fancyheels_worn_digi.json'
+
+/datum/greyscale_config/cin_surplus_helmet
+ name = "CIN Surplus Helmet"
+ icon_file = 'monkestation/code/modules/blueshift/icons/surplus_armor/surplus_armor.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/nri_surplus_equipment/helmet.json'
+
+/datum/greyscale_config/cin_surplus_helmet/object
+ name = "CIN Surplus Helmet (OBJ)"
+ icon_file = 'monkestation/code/modules/blueshift/icons/surplus_armor/surplus_armor_object.dmi'
+
+// Undersuit
+/datum/greyscale_config/cin_surplus_undersuit
+ name = "CIN Surplus Undersuit"
+ icon_file = 'monkestation/code/modules/blueshift/icons/surplus_armor/surplus_armor.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/nri_surplus_equipment/undersuit.json'
+
+/datum/greyscale_config/cin_surplus_undersuit/object
+ name = "CIN Surplus Undersuit (OBJ)"
+ icon_file = 'monkestation/code/modules/blueshift/icons/surplus_armor/surplus_armor_object.dmi'
+
+/datum/greyscale_config/cin_surplus_undersuit/digi
+ icon_file = 'monkestation/code/modules/blueshift/icons/surplus_armor/surplus_armor_digi.dmi'
+
+// Backpack
+/datum/greyscale_config/cin_surplus_backpack
+ name = "CIN Surplus Backpack"
+ icon_file = 'monkestation/code/modules/blueshift/icons/surplus_armor/surplus_armor.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/nri_surplus_equipment/backpack.json'
+
+/datum/greyscale_config/cin_surplus_backpack/object
+ name = "CIN Surplus Backpack (OBJ)"
+ icon_file = 'monkestation/code/modules/blueshift/icons/surplus_armor/surplus_armor_object.dmi'
+
+// Chestrig
+/datum/greyscale_config/cin_surplus_chestrig
+ name = "CIN Surplus Chestrig"
+ icon_file = 'monkestation/code/modules/blueshift/icons/surplus_armor/surplus_armor.dmi'
+ json_config = 'monkestation/code/modules/blueshift/gags/json_configs/nri_surplus_equipment/chestrig.json'
+
+/datum/greyscale_config/cin_surplus_chestrig/object
+ name = "CIN Surplus Chestrig (OBJ)"
+ icon_file = 'monkestation/code/modules/blueshift/icons/surplus_armor/surplus_armor_object.dmi'
diff --git a/monkestation/code/modules/blueshift/gags/icons/beret.dmi b/monkestation/code/modules/blueshift/gags/icons/beret.dmi
new file mode 100644
index 000000000000..4b5da5816745
Binary files /dev/null and b/monkestation/code/modules/blueshift/gags/icons/beret.dmi differ
diff --git a/monkestation/code/modules/blueshift/gags/icons/bow.dmi b/monkestation/code/modules/blueshift/gags/icons/bow.dmi
new file mode 100644
index 000000000000..329487363166
Binary files /dev/null and b/monkestation/code/modules/blueshift/gags/icons/bow.dmi differ
diff --git a/monkestation/code/modules/blueshift/gags/icons/bow_worn.dmi b/monkestation/code/modules/blueshift/gags/icons/bow_worn.dmi
new file mode 100644
index 000000000000..bd0bb92ad9af
Binary files /dev/null and b/monkestation/code/modules/blueshift/gags/icons/bow_worn.dmi differ
diff --git a/monkestation/code/modules/blueshift/gags/icons/cape.dmi b/monkestation/code/modules/blueshift/gags/icons/cape.dmi
new file mode 100644
index 000000000000..84d7b49d912d
Binary files /dev/null and b/monkestation/code/modules/blueshift/gags/icons/cape.dmi differ
diff --git a/monkestation/code/modules/blueshift/gags/icons/cape_worn.dmi b/monkestation/code/modules/blueshift/gags/icons/cape_worn.dmi
new file mode 100644
index 000000000000..d6fe1215057a
Binary files /dev/null and b/monkestation/code/modules/blueshift/gags/icons/cape_worn.dmi differ
diff --git a/monkestation/code/modules/blueshift/gags/icons/cloak.dmi b/monkestation/code/modules/blueshift/gags/icons/cloak.dmi
new file mode 100644
index 000000000000..9f7b61464ca1
Binary files /dev/null and b/monkestation/code/modules/blueshift/gags/icons/cloak.dmi differ
diff --git a/monkestation/code/modules/blueshift/gags/icons/clown_mask.dmi b/monkestation/code/modules/blueshift/gags/icons/clown_mask.dmi
new file mode 100644
index 000000000000..683b4fb9d7b0
Binary files /dev/null and b/monkestation/code/modules/blueshift/gags/icons/clown_mask.dmi differ
diff --git a/monkestation/code/modules/blueshift/gags/icons/collar.dmi b/monkestation/code/modules/blueshift/gags/icons/collar.dmi
new file mode 100644
index 000000000000..011280e8164e
Binary files /dev/null and b/monkestation/code/modules/blueshift/gags/icons/collar.dmi differ
diff --git a/monkestation/code/modules/blueshift/gags/icons/crop_jacket.dmi b/monkestation/code/modules/blueshift/gags/icons/crop_jacket.dmi
new file mode 100644
index 000000000000..e187c367f507
Binary files /dev/null and b/monkestation/code/modules/blueshift/gags/icons/crop_jacket.dmi differ
diff --git a/monkestation/code/modules/blueshift/gags/icons/crop_jacket_worn.dmi b/monkestation/code/modules/blueshift/gags/icons/crop_jacket_worn.dmi
new file mode 100644
index 000000000000..b9caabd62999
Binary files /dev/null and b/monkestation/code/modules/blueshift/gags/icons/crop_jacket_worn.dmi differ
diff --git a/monkestation/code/modules/blueshift/gags/icons/dressteshari.dmi b/monkestation/code/modules/blueshift/gags/icons/dressteshari.dmi
new file mode 100644
index 000000000000..96f9df43a319
Binary files /dev/null and b/monkestation/code/modules/blueshift/gags/icons/dressteshari.dmi differ
diff --git a/monkestation/code/modules/blueshift/gags/icons/duster.dmi b/monkestation/code/modules/blueshift/gags/icons/duster.dmi
new file mode 100644
index 000000000000..6c4c2079cf67
Binary files /dev/null and b/monkestation/code/modules/blueshift/gags/icons/duster.dmi differ
diff --git a/monkestation/code/modules/blueshift/gags/icons/eyes.dmi b/monkestation/code/modules/blueshift/gags/icons/eyes.dmi
new file mode 100644
index 000000000000..38ac19e4f4ec
Binary files /dev/null and b/monkestation/code/modules/blueshift/gags/icons/eyes.dmi differ
diff --git a/monkestation/code/modules/blueshift/gags/icons/eyes_worn.dmi b/monkestation/code/modules/blueshift/gags/icons/eyes_worn.dmi
new file mode 100644
index 000000000000..665cc96a6a29
Binary files /dev/null and b/monkestation/code/modules/blueshift/gags/icons/eyes_worn.dmi differ
diff --git a/monkestation/code/modules/blueshift/gags/icons/fancy_suits.dmi b/monkestation/code/modules/blueshift/gags/icons/fancy_suits.dmi
new file mode 100644
index 000000000000..0bbe59f4ba9f
Binary files /dev/null and b/monkestation/code/modules/blueshift/gags/icons/fancy_suits.dmi differ
diff --git a/monkestation/code/modules/blueshift/gags/icons/fancyheels.dmi b/monkestation/code/modules/blueshift/gags/icons/fancyheels.dmi
new file mode 100644
index 000000000000..34f62b1fd8c0
Binary files /dev/null and b/monkestation/code/modules/blueshift/gags/icons/fancyheels.dmi differ
diff --git a/monkestation/code/modules/blueshift/gags/icons/hats.dmi b/monkestation/code/modules/blueshift/gags/icons/hats.dmi
new file mode 100644
index 000000000000..cd6a4c5e41a4
Binary files /dev/null and b/monkestation/code/modules/blueshift/gags/icons/hats.dmi differ
diff --git a/monkestation/code/modules/blueshift/gags/icons/hawaiianshirt.dmi b/monkestation/code/modules/blueshift/gags/icons/hawaiianshirt.dmi
new file mode 100644
index 000000000000..819af480901b
Binary files /dev/null and b/monkestation/code/modules/blueshift/gags/icons/hawaiianshirt.dmi differ
diff --git a/monkestation/code/modules/blueshift/gags/icons/head/catear_headphone.dmi b/monkestation/code/modules/blueshift/gags/icons/head/catear_headphone.dmi
new file mode 100644
index 000000000000..5b052b3b6e37
Binary files /dev/null and b/monkestation/code/modules/blueshift/gags/icons/head/catear_headphone.dmi differ
diff --git a/monkestation/code/modules/blueshift/gags/icons/head/catear_headphone_inhand.dmi b/monkestation/code/modules/blueshift/gags/icons/head/catear_headphone_inhand.dmi
new file mode 100644
index 000000000000..9c560a967682
Binary files /dev/null and b/monkestation/code/modules/blueshift/gags/icons/head/catear_headphone_inhand.dmi differ
diff --git a/monkestation/code/modules/blueshift/gags/icons/head/head.dmi b/monkestation/code/modules/blueshift/gags/icons/head/head.dmi
new file mode 100644
index 000000000000..00f03b6f3079
Binary files /dev/null and b/monkestation/code/modules/blueshift/gags/icons/head/head.dmi differ
diff --git a/monkestation/code/modules/blueshift/gags/icons/heels.dmi b/monkestation/code/modules/blueshift/gags/icons/heels.dmi
new file mode 100644
index 000000000000..2b643376abd1
Binary files /dev/null and b/monkestation/code/modules/blueshift/gags/icons/heels.dmi differ
diff --git a/monkestation/code/modules/blueshift/gags/icons/hoodie.dmi b/monkestation/code/modules/blueshift/gags/icons/hoodie.dmi
new file mode 100644
index 000000000000..779120b46583
Binary files /dev/null and b/monkestation/code/modules/blueshift/gags/icons/hoodie.dmi differ
diff --git a/monkestation/code/modules/blueshift/gags/icons/id_card.dmi b/monkestation/code/modules/blueshift/gags/icons/id_card.dmi
new file mode 100644
index 000000000000..c7f9842cd0b7
Binary files /dev/null and b/monkestation/code/modules/blueshift/gags/icons/id_card.dmi differ
diff --git a/monkestation/code/modules/blueshift/gags/icons/kilt.dmi b/monkestation/code/modules/blueshift/gags/icons/kilt.dmi
new file mode 100644
index 000000000000..5d28fbc54848
Binary files /dev/null and b/monkestation/code/modules/blueshift/gags/icons/kilt.dmi differ
diff --git a/monkestation/code/modules/blueshift/gags/icons/leather_jacket.dmi b/monkestation/code/modules/blueshift/gags/icons/leather_jacket.dmi
new file mode 100644
index 000000000000..eb5f4c9bb5d2
Binary files /dev/null and b/monkestation/code/modules/blueshift/gags/icons/leather_jacket.dmi differ
diff --git a/monkestation/code/modules/blueshift/gags/icons/maid_costume.dmi b/monkestation/code/modules/blueshift/gags/icons/maid_costume.dmi
new file mode 100644
index 000000000000..61e3abcf91fb
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diff --git a/monkestation/code/modules/blueshift/gags/icons/maid_costume_worn.dmi b/monkestation/code/modules/blueshift/gags/icons/maid_costume_worn.dmi
new file mode 100644
index 000000000000..96434a04eb2d
Binary files /dev/null and b/monkestation/code/modules/blueshift/gags/icons/maid_costume_worn.dmi differ
diff --git a/monkestation/code/modules/blueshift/gags/icons/mask/masquerade_mask.dmi b/monkestation/code/modules/blueshift/gags/icons/mask/masquerade_mask.dmi
new file mode 100644
index 000000000000..6d80601a2be2
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diff --git a/monkestation/code/modules/blueshift/gags/icons/mask/masquerade_mask_worn.dmi b/monkestation/code/modules/blueshift/gags/icons/mask/masquerade_mask_worn.dmi
new file mode 100644
index 000000000000..a080bb7d2e73
Binary files /dev/null and b/monkestation/code/modules/blueshift/gags/icons/mask/masquerade_mask_worn.dmi differ
diff --git a/monkestation/code/modules/blueshift/gags/icons/mask/masquerade_mask_worn_snouted.dmi b/monkestation/code/modules/blueshift/gags/icons/mask/masquerade_mask_worn_snouted.dmi
new file mode 100644
index 000000000000..39076d1e30d7
Binary files /dev/null and b/monkestation/code/modules/blueshift/gags/icons/mask/masquerade_mask_worn_snouted.dmi differ
diff --git a/monkestation/code/modules/blueshift/gags/icons/masks.dmi b/monkestation/code/modules/blueshift/gags/icons/masks.dmi
new file mode 100644
index 000000000000..fb854d1c7853
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diff --git a/monkestation/code/modules/blueshift/gags/icons/masks_snout.dmi b/monkestation/code/modules/blueshift/gags/icons/masks_snout.dmi
new file mode 100644
index 000000000000..50d92cf9961c
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diff --git a/monkestation/code/modules/blueshift/gags/icons/mushcap.dmi b/monkestation/code/modules/blueshift/gags/icons/mushcap.dmi
new file mode 100644
index 000000000000..2bf93949fba4
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diff --git a/monkestation/code/modules/blueshift/gags/icons/neck/face_scarf/face_scarf.dmi b/monkestation/code/modules/blueshift/gags/icons/neck/face_scarf/face_scarf.dmi
new file mode 100644
index 000000000000..ee985d130130
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diff --git a/monkestation/code/modules/blueshift/gags/icons/neck/face_scarf/face_scarf_worn.dmi b/monkestation/code/modules/blueshift/gags/icons/neck/face_scarf/face_scarf_worn.dmi
new file mode 100644
index 000000000000..1d28e41a4dd6
Binary files /dev/null and b/monkestation/code/modules/blueshift/gags/icons/neck/face_scarf/face_scarf_worn.dmi differ
diff --git a/monkestation/code/modules/blueshift/gags/icons/neck/face_scarf/face_scarf_worn_muzzled.dmi b/monkestation/code/modules/blueshift/gags/icons/neck/face_scarf/face_scarf_worn_muzzled.dmi
new file mode 100644
index 000000000000..60d2f63b9789
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diff --git a/monkestation/code/modules/blueshift/gags/icons/neck/neck.dmi b/monkestation/code/modules/blueshift/gags/icons/neck/neck.dmi
new file mode 100644
index 000000000000..743365e9ec2e
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diff --git a/monkestation/code/modules/blueshift/gags/icons/peacoat.dmi b/monkestation/code/modules/blueshift/gags/icons/peacoat.dmi
new file mode 100644
index 000000000000..22a2b31bf3ca
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diff --git a/monkestation/code/modules/blueshift/gags/icons/ranger_poncho.dmi b/monkestation/code/modules/blueshift/gags/icons/ranger_poncho.dmi
new file mode 100644
index 000000000000..7650b1974d4d
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diff --git a/monkestation/code/modules/blueshift/gags/icons/ranger_poncho_teshari.dmi b/monkestation/code/modules/blueshift/gags/icons/ranger_poncho_teshari.dmi
new file mode 100644
index 000000000000..bb6155f256bf
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diff --git a/monkestation/code/modules/blueshift/gags/icons/shoes.dmi b/monkestation/code/modules/blueshift/gags/icons/shoes.dmi
new file mode 100644
index 000000000000..243f4ff5ec44
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diff --git a/monkestation/code/modules/blueshift/gags/icons/shoes/shoes.dmi b/monkestation/code/modules/blueshift/gags/icons/shoes/shoes.dmi
new file mode 100644
index 000000000000..c47269d7da6f
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diff --git a/monkestation/code/modules/blueshift/gags/icons/shoes/shoes_digi.dmi b/monkestation/code/modules/blueshift/gags/icons/shoes/shoes_digi.dmi
new file mode 100644
index 000000000000..c064d85ed7cf
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diff --git a/monkestation/code/modules/blueshift/gags/icons/shorts_pants.dmi b/monkestation/code/modules/blueshift/gags/icons/shorts_pants.dmi
new file mode 100644
index 000000000000..97a799c0f0c3
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diff --git a/monkestation/code/modules/blueshift/gags/icons/sleeveless_crop_jacket.dmi b/monkestation/code/modules/blueshift/gags/icons/sleeveless_crop_jacket.dmi
new file mode 100644
index 000000000000..5323fff47344
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diff --git a/monkestation/code/modules/blueshift/gags/icons/sleeveless_crop_jacket_worn.dmi b/monkestation/code/modules/blueshift/gags/icons/sleeveless_crop_jacket_worn.dmi
new file mode 100644
index 000000000000..8207d2e190c7
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diff --git a/monkestation/code/modules/blueshift/gags/icons/sneakers_digi.dmi b/monkestation/code/modules/blueshift/gags/icons/sneakers_digi.dmi
new file mode 100644
index 000000000000..1a612ffdc924
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diff --git a/monkestation/code/modules/blueshift/gags/icons/sneakers_teshari.dmi b/monkestation/code/modules/blueshift/gags/icons/sneakers_teshari.dmi
new file mode 100644
index 000000000000..bfc2c8b6c9ca
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diff --git a/monkestation/code/modules/blueshift/gags/icons/sneakers_vox.dmi b/monkestation/code/modules/blueshift/gags/icons/sneakers_vox.dmi
new file mode 100644
index 000000000000..bdcb4f1138c1
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diff --git a/monkestation/code/modules/blueshift/gags/icons/suit.dmi b/monkestation/code/modules/blueshift/gags/icons/suit.dmi
new file mode 100644
index 000000000000..5c380b2bab09
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diff --git a/monkestation/code/modules/blueshift/gags/icons/suit/suit.dmi b/monkestation/code/modules/blueshift/gags/icons/suit/suit.dmi
new file mode 100644
index 000000000000..bb1f02fa4534
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diff --git a/monkestation/code/modules/blueshift/gags/icons/suit/suit_digi.dmi b/monkestation/code/modules/blueshift/gags/icons/suit/suit_digi.dmi
new file mode 100644
index 000000000000..7f31e8b1006d
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diff --git a/monkestation/code/modules/blueshift/gags/icons/sweaters.dmi b/monkestation/code/modules/blueshift/gags/icons/sweaters.dmi
new file mode 100644
index 000000000000..f08b935ef761
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diff --git a/monkestation/code/modules/blueshift/gags/icons/urban_coat.dmi b/monkestation/code/modules/blueshift/gags/icons/urban_coat.dmi
new file mode 100644
index 000000000000..27771d7b620d
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diff --git a/monkestation/code/modules/blueshift/gags/icons/warm_coat.dmi b/monkestation/code/modules/blueshift/gags/icons/warm_coat.dmi
new file mode 100644
index 000000000000..147ba6ec2146
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diff --git a/monkestation/code/modules/blueshift/gags/icons/warm_coat_worn.dmi b/monkestation/code/modules/blueshift/gags/icons/warm_coat_worn.dmi
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index 000000000000..98bcc97ebe0f
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diff --git a/monkestation/code/modules/blueshift/gags/icons/warm_sweater.dmi b/monkestation/code/modules/blueshift/gags/icons/warm_sweater.dmi
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diff --git a/monkestation/code/modules/blueshift/gags/icons/warm_sweater_worn.dmi b/monkestation/code/modules/blueshift/gags/icons/warm_sweater_worn.dmi
new file mode 100644
index 000000000000..9173c74a3036
Binary files /dev/null and b/monkestation/code/modules/blueshift/gags/icons/warm_sweater_worn.dmi differ
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/arm_wraps/arm_wraps.json b/monkestation/code/modules/blueshift/gags/json_configs/arm_wraps/arm_wraps.json
new file mode 100644
index 000000000000..cfe620714a37
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/arm_wraps/arm_wraps.json
@@ -0,0 +1,10 @@
+{
+ "arm_wraps": [
+ {
+ "type": "icon_state",
+ "icon_state": "arm_wraps",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/arm_wraps/arm_wraps_worn.json b/monkestation/code/modules/blueshift/gags/json_configs/arm_wraps/arm_wraps_worn.json
new file mode 100644
index 000000000000..cfe620714a37
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/arm_wraps/arm_wraps_worn.json
@@ -0,0 +1,10 @@
+{
+ "arm_wraps": [
+ {
+ "type": "icon_state",
+ "icon_state": "arm_wraps",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/beret/beret.json b/monkestation/code/modules/blueshift/gags/json_configs/beret/beret.json
new file mode 100644
index 000000000000..f7ee848d2646
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/beret/beret.json
@@ -0,0 +1,18 @@
+{
+ "beret": [
+ {
+ "type": "icon_state",
+ "icon_state": "beret",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ],
+ "beret_flat": [
+ {
+ "type": "icon_state",
+ "icon_state": "beret_flat",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/beret/beret_badge.json b/monkestation/code/modules/blueshift/gags/json_configs/beret/beret_badge.json
new file mode 100644
index 000000000000..193c46257061
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/beret/beret_badge.json
@@ -0,0 +1,72 @@
+{
+ "beret_badge": [
+ {
+ "type": "icon_state",
+ "icon_state": "beret",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "badge",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ],
+ "beret_badge_bolt": [
+ {
+ "type": "icon_state",
+ "icon_state": "beret",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "badge_fancy_twist_second",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ],
+ "beret_badge_med": [
+ {
+ "type": "icon_state",
+ "icon_state": "beret",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "badge_med",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ],
+ "beret_badge_engi": [
+ {
+ "type": "icon_state",
+ "icon_state": "beret",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "badge_engi",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ],
+ "beret_badge_police": [
+ {
+ "type": "icon_state",
+ "icon_state": "beret",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "badge_police",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/beret/beret_badge_fancy.json b/monkestation/code/modules/blueshift/gags/json_configs/beret/beret_badge_fancy.json
new file mode 100644
index 000000000000..0fafdc77714d
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/beret/beret_badge_fancy.json
@@ -0,0 +1,62 @@
+{
+ "beret_badge_fancy": [
+ {
+ "type": "icon_state",
+ "icon_state": "beret",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "badge_fancy_first",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "badge_fancy_second",
+ "blend_mode": "overlay",
+ "color_ids": [ 3 ]
+ }
+ ],
+ "beret_badge_fancy_diagonal": [
+ {
+ "type": "icon_state",
+ "icon_state": "beret",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "badge_fancy_diagonal_first",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "badge_fancy_diagonal_second",
+ "blend_mode": "overlay",
+ "color_ids": [ 3 ]
+ }
+ ],
+ "beret_badge_fancy_twist": [
+ {
+ "type": "icon_state",
+ "icon_state": "beret",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "badge_fancy_twist_first",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "badge_fancy_twist_second",
+ "blend_mode": "overlay",
+ "color_ids": [ 3 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/beret/beret_badge_fancy_worn.json b/monkestation/code/modules/blueshift/gags/json_configs/beret/beret_badge_fancy_worn.json
new file mode 100644
index 000000000000..11db050e2075
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/beret/beret_badge_fancy_worn.json
@@ -0,0 +1,60 @@
+{
+ "beret_badge_fancy": [
+ {
+ "type": "icon_state",
+ "icon_state": "beret_worn",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "badge_fancy_first_worn",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "badge_fancy_second_worn",
+ "blend_mode": "overlay",
+ "color_ids": [ 3 ]
+ }
+ ],"beret_badge_fancy_diagonal": [
+ {
+ "type": "icon_state",
+ "icon_state": "beret_worn",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "badge_fancy_first_worn",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "badge_fancy_second_worn",
+ "blend_mode": "overlay",
+ "color_ids": [ 3 ]
+ }
+ ],"beret_badge_fancy_twist": [
+ {
+ "type": "icon_state",
+ "icon_state": "beret_worn",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "badge_fancy_first_worn",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "badge_fancy_second_worn",
+ "blend_mode": "overlay",
+ "color_ids": [ 3 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/beret/beret_badge_worn.json b/monkestation/code/modules/blueshift/gags/json_configs/beret/beret_badge_worn.json
new file mode 100644
index 000000000000..19578536e5d8
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/beret/beret_badge_worn.json
@@ -0,0 +1,72 @@
+{
+ "beret_badge": [
+ {
+ "type": "icon_state",
+ "icon_state": "beret_worn",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "badge_worn",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ],
+ "beret_badge_bolt": [
+ {
+ "type": "icon_state",
+ "icon_state": "beret_worn",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "badge_worn",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ],
+ "beret_badge_med": [
+ {
+ "type": "icon_state",
+ "icon_state": "beret_worn",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "badge_worn",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ],
+ "beret_badge_engi": [
+ {
+ "type": "icon_state",
+ "icon_state": "beret_worn",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "badge_worn",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ],
+ "beret_badge_police": [
+ {
+ "type": "icon_state",
+ "icon_state": "beret_worn",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "badge_worn",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/beret/beret_worn.json b/monkestation/code/modules/blueshift/gags/json_configs/beret/beret_worn.json
new file mode 100644
index 000000000000..8509136e53a3
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/beret/beret_worn.json
@@ -0,0 +1,18 @@
+{
+ "beret": [
+ {
+ "type": "icon_state",
+ "icon_state": "beret_worn",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ],
+ "beret_flat": [
+ {
+ "type": "icon_state",
+ "icon_state": "beret_worn",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/blindfold_eyes/blindfoldcolor.json b/monkestation/code/modules/blueshift/gags/json_configs/blindfold_eyes/blindfoldcolor.json
new file mode 100644
index 000000000000..ee1a50ea167d
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/blindfold_eyes/blindfoldcolor.json
@@ -0,0 +1,10 @@
+{
+ "blindfoldcolor": [
+ {
+ "type": "icon_state",
+ "icon_state": "blindfoldcolor",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/cardigan/cardigan.json b/monkestation/code/modules/blueshift/gags/json_configs/cardigan/cardigan.json
new file mode 100644
index 000000000000..2a39e2dd6671
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/cardigan/cardigan.json
@@ -0,0 +1,18 @@
+{
+ "cardigan": [
+ {
+ "type": "icon_state",
+ "icon_state": "cardigan_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ],
+ "cardigan_t": [
+ {
+ "type": "icon_state",
+ "icon_state": "cardigan_obj_t",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/cardigan/cardigan_worn.json b/monkestation/code/modules/blueshift/gags/json_configs/cardigan/cardigan_worn.json
new file mode 100644
index 000000000000..ee8b8ebaed10
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/cardigan/cardigan_worn.json
@@ -0,0 +1,18 @@
+{
+ "cardigan": [
+ {
+ "type": "icon_state",
+ "icon_state": "cardigan_mob",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ],
+ "cardigan_t": [
+ {
+ "type": "icon_state",
+ "icon_state": "cardigan_mob_t",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/cloak/boat.json b/monkestation/code/modules/blueshift/gags/json_configs/cloak/boat.json
new file mode 100644
index 000000000000..bd36d48c9df5
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/cloak/boat.json
@@ -0,0 +1,22 @@
+{
+ "gags_boat": [
+ {
+ "type": "icon_state",
+ "icon_state": "boat_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "boat_pattern_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "boat_trim_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 3 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/cloak/boat_worn.json b/monkestation/code/modules/blueshift/gags/json_configs/cloak/boat_worn.json
new file mode 100644
index 000000000000..f7f1fbdd007e
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/cloak/boat_worn.json
@@ -0,0 +1,22 @@
+{
+ "gags_boat": [
+ {
+ "type": "icon_state",
+ "icon_state": "boat_mob",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "boat_pattern_mob",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "boat_trim_mob",
+ "blend_mode": "overlay",
+ "color_ids": [ 3 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/cloak/cloak.json b/monkestation/code/modules/blueshift/gags/json_configs/cloak/cloak.json
new file mode 100644
index 000000000000..c5801b413cde
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/cloak/cloak.json
@@ -0,0 +1,22 @@
+{
+ "gags_cloak": [
+ {
+ "type": "icon_state",
+ "icon_state": "cloak_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "cloak_pattern_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "cloak_trim_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 3 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/cloak/cloak_worn.json b/monkestation/code/modules/blueshift/gags/json_configs/cloak/cloak_worn.json
new file mode 100644
index 000000000000..ad615c69bfa8
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/cloak/cloak_worn.json
@@ -0,0 +1,22 @@
+{
+ "gags_cloak": [
+ {
+ "type": "icon_state",
+ "icon_state": "cloak_mob",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "cloak_pattern_mob",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "cloak_trim_mob",
+ "blend_mode": "overlay",
+ "color_ids": [ 3 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/cloak/long_cape.json b/monkestation/code/modules/blueshift/gags/json_configs/cloak/long_cape.json
new file mode 100644
index 000000000000..b931ef9368e4
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/cloak/long_cape.json
@@ -0,0 +1,56 @@
+{
+ "long_cape": [
+ {
+ "type": "icon_state",
+ "icon_state": "long_cape",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "long_cape_top",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "long_cape_trim",
+ "blend_mode": "overlay",
+ "color_ids": [ 3 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "long_cape_side",
+ "blend_mode": "overlay",
+ "color_ids": [ 4 ]
+ }
+
+ ],
+ "long_cape_t": [
+ {
+ "type": "icon_state",
+ "icon_state": "long_cape_t",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "long_cape_top",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "long_cape_trim_t",
+ "blend_mode": "overlay",
+ "color_ids": [ 3 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "long_cape_side",
+ "blend_mode": "overlay",
+ "color_ids": [ 4 ]
+ }
+
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/cloak/robe_cape.json b/monkestation/code/modules/blueshift/gags/json_configs/cloak/robe_cape.json
new file mode 100644
index 000000000000..c8d015889f9f
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/cloak/robe_cape.json
@@ -0,0 +1,10 @@
+{
+ "robe_cape": [
+ {
+ "type": "icon_state",
+ "icon_state": "robe_cape",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/cloak/shroud.json b/monkestation/code/modules/blueshift/gags/json_configs/cloak/shroud.json
new file mode 100644
index 000000000000..222c5d133bdb
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/cloak/shroud.json
@@ -0,0 +1,22 @@
+{
+ "gags_shroud": [
+ {
+ "type": "icon_state",
+ "icon_state": "shroud_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "shroud_pattern_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "shroud_trim_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 3 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/cloak/shroud_worn.json b/monkestation/code/modules/blueshift/gags/json_configs/cloak/shroud_worn.json
new file mode 100644
index 000000000000..ebd8ab86d70f
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/cloak/shroud_worn.json
@@ -0,0 +1,22 @@
+{
+ "gags_shroud": [
+ {
+ "type": "icon_state",
+ "icon_state": "shroud_mob",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "shroud_pattern_mob",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "shroud_trim_mob",
+ "blend_mode": "overlay",
+ "color_ids": [ 3 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/cloak/veil.json b/monkestation/code/modules/blueshift/gags/json_configs/cloak/veil.json
new file mode 100644
index 000000000000..87da07ffe9d5
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/cloak/veil.json
@@ -0,0 +1,22 @@
+{
+ "gags_veil": [
+ {
+ "type": "icon_state",
+ "icon_state": "veil_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "veil_pattern_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "veil_trim_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 3 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/cloak/veil_worn.json b/monkestation/code/modules/blueshift/gags/json_configs/cloak/veil_worn.json
new file mode 100644
index 000000000000..48ecc28aa122
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/cloak/veil_worn.json
@@ -0,0 +1,22 @@
+{
+ "gags_veil": [
+ {
+ "type": "icon_state",
+ "icon_state": "veil_mob",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "veil_pattern_mob",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "veil_trim_mob",
+ "blend_mode": "overlay",
+ "color_ids": [ 3 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/cloak/wide_cape.json b/monkestation/code/modules/blueshift/gags/json_configs/cloak/wide_cape.json
new file mode 100644
index 000000000000..6e14585d207f
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/cloak/wide_cape.json
@@ -0,0 +1,22 @@
+{
+ "wide_cape": [
+ {
+ "type": "icon_state",
+ "icon_state": "wide_cape",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "wide_cape_top",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "wide_cape_trim",
+ "blend_mode": "overlay",
+ "color_ids": [ 3 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/clown_mask/clown_mask.json b/monkestation/code/modules/blueshift/gags/json_configs/clown_mask/clown_mask.json
new file mode 100644
index 000000000000..b53e1a072df3
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/clown_mask/clown_mask.json
@@ -0,0 +1,28 @@
+{
+ "gags_mask": [
+ {
+ "type": "icon_state",
+ "icon_state": "mask_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "hair_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "features_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 3 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "eyes_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 4 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/clown_mask/clown_mask_worn.json b/monkestation/code/modules/blueshift/gags/json_configs/clown_mask/clown_mask_worn.json
new file mode 100644
index 000000000000..80bf4b835ccf
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/clown_mask/clown_mask_worn.json
@@ -0,0 +1,28 @@
+{
+ "gags_mask": [
+ {
+ "type": "icon_state",
+ "icon_state": "mask_mob",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "hair_mob",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "features_mob",
+ "blend_mode": "overlay",
+ "color_ids": [ 3 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "eyes_mob",
+ "blend_mode": "overlay",
+ "color_ids": [ 4 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/collar/bell.json b/monkestation/code/modules/blueshift/gags/json_configs/collar/bell.json
new file mode 100644
index 000000000000..22c973072fd1
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/collar/bell.json
@@ -0,0 +1,16 @@
+{
+ "bell": [
+ {
+ "type": "icon_state",
+ "icon_state": "collar_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "bell_tag_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/collar/bell_worn.json b/monkestation/code/modules/blueshift/gags/json_configs/collar/bell_worn.json
new file mode 100644
index 000000000000..bd951dfcd28a
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/collar/bell_worn.json
@@ -0,0 +1,16 @@
+{
+ "bell": [
+ {
+ "type": "icon_state",
+ "icon_state": "bell_mob",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "bell_tag_mob",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/collar/choker.json b/monkestation/code/modules/blueshift/gags/json_configs/collar/choker.json
new file mode 100644
index 000000000000..711f6e62213f
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/collar/choker.json
@@ -0,0 +1,10 @@
+{
+ "choker": [
+ {
+ "type": "icon_state",
+ "icon_state": "choker_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/collar/choker_worn.json b/monkestation/code/modules/blueshift/gags/json_configs/collar/choker_worn.json
new file mode 100644
index 000000000000..5a54d5e06a13
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/collar/choker_worn.json
@@ -0,0 +1,10 @@
+{
+ "choker": [
+ {
+ "type": "icon_state",
+ "icon_state": "choker_mob",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/collar/cow.json b/monkestation/code/modules/blueshift/gags/json_configs/collar/cow.json
new file mode 100644
index 000000000000..89ec7c3038d5
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/collar/cow.json
@@ -0,0 +1,16 @@
+{
+ "cow": [
+ {
+ "type": "icon_state",
+ "icon_state": "collar_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "cow_tag_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/collar/cow_worn.json b/monkestation/code/modules/blueshift/gags/json_configs/collar/cow_worn.json
new file mode 100644
index 000000000000..d3d88b49ad44
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/collar/cow_worn.json
@@ -0,0 +1,16 @@
+{
+ "cow": [
+ {
+ "type": "icon_state",
+ "icon_state": "cow_mob",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "cow_tag_mob",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/collar/cross.json b/monkestation/code/modules/blueshift/gags/json_configs/collar/cross.json
new file mode 100644
index 000000000000..6266dc477419
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/collar/cross.json
@@ -0,0 +1,16 @@
+{
+ "cross": [
+ {
+ "type": "icon_state",
+ "icon_state": "collar_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "cross_tag_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/collar/cross_worn.json b/monkestation/code/modules/blueshift/gags/json_configs/collar/cross_worn.json
new file mode 100644
index 000000000000..26b6c7147639
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/collar/cross_worn.json
@@ -0,0 +1,16 @@
+{
+ "cross": [
+ {
+ "type": "icon_state",
+ "icon_state": "cross_mob",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "cross_tag_mob",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/collar/holo.json b/monkestation/code/modules/blueshift/gags/json_configs/collar/holo.json
new file mode 100644
index 000000000000..4747f1fec2ce
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/collar/holo.json
@@ -0,0 +1,16 @@
+{
+ "holo": [
+ {
+ "type": "icon_state",
+ "icon_state": "collar_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "holo_tag_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/collar/holo_worn.json b/monkestation/code/modules/blueshift/gags/json_configs/collar/holo_worn.json
new file mode 100644
index 000000000000..7af595b1dc16
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/collar/holo_worn.json
@@ -0,0 +1,16 @@
+{
+ "holo": [
+ {
+ "type": "icon_state",
+ "icon_state": "holo_mob",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "holo_tag_mob",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/collar/leather.json b/monkestation/code/modules/blueshift/gags/json_configs/collar/leather.json
new file mode 100644
index 000000000000..cea6800b3d69
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/collar/leather.json
@@ -0,0 +1,22 @@
+{
+ "leather": [
+ {
+ "type": "icon_state",
+ "icon_state": "leather_collar_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "leather_stripe_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "leather_tag_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 3 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/collar/leather_worn.json b/monkestation/code/modules/blueshift/gags/json_configs/collar/leather_worn.json
new file mode 100644
index 000000000000..5018b2a41b3a
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/collar/leather_worn.json
@@ -0,0 +1,22 @@
+{
+ "leather": [
+ {
+ "type": "icon_state",
+ "icon_state": "leather_collar_mob",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "leather_stripe_mob",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "leather_tag_mob",
+ "blend_mode": "overlay",
+ "color_ids": [ 3 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/collar/pet.json b/monkestation/code/modules/blueshift/gags/json_configs/collar/pet.json
new file mode 100644
index 000000000000..4c8668538b74
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/collar/pet.json
@@ -0,0 +1,16 @@
+{
+ "pet": [
+ {
+ "type": "icon_state",
+ "icon_state": "pet_collar_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "pet_tag_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/collar/pet_worn.json b/monkestation/code/modules/blueshift/gags/json_configs/collar/pet_worn.json
new file mode 100644
index 000000000000..2e068eecf2bf
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/collar/pet_worn.json
@@ -0,0 +1,16 @@
+{
+ "pet": [
+ {
+ "type": "icon_state",
+ "icon_state": "pet_collar_mob",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "pet_tag_mob",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/collar/spike.json b/monkestation/code/modules/blueshift/gags/json_configs/collar/spike.json
new file mode 100644
index 000000000000..09fc177ce491
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/collar/spike.json
@@ -0,0 +1,16 @@
+{
+ "spike": [
+ {
+ "type": "icon_state",
+ "icon_state": "spike_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "spike_tag_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/collar/spike_worn.json b/monkestation/code/modules/blueshift/gags/json_configs/collar/spike_worn.json
new file mode 100644
index 000000000000..19a8a32a6a94
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/collar/spike_worn.json
@@ -0,0 +1,16 @@
+{
+ "spike": [
+ {
+ "type": "icon_state",
+ "icon_state": "spike_mob",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "spike_tag_mob",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/collar/thinchoker.json b/monkestation/code/modules/blueshift/gags/json_configs/collar/thinchoker.json
new file mode 100644
index 000000000000..9e7776e7813a
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/collar/thinchoker.json
@@ -0,0 +1,10 @@
+{
+ "thinchoker": [
+ {
+ "type": "icon_state",
+ "icon_state": "thinchoker_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/collar/thinchoker_worn.json b/monkestation/code/modules/blueshift/gags/json_configs/collar/thinchoker_worn.json
new file mode 100644
index 000000000000..ef7740874964
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/collar/thinchoker_worn.json
@@ -0,0 +1,10 @@
+{
+ "thinchoker": [
+ {
+ "type": "icon_state",
+ "icon_state": "thinchoker_mob",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/costumes/buttondown_vicvest.json b/monkestation/code/modules/blueshift/gags/json_configs/costumes/buttondown_vicvest.json
new file mode 100644
index 000000000000..071643bff81f
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/costumes/buttondown_vicvest.json
@@ -0,0 +1,28 @@
+{
+ "buttondown_vicvest": [
+ {
+ "type": "icon_state",
+ "icon_state": "buttondown",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "slacks",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "vicvest",
+ "blend_mode": "overlay",
+ "color_ids": [ 3 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "vicvest_buttons",
+ "blend_mode": "overlay",
+ "color_ids": [ 4 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/costumes/chappy_habit.json b/monkestation/code/modules/blueshift/gags/json_configs/costumes/chappy_habit.json
new file mode 100644
index 000000000000..22f31ab093ff
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/costumes/chappy_habit.json
@@ -0,0 +1,22 @@
+{
+ "habit": [
+ {
+ "type": "icon_state",
+ "icon_state": "habit_base",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "habit_frill",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "habit_belt",
+ "blend_mode": "overlay",
+ "color_ids": [ 3 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/costumes/chrimbo.json b/monkestation/code/modules/blueshift/gags/json_configs/costumes/chrimbo.json
new file mode 100644
index 000000000000..046dac4fabe2
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/costumes/chrimbo.json
@@ -0,0 +1,41 @@
+{
+ "christmas_male": [
+ {
+ "type": "icon_state",
+ "icon_state": "christmas_male_base",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "christmas_male_trim",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "christmas_male_belt",
+ "blend_mode": "overlay"
+ }
+ ],
+
+ "christmas_female": [
+ {
+ "type": "icon_state",
+ "icon_state": "christmas_female_base",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "christmas_female_trim",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "christmas_female_belt",
+ "blend_mode": "overlay"
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/costumes/lunar_japanese.json b/monkestation/code/modules/blueshift/gags/json_configs/costumes/lunar_japanese.json
new file mode 100644
index 000000000000..0137727ec042
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/costumes/lunar_japanese.json
@@ -0,0 +1,15 @@
+{
+ "qipao": [
+ {
+ "type": "icon_state",
+ "icon_state": "qipao_base",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "qipao_trim",
+ "blend_mode": "overlay"
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/costumes/lunar_japanese_bicol.json b/monkestation/code/modules/blueshift/gags/json_configs/costumes/lunar_japanese_bicol.json
new file mode 100644
index 000000000000..cf6c19cf7709
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/costumes/lunar_japanese_bicol.json
@@ -0,0 +1,49 @@
+{
+ "qipao": [
+ {
+ "type": "icon_state",
+ "icon_state": "qipao_base",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "qipao_trim_recolorable",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ],
+ "yukata": [
+ {
+ "type": "icon_state",
+ "icon_state": "yukata_base",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "yukata_sash",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ],
+ "cheongsam": [
+ {
+ "type": "icon_state",
+ "icon_state": "cheongsam_base",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "cheongsam_trim",
+ "blend_mode": "overlay"
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "cheongsam_pants",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/costumes/lunar_japanese_tricol.json b/monkestation/code/modules/blueshift/gags/json_configs/costumes/lunar_japanese_tricol.json
new file mode 100644
index 000000000000..450a1a7c2339
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/costumes/lunar_japanese_tricol.json
@@ -0,0 +1,22 @@
+{
+ "cheongsam": [
+ {
+ "type": "icon_state",
+ "icon_state": "cheongsam_base",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "cheongsam_trim_recolorable",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "cheongsam_pants",
+ "blend_mode": "overlay",
+ "color_ids": [ 3 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/costumes/maid_arm_covers.json b/monkestation/code/modules/blueshift/gags/json_configs/costumes/maid_arm_covers.json
new file mode 100644
index 000000000000..5d7320becb78
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/costumes/maid_arm_covers.json
@@ -0,0 +1,16 @@
+{
+ "maid_arm_covers": [
+ {
+ "type": "icon_state",
+ "icon_state": "maid_arm_covers",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "maid_arm_covers_trim",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/costumes/maid_costume.json b/monkestation/code/modules/blueshift/gags/json_configs/costumes/maid_costume.json
new file mode 100644
index 000000000000..b24c236a25b1
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/costumes/maid_costume.json
@@ -0,0 +1,16 @@
+{
+ "maid_costume": [
+ {
+ "type": "icon_state",
+ "icon_state": "maid_costume",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "maid_costume_trim",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/costumes/maid_headband.json b/monkestation/code/modules/blueshift/gags/json_configs/costumes/maid_headband.json
new file mode 100644
index 000000000000..84d4c120ef68
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/costumes/maid_headband.json
@@ -0,0 +1,10 @@
+{
+ "maid_headband": [
+ {
+ "type": "icon_state",
+ "icon_state": "maid_headband",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/costumes/maid_neck_cover.json b/monkestation/code/modules/blueshift/gags/json_configs/costumes/maid_neck_cover.json
new file mode 100644
index 000000000000..5e21c138ec1c
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/costumes/maid_neck_cover.json
@@ -0,0 +1,16 @@
+{
+ "maid_neck_cover": [
+ {
+ "type": "icon_state",
+ "icon_state": "maid_neck_cover",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "maid_neck_cover_trim",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/costumes/monk_habit.json b/monkestation/code/modules/blueshift/gags/json_configs/costumes/monk_habit.json
new file mode 100644
index 000000000000..15c6e4ea2a35
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/costumes/monk_habit.json
@@ -0,0 +1,30 @@
+{
+ "monkfrock": [
+ {
+ "type": "icon_state",
+ "icon_state": "monkfrock_base",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "monkfrock_belt",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ],
+ "monkfrock_t": [
+ {
+ "type": "icon_state",
+ "icon_state": "monkfrock_base",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "monkfrock_belt",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/costumes/monk_habit_hood.json b/monkestation/code/modules/blueshift/gags/json_configs/costumes/monk_habit_hood.json
new file mode 100644
index 000000000000..fe1cd238fb85
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/costumes/monk_habit_hood.json
@@ -0,0 +1,44 @@
+{
+ "monkhood": [
+ {
+ "type": "icon_state",
+ "icon_state": "monkhood_base",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "monkhood_belt",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ],
+ "nun_hood": [
+ {
+ "type": "icon_state",
+ "icon_state": "nun_hood_base",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "nun_hood_frills",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ],
+ "nun_hood_alt": [
+ {
+ "type": "icon_state",
+ "icon_state": "nun_hood_alt_base",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "nun_hood_alt_frills",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/crop_jacket/crop_jacket.json b/monkestation/code/modules/blueshift/gags/json_configs/crop_jacket/crop_jacket.json
new file mode 100644
index 000000000000..9cd4f3a8996f
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/crop_jacket/crop_jacket.json
@@ -0,0 +1,42 @@
+{
+ "crop_jacket": [
+ {
+ "type": "icon_state",
+ "icon_state": "crop_jacket",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "crop_jacket_collar",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "crop_jacket_sleeve",
+ "blend_mode": "overlay",
+ "color_ids": [ 3 ]
+ }
+ ],
+ "crop_jacket_t": [
+ {
+ "type": "icon_state",
+ "icon_state": "crop_jacket",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "crop_jacket_collar",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "crop_jacket_sleeve_short",
+ "blend_mode": "overlay",
+ "color_ids": [ 3 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/duster/duster.json b/monkestation/code/modules/blueshift/gags/json_configs/duster/duster.json
new file mode 100644
index 000000000000..7d5f91ea857f
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/duster/duster.json
@@ -0,0 +1,10 @@
+{
+ "duster": [
+ {
+ "type": "icon_state",
+ "icon_state": "duster_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/duster/duster_worn.json b/monkestation/code/modules/blueshift/gags/json_configs/duster/duster_worn.json
new file mode 100644
index 000000000000..a41ae956fd4f
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/duster/duster_worn.json
@@ -0,0 +1,10 @@
+{
+ "duster": [
+ {
+ "type": "icon_state",
+ "icon_state": "duster_mob",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/fancy_suits/fancy_suit.json b/monkestation/code/modules/blueshift/gags/json_configs/fancy_suits/fancy_suit.json
new file mode 100644
index 000000000000..190c44456eae
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/fancy_suits/fancy_suit.json
@@ -0,0 +1,22 @@
+{
+ "fancy_suit": [
+ {
+ "type": "icon_state",
+ "icon_state": "fancy_suit",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "fancy_suit_undershirt",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "fancy_suit_buttons",
+ "blend_mode": "overlay",
+ "color_ids": [ 3 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/fancy_suits/fancy_suit_worn.json b/monkestation/code/modules/blueshift/gags/json_configs/fancy_suits/fancy_suit_worn.json
new file mode 100644
index 000000000000..c6e023f6d8c1
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/fancy_suits/fancy_suit_worn.json
@@ -0,0 +1,22 @@
+{
+ "fancy_suit": [
+ {
+ "type": "icon_state",
+ "icon_state": "fancy_suit_worn",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "fancy_suit_undershirt_worn",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "fancy_suit_buttons_worn",
+ "blend_mode": "overlay",
+ "color_ids": [ 3 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/fancy_suits/recolorable_suit.json b/monkestation/code/modules/blueshift/gags/json_configs/fancy_suits/recolorable_suit.json
new file mode 100644
index 000000000000..1725e7c27f52
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/fancy_suits/recolorable_suit.json
@@ -0,0 +1,54 @@
+{
+ "recolorable_suit": [
+ {
+ "type": "icon_state",
+ "icon_state": "part_slacks",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "part_shirt",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "part_vest",
+ "blend_mode": "overlay",
+ "color_ids": [ 3 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "part_buttons",
+ "blend_mode": "overlay",
+ "color_ids": [ 4 ]
+ }
+ ],
+ "recolorable_suitskirt" : [
+ {
+ "type": "icon_state",
+ "icon_state": "part_skirt",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "part_shirt",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "part_vest",
+ "blend_mode": "overlay",
+ "color_ids": [ 3 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "part_buttons",
+ "blend_mode": "overlay",
+ "color_ids": [ 4 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/flannel/flannel.json b/monkestation/code/modules/blueshift/gags/json_configs/flannel/flannel.json
new file mode 100644
index 000000000000..62d09bbe9f6d
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/flannel/flannel.json
@@ -0,0 +1,18 @@
+{
+ "flannelgags": [
+ {
+ "type": "icon_state",
+ "icon_state": "flannel_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ],
+ "flannelgags_t": [
+ {
+ "type": "icon_state",
+ "icon_state": "flannel_obj_t",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/flannel/flannel_worn.json b/monkestation/code/modules/blueshift/gags/json_configs/flannel/flannel_worn.json
new file mode 100644
index 000000000000..04b4530ff8e8
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/flannel/flannel_worn.json
@@ -0,0 +1,18 @@
+{
+ "flannelgags": [
+ {
+ "type": "icon_state",
+ "icon_state": "flannel_mob",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ],
+ "flannelgags_t": [
+ {
+ "type": "icon_state",
+ "icon_state": "flannel_mob_t",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/flatcap/flatcap.json b/monkestation/code/modules/blueshift/gags/json_configs/flatcap/flatcap.json
new file mode 100644
index 000000000000..758731a5a852
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/flatcap/flatcap.json
@@ -0,0 +1,10 @@
+{
+ "flatcap": [
+ {
+ "type": "icon_state",
+ "icon_state": "flatcap_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/flatcap/flatcap_worn.json b/monkestation/code/modules/blueshift/gags/json_configs/flatcap/flatcap_worn.json
new file mode 100644
index 000000000000..56c3467673e7
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/flatcap/flatcap_worn.json
@@ -0,0 +1,10 @@
+{
+ "flatcap": [
+ {
+ "type": "icon_state",
+ "icon_state": "flatcap_mob",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/flowerpin/flowerpin.json b/monkestation/code/modules/blueshift/gags/json_configs/flowerpin/flowerpin.json
new file mode 100644
index 000000000000..c891b726a212
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/flowerpin/flowerpin.json
@@ -0,0 +1,10 @@
+{
+ "flowerpin": [
+ {
+ "type": "icon_state",
+ "icon_state": "flowerpin_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/flowerpin/flowerpin_worn.json b/monkestation/code/modules/blueshift/gags/json_configs/flowerpin/flowerpin_worn.json
new file mode 100644
index 000000000000..47aa98f431e2
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/flowerpin/flowerpin_worn.json
@@ -0,0 +1,10 @@
+{
+ "flowerpin": [
+ {
+ "type": "icon_state",
+ "icon_state": "flowerpin_mob",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/head/back_bow.json b/monkestation/code/modules/blueshift/gags/json_configs/head/back_bow.json
new file mode 100644
index 000000000000..b2e5f1f82cb0
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/head/back_bow.json
@@ -0,0 +1,10 @@
+{
+ "back_bow": [
+ {
+ "type": "icon_state",
+ "icon_state": "back_bow",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/head/catear_headphone/catear_headphone.json b/monkestation/code/modules/blueshift/gags/json_configs/head/catear_headphone/catear_headphone.json
new file mode 100644
index 000000000000..b93f28735a44
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/head/catear_headphone/catear_headphone.json
@@ -0,0 +1,58 @@
+{
+ "catear_headphone": [
+ {
+ "type": "icon_state",
+ "icon_state": "catearphones_obj_base",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "catearphones_obj_lights",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ],
+ "catear_headphone_on": [
+ {
+ "type": "icon_state",
+ "icon_state": "catearphones_obj_base",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "catearphones_obj_lights",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ],
+ "catear_headphone_tail": [
+ {
+ "type": "icon_state",
+ "icon_state": "catearphones_obj_base",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "catearphones_obj_lights",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ],
+ "catear_headphone_tail_on": [
+ {
+ "type": "icon_state",
+ "icon_state": "catearphones_obj_base",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "catearphones_obj_lights",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/head/catear_headphone/catear_headphone_worn.json b/monkestation/code/modules/blueshift/gags/json_configs/head/catear_headphone/catear_headphone_worn.json
new file mode 100644
index 000000000000..21dddc567c18
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/head/catear_headphone/catear_headphone_worn.json
@@ -0,0 +1,71 @@
+{
+ "catear_headphone": [
+ {
+ "type": "icon_state",
+ "icon_state": "catearphones_base",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "catearphones_off",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ],
+ "catear_headphone_on":[
+ {
+ "type": "icon_state",
+ "icon_state": "catearphones_base",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "catearphones_on",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+
+ ],
+ "catear_headphone_tail": [
+ {
+ "type": "icon_state",
+ "icon_state": "catearphones_base",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "catearphones_off",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "catearphones_tail_on",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ],
+ "catear_headphone_tail_on": [
+ {
+ "type": "icon_state",
+ "icon_state": "catearphones_base",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "catearphones_on",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "catearphones_tail_on",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/head/catear_headphone/catear_headphone_worn_inhand_left.json b/monkestation/code/modules/blueshift/gags/json_configs/head/catear_headphone/catear_headphone_worn_inhand_left.json
new file mode 100644
index 000000000000..30fa217c40de
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/head/catear_headphone/catear_headphone_worn_inhand_left.json
@@ -0,0 +1,31 @@
+{
+ "catear_headphone": [
+ {
+ "type": "icon_state",
+ "icon_state": "catear_headphones_left",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "catear_headphones_left_color",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ],
+ "catear_headphone_on":[
+ {
+ "type": "icon_state",
+ "icon_state": "catear_headphones_left",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "catear_headphones_left_color",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/head/catear_headphone/catear_headphone_worn_inhand_right.json b/monkestation/code/modules/blueshift/gags/json_configs/head/catear_headphone/catear_headphone_worn_inhand_right.json
new file mode 100644
index 000000000000..e0381aa521fb
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/head/catear_headphone/catear_headphone_worn_inhand_right.json
@@ -0,0 +1,31 @@
+{
+ "catear_headphone": [
+ {
+ "type": "icon_state",
+ "icon_state": "catear_headphones_right",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "catear_headphones_right_color",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ],
+ "catear_headphone_on":[
+ {
+ "type": "icon_state",
+ "icon_state": "catear_headphones_right",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "catear_headphones_right_color",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/head/cowboy/three_layer_hats.json b/monkestation/code/modules/blueshift/gags/json_configs/head/cowboy/three_layer_hats.json
new file mode 100644
index 000000000000..0e033417d246
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/head/cowboy/three_layer_hats.json
@@ -0,0 +1,42 @@
+{
+ "widebrim_feathered": [
+ {
+ "type": "icon_state",
+ "icon_state": "widebrim_base",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "widebrim_strip",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "feather",
+ "blend_mode": "overlay",
+ "color_ids": [ 3 ]
+ }
+ ],
+ "flatbrim_cowl": [
+ {
+ "type": "icon_state",
+ "icon_state": "cowboy_cowl",
+ "blend_mode": "overlay",
+ "color_ids": [ 3 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "flatbrim_base",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "flatbrim_strip",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/head/cowboy/two_layer_hats.json b/monkestation/code/modules/blueshift/gags/json_configs/head/cowboy/two_layer_hats.json
new file mode 100644
index 000000000000..f659c7c04a10
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/head/cowboy/two_layer_hats.json
@@ -0,0 +1,58 @@
+{
+ "widebrim": [
+ {
+ "type": "icon_state",
+ "icon_state": "widebrim_base",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "widebrim_strip",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ],
+ "flatbrim": [
+ {
+ "type": "icon_state",
+ "icon_state": "flatbrim_base",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "flatbrim_strip",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ],
+ "cattleman": [
+ {
+ "type": "icon_state",
+ "icon_state": "cattleman_base",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "cattleman_strip",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ],
+ "cattleman_wide": [
+ {
+ "type": "icon_state",
+ "icon_state": "cattleman_wide_base",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "cattleman_wide_strip",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/head/hood/hood.json b/monkestation/code/modules/blueshift/gags/json_configs/head/hood/hood.json
new file mode 100644
index 000000000000..88d73ba8a388
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/head/hood/hood.json
@@ -0,0 +1,16 @@
+{
+ "hood": [
+ {
+ "type": "icon_state",
+ "icon_state": "hood_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "hood_neck_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/head/hood/hood_worn.json b/monkestation/code/modules/blueshift/gags/json_configs/head/hood/hood_worn.json
new file mode 100644
index 000000000000..a3de1fed01f0
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/head/hood/hood_worn.json
@@ -0,0 +1,16 @@
+{
+ "hood": [
+ {
+ "type": "icon_state",
+ "icon_state": "hood",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "hood_neck",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/head/large_bow.json b/monkestation/code/modules/blueshift/gags/json_configs/head/large_bow.json
new file mode 100644
index 000000000000..aa5292b71a95
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/head/large_bow.json
@@ -0,0 +1,10 @@
+{
+ "large_bow": [
+ {
+ "type": "icon_state",
+ "icon_state": "large_bow",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/head/small_bow.json b/monkestation/code/modules/blueshift/gags/json_configs/head/small_bow.json
new file mode 100644
index 000000000000..8aa0d37a192b
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/head/small_bow.json
@@ -0,0 +1,18 @@
+{
+ "small_bow": [
+ {
+ "type": "icon_state",
+ "icon_state": "small_bow",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ],
+ "small_bow_t": [
+ {
+ "type": "icon_state",
+ "icon_state": "small_bow_t",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/head/sweet_bow.json b/monkestation/code/modules/blueshift/gags/json_configs/head/sweet_bow.json
new file mode 100644
index 000000000000..5cb25c29e8df
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/head/sweet_bow.json
@@ -0,0 +1,10 @@
+{
+ "sweet_bow": [
+ {
+ "type": "icon_state",
+ "icon_state": "sweet_bow",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/hoodie/hoodie.json b/monkestation/code/modules/blueshift/gags/json_configs/hoodie/hoodie.json
new file mode 100644
index 000000000000..2317c31ba006
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/hoodie/hoodie.json
@@ -0,0 +1,18 @@
+{
+ "hoodie": [
+ {
+ "type": "icon_state",
+ "icon_state": "hoodie_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ],
+ "hoodie_t": [
+ {
+ "type": "icon_state",
+ "icon_state": "hoodie_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/hoodie/hoodie_branded.json b/monkestation/code/modules/blueshift/gags/json_configs/hoodie/hoodie_branded.json
new file mode 100644
index 000000000000..b4e7afa6810f
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/hoodie/hoodie_branded.json
@@ -0,0 +1,134 @@
+{
+ "hoodie_NT": [
+ {
+ "type": "icon_state",
+ "icon_state": "hoodie_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "trim_obj",
+ "blend_mode": "overlay"
+ }
+ ],
+ "hoodie_NT_t": [
+ {
+ "type": "icon_state",
+ "icon_state": "hoodie_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "trim_obj",
+ "blend_mode": "overlay"
+ }
+ ],
+ "hoodie_NRTI": [
+ {
+ "type": "icon_state",
+ "icon_state": "hoodie_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "trim_alt_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ],
+ "hoodie_NRTI_t": [
+ {
+ "type": "icon_state",
+ "icon_state": "hoodie_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "trim_alt_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ],
+ "hoodie_MU": [
+ {
+ "type": "icon_state",
+ "icon_state": "hoodie_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "mu_logo_obj",
+ "blend_mode": "overlay"
+ }
+ ],
+ "hoodie_MU_t": [
+ {
+ "type": "icon_state",
+ "icon_state": "hoodie_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "mu_logo_obj",
+ "blend_mode": "overlay"
+ }
+ ],
+ "hoodie_CTI": [
+ {
+ "type": "icon_state",
+ "icon_state": "hoodie_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "cti_logo_obj",
+ "blend_mode": "overlay"
+ }
+ ],
+ "hoodie_CTI_t": [
+ {
+ "type": "icon_state",
+ "icon_state": "hoodie_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "cti_logo_obj",
+ "blend_mode": "overlay"
+ }
+ ],
+ "hoodie_SMW": [
+ {
+ "type": "icon_state",
+ "icon_state": "hoodie_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "smw_logo_obj",
+ "blend_mode": "overlay"
+ }
+ ],
+ "hoodie_SMW_t": [
+ {
+ "type": "icon_state",
+ "icon_state": "hoodie_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "smw_logo_obj",
+ "blend_mode": "overlay"
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/hoodie/hoodie_branded_worn.json b/monkestation/code/modules/blueshift/gags/json_configs/hoodie/hoodie_branded_worn.json
new file mode 100644
index 000000000000..d416bf96b1e4
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/hoodie/hoodie_branded_worn.json
@@ -0,0 +1,154 @@
+{
+ "hoodie_NT": [
+ {
+ "type": "icon_state",
+ "icon_state": "hoodie",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "trim",
+ "blend_mode": "overlay"
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "nt_logo",
+ "blend_mode": "overlay"
+ }
+ ],
+ "hoodie_NT_t": [
+ {
+ "type": "icon_state",
+ "icon_state": "hoodie_t",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "trim_t",
+ "blend_mode": "overlay"
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "nt_logo_t",
+ "blend_mode": "overlay"
+ }
+ ],
+ "hoodie_NRTI": [
+ {
+ "type": "icon_state",
+ "icon_state": "hoodie",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "trim_alt",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "nrti_logo",
+ "blend_mode": "overlay"
+ }
+ ],
+ "hoodie_NRTI_t": [
+ {
+ "type": "icon_state",
+ "icon_state": "hoodie_t",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "trim_alt_t",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "nrti_logo_t",
+ "blend_mode": "overlay"
+ }
+ ],
+ "hoodie_MU": [
+ {
+ "type": "icon_state",
+ "icon_state": "hoodie",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "mu_logo",
+ "blend_mode": "overlay"
+ }
+ ],
+ "hoodie_MU_t": [
+ {
+ "type": "icon_state",
+ "icon_state": "hoodie_t",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "mu_logo_t",
+ "blend_mode": "overlay"
+ }
+ ],
+ "hoodie_CTI": [
+ {
+ "type": "icon_state",
+ "icon_state": "hoodie",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "cti_logo",
+ "blend_mode": "overlay"
+ }
+ ],
+ "hoodie_CTI_t": [
+ {
+ "type": "icon_state",
+ "icon_state": "hoodie_t",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "cti_logo_t",
+ "blend_mode": "overlay"
+ }
+ ],
+ "hoodie_SMW": [
+ {
+ "type": "icon_state",
+ "icon_state": "hoodie",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "smw_logo",
+ "blend_mode": "overlay"
+ }
+ ],
+ "hoodie_SMW_t": [
+ {
+ "type": "icon_state",
+ "icon_state": "hoodie_t",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "smw_logo_t",
+ "blend_mode": "overlay"
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/hoodie/hoodie_trim.json b/monkestation/code/modules/blueshift/gags/json_configs/hoodie/hoodie_trim.json
new file mode 100644
index 000000000000..fb6613d855d5
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/hoodie/hoodie_trim.json
@@ -0,0 +1,58 @@
+{
+ "hoodie_trim": [
+ {
+ "type": "icon_state",
+ "icon_state": "hoodie_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "trim_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ],
+ "hoodie_trim_t": [
+ {
+ "type": "icon_state",
+ "icon_state": "hoodie_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "trim_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ],
+ "hoodie_trim_alt": [
+ {
+ "type": "icon_state",
+ "icon_state": "hoodie_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "trim_alt_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ],
+ "hoodie_trim_alt_t": [
+ {
+ "type": "icon_state",
+ "icon_state": "hoodie_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "trim_alt_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/hoodie/hoodie_trim_worn.json b/monkestation/code/modules/blueshift/gags/json_configs/hoodie/hoodie_trim_worn.json
new file mode 100644
index 000000000000..236a62a2cdfb
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/hoodie/hoodie_trim_worn.json
@@ -0,0 +1,58 @@
+{
+ "hoodie_trim": [
+ {
+ "type": "icon_state",
+ "icon_state": "hoodie",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "trim",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ],
+ "hoodie_trim_t": [
+ {
+ "type": "icon_state",
+ "icon_state": "hoodie_t",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "trim_t",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ],
+ "hoodie_trim_alt": [
+ {
+ "type": "icon_state",
+ "icon_state": "hoodie",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "trim_alt",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ],
+ "hoodie_trim_alt_t": [
+ {
+ "type": "icon_state",
+ "icon_state": "hoodie_t",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "trim_alt_t",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/hoodie/hoodie_worn.json b/monkestation/code/modules/blueshift/gags/json_configs/hoodie/hoodie_worn.json
new file mode 100644
index 000000000000..4122bdd059da
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/hoodie/hoodie_worn.json
@@ -0,0 +1,18 @@
+{
+ "hoodie": [
+ {
+ "type": "icon_state",
+ "icon_state": "hoodie",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ],
+ "hoodie_t": [
+ {
+ "type": "icon_state",
+ "icon_state": "hoodie_t",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/items/hypokit.json b/monkestation/code/modules/blueshift/gags/json_configs/items/hypokit.json
new file mode 100644
index 000000000000..efe26705b172
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/items/hypokit.json
@@ -0,0 +1,41 @@
+{
+ "custom-mini": [
+ {
+ "type": "icon_state",
+ "icon_state": "standard-box",
+ "blend_mode": "overlay"
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "standard-face",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ],
+ "deluxe-custom-mini": [
+ {
+ "type": "icon_state",
+ "icon_state": "deluxe-box-normal",
+ "blend_mode": "overlay"
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "deluxe-face",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ],
+ "tactical-custom-mini": [
+ {
+ "type": "icon_state",
+ "icon_state": "deluxe-box-tactical",
+ "blend_mode": "overlay"
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "deluxe-face",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/items/hypospray.json b/monkestation/code/modules/blueshift/gags/json_configs/items/hypospray.json
new file mode 100644
index 000000000000..55c5c71c3bb7
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/items/hypospray.json
@@ -0,0 +1,78 @@
+{
+ "hypo2_normal": [
+ {
+ "type": "icon_state",
+ "icon_state": "hypo2_normal",
+ "blend_mode": "overlay"
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "hypo2_accent1",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "hypo2_accent2",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ],
+ "hypo2_deluxe": [
+ {
+ "type": "icon_state",
+ "icon_state": "hypo2_deluxe",
+ "blend_mode": "overlay"
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "hypo2_accent1",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "hypo2_accent2",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ],
+ "hypo2_cmo": [
+ {
+ "type": "icon_state",
+ "icon_state": "hypo2_cmo",
+ "blend_mode": "overlay"
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "hypo2_accent1",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "hypo2_accent2",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ],
+ "hypo2_tactical": [
+ {
+ "type": "icon_state",
+ "icon_state": "hypo2_tactical",
+ "blend_mode": "overlay"
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "hypo2_accent1",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "hypo2_accent2",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/items/hypovial.json b/monkestation/code/modules/blueshift/gags/json_configs/items/hypovial.json
new file mode 100644
index 000000000000..99492b822e2a
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/items/hypovial.json
@@ -0,0 +1,28 @@
+{
+ "hypovial": [
+ {
+ "type": "icon_state",
+ "icon_state": "hypovial-glass",
+ "blend_mode": "overlay"
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "hypovial-body",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ],
+ "hypoviallarge": [
+ {
+ "type": "icon_state",
+ "icon_state": "hypoviallarge-glass",
+ "blend_mode": "overlay"
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "hypoviallarge-body",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/items/id_card.json b/monkestation/code/modules/blueshift/gags/json_configs/items/id_card.json
new file mode 100644
index 000000000000..54a714fee94a
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/items/id_card.json
@@ -0,0 +1,22 @@
+{
+ "id_card": [
+ {
+ "type": "icon_state",
+ "icon_state": "card",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "trim",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "strip",
+ "blend_mode": "overlay",
+ "color_ids": [ 3 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/jumpsuit/jumpsuit_prison_worn_monkey.json b/monkestation/code/modules/blueshift/gags/json_configs/jumpsuit/jumpsuit_prison_worn_monkey.json
new file mode 100644
index 000000000000..ad73ea084eac
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/jumpsuit/jumpsuit_prison_worn_monkey.json
@@ -0,0 +1,28 @@
+{
+ "jumpsuit": [
+ {
+ "type": "icon_state",
+ "icon_state": "jumpsuit",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "jumpsuit_prison",
+ "blend_mode": "overlay"
+ }
+ ],
+ "jumpsuit_d" : [
+ {
+ "type": "icon_state",
+ "icon_state": "jumpsuit_d",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "jumpsuit_d_prison",
+ "blend_mode": "overlay"
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/jumpsuit/jumpsuit_worn_monkey.json b/monkestation/code/modules/blueshift/gags/json_configs/jumpsuit/jumpsuit_worn_monkey.json
new file mode 100644
index 000000000000..2198116fbbda
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/jumpsuit/jumpsuit_worn_monkey.json
@@ -0,0 +1,28 @@
+{
+ "jumpsuit": [
+ {
+ "type": "icon_state",
+ "icon_state": "jumpsuit",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "jumpsuit_accessories",
+ "blend_mode": "overlay"
+ }
+ ],
+ "jumpsuit_d" : [
+ {
+ "type": "icon_state",
+ "icon_state": "jumpsuit_d",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "jumpsuit_accessories",
+ "blend_mode": "overlay"
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/kilt/kilt.json b/monkestation/code/modules/blueshift/gags/json_configs/kilt/kilt.json
new file mode 100644
index 000000000000..a7b629cd6445
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/kilt/kilt.json
@@ -0,0 +1,27 @@
+{
+ "kilt": [
+ {
+ "type": "icon_state",
+ "icon_state": "collared",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "kilt_fabric",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "kilt_sash",
+ "blend_mode": "overlay"
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "kilt_metal",
+ "blend_mode": "overlay",
+ "color_ids": [ 3 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/leather_jacket/leather_jacket.json b/monkestation/code/modules/blueshift/gags/json_configs/leather_jacket/leather_jacket.json
new file mode 100644
index 000000000000..afa7dc66f021
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/leather_jacket/leather_jacket.json
@@ -0,0 +1,10 @@
+{
+ "leather_jacket": [
+ {
+ "type": "icon_state",
+ "icon_state": "jacket_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/leather_jacket/leather_jacket_worn.json b/monkestation/code/modules/blueshift/gags/json_configs/leather_jacket/leather_jacket_worn.json
new file mode 100644
index 000000000000..476d8c2b5602
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/leather_jacket/leather_jacket_worn.json
@@ -0,0 +1,10 @@
+{
+ "leather_jacket": [
+ {
+ "type": "icon_state",
+ "icon_state": "jacket_mob",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/masquerade_mask/masquerade_mask.json b/monkestation/code/modules/blueshift/gags/json_configs/masquerade_mask/masquerade_mask.json
new file mode 100644
index 000000000000..0bbac3ac8329
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/masquerade_mask/masquerade_mask.json
@@ -0,0 +1,58 @@
+{
+ "maskerade": [
+ {
+ "type": "icon_state",
+ "icon_state": "mask",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ],
+ "maskerade_two_colors": [
+ {
+ "type": "icon_state",
+ "icon_state": "mask_left",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "mask_right",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ],
+ "maskerade_feather": [
+ {
+ "type": "icon_state",
+ "icon_state": "mask",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "mask_feather",
+ "blend_mode": "overlay",
+ "color_ids": [ 3 ]
+ }
+ ],
+ "maskerade_two_colors_feather": [
+ {
+ "type": "icon_state",
+ "icon_state": "mask_left",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "mask_right",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "mask_feather",
+ "blend_mode": "overlay",
+ "color_ids": [ 3 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/mush_cap/mushcap.json b/monkestation/code/modules/blueshift/gags/json_configs/mush_cap/mushcap.json
new file mode 100644
index 000000000000..5ca5a3e6fe29
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/mush_cap/mushcap.json
@@ -0,0 +1,16 @@
+{
+ "mush_cap": [
+ {
+ "type": "icon_state",
+ "icon_state": "mush_cap",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "mush_face",
+ "blend_mode": "overlay",
+ "color_ids": []
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/mush_cap/mushcap_worn.json b/monkestation/code/modules/blueshift/gags/json_configs/mush_cap/mushcap_worn.json
new file mode 100644
index 000000000000..9236835d3cac
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/mush_cap/mushcap_worn.json
@@ -0,0 +1,16 @@
+{
+ "mush_cap": [
+ {
+ "type": "icon_state",
+ "icon_state": "mush_cap_worn",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "mush_face_worn",
+ "blend_mode": "overlay",
+ "color_ids": []
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/neck/face_scarf.json b/monkestation/code/modules/blueshift/gags/json_configs/neck/face_scarf.json
new file mode 100644
index 000000000000..7d8628a30972
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/neck/face_scarf.json
@@ -0,0 +1,18 @@
+{
+ "face_scarf": [
+ {
+ "type": "icon_state",
+ "icon_state": "face_scarf",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ],
+ "face_scarf_t": [
+ {
+ "type": "icon_state",
+ "icon_state": "face_scarf_t",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/neck/mantle/mantle.json b/monkestation/code/modules/blueshift/gags/json_configs/neck/mantle/mantle.json
new file mode 100644
index 000000000000..91cb8d27b27f
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/neck/mantle/mantle.json
@@ -0,0 +1,10 @@
+{
+ "mantle": [
+ {
+ "type": "icon_state",
+ "icon_state": "mantle_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/neck/mantle/mantle_worn.json b/monkestation/code/modules/blueshift/gags/json_configs/neck/mantle/mantle_worn.json
new file mode 100644
index 000000000000..4ec7a9dfcf48
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/neck/mantle/mantle_worn.json
@@ -0,0 +1,10 @@
+{
+ "mantle": [
+ {
+ "type": "icon_state",
+ "icon_state": "mantle",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/nri_surplus_equipment/backpack.json b/monkestation/code/modules/blueshift/gags/json_configs/nri_surplus_equipment/backpack.json
new file mode 100644
index 000000000000..e25bf8881eb6
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/nri_surplus_equipment/backpack.json
@@ -0,0 +1,10 @@
+{
+ "backpack": [
+ {
+ "type": "icon_state",
+ "icon_state": "backpack",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/nri_surplus_equipment/chestrig.json b/monkestation/code/modules/blueshift/gags/json_configs/nri_surplus_equipment/chestrig.json
new file mode 100644
index 000000000000..19a645460a8c
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/nri_surplus_equipment/chestrig.json
@@ -0,0 +1,10 @@
+{
+ "chestrig": [
+ {
+ "type": "icon_state",
+ "icon_state": "chestrig",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/nri_surplus_equipment/helmet.json b/monkestation/code/modules/blueshift/gags/json_configs/nri_surplus_equipment/helmet.json
new file mode 100644
index 000000000000..baf7701ed9f8
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/nri_surplus_equipment/helmet.json
@@ -0,0 +1,74 @@
+{
+ "helmet_plain": [
+ {
+ "type": "icon_state",
+ "icon_state": "helmet_underlay",
+ "blend_mode": "overlay"
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "helmet_greyscale",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ],
+ "helmet_strap": [
+ {
+ "type": "icon_state",
+ "icon_state": "helmet_underlay",
+ "blend_mode": "overlay"
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "helmet_greyscale",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "helmet_strap",
+ "blend_mode": "overlay"
+ }
+ ],
+ "helmet_glass": [
+ {
+ "type": "icon_state",
+ "icon_state": "helmet_underlay",
+ "blend_mode": "overlay"
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "helmet_greyscale",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "helmet_glass",
+ "blend_mode": "overlay"
+ }
+ ],
+ "helmet_both": [
+ {
+ "type": "icon_state",
+ "icon_state": "helmet_underlay",
+ "blend_mode": "overlay"
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "helmet_greyscale",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "helmet_strap",
+ "blend_mode": "overlay"
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "helmet_glass",
+ "blend_mode": "overlay"
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/nri_surplus_equipment/undersuit.json b/monkestation/code/modules/blueshift/gags/json_configs/nri_surplus_equipment/undersuit.json
new file mode 100644
index 000000000000..261ef5890417
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/nri_surplus_equipment/undersuit.json
@@ -0,0 +1,22 @@
+{
+ "undersuit_greyscale": [
+ {
+ "type": "icon_state",
+ "icon_state": "undersuit_greyscale",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "undersuit_greyscale_top",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "undersuit_greyscale_top_mid",
+ "blend_mode": "overlay",
+ "color_ids": [ 3 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/pants_shorts_skirts_dresses/camo_pants.json b/monkestation/code/modules/blueshift/gags/json_configs/pants_shorts_skirts_dresses/camo_pants.json
new file mode 100644
index 000000000000..e2bb7457b658
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/pants_shorts_skirts_dresses/camo_pants.json
@@ -0,0 +1,27 @@
+{
+ "camopants": [
+ {
+ "type": "icon_state",
+ "icon_state": "camopants_camo1",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "camopants_camo2",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "camopants_camo3",
+ "blend_mode": "overlay",
+ "color_ids": [ 3 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "camopants_buckle",
+ "blend_mode": "overlay"
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/pants_shorts_skirts_dresses/jean_skirt.json b/monkestation/code/modules/blueshift/gags/json_configs/pants_shorts_skirts_dresses/jean_skirt.json
new file mode 100644
index 000000000000..7114b2fca1a1
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/pants_shorts_skirts_dresses/jean_skirt.json
@@ -0,0 +1,22 @@
+{
+ "jean_skirt": [
+ {
+ "type": "icon_state",
+ "icon_state": "skirt_buckle",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "skirt_belt",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "jean_skirt_base",
+ "blend_mode": "overlay",
+ "color_ids": [ 3 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/pants_shorts_skirts_dresses/jeans_ripped.json b/monkestation/code/modules/blueshift/gags/json_configs/pants_shorts_skirts_dresses/jeans_ripped.json
new file mode 100644
index 000000000000..51c69bc31dfb
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/pants_shorts_skirts_dresses/jeans_ripped.json
@@ -0,0 +1,22 @@
+{
+ "jeans_ripped": [
+ {
+ "type": "icon_state",
+ "icon_state": "buckle",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "belt",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "ripped_jeans_base",
+ "blend_mode": "overlay",
+ "color_ids": [ 3 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/pants_shorts_skirts_dresses/lone_skirt.json b/monkestation/code/modules/blueshift/gags/json_configs/pants_shorts_skirts_dresses/lone_skirt.json
new file mode 100644
index 000000000000..808f8feac0c7
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/pants_shorts_skirts_dresses/lone_skirt.json
@@ -0,0 +1,10 @@
+{
+ "lone_skirt": [
+ {
+ "type": "icon_state",
+ "icon_state": "lone_skirt_base",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/pants_shorts_skirts_dresses/long_skirt.json b/monkestation/code/modules/blueshift/gags/json_configs/pants_shorts_skirts_dresses/long_skirt.json
new file mode 100644
index 000000000000..19181dc1a276
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/pants_shorts_skirts_dresses/long_skirt.json
@@ -0,0 +1,10 @@
+{
+ "long_skirt": [
+ {
+ "type": "icon_state",
+ "icon_state": "long_skirt",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/pants_shorts_skirts_dresses/medium_skirt.json b/monkestation/code/modules/blueshift/gags/json_configs/pants_shorts_skirts_dresses/medium_skirt.json
new file mode 100644
index 000000000000..c2fc37c937ca
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/pants_shorts_skirts_dresses/medium_skirt.json
@@ -0,0 +1,10 @@
+{
+ "medium_skirt": [
+ {
+ "type": "icon_state",
+ "icon_state": "medium_skirt",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/pants_shorts_skirts_dresses/pentagram_dress.json b/monkestation/code/modules/blueshift/gags/json_configs/pants_shorts_skirts_dresses/pentagram_dress.json
new file mode 100644
index 000000000000..f14d360f8226
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/pants_shorts_skirts_dresses/pentagram_dress.json
@@ -0,0 +1,10 @@
+{
+ "dress_pentagram": [
+ {
+ "type": "icon_state",
+ "icon_state": "penta_base",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/pants_shorts_skirts_dresses/short_dress.json b/monkestation/code/modules/blueshift/gags/json_configs/pants_shorts_skirts_dresses/short_dress.json
new file mode 100644
index 000000000000..4a04f9707878
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/pants_shorts_skirts_dresses/short_dress.json
@@ -0,0 +1,16 @@
+{
+ "short_dress": [
+ {
+ "type": "icon_state",
+ "icon_state": "short_dress_belt",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "short_dress_base",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/pants_shorts_skirts_dresses/shortershorts.json b/monkestation/code/modules/blueshift/gags/json_configs/pants_shorts_skirts_dresses/shortershorts.json
new file mode 100644
index 000000000000..0058e310800e
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/pants_shorts_skirts_dresses/shortershorts.json
@@ -0,0 +1,22 @@
+{
+ "shortershorts": [
+ {
+ "type": "icon_state",
+ "icon_state": "buckle",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "belt",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "shortershorts",
+ "blend_mode": "overlay",
+ "color_ids": [ 3 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/pants_shorts_skirts_dresses/shorts_ripped.json b/monkestation/code/modules/blueshift/gags/json_configs/pants_shorts_skirts_dresses/shorts_ripped.json
new file mode 100644
index 000000000000..56a4a6858c38
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/pants_shorts_skirts_dresses/shorts_ripped.json
@@ -0,0 +1,27 @@
+{
+ "shorts_ripped": [
+ {
+ "type": "icon_state",
+ "icon_state": "buckle",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "belt",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "ripped_shorts_base",
+ "blend_mode": "overlay",
+ "color_ids": [ 3 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "ripped_shorts_fray",
+ "blend_mode": "overlay"
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/pants_shorts_skirts_dresses/strapless_dress.json b/monkestation/code/modules/blueshift/gags/json_configs/pants_shorts_skirts_dresses/strapless_dress.json
new file mode 100644
index 000000000000..a8f8c3257305
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/pants_shorts_skirts_dresses/strapless_dress.json
@@ -0,0 +1,16 @@
+{
+ "dress_strapless": [
+ {
+ "type": "icon_state",
+ "icon_state": "strapless_belt",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "strapless_base",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/pants_shorts_skirts_dresses/turtleskirt_knit.json b/monkestation/code/modules/blueshift/gags/json_configs/pants_shorts_skirts_dresses/turtleskirt_knit.json
new file mode 100644
index 000000000000..6e27594987b8
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/pants_shorts_skirts_dresses/turtleskirt_knit.json
@@ -0,0 +1,31 @@
+{
+ "turtleskirt_knit": [
+ {
+ "type": "icon_state",
+ "icon_state": "cableknit_top",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "turtleskirt_base",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ],
+
+ "turtleskirt_knit_d": [
+ {
+ "type": "icon_state",
+ "icon_state": "cableknit_top_d",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "turtleskirt_base",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/pants_shorts_skirts_dresses/yoga_pants.json b/monkestation/code/modules/blueshift/gags/json_configs/pants_shorts_skirts_dresses/yoga_pants.json
new file mode 100644
index 000000000000..22ac9e160ab0
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/pants_shorts_skirts_dresses/yoga_pants.json
@@ -0,0 +1,10 @@
+{
+ "yoga_pants": [
+ {
+ "type": "icon_state",
+ "icon_state": "yoga_pants_base",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/peacoat/peacoat.json b/monkestation/code/modules/blueshift/gags/json_configs/peacoat/peacoat.json
new file mode 100644
index 000000000000..f81a8c4be743
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/peacoat/peacoat.json
@@ -0,0 +1,10 @@
+{
+ "peacoat": [
+ {
+ "type": "icon_state",
+ "icon_state": "peacoat_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/peacoat/peacoat_worn.json b/monkestation/code/modules/blueshift/gags/json_configs/peacoat/peacoat_worn.json
new file mode 100644
index 000000000000..c603119cf9a5
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/peacoat/peacoat_worn.json
@@ -0,0 +1,18 @@
+{
+ "peacoat": [
+ {
+ "type": "icon_state",
+ "icon_state": "peacoat_mob",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ],
+ "peacoat_t": [
+ {
+ "type": "icon_state",
+ "icon_state": "peacoat_mob_t",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/primitive_catgirl_clothing/armwraps.json b/monkestation/code/modules/blueshift/gags/json_configs/primitive_catgirl_clothing/armwraps.json
new file mode 100644
index 000000000000..09996651c19d
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/primitive_catgirl_clothing/armwraps.json
@@ -0,0 +1,10 @@
+{
+ "armwraps": [
+ {
+ "type": "icon_state",
+ "icon_state": "armwraps_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/primitive_catgirl_clothing/armwraps_worn.json b/monkestation/code/modules/blueshift/gags/json_configs/primitive_catgirl_clothing/armwraps_worn.json
new file mode 100644
index 000000000000..657fb8160d3b
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/primitive_catgirl_clothing/armwraps_worn.json
@@ -0,0 +1,10 @@
+{
+ "armwraps": [
+ {
+ "type": "icon_state",
+ "icon_state": "armwraps",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/primitive_catgirl_clothing/body_wraps.json b/monkestation/code/modules/blueshift/gags/json_configs/primitive_catgirl_clothing/body_wraps.json
new file mode 100644
index 000000000000..4b212cd5f0c3
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/primitive_catgirl_clothing/body_wraps.json
@@ -0,0 +1,16 @@
+{
+ "wraps": [
+ {
+ "type": "icon_state",
+ "icon_state": "wraps_under_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "wraps_over_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/primitive_catgirl_clothing/body_wraps_worn.json b/monkestation/code/modules/blueshift/gags/json_configs/primitive_catgirl_clothing/body_wraps_worn.json
new file mode 100644
index 000000000000..dd5c9eac4a36
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/primitive_catgirl_clothing/body_wraps_worn.json
@@ -0,0 +1,16 @@
+{
+ "wraps": [
+ {
+ "type": "icon_state",
+ "icon_state": "wraps_under",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "wraps_over",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/primitive_catgirl_clothing/boots.json b/monkestation/code/modules/blueshift/gags/json_configs/primitive_catgirl_clothing/boots.json
new file mode 100644
index 000000000000..35b58b8d76c6
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/primitive_catgirl_clothing/boots.json
@@ -0,0 +1,16 @@
+{
+ "boots": [
+ {
+ "type": "icon_state",
+ "icon_state": "boots_under_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "boots_cover_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/primitive_catgirl_clothing/boots_worn.json b/monkestation/code/modules/blueshift/gags/json_configs/primitive_catgirl_clothing/boots_worn.json
new file mode 100644
index 000000000000..c211d8e9a6f7
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/primitive_catgirl_clothing/boots_worn.json
@@ -0,0 +1,16 @@
+{
+ "boots": [
+ {
+ "type": "icon_state",
+ "icon_state": "boots_under",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "boots_cover",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/primitive_catgirl_clothing/coat.json b/monkestation/code/modules/blueshift/gags/json_configs/primitive_catgirl_clothing/coat.json
new file mode 100644
index 000000000000..7fa17c69efde
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/primitive_catgirl_clothing/coat.json
@@ -0,0 +1,16 @@
+{
+ "coat": [
+ {
+ "type": "icon_state",
+ "icon_state": "coat_body_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "coat_fluff_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/primitive_catgirl_clothing/coat_worn.json b/monkestation/code/modules/blueshift/gags/json_configs/primitive_catgirl_clothing/coat_worn.json
new file mode 100644
index 000000000000..d137985c5f34
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/primitive_catgirl_clothing/coat_worn.json
@@ -0,0 +1,16 @@
+{
+ "coat": [
+ {
+ "type": "icon_state",
+ "icon_state": "coat_body",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "coat_fluff",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/primitive_catgirl_clothing/ferroniere.json b/monkestation/code/modules/blueshift/gags/json_configs/primitive_catgirl_clothing/ferroniere.json
new file mode 100644
index 000000000000..24235978b872
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/primitive_catgirl_clothing/ferroniere.json
@@ -0,0 +1,16 @@
+{
+ "ferroniere": [
+ {
+ "type": "icon_state",
+ "icon_state": "ferroniere_base_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "ferroniere_gem_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/primitive_catgirl_clothing/ferroniere_worn.json b/monkestation/code/modules/blueshift/gags/json_configs/primitive_catgirl_clothing/ferroniere_worn.json
new file mode 100644
index 000000000000..3865a249892b
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/primitive_catgirl_clothing/ferroniere_worn.json
@@ -0,0 +1,16 @@
+{
+ "ferroniere": [
+ {
+ "type": "icon_state",
+ "icon_state": "ferroniere_base",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "ferroniere_gem",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/primitive_catgirl_clothing/gaiter.json b/monkestation/code/modules/blueshift/gags/json_configs/primitive_catgirl_clothing/gaiter.json
new file mode 100644
index 000000000000..564f4853627e
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/primitive_catgirl_clothing/gaiter.json
@@ -0,0 +1,18 @@
+{
+ "gaiter": [
+ {
+ "type": "icon_state",
+ "icon_state": "gaiter_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ],
+ "gaiter_up": [
+ {
+ "type": "icon_state",
+ "icon_state": "gaiter_obj_up",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/primitive_catgirl_clothing/gaiter_worn.json b/monkestation/code/modules/blueshift/gags/json_configs/primitive_catgirl_clothing/gaiter_worn.json
new file mode 100644
index 000000000000..bd1142f30837
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/primitive_catgirl_clothing/gaiter_worn.json
@@ -0,0 +1,18 @@
+{
+ "gaiter": [
+ {
+ "type": "icon_state",
+ "icon_state": "gaiter",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ],
+ "gaiter_up": [
+ {
+ "type": "icon_state",
+ "icon_state": "gaiter_up",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/primitive_catgirl_clothing/gauntlets.json b/monkestation/code/modules/blueshift/gags/json_configs/primitive_catgirl_clothing/gauntlets.json
new file mode 100644
index 000000000000..31ef0b2a1b92
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/primitive_catgirl_clothing/gauntlets.json
@@ -0,0 +1,16 @@
+{
+ "gauntlets": [
+ {
+ "type": "icon_state",
+ "icon_state": "gauntlets_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "armwraps_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/primitive_catgirl_clothing/gauntlets_worn.json b/monkestation/code/modules/blueshift/gags/json_configs/primitive_catgirl_clothing/gauntlets_worn.json
new file mode 100644
index 000000000000..9feedd350c67
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/primitive_catgirl_clothing/gauntlets_worn.json
@@ -0,0 +1,16 @@
+{
+ "gauntlets": [
+ {
+ "type": "icon_state",
+ "icon_state": "armwraps",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "gauntlets",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/primitive_catgirl_clothing/tailored_dress.json b/monkestation/code/modules/blueshift/gags/json_configs/primitive_catgirl_clothing/tailored_dress.json
new file mode 100644
index 000000000000..98a097909d11
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/primitive_catgirl_clothing/tailored_dress.json
@@ -0,0 +1,16 @@
+{
+ "tailored_dress": [
+ {
+ "type": "icon_state",
+ "icon_state": "tailored_dress_base_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "tailored_dress_laces_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/primitive_catgirl_clothing/tailored_dress_worn.json b/monkestation/code/modules/blueshift/gags/json_configs/primitive_catgirl_clothing/tailored_dress_worn.json
new file mode 100644
index 000000000000..2a970e9f1b50
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/primitive_catgirl_clothing/tailored_dress_worn.json
@@ -0,0 +1,16 @@
+{
+ "tailored_dress": [
+ {
+ "type": "icon_state",
+ "icon_state": "tailored_dress_base",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "tailored_dress_laces",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/primitive_catgirl_clothing/tunic.json b/monkestation/code/modules/blueshift/gags/json_configs/primitive_catgirl_clothing/tunic.json
new file mode 100644
index 000000000000..170c172c4655
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/primitive_catgirl_clothing/tunic.json
@@ -0,0 +1,22 @@
+{
+ "tunic": [
+ {
+ "type": "icon_state",
+ "icon_state": "tunic_white_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "tunic_dark_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "tunic_belt_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 3 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/primitive_catgirl_clothing/tunic_worn.json b/monkestation/code/modules/blueshift/gags/json_configs/primitive_catgirl_clothing/tunic_worn.json
new file mode 100644
index 000000000000..edfdda453565
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/primitive_catgirl_clothing/tunic_worn.json
@@ -0,0 +1,22 @@
+{
+ "tunic": [
+ {
+ "type": "icon_state",
+ "icon_state": "tunic_white",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "tunic_dark",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "tunic_belt",
+ "blend_mode": "overlay",
+ "color_ids": [ 3 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/ranger_poncho/ranger_poncho.json b/monkestation/code/modules/blueshift/gags/json_configs/ranger_poncho/ranger_poncho.json
new file mode 100644
index 000000000000..9dcd4115e078
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/ranger_poncho/ranger_poncho.json
@@ -0,0 +1,30 @@
+{
+ "ranger_poncho": [
+ {
+ "type": "icon_state",
+ "icon_state": "ranger_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "trim_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ],
+ "ranger_poncho_t": [
+ {
+ "type": "icon_state",
+ "icon_state": "ranger_obj_t",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "trim_obj_t",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/ranger_poncho/ranger_poncho_worn.json b/monkestation/code/modules/blueshift/gags/json_configs/ranger_poncho/ranger_poncho_worn.json
new file mode 100644
index 000000000000..f35c691008fc
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/ranger_poncho/ranger_poncho_worn.json
@@ -0,0 +1,30 @@
+{
+ "ranger_poncho": [
+ {
+ "type": "icon_state",
+ "icon_state": "ranger",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "trim",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ],
+ "ranger_poncho_t": [
+ {
+ "type": "icon_state",
+ "icon_state": "ranger_t",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "trim_t",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/respirator/respirator.json b/monkestation/code/modules/blueshift/gags/json_configs/respirator/respirator.json
new file mode 100644
index 000000000000..321979ba0cbc
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/respirator/respirator.json
@@ -0,0 +1,10 @@
+{
+ "respirator": [
+ {
+ "type": "icon_state",
+ "icon_state": "respirator_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/respirator/respirator_worn.json b/monkestation/code/modules/blueshift/gags/json_configs/respirator/respirator_worn.json
new file mode 100644
index 000000000000..91480384f482
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/respirator/respirator_worn.json
@@ -0,0 +1,10 @@
+{
+ "respirator": [
+ {
+ "type": "icon_state",
+ "icon_state": "respirator",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/shoes/boots/boots.json b/monkestation/code/modules/blueshift/gags/json_configs/shoes/boots/boots.json
new file mode 100644
index 000000000000..70bdf50d9b12
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/shoes/boots/boots.json
@@ -0,0 +1,10 @@
+{
+ "boots": [
+ {
+ "type": "icon_state",
+ "icon_state": "boots_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/shoes/boots/boots_worn.json b/monkestation/code/modules/blueshift/gags/json_configs/shoes/boots/boots_worn.json
new file mode 100644
index 000000000000..6cac4b9a065f
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/shoes/boots/boots_worn.json
@@ -0,0 +1,10 @@
+{
+ "boots": [
+ {
+ "type": "icon_state",
+ "icon_state": "boots",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/shoes/boots/christmas_boots.json b/monkestation/code/modules/blueshift/gags/json_configs/shoes/boots/christmas_boots.json
new file mode 100644
index 000000000000..85c261d4fb49
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/shoes/boots/christmas_boots.json
@@ -0,0 +1,16 @@
+{
+ "christmas_boots": [
+ {
+ "type": "icon_state",
+ "icon_state": "christmas_boots_base",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "christmas_boots_trim",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/shoes/fancyheels/fancyheels.json b/monkestation/code/modules/blueshift/gags/json_configs/shoes/fancyheels/fancyheels.json
new file mode 100644
index 000000000000..768c0eb744d6
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/shoes/fancyheels/fancyheels.json
@@ -0,0 +1,15 @@
+{
+ "fancyheels": [
+ {
+ "type": "icon_state",
+ "icon_state": "fancyheels_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "fancyheels_obj_insole",
+ "blend_mode": "overlay"
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/shoes/fancyheels/fancyheels_worn.json b/monkestation/code/modules/blueshift/gags/json_configs/shoes/fancyheels/fancyheels_worn.json
new file mode 100644
index 000000000000..9d30a56b2f38
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/shoes/fancyheels/fancyheels_worn.json
@@ -0,0 +1,10 @@
+{
+ "fancyheels": [
+ {
+ "type": "icon_state",
+ "icon_state": "fancyheels_mob",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/shoes/fancyheels/fancyheels_worn_digi.json b/monkestation/code/modules/blueshift/gags/json_configs/shoes/fancyheels/fancyheels_worn_digi.json
new file mode 100644
index 000000000000..c63a28721d0a
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/shoes/fancyheels/fancyheels_worn_digi.json
@@ -0,0 +1,10 @@
+{
+ "fancyheels": [
+ {
+ "type": "icon_state",
+ "icon_state": "fancyheels_mob_digi",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/shoes/heels/heels.json b/monkestation/code/modules/blueshift/gags/json_configs/shoes/heels/heels.json
new file mode 100644
index 000000000000..af8bd47200f6
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/shoes/heels/heels.json
@@ -0,0 +1,10 @@
+{
+ "heels": [
+ {
+ "type": "icon_state",
+ "icon_state": "heels_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/shoes/heels/heels_worn.json b/monkestation/code/modules/blueshift/gags/json_configs/shoes/heels/heels_worn.json
new file mode 100644
index 000000000000..ab7a0a648f33
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/shoes/heels/heels_worn.json
@@ -0,0 +1,10 @@
+{
+ "heels": [
+ {
+ "type": "icon_state",
+ "icon_state": "heels_mob",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/shoes/heels/heels_worn_digi.json b/monkestation/code/modules/blueshift/gags/json_configs/shoes/heels/heels_worn_digi.json
new file mode 100644
index 000000000000..f89a1d685fea
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/shoes/heels/heels_worn_digi.json
@@ -0,0 +1,10 @@
+{
+ "heels": [
+ {
+ "type": "icon_state",
+ "icon_state": "heels_mob_digi",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/shoes/laceups/laceups.json b/monkestation/code/modules/blueshift/gags/json_configs/shoes/laceups/laceups.json
new file mode 100644
index 000000000000..d83542771b56
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/shoes/laceups/laceups.json
@@ -0,0 +1,10 @@
+{
+ "laceups": [
+ {
+ "type": "icon_state",
+ "icon_state": "laceups_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/shoes/laceups/laceups_worn.json b/monkestation/code/modules/blueshift/gags/json_configs/shoes/laceups/laceups_worn.json
new file mode 100644
index 000000000000..5a3a6a4a8f09
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/shoes/laceups/laceups_worn.json
@@ -0,0 +1,10 @@
+{
+ "laceups": [
+ {
+ "type": "icon_state",
+ "icon_state": "laceups",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/shoes/sandals/sandals.json b/monkestation/code/modules/blueshift/gags/json_configs/shoes/sandals/sandals.json
new file mode 100644
index 000000000000..73083be765c3
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/shoes/sandals/sandals.json
@@ -0,0 +1,10 @@
+{
+ "sandals": [
+ {
+ "type": "icon_state",
+ "icon_state": "sandals_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/shoes/sandals/sandals_worn.json b/monkestation/code/modules/blueshift/gags/json_configs/shoes/sandals/sandals_worn.json
new file mode 100644
index 000000000000..ab92a59b3ee7
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/shoes/sandals/sandals_worn.json
@@ -0,0 +1,10 @@
+{
+ "sandals": [
+ {
+ "type": "icon_state",
+ "icon_state": "sandals",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/sleeveless_crop_jacket/sleeveless_crop_jacket.json b/monkestation/code/modules/blueshift/gags/json_configs/sleeveless_crop_jacket/sleeveless_crop_jacket.json
new file mode 100644
index 000000000000..d2e138e08b30
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/sleeveless_crop_jacket/sleeveless_crop_jacket.json
@@ -0,0 +1,16 @@
+{
+ "crop_jacket": [
+ {
+ "type": "icon_state",
+ "icon_state": "sleeveless_crop_jacket",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "sleeveless_crop_jacket_collar",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/sterile_mask/sterile.json b/monkestation/code/modules/blueshift/gags/json_configs/sterile_mask/sterile.json
new file mode 100644
index 000000000000..ea465613f8bc
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/sterile_mask/sterile.json
@@ -0,0 +1,18 @@
+{
+ "sterile": [
+ {
+ "type": "icon_state",
+ "icon_state": "sterile_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ],
+ "sterile_up": [
+ {
+ "type": "icon_state",
+ "icon_state": "sterile_obj_up",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/sterile_mask/sterile_worn.json b/monkestation/code/modules/blueshift/gags/json_configs/sterile_mask/sterile_worn.json
new file mode 100644
index 000000000000..38d0b55fd159
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/sterile_mask/sterile_worn.json
@@ -0,0 +1,18 @@
+{
+ "sterile": [
+ {
+ "type": "icon_state",
+ "icon_state": "sterile",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ],
+ "sterile_up": [
+ {
+ "type": "icon_state",
+ "icon_state": "sterile_up",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/suits/apron/apron.json b/monkestation/code/modules/blueshift/gags/json_configs/suits/apron/apron.json
new file mode 100644
index 000000000000..b64e39ee98a1
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/suits/apron/apron.json
@@ -0,0 +1,10 @@
+{
+ "apron": [
+ {
+ "type": "icon_state",
+ "icon_state": "apron_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/suits/apron/apron_worn.json b/monkestation/code/modules/blueshift/gags/json_configs/suits/apron/apron_worn.json
new file mode 100644
index 000000000000..90d1d79b4ef5
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/suits/apron/apron_worn.json
@@ -0,0 +1,10 @@
+{
+ "apron": [
+ {
+ "type": "icon_state",
+ "icon_state": "apron",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/suits/bathrobe/bathrobe.json b/monkestation/code/modules/blueshift/gags/json_configs/suits/bathrobe/bathrobe.json
new file mode 100644
index 000000000000..0ec97f7cbdd6
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/suits/bathrobe/bathrobe.json
@@ -0,0 +1,10 @@
+{
+ "robes": [
+ {
+ "type": "icon_state",
+ "icon_state": "robes_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/suits/bathrobe/bathrobe_worn.json b/monkestation/code/modules/blueshift/gags/json_configs/suits/bathrobe/bathrobe_worn.json
new file mode 100644
index 000000000000..7c9ace0d69a5
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/suits/bathrobe/bathrobe_worn.json
@@ -0,0 +1,10 @@
+{
+ "robes": [
+ {
+ "type": "icon_state",
+ "icon_state": "robes",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/suits/croptop/croptop.json b/monkestation/code/modules/blueshift/gags/json_configs/suits/croptop/croptop.json
new file mode 100644
index 000000000000..2fd05c399e14
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/suits/croptop/croptop.json
@@ -0,0 +1,10 @@
+{
+ "croptop": [
+ {
+ "type": "icon_state",
+ "icon_state": "croptop",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/suits/fancysuit/fancysuit_bicol.json b/monkestation/code/modules/blueshift/gags/json_configs/suits/fancysuit/fancysuit_bicol.json
new file mode 100644
index 000000000000..bdea62faa16e
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/suits/fancysuit/fancysuit_bicol.json
@@ -0,0 +1,21 @@
+{
+ "fancysuit_casual": [
+ {
+ "type": "icon_state",
+ "icon_state": "part_slacks",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "pencilskirt_belt",
+ "blend_mode": "overlay"
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "pencilskirt_shirt",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/suits/fancysuit/fancysuit_quadcol.json b/monkestation/code/modules/blueshift/gags/json_configs/suits/fancysuit/fancysuit_quadcol.json
new file mode 100644
index 000000000000..2e9c71ff594a
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/suits/fancysuit/fancysuit_quadcol.json
@@ -0,0 +1,33 @@
+{
+ "fancysuit_executive": [
+ {
+ "type": "icon_state",
+ "icon_state": "part_slacks",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "pencilskirt_belt",
+ "blend_mode": "overlay"
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "pencilskirt_suit_base",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "pencilskirt_suit_under",
+ "blend_mode": "overlay",
+ "color_ids": [ 3 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "pencilskirt_suit_tie",
+ "blend_mode": "overlay",
+ "color_ids": [ 4 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/suits/pencilskirt/pencilskirt.json b/monkestation/code/modules/blueshift/gags/json_configs/suits/pencilskirt/pencilskirt.json
new file mode 100644
index 000000000000..23f0bbcb9f60
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/suits/pencilskirt/pencilskirt.json
@@ -0,0 +1,15 @@
+{
+ "pencilskirt": [
+ {
+ "type": "icon_state",
+ "icon_state": "pencilskirt_belt",
+ "blend_mode": "overlay"
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "pencilskirt_base",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/suits/pencilskirt/pencilskirt_bicol.json b/monkestation/code/modules/blueshift/gags/json_configs/suits/pencilskirt/pencilskirt_bicol.json
new file mode 100644
index 000000000000..99072525ab54
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/suits/pencilskirt/pencilskirt_bicol.json
@@ -0,0 +1,40 @@
+{
+ "pencilskirt_checkers": [
+ {
+ "type": "icon_state",
+ "icon_state": "pencilskirt_base",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "pencilskirt_belt",
+ "blend_mode": "overlay"
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "pencilskirt_checkers",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ],
+ "pencilskirt_shirt": [
+ {
+ "type": "icon_state",
+ "icon_state": "pencilskirt_base",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "pencilskirt_belt",
+ "blend_mode": "overlay"
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "pencilskirt_shirt",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/suits/pencilskirt/pencilskirt_quadcol.json b/monkestation/code/modules/blueshift/gags/json_configs/suits/pencilskirt/pencilskirt_quadcol.json
new file mode 100644
index 000000000000..8ebb891af02d
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/suits/pencilskirt/pencilskirt_quadcol.json
@@ -0,0 +1,33 @@
+{
+ "pencilskirt_suit": [
+ {
+ "type": "icon_state",
+ "icon_state": "pencilskirt_base",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "pencilskirt_belt",
+ "blend_mode": "overlay"
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "pencilskirt_suit_base",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "pencilskirt_suit_under",
+ "blend_mode": "overlay",
+ "color_ids": [ 3 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "pencilskirt_suit_tie",
+ "blend_mode": "overlay",
+ "color_ids": [ 4 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/suits/pencilskirt/pencilskirt_tricol.json b/monkestation/code/modules/blueshift/gags/json_configs/suits/pencilskirt/pencilskirt_tricol.json
new file mode 100644
index 000000000000..b555d4535894
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/suits/pencilskirt/pencilskirt_tricol.json
@@ -0,0 +1,27 @@
+{
+ "pencilskirt_checkers_shirt": [
+ {
+ "type": "icon_state",
+ "icon_state": "pencilskirt_base",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "pencilskirt_checkers",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "pencilskirt_belt",
+ "blend_mode": "overlay"
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "pencilskirt_shirt",
+ "blend_mode": "overlay",
+ "color_ids": [ 3 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/suits/r_parade_jacket/r_parade_jacket.json b/monkestation/code/modules/blueshift/gags/json_configs/suits/r_parade_jacket/r_parade_jacket.json
new file mode 100644
index 000000000000..197995b0b4c8
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/suits/r_parade_jacket/r_parade_jacket.json
@@ -0,0 +1,30 @@
+{
+ "r_parade_jacket": [
+ {
+ "type": "icon_state",
+ "icon_state": "r_parade_jacket_obj_flair",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "r_parade_jacket_obj_base",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ],
+ "r_parade_jacket_t": [
+ {
+ "type": "icon_state",
+ "icon_state": "r_parade_jacket_obj_flair_t",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "r_parade_jacket_obj_base_t",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/suits/r_parade_jacket/r_parade_jacket_worn.json b/monkestation/code/modules/blueshift/gags/json_configs/suits/r_parade_jacket/r_parade_jacket_worn.json
new file mode 100644
index 000000000000..95823c9a1ff4
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/suits/r_parade_jacket/r_parade_jacket_worn.json
@@ -0,0 +1,30 @@
+{
+ "r_parade_jacket": [
+ {
+ "type": "icon_state",
+ "icon_state": "r_parade_jacket_flair",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "r_parade_jacket_base",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ],
+ "r_parade_jacket_t": [
+ {
+ "type": "icon_state",
+ "icon_state": "r_parade_jacket_flair_t",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "r_parade_jacket_base_t",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/suits/tailored_jacket/tailored_jacket.json b/monkestation/code/modules/blueshift/gags/json_configs/suits/tailored_jacket/tailored_jacket.json
new file mode 100644
index 000000000000..7c39c9c0c870
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/suits/tailored_jacket/tailored_jacket.json
@@ -0,0 +1,114 @@
+{
+ "tailored_jacket": [
+ {
+ "type": "icon_state",
+ "icon_state": "longcoat_base_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "longcoat_longsleeves",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "longcoat_collar",
+ "blend_mode": "overlay",
+ "color_ids": [ 3 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "longcoat_neckfluff_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 4 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "longcoat_hem_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 5 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "longcoat_sidelines",
+ "blend_mode": "overlay",
+ "color_ids": [ 6 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "longcoat_shoulders",
+ "blend_mode": "overlay",
+ "color_ids": [ 7 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "longcoat_trim",
+ "blend_mode": "overlay",
+ "color_ids": [ 8 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "longcoat_armstripes_long",
+ "blend_mode": "overlay",
+ "color_ids": [ 9 ]
+ }
+ ],
+ "tailored_jacket_t": [
+ {
+ "type": "icon_state",
+ "icon_state": "longcoat_base_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "longcoat_shortsleeves",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "longcoat_collar",
+ "blend_mode": "overlay",
+ "color_ids": [ 3 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "longcoat_neckfluff_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 4 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "longcoat_hem_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 5 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "longcoat_sidelines",
+ "blend_mode": "overlay",
+ "color_ids": [ 6 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "longcoat_shoulders",
+ "blend_mode": "overlay",
+ "color_ids": [ 7 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "longcoat_trim",
+ "blend_mode": "overlay",
+ "color_ids": [ 8 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "longcoat_armstripes_short",
+ "blend_mode": "overlay",
+ "color_ids": [ 9 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/suits/tailored_jacket/tailored_jacket_worn.json b/monkestation/code/modules/blueshift/gags/json_configs/suits/tailored_jacket/tailored_jacket_worn.json
new file mode 100644
index 000000000000..d6a3e96e0030
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/suits/tailored_jacket/tailored_jacket_worn.json
@@ -0,0 +1,114 @@
+{
+ "tailored_jacket": [
+ {
+ "type": "icon_state",
+ "icon_state": "longcoat_base",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "longcoat_longsleeves",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "longcoat_collar",
+ "blend_mode": "overlay",
+ "color_ids": [ 3 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "longcoat_neckfluff",
+ "blend_mode": "overlay",
+ "color_ids": [ 4 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "longcoat_hem",
+ "blend_mode": "overlay",
+ "color_ids": [ 5 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "longcoat_sidelines",
+ "blend_mode": "overlay",
+ "color_ids": [ 6 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "longcoat_shoulders",
+ "blend_mode": "overlay",
+ "color_ids": [ 7 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "longcoat_trim",
+ "blend_mode": "overlay",
+ "color_ids": [ 8 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "longcoat_armstripes_long",
+ "blend_mode": "overlay",
+ "color_ids": [ 9 ]
+ }
+ ],
+ "tailored_jacket_t": [
+ {
+ "type": "icon_state",
+ "icon_state": "longcoat_base",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "longcoat_shortsleeves",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "longcoat_collar",
+ "blend_mode": "overlay",
+ "color_ids": [ 3 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "longcoat_neckfluff",
+ "blend_mode": "overlay",
+ "color_ids": [ 4 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "longcoat_hem",
+ "blend_mode": "overlay",
+ "color_ids": [ 5 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "longcoat_sidelines",
+ "blend_mode": "overlay",
+ "color_ids": [ 6 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "longcoat_shoulders",
+ "blend_mode": "overlay",
+ "color_ids": [ 7 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "longcoat_trim",
+ "blend_mode": "overlay",
+ "color_ids": [ 8 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "longcoat_armstripes_short",
+ "blend_mode": "overlay",
+ "color_ids": [ 9 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/suits/tailored_short_jacket/tailored_short_jacket.json b/monkestation/code/modules/blueshift/gags/json_configs/suits/tailored_short_jacket/tailored_short_jacket.json
new file mode 100644
index 000000000000..5828e14317e8
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/suits/tailored_short_jacket/tailored_short_jacket.json
@@ -0,0 +1,102 @@
+{
+ "tailored_jacket": [
+ {
+ "type": "icon_state",
+ "icon_state": "longcoat_base_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "longcoat_longsleeves",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "longcoat_collar",
+ "blend_mode": "overlay",
+ "color_ids": [ 3 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "longcoat_neckfluff_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 4 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "longcoat_sidelines",
+ "blend_mode": "overlay",
+ "color_ids": [ 5 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "longcoat_shoulders",
+ "blend_mode": "overlay",
+ "color_ids": [ 6 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "longcoat_trim",
+ "blend_mode": "overlay",
+ "color_ids": [ 7 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "longcoat_armstripes_long",
+ "blend_mode": "overlay",
+ "color_ids": [ 8 ]
+ }
+ ],
+ "tailored_jacket_t": [
+ {
+ "type": "icon_state",
+ "icon_state": "longcoat_base_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "longcoat_shortsleeves",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "longcoat_collar",
+ "blend_mode": "overlay",
+ "color_ids": [ 3 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "longcoat_neckfluff_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 4 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "longcoat_sidelines",
+ "blend_mode": "overlay",
+ "color_ids": [ 5 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "longcoat_shoulders",
+ "blend_mode": "overlay",
+ "color_ids": [ 6 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "longcoat_trim",
+ "blend_mode": "overlay",
+ "color_ids": [ 7 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "longcoat_armstripes_short",
+ "blend_mode": "overlay",
+ "color_ids": [ 8 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/suits/tailored_short_jacket/tailored_short_jacket_worn.json b/monkestation/code/modules/blueshift/gags/json_configs/suits/tailored_short_jacket/tailored_short_jacket_worn.json
new file mode 100644
index 000000000000..d80a02109c30
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/suits/tailored_short_jacket/tailored_short_jacket_worn.json
@@ -0,0 +1,102 @@
+{
+ "tailored_jacket": [
+ {
+ "type": "icon_state",
+ "icon_state": "longcoat_base",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "longcoat_longsleeves",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "longcoat_collar",
+ "blend_mode": "overlay",
+ "color_ids": [ 3 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "longcoat_neckfluff",
+ "blend_mode": "overlay",
+ "color_ids": [ 4 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "longcoat_sidelines",
+ "blend_mode": "overlay",
+ "color_ids": [ 5 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "longcoat_shoulders",
+ "blend_mode": "overlay",
+ "color_ids": [ 6 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "longcoat_trim",
+ "blend_mode": "overlay",
+ "color_ids": [ 7 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "longcoat_armstripes_long",
+ "blend_mode": "overlay",
+ "color_ids": [ 8 ]
+ }
+ ],
+ "tailored_jacket_t": [
+ {
+ "type": "icon_state",
+ "icon_state": "longcoat_base",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "longcoat_shortsleeves",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "longcoat_collar",
+ "blend_mode": "overlay",
+ "color_ids": [ 3 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "longcoat_neckfluff",
+ "blend_mode": "overlay",
+ "color_ids": [ 4 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "longcoat_sidelines",
+ "blend_mode": "overlay",
+ "color_ids": [ 5 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "longcoat_shoulders",
+ "blend_mode": "overlay",
+ "color_ids": [ 6 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "longcoat_trim",
+ "blend_mode": "overlay",
+ "color_ids": [ 7 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "longcoat_armstripes_short",
+ "blend_mode": "overlay",
+ "color_ids": [ 8 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/suits/varsity/varsity.json b/monkestation/code/modules/blueshift/gags/json_configs/suits/varsity/varsity.json
new file mode 100644
index 000000000000..e1ee1db63238
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/suits/varsity/varsity.json
@@ -0,0 +1,22 @@
+{
+ "varsity_jacket": [
+ {
+ "type": "icon_state",
+ "icon_state": "jacket_base_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "jacket_sleeves_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "jacket_fabric_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 3 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/suits/varsity/varsity_worn.json b/monkestation/code/modules/blueshift/gags/json_configs/suits/varsity/varsity_worn.json
new file mode 100644
index 000000000000..4e26b7cf2620
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/suits/varsity/varsity_worn.json
@@ -0,0 +1,22 @@
+{
+ "varsity_jacket": [
+ {
+ "type": "icon_state",
+ "icon_state": "jacket_base",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "jacket_sleeves",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "jacket_fabric",
+ "blend_mode": "overlay",
+ "color_ids": [ 3 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/sweater/heart_sweater.json b/monkestation/code/modules/blueshift/gags/json_configs/sweater/heart_sweater.json
new file mode 100644
index 000000000000..52bc271978a6
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/sweater/heart_sweater.json
@@ -0,0 +1,16 @@
+{
+ "heart_sweater": [
+ {
+ "type": "icon_state",
+ "icon_state": "warm_sweater",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "warm_sweater_heart",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/sweater/sweater.json b/monkestation/code/modules/blueshift/gags/json_configs/sweater/sweater.json
new file mode 100644
index 000000000000..8d1ec18a0986
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/sweater/sweater.json
@@ -0,0 +1,18 @@
+{
+ "cableknit_sweater": [
+ {
+ "type": "icon_state",
+ "icon_state": "cableknit_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ],
+ "keyhole_sweater": [
+ {
+ "type": "icon_state",
+ "icon_state": "keyhole_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/sweater/sweater_worn.json b/monkestation/code/modules/blueshift/gags/json_configs/sweater/sweater_worn.json
new file mode 100644
index 000000000000..80e9e6fd2ecc
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/sweater/sweater_worn.json
@@ -0,0 +1,34 @@
+{
+ "cableknit_sweater": [
+ {
+ "type": "icon_state",
+ "icon_state": "cableknit_mob",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ],
+ "cableknit_sweater_d": [
+ {
+ "type": "icon_state",
+ "icon_state": "cableknit_mob_d",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ],
+ "keyhole_sweater": [
+ {
+ "type": "icon_state",
+ "icon_state": "keyhole_mob",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ],
+ "keyhole_sweater_d": [
+ {
+ "type": "icon_state",
+ "icon_state": "keyhole_mob_d",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/sweater/warm_sweater.json b/monkestation/code/modules/blueshift/gags/json_configs/sweater/warm_sweater.json
new file mode 100644
index 000000000000..07a2119fc022
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/sweater/warm_sweater.json
@@ -0,0 +1,10 @@
+{
+ "warm_sweater": [
+ {
+ "type": "icon_state",
+ "icon_state": "warm_sweater",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/teshari_fallbacks/armor.json b/monkestation/code/modules/blueshift/gags/json_configs/teshari_fallbacks/armor.json
new file mode 100644
index 000000000000..1c3a4fa510a6
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/teshari_fallbacks/armor.json
@@ -0,0 +1,10 @@
+{
+ "": [
+ {
+ "type": "icon_state",
+ "icon_state": "armor",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/teshari_fallbacks/backpack.json b/monkestation/code/modules/blueshift/gags/json_configs/teshari_fallbacks/backpack.json
new file mode 100644
index 000000000000..5297e1991de3
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/teshari_fallbacks/backpack.json
@@ -0,0 +1,10 @@
+{
+ "": [
+ {
+ "type": "icon_state",
+ "icon_state": "backpack",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/teshari_fallbacks/cloak.json b/monkestation/code/modules/blueshift/gags/json_configs/teshari_fallbacks/cloak.json
new file mode 100644
index 000000000000..eca4ce58b99d
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/teshari_fallbacks/cloak.json
@@ -0,0 +1,16 @@
+{
+ "": [
+ {
+ "type": "icon_state",
+ "icon_state": "cloak0",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "cloak1",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/teshari_fallbacks/coat.json b/monkestation/code/modules/blueshift/gags/json_configs/teshari_fallbacks/coat.json
new file mode 100644
index 000000000000..3894f89c1533
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/teshari_fallbacks/coat.json
@@ -0,0 +1,10 @@
+{
+ "": [
+ {
+ "type": "icon_state",
+ "icon_state": "coat",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/teshari_fallbacks/glasses.json b/monkestation/code/modules/blueshift/gags/json_configs/teshari_fallbacks/glasses.json
new file mode 100644
index 000000000000..42ffcabca5ca
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/teshari_fallbacks/glasses.json
@@ -0,0 +1,16 @@
+{
+ "": [
+ {
+ "type": "icon_state",
+ "icon_state": "glasses0",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "glasses1",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/teshari_fallbacks/gloves.json b/monkestation/code/modules/blueshift/gags/json_configs/teshari_fallbacks/gloves.json
new file mode 100644
index 000000000000..b122076b2c83
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/teshari_fallbacks/gloves.json
@@ -0,0 +1,10 @@
+{
+ "": [
+ {
+ "type": "icon_state",
+ "icon_state": "gloves",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/teshari_fallbacks/hardsuit.json b/monkestation/code/modules/blueshift/gags/json_configs/teshari_fallbacks/hardsuit.json
new file mode 100644
index 000000000000..5d436cef4c91
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/teshari_fallbacks/hardsuit.json
@@ -0,0 +1,22 @@
+{
+ "": [
+ {
+ "type": "icon_state",
+ "icon_state": "hardsuit0",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "hardsuit1",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "hardsuit2",
+ "blend_mode": "overlay",
+ "color_ids": [ 3 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/teshari_fallbacks/modcontrol.json b/monkestation/code/modules/blueshift/gags/json_configs/teshari_fallbacks/modcontrol.json
new file mode 100644
index 000000000000..34d155eb00e0
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/teshari_fallbacks/modcontrol.json
@@ -0,0 +1,10 @@
+{
+ "": [
+ {
+ "type": "icon_state",
+ "icon_state": "mod-control",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/teshari_fallbacks/scarf.json b/monkestation/code/modules/blueshift/gags/json_configs/teshari_fallbacks/scarf.json
new file mode 100644
index 000000000000..d8ab8ed78899
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/teshari_fallbacks/scarf.json
@@ -0,0 +1,10 @@
+{
+ "": [
+ {
+ "type": "icon_state",
+ "icon_state": "scarf",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/teshari_fallbacks/shoes.json b/monkestation/code/modules/blueshift/gags/json_configs/teshari_fallbacks/shoes.json
new file mode 100644
index 000000000000..ea9dec28fc94
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/teshari_fallbacks/shoes.json
@@ -0,0 +1,10 @@
+{
+ "": [
+ {
+ "type": "icon_state",
+ "icon_state": "shoes",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/teshari_fallbacks/spacesuit.json b/monkestation/code/modules/blueshift/gags/json_configs/teshari_fallbacks/spacesuit.json
new file mode 100644
index 000000000000..d69504a46528
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/teshari_fallbacks/spacesuit.json
@@ -0,0 +1,10 @@
+{
+ "": [
+ {
+ "type": "icon_state",
+ "icon_state": "spacesuit",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/teshari_fallbacks/tie.json b/monkestation/code/modules/blueshift/gags/json_configs/teshari_fallbacks/tie.json
new file mode 100644
index 000000000000..7ca3e6ba8423
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/teshari_fallbacks/tie.json
@@ -0,0 +1,10 @@
+{
+ "": [
+ {
+ "type": "icon_state",
+ "icon_state": "tie",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/teshari_fallbacks/under.json b/monkestation/code/modules/blueshift/gags/json_configs/teshari_fallbacks/under.json
new file mode 100644
index 000000000000..b0fb85d4e9fb
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/teshari_fallbacks/under.json
@@ -0,0 +1,22 @@
+{
+ "": [
+ {
+ "type": "icon_state",
+ "icon_state": "under0",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "under1",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "under2",
+ "blend_mode": "overlay",
+ "color_ids": [ 3 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/teshari_fallbacks/under_skirt.json b/monkestation/code/modules/blueshift/gags/json_configs/teshari_fallbacks/under_skirt.json
new file mode 100644
index 000000000000..e840e2f014b1
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/teshari_fallbacks/under_skirt.json
@@ -0,0 +1,22 @@
+{
+ "": [
+ {
+ "type": "icon_state",
+ "icon_state": "under_skirt0",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "under_skirt1",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "under_skirt2",
+ "blend_mode": "overlay",
+ "color_ids": [ 3 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/urban_coat/urban_coat.json b/monkestation/code/modules/blueshift/gags/json_configs/urban_coat/urban_coat.json
new file mode 100644
index 000000000000..72cd4957ad1d
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/urban_coat/urban_coat.json
@@ -0,0 +1,22 @@
+{
+ "urban_coat": [
+ {
+ "type": "icon_state",
+ "icon_state": "coat_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "trim_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "neck_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 3 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/urban_coat/urban_coat_worn.json b/monkestation/code/modules/blueshift/gags/json_configs/urban_coat/urban_coat_worn.json
new file mode 100644
index 000000000000..f5a95addd84e
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/urban_coat/urban_coat_worn.json
@@ -0,0 +1,22 @@
+{
+ "urban_coat": [
+ {
+ "type": "icon_state",
+ "icon_state": "coat_mob",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "trim_mob",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "neck_mob",
+ "blend_mode": "overlay",
+ "color_ids": [ 3 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/wargame_holoprojector/projector.json b/monkestation/code/modules/blueshift/gags/json_configs/wargame_holoprojector/projector.json
new file mode 100644
index 000000000000..a1f8caa3b15a
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/wargame_holoprojector/projector.json
@@ -0,0 +1,15 @@
+{
+ "": [
+ {
+ "type": "icon_state",
+ "icon_state": "projector_screen",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "projector",
+ "blend_mode": "overlay"
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/winter_coat/warm_coat.json b/monkestation/code/modules/blueshift/gags/json_configs/winter_coat/warm_coat.json
new file mode 100644
index 000000000000..039254707b4b
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/winter_coat/warm_coat.json
@@ -0,0 +1,16 @@
+{
+ "warm_coat": [
+ {
+ "type": "icon_state",
+ "icon_state": "warm_coat",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "warm_coat_trim",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/winter_coat/winter_coat.json b/monkestation/code/modules/blueshift/gags/json_configs/winter_coat/winter_coat.json
new file mode 100644
index 000000000000..d42d7d2353af
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/winter_coat/winter_coat.json
@@ -0,0 +1,42 @@
+{
+ "winter_coat": [
+ {
+ "type": "icon_state",
+ "icon_state": "winter_coat_body",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "winter_coat_trim",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "winter_coat_detail",
+ "blend_mode": "overlay",
+ "color_ids": [ 3 ]
+ }
+ ],
+ "winter_coat_t": [
+ {
+ "type": "icon_state",
+ "icon_state": "winter_coat_body_t",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "winter_coat_trim_t",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "winter_coat_detail",
+ "blend_mode": "overlay",
+ "color_ids": [ 3 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/winter_coat/winter_coat_worn.json b/monkestation/code/modules/blueshift/gags/json_configs/winter_coat/winter_coat_worn.json
new file mode 100644
index 000000000000..958020bc231d
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/winter_coat/winter_coat_worn.json
@@ -0,0 +1,42 @@
+{
+ "winter_coat": [
+ {
+ "type": "icon_state",
+ "icon_state": "winter_coat_body",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "winter_coat_trim",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "winter_coat_detail",
+ "blend_mode": "overlay",
+ "color_ids": [ 3 ]
+ }
+ ],
+ "winter_coat_t": [
+ {
+ "type": "icon_state",
+ "icon_state": "winter_coat_body_t",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "winter_coat_trim_t",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "winter_coat_detail_t",
+ "blend_mode": "overlay",
+ "color_ids": [ 3 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/winter_coat/winter_hood.json b/monkestation/code/modules/blueshift/gags/json_configs/winter_coat/winter_hood.json
new file mode 100644
index 000000000000..99a92908a29e
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/winter_coat/winter_hood.json
@@ -0,0 +1,16 @@
+{
+ "hood_winter": [
+ {
+ "type": "icon_state",
+ "icon_state": "winter_hood_body",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "winter_hood_trim",
+ "blend_mode": "overlay",
+ "color_ids": [ 2 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/wraps/legwraps.json b/monkestation/code/modules/blueshift/gags/json_configs/wraps/legwraps.json
new file mode 100644
index 000000000000..0e605054f908
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/wraps/legwraps.json
@@ -0,0 +1,10 @@
+{
+ "legwrap": [
+ {
+ "type": "icon_state",
+ "icon_state": "legwrap_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/wraps/legwraps_worn.json b/monkestation/code/modules/blueshift/gags/json_configs/wraps/legwraps_worn.json
new file mode 100644
index 000000000000..8ddd9e1dc3b1
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/wraps/legwraps_worn.json
@@ -0,0 +1,10 @@
+{
+ "legwrap": [
+ {
+ "type": "icon_state",
+ "icon_state": "legwrap_mob",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/wraps/legwraps_worn_digi.json b/monkestation/code/modules/blueshift/gags/json_configs/wraps/legwraps_worn_digi.json
new file mode 100644
index 000000000000..833a458c8539
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/wraps/legwraps_worn_digi.json
@@ -0,0 +1,10 @@
+{
+ "legwrap": [
+ {
+ "type": "icon_state",
+ "icon_state": "legwrap_mob_digi",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/wraps/wraps.json b/monkestation/code/modules/blueshift/gags/json_configs/wraps/wraps.json
new file mode 100644
index 000000000000..c708d9526f73
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/wraps/wraps.json
@@ -0,0 +1,10 @@
+{
+ "clothwrap": [
+ {
+ "type": "icon_state",
+ "icon_state": "wrap_obj",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/gags/json_configs/wraps/wraps_worn.json b/monkestation/code/modules/blueshift/gags/json_configs/wraps/wraps_worn.json
new file mode 100644
index 000000000000..34977271ab2c
--- /dev/null
+++ b/monkestation/code/modules/blueshift/gags/json_configs/wraps/wraps_worn.json
@@ -0,0 +1,16 @@
+{
+ "clothwrap": [
+ {
+ "type": "icon_state",
+ "icon_state": "wrap_mob",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ },
+ {
+ "type": "icon_state",
+ "icon_state": "wrap_mob_digi",
+ "blend_mode": "overlay",
+ "color_ids": [ 1 ]
+ }
+ ]
+}
diff --git a/monkestation/code/modules/blueshift/helpers/request_consoles.dm b/monkestation/code/modules/blueshift/helpers/request_consoles.dm
new file mode 100644
index 000000000000..152404d29675
--- /dev/null
+++ b/monkestation/code/modules/blueshift/helpers/request_consoles.dm
@@ -0,0 +1,61 @@
+//requests console helpers
+/obj/effect/mapping_helpers/requests_console
+ desc = "You shouldn't see this. Report it please."
+ late = TRUE
+
+/obj/effect/mapping_helpers/requests_console/Initialize(mapload)
+ . = ..()
+ if(!mapload)
+ log_mapping("[src] spawned outside of mapload!")
+ return INITIALIZE_HINT_QDEL
+
+ return INITIALIZE_HINT_LATELOAD
+
+/obj/effect/mapping_helpers/requests_console/LateInitialize()
+ var/obj/machinery/airalarm/target = locate(/obj/machinery/requests_console) in loc
+ if(isnull(target))
+ var/area/target_area = get_area(target)
+ log_mapping("[src] failed to find a requests console at [AREACOORD(src)] ([target_area.type]).")
+ else
+ payload(target)
+
+ qdel(src)
+
+/// Fills out the request console's variables
+/obj/effect/mapping_helpers/requests_console/proc/payload(obj/machinery/requests_console/console)
+ return
+
+/obj/effect/mapping_helpers/requests_console/announcement
+ name = "request console announcement helper"
+ icon_state = "requests_console_announcement_helper"
+
+/obj/effect/mapping_helpers/requests_console/announcement/payload(obj/machinery/requests_console/console)
+ console.can_send_announcements = TRUE
+
+/obj/effect/mapping_helpers/requests_console/assistance
+ name = "request console assistance requestable helper"
+ icon_state = "requests_console_assistance_helper"
+
+/obj/effect/mapping_helpers/requests_console/assistance/payload(obj/machinery/requests_console/console)
+ GLOB.req_console_assistance |= console.department
+
+/obj/effect/mapping_helpers/requests_console/supplies
+ name = "request console supplies requestable helper"
+ icon_state = "requests_console_supplies_helper"
+
+/obj/effect/mapping_helpers/requests_console/supplies/payload(obj/machinery/requests_console/console)
+ GLOB.req_console_supplies |= console.department
+
+/obj/effect/mapping_helpers/requests_console/information
+ name = "request console information relayable helper"
+ icon_state = "requests_console_information_helper"
+
+/obj/effect/mapping_helpers/requests_console/information/payload(obj/machinery/requests_console/console)
+ GLOB.req_console_information |= console.department
+
+/obj/effect/mapping_helpers/requests_console/ore_update
+ name = "request console ore update helper"
+ icon_state = "requests_console_ore_update_helper"
+
+/obj/effect/mapping_helpers/requests_console/ore_update/payload(obj/machinery/requests_console/console)
+ console.receive_ore_updates = TRUE
diff --git a/monkestation/code/modules/blueshift/icons/alien.dmi b/monkestation/code/modules/blueshift/icons/alien.dmi
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diff --git a/monkestation/code/modules/blueshift/icons/unique/spaceships/shipstacks.dmi b/monkestation/code/modules/blueshift/icons/unique/spaceships/shipstacks.dmi
new file mode 100644
index 000000000000..b95b67692904
Binary files /dev/null and b/monkestation/code/modules/blueshift/icons/unique/spaceships/shipstacks.dmi differ
diff --git a/monkestation/code/modules/blueshift/icons/unique/spaceships/shipwalls.dmi b/monkestation/code/modules/blueshift/icons/unique/spaceships/shipwalls.dmi
new file mode 100644
index 000000000000..44c2fde29c98
Binary files /dev/null and b/monkestation/code/modules/blueshift/icons/unique/spaceships/shipwalls.dmi differ
diff --git a/monkestation/code/modules/blueshift/icons/unique/spaceships/shipwindows.dmi b/monkestation/code/modules/blueshift/icons/unique/spaceships/shipwindows.dmi
new file mode 100644
index 000000000000..764e6dd34cde
Binary files /dev/null and b/monkestation/code/modules/blueshift/icons/unique/spaceships/shipwindows.dmi differ
diff --git a/monkestation/code/modules/blueshift/icons/vending.dmi b/monkestation/code/modules/blueshift/icons/vending.dmi
new file mode 100644
index 000000000000..85fae3ed5d1e
Binary files /dev/null and b/monkestation/code/modules/blueshift/icons/vending.dmi differ
diff --git a/monkestation/code/modules/blueshift/icons/vendor.dmi b/monkestation/code/modules/blueshift/icons/vendor.dmi
new file mode 100644
index 000000000000..62b6cbe0c5bf
Binary files /dev/null and b/monkestation/code/modules/blueshift/icons/vendor.dmi differ
diff --git a/monkestation/code/modules/blueshift/icons/wagon.dmi b/monkestation/code/modules/blueshift/icons/wagon.dmi
new file mode 100644
index 000000000000..3db2a71de67b
Binary files /dev/null and b/monkestation/code/modules/blueshift/icons/wagon.dmi differ
diff --git a/monkestation/code/modules/blueshift/icons/wall.dmi b/monkestation/code/modules/blueshift/icons/wall.dmi
new file mode 100644
index 000000000000..1384db4a89a0
Binary files /dev/null and b/monkestation/code/modules/blueshift/icons/wall.dmi differ
diff --git a/monkestation/code/modules/blueshift/icons/wind_turbine.dmi b/monkestation/code/modules/blueshift/icons/wind_turbine.dmi
new file mode 100644
index 000000000000..26a37260b73d
Binary files /dev/null and b/monkestation/code/modules/blueshift/icons/wind_turbine.dmi differ
diff --git a/monkestation/code/modules/blueshift/icons/windows.dmi b/monkestation/code/modules/blueshift/icons/windows.dmi
new file mode 100644
index 000000000000..02f84bea3823
Binary files /dev/null and b/monkestation/code/modules/blueshift/icons/windows.dmi differ
diff --git a/monkestation/code/modules/blueshift/icons/wooden_fence.dmi b/monkestation/code/modules/blueshift/icons/wooden_fence.dmi
new file mode 100644
index 000000000000..6bd24627e315
Binary files /dev/null and b/monkestation/code/modules/blueshift/icons/wooden_fence.dmi differ
diff --git a/monkestation/code/modules/blueshift/icons/wooden_gate.dmi b/monkestation/code/modules/blueshift/icons/wooden_gate.dmi
new file mode 100644
index 000000000000..81c68631613a
Binary files /dev/null and b/monkestation/code/modules/blueshift/icons/wooden_gate.dmi differ
diff --git a/monkestation/code/modules/blueshift/icons/wooden_ladder.dmi b/monkestation/code/modules/blueshift/icons/wooden_ladder.dmi
new file mode 100644
index 000000000000..b9a782ea52ae
Binary files /dev/null and b/monkestation/code/modules/blueshift/icons/wooden_ladder.dmi differ
diff --git a/monkestation/code/modules/blueshift/icons/worn.dmi b/monkestation/code/modules/blueshift/icons/worn.dmi
new file mode 100644
index 000000000000..4725e470404b
Binary files /dev/null and b/monkestation/code/modules/blueshift/icons/worn.dmi differ
diff --git a/monkestation/code/modules/blueshift/icons/wornarmor.dmi b/monkestation/code/modules/blueshift/icons/wornarmor.dmi
new file mode 100644
index 000000000000..299cd1c90001
Binary files /dev/null and b/monkestation/code/modules/blueshift/icons/wornarmor.dmi differ
diff --git a/monkestation/code/modules/blueshift/icons/wornmask.dmi b/monkestation/code/modules/blueshift/icons/wornmask.dmi
new file mode 100644
index 000000000000..c35c56883ef4
Binary files /dev/null and b/monkestation/code/modules/blueshift/icons/wornmask.dmi differ
diff --git a/monkestation/code/modules/blueshift/icons/wornmask_digi.dmi b/monkestation/code/modules/blueshift/icons/wornmask_digi.dmi
new file mode 100644
index 000000000000..c35c56883ef4
Binary files /dev/null and b/monkestation/code/modules/blueshift/icons/wornmask_digi.dmi differ
diff --git a/monkestation/code/modules/blueshift/icons/wornmod.dmi b/monkestation/code/modules/blueshift/icons/wornmod.dmi
new file mode 100644
index 000000000000..0ac1a2618ad3
Binary files /dev/null and b/monkestation/code/modules/blueshift/icons/wornmod.dmi differ
diff --git a/monkestation/code/modules/blueshift/icons/wrestling.dmi b/monkestation/code/modules/blueshift/icons/wrestling.dmi
new file mode 100644
index 000000000000..e741103ef38d
Binary files /dev/null and b/monkestation/code/modules/blueshift/icons/wrestling.dmi differ
diff --git a/monkestation/code/modules/blueshift/icons/xeno_actions.dmi b/monkestation/code/modules/blueshift/icons/xeno_actions.dmi
new file mode 100644
index 000000000000..56b6273cbfe3
Binary files /dev/null and b/monkestation/code/modules/blueshift/icons/xeno_actions.dmi differ
diff --git a/monkestation/code/modules/blueshift/items/_balistic_additions.dm b/monkestation/code/modules/blueshift/items/_balistic_additions.dm
new file mode 100644
index 000000000000..022166ee5fa7
--- /dev/null
+++ b/monkestation/code/modules/blueshift/items/_balistic_additions.dm
@@ -0,0 +1,265 @@
+/obj/item/suppressor/standard
+ desc = "A small-arms suppressor for maximum espionage."
+
+/obj/item/gun/ballistic
+ /// Does this gun have mag and nomag on mob variance?
+ var/alt_icons = FALSE
+ /// What the icon state is for the on-back guns
+ var/alt_icon_state
+ /// How long it takes to reload a magazine.
+ var/reload_time = 2 SECONDS
+ /// if this gun has a penalty for reloading with an ammo_box type
+ var/box_reload_penalty = TRUE
+ /// reload penalty inflicted by using an ammo box instead of an individual cartridge, if not outright exchanging the magazine
+ var/box_reload_delay = CLICK_CD_MELEE
+
+/*
+* hey there's like... no better place to put these overrides, sorry
+* if there's other guns that use speedloader-likes or otherwise have a reason to
+* probably not have a CLICK_CD_MELEE cooldown for reloading them with something else
+* i guess add it here? only current example is revolvers
+* you could maybe make a case for double-barrels? i'll leave that for discussion in the pr comments
+*/
+
+/obj/item/gun/ballistic/revolver
+ box_reload_delay = CLICK_CD_RAPID // honestly this is negligible because of the inherent delay of having to switch hands
+
+/obj/item/gun/ballistic/rifle/boltaction // slightly less negligible than a revolver, since this is mostly for fairly powerful but crew-accessible stuff like mosins
+ box_reload_delay = CLICK_CD_RANGE
+
+/obj/item/gun/ballistic/Initialize(mapload)
+ . = ..()
+
+ if(alt_icons)
+ AddElement(/datum/element/update_icon_updates_onmob)
+
+/obj/item/gun/ballistic/update_overlays()
+ . = ..()
+ if(alt_icons)
+ if(!magazine)
+ if(alt_icon_state)
+ inhand_icon_state = "[alt_icon_state]_nomag"
+ worn_icon_state = "[alt_icon_state]_nomag"
+ else
+ inhand_icon_state = "[initial(icon_state)]_nomag"
+ worn_icon_state = "[initial(icon_state)]_nomag"
+ else
+ if(alt_icon_state)
+ inhand_icon_state = "[alt_icon_state]"
+ worn_icon_state = "[alt_icon_state]"
+ else
+ inhand_icon_state = "[initial(icon_state)]"
+ worn_icon_state = "[initial(icon_state)]"
+
+/obj/item/gun/ballistic/proc/handle_magazine(mob/user, obj/item/ammo_box/magazine/inserting_magazine)
+ if(magazine) // If we already have a magazine inserted, we're going to begin tactically reloading it.
+ if(reload_time && !HAS_TRAIT(user, TRAIT_INSTANT_RELOAD)) // Check if we have a reload time to tactical reloading, or if we have the instant reload trait.
+ to_chat(user, span_notice("You start to insert the magazine into [src]!"))
+ if(!do_after(user, reload_time, src, IGNORE_USER_LOC_CHANGE)) // We are allowed to move while reloading.
+ to_chat(user, span_danger("You fail to insert the magazine into [src]!"))
+ return TRUE
+ eject_magazine(user, FALSE, inserting_magazine) // We eject the magazine then insert the new one, while putting the old one in hands.
+ else
+ insert_magazine(user, inserting_magazine) // Otherwise, just insert it.
+
+ return TRUE
+
+/// Reloading with ammo box can incur penalty with some guns
+/obj/item/gun/ballistic/proc/handle_box_reload(mob/user, obj/item/ammo_box/ammobox, num_loaded)
+ var/box_load = FALSE // if you're reloading with an ammo box, inflicts a cooldown
+ if(istype(ammobox, /obj/item/ammo_box) && box_reload_penalty)
+ box_load = TRUE
+ user.changeNext_move(box_reload_delay) // cooldown to simulate having to fumble for another round
+ balloon_alert(user, "reload encumbered!")
+ to_chat(user, span_notice("You load [num_loaded] [cartridge_wording]\s into [src][box_load ? ", but it takes some extra effort" : ""]."))
+
+/obj/effect/temp_visual/dir_setting/firing_effect
+ light_system = OVERLAY_LIGHT
+ light_outer_range = 2
+ light_power = 1
+ light_color = LIGHT_COLOR_FIRE
+
+// Prevents gun sizes from changing due to suppressors
+/obj/item/gun/ballistic/install_suppressor(obj/item/suppressor/added_suppressor)
+ . = ..()
+ // Prevents the w_class of the weapon from actually being increased
+ w_class -= added_suppressor.w_class
+
+// Prevents gun sizes from changing due to suppressors
+/obj/item/gun/ballistic/clear_suppressor()
+ if(!can_unsuppress)
+ return
+ // Adds to the w_class of the item before its promptly removed, resulting in a net zero w_class change
+ if(isitem(suppressed))
+ var/obj/item/item_suppressor = suppressed
+ w_class += item_suppressor.w_class
+ return ..()
+
+/obj/item/gun/energy/laser
+ name = "\improper Allstar SC-1 laser carbine"
+ desc = "A basic energy-based laser carbine that fires concentrated beams of light which pass through glass and thin metal."
+
+/obj/item/gun/energy/laser/carbine
+ name = "\improper Allstar SC-1A laser auto-carbine"
+ desc = "An basic energy-based laser auto-carbine that rapidly fires weakened, concentrated beams of light which pass through glass and thin metal."
+
+/obj/item/gun/energy/e_gun
+ name = "\improper Allstar SC-2 energy carbine"
+ desc = "A basic hybrid energy carbine with two settings: disable and kill."
+
+//Gunset for the APS Machine Pistol
+
+/obj/item/storage/toolbox/guncase/skyrat/pistol
+ name = "'Makarov pistol' gunset"
+
+ weapon_to_spawn = /obj/item/gun/ballistic/automatic/pistol
+ extra_to_spawn = /obj/item/ammo_box/magazine/m9mm
+
+/obj/item/storage/toolbox/guncase/skyrat/pistol/aps
+ name = "'Stechkin APS machine pistol' gunset"
+
+ weapon_to_spawn = /obj/item/gun/ballistic/automatic/pistol/aps
+ extra_to_spawn = /obj/item/ammo_box/magazine/m9mm_aps
+
+
+/obj/item/storage/toolbox/guncase/skyrat/c20r
+ name = "'C-20r SMG' gunset"
+
+ weapon_to_spawn = /obj/item/gun/ballistic/automatic/c20r
+ extra_to_spawn = /obj/item/ammo_box/magazine/smgm45
+
+/// Adds the gun manufacturer examine component to the gun on subtypes, does nothing by default
+/obj/item/gun/proc/give_manufacturer_examine()
+ return
+
+// Ballistics
+
+/obj/item/gun/ballistic/automatic/pistol/aps/give_manufacturer_examine()
+ AddElement(/datum/element/manufacturer_examine, COMPANY_SCARBOROUGH)
+
+/obj/item/gun/ballistic/rifle/boltaction/give_manufacturer_examine()
+ AddElement(/datum/element/manufacturer_examine, COMPANY_SAKHNO)
+
+/obj/item/gun/ballistic/rifle/boltaction/prime/give_manufacturer_examine()
+ AddElement(/datum/element/manufacturer_examine, COMPANY_XHIHAO)
+
+/obj/item/gun/ballistic/rifle/boltaction/pipegun/give_manufacturer_examine()
+ return
+
+/obj/item/gun/ballistic/rifle/boltaction/harpoon/give_manufacturer_examine()
+ return
+
+/obj/item/gun/ballistic/rifle/boltaction/lionhunter/give_manufacturer_examine()
+ return
+
+/obj/item/gun/ballistic/revolver/give_manufacturer_examine()
+ AddElement(/datum/element/manufacturer_examine, COMPANY_SCARBOROUGH)
+
+/obj/item/gun/ballistic/shotgun/riot/give_manufacturer_examine()
+ AddElement(/datum/element/manufacturer_examine, COMPANY_NANOTRASEN)
+
+/obj/item/gun/ballistic/shotgun/bulldog/give_manufacturer_examine()
+ AddElement(/datum/element/manufacturer_examine, COMPANY_SCARBOROUGH)
+
+/obj/item/gun/ballistic/shotgun/automatic/combat/give_manufacturer_examine()
+ AddElement(/datum/element/manufacturer_examine, COMPANY_NANOTRASEN)
+
+/obj/item/gun/ballistic/automatic/pistol/give_manufacturer_examine()
+ AddElement(/datum/element/manufacturer_examine, COMPANY_SCARBOROUGH)
+
+/obj/item/gun/ballistic/revolver/c38/detective/give_manufacturer_examine()
+ AddElement(/datum/element/manufacturer_examine, COMPANY_NANOTRASEN)
+
+/obj/item/gun/ballistic/shotgun/automatic/dual_tube/give_manufacturer_examine()
+ AddElement(/datum/element/manufacturer_examine, COMPANY_NANOTRASEN)
+
+/obj/item/gun/ballistic/shotgun/toy/give_manufacturer_examine()
+ AddElement(/datum/element/manufacturer_examine, COMPANY_DONK)
+
+/obj/item/gun/ballistic/automatic/c20r/toy/give_manufacturer_examine()
+ AddElement(/datum/element/manufacturer_examine, COMPANY_DONK)
+
+/obj/item/gun/ballistic/automatic/pistol/clandestine/give_manufacturer_examine()
+ AddElement(/datum/element/manufacturer_examine, COMPANY_SCARBOROUGH)
+
+/obj/item/gun/ballistic/automatic/l6_saw/toy/give_manufacturer_examine()
+ AddElement(/datum/element/manufacturer_examine, COMPANY_DONK)
+
+/obj/item/gun/ballistic/revolver/mateba/give_manufacturer_examine()
+ return
+
+/obj/item/gun/ballistic/revolver/russian/give_manufacturer_examine()
+ return
+
+// Energy
+
+/obj/item/gun/energy/e_gun/give_manufacturer_examine()
+ AddElement(/datum/element/manufacturer_examine, COMPANY_ALLSTAR)
+
+/obj/item/gun/energy/laser/give_manufacturer_examine()
+ AddElement(/datum/element/manufacturer_examine, COMPANY_ALLSTAR)
+
+/obj/item/gun/energy/pulse/give_manufacturer_examine()
+ AddElement(/datum/element/manufacturer_examine, COMPANY_NANOTRASEN)
+
+/obj/item/gun/energy/laser/redtag/give_manufacturer_examine()
+ return
+
+/obj/item/gun/energy/laser/bluetag/give_manufacturer_examine()
+ return
+
+/obj/item/gun/energy/laser/instakill/give_manufacturer_examine()
+ return
+
+/obj/item/gun/energy/laser/chameleon/give_manufacturer_examine()
+ return
+
+/obj/item/gun/energy/laser/captain/give_manufacturer_examine()
+ AddElement(/datum/element/manufacturer_examine, COMPANY_NANOTRASEN)
+
+/obj/item/gun/energy/laser/retro/give_manufacturer_examine()
+ AddElement(/datum/element/manufacturer_examine, COMPANY_REMOVED)
+
+/obj/item/gun/energy/laser/retro/old/give_manufacturer_examine()
+ AddElement(/datum/element/manufacturer_examine, COMPANY_NANOTRASEN)
+
+/obj/item/gun/energy/e_gun/old/give_manufacturer_examine()
+ AddElement(/datum/element/manufacturer_examine, COMPANY_NANOTRASEN)
+
+/obj/item/gun/energy/e_gun/advtaser/cyborg/give_manufacturer_examine()
+ return
+
+/obj/item/gun/energy/recharge/ebow/give_manufacturer_examine()
+ AddElement(/datum/element/manufacturer_examine, COMPANY_SCARBOROUGH)
+
+/obj/item/gun/energy/lasercannon/give_manufacturer_examine()
+ AddElement(/datum/element/manufacturer_examine, COMPANY_ALLSTAR)
+
+/obj/item/gun/energy/ionrifle/give_manufacturer_examine()
+ AddElement(/datum/element/manufacturer_examine, COMPANY_ALLSTAR)
+
+/obj/item/gun/energy/temperature/give_manufacturer_examine()
+ AddElement(/datum/element/manufacturer_examine, COMPANY_ALLSTAR)
+
+/obj/item/gun/energy/shrink_ray/give_manufacturer_examine()
+ AddElement(/datum/element/manufacturer_examine, COMPANY_ABDUCTOR)
+
+/obj/item/gun/energy/alien/give_manufacturer_examine()
+ AddElement(/datum/element/manufacturer_examine, COMPANY_ABDUCTOR)
+
+// Syringe
+
+/obj/item/gun/syringe/give_manufacturer_examine()
+ AddElement(/datum/element/manufacturer_examine, COMPANY_INTERDYNE)
+
+/obj/item/gun/syringe/blowgun/give_manufacturer_examine()
+ return
+
+/obj/item/gun/syringe/syndicate/prototype/give_manufacturer_examine()
+ return
+
+/obj/item/gun/ballistic/revolver/syndicate/nuclear
+ pin = /obj/item/firing_pin/implant/pindicate
+
+/obj/item/gun/ballistic/bow/can_trigger_gun(mob/living/user, akimbo_usage)
+ return TRUE
diff --git a/monkestation/code/modules/blueshift/items/ammo.dm b/monkestation/code/modules/blueshift/items/ammo.dm
new file mode 100644
index 000000000000..19f78deb4230
--- /dev/null
+++ b/monkestation/code/modules/blueshift/items/ammo.dm
@@ -0,0 +1,1454 @@
+#define AMMO_MATS_GRENADE list( \
+ /datum/material/iron = SMALL_MATERIAL_AMOUNT * 4, \
+)
+
+#define AMMO_MATS_GRENADE_SHRAPNEL list( \
+ /datum/material/iron = SMALL_MATERIAL_AMOUNT * 2,\
+ /datum/material/titanium = SMALL_MATERIAL_AMOUNT * 2, \
+)
+
+#define AMMO_MATS_GRENADE_INCENDIARY list( \
+ /datum/material/iron = SMALL_MATERIAL_AMOUNT * 2,\
+ /datum/material/plasma = SMALL_MATERIAL_AMOUNT * 2, \
+)
+
+#define GRENADE_SMOKE_RANGE 0.75
+
+/obj/item/ammo_box
+ /// When inserted into an ammo workbench, does this ammo box check for parent ammunition to search for subtypes of? Relevant for surplus clips, multi-sprite magazines.
+ /// Maybe don't enable this for shotgun ammo boxes.
+ var/multitype = TRUE
+
+// .980 grenades
+// Grenades that can be given a range to detonate at by their firing gun
+
+/obj/item/ammo_casing/c980grenade
+ name = ".980 Tydhouer practice grenade"
+ desc = "A large grenade shell that will detonate at a range given to it by the gun that fires it. Practice shells disintegrate into harmless sparks."
+
+ icon = 'monkestation/code/modules/blueshift/icons/obj/company_and_or_faction_based/carwo_defense_systems/ammo.dmi'
+ icon_state = "980_solid"
+
+ caliber = CALIBER_980TYDHOUER
+ projectile_type = /obj/projectile/bullet/c980grenade
+
+ custom_materials = AMMO_MATS_GRENADE
+
+ harmful = FALSE //Erm, technically
+
+
+/obj/item/ammo_casing/c980grenade/fire_casing(atom/target, mob/living/user, params, distro, quiet, zone_override, spread, atom/fired_from)
+ var/obj/item/gun/ballistic/automatic/sol_grenade_launcher/firing_launcher = fired_from
+ if(istype(firing_launcher))
+ loaded_projectile.range = firing_launcher.target_range
+
+ . = ..()
+
+
+/obj/projectile/bullet/c980grenade
+ name = ".980 Tydhouer practice grenade"
+ damage = 20
+ stamina = 30
+
+ range = 14
+
+ speed = 2 // Higher means slower, y'all
+
+ sharpness = NONE
+
+
+/obj/projectile/bullet/c980grenade/on_hit(atom/target, blocked = 0, pierce_hit)
+ ..()
+ fuse_activation(target)
+ return BULLET_ACT_HIT
+
+
+/obj/projectile/bullet/c980grenade/on_range()
+ fuse_activation(get_turf(src))
+ return ..()
+
+
+/// Generic proc that is called when the projectile should 'detonate', being either on impact or when the range runs out
+/obj/projectile/bullet/c980grenade/proc/fuse_activation(atom/target)
+ playsound(src, 'monkestation/code/modules/blueshift/sounds/grenade_burst.ogg', 50, TRUE, -3)
+ do_sparks(3, FALSE, src)
+
+
+/obj/item/ammo_box/c980grenade
+ name = "ammo box (.980 Tydhouer practice)"
+ desc = "A box of four .980 Tydhouer practice grenades. Instructions on the box indicate these are dummy practice rounds that will disintegrate into sparks on detonation. Neat!"
+
+ icon = 'monkestation/code/modules/blueshift/icons/obj/company_and_or_faction_based/carwo_defense_systems/ammo.dmi'
+ icon_state = "980box_solid"
+
+ multiple_sprites = AMMO_BOX_FULL_EMPTY
+
+ w_class = WEIGHT_CLASS_NORMAL
+
+ caliber = CALIBER_980TYDHOUER
+ ammo_type = /obj/item/ammo_casing/c980grenade
+ max_ammo = 4
+
+
+// .980 smoke grenade
+
+/obj/item/ammo_casing/c980grenade/smoke
+ name = ".980 Tydhouer smoke grenade"
+ desc = "A large grenade shell that will detonate at a range given to it by the gun that fires it. Bursts into a laser-weakening smoke cloud."
+
+ icon_state = "980_smoke"
+
+ projectile_type = /obj/projectile/bullet/c980grenade/smoke
+
+
+/obj/projectile/bullet/c980grenade/smoke
+ name = ".980 Tydhouer smoke grenade"
+
+
+/obj/projectile/bullet/c980grenade/smoke/fuse_activation(atom/target)
+ playsound(src, 'monkestation/code/modules/blueshift/sounds/grenade_burst.ogg', 50, TRUE, -3)
+ playsound(src, 'sound/effects/smoke.ogg', 50, TRUE, -3)
+ var/datum/effect_system/fluid_spread/smoke/bad/smoke = new
+ smoke.set_up(GRENADE_SMOKE_RANGE, holder = src, location = src)
+ smoke.start()
+
+
+/obj/item/ammo_box/c980grenade/smoke
+ name = "ammo box (.980 Tydhouer smoke)"
+ desc = "A box of four .980 Tydhouer smoke grenades. Instructions on the box indicate these are smoke rounds that will make a small cloud of laser-dampening smoke on detonation."
+
+ icon_state = "980box_smoke"
+
+ ammo_type = /obj/item/ammo_casing/c980grenade/smoke
+
+
+// .980 shrapnel grenade
+
+/obj/item/ammo_casing/c980grenade/shrapnel
+ name = ".980 Tydhouer shrapnel grenade"
+ desc = "A large grenade shell that will detonate at a range given to it by the gun that fires it. Explodes into shrapnel on detonation."
+
+ icon_state = "980_explosive"
+
+ projectile_type = /obj/projectile/bullet/c980grenade/shrapnel
+
+ custom_materials = AMMO_MATS_GRENADE_SHRAPNEL
+ advanced_print_req = TRUE
+
+ harmful = TRUE
+
+
+/obj/projectile/bullet/c980grenade/shrapnel
+ name = ".980 Tydhouer shrapnel grenade"
+
+ /// What type of casing should we put inside the bullet to act as shrapnel later
+ var/casing_to_spawn = /obj/item/grenade/c980payload
+
+
+/obj/projectile/bullet/c980grenade/shrapnel/fuse_activation(atom/target)
+ var/obj/item/grenade/shrapnel_maker = new casing_to_spawn(get_turf(src))
+
+ shrapnel_maker.detonate()
+ qdel(shrapnel_maker)
+
+ playsound(src, 'monkestation/code/modules/blueshift/sounds/grenade_burst.ogg', 50, TRUE, -3)
+
+
+/obj/item/ammo_box/c980grenade/shrapnel
+ name = "ammo box (.980 Tydhouer shrapnel)"
+ desc = "A box of four .980 Tydhouer shrapnel grenades. Instructions on the box indicate these are shrapnel rounds. Its also covered in hazard signs, odd."
+
+ icon_state = "980box_explosive"
+
+ ammo_type = /obj/item/ammo_casing/c980grenade/shrapnel
+
+
+/obj/item/grenade/c980payload
+ shrapnel_type = /obj/projectile/bullet/shrapnel/short_range
+ shrapnel_radius = 2
+ ex_dev = 0
+ ex_heavy = 0
+ ex_light = 0
+ ex_flame = 0
+
+
+/obj/projectile/bullet/shrapnel/short_range
+ range = 2
+
+
+// .980 phosphor grenade
+
+/obj/item/ammo_casing/c980grenade/shrapnel/phosphor
+ name = ".980 Tydhouer phosphor grenade"
+ desc = "A large grenade shell that will detonate at a range given to it by the gun that fires it. Explodes into smoke and flames on detonation."
+
+ icon_state = "980_gas_alternate"
+
+ projectile_type = /obj/projectile/bullet/c980grenade/shrapnel/phosphor
+
+ custom_materials = AMMO_MATS_GRENADE_INCENDIARY
+
+
+/obj/projectile/bullet/c980grenade/shrapnel/phosphor
+ name = ".980 Tydhouer phosphor grenade"
+
+ casing_to_spawn = /obj/item/grenade/c980payload/phosphor
+
+
+/obj/projectile/bullet/c980grenade/shrapnel/phosphor/fuse_activation(atom/target)
+ . = ..()
+
+ playsound(src, 'sound/effects/smoke.ogg', 50, TRUE, -3)
+ var/datum/effect_system/fluid_spread/smoke/quick/smoke = new
+ smoke.set_up(GRENADE_SMOKE_RANGE, holder = src, location = src)
+ smoke.start()
+
+
+/obj/item/ammo_box/c980grenade/shrapnel/phosphor
+ name = "ammo box (.980 Tydhouer phosphor)"
+ desc = "A box of four .980 Tydhouer phosphor grenades. Instructions on the box indicate these are incendiary explosive rounds. Its also covered in hazard signs, odd."
+
+ icon_state = "980box_gas_alternate"
+
+ ammo_type = /obj/item/ammo_casing/c980grenade/shrapnel/phosphor
+
+
+/obj/item/ammo_casing/shrapnel_exploder/phosphor
+ pellets = 8
+
+ projectile_type = /obj/projectile/bullet/incendiary/fire/backblast/short_range
+
+
+/obj/item/grenade/c980payload/phosphor
+ shrapnel_type = /obj/projectile/bullet/incendiary/fire/backblast/short_range
+
+
+/obj/projectile/bullet/incendiary/fire/backblast/short_range
+ range = 2
+
+
+// .980 tear gas grenade
+
+/obj/item/ammo_casing/c980grenade/riot
+ name = ".980 Tydhouer tear gas grenade"
+ desc = "A large grenade shell that will detonate at a range given to it by the gun that fires it. Bursts into a tear gas cloud."
+
+ icon_state = "980_gas"
+
+ projectile_type = /obj/projectile/bullet/c980grenade/riot
+
+
+/obj/projectile/bullet/c980grenade/riot
+ name = ".980 Tydhouer tear gas grenade"
+
+/obj/projectile/bullet/c980grenade/riot/fuse_activation(atom/target)
+ playsound(src, 'monkestation/code/modules/blueshift/sounds/grenade_burst.ogg', 50, TRUE, -3)
+ playsound(src, 'sound/effects/smoke.ogg', 50, TRUE, -3)
+ var/datum/effect_system/fluid_spread/smoke/chem/smoke = new()
+ smoke.chemholder.add_reagent(/datum/reagent/consumable/condensedcapsaicin, 10)
+ smoke.set_up(GRENADE_SMOKE_RANGE, holder = src, location = src)
+ smoke.start()
+
+
+/obj/item/ammo_box/c980grenade/riot
+ name = "ammo box (.980 Tydhouer tear gas)"
+ desc = "A box of four .980 Tydhouer tear gas grenades. Instructions on the box indicate these are smoke rounds that will make a small cloud of laser-dampening smoke on detonation."
+
+ icon_state = "980box_gas"
+
+ ammo_type = /obj/item/ammo_casing/c980grenade/riot
+
+#undef AMMO_MATS_GRENADE
+#undef AMMO_MATS_GRENADE_SHRAPNEL
+#undef AMMO_MATS_GRENADE_INCENDIARY
+
+#undef GRENADE_SMOKE_RANGE
+
+// .35 Sol Short
+// Pistol caliber caseless round used almost exclusively by SolFed weapons
+
+/obj/item/ammo_casing/c35sol
+ name = ".35 Sol Short lethal bullet casing"
+ desc = "A SolFed standard caseless lethal pistol round."
+
+ icon = 'monkestation/code/modules/blueshift/icons/obj/company_and_or_faction_based/carwo_defense_systems/ammo.dmi'
+ icon_state = "35sol"
+
+ caliber = CALIBER_SOL35SHORT
+ projectile_type = /obj/projectile/bullet/c35sol
+
+
+/obj/item/ammo_casing/c35sol/Initialize(mapload)
+ . = ..()
+
+ AddElement(/datum/element/caseless)
+
+
+/obj/projectile/bullet/c35sol
+ name = ".35 Sol Short bullet"
+ damage = 20
+
+ wound_bonus = -5 // Normal bullets are 20
+ bare_wound_bonus = 5
+ embed_falloff_tile = -4
+
+
+/obj/item/ammo_box/c35sol
+ name = "ammo box (.35 Sol Short lethal)"
+ desc = "A box of .35 Sol Short pistol rounds, holds twenty-four rounds."
+
+ icon = 'monkestation/code/modules/blueshift/icons/obj/company_and_or_faction_based/carwo_defense_systems/ammo.dmi'
+ icon_state = "35box"
+
+ multiple_sprites = AMMO_BOX_FULL_EMPTY
+
+ w_class = WEIGHT_CLASS_NORMAL
+
+ caliber = CALIBER_SOL35SHORT
+ ammo_type = /obj/item/ammo_casing/c35sol
+ max_ammo = 24
+
+
+// .35 Sol's equivalent to a rubber bullet
+
+/obj/item/ammo_casing/c35sol/incapacitator
+ name = ".35 Sol Short incapacitator bullet casing"
+ desc = "A SolFed standard caseless less-lethal pistol round. Exhausts targets on hit, has a tendency to bounce off walls at shallow angles."
+
+ icon_state = "35sol_disabler"
+
+ projectile_type = /obj/projectile/bullet/c35sol/incapacitator
+ harmful = FALSE
+
+
+/obj/projectile/bullet/c35sol/incapacitator
+ name = ".35 Sol Short incapacitator bullet"
+ damage = 5
+ stamina = 30
+
+ wound_bonus = -40
+ bare_wound_bonus = -20
+
+ weak_against_armour = TRUE
+
+ // The stats of the ricochet are a nerfed version of detective revolver rubber ammo
+ // This is due to the fact that there's a lot more rounds fired quickly from weapons that use this, over a revolver
+ ricochet_auto_aim_angle = 30
+ ricochet_auto_aim_range = 5
+ ricochets_max = 4
+ ricochet_incidence_leeway = 50
+ ricochet_chance = 130
+ ricochet_decay_damage = 0.8
+
+ shrapnel_type = null
+ sharpness = NONE
+ embedding = null
+
+
+/obj/item/ammo_box/c35sol/incapacitator
+ name = "ammo box (.35 Sol Short incapacitator)"
+ desc = "A box of .35 Sol Short pistol rounds, holds twenty-four rounds. The blue stripe indicates this should hold less-lethal ammunition."
+
+ icon_state = "35box_disabler"
+
+ ammo_type = /obj/item/ammo_casing/c35sol/incapacitator
+
+
+// .35 Sol ripper, similar to the detective revolver's dumdum rounds, causes slash wounds and is weak to armor
+
+/obj/item/ammo_casing/c35sol/ripper
+ name = ".35 Sol Short ripper bullet casing"
+ desc = "A SolFed standard caseless ripper pistol round. Causes slashing wounds on targets, but is weak to armor."
+
+ icon_state = "35sol_shrapnel"
+ projectile_type = /obj/projectile/bullet/c35sol/ripper
+
+ custom_materials = AMMO_MATS_RIPPER
+ advanced_print_req = TRUE
+
+
+/obj/projectile/bullet/c35sol/ripper
+ name = ".35 Sol ripper bullet"
+ damage = 15
+
+ weak_against_armour = TRUE
+
+ sharpness = SHARP_EDGED
+
+ wound_bonus = 20
+ bare_wound_bonus = 20
+
+ embedding = list(
+ embed_chance = 75,
+ fall_chance = 3,
+ jostle_chance = 4,
+ ignore_throwspeed_threshold = TRUE,
+ pain_stam_pct = 0.4,
+ pain_mult = 5,
+ jostle_pain_mult = 6,
+ rip_time = 1 SECONDS,
+ )
+
+ embed_falloff_tile = -15
+
+
+/obj/item/ammo_box/c35sol/ripper
+ name = "ammo box (.35 Sol Short ripper)"
+ desc = "A box of .35 Sol Short pistol rounds, holds twenty-four rounds. The purple stripe indicates this should hold hollowpoint-like ammunition."
+
+ icon_state = "35box_shrapnel"
+
+ ammo_type = /obj/item/ammo_casing/c35sol/ripper
+
+// .40 Sol Long
+// Rifle caliber caseless ammo that kills people good
+
+/obj/item/ammo_casing/c40sol
+ name = ".40 Sol Long lethal bullet casing"
+ desc = "A SolFed standard caseless lethal rifle round."
+
+ icon = 'monkestation/code/modules/blueshift/icons/obj/company_and_or_faction_based/carwo_defense_systems/ammo.dmi'
+ icon_state = "40sol"
+
+ caliber = CALIBER_SOL40LONG
+ projectile_type = /obj/projectile/bullet/c40sol
+
+
+/obj/item/ammo_casing/c40sol/Initialize(mapload)
+ . = ..()
+
+ AddElement(/datum/element/caseless)
+
+
+/obj/projectile/bullet/c40sol
+ name = ".40 Sol Long bullet"
+ damage = 20
+
+ wound_bonus = 10
+ bare_wound_bonus = 20
+
+
+/obj/item/ammo_box/c40sol
+ name = "ammo box (.40 Sol Long lethal)"
+ desc = "A box of .40 Sol Long rifle rounds, holds thirty bullets."
+
+ icon = 'monkestation/code/modules/blueshift/icons/obj/company_and_or_faction_based/carwo_defense_systems/ammo.dmi'
+ icon_state = "40box"
+
+ multiple_sprites = AMMO_BOX_FULL_EMPTY
+
+ w_class = WEIGHT_CLASS_NORMAL
+
+ caliber = CALIBER_SOL40LONG
+ ammo_type = /obj/item/ammo_casing/c40sol
+ max_ammo = 30
+
+
+// .40 Sol fragmentation rounds, embeds shrapnel in the target almost every time at close to medium range. Teeeechnically less lethals.
+
+/obj/item/ammo_casing/c40sol/fragmentation
+ name = ".40 Sol Long fragmentation bullet casing"
+ desc = "A SolFed standard caseless fragmentation rifle round. Shatters upon impact, ejecting sharp shrapnel that can potentially incapacitate targets."
+
+ icon_state = "40sol_disabler"
+
+ projectile_type = /obj/projectile/bullet/c40sol/fragmentation
+
+ advanced_print_req = TRUE
+
+ harmful = FALSE
+
+
+/obj/projectile/bullet/c40sol/fragmentation
+ name = ".40 Sol Long fragmentation bullet"
+ damage = 10
+ stamina = 30
+
+ weak_against_armour = TRUE
+
+ sharpness = SHARP_EDGED
+ wound_bonus = 0
+ bare_wound_bonus = 10
+
+ shrapnel_type = /obj/item/shrapnel/stingball
+ embedding = list(
+ embed_chance = 50,
+ fall_chance = 5,
+ jostle_chance = 5,
+ ignore_throwspeed_threshold = TRUE,
+ pain_stam_pct = 0.4,
+ pain_mult = 2,
+ jostle_pain_mult = 3,
+ rip_time = 0.5 SECONDS,
+ )
+
+ embed_falloff_tile = -5
+
+
+/obj/item/ammo_box/c40sol/fragmentation
+ name = "ammo box (.40 Sol Long fragmentation)"
+ desc = "A box of .40 Sol Long rifle rounds, holds thirty bullets. The blue stripe indicates this should hold less lethal ammunition."
+
+ icon_state = "40box_disabler"
+
+ ammo_type = /obj/item/ammo_casing/c40sol/fragmentation
+
+
+// .40 Sol match grade, bounces a lot, and if there's less than 20 bullet armor on wherever these hit, it'll go completely through the target and out the other side
+
+/obj/item/ammo_casing/c40sol/pierce
+ name = ".40 Sol Long match bullet casing"
+ desc = "A SolFed standard caseless match grade rifle round. Fires at a higher pressure and thus fires slightly faster projectiles. \
+ Rumors say you can do sick ass wall bounce trick shots with these, though the official suggestion is to just shoot your target and \
+ not the wall next to them."
+
+ icon_state = "40sol_pierce"
+
+ projectile_type = /obj/projectile/bullet/c40sol/pierce
+
+ custom_materials = AMMO_MATS_AP
+ advanced_print_req = TRUE
+
+
+/obj/projectile/bullet/c40sol/pierce
+ name = ".40 Sol match bullet"
+
+ icon_state = "gaussphase"
+
+ speed = 0.5
+
+ damage = 15
+ armour_penetration = 20
+
+ wound_bonus = -30
+ bare_wound_bonus = -10
+
+ ricochets_max = 2
+ ricochet_chance = 80
+ ricochet_auto_aim_range = 4
+ ricochet_incidence_leeway = 65
+
+ projectile_piercing = PASSMOB
+
+
+/obj/projectile/bullet/c40sol/pierce/on_hit(atom/target, blocked = 0, pierce_hit)
+ if(isliving(target))
+ var/mob/living/poor_sap = target
+
+ // If the target mob has enough armor to stop the bullet, or the bullet has already gone through two people, stop it on this hit
+ if((poor_sap.run_armor_check(def_zone, BULLET, "", "", silent = TRUE) > 20) || (pierces > 2))
+ projectile_piercing = NONE
+
+ if(damage > 10) // Lets just be safe with this one
+ damage -= 5
+ armour_penetration -= 10
+
+ return ..()
+
+
+/obj/item/ammo_box/c40sol/pierce
+ name = "ammo box (.40 Sol Long match)"
+ desc = "A box of .40 Sol Long rifle rounds, holds thirty bullets. The yellow stripe indicates this should hold high performance ammuniton."
+
+ icon_state = "40box_pierce"
+
+ ammo_type = /obj/item/ammo_casing/c40sol/pierce
+
+
+// .40 Sol incendiary
+
+/obj/item/ammo_casing/c40sol/incendiary
+ name = ".40 Sol Long incendiary bullet casing"
+ desc = "A SolFed standard caseless incendiary rifle round. Leaves no flaming trail, only igniting targets on impact."
+
+ icon_state = "40sol_flame"
+
+ projectile_type = /obj/projectile/bullet/c40sol/incendiary
+
+ custom_materials = AMMO_MATS_TEMP
+ advanced_print_req = TRUE
+
+
+/obj/projectile/bullet/c40sol/incendiary
+ name = ".40 Sol Long incendiary bullet"
+ icon_state = "redtrac"
+
+ damage = 15
+
+ /// How many firestacks the bullet should impart upon a target when impacting
+ var/firestacks_to_give = 1
+
+
+/obj/projectile/bullet/c40sol/incendiary/on_hit(atom/target, blocked = 0, pierce_hit)
+ . = ..()
+
+ if(iscarbon(target))
+ var/mob/living/carbon/gaslighter = target
+ gaslighter.adjust_fire_stacks(firestacks_to_give)
+ gaslighter.ignite_mob()
+
+
+/obj/item/ammo_box/c40sol/incendiary
+ name = "ammo box (.40 Sol Long incendiary)"
+ desc = "A box of .40 Sol Long rifle rounds, holds thirty bullets. The orange stripe indicates this should hold incendiary ammunition."
+
+ icon_state = "40box_flame"
+
+ ammo_type = /obj/item/ammo_casing/c40sol/incendiary
+
+/*
+* .310 Strilka
+*/
+
+/obj/item/ammo_casing/strilka310/rubber
+ name = ".310 Strilka rubber bullet casing"
+ desc = "A .310 rubber bullet casing. Casing is a bit of a fib, there isn't one.\
+ \
+ RUBBER: Less than lethal ammo. Deals both stamina damage and regular damage. "
+
+ icon = 'monkestation/code/modules/blueshift/icons/obj/company_and_or_faction_based/xhihao_light_arms/ammo.dmi'
+ icon_state = "310-casing-rubber"
+
+ projectile_type = /obj/projectile/bullet/strilka310/rubber
+ harmful = FALSE
+
+/obj/projectile/bullet/strilka310/rubber
+ name = ".310 rubber bullet"
+ damage = 10
+ stamina = 55
+ ricochets_max = 5
+ ricochet_incidence_leeway = 0
+ ricochet_chance = 130
+ ricochet_decay_damage = 0.7
+ shrapnel_type = null
+ sharpness = NONE
+ embedding = null
+
+/obj/item/ammo_casing/strilka310/ap
+ name = ".310 Strilka armor-piercing bullet casing"
+ desc = "A .310 armor-piercing bullet casing. Note, does not actually contain a casing.\
+ \
+ ARMOR-PIERCING: Improved armor-piercing capabilities, in return for less outright damage. "
+
+ icon = 'monkestation/code/modules/blueshift/icons/obj/company_and_or_faction_based/xhihao_light_arms/ammo.dmi'
+ icon_state = "310-casing-ap"
+
+ projectile_type = /obj/projectile/bullet/strilka310/ap
+ custom_materials = AMMO_MATS_AP
+ advanced_print_req = TRUE
+
+/obj/projectile/bullet/strilka310/ap
+ name = ".310 armor-piercing bullet"
+ damage = 50
+ armour_penetration = 60
+
+// .585 Trappiste
+// High caliber round used in large pistols and revolvers
+
+/obj/item/ammo_casing/c585trappiste
+ name = ".585 Trappiste lethal bullet casing"
+ desc = "A white polymer cased high caliber round commonly used in handguns."
+
+ icon = 'monkestation/code/modules/blueshift/icons/obj/company_and_or_faction_based/trappiste_fabriek/ammo.dmi'
+ icon_state = "585trappiste"
+
+ caliber = CALIBER_585TRAPPISTE
+ projectile_type = /obj/projectile/bullet/c585trappiste
+
+/obj/projectile/bullet/c585trappiste
+ name = ".585 Trappiste bullet"
+ damage = 25
+ wound_bonus = 0 // Normal bullets are 20
+
+/obj/item/ammo_box/c585trappiste
+ name = "ammo box (.585 Trappiste lethal)"
+ desc = "A box of .585 Trappiste pistol rounds, holds twelve cartridges."
+
+ icon = 'monkestation/code/modules/blueshift/icons/obj/company_and_or_faction_based/trappiste_fabriek/ammo.dmi'
+ icon_state = "585box"
+
+ multiple_sprites = AMMO_BOX_FULL_EMPTY
+
+ w_class = WEIGHT_CLASS_NORMAL
+
+ caliber = CALIBER_585TRAPPISTE
+ ammo_type = /obj/item/ammo_casing/c585trappiste
+ max_ammo = 12
+
+// .585 Trappiste equivalent to a rubber bullet
+
+/obj/item/ammo_casing/c585trappiste/incapacitator
+ name = ".585 Trappiste flathead bullet casing"
+ desc = "A white polymer cased high caliber round with a relatively soft, flat tip. Designed to flatten against targets and usually not penetrate on impact."
+
+ icon_state = "585trappiste_disabler"
+
+ projectile_type = /obj/projectile/bullet/c585trappiste/incapacitator
+ harmful = FALSE
+
+/obj/projectile/bullet/c585trappiste/incapacitator
+ name = ".585 Trappiste flathead bullet"
+ damage = 9
+ stamina = 40
+ wound_bonus = 10
+
+ weak_against_armour = TRUE
+
+ shrapnel_type = null
+ sharpness = NONE
+ embedding = null
+
+/obj/item/ammo_box/c585trappiste/incapacitator
+ name = "ammo box (.585 Trappiste flathead)"
+ desc = "A box of .585 Trappiste pistol rounds, holds twelve cartridges. The blue stripe indicates that it should hold less lethal rounds."
+
+ icon_state = "585box_disabler"
+
+ ammo_type = /obj/item/ammo_casing/c585trappiste/incapacitator
+
+// .585 hollowpoint, made to cause nasty wounds
+
+/obj/item/ammo_casing/c585trappiste/hollowpoint
+ name = ".585 Trappiste hollowhead bullet casing"
+ desc = "A white polymer cased high caliber round with a hollowed tip. Designed to cause as much damage on impact to fleshy targets as possible."
+
+ icon_state = "585trappiste_shrapnel"
+ projectile_type = /obj/projectile/bullet/c585trappiste/hollowpoint
+
+ advanced_print_req = TRUE
+
+/obj/projectile/bullet/c585trappiste/hollowpoint
+ name = ".585 Trappiste hollowhead bullet"
+ damage = 25
+
+ weak_against_armour = TRUE
+
+ wound_bonus = 30
+ bare_wound_bonus = 40
+
+/obj/item/ammo_box/c585trappiste/hollowpoint
+ name = "ammo box (.585 Trappiste hollowhead)"
+ desc = "A box of .585 Trappiste pistol rounds, holds twelve cartridges. The purple stripe indicates that it should hold hollowpoint-like rounds."
+
+ icon_state = "585box_shrapnel"
+
+ ammo_type = /obj/item/ammo_casing/c585trappiste/hollowpoint
+
+// .27-54 Cesarzowa
+// Small caliber pistol round meant to be fired out of something that shoots real quick like
+
+/obj/item/ammo_casing/c27_54cesarzowa
+ name = ".27-54 Cesarzowa piercing bullet casing"
+ desc = "A purple-bodied caseless cartridge home to a small projectile with a fine point."
+
+ icon = 'monkestation/code/modules/blueshift/icons/obj/company_and_or_faction_based/szot_dynamica/ammo.dmi'
+ icon_state = "27-54cesarzowa"
+
+ caliber = CALIBER_CESARZOWA
+ projectile_type = /obj/projectile/bullet/c27_54cesarzowa
+
+/obj/item/ammo_casing/c27_54cesarzowa/Initialize(mapload)
+ . = ..()
+
+ AddElement(/datum/element/caseless)
+
+/obj/projectile/bullet/c27_54cesarzowa
+ name = ".27-54 Cesarzowa piercing bullet"
+ damage = 15
+ armour_penetration = 30
+ wound_bonus = -30
+ bare_wound_bonus = -10
+
+/obj/item/ammo_box/c27_54cesarzowa
+ name = "ammo box (.27-54 Cesarzowa piercing)"
+ desc = "A box of .27-54 Cesarzowa piercing pistol rounds, holds eighteen cartridges."
+
+ icon = 'monkestation/code/modules/blueshift/icons/obj/company_and_or_faction_based/szot_dynamica/ammo.dmi'
+ icon_state = "27-54cesarzowa_box"
+
+ multiple_sprites = AMMO_BOX_FULL_EMPTY
+
+ w_class = WEIGHT_CLASS_NORMAL
+
+ caliber = CALIBER_CESARZOWA
+ ammo_type = /obj/item/ammo_casing/c27_54cesarzowa
+ max_ammo = 18
+
+// .27-54 Cesarzowa rubber
+// Small caliber pistol round meant to be fired out of something that shoots real quick like, this one is less lethal
+
+/obj/item/ammo_casing/c27_54cesarzowa/rubber
+ name = ".27-54 Cesarzowa rubber bullet casing"
+ desc = "A purple-bodied caseless cartridge home to a small projectile with a flat rubber tip."
+
+ icon_state = "27-54cesarzowa_rubber"
+
+ projectile_type = /obj/projectile/bullet/c27_54cesarzowa/rubber
+
+/obj/projectile/bullet/c27_54cesarzowa/rubber
+ name = ".27-54 Cesarzowa rubber bullet"
+ stamina = 30
+ damage = 6
+ weak_against_armour = TRUE
+ wound_bonus = -30
+ bare_wound_bonus = -10
+
+/obj/item/ammo_box/c27_54cesarzowa/rubber
+ name = "ammo box (.27-54 Cesarzowa rubber)"
+ desc = "A box of .27-54 Cesarzowa rubber pistol rounds, holds eighteen cartridges."
+
+ icon_state = "27-54cesarzowa_box_rubber"
+
+ ammo_type = /obj/item/ammo_casing/c27_54cesarzowa/rubber
+
+// Casing and projectile for the plasma thrower
+
+/obj/item/ammo_casing/energy/laser/plasma_glob
+ projectile_type = /obj/projectile/beam/laser/plasma_glob
+ fire_sound = 'monkestation/code/modules/blueshift/sounds/incinerate.ogg'
+
+/obj/item/ammo_casing/energy/laser/plasma_glob/Initialize(mapload)
+ . = ..()
+
+ AddElement(/datum/element/caseless)
+
+/obj/projectile/beam/laser/plasma_glob
+ name = "plasma globule"
+ icon = 'monkestation/code/modules/blueshift/icons/obj/company_and_or_faction_based/szot_dynamica/ammo.dmi'
+ icon_state = "plasma_glob"
+ damage = 10
+ speed = 1.5
+ bare_wound_bonus = 55 // Lasers have a wound bonus of 40, this is a bit higher
+ wound_bonus = -50 // However we do not very much against armor
+ pass_flags = PASSTABLE | PASSGRILLE // His ass does NOT pass through glass!
+ weak_against_armour = TRUE
+
+// Various ammo boxes for .310
+
+/obj/item/ammo_box/c310_cargo_box
+ name = "ammo box (.310 Strilka lethal)"
+ desc = "A box of .310 Strilka lethal rifle rounds, holds ten cartridges."
+
+ icon = 'monkestation/code/modules/blueshift/icons/obj/company_and_or_faction_based/szot_dynamica/ammo.dmi'
+ icon_state = "310_box"
+
+ multiple_sprites = AMMO_BOX_FULL_EMPTY
+
+ w_class = WEIGHT_CLASS_NORMAL
+
+ caliber = CALIBER_STRILKA310
+ ammo_type = /obj/item/ammo_casing/strilka310
+ max_ammo = 10
+
+// Rubber
+
+/obj/item/ammo_box/c310_cargo_box/rubber
+ name = "ammo box (.310 Strilka rubber)"
+ desc = "A box of .310 Strilka rubber rifle rounds, holds ten cartridges."
+
+ icon_state = "310_box_rubber"
+
+ ammo_type = /obj/item/ammo_casing/strilka310/rubber
+
+// AP
+
+/obj/item/ammo_box/c310_cargo_box/piercing
+ name = "ammo box (.310 Strilka piercing)"
+ desc = "A box of .310 Strilka piercing rifle rounds, holds ten cartridges."
+
+ icon_state = "310_box_ap"
+
+ ammo_type = /obj/item/ammo_casing/strilka310/ap
+
+// AMR bullet
+
+/obj/item/ammo_casing/p60strela
+ name = ".60 Strela caseless cartridge"
+ desc = "A massive block of plasma-purple propellant with an equally massive round sticking out the top of it. \
+ While good at killing a man, you'll find most effective use out of destroying things with it."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/company_and_or_faction_based/szot_dynamica/ammo.dmi'
+ icon_state = "amr_bullet"
+ caliber = CALIBER_60STRELA
+ projectile_type = /obj/projectile/bullet/p60strela
+
+/obj/item/ammo_casing/p60strela/Initialize(mapload)
+ . = ..()
+ AddElement(/datum/element/caseless)
+
+/obj/projectile/bullet/p60strela // The funny thing is, these are wild but you only get three of them a magazine
+ name =".60 Strela bullet"
+ icon_state = "gaussphase"
+ speed = 0.4
+ damage = 50
+ armour_penetration = 50
+ wound_bonus = 20
+ bare_wound_bonus = 30
+ demolition_mod = 1.8
+ /// How much damage we add to things that are weak to this bullet
+ var/anti_materiel_damage_addition = 30
+
+/obj/projectile/bullet/p60strela/Initialize(mapload)
+ . = ..()
+ // We do 80 total damage to anything robotic, namely borgs, and robotic simplemobs
+ AddElement(/datum/element/bane, target_type = /mob/living, mob_biotypes = MOB_ROBOTIC, damage_multiplier = 0, added_damage = anti_materiel_damage_addition)
+
+/obj/item/ammo_box/magazine/m10mm/rifle
+ name = "rifle magazine (10mm)"
+ desc = "A well-worn magazine fitted for the surplus rifle."
+ icon_state = "75-full"
+ base_icon_state = "75"
+ ammo_type = /obj/item/ammo_casing/c10mm
+ max_ammo = 10
+
+/obj/item/ammo_box/magazine/m10mm/rifle/update_icon_state()
+ . = ..()
+ icon_state = "[base_icon_state]-[LAZYLEN(stored_ammo) ? "full" : "empty"]"
+
+/obj/item/ammo_box/magazine/m223
+ name = "toploader magazine (.223)"
+ icon_state = ".223"
+ ammo_type = /obj/item/ammo_casing/a223
+ caliber = CALIBER_A223
+ max_ammo = 30
+ multiple_sprites = AMMO_BOX_FULL_EMPTY
+
+/obj/item/ammo_box/magazine/m223/phasic
+ name = "toploader magazine (.223 Phasic)"
+ ammo_type = /obj/item/ammo_casing/a223/phasic
+
+/obj/item/ammo_box/a40mm/rubber
+ name = "ammo box (40mm rubber slug)"
+ ammo_type = /obj/item/ammo_casing/a40mm/rubber
+
+/obj/item/ammo_box/rocket
+ name = "rocket bouquet (84mm HE)"
+ icon_state = "rocketbundle"
+ ammo_type = /obj/item/ammo_casing/rocket
+ max_ammo = 3
+ multiple_sprites = AMMO_BOX_PER_BULLET
+
+/obj/item/ammo_box/rocket/can_load(mob/user)
+ return FALSE
+
+/obj/item/ammo_box/strilka310
+ name = "stripper clip (.310 Strilka)"
+ desc = "A stripper clip."
+ icon_state = "310_strip"
+ ammo_type = /obj/item/ammo_casing/strilka310
+ max_ammo = 5
+ caliber = CALIBER_STRILKA310
+ multiple_sprites = AMMO_BOX_PER_BULLET
+
+/obj/item/ammo_box/strilka310/surplus
+ name = "stripper clip (.310 Surplus)"
+ ammo_type = /obj/item/ammo_casing/strilka310/surplus
+
+/obj/item/ammo_box/n762
+ name = "ammo box (7.62x38mmR)"
+ icon_state = "10mmbox"
+ ammo_type = /obj/item/ammo_casing/n762
+ max_ammo = 14
+
+/obj/item/ammo_box
+ w_class = WEIGHT_CLASS_NORMAL
+
+/obj/item/ammo_box/magazine
+ w_class = WEIGHT_CLASS_SMALL
+
+/obj/item/ammo_box/strilka310
+ w_class = WEIGHT_CLASS_SMALL
+
+/obj/item/ammo_box/a357
+ w_class = WEIGHT_CLASS_SMALL
+
+/obj/item/ammo_box/c38
+ w_class = WEIGHT_CLASS_SMALL
+
+/obj/item/ammo_box/c9mm/ap
+ name = "ammo box (9mm AP)"
+ ammo_type = /obj/item/ammo_casing/c9mm/ap
+
+/obj/item/ammo_box/c9mm/hp
+ name = "ammo box (9mm HP)"
+ ammo_type = /obj/item/ammo_casing/c9mm/hp
+
+/obj/item/ammo_box/c9mm/fire
+ name = "ammo box (9mm incendiary)"
+ ammo_type = /obj/item/ammo_casing/c9mm/fire
+
+/obj/item/ammo_box/c10mm/ap
+ name = "ammo box (10mm AP)"
+ ammo_type = /obj/item/ammo_casing/c10mm/ap
+ max_ammo = 20
+
+/obj/item/ammo_box/c10mm/hp
+ name = "ammo box (10mm HP)"
+ ammo_type = /obj/item/ammo_casing/c10mm/hp
+ max_ammo = 20
+
+/obj/item/ammo_box/c10mm/fire
+ name = "ammo box (10mm incendiary)"
+ ammo_type = /obj/item/ammo_casing/c10mm/fire
+ max_ammo = 20
+
+/obj/item/ammo_box/c46x30mm
+ name = "ammo box (4.6x30mm)"
+ icon = 'monkestation/code/modules/blueshift/icons/ammo.dmi'
+ icon_state = "ammo_46"
+ ammo_type = /obj/item/ammo_casing/c46x30mm
+ max_ammo = 20
+
+/obj/item/ammo_box/c46x30mm/ap
+ name = "ammo box (4.6x30mm AP)"
+ ammo_type = /obj/item/ammo_casing/c46x30mm/ap
+
+/obj/item/ammo_box/c46x30mm/rubber
+ name = "ammo box (4.6x30mm rubber)"
+ ammo_type = /obj/item/ammo_casing/c46x30mm/rubber
+
+/obj/item/ammo_box/advanced/s12gauge
+ name = "Slug ammo box"
+ desc = "A box of 15 slug shells. Large, singular shots that pack a punch."
+ icon = 'monkestation/code/modules/blueshift/icons/shotbox.dmi'
+ icon_state = "slug"
+ ammo_type = /obj/item/ammo_casing/shotgun
+ max_ammo = 15
+ multitype = FALSE // if you enable this and set the box's caliber var to CALIBER_SHOTGUN (at time of writing, "shotgun"), then you can have the fabled any-ammo shellbox
+
+/obj/item/ammo_box/advanced/s12gauge/buckshot
+ name = "Buckshot ammo box"
+ desc = "A box of 15 buckshot shells. These have a modest spread of weaker projectiles."
+ icon_state = "buckshot"
+ ammo_type = /obj/item/ammo_casing/shotgun/buckshot
+ max_ammo = 15
+
+/obj/item/ammo_box/advanced/s12gauge/rubber
+ name = "Rubbershot ammo box"
+ desc = "A box of 15 rubbershot shells. These have a modest spread of weaker, less-lethal projectiles."
+ icon_state = "rubber"
+ ammo_type = /obj/item/ammo_casing/shotgun/rubbershot
+ max_ammo = 15
+
+/obj/item/ammo_box/advanced/s12gauge/bean
+ name = "Beanbag Slug ammo box"
+ desc = "A box of 15 beanbag slug shells. These are large, singular beanbags that pack a less-lethal punch."
+ icon_state = "bean"
+ ammo_type = /obj/item/ammo_casing/shotgun/beanbag
+ max_ammo = 15
+
+/obj/item/ammo_box/advanced/s12gauge/magnum
+ name = "Magnum blockshot ammo box"
+ desc = "A box of 15 magnum blockshot shells. The size of the pellet is larger in diameter than the typical shot, but there are less of them inside each shell."
+ icon_state = "magnum"
+ ammo_type = /obj/item/ammo_casing/shotgun/magnum
+ max_ammo = 15
+
+/obj/item/ammo_box/advanced/s12gauge/express
+ name = "Express pelletshot ammo box"
+ desc = "A box of 15 express pelletshot shells. The size of the pellet is smaller in diameter than the typical shot, but there are more of them inside each shell."
+ icon_state = "express"
+ ammo_type = /obj/item/ammo_casing/shotgun/express
+ max_ammo = 15
+
+/obj/item/ammo_box/advanced/s12gauge/hunter
+ name = "Hunter slug ammo box"
+ desc = "A box of 15 hunter slug shells. These shotgun slugs excel at damaging the local fauna."
+ icon_state = "hunter"
+ ammo_type = /obj/item/ammo_casing/shotgun/hunter
+ max_ammo = 15
+
+/obj/item/ammo_box/advanced/s12gauge/flechette
+ name = "Flechette ammo box"
+ desc = "A box of 15 flechette shells. Each shell contains a small group of tumbling blades that excel at causing terrible wounds."
+ icon_state = "flechette"
+ ammo_type = /obj/item/ammo_casing/shotgun/flechette
+ max_ammo = 15
+
+/obj/item/ammo_box/advanced/s12gauge/beehive
+ name = "Hornet's nest ammo box"
+ desc = "A box of 15 hornet's nest shells. These are less-lethal shells that will bounce off walls and direct themselves toward nearby targets."
+ icon_state = "beehive"
+ ammo_type = /obj/item/ammo_casing/shotgun/beehive
+ max_ammo = 15
+
+/obj/item/ammo_box/advanced/s12gauge/antitide
+ name = "Stardust ammo box"
+ desc = "A box of 15 express pelletshot shells. These are less-lethal and will embed in targets, causing pain on movement."
+ icon_state = "antitide"
+ ammo_type = /obj/item/ammo_casing/shotgun/antitide
+ max_ammo = 15
+
+/obj/item/ammo_box/advanced/s12gauge/incendiary
+ name = "Incendiary Slug ammo box"
+ desc = "A box of 15 incendiary slug shells. These will ignite targets and leave a trail of fire behind them."
+ icon_state = "incendiary"
+ ammo_type = /obj/item/ammo_casing/shotgun/incendiary
+ max_ammo = 15
+
+/obj/item/ammo_box/advanced/s12gauge/honkshot
+ name = "Confetti Honkshot ammo box"
+ desc = "A box of 35 shotgun shells."
+ icon_state = "honk"
+ ammo_type = /obj/item/ammo_casing/shotgun/honkshot
+ max_ammo = 35
+
+#define AMMO_MATS_SHOTGUN list(/datum/material/iron = SMALL_MATERIAL_AMOUNT * 4) // not quite as thick as a half-sheet
+
+#define AMMO_MATS_SHOTGUN_FLECH list(/datum/material/iron = SMALL_MATERIAL_AMOUNT * 2,\
+ /datum/material/glass = SMALL_MATERIAL_AMOUNT * 2)
+
+#define AMMO_MATS_SHOTGUN_HIVE list(/datum/material/iron = SMALL_MATERIAL_AMOUNT * 2,\
+ /datum/material/plasma = SMALL_MATERIAL_AMOUNT * 1,\
+ /datum/material/silver = SMALL_MATERIAL_AMOUNT * 1)
+
+#define AMMO_MATS_SHOTGUN_TIDE list(/datum/material/iron = SMALL_MATERIAL_AMOUNT * 2,\
+ /datum/material/plasma = SMALL_MATERIAL_AMOUNT * 1,\
+ /datum/material/gold = SMALL_MATERIAL_AMOUNT * 1)
+
+#define AMMO_MATS_SHOTGUN_PLASMA list(/datum/material/iron = SMALL_MATERIAL_AMOUNT * 2,\
+ /datum/material/plasma = SMALL_MATERIAL_AMOUNT * 2)
+
+/obj/item/ammo_casing/shotgun
+ icon = 'monkestation/code/modules/blueshift/icons/shotshells.dmi'
+ desc = "A 12 gauge iron slug."
+ custom_materials = AMMO_MATS_SHOTGUN
+
+// THE BELOW TWO SLUGS ARE NOTED AS ADMINONLY AND HAVE ***EIGHTY*** WOUND BONUS. NOT BARE WOUND BONUS. FLAT WOUND BONUS.
+/obj/item/ammo_casing/shotgun/executioner
+ name = "expanding shotgun slug"
+ desc = "A 12 gauge fragmenting slug purpose-built to annihilate flesh on impact."
+ can_be_printed = FALSE // noted as adminonly in code/modules/projectiles/projectile/bullets/shotgun.dm.
+
+/obj/item/ammo_casing/shotgun/pulverizer
+ name = "pulverizer shotgun slug"
+ desc = "A 12 gauge uranium slug purpose-built to break bones on impact."
+ can_be_printed = FALSE // noted as adminonly in code/modules/projectiles/projectile/bullets/shotgun.dm
+
+/obj/item/ammo_casing/shotgun/incendiary
+ name = "incendiary slug"
+ desc = "A 12 gauge magnesium slug meant for \"setting shit on fire and looking cool while you do it\".\
+ \
+ INCENDIARY: Leaves a trail of fire when shot, sets targets aflame. "
+ advanced_print_req = TRUE
+ custom_materials = AMMO_MATS_SHOTGUN_PLASMA
+
+/obj/item/ammo_casing/shotgun/techshell
+ can_be_printed = FALSE // techshell... casing! so not really usable on its own but if you're gonna make these go raid a seclathe.
+
+/obj/item/ammo_casing/shotgun/improvised
+ can_be_printed = FALSE // this is literally made out of scrap why would you use this if you have a perfectly good ammolathe
+
+/obj/item/ammo_casing/shotgun/dart/bioterror
+ can_be_printed = FALSE // PRELOADED WITH TERROR CHEMS MAYBE LET'S NOT
+
+/obj/item/ammo_casing/shotgun/dragonsbreath
+ can_be_printed = FALSE // techshell. assumed intended balance being a pain to assemble
+
+/obj/item/ammo_casing/shotgun/stunslug
+ name = "taser slug"
+ desc = "A 12 gauge silver slug with electrical microcomponents meant to incapacitate targets."
+ can_be_printed = FALSE // comment out if you want rocket tag shotgun ammo being printable
+
+/obj/item/ammo_casing/shotgun/meteorslug
+ name = "meteor slug"
+ desc = "A 12 gauge shell rigged with CMC technology which launches a heap of matter with great force when fired.\
+ \
+ METEOR: Fires a meteor-like projectile that knocks back movable objects like people and airlocks. "
+ can_be_printed = FALSE // techshell. assumed intended balance being a pain to assemble
+
+/obj/item/ammo_casing/shotgun/frag12
+ name = "FRAG-12 slug"
+ desc = "A 12 gauge shell containing high explosives designed for defeating some barriers and light vehicles, disrupting IEDs, or intercepting assistants.\
+ \
+ HIGH EXPLOSIVE: Explodes on impact. "
+ can_be_printed = FALSE // techshell. assumed intended balance being a pain to assemble
+
+/obj/item/ammo_casing/shotgun/pulseslug
+ can_be_printed = FALSE // techshell. assumed intended balance being a pain to assemble
+
+/obj/item/ammo_casing/shotgun/laserslug
+ can_be_printed = FALSE // techshell. assumed intended balance being a pain to assemble
+
+/obj/item/ammo_casing/shotgun/ion
+ can_be_printed = FALSE // techshell. assumed intended balance being a pain to assemble
+
+/obj/item/ammo_casing/shotgun/incapacitate
+ name = "hornet's nest shell"
+ desc = "A 12 gauge shell filled with some kind of material that excels at incapacitating targets. Contains a lot of pellets, \
+ sacrificing individual pellet strength for sheer stopping power in what's best described as \"spitting distance\".\
+ \
+ HORNET'S NEST: Fire an overwhelming amount of projectiles in a single shot. "
+ can_be_printed = FALSE
+
+/obj/item/ammo_casing/shotgun/buckshot
+ name = "buckshot shell"
+ desc = "A 12 gauge buckshot shell."
+ icon_state = "gshell"
+ projectile_type = /obj/projectile/bullet/pellet/shotgun_buckshot
+ pellets = 8 // 8 * 6 for 48 damage if every pellet hits, we want to keep lethal shells ~50 damage
+ variance = 25
+
+/obj/projectile/bullet/pellet/shotgun_buckshot
+ name = "buckshot pellet"
+ damage = 6
+
+/obj/item/ammo_casing/shotgun/rubbershot
+ name = "rubber shot"
+ desc = "A shotgun casing filled with densely-packed rubber balls, used to incapacitate crowds from a distance."
+ icon_state = "rshell"
+ projectile_type = /obj/projectile/bullet/pellet/shotgun_rubbershot
+ pellets = 6 // 6 * 10 for 60 stamina damage, + some small amount of brute, we want to keep less lethal shells ~60
+ variance = 20
+ harmful = FALSE
+
+/obj/projectile/bullet/pellet/shotgun_rubbershot
+ stamina = 10
+
+/obj/item/ammo_casing/shotgun/magnum
+ name = "magnum blockshot shell"
+ desc = "A 12 gauge shell that fires fewer, larger pellets than buckshot. A favorite of SolFed anti-piracy enforcers, \
+ especially against the likes of vox."
+ icon_state = "magshell"
+ projectile_type = /obj/projectile/bullet/pellet/shotgun_buckshot/magnum
+ pellets = 4 // Half as many pellets for twice the damage each pellet, same overall damage as buckshot
+ variance = 20
+ advanced_print_req = TRUE
+
+/obj/projectile/bullet/pellet/shotgun_buckshot/magnum
+ name = "magnum blockshot pellet"
+ damage = 12
+ wound_bonus = 10
+
+/obj/projectile/bullet/pellet/shotgun_buckshot/magnum/Initialize(mapload)
+ . = ..()
+ transform = transform.Scale(1.25, 1.25)
+
+/obj/item/ammo_casing/shotgun/express
+ name = "express pelletshot shell"
+ desc = "A 12 gauge shell that fires more and smaller projectiles than buckshot. Considered taboo to speak about \
+ openly near teshari, for reasons you would be personally blessed to not know at least some of."
+ icon_state = "expshell"
+ projectile_type = /obj/projectile/bullet/pellet/shotgun_buckshot/express
+ pellets = 12 // 1.3x The pellets for 0.6x the damage, same overall damage as buckshot
+ variance = 30 // Slightly wider spread than buckshot
+
+/obj/projectile/bullet/pellet/shotgun_buckshot/express
+ name = "express buckshot pellet"
+ damage = 4
+ wound_bonus = 0
+
+/obj/projectile/bullet/pellet/shotgun_buckshot/express/Initialize(mapload)
+ . = ..()
+ transform = transform.Scale(0.75, 0.75)
+
+/obj/item/ammo_casing/shotgun/flechette
+ name = "flechette shell"
+ desc = "A 12 gauge flechette shell that specializes in ripping unarmored targets apart."
+ icon_state = "fshell"
+ projectile_type = /obj/projectile/bullet/pellet/shotgun_buckshot/flechette
+ pellets = 8 //8 x 6 = 48 Damage Potential
+ variance = 25
+ custom_materials = AMMO_MATS_SHOTGUN_FLECH
+ advanced_print_req = TRUE
+
+/obj/projectile/bullet/pellet/shotgun_buckshot/flechette
+ name = "flechette"
+ icon = 'monkestation/code/modules/blueshift/icons/projectiles.dmi'
+ icon_state = "flechette"
+ damage = 6
+ wound_bonus = 10
+ bare_wound_bonus = 20
+ sharpness = SHARP_EDGED //Did you knew flechettes fly sideways into people
+
+/obj/projectile/bullet/pellet/shotgun_buckshot/flechette/Initialize(mapload)
+ . = ..()
+ SpinAnimation()
+
+/obj/item/ammo_casing/shotgun/beehive
+ name = "hornet shell"
+ desc = "A less-lethal 12 gauge shell that fires four pellets capable of bouncing off nearly any surface \
+ and re-aiming themselves toward the nearest target. They will, however, go for any target nearby."
+ icon_state = "cnrshell"
+ projectile_type = /obj/projectile/bullet/pellet/shotgun_buckshot/beehive
+ pellets = 4
+ variance = 15
+ fire_sound = 'sound/weapons/taser.ogg'
+ harmful = FALSE
+ custom_materials = AMMO_MATS_SHOTGUN_HIVE
+ advanced_print_req = TRUE
+
+/obj/projectile/bullet/pellet/shotgun_buckshot/beehive
+ name = "hornet flechette"
+ icon = 'monkestation/code/modules/blueshift/icons/projectiles.dmi'
+ icon_state = "hornet"
+ damage = 4
+ stamina = 15
+ wound_bonus = -5
+ bare_wound_bonus = 5
+ wound_falloff_tile = 0
+ sharpness = NONE
+ ricochets_max = 5
+ ricochet_chance = 200
+ ricochet_auto_aim_angle = 60
+ ricochet_auto_aim_range = 8
+ ricochet_decay_damage = 1
+ ricochet_decay_chance = 1
+ ricochet_incidence_leeway = 0 //nanomachines son
+
+/obj/item/ammo_casing/shotgun/antitide
+ name = "stardust shell"
+ desc = "A highly experimental shell filled with nanite electrodes that will embed themselves in soft targets. The electrodes are charged from kinetic movement which means moving targets will get punished more."
+ icon_state = "lasershell"
+ projectile_type = /obj/projectile/bullet/pellet/shotgun_buckshot/antitide
+ pellets = 8 // 8 * 7 for 56 stamina damage, plus whatever the embedded shells do
+ variance = 30
+ harmful = FALSE
+ fire_sound = 'sound/weapons/taser.ogg'
+ custom_materials = AMMO_MATS_SHOTGUN_TIDE
+ advanced_print_req = TRUE
+
+/obj/projectile/bullet/pellet/shotgun_buckshot/antitide
+ name = "electrode"
+ icon = 'monkestation/code/modules/blueshift/icons/projectiles.dmi'
+ icon_state = "stardust"
+ damage = 2
+ stamina = 16
+ wound_bonus = 0
+ bare_wound_bonus = 0
+ stutter = 3 SECONDS
+ jitter = 5 SECONDS
+ eyeblur = 1 SECONDS
+ sharpness = NONE
+ range = 8
+ embedding = list(embed_chance=70, pain_chance=25, fall_chance=15, jostle_chance=80, ignore_throwspeed_threshold=TRUE, pain_stam_pct=0.9, pain_mult=2, rip_time=10)
+
+/obj/projectile/bullet/pellet/shotgun_buckshot/antitide/on_range()
+ do_sparks(1, TRUE, src)
+ ..()
+
+/obj/item/ammo_casing/shotgun/hunter
+ name = "hunter slug shell"
+ desc = "A 12 gauge slug shell that fires specially designed slugs that deal extra damage to the local planetary fauna"
+ icon_state = "huntershell"
+ projectile_type = /obj/projectile/bullet/shotgun_slug/hunter
+
+/obj/projectile/bullet/shotgun_slug/hunter
+ name = "12g hunter slug"
+ damage = 20
+ range = 12
+ /// How much the damage is multiplied by when we hit a mob with the correct biotype
+ var/biotype_damage_multiplier = 5
+ /// What biotype we look for
+ var/biotype_we_look_for = MOB_BEAST
+
+/obj/projectile/bullet/shotgun_slug/hunter/on_hit(atom/target, blocked, pierce_hit)
+ if(ismineralturf(target))
+ var/turf/closed/mineral/mineral_turf = target
+ mineral_turf.gets_drilled(firer, FALSE)
+ if(range > 0)
+ return BULLET_ACT_FORCE_PIERCE
+ return ..()
+ if(!isliving(target) || (damage > initial(damage)))
+ return ..()
+ var/mob/living/target_mob = target
+ if(target_mob.mob_biotypes & biotype_we_look_for || istype(target_mob, /mob/living/simple_animal/hostile/megafauna))
+ damage *= biotype_damage_multiplier
+ return ..()
+
+/obj/projectile/bullet/shotgun_slug/hunter/Initialize(mapload)
+ . = ..()
+ AddElement(/datum/element/bane, mob_biotypes = MOB_BEAST, damage_multiplier = 5)
+
+/obj/projectile/bullet/pellet/shotgun_improvised
+ weak_against_armour = TRUE // We will not have Improvised are Better 2.0
+
+/obj/item/ammo_casing/shotgun/honkshot
+ name = "confetti shell"
+ desc = "A 12 gauge buckshot shell thats been filled to the brim with confetti, yippie!"
+ icon_state = "honkshell"
+ projectile_type = /obj/projectile/bullet/honkshot
+ pellets = 12
+ variance = 35
+ fire_sound = 'sound/items/bikehorn.ogg'
+ harmful = FALSE
+
+/obj/projectile/bullet/honkshot
+ name = "confetti"
+ damage = 0
+ sharpness = NONE
+ shrapnel_type = NONE
+ impact_effect_type = null
+ ricochet_chance = 0
+ jitter = 1 SECONDS
+ eyeblur = 1 SECONDS
+ hitsound = SFX_CLOWN_STEP
+ range = 4
+ icon_state = "guardian"
+
+/obj/projectile/bullet/honkshot/Initialize(mapload)
+ . = ..()
+ SpinAnimation()
+ range = rand(1, 4)
+ color = pick(
+ COLOR_PRIDE_RED,
+ COLOR_PRIDE_ORANGE,
+ COLOR_PRIDE_YELLOW,
+ COLOR_PRIDE_GREEN,
+ COLOR_PRIDE_BLUE,
+ COLOR_PRIDE_PURPLE,
+ )
+
+// This proc addition will spawn a decal on each tile the projectile travels over
+/obj/projectile/bullet/honkshot/Moved(atom/old_loc, movement_dir, forced, list/old_locs, momentum_change = TRUE)
+ new /obj/effect/decal/cleanable/confetti(get_turf(old_loc))
+ return ..()
+
+// This proc addition will make living humanoids do a flip animation when hit by the projectile
+/obj/projectile/bullet/honkshot/on_hit(atom/target, blocked, pierce_hit)
+ if(!isliving(target))
+ return ..()
+ target.SpinAnimation(7,1)
+ return ..()
+
+// This proc addition adds a spark effect when the projectile expires/hits
+/obj/projectile/bullet/honkshot/on_range()
+ do_sparks(1, TRUE, src)
+ return ..()
+
+
+/obj/item/ammo_box/magazine/c980_grenade/thunderdome_fire
+ ammo_type = /obj/item/ammo_casing/c980grenade/shrapnel/phosphor
+
+/obj/item/ammo_box/magazine/c980_grenade/thunderdome_shrapnel
+ ammo_type = /obj/item/ammo_casing/c980grenade/shrapnel
+
+/obj/item/ammo_box/magazine/c980_grenade/thunderdome_smoke
+ ammo_type = /obj/item/ammo_casing/c980grenade/smoke
+
+/obj/item/ammo_box/magazine/c980_grenade/thunderdome_gas
+ ammo_type = /obj/item/ammo_casing/c980grenade/riot
+
+/obj/item/ammo_box/magazine/c980_grenade/drum
+ name = "\improper Kiboko grenade drum"
+ desc = "A drum for .980 grenades, holds six shells."
+
+ icon_state = "granata_drum"
+
+ w_class = WEIGHT_CLASS_NORMAL
+
+ max_ammo = 6
+
+/obj/item/ammo_box/magazine/c980_grenade/drum/starts_empty
+ start_empty = TRUE
+
+/obj/item/ammo_box/magazine/c980_grenade/drum/thunderdome_fire
+ ammo_type = /obj/item/ammo_casing/c980grenade/shrapnel/phosphor
+
+/obj/item/ammo_box/magazine/c980_grenade/drum/thunderdome_shrapnel
+ ammo_type = /obj/item/ammo_casing/c980grenade/shrapnel
+
+/obj/item/ammo_box/magazine/c980_grenade/drum/thunderdome_smoke
+ ammo_type = /obj/item/ammo_casing/c980grenade/smoke
+
+/obj/item/ammo_box/magazine/c980_grenade/drum/thunderdome_gas
+ ammo_type = /obj/item/ammo_casing/c980grenade/riot
diff --git a/monkestation/code/modules/blueshift/items/armor/ash_walker.dm b/monkestation/code/modules/blueshift/items/armor/ash_walker.dm
new file mode 100644
index 000000000000..11408fcbeb5c
--- /dev/null
+++ b/monkestation/code/modules/blueshift/items/armor/ash_walker.dm
@@ -0,0 +1,372 @@
+//ASH CLOTHING
+/datum/armor/ash_headdress
+ melee = 15
+ bullet = 25
+ laser = 15
+ energy = 15
+ bomb = 20
+ bio = 10
+
+/datum/armor/clothing_under/ash_robes
+ melee = 15
+ bullet = 25
+ laser = 15
+ energy = 15
+ bomb = 20
+ bio = 10
+
+/datum/armor/ash_plates
+ melee = 15
+ bullet = 25
+ laser = 15
+ energy = 15
+ bomb = 20
+ bio = 10
+
+/datum/armor/bone_greaves
+ melee = 15
+ bullet = 25
+ laser = 15
+ energy = 15
+ bomb = 20
+ bio = 50
+
+/obj/item/clothing/head/ash_headdress
+ name = "ash headdress"
+ desc = "A headdress that shows the dominance of the walkers of ash."
+ icon = 'monkestation/code/modules/blueshift/icons/ashwalker_clothing.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/ashwalker_clothing_mob.dmi'
+ icon_state = "headdress"
+ supports_variations_flags = NONE
+ armor_type = /datum/armor/ash_headdress
+
+ greyscale_colors = null
+ greyscale_config = null
+ greyscale_config_inhand_left = null
+ greyscale_config_inhand_right = null
+ greyscale_config_worn = null
+
+/datum/crafting_recipe/ash_recipe/ash_headdress
+ name = "Ash Headdress"
+ result = /obj/item/clothing/head/ash_headdress
+ category = CAT_CLOTHING
+ always_available = FALSE
+
+/obj/item/clothing/head/ash_headdress/Initialize(mapload)
+ . = ..()
+ AddComponent(/datum/component/armor_plate, 2, /obj/item/stack/sheet/animalhide/goliath_hide, list(MELEE = 5, BULLET = 2, LASER = 2))
+
+/obj/item/clothing/head/ash_headdress/winged
+ name = "winged ash headdress"
+ icon_state = "wing_headdress"
+
+/datum/crafting_recipe/ash_recipe/ash_headdress/winged
+ name = "Winged Ash Headdress"
+ result = /obj/item/clothing/head/ash_headdress/winged
+ always_available = FALSE
+
+/obj/item/clothing/under/costume/gladiator/ash_walker/ash_robes
+ name = "ash robes"
+ desc = "A set of hand-made robes. The bones still seem to have some muscle still attached."
+ icon = 'monkestation/code/modules/blueshift/icons/ashwalker_clothing.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/ashwalker_clothing_mob.dmi'
+ icon_state = "robes"
+ armor_type = /datum/armor/clothing_under/ash_robes
+
+ greyscale_colors = null
+ greyscale_config = null
+ greyscale_config_inhand_left = null
+ greyscale_config_inhand_right = null
+ greyscale_config_worn = null
+
+/datum/crafting_recipe/ash_recipe/ash_robes
+ name = "Ash Robes"
+ result = /obj/item/clothing/under/costume/gladiator/ash_walker/ash_robes
+ category = CAT_CLOTHING
+ always_available = FALSE
+
+/obj/item/clothing/under/costume/gladiator/ash_walker/ash_robes/Initialize(mapload)
+ . = ..()
+ AddComponent(/datum/component/armor_plate, 2, /obj/item/stack/sheet/animalhide/goliath_hide, list(MELEE = 5, BULLET = 2, LASER = 2))
+
+/obj/item/clothing/under/costume/gladiator/ash_walker/ash_plates
+ name = "ash combat plates"
+ desc = "A combination of bones and hides, strung together by watcher sinew."
+ icon = 'monkestation/code/modules/blueshift/icons/ashwalker_clothing.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/ashwalker_clothing_mob.dmi'
+ icon_state = "combat_plates"
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
+ armor_type = /datum/armor/clothing_under/ash_robes
+
+ greyscale_colors = null
+ greyscale_config = null
+ greyscale_config_inhand_left = null
+ greyscale_config_inhand_right = null
+ greyscale_config_worn = null
+
+/datum/crafting_recipe/ash_recipe/ash_plates
+ name = "Ash Combat Plates"
+ result = /obj/item/clothing/under/costume/gladiator/ash_walker/ash_plates
+ category = CAT_CLOTHING
+ always_available = FALSE
+
+/obj/item/clothing/under/costume/gladiator/ash_walker/ash_plates/Initialize(mapload)
+ . = ..()
+ AddComponent(/datum/component/armor_plate, 2, /obj/item/stack/sheet/animalhide/goliath_hide, list(MELEE = 5, BULLET = 2, LASER = 2))
+
+/obj/item/clothing/under/costume/gladiator/ash_walker/ash_plates/decorated
+ name = "decorated ash combat plates"
+ icon_state = "dec_breastplate"
+
+/datum/crafting_recipe/ash_recipe/ash_plates/decorated
+ name = "Decorated Ash Combat Plates"
+ result = /obj/item/clothing/under/costume/gladiator/ash_walker/ash_plates/decorated
+ category = CAT_CLOTHING
+ always_available = FALSE
+
+/obj/item/clothing/shoes/bone_greaves
+ name = "bone greaves"
+ desc = "For when you're expecting to step on spiky things. Offers modest protection to your feet."
+ icon = 'monkestation/code/modules/blueshift/icons/shoes.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/feet.dmi'
+ worn_icon_digitigrade = 'monkestation/code/modules/blueshift/icons/feet_digi.dmi'
+ icon_state = "bone_greaves"
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION
+ armor_type = /datum/armor/bone_greaves
+
+/datum/crafting_recipe/ash_recipe/bone_greaves
+ name = "Bone Greaves"
+ result = /obj/item/clothing/shoes/bone_greaves
+ reqs = list(
+ /obj/item/stack/sheet/bone = 2,
+ /obj/item/stack/sheet/sinew = 1,
+ )
+ category = CAT_CLOTHING
+
+/obj/item/clothing/gloves/military/ashwalk
+ icon = 'monkestation/code/modules/blueshift/icons/gloves.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/hands.dmi'
+ name = "ash coated bronze gloves"
+ desc = "Some sort of thin material with the backing of bronze plates."
+ icon_state = "legionlegat"
+
+/obj/item/clothing/gloves/military/claw
+ icon = 'monkestation/code/modules/blueshift/icons/gloves.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/hands.dmi'
+ name = "tribal claw glove"
+ desc = "A gauntlet fashioned from the hand of a long-dead creature. Judging by the claws, whoever brought the beast down must have had a hard fight."
+ icon_state = "claw"
+
+/obj/item/clothing/head/shamanash
+ name = "shaman skull"
+ desc = "The skull of a long dead animal bolted to the front of a repurposed pan."
+ icon = 'monkestation/code/modules/blueshift/icons/hats.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/head.dmi'
+ icon_state = "shamskull"
+ supports_variations_flags = NONE
+
+/obj/item/clothing/suit/ashwalkermantle
+ icon = 'monkestation/code/modules/blueshift/icons/suits.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/suit.dmi'
+ name = "tanned hide"
+ desc = "The tanned hide of some brown furred creature."
+ icon_state = "mantle_liz"
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
+
+/obj/item/clothing/suit/ashwalkermantle/cape
+ icon = 'monkestation/code/modules/blueshift/icons/suits.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/suit.dmi'
+ name = "brown leather cape"
+ desc = "An ash coated cloak."
+ icon_state = "desertcloak"
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
+
+/obj/item/clothing/neck/cloak/tribalmantle
+ name = "ornate mantle"
+ desc = "An ornate mantle commonly worn by a shaman or chieftain."
+ icon = 'monkestation/code/modules/blueshift/icons/cloaks.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/neck.dmi'
+ icon_state = "tribal-mantle"
+
+/obj/item/clothing/shoes/jackboots/ashwalker
+ name = "ash coated bronze boots"
+ desc = "Boots decorated with poorly forged metal."
+ icon = 'monkestation/code/modules/blueshift/icons/shoes.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/feet.dmi'
+ icon_state = "legionmetal"
+ supports_variations_flags = NONE
+
+/obj/item/clothing/shoes/jackboots/ashwalker/legate
+ icon = 'monkestation/code/modules/blueshift/icons/shoes.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/feet.dmi'
+ icon_state = "legionlegate"
+ supports_variations_flags = NONE
+
+/obj/item/clothing/shoes/wraps/ashwalker
+ icon = 'monkestation/code/modules/blueshift/icons/shoes.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/feet.dmi'
+ name = "ash coated foot wraps"
+ desc = "May hurt for less than normal legs."
+ icon_state = "rag"
+ supports_variations_flags = NONE
+
+/obj/item/clothing/shoes/wraps/ashwalker/tribalwraps
+ icon = 'monkestation/code/modules/blueshift/icons/shoes.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/feet.dmi'
+ worn_icon_digitigrade = 'monkestation/code/modules/blueshift/icons/feet_digi.dmi'
+ name = "ornate leg wraps"
+ desc = "An ornate set of leg wraps commonly worn by a shaman or chieftain."
+ icon_state = "tribalcuffs"
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION
+
+/obj/item/clothing/shoes/wraps/ashwalker/mundanewraps
+ icon = 'monkestation/code/modules/blueshift/icons/shoes.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/feet.dmi'
+ worn_icon_digitigrade = 'monkestation/code/modules/blueshift/icons/feet_digi.dmi'
+ name = "tribal leg wraps"
+ desc = "A mundane set of leg wraps often worn by tribal villagers."
+ icon_state = "mundanecuffs"
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION
+
+/obj/item/clothing/under/costume/gladiator/ash_walker/greentrib
+ icon = 'monkestation/code/modules/blueshift/icons/uniforms.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/uniform.dmi'
+ name = "ash covered leaves"
+ desc = "Green leaves coated with a thick layer of ash. Praise the Nercopolis."
+ icon_state = "tribal_m"
+
+/obj/item/clothing/under/costume/gladiator/ash_walker/yellow
+ icon = 'monkestation/code/modules/blueshift/icons/uniforms.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/uniform.dmi'
+ name = "ash walker rags"
+ desc = "Rags from Lavaland, coated with light ash. This one seems to be for the juniors of a tribe. Praise the Nercopolis."
+ icon_state = "tribalrags"
+
+/obj/item/clothing/under/costume/gladiator/ash_walker/chiefrags
+ icon = 'monkestation/code/modules/blueshift/icons/uniforms.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/uniform.dmi'
+ name = "old ash walker rags"
+ desc = "Rags from Lavaland, coated with heavy ash. This one seems to be for the elders of a tribe. Praise the Nercopolis."
+ icon_state = "chiefrags"
+
+/obj/item/clothing/under/costume/gladiator/ash_walker/shaman
+ icon = 'monkestation/code/modules/blueshift/icons/uniforms.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/uniform.dmi'
+ name = "decorated ash walker rags"
+ desc = "Rags from Lavaland, drenched with ash, it has fine jewel coated bones sewn around the neck. This one seems to be for the shaman of a tribe. Praise the Nercopolis."
+ icon_state = "shamanrags"
+
+/obj/item/clothing/under/costume/gladiator/ash_walker/robe
+ icon = 'monkestation/code/modules/blueshift/icons/uniforms.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/uniform.dmi'
+ name = "ash walker robes"
+ desc = "A robe from the ashlands. This one seems to be for ...Everyone, really. Praise the Nercopolis."
+ icon_state = "robe_liz"
+
+/obj/item/clothing/under/costume/gladiator/ash_walker/tribal
+ icon = 'monkestation/code/modules/blueshift/icons/uniforms.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/uniform.dmi'
+ name = "ash walker tin"
+ desc = "Thin tin bolted over poorly tanned leather."
+ icon_state = "tribal"
+
+/obj/item/clothing/under/costume/gladiator/ash_walker/white
+ icon = 'monkestation/code/modules/blueshift/icons/uniforms.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/uniform.dmi'
+ name = "white ash walker rags"
+ desc = "A poorly sewn dress made of white materials."
+ icon_state = "lizcheo"
+
+/obj/item/clothing/under/costume/gladiator/ash_walker/chestwrap
+ icon = 'monkestation/code/modules/blueshift/icons/uniforms.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/uniform.dmi'
+ name = "loincloth and chestwrap"
+ desc = "A poorly sewn dress made of white materials."
+ icon_state = "chestwrap"
+
+/obj/item/clothing/under/costume/gladiator/ash_walker/caesar_clothes
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/uniforms.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/uniform.dmi'
+ name = "ash walker tunic"
+ desc = "A tattered red tunic of reddened fabric."
+ icon_state = "caesar_clothes"
+ supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION
+
+/obj/item/clothing/under/costume/gladiator/ash_walker/legskirt_d
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/uniforms.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/uniform.dmi'
+ name = "ash walker waistcloth"
+ desc = "A unisex waistcloth to serve as a kilt or skirt."
+ icon_state = "legskirt_d"
+
+#define LANGUAGE_TRANSLATOR "translator"
+/obj/item/clothing/neck/necklace/ashwalker
+ name = "ashen necklace"
+ desc = "A necklace crafted from ash, connected to the Necropolis through the core of a Legion. This imbues overdwellers with an unnatural understanding of Ashtongue, the native language of Lavaland, while worn."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/neck.dmi'
+ icon_state = "ashnecklace"
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/neck.dmi'
+ icon_state = "ashnecklace"
+ w_class = WEIGHT_CLASS_SMALL //allows this to fit inside of pockets.
+
+/obj/item/clothing/neck/necklace/ashwalker/cursed
+ name = "cursed ashen necklace"
+ desc = "A necklace crafted from ash, connected to the Necropolis through the core of a Legion. This imbues overdwellers with an unnatural understanding of Ashtongue, the native language of Lavaland, while worn. Cannot be removed!"
+
+/obj/item/clothing/neck/necklace/ashwalker/cursed/Initialize(mapload)
+ . = ..()
+ ADD_TRAIT(src, TRAIT_NODROP, ABSTRACT_ITEM_TRAIT)
+
+//uses code from the pirate hat.
+/obj/item/clothing/neck/necklace/ashwalker/equipped(mob/user, slot)
+ . = ..()
+ if(!ishuman(user))
+ return
+ if(slot & ITEM_SLOT_NECK)
+ user.grant_language(/datum/language/ashtongue/, source = LANGUAGE_TRANSLATOR)
+ to_chat(user, span_boldnotice("Slipping the necklace on, you feel the insidious creep of the Necropolis enter your bones, and your very shadow. You find yourself with an unnatural knowledge of Ashtongue; but the amulet's eye stares at you."))
+
+/obj/item/clothing/neck/necklace/ashwalker/dropped(mob/user)
+ . = ..()
+ if(!ishuman(user))
+ return
+ var/mob/living/carbon/human/H = user
+ if(H.get_item_by_slot(ITEM_SLOT_NECK) == src && !QDELETED(src)) //This can be called as a part of destroy
+ user.remove_language(/datum/language/ashtongue/, source = LANGUAGE_TRANSLATOR)
+ to_chat(user, span_boldnotice("You feel the alien mind of the Necropolis lose its interest in you as you remove the necklace. The eye closes, and your mind does as well, losing its grasp of Ashtongue."))
+
+
+// ashtongue for ashwalkers
+/datum/language_holder/lizard/ash
+ understood_languages = list(/datum/language/ashtongue = list(LANGUAGE_ATOM))
+ spoken_languages = list(/datum/language/ashtongue = list(LANGUAGE_ATOM))
+ selected_language = /datum/language/ashtongue
+
+/datum/language/ashtongue
+ name = "Ashtongue"
+ desc = "A language derived from Draconic, altered and morphed into a strange tongue by the enigmatic will of the Necropolis, a half-successful attempt at patterning its own alien communication methods onto mundane races. It's become nigh-incomprehensible to speakers of the original language."
+ key = "l"
+ flags = TONGUELESS_SPEECH
+ space_chance = 70
+ syllables = list(
+ "za", "az", "ze", "ez", "zi", "iz", "zo", "oz", "zu", "uz", "zs", "sz",
+ "ha", "ah", "he", "eh", "hi", "ih", "ho", "oh", "hu", "uh", "hs", "sh",
+ "la", "al", "le", "el", "li", "il", "lo", "ol", "lu", "ul", "ls", "sl",
+ "ka", "ak", "ke", "ek", "ki", "ik", "ko", "ok", "ku", "uk", "ks", "sk",
+ "sa", "as", "se", "es", "si", "is", "so", "os", "su", "us", "ss", "ss",
+ "ra", "ar", "re", "er", "ri", "ir", "ro", "or", "ru", "ur", "rs", "sr",
+ "er", "sint", "en", "et", "nor", "bahr", "sint", "un", "ku", "lakor", "eri",
+ "noj", "dashilu", "as", "ot", "lih", "morh", "ghinu", "kin", "sha", "marik", "jibu",
+ "sudas", "fut", "kol", "bivi", "pohim", "devohr", "ru", "huirf", "neiris", "sut",
+ "viepn","bag","docu","kar","xlaqf","raa","qwos","nen","ty","von","kytaf","xin",
+ "devehr", "iru", "gher", "gan", "ujil", "lacor", "bahris", "ghar", "alnef", "wah",
+ "khurdhar", "bar", "et", "ilu", "dash", "diru", "noj", "de", "damjulan", "luvahr",
+ "telshahr", "tifur", "enhi", "am", "bahr", "nei", "neibahri", "n'chow", "n'wah",
+ "baak","hlaf","pyk","znu","agr","ith","na'ar","uah","plhu","six","fhler","bjel","scee",
+ "lleri","dttm","aggr","uujl","hjjifr","wuth","aav","inya","sod","bli","min","fril","bli","'ddn","tun'da",
+ "'ad","iir","krei","tii'","ruuk","nei","zirua","surai","lieket","miruk","ettirup","mireez","cqiek",
+ "brut","vaahk","nah'za","diierk","piut","vuurk","cs'eer","jeirk","qiruvk",
+ )
+ icon_state = "ashtongue"
+ icon = 'monkestation/code/modules/blueshift/icons/language.dmi'
+ default_priority = 90
diff --git a/monkestation/code/modules/blueshift/items/ash_walker.dm b/monkestation/code/modules/blueshift/items/ash_walker.dm
new file mode 100644
index 000000000000..c63433a39fb3
--- /dev/null
+++ b/monkestation/code/modules/blueshift/items/ash_walker.dm
@@ -0,0 +1,433 @@
+/obj/item/reagent_containers/cup/primitive_centrifuge
+ name = "primitive centrifuge"
+ desc = "A small cup that allows a person to slowly spin out liquids they do not desire."
+ icon = 'monkestation/code/modules/blueshift/icons/misc_tools.dmi'
+ icon_state = "primitive_centrifuge"
+ volume = 100
+ material_flags = MATERIAL_EFFECTS | MATERIAL_ADD_PREFIX | MATERIAL_GREYSCALE | MATERIAL_COLOR
+
+/obj/item/reagent_containers/cup/primitive_centrifuge/examine()
+ . = ..()
+ . += span_notice("Ctrl + Click to select chemicals to remove.")
+ . += span_notice("Ctrl + Shift + Click to select a chemical to keep, the rest removed.")
+
+/obj/item/reagent_containers/cup/primitive_centrifuge/CtrlClick(mob/user)
+ if(!length(reagents.reagent_list))
+ return
+
+ var/datum/user_input = tgui_input_list(user, "Select which chemical to remove.", "Removal Selection", reagents.reagent_list)
+
+ if(!user_input)
+ balloon_alert(user, "no selection")
+ return
+
+ user.balloon_alert_to_viewers("spinning [src]...")
+ var/skill_modifier = user.mind.get_skill_modifier(/datum/skill/primitive, SKILL_SPEED_MODIFIER)
+ if(!do_after(user, 5 SECONDS * skill_modifier, target = src))
+ user.balloon_alert_to_viewers("stopped spinning [src]")
+ return
+
+ reagents.del_reagent(user_input.type)
+ user.mind.adjust_experience(/datum/skill/primitive, 5)
+ balloon_alert(user, "removed reagent from [src]")
+
+/obj/item/reagent_containers/cup/primitive_centrifuge/CtrlShiftClick(mob/user)
+ if(!length(reagents.reagent_list))
+ return
+
+ var/datum/user_input = tgui_input_list(user, "Select which chemical to keep, the rest removed.", "Keep Selection", reagents.reagent_list)
+
+ if(!user_input)
+ balloon_alert(user, "no selection")
+ return
+
+ user.balloon_alert_to_viewers("spinning [src]...")
+ var/skill_modifier = user.mind.get_skill_modifier(/datum/skill/primitive, SKILL_SPEED_MODIFIER)
+ if(!do_after(user, 5 SECONDS * skill_modifier, target = src))
+ user.balloon_alert_to_viewers("stopped spinning [src]")
+ return
+
+ for(var/datum/reagent/remove_reagent in reagents.reagent_list)
+ if(!istype(remove_reagent, user_input.type))
+ reagents.del_reagent(remove_reagent.type)
+
+ user.mind.adjust_experience(/datum/skill/primitive, 5)
+ balloon_alert(user, "removed reagents from [src]")
+
+/obj/item/seed_mesh
+ name = "seed mesh"
+ desc = "A little mesh that, when paired with sand, has the possibility of filtering out large seeds."
+ icon = 'monkestation/code/modules/blueshift/icons/misc_tools.dmi'
+ icon_state = "mesh"
+ var/list/static/seeds_blacklist = list(
+ /obj/item/seeds/lavaland,
+ )
+
+/obj/item/seed_mesh/attackby(obj/item/attacking_item, mob/user, params)
+ if(istype(attacking_item, /obj/item/stack/ore/glass))
+ var/obj/item/stack/ore/ore_item = attacking_item
+ if(ore_item.points == 0)
+ user.balloon_alert(user, "[ore_item] is worthless!")
+ return
+
+ var/ore_usage = 5
+ while(ore_item.amount >= ore_usage)
+ var/skill_modifier = user.mind.get_skill_modifier(/datum/skill/primitive, SKILL_SPEED_MODIFIER)
+ if(!do_after(user, 5 SECONDS * skill_modifier, src))
+ user.balloon_alert(user, "have to stand still!")
+ return
+
+ if(prob(user.mind.get_skill_modifier(/datum/skill/primitive, SKILL_PROBS_MODIFIER)))
+ ore_usage = 3
+
+ if(!ore_item.use(ore_usage))
+ user.balloon_alert(user, "unable to use five of [ore_item]!")
+ return
+
+ user.mind.adjust_experience(/datum/skill/primitive, 5)
+ if(prob(70))
+ user.balloon_alert(user, "[ore_item] reveals nothing!")
+ continue
+
+ var/spawn_seed = pick(subtypesof(/obj/item/seeds) - seeds_blacklist)
+ new spawn_seed(get_turf(src))
+ user.mind.adjust_experience(/datum/skill/primitive, 10)
+ user.balloon_alert(user, "[ore_item] revealed something!")
+
+ return ..()
+
+//ASH SURGERY
+/obj/item/cautery/ashwalker
+ name = "primitive cautery"
+ icon = 'monkestation/code/modules/blueshift/icons/ashwalker_tools.dmi'
+ icon_state = "cautery"
+
+ greyscale_colors = null
+ greyscale_config = null
+ greyscale_config_inhand_left = null
+ greyscale_config_inhand_right = null
+ greyscale_config_worn = null
+
+/datum/crafting_recipe/ash_recipe/ash_cautery
+ name = "Ash Cautery"
+ result = /obj/item/cautery/ashwalker
+
+/obj/item/surgicaldrill/ashwalker
+ name = "primitive surgical drill"
+ icon = 'monkestation/code/modules/blueshift/icons/ashwalker_tools.dmi'
+ icon_state = "surgical_drill"
+
+ greyscale_colors = null
+ greyscale_config = null
+ greyscale_config_inhand_left = null
+ greyscale_config_inhand_right = null
+ greyscale_config_worn = null
+
+/datum/crafting_recipe/ash_recipe/ash_drill
+ name = "Ash Surgical Drill"
+ result = /obj/item/surgicaldrill/ashwalker
+
+/obj/item/scalpel/ashwalker
+ name = "primitive scalpel"
+ icon = 'monkestation/code/modules/blueshift/icons/ashwalker_tools.dmi'
+ icon_state = "scalpel"
+
+ greyscale_colors = null
+ greyscale_config = null
+ greyscale_config_inhand_left = null
+ greyscale_config_inhand_right = null
+ greyscale_config_worn = null
+
+/datum/crafting_recipe/ash_recipe/ash_scalpel
+ name = "Ash Scalpel"
+ result = /obj/item/scalpel/ashwalker
+
+/obj/item/circular_saw/ashwalker
+ name = "primitive circular saw"
+ icon = 'monkestation/code/modules/blueshift/icons/ashwalker_tools.dmi'
+ icon_state = "surgical_saw"
+
+ greyscale_colors = null
+ greyscale_config = null
+ greyscale_config_inhand_left = null
+ greyscale_config_inhand_right = null
+ greyscale_config_worn = null
+
+/datum/crafting_recipe/ash_recipe/ash_saw
+ name = "Ash Circular Saw"
+ result = /obj/item/circular_saw/ashwalker
+
+/obj/item/retractor/ashwalker
+ name = "primitive retractor"
+ icon = 'monkestation/code/modules/blueshift/icons/ashwalker_tools.dmi'
+ icon_state = "retractors"
+
+ greyscale_colors = null
+ greyscale_config = null
+ greyscale_config_inhand_left = null
+ greyscale_config_inhand_right = null
+ greyscale_config_worn = null
+
+/datum/crafting_recipe/ash_recipe/ash_retractor
+ name = "Ash Retractor"
+ result = /obj/item/retractor/ashwalker
+
+/obj/item/hemostat/ashwalker
+ name = "primitive hemostat"
+ icon = 'monkestation/code/modules/blueshift/icons/ashwalker_tools.dmi'
+ icon_state = "hemostat"
+
+ greyscale_colors = null
+ greyscale_config = null
+ greyscale_config_inhand_left = null
+ greyscale_config_inhand_right = null
+ greyscale_config_worn = null
+
+/datum/crafting_recipe/ash_recipe/ash_hemostat
+ name = "Ash Hemostat"
+ result = /obj/item/hemostat/ashwalker
+
+/obj/item/bonesetter/ashwalker
+ name = "primitive bonesetter"
+ icon = 'monkestation/code/modules/blueshift/icons/ashwalker_tools.dmi'
+ icon_state = "bonesetter"
+
+ greyscale_colors = null
+ greyscale_config = null
+ greyscale_config_inhand_left = null
+ greyscale_config_inhand_right = null
+ greyscale_config_worn = null
+
+/datum/crafting_recipe/ash_recipe/ash_bonesetter
+ name = "Ash Bonesetter"
+ result = /obj/item/bonesetter/ashwalker
+
+//ASH TOOL
+/obj/item/screwdriver/ashwalker
+ name = "primitive screwdriver"
+ icon = 'monkestation/code/modules/blueshift/icons/ashwalker_tools.dmi'
+ icon_state = "screwdriver"
+
+ greyscale_colors = null
+ greyscale_config = null
+ greyscale_config_inhand_left = null
+ greyscale_config_inhand_right = null
+ greyscale_config_worn = null
+
+/datum/crafting_recipe/ash_recipe/ash_screwdriver
+ name = "Ash Screwdriver"
+ result = /obj/item/screwdriver/ashwalker
+
+/obj/item/wirecutters/ashwalker
+ name = "primitive wirecutters"
+ icon = 'monkestation/code/modules/blueshift/icons/ashwalker_tools.dmi'
+ icon_state = "cutters"
+
+ greyscale_colors = null
+ greyscale_config = null
+ greyscale_config_inhand_left = null
+ greyscale_config_inhand_right = null
+ greyscale_config_worn = null
+
+/datum/crafting_recipe/ash_recipe/ash_cutters
+ name = "Ash Wirecutters"
+ result = /obj/item/wirecutters/ashwalker
+
+/obj/item/wrench/ashwalker
+ name = "primitive wrench"
+ icon = 'monkestation/code/modules/blueshift/icons/ashwalker_tools.dmi'
+ icon_state = "wrench"
+
+ greyscale_colors = null
+ greyscale_config = null
+ greyscale_config_inhand_left = null
+ greyscale_config_inhand_right = null
+ greyscale_config_worn = null
+
+/datum/crafting_recipe/ash_recipe/ash_wrench
+ name = "Ash Wrench"
+ result = /obj/item/wrench/ashwalker
+
+/obj/item/crowbar/ashwalker
+ name = "primitive crowbar"
+ icon = 'monkestation/code/modules/blueshift/icons/ashwalker_tools.dmi'
+ icon_state = "crowbar"
+
+ greyscale_colors = null
+ greyscale_config = null
+ greyscale_config_inhand_left = null
+ greyscale_config_inhand_right = null
+ greyscale_config_worn = null
+
+/datum/crafting_recipe/ash_recipe/ash_crowbar
+ name = "Ash Crowbar"
+ result = /obj/item/crowbar/ashwalker
+
+/obj/item/cursed_dagger
+ name = "cursed ash dagger"
+ desc = "A blunted dagger that seems to cause the shadows near it to tremble."
+ icon = 'icons/obj/weapons/sword.dmi'
+ icon_state = "crysknife"
+ inhand_icon_state = "crysknife"
+ lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
+ righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
+
+/obj/item/cursed_dagger/examine(mob/user)
+ . = ..()
+ . += span_notice("To be used on tendrils. It will visually change the tendril to indicate whether it has been cursed or not.")
+
+/obj/item/tendril_seed
+ name = "tendril seed"
+ desc = "A horrible fleshy mass that pulse with a dark energy."
+ icon = 'monkestation/code/modules/blueshift/icons/ashwalker_tools.dmi'
+ icon_state = "tendril_seed"
+
+/obj/item/tendril_seed/examine(mob/user)
+ . = ..()
+ . += span_notice("In order to be planted, it is required to be on the mining level as well as on basalt.")
+
+/obj/item/tendril_seed/attack_self(mob/user, modifiers)
+ . = ..()
+ var/turf/src_turf = get_turf(src)
+ if(!is_mining_level(src_turf.z) || !istype(src_turf, /turf/open/misc/asteroid/basalt))
+ return
+ if(!isliving(user))
+ return
+ var/mob/living/living_user = user
+ to_chat(living_user, span_warning("You begin to squeeze [src]..."))
+ if(!do_after(living_user, 4 SECONDS, target = src))
+ return
+ to_chat(living_user, span_warning("[src] begins to crawl between your hand's appendages, crawling up your arm..."))
+ living_user.adjustBruteLoss(35)
+ if(!do_after(living_user, 4 SECONDS, target = src))
+ return
+ to_chat(living_user, span_warning("[src] wraps around your chest and begins to tighten, causing an odd needling sensation..."))
+ living_user.adjustBruteLoss(35)
+ if(!do_after(living_user, 4 SECONDS, target = src))
+ return
+ to_chat(living_user, span_warning("[src] leaps from you satisfied and begins to grossly assemble itself!"))
+ var/type = pick(/obj/structure/spawner/lavaland, /obj/structure/spawner/lavaland/goliath, /obj/structure/spawner/lavaland/legion)
+ new type(user.loc)
+ playsound(get_turf(src), 'sound/magic/demon_attack1.ogg', 50, TRUE)
+ qdel(src)
+
+//ASH WEAPON
+/obj/item/melee/macahuitl
+ name = "ash macahuitl"
+ desc = "A weapon that looks like it will leave really bad marks."
+ icon = 'monkestation/code/modules/blueshift/icons/ashwalker_clothing.dmi'
+ lefthand_file = 'monkestation/code/modules/blueshift/icons/ashwalker_clothing_left.dmi'
+ righthand_file = 'monkestation/code/modules/blueshift/icons/ashwalker_clothing_right.dmi'
+ icon_state = "macahuitl"
+
+ force = 15
+ wound_bonus = 15
+ bare_wound_bonus = 10
+
+ greyscale_colors = null
+ greyscale_config = null
+ greyscale_config_inhand_left = null
+ greyscale_config_inhand_right = null
+ greyscale_config_worn = null
+
+/datum/crafting_recipe/ash_recipe/macahuitl
+ name = "Ash Macahuitl"
+ result = /obj/item/melee/macahuitl
+ reqs = list(
+ /obj/item/stack/sheet/bone = 2,
+ /obj/item/stack/sheet/sinew = 2,
+ /obj/item/stack/sheet/animalhide/goliath_hide = 2,
+ )
+ category = CAT_WEAPON_MELEE
+
+/obj/item/kinetic_crusher/cursed
+ name = "cursed ash carver"
+ desc = "A horrible, alive-looking weapon that pulses every so often. The tendril created this monstrosity to mimic and compete with those who invade the land."
+ icon = 'monkestation/code/modules/blueshift/icons/ashwalker_tools.dmi'
+
+//ASH STAFF
+/obj/item/ash_staff
+ name = "staff of the ashlands"
+ desc = "A gnarly and twisted branch that is imbued with some ancient power."
+
+ icon = 'icons/obj/weapons/guns/magic.dmi'
+ lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi'
+ righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
+ icon_state = "staffofanimation"
+ inhand_icon_state = "staffofanimation"
+
+/obj/item/ash_staff/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
+ if(!proximity_flag)
+ return ..()
+
+ if(!user.mind.has_antag_datum(/datum/antagonist/ashwalker))
+ return ..()
+
+ if(istype(target, /obj/structure/lavaland/ash_walker))
+ return
+
+ if(isopenturf(target))
+ var/turf/target_turf = target
+ if(istype(target, /turf/open/misc/asteroid/basalt/lava_land_surface))
+ to_chat(user, span_warning("You begin to corrupt the land even further..."))
+ if(!do_after(user, 4 SECONDS, target = target_turf))
+ to_chat(user, span_warning("[src] had their casting cut short!"))
+ return
+
+ target_turf.ChangeTurf(/turf/open/lava/smooth/lava_land_surface)
+ to_chat(user, span_notice("[src] sparks, corrupting the area too far!"))
+ return
+
+ if(!do_after(user, 2 SECONDS, target = target_turf))
+ to_chat(user, span_warning("[src] had their casting cut short!"))
+ return
+
+ target_turf.ChangeTurf(/turf/open/misc/asteroid/basalt/lava_land_surface)
+ return
+
+ return ..()
+
+//generic ash item recipe
+/datum/crafting_recipe/ash_recipe
+ reqs = list(
+ /obj/item/stack/sheet/bone = 1,
+ /obj/item/stack/sheet/sinew = 1,
+ )
+ time = 4 SECONDS
+ category = CAT_TOOLS
+
+/obj/item/chisel/ashwalker
+ name = "primitive chisel"
+ desc = "Where there is a will there is a way; the tool head of this chisel is fashioned from bone shaped when it was fresh and then left to calcify in iron rich water, to make a strong head for all your carving needs."
+ icon = 'monkestation/code/modules/blueshift/icons/ashwalker_tools.dmi'
+ icon_state = "chisel"
+ custom_materials = list(/datum/material/bone = SMALL_MATERIAL_AMOUNT * 1)
+
+ greyscale_colors = null
+ greyscale_config = null
+ greyscale_config_inhand_left = null
+ greyscale_config_inhand_right = null
+ greyscale_config_worn = null
+ toolspeed = 4
+
+/datum/crafting_recipe/ash_recipe/ash_chisel
+ name = "Ash Chisel"
+ result = /obj/item/chisel/ashwalker
+
+/obj/item/forging
+ icon = 'monkestation/code/modules/blueshift/icons/forge_items.dmi'
+ lefthand_file = 'monkestation/code/modules/blueshift/icons/mob/forge_weapon_l.dmi'
+ righthand_file = 'monkestation/code/modules/blueshift/icons/mob/forge_weapon_r.dmi'
+ toolspeed = 1 SECONDS
+ ///whether the item is in use or not
+ var/in_use = FALSE
+
+/obj/item/forging/billow
+ name = "forging billow"
+ desc = "A billow specifically crafted for use in forging. Used to stoke the flames and keep the forge lit."
+ icon_state = "billow"
+ tool_behaviour = TOOL_BILLOW
+
+/obj/item/forging/billow/primitive
+ name = "primitive forging billow"
+ toolspeed = 2 SECONDS
diff --git a/monkestation/code/modules/blueshift/items/badges.dm b/monkestation/code/modules/blueshift/items/badges.dm
new file mode 100644
index 000000000000..50fc866d5fb6
--- /dev/null
+++ b/monkestation/code/modules/blueshift/items/badges.dm
@@ -0,0 +1,193 @@
+/obj/item/clothing/accessory/badge
+ name = "detective's badge"
+ desc = "Security Department detective's badge, made from gold."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/accessories.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/accessories.dmi'
+ icon_state = "badge"
+ slot_flags = ITEM_SLOT_NECK
+ attachment_slot = CHEST
+
+ var/stored_name
+ var/badge_string = "Corporate Security"
+
+/obj/item/clothing/accessory/badge/old
+ name = "faded badge"
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/accessories.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/accessories.dmi'
+ desc = "A faded badge, backed with leather. It bears the emblem of the Forensic division."
+ icon_state = "goldbadge"
+
+/obj/item/clothing/accessory/badge/proc/set_name(new_name)
+ stored_name = new_name
+ name = "[initial(name)] ([stored_name])"
+
+/obj/item/clothing/accessory/badge/proc/set_desc(mob/living/carbon/human/H)
+
+/obj/item/clothing/accessory/badge/attack_self(mob/user as mob)
+
+ if(!stored_name)
+ to_chat(user, "You polish your old badge fondly, shining up the surface.")
+ set_name(user.real_name)
+ return
+
+ if(isliving(user))
+ if(stored_name)
+ user.visible_message(span_notice("[user] displays their [src.name].\nIt reads: [stored_name], [badge_string]."),span_notice("You display your [src.name].\nIt reads: [stored_name], [badge_string]."))
+ else
+ user.visible_message(span_notice("[user] displays their [src.name].\nIt reads: [badge_string]."),span_notice("You display your [src.name]. It reads: [badge_string]."))
+
+/obj/item/clothing/accessory/badge/attack(mob/living/carbon/human/M, mob/living/user)
+ if(isliving(user))
+ user.visible_message(span_danger("[user] invades [M]'s personal space, thrusting [src] into their face insistently."),span_danger("You invade [M]'s personal space, thrusting [src] into their face insistently."))
+ user.do_attack_animation(M)
+
+// Sheriff Badge (toy)
+/obj/item/clothing/accessory/badge/sheriff
+ name = "sheriff badge"
+ desc = "This town ain't big enough for the two of us, pardner."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/accessories.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/accessories.dmi'
+ icon_state = "sheriff"
+
+/obj/item/clothing/accessory/badge/sheriff/attack_self(mob/user as mob)
+ user.visible_message("[user] shows their sheriff badge. There's a new sheriff in town!",\
+ "You flash the sheriff badge to everyone around you!")
+
+/obj/item/clothing/accessory/badge/sheriff/attack(mob/living/carbon/human/M, mob/living/user)
+ if(isliving(user))
+ user.visible_message(span_danger("[user] invades [M]'s personal space, the sheriff badge into their face!."),span_danger("You invade [M]'s personal space, thrusting the sheriff badge into their face insistently."))
+ user.do_attack_animation(M)
+
+//.Holobadges.
+/obj/item/clothing/accessory/badge/holo
+ name = "holobadge"
+ desc = "This glowing blue badge marks the holder as THE LAW."
+ icon_state = "holobadge_lopland"
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/accessories.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/accessories.dmi'
+
+/obj/item/clothing/accessory/badge/holo/cord
+ icon_state = "holobadge-cord"
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/accessories.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/accessories.dmi'
+
+/obj/item/clothing/accessory/badge/holo/attack_self(mob/user as mob)
+ if(!stored_name)
+ to_chat(user, "Waving around a holobadge before swiping an ID would be pretty pointless.")
+ return
+ return ..()
+
+/obj/item/clothing/accessory/badge/holo/emag_act(remaining_charges, mob/user)
+ if(obj_flags & EMAGGED)
+ balloon_alert(user, "already cracked")
+ return FALSE
+
+ obj_flags |= EMAGGED
+ balloon_alert(user, "security checks cracked!")
+ to_chat(user, span_danger("You crack the holobadge security checks."))
+ return TRUE
+
+/obj/item/clothing/accessory/badge/holo/attackby(obj/item/object as obj, mob/user as mob)
+ if(istype(object, /obj/item/card/id))
+
+ var/obj/item/card/id/id_card = null
+
+ if(istype(object, /obj/item/card/id))
+ id_card = object
+
+ if(ACCESS_SECURITY in id_card.access || (obj_flags & EMAGGED))
+ to_chat(user, "You imprint your ID details onto the badge.")
+ set_name(user.real_name)
+ badge_string = id_card.assignment
+ else
+ to_chat(user, "[src] rejects your insufficient access rights.")
+ return
+ ..()
+
+/obj/item/storage/box/holobadge
+ name = "holobadge box"
+ desc = "A box claiming to contain holobadges."
+
+/obj/item/storage/box/holobadge/PopulateContents()
+ . = ..()
+ new /obj/item/clothing/accessory/badge/holo(src)
+ new /obj/item/clothing/accessory/badge/holo(src)
+ new /obj/item/clothing/accessory/badge/holo(src)
+ new /obj/item/clothing/accessory/badge/holo(src)
+ new /obj/item/clothing/accessory/badge/holo/cord(src)
+ new /obj/item/clothing/accessory/badge/holo/cord(src)
+ return
+
+/obj/item/clothing/accessory/badge/holo/warden
+ name = "warden's holobadge"
+ desc = "A silver corporate security badge. Stamped with the words 'Warden.'"
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/accessories.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/accessories.dmi'
+ icon_state = "silverbadge"
+ slot_flags = ITEM_SLOT_NECK
+
+/obj/item/clothing/accessory/badge/holo/hos
+ name = "head of security's holobadge"
+ desc = "An immaculately polished gold security badge. Labeled 'Head of Security.'"
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/accessories.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/accessories.dmi'
+ icon_state = "goldbadge"
+ slot_flags = ITEM_SLOT_NECK
+
+/obj/item/clothing/accessory/badge/holo/detective
+ name = "detective's holobadge"
+ desc = "An immaculately polished gold security badge on leather. Labeled 'Detective.'"
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/accessories.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/accessories.dmi'
+ icon_state = "marshalbadge"
+ slot_flags = ITEM_SLOT_NECK
+
+/obj/item/storage/box/holobadge/hos
+ name = "holobadge box"
+ desc = "A box claiming to contain holobadges."
+
+/obj/item/storage/box/holobadge/hos/PopulateContents()
+ . = ..()
+ new /obj/item/clothing/accessory/badge/holo(src)
+ new /obj/item/clothing/accessory/badge/holo(src)
+ new /obj/item/clothing/accessory/badge/holo/warden(src)
+ new /obj/item/clothing/accessory/badge/holo/detective(src)
+ new /obj/item/clothing/accessory/badge/holo/detective(src)
+ new /obj/item/clothing/accessory/badge/holo/hos(src)
+ new /obj/item/clothing/accessory/badge/holo/cord(src)
+ return
+
+// The newbie pin
+/obj/item/clothing/accessory/green_pin
+ name = "green pin"
+ desc = "A pin given to newly hired personnel on deck."
+ icon_state = "green"
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/accessories.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/accessories.dmi'
+
+/obj/item/clothing/accessory/green_pin/examine(mob/user)
+ . = ..()
+ // How many hours of playtime left until the green pin expires
+ var/green_time_remaining = sanitize_integer((PLAYTIME_GREEN - user.client?.get_exp_living(pure_numeric = TRUE) / 60), 0, (PLAYTIME_GREEN / 60))
+ if(green_time_remaining > 0)
+ . += span_nicegreen("It reads '[green_time_remaining] hour[green_time_remaining >= 2 ? "s" : ""].'")
+
+// Pride Pin Over-ride
+/obj/item/clothing/accessory/pride
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/accessories.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/accessories.dmi'
+
+GLOBAL_LIST_INIT(pride_pin_reskins, list(
+ "Rainbow Pride" = "pride",
+ "Bisexual Pride" = "pride_bi",
+ "Pansexual Pride" = "pride_pan",
+ "Asexual Pride" = "pride_ace",
+ "Non-binary Pride" = "pride_enby",
+ "Transgender Pride" = "pride_trans",
+ "Intersex Pride" = "pride_intersex",
+ "Lesbian Pride" = "pride_lesbian",
+ "Man-Loving-Man / Gay Pride" = "pride_mlm",
+ "Genderfluid Pride" = "pride_genderfluid",
+ "Genderqueer Pride" = "pride_genderqueer",
+ "Aromantic Pride" = "pride_aromantic",
+))
diff --git a/monkestation/code/modules/blueshift/items/barber.dm b/monkestation/code/modules/blueshift/items/barber.dm
new file mode 100644
index 000000000000..c8c230fdfe40
--- /dev/null
+++ b/monkestation/code/modules/blueshift/items/barber.dm
@@ -0,0 +1,779 @@
+/obj/item
+ /// How much power would this item use?
+ var/power_use_amount = 50
+
+/// Use the power of an attached component that posesses power handling, will return the signal bitflag.
+/obj/item/proc/item_use_power(use_amount, mob/user, check_only)
+ SHOULD_CALL_PARENT(TRUE)
+ return SEND_SIGNAL(src, COMSIG_ITEM_POWER_USE, use_amount, user, check_only)
+
+
+/obj/machinery/dryer
+ name = "hand dryer"
+ desc = "The Breath Of Lizards-3000, an experimental dryer."
+ icon = 'monkestation/code/modules/blueshift/icons/dryer.dmi'
+ icon_state = "dryer"
+ density = FALSE
+ anchored = TRUE
+ var/busy = FALSE
+
+/obj/machinery/dryer/attack_hand(mob/user)
+ if(iscyborg(user) || isAI(user))
+ return
+
+ if(!can_interact(user))
+ return
+
+ if(busy)
+ to_chat(user, span_warning("Someone's already drying here."))
+ return
+
+ to_chat(user, span_notice("You start drying your hands."))
+ playsound(src, 'monkestation/code/modules/blueshift/sounds/drying.ogg', 50)
+ add_fingerprint(user)
+ busy = TRUE
+ if(do_after(user, 4 SECONDS, src))
+ busy = FALSE
+ user.visible_message("[user] dried their hands using \the [src].")
+ else
+ busy = FALSE
+
+/obj/item/clothing/head/hair_tie
+ name = "hair tie"
+ desc = "An elastic hair tie, made to hold your hair up!"
+ icon = 'monkestation/code/modules/blueshift/icons/items.dmi'
+ icon_state = "hairtie"
+ worn_icon = 'monkestation/code/modules/blueshift/icons/items.dmi'
+ worn_icon_state = "hair_tie_worn_no_icon"
+ lefthand_file = 'monkestation/code/modules/blueshift/icons/items.dmi'
+ righthand_file = 'monkestation/code/modules/blueshift/icons/items.dmi'
+ inhand_icon_state = "hair_tie_worn_no_icon"
+ w_class = WEIGHT_CLASS_TINY
+ custom_price = PAYCHECK_CREW * 0.2
+ ///string which set_hairstyle() will read
+ var/picked_hairstyle
+ ///storage for the original hairstyle string
+ var/actual_hairstyle
+ ///which projectile object to use as flicked hair tie
+ var/projectile_to_fire = /obj/projectile/bullet/hair_tie
+ ///how long the do_after takes to flick the hair tie
+ var/fire_speed = 3 SECONDS
+ ///how big is the randomized aim radius when flicked
+ var/projectile_aim_radius = 30
+
+/obj/item/clothing/head/hair_tie/scrunchie
+ name = "scrunchie"
+ desc = "An elastic hair tie, its fabric is velvet soft."
+ icon_state = "hairtie_scrunchie"
+
+/obj/item/clothing/head/hair_tie/plastic_beads
+ name = "colorful hair tie"
+ desc = "An elastic hair tie, adornished with colorful plastic beads."
+ icon_state = "hairtie_beads"
+ custom_materials = (list(/datum/material/plastic = HALF_SHEET_MATERIAL_AMOUNT))
+
+/obj/item/clothing/head/hair_tie/syndicate
+ name = "\improper Syndicate hair tie"
+ desc = "An elastic hair tie with a metal clip, brandishing the logo of the Syndicate."
+ icon_state = "hairtie_syndie"
+ fire_speed = 1.5 SECONDS
+ projectile_to_fire = /obj/projectile/bullet/hair_tie/syndicate
+ projectile_aim_radius = 0 //accurate aim
+
+/obj/item/clothing/head/hair_tie/examine(mob/user)
+ . = ..()
+ if(picked_hairstyle)
+ . += span_notice("Wearing it will change your hairstyle to '[picked_hairstyle]'.")
+ . += span_notice("Use in hand to pick a new hairstyle.")
+ . += span_notice("Alt-click [src] to fling it.")
+
+/obj/item/clothing/head/hair_tie/mob_can_equip(mob/living/carbon/human/user, slot, disable_warning, bypass_equip_delay_self, ignore_equipped, indirect_action)
+ if(user.hairstyle == "Bald") //could create a list of the bald hairstyles to check
+ return FALSE
+ return ..()
+
+/obj/item/clothing/head/hair_tie/attack_self(mob/user)
+ var/hair_id = tgui_input_list(user, "How does your hair look when its up?", "Pick!", GLOB.hairstyles_list)
+ if(!hair_id || hair_id == "Bald")
+ balloon_alert(user, "error!")
+ return
+ balloon_alert(user, "[hair_id]")
+ picked_hairstyle = hair_id
+
+/obj/item/clothing/head/hair_tie/equipped(mob/living/carbon/human/user, slot)
+ . = ..()
+ if(!ishuman(user) || !(slot_flags & slot))
+ return
+ if(!picked_hairstyle)
+ return
+ user.visible_message(
+ span_notice("[user.name] ties up [user.p_their()] hair."),
+ span_notice("You tie up your hair!"),
+ )
+ actual_hairstyle = user.hairstyle
+ user.hairstyle = picked_hairstyle
+ user.update_body_parts()
+
+/obj/item/clothing/head/hair_tie/dropped(mob/living/carbon/human/user)
+ . = ..()
+ if(!ishuman(user))
+ return
+ if(!picked_hairstyle || !actual_hairstyle)
+ return
+ user.visible_message(
+ span_notice("[user.name] takes [src] out of [user.p_their()] hair."),
+ span_notice("You let down your hair!"),
+ )
+ user.hairstyle = actual_hairstyle
+ user.update_body_parts()
+ actual_hairstyle = null
+
+/obj/item/clothing/head/hair_tie/AltClick(mob/living/user)
+ if(!(user.get_slot_by_item(src) == ITEM_SLOT_HANDS))
+ balloon_alert(user, "hold in-hand!")
+ return
+ user.visible_message(
+ span_danger("[user.name] puts [src] around [user.p_their()] fingers, beginning to flick it!"),
+ span_notice("You try to flick [src]!"),
+ )
+ flick_hair_tie(user)
+ return
+
+///This proc flicks the hair tie out of the player's hand, tripping the target hit for 1 second
+/obj/item/clothing/head/hair_tie/proc/flick_hair_tie(mob/living/user)
+ if(!do_after(user, fire_speed, src))
+ return
+ //build the projectile
+ var/obj/projectile/bullet/hair_tie/proj = new projectile_to_fire (drop_location())
+ //clone some vars
+ proj.name = name
+ proj.icon_state = icon_state
+ //add projectile_drop
+ proj.AddElement(/datum/element/projectile_drop, type)
+ //aim and fire
+ proj.firer = user
+ proj.fired_from = user
+ proj.fire((dir2angle(user.dir) + rand(-projectile_aim_radius, projectile_aim_radius)))
+ playsound(src, 'sound/weapons/effects/batreflect.ogg', 25, TRUE)
+ //get rid of what we just launched to let projectile_drop spawn a new one
+ qdel(src)
+
+/obj/projectile/bullet/hair_tie
+ icon = 'monkestation/code/modules/blueshift/icons/items.dmi'
+ icon_state = "hairtie"
+ hitsound = 'sound/weapons/genhit.ogg'
+ damage = 0 //its just about the knockdown
+ sharpness = NONE
+ shrapnel_type = NONE //no embedding pls
+ impact_effect_type = null
+ ricochet_chance = 0
+ range = 7
+ knockdown = 1 SECONDS
+
+/obj/projectile/bullet/hair_tie/syndicate
+ damage = 10 //getting hit with this one fucking sucks
+ stamina = 30
+ eyeblur = 2 SECONDS
+ jitter = 8 SECONDS
+
+/datum/design/plastic_hair_tie
+ name = "Plastic Hair Tie"
+ id = "plastic_hair_tie"
+ build_type = PROTOLATHE | AWAY_LATHE | AUTOLATHE
+ materials = list(
+ /datum/material/plastic = HALF_SHEET_MATERIAL_AMOUNT,
+ )
+ build_path = /obj/item/clothing/head/hair_tie/plastic_beads
+ category = list(
+ RND_CATEGORY_INITIAL,
+ RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_SERVICE,
+ )
+ departmental_flags = DEPARTMENT_BITFLAG_SERVICE
+
+/obj/item/scissors
+ name = "barber's scissors"
+ desc = "Some say a barbers best tool is his electric razor, that is not the case. These are used to cut hair in a professional way!"
+ icon = 'monkestation/code/modules/blueshift/icons/items.dmi'
+ icon_state = "scissors"
+ w_class = WEIGHT_CLASS_TINY
+ sharpness = SHARP_EDGED
+ // How long does it take to change someone's hairstyle?
+ var/haircut_duration = 1 MINUTES
+ // How long does it take to change someone's facial hair style?
+ var/facial_haircut_duration = 20 SECONDS
+
+/obj/item/scissors/attack(mob/living/attacked_mob, mob/living/user, params)
+ if(!ishuman(attacked_mob))
+ return
+
+ var/mob/living/carbon/human/target_human = attacked_mob
+
+ var/location = user.zone_selected
+ if(!(location in list(BODY_ZONE_PRECISE_MOUTH, BODY_ZONE_HEAD)) && !(user.istate & ISTATE_HARM))
+ to_chat(user, span_warning("You stop, look down at what you're currently holding and ponder to yourself, \"This is probably to be used on their hair or their facial hair.\""))
+ return
+
+ if(target_human.hairstyle == "Bald" && target_human.facial_hairstyle == "Shaved")
+ balloon_alert(user, "What hair? They have none!")
+ return
+
+ if(user.zone_selected != BODY_ZONE_HEAD)
+ return ..()
+
+ var/selected_part = tgui_alert(user, "Please select which part of [target_human] you would like to sculpt!", "It's sculpting time!", list("Hair", "Facial Hair", "Cancel"))
+
+ if(!selected_part || selected_part == "Cancel")
+ return
+
+ if(selected_part == "Hair")
+ if(!target_human.hairstyle == "Bald" && target_human.head)
+ balloon_alert(user, "They have no hair to cut!")
+ return
+
+ var/hair_id = tgui_input_list(user, "Please select what hairstyle you'd like to sculpt!", "Select masterpiece", GLOB.hairstyles_list)
+ if(!hair_id)
+ return
+
+ if(hair_id == "Bald")
+ to_chat(target_human, span_danger("[user] seems to be cutting all your hair off!"))
+
+ to_chat(user, span_notice("You begin to masterfully sculpt [target_human]'s hair!"))
+
+ playsound(target_human, 'monkestation/code/modules/blueshift/sounds/haircut.ogg', 100)
+
+ if(do_after(user, haircut_duration, target_human))
+ target_human.hairstyle = hair_id
+ target_human.update_body_parts()
+ user.visible_message(span_notice("[user] successfully cuts [target_human]'s hair!"), span_notice("You successfully cut [target_human]'s hair!"))
+ new /obj/effect/decal/cleanable/hair(get_turf(src))
+ else
+ if(!target_human.facial_hairstyle == "Shaved" && target_human.wear_mask)
+ balloon_alert(user, "They have no facial hair to cut!")
+ return
+
+ var/facial_hair_id = tgui_input_list(user, "Please select what facial hairstyle you'd like to sculpt!", "Select masterpiece", GLOB.facial_hairstyles_list)
+ if(!facial_hair_id)
+ return
+
+ if(facial_hair_id == "Shaved")
+ to_chat(target_human, span_danger("[user] seems to be cutting all your facial hair off!"))
+
+ to_chat(user, "You begin to masterfully sculpt [target_human]'s facial hair!")
+
+ playsound(target_human, 'monkestation/code/modules/blueshift/sounds/haircut.ogg', 100)
+
+ if(do_after(user, facial_haircut_duration, target_human))
+ target_human.facial_hairstyle = facial_hair_id
+ target_human.update_body_parts()
+ user.visible_message(span_notice("[user] successfully cuts [target_human]'s facial hair!"), span_notice("You successfully cut [target_human]'s facial hair!"))
+ new /obj/effect/decal/cleanable/hair(get_turf(src))
+
+/obj/item/reagent_containers/dropper/precision
+ name = "pipette"
+ desc = "A high precision pippette. Holds 1 unit."
+ icon = 'monkestation/code/modules/blueshift/icons/items.dmi'
+ icon_state = "pipette1"
+ amount_per_transfer_from_this = 1
+ possible_transfer_amounts = list(0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9,1)
+ volume = 1
+ w_class = WEIGHT_CLASS_TINY
+
+/obj/structure/chair/comfy/barber_chair
+ name = "barber's chair"
+ desc = "You sit in this, and your hair shall be cut."
+ icon = 'monkestation/code/modules/blueshift/icons/chair.dmi'
+ icon_state = "barber_chair"
+
+/obj/machinery/vending/barbervend
+ name = "Fab-O-Vend"
+ desc = "It would seem it vends dyes, and other stuff to make you pretty."
+ icon = 'monkestation/code/modules/blueshift/icons/vendor.dmi'
+ icon_state = "barbervend"
+ product_slogans = "Spread the colour, like butter, onto toast... Onto their hair.; Sometimes, I dream about dyes...; Paint 'em up and call me Mr. Painter.; Look brother, I'm a vendomat, I solve practical problems."
+ product_ads = "Cut 'em all!; To sheds!; Hair be gone!; Prettify!; Beautify!"
+ vend_reply = "Come again!; Buy another!; Dont you love your new look?"
+ req_access = list(ACCESS_SERVICE)
+ refill_canister = /obj/item/vending_refill/barbervend
+ products = list(
+ /obj/item/reagent_containers/spray/quantum_hair_dye = 3,
+ /obj/item/reagent_containers/spray/baldium = 3,
+ /obj/item/reagent_containers/spray/barbers_aid = 3,
+ /obj/item/clothing/head/hair_tie = 3,
+ /obj/item/dyespray = 5,
+ /obj/item/hairbrush = 3,
+ /obj/item/hairbrush/comb = 3,
+ /obj/item/fur_dyer = 1,
+ )
+ premium = list(
+ /obj/item/scissors = 3,
+ /obj/item/reagent_containers/spray/super_barbers_aid = 3,
+ /obj/item/storage/box/lipsticks = 3,
+ /obj/item/lipstick/quantum = 1,
+ /obj/item/razor = 1,
+ /obj/item/storage/box/perfume = 1,
+ )
+ refill_canister = /obj/item/vending_refill/barbervend
+ default_price = PAYCHECK_CREW
+ extra_price = PAYCHECK_COMMAND
+ payment_department = ACCOUNT_SRV
+
+/obj/item/vending_refill/barbervend
+ machine_name = "barber vend resupply"
+ icon_state = "refill_snack" //generic item refill because there isnt one sprited yet.
+
+/obj/structure/closet/secure_closet/barber
+ name = "barber's locker"
+ icon_state = "barber"
+ icon = 'monkestation/code/modules/blueshift/icons/obj/closet.dmi'
+ req_access = list(ACCESS_SERVICE)
+
+/obj/structure/closet/secure_closet/barber/PopulateContents()
+ new /obj/item/clothing/mask/surgical(src) // These three are here, so the barber can pick and choose what he's painting.
+ new /obj/item/clothing/under/rank/medical/scrubs/blue(src)
+ new /obj/item/clothing/suit/apron/surgical(src)
+ new /obj/item/clothing/accessory/waistcoat(src)
+ new /obj/item/clothing/under/rank/civilian/lawyer/purpsuit(src)
+ new /obj/item/clothing/suit/toggle/lawyer/purple(src)
+ new /obj/item/razor(src)
+ new /obj/item/hairbrush/comb(src)
+ new /obj/item/scissors(src)
+ new /obj/item/fur_dyer(src)
+ new /obj/item/dyespray(src)
+ new /obj/item/storage/box/lipsticks(src)
+ new /obj/item/reagent_containers/spray/quantum_hair_dye(src)
+ new /obj/item/reagent_containers/spray/barbers_aid(src)
+ new /obj/item/reagent_containers/spray/cleaner(src)
+ new /obj/item/reagent_containers/cup/rag(src)
+ new /obj/item/storage/medkit(src)
+
+#define COLOR_MODE_SPECIFIC "Specific Marking"
+#define COLOR_MODE_GENERAL "General Color"
+
+/obj/item/fur_dyer
+ name = "electric fur dyer"
+ desc = "Dye that is capable of recoloring fur in a mostly permanent way."
+ icon = 'monkestation/code/modules/blueshift/icons/items.dmi'
+ icon_state = "fur_sprayer"
+ w_class = WEIGHT_CLASS_TINY
+
+ var/mode = COLOR_MODE_SPECIFIC
+
+/obj/item/fur_dyer/Initialize(mapload)
+ . = ..()
+ AddComponent(/datum/component/cell)
+
+/obj/item/fur_dyer/attack_self(mob/user, modifiers)
+ . = ..()
+ if(mode == COLOR_MODE_SPECIFIC)
+ mode = COLOR_MODE_GENERAL
+ else
+ mode = COLOR_MODE_SPECIFIC
+
+ balloon_alert(user, "Set to [mode]!")
+
+/obj/item/fur_dyer/attack(mob/living/M, mob/living/user, params)
+ if(!ishuman(M))
+ return ..()
+
+ var/mob/living/carbon/human/target_human = M
+
+ switch(mode)
+ if(COLOR_MODE_SPECIFIC)
+ dye_marking(target_human, user)
+ if(COLOR_MODE_GENERAL)
+ dye_general(target_human, user)
+
+/obj/item/fur_dyer/proc/dye_general(mob/living/carbon/human/target_human, mob/living/user)
+ var/selected_mutant_color = tgui_alert(user, "Please select which mutant color you'd like to change", "Select Color", list("One", "Two", "Three"))
+
+ if(!selected_mutant_color)
+ return
+
+ if(!(item_use_power(power_use_amount, user, TRUE) & COMPONENT_POWER_SUCCESS))
+ to_chat(user, span_danger("A red light blinks!"))
+ return
+
+ var/selected_color = input(
+ user,
+ "Select marking color",
+ null,
+ COLOR_WHITE,
+ ) as color | null
+
+ if(!selected_color)
+ return
+
+ selected_color = sanitize_hexcolor(selected_color)
+
+ visible_message(span_notice("[user] starts to masterfully paint [target_human]!"))
+
+ if(do_after(user, 20 SECONDS, target_human))
+ switch(selected_mutant_color)
+ if("One")
+ target_human.dna.features["mcolor"] = selected_color
+ if("Two")
+ target_human.dna.features["mcolor1"] = selected_color
+ if("Three")
+ target_human.dna.features["mcolor2"] = selected_color
+
+ target_human.regenerate_icons()
+ item_use_power(power_use_amount, user)
+
+ visible_message(span_notice("[user] finishes painting [target_human]!"))
+
+ playsound(src.loc, 'sound/effects/spray2.ogg', 50, TRUE)
+
+
+/obj/item/fur_dyer/proc/dye_marking(mob/living/carbon/human/target_human, mob/living/user)
+
+ var/list/list/current_markings = list(target_human.dna.features["body_markings"])
+
+ if(!current_markings.len)
+ to_chat(user, span_danger("[target_human] has no markings!"))
+ return
+
+ if(!(item_use_power(power_use_amount, user, TRUE) & COMPONENT_POWER_SUCCESS))
+ to_chat(user, span_danger("A red light blinks!"))
+ return
+
+ var/selected_marking_area = user.zone_selected
+
+ if(!current_markings[selected_marking_area])
+ to_chat(user, span_danger("[target_human] has no bodymarkings on this limb!"))
+ return
+
+ var/selected_marking_id = tgui_input_list(user, "Please select which marking you'd like to color!", "Select marking", current_markings[selected_marking_area])
+
+ if(!selected_marking_id)
+ return
+
+ var/selected_color = input(
+ user,
+ "Select marking color",
+ null,
+ COLOR_WHITE,
+ ) as color | null
+
+ if(!selected_color)
+ return
+
+ selected_color = sanitize_hexcolor(selected_color)
+
+ visible_message(span_notice("[user] starts to masterfully paint [target_human]!"))
+
+ if(do_after(user, 20 SECONDS, target_human))
+ current_markings[selected_marking_area][selected_marking_id] = selected_color
+
+ target_human.dna.features["body_markings"] = current_markings[1]
+
+ target_human.regenerate_icons()
+
+ item_use_power(power_use_amount, user)
+
+ visible_message(span_notice("[user] finishes painting [target_human]!"))
+
+ playsound(src.loc, 'sound/effects/spray2.ogg', 50, TRUE)
+
+
+
+/obj/item/storage/box/lipsticks
+ name = "lipstick box"
+
+/obj/item/storage/box/lipsticks/PopulateContents()
+ ..()
+ new /obj/item/lipstick(src)
+ new /obj/item/lipstick/purple(src)
+ new /obj/item/lipstick/jade(src)
+ new /obj/item/lipstick/black(src)
+
+/obj/item/lipstick/quantum
+ name = "quantum lipstick"
+
+/obj/item/lipstick/quantum/attack(mob/attacked_mob, mob/user)
+ if(!open || !ismob(attacked_mob))
+ return
+
+ if(!ishuman(attacked_mob))
+ to_chat(user, span_warning("Where are the lips on that?"))
+ return
+
+ INVOKE_ASYNC(src, PROC_REF(async_set_color), attacked_mob, user)
+
+/obj/item/lipstick/quantum/proc/async_set_color(mob/attacked_mob, mob/user)
+ var/new_color = input(
+ user,
+ "Select lipstick color",
+ null,
+ COLOR_WHITE,
+ ) as color | null
+
+ var/mob/living/carbon/human/target = attacked_mob
+ if(target.is_mouth_covered())
+ to_chat(user, span_warning("Remove [ target == user ? "your" : "[target.p_their()]" ] mask!"))
+ return
+ if(target.lip_style) //if they already have lipstick on
+ to_chat(user, span_warning("You need to wipe off the old lipstick first!"))
+ return
+
+ if(target == user)
+ user.visible_message(span_notice("[user] does [user.p_their()] lips with \the [src]."), \
+ span_notice("You take a moment to apply \the [src]. Perfect!"))
+ target.update_lips("lipstick", new_color, lipstick_trait)
+ return
+
+ user.visible_message(span_warning("[user] begins to do [target]'s lips with \the [src]."), \
+ span_notice("You begin to apply \the [src] on [target]'s lips..."))
+ if(!do_after(user, 2 SECONDS, target = target))
+ return
+ user.visible_message(span_notice("[user] does [target]'s lips with \the [src]."), \
+ span_notice("You apply \the [src] on [target]'s lips."))
+ target.update_lips("lipstick", new_color, lipstick_trait)
+
+/obj/item/hairbrush/comb
+ name = "comb"
+ desc = "A rather simple tool, used to straighten out hair and knots in it."
+ icon = 'monkestation/code/modules/blueshift/icons/items.dmi'
+ icon_state = "blackcomb"
+
+/obj/item/hairstyle_preview_magazine
+ name = "hip hairstyles magazine"
+ desc = "A magazine featuring a magnitude of hairsytles!"
+
+/obj/item/hairstyle_preview_magazine/ui_interact(mob/user, datum/tgui/ui)
+ . = ..()
+ // A simple GUI with a list of hairstyles and a view, so people can choose a hairstyle!
+
+/obj/effect/decal/cleanable/hair
+ name = "hair cuttings"
+ icon = 'monkestation/code/modules/blueshift/icons/items.dmi'
+ icon_state = "cut_hair"
+
+/obj/item/razor
+ name = "electric razor"
+ desc = "The latest and greatest power razor born from the science of shaving."
+ icon = 'monkestation/code/modules/blueshift/icons/items.dmi'
+ icon_state = "razor"
+ w_class = WEIGHT_CLASS_TINY
+ // How long do we take to shave someone's (facial) hair?
+ var/shaving_time = 5 SECONDS
+
+/obj/item/razor/suicide_act(mob/living/carbon/user)
+ user.visible_message(span_suicide("[user] begins shaving [user.p_them()]self without the razor guard! It looks like [user.p_theyre()] trying to commit suicide!"))
+ shave(user, BODY_ZONE_PRECISE_MOUTH)
+ shave(user, BODY_ZONE_HEAD)//doesnt need to be BODY_ZONE_HEAD specifically, but whatever
+ return BRUTELOSS
+
+/obj/item/razor/proc/shave(mob/living/carbon/human/target_human, location = BODY_ZONE_PRECISE_MOUTH)
+ if(location == BODY_ZONE_PRECISE_MOUTH)
+ target_human.hairstyle = "Shaved"
+ target_human.update_body_parts()
+ else
+ target_human.hairstyle = "Bald"
+ target_human.update_body_parts()
+
+ playsound(loc, 'sound/items/unsheath.ogg', 20, TRUE)
+
+
+/obj/item/razor/attack(mob/attacked_mob, mob/living/user)
+ if(!ishuman(attacked_mob))
+ return ..()
+
+ var/mob/living/carbon/human/target_human = attacked_mob
+ var/location = user.zone_selected
+ var/obj/item/bodypart/head/noggin = target_human.get_bodypart(BODY_ZONE_HEAD)
+ var/static/list/head_zones = list(BODY_ZONE_PRECISE_MOUTH, BODY_ZONE_HEAD)
+
+ if(!noggin && (location in head_zones))
+ to_chat(user, span_warning("[target_human] doesn't have a head!"))
+ return
+
+ if(!(location in head_zones) && !(user.istate & ISTATE_HARM))
+ to_chat(user, span_warning("You stop, look down at what you're currently holding and ponder to yourself, \"This is probably to be used on their hair or their facial hair.\""))
+ return
+
+ if(location == BODY_ZONE_PRECISE_MOUTH)
+ if(!get_location_accessible(target_human, location))
+ to_chat(user, span_warning("The mask is in the way!"))
+ return
+
+ if(HAS_TRAIT(target_human, TRAIT_SHAVED))
+ to_chat(user, span_warning("[target_human] is just way too shaved. Like, really really shaved."))
+ return
+
+ if(target_human.facial_hairstyle == "Shaved")
+ to_chat(user, span_warning("Already clean-shaven!"))
+ return
+
+ var/self_shaving = target_human == user // Shaving yourself?
+ user.visible_message(span_notice("[user] starts to shave [self_shaving ? user.p_their() : "[target_human]'s"] hair with [src]."), \
+ span_notice("You take a moment to shave [self_shaving ? "your" : "[target_human]'s" ] hair with [src]..."))
+
+ if(do_after(user, shaving_time, target = target_human))
+ user.visible_message(span_notice("[user] shaves [self_shaving ? user.p_their() : "[target_human]'s"] hair clean with [src]."), \
+ span_notice("You finish shaving [self_shaving ? "your" : " [target_human]'s"] hair with [src]. Fast and clean!"))
+
+ shave(target_human, location)
+
+ else if(location == BODY_ZONE_HEAD)
+
+ if(!get_location_accessible(target_human, location))
+ to_chat(user, span_warning("The headgear is in the way!"))
+ return
+
+ if(target_human.hairstyle == "Bald" || target_human.hairstyle == "Balding Hair" || target_human.hairstyle == "Skinhead")
+ to_chat(user, span_warning("There is not enough hair left to shave!"))
+ return
+
+ if(HAS_TRAIT(target_human, TRAIT_SHAVED))
+ to_chat(user, span_warning("[target_human] is just way too shaved. Like, really really shaved."))
+ return
+
+ var/self_shaving = target_human == user // Shaving yourself?
+ user.visible_message(span_notice("[user] starts to shave [self_shaving ? user.p_their() : "[target_human]'s"] hair with [src]."), \
+ span_notice("You take a moment to shave [self_shaving ? "your" : "[target_human]'s" ] hair with [src]..."))
+
+ if(do_after(user, shaving_time, target = target_human))
+ user.visible_message(span_notice("[user] shaves [self_shaving ? user.p_their() : "[target_human]'s"] hair clean with [src]."), \
+ span_notice("You finish shaving [self_shaving ? "your" : " [target_human]'s"] hair with [src]. Fast and clean!"))
+
+ shave(target_human, location)
+
+ return
+
+ return ..()
+
+/obj/structure/sign/barber
+ name = "barbershop sign"
+ desc = "A glowing red-blue-white stripe you won't mistake for any other!"
+ icon = 'monkestation/code/modules/blueshift/icons/items.dmi'
+ icon_state = "barber"
+ buildable_sign = FALSE // Don't want them removed, they look too jank.
+
+/obj/item/storage/box/perfume
+ name = "box of perfumes"
+
+/obj/item/storage/box/perfume/PopulateContents()
+ new /obj/item/perfume/cologne(src)
+ new /obj/item/perfume/wood(src)
+ new /obj/item/perfume/rose(src)
+ new /obj/item/perfume/jasmine(src)
+ new /obj/item/perfume/mint(src)
+ new /obj/item/perfume/vanilla(src)
+ new /obj/item/perfume/pear(src)
+ new /obj/item/perfume/strawberry(src)
+ new /obj/item/perfume/cherry(src)
+ new /obj/item/perfume/amber(src)
+
+/obj/item/reagent_containers/spray/quantum_hair_dye
+ name = "quantum hair dye"
+ desc = "Changes hair colour RANDOMLY! Don't forget to read the label!"
+ icon = 'monkestation/code/modules/blueshift/icons/items.dmi'
+ icon_state = "hairspraywhite"
+ amount_per_transfer_from_this = 1
+ possible_transfer_amounts = list(1, 5)
+ list_reagents = list(/datum/reagent/hair_dye = 30)
+ volume = 50
+
+/obj/item/reagent_containers/spray/baldium
+ name = "baldium spray"
+ desc = "Causes baldness, exessive use may cause customer disatisfaction."
+ icon = 'monkestation/code/modules/blueshift/icons/items.dmi'
+ icon_state = "hairremoval"
+ amount_per_transfer_from_this = 1
+ possible_transfer_amounts = list(1, 5)
+ list_reagents = list(/datum/reagent/baldium = 30)
+ volume = 50
+
+/obj/item/reagent_containers/spray/barbers_aid
+ name = "barber's aid"
+ desc = "Causes rapid hair and facial hair growth!"
+ icon = 'monkestation/code/modules/blueshift/icons/items.dmi'
+ icon_state = "hairaccelerator"
+ amount_per_transfer_from_this = 1
+ possible_transfer_amounts = list(1, 5)
+ list_reagents = list(/datum/reagent/barbers_aid = 50)
+ volume = 50
+
+/obj/item/reagent_containers/spray/super_barbers_aid
+ name = "super barber's aid"
+ desc = "Causes SUPER rapid hair and facial hair growth!"
+ icon = 'monkestation/code/modules/blueshift/icons/items.dmi'
+ icon_state = "hairaccelerator"
+ amount_per_transfer_from_this = 1
+ possible_transfer_amounts = list(1, 5)
+ list_reagents = list(/datum/reagent/concentrated_barbers_aid = 30)
+ volume = 50
+
+// Hairbrushes
+
+/obj/item/hairbrush
+ name = "hairbrush"
+ desc = "A small, circular brush with an ergonomic grip for efficient brush application."
+ icon = 'monkestation/code/modules/blueshift/icons/hairbrush.dmi'
+ icon_state = "brush"
+ inhand_icon_state = "inhand"
+ lefthand_file = 'monkestation/code/modules/blueshift/icons/inhand_left.dmi'
+ righthand_file = 'monkestation/code/modules/blueshift/icons/inhand_right.dmi'
+ w_class = WEIGHT_CLASS_TINY
+ var/brush_speed = 3 SECONDS
+
+/obj/item/hairbrush/attack(mob/target, mob/user)
+ if(target.stat == DEAD)
+ to_chat(usr, span_warning("There isn't much point brushing someone who can't appreciate it!"))
+ return
+ brush(target, user)
+ return COMPONENT_CANCEL_ATTACK_CHAIN
+
+/// Brushes someone, giving them a small mood boost
+/obj/item/hairbrush/proc/brush(mob/living/target, mob/user)
+ if(ishuman(target))
+ var/mob/living/carbon/human/human_target = target
+ var/obj/item/bodypart/head = human_target.get_bodypart(BODY_ZONE_HEAD)
+
+ // Don't brush if you can't reach their head or cancel the action
+ if(!head)
+ to_chat(user, span_warning("[human_target] has no head!"))
+ return
+ if(human_target.is_mouth_covered(ITEM_SLOT_HEAD))
+ to_chat(user, span_warning("You can't brush [human_target]'s hair while [human_target.p_their()] head is covered!"))
+ return
+ if(!do_after(user, brush_speed, human_target))
+ return
+
+ // Do 1 brute to their head if they're bald. Should've been more careful.
+ if(human_target.hairstyle == "Bald" || human_target.hairstyle == "Skinhead" && is_species(human_target, /datum/species/human)) //It can be assumed most anthros have hair on them!
+ human_target.visible_message(span_warning("[usr] scrapes the bristles uncomfortably over [human_target]'s scalp."), span_warning("You scrape the bristles uncomfortably over [human_target]'s scalp."))
+ head.receive_damage(1)
+ return
+
+ // Brush their hair
+ if(human_target == user)
+ human_target.visible_message(span_notice("[usr] brushes [usr.p_their()] hair!"), span_notice("You brush your hair."))
+ human_target.add_mood_event("brushed", /datum/mood_event/brushed/self)
+ else
+ user.visible_message(span_notice("[usr] brushes [human_target]'s hair!"), span_notice("You brush [human_target]'s hair."), ignored_mobs=list(human_target))
+ human_target.show_message(span_notice("[usr] brushes your hair!"), MSG_VISUAL)
+ human_target.add_mood_event("brushed", /datum/mood_event/brushed, user)
+
+ else if(istype(target, /mob/living/basic/pet))
+ if(!do_after(usr, brush_speed, target))
+ return
+ to_chat(user, span_notice("[target] closes [target.p_their()] eyes as you brush [target.p_them()]!"))
+ var/mob/living/living_user = user
+ if(istype(living_user))
+ living_user.add_mood_event("brushed", /datum/mood_event/brushed/pet, target)
+
+/datum/mood_event/brushed
+ description = span_nicegreen("Someone brushed my hair recently, that felt great!\n")
+ mood_change = 3
+ timeout = 4 MINUTES
+
+/datum/mood_event/brushed/add_effects(mob/brusher)
+ description = span_nicegreen("[brusher? brusher.name : "I"] brushed my hair recently, that felt great!\n")
+
+/datum/mood_event/brushed/self
+ description = span_nicegreen("I brushed my hair recently!\n")
+ mood_change = 2 // You can't hit all the right spots yourself, or something
+
+/datum/mood_event/brushed/pet/add_effects(mob/brushed_pet)
+ description = span_nicegreen("I brushed [brushed_pet] recently, they're so cute!\n")
diff --git a/monkestation/code/modules/blueshift/items/briefcase.dm b/monkestation/code/modules/blueshift/items/briefcase.dm
new file mode 100644
index 000000000000..7425c355b852
--- /dev/null
+++ b/monkestation/code/modules/blueshift/items/briefcase.dm
@@ -0,0 +1,37 @@
+/**
+ * Secure briefcase
+ * Uses the lockable storage component to give it a lock.
+ */
+/obj/item/storage/briefcase/secure
+ name = "secure briefcase"
+ desc = "A large briefcase with a digital locking system."
+ icon_state = "secure"
+ base_icon_state = "secure"
+ inhand_icon_state = "sec-case"
+
+/obj/item/storage/briefcase/secure/Initialize(mapload)
+ . = ..()
+ atom_storage.max_total_storage = 21
+ atom_storage.max_specific_storage = WEIGHT_CLASS_NORMAL
+ AddComponent(/datum/component/lockable_storage)
+
+///Syndie variant of Secure Briefcase. Contains space cash, slightly more robust.
+/obj/item/storage/briefcase/secure/syndie
+ force = 15
+
+/obj/item/storage/briefcase/secure/syndie/PopulateContents()
+ . = ..()
+ for(var/iterator in 1 to 5)
+ new /obj/item/stack/spacecash/c1000(src)
+
+/// A briefcase that contains various sought-after spoils
+/obj/item/storage/briefcase/secure/riches
+
+/obj/item/storage/briefcase/secure/riches/PopulateContents()
+ new /obj/item/clothing/suit/armor/vest(src)
+ new /obj/item/gun/ballistic/automatic/pistol(src)
+ new /obj/item/suppressor(src)
+ new /obj/item/melee/baton/telescopic(src)
+ new /obj/item/clothing/mask/balaclava(src)
+ new /obj/item/bodybag(src)
+ new /obj/item/soap/nanotrasen(src)
diff --git a/monkestation/code/modules/blueshift/items/capacitor.dm b/monkestation/code/modules/blueshift/items/capacitor.dm
new file mode 100644
index 000000000000..cb2482943370
--- /dev/null
+++ b/monkestation/code/modules/blueshift/items/capacitor.dm
@@ -0,0 +1,27 @@
+/obj/item/stock_parts/capacitor/Initialize(mapload)
+ . = ..()
+
+ RegisterSignal(src, COMSIG_ITEM_ATTACK_OBJ, PROC_REF(install_polarization_controller))
+
+
+/**
+ * Handles installing the capacitor in the window, to provide it with some
+ * polarization functionalities.
+ */
+/obj/item/stock_parts/capacitor/proc/install_polarization_controller(datum/source, obj/structure/window/target, mob/user)
+ SIGNAL_HANDLER
+
+ if(!istype(target))
+ return
+
+ . = COMPONENT_CANCEL_ATTACK_CHAIN // Just to reduce the unnecessary repetition at every early return.
+
+ var/datum/component/polarization_controller/window_polarization_controller = target.GetComponent(/datum/component/polarization_controller)
+
+ if(window_polarization_controller)
+ balloon_alert(user, "polarization controller already installed!")
+ return
+
+ target.AddComponent(/datum/component/polarization_controller, src) // No need to do anything else, the component will handle moving the capacitor into the window.
+
+ target.balloon_alert(user, "polarization controller installed")
diff --git a/monkestation/code/modules/blueshift/items/company_guns.dm b/monkestation/code/modules/blueshift/items/company_guns.dm
new file mode 100644
index 000000000000..1377d24126e3
--- /dev/null
+++ b/monkestation/code/modules/blueshift/items/company_guns.dm
@@ -0,0 +1,1341 @@
+// Base Sol rifle
+
+/obj/item/gun/ballistic/automatic/sol_rifle
+ name = "\improper Carwo-Cawil Battle Rifle"
+ desc = "A heavy battle rifle firing .40 Sol. Commonly seen in the hands of SolFed military types. Accepts any standard SolFed rifle magazine."
+
+ icon = 'monkestation/code/modules/blueshift/icons/obj/company_and_or_faction_based/carwo_defense_systems/guns48x.dmi'
+ icon_state = "infanterie"
+
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/company_and_or_faction_based/carwo_defense_systems/guns_worn.dmi'
+ worn_icon_state = "infanterie"
+
+ lefthand_file = 'monkestation/code/modules/blueshift/icons/mob/company_and_or_faction_based/carwo_defense_systems/guns_lefthand.dmi'
+ righthand_file = 'monkestation/code/modules/blueshift/icons/mob/company_and_or_faction_based/carwo_defense_systems/guns_righthand.dmi'
+ inhand_icon_state = "infanterie"
+
+ SET_BASE_PIXEL(-8, 0)
+
+ special_mags = TRUE
+
+ bolt_type = BOLT_TYPE_LOCKING
+
+ w_class = WEIGHT_CLASS_BULKY
+ weapon_weight = WEAPON_HEAVY
+ slot_flags = ITEM_SLOT_BACK | ITEM_SLOT_SUITSTORE
+
+ accepted_magazine_type = /obj/item/ammo_box/magazine/c40sol_rifle
+ spawn_magazine_type = /obj/item/ammo_box/magazine/c40sol_rifle/standard
+
+ fire_sound = 'monkestation/code/modules/blueshift/sounds/rifle_heavy.ogg'
+ suppressed_sound = 'monkestation/code/modules/blueshift/sounds/suppressed_rifle.ogg'
+ can_suppress = TRUE
+
+ can_bayonet = FALSE
+
+ suppressor_x_offset = 12
+
+ burst_size = 1
+ fire_delay = 0.45 SECONDS
+ actions_types = list()
+
+ spread = 7.5
+ projectile_wound_bonus = -10
+
+/obj/item/gun/ballistic/automatic/sol_rifle/Initialize(mapload)
+ . = ..()
+
+ give_autofire()
+
+/// Separate proc for handling auto fire just because one of these subtypes isn't otomatica
+/obj/item/gun/ballistic/automatic/sol_rifle/proc/give_autofire()
+ AddComponent(/datum/component/automatic_fire, fire_delay)
+
+/obj/item/gun/ballistic/automatic/sol_rifle/give_manufacturer_examine()
+ AddElement(/datum/element/manufacturer_examine, COMPANY_CARWO)
+
+/obj/item/gun/ballistic/automatic/sol_rifle/examine(mob/user)
+ . = ..()
+ . += span_notice("You can examine closer to learn a little more about this weapon.")
+
+/obj/item/gun/ballistic/automatic/sol_rifle/examine_more(mob/user)
+ . = ..()
+
+ . += "The Carwo-Cawil rifles are built by Carwo for \
+ use by SolFed's various infantry branches. Following the rather reasonable \
+ military requirements of using the same few cartridges and magazines, \
+ the lifespans of logistics coordinators and quartermasters everywhere \
+ were lengthened by several years. While typically only for military sale \
+ in the past, the recent collapse of certain unnamed weapons manufacturers \
+ has caused Carwo to open many of its military weapons to civilian sale, \
+ which includes this one."
+
+ return .
+
+/obj/item/gun/ballistic/automatic/sol_rifle/no_mag
+ spawnwithmagazine = FALSE
+
+// Sol marksman rifle
+
+/obj/item/gun/ballistic/automatic/sol_rifle/marksman
+ name = "\improper Cawil Marksman Rifle"
+ desc = "A heavy marksman rifle commonly seen in the hands of SolFed military types. Accepts any standard SolFed rifle magazine."
+
+ icon_state = "elite"
+ worn_icon_state = "elite"
+ inhand_icon_state = "elite"
+
+ spawn_magazine_type = /obj/item/ammo_box/magazine/c40sol_rifle
+
+ fire_delay = 0.75 SECONDS
+
+ spread = 0
+ projectile_damage_multiplier = 1.2
+ projectile_wound_bonus = 10
+
+/obj/item/gun/ballistic/automatic/sol_rifle/marksman/Initialize(mapload)
+ . = ..()
+
+ AddComponent(/datum/component/scope, range_modifier = 2)
+
+/obj/item/gun/ballistic/automatic/sol_rifle/marksman/give_autofire()
+ return
+
+/obj/item/gun/ballistic/automatic/sol_rifle/marksman/examine_more(mob/user)
+ . = ..()
+
+ . += "This particlar variant is a marksman rifle. \
+ Automatic fire was forsaken for a semi-automatic setup, a more fitting \
+ stock, and more often than not a scope. Typically also seen with smaller \
+ magazines for convenience for the shooter, but as with any other Sol \
+ rifle, all standard magazine types will work."
+
+ return .
+
+/obj/item/gun/ballistic/automatic/sol_rifle/marksman/no_mag
+ spawnwithmagazine = FALSE
+
+// Machinegun based on the base Sol rifle
+
+/obj/item/gun/ballistic/automatic/sol_rifle/machinegun
+ name = "\improper Qarad Light Machinegun"
+ desc = "A hefty machinegun commonly seen in the hands of SolFed military types. Accepts any standard SolFed rifle magazine."
+
+ icon_state = "outomaties"
+ worn_icon_state = "outomaties"
+ inhand_icon_state = "outomaties"
+
+ bolt_type = BOLT_TYPE_OPEN
+
+ spawn_magazine_type = /obj/item/ammo_box/magazine/c40sol_rifle/drum
+
+ fire_delay = 0.1 SECONDS
+
+ recoil = 1
+ spread = 12.5
+ projectile_wound_bonus = -20
+
+/obj/item/gun/ballistic/automatic/sol_rifle/machinegun/examine_more(mob/user)
+ . = ..()
+
+ . += "The 'Qarad' variant of the rifle, what you are looking at now, \
+ is a modification to turn the weapon into a passable, if sub-optimal \
+ light machinegun. To support the machinegun role, the internals were \
+ converted to make the gun into an open bolt, faster firing machine. These \
+ additions, combined with a battle rifle not meant to be used fully auto \
+ much to begin with, made for a relatively unwieldy weapon. A machinegun, \
+ however, is still a machinegun, no matter how hard it is to keep on target."
+
+ return .
+
+/obj/item/gun/ballistic/automatic/sol_rifle/machinegun/no_mag
+ spawnwithmagazine = FALSE
+
+// Evil version of the rifle (nothing different its just black)
+
+/obj/item/gun/ballistic/automatic/sol_rifle/evil
+ desc = "A heavy battle rifle, this one seems to be painted tacticool black. Accepts any standard SolFed rifle magazine."
+
+ icon_state = "infanterie_evil"
+ worn_icon_state = "infanterie_evil"
+ inhand_icon_state = "infanterie_evil"
+
+/obj/item/gun/ballistic/automatic/sol_rifle/evil/no_mag
+ spawnwithmagazine = FALSE
+
+// SolFed shotgun (this was gonna be in a proprietary shotgun shell type outside of 12ga at some point, wild right?)
+
+/obj/item/gun/ballistic/shotgun/riot/sol
+ name = "\improper Renoster Shotgun"
+ desc = "A twelve gauge shotgun with a six shell capacity underneath. Made for and used by SolFed's various military branches."
+
+ icon = 'monkestation/code/modules/blueshift/icons/obj/company_and_or_faction_based/carwo_defense_systems/guns48x.dmi'
+ icon_state = "renoster"
+
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/company_and_or_faction_based/carwo_defense_systems/guns_worn.dmi'
+ worn_icon_state = "renoster"
+
+ lefthand_file = 'monkestation/code/modules/blueshift/icons/mob/company_and_or_faction_based/carwo_defense_systems/guns_lefthand.dmi'
+ righthand_file = 'monkestation/code/modules/blueshift/icons/mob/company_and_or_faction_based/carwo_defense_systems/guns_righthand.dmi'
+ inhand_icon_state = "renoster"
+
+ inhand_x_dimension = 32
+ inhand_y_dimension = 32
+
+ SET_BASE_PIXEL(-8, 0)
+
+ fire_sound = 'monkestation/code/modules/blueshift/sounds/shotgun_heavy.ogg'
+ rack_sound = 'monkestation/code/modules/blueshift/sounds/shotgun_rack.ogg'
+ suppressed_sound = 'monkestation/code/modules/blueshift/sounds/suppressed_heavy.ogg'
+ can_suppress = TRUE
+
+ suppressor_x_offset = 9
+
+ w_class = WEIGHT_CLASS_BULKY
+ slot_flags = ITEM_SLOT_BACK | ITEM_SLOT_SUITSTORE
+
+/obj/item/gun/ballistic/shotgun/riot/sol/give_manufacturer_examine()
+ AddElement(/datum/element/manufacturer_examine, COMPANY_CARWO)
+
+/obj/item/gun/ballistic/shotgun/riot/sol/examine(mob/user)
+ . = ..()
+ . += span_notice("You can examine closer to learn a little more about this weapon.")
+
+/obj/item/gun/ballistic/shotgun/riot/sol/examine_more(mob/user)
+ . = ..()
+
+ . += "The Renoster was designed at its core as a police shotgun. \
+ As consequence, it holds all the qualities a police force would want \
+ in one. Large shell capacity, sturdy frame, while holding enough \
+ capacity for modification to satiate even the most overfunded of \
+ peacekeeper forces. Inevitably, the weapon made its way into civilian \
+ markets alongside its sale to several military branches that also \
+ saw value in having a heavy shotgun."
+
+ return .
+
+/obj/item/gun/ballistic/shotgun/riot/sol/update_appearance(updates)
+ if(sawn_off)
+ suppressor_x_offset = 0
+ SET_BASE_PIXEL(0, 0)
+
+ . = ..()
+
+// Shotgun but EVIL!
+
+/obj/item/gun/ballistic/shotgun/riot/sol/evil
+ desc = "A twleve guage shotgun with an eight shell capacity underneath. This one is painted in a tacticool black."
+
+ icon_state = "renoster_evil"
+ worn_icon_state = "renoster_evil"
+ inhand_icon_state = "renoster_evil"
+
+// Low caliber grenade launcher (fun & games)
+
+/obj/item/gun/ballistic/automatic/sol_grenade_launcher
+ name = "\improper Kiboko Grenade Launcher"
+ desc = "A unique grenade launcher firing .980 grenades. A laser sight system allows its user to specify a range for the grenades it fires to detonate at."
+
+ icon = 'monkestation/code/modules/blueshift/icons/obj/company_and_or_faction_based/carwo_defense_systems/guns48x.dmi'
+ icon_state = "kiboko"
+
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/company_and_or_faction_based/carwo_defense_systems/guns_worn.dmi'
+ worn_icon_state = "kiboko"
+
+ lefthand_file = 'monkestation/code/modules/blueshift/icons/mob/company_and_or_faction_based/carwo_defense_systems/guns_lefthand.dmi'
+ righthand_file = 'monkestation/code/modules/blueshift/icons/mob/company_and_or_faction_based/carwo_defense_systems/guns_righthand.dmi'
+ inhand_icon_state = "kiboko"
+
+ SET_BASE_PIXEL(-8, 0)
+
+ special_mags = TRUE
+
+ bolt_type = BOLT_TYPE_LOCKING
+
+ w_class = WEIGHT_CLASS_BULKY
+ weapon_weight = WEAPON_HEAVY
+ slot_flags = ITEM_SLOT_BACK | ITEM_SLOT_SUITSTORE
+
+ accepted_magazine_type = /obj/item/ammo_box/magazine/c980_grenade
+
+ fire_sound = 'monkestation/code/modules/blueshift/sounds/grenade_launcher.ogg'
+
+ can_suppress = FALSE
+ can_bayonet = FALSE
+
+ burst_size = 1
+ fire_delay = 5
+ actions_types = list()
+
+ /// The currently stored range to detonate shells at
+ var/target_range = 14
+ /// The maximum range we can set grenades to detonate at, just to be safe
+ var/maximum_target_range = 14
+
+/obj/item/gun/ballistic/automatic/sol_grenade_launcher/give_manufacturer_examine()
+ AddElement(/datum/element/manufacturer_examine, COMPANY_CARWO)
+
+/obj/item/gun/ballistic/automatic/sol_grenade_launcher/examine(mob/user)
+ . = ..()
+ . += span_notice("You can examine closer to learn a little more about this weapon.")
+
+/obj/item/gun/ballistic/automatic/sol_grenade_launcher/examine_more(mob/user)
+ . = ..()
+
+ . += "The Kiboko is one of the strangest weapons Carwo offers. A grenade launcher, \
+ though not in the standard grenade size. The much lighter .980 Tydhouer grenades \
+ developed for the weapon offered many advantages over standard grenade launching \
+ ammunition. For a start, it was significantly lighter, and easier to carry large \
+ amounts of. What it also offered, however, and the reason SolFed funded the \
+ project: Variable time fuze. Using the large and expensive ranging sight on the \
+ launcher, its user can set an exact distance for the grenade to self detonate at. \
+ The dream of militaries for decades, finally realized. The smaller shells do not, \
+ however, make the weapon any more enjoyable to fire. The kick is only barely \
+ manageable thanks to the massive muzzle brake at the front."
+
+ return .
+
+/obj/item/gun/ballistic/automatic/sol_grenade_launcher/examine(mob/user)
+ . = ..()
+
+ . += span_notice("With Right Click you can set the range that shells will detonate at.")
+ . += span_notice("A small indicator in the sight notes the current detonation range is: [target_range] .")
+
+/obj/item/gun/ballistic/automatic/sol_grenade_launcher/afterattack_secondary(atom/target, mob/living/user, proximity_flag, click_parameters)
+ if(!target || !user)
+ return
+
+ var/distance_ranged = get_dist(user, target)
+ if(distance_ranged > maximum_target_range)
+ user.balloon_alert(user, "out of range")
+ return
+
+ target_range = distance_ranged
+ user.balloon_alert(user, "range set: [target_range]")
+
+/obj/item/gun/ballistic/automatic/sol_grenade_launcher/no_mag
+ spawnwithmagazine = FALSE
+
+// fun & games but evil this time
+
+/obj/item/gun/ballistic/automatic/sol_grenade_launcher/evil
+ icon_state = "kiboko_evil"
+ worn_icon_state = "kiboko_evil"
+ inhand_icon_state = "kiboko_evil"
+
+ spawn_magazine_type = /obj/item/ammo_box/magazine/c980_grenade/drum
+
+/obj/item/gun/ballistic/automatic/sol_grenade_launcher/evil/no_mag
+ spawnwithmagazine = FALSE
+
+/*
+* QM Sporter Rifle
+*/
+
+/obj/item/gun/ballistic/rifle/boltaction/sporterized
+ name = "\improper Rengo Precision Rifle"
+ desc = "A heavily modified Sakhno rifle, parts made by Xhihao light arms based around Jupiter herself. \
+ Has a higher capacity than standard Sakhno rifles, fitting ten .310 cartridges."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/company_and_or_faction_based/xhihao_light_arms/guns40x.dmi'
+ icon_state = "rengo"
+ inhand_icon_state = "moistnugget"
+ accepted_magazine_type = /obj/item/ammo_box/magazine/internal/boltaction/bubba
+ can_be_sawn_off = FALSE
+ knife_x_offset = 35
+
+/obj/item/gun/ballistic/rifle/boltaction/sporterized/Initialize(mapload)
+ . = ..()
+
+ AddComponent(/datum/component/scope, range_modifier = 1.5)
+
+/obj/item/gun/ballistic/rifle/boltaction/sporterized/give_manufacturer_examine()
+ AddElement(/datum/element/manufacturer_examine, COMPANY_XHIHAO)
+
+/obj/item/gun/ballistic/rifle/boltaction/sporterized/examine(mob/user)
+ . = ..()
+ . += span_notice("You can examine closer to learn a little more about this weapon.")
+
+/obj/item/gun/ballistic/rifle/boltaction/sporterized/examine_more(mob/user)
+ . = ..()
+
+ . += "The Xhihao 'Rengo' conversion rifle. Came as parts sold in a single kit by Xhihao Light Arms, \
+ which can be swapped out with many of the outdated or simply old parts on a typical Sakhno rifle. \
+ While not necessarily increasing performance in any way, the magazine is slightly longer. The weapon \
+ is also overall a bit shorter, making it easier to handle for some people. Cannot be sawn off, cutting \
+ really any part of this weapon off would make it non-functional."
+
+ return .
+
+/obj/item/gun/ballistic/rifle/boltaction/sporterized/empty
+ bolt_locked = TRUE // so the bolt starts visibly open
+ accepted_magazine_type = /obj/item/ammo_box/magazine/internal/boltaction/bubba/empty
+
+/obj/item/ammo_box/magazine/internal/boltaction/bubba
+ name = "Sakhno extended internal magazine"
+ desc = "How did you get it out?"
+ ammo_type = /obj/item/ammo_casing/strilka310
+ caliber = CALIBER_STRILKA310
+ max_ammo = 8
+
+/obj/item/ammo_box/magazine/internal/boltaction/bubba/empty
+ start_empty = TRUE
+
+/*
+* Box that contains Sakhno rifles, but less soviet union since we don't have one of those
+*/
+
+/obj/item/storage/toolbox/guncase/soviet/sakhno
+ desc = "A weapon's case. This one is green and looks pretty old, but is otherwise in decent condition."
+ icon = 'icons/obj/storage/case.dmi'
+ material_flags = NONE // ????? Why do these have materials enabled??
+
+// Evil .585 smg that blueshields spawn with that will throw your screen like hell but itll sure kill whoever threatens a head really good
+
+/obj/item/gun/ballistic/automatic/xhihao_smg
+ name = "\improper Bogseo Submachine Gun"
+ desc = "A weapon that could hardly be called a 'sub' machinegun, firing the monstrous .585 cartridge. \
+ It provides enough kick to bruise a shoulder pretty bad if used without protection."
+
+ icon = 'monkestation/code/modules/blueshift/icons/obj/company_and_or_faction_based/xhihao_light_arms/guns32x.dmi'
+ icon_state = "bogseo"
+
+ lefthand_file = 'monkestation/code/modules/blueshift/icons/mob/company_and_or_faction_based/xhihao_light_arms/guns_lefthand.dmi'
+ righthand_file = 'monkestation/code/modules/blueshift/icons/mob/company_and_or_faction_based/xhihao_light_arms/guns_righthand.dmi'
+ inhand_icon_state = "bogseo"
+
+ special_mags = FALSE
+
+ bolt_type = BOLT_TYPE_STANDARD
+
+ w_class = WEIGHT_CLASS_BULKY
+ weapon_weight = WEAPON_HEAVY
+ slot_flags = ITEM_SLOT_SUITSTORE | ITEM_SLOT_BELT
+
+ accepted_magazine_type = /obj/item/ammo_box/magazine/c585trappiste_pistol
+
+ fire_sound = 'monkestation/code/modules/blueshift/sounds/smg_heavy.ogg'
+ can_suppress = TRUE
+
+ can_bayonet = FALSE
+
+ suppressor_x_offset = 9
+
+ burst_size = 1
+ fire_delay = 0.15 SECONDS
+ actions_types = list()
+
+ // Because we're firing a lot of these really fast, we want a lot less wound chance
+ projectile_wound_bonus = -20
+ spread = 12.5
+ // Hope you didn't need to see anytime soon
+ recoil = 2
+
+/obj/item/gun/ballistic/automatic/xhihao_smg/give_manufacturer_examine()
+ AddElement(/datum/element/manufacturer_examine, COMPANY_XHIHAO)
+ AddComponent(/datum/component/automatic_fire, fire_delay)
+
+/obj/item/gun/ballistic/automatic/xhihao_smg/examine(mob/user)
+ . = ..()
+ . += span_notice("You can examine closer to learn a little more about this weapon.")
+
+/obj/item/gun/ballistic/automatic/xhihao_smg/examine_more(mob/user)
+ . = ..()
+
+ . += "The Bogseo submachinegun is seen in highly different lights based on \
+ who you ask. Ask a Jovian, and they'll go off all day about how they \
+ love the thing so. A big weapon for shooting big targets, like the \
+ fuel-stat raiders in their large suits of armor. Ask a space pirate, however \
+ and you'll get a different story. That is thanks to many SolFed anti-piracy \
+ units picking the Bogseo as their standard boarding weapon. What better \
+ to ruin a brigand's day than a bullet large enough to turn them into \
+ mist at full auto, after all?"
+
+ return .
+
+/obj/item/gun/ballistic/automatic/xhihao_smg/no_mag
+ spawnwithmagazine = FALSE
+
+// .35 Sol mini revolver
+
+/obj/item/gun/ballistic/revolver/sol
+ name = "\improper Eland Revolver"
+ desc = "A small revolver with a comically short barrel and cylinder space for eight .35 Sol Short rounds."
+
+ icon = 'monkestation/code/modules/blueshift/icons/obj/company_and_or_faction_based/trappiste_fabriek/guns32x.dmi'
+ icon_state = "eland"
+
+ accepted_magazine_type = /obj/item/ammo_box/magazine/internal/cylinder/c35sol
+
+ suppressor_x_offset = 3
+
+ w_class = WEIGHT_CLASS_SMALL
+
+ can_suppress = TRUE
+
+/obj/item/gun/ballistic/revolver/sol/give_manufacturer_examine()
+ AddElement(/datum/element/manufacturer_examine, COMPANY_TRAPPISTE)
+
+/obj/item/gun/ballistic/revolver/sol/examine(mob/user)
+ . = ..()
+ . += span_notice("You can examine closer to learn a little more about this weapon.")
+
+/obj/item/gun/ballistic/revolver/sol/examine_more(mob/user)
+ . = ..()
+
+ . += "The Eland is one of the few Trappiste weapons not made for military contract. \
+ Instead, the Eland started life as a police weapon, offered as a gun to finally \
+ outmatch all others in the cheap police weapons market. Unfortunately, this \
+ coincided with nearly every SolFed police force realising they are actually \
+ comically overfunded. With military weapons bought for police forces taking \
+ over the market, the Eland instead found home in the civilian personal defense \
+ market. That is likely the reason you are looking at this one now."
+
+ return .
+
+/obj/item/ammo_box/magazine/internal/cylinder/c35sol
+ ammo_type = /obj/item/ammo_casing/c35sol
+ caliber = CALIBER_SOL35SHORT
+ max_ammo = 8
+
+// .585 super revolver
+
+/obj/item/gun/ballistic/revolver/takbok
+ name = "\improper Takbok Revolver"
+ desc = "A hefty revolver with an equally large cylinder capable of holding five .585 Trappiste rounds."
+
+ icon = 'monkestation/code/modules/blueshift/icons/obj/company_and_or_faction_based/trappiste_fabriek/guns32x.dmi'
+ icon_state = "takbok"
+
+ fire_sound = 'monkestation/code/modules/blueshift/sounds/revolver_heavy.ogg'
+ suppressed_sound = 'monkestation/code/modules/blueshift/sounds/suppressed_heavy.ogg'
+
+ accepted_magazine_type = /obj/item/ammo_box/magazine/internal/cylinder/c585trappiste
+
+ suppressor_x_offset = 5
+
+ can_suppress = TRUE
+
+ fire_delay = 1 SECONDS
+ recoil = 3
+
+/obj/item/gun/ballistic/revolver/takbok/give_manufacturer_examine()
+ AddElement(/datum/element/manufacturer_examine, COMPANY_TRAPPISTE)
+
+/obj/item/gun/ballistic/revolver/takbok/examine(mob/user)
+ . = ..()
+ . += span_notice("You can examine closer to learn a little more about this weapon.")
+
+/obj/item/gun/ballistic/revolver/takbok/examine_more(mob/user)
+ . = ..()
+
+ . += "The Takbok is a unique design for Trappiste for the sole reason that it \
+ was made at first to be a one-off. Founder of partner company Carwo Defense, \
+ Darmaan Khaali Carwo herself, requested a sporting revolver from Trappiste. \
+ What was delivered wasn't a target revolver, it was a target crusher. The \
+ weapon became popular as Carwo crushed many shooting competitions using \
+ the Takbok, with the design going on several production runs up until \
+ 2523 when the popularity of the gun fell off. Due to the number of revolvers \
+ made, they are still easy enough to find if you look despite production \
+ having already ceased many years ago."
+
+ return .
+
+/obj/item/ammo_box/magazine/internal/cylinder/c585trappiste
+ ammo_type = /obj/item/ammo_casing/c585trappiste
+ caliber = CALIBER_585TRAPPISTE
+ max_ammo = 5
+
+// .35 Sol pistol
+
+/obj/item/gun/ballistic/automatic/pistol/sol
+ name = "\improper Wespe Pistol"
+ desc = "The standard issue service pistol of SolFed's various military branches. Uses .35 Sol and comes with an attached light."
+
+ icon = 'monkestation/code/modules/blueshift/icons/obj/company_and_or_faction_based/trappiste_fabriek/guns32x.dmi'
+ icon_state = "wespe"
+
+ fire_sound = 'monkestation/code/modules/blueshift/sounds/pistol_light.ogg'
+
+ w_class = WEIGHT_CLASS_NORMAL
+
+ accepted_magazine_type = /obj/item/ammo_box/magazine/c35sol_pistol
+ special_mags = TRUE
+
+ suppressor_x_offset = 7
+ suppressor_y_offset = 0
+
+ fire_delay = 0.3 SECONDS
+
+/obj/item/gun/ballistic/automatic/pistol/sol/give_manufacturer_examine()
+ AddElement(/datum/element/manufacturer_examine, COMPANY_TRAPPISTE)
+
+/obj/item/gun/ballistic/automatic/pistol/sol/add_seclight_point()
+ AddComponent(/datum/component/seclite_attachable, \
+ starting_light = new /obj/item/flashlight/seclite(src), \
+ is_light_removable = FALSE, \
+ )
+
+/obj/item/gun/ballistic/automatic/pistol/sol/examine(mob/user)
+ . = ..()
+ . += span_notice("You can examine closer to learn a little more about this weapon.")
+
+/obj/item/gun/ballistic/automatic/pistol/sol/examine_more(mob/user)
+ . = ..()
+
+ . += "The Wespe is a pistol that was made entirely for military use. \
+ Required to use a standard round, standard magazines, and be able \
+ to function in all of the environments that SolFed operated in \
+ commonly. These qualities just so happened to make the weapon \
+ popular in frontier space and is likely why you are looking at \
+ one now."
+
+ return .
+
+/obj/item/gun/ballistic/automatic/pistol/sol/no_mag
+ spawnwithmagazine = FALSE
+
+// Sol pistol evil gun
+
+/obj/item/gun/ballistic/automatic/pistol/sol/evil
+ desc = "The standard issue service pistol of SolFed's various military branches. Comes with attached light. This one is painted tacticool black."
+
+ icon_state = "wespe_evil"
+
+/obj/item/gun/ballistic/automatic/pistol/sol/evil/no_mag
+ spawnwithmagazine = FALSE
+
+// Trappiste high caliber pistol in .585
+
+/obj/item/gun/ballistic/automatic/pistol/trappiste
+ name = "\improper Skild Pistol"
+ desc = "A somewhat rare to see Trappiste pistol firing the high caliber .585 developed by the same company. \
+ Sees rare use mainly due to its tendency to cause severe wrist discomfort."
+
+ icon = 'monkestation/code/modules/blueshift/icons/obj/company_and_or_faction_based/trappiste_fabriek/guns32x.dmi'
+ icon_state = "skild"
+
+ fire_sound = 'monkestation/code/modules/blueshift/sounds/pistol_heavy.ogg'
+ suppressed_sound = 'monkestation/code/modules/blueshift/sounds/suppressed_heavy.ogg'
+
+ w_class = WEIGHT_CLASS_NORMAL
+
+ accepted_magazine_type = /obj/item/ammo_box/magazine/c585trappiste_pistol
+
+ suppressor_x_offset = 8
+ suppressor_y_offset = 0
+
+ fire_delay = 1 SECONDS
+
+ recoil = 3
+
+/obj/item/gun/ballistic/automatic/pistol/trappiste/give_manufacturer_examine()
+ AddElement(/datum/element/manufacturer_examine, COMPANY_TRAPPISTE)
+
+/obj/item/gun/ballistic/automatic/pistol/sol/examine(mob/user)
+ . = ..()
+ . += span_notice("You can examine closer to learn a little more about this weapon.")
+
+/obj/item/gun/ballistic/automatic/pistol/trappiste/examine_more(mob/user)
+ . = ..()
+
+ . += "The Skild only exists due to a widely known event that SolFed's military \
+ would prefer wasn't anywhere near as popular. A general, name unknown as of now, \
+ was recorded complaining about the lack of capability the Wespe provided to the \
+ military, alongside several statements comparing the Wespe's lack of masculinity \
+ to the, quote, 'unique lack of testosterone those NRI mongrels field'. While the \
+ identities of both the general and people responsible for the leaking of the recording \
+ are still classified, many high ranking SolFed military staff suspiciously have stopped \
+ appearing in public, unlike the Skild. A lot of several thousand pistols, the first \
+ of the weapons to ever exist, were not so silently shipped to SolFed's Plutonian \
+ shipping hub from TRAPPIST. SolFed military command refuses to answer any \
+ further questions about the incident to this day."
+
+ return .
+
+/obj/item/gun/ballistic/automatic/pistol/trappiste/no_mag
+ spawnwithmagazine = FALSE
+
+// Rapid firing submachinegun firing .27-54 Cesarzowa
+
+/obj/item/gun/ballistic/automatic/miecz
+ name = "\improper Miecz Submachine Gun"
+ desc = "A short barrel, further compacted conversion of the 'Lanca' rifle to fire pistol caliber .27-54 cartridges. \
+ Due to the intended purpose of the weapon, and less than optimal ranged performance of the projectile, it has \
+ nothing more than basic glow-sights as opposed to the ranged scope Lanca users might be used to."
+
+ icon = 'monkestation/code/modules/blueshift/icons/obj/company_and_or_faction_based/szot_dynamica/guns_48.dmi'
+ icon_state = "miecz"
+
+ inhand_icon_state = "c20r"
+ worn_icon_state = "gun"
+
+ SET_BASE_PIXEL(-8, 0)
+
+ special_mags = FALSE
+
+ bolt_type = BOLT_TYPE_STANDARD
+
+ w_class = WEIGHT_CLASS_BULKY
+ weapon_weight = WEAPON_MEDIUM
+ slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_SUITSTORE
+
+ accepted_magazine_type = /obj/item/ammo_box/magazine/miecz
+
+ fire_sound = 'monkestation/code/modules/blueshift/sounds/smg_light.ogg'
+ can_suppress = TRUE
+ suppressor_x_offset = 0
+ suppressor_y_offset = 0
+
+ can_bayonet = FALSE
+
+ burst_size = 1
+ fire_delay = 0.2 SECONDS
+ actions_types = list()
+
+ spread = 5
+
+/obj/item/gun/ballistic/automatic/miecz/Initialize(mapload)
+ . = ..()
+ AddComponent(/datum/component/automatic_fire, fire_delay)
+
+/obj/item/gun/ballistic/automatic/miecz/give_manufacturer_examine()
+ AddElement(/datum/element/manufacturer_examine, COMPANY_SZOT)
+
+/obj/item/gun/ballistic/automatic/miecz/examine(mob/user)
+ . = ..()
+ . += span_notice("You can examine closer to learn a little more about this weapon.")
+
+/obj/item/gun/ballistic/automatic/miecz/examine_more(mob/user)
+ . = ..()
+
+ . += "The Meicz is one of the newest weapons to come out of CIN member state hands and \
+ into the wild, typically the frontier. It was built alongside the round it fires, the \
+ .27-54 Cesarzawa pistol round. Based on the proven Lanca design, it seeks to bring that \
+ same reliable weapon design into the factor of a submachinegun. While it is significantly \
+ larger than many comparable weapons in SolFed use, it more than makes up for it with ease \
+ of control and significant firerate."
+
+ return .
+
+/obj/item/gun/ballistic/automatic/miecz/no_mag
+ spawnwithmagazine = FALSE
+
+// Semi-automatic rifle firing .310 with reduced damage compared to a Sakhno
+
+/obj/item/gun/ballistic/automatic/lanca
+ name = "\improper Lanca Battle Rifle"
+ desc = "A relatively compact, long barreled bullpup battle rifle chambered for .310 Strilka. Has an integrated sight with \
+ a surprisingly functional amount of magnification, given its place of origin."
+
+ icon = 'monkestation/code/modules/blueshift/icons/obj/company_and_or_faction_based/szot_dynamica/guns_48.dmi'
+ icon_state = "lanca"
+
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/company_and_or_faction_based/szot_dynamica/guns_worn.dmi'
+ worn_icon_state = "lanca"
+
+ lefthand_file = 'monkestation/code/modules/blueshift/icons/mob/company_and_or_faction_based/szot_dynamica/guns_lefthand.dmi'
+ righthand_file = 'monkestation/code/modules/blueshift/icons/mob/company_and_or_faction_based/szot_dynamica/guns_righthand.dmi'
+ inhand_icon_state = "lanca"
+
+ SET_BASE_PIXEL(-8, 0)
+
+ special_mags = FALSE
+
+ bolt_type = BOLT_TYPE_STANDARD
+
+ w_class = WEIGHT_CLASS_BULKY
+ weapon_weight = WEAPON_HEAVY
+ slot_flags = ITEM_SLOT_BACK | ITEM_SLOT_SUITSTORE
+
+ accepted_magazine_type = /obj/item/ammo_box/magazine/lanca
+
+ fire_sound = 'monkestation/code/modules/blueshift/sounds/battle_rifle.ogg'
+ suppressed_sound = 'monkestation/code/modules/blueshift/sounds/suppressed_heavy.ogg'
+ can_suppress = TRUE
+ suppressor_x_offset = 0
+ suppressor_y_offset = 0
+
+ can_bayonet = FALSE
+
+ burst_size = 1
+ fire_delay = 1.2 SECONDS
+ actions_types = list()
+
+ recoil = 0.5
+ spread = 2.5
+ projectile_wound_bonus = -20
+
+/obj/item/gun/ballistic/automatic/lanca/Initialize(mapload)
+ . = ..()
+ AddComponent(/datum/component/scope, range_modifier = 1.5)
+
+/obj/item/gun/ballistic/automatic/lanca/give_manufacturer_examine()
+ AddElement(/datum/element/manufacturer_examine, COMPANY_SZOT)
+
+/obj/item/gun/ballistic/automatic/lanca/examine(mob/user)
+ . = ..()
+ . += span_notice("You can examine closer to learn a little more about this weapon.")
+
+/obj/item/gun/ballistic/automatic/lanca/examine_more(mob/user)
+ . = ..()
+
+ . += "The Lanca is a now relatively dated replacement for Kalashnikov pattern rifles \
+ adopted by states now combining to form the CIN. While the rifle that came before them \
+ had its benefits, leadership of many armies started to realize that the Kalashnikov-based \
+ rifles were really showing their age once the variants began reaching the thousands in serial. \
+ The solution was presented by a then new company, Szot Dynamica. This new rifle, not too \
+ unlike the one you are seeing now, adopted all of the latest technology of the time. Lightweight \
+ caseless ammunition, well known for its use in Sakhno rifles, as well as various electronics and \
+ other incredible technological advancements. These advancements may have already been around since \
+ before the creation of even the Sakhno, but the fact you're seeing this now fifty year old design \
+ must mean something, right?"
+
+ return .
+
+/obj/item/gun/ballistic/automatic/lanca/no_mag
+ spawnwithmagazine = FALSE
+
+// The AMR
+// This sounds a lot scarier than it actually is, you'll just have to trust me here
+
+/obj/item/gun/ballistic/automatic/wylom
+ name = "\improper Wyłom Anti-Materiel Rifle"
+ desc = "A massive, outdated beast of an anti materiel rifle that was once in use by CIN military forces. Fires the devastating .60 Strela caseless round, \
+ the massively overperforming penetration of which being the reason this weapon was discontinued."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/company_and_or_faction_based/szot_dynamica/guns_64.dmi'
+ base_pixel_x = -16 // This baby is 64 pixels wide
+ pixel_x = -16
+ righthand_file = 'monkestation/code/modules/blueshift/icons/mob/company_and_or_faction_based/szot_dynamica/inhands_64_left.dmi'
+ lefthand_file = 'monkestation/code/modules/blueshift/icons/mob/company_and_or_faction_based/szot_dynamica/inhands_64_right.dmi'
+ inhand_x_dimension = 64
+ inhand_y_dimension = 64
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/company_and_or_faction_based/szot_dynamica/guns_worn.dmi'
+ icon_state = "wylom"
+ inhand_icon_state = "wylom"
+ worn_icon_state = "wylom"
+ w_class = WEIGHT_CLASS_HUGE
+ slot_flags = ITEM_SLOT_BACK
+
+ accepted_magazine_type = /obj/item/ammo_box/magazine/wylom
+ can_suppress = FALSE
+ can_bayonet = FALSE
+
+ fire_sound = 'monkestation/code/modules/blueshift/sounds/amr_fire.ogg'
+ fire_sound_volume = 100 // BOOM BABY
+
+ recoil = 4
+
+ weapon_weight = WEAPON_HEAVY
+ burst_size = 1
+ fire_delay = 2 SECONDS
+ actions_types = list()
+
+ force = 15 // I mean if you're gonna beat someone with the thing you might as well get damage appropriate for how big the fukken thing is
+
+/obj/item/gun/ballistic/automatic/wylom/give_manufacturer_examine()
+ AddElement(/datum/element/manufacturer_examine, COMPANY_SZOT)
+ AddElement(/datum/element/gun_launches_little_guys, throwing_force = 3, throwing_range = 5)
+
+/obj/item/gun/ballistic/automatic/wylom/examine(mob/user)
+ . = ..()
+ . += span_notice("You can examine closer to learn a little more about this weapon.")
+
+/obj/item/gun/ballistic/automatic/wylom/examine_more(mob/user)
+ . = ..()
+
+ . += "The 'Wyłom' AMR was a weapon not originally made for unaided human hands. \
+ The original rifle had mounting points for a specialized suit attachment system, \
+ not too much unlike heavy smartguns that can be seen across the galaxy. CIN military \
+ command, however, deemed that expensive exoskeletons and rigs for carrying an organic \
+ anti material system were simply not needed, and that soldiers should simply 'deal with it'. \
+ Unsurprisingly, soldiers assigned this weapon tend to not be a massive fan of that fact, \
+ and smekalka within CIN ranks is common with troops finding novel ways to carry and use \
+ their large rifles with as little effort as possible. Most of these novel methods, of course, \
+ tend to shatter when the rifle is actually fired."
+
+ return .
+
+// Plasma spewing pistol
+// Sprays a wall of plasma that sucks against armor but fucks against unarmored targets
+
+/obj/item/gun/ballistic/automatic/pistol/plasma_thrower
+ name = "\improper Słońce Plasma Projector"
+ desc = "An outdated sidearm rarely seen in use by some members of the CIN. \
+ Uses plasma power packs. \
+ Spews an inaccurate stream of searing plasma out the magnetic barrel so long as it has power and the trigger is pulled."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/company_and_or_faction_based/szot_dynamica/guns_32.dmi'
+ icon_state = "slonce"
+
+ fire_sound = 'monkestation/code/modules/blueshift/sounds/incinerate.ogg'
+ fire_sound_volume = 40 // This thing is comically loud otherwise
+
+ w_class = WEIGHT_CLASS_NORMAL
+ accepted_magazine_type = /obj/item/ammo_box/magazine/recharge/plasma_battery
+ can_suppress = FALSE
+ show_bolt_icon = FALSE
+ casing_ejector = FALSE
+ empty_indicator = FALSE
+ bolt_type = BOLT_TYPE_OPEN
+ fire_delay = 0.1 SECONDS
+ spread = 15
+
+/obj/item/gun/ballistic/automatic/pistol/plasma_thrower/Initialize(mapload)
+ . = ..()
+
+ AddComponent(/datum/component/automatic_fire, autofire_shot_delay = fire_delay)
+
+/obj/item/gun/ballistic/automatic/pistol/plasma_thrower/give_manufacturer_examine()
+ AddElement(/datum/element/manufacturer_examine, COMPANY_SZOT)
+
+/obj/item/gun/ballistic/automatic/pistol/plasma_thrower/examine(mob/user)
+ . = ..()
+ . += span_notice("You can examine closer to learn a little more about this weapon.")
+
+/obj/item/gun/ballistic/automatic/pistol/plasma_thrower/examine_more(mob/user)
+ . = ..()
+
+ . += "The 'Słońce' started life as an experiment in advancing the field of accelerated \
+ plasma weaponry. Despite the design's obvious shortcomings in terms of accuracy and \
+ range, the CIN combined military command (which we'll call the CMC from now on) took \
+ interest in the weapon as a means to counter Sol's more advanced armor technology. \
+ As it would turn out, the plasma globules created by the weapon were really not \
+ as effective against armor as the CMC had hoped, quite the opposite actually. \
+ What the plasma did do well however was inflict grevious burns upon anyone unfortunate \
+ enough to get hit by it unprotected. For this reason, the 'Słońce' saw frequent use by \
+ army officers and ship crews who needed a backup weapon to incinerate the odd space \
+ pirate or prisoner of war."
+
+ return .
+
+// Plasma sharpshooter pistol
+// Shoots single, strong plasma blasts at a slow rate
+
+/obj/item/gun/ballistic/automatic/pistol/plasma_marksman
+ name = "\improper Gwiazda Plasma Sharpshooter"
+ desc = "An outdated sidearm rarely seen in use by some members of the CIN. \
+ Uses plasma power packs. \
+ Fires relatively accurate globs of searing plasma."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/company_and_or_faction_based/szot_dynamica/guns_32.dmi'
+ icon_state = "gwiazda"
+
+ fire_sound = 'monkestation/code/modules/blueshift/sounds/burn.ogg'
+ fire_sound_volume = 40 // This thing is comically loud otherwise
+
+ w_class = WEIGHT_CLASS_NORMAL
+ accepted_magazine_type = /obj/item/ammo_box/magazine/recharge/plasma_battery
+ can_suppress = FALSE
+ show_bolt_icon = FALSE
+ casing_ejector = FALSE
+ empty_indicator = FALSE
+ bolt_type = BOLT_TYPE_OPEN
+ fire_delay = 0.6 SECONDS
+ spread = 2.5
+
+ projectile_damage_multiplier = 3 // 30 damage a shot
+ projectile_wound_bonus = 10 // +55 of the base projectile, burn baby burn
+
+/obj/item/gun/ballistic/automatic/pistol/plasma_marksman/give_manufacturer_examine()
+ AddElement(/datum/element/manufacturer_examine, COMPANY_SZOT)
+
+/obj/item/gun/ballistic/automatic/pistol/plasma_marksman/examine(mob/user)
+ . = ..()
+ . += span_notice("You can examine closer to learn a little more about this weapon.")
+
+/obj/item/gun/ballistic/automatic/pistol/plasma_marksman/examine_more(mob/user)
+ . = ..()
+
+ . += "The 'Gwiazda' is a further refinement of the 'Słońce' design. with improved \
+ energy cycling, magnetic launchers built to higher precision, and an overall more \
+ ergonomic design. While it still fails to perform against armor, the weapon is \
+ significantly more accurate and higher power, at expense of a much lower firerate. \
+ Opinions on this weapon within military service were highly mixed, with many preferring \
+ the sheer stopping power a spray of plasma could produce, with others loving the new ability \
+ to hit something in front of you for once."
+
+ return .
+
+// A revolver, but it can hold shotgun shells
+// Woe, buckshot be upon ye
+
+/obj/item/gun/ballistic/revolver/shotgun_revolver
+ name = "\improper Bóbr 12 GA revolver"
+ desc = "An outdated sidearm rarely seen in use by some members of the CIN. A revolver type design with a four shell cylinder. That's right, shell, this one shoots twelve guage."
+ accepted_magazine_type = /obj/item/ammo_box/magazine/internal/cylinder/rev12ga
+ recoil = SAWN_OFF_RECOIL
+ weapon_weight = WEAPON_MEDIUM
+ icon = 'monkestation/code/modules/blueshift/icons/obj/company_and_or_faction_based/szot_dynamica/guns_32.dmi'
+ icon_state = "bobr"
+ fire_sound = 'monkestation/code/modules/blueshift/sounds/revolver_fire.ogg'
+ spread = SAWN_OFF_ACC_PENALTY
+
+/obj/item/gun/ballistic/revolver/shotgun_revolver/give_manufacturer_examine()
+ AddElement(/datum/element/manufacturer_examine, COMPANY_SZOT)
+
+/obj/item/gun/ballistic/revolver/shotgun_revolver/examine_more(mob/user)
+ . = ..()
+
+ . += "The 'Bóbr' started development as a limited run sporting weapon before \
+ the military took interest. The market quickly changed from sport shooting \
+ targets, to sport shooting SolFed strike teams once the conflict broke out. \
+ This pattern is different from the original civilian version, with a military \
+ standard pistol grip and weather resistant finish. While the 'Bóbr' was not \
+ a weapon standard issued to every CIN soldier, it was available for relatively \
+ cheap, and thus became rather popular among the ranks."
+
+ return .
+
+// Base Sol SMG
+
+/obj/item/gun/ballistic/automatic/sol_smg
+ name = "\improper Sindano Submachine Gun"
+ desc = "A small submachine gun firing .35 Sol. Commonly seen in the hands of PMCs and other unsavory corpos. Accepts any standard Sol pistol magazine."
+
+ icon = 'monkestation/code/modules/blueshift/icons/obj/company_and_or_faction_based/carwo_defense_systems/guns32x.dmi'
+ icon_state = "sindano"
+
+ lefthand_file = 'monkestation/code/modules/blueshift/icons/mob/company_and_or_faction_based/carwo_defense_systems/guns_lefthand.dmi'
+ righthand_file = 'monkestation/code/modules/blueshift/icons/mob/company_and_or_faction_based/carwo_defense_systems/guns_righthand.dmi'
+ inhand_icon_state = "sindano"
+
+ special_mags = TRUE
+
+ bolt_type = BOLT_TYPE_OPEN
+
+ w_class = WEIGHT_CLASS_NORMAL
+ weapon_weight = WEAPON_MEDIUM
+ slot_flags = ITEM_SLOT_SUITSTORE | ITEM_SLOT_BELT
+
+ accepted_magazine_type = /obj/item/ammo_box/magazine/c35sol_pistol
+ spawn_magazine_type = /obj/item/ammo_box/magazine/c35sol_pistol/stendo
+
+ fire_sound = 'monkestation/code/modules/blueshift/sounds/smg_light.ogg'
+ can_suppress = TRUE
+
+ can_bayonet = FALSE
+
+ suppressor_x_offset = 11
+
+ burst_size = 3
+ fire_delay = 0.2 SECONDS
+
+ spread = 7.5
+
+/obj/item/gun/ballistic/automatic/sol_smg/give_manufacturer_examine()
+ AddElement(/datum/element/manufacturer_examine, COMPANY_CARWO)
+
+/obj/item/gun/ballistic/automatic/sol_smg/examine(mob/user)
+ . = ..()
+ . += span_notice("You can examine closer to learn a little more about this weapon.")
+
+/obj/item/gun/ballistic/automatic/sol_smg/examine_more(mob/user)
+ . = ..()
+
+ . += "The Sindano submachinegun was originally produced for military contract. \
+ These guns were seen in the hands of anyone from medics, ship techs, logistics officers, \
+ and shuttle pilots often had several just to show off. Due to SolFed's quest to \
+ extend the lifespans of their logistics officers and quartermasters, the weapon \
+ uses the same standard pistol cartridge that most other miltiary weapons of \
+ small caliber use. This results in interchangeable magazines between pistols \
+ and submachineguns, neat!"
+
+ return .
+
+/obj/item/gun/ballistic/automatic/sol_smg/no_mag
+ spawnwithmagazine = FALSE
+
+// Sindano (evil)
+
+/obj/item/gun/ballistic/automatic/sol_smg/evil
+ desc = "A small submachinegun, this one is painted in tacticool black. Accepts any standard Sol pistol magazine."
+
+ icon_state = "sindano_evil"
+ inhand_icon_state = "sindano_evil"
+
+/obj/item/gun/ballistic/automatic/sol_smg/evil/no_mag
+ spawnwithmagazine = FALSE
+
+/// File location for the long gun's speech
+#define LONG_MOD_LASER_SPEECH "nova/long_modular_laser.json"
+/// File location for the short gun's speech
+#define SHORT_MOD_LASER_SPEECH "nova/short_modular_laser.json"
+/// How long the gun should wait between speaking to lessen spam
+#define MOD_LASER_SPEECH_COOLDOWN 2 SECONDS
+/// What color is the default kill mode for these guns, used to make sure the chat colors are right at roundstart
+#define DEFAULT_RUNECHAT_GUN_COLOR "#cd4456"
+
+// Modular energy weapons, laser guns that can transform into different variants after a few seconds of waiting and animation
+// Long version, takes both hands to use and doesn't fit in any bags out there
+/obj/item/gun/energy/modular_laser_rifle
+ name = "\improper Hyeseong modular laser rifle"
+ desc = "A popular energy weapon system that can be reconfigured into many different variants on the fly. \
+ Seen commonly amongst the Marsians who produce the weapon, with many different shapes and sizes to fit \
+ the wide variety of modders the planet is home to."
+ base_icon_state = "hyeseong"
+ icon = 'monkestation/code/modules/blueshift/icons/obj/company_and_or_faction_based/saibasan/guns48x.dmi'
+ icon_state = "hyeseong_kill"
+ lefthand_file = 'monkestation/code/modules/blueshift/icons/mob/company_and_or_faction_based/saibasan/guns_lefthand.dmi'
+ righthand_file = 'monkestation/code/modules/blueshift/icons/mob/company_and_or_faction_based/saibasan/guns_righthand.dmi'
+ inhand_icon_state = "hyeseong_kill"
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/company_and_or_faction_based/saibasan/guns_worn.dmi'
+ worn_icon_state = "hyeseong_kill"
+ cell_type = /obj/item/stock_parts/cell/hyeseong_internal_cell
+ modifystate = FALSE
+ ammo_type = list(/obj/item/ammo_casing/energy/cybersun_big_kill)
+ can_select = FALSE
+ ammo_x_offset = 0
+ shaded_charge = TRUE
+ slot_flags = ITEM_SLOT_BACK
+ obj_flags = UNIQUE_RENAME
+ SET_BASE_PIXEL(-8, 0)
+ w_class = WEIGHT_CLASS_BULKY
+ weapon_weight = WEAPON_HEAVY
+ actions_types = list(/datum/action/item_action/toggle_personality)
+ fire_sound_volume = 50
+ recoil = 0.25 // This isn't enough to mean ANYTHING aside from it jolting your screen the tiniest amount
+ /// What datums of weapon modes can we use?
+ var/list/weapon_mode_options = list(
+ /datum/laser_weapon_mode,
+ /datum/laser_weapon_mode/marksman,
+ /datum/laser_weapon_mode/disabler_machinegun,
+ /datum/laser_weapon_mode/launcher,
+ /datum/laser_weapon_mode/shotgun,
+ )
+ /// Populates with a list of weapon mode names and their respective paths on init
+ var/list/weapon_mode_name_to_path = list()
+ /// Info for the radial menu for switching weapon mode
+ var/list/radial_menu_data = list()
+ /// Is the gun currently changing types? Prevents the gun from firing if yes
+ var/currently_switching_types = FALSE
+ /// How long transitioning takes before you're allowed to pick a weapon type
+ var/transition_duration = 1 SECONDS
+ /// What the currently selected weapon mode is, for quickly referencing for use in procs and whatnot
+ var/datum/laser_weapon_mode/currently_selected_mode
+ /// Name of the firing mode that is selected by default
+ var/default_selected_mode = "Kill"
+ /// Allows firing of the gun to be disabled for any reason, for example, if a gun has a melee mode
+ var/disabled_for_other_reasons = FALSE
+ /// The json file this gun pulls from when speaking
+ var/speech_json_file = LONG_MOD_LASER_SPEECH
+ /// Keeps track of the last processed charge, prevents message spam
+ var/last_charge = 0
+ /// If the gun's personality speech thing is on, defaults to on because just listen to her
+ var/personality_mode = TRUE
+ /// Keeps track of our soulcatcher component
+ var/datum/component/soulcatcher/tracked_soulcatcher
+ /// What is this gun's extended examine, we only have to do this because the carbine is a subtype
+ var/expanded_examine_text = "The Hyeseong rifle is the first line of man-portable Marsian weapons platforms \
+ from Cybersun Industries. Like her younger sister weapon, the Hoshi carbine, CI used funding aid provided \
+ by SolFed to develop a portable weapon fueled by a proprietary generator rumored to be fueled by superstable plasma. \
+ A rugged and hefty weapon, the Hyeseong stars in applications anywhere from medium to long ranges, though struggling \
+ in CQB. Her onboard machine intelligence, at first devised to support the operator and manage the internal reactor, \
+ is shipped with a more professional and understated personality-- since influenced by 'negligence' from users in \
+ wiping the intelligence's memory before resale or transport."
+ /// A cooldown for when the weapon has last spoken, prevents messages from getting turbo spammed
+ COOLDOWN_DECLARE(last_speech)
+
+/obj/item/gun/energy/modular_laser_rifle/Initialize(mapload)
+ . = ..()
+ AddElement(/datum/element/manufacturer_examine, COMPANY_CYBERSUN)
+ chat_color = DEFAULT_RUNECHAT_GUN_COLOR
+ chat_color_darkened = process_chat_color(DEFAULT_RUNECHAT_GUN_COLOR, sat_shift = 0.85, lum_shift = 0.85)
+ last_charge = cell.charge
+ tracked_soulcatcher = AddComponent(/datum/component/soulcatcher/modular_laser)
+ create_weapon_mode_stuff()
+
+/obj/item/gun/energy/modular_laser_rifle/examine(mob/user)
+ . = ..()
+ . += span_notice("You can examine closer to learn a little more about this weapon.")
+ . += span_notice("You can Alt-Click this gun to access the internal soulcatcher .")
+
+/obj/item/gun/energy/modular_laser_rifle/examine_more(mob/user)
+ . = ..()
+ . += expanded_examine_text
+ return .
+
+/obj/item/gun/energy/modular_laser_rifle/Destroy()
+ QDEL_NULL(tracked_soulcatcher)
+ return ..()
+
+/obj/item/gun/energy/modular_laser_rifle/AltClick(mob/user)
+ tracked_soulcatcher?.ui_interact(user)
+ return
+
+/// Handles filling out all of the lists regarding weapon modes and radials around that
+/obj/item/gun/energy/modular_laser_rifle/proc/create_weapon_mode_stuff()
+ if(length(weapon_mode_name_to_path) || length(radial_menu_data))
+ return // We don't need to worry about it if there's already stuff here
+ for(var/datum/laser_weapon_mode/laser_mode as anything in weapon_mode_options)
+ weapon_mode_name_to_path["[initial(laser_mode.name)]"] = new laser_mode()
+ var/obj/projectile/mode_projectile = initial(laser_mode.casing.projectile_type)
+ radial_menu_data["[initial(laser_mode.name)]"] = image(icon = mode_projectile.icon, icon_state = mode_projectile.icon_state)
+ currently_selected_mode = weapon_mode_name_to_path["[default_selected_mode]"]
+ transform_gun(currently_selected_mode, FALSE, TRUE)
+
+/obj/item/gun/energy/modular_laser_rifle/attack_self(mob/living/user)
+ if(!currently_switching_types)
+ change_to_switch_mode(user)
+ return ..()
+
+/// Makes the gun inoperable, playing an animation and giving a prompt to switch gun modes after the transition_duration passes
+/obj/item/gun/energy/modular_laser_rifle/proc/change_to_switch_mode(mob/living/user)
+ currently_switching_types = TRUE
+ flick("[base_icon_state]_switch_on", src)
+ cut_overlays()
+ playsound(src, 'sound/items/modsuit/ballin.ogg', 75, TRUE)
+ var/new_icon_state = "[base_icon_state]_switch"
+ icon_state = new_icon_state
+ inhand_icon_state = new_icon_state
+ worn_icon_state = new_icon_state
+ addtimer(CALLBACK(src, PROC_REF(show_radial_choice_menu), user), transition_duration)
+
+/// Shows the radial choice menu to the user, if the user doesnt exist or isnt holding the gun anymore, it reverts back to its last form
+/obj/item/gun/energy/modular_laser_rifle/proc/show_radial_choice_menu(mob/living/user)
+ if(!user?.is_holding(src))
+ flick("[base_icon_state]_switch_off", src)
+ transform_gun(currently_selected_mode, FALSE)
+ playsound(src, 'sound/items/modsuit/ballout.ogg', 75, TRUE)
+ return
+
+ var/picked_choice = show_radial_menu(
+ user,
+ src,
+ radial_menu_data,
+ require_near = TRUE,
+ tooltips = TRUE,
+ )
+
+ if(isnull(picked_choice) || isnull(weapon_mode_name_to_path["[picked_choice]"]))
+ flick("[base_icon_state]_switch_off", src)
+ transform_gun(currently_selected_mode, FALSE)
+ playsound(src, 'sound/items/modsuit/ballout.ogg', 75, TRUE)
+ return
+
+ var/new_weapon_mode = weapon_mode_name_to_path["[picked_choice]"]
+ transform_gun(new_weapon_mode, TRUE)
+
+/// Transforms the gun into a different type, if replacing is set to true then it'll make sure to remove any effects the prior gun type had
+/obj/item/gun/energy/modular_laser_rifle/proc/transform_gun(datum/laser_weapon_mode/new_weapon_mode, replacing = TRUE, dont_speak = FALSE)
+ if(!new_weapon_mode)
+ stack_trace("transform_gun was called but didn't get a new weapon mode, meaning it couldn't work.")
+ return
+ if(replacing)
+ currently_selected_mode.remove_from_weapon(src)
+ currently_selected_mode = new_weapon_mode
+ flick("[base_icon_state]_switch_off", src)
+ currently_selected_mode.apply_stats(src)
+ currently_selected_mode.apply_to_weapon(src)
+ playsound(src, 'sound/items/modsuit/ballout.ogg', 75, TRUE)
+ if(!dont_speak)
+ speak_up(currently_selected_mode.json_speech_string, TRUE)
+ currently_switching_types = FALSE
+
+/obj/item/gun/energy/modular_laser_rifle/can_shoot()
+ if(!length(ammo_type))
+ return FALSE
+ return ..()
+
+/obj/item/gun/energy/modular_laser_rifle/can_trigger_gun(mob/living/user, akimbo_usage)
+ . = ..()
+ if(currently_switching_types || disabled_for_other_reasons)
+ return FALSE
+
+/// Makes the gun speak with a sound effect and colored runetext based on the mode the gun is in, reads the gun's speech json as defined through variables
+/obj/item/gun/energy/modular_laser_rifle/proc/speak_up(json_string, ignores_cooldown = FALSE, ignores_personality_toggle = FALSE)
+ if(!personality_mode && !ignores_personality_toggle)
+ return
+ if(!json_string)
+ return
+ if(!ignores_cooldown && !COOLDOWN_FINISHED(src, last_speech))
+ return
+ say(pick_list_replacements(speech_json_file, json_string))
+ playsound(src, 'sound/creatures/tourist/tourist_talk.ogg', 15, TRUE, SHORT_RANGE_SOUND_EXTRARANGE, frequency = rand(2, 2.2))
+ Shake(2, 2, 1 SECONDS)
+ COOLDOWN_START(src, last_speech, MOD_LASER_SPEECH_COOLDOWN)
+
+/obj/item/gun/energy/modular_laser_rifle/equipped(mob/user, slot, initial)
+ . = ..()
+ if(slot & (ITEM_SLOT_BELT|ITEM_SLOT_BACK|ITEM_SLOT_SUITSTORE))
+ speak_up("worn")
+ else if(slot & ITEM_SLOT_HANDS)
+ speak_up("pickup")
+ return
+
+/obj/item/gun/energy/modular_laser_rifle/dropped(mob/user, silent)
+ . = ..()
+ if(src in user.contents)
+ return // If they're still holding us or have us on them, dw about it
+ speak_up("putdown")
+
+/obj/item/gun/energy/modular_laser_rifle/process(seconds_per_tick)
+ . = ..()
+ var/cell_charge_quarter = cell.maxcharge / 4
+ if((cell_charge_quarter > cell.charge) && !(last_charge < cell_charge_quarter))
+ speak_up("lowcharge")
+ else if((cell.maxcharge == cell.charge) && !(last_charge == cell.maxcharge))
+ speak_up("fullcharge")
+ last_charge = cell.charge
+
+
+/obj/item/gun/energy/modular_laser_rifle/ui_action_click(mob/user, actiontype)
+ if(!istype(actiontype, /datum/action/item_action/toggle_personality))
+ return ..()
+ playsound(src, 'sound/machines/beep.ogg', 30, TRUE)
+ personality_mode = !personality_mode
+ speak_up("[personality_mode ? "pickup" : "putdown"]", ignores_personality_toggle = TRUE)
+ return ..()
+
+// Power cell for the big rifle
+/obj/item/stock_parts/cell/hyeseong_internal_cell
+ name = "\improper Hyeseong modular laser rifle internal cell"
+ desc = "These are usually supposed to be inside of the gun, you know."
+ maxcharge = 1000 * 2
+
+/datum/action/item_action/toggle_personality
+ name = "Toggle Weapon Personality"
+ desc = "Toggles the weapon's personality core. Studies find that turning them off makes them quite sad, however."
+ background_icon_state = "bg_mod"
+
+/datum/component/soulcatcher/modular_laser
+ max_souls = 1
+ communicate_as_parent = TRUE
+
+//Short version of the above modular rifle, has less charge and different modes
+/obj/item/gun/energy/modular_laser_rifle/carbine
+ name = "\improper Hoshi modular laser carbine"
+ icon = 'monkestation/code/modules/blueshift/icons/obj/company_and_or_faction_based/saibasan/guns32x.dmi'
+ icon_state = "hoshi_kill"
+ inhand_icon_state = "hoshi_kill"
+ worn_icon_state = "hoshi_kill"
+ base_icon_state = "hoshi"
+ charge_sections = 3
+ cell_type = /obj/item/stock_parts/cell
+ ammo_type = list(/obj/item/ammo_casing/energy/cybersun_small_hellfire)
+ slot_flags = ITEM_SLOT_BACK | ITEM_SLOT_BELT
+ SET_BASE_PIXEL(0, 0)
+ weapon_weight = WEAPON_MEDIUM
+ w_class = WEIGHT_CLASS_NORMAL
+ weapon_mode_options = list(
+ /datum/laser_weapon_mode/hellfire,
+ /datum/laser_weapon_mode/sword,
+ /datum/laser_weapon_mode/flare,
+ /datum/laser_weapon_mode/shotgun_small,
+ /datum/laser_weapon_mode/trickshot_disabler,
+ )
+ default_selected_mode = "Incinerate"
+ speech_json_file = SHORT_MOD_LASER_SPEECH
+ expanded_examine_text = "The Hoshi carbine is the latest line of man-portable Marsian weapons platforms from \
+ Cybersun Industries. Like her older sister weapon, the Hyeseong rifle, CI used funding aid provided by SolFed \
+ to develop a portable weapon fueled by a proprietary generator rumored to be fueled by superstable plasma. A \
+ lithe and mobile weapon, the Hoshi stars in close-quarters battle, trickshots, and area-of-effect blasts; though \
+ ineffective at ranged combat. Her onboard machine intelligence, at first devised to support the operator and \
+ manage the internal reactor, was originally shipped with a more energetic personality-- since influenced by 'negligence' \
+ from users in wiping the intelligence's memory before resale or transport."
+
+/obj/item/gun/energy/modular_laser_rifle/carbine/emp_act(severity)
+ . = ..()
+ speak_up("emp", TRUE) // She gets very upset if you emp her
+
+#undef LONG_MOD_LASER_SPEECH
+#undef SHORT_MOD_LASER_SPEECH
+#undef MOD_LASER_SPEECH_COOLDOWN
+#undef DEFAULT_RUNECHAT_GUN_COLOR
diff --git a/monkestation/code/modules/blueshift/items/conversion_kit.dm b/monkestation/code/modules/blueshift/items/conversion_kit.dm
new file mode 100644
index 000000000000..a37b1fec4c0b
--- /dev/null
+++ b/monkestation/code/modules/blueshift/items/conversion_kit.dm
@@ -0,0 +1,46 @@
+/obj/item/crafting_conversion_kit
+ name = "base conversion kit"
+ desc = "It's a set of parts, for something. This shouldn't be here, and you should probably throw this away, since it's not going to be very useful."
+ icon = 'icons/obj/storage/box.dmi'
+ icon_state = "secbox"
+ // the inhands are just what the box uses
+ inhand_icon_state = "syringe_kit"
+ lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
+ righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
+ drop_sound = 'sound/items/handling/component_drop.ogg'
+ pickup_sound = 'sound/items/handling/component_pickup.ogg'
+
+/obj/item/crafting_conversion_kit/mosin_pro
+ name = "\improper Xhihao 'Rengo' rifle conversion kit"
+ desc = "All the parts you need to make a 'Rengo' rifle, outside of the parts that make the gun actually a gun. \
+ It looks like this stuff could fit on an old Sakhno rifle, if only you had one of those around."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/company_and_or_faction_based/cases.dmi'
+ icon_state = "xhihao_conversion_kit"
+
+/datum/crafting_recipe/mosin_pro
+ name = "Sakhno to Xhihao 'Rengo' Conversion"
+ desc = "It's actually really easy to change the stock on your Sakhno. Anyone can do it. It takes roughly thirty seconds and a screwdriver."
+ result = /obj/item/gun/ballistic/rifle/boltaction/sporterized/empty
+ reqs = list(
+ /obj/item/gun/ballistic/rifle/boltaction = 1,
+ /obj/item/crafting_conversion_kit/mosin_pro = 1
+ )
+ steps = list(
+ "Empty the rifle",
+ "Leave the bolt open"
+ )
+ tool_behaviors = list(TOOL_SCREWDRIVER)
+ time = 30 SECONDS
+ category = CAT_WEAPON_RANGED
+
+/datum/crafting_recipe/mosin_pro/New()
+ ..()
+ blacklist |= subtypesof(/obj/item/gun/ballistic/rifle/boltaction) - list(/obj/item/gun/ballistic/rifle/boltaction/surplus)
+
+/datum/crafting_recipe/mosin_pro/check_requirements(mob/user, list/collected_requirements)
+ var/obj/item/gun/ballistic/rifle/boltaction/the_piece = collected_requirements[/obj/item/gun/ballistic/rifle/boltaction][1]
+ if(!the_piece.bolt_locked)
+ return FALSE
+ if(LAZYLEN(the_piece.magazine.stored_ammo))
+ return FALSE
+ return ..()
diff --git a/monkestation/code/modules/blueshift/items/deforest.dm b/monkestation/code/modules/blueshift/items/deforest.dm
new file mode 100644
index 000000000000..1c621e2fdf54
--- /dev/null
+++ b/monkestation/code/modules/blueshift/items/deforest.dm
@@ -0,0 +1,1117 @@
+#define INSTANT_WOUND_HEAL_STAMINA_DAMAGE 80
+#define INSTANT_WOUND_HEAL_LIMB_DAMAGE 25
+
+/obj/item/stack/medical/wound_recovery
+ name = "subdermal splint applicator"
+ desc = "A roll flexible material dotted with millions of micro-scale injectors on one side. \
+ On application to a body part with a damaged bone structure, nanomachines stored within those \
+ injectors will surround the wound and form a subdermal, self healing splint. While convenient \
+ for keeping appearances and rapid healing, the nanomachines tend to leave their host particularly \
+ vulnerable to new damage for several minutes after application."
+ icon = 'monkestation/code/modules/blueshift/icons/deforest/stack_items.dmi'
+ icon_state = "subsplint"
+ lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
+ righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
+ inhand_icon_state = "sampler"
+ gender = PLURAL
+ singular_name = "subdermal splint applicator"
+ self_delay = 10 SECONDS
+ other_delay = 5 SECONDS
+ novariants = TRUE
+ max_amount = 3
+ amount = 3
+ merge_type = /obj/item/stack/medical/wound_recovery
+ custom_price = PAYCHECK_COMMAND * 2.5
+ /// If this checks for pain, used for synthetic repair foam
+ var/causes_pain = TRUE
+ /// The types of wounds that we work on, in list format
+ var/list/applicable_wounds = list(
+ /datum/wound/blunt/bone,
+ /datum/wound/muscle,
+ )
+ /// The sound we play upon successfully treating the wound
+ var/treatment_sound = 'sound/items/duct_tape_rip.ogg'
+
+// This is only relevant for the types of wounds defined, we can't work if there are none
+/obj/item/stack/medical/wound_recovery/try_heal(mob/living/patient, mob/user, silent, looping)
+
+ if(patient.has_status_effect(/datum/status_effect/vulnerable_to_damage))
+ patient.balloon_alert(user, "still recovering from last use!")
+ return
+
+ var/treatment_delay = (user == patient ? self_delay : other_delay)
+
+ var/obj/item/bodypart/limb = patient.get_bodypart(check_zone(user.zone_selected))
+ if(!limb)
+ patient.balloon_alert(user, "missing limb!")
+ return
+ if(!LAZYLEN(limb.wounds))
+ patient.balloon_alert(user, "no wounds!")
+ return
+
+ var/splintable_wound = FALSE
+ var/datum/wound/woundies
+ for(var/found_wound in limb.wounds)
+ woundies = found_wound
+ if((woundies.wound_flags & ACCEPTS_GAUZE) && is_type_in_list(woundies, applicable_wounds))
+ splintable_wound = TRUE
+ break
+ if(!splintable_wound)
+ patient.balloon_alert(user, "can't heal those!")
+ return
+
+ if(HAS_TRAIT(woundies, TRAIT_WOUND_SCANNED))
+ treatment_delay *= 0.5
+ if(user == patient)
+ to_chat(user, span_notice("You keep in mind the indications from the holo-image about your injury, and expertly begin applying [src]."))
+ else
+ user.visible_message(span_warning("[user] begins expertly treating the wounds on [patient]'s [limb.plaintext_zone] with [src]..."), span_warning("You begin quickly treating the wounds on [patient]'s [limb.plaintext_zone] with [src], keeping the holo-image indications in mind..."))
+ else
+ user.visible_message(span_warning("[user] begins treating the wounds on [patient]'s [limb.plaintext_zone] with [src]..."), span_warning("You begin treating the wounds on [user == patient ? "your" : "[patient]'s"] [limb.plaintext_zone] with [src]..."))
+
+ if(!do_after(user, treatment_delay, target = patient))
+ return
+
+ user.visible_message(span_green("[user] applies [src] to [patient]'s [limb.plaintext_zone]."), span_green("You treat the wounds on [user == patient ? "your" : "[patient]'s"] [limb.plaintext_zone]."))
+ playsound(patient, treatment_sound, 50, TRUE)
+ woundies.remove_wound()
+ if(!HAS_TRAIT(patient, TRAIT_ANALGESIA) || !causes_pain)
+ patient.emote("scream")
+ to_chat(patient, span_userdanger("Your [limb.plaintext_zone] burns like hell as the wounds on it are rapidly healed, fuck!"))
+ patient.add_mood_event("severe_surgery", /datum/mood_event/rapid_wound_healing)
+ limb.receive_damage(brute = INSTANT_WOUND_HEAL_LIMB_DAMAGE, wound_bonus = CANT_WOUND)
+ patient.stamina?.adjust(INSTANT_WOUND_HEAL_STAMINA_DAMAGE)
+ patient.apply_status_effect(/datum/status_effect/vulnerable_to_damage)
+ use(1)
+
+/datum/mood_event/rapid_wound_healing
+ description = "The wound is gone, but that pain was unbearable!\n"
+ mood_change = -3
+ timeout = 5 MINUTES
+
+// Helps recover bleeding
+/obj/item/stack/medical/wound_recovery/rapid_coagulant
+ name = "rapid coagulant applicator"
+ singular_name = "rapid coagulant applicator"
+ desc = "A small device filled with a fast acting coagulant of some type. \
+ When used on a bleeding area, will nearly instantly stop all bleeding. \
+ This rapid clotting action may result in temporary vulnerability to further \
+ damage after application."
+ icon_state = "clotter"
+ inhand_icon_state = "implantcase"
+ applicable_wounds = list(
+ /datum/wound/slash/flesh,
+ /datum/wound/pierce/bleed,
+ )
+ merge_type = /obj/item/stack/medical/wound_recovery/rapid_coagulant
+
+/obj/item/stack/medical/wound_recovery/rapid_coagulant/post_heal_effects(amount_healed, mob/living/carbon/healed_mob, mob/user)
+ . = ..()
+ healed_mob.reagents.add_reagent(/datum/reagent/medicine/coagulant/fabricated, 5)
+
+// Helps recover burn wounds much faster, while not healing much damage directly
+/obj/item/stack/medical/ointment/red_sun
+ name = "red sun balm"
+ singular_name = "red sun balm"
+ desc = "A popular brand of ointment for handling anything under the red sun, which tends to be terrible burns. \
+ Which red sun may this be referencing? Not even the producers of the balm are sure."
+ icon = 'monkestation/code/modules/blueshift/icons/deforest/stack_items.dmi'
+ icon_state = "balm"
+ lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
+ righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
+ inhand_icon_state = "bandage"
+ gender = PLURAL
+ novariants = TRUE
+ amount = 12
+ max_amount = 12
+ self_delay = 4 SECONDS
+ other_delay = 2 SECONDS
+ heal_burn = 5
+ heal_brute = 5
+ flesh_regeneration = 5
+ sanitization = 3
+ grind_results = list(/datum/reagent/medicine/oxandrolone = 3)
+ merge_type = /obj/item/stack/medical/ointment/red_sun
+ custom_price = PAYCHECK_LOWER * 1.5
+
+/obj/item/stack/medical/ointment/red_sun/post_heal_effects(amount_healed, mob/living/carbon/healed_mob, mob/user)
+ . = ..()
+ healed_mob.reagents.add_reagent(/datum/reagent/medicine/lidocaine, 2)
+
+// Gauze that are especially good at treating burns, but are terrible splints
+/obj/item/stack/medical/gauze/sterilized
+ name = "sealed aseptic gauze"
+ singular_name = "sealed aseptic gauze"
+ desc = "A small roll of elastic material specially treated to be entirely sterile, and sealed in plastic just to be sure. \
+ These make excellent treatment against burn wounds, but due to their small nature are sub-par for serving as \
+ bone wound wrapping."
+ icon = 'monkestation/code/modules/blueshift/icons/deforest/stack_items.dmi'
+ icon_state = "burndaid"
+ inhand_icon_state = null
+ novariants = TRUE
+ max_amount = 6
+ amount = 6
+ splint_factor = 1.2
+ burn_cleanliness_bonus = 0.1
+ merge_type = /obj/item/stack/medical/gauze/sterilized
+ custom_price = PAYCHECK_LOWER * 1.5
+
+/obj/item/stack/medical/gauze/sterilized/post_heal_effects(amount_healed, mob/living/carbon/healed_mob, mob/user)
+ . = ..()
+ healed_mob.reagents.add_reagent(/datum/reagent/space_cleaner/sterilizine, 5)
+ healed_mob.reagents.expose(healed_mob, TOUCH, 1)
+
+// Works great at sealing bleed wounds, but does little to actually heal them
+/obj/item/stack/medical/suture/coagulant
+ name = "coagulant-F packet"
+ singular_name = "coagulant-F packet"
+ desc = "A small packet of fabricated coagulant for bleeding. Not as effective as some \
+ other methods of coagulating wounds, but is more effective than plain sutures. \
+ The downsides? It repairs less of the actual damage that's there."
+ icon = 'monkestation/code/modules/blueshift/icons/deforest/stack_items.dmi'
+ icon_state = "clotter_slow"
+ inhand_icon_state = null
+ novariants = TRUE
+ amount = 12
+ max_amount = 12
+ repeating = FALSE
+ heal_brute = 0
+ stop_bleeding = 2
+ merge_type = /obj/item/stack/medical/suture/coagulant
+ custom_price = PAYCHECK_LOWER * 1.5
+
+#undef INSTANT_WOUND_HEAL_STAMINA_DAMAGE
+#undef INSTANT_WOUND_HEAL_LIMB_DAMAGE
+
+// Twitch, because having sandevistans be implants is for losers, just inject it!
+/obj/item/reagent_containers/hypospray/medipen/deforest/twitch
+ name = "TWitch sensory stimulant injector"
+ desc = "A Deforest branded autoinjector, loaded with 'TWitch' among other reagents. This drug is known to make \
+ those who take it 'see faster', whatever that means."
+ base_icon_state = "twitch"
+ icon_state = "twitch"
+ list_reagents = list(
+ /datum/reagent/drug/twitch = 10,
+ /datum/reagent/drug/maint/tar = 5,
+ /datum/reagent/medicine/silibinin = 5,
+ /datum/reagent/toxin/leadacetate = 5,
+ )
+ custom_price = PAYCHECK_COMMAND * 3.5
+
+// Demoneye, for when you feel the need to become "fucking invincible"
+/obj/item/reagent_containers/hypospray/medipen/deforest/demoneye
+ name = "DemonEye steroid injector"
+ desc = "A Deforest branded autoinjector, loaded with 'DemonEye' among other reagents. This drug is known to make \
+ those who take it numb to all pains and extremely difficult to kill as a result."
+ base_icon_state = "demoneye"
+ icon_state = "demoneye"
+ list_reagents = list(
+ /datum/reagent/drug/demoneye = 10,
+ /datum/reagent/drug/maint/sludge = 10,
+ /datum/reagent/toxin/leadacetate = 5,
+ )
+ custom_price = PAYCHECK_COMMAND * 3.5
+
+// Mix of many of the stamina damage regenerating drugs to provide a cocktail no baton could hope to beat
+/obj/item/reagent_containers/hypospray/medipen/deforest/aranepaine
+ name = "aranepaine combat stimulant injector"
+ desc = "A Deforest branded autoinjector, loaded with a cocktail of drugs to make any who take it nearly \
+ immune to exhaustion while its in their system."
+ base_icon_state = "aranepaine"
+ icon_state = "aranepaine"
+ list_reagents = list(
+ /datum/reagent/drug/aranesp = 5,
+ /datum/reagent/drug/kronkaine = 5,
+ /datum/reagent/drug/pumpup = 5,
+ /datum/reagent/medicine/diphenhydramine = 5,
+ /datum/reagent/impurity = 5,
+ )
+ custom_price = PAYCHECK_COMMAND * 2.5
+
+// Nothing inherently illegal, just a potentially very dangerous mix of chems to be able to inject into people
+/obj/item/reagent_containers/hypospray/medipen/deforest/pentibinin
+ name = "pentibinin normalizant injector"
+ desc = "A Deforest branded autoinjector, loaded with a cocktail of drugs to make any who take it \
+ recover from many different types of damages, with many unusual or undocumented side-effects."
+ base_icon_state = "pentibinin"
+ icon_state = "pentibinin"
+ list_reagents = list(
+ /datum/reagent/medicine/c2/penthrite = 5,
+ /datum/reagent/medicine/polypyr = 5,
+ /datum/reagent/medicine/silibinin = 5,
+ /datum/reagent/medicine/omnizine = 5,
+ /datum/reagent/inverse/healing/tirimol = 5,
+ )
+ custom_price = PAYCHECK_COMMAND * 2.5
+
+// Combat stimulant that makes you immune to slowdowns for a bit
+/obj/item/reagent_containers/hypospray/medipen/deforest/synalvipitol
+ name = "synalvipitol muscle stimulant injector"
+ desc = "A Deforest branded autoinjector, loaded with a cocktail of drugs to make any who take it \
+ nearly immune to the slowing effects of silly things like 'being tired' or 'facing muscle failure'."
+ base_icon_state = "synalvipitol"
+ icon_state = "synalvipitol"
+ list_reagents = list(
+ /datum/reagent/medicine/mine_salve = 5,
+ /datum/reagent/medicine/synaptizine = 10,
+ /datum/reagent/medicine/muscle_stimulant = 5,
+ /datum/reagent/impurity = 5,
+ )
+ custom_price = PAYCHECK_COMMAND * 2.5
+
+// Pen basetype where the icon is gotten from
+/obj/item/reagent_containers/hypospray/medipen/deforest
+ name = "non-functional Deforest autoinjector"
+ desc = "A Deforest branded autoinjector, though this one seems to be both empty and non-functional."
+ icon = 'monkestation/code/modules/blueshift/icons/deforest/injectors.dmi'
+ icon_state = "default"
+ volume = 25
+ list_reagents = list()
+ custom_price = PAYCHECK_COMMAND
+ /// If this pen has a timer for injecting others with, just for safety with some of the drugs in these
+ var/inject_others_time = 1.5 SECONDS
+
+/obj/item/reagent_containers/hypospray/medipen/deforest/Initialize(mapload)
+ . = ..()
+ amount_per_transfer_from_this = volume
+
+/obj/item/reagent_containers/hypospray/medipen/deforest/inject(mob/living/affected_mob, mob/user)
+ if(!reagents.total_volume)
+ to_chat(user, span_warning("[src] is empty!"))
+ return FALSE
+ if(!iscarbon(affected_mob))
+ return FALSE
+
+ //Always log attemped injects for admins
+ var/list/injected = list()
+ for(var/datum/reagent/injected_reagent in reagents.reagent_list)
+ injected += injected_reagent.name
+ var/contained = english_list(injected)
+ log_combat(user, affected_mob, "attempted to inject", src, "([contained])")
+
+ if((affected_mob != user) && inject_others_time)
+ affected_mob.visible_message(span_danger("[user] is trying to inject [affected_mob]!"), \
+ span_userdanger("[user] is trying to inject something into you!"))
+ if(!do_after(user, CHEM_INTERACT_DELAY(inject_others_time, user), affected_mob))
+ return FALSE
+
+ if(reagents.total_volume && (ignore_flags || affected_mob.try_inject(user, injection_flags = INJECT_TRY_SHOW_ERROR_MESSAGE))) // Ignore flag should be checked first or there will be an error message.
+ to_chat(affected_mob, span_warning("You feel a tiny prick!"))
+ to_chat(user, span_notice("You inject [affected_mob] with [src]."))
+ if(!stealthy)
+ playsound(affected_mob, 'sound/items/hypospray.ogg', 50, TRUE)
+ var/fraction = min(amount_per_transfer_from_this/reagents.total_volume, 1)
+
+ if(affected_mob.reagents)
+ var/trans = 0
+ if(!infinite)
+ trans = reagents.trans_to(affected_mob, amount_per_transfer_from_this, transfered_by = user, methods = INJECT)
+ else
+ reagents.expose(affected_mob, INJECT, fraction)
+ trans = reagents.copy_to(affected_mob, amount_per_transfer_from_this)
+ to_chat(user, span_notice("[trans] unit\s injected. [reagents.total_volume] unit\s remaining in [src]."))
+ log_combat(user, affected_mob, "injected", src, "([contained])")
+ return TRUE
+ return FALSE
+
+// Sensory restoration, heals eyes and ears with a bit of impurity
+/obj/item/reagent_containers/hypospray/medipen/deforest/occuisate
+ name = "occuisate sensory restoration injector"
+ desc = "A Deforest branded autoinjector, loaded with a mix of reagents to restore your vision and hearing to operation."
+ base_icon_state = "occuisate"
+ icon_state = "occuisate"
+ list_reagents = list(
+ /datum/reagent/medicine/inacusiate = 7,
+ /datum/reagent/medicine/oculine = 7,
+ /datum/reagent/impurity/inacusiate = 3,
+ /datum/reagent/inverse/oculine = 3,
+ /datum/reagent/toxin/lipolicide = 5,
+ )
+
+// Adrenaline, fills you with determination (and also stimulants)
+/obj/item/reagent_containers/hypospray/medipen/deforest/adrenaline
+ name = "adrenaline injector"
+ desc = "A Deforest branded autoinjector, loaded with a mix of reagents to intentionally give yourself fight or flight on demand."
+ base_icon_state = "adrenaline"
+ icon_state = "adrenaline"
+ list_reagents = list(
+ /datum/reagent/medicine/synaptizine = 5,
+ /datum/reagent/medicine/inaprovaline = 5,
+ /datum/reagent/determination = 10,
+ /datum/reagent/toxin/histamine = 5,
+ )
+
+// Morpital, heals a small amount of damage and kills pain for a bit
+/obj/item/reagent_containers/hypospray/medipen/deforest/morpital
+ name = "morpital regenerative stimulant injector"
+ desc = "A Deforest branded autoinjector, loaded with a mix of reagents to numb pain and repair small amounts of physical damage."
+ base_icon_state = "morpital"
+ icon_state = "morpital"
+ list_reagents = list(
+ /datum/reagent/medicine/morphine = 5,
+ /datum/reagent/medicine/omnizine/protozine = 15,
+ /datum/reagent/toxin/staminatoxin = 5,
+ )
+
+// Lipital, heals more damage than morpital but doesnt work much at higher damages
+/obj/item/reagent_containers/hypospray/medipen/deforest/lipital
+ name = "lipital regenerative stimulant injector"
+ desc = "A Deforest branded autoinjector, loaded with a mix of reagents to numb pain and repair small amounts of physical damage. \
+ Works most effectively against damaged caused by brute attacks."
+ base_icon_state = "lipital"
+ icon_state = "lipital"
+ list_reagents = list(
+ /datum/reagent/medicine/lidocaine = 5,
+ /datum/reagent/medicine/omnizine = 5,
+ /datum/reagent/medicine/c2/probital = 10,
+ )
+
+// Anti-poisoning injector, with a little bit of radiation healing as a treat
+/obj/item/reagent_containers/hypospray/medipen/deforest/meridine
+ name = "meridine antidote injector"
+ desc = "A Deforest branded autoinjector, loaded with a mix of reagents to serve as antidote to most galactic toxins. \
+ A warning sticker notes it should not be used if the patient is physically damaged, as it may cause complications."
+ base_icon_state = "meridine"
+ icon_state = "meridine"
+ list_reagents = list(
+ /datum/reagent/medicine/c2/multiver = 10,
+ /datum/reagent/medicine/potass_iodide = 10,
+ /datum/reagent/nitrous_oxide = 5,
+ )
+
+// Epinephrine and helps a little bit against stuns and stamina damage
+/obj/item/reagent_containers/hypospray/medipen/deforest/synephrine
+ name = "synephrine emergency stimulant injector"
+ desc = "A Deforest branded autoinjector, loaded with a mix of reagents to stabilize critical condition and recover from stamina deficits."
+ base_icon_state = "synephrine"
+ icon_state = "synephrine"
+ list_reagents = list(
+ /datum/reagent/medicine/epinephrine = 10,
+ /datum/reagent/medicine/synaptizine = 5,
+ /datum/reagent/medicine/synaphydramine = 5,
+ )
+ custom_price = PAYCHECK_COMMAND * 2.5
+
+// Critical condition stabilizer
+/obj/item/reagent_containers/hypospray/medipen/deforest/calopine
+ name = "calopine emergency stabilizant injector"
+ desc = "A Deforest branded autoinjector, loaded with a stabilizing mix of reagents to repair critical conditions."
+ base_icon_state = "calopine"
+ icon_state = "calopine"
+ list_reagents = list(
+ /datum/reagent/medicine/atropine = 10,
+ /datum/reagent/medicine/coagulant/fabricated = 5,
+ /datum/reagent/medicine/salbutamol = 5,
+ /datum/reagent/toxin/staminatoxin = 5,
+ )
+
+// Coagulant, really not a whole lot more
+/obj/item/reagent_containers/hypospray/medipen/deforest/coagulants
+ name = "coagulant-S injector"
+ desc = "A Deforest branded autoinjector, loaded with a mix of coagulants to prevent and stop bleeding."
+ base_icon_state = "coagulant"
+ icon_state = "coagulant"
+ list_reagents = list(
+ /datum/reagent/medicine/coagulant = 5,
+ /datum/reagent/medicine/salglu_solution = 15,
+ /datum/reagent/impurity = 5,
+ )
+
+// Stimulant centered around ondansetron
+/obj/item/reagent_containers/hypospray/medipen/deforest/krotozine
+ name = "krotozine manipulative stimulant injector"
+ desc = "A Deforest branded autoinjector, loaded with a mix of stimulants of weak healing agents."
+ base_icon_state = "krotozine"
+ icon_state = "krotozine"
+ list_reagents = list(
+ /datum/reagent/drug/kronkaine = 5,
+ /datum/reagent/medicine/omnizine/protozine = 10,
+ /datum/reagent/drug/maint/tar = 5,
+ )
+ custom_price = PAYCHECK_COMMAND * 2.5
+
+// Stuff really good at healing burn stuff and stabilizing temps
+/obj/item/reagent_containers/hypospray/medipen/deforest/lepoturi
+ name = "lepoturi burn treatment injector"
+ desc = "A Deforest branded autoinjector, loaded with a mix of medicines to rapidly treat burns."
+ base_icon_state = "lepoturi"
+ icon_state = "lepoturi"
+ list_reagents = list(
+ /datum/reagent/medicine/mine_salve = 5,
+ /datum/reagent/medicine/leporazine = 5,
+ /datum/reagent/medicine/c2/lenturi = 10,
+ /datum/reagent/toxin/staminatoxin = 5,
+ )
+
+// Stabilizes a lot of stats like drowsiness, sanity, dizziness, so on
+/obj/item/reagent_containers/hypospray/medipen/deforest/psifinil
+ name = "psifinil personal recovery injector"
+ desc = "A Deforest branded autoinjector, loaded with a mix of medicines to remedy many common ailments, such as drowsiness, pain, instability, the like."
+ base_icon_state = "psifinil"
+ icon_state = "psifinil"
+ list_reagents = list(
+ /datum/reagent/medicine/modafinil = 10,
+ /datum/reagent/medicine/psicodine = 10,
+ /datum/reagent/medicine/leporazine = 5,
+ )
+
+// Helps with liver failure and some drugs, also alcohol
+/obj/item/reagent_containers/hypospray/medipen/deforest/halobinin
+ name = "halobinin soberant injector"
+ desc = "A Deforest branded autoinjector, loaded with a mix of medicines to remedy the effects of liver failure and common drugs."
+ base_icon_state = "halobinin"
+ icon_state = "halobinin"
+ list_reagents = list(
+ /datum/reagent/medicine/haloperidol = 5,
+ /datum/reagent/medicine/antihol = 5,
+ /datum/reagent/medicine/higadrite = 5,
+ /datum/reagent/medicine/silibinin = 5,
+ )
+
+// Medpen for robots that fixes toxin damage and purges synth chems but slows them down for a bit
+/obj/item/reagent_containers/hypospray/medipen/deforest/robot_system_cleaner
+ name = "synthetic cleaner autoinjector"
+ desc = "A Deforest branded autoinjector, loaded with system cleaner for purging synthetics of reagents."
+ base_icon_state = "robor"
+ icon_state = "robor"
+ list_reagents = list(
+ /datum/reagent/medicine/system_cleaner = 15,
+ /datum/reagent/dinitrogen_plasmide = 5,
+ )
+
+// Medpen for robots that fixes brain damage but slows them down for a bit
+/obj/item/reagent_containers/hypospray/medipen/deforest/robot_liquid_solder
+ name = "synthetic smart-solder autoinjector"
+ desc = "A Deforest branded autoinjector, loaded with liquid solder to repair synthetic processor core damage."
+ base_icon_state = "robor_brain"
+ icon_state = "robor_brain"
+ list_reagents = list(
+ /datum/reagent/medicine/liquid_solder = 15,
+ /datum/reagent/dinitrogen_plasmide = 5,
+ )
+
+/atom/movable/screen/alert/status_effect/vulnerable_to_damage
+ name = "Vulnerable To Damage"
+ desc = "You will take more damage than normal while your body recovers from mending itself!"
+ icon_state = "terrified"
+
+/datum/status_effect/vulnerable_to_damage
+ id = "vulnerable_to_damage"
+ duration = 5 MINUTES
+ alert_type = /atom/movable/screen/alert/status_effect/vulnerable_to_damage
+ remove_on_fullheal = TRUE
+ /// The percentage damage modifier we give the mob we're applied to
+ var/damage_resistance_subtraction = 50
+ /// How much extra bleeding the mob is given
+ var/bleed_modifier_addition = 1
+
+/datum/status_effect/vulnerable_to_damage/on_apply()
+ to_chat(owner, span_userdanger("Your body suddenly feals weak and fragile!"))
+ var/mob/living/carbon/human/carbon_owner = owner
+ carbon_owner.physiology.damage_resistance -= damage_resistance_subtraction
+ carbon_owner.physiology.bleed_mod += bleed_modifier_addition
+ return ..()
+
+/datum/status_effect/vulnerable_to_damage/on_remove()
+ to_chat(owner, span_notice("You seem to have recovered from your unnatural fragility!"))
+ var/mob/living/carbon/human/carbon_recoverer = owner
+ carbon_recoverer.physiology.damage_resistance += damage_resistance_subtraction
+ carbon_recoverer.physiology.bleed_mod -= bleed_modifier_addition
+ return ..()
+
+// Giant 3x3 tile warning hologram that tells people they should probably stand outside of it
+
+/obj/structure/holosign/treatment_zone_warning
+ name = "treatment zone indicator"
+ desc = "A massive glowing holosign warning you to keep out of it, there's probably some important stuff happening in there!"
+ icon = 'monkestation/code/modules/blueshift/icons/deforest/telegraph_96x96.dmi'
+ icon_state = "treatment_zone"
+ layer = BELOW_OBJ_LAYER
+ pixel_x = -32
+ pixel_y = -32
+ use_vis_overlay = FALSE
+
+// Projector for the above mentioned treatment zone signs
+
+/obj/item/holosign_creator/medical/treatment_zone
+ name = "emergency treatment zone projector"
+ desc = "A holographic projector that creates a large, clearly marked treatment zone hologram, which warns outsiders that they ought to stay out of it."
+ holosign_type = /obj/structure/holosign/treatment_zone_warning
+ creation_time = 1 SECONDS
+ max_signs = 1
+
+// Tech design for printing the projectors
+
+/datum/design/treatment_zone_projector
+ name = "Emergency Treatment Zone Projector"
+ desc = "A holographic projector that creates a large, clearly marked treatment zone hologram, which warns outsiders that they ought to stay out of it."
+ build_type = PROTOLATHE | AWAY_LATHE
+ build_path = /obj/item/holosign_creator/medical/treatment_zone
+ materials = list(
+ /datum/material/iron = SMALL_MATERIAL_AMOUNT * 5,
+ /datum/material/glass = SMALL_MATERIAL_AMOUNT * 5,
+ /datum/material/silver = SMALL_MATERIAL_AMOUNT,
+ )
+ id = "treatment_zone_projector"
+ category = list(
+ RND_CATEGORY_TOOLS + RND_SUBCATEGORY_TOOLS_MEDICAL
+ )
+ departmental_flags = DEPARTMENT_BITFLAG_MEDICAL
+
+/datum/techweb_node/biotech/New()
+ . = ..()
+ design_ids.Add("treatment_zone_projector")
+
+// Adds the funny projector to medical borgs
+
+/obj/item/robot_model/medical/New(loc, ...)
+ . = ..()
+ var/obj/item/holosign_creator/medical/treatment_zone/new_holosign = new(src)
+ basic_modules.Add(new_holosign)
+
+
+// Synth repair patch, gives the synth a small amount of healing chems
+/obj/item/reagent_containers/pill/robotic_patch
+ name = "robotic patch"
+ desc = "A chemical patch for touch-based applications on synthetics."
+ icon = 'monkestation/code/modules/blueshift/icons/deforest/stack_items.dmi'
+ icon_state = "synth_patch"
+ inhand_icon_state = null
+ possible_transfer_amounts = list()
+ volume = 40
+ apply_type = PATCH
+ apply_method = "apply"
+ self_delay = 3 SECONDS
+ dissolvable = FALSE
+
+/obj/item/reagent_containers/pill/robotic_patch/attack(mob/living/L, mob/user)
+ if(ishuman(L))
+ var/obj/item/bodypart/affecting = L.get_bodypart(check_zone(user.zone_selected))
+ if(!affecting)
+ to_chat(user, span_warning("The limb is missing!"))
+ return
+ if(!IS_ROBOTIC_LIMB(affecting))
+ to_chat(user, span_notice("Robotic patches won't work on an organic limb!"))
+ return
+ return ..()
+
+/obj/item/reagent_containers/pill/robotic_patch/canconsume(mob/eater, mob/user)
+ if(!iscarbon(eater))
+ return FALSE
+ return TRUE
+
+// The actual patch
+/obj/item/reagent_containers/pill/robotic_patch/synth_repair
+ name = "robotic repair patch"
+ desc = "A sealed patch with a small nanite swarm along with electrical coagulant reagents to repair small amounts of synthetic damage."
+ icon_state = "synth_patch"
+ list_reagents = list(
+ /datum/reagent/medicine/nanite_slurry = 10,
+ /datum/reagent/dinitrogen_plasmide = 5,
+ /datum/reagent/medicine/coagulant/fabricated = 10,
+ )
+
+// Bottle of painkiller pills
+/obj/item/storage/pill_bottle/painkiller
+ name = "amollin pill bottle"
+ desc = "It's an airtight container for storing medication. This one is all-white and has labels for containing amollin, a blend of Miner's Salve and Lidocaine."
+ icon = 'monkestation/code/modules/blueshift/icons/deforest/storage.dmi'
+ icon_state = "painkiller_bottle"
+ custom_price = PAYCHECK_CREW * 1.5
+
+/obj/item/storage/pill_bottle/painkiller/PopulateContents()
+ for(var/i in 1 to 7)
+ new /obj/item/reagent_containers/pill/amollin(src)
+
+/obj/item/reagent_containers/pill/amollin
+ name = "amollin pill"
+ desc = "Neutralizes many common pains and ailments. A blend of Miner's Salve and Lidocaine."
+ icon_state = "pill9"
+ list_reagents = list(
+ /datum/reagent/medicine/mine_salve = 10,
+ /datum/reagent/medicine/lidocaine = 5,
+ /datum/reagent/consumable/sugar = 5,
+ )
+
+// Narcolepsy quirk medicines
+/obj/item/storage/pill_bottle/prescription_stimulant
+ name = "alifil pill bottle"
+ desc = "A special miniaturized pill bottle with an insert resembling a revolver cylinder, fitted for the inside of a 'civil defense'-class shell medkit. Holds five alifil pills, and is designed only to accept their proprietary DeForest(tm) shape. A big, bold yellow warning label on the side reads: 'FOLLOW DOSAGE DIRECTIONS'."
+ icon = 'monkestation/code/modules/blueshift/icons/deforest/storage.dmi'
+ icon_state = "painkiller_bottle"
+ w_class = WEIGHT_CLASS_TINY // this is fine because we hard limit what can go in this thing
+
+/obj/item/storage/pill_bottle/prescription_stimulant/Initialize(mapload)
+ . = ..()
+ // Make sure we can only hold alifil pills since this is nested inside a symptom support kit
+ atom_storage.max_slots = 5
+ atom_storage.set_holdable(list(
+ /obj/item/reagent_containers/pill/prescription_stimulant,
+ ))
+
+/obj/item/storage/pill_bottle/prescription_stimulant/PopulateContents()
+ for(var/i in 1 to 5)
+ new /obj/item/reagent_containers/pill/prescription_stimulant(src)
+
+/obj/item/reagent_containers/pill/prescription_stimulant
+ name = "alifil pill"
+ desc = "Used to treat symptoms of drowsiness and sudden loss of consciousness. Contains a mix of sugar, synaptizine and modafinil. A warning label reads: Take in moderation ."
+ icon_state = "pill15"
+ list_reagents = list(
+ /datum/reagent/consumable/sugar = 5,
+ /datum/reagent/medicine/synaptizine = 5,
+ /datum/reagent/medicine/modafinil = 3
+ )
+
+// Pre-packed civil defense medkit, with items to heal low damages inside
+/obj/item/storage/medkit/civil_defense
+ name = "civil defense medical kit"
+ icon = 'monkestation/code/modules/blueshift/icons/deforest/storage.dmi'
+ icon_state = "poisoning_kit"
+ lefthand_file = 'monkestation/code/modules/blueshift/icons/deforest/inhands/cases_lefthand.dmi'
+ righthand_file = 'monkestation/code/modules/blueshift/icons/deforest/inhands/cases_righthand.dmi'
+ inhand_icon_state = "poisoning_kit"
+ desc = "A small medical kit that can only fit autoinjectors in it, these typically come with supplies to treat low level harm."
+ w_class = WEIGHT_CLASS_SMALL
+ drop_sound = 'sound/items/handling/ammobox_drop.ogg'
+ pickup_sound = 'sound/items/handling/ammobox_pickup.ogg'
+ custom_price = PAYCHECK_COMMAND * 3
+
+/obj/item/storage/medkit/civil_defense/Initialize(mapload)
+ . = ..()
+ atom_storage.max_slots = 4
+ atom_storage.set_holdable(list(
+ /obj/item/reagent_containers/hypospray/medipen,
+ /obj/item/storage/pill_bottle/prescription_stimulant,
+ /obj/item/food/cheese/firm_cheese_slice, //It's not called a cheese kit for nothing.
+ /obj/item/food/cheese/wedge,
+ ))
+
+/obj/item/storage/medkit/civil_defense/stocked
+
+/obj/item/storage/medkit/civil_defense/stocked/PopulateContents()
+ var/static/items_inside = list(
+ /obj/item/reagent_containers/hypospray/medipen/deforest/meridine = 1,
+ /obj/item/reagent_containers/hypospray/medipen/deforest/halobinin = 1,
+ /obj/item/reagent_containers/hypospray/medipen/deforest/lipital = 1,
+ /obj/item/reagent_containers/hypospray/medipen/deforest/calopine = 1,
+ )
+ generate_items_inside(items_inside, src)
+
+/obj/item/storage/medkit/civil_defense/thunderdome
+ /// List of random medpens we can pick from
+ var/list/random_medpen_options = list(
+ /obj/item/reagent_containers/hypospray/medipen/deforest/twitch,
+ /obj/item/reagent_containers/hypospray/medipen/deforest/demoneye,
+ /obj/item/reagent_containers/hypospray/medipen/deforest/aranepaine,
+ /obj/item/reagent_containers/hypospray/medipen/deforest/pentibinin,
+ /obj/item/reagent_containers/hypospray/medipen/deforest/synalvipitol,
+ /obj/item/reagent_containers/hypospray/medipen/deforest/adrenaline,
+ /obj/item/reagent_containers/hypospray/medipen/deforest/morpital,
+ /obj/item/reagent_containers/hypospray/medipen/deforest/lipital,
+ /obj/item/reagent_containers/hypospray/medipen/deforest/synephrine,
+ /obj/item/reagent_containers/hypospray/medipen/deforest/calopine,
+ /obj/item/reagent_containers/hypospray/medipen/deforest/coagulants,
+ /obj/item/reagent_containers/hypospray/medipen/deforest/krotozine,
+ /obj/item/reagent_containers/hypospray/medipen/deforest/lepoturi,
+ )
+
+/obj/item/storage/medkit/civil_defense/thunderdome/Initialize(mapload)
+ . = ..()
+ atom_storage.max_slots = 6
+
+/obj/item/storage/medkit/civil_defense/thunderdome/PopulateContents()
+ for(var/pens in 1 to 6)
+ var/new_pen = pick(random_medpen_options)
+ new new_pen(src)
+
+// Variant on the civil defense medkit for spacer planetside personnel (or other people suffering from chronic illnesses)
+/obj/item/storage/medkit/civil_defense/comfort
+ name = "civil defense symptom support kit"
+ desc = "A small, pocket-sized kit that can typically only fit autoinjectors in it. This variant on the classic 'cheese' civil defense kit contains supplies to address hindering symptomatic burden associated with common chronic diseases or adaptation syndromes, such as gravity sickness."
+ icon_state = "symptom_kit"
+
+/obj/item/storage/medkit/civil_defense/comfort/stocked
+
+/obj/item/storage/medkit/civil_defense/comfort/stocked/PopulateContents()
+ var/static/items_inside = list(
+ /obj/item/reagent_containers/hypospray/medipen/deforest/psifinil = 3,
+ /obj/item/storage/pill_bottle/prescription_stimulant = 1,
+ )
+ generate_items_inside(items_inside, src)
+
+// Pre-packed frontier medkit, with supplies to repair most common frontier health issues
+/obj/item/storage/medkit/frontier
+ name = "frontier medical kit"
+ desc = "A handy roll-top waterproof medkit often seen alongside those on the frontier, where medical support is less than optimal. \
+ It has a clip for hooking onto your belt, handy!"
+ icon = 'monkestation/code/modules/blueshift/icons/deforest/storage.dmi'
+ icon_state = "frontier"
+ lefthand_file = 'monkestation/code/modules/blueshift/icons/deforest/inhands/cases_lefthand.dmi'
+ righthand_file = 'monkestation/code/modules/blueshift/icons/deforest/inhands/cases_righthand.dmi'
+ inhand_icon_state = "frontier"
+ worn_icon = 'monkestation/code/modules/blueshift/icons/deforest/worn/worn.dmi'
+ pickup_sound = 'sound/items/handling/cloth_pickup.ogg'
+ drop_sound = 'sound/items/handling/cloth_drop.ogg'
+ slot_flags = ITEM_SLOT_BELT
+
+/obj/item/storage/medkit/frontier/stocked
+
+/obj/item/storage/medkit/frontier/stocked/PopulateContents()
+ var/static/items_inside = list(
+ /obj/item/reagent_containers/hypospray/medipen/deforest/meridine = 1,
+ /obj/item/reagent_containers/hypospray/medipen/deforest/morpital = 1,
+ /obj/item/stack/medical/ointment = 1,
+ /obj/item/stack/medical/suture = 1,
+ /obj/item/stack/medical/suture/coagulant = 1,
+ /obj/item/stack/medical/gauze/sterilized = 1,
+ /obj/item/storage/pill_bottle/painkiller = 1,
+ )
+ generate_items_inside(items_inside,src)
+
+// Pre-packed combat surgeon medkit, with items for fixing more specific injuries and wounds
+/obj/item/storage/medkit/combat_surgeon
+ name = "combat surgeon medical kit"
+ desc = "A folding kit that is ideally filled with surgical tools and specialized treatment options for many harder-to-treat wounds."
+ icon = 'monkestation/code/modules/blueshift/icons/deforest/storage.dmi'
+ icon_state = "surgeon"
+ lefthand_file = 'monkestation/code/modules/blueshift/icons/deforest/inhands/cases_lefthand.dmi'
+ righthand_file = 'monkestation/code/modules/blueshift/icons/deforest/inhands/cases_righthand.dmi'
+ inhand_icon_state = "surgeon"
+ worn_icon = 'monkestation/code/modules/blueshift/icons/deforest/worn/worn.dmi'
+ worn_icon_state = "frontier"
+ pickup_sound = 'sound/items/handling/cloth_pickup.ogg'
+ drop_sound = 'sound/items/handling/cloth_drop.ogg'
+
+/obj/item/storage/medkit/combat_surgeon/Initialize(mapload)
+ . = ..()
+ atom_storage.max_specific_storage = WEIGHT_CLASS_NORMAL
+
+/obj/item/storage/medkit/combat_surgeon/stocked
+
+/obj/item/storage/medkit/combat_surgeon/stocked/PopulateContents()
+ var/static/items_inside = list(
+ /obj/item/bonesetter = 1,
+ /obj/item/hemostat = 1,
+ /obj/item/cautery = 1,
+ /obj/item/stack/medical/wound_recovery = 1,
+ /obj/item/stack/medical/wound_recovery/rapid_coagulant = 1,
+ /obj/item/stack/medical/gauze/sterilized = 1,
+ /obj/item/healthanalyzer/simple = 1,
+ )
+ generate_items_inside(items_inside,src)
+
+// Big medical kit that can be worn like a bag, holds a LOT of medical items but works like a duffelbag
+/obj/item/storage/backpack/duffelbag/deforest_medkit
+ name = "satchel medical kit"
+ desc = "A large orange satchel able to hold just about any piece of small medical equipment you could think of, you can even wear it on your back or belt!"
+ icon = 'monkestation/code/modules/blueshift/icons/deforest/storage.dmi'
+ icon_state = "satchel"
+ lefthand_file = 'monkestation/code/modules/blueshift/icons/deforest/inhands/cases_lefthand.dmi'
+ righthand_file = 'monkestation/code/modules/blueshift/icons/deforest/inhands/cases_righthand.dmi'
+ inhand_icon_state = "satchel"
+ worn_icon = 'monkestation/code/modules/blueshift/icons/deforest/worn/worn.dmi'
+ equip_sound = 'sound/items/equip/jumpsuit_equip.ogg'
+ pickup_sound = 'sound/items/handling/cloth_pickup.ogg'
+ drop_sound = 'sound/items/handling/cloth_drop.ogg'
+ slot_flags = ITEM_SLOT_BACK | ITEM_SLOT_BELT
+ storage_type = /datum/storage/duffel/deforest_medkit
+
+/obj/item/storage/backpack/duffelbag/deforest_medkit/stocked
+
+/obj/item/storage/backpack/duffelbag/deforest_medkit/stocked/PopulateContents()
+ var/static/items_inside = list(
+ /obj/item/reagent_containers/hypospray/medipen/deforest/morpital = 1,
+ /obj/item/reagent_containers/hypospray/medipen/deforest/lepoturi = 1,
+ /obj/item/reagent_containers/hypospray/medipen/deforest/lipital = 1,
+ /obj/item/reagent_containers/hypospray/medipen/deforest/meridine = 1,
+ /obj/item/reagent_containers/hypospray/medipen/deforest/calopine = 1,
+ /obj/item/reagent_containers/hypospray/medipen/deforest/coagulants = 1,
+ /obj/item/bonesetter = 1,
+ /obj/item/hemostat = 1,
+ /obj/item/cautery = 1,
+ /obj/item/stack/medical/wound_recovery = 1,
+ /obj/item/stack/medical/wound_recovery/rapid_coagulant = 1,
+ /obj/item/stack/medical/suture/coagulant = 1,
+ /obj/item/stack/medical/mesh = 2,
+ /obj/item/stack/medical/gauze/sterilized = 1,
+ /obj/item/stack/medical/gauze = 1,
+ /obj/item/stack/medical/ointment/red_sun = 1,
+ /obj/item/storage/pill_bottle/painkiller = 1,
+ /obj/item/healthanalyzer/simple = 1,
+ )
+ generate_items_inside(items_inside,src)
+
+/datum/storage/duffel/deforest_medkit
+ max_specific_storage = WEIGHT_CLASS_SMALL
+ max_total_storage = 21 * WEIGHT_CLASS_SMALL
+ max_slots = 21
+
+/datum/storage/duffel/deforest_medkit/New()
+ . = ..()
+
+ can_hold = typecacheof(list(
+ /obj/item/bonesetter,
+ /obj/item/cautery,
+ /obj/item/clothing/neck/stethoscope,
+ /obj/item/clothing/mask/breath,
+ /obj/item/clothing/mask/muzzle,
+ /obj/item/clothing/mask/surgical,
+ /obj/item/dnainjector,
+ /obj/item/extinguisher/mini,
+ /obj/item/flashlight/pen,
+ /obj/item/geiger_counter,
+ /obj/item/healthanalyzer,
+ /obj/item/hemostat,
+ /obj/item/holosign_creator/medical,
+ /obj/item/implant,
+ /obj/item/implantcase,
+ /obj/item/implanter,
+ /obj/item/lazarus_injector,
+ /obj/item/lighter,
+ /obj/item/pinpointer/crew,
+ /obj/item/reagent_containers/blood,
+ /obj/item/reagent_containers/dropper,
+ /obj/item/reagent_containers/cup/beaker,
+ /obj/item/reagent_containers/cup/bottle,
+ /obj/item/reagent_containers/hypospray,
+ /obj/item/reagent_containers/medigel,
+ /obj/item/reagent_containers/pill,
+ /obj/item/reagent_containers/spray,
+ /obj/item/reagent_containers/syringe,
+ /obj/item/stack/medical,
+ /obj/item/stack/sticky_tape,
+ /obj/item/sensor_device,
+ /obj/item/storage/fancy/cigarettes,
+ /obj/item/storage/pill_bottle,
+ /obj/item/tank/internals/emergency_oxygen,
+ /obj/item/bodybag,
+ ))
+
+// Big surgical kit that can be worn like a bag, holds 14 normal items (more than what a backpack can do!) but works like a duffelbag
+/obj/item/storage/backpack/duffelbag/deforest_surgical
+ name = "first responder surgical kit"
+ desc = "A large bag able to hold all the surgical tools and first response healing equipment you can think of, you can even wear it!"
+ icon = 'monkestation/code/modules/blueshift/icons/deforest/storage.dmi'
+ icon_state = "super_surgery"
+ lefthand_file = 'monkestation/code/modules/blueshift/icons/deforest/inhands/cases_lefthand.dmi'
+ righthand_file = 'monkestation/code/modules/blueshift/icons/deforest/inhands/cases_righthand.dmi'
+ inhand_icon_state = "super_surgery"
+ worn_icon = 'monkestation/code/modules/blueshift/icons/deforest/worn/worn.dmi'
+ equip_sound = 'sound/items/equip/jumpsuit_equip.ogg'
+ pickup_sound = 'sound/items/handling/cloth_pickup.ogg'
+ drop_sound = 'sound/items/handling/cloth_drop.ogg'
+ slot_flags = ITEM_SLOT_BACK | ITEM_SLOT_BELT
+ storage_type = /datum/storage/duffel/deforest_big_surgery
+
+/obj/item/storage/backpack/duffelbag/deforest_surgical/stocked
+
+/obj/item/storage/backpack/duffelbag/deforest_surgical/stocked/PopulateContents()
+ var/static/items_inside = list(
+ /obj/item/scalpel = 1,
+ /obj/item/hemostat = 1,
+ /obj/item/retractor = 1,
+ /obj/item/circular_saw = 1,
+ /obj/item/bonesetter = 1,
+ /obj/item/cautery = 1,
+ /obj/item/surgical_drapes = 1,
+ /obj/item/blood_filter = 1,
+ /obj/item/roller = 1,
+ /obj/item/stack/medical/gauze = 1,
+ /obj/item/stack/medical/gauze/sterilized = 1,
+ /obj/item/reagent_containers/medigel/sterilizine = 1,
+ /obj/item/stack/sticky_tape/surgical = 1,
+ /obj/item/stack/medical/bone_gel = 1,
+ )
+ generate_items_inside(items_inside,src)
+
+/datum/storage/duffel/deforest_big_surgery
+ max_total_storage = 14 * WEIGHT_CLASS_NORMAL
+ max_slots = 14
+
+/datum/storage/duffel/deforest_big_surgery/New()
+ . = ..()
+
+ can_hold = typecacheof(list(
+ /obj/item/blood_filter,
+ /obj/item/bonesetter,
+ /obj/item/cautery,
+ /obj/item/circular_saw,
+ /obj/item/clothing/glasses,
+ /obj/item/clothing/gloves,
+ /obj/item/clothing/neck/stethoscope,
+ /obj/item/clothing/mask/breath,
+ /obj/item/clothing/mask/muzzle,
+ /obj/item/clothing/mask/surgical,
+ /obj/item/construction/plumbing,
+ /obj/item/dnainjector,
+ /obj/item/extinguisher/mini,
+ /obj/item/flashlight/pen,
+ /obj/item/geiger_counter,
+ /obj/item/gun/syringe/syndicate,
+ /obj/item/healthanalyzer,
+ /obj/item/hemostat,
+ /obj/item/holosign_creator/medical,
+ /obj/item/implant,
+ /obj/item/implantcase,
+ /obj/item/implanter,
+ /obj/item/lazarus_injector,
+ /obj/item/lighter,
+ /obj/item/pinpointer/crew,
+ /obj/item/plunger,
+ /obj/item/radio,
+ /obj/item/reagent_containers/blood,
+ /obj/item/reagent_containers/dropper,
+ /obj/item/reagent_containers/cup/beaker,
+ /obj/item/reagent_containers/cup/bottle,
+ /obj/item/reagent_containers/hypospray,
+ /obj/item/reagent_containers/medigel,
+ /obj/item/reagent_containers/pill,
+ /obj/item/reagent_containers/spray,
+ /obj/item/reagent_containers/syringe,
+ /obj/item/retractor,
+ /obj/item/scalpel,
+ /obj/item/shears,
+ /obj/item/stack/medical,
+ /obj/item/stack/sticky_tape,
+ /obj/item/stamp,
+ /obj/item/sensor_device,
+ /obj/item/storage/fancy/cigarettes,
+ /obj/item/storage/pill_bottle,
+ /obj/item/surgical_drapes,
+ /obj/item/surgicaldrill,
+ /obj/item/tank/internals/emergency_oxygen,
+ /obj/item/handheld_soulcatcher,
+ /obj/item/wrench/medical,
+ /obj/item/roller,
+ /obj/item/bodybag,
+ ))
+
+// Pre-packed medkit for healing synths and repairing their wounds rapidly in the field
+/obj/item/storage/medkit/robotic_repair
+ name = "robotic repair equipment kit"
+ desc = "An industrial-strength plastic box filled with supplies for repairing synthetics from critical damage."
+ icon = 'monkestation/code/modules/blueshift/icons/deforest/storage.dmi'
+ icon_state = "synth_medkit"
+ inhand_icon_state = "medkit"
+ worn_icon = 'monkestation/code/modules/blueshift/icons/deforest/worn/worn.dmi'
+ worn_icon_state = "frontier"
+ drop_sound = 'sound/items/handling/ammobox_drop.ogg'
+ pickup_sound = 'sound/items/handling/ammobox_pickup.ogg'
+
+/obj/item/storage/medkit/robotic_repair/Initialize(mapload)
+ . = ..()
+ var/static/list/list_of_everything_mechanical_medkits_can_hold = list_of_everything_medkits_can_hold + list(
+ /obj/item/stack/cable_coil,
+ /obj/item/crowbar,
+ /obj/item/screwdriver,
+ /obj/item/wrench,
+ /obj/item/weldingtool,
+ /obj/item/wirecutters,
+ /obj/item/multitool,
+ /obj/item/plunger,
+ /obj/item/clothing/head/utility/welding,
+ /obj/item/clothing/glasses/welding,
+ )
+ var/static/list/exception_cache = typecacheof(
+ /obj/item/clothing/head/utility/welding,
+ )
+
+ atom_storage.set_holdable(list_of_everything_mechanical_medkits_can_hold)
+ LAZYINITLIST(atom_storage.exception_hold)
+ atom_storage.exception_hold = atom_storage.exception_hold + exception_cache
+ atom_storage.max_specific_storage = WEIGHT_CLASS_NORMAL
+
+/obj/item/storage/medkit/robotic_repair/stocked
+
+/obj/item/storage/medkit/robotic_repair/stocked/PopulateContents()
+ var/static/items_inside = list(
+ /obj/item/stack/medical/gauze = 1,
+ /obj/item/reagent_containers/pill/robotic_patch/synth_repair = 2,
+ /obj/item/reagent_containers/hypospray/medipen/deforest/robot_system_cleaner = 1,
+ /obj/item/reagent_containers/hypospray/medipen/deforest/coagulants = 1, // Coagulants help electrical damage
+ /obj/item/healthanalyzer/simple = 1,
+ )
+ generate_items_inside(items_inside,src)
+
+/obj/item/storage/medkit/robotic_repair/preemo
+ name = "premium robotic repair equipment kit"
+ desc = "An industrial-strength plastic box filled with supplies for repairing synthetics from critical damage. \
+ This one has extra storage on the sides for even more equipment than the standard medkit model."
+ icon_state = "synth_medkit_super"
+
+/obj/item/storage/medkit/robotic_repair/preemo/Initialize(mapload)
+ . = ..()
+ atom_storage.max_specific_storage = WEIGHT_CLASS_NORMAL
+ atom_storage.max_slots = 12
+ atom_storage.max_total_storage = 12 * WEIGHT_CLASS_NORMAL
+
+/obj/item/storage/medkit/robotic_repair/preemo/stocked
+
+/obj/item/storage/medkit/robotic_repair/preemo/stocked/PopulateContents()
+ var/static/items_inside = list(
+ /obj/item/stack/medical/gauze/twelve = 1,
+ /obj/item/stack/cable_coil/five = 1,
+ /obj/item/reagent_containers/pill/robotic_patch/synth_repair = 4,
+ /obj/item/reagent_containers/hypospray/medipen/deforest/robot_system_cleaner = 1,
+ /obj/item/reagent_containers/hypospray/medipen/deforest/robot_liquid_solder = 1,
+ /obj/item/reagent_containers/hypospray/medipen/deforest/coagulants = 1,
+ /obj/item/healthanalyzer/simple = 1,
+ )
+ generate_items_inside(items_inside,src)
+
+/obj/machinery/biogenerator/medstation
+ name = "wall med-station"
+ desc = "An advanced machine seen in frontier outposts and colonies capable of turning organic plant matter into \
+ various emergency medical supplies and injectors. You can find one of these in the medical sections of just about \
+ any frontier installation."
+ icon = 'monkestation/code/modules/blueshift/icons/deforest/medstation.dmi'
+ circuit = null
+ anchored = TRUE
+ density = FALSE
+ efficiency = 1
+ productivity = 1
+ show_categories = list(
+ RND_CATEGORY_DEFOREST_MEDICAL,
+ RND_CATEGORY_DEFOREST_BLOOD,
+ )
+ /// The item we turn into when repacked
+ var/repacked_type = /obj/item/wallframe/frontier_medstation
+
+MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/biogenerator/medstation, 29)
+
+/obj/machinery/biogenerator/medstation/RefreshParts()
+ . = ..()
+ efficiency = 1
+ productivity = 1
+
+/obj/machinery/biogenerator/medstation/default_unfasten_wrench(mob/user, obj/item/wrench/tool, time)
+ user.balloon_alert(user, "deconstructing...")
+ tool.play_tool_sound(src)
+ if(tool.use_tool(src, user, 1 SECONDS))
+ playsound(loc, 'sound/items/deconstruct.ogg', 50, TRUE)
+ deconstruct(TRUE)
+ return
+
+/obj/machinery/biogenerator/medstation/on_deconstruction(disassembled)
+ if(disassembled)
+ new repacked_type(drop_location())
+
+/obj/machinery/biogenerator/medstation/default_deconstruction_crowbar()
+ return
+
+// Deployable item for cargo for the medstation
+
+/obj/item/wallframe/frontier_medstation
+ name = "unmounted wall med-station"
+ desc = "The innovative technology of a biogenerator to print medical supplies, but able to be mounted neatly on a wall out of the way."
+ icon = 'monkestation/code/modules/blueshift/icons/deforest/medstation.dmi'
+ icon_state = "biogenerator_parts"
+ w_class = WEIGHT_CLASS_NORMAL
+ result_path = /obj/machinery/biogenerator/medstation
+ pixel_shift = 29
+ custom_materials = list(
+ /datum/material/iron = SHEET_MATERIAL_AMOUNT * 5,
+ /datum/material/silver = SHEET_MATERIAL_AMOUNT * 3,
+ /datum/material/gold = SHEET_MATERIAL_AMOUNT,
+ )
diff --git a/monkestation/code/modules/blueshift/items/design_disks.dm b/monkestation/code/modules/blueshift/items/design_disks.dm
new file mode 100644
index 000000000000..1b3f831c001b
--- /dev/null
+++ b/monkestation/code/modules/blueshift/items/design_disks.dm
@@ -0,0 +1,30 @@
+/obj/item/disk/ammo_workbench
+ name = "munitions blueprint datadisk"
+ desc = "You shouldn't be seeing this!"
+
+/// For doing things when installed/downloaded onto an ammo bench.
+/// Really only used for setting variables, but if someone expands the system to have disks per ammo type, I guess this could be more useful.
+/obj/item/disk/ammo_workbench/proc/on_bench_install(obj/machinery/ammo_workbench/ammobench)
+ return
+
+/obj/item/disk/ammo_workbench/advanced
+ name = "advanced munitions datadisk"
+ desc = "An datadisk filled with advanced munition fabrication data for the ammunition workbench, including lethal ammotypes if not previously enabled. \
+ No parties are liable for any incidents that occur if safeties were circumvented beforehand."
+
+/obj/item/disk/ammo_workbench/advanced/on_bench_install(obj/machinery/ammo_workbench/ammobench)
+ ammobench.allowed_harmful = TRUE
+ ammobench.allowed_advanced = TRUE
+
+/datum/design/disk/ammo_workbench_lethal
+ name = "Ammo Workbench Advanced Munitions Datadisk"
+ id = "ammoworkbench_disk_lethal"
+ build_type = PROTOLATHE | AWAY_LATHE
+ materials = list(
+ /datum/material/iron = HALF_SHEET_MATERIAL_AMOUNT
+ )
+ build_path = /obj/item/disk/ammo_workbench/advanced
+ category = list(
+ RND_CATEGORY_TOOLS + RND_SUBCATEGORY_TOOLS_SECURITY,
+ )
+ departmental_flags = DEPARTMENT_BITFLAG_SECURITY
diff --git a/monkestation/code/modules/blueshift/items/field_medic.dm b/monkestation/code/modules/blueshift/items/field_medic.dm
new file mode 100644
index 000000000000..e45430669d59
--- /dev/null
+++ b/monkestation/code/modules/blueshift/items/field_medic.dm
@@ -0,0 +1,152 @@
+//Gateway Medkit, no more combat defibs!
+/obj/item/storage/medkit/expeditionary
+ name = "expeditionary medical kit"
+ desc = "Now with 100% less bullshit."
+ icon_state = "medkit_tactical"
+ damagetype_healed = "all"
+
+/obj/item/storage/medkit/expeditionary/PopulateContents()
+ if(empty)
+ return
+ new /obj/item/stack/medical/gauze(src)
+ new /obj/item/defibrillator/compact/loaded(src)
+ new /obj/item/reagent_containers/hypospray/combat(src)
+ new /obj/item/stack/medical/mesh/advanced(src)
+ new /obj/item/stack/medical/suture/medicated(src)
+ new /obj/item/clothing/glasses/hud/health(src)
+
+/obj/item/storage/medkit/expeditionary/surplus
+ desc = "Now with less bullshit. And more dust. But mainly less bullshit. If you have to use this, there's no way you've got insurance."
+
+/obj/item/storage/medkit/expeditionary/surplus/PopulateContents()
+ if(empty)
+ return
+ new /obj/item/stack/medical/gauze/twelve(src)
+ new /obj/item/reagent_containers/hypospray/combat(src) // epi/atro + lepo + omnizine
+ new /obj/item/stack/medical/suture/medicated(src)
+ new /obj/item/stack/medical/suture/medicated(src)
+ new /obj/item/stack/medical/mesh/advanced(src)
+ new /obj/item/stack/medical/mesh/advanced(src)
+ new /obj/item/clothing/glasses/hud/health(src)
+
+//Field Medic's weapon, no more tomahawk!
+/obj/item/circular_saw/field_medic
+ name = "bone saw"
+ desc = "Did that sting? SAW-ry!"
+ force = 20
+ icon_state = "bonesaw"
+ icon = 'monkestation/code/modules/blueshift/icons/bonesaw.dmi'
+ lefthand_file = 'monkestation/code/modules/blueshift/icons/bonesaw_l.dmi'
+ righthand_file = 'monkestation/code/modules/blueshift/icons/bonesaw_r.dmi'
+ inhand_icon_state = "bonesaw"
+ hitsound = 'sound/weapons/bladeslice.ogg'
+ toolspeed = 0.2
+ throw_range = 3
+ w_class = WEIGHT_CLASS_SMALL
+
+//Pointman's riot shield. Fixable with 1 plasteel, crafting recipe for broken shield
+/obj/item/shield/riot/pointman
+ name = "pointman shield"
+ desc = "A shield fit for those that want to sprint headfirst into the unknown. Its heavy, unwieldy nature makes its defensive performance suffer when in the off-hand; \
+ wielding will provide best results at the cost of reduced mobility."
+ icon_state = "riot"
+ icon = 'monkestation/code/modules/blueshift/icons/riot.dmi'
+ lefthand_file = 'monkestation/code/modules/blueshift/icons/riot_left.dmi'
+ righthand_file = 'monkestation/code/modules/blueshift/icons/riot_right.dmi'
+ force = 10
+ throwforce = 5
+ throw_speed = 1
+ throw_range = 1
+ block_chance = 15
+ w_class = WEIGHT_CLASS_BULKY
+ attack_verb_continuous = list("slams", "bashes")
+ attack_verb_simple = list("slam", "bash")
+ transparent = FALSE
+ max_integrity = 200
+ shield_break_leftover = /obj/item/pointman_broken
+
+/obj/item/shield/riot/pointman/Initialize(mapload)
+ . = ..()
+ AddComponent(/datum/component/two_handed, \
+ force_unwielded=10, force_wielded=20, \
+ wield_callback = CALLBACK(src, PROC_REF(shield_wield)), \
+ unwield_callback = CALLBACK(src, PROC_REF(shield_unwield)), \
+ )
+
+
+/// handles buffing the shield's defensive ability and nerfing user mobility
+/obj/item/shield/riot/pointman/proc/shield_wield()
+ item_flags |= SLOWS_WHILE_IN_HAND
+ block_chance *= 5 // 15 * 5 = 75
+ slowdown = 0.6
+
+/// nerfs the shield's defensive ability, buffs user mobility
+/obj/item/shield/riot/pointman/proc/shield_unwield()
+ item_flags &= ~SLOWS_WHILE_IN_HAND
+ block_chance /= 5
+ slowdown = 0
+
+/obj/item/pointman_broken
+ name = "broken pointman shield"
+ desc = "Enough of it is still intact that you could probably just weld more bits on."
+ icon_state = "riot_broken"
+ icon = 'monkestation/code/modules/blueshift/icons/riot.dmi'
+ w_class = WEIGHT_CLASS_BULKY
+
+/*
+/obj/item/pointman_broken/Initialize(mapload)
+ . = ..()
+ var/static/list/slapcraft_recipe_list = list(/datum/crafting_recipe/pointman_repair)
+ AddComponent(
+ /datum/component/slapcrafting,\
+ slapcraft_recipes = slapcraft_recipe_list,\
+ )
+*/
+
+//broken shield fixing
+/datum/crafting_recipe/pointman_repair
+ name = "pointman shield (repaired)"
+ result = /obj/item/shield/riot/pointman
+ reqs = list(/obj/item/pointman_broken = 1,
+ /obj/item/stack/sheet/plasteel = 3,
+ /obj/item/stack/sheet/rglass = 3)
+ time = 5 SECONDS
+ category = CAT_MISC
+ tool_behaviors = list(TOOL_WELDER)
+
+//Marksman's throwing knife and a pouch for it
+/obj/item/knife/combat/throwing
+ name = "throwing knife"
+ desc = "While very well weighted for throwing, the distribution of mass makes it unwieldy for use in melee."
+ icon = 'monkestation/code/modules/blueshift/icons/throwing.dmi'
+ icon_state = "throwing"
+ force = 12 // don't stab with this
+ throwforce = 30 // 38 force on embed? compare contrast with throwing stars.
+ throw_speed = 4
+ embedding = list("pain_mult" = 4, "embed_chance" = 75, "fall_chance" = 10) // +10 embed chance up from combat knife's 65
+ bayonet = FALSE // throwing knives probably aren't made for use as bayonets
+
+/obj/item/storage/pouch/ammo/marksman
+ name = "marksman's knife pouch"
+ unique_reskin = NONE
+
+/obj/item/storage/pouch/ammo/marksman/Initialize(mapload)
+ . = ..()
+ create_storage(storage_type = /datum/storage/marksman)
+
+/datum/storage/marksman
+ max_total_storage = 60
+ max_slots = 10
+ numerical_stacking = TRUE
+ quickdraw = TRUE
+
+/datum/storage/marksman/New()
+ . = ..()
+ can_hold = typecacheof(list(/obj/item/knife/combat))
+
+/obj/item/storage/pouch/ammo/marksman/PopulateContents() //can kill most basic enemies with 5 knives, though marksmen shouldn't be soloing enemies anyways
+ new /obj/item/knife/combat/throwing(src)
+ new /obj/item/knife/combat/throwing(src)
+ new /obj/item/knife/combat/throwing(src)
+ new /obj/item/knife/combat/throwing(src)
+ new /obj/item/knife/combat/throwing(src)
diff --git a/monkestation/code/modules/blueshift/items/gunset.dm b/monkestation/code/modules/blueshift/items/gunset.dm
new file mode 100644
index 000000000000..67be4e71e14f
--- /dev/null
+++ b/monkestation/code/modules/blueshift/items/gunset.dm
@@ -0,0 +1,317 @@
+/obj/item/storage/toolbox/guncase
+ name = "gun case"
+ desc = "A weapon's case. Has a blood-red 'S' stamped on the cover."
+ icon = 'icons/obj/storage/case.dmi'
+ icon_state = "infiltrator_case"
+ lefthand_file = 'icons/mob/inhands/equipment/toolbox_lefthand.dmi'
+ righthand_file = 'icons/mob/inhands/equipment/toolbox_righthand.dmi'
+ inhand_icon_state = "infiltrator_case"
+ has_latches = FALSE
+ var/weapon_to_spawn = /obj/item/gun/ballistic/automatic/pistol
+ var/extra_to_spawn = /obj/item/ammo_box/magazine/m9mm
+
+/obj/item/storage/toolbox/guncase/Initialize(mapload)
+ . = ..()
+ atom_storage.max_specific_storage = WEIGHT_CLASS_BULKY
+ atom_storage.max_total_storage = 7 //enough to hold ONE bulky gun and the ammo boxes
+ atom_storage.max_slots = 4
+
+/obj/item/storage/toolbox/guncase/PopulateContents()
+ new weapon_to_spawn (src)
+ for(var/i in 1 to 3)
+ new extra_to_spawn (src)
+
+/obj/item/storage/toolbox/guncase/bulldog
+ name = "bulldog gun case"
+ weapon_to_spawn = /obj/item/gun/ballistic/shotgun/bulldog
+ extra_to_spawn = /obj/item/ammo_box/magazine/m12g
+
+/obj/item/storage/toolbox/guncase/c20r
+ name = "c-20r gun case"
+ weapon_to_spawn = /obj/item/gun/ballistic/automatic/c20r
+ extra_to_spawn = /obj/item/ammo_box/magazine/smgm45
+
+/obj/item/storage/toolbox/guncase/clandestine
+ name = "clandestine gun case"
+ weapon_to_spawn = /obj/item/gun/ballistic/automatic/pistol/clandestine
+ extra_to_spawn = /obj/item/ammo_box/magazine/m10mm
+
+/obj/item/storage/toolbox/guncase/m90gl
+ name = "m-90gl gun case"
+ weapon_to_spawn = /obj/item/gun/ballistic/automatic/m90
+ extra_to_spawn = /obj/item/ammo_box/magazine/m223
+
+/obj/item/storage/toolbox/guncase/m90gl/PopulateContents()
+ new weapon_to_spawn (src)
+ for(var/i in 1 to 2)
+ new extra_to_spawn (src)
+ new /obj/item/ammo_box/a40mm/rubber (src)
+
+/obj/item/storage/toolbox/guncase/rocketlauncher
+ name = "rocket launcher gun case"
+ weapon_to_spawn = /obj/item/gun/ballistic/rocketlauncher
+ extra_to_spawn = /obj/item/ammo_box/rocket
+
+/obj/item/storage/toolbox/guncase/rocketlauncher/PopulateContents()
+ new weapon_to_spawn (src)
+ new extra_to_spawn (src)
+
+/obj/item/storage/toolbox/guncase/revolver
+ name = "revolver gun case"
+ weapon_to_spawn = /obj/item/gun/ballistic/revolver/syndicate/nuclear
+ extra_to_spawn = /obj/item/ammo_box/a357
+
+/obj/item/storage/toolbox/guncase/sword_and_board
+ name = "energy sword and shield weapon case"
+ weapon_to_spawn = /obj/item/melee/energy/sword
+ extra_to_spawn = /obj/item/shield/energy
+
+/obj/item/storage/toolbox/guncase/sword_and_board/PopulateContents()
+ new weapon_to_spawn (src)
+ new extra_to_spawn (src)
+
+/obj/item/storage/toolbox/guncase/cqc
+ name = "\improper CQC equipment case"
+ weapon_to_spawn = /obj/item/book/granter/martial/cqc
+ extra_to_spawn = /obj/item/storage/box/syndie_kit/imp_stealth
+
+/obj/item/storage/toolbox/guncase/cqc/PopulateContents()
+ new weapon_to_spawn (src)
+ new extra_to_spawn (src)
+ new /obj/item/storage/fancy/cigarettes/cigpack_syndicate (src)
+
+/*
+* GUNSET BOXES
+*/
+
+/obj/item/storage/toolbox/guncase/skyrat
+ desc = "A thick gun case with foam inserts laid out to fit a weapon, magazines, and gear securely."
+
+ icon = 'monkestation/code/modules/blueshift/icons/obj/gunsets.dmi'
+ icon_state = "guncase"
+
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/worn/cases.dmi'
+ worn_icon_state = "darkcase"
+
+ slot_flags = ITEM_SLOT_BACK
+
+ material_flags = NONE
+
+ /// Is the case visually opened or not
+ var/opened = FALSE
+
+/obj/item/storage/toolbox/guncase/skyrat/Initialize(mapload)
+ . = ..()
+ atom_storage.max_total_storage = 14 // Technically means you could fit multiple large guns in here but its a case you cant backpack anyways so what it do
+ atom_storage.max_slots = 6 // We store some extra items in these so lets make a little extra room
+
+/obj/item/storage/toolbox/guncase/skyrat/update_icon()
+ . = ..()
+ if(opened)
+ icon_state = "[initial(icon_state)]-open"
+ else
+ icon_state = initial(icon_state)
+
+/obj/item/storage/toolbox/guncase/skyrat/AltClick(mob/user)
+ opened = !opened
+ update_icon()
+
+/obj/item/storage/toolbox/guncase/skyrat/attack_self(mob/user)
+ . = ..()
+ opened = !opened
+ update_icon()
+
+// Empty guncase
+
+/obj/item/storage/toolbox/guncase/skyrat/empty
+
+/obj/item/storage/toolbox/guncase/skyrat/empty/PopulateContents()
+ return
+
+// Small case for pistols and whatnot
+
+/obj/item/storage/toolbox/guncase/skyrat/pistol
+ name = "small gun case"
+
+ icon_state = "guncase_s"
+
+ slot_flags = NONE
+
+ w_class = WEIGHT_CLASS_NORMAL
+
+/obj/item/storage/toolbox/guncase/skyrat/pistol/Initialize(mapload)
+ . = ..()
+ atom_storage.max_specific_storage = WEIGHT_CLASS_NORMAL
+
+// Empty pistol case
+
+/obj/item/storage/toolbox/guncase/skyrat/pistol/empty
+
+/obj/item/storage/toolbox/guncase/skyrat/pistol/empty/PopulateContents()
+ return
+
+// Base yellow carwo case
+
+/obj/item/storage/toolbox/guncase/skyrat/carwo_large_case
+ desc = "A thick yellow gun case with foam inserts laid out to fit a weapon, magazines, and gear securely."
+
+ icon = 'monkestation/code/modules/blueshift/icons/obj/gunsets.dmi'
+ icon_state = "case_carwo"
+
+ worn_icon_state = "yellowcase"
+
+ lefthand_file = 'monkestation/code/modules/blueshift/icons/mob/inhands/cases_lefthand.dmi'
+ righthand_file = 'monkestation/code/modules/blueshift/icons/mob/inhands/cases_righthand.dmi'
+ inhand_icon_state = "yellowcase"
+
+// Empty version of the case
+
+/obj/item/storage/toolbox/guncase/skyrat/carwo_large_case/empty
+
+/obj/item/storage/toolbox/guncase/skyrat/carwo_large_case/empty/PopulateContents()
+ return
+
+// Sindano in a box, how innovative!
+
+/obj/item/storage/toolbox/guncase/skyrat/carwo_large_case/sindano
+ name = "\improper Carwo 'Sindano' gunset"
+
+ weapon_to_spawn = /obj/item/gun/ballistic/automatic/sol_smg/no_mag
+ extra_to_spawn = /obj/item/ammo_box/magazine/c35sol_pistol/stendo
+
+/obj/item/storage/toolbox/guncase/skyrat/carwo_large_case/sindano/PopulateContents()
+ new weapon_to_spawn (src)
+
+ generate_items_inside(list(
+ /obj/item/ammo_box/c35sol/incapacitator = 1,
+ /obj/item/ammo_box/c35sol = 1,
+ /obj/item/ammo_box/magazine/c35sol_pistol/stendo/starts_empty = 1,
+ /obj/item/ammo_box/magazine/c35sol_pistol/starts_empty = 2,
+ ), src)
+
+/obj/item/storage/toolbox/guncase/skyrat/carwo_large_case/sindano/evil
+ weapon_to_spawn = /obj/item/gun/ballistic/automatic/sol_smg/evil/no_mag
+
+// Boxed grenade launcher, grenades sold seperately on this one
+
+/obj/item/storage/toolbox/guncase/skyrat/carwo_large_case/kiboko_magless
+ name = "\improper Carwo 'Kiboko' gunset"
+
+ weapon_to_spawn = /obj/item/gun/ballistic/automatic/sol_grenade_launcher/no_mag
+ extra_to_spawn = /obj/item/ammo_box/magazine/c980_grenade/starts_empty
+
+
+/obj/structure/closet/secure_closet/armory_kiboko
+ name = "heavy equipment locker"
+ req_access = list(ACCESS_ARMORY)
+ icon_state = "shotguncase"
+
+/obj/structure/closet/secure_closet/armory_kiboko/PopulateContents()
+ . = ..()
+
+ generate_items_inside(list(
+ /obj/item/storage/toolbox/guncase/skyrat/carwo_large_case/kiboko_magless = 1,
+ /obj/item/ammo_box/c980grenade = 2,
+ /obj/item/ammo_box/c980grenade/smoke = 1,
+ /obj/item/ammo_box/c980grenade/riot = 1,
+ ), src)
+
+/obj/structure/closet/secure_closet/armory_kiboko_but_evil
+ name = "heavy equipment locker"
+ icon = 'monkestation/code/modules/blueshift/icons/obj/closet.dmi'
+ icon_door = "riot"
+ icon_state = "riot"
+ req_access = list(ACCESS_SYNDICATE)
+ anchored = 1
+
+/obj/structure/closet/secure_closet/armory_kiboko_but_evil/PopulateContents()
+ . = ..()
+
+ generate_items_inside(list(
+ /obj/item/gun/ballistic/automatic/sol_grenade_launcher/evil/no_mag = 1,
+ /obj/item/ammo_box/magazine/c980_grenade/drum/starts_empty = 2,
+ /obj/item/ammo_box/c980grenade/shrapnel = 1,
+ /obj/item/ammo_box/c980grenade/shrapnel/phosphor = 1,
+ /obj/item/ammo_box/c980grenade/smoke = 1,
+ /obj/item/ammo_box/c980grenade/riot = 1,
+ ), src)
+
+// Base yellow carwo case
+
+/obj/item/storage/toolbox/guncase/skyrat/xhihao_large_case
+
+ icon = 'monkestation/code/modules/blueshift/icons/obj/gunsets.dmi'
+ icon_state = "case_xhihao"
+
+// Empty version of the case
+
+/obj/item/storage/toolbox/guncase/skyrat/xhihao_large_case/empty
+
+/obj/item/storage/toolbox/guncase/skyrat/xhihao_large_case/empty/PopulateContents()
+ return
+
+// Contains the Bogseo submachinegun, excellent for breaking shoulders
+
+/obj/item/storage/toolbox/guncase/skyrat/xhihao_large_case/bogseo
+ name = "\improper Xhihao 'Bogseo' gunset"
+
+ weapon_to_spawn = /obj/item/gun/ballistic/automatic/xhihao_smg/no_mag
+ extra_to_spawn = /obj/item/ammo_box/magazine/c585trappiste_pistol
+
+/obj/item/storage/toolbox/guncase/skyrat/xhihao_large_case/bogseo/PopulateContents()
+ new weapon_to_spawn (src)
+
+ generate_items_inside(list(
+ /obj/item/ammo_box/c585trappiste/incapacitator = 1,
+ /obj/item/ammo_box/c585trappiste = 1,
+ /obj/item/ammo_box/magazine/c585trappiste_pistol/spawns_empty = 3,
+ ), src)
+
+// Base yellow with symbol trappiste case
+
+/obj/item/storage/toolbox/guncase/skyrat/pistol/trappiste_small_case
+ desc = "A thick yellow gun case with foam inserts laid out to fit a weapon, magazines, and gear securely. The five square grid of Trappiste Fabriek is displayed prominently on the top."
+
+ icon = 'monkestation/code/modules/blueshift/icons/obj/gunsets.dmi'
+ icon_state = "case_trappiste"
+
+ lefthand_file = 'monkestation/code/modules/blueshift/icons/mob/inhands/cases_lefthand.dmi'
+ righthand_file = 'monkestation/code/modules/blueshift/icons/mob/inhands/cases_righthand.dmi'
+ inhand_icon_state = "yellowcase"
+
+// Empty version of the case
+
+/obj/item/storage/toolbox/guncase/skyrat/pistol/trappiste_small_case/empty
+
+/obj/item/storage/toolbox/guncase/skyrat/pistol/trappiste_small_case/empty/PopulateContents()
+ return
+
+// Gunset for the Wespe pistol
+
+/obj/item/storage/toolbox/guncase/skyrat/pistol/trappiste_small_case/wespe
+ name = "Trappiste 'Wespe' gunset"
+
+ weapon_to_spawn = /obj/item/gun/ballistic/automatic/pistol/sol/no_mag
+ extra_to_spawn = /obj/item/ammo_box/magazine/c35sol_pistol
+
+/obj/item/storage/toolbox/guncase/skyrat/pistol/trappiste_small_case/eland
+ name = "Trappiste 'Eland' gunset"
+
+ weapon_to_spawn = /obj/item/gun/ballistic/revolver/sol
+ extra_to_spawn = /obj/item/ammo_box/c35sol/incapacitator
+
+// Gunset for the Skild heavy pistol
+
+/obj/item/storage/toolbox/guncase/skyrat/pistol/trappiste_small_case/skild
+ name = "Trappiste 'Skild' gunset"
+
+ weapon_to_spawn = /obj/item/gun/ballistic/automatic/pistol/trappiste/no_mag
+ extra_to_spawn = /obj/item/ammo_box/magazine/c585trappiste_pistol
+
+// Gunset for the Takbok Revolver
+
+/obj/item/storage/toolbox/guncase/skyrat/pistol/trappiste_small_case/takbok
+ name = "Trappiste 'Takbok' gunset"
+
+ weapon_to_spawn = /obj/item/gun/ballistic/revolver/takbok
+ extra_to_spawn = /obj/item/ammo_box/c585trappiste
diff --git a/monkestation/code/modules/blueshift/items/handheld_soulcatcher.dm b/monkestation/code/modules/blueshift/items/handheld_soulcatcher.dm
new file mode 100644
index 000000000000..518ab620408f
--- /dev/null
+++ b/monkestation/code/modules/blueshift/items/handheld_soulcatcher.dm
@@ -0,0 +1,158 @@
+#define RSD_ATTEMPT_COOLDOWN 2 MINUTES
+
+/obj/item/handheld_soulcatcher
+ name = "\improper Evoker-type RSD"
+ desc = "The Evoker-Type Resonance Simulation Device is a sort of 'Soulcatcher' instrument that's been designated for handheld usage. These RSDs were designed with the Medical field in mind, a tool meant to offer comfort to the temporarily-departed while their bodies are being repaired, healed, or produced. The Evoker is essentially a very specialized handheld NIF, still using the same nanomachinery for the software and hardware. This careful instrument is able to host a virtual space for a great number of Engrams for an essentially indefinite amount of time in an unlimited variety of simulations, even able to transfer them to and from a NIF. However, it's best Medical practice to not lollygag."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/devices.dmi'
+ icon_state = "soulcatcher-device"
+ inhand_icon_state = "electronic"
+ worn_icon_state = "electronic"
+ lefthand_file = 'icons/mob/inhands/items/devices_lefthand.dmi'
+ righthand_file = 'icons/mob/inhands/items/devices_righthand.dmi'
+ slot_flags = ITEM_SLOT_BELT
+ obj_flags = UNIQUE_RENAME
+ /// What soulcatcher datum is associated with this item?
+ var/datum/component/soulcatcher/linked_soulcatcher
+ /// The cooldown for the RSD on scanning a body if the ghost refuses. This is here to prevent spamming.
+ COOLDOWN_DECLARE(rsd_scan_cooldown)
+
+/obj/item/handheld_soulcatcher/Initialize(mapload)
+ . = ..()
+ name += " #[rand(0, 999)]" // If it works for monkeys, it surely works for soulcatchers.
+ SSpoints_of_interest.make_point_of_interest(src)
+
+/obj/item/handheld_soulcatcher/attack_self(mob/user, modifiers)
+ linked_soulcatcher.ui_interact(user)
+
+/obj/item/handheld_soulcatcher/New(loc, ...)
+ . = ..()
+ linked_soulcatcher = AddComponent(/datum/component/soulcatcher)
+ linked_soulcatcher.name = name
+
+/obj/item/handheld_soulcatcher/Destroy(force)
+ if(linked_soulcatcher)
+ qdel(linked_soulcatcher)
+
+ return ..()
+
+/obj/item/handheld_soulcatcher/attack(mob/living/target_mob, mob/living/user, params)
+ if(!target_mob)
+ return ..()
+
+ if(target_mob.GetComponent(/datum/component/previous_body))
+ linked_soulcatcher.scan_body(target_mob, user)
+ return TRUE
+
+ if(!target_mob.mind)
+ to_chat(user, span_warning("You are unable to remove a mind from an empty body."))
+ return FALSE
+
+ if(!COOLDOWN_FINISHED(src, rsd_scan_cooldown))
+ var/time_left = round((COOLDOWN_TIMELEFT(src, rsd_scan_cooldown)) / (1 MINUTES), 0.01)
+ to_chat(user, span_warning("You are currently unable to grab the soul of [target_mob], please wait [time_left] minutes before trying again."))
+ return FALSE
+
+ if(target_mob.stat == DEAD) //We can temporarily store souls of dead mobs.
+ target_mob.ghostize(TRUE) //Incase they are staying in the body.
+ var/mob/dead/observer/target_ghost = target_mob.get_ghost(TRUE, TRUE)
+ if(!target_ghost)
+ to_chat(user, span_warning("You are unable to get the soul of [target_mob]!"))
+ return FALSE
+
+ var/datum/soulcatcher_room/target_room = tgui_input_list(user, "Choose a room to send [target_mob]'s soul to.", name, linked_soulcatcher.soulcatcher_rooms, timeout = 30 SECONDS)
+ if(!target_room)
+ return FALSE
+
+ SEND_SOUND(target_ghost, 'sound/misc/notice2.ogg')
+ window_flash(target_ghost.client)
+
+ if(tgui_alert(target_ghost, "[user] wants to transfer you to [target_room] inside of a soulcatcher, do you accept?", name, list("Yes", "No"), 30 SECONDS, autofocus = FALSE) != "Yes")
+ to_chat(user, span_warning("[target_mob] doesn't seem to want to enter."))
+ COOLDOWN_START(src, rsd_scan_cooldown, RSD_ATTEMPT_COOLDOWN)
+ return FALSE
+
+ if(!target_room.add_soul_from_ghost(target_ghost))
+ return FALSE
+
+ if(!target_mob.GetComponent(/datum/component/previous_body))
+ return FALSE
+
+ var/turf/source_turf = get_turf(user)
+ log_admin("[key_name(user)] used [src] to put [key_name(target_mob)]'s mind into a soulcatcher at [AREACOORD(source_turf)]")
+ linked_soulcatcher.scan_body(target_mob, user)
+ return TRUE
+
+ var/datum/soulcatcher_room/target_room = tgui_input_list(user, "Choose a room to send [target_mob]'s soul to.", name, linked_soulcatcher.soulcatcher_rooms, timeout = 30 SECONDS)
+ if(!target_room)
+ return FALSE
+
+ SEND_SOUND(target_mob, 'sound/misc/notice2.ogg')
+ window_flash(target_mob.client)
+
+ if((tgui_alert(target_mob, "Do you wish to enter [target_room]? This will remove you from your body until you leave.", name, list("Yes", "No"), 30 SECONDS, FALSE) != "Yes") || (tgui_alert(target_mob, "Are you sure about this?", name, list("Yes", "No"), 30 SECONDS, FALSE) != "Yes"))
+ COOLDOWN_START(src, rsd_scan_cooldown, RSD_ATTEMPT_COOLDOWN)
+ to_chat(user, span_warning("[target_mob] doesn't seem to want to enter."))
+ return FALSE
+
+ if(!target_mob.mind)
+ return FALSE
+
+ target_room.add_soul(target_mob.mind, TRUE)
+ playsound(src, 'monkestation/code/modules/blueshift/sounds/default_good.ogg', 50, FALSE, ignore_walls = FALSE)
+ visible_message(span_notice("[src] beeps: [target_mob]'s mind transfer is now complete."))
+
+ if(!target_mob.GetComponent(/datum/component/previous_body))
+ return FALSE
+
+ linked_soulcatcher.scan_body(target_mob, user)
+
+ var/turf/source_turf = get_turf(user)
+ log_admin("[key_name(user)] used [src] to put [key_name(target_mob)]'s mind into a soulcatcher while they were still alive at [AREACOORD(source_turf)]")
+
+ return TRUE
+
+/obj/item/handheld_soulcatcher/attack_secondary(mob/living/carbon/human/target_mob, mob/living/user, params)
+ if(!istype(target_mob))
+ return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
+
+ var/obj/item/organ/internal/brain/target_brain = target_mob.get_organ_slot(ORGAN_SLOT_BRAIN)
+ if(!istype(target_brain))
+ to_chat(user, span_warning("[target_mob] lacks a brain!"))
+ return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
+
+ if(target_mob.mind || target_mob.ckey || GetComponent(/datum/component/previous_body))
+ to_chat(user, span_warning("[target_mob] is not able to receive a soul"))
+ return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
+
+ var/list/soul_list = list()
+ for(var/datum/soulcatcher_room/room as anything in linked_soulcatcher.soulcatcher_rooms)
+ for(var/mob/living/soulcatcher_soul/soul as anything in room.current_souls)
+ if(!soul.round_participant || soul.body_scan_needed)
+ continue
+
+ soul_list += soul
+
+ if(!length(soul_list))
+ to_chat(user, span_warning("There are no souls that can be transferred to [target_mob]."))
+ return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
+
+ var/mob/living/soulcatcher_soul/chosen_soul = tgui_input_list(user, "Choose a soul to transfer into the body", name, soul_list)
+ if(!chosen_soul)
+ return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
+
+ if(chosen_soul.previous_body)
+ var/mob/living/old_body = chosen_soul.previous_body.resolve()
+ if(!old_body)
+ return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
+
+ SEND_SIGNAL(old_body, COMSIG_SOULCATCHER_CHECK_SOUL, FALSE)
+
+ chosen_soul.mind.transfer_to(target_mob, TRUE)
+ playsound(src, 'monkestation/code/modules/blueshift/sounds/default_good.ogg', 50, FALSE, ignore_walls = FALSE)
+ visible_message(span_notice("[src] beeps: Body transfer complete."))
+ log_admin("[src] was used by [user] to transfer [chosen_soul]'s soulcatcher soul to [target_mob].")
+
+ qdel(chosen_soul)
+ return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
+
+#undef RSD_ATTEMPT_COOLDOWN
diff --git a/monkestation/code/modules/blueshift/items/implants.dm b/monkestation/code/modules/blueshift/items/implants.dm
new file mode 100644
index 000000000000..aa912b8bc24a
--- /dev/null
+++ b/monkestation/code/modules/blueshift/items/implants.dm
@@ -0,0 +1,60 @@
+/obj/item/autosurgeon/toolset
+ starting_organ = /obj/item/organ/internal/cyberimp/arm/item_set/toolset
+
+/obj/item/autosurgeon/surgery
+ starting_organ = /obj/item/organ/internal/cyberimp/arm/item_set/surgery
+
+/obj/item/autosurgeon/botany
+ starting_organ = /obj/item/organ/internal/cyberimp/arm/item_set/botany
+
+/obj/item/autosurgeon/janitor
+ starting_organ = /obj/item/organ/internal/cyberimp/arm/item_set/janitor
+
+/obj/item/autosurgeon/muscle
+ starting_organ = /obj/item/organ/internal/cyberimp/arm/muscle
+
+//syndie
+
+/obj/item/autosurgeon/syndicate/esword_arm
+ starting_organ = /obj/item/organ/internal/cyberimp/arm/item_set/esword
+
+/obj/item/autosurgeon/syndicate/nodrop
+ starting_organ = /obj/item/organ/internal/cyberimp/brain/anti_drop
+
+/obj/item/autosurgeon/syndicate/baton
+ starting_organ = /obj/item/organ/internal/cyberimp/arm/item_set/baton
+
+/obj/item/autosurgeon/syndicate/flash
+ starting_organ = /obj/item/organ/internal/cyberimp/arm/item_set/flash
+
+//xeno-organs
+/obj/item/autosurgeon/xeno
+ name = "strange autosurgeon"
+ icon = 'monkestation/code/modules/blueshift/icons/alien.dmi'
+ surgery_speed = 2
+ organ_whitelist = list(/obj/item/organ/internal/alien)
+
+/obj/item/organ/internal/alien/plasmavessel/opfor
+ stored_plasma = 500
+ max_plasma = 500
+ plasma_rate = 10
+
+/obj/item/storage/organbox/strange
+ name = "strange organ transport box"
+ icon = 'monkestation/code/modules/blueshift/icons/alien.dmi'
+
+/obj/item/storage/organbox/strange/Initialize(mapload)
+ . = ..()
+ reagents.add_reagent_list(list(/datum/reagent/cryostylane = 60))
+
+/obj/item/storage/organbox/strange/PopulateContents()
+ new /obj/item/autosurgeon/xeno(src)
+ new /obj/item/organ/internal/alien/plasmavessel/opfor(src)
+ new /obj/item/organ/internal/alien/resinspinner(src)
+ new /obj/item/organ/internal/alien/acid(src)
+ new /obj/item/organ/internal/alien/neurotoxin(src)
+ new /obj/item/organ/internal/alien/hivenode(src)
+
+/obj/item/storage/organbox/strange/eggsac/PopulateContents()
+ . = ..()
+ new /obj/item/organ/internal/alien/eggsac(src)
diff --git a/monkestation/code/modules/blueshift/items/knives.dm b/monkestation/code/modules/blueshift/items/knives.dm
new file mode 100644
index 000000000000..9ba4837ef8b9
--- /dev/null
+++ b/monkestation/code/modules/blueshift/items/knives.dm
@@ -0,0 +1,55 @@
+//--- BOWIE'S KNIFE (bowie knife)---
+
+
+/obj/item/knife/bowie
+ name = "\improper Bowie knife"
+ desc = "A frontiersman's classic, closer to a shortsword than a knife. It boasts a full-tanged build, a brass handguard and pommel, a wicked sharp point, and a large, heavy blade, It's almost everything you could want in a knife, besides portability."
+ icon = 'monkestation/code/modules/blueshift/icons/bowie.dmi'
+ icon_state = "bowiehand"
+ inhand_icon_state = "bowiehand"
+ lefthand_file = 'monkestation/code/modules/blueshift/icons/bowie_lefthand.dmi'
+ righthand_file = 'monkestation/code/modules/blueshift/icons/bowie_righthand.dmi'
+ worn_icon_state = "knife"
+ force = 20 // Zoowee Momma!
+ w_class = WEIGHT_CLASS_NORMAL
+ throwforce = 15
+ wound_bonus = 10 //scalpel tier
+ bare_wound_bonus = 20 // Very-bigly
+
+/obj/item/storage/belt/bowie_sheath
+ name = "\improper Bowie knife sheath"
+ desc = "A dressed-up leather sheath featuring a brass tip. It has a large pocket clip right in the center, for ease of carrying an otherwise burdensome knife."
+ icon = 'monkestation/code/modules/blueshift/icons/bowiepocket.dmi'
+ icon_state = "bowiesheath"
+ slot_flags = ITEM_SLOT_POCKETS
+ w_class = WEIGHT_CLASS_BULKY
+ resistance_flags = FLAMMABLE
+
+/obj/item/storage/belt/bowie_sheath/Initialize(mapload)
+ . = ..()
+ atom_storage.max_slots = 1
+ atom_storage.max_total_storage = WEIGHT_CLASS_BULKY
+ atom_storage.set_holdable(list(
+ /obj/item/knife/bowie,
+ ))
+
+/obj/item/storage/belt/bowie_sheath/AltClick(mob/user)
+ if(length(contents))
+ var/obj/item/knife = contents[1]
+ user.visible_message(span_notice("[user] takes [knife] out of [src]."), span_notice("You take [knife] out of [src]."))
+ user.put_in_hands(knife)
+ update_appearance()
+ return TRUE
+ else
+ to_chat(user, span_warning("[src] is empty!"))
+ return FALSE
+
+/obj/item/storage/belt/bowie_sheath/update_icon_state()
+ icon_state = initial(icon_state)
+ if(contents.len)
+ icon_state += "e-knife"
+ return ..()
+
+/obj/item/storage/belt/bowie_sheath/PopulateContents()
+ new /obj/item/knife/bowie(src)
+ update_appearance()
diff --git a/monkestation/code/modules/blueshift/items/magazines.dm b/monkestation/code/modules/blueshift/items/magazines.dm
new file mode 100644
index 000000000000..c1b4f6b5b15b
--- /dev/null
+++ b/monkestation/code/modules/blueshift/items/magazines.dm
@@ -0,0 +1,207 @@
+// .35 Sol pistol magazines
+
+/obj/item/ammo_box/magazine/c35sol_pistol
+ name = "\improper Sol pistol magazine"
+ desc = "A standard size magazine for SolFed pistols, holds twelve rounds."
+
+ icon = 'monkestation/code/modules/blueshift/icons/obj/company_and_or_faction_based/carwo_defense_systems/ammo.dmi'
+ icon_state = "pistol_35_standard"
+
+ multiple_sprites = AMMO_BOX_FULL_EMPTY
+
+ w_class = WEIGHT_CLASS_TINY
+
+ ammo_type = /obj/item/ammo_casing/c35sol
+ caliber = CALIBER_SOL35SHORT
+ max_ammo = 12
+
+/obj/item/ammo_box/magazine/c35sol_pistol/starts_empty
+ start_empty = TRUE
+
+/obj/item/ammo_box/magazine/c35sol_pistol/stendo
+ name = "\improper Sol extended pistol magazine"
+ desc = "An extended magazine for SolFed pistols, holds twenty-four rounds."
+
+ icon_state = "pistol_35_stended"
+
+ w_class = WEIGHT_CLASS_NORMAL
+
+ max_ammo = 24
+
+/obj/item/ammo_box/magazine/c35sol_pistol/stendo/starts_empty
+ start_empty = TRUE
+
+// .40 Sol rifle magazines
+
+/obj/item/ammo_box/magazine/c40sol_rifle
+ name = "\improper Sol rifle short magazine"
+ desc = "A shortened magazine for SolFed rifles, holds fifteen rounds."
+
+ icon = 'monkestation/code/modules/blueshift/icons/obj/company_and_or_faction_based/carwo_defense_systems/ammo.dmi'
+ icon_state = "rifle_short"
+
+ multiple_sprites = AMMO_BOX_FULL_EMPTY
+
+ w_class = WEIGHT_CLASS_TINY
+
+ ammo_type = /obj/item/ammo_casing/c40sol
+ caliber = CALIBER_SOL40LONG
+ max_ammo = 15
+
+/obj/item/ammo_box/magazine/c40sol_rifle/starts_empty
+
+ start_empty = TRUE
+
+/obj/item/ammo_box/magazine/c40sol_rifle/standard
+ name = "\improper Sol rifle magazine"
+ desc = "A standard size magazine for SolFed rifles, holds thirty rounds."
+
+ icon_state = "rifle_standard"
+
+ w_class = WEIGHT_CLASS_SMALL
+
+ max_ammo = 30
+
+/obj/item/ammo_box/magazine/c40sol_rifle/standard/starts_empty
+ start_empty = TRUE
+
+
+/obj/item/ammo_box/magazine/c40sol_rifle/drum
+ name = "\improper Sol rifle drum magazine"
+ desc = "A massive drum magazine for SolFed rifles, holds sixty rounds."
+
+ icon_state = "rifle_drum"
+
+ w_class = WEIGHT_CLASS_BULKY
+
+ max_ammo = 60
+
+/obj/item/ammo_box/magazine/c40sol_rifle/drum/starts_empty
+ start_empty = TRUE
+
+// .980 grenade magazines
+
+/obj/item/ammo_box/magazine/c980_grenade
+ name = "\improper Kiboko grenade box"
+ desc = "A standard size box for .980 grenades, holds four shells."
+
+ icon = 'monkestation/code/modules/blueshift/icons/obj/company_and_or_faction_based/carwo_defense_systems/ammo.dmi'
+ icon_state = "granata_standard"
+
+ multiple_sprites = AMMO_BOX_FULL_EMPTY
+
+ w_class = WEIGHT_CLASS_SMALL
+
+ ammo_type = /obj/item/ammo_casing/c980grenade
+ caliber = CALIBER_980TYDHOUER
+ max_ammo = 4
+
+/obj/item/ammo_box/magazine/c980_grenade/starts_empty
+ start_empty = TRUE
+
+/obj/item/ammo_box/magazine/c980_grenade/drum
+ name = "\improper Kiboko grenade drum"
+ desc = "A drum for .980 grenades, holds six shells."
+
+ icon_state = "granata_drum"
+
+ w_class = WEIGHT_CLASS_NORMAL
+
+ max_ammo = 6
+
+/obj/item/ammo_box/magazine/c980_grenade/drum/starts_empty
+ start_empty = TRUE
+
+// .585 pistol magazines
+
+/obj/item/ammo_box/magazine/c585trappiste_pistol
+ name = "\improper Trappiste pistol magazine"
+ desc = "A standard size magazine for Trappiste pistols, holds six rounds."
+
+ icon = 'monkestation/code/modules/blueshift/icons/obj/company_and_or_faction_based/trappiste_fabriek/ammo.dmi'
+ icon_state = "pistol_585_standard"
+
+ multiple_sprites = AMMO_BOX_FULL_EMPTY
+
+ w_class = WEIGHT_CLASS_SMALL
+
+ ammo_type = /obj/item/ammo_casing/c585trappiste
+ caliber = CALIBER_585TRAPPISTE
+ max_ammo = 6
+
+/obj/item/ammo_box/magazine/c585trappiste_pistol/spawns_empty
+ start_empty = TRUE
+
+// .310 magazine for the Lanca rifle
+
+/obj/item/ammo_box/magazine/lanca
+ name = "\improper Lanca rifle magazine"
+ desc = "A standard size magazine for Lanca rifles, holds five rounds."
+
+ icon = 'monkestation/code/modules/blueshift/icons/obj/company_and_or_faction_based/szot_dynamica/ammo.dmi'
+ icon_state = "lanca_mag"
+
+ multiple_sprites = AMMO_BOX_FULL_EMPTY
+
+ ammo_type = /obj/item/ammo_casing/strilka310
+ caliber = CALIBER_STRILKA310
+ max_ammo = 5
+
+/obj/item/ammo_box/magazine/lanca/spawns_empty
+ start_empty = TRUE
+
+// Magazine for the Miecz submachinegun
+
+/obj/item/ammo_box/magazine/miecz
+ name = "\improper Miecz submachinegun magazine"
+ desc = "A standard size magazine for Miecz submachineguns, holds eighteen rounds."
+
+ icon = 'monkestation/code/modules/blueshift/icons/obj/company_and_or_faction_based/szot_dynamica/ammo.dmi'
+ icon_state = "miecz_mag"
+
+ multiple_sprites = AMMO_BOX_FULL_EMPTY
+
+ ammo_type = /obj/item/ammo_casing/c27_54cesarzowa
+ caliber = CALIBER_CESARZOWA
+ max_ammo = 18
+
+/obj/item/ammo_box/magazine/miecz/spawns_empty
+ start_empty = TRUE
+
+// Plasma thrower 'magazine'
+
+/obj/item/ammo_box/magazine/recharge/plasma_battery
+ name = "plasma power pack"
+ desc = "A rechargeable, detachable battery that serves as a power source for plasma projectors."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/company_and_or_faction_based/szot_dynamica/ammo.dmi'
+ base_icon_state = "plasma_battery"
+ icon_state = "plasma_battery"
+ multiple_sprites = AMMO_BOX_FULL_EMPTY
+ ammo_type = /obj/item/ammo_casing/energy/laser/plasma_glob
+ caliber = CALIBER_LASER
+ max_ammo = 15
+
+/obj/item/ammo_box/magazine/recharge/plasma_battery/update_icon_state() // FUCK YOU /OBJ/ITEM/AMMO_BOX/MAGAZINE/RECHARGE
+ . = ..()
+ icon_state = base_icon_state
+
+// Shotgun revolver's cylinder
+
+/obj/item/ammo_box/magazine/internal/cylinder/rev12ga
+ name = "\improper 12 GA revolver cylinder"
+ ammo_type = /obj/item/ammo_casing/shotgun
+ caliber = CALIBER_SHOTGUN
+ max_ammo = 4
+ multiload = FALSE
+
+// AMR magazine
+
+/obj/item/ammo_box/magazine/wylom
+ name = "anti-materiel magazine (.60 Strela)"
+ icon = 'monkestation/code/modules/blueshift/icons/obj/company_and_or_faction_based/szot_dynamica/ammo.dmi'
+ icon_state = "wylom_mag"
+ base_icon_state = "wylom_mag"
+ multiple_sprites = AMMO_BOX_FULL_EMPTY
+ ammo_type = /obj/item/ammo_casing/p60strela
+ max_ammo = 3
+ caliber = CALIBER_60STRELA
diff --git a/monkestation/code/modules/blueshift/items/melee.dm b/monkestation/code/modules/blueshift/items/melee.dm
new file mode 100644
index 000000000000..4b0660360d14
--- /dev/null
+++ b/monkestation/code/modules/blueshift/items/melee.dm
@@ -0,0 +1,30 @@
+// Sabres, including the cargo variety
+
+/obj/item/storage/belt/sabre/cargo
+ name = "authentic shamshir leather sheath"
+ desc = "A good-looking sheath that is advertised as being made of real Venusian black leather. It feels rather plastic-like to the touch, and it looks like it's made to fit a British cavalry sabre."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/clothing/belts.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/mob/clothing/belt.dmi'
+
+/obj/item/storage/belt/sabre/cargo/PopulateContents()
+ new /obj/item/melee/sabre/cargo(src)
+ update_appearance()
+
+/obj/item/melee/sabre
+ force = 20 // Original: 15
+ wound_bonus = 5 // Original: 10
+ bare_wound_bonus = 20 // Original: 25 Both down slightly, to make up for the damage buff, since it'd get a bit wacky ontop of the armor pen.
+
+/obj/item/melee/sabre/cargo
+ name = "authentic shamshir sabre"
+ desc = "An expertly crafted historical human sword once used by the Persians which has recently gained traction due to Venusian historal recreation sports. One small flaw, the Taj-based company who produces these has mistaken them for British cavalry sabres akin to those used by high ranking Nanotrasen officials. Atleast it cuts the same way!"
+ icon = 'monkestation/code/modules/blueshift/icons/obj/melee.dmi'
+ //lefthand_file = 'monkestation/code/modules/blueshift/icons/mob/inhands/weapons/swords_lefthand.dmi'
+ //righthand_file = 'monkestation/code/modules/blueshift/icons/mob/inhands/weapons/swords_righthand.dmi'
+ block_chance = 20
+ armour_penetration = 25
+
+
+// This is here so that people can't buy the Sabres and craft them into powercrepes
+/datum/crafting_recipe/food/powercrepe
+ blacklist = list(/obj/item/melee/sabre/cargo)
diff --git a/monkestation/code/modules/blueshift/items/nif.dm b/monkestation/code/modules/blueshift/items/nif.dm
new file mode 100644
index 000000000000..b97df94f514f
--- /dev/null
+++ b/monkestation/code/modules/blueshift/items/nif.dm
@@ -0,0 +1,529 @@
+#define NIF_CALIBRATION_STAGE_1 0
+#define NIF_CALIBRATION_STAGE_1_END 0.1
+#define NIF_CALIBRATION_STAGE_2 0.2
+#define NIF_CALIBRATION_STAGE_2_END 0.9
+#define NIF_CALIBRATION_STAGE_FINISHED 1
+
+#define NIF_DURABILITY_LOSS_HALVED 2
+#define NIF_MINIMUM_DURABILITY 0
+#define NIF_MINIMUM_POWER_LEVEL 0
+
+#define NIF_SETUP_BLINDNESS "nif_setup"
+#define MAX_NIF_REWARDS_POINTS 2000
+
+// This is the original NIF that other NIFs are based on.
+/obj/item/organ/internal/cyberimp/brain/nif
+ name = "Nanite Implant Framework"
+ desc = "A brain implant that infuses the user with nanites."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/nifs.dmi'
+ icon_state = "base_nif"
+ w_class = WEIGHT_CLASS_NORMAL
+ slot = ORGAN_SLOT_BRAIN_NIF
+ actions_types = list(/datum/action/item_action/nif/open_menu)
+ encode_info = AUGMENT_NO_REQ
+
+ //User Variables
+ ///What user is currently linked with the NIF?
+ var/mob/living/carbon/human/linked_mob = null
+ ///What CKEY does the original user have? Used to prevent theft
+ var/stored_ckey
+
+ //Calibration variables
+ ///Is the NIF properly calibrated yet?
+ var/is_calibrated = FALSE
+ ///Is the NIF currently being calibrated?
+ var/calibrating = FALSE
+ ///How long does each step in the calibration process take in total?
+ var/calibration_time = 3 MINUTES
+ ///How far through the calibration process is the NIF? Do not touch this outside of perform_calibration(), if you can at all help it.
+ var/calibration_duration
+ ///Determines the likelyhood of a side effect occuring each process cycle: 1 / side_effect_risk
+ var/side_effect_risk = 50
+
+ //Power Variables
+ ///What is the maximum power level of the NIF?
+ var/max_power_level = 1000
+ ///How much power is currently inside of the NIF?
+ var/power_level = 0
+ ///How much power is the NIF currently using? Negative usage will result in power being gained.
+ var/power_usage = 0
+
+ //Nutrition variables
+ ///Is power being drawn from nutrition?
+ var/nutrition_drain = FALSE
+ ///How fast is nutrition drained from the host?
+ var/nutrition_drain_rate = 1.5
+ ///What is the rate of nutrition to power?
+ var/nutrition_conversion_rate = 5
+ ///What is the minimum nutrition someone has to be at for the NIF to convert power?
+ var/minimum_nutrition = 25
+
+ //Blood variables
+ ///Is power being drawn through blood
+ var/blood_drain = FALSE
+ ///The rate of blood to energy
+ var/blood_conversion_rate = 5 //From full blood, this would get someone to 500 charge
+ ///How fast is blood being drained?
+ var/blood_drain_rate = 1
+ ///When is blood draining disabled?
+ var/minimum_blood_level = BLOOD_VOLUME_SAFE
+
+ //Durability and persistence variables
+ ///What is the maximum durability of the NIF?
+ var/max_durability = 100
+ ///What level of durability is the NIF at?
+ var/durability = 100
+ //How much durability is lost upon dying, if any.
+ var/death_durability_loss = 10
+ ///Does the NIF stay between rounds? By default, they do.
+ var/nif_persistence = TRUE
+ ///Is the NIF completely broken? If this is true, the user won't be able to pull up the TGUI menu at all.
+ var/broken = FALSE
+ ///Does the NIF have theft protection? This should only be disabled if admins need to fix something.
+ var/theft_protection = TRUE
+ ///Is the NIF able to take damage?
+ var/durability_loss_vulnerable = TRUE
+ /// How many rewards points does the NIF currently have?
+ var/rewards_points = 0
+
+ //Software Variables
+ ///How many programs can the NIF store at once?
+ var/max_nifsofts = 5
+ ///What programs are currently loaded onto the NIF?
+ var/list/loaded_nifsofts = list()
+ ///What programs come already installed on the NIF?
+ var/list/preinstalled_nifsofts = list(/datum/nifsoft/soul_poem)
+ ///What programs do we want to carry between rounds?
+ var/list/persistent_nifsofts = list()
+ ///This shows up in the NIF settings screen as a way to ICly display lore.
+ var/manufacturer_notes = "There is no data currently avalible for this product."
+
+ //Appearance Variables
+ ///This is the sound that plays when doing most things!
+ var/good_sound ='monkestation/code/modules/blueshift/sounds/default_good.ogg'
+ ///This is the sound that plays if there is an issue going on.
+ var/bad_sound = 'monkestation/code/modules/blueshift/sounds/default_bad.ogg'
+ ///This is the sound that you would hear if you enable if you activate or enable something.
+ var/click_sound = 'monkestation/code/modules/blueshift/sounds/default_click.ogg'
+ ///What icon does the NIF display in chat when sending out alerts? Icon states are stored in 'monkestation/code/modules/blueshift/icons/chat.dmi'
+ var/chat_icon = "standard"
+
+/obj/item/organ/internal/cyberimp/brain/nif/Initialize(mapload)
+ . = ..()
+
+ durability = max_durability
+ power_level = max_power_level
+
+/obj/item/organ/internal/cyberimp/brain/nif/Destroy()
+ if(linked_mob)
+ UnregisterSignal(linked_mob, COMSIG_LIVING_DEATH, PROC_REF(damage_on_death))
+
+ var/found_component = linked_mob.GetComponent(/datum/component/nif_examine)
+ if(found_component)
+ qdel(found_component)
+
+ linked_mob = null
+
+ QDEL_LIST(loaded_nifsofts)
+ return ..()
+
+/obj/item/organ/internal/cyberimp/brain/nif/Insert(mob/living/carbon/human/insertee, special = FALSE, drop_if_replaced = FALSE)
+ . = ..()
+
+ if(linked_mob && stored_ckey != insertee.ckey && theft_protection)
+ insertee.audible_message(span_warning("[src] lets out a negative buzz before forcefully removing itself from [insertee]'s brain."))
+ playsound(insertee, 'sound/machines/buzz-sigh.ogg', 30, TRUE)
+ Remove(insertee)
+ forceMove(get_turf(insertee))
+
+ return FALSE
+
+ linked_mob = insertee
+ stored_ckey = linked_mob.ckey
+
+ START_PROCESSING(SSobj, src)
+
+ if(!is_calibrated)
+ send_message("The calibration process is starting.")
+ calibrating = TRUE
+
+ linked_mob.AddComponent(/datum/component/nif_examine)
+ RegisterSignal(linked_mob, COMSIG_LIVING_DEATH, PROC_REF(damage_on_death))
+
+ if(preinstalled_nifsofts || persistent_nifsofts)
+ send_message("Loading preinstalled and stored NIFSofts, please wait...")
+ addtimer(CALLBACK(src, PROC_REF(install_preinstalled_nifsofts)), 3 SECONDS)
+
+/obj/item/organ/internal/cyberimp/brain/nif/Remove(mob/living/carbon/organ_owner, special = FALSE)
+ . = ..()
+
+ organ_owner.log_message("'s [src] was removed from [organ_owner]", LOG_GAME)
+ STOP_PROCESSING(SSobj, src)
+
+ var/found_component = organ_owner.GetComponent(/datum/component/nif_examine)
+ if(found_component)
+ qdel(found_component)
+
+ if(linked_mob)
+ UnregisterSignal(linked_mob, COMSIG_LIVING_DEATH, PROC_REF(damage_on_death))
+
+ QDEL_LIST(loaded_nifsofts)
+
+///Installs preinstalled NIFSofts
+/obj/item/organ/internal/cyberimp/brain/nif/proc/install_preinstalled_nifsofts()
+ if(!preinstalled_nifsofts)
+ return FALSE
+
+ for(var/datum/nifsoft/preinstalled_nifsoft as anything in preinstalled_nifsofts)
+ new preinstalled_nifsoft(src)
+
+ for(var/stored_nifsoft in persistent_nifsofts)
+ var/datum/nifsoft/new_stored_nifsoft = new stored_nifsoft(src)
+ new_stored_nifsoft.keep_installed = TRUE
+
+ return TRUE
+
+/obj/item/organ/internal/cyberimp/brain/nif/process(seconds_per_tick)
+ . = ..()
+
+ if(!linked_mob || broken || HAS_TRAIT(linked_mob, TRAIT_STASIS))
+ return FALSE
+
+ if(calibrating)
+ perform_calibration()
+ return
+
+ if(nutrition_drain && linked_mob.nutrition < minimum_nutrition) //Turns nutrition drain off if nutrition is lower than minimum
+ toggle_nutrition_drain(TRUE)
+
+ if(blood_drain && !blood_check()) //Disables blood draining if the mob fails the blood check
+ toggle_blood_drain(TRUE)
+
+ if(blood_drain)
+ linked_mob.blood_volume -= blood_drain_rate
+
+ if(power_usage > power_level)
+ for(var/datum/nifsoft/nifsoft as anything in loaded_nifsofts)
+ if(!nifsoft.active)
+ continue
+
+ nifsoft.activate()
+
+ change_power_level(power_usage)
+
+///Modifies power based off power_to_change. Negative numbers add charge, positive numbers remove charge
+/obj/item/organ/internal/cyberimp/brain/nif/proc/change_power_level(power_to_change)
+ if(!power_to_change)
+ return TRUE
+
+ if((!power_level && (power_to_change > 0)) || ((power_to_change < 0) && (power_level >= max_power_level)))
+ return FALSE
+
+ if(power_to_change > 0)
+ power_level = max((power_level - power_to_change), NIF_MINIMUM_POWER_LEVEL)
+ return TRUE
+
+ power_level = min((power_level - power_to_change), max_power_level)
+ return TRUE
+
+///Toggles nutrition drain as a power source on NIFs on/off. Bypass - Ignores the need to perform the nutirition_check() proc.
+/obj/item/organ/internal/cyberimp/brain/nif/proc/toggle_nutrition_drain(bypass = FALSE)
+ if(!bypass && !nutrition_check())
+ return FALSE
+
+ var/hunger_modifier = linked_mob.physiology.hunger_mod
+
+ if(nutrition_drain)
+ hunger_modifier = nutrition_drain_rate
+ power_usage += (nutrition_drain_rate * nutrition_conversion_rate)
+ nutrition_drain = FALSE
+ return TRUE
+
+ hunger_modifier *= nutrition_drain_rate
+ power_usage -= (nutrition_drain_rate * nutrition_conversion_rate)
+ nutrition_drain = TRUE
+ return TRUE
+
+/// Checks to see if the mob has a nutrition that can be drain from
+/obj/item/organ/internal/cyberimp/brain/nif/proc/nutrition_check() //This is a seperate proc so that TGUI can perform this check on the menu
+ if(!linked_mob || !linked_mob.nutrition)
+ return FALSE
+
+ if(HAS_TRAIT(linked_mob, TRAIT_NOHUNGER)) //Hemophages HATE this one simple check.
+ return FALSE
+
+ return linked_mob.nutrition >= minimum_nutrition
+
+///Toggles Blood Drain. Bypasss - Ignores the need to perform the blood_check proc.
+/obj/item/organ/internal/cyberimp/brain/nif/proc/toggle_blood_drain(bypass = FALSE)
+ if(!bypass && !blood_check())
+ return
+
+ blood_drain = !blood_drain
+
+ if(!blood_drain)
+ power_usage += (blood_drain_rate * blood_conversion_rate)
+
+ balloon_alert(linked_mob, "Blood draining disabled")
+ return
+
+ power_usage -= (blood_drain_rate * blood_conversion_rate)
+ balloon_alert(linked_mob, "Blood draining enabled")
+
+///Checks if the NIF is able to draw blood as a power source?
+/obj/item/organ/internal/cyberimp/brain/nif/proc/blood_check()
+ if(!linked_mob || !linked_mob.blood_volume || (linked_mob.blood_volume <= minimum_blood_level))
+ return FALSE
+
+ return TRUE
+
+///Calibrates the Parent NIF, this is ran every time the parent NIF is first installed inside of someone.
+/obj/item/organ/internal/cyberimp/brain/nif/proc/perform_calibration()
+ if(linked_mob.stat >= DEAD)
+ return FALSE
+
+ if(!calibration_duration)
+ calibration_duration = world.time + calibration_time
+
+ var/percentage_done = (world.time - (calibration_duration - (calibration_time))) / calibration_time
+ switch(percentage_done)
+ if(NIF_CALIBRATION_STAGE_1 to NIF_CALIBRATION_STAGE_1_END)
+ linked_mob.become_blind(NIF_SETUP_BLINDNESS)
+
+ if(NIF_CALIBRATION_STAGE_2 to NIF_CALIBRATION_STAGE_2_END)
+ linked_mob.cure_blind(NIF_SETUP_BLINDNESS)
+ var/random_ailment = rand(1, side_effect_risk)
+ switch(random_ailment)
+ if(1)
+ to_chat(linked_mob, span_warning("You feel sick to your stomach!"))
+ linked_mob.adjust_disgust(25)
+ if(2)
+ to_chat(linked_mob, span_warning("You feel a wave of fatigue roll over you!"))
+ linked_mob.stamina?.adjust(-50)
+
+ if(NIF_CALIBRATION_STAGE_FINISHED to INFINITY)
+ send_message("The calibration process is complete.")
+
+ calibrating = FALSE
+ is_calibrated = TRUE
+
+ if(!linked_mob.save_individual_persistence())
+ stack_trace("persistence was not saved for [linked_mob]!")
+
+///Installs the loaded_nifsoft to the parent NIF.
+/obj/item/organ/internal/cyberimp/brain/nif/proc/install_nifsoft(datum/nifsoft/loaded_nifsoft)
+ if(broken || calibrating) //NIFSofts can't be installed to a broken NIF
+ return FALSE
+
+ if(length(loaded_nifsofts) >= max_nifsofts)
+ send_message("You cannot install any additional NIFSofts, please uninstall one to make room!", alert = TRUE)
+ return FALSE
+
+ if(!is_type_in_list(src, loaded_nifsoft.compatible_nifs))
+ send_message("[loaded_nifsoft] is incompatible with your NIF!", TRUE)
+ return FALSE
+
+ for(var/datum/nifsoft/current_nifsoft as anything in loaded_nifsofts)
+ if(loaded_nifsoft.single_install && (loaded_nifsoft.type == current_nifsoft.type))
+ send_message("Multiple of [loaded_nifsoft] cannot be installed.", TRUE)
+ return FALSE
+
+ if(is_type_in_list(current_nifsoft, loaded_nifsoft.mutually_exclusive_programs))
+ send_message("[current_nifsoft] is preventing [loaded_nifsoft] from being installed.", TRUE)
+ return FALSE
+
+ loaded_nifsofts += loaded_nifsoft
+ loaded_nifsoft.parent_nif = WEAKREF(src)
+ loaded_nifsoft.linked_mob = linked_mob
+ rewards_points += (loaded_nifsoft.rewards_points_rate * loaded_nifsoft.purchase_price)
+
+ rewards_points = min(rewards_points, MAX_NIF_REWARDS_POINTS)
+
+ send_message("[loaded_nifsoft] has been added.")
+ update_static_data_for_all_viewers()
+ return TRUE
+
+///Removes a NIFSoft from a NIF. Silent - determines whether or not alerts will be given to the owner of the NIF
+/obj/item/organ/internal/cyberimp/brain/nif/proc/remove_nifsoft(datum/nifsoft/removed_nifsoft, silent = FALSE)
+ if(!is_type_in_list(removed_nifsoft, loaded_nifsofts) || broken)
+ return FALSE
+
+ if(!silent)
+ send_message("[removed_nifsoft.name] has been removed", alert = TRUE)
+
+ qdel(removed_nifsoft)
+ update_static_data_for_all_viewers()
+
+ return TRUE
+
+///Adjusts the NIF based on the adjustment_amount. Positive values repair, negative values damage
+/obj/item/organ/internal/cyberimp/brain/nif/proc/adjust_durability(adjustment_amount)
+ if(!adjustment_amount || ((adjustment_amount > 0) && (durability >= max_durability) || ((adjustment_amount < 0) && (durability <= NIF_MINIMUM_DURABILITY))))
+ return FALSE
+
+ if(adjustment_amount < 0)
+ durability = max((durability + adjustment_amount), NIF_MINIMUM_DURABILITY)
+ return TRUE
+
+ durability = min((durability + adjustment_amount), max_durability)
+ return TRUE
+
+///Sends a message to the owner of the NIF. Typically used for messages from the NIF itself or from NIFSofts.
+/obj/item/organ/internal/cyberimp/brain/nif/proc/send_message(message_to_send, alert = FALSE)
+ var/datum/asset/spritesheet/sheet = get_asset_datum(/datum/asset/spritesheet/chat)
+ var/tag = sheet.icon_tag("nif-[chat_icon]")
+ var/nif_icon = ""
+
+ if(tag)
+ nif_icon = tag
+
+ if(alert)
+ to_chat(linked_mob, span_warning("[nif_icon] NIF Alert : [message_to_send]"))
+ linked_mob.playsound_local(linked_mob, bad_sound, 60, FALSE)
+ return
+
+ to_chat(linked_mob, span_cyan("[nif_icon] NIF Message : [message_to_send]"))
+ linked_mob.playsound_local(linked_mob, good_sound, 60, FALSE)
+
+
+///Changes the broken variable to be false. This does not relate to durability.
+/obj/item/organ/internal/cyberimp/brain/nif/proc/fix_nif()
+ if(!broken)
+ return FALSE
+
+ broken = FALSE
+ send_message("Your NIF is now in working condition!")
+ return TRUE
+
+///Re-enables the durability_loss_vulnerable variable, allowing the parent NIF to take durability damage again.
+/obj/item/organ/internal/cyberimp/brain/nif/proc/make_vulnerable()
+ durability_loss_vulnerable = TRUE
+
+//This is here so that a TGUI can't be opened by using the implant while it isn't implanted.
+/obj/item/organ/internal/cyberimp/brain/nif/attack_self(mob/user, modifiers)
+ return FALSE
+
+/obj/item/organ/internal/cyberimp/brain/nif/emp_act(severity)
+ . = ..()
+ if(!owner || . & EMP_PROTECT_SELF)
+ return
+ var/added_stun_duration = 200/severity // the previous stun duration added by the parent call
+ owner.AdjustStun(-added_stun_duration) // we want to negate that stun here
+ to_chat(owner, span_warning("You feel a stinging pain in your head!"))
+ if(!durability_loss_vulnerable)
+ return FALSE
+
+ durability_loss_vulnerable = FALSE
+
+ if(!broken)
+ broken = TRUE
+ addtimer(CALLBACK(src, PROC_REF(fix_nif)), 30 SECONDS)
+
+ addtimer(CALLBACK(src, PROC_REF(make_vulnerable)), 3 MINUTES)
+
+ switch(severity)
+ if(1)
+ adjust_durability(-death_durability_loss)
+ if(2)
+ adjust_durability(-death_durability_loss / NIF_DURABILITY_LOSS_HALVED)
+
+ for(var/datum/nifsoft/installed_nifsoft as anything in loaded_nifsofts)
+ installed_nifsoft.on_emp(severity)
+
+ send_message("ELECTROMAGNETIC INTERFERENCE DETECTED. ", TRUE)
+
+///Applies damage to the parent NIF whenever the user dies.
+/obj/item/organ/internal/cyberimp/brain/nif/proc/damage_on_death()
+ SIGNAL_HANDLER
+
+ if(!durability_loss_vulnerable)
+ return FALSE
+
+ adjust_durability(-death_durability_loss)
+ durability_loss_vulnerable = FALSE
+
+ addtimer(CALLBACK(src, PROC_REF(make_vulnerable)), 20 MINUTES) //Players should have a decent grace period on this.
+
+/// Removes rewards points from the parent NIF. Returns FALSE if there are not enough points to remove, returns TRUE if the points have been succesfully removed.
+/obj/item/organ/internal/cyberimp/brain/nif/proc/remove_rewards_points(points_to_remove)
+ if(points_to_remove > rewards_points)
+ return FALSE
+
+ rewards_points -= points_to_remove
+ return TRUE
+
+/datum/component/nif_examine
+ ///What text is shown when examining someone with NIF Examine text?
+ var/nif_examine_text = "There's a certain spark to their eyes."
+
+/datum/component/nif_examine/New()
+ . = ..()
+ if(!ishuman(parent))
+ return COMPONENT_INCOMPATIBLE
+
+ RegisterSignal(parent, COMSIG_ATOM_EXAMINE, PROC_REF(add_examine))
+
+/datum/component/nif_examine/Destroy(force)
+ UnregisterSignal(parent, COMSIG_MOB_EXAMINATE)
+ return ..()
+
+///Adds and examine based on the nif_examine_text of the nif_user
+/datum/component/nif_examine/proc/add_examine(mob/nif_user, mob/looker, list/examine_texts)
+ SIGNAL_HANDLER
+
+ examine_texts += span_purple("[EXAMINE_SECTION_BREAK][EXAMINE_HINT(nif_examine_text)]")
+
+///Checks to see if a human with a NIF has the nifsoft_to_find type of NIFSoft installed?
+/mob/living/carbon/human/proc/find_nifsoft(datum/nifsoft/nifsoft_to_find)
+ var/obj/item/organ/internal/cyberimp/brain/nif/installed_nif = get_organ_by_type(/obj/item/organ/internal/cyberimp/brain/nif)
+ var/list/nifsoft_list = installed_nif?.loaded_nifsofts
+
+ if(!nifsoft_list)
+ return FALSE
+
+ var/datum/nifsoft/located_nifsoft = locate(nifsoft_to_find) in nifsoft_list
+ if(located_nifsoft)
+ return located_nifsoft
+
+ return FALSE
+
+/datum/asset/spritesheet/chat/create_spritesheets()
+ . = ..()
+
+ InsertAll("nif", 'monkestation/code/modules/blueshift/icons/chat.dmi')
+
+/obj/item/autosurgeon/organ/nif
+ starting_organ = /obj/item/organ/internal/cyberimp/brain/nif/standard
+ uses = 1
+
+/obj/item/organ/internal/cyberimp/brain/nif/debug
+ is_calibrated = TRUE
+
+/obj/item/autosurgeon/organ/nif/debug
+ starting_organ = /obj/item/organ/internal/cyberimp/brain/nif/debug
+ uses = 1
+
+/obj/item/storage/box/nif_ghost_box
+ name = "\improper NIF Starter Kit"
+ desc = "Contains a calibration-free NIF along with a variety of NIFSofts."
+ illustration = "disk_kit"
+
+/obj/item/storage/box/nif_ghost_box/PopulateContents()
+ new /obj/item/autosurgeon/organ/nif/ghost_role(src)
+ new /obj/item/disk/nifsoft_uploader/soulcatcher(src)
+ new /obj/item/disk/nifsoft_uploader/money_sense(src)
+
+/obj/item/storage/box/nif_ghost_box/ghost_role/PopulateContents()
+ . = ..()
+ new /obj/item/disk/nifsoft_uploader/hivemind(src)
+
+#undef NIF_CALIBRATION_STAGE_1
+#undef NIF_CALIBRATION_STAGE_1_END
+#undef NIF_CALIBRATION_STAGE_2
+#undef NIF_CALIBRATION_STAGE_2_END
+#undef NIF_CALIBRATION_STAGE_FINISHED
+#undef NIF_DURABILITY_LOSS_HALVED
+#undef NIF_MINIMUM_DURABILITY
+#undef NIF_MINIMUM_POWER_LEVEL
+#undef NIF_SETUP_BLINDNESS
+#undef MAX_NIF_REWARDS_POINTS
diff --git a/monkestation/code/modules/blueshift/items/nif_hud.dm b/monkestation/code/modules/blueshift/items/nif_hud.dm
new file mode 100644
index 000000000000..d34131f9a748
--- /dev/null
+++ b/monkestation/code/modules/blueshift/items/nif_hud.dm
@@ -0,0 +1,171 @@
+/datum/nifsoft/hud
+ name = "Scrying Lens"
+ program_desc = "An umbrella term for all sorts of NIFsofts dealing with heads-up displays, this sort of technology dates back almost to the beginning of NIFsoft development. These 'softs are commonly used in the civilian field for integration with all sorts of activities; piloting, swordplay, scientific research, or even AI copiloting for important social interactions. While normally the nanomachines involved in the program's operation are used as a sort of artificial contact lens over the user's visual organs, NanoTrasen regulations have bid these particular forks to instead integrate with glasses the user's already wearing."
+ compatible_nifs = list(/obj/item/organ/internal/cyberimp/brain/nif/standard)
+ active_mode = TRUE
+ active_cost = 0.5
+ ui_icon = "eye"
+ /// Do we need to check if the user is wearing compatible eyewear?
+ var/eyewear_check = TRUE
+ /// What kind of HUD are we adding when the NIFSoft is activated?
+ var/hud_type
+ /// What are the HUD traits we are adding when the NIFSoft is activated?
+ var/list/hud_traits
+ /// A list of traits that we want to add while the NIFSoft is active. This is here to emulate things like sci-goggles
+ var/list/added_eyewear_traits = list()
+
+/// Attemps to add the hud variables from the NIFSoft to the user.
+/datum/nifsoft/hud/proc/add_huds()
+ if(hud_type)
+ var/datum/atom_hud/our_hud = GLOB.huds[hud_type]
+ our_hud.show_to(linked_mob)
+
+ for(var/trait in hud_traits)
+ ADD_TRAIT(linked_mob, trait, GLASSES_TRAIT)
+
+ for(var/trait as anything in added_eyewear_traits)
+ ADD_TRAIT(linked_mob, trait, TRAIT_NIFSOFT)
+
+ linked_mob.update_sight()
+
+/// Attempts to remove the HUDs given to the user by the NIFSoft
+/datum/nifsoft/hud/proc/remove_huds()
+ if(hud_type)
+ var/datum/atom_hud/hud = GLOB.huds[hud_type]
+ hud.hide_from(linked_mob)
+
+ for(var/trait in hud_traits)
+ REMOVE_TRAIT(linked_mob, trait, TRAIT_NIFSOFT)
+
+ for(var/trait in added_eyewear_traits)
+ REMOVE_TRAIT(linked_mob, trait, TRAIT_NIFSOFT)
+
+ linked_mob.update_sight()
+ return TRUE
+
+/datum/nifsoft/hud/activate()
+ var/obj/item/clothing/glasses/worn_glasses = linked_mob.get_item_by_slot(ITEM_SLOT_EYES)
+ if(eyewear_check && !active && (!istype(worn_glasses) || !HAS_TRAIT(worn_glasses, TRAIT_NIFSOFT_HUD_GRANTER)))
+ linked_mob.balloon_alert(linked_mob, "no compatible eyewear!")
+ return FALSE
+
+ . = ..() // active = !active
+ if(!.)
+ return FALSE
+
+ if(!active)
+ remove_huds()
+ if(eyewear_check)
+ if(!istype(worn_glasses)) // Really non-ideal situation, but it's better than a runtime.
+ return FALSE
+
+ UnregisterSignal(worn_glasses, COMSIG_ITEM_PRE_UNEQUIP)
+
+ return TRUE
+
+ add_huds()
+ if(eyewear_check)
+ RegisterSignal(worn_glasses, COMSIG_ITEM_PRE_UNEQUIP, PROC_REF(activate))
+
+ return TRUE
+
+/datum/element/nifsoft_hud/Attach(datum/target)
+ . = ..()
+ if(!istype(target, /obj/item/clothing/glasses))
+ return ELEMENT_INCOMPATIBLE
+
+ RegisterSignal(target, COMSIG_ATOM_EXAMINE, PROC_REF(on_examine))
+ ADD_TRAIT(target, TRAIT_NIFSOFT_HUD_GRANTER, INNATE_TRAIT)
+
+/// Adds text to the examine text of the parent item, explaining that the item can be used to enable the use of NIFSoft HUDs
+/datum/element/nifsoft_hud/proc/on_examine(datum/source, mob/user, list/examine_text)
+ SIGNAL_HANDLER
+
+ examine_text += span_cyan("Wearing this item in your glasses slot will allow you to use NIFSoft HUDs.")
+
+/datum/element/nifsoft_hud/Detach(datum/target)
+ UnregisterSignal(target, COMSIG_ATOM_EXAMINE)
+ REMOVE_TRAIT(target, TRAIT_NIFSOFT_HUD_GRANTER, INNATE_TRAIT)
+
+ return ..()
+
+/datum/nifsoft/hud/job
+ mutually_exclusive_programs = list(/datum/nifsoft/hud/job) //We don't want people stacking job HUDs
+
+//
+// JOB NIFSOFT HUDS
+//
+
+/datum/nifsoft/hud/job/medical
+ name = "Medical Scrying Lens"
+ ui_icon = "staff-snake"
+ hud_type = DATA_HUD_MEDICAL_ADVANCED
+ hud_traits = list(TRAIT_MEDICAL_HUD)
+
+/datum/nifsoft/hud/job/diagnostic
+ name = "Diagnostic Scrying Lens"
+ ui_icon = "robot"
+ hud_type = DATA_HUD_DIAGNOSTIC_BASIC
+ hud_traits = list(TRAIT_DIAGNOSTIC_HUD)
+
+/datum/nifsoft/hud/job/security
+ name = "Security Scrying Lens"
+ ui_icon = "shield"
+ hud_type = DATA_HUD_SECURITY_ADVANCED
+ hud_traits = list(TRAIT_SECURITY_HUD)
+
+/datum/nifsoft/hud/job/cargo_tech
+ name = "Permit Scrying Lens"
+ ui_icon = "gun"
+ hud_type = DATA_HUD_PERMIT
+
+/datum/nifsoft/hud/job/science
+ name = "Science Scrying Lens"
+ ui_icon = "flask"
+ added_eyewear_traits = list(TRAIT_REAGENT_SCANNER, TRAIT_RESEARCH_SCANNER)
+
+/datum/nifsoft/hud/job/meson
+ name = "Meson Scrying Lens"
+ ui_icon = "radiation"
+ added_eyewear_traits = list(TRAIT_MADNESS_IMMUNE, TRAIT_MESON_VISION)
+
+//
+// UPLOADER DISKS
+//
+
+/obj/item/disk/nifsoft_uploader/med_hud
+ name = "Medical Scrying Lens"
+ loaded_nifsoft = /datum/nifsoft/hud/job/medical
+
+/obj/item/disk/nifsoft_uploader/diag_hud
+ name = "Diagnostic Scrying Lens"
+ loaded_nifsoft = /datum/nifsoft/hud/job/diagnostic
+
+/obj/item/disk/nifsoft_uploader/sec_hud
+ name = "Security Scrying Lens"
+ loaded_nifsoft = /datum/nifsoft/hud/job/security
+
+/obj/item/disk/nifsoft_uploader/permit_hud
+ name = "Permit Scrying Lens"
+ loaded_nifsoft = /datum/nifsoft/hud/job/cargo_tech
+
+/obj/item/disk/nifsoft_uploader/sci_hud
+ name = "Science Scrying Lens"
+ loaded_nifsoft = /datum/nifsoft/hud/job/science
+
+/obj/item/disk/nifsoft_uploader/meson_hud
+ name = "Meson Scrying Lens"
+ loaded_nifsoft = /datum/nifsoft/hud/job/meson
+
+//
+// NIFSOFT HUD GLASSES
+//
+
+/obj/item/clothing/glasses/trickblindfold/obsolete/nif
+ name = "modernized fake blindfold"
+ desc = "A restored version of the obsolete fake blindfold, retrofitted with the proper electronics to work as a NIF HUD."
+
+/obj/item/clothing/glasses/trickblindfold/obsolete/nif/Initialize(mapload)
+ . = ..()
+ AddElement(/datum/element/nifsoft_hud)
+
diff --git a/monkestation/code/modules/blueshift/items/oxygen_candle.dm b/monkestation/code/modules/blueshift/items/oxygen_candle.dm
new file mode 100644
index 000000000000..2ecc2d0c93f9
--- /dev/null
+++ b/monkestation/code/modules/blueshift/items/oxygen_candle.dm
@@ -0,0 +1,44 @@
+#define OXY_CANDLE_RELEASE_TEMP (T20C + 10) // 30 celsius, it's hot. Will be even hotter with hotspot expose
+
+/obj/item/oxygen_candle
+ name = "oxygen candle"
+ desc = "A steel tube with the words 'OXYGEN - PULL CORD TO IGNITE' stamped on the side.\nA small label reads 'WARNING: NOT FOR LIGHTING USE. WILL IGNITE FLAMMABLE GASSES' "
+ icon = 'monkestation/code/modules/blueshift/icons/obj/oxygen_candle.dmi'
+ icon_state = "oxycandle"
+ w_class = WEIGHT_CLASS_SMALL
+ light_color = LIGHT_COLOR_LAVA // Very warm chemical burn
+ var/pulled = FALSE
+ var/processing = FALSE
+ var/processes_left = 40
+
+/obj/item/oxygen_candle/attack_self(mob/user)
+ if(!pulled)
+ playsound(src, 'sound/effects/fuse.ogg', 75, 1)
+ balloon_alert(user, "cord pulled")
+ icon_state = "oxycandle_burning"
+ pulled = TRUE
+ processing = TRUE
+ START_PROCESSING(SSobj, src)
+ set_light(2)
+
+/obj/item/oxygen_candle/process()
+ var/turf/pos = get_turf(src)
+ if(!pos)
+ return
+ pos.hotspot_expose(500, 100)
+ pos.atmos_spawn_air("o2=5;TEMP=[OXY_CANDLE_RELEASE_TEMP]")
+ processes_left--
+ if(processes_left <= 0)
+ set_light(0)
+ STOP_PROCESSING(SSobj, src)
+ processing = FALSE
+ name = "burnt oxygen candle"
+ icon_state = "oxycandle_burnt"
+ desc += "\nThis tube has exhausted its chemicals."
+
+/obj/item/oxygen_candle/Destroy()
+ if(processing)
+ STOP_PROCESSING(SSobj, src)
+ return ..()
+
+#undef OXY_CANDLE_RELEASE_TEMP
diff --git a/monkestation/code/modules/blueshift/items/pepperbell.dm b/monkestation/code/modules/blueshift/items/pepperbell.dm
new file mode 100644
index 000000000000..72c27f442e50
--- /dev/null
+++ b/monkestation/code/modules/blueshift/items/pepperbell.dm
@@ -0,0 +1,89 @@
+/obj/item/gun/ballistic/automatic/pistol/pepperball
+ name = "\improper Bolt Pepperball AHG"
+ desc = "An incredibly mediocre 'firearm' designed to fire soft pepper balls meant to easily subdue targets."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/pepperball/pepperball.dmi'
+ icon_state = "peppergun"
+ w_class = WEIGHT_CLASS_SMALL
+ accepted_magazine_type = /obj/item/ammo_box/magazine/pepperball
+ can_suppress = FALSE
+ fire_sound = 'sound/effects/pop_expl.ogg'
+ rack_sound = 'sound/weapons/gun/pistol/rack.ogg'
+ lock_back_sound = 'sound/weapons/gun/pistol/slide_lock.ogg'
+ bolt_drop_sound = 'sound/weapons/gun/pistol/slide_drop.ogg'
+ fire_sound_volume = 50
+
+/obj/item/gun/ballistic/automatic/pistol/pepperball/give_manufacturer_examine()
+ AddElement(/datum/element/manufacturer_examine, COMPANY_BOLT)
+
+/obj/item/gun/ballistic/automatic/pistol/pepperball/add_seclight_point()
+ AddComponent(/datum/component/seclite_attachable, light_overlay_icon = 'icons/obj/weapons/guns/flashlights.dmi', light_overlay = "flight")
+
+/obj/item/ammo_box/magazine/pepperball
+ name = "pistol magazine (pepperball)"
+ desc = "A gun magazine filled with balls."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/pepperball/pepperball.dmi'
+ icon_state = "pepperball"
+ ammo_type = /obj/item/ammo_casing/pepperball
+ caliber = CALIBER_PEPPERBALL
+ max_ammo = 8
+ multiple_sprites = AMMO_BOX_FULL_EMPTY
+
+/obj/item/ammo_casing/pepperball
+ name = "pepperball"
+ desc = "A pepperball casing."
+ caliber = CALIBER_PEPPERBALL
+ projectile_type = /obj/projectile/bullet/pepperball
+ harmful = FALSE
+
+/obj/projectile/bullet/pepperball
+ name = "pepperball orb"
+ icon = 'monkestation/code/modules/blueshift/icons/obj/pepperball/projectiles.dmi'
+ icon_state = "pepperball"
+ damage = 0
+ stamina = 5
+ shrapnel_type = null
+ sharpness = NONE
+ embedding = null
+ impact_effect_type = /obj/effect/temp_visual/impact_effect
+ var/contained_reagent = /datum/reagent/consumable/condensedcapsaicin
+ var/reagent_volume = 5
+
+/obj/projectile/bullet/pepperball/on_hit(atom/target, blocked = 0, pierce_hit)
+ if(isliving(target))
+ var/mob/living/M = target
+ if(M.can_inject())
+ var/datum/reagent/R = new contained_reagent
+ R.expose_mob(M, VAPOR, reagent_volume)
+ . = ..()
+
+/datum/design/pepperballs
+ name = "Pepperball Ammo Box"
+ id = "pepperballs"
+ build_type = AUTOLATHE | PROTOLATHE
+ materials = list(
+ /datum/material/iron = SHEET_MATERIAL_AMOUNT * 3,
+ )
+ build_path = /obj/item/ammo_box/advanced/pepperballs
+ category = list(
+ RND_CATEGORY_INITIAL,
+ RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_AMMO,
+ )
+ departmental_flags = DEPARTMENT_BITFLAG_SECURITY
+
+/obj/item/ammo_box/advanced/pepperballs
+ name = "pepperball ammo box"
+ icon = 'monkestation/code/modules/blueshift/icons/obj/pepperball/ammoboxes.dmi'
+ icon_state = "box10x24"
+ ammo_type = /obj/item/ammo_casing/pepperball
+ custom_materials = list(
+ /datum/material/iron = SHEET_MATERIAL_AMOUNT * 3,
+ )
+ max_ammo = 15
+
+// Gunset for the pepperball pistol
+
+/obj/item/storage/toolbox/guncase/skyrat/pistol/pepperball
+ name = "Pepperball AHG gunset"
+
+ weapon_to_spawn = /obj/item/gun/ballistic/automatic/pistol/pepperball
+ extra_to_spawn = /obj/item/ammo_box/magazine/pepperball
diff --git a/monkestation/code/modules/blueshift/items/retractable_armor.dm b/monkestation/code/modules/blueshift/items/retractable_armor.dm
new file mode 100644
index 000000000000..7ff714607807
--- /dev/null
+++ b/monkestation/code/modules/blueshift/items/retractable_armor.dm
@@ -0,0 +1,13 @@
+/obj/item/mod/module/armor_booster/retractplates
+ name = "MOD retractive plates module"
+ desc = "A complex set of actuators, micro-seals and a simple guide on how to install it, This... \"Modification\" allows the plating around the joints to retract, giving minor protection and a bit better mobility."
+ removable = TRUE
+ complexity = 1
+ speed_added = 0.25
+ armor_mod = /datum/armor/retractive_plates
+
+/datum/armor/retractive_plates
+ melee = 20
+ bullet = 25
+ laser = 15
+ energy = 20
diff --git a/monkestation/code/modules/blueshift/items/skillchip.dm b/monkestation/code/modules/blueshift/items/skillchip.dm
new file mode 100644
index 000000000000..542114b5c3c0
--- /dev/null
+++ b/monkestation/code/modules/blueshift/items/skillchip.dm
@@ -0,0 +1,9 @@
+/obj/item/skillchip/chameleon/reload
+ name = "T.A.C.T.I.C00L skillchip"
+ desc = "If used, allows the user to perform tactical and instant reloads on all weapons with a magazine."
+ auto_traits = list(TRAIT_INSTANT_RELOAD)
+ skill_name = "Tactical Reloading"
+ skill_description = "Fine tune motor skills when performing reloads on weapons to reduce time taken."
+ skill_icon = "sitemap"
+ activate_message = span_notice("You suddenly learn the art of tactical reloading.")
+ deactivate_message = span_danger("You suddenly lose the ability to tactically reload.")
diff --git a/monkestation/code/modules/blueshift/items/soul_catcher.dm b/monkestation/code/modules/blueshift/items/soul_catcher.dm
new file mode 100644
index 000000000000..2bc51e191fa4
--- /dev/null
+++ b/monkestation/code/modules/blueshift/items/soul_catcher.dm
@@ -0,0 +1,250 @@
+// Give the detective the ability to see this stuff.
+/datum/job/detective
+ mind_traits = list(TRAIT_DETECTIVE)
+
+
+/obj/item
+ //The special description that is triggered when special_desc_requirements are met. Make sure you set the correct EXAMINE_CHECK!
+ var/special_desc = ""
+
+ //The special affiliation type, basically overrides the "Syndicate Affiliation" for SYNDICATE check types. It will show whatever organisation you put here instead of "Syndicate Affiliation"
+ var/special_desc_affiliation = ""
+
+ //The requirement setting for special descriptions. See examine_defines.dm for more info.
+ var/special_desc_requirement = EXAMINE_CHECK_NONE
+
+ //The ROLE requirement setting if EXAMINE_CHECK_ROLE is set. E.g. ROLE_SYNDICATE. As you can see, it's a list. So when setting it, ensure you do = list(shit1, shit2)
+ var/list/special_desc_roles
+
+ //The JOB requirement setting if EXAMINE_CHECK_JOB is set. E.g. JOB_SECURITY_OFFICER. As you can see, it's a list. So when setting it, ensure you do = list(shit1, shit2)
+ var/list/special_desc_jobs
+
+ //The FACTION requirement setting if EXAMINE_CHECK_FACTION is set. E.g. "Syndicate". As you can see, it's a list. So when setting it, ensure you do = list(shit1, shit2)
+ var/list/special_desc_factions
+
+/obj/item/examine(mob/user)
+ . = ..()
+ if(special_desc_requirement == EXAMINE_CHECK_NONE && special_desc)
+ . += span_notice("This item could be examined further...")
+
+/obj/item/examine_more(mob/user)
+ . = ..()
+ if(special_desc)
+ var/composed_message
+ switch(special_desc_requirement)
+ //Will always show if set
+ if(EXAMINE_CHECK_NONE)
+ composed_message = "You note the following: "
+ composed_message += special_desc
+ . += composed_message
+ //Mindshield checks
+ if(EXAMINE_CHECK_MINDSHIELD)
+ if(HAS_TRAIT(user, TRAIT_MINDSHIELD))
+ composed_message = "You note the following because of your mindshield : "
+ composed_message += special_desc
+ . += composed_message
+ //Standard syndicate checks
+ if(EXAMINE_CHECK_SYNDICATE)
+ if(user.mind)
+ var/datum/mind/M = user.mind
+ if((M.special_role == ROLE_TRAITOR) || (ROLE_SYNDICATE in user.faction))
+ composed_message = "You note the following because of your [special_desc_affiliation ? special_desc_affiliation : "Syndicate Affiliation"] : "
+ composed_message += special_desc
+ . += composed_message
+ else if(HAS_TRAIT(M, TRAIT_DETECTIVE)) //Useful detective!
+ composed_message = "You note the following because of your brilliant Detective skills : "
+ composed_message += special_desc
+ . += composed_message
+ //As above, but with a toy desc for those looking at it
+ if(EXAMINE_CHECK_SYNDICATE_TOY)
+ if(user.mind)
+ var/datum/mind/M = user.mind
+ if((M.special_role == ROLE_TRAITOR) || (ROLE_SYNDICATE in user.faction))
+ composed_message = "You note the following because of your [special_desc_affiliation ? special_desc_affiliation : "Syndicate Affiliation"] : "
+ composed_message += special_desc
+ . += composed_message
+ else if(HAS_TRAIT(M, TRAIT_DETECTIVE)) //Useful detective!
+ composed_message = "You note the following because of your brilliant detective skills : "
+ composed_message += special_desc
+ . += composed_message
+ else
+ composed_message = "The popular toy resembling [src] from your local arcade, suitable for children and adults alike."
+ . += composed_message
+ //Standard role checks
+ if(EXAMINE_CHECK_ROLE)
+ if(user.mind)
+ var/datum/mind/M = user.mind
+ for(var/role_i in special_desc_roles)
+ if(M.special_role == role_i)
+ composed_message = "You note the following because of your [role_i] role: "
+ composed_message += special_desc
+ . += composed_message
+ //Standard job checks
+ if(EXAMINE_CHECK_JOB)
+ if(ishuman(user))
+ var/mob/living/carbon/human/H = user
+ for(var/job_i in special_desc_jobs)
+ if(H.job == job_i)
+ composed_message = "You note the following because of your job as a [job_i] : "
+ composed_message += special_desc
+ . += composed_message
+ //Standard faction checks
+ if(EXAMINE_CHECK_FACTION)
+ for(var/faction_i in special_desc_factions)
+ if(faction_i in user.faction)
+ composed_message = "You note the following because of your loyalty to [faction_i] : "
+ composed_message += special_desc
+ . += composed_message
+ //If they are a syndicate contractor or a syndicate
+ if(EXAMINE_CHECK_CONTRACTOR)
+ var/mob/living/carbon/human/human_user = user
+ if(human_user.mind.special_role == ROLE_DRIFTING_CONTRACTOR)
+ composed_message = "You note the following because of your [span_red("Contractor Status ")]: "
+ composed_message += special_desc
+ . += composed_message
+ else if(HAS_TRAIT(human_user, TRAIT_DETECTIVE)) //Useful detective!
+ composed_message = "You note the following because of your brilliant Detective skills : "
+ composed_message += special_desc
+ . += composed_message
+ else if((human_user.mind.special_role == ROLE_TRAITOR) || (ROLE_SYNDICATE in human_user.faction))
+ composed_message = "You note the following because of your [span_red("[special_desc_affiliation ? special_desc_affiliation : "Syndicate Affiliation"] ")]: "
+ composed_message += special_desc
+ . += composed_message
+
+/obj/item/disk/nifsoft_uploader/soulcatcher
+ name = "Soulcatcher"
+ loaded_nifsoft = /datum/nifsoft/soulcatcher
+
+/datum/nifsoft/soulcatcher
+ name = "Soulcatcher"
+ program_desc = "The 'Soulcatcher' coreware is a near-complete upgrade of the nanomachine systems in a NIF, meant for one purpose; supposedly, channeling the dead. This upgrade, in truth, functions as a Resonance Simulation Device; an RSD for short, an instrument capable of hosting someone's consciousness, context or otherwise. 'Resonance', a term for the specific pattern of neural activity that gives way to someone's consciousness, was discovered in the early 2500s by researchers Yun-Seo Jin and Kamakshi Padmanabhan, coining what is now called 'Jin-Padmanabhan Resonance,' or 'JP/Soul Resonance.' This 'Resonance' gives off a sophont's consciousness, their sense of continuation, and their 'I am me.' This Resonance can vary in structure and 'strength' from person to person, and even change over someone's life. When the brain of a sophont undergoes death and stops neural activity, then Resonance dissipates entirely and lingering consciousness becomes essentially an echo, rapidly fading over time.\n\nThe earliest RSDs were massive machines, drawing incredible power and utilizing bleeding-edge, clunky software to 'play' someone's Resonance at 1:1 accuracy with their original brain. However, complications arose that are still being studied. Resonance is replicable and can be re-created artificially; however, like trying to duplicate genetic code, the capture needs to be extremely accurate, and rapidly put into place. Instruments such as RSDs are capable of picking up on lingering consciousness after the end of Resonance, and resuming it through artificial neural activity can give it strength to continue once more. RSDs such as Soulcatchers can only work at such a distance, otherwise running the risk of the Resonance essentially corrupting due to poor signal.\n\nIt is currently impossible to run Resonance in two places at once, because the same Resonance over two places experiences interference; like noise canceling headphones. Slimes and other gestalt consciousnesses can modulate their harmonics to a degree, bearing a partial disconnect and bringing themselves into constructive interference with similar harmonic signatures. A deepscan of the person's brain is necessary to give their consciousness 'context;' running their Resonance and capturing their consciousness alone results in a person with their same original intelligence, but zero memories or identity. These scans rapidly become outdated due to the growth of the brain, and it is prohibitively complex to store them in their entirety.\n\nThe first portable RSD, or Soulcatcher, was developed by the Spider Clan. These were initially designed for the captive interrogation of a person's consciousness without having to worry about the struggling of their body, and for dead or aging members of the mysterious group of orbital shinobi to be able to guide field operatives. These Soulcatchers are the main instrument to play Resonance, but recent advances in medical science have been leading to more. Occasionally, it is known for unusual sources of 'wild' Resonance, called Phantoms, to end up inside of the nearest Soulcatcher, a key finding its own lock; with a wide array of theories as to how these come into existence. Much as how some people intentionally become stable Engrams to achieve digital immortality, such as the witches of the Altspace Coven, it is possible for others to forcibly enter a Soulcatcher and act as a sort of Phantom by hacking their way in."
+ purchase_price = 150 //RP tool
+ persistence = TRUE
+ able_to_keep = TRUE
+ ui_icon = "ghost"
+
+ /// What is the linked soulcatcher datum used by this NIFSoft?
+ var/datum/weakref/linked_soulcatcher
+ /// What action to bring up the soulcatcher is linked with this NIFSoft?
+ var/datum/action/innate/soulcatcher/soulcatcher_action
+ /// a list containing saved soulcatcher rooms
+ var/list/saved_soulcatcher_rooms = list()
+ /// The item we are using to store the souls
+ var/obj/item/soulcatcher_holder/soul_holder
+
+/datum/nifsoft/soulcatcher/New()
+ . = ..()
+ soulcatcher_action = new(linked_mob)
+ soulcatcher_action.Grant(linked_mob)
+ soulcatcher_action.parent_nifsoft = WEAKREF(src)
+
+ soul_holder = new(linked_mob)
+ var/datum/component/soulcatcher/new_soulcatcher = soul_holder.AddComponent(/datum/component/soulcatcher/nifsoft)
+ soul_holder.name = linked_mob.name
+
+ for(var/room in saved_soulcatcher_rooms)
+ new_soulcatcher.create_room(room, saved_soulcatcher_rooms[room])
+
+ if(length(new_soulcatcher.soulcatcher_rooms) > 1) //We don't need the default room anymore.
+ new_soulcatcher.soulcatcher_rooms -= new_soulcatcher.soulcatcher_rooms[1]
+
+ new_soulcatcher.name = "[linked_mob]"
+
+ RegisterSignal(new_soulcatcher, COMSIG_QDELETING, PROC_REF(no_soulcatcher_component))
+ linked_soulcatcher = WEAKREF(new_soulcatcher)
+ update_theme() // because we have to do this after the soulcatcher is linked
+
+/datum/nifsoft/soulcatcher/activate()
+ . = ..()
+ if(!linked_soulcatcher)
+ return FALSE
+
+ var/datum/component/soulcatcher/current_soulcatcher = linked_soulcatcher.resolve()
+ if(!current_soulcatcher)
+ return FALSE
+
+ current_soulcatcher.ui_interact(linked_mob)
+ return TRUE
+
+/// If the linked soulcatcher is being deleted we want to set the current linked soulcatcher to `FALSE`
+/datum/nifsoft/soulcatcher/proc/no_soulcatcher_component()
+ SIGNAL_HANDLER
+
+ linked_soulcatcher = null
+
+/datum/nifsoft/soulcatcher/Destroy()
+ if(soulcatcher_action)
+ soulcatcher_action.Remove()
+ qdel(soulcatcher_action)
+
+ if(linked_soulcatcher)
+ var/datum/component/soulcatcher/current_soulcatcher = linked_soulcatcher.resolve()
+ if(current_soulcatcher)
+ qdel(current_soulcatcher)
+
+ qdel(soul_holder)
+
+ return ..()
+
+/datum/nifsoft/soulcatcher/load_persistence_data()
+ . = ..()
+ var/datum/modular_persistence/persistence = .
+ if(!persistence)
+ return FALSE
+
+ saved_soulcatcher_rooms = params2list(persistence.nif_soulcatcher_rooms)
+ return TRUE
+
+/datum/nifsoft/soulcatcher/save_persistence_data(datum/modular_persistence/persistence)
+ . = ..()
+ if(!.)
+ return FALSE
+
+ var/list/room_list = list()
+ var/datum/component/soulcatcher/current_soulcatcher = linked_soulcatcher.resolve()
+ for(var/datum/soulcatcher_room/room in current_soulcatcher.soulcatcher_rooms)
+ room_list[room.name] = room.room_description
+
+ persistence.nif_soulcatcher_rooms = list2params(room_list)
+ return TRUE
+
+/datum/nifsoft/soulcatcher/update_theme()
+ . = ..()
+ if(!.)
+ return FALSE // uhoh
+
+ if(isnull(linked_soulcatcher))
+ return FALSE
+
+ var/datum/component/soulcatcher/current_soulcatcher = linked_soulcatcher.resolve()
+ if(!istype(current_soulcatcher))
+ stack_trace("[src] ([REF(src)]) tried to update its theme when it was missing a linked_soulcatcher component!")
+ return FALSE
+ current_soulcatcher.ui_theme = ui_theme
+
+/datum/modular_persistence
+ ///A param string containing soulcatcher rooms
+ var/nif_soulcatcher_rooms = ""
+
+/datum/action/innate/soulcatcher
+ name = "Soulcatcher"
+ background_icon = 'monkestation/code/modules/blueshift/icons/mob/actions/action_backgrounds.dmi'
+ background_icon_state = "android"
+ button_icon = 'monkestation/code/modules/blueshift/icons/mob/actions/actions_nif.dmi'
+ button_icon_state = "soulcatcher"
+ /// The weakref of the parent NIFSoft we belong to.
+ var/datum/weakref/parent_nifsoft
+
+/datum/action/innate/soulcatcher/Activate()
+ . = ..()
+ var/datum/nifsoft/soulcatcher/soulcatcher_nifsoft = parent_nifsoft.resolve()
+ if(!soulcatcher_nifsoft)
+ return FALSE
+
+ soulcatcher_nifsoft.activate()
+
+/// This is the object we use if we give a mob soulcatcher. Having the souls directly parented could cause issues.
+/obj/item/soulcatcher_holder
+ name = "Soul Holder"
+ desc = "You probably shouldn't be seeing this..."
+
diff --git a/monkestation/code/modules/blueshift/items/survival_pack.dm b/monkestation/code/modules/blueshift/items/survival_pack.dm
new file mode 100644
index 000000000000..3c1bc025e45e
--- /dev/null
+++ b/monkestation/code/modules/blueshift/items/survival_pack.dm
@@ -0,0 +1,40 @@
+/obj/item/storage/box/nri_survival_pack
+ name = "NRI survival pack"
+ desc = "A box filled with useful emergency items, supplied by the NRI."
+ icon_state = "survival_pack"
+ icon = 'monkestation/code/modules/blueshift/icons/survival_pack.dmi'
+ illustration = null
+
+/obj/item/storage/box/nri_survival_pack/PopulateContents()
+ new /obj/item/oxygen_candle(src)
+ new /obj/item/tank/internals/emergency_oxygen/double(src)
+ new /obj/item/stack/spacecash/c1000(src)
+ new /obj/item/storage/pill_bottle/iron(src)
+ new /obj/item/storage/box/nri_pens(src)
+ new /obj/item/storage/box/nri_flares(src)
+ new /obj/item/crowbar/red(src)
+
+/obj/item/storage/box/nri_pens
+ name = "box of injectors"
+ desc = "A box full of first aid and combat MediPens."
+ illustration = "epipen"
+
+/obj/item/storage/box/nri_pens/PopulateContents()
+ new /obj/item/reagent_containers/hypospray/medipen/ekit(src)
+ new /obj/item/reagent_containers/hypospray/medipen/stimpack/traitor(src)
+ new /obj/item/reagent_containers/hypospray/medipen/oxandrolone(src)
+ new /obj/item/reagent_containers/hypospray/medipen/salacid(src)
+ new /obj/item/reagent_containers/hypospray/medipen/salacid(src)
+ new /obj/item/reagent_containers/hypospray/medipen/penacid(src)
+ new /obj/item/reagent_containers/hypospray/medipen/salbutamol(src)
+ new /obj/item/reagent_containers/hypospray/medipen/atropine(src)
+ new /obj/item/reagent_containers/hypospray/medipen/blood_loss(src)
+
+/obj/item/storage/box/nri_flares
+ name = "box of flares"
+ desc = "A box full of red emergency flares."
+ illustration = "firecracker"
+
+/obj/item/storage/box/nri_flares/PopulateContents()
+ for(var/i in 1 to 7)
+ new /obj/item/flashlight/flare(src)
diff --git a/monkestation/code/modules/blueshift/items/syndicate.dm b/monkestation/code/modules/blueshift/items/syndicate.dm
new file mode 100644
index 000000000000..0be0098a0f41
--- /dev/null
+++ b/monkestation/code/modules/blueshift/items/syndicate.dm
@@ -0,0 +1,340 @@
+/obj/item/uplink/old_radio
+ name = "old radio"
+ desc = "A dusty and old looking radio."
+
+/obj/item/uplink/old_radio/Initialize(mapload, owner, tc_amount = 0)
+ . = ..()
+ var/datum/component/uplink/hidden_uplink = GetComponent(/datum/component/uplink)
+ hidden_uplink.name = "old radio"
+
+//Unrestricted MODs
+/obj/item/mod/control/pre_equipped/elite/unrestricted
+ req_access = null
+
+//Syndie wep charger kit
+/obj/item/storage/box/syndie_kit/recharger
+ name = "boxed recharger kit"
+ desc = "A sleek, sturdy box used to hold all parts to build a weapons recharger."
+ icon_state = "syndiebox"
+
+/obj/item/storage/box/syndie_kit/recharger/PopulateContents()
+ new /obj/item/circuitboard/machine/recharger(src)
+ new /obj/item/stock_parts/capacitor/quadratic(src)
+ new /obj/item/stack/sheet/iron/five(src)
+ new /obj/item/stack/cable_coil/five(src)
+ new /obj/item/screwdriver/nuke(src)
+ new /obj/item/wrench(src)
+
+//Back-up space suit
+/obj/item/storage/box/syndie_kit/space_suit
+ name = "boxed space suit and helmet"
+ desc = "A sleek, sturdy box used to hold an emergency spacesuit."
+ icon_state = "syndiebox"
+ illustration = "syndiesuit"
+
+/obj/item/storage/box/syndie_kit/space_suit/Initialize(mapload)
+ . = ..()
+ atom_storage.max_specific_storage = WEIGHT_CLASS_BULKY
+ atom_storage.max_slots = 2
+ atom_storage.set_holdable(list(
+ /obj/item/clothing/head/helmet/space/syndicate,
+ /obj/item/clothing/suit/space/syndicate,
+ ))
+
+/obj/item/storage/box/syndie_kit/space_suit/PopulateContents()
+ switch(pick(list("red", "green", "dgreen", "blue", "orange", "black")))
+ if("green")
+ new /obj/item/clothing/head/helmet/space/syndicate/green(src)
+ new /obj/item/clothing/suit/space/syndicate/green(src)
+ if("dgreen")
+ new /obj/item/clothing/head/helmet/space/syndicate/green/dark(src)
+ new /obj/item/clothing/suit/space/syndicate/green/dark(src)
+ if("blue")
+ new /obj/item/clothing/head/helmet/space/syndicate/blue(src)
+ new /obj/item/clothing/suit/space/syndicate/blue(src)
+ if("red")
+ new /obj/item/clothing/head/helmet/space/syndicate(src)
+ new /obj/item/clothing/suit/space/syndicate(src)
+ if("orange")
+ new /obj/item/clothing/head/helmet/space/syndicate/orange(src)
+ new /obj/item/clothing/suit/space/syndicate/orange(src)
+ if("black")
+ new /obj/item/clothing/head/helmet/space/syndicate/black(src)
+ new /obj/item/clothing/suit/space/syndicate/black(src)
+
+//Spy
+/obj/item/clothing/suit/jacket/det_suit/noir/armoured
+ armor_type = /datum/armor/heister
+
+/obj/item/clothing/head/frenchberet/armoured
+ armor_type = /datum/armor/cosmetic_sec
+
+/obj/item/clothing/under/suit/black/armoured
+ armor_type = /datum/armor/clothing_under/syndicate
+
+/obj/item/clothing/under/suit/black/skirt/armoured
+ armor_type = /datum/armor/clothing_under/syndicate
+
+/obj/item/storage/belt/holster/detective/dark
+ name = "dark leather holster"
+ icon_state = "syndicate_holster"
+
+/obj/item/storage/box/syndie_kit/gunman_outfit
+ name = "gunman clothing bundle"
+ desc = "A box filled with armored and stylish clothing for the aspiring gunmans."
+
+/obj/item/clothing/suit/jacket/trenchcoat/gunman
+ name = "leather overcoat"
+ desc = "An armored leather overcoat, intended as the go-to wear for any aspiring gunman."
+ body_parts_covered = CHEST|GROIN|ARMS
+ armor_type = /datum/armor/leather_gunman
+
+/datum/armor/leather_gunman
+ melee = 45
+ bullet = 40
+ laser = 40
+ energy = 50
+ bomb = 25
+ fire = 50
+ acid = 50
+ wound = 10
+
+/obj/item/clothing/under/pants/track/robohand
+ name = "badass pants"
+ desc = "Strangely firm yet soft black pants, these appear to have some armor padding for added protection."
+ armor_type = /datum/armor/clothing_under/robohand
+
+/datum/armor/clothing_under/robohand
+ melee = 20
+ bullet = 20
+ laser = 20
+ energy = 20
+ bomb = 20
+
+/obj/item/clothing/glasses/sunglasses/robohand
+ name = "badass sunglasses"
+ desc = "Strangely ancient technology used to help provide rudimentary eye cover. Enhanced shielding blocks flashes. These ones seem to be bulletproof?"
+ body_parts_covered = HEAD //What do you mean glasses don't protect your head? Of course they do. Cyberpunk has flying cars(mostly intentional)!
+ armor_type = /datum/armor/sunglasses_robohand
+
+/datum/armor/sunglasses_robohand
+ melee = 20
+ bullet = 60
+ laser = 20
+ energy = 20
+ bomb = 20
+ wound = 5
+
+//More items
+/obj/item/guardian_creator/tech/choose/traitor/opfor
+ allow_changeling = TRUE
+
+/obj/item/codeword_granter
+ name = "codeword manual"
+ desc = "A black manual with a red S lovingly inscribed on the cover by only the finest of presses from a factory."
+ icon = 'monkestation/code/modules/blueshift/opfor/icons/items.dmi'
+ icon_state = "codeword_book"
+ /// Number of charges the book has, limits the number of times it can be used.
+ var/charges = 1
+
+
+/obj/item/codeword_granter/attack_self(mob/living/user)
+ if(!isliving(user))
+ return
+
+ to_chat(user, span_boldannounce("You start skimming through [src], and feel suddenly imparted with the knowledge of the following code words:"))
+
+ user.AddComponent(/datum/component/codeword_hearing, GLOB.syndicate_code_phrase_regex, "blue", src)
+ user.AddComponent(/datum/component/codeword_hearing, GLOB.syndicate_code_response_regex, "red", src)
+ to_chat(user, "Code Phrases : [jointext(GLOB.syndicate_code_phrase, ", ")]")
+ to_chat(user, "Code Responses : [span_red("[jointext(GLOB.syndicate_code_response, ", ")]")]")
+
+ use_charge(user)
+
+
+/obj/item/codeword_granter/attack(mob/living/attacked_mob, mob/living/user)
+ if(!istype(attacked_mob) || !istype(user))
+ return
+
+ if(attacked_mob == user)
+ attack_self(user)
+ return
+
+ playsound(loc, SFX_PUNCH, 25, TRUE, -1)
+
+ if(attacked_mob.stat == DEAD)
+ attacked_mob.visible_message(span_danger("[user] smacks [attacked_mob]'s lifeless corpse with [src]."), span_userdanger("[user] smacks your lifeless corpse with [src]."), span_hear("You hear smacking."))
+ else
+ attacked_mob.visible_message(span_notice("[user] teaches [attacked_mob] by beating [attacked_mob.p_them()] over the head with [src]!"), span_boldnotice("As [user] hits you with [src], you feel suddenly imparted with the knowledge of some [span_red("specific words")]."), span_hear("You hear smacking."))
+ attacked_mob.AddComponent(/datum/component/codeword_hearing, GLOB.syndicate_code_phrase_regex, "blue", src)
+ attacked_mob.AddComponent(/datum/component/codeword_hearing, GLOB.syndicate_code_response_regex, "red", src)
+ to_chat(attacked_mob, span_boldnotice("You feel suddenly imparted with the knowledge of the following code words:"))
+ to_chat(attacked_mob, "Code Phrases : [span_blue("[jointext(GLOB.syndicate_code_phrase, ", ")]")]")
+ to_chat(attacked_mob, "Code Responses : [span_red("[jointext(GLOB.syndicate_code_response, ", ")]")]")
+ use_charge(user)
+
+
+/obj/item/codeword_granter/proc/use_charge(mob/user)
+ charges--
+
+ if(!charges)
+ var/turf/src_turf = get_turf(src)
+ src_turf.visible_message(span_warning("The cover and contents of [src] start shifting and changing! It slips out of your hands!"))
+ new /obj/item/book/manual/random(src_turf)
+ qdel(src)
+
+
+/obj/item/antag_granter
+ icon = 'monkestation/code/modules/blueshift/opfor/icons/items.dmi'
+ /// What antag datum to give
+ var/antag_datum = /datum/antagonist/traitor
+ /// What to tell the user when they use the granter
+ var/user_message = ""
+
+
+/obj/item/antag_granter/attack(mob/living/target_mob, mob/living/user, params)
+ . = ..()
+
+ if(target_mob != user) // As long as you're attacking yourself it counts.
+ return
+ attack_self(user)
+
+
+/obj/item/antag_granter/attack_self(mob/user, modifiers)
+ . = ..()
+ if(!isliving(user) || !user.mind)
+ return FALSE
+
+ to_chat(user, span_notice(user_message))
+ user.mind.add_antag_datum(antag_datum)
+ qdel(src)
+ return TRUE
+
+/obj/item/antag_granter/changeling
+ name = "viral injector"
+ desc = "A blue injector filled with some viscous, red substance. It has no markings apart from an orange warning stripe near the large needle."
+ icon_state = "changeling_injector"
+ antag_datum = /datum/antagonist/changeling
+ user_message = "As you inject the substance into yourself, you start to feel... better ."
+
+
+/obj/item/antag_granter/heretic
+ name = "strange book"
+ desc = "A purple book with a green eye on the cover. You swear it's looking at you...."
+ icon_state = "heretic_granter"
+ antag_datum = /datum/antagonist/heretic
+ user_message = "As you open the book, you see a great flash as the world becomes all the clearer for you ."
+
+/obj/item/antag_granter/clock_cultist
+ name = "brass contraption"
+ desc = "A cogwheel-shaped device of brass, with a glass lens floating, suspended in the center."
+ icon = 'monkestation/icons/obj/clock_cult/clockwork_objects.dmi'
+ icon_state = "vanguard_cogwheel"
+ antag_datum = /datum/antagonist/clock_cultist/solo
+ user_message = "A whirring fills your ears as knowledge of His Eminence fills your mind ."
+
+/obj/item/antag_granter/clock_cultist/attack_self(mob/user, modifiers)
+ . = ..()
+ if(!.)
+ return FALSE
+
+ var/obj/item/clockwork/clockwork_slab/slab = new
+ user.put_in_hands(slab, FALSE)
+
+#define INFINITE_CHARGES -1
+
+/obj/item/device/traitor_announcer
+ name = "odd device"
+ desc = "Hmm... what is this for?"
+ special_desc_requirement = EXAMINE_CHECK_SYNDICATE
+ special_desc = "A remote that can be used to transmit a fake announcement of your own design."
+ icon = 'icons/obj/device.dmi'
+ lefthand_file = 'icons/mob/inhands/items/devices_lefthand.dmi'
+ righthand_file = 'icons/mob/inhands/items/devices_righthand.dmi'
+ icon_state = "inspector"
+ worn_icon_state = "salestagger"
+ inhand_icon_state = "electronic"
+ ///How many uses does it have? -1 for infinite
+ var/uses = 1
+
+/obj/item/device/traitor_announcer/attack_self(mob/living/user, modifiers)
+ . = ..()
+
+ //can we use this?
+ if(!isliving(user) || (uses == 0))
+ balloon_alert(user, "no uses left!")
+ return
+
+ //build our announcement
+ var/origin = sanitize_text(reject_bad_text(tgui_input_text(user, "Who is announcing, or where is the announcement coming from?", "Announcement Origin", get_area_name(user), max_length = 56), ascii_only = FALSE))
+ if(!origin)
+ balloon_alert(user, "bad origin!")
+ return
+
+ var/audio_key = tgui_input_list(user, "Which announcement audio key should play? ('Intercept' is default)", "Announcement Audio", GLOB.announcer_keys, ANNOUNCER_INTERCEPT)
+ if(!audio_key)
+ balloon_alert(user, "bad audio!")
+ return
+
+ var/color = tgui_input_list(user, "Which color should the announcement be?", "Announcement Hue", ANNOUNCEMENT_COLORS, "default")
+ if(!color)
+ balloon_alert(user, "bad color!")
+ return
+
+ var/title = sanitize_text(reject_bad_text(tgui_input_text(user, "Choose the title of the announcement.", "Announcement Title", max_length = 84), ascii_only = FALSE))
+ if(!title)
+ balloon_alert(user, "bad title!")
+ return
+
+ var/input = sanitize_text(reject_bad_text(tgui_input_text(user, "Choose the bodytext of the announcement.", "Announcement Text", multiline = TRUE), ascii_only = FALSE))
+ if(!input)
+ balloon_alert(user, "bad text!")
+ return
+
+ //treat voice
+ var/list/message_data = user.treat_message(input)
+
+ //send
+ priority_announce(
+ text = message_data["message"],
+ title = title,
+ sound = audio_key,
+ sender_override = origin,
+ color_override = color,
+ has_important_message = TRUE,
+ encode_title = FALSE,
+ encode_text = FALSE,
+ )
+
+ if(uses != INFINITE_CHARGES)
+ uses--
+
+ deadchat_broadcast(" made a fake priority announcement from [span_name("[get_area_name(usr, TRUE)]")].", span_name("[user.real_name]"), user, message_type=DEADCHAT_ANNOUNCEMENT)
+ user.log_talk("\[Message title\]: [title], \[Message\]: [input], \[Audio key\]: [audio_key]", LOG_TELECOMMS, tag = "priority announcement")
+ message_admins("[ADMIN_LOOKUPFLW(user)] has used [src] to make a fake announcement of [input].")
+
+// Adminbus
+/obj/item/device/traitor_announcer/infinite
+ uses = -1
+
+#undef INFINITE_CHARGES
+
+/obj/item/reagent_containers/cup/glass/drinkingglass/shotglass/syndicate
+ name = "shot glass"
+ desc = "A shot glass - the universal symbol for terrible decisions."
+ icon_state = "shotglass"
+ base_icon_state = "shotglass"
+ gulp_size = 50
+ amount_per_transfer_from_this = 50
+ possible_transfer_amounts = list(50)
+ volume = 50
+ reagent_flags = REFILLABLE | DRAINABLE
+
+/obj/item/storage/box/syndieshotglasses
+ name = "box of shot glasses"
+ desc = "It has a picture of shot glasses on it."
+ illustration = "drinkglass"
+
+/obj/item/storage/box/syndieshotglasses/PopulateContents()
+ for(var/i in 1 to 7)
+ new /obj/item/reagent_containers/cup/glass/drinkingglass/shotglass/syndicate(src)
diff --git a/monkestation/code/modules/blueshift/items/tools.dm b/monkestation/code/modules/blueshift/items/tools.dm
new file mode 100644
index 000000000000..a9caf5044c0b
--- /dev/null
+++ b/monkestation/code/modules/blueshift/items/tools.dm
@@ -0,0 +1,236 @@
+// Like the power drill, except no speed buff but has wirecutters as well? Just trust me on this one.
+
+/obj/item/screwdriver/omni_drill
+ name = "powered driver"
+ desc = "The ultimate in multi purpose construction tools. With heads for wire cutting, bolt driving, and driving \
+ screws, what's not to love? Well, the slow speed. Compared to other power drills these tend to be \
+ not much quicker than unpowered tools ."
+ icon = 'monkestation/code/modules/blueshift/icons/tools.dmi'
+ icon_state = "drill"
+ belt_icon_state = null
+ inhand_icon_state = "drill"
+ worn_icon_state = "drill"
+ lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
+ righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
+ custom_materials = list(
+ /datum/material/iron = SHEET_MATERIAL_AMOUNT * 1.75,
+ /datum/material/silver = HALF_SHEET_MATERIAL_AMOUNT * 1.5,
+ /datum/material/titanium = HALF_SHEET_MATERIAL_AMOUNT,
+ )
+ force = 10
+ throwforce = 8
+ throw_speed = 2
+ throw_range = 3
+ attack_verb_continuous = list("drills", "screws", "jabs", "whacks")
+ attack_verb_simple = list("drill", "screw", "jab", "whack")
+ hitsound = 'sound/items/drill_hit.ogg'
+ usesound = 'sound/items/drill_use.ogg'
+ w_class = WEIGHT_CLASS_SMALL
+ toolspeed = 1
+ random_color = FALSE
+ greyscale_config = null
+ greyscale_config_belt = null
+ greyscale_config_inhand_left = null
+ greyscale_config_inhand_right = null
+ /// Used on Initialize, how much time to cut cable restraints and zipties.
+ var/snap_time_weak_handcuffs = 0 SECONDS
+ /// Used on Initialize, how much time to cut real handcuffs. Null means it can't.
+ var/snap_time_strong_handcuffs = null
+
+/obj/item/screwdriver/omni_drill/Initialize(mapload)
+ . = ..()
+ AddElement(/datum/element/manufacturer_examine, COMPANY_FRONTIER)
+
+/obj/item/screwdriver/omni_drill/get_all_tool_behaviours()
+ return list(TOOL_WIRECUTTER, TOOL_SCREWDRIVER, TOOL_WRENCH)
+
+/obj/item/screwdriver/omni_drill/examine(mob/user)
+ . = ..()
+ . += span_notice("Use in hand to switch configuration.\n")
+ . += span_notice("It functions as a [tool_behaviour] tool.")
+
+/obj/item/screwdriver/omni_drill/update_icon_state()
+ . = ..()
+ switch(tool_behaviour)
+ if(TOOL_SCREWDRIVER)
+ icon_state = initial(icon_state)
+ if(TOOL_WRENCH)
+ icon_state = "[initial(icon_state)]_bolt"
+ if(TOOL_WIRECUTTER)
+ icon_state = "[initial(icon_state)]_cut"
+
+/obj/item/screwdriver/omni_drill/attack_self(mob/user, modifiers)
+ . = ..()
+ if(!user)
+ return
+ var/list/tool_list = list(
+ "Screwdriver" = image(icon = icon, icon_state = "drill"),
+ "Wrench" = image(icon = icon, icon_state = "drill_bolt"),
+ "Wirecutters" = image(icon = icon, icon_state = "drill_cut"),
+ )
+ var/tool_result = show_radial_menu(user, src, tool_list, custom_check = CALLBACK(src, PROC_REF(check_menu), user), require_near = TRUE, tooltips = TRUE)
+ if(!check_menu(user) || !tool_result)
+ return
+ RemoveElement(/datum/element/cuffsnapping, snap_time_weak_handcuffs, snap_time_strong_handcuffs)
+ switch(tool_result)
+ if("Wrench")
+ tool_behaviour = TOOL_WRENCH
+ sharpness = NONE
+ if("Wirecutters")
+ tool_behaviour = TOOL_WIRECUTTER
+ sharpness = NONE
+ AddElement(/datum/element/cuffsnapping, snap_time_weak_handcuffs, snap_time_strong_handcuffs)
+ if("Screwdriver")
+ tool_behaviour = TOOL_SCREWDRIVER
+ sharpness = SHARP_POINTY
+ playsound(src, 'sound/items/change_drill.ogg', 50, vary = TRUE)
+ update_appearance(UPDATE_ICON)
+
+/obj/item/screwdriver/omni_drill/proc/check_menu(mob/user)
+ if(!istype(user))
+ return FALSE
+ if(user.incapacitated() || !user.Adjacent(src))
+ return FALSE
+ return TRUE
+
+// Just a completely normal crowbar except its normal sized and can force doors like jaws of life can
+
+/obj/item/crowbar/large/doorforcer
+ name = "prybar"
+ desc = "A large, sturdy crowbar, painted orange. This one just happens to be tough enough to \
+ survive forcing doors open ."
+ icon = 'monkestation/code/modules/blueshift/icons/tools.dmi'
+ icon_state = "prybar"
+ toolspeed = 1.3
+ force_opens = TRUE
+ custom_materials = list(
+ /datum/material/iron = SHEET_MATERIAL_AMOUNT * 1.75,
+ /datum/material/titanium = HALF_SHEET_MATERIAL_AMOUNT,
+ )
+
+/obj/item/crowbar/large/doorforcer/Initialize(mapload)
+ . = ..()
+ AddElement(/datum/element/manufacturer_examine, COMPANY_FRONTIER)
+
+// Backpackable mining drill
+
+/obj/item/pickaxe/drill/compact
+ name = "compact mining drill"
+ desc = "A powered mining drill, it drills all over the place. Compact enough to hopefully fit in a backpack."
+ icon = 'monkestation/code/modules/blueshift/icons/tools.dmi'
+ icon_state = "drilla"
+ worn_icon_state = "drill"
+ w_class = WEIGHT_CLASS_NORMAL
+ toolspeed = 0.6
+ custom_materials = list(
+ /datum/material/iron = SHEET_MATERIAL_AMOUNT * 3,
+ /datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT,
+ )
+
+/obj/item/pickaxe/drill/compact/Initialize(mapload)
+ . = ..()
+ AddElement(/datum/element/manufacturer_examine, COMPANY_FRONTIER)
+
+// Electric welder but not quite as strong
+
+/obj/item/weldingtool/electric/arc_welder
+ name = "arc welding tool"
+ desc = "A specialized welding tool utilizing high powered arcs of electricity to weld things together. \
+ Compared to other electrically-powered welders, this model is slow and highly power inefficient, \
+ but it still gets the job done and chances are you printed this bad boy off for free."
+ icon = 'monkestation/code/modules/blueshift/icons/tools.dmi'
+ icon_state = "arc_welder"
+ usesound = 'monkestation/code/modules/blueshift/sounds/arc_welder/arc_welder.ogg'
+ light_outer_range = 2
+ light_power = 0.75
+ toolspeed = 1
+ power_use_amount = 100
+
+/obj/item/weldingtool/electric/arc_welder/Initialize(mapload)
+ . = ..()
+ AddElement(/datum/element/manufacturer_examine, COMPANY_FRONTIER)
+
+/obj/item/weldingtool/electric
+ name = "electrical welding tool"
+ desc = "An experimental welding tool capable of welding functionality through the use of electricity. The flame seems almost cold."
+ icon = 'monkestation/code/modules/blueshift/icons/tools.dmi'
+ icon_state = "arc_welder"
+ light_power = 1
+ light_color = LIGHT_COLOR_HALOGEN
+ tool_behaviour = NONE
+ toolspeed = 0.2
+ power_use_amount = 25
+ // We don't use fuel
+ change_icons = FALSE
+ var/cell_override = /obj/item/stock_parts/cell/high
+ var/powered = FALSE
+ max_fuel = 20
+
+/obj/item/weldingtool/electric/Initialize(mapload)
+ . = ..()
+ AddComponent(/datum/component/cell, cell_override, CALLBACK(src, PROC_REF(switched_off)))
+
+/obj/item/weldingtool/electric/attack_self(mob/user, modifiers)
+ . = ..()
+ if(!powered)
+ if(!(item_use_power(power_use_amount, user, TRUE) & COMPONENT_POWER_SUCCESS))
+ return
+ powered = !powered
+ playsound(src, 'sound/effects/sparks4.ogg', 100, TRUE)
+ if(powered)
+ to_chat(user, span_notice("You turn [src] on."))
+ switched_on()
+ return
+ to_chat(user, span_notice("You turn [src] off."))
+ switched_off()
+
+/obj/item/weldingtool/electric/switched_on(mob/user)
+ welding = TRUE
+ tool_behaviour = TOOL_WELDER
+ light_on = TRUE
+ force = 15
+ damtype = BURN
+ hitsound = 'sound/items/welder.ogg'
+ set_light_on(powered)
+ update_appearance()
+ START_PROCESSING(SSobj, src)
+
+/obj/item/weldingtool/electric/switched_off(mob/user)
+ powered = FALSE
+ welding = FALSE
+ light_on = FALSE
+ force = initial(force)
+ damtype = BRUTE
+ set_light_on(powered)
+ tool_behaviour = NONE
+ update_appearance()
+ STOP_PROCESSING(SSobj, src)
+
+/obj/item/weldingtool/electric/process(seconds_per_tick)
+ if(!powered)
+ switched_off()
+ return
+ if(!(item_use_power(power_use_amount) & COMPONENT_POWER_SUCCESS))
+ switched_off()
+ return
+
+// We don't need to know how much fuel it has, because it doesn't use any.
+/obj/item/weldingtool/electric/examine(mob/user)
+ . = ..()
+ . -= "It contains [get_fuel()] unit\s of fuel out of [max_fuel]."
+
+// This is what uses fuel in the parent. We override it here to not use fuel
+/obj/item/weldingtool/electric/use(used = 0)
+ return isOn()
+
+/obj/item/weldingtool/electric/examine()
+ . = ..()
+ . += "[src] is currently [powered ? "powered" : "unpowered"]."
+
+/obj/item/weldingtool/electric/update_icon_state()
+ if(powered)
+ inhand_icon_state = "[initial(inhand_icon_state)]1"
+ else
+ inhand_icon_state = "[initial(inhand_icon_state)]"
+ return ..()
+
diff --git a/monkestation/code/modules/blueshift/looping_sounds/flatpack.dm b/monkestation/code/modules/blueshift/looping_sounds/flatpack.dm
new file mode 100644
index 000000000000..42dfcbfbb2cc
--- /dev/null
+++ b/monkestation/code/modules/blueshift/looping_sounds/flatpack.dm
@@ -0,0 +1,49 @@
+/datum/looping_sound/colony_fabricator_running
+ start_sound = 'monkestation/code/modules/blueshift/sounds/fabricator/fabricator_start.wav'
+ start_length = 1
+ mid_sounds = list(
+ 'monkestation/code/modules/blueshift/sounds/fabricator/fabricator_mid_1.wav' = 1,
+ 'monkestation/code/modules/blueshift/sounds/fabricator/fabricator_mid_2.wav' = 1,
+ 'monkestation/code/modules/blueshift/sounds/fabricator/fabricator_mid_3.wav' = 1,
+ 'monkestation/code/modules/blueshift/sounds/fabricator/fabricator_mid_4.wav' = 1,
+ )
+ mid_length = 3 SECONDS
+ end_sound = 'monkestation/code/modules/blueshift/sounds/fabricator/fabricator_end.wav'
+ volume = 100
+ falloff_exponent = 3
+
+/datum/looping_sound/arc_furnace_running
+ mid_sounds = list(
+ 'monkestation/code/modules/blueshift/sounds/arc_furnace/arc_furnace_mid_1.wav' = 1,
+ 'monkestation/code/modules/blueshift/sounds/arc_furnace/arc_furnace_mid_2.wav' = 1,
+ 'monkestation/code/modules/blueshift/sounds/arc_furnace/arc_furnace_mid_3.wav' = 1,
+ 'monkestation/code/modules/blueshift/sounds/arc_furnace/arc_furnace_mid_4.wav' = 1,
+ )
+ mid_length = 1 SECONDS
+ volume = 200 // This sound effect is very quiet I've noticed
+ falloff_exponent = 2
+
+/datum/looping_sound/conditioner_running
+ mid_sounds = list(
+ 'monkestation/code/modules/blueshift/sounds/conditioner/conditioner_1.wav' = 1,
+ 'monkestation/code/modules/blueshift/sounds/conditioner/conditioner_2.wav' = 1,
+ 'monkestation/code/modules/blueshift/sounds/conditioner/conditioner_3.wav' = 1,
+ 'monkestation/code/modules/blueshift/sounds/conditioner/conditioner_4.wav' = 1,
+ )
+ mid_length = 3 SECONDS
+ volume = 40
+ falloff_exponent = 3
+
+/datum/looping_sound/ore_thumper_fan
+ start_sound = 'monkestation/code/modules/blueshift/sounds/thumper_fan/fan_start.wav'
+ start_length = 3
+ mid_sounds = list(
+ 'monkestation/code/modules/blueshift/sounds/thumper_fan/fan_mid_1.wav' = 1,
+ 'monkestation/code/modules/blueshift/sounds/thumper_fan/fan_mid_2.wav' = 1,
+ 'monkestation/code/modules/blueshift/sounds/thumper_fan/fan_mid_3.wav' = 1,
+ 'monkestation/code/modules/blueshift/sounds/thumper_fan/fan_mid_4.wav' = 1,
+ )
+ mid_length = 3 SECONDS
+ end_sound = 'monkestation/code/modules/blueshift/sounds/thumper_fan/fan_end.wav'
+ volume = 100
+ falloff_exponent = 3
diff --git a/monkestation/code/modules/blueshift/machines/access_vending.dm b/monkestation/code/modules/blueshift/machines/access_vending.dm
new file mode 100644
index 000000000000..d2dffab7409d
--- /dev/null
+++ b/monkestation/code/modules/blueshift/machines/access_vending.dm
@@ -0,0 +1,244 @@
+/**
+ * This vending machine supports a list of items that changes based on the user/card's access.
+ */
+/obj/machinery/vending/access
+ name = "access-based vending machine"
+ /// Internal variable to store our access list
+ var/list/access_lists
+ /// Should we auto build our product list? 0 means no
+ var/auto_build_products = 0
+
+/**
+ * This is where you generate the list to store what items each access grants.
+ * Should be an assosciative list where the key is the access as a string and the value is the items typepath.
+ * You can also set it to TRUE instead of a list to allow them to purchase anything.
+ */
+/obj/machinery/vending/access/proc/build_access_list(list/access_lists)
+ return
+
+/obj/machinery/vending/access/Initialize(mapload)
+ var/list/_list = new
+ build_access_list(_list)
+ access_lists = _list
+ if(auto_build_products)
+ products = list()
+ for(var/access in access_lists)
+ for(var/item in (access_lists[access]))
+ if(!ispath(item))
+ continue
+ if(item in products)
+ continue
+ products[item] = auto_build_products
+ return ..()
+
+/obj/machinery/vending/access/ui_static_data(mob/user)
+ . = ..()
+ if(issilicon(user))
+ return // Silicons get to view all items regardless
+
+ .["product_records"] = list() // Vending machine code is bad; I hate it
+ if(!iscarbon(user))
+ return
+
+ var/mob/living/carbon/carbon_user = user
+ var/obj/item/card/id/user_id = carbon_user.get_idcard(TRUE)
+ if(onstation && !user_id && !(obj_flags & EMAGGED))
+ return
+
+ // Alright so, this is the EXACT SAME LOOP as our base proc; however we check to see if the user is allowed to purchase it first.
+ for (var/datum/data/vending_product/record in product_records)
+ if(!allow_purchase(user_id, record.product_path))
+ continue
+ var/list/data = list(
+ path = replacetext(replacetext("[record.product_path]", "/obj/item/", ""), "/", "-"),
+ name = record.name,
+ price = record.custom_price || default_price,
+ max_amount = record.max_amount,
+ ref = REF(record)
+ )
+ .["product_records"] += list(data)
+
+/// Check if the list of given access is allowed to purchase the given product
+/obj/machinery/vending/access/proc/allow_purchase(var/obj/item/card/id/user_id, product_path)
+ if(obj_flags & EMAGGED || !onstation)
+ return TRUE
+ . = FALSE
+ var/list/access = user_id.access
+ for(var/acc in access)
+ acc = "[acc]" // U G L Y
+ if(!((acc) in access_lists))
+ continue
+
+ if(isnum(access_lists[acc]) && access_lists[acc])
+ return access_lists[acc]
+
+ if(product_path in (access_lists[acc]))
+ return TRUE
+
+/// Debug version to verify access checking is working and functional
+/obj/machinery/vending/access/debug
+ auto_build_products = TRUE
+
+/obj/machinery/vending/access/debug/build_access_list(list/access_lists)
+ access_lists["[ACCESS_ENGINEERING]"] = TRUE
+ access_lists["[ACCESS_EVA]"] = list(/obj/item/crowbar)
+ access_lists["[ACCESS_SECURITY]"] = list(/obj/item/wrench, /obj/item/gun/ballistic/revolver/mateba)
+
+/obj/machinery/vending/access/command
+ name = "\improper Command Outfitting Station"
+ desc = "A vending machine for specialised clothing for members of Command."
+ product_ads = "File paperwork in style!;It's red so you can't see the blood!;You have the right to be fashionable!;Now you can be the fashion police you always wanted to be!"
+ icon = 'monkestation/code/modules/blueshift/icons/vending.dmi'
+ icon_state = "commdrobe"
+ light_mask = "wardrobe-light-mask"
+ vend_reply = "Thank you for using the CommDrobe!"
+ auto_build_products = TRUE
+ payment_department = ACCOUNT_CMD
+
+ refill_canister = /obj/item/vending_refill/wardrobe/comm_wardrobe
+ payment_department = ACCOUNT_CMD
+ light_color = COLOR_COMMAND_BLUE
+
+/obj/item/vending_refill/wardrobe/comm_wardrobe
+ machine_name = "CommDrobe"
+
+/obj/machinery/vending/access/command/build_access_list(list/access_lists)
+ access_lists["[ACCESS_CAPTAIN]"] = list(
+ // CAPTAIN
+ /obj/item/clothing/head/hats/caphat = 1,
+ /obj/item/clothing/head/caphat/beret = 1,
+ /obj/item/clothing/head/caphat/beret/alt = 1,
+ /obj/item/clothing/head/hats/imperial/cap = 1,
+ /obj/item/clothing/under/rank/captain = 1,
+ /obj/item/clothing/under/rank/captain/skirt = 1,
+ /obj/item/clothing/under/rank/captain/dress = 1,
+ /obj/item/clothing/under/rank/captain/nova/kilt = 1,
+ /obj/item/clothing/under/rank/captain/nova/imperial = 1,
+ /obj/item/clothing/head/hats/caphat/parade = 1,
+ /obj/item/clothing/under/rank/captain/parade = 1,
+ /obj/item/clothing/suit/armor/vest/capcarapace/captains_formal = 1,
+ /obj/item/clothing/suit/armor/vest/capcarapace/jacket = 1,
+ /obj/item/clothing/suit/jacket/capjacket = 1,
+ /obj/item/clothing/neck/cloak/cap = 1,
+ /obj/item/clothing/neck/mantle/capmantle = 1,
+ /obj/item/storage/backpack/captain = 1,
+ /obj/item/storage/backpack/satchel/cap = 1,
+ /obj/item/storage/backpack/duffelbag/captain = 1,
+ /obj/item/clothing/shoes/sneakers/brown = 1,
+
+ // BLUESHIELD
+ /obj/item/clothing/head/beret/blueshield = 1,
+ /obj/item/clothing/head/beret/blueshield/navy = 1,
+ /obj/item/clothing/under/rank/blueshield = 1,
+ /obj/item/clothing/under/rank/blueshield/skirt = 1,
+ /obj/item/clothing/under/rank/blueshield/turtleneck = 1,
+ /obj/item/clothing/under/rank/blueshield/turtleneck/skirt = 1,
+ /obj/item/clothing/suit/armor/vest/blueshield = 1,
+ /obj/item/clothing/suit/armor/vest/blueshield/jacket = 1,
+ /obj/item/clothing/neck/mantle/bsmantle = 1,
+ /obj/item/storage/backpack/blueshield = 1,
+ /obj/item/storage/backpack/satchel/blueshield = 1,
+ /obj/item/storage/backpack/duffelbag/blueshield = 1,
+ /obj/item/clothing/shoes/laceup = 1,
+ )
+ access_lists["[ACCESS_HOP]"] = list( // Best head btw
+ /obj/item/clothing/head/hats/hopcap = 1,
+ /obj/item/clothing/head/hopcap/beret = 1,
+ /obj/item/clothing/head/hopcap/beret/alt = 1,
+ /obj/item/clothing/head/hats/imperial/hop = 1,
+ /obj/item/clothing/under/rank/civilian/head_of_personnel = 1,
+ /obj/item/clothing/under/rank/civilian/head_of_personnel/skirt = 1,
+ /obj/item/clothing/under/rank/civilian/head_of_personnel/nova/turtleneck = 1,
+ /obj/item/clothing/under/rank/civilian/head_of_personnel/nova/turtleneck/skirt = 1,
+ /obj/item/clothing/under/rank/civilian/head_of_personnel/nova/parade = 1,
+ /obj/item/clothing/under/rank/civilian/head_of_personnel/nova/parade/female = 1,
+ /obj/item/clothing/under/rank/civilian/head_of_personnel/nova/imperial = 1,
+ /obj/item/clothing/suit/armor/vest/hop/hop_formal = 1,
+ /obj/item/clothing/neck/cloak/hop = 1,
+ /obj/item/clothing/neck/mantle/hopmantle = 1,
+ /obj/item/storage/backpack/head_of_personnel = 1,
+ /obj/item/storage/backpack/satchel/head_of_personnel = 1,
+ /obj/item/storage/backpack/duffelbag/head_of_personnel = 1,
+ /obj/item/clothing/shoes/sneakers/brown = 1,
+ )
+ access_lists["[ACCESS_CMO]"] = list(
+ /obj/item/clothing/head/beret/medical/cmo = 1,
+ /obj/item/clothing/head/beret/medical/cmo/alt = 1,
+ /obj/item/clothing/head/hats/imperial/cmo = 1,
+ /obj/item/clothing/under/rank/medical/chief_medical_officer = 1,
+ /obj/item/clothing/under/rank/medical/chief_medical_officer/skirt = 1,
+ /obj/item/clothing/under/rank/medical/chief_medical_officer/turtleneck = 1,
+ /obj/item/clothing/under/rank/medical/chief_medical_officer/nova/imperial = 1,
+ /obj/item/clothing/neck/cloak/cmo = 1,
+ /obj/item/clothing/neck/mantle/cmomantle = 1,
+ /obj/item/clothing/shoes/sneakers/brown = 1,
+ )
+ access_lists["[ACCESS_RD]"] = list(
+ /obj/item/clothing/head/beret/science/rd = 1,
+ /obj/item/clothing/head/beret/science/rd/alt = 1,
+ /obj/item/clothing/under/rank/rnd/research_director = 1,
+ /obj/item/clothing/under/rank/rnd/research_director/skirt = 1,
+ /obj/item/clothing/under/rank/rnd/research_director/alt = 1,
+ /obj/item/clothing/under/rank/rnd/research_director/turtleneck = 1,
+ /obj/item/clothing/under/rank/rnd/research_director/turtleneck/skirt = 1,
+ /obj/item/clothing/under/rank/rnd/research_director/nova/imperial = 1,
+ /obj/item/clothing/neck/cloak/rd = 1,
+ /obj/item/clothing/neck/mantle/rdmantle = 1,
+ /obj/item/clothing/suit/toggle/labcoat = 1,
+ /obj/item/clothing/shoes/sneakers/brown = 1,
+ )
+ access_lists["[ACCESS_CE]"] = list(
+ /obj/item/clothing/head/beret/engi/ce = 1,
+ /obj/item/clothing/head/hats/imperial/ce = 1,
+ /obj/item/clothing/under/rank/engineering/chief_engineer = 1,
+ /obj/item/clothing/under/rank/engineering/chief_engineer/skirt = 1,
+ /obj/item/clothing/under/rank/engineering/chief_engineer/nova/imperial = 1,
+ /obj/item/clothing/neck/cloak/ce = 1,
+ /obj/item/clothing/neck/mantle/cemantle = 1,
+ /obj/item/clothing/shoes/sneakers/brown = 1,
+ )
+ access_lists["[ACCESS_HOS]"] = list(
+ /obj/item/clothing/head/hats/hos/cap = 1,
+ /obj/item/clothing/head/hats/hos/beret/navyhos = 1,
+ /obj/item/clothing/head/hats/imperial/hos = 1,
+ /obj/item/clothing/under/rank/security/head_of_security/peacekeeper = 1,
+ /obj/item/clothing/under/rank/security/head_of_security/alt = 1,
+ /obj/item/clothing/under/rank/security/head_of_security/alt/skirt = 1,
+ /obj/item/clothing/under/rank/security/head_of_security/nova/imperial = 1,
+ /obj/item/clothing/suit/jacket/hos/blue = 1,
+ /obj/item/clothing/under/rank/security/head_of_security/parade = 1,
+ /obj/item/clothing/suit/armor/hos/hos_formal = 1,
+ /obj/item/clothing/neck/cloak/hos = 1,
+ /obj/item/clothing/neck/mantle/hosmantle = 1,
+ /obj/item/clothing/shoes/sneakers/brown = 1,
+ )
+ access_lists["[ACCESS_QM]"] = list(
+ /obj/item/clothing/head/beret/cargo/qm = 1,
+ /obj/item/clothing/head/beret/cargo/qm/alt = 1,
+ /obj/item/clothing/neck/cloak/qm = 1,
+ /obj/item/clothing/neck/mantle/qm = 1,
+ /obj/item/clothing/under/rank/cargo/qm = 1,
+ /obj/item/clothing/under/rank/cargo/qm/skirt = 1,
+ /obj/item/clothing/under/rank/cargo/qm/nova/gorka = 1,
+ /obj/item/clothing/under/rank/cargo/qm/nova/turtleneck = 1,
+ /obj/item/clothing/under/rank/cargo/qm/nova/turtleneck/skirt = 1,
+ /obj/item/clothing/suit/brownfurrich = 1,
+ /obj/item/clothing/under/rank/cargo/qm/nova/casual = 1,
+ /obj/item/clothing/suit/toggle/jacket/supply/head = 1,
+ /obj/item/clothing/under/rank/cargo/qm/nova/formal = 1,
+ /obj/item/clothing/under/rank/cargo/qm/nova/formal/skirt = 1,
+ /obj/item/clothing/shoes/sneakers/brown = 1,
+ )
+
+ access_lists["[ACCESS_COMMAND]"] = list(
+ /obj/item/clothing/head/hats/imperial = 5,
+ /obj/item/clothing/head/hats/imperial/grey = 5,
+ /obj/item/clothing/head/hats/imperial/white = 2,
+ /obj/item/clothing/head/hats/imperial/red = 5,
+ /obj/item/clothing/head/hats/imperial/helmet = 5,
+ /obj/item/clothing/under/rank/captain/nova/imperial/generic = 5,
+ /obj/item/clothing/under/rank/captain/nova/imperial/generic/grey = 5,
+ /obj/item/clothing/under/rank/captain/nova/imperial/generic/pants = 5,
+ /obj/item/clothing/under/rank/captain/nova/imperial/generic/red = 5,
+ )
+
diff --git a/monkestation/code/modules/blueshift/machines/anesthetic_machine.dm b/monkestation/code/modules/blueshift/machines/anesthetic_machine.dm
new file mode 100644
index 000000000000..b8e5ed0d21a7
--- /dev/null
+++ b/monkestation/code/modules/blueshift/machines/anesthetic_machine.dm
@@ -0,0 +1,233 @@
+//Credit to Beestation for the original anesthetic machine code: https://github.com/BeeStation/BeeStation-Hornet/pull/3753
+
+/obj/machinery/anesthetic_machine
+ name = "portable anesthetic tank stand"
+ desc = "A stand on wheels, similar to an IV drip, that can hold a canister of anesthetic along with a gas mask."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/machinery.dmi'
+ icon_state = "breath_machine"
+ anchored = FALSE
+ mouse_drag_pointer = MOUSE_ACTIVE_POINTER
+ use_power = NO_POWER_USE
+ /// The mask attached to the anesthetic machine
+ var/obj/item/clothing/mask/breath/anesthetic/attached_mask
+ /// the tank attached to the anesthetic machine, by default it does not come with one.
+ var/obj/item/tank/attached_tank = null
+ /// Is the attached mask currently out?
+ var/mask_out = FALSE
+
+/obj/machinery/anesthetic_machine/examine(mob/user)
+ . = ..()
+
+ . += "Right-clicking with a wrench will deconstruct the stand, if there is no tank attached."
+ if(mask_out)
+ . += "Click on the stand to retract the mask, if the mask is currently out"
+ if(attached_tank)
+ . += "Alt + Click to remove [attached_tank]."
+
+/obj/machinery/anesthetic_machine/Initialize(mapload)
+ . = ..()
+ attached_mask = new /obj/item/clothing/mask/breath/anesthetic(src)
+ update_icon()
+
+/obj/machinery/anesthetic_machine/wrench_act_secondary(mob/living/user, obj/item/tool)
+ if(user.istate & ISTATE_HARM)
+ return ..()
+
+ if(mask_out)
+ to_chat(user, span_warning("There is someone currently attached to the [src]!"))
+ return TRUE
+
+ if(attached_tank)
+ to_chat(user, span_warning("[attached_tank] must be removed from [src] first!"))
+ return TRUE
+
+ new /obj/item/anesthetic_machine_kit(get_turf(src))
+ tool.play_tool_sound(user)
+ to_chat(user, span_notice("You deconstruct the [src]."))
+ qdel(src)
+ return TRUE
+
+/obj/machinery/anesthetic_machine/update_icon()
+ . = ..()
+
+ cut_overlays()
+
+ if(attached_tank)
+ add_overlay("tank_on")
+
+ if(mask_out)
+ add_overlay("mask_off")
+ return
+ add_overlay("mask_on")
+
+/obj/machinery/anesthetic_machine/attack_hand(mob/living/user)
+ . = ..()
+ if(!retract_mask())
+ return FALSE
+ visible_message(span_notice("[user] retracts [attached_mask] back into [src]."))
+
+/obj/machinery/anesthetic_machine/attackby(obj/item/attacking_item, mob/user, params)
+ if(!istype(attacking_item, /obj/item/tank))
+ return ..()
+
+ if(attached_tank) // If there is an attached tank, remove it and drop it on the floor
+ attached_tank.forceMove(loc)
+
+ attacking_item.forceMove(src) // Put new tank in, set it as attached tank
+ visible_message(span_notice("[user] inserts [attacking_item] into [src]."))
+ attached_tank = attacking_item
+ update_icon()
+
+/obj/machinery/anesthetic_machine/AltClick(mob/user)
+ if(!attached_tank)
+ return
+
+ attached_tank.forceMove(loc)
+ to_chat(user, span_notice("You remove the [attached_tank]."))
+ attached_tank = null
+ update_icon()
+ if(mask_out)
+ retract_mask()
+ return TRUE
+
+///Retracts the attached_mask back into the machine
+/obj/machinery/anesthetic_machine/proc/retract_mask()
+ if(!mask_out)
+ return FALSE
+
+ if(iscarbon(attached_mask.loc)) // If mask is on a mob
+ var/mob/living/carbon/attached_mob = attached_mask.loc
+ // Close external air tank
+ if (attached_mob.external)
+ attached_mob.close_externals()
+ attached_mob.transferItemToLoc(attached_mask, src, TRUE)
+ else
+ attached_mask.forceMove(src)
+
+ mask_out = FALSE
+ update_icon()
+ return TRUE
+
+/obj/machinery/anesthetic_machine/MouseDrop_T(mob/living/carbon/over, mob/living/user)
+ . = ..()
+ if(!istype(over))
+ return
+
+ if((!Adjacent(over)) || !(user.Adjacent(over)))
+ return FALSE
+
+ if(!attached_tank || mask_out)
+ to_chat(user, span_warning("[mask_out ? "The machine is already in use!" : "The machine has no attached tank!"]"))
+ return FALSE
+
+ // if we somehow lost the mask, let's just make a brand new one. the wonders of technology!
+ if(QDELETED(attached_mask))
+ attached_mask = new /obj/item/clothing/mask/breath/anesthetic(src)
+ update_icon()
+
+ user.visible_message(span_warning("[user] attemps to attach the [attached_mask] to [over]."), span_notice("You attempt to attach the [attached_mask] to [over]"))
+ if(!do_after(user, 5 SECONDS, over))
+ return
+ if(!over.equip_to_appropriate_slot(attached_mask))
+ to_chat(user, span_warning("You are unable to attach the [attached_mask] to [over]!"))
+ return
+
+ user.visible_message(span_warning("[user] attaches the [attached_mask] to [over]."), span_notice("You attach the [attached_mask] to [over]"))
+
+ // Open the tank externally
+ over.open_internals(attached_tank, is_external = TRUE)
+ mask_out = TRUE
+ START_PROCESSING(SSmachines, src)
+ update_icon()
+
+/obj/machinery/anesthetic_machine/process()
+ if(!mask_out) // If not on someone, stop processing
+ return PROCESS_KILL
+
+ var/mob/living/carbon/carbon_target = attached_mask.loc
+ if(get_dist(src, get_turf(attached_mask)) > 1) // If too far away, detach
+ to_chat(carbon_target, span_warning("[attached_mask] is ripped off of your face!"))
+ retract_mask()
+ return PROCESS_KILL
+
+ // Attempt to restart airflow if it was temporarily interrupted after mask adjustment.
+ if(attached_tank && istype(carbon_target) && !carbon_target.external && !attached_mask.up)
+ carbon_target.open_internals(attached_tank, is_external = TRUE)
+
+/obj/machinery/anesthetic_machine/Destroy()
+ if(mask_out)
+ retract_mask()
+
+ if(attached_tank)
+ attached_tank.forceMove(loc)
+ attached_tank = null
+
+ QDEL_NULL(attached_mask)
+ return ..()
+
+/// This a special version of the breath mask used for the anesthetic machine.
+/obj/item/clothing/mask/breath/anesthetic
+ /// What machine is the mask currently attached to?
+ var/datum/weakref/attached_machine
+
+/obj/item/clothing/mask/breath/anesthetic/Initialize(mapload)
+ . = ..()
+ ADD_TRAIT(src, TRAIT_NODROP, ABSTRACT_ITEM_TRAIT)
+
+ // Make sure we are not spawning outside of a machine
+ if(istype(loc, /obj/machinery/anesthetic_machine))
+ attached_machine = WEAKREF(loc)
+
+ var/obj/machinery/anesthetic_machine/our_machine
+ if(attached_machine)
+ our_machine = attached_machine.resolve()
+
+ if(!our_machine)
+ attached_machine = null
+ if(mapload)
+ stack_trace("Abstract, undroppable item [name] spawned at ([loc]) at [AREACOORD(src)] in \the [get_area(src)]. \
+ Please remove it. This item should only ever be created by the anesthetic machine.")
+ return INITIALIZE_HINT_QDEL
+
+/obj/item/clothing/mask/breath/anesthetic/Destroy()
+ attached_machine = null
+ return ..()
+
+/obj/item/clothing/mask/breath/anesthetic/dropped(mob/user)
+ . = ..()
+
+ if(isnull(attached_machine))
+ return
+
+ var/obj/machinery/anesthetic_machine/our_machine = attached_machine.resolve()
+ // no machine, then delete it
+ if(!our_machine)
+ attached_machine = null
+ qdel(src)
+ return
+
+ if(loc != our_machine) //If it isn't in the machine, then it retracts when dropped
+ to_chat(user, span_notice("[src] retracts back into the [our_machine]."))
+ our_machine.retract_mask()
+
+/obj/item/clothing/mask/breath/anesthetic/adjustmask(mob/living/carbon/user)
+ . = ..()
+ // Air only goes through the mask, so temporarily pause airflow if mask is getting adjusted.
+ // Since the mask is NODROP, the only possible user is the wearer
+ var/mob/living/carbon/carbon_target = loc
+ if(up && carbon_target.external)
+ carbon_target.close_externals()
+
+/// A boxed version of the Anesthetic Machine. This is what is printed from the medical prolathe.
+/obj/item/anesthetic_machine_kit
+ name = "anesthetic stand parts kit"
+ desc = "Contains all of the parts needed to assemble a portable anesthetic stand. Use in hand to construct."
+ w_class = WEIGHT_CLASS_BULKY
+ icon = 'icons/obj/storage/box.dmi'
+ icon_state = "plasticbox"
+
+/obj/item/anesthetic_machine_kit/attack_self(mob/user)
+ new /obj/machinery/anesthetic_machine(user.loc)
+
+ playsound(get_turf(user), 'sound/weapons/circsawhit.ogg', 50, TRUE)
+ qdel(src)
diff --git a/monkestation/code/modules/blueshift/machines/arc_furnace.dm b/monkestation/code/modules/blueshift/machines/arc_furnace.dm
new file mode 100644
index 000000000000..28e6ecfa8de8
--- /dev/null
+++ b/monkestation/code/modules/blueshift/machines/arc_furnace.dm
@@ -0,0 +1,231 @@
+#define RADIAL_CHOICE_USE "use"
+#define RADIAL_CHOICE_EJECT "eject"
+
+#define ARC_FURNACE_ORE_MULTIPLIER 1.5
+
+/obj/machinery/arc_furnace
+ name = "arc furnace"
+ desc = "An arc furnace, a specialist machine that can rapidly smelt ores using, as the name implies, massive \
+ amounts of electricity. While not nearly as fast and efficient as other ore refining methods, the arc furnace is \
+ capable of returning larger amounts of refined material than a standard refining process can. \
+ A sticker on the side notes that this may exhaust waste gasses to the air during operation."
+ icon = 'monkestation/code/modules/blueshift/icons/machines.dmi'
+ icon_state = "arc_furnace"
+ base_icon_state = "arc_furnace"
+ appearance_flags = KEEP_TOGETHER | LONG_GLIDE | PIXEL_SCALE
+ layer = BELOW_OBJ_LAYER
+ density = TRUE
+ circuit = null
+ light_color = LIGHT_COLOR_BRIGHT_YELLOW
+ light_power = 10
+ active_power_usage = BASE_MACHINE_ACTIVE_CONSUMPTION * 10 // This baby consumes so much power
+ /// The item we turn into when repacked
+ var/repacked_type = /obj/item/flatpacked_machine/arc_furnace
+ /// If the furnace is currently working on smelting something
+ var/operating = FALSE
+ /// Image for the radial eject button
+ var/static/radial_eject = image(icon = 'icons/hud/radial.dmi', icon_state = "radial_eject")
+ /// Image for the radial use button
+ var/static/radial_use = image(icon = 'icons/hud/radial.dmi', icon_state = "radial_use")
+ /// Radial options for using the arc furnace
+ var/static/list/radial_options = list(RADIAL_CHOICE_EJECT = radial_eject, RADIAL_CHOICE_USE = radial_use)
+ /// Soundloop for while we are smelting ores
+ var/datum/looping_sound/arc_furnace_running/soundloop
+
+/obj/machinery/arc_furnace/Initialize(mapload)
+ . = ..()
+ soundloop = new(src, FALSE)
+ AddElement(/datum/element/repackable, repacked_type, 2 SECONDS)
+ AddElement(/datum/element/manufacturer_examine, COMPANY_FRONTIER)
+ if(!mapload)
+ flick("arc_furnace_deploy", src)
+
+/obj/machinery/arc_furnace/examine(mob/user)
+ . = ..()
+ if(length(contents))
+ . += span_notice("It has [contents[1]] sitting in it.")
+
+// previously NO_DECONSTRUCTION
+/obj/machinery/arc_furnace/default_deconstruction_screwdriver(mob/user, icon_state_open, icon_state_closed, obj/item/screwdriver)
+ return NONE
+
+/obj/machinery/arc_furnace/default_deconstruction_crowbar(obj/item/crowbar, ignore_panel, custom_deconstruct)
+ return NONE
+
+/obj/machinery/arc_furnace/default_pry_open(obj/item/crowbar, close_after_pry, open_density, closed_density)
+ return NONE
+
+/obj/machinery/arc_furnace/on_deconstruction(disassembled)
+ eject_contents()
+
+/obj/machinery/arc_furnace/update_appearance()
+ . = ..()
+ cut_overlays()
+
+ if(length(contents))
+ var/image/overlayed_item = image(icon = contents[1].icon, icon_state = contents[1].icon_state)
+ overlayed_item.transform = matrix(, 0, 0, 0, 0.8, 0)
+ add_overlay(overlayed_item)
+
+ var/image/furnace_front_overlay = image(icon = icon, icon_state = "[operating ? "[base_icon_state]_overlay_active" : "[base_icon_state]_overlay"]")
+ add_overlay(furnace_front_overlay)
+
+/obj/machinery/arc_furnace/attackby(obj/item/attacking_item, mob/living/user, params)
+ if(operating)
+ balloon_alert(user, "furnace busy")
+ return TRUE
+
+ if(length(contents))
+ balloon_alert(user, "furnace full")
+ return TRUE
+
+ if(istype(attacking_item, /obj/item/stack/ore))
+ attacking_item.forceMove(src)
+ balloon_alert(user, "ore added")
+ update_appearance()
+ return TRUE
+
+ return ..()
+
+/obj/machinery/arc_furnace/ui_interact(mob/user)
+ . = ..()
+
+ if(operating || !user.can_perform_action(src, ALLOW_SILICON_REACH))
+ return
+ if(isAI(user) && (machine_stat & NOPOWER))
+ return
+
+ if(!length(contents))
+ balloon_alert(user, "it's empty!")
+ return
+
+ var/choice = show_radial_menu(user, src, radial_options, require_near = !issilicon(user))
+
+ // post choice verification
+ if(operating || !user.can_perform_action(src, ALLOW_SILICON_REACH))
+ return
+ if(isAI(user) && (machine_stat & NOPOWER))
+ return
+
+ switch(choice)
+ if(RADIAL_CHOICE_EJECT)
+ eject_contents()
+ if(RADIAL_CHOICE_USE)
+ smelt_it_up(user)
+
+/// Removes the first item in the contents list which should only ever be ore and if its not, we have problems
+/obj/machinery/arc_furnace/proc/eject_contents()
+ if(operating)
+ return
+
+ playsound(loc, 'sound/machines/click.ogg', 15, TRUE, -3)
+
+ if(!length(contents))
+ return
+
+ var/atom/movable/thing_inside = contents[1]
+ thing_inside.forceMove(drop_location())
+ update_appearance()
+
+/// Starts the smelting process, checking if the machine has power or if its broken at all
+/obj/machinery/arc_furnace/proc/smelt_it_up(mob/user)
+ if(machine_stat & (NOPOWER|BROKEN))
+ balloon_alert(user, "button doesn't respond")
+ return
+ if(operating)
+ balloon_alert(user, "already smelting")
+ return
+
+ var/obj/item/stack/ore/ore_to_smelt = contents[1]
+ if(!istype(ore_to_smelt))
+ balloon_alert(user, "nothing to smelt")
+
+ operating = TRUE
+ /// How long the smelting is going to take based off the stack size
+ var/smelting_time = ore_to_smelt.amount * 1 SECONDS
+ loop(smelting_time)
+
+ soundloop.start()
+ set_light(l_outer_range = 1.5)
+
+ update_appearance()
+
+/// The smelting loop for checking if we're done smelting or not. If we are, then we succeed smelting. If we have to stop for whatever reason, we stop.
+/obj/machinery/arc_furnace/proc/loop(time)
+ if(machine_stat & (NOPOWER|BROKEN))
+ end_smelting()
+ return
+
+ if(!length(contents))
+ end_smelting()
+ return
+
+ if(time <= 0)
+ succeed_smelting()
+ return
+
+ time -= 1 SECONDS
+ use_power(active_power_usage)
+
+ var/turf/where_we_spawn_air = get_turf(src)
+ var/obj/item/stack/ore/ore_stack_to_check = contents[1]
+ switch(ore_stack_to_check.refined_type)
+ if(/obj/item/stack/sheet/mineral/silver)
+ where_we_spawn_air.atmos_spawn_air("n2=10;TEMP=1200")
+ if(/obj/item/stack/sheet/mineral/uranium)
+ where_we_spawn_air.atmos_spawn_air("co2=50;TEMP=1200")
+ if(/obj/item/stack/sheet/mineral/titanium)
+ where_we_spawn_air.atmos_spawn_air("n2=10;co2=10;TEMP=1200")
+ if(/obj/item/stack/sheet/mineral/plasma)
+ where_we_spawn_air.atmos_spawn_air("co2=75;TEMP=2000")
+ else
+ where_we_spawn_air.atmos_spawn_air("co2=20;TEMP=1200")
+
+ addtimer(CALLBACK(src, PROC_REF(loop), time), 1 SECONDS)
+
+/// Takes the ore contained and turns it into an equal stack amount of its smelt result
+/obj/machinery/arc_furnace/proc/succeed_smelting()
+ var/obj/item/stack/ore/ore_to_smelt = contents[1]
+ if(!istype(ore_to_smelt))
+ end_smelting()
+
+ // We collect how many sheets of material we will need to spawn with the multiplier, whole sheets only!
+ var/how_much_material_to_spawn = round(ore_to_smelt.amount * ARC_FURNACE_ORE_MULTIPLIER)
+ // We also grab what the resulting refined type will be
+ var/obj/item/stack/ore_refined_type = ore_to_smelt.refined_type
+
+ // While the materials to spawn are greater than or equal to the max stack amount of the product, we can just safely spawn the max amount
+ // Variable with the max stack amount just for futureproofing, because why not?
+ while(how_much_material_to_spawn >= ore_refined_type.max_amount)
+ new ore_refined_type(drop_location(), ore_refined_type.max_amount)
+ how_much_material_to_spawn -= ore_refined_type.max_amount
+
+ // Now, we spawn a stack with whatever's left, if there is anything left
+ if(how_much_material_to_spawn)
+ new ore_refined_type(drop_location(), how_much_material_to_spawn)
+
+ qdel(ore_to_smelt)
+ end_smelting()
+
+/// Turns the arc furnace off, removing its lights, sounds, so on.
+/obj/machinery/arc_furnace/proc/end_smelting()
+ operating = FALSE
+ soundloop.stop()
+ set_light(l_outer_range = 0)
+ update_appearance()
+
+// Item for creating the arc furnace or carrying it around
+
+/obj/item/flatpacked_machine/arc_furnace
+ name = "flat-packed arc furnace"
+ icon_state = "arc_furnace_folded"
+ type_to_deploy = /obj/machinery/arc_furnace
+ custom_materials = list(
+ /datum/material/iron = SHEET_MATERIAL_AMOUNT * 7.5,
+ /datum/material/glass = SHEET_MATERIAL_AMOUNT * 3,
+ )
+
+#undef RADIAL_CHOICE_USE
+#undef RADIAL_CHOICE_EJECT
+
+#undef ARC_FURNACE_ORE_MULTIPLIER
diff --git a/monkestation/code/modules/blueshift/machines/bullet_drive.dm b/monkestation/code/modules/blueshift/machines/bullet_drive.dm
new file mode 100644
index 000000000000..670dd60d4e04
--- /dev/null
+++ b/monkestation/code/modules/blueshift/machines/bullet_drive.dm
@@ -0,0 +1,67 @@
+/obj/machinery/dish_drive/bullet
+ name = "bullet drive"
+ desc = "A modified verison of the dish drive, for security. Because they're lazy."
+ icon = 'monkestation/code/modules/blueshift/icons/misc/bulletdrive.dmi'
+ icon_state = "synthesizer"
+ density = TRUE
+ circuit = /obj/item/circuitboard/machine/dish_drive/bullet
+ collectable_items = list(/obj/item/ammo_casing)
+ suck_distance = 8
+ binrange = 10
+
+/obj/item/circuitboard/machine/dish_drive/bullet
+ name = "Bullet Drive (Machine Board)"
+ greyscale_colors = CIRCUIT_COLOR_SERVICE
+ build_path = /obj/machinery/dish_drive/bullet
+ req_components = list(
+ /obj/item/stack/sheet/glass = 1,
+ /datum/stock_part/manipulator = 1,
+ /datum/stock_part/matter_bin = 2,
+ )
+ needs_anchored = TRUE
+
+/obj/machinery/dish_drive/bullet/do_the_dishes(manual)
+ if(!LAZYLEN(dish_drive_contents))
+ if(manual)
+ visible_message(span_notice("[src] is empty!"))
+ return
+ var/obj/machinery/disposal/bin/bin = locate() in view(binrange, src) //NOVA EDIT CHANGE
+ if(!bin)
+ if(manual)
+ visible_message(span_warning("[src] buzzes. There are no disposal bins in range!"))
+ playsound(src, 'sound/machines/buzz-sigh.ogg', 50, TRUE)
+ return
+ var/disposed = 0
+ for(var/obj/item/ammo_casing/A in dish_drive_contents)
+ if(!A.loaded_projectile)
+ LAZYREMOVE(dish_drive_contents, A)
+ qdel(A)
+ use_power(active_power_usage)
+ disposed++
+ if(disposed)
+ visible_message(span_notice("[src] [pick("whooshes", "bwooms", "fwooms", "pshooms")] and demoleculizes [disposed] stored item\s into the nearby void."))
+ playsound(src, 'sound/items/pshoom.ogg', 50, TRUE)
+ playsound(bin, 'sound/items/pshoom.ogg', 50, TRUE)
+ flick("synthesizer_beam", src)
+ else
+ visible_message(span_notice("There are no disposable items in [src]!"))
+ time_since_dishes = world.time + 600
+
+/obj/machinery/dish_drive/bullet/process()
+ if(time_since_dishes <= world.time && transmit_enabled)
+ do_the_dishes()
+ if(!suction_enabled)
+ return
+ for(var/obj/item/I in view(2 + suck_distance, src))
+ if(istype(I, /obj/machinery/dish_drive/bullet))
+ visible_message(span_userdanger("[src] has detected another bullet drive nearby, and is sad!"))
+ break
+ if(is_type_in_list(I, collectable_items) && I.loc != src && (!I.reagents || !I.reagents.total_volume))
+ if(I.Adjacent(src))
+ LAZYADD(dish_drive_contents, I)
+ visible_message(span_notice("[src] beams up [I]!"))
+ I.moveToNullspace()
+ playsound(src, 'sound/items/pshoom.ogg', 50, TRUE)
+ flick("synthesizer_beam", src)
+ else
+ step_towards(I, src)
diff --git a/monkestation/code/modules/blueshift/machines/good_assistant.dm b/monkestation/code/modules/blueshift/machines/good_assistant.dm
new file mode 100644
index 000000000000..d65ed39c267f
--- /dev/null
+++ b/monkestation/code/modules/blueshift/machines/good_assistant.dm
@@ -0,0 +1,189 @@
+#define GBP_PUNCH_REWARD 100
+
+/obj/item/card/id
+ COOLDOWN_DECLARE(gbp_redeem_cooldown)
+
+/obj/item/gbp_punchcard
+ name = "Good Assistant Points punchcard"
+ desc = "The Good Assistant Points program is designed to supplement the income of otherwise unemployed or unpaid individuals on board Nanotrasen vessels and colonies. \
+ Simply get your punchcard stamped by a Head of Staff to earn 100 credits per punch upon turn-in at a Good Assistant Point machine! \
+ Maximum of six punches per any given card. Card replaced upon redemption of existing card. Do not lose your punchcard."
+ icon = 'monkestation/code/modules/blueshift/icons/punchcard.dmi'
+ icon_state = "punchcard_0"
+ w_class = WEIGHT_CLASS_TINY
+ var/max_punches = 6
+ var/punches = 0
+ COOLDOWN_DECLARE(gbp_punch_cooldown)
+
+/obj/item/gbp_punchcard/starting
+ icon_state = "punchcard_1"
+ punches = 1 // GBP_PUNCH_REWARD credits by default
+
+/obj/item/gbp_punchcard/attackby(obj/item/attacking_item, mob/user, params)
+ . = ..()
+ if(istype(attacking_item, /obj/item/gbp_puncher))
+ if(!COOLDOWN_FINISHED(src, gbp_punch_cooldown))
+ balloon_alert(user, "cooldown! [DisplayTimeText(COOLDOWN_TIMELEFT(src, gbp_punch_cooldown))]")
+ return
+ if(punches < max_punches)
+ punches++
+ icon_state = "punchcard_[punches]"
+ COOLDOWN_START(src, gbp_punch_cooldown, 90 SECONDS)
+ log_econ("[user] punched a GAP card that is now at [punches]/[max_punches] punches.")
+ playsound(attacking_item, 'sound/items/boxcutter_activate.ogg', 100)
+ if(punches == max_punches)
+ playsound(src, 'sound/items/party_horn.ogg', 100)
+ say("Congratulations, you have finished your punchcard!")
+ else
+ balloon_alert(user, "no room!")
+
+/obj/item/gbp_puncher
+ name = "Good Assistant Points puncher"
+ desc = "A puncher for use with the Good Assistant Points system. Use it on a punchcard to punch a hole. Expect to be hassled for punches by assistants."
+ icon = 'monkestation/code/modules/blueshift/icons/punchcard.dmi'
+ icon_state = "puncher"
+ w_class = WEIGHT_CLASS_TINY
+
+/obj/machinery/gbp_redemption
+ name = "Good Assistant Points Redemption Machine"
+ desc = "Turn your Good Assistant Points punchcards in here for a payout based on the amount of punches you have, and get a new card!"
+ icon = 'monkestation/code/modules/blueshift/icons/punchcard.dmi'
+ icon_state = "gbp_machine"
+ density = TRUE
+ circuit = /obj/item/circuitboard/machine/gbp_redemption
+
+/obj/machinery/gbp_redemption/wrench_act(mob/living/user, obj/item/tool)
+ . = ..()
+ default_unfasten_wrench(user, tool)
+ return
+
+/obj/machinery/gbp_redemption/attackby(obj/item/attacking_item, mob/user, params)
+ if(default_deconstruction_screwdriver(user, "gbp_machine_open", "gbp_machine", attacking_item))
+ return
+
+ if(default_pry_open(attacking_item, close_after_pry = TRUE))
+ return
+
+ if(default_deconstruction_crowbar(attacking_item))
+ return
+
+ if(istype(attacking_item, /obj/item/gbp_punchcard))
+ var/obj/item/gbp_punchcard/punchcard = attacking_item
+ var/amount_to_reward = punchcard.punches * GBP_PUNCH_REWARD
+ if(!punchcard.punches)
+ playsound(src, 'sound/machines/scanbuzz.ogg', 100)
+ say("You can't redeem an unpunched card!")
+ return
+
+ var/obj/item/card/id/card_used
+ if(isliving(user))
+ var/mob/living/living_user = user
+ card_used = living_user.get_idcard(TRUE)
+
+ if(isnull(card_used))
+ return
+
+ if(!COOLDOWN_FINISHED(card_used, gbp_redeem_cooldown))
+ balloon_alert(user, "cooldown! [DisplayTimeText(COOLDOWN_TIMELEFT(card_used, gbp_redeem_cooldown))]")
+ return
+
+ if(!card_used.registered_account || !istype(card_used.registered_account.account_job, /datum/job/assistant))
+ playsound(src, 'sound/machines/scanbuzz.ogg', 100)
+ say("You cannot redeem a punchcard without a valid assistant bank account!")
+ return
+
+ if(punchcard.punches < punchcard.max_punches)
+ if(tgui_alert(user, "You haven't finished the punchcard! Are you sure you want to redeem, starting the 15 minute timer?", "A real goof effort right here", list("No", "Yes")) != "Yes")
+ return
+
+ if(!punchcard.punches) // check to see if someone left the dialog open to redeem a card twice
+ return
+
+ var/validated_punches = punchcard.punches
+ punchcard.punches = 0
+ playsound(src, 'sound/machines/printer.ogg', 100)
+ card_used.registered_account.adjust_money(amount_to_reward, "GAP: [validated_punches] punches")
+ log_econ("[amount_to_reward] credits were rewarded to [card_used.registered_account.account_holder]'s account for redeeming a GAP card.")
+ say("Rewarded [amount_to_reward] to your account, and dispensed a ration pack! Thank you for being a Good Assistant! Please take your new punchcard.")
+ COOLDOWN_START(card_used, gbp_redeem_cooldown, 12 MINUTES)
+ user.temporarilyRemoveItemFromInventory(punchcard)
+ qdel(punchcard)
+ var/obj/item/storage/fancy/nugget_box/nuggies = new(get_turf(src))
+ var/obj/item/gbp_punchcard/replacement_card = new(get_turf(src))
+ user.put_in_hands(nuggies)
+ user.put_in_hands(replacement_card)
+ return
+
+ return ..()
+
+/obj/item/circuitboard/machine/gbp_redemption
+ name = "Good Assistant Point Redemption Machine"
+ greyscale_colors = CIRCUIT_COLOR_SUPPLY
+ build_path = /obj/machinery/gbp_redemption
+ req_components = list(
+ /datum/stock_part/manipulator = 1)
+
+
+/datum/outfit/job/rd/pre_equip(mob/living/carbon/human/human, visualsOnly)
+ . = ..()
+ backpack_contents += list(
+ /obj/item/gbp_puncher = 1
+ )
+
+/datum/outfit/job/hos/pre_equip(mob/living/carbon/human/human, visualsOnly)
+ . = ..()
+ backpack_contents += list(
+ /obj/item/gbp_puncher = 1,
+ )
+
+/datum/outfit/job/hop/pre_equip(mob/living/carbon/human/human, visualsOnly)
+ . = ..()
+ backpack_contents += list(
+ /obj/item/gbp_puncher = 1,
+ )
+
+/datum/outfit/job/ce/pre_equip(mob/living/carbon/human/human, visualsOnly)
+ . = ..()
+ backpack_contents += list(
+ /obj/item/gbp_puncher = 1,
+ )
+
+/datum/outfit/job/cmo/pre_equip(mob/living/carbon/human/human, visualsOnly)
+ . = ..()
+ backpack_contents += list(
+ /obj/item/gbp_puncher = 1,
+ )
+
+/datum/outfit/job/captain/pre_equip(mob/living/carbon/human/human, visualsOnly)
+ . = ..()
+ backpack_contents += list(
+ /obj/item/gbp_puncher = 1,
+ )
+
+/datum/outfit/job/quartermaster/pre_equip(mob/living/carbon/human/human, visualsOnly)
+ . = ..()
+ backpack_contents += list(
+ /obj/item/gbp_puncher = 1,
+ )
+
+/datum/outfit/job/assistant/pre_equip(mob/living/carbon/human/human, visualsOnly)
+ . = ..()
+ backpack_contents += list(/obj/item/gbp_punchcard/starting)
+
+/datum/design/board/gbp_machine
+ name = "Good Assistant Points Redemption Machine Board"
+ desc = "The circuit board for a Good Assistant Points Redemption Machine."
+ id = "gbp_machine"
+ build_path = /obj/item/circuitboard/machine/gbp_redemption
+ category = list(
+ RND_CATEGORY_MACHINE + RND_SUBCATEGORY_MACHINE_CARGO
+ )
+ departmental_flags = DEPARTMENT_BITFLAG_CARGO
+
+//Base Nodes
+/datum/techweb_node/base/New()
+ design_ids += list(
+ "polarizer",
+ "gbp_machine",
+ )
+ return ..()
diff --git a/monkestation/code/modules/blueshift/machines/misc.dm b/monkestation/code/modules/blueshift/machines/misc.dm
new file mode 100644
index 000000000000..ce3fa1ef613b
--- /dev/null
+++ b/monkestation/code/modules/blueshift/machines/misc.dm
@@ -0,0 +1,2 @@
+/obj/machinery/power/smes/full
+ charge = 50 * 1 MW
diff --git a/monkestation/code/modules/blueshift/machines/ore_silo.dm b/monkestation/code/modules/blueshift/machines/ore_silo.dm
new file mode 100644
index 000000000000..9763c8826307
--- /dev/null
+++ b/monkestation/code/modules/blueshift/machines/ore_silo.dm
@@ -0,0 +1,27 @@
+/obj/machinery/ore_silo/colony_lathe
+ name = "colony ore silo"
+ desc = "An all-in-one materials management solution. Connects resource-using machines \
+ through a network of distribution systems."
+ icon = 'monkestation/code/modules/blueshift/icons/ore_silo.dmi'
+ circuit = null
+ /// What this packs into
+ var/packed_type = /obj/item/flatpacked_machine/ore_silo
+
+/obj/machinery/ore_silo/colony_lathe/silo_log(obj/machinery/machinery_in_question, action, amount, noun, list/mats)
+ . = ..()
+ playsound(src, 'sound/machines/beep.ogg', 30, TRUE)
+ AddElement(/datum/element/repackable, packed_type, 10 SECONDS)
+
+/obj/machinery/ore_silo/colony_lathe/default_deconstruction_crowbar()
+ return
+
+// Item for deploying ore silos
+/obj/item/flatpacked_machine/ore_silo
+ name = "flat-packed ore silo"
+ icon = 'monkestation/code/modules/blueshift/icons/ore_silo.dmi'
+ icon_state = "ore_silo"
+ type_to_deploy = /obj/machinery/ore_silo/colony_lathe
+ custom_materials = list(
+ /datum/material/iron = SHEET_MATERIAL_AMOUNT * 5,
+ /datum/material/glass = SHEET_MATERIAL_AMOUNT * 5,
+ )
diff --git a/monkestation/code/modules/blueshift/machines/posi_alert.dm b/monkestation/code/modules/blueshift/machines/posi_alert.dm
new file mode 100644
index 000000000000..7deedaad63c7
--- /dev/null
+++ b/monkestation/code/modules/blueshift/machines/posi_alert.dm
@@ -0,0 +1,64 @@
+/obj/machinery/posialert
+ name = "automated positronic alert console"
+ desc = "A console that will ping when a positronic personality is available for download."
+ icon = 'monkestation/code/modules/blueshift/icons/terminals.dmi'
+ icon_state = "posialert"
+ // to create a cooldown so if roboticists are tired of ghosts
+ COOLDOWN_DECLARE(robotics_cooldown)
+ /// the reason that the console is muted (player decided)
+ var/mute_reason
+ // to create a cooldown so ghosts cannot spam it
+ COOLDOWN_DECLARE(ghost_cooldown)
+ /// The encryption key typepath that will be used by the console.
+ var/radio_key = /obj/item/encryptionkey/headset_sci
+ /// The radio used to send messages over the science channel.
+ var/obj/item/radio/radio
+
+MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/posialert, 28)
+
+/obj/machinery/posialert/examine(mob/user)
+ . = ..()
+ if(!COOLDOWN_FINISHED(src, robotics_cooldown))
+ . += span_notice("Remaining time on mute is [COOLDOWN_TIMELEFT(src, robotics_cooldown) * 0.1] seconds.")
+ . += span_notice("Mute reason: [mute_reason]")
+ . += span_notice("Press the screen to mute or unmute the console.")
+
+/obj/machinery/posialert/Initialize(mapload)
+ . = ..()
+ radio = new(src)
+ radio.keyslot = new radio_key
+ radio.set_listening(FALSE)
+ radio.recalculateChannels()
+
+/obj/machinery/posialert/Destroy()
+ QDEL_NULL(radio)
+ . = ..()
+
+/obj/machinery/posialert/attack_hand(mob/living/user, list/modifiers)
+ . = ..()
+ if(!COOLDOWN_FINISHED(src, robotics_cooldown))
+ COOLDOWN_RESET(src, robotics_cooldown)
+ to_chat(user, span_notice("You have removed the mute on [src]."))
+ return
+ mute_reason = null
+ mute_reason = stripped_input(user, "What would the reason for the mute be? (max characters is 20)", "Mute Reason", "", 20)
+ if(!mute_reason)
+ to_chat(user, span_warning("[src] requires a reason to mute!"))
+ return
+ COOLDOWN_START(src, robotics_cooldown, 5 MINUTES)
+ to_chat(user, span_notice("You have muted [src] for five minutes."))
+
+/obj/machinery/posialert/attack_ghost(mob/user)
+ . = ..()
+ if(!COOLDOWN_FINISHED(src, robotics_cooldown))
+ to_chat(user, span_warning("[src] has been muted! Remaining time on mute is [COOLDOWN_TIMELEFT(src, robotics_cooldown) * 0.1] seconds."))
+ to_chat(user, span_warning("[src]'s mute reason: [mute_reason]"))
+ return
+ if(!COOLDOWN_FINISHED(src, ghost_cooldown))
+ to_chat(user, span_warning("[src] is currently still on cooldown! Remaining time on cooldown is [COOLDOWN_TIMELEFT(src, ghost_cooldown) * 0.1] seconds."))
+ return
+ COOLDOWN_START(src, ghost_cooldown, 30 SECONDS)
+ flick("posialertflash",src)
+ say("There are positronic personalities available.")
+ radio.talk_into(src, "There are positronic personalities available.", RADIO_CHANNEL_SCIENCE)
+ playsound(loc, 'sound/machines/ping.ogg', 50)
diff --git a/monkestation/code/modules/blueshift/machines/power_storage_unit.dm b/monkestation/code/modules/blueshift/machines/power_storage_unit.dm
new file mode 100644
index 000000000000..80bb35db84d3
--- /dev/null
+++ b/monkestation/code/modules/blueshift/machines/power_storage_unit.dm
@@ -0,0 +1,101 @@
+/obj/machinery/power/smes/battery_pack
+ name = "stationary battery"
+ desc = "An about table-height block of power storage, commonly seen in low storage high output power applications. \
+ Smaller units such as these tend to have a respectively smaller energy storage , though also are capable of \
+ higher maximum output than some larger units. Most commonly seen being used not for their ability to store \
+ power, but rather for use in regulating power input and output."
+ icon = 'monkestation/code/modules/blueshift/icons/power_storage_unit/small_battery.dmi'
+ capacity = 750 * 1000
+ input_level_max = 400 * 1000
+ output_level_max = 400 * 1000
+ circuit = null
+ /// The item we turn into when repacked
+ var/repacked_type = /obj/item/flatpacked_machine/station_battery
+
+/obj/machinery/power/smes/battery_pack/Initialize(mapload)
+ . = ..()
+ AddElement(/datum/element/repackable, repacked_type, 5 SECONDS)
+ AddElement(/datum/element/manufacturer_examine, COMPANY_FRONTIER)
+ if(!mapload)
+ flick("smes_deploy", src)
+
+/obj/machinery/power/smes/battery_pack/default_deconstruction_screwdriver(mob/user, icon_state_open, icon_state_closed, obj/item/screwdriver)
+ if(screwdriver.tool_behaviour != TOOL_SCREWDRIVER)
+ return FALSE
+
+ screwdriver.play_tool_sound(src, 50)
+ toggle_panel_open()
+ if(panel_open)
+ icon_state = icon_state_open
+ to_chat(user, span_notice("You open the maintenance hatch of [src]."))
+ else
+ icon_state = icon_state_closed
+ to_chat(user, span_notice("You close the maintenance hatch of [src]."))
+ return TRUE
+
+// previously NO_DECONSTRUCTION
+/obj/machinery/power/smes/battery_pack/default_deconstruction_crowbar(obj/item/crowbar, ignore_panel, custom_deconstruct)
+ return NONE
+
+/obj/machinery/power/smes/battery_pack/default_pry_open(obj/item/crowbar, close_after_pry, open_density, closed_density)
+ return NONE
+
+// We don't care about the parts updates because we don't want them to change
+/obj/machinery/power/smes/battery_pack/RefreshParts()
+ return
+
+// We also don't need to bother with fuddling with charging power cells, there are none to remove
+/obj/machinery/power/smes/battery_pack/on_deconstruction()
+ return
+
+// Automatically set themselves to be completely charged on init
+
+/obj/machinery/power/smes/battery_pack/precharged
+
+/obj/machinery/power/smes/battery_pack/precharged/Initialize(mapload)
+ . = ..()
+ charge = capacity
+
+// Item for creating the small battery and carrying it around
+
+/obj/item/flatpacked_machine/station_battery
+ name = "flat-packed stationary battery"
+ icon_state = "battery_small_packed"
+ type_to_deploy = /obj/machinery/power/smes/battery_pack
+ custom_materials = list(
+ /datum/material/iron = SHEET_MATERIAL_AMOUNT * 7,
+ /datum/material/glass = SHEET_MATERIAL_AMOUNT * 2,
+ /datum/material/silver = HALF_SHEET_MATERIAL_AMOUNT,
+ )
+
+// Larger station batteries, hold more but have less in/output
+
+/obj/machinery/power/smes/battery_pack/large
+ name = "large stationary battery"
+ desc = "A massive block of power storage, commonly seen in high storage low output power applications. \
+ Larger units such as these tend to have a respectively larger energy storage , though only capable of \
+ low maximum output compared to smaller units. Most commonly seen as large backup batteries, or simply \
+ for large power storage where throughput is not a concern."
+ icon = 'monkestation/code/modules/blueshift/icons/power_storage_unit/large_battery.dmi'
+ capacity = 10000 * 1000
+ input_level_max = 50 * 1000
+ output_level_max = 50 * 1000
+ repacked_type = /obj/item/flatpacked_machine/large_station_battery
+
+// Automatically set themselves to be completely charged on init
+
+/obj/machinery/power/smes/battery_pack/large/precharged
+
+/obj/machinery/power/smes/battery_pack/large/precharged/Initialize(mapload)
+ . = ..()
+ charge = capacity
+
+/obj/item/flatpacked_machine/large_station_battery
+ name = "flat-packed large stationary battery"
+ icon_state = "battery_large_packed"
+ type_to_deploy = /obj/machinery/power/smes/battery_pack/large
+ custom_materials = list(
+ /datum/material/iron = SHEET_MATERIAL_AMOUNT * 12,
+ /datum/material/glass = SHEET_MATERIAL_AMOUNT * 4,
+ /datum/material/gold = SHEET_MATERIAL_AMOUNT,
+ )
diff --git a/monkestation/code/modules/blueshift/machines/rtg.dm b/monkestation/code/modules/blueshift/machines/rtg.dm
new file mode 100644
index 000000000000..7107b1ba53c6
--- /dev/null
+++ b/monkestation/code/modules/blueshift/machines/rtg.dm
@@ -0,0 +1,41 @@
+/obj/machinery/power/rtg/portable
+ name = "radioisotope thermoelectric generator"
+ desc = "The ultimate in 'middle of nowhere' power generation. Unlike standard RTGs, this particular \
+ design of generator has forgone the heavy radiation shielding that most RTG designs include. \
+ In better news, these tend to be pretty good with making a passable trickle of power for any \
+ application."
+ icon = 'monkestation/code/modules/blueshift/icons/machines.dmi'
+ circuit = null
+ power_gen = 7500
+ /// What we turn into when we are repacked
+ var/repacked_type = /obj/item/flatpacked_machine/rtg
+
+/obj/machinery/power/rtg/portable/Initialize(mapload)
+ . = ..()
+ AddElement(/datum/element/repackable, repacked_type, 2 SECONDS)
+ AddElement(/datum/element/radioactive)
+ AddElement(/datum/element/manufacturer_examine, COMPANY_FRONTIER)
+ if(!mapload)
+ flick("rtg_deploy", src)
+
+// previously NO_DECONSTRUCTION
+/obj/machinery/power/rtg/portable/default_deconstruction_screwdriver(mob/user, icon_state_open, icon_state_closed, obj/item/screwdriver)
+ return NONE
+
+/obj/machinery/power/rtg/portable/default_deconstruction_crowbar(obj/item/crowbar, ignore_panel, custom_deconstruct)
+ return NONE
+
+/obj/machinery/power/rtg/portable/default_pry_open(obj/item/crowbar, close_after_pry, open_density, closed_density)
+ return NONE
+
+// Item for creating the arc furnace or carrying it around
+/obj/item/flatpacked_machine/rtg
+ name = "flat-packed radioisotope thermoelectric generator"
+ icon_state = "rtg_packed"
+ type_to_deploy = /obj/machinery/power/rtg/portable
+ custom_materials = list(
+ /datum/material/iron = SHEET_MATERIAL_AMOUNT * 15,
+ /datum/material/uranium = SHEET_MATERIAL_AMOUNT * 5,
+ /datum/material/plasma = HALF_SHEET_MATERIAL_AMOUNT,
+ /datum/material/gold = HALF_SHEET_MATERIAL_AMOUNT,
+ )
diff --git a/monkestation/code/modules/blueshift/machines/smes.dm b/monkestation/code/modules/blueshift/machines/smes.dm
new file mode 100644
index 000000000000..4bbbf7b31f08
--- /dev/null
+++ b/monkestation/code/modules/blueshift/machines/smes.dm
@@ -0,0 +1,8 @@
+// Variant of SMES that starts with super power cells for higher longevity
+/obj/machinery/power/smes/super
+ name = "super capacity power storage unit"
+ desc = "A super-capacity superconducting magnetic energy storage (SMES) unit. Relatively rare, and typically installed in long-range outposts where minimal maintenance is expected."
+ capacity = 100 * 1 MEGA
+
+/obj/machinery/power/smes/super/full
+ charge = 100 * 1 MEGA
diff --git a/monkestation/code/modules/blueshift/machines/solar_panel.dm b/monkestation/code/modules/blueshift/machines/solar_panel.dm
new file mode 100644
index 000000000000..c41150c6b582
--- /dev/null
+++ b/monkestation/code/modules/blueshift/machines/solar_panel.dm
@@ -0,0 +1,88 @@
+// Solar panels
+
+/obj/machinery/power/solar/deployable
+ icon = 'monkestation/code/modules/blueshift/icons/machines.dmi'
+ flags_1 = parent_type::flags_1 | NODECONSTRUCT_1
+ /// The item we turn into when repacked
+ var/repacked_type = /obj/item/flatpacked_machine/solar
+
+/obj/machinery/power/solar/deployable/Initialize(mapload)
+ . = ..()
+ AddElement(/datum/element/repackable, repacked_type, 1 SECONDS)
+ AddElement(/datum/element/manufacturer_examine, COMPANY_FRONTIER)
+
+/obj/machinery/power/solar/deployable/crowbar_act(mob/user, obj/item/I)
+ return
+
+/obj/machinery/power/solar/deployable/deconstruct(disassembled)
+ var/obj/item/solar_assembly/assembly = locate() in src
+ if(assembly)
+ qdel(assembly)
+ return ..()
+
+// previously NO_DECONSTRUCTION
+/obj/machinery/power/solar/deployable/default_deconstruction_screwdriver(mob/user, icon_state_open, icon_state_closed, obj/item/screwdriver)
+ return NONE
+
+/obj/machinery/power/solar/deployable/default_deconstruction_crowbar(obj/item/crowbar, ignore_panel, custom_deconstruct)
+ return NONE
+
+/obj/machinery/power/solar/deployable/default_pry_open(obj/item/crowbar, close_after_pry, open_density, closed_density)
+ return NONE
+
+// Solar panel deployable item
+
+/obj/item/flatpacked_machine/solar
+ name = "flat-packed solar panel"
+ icon_state = "solar_panel_packed"
+ type_to_deploy = /obj/machinery/power/solar/deployable
+ deploy_time = 2 SECONDS
+ w_class = WEIGHT_CLASS_NORMAL
+ custom_materials = list(
+ /datum/material/iron = SHEET_MATERIAL_AMOUNT * 1.75,
+ /datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT * 3,
+ )
+
+// Solar trackers
+
+/obj/machinery/power/tracker/deployable
+ icon = 'monkestation/code/modules/blueshift/icons/machines.dmi'
+ /// The item we turn into when repacked
+ var/repacked_type = /obj/item/flatpacked_machine/solar_tracker
+
+/obj/machinery/power/tracker/deployable/Initialize(mapload)
+ . = ..()
+ AddElement(/datum/element/repackable, repacked_type, 1 SECONDS)
+ AddElement(/datum/element/manufacturer_examine, COMPANY_FRONTIER)
+
+/obj/machinery/power/tracker/deployable/crowbar_act(mob/user, obj/item/item_acting)
+ return NONE
+
+// previously NO_DECONSTRUCTION
+/obj/machinery/power/tracker/deployable/default_deconstruction_screwdriver(mob/user, icon_state_open, icon_state_closed, obj/item/screwdriver)
+ return NONE
+
+/obj/machinery/power/tracker/deployable/default_deconstruction_crowbar(obj/item/crowbar, ignore_panel, custom_deconstruct)
+ return NONE
+
+/obj/machinery/power/tracker/deployable/default_pry_open(obj/item/crowbar, close_after_pry, open_density, closed_density)
+ return NONE
+
+/obj/machinery/power/tracker/deployable/on_deconstruction(disassembled)
+ var/obj/item/solar_assembly/assembly = locate() in src
+ if(assembly)
+ qdel(assembly)
+ return ..()
+
+// Solar tracker deployable item
+
+/obj/item/flatpacked_machine/solar_tracker
+ name = "flat-packed solar tracker"
+ icon_state = "solar_tracker_packed"
+ type_to_deploy = /obj/machinery/power/tracker/deployable
+ deploy_time = 3 SECONDS
+ w_class = WEIGHT_CLASS_NORMAL
+ custom_materials = list(
+ /datum/material/iron = SHEET_MATERIAL_AMOUNT * 2,
+ /datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT * 3.5,
+ )
diff --git a/monkestation/code/modules/blueshift/machines/solid_fuel_generator.dm b/monkestation/code/modules/blueshift/machines/solid_fuel_generator.dm
new file mode 100644
index 000000000000..772d3798cf0f
--- /dev/null
+++ b/monkestation/code/modules/blueshift/machines/solid_fuel_generator.dm
@@ -0,0 +1,61 @@
+/obj/machinery/power/port_gen/pacman/solid_fuel
+ name = "\improper S.O.F.I.E.-type portable generator"
+ desc = "The second most common generator design in the galaxy, second only to the P.A.C.M.A.N. \
+ The S.O.F.I.E. (Stationary Operating Fuel Ignition Engine) is similar to other generators in \
+ burning sheets of plasma in order to produce power. \
+ Unlike other generators however, this one isn't as portable, or as safe to operate, \
+ but at least it makes a hell of a lot more power. Must be bolted to the ground \
+ and attached to a wire before use. A massive warning label wants you to know that this generator \
+ outputs waste heat and gasses to the air around it ."
+ icon = 'monkestation/code/modules/blueshift/icons/machines.dmi'
+ icon_state = "fuel_generator_0"
+ base_icon_state = "fuel_generator"
+ circuit = null
+ anchored = TRUE
+ max_sheets = 25
+ time_per_sheet = 100
+ power_gen = 12500
+ drag_slowdown = 1.5
+ sheet_path = /obj/item/stack/sheet/mineral/plasma
+ /// The item we turn into when repacked
+ var/repacked_type = /obj/item/flatpacked_machine/fuel_generator
+
+/obj/machinery/power/port_gen/pacman/solid_fuel/Initialize(mapload)
+ . = ..()
+ AddElement(/datum/element/repackable, repacked_type, 1 SECONDS)
+ AddElement(/datum/element/manufacturer_examine, COMPANY_FRONTIER)
+ if(!mapload)
+ flick("fuel_generator_deploy", src)
+
+// previously NO_DECONSTRUCTION
+/obj/machinery/power/port_gen/pacman/solid_fuel/default_deconstruction_screwdriver(mob/user, icon_state_open, icon_state_closed, obj/item/screwdriver)
+ return NONE
+
+/obj/machinery/power/port_gen/pacman/solid_fuel/default_deconstruction_crowbar(obj/item/crowbar, ignore_panel, custom_deconstruct)
+ return NONE
+
+/obj/machinery/power/port_gen/pacman/solid_fuel/default_pry_open(obj/item/crowbar, close_after_pry, open_density, closed_density)
+ return NONE
+
+// We don't need to worry about the board, this machine doesn't have one!
+/obj/machinery/power/port_gen/pacman/solid_fuel/on_construction(mob/user)
+ return
+
+/obj/machinery/power/port_gen/pacman/solid_fuel/process()
+ . = ..()
+ if(active)
+ var/turf/where_we_spawn_air = get_turf(src)
+ where_we_spawn_air.atmos_spawn_air("co2=10;TEMP=480") // Standard UK diesel engine operating temp is about 220 celsius or ~473 K
+
+// Item for creating the generator or carrying it around
+
+/obj/item/flatpacked_machine/fuel_generator
+ name = "flat-packed S.O.F.I.E.-type portable generator"
+ icon_state = "fuel_generator_packed"
+ type_to_deploy = /obj/machinery/power/port_gen/pacman/solid_fuel
+ custom_materials = list(
+ /datum/material/iron = SHEET_MATERIAL_AMOUNT * 5,
+ /datum/material/glass = SHEET_MATERIAL_AMOUNT,
+ /datum/material/titanium = SHEET_MATERIAL_AMOUNT,
+ /datum/material/gold = HALF_SHEET_MATERIAL_AMOUNT,
+ )
diff --git a/monkestation/code/modules/blueshift/machines/station_armament.dm b/monkestation/code/modules/blueshift/machines/station_armament.dm
new file mode 100644
index 000000000000..efda34c95c60
--- /dev/null
+++ b/monkestation/code/modules/blueshift/machines/station_armament.dm
@@ -0,0 +1,84 @@
+/**
+ * Armament Station
+ *
+ * These are the stations designed to be used by players to outfit themselves.
+ * They are a container for the armament component, which must be supplied with a type path of armament entries, and optionally a list of required accesses to use the vendor.
+ *
+ * If you plan on making your own station, it is strongly recommended you use your own armament entries for whatever it is you're doing.
+ *
+ * Never directly edit an armament entry as this will be carried through all other vendors.
+ *
+ * @author Gandalf2k15
+ */
+/obj/machinery/armament_station
+ name = "Armament Outfitting Station"
+ desc = "A versatile station for equipping your weapons."
+ icon = 'icons/obj/vending.dmi'
+ icon_state = "liberationstation"
+ density = TRUE
+ /// The armament entry type path that will fill the armament station's list.
+ var/armament_type
+ /// The access needed to use the vendor
+ var/list/required_access = list(ACCESS_SYNDICATE)
+
+/obj/machinery/armament_station/Initialize(mapload)
+ . = ..()
+ if(!armament_type)
+ return
+ AddComponent(/datum/component/armament, subtypesof(armament_type), required_access)
+
+
+/**
+ * Armament points card
+ *
+ * To be used with the armaments vendor.
+ */
+/obj/item/armament_points_card
+ name = "armament points card"
+ desc = "A points card that can be used at an Armaments Station or Armaments Dealer."
+ icon = 'monkestation/code/modules/blueshift/icons/armaments.dmi'
+ icon_state = "armament_card"
+ w_class = WEIGHT_CLASS_TINY
+ /// How many points does this card have to use at the vendor?
+ var/points = 10
+
+/obj/item/armament_points_card/Initialize(mapload)
+ . = ..()
+ maptext = span_maptext("[points]
")
+
+/obj/item/armament_points_card/examine(mob/user)
+ . = ..()
+ . += span_notice("It has [points] points left.")
+
+/obj/item/armament_points_card/proc/use_points(points_to_use)
+ if(points_to_use > points)
+ return FALSE
+
+ points -= points_to_use
+
+ update_maptext()
+
+ return TRUE
+
+/obj/item/armament_points_card/proc/update_maptext()
+ maptext = span_maptext("[points]
")
+
+/obj/item/armament_points_card/attackby(obj/item/attacking_item, mob/user, params)
+ . = ..()
+ if(istype(attacking_item, /obj/item/armament_points_card))
+ var/obj/item/armament_points_card/attacking_card = attacking_item
+ if(!attacking_card.points)
+ to_chat(user, span_warning("No points left on [attacking_card]!"))
+ return
+ var/points_to_transfer = clamp(tgui_input_number(user, "How many points do you want to transfer?", "Transfer Points", 1, attacking_card.points, 1), 0, attacking_card.points)
+
+ if(!points_to_transfer)
+ return
+
+ if(attacking_card.loc != user) // Preventing exploits.
+ return
+
+ if(attacking_card.use_points(points_to_transfer))
+ points += points_to_transfer
+ update_maptext()
+ to_chat(user, span_notice("You transfer [points_to_transfer] onto [src]!"))
diff --git a/monkestation/code/modules/blueshift/machines/sterling_generator.dm b/monkestation/code/modules/blueshift/machines/sterling_generator.dm
new file mode 100644
index 000000000000..18d185de4a06
--- /dev/null
+++ b/monkestation/code/modules/blueshift/machines/sterling_generator.dm
@@ -0,0 +1,281 @@
+///To be used when there is the need of an atmos connection without repathing everything (eg: cryo.dm)
+/datum/gas_machine_connector
+
+ var/obj/machinery/connected_machine
+ var/obj/machinery/atmospherics/components/unary/gas_connector
+
+/datum/gas_machine_connector/New(location, obj/machinery/connecting_machine = null, direction = SOUTH, gas_volume)
+ connected_machine = connecting_machine
+ if(!connected_machine)
+ qdel(src)
+ return
+
+ gas_connector = new(location)
+ gas_connector.dir = connected_machine.dir
+ gas_connector.airs[1].volume = gas_volume
+
+ SSair.start_processing_machine(connected_machine)
+ register_with_machine()
+ gas_connector.set_init_directions()
+ gas_connector.atmos_init()
+ SSair.add_to_rebuild_queue(gas_connector)
+ RegisterSignal(gas_connector, COMSIG_QDELETING, PROC_REF(connector_deleted))
+
+/datum/gas_machine_connector/Destroy()
+ connected_machine = null
+ QDEL_NULL(gas_connector)
+ return ..()
+
+/datum/gas_machine_connector/proc/connector_deleted()
+ SIGNAL_HANDLER
+ gas_connector = null
+ if(!QDELETED(connected_machine))
+ qdel(connected_machine)
+
+/**
+ * Register various signals that are required for the proper work of the connector
+ */
+/datum/gas_machine_connector/proc/register_with_machine()
+ RegisterSignal(connected_machine, COMSIG_MOVABLE_PRE_MOVE, PROC_REF(pre_move_connected_machine))
+ RegisterSignal(connected_machine, COMSIG_MOVABLE_MOVED, PROC_REF(moved_connected_machine))
+ RegisterSignal(connected_machine, COMSIG_MACHINERY_DEFAULT_ROTATE_WRENCH, PROC_REF(wrenched_connected_machine))
+ RegisterSignal(connected_machine, COMSIG_OBJ_DECONSTRUCT, PROC_REF(deconstruct_connected_machine))
+ RegisterSignal(connected_machine, COMSIG_QDELETING, PROC_REF(destroy_connected_machine))
+
+/**
+ * Unregister the signals previously registered
+ */
+/datum/gas_machine_connector/proc/unregister_from_machine()
+ UnregisterSignal(connected_machine, list(
+ COMSIG_MOVABLE_MOVED,
+ COMSIG_MOVABLE_PRE_MOVE,
+ COMSIG_MACHINERY_DEFAULT_ROTATE_WRENCH,
+ COMSIG_OBJ_DECONSTRUCT,
+ COMSIG_QDELETING
+ ))
+
+/**
+ * Called when the machine has been moved, reconnect to the pipe network
+ */
+/datum/gas_machine_connector/proc/moved_connected_machine()
+ SIGNAL_HANDLER
+ gas_connector.forceMove(get_turf(connected_machine))
+ reconnect_connector()
+
+/**
+ * Called before the machine moves, disconnect from the pipe network
+ */
+/datum/gas_machine_connector/proc/pre_move_connected_machine()
+ SIGNAL_HANDLER
+ disconnect_connector()
+
+/**
+ * Called when the machine has been rotated, resets the connection to the pipe network with the new direction
+ */
+/datum/gas_machine_connector/proc/wrenched_connected_machine()
+ SIGNAL_HANDLER
+ disconnect_connector()
+ reconnect_connector()
+
+/**
+ * Called when the machine has been deconstructed
+ */
+/datum/gas_machine_connector/proc/deconstruct_connected_machine()
+ SIGNAL_HANDLER
+
+ relocate_airs()
+
+/**
+ * Called when the machine has been destroyed
+ */
+/datum/gas_machine_connector/proc/destroy_connected_machine()
+ SIGNAL_HANDLER
+
+ disconnect_connector()
+ SSair.stop_processing_machine(connected_machine)
+ unregister_from_machine()
+ qdel(src)
+
+/**
+ * Handles the disconnection from the pipe network
+ */
+/datum/gas_machine_connector/proc/disconnect_connector()
+ var/obj/machinery/atmospherics/node = gas_connector.nodes[1]
+ if(node)
+ if(gas_connector in node.nodes) //Only if it's actually connected. On-pipe version would is one-sided.
+ node.disconnect(gas_connector)
+ gas_connector.nodes[1] = null
+ if(gas_connector.parents[1])
+ gas_connector.nullify_pipenet(gas_connector.parents[1])
+
+/**
+ * Handles the reconnection to the pipe network
+ */
+/datum/gas_machine_connector/proc/reconnect_connector()
+ gas_connector.dir = connected_machine.dir
+ gas_connector.set_init_directions()
+ var/obj/machinery/atmospherics/node = gas_connector.nodes[1]
+ gas_connector.atmos_init()
+ node = gas_connector.nodes[1]
+ if(node)
+ node.atmos_init()
+ node.add_member(gas_connector)
+ gas_connector.update_parents()
+ SSair.add_to_rebuild_queue(gas_connector)
+
+/**
+ * Handles air relocation to the pipe network/environment
+ */
+/datum/gas_machine_connector/proc/relocate_airs(mob/user)
+ var/turf/local_turf = get_turf(connected_machine)
+ var/datum/gas_mixture/inside_air = gas_connector.airs[1]
+ if(inside_air.total_moles() > 0)
+ if(!gas_connector.nodes[1])
+ local_turf.assume_air(inside_air)
+ return
+ var/datum/gas_mixture/parents_air = gas_connector.parents[1].air
+ if(istype(gas_connector.nodes[1], /obj/machinery/atmospherics/components/unary/portables_connector))
+ var/obj/machinery/atmospherics/components/unary/portables_connector/portable_devices_connector = gas_connector.nodes[1]
+ if(!portable_devices_connector.connected_device)
+ local_turf.assume_air(inside_air)
+ return
+ parents_air.merge(inside_air)
+
+// Stirling generator, like a miniature TEG, pipe hot air in, and keep the air around it cold
+
+/obj/machinery/power/stirling_generator
+ name = "stirling generator"
+ desc = "An industrial scale stirling generator. Stirling generators operate by intaking \
+ hot gasses through their inlet pipes, and being cooled by the ambient air around them. \
+ The cycling compression and expansion caused by this creates power, and this one is made \
+ to make power on the scale of small stations and outposts."
+ icon = 'monkestation/code/modules/blueshift/icons/stirling_generator/big_generator.dmi'
+ icon_state = "stirling"
+ density = TRUE
+ use_power = NO_POWER_USE
+ circuit = null
+ max_integrity = 300
+ armor_type = /datum/armor/unary_thermomachine
+ set_dir_on_move = FALSE
+ can_change_cable_layer = TRUE
+ /// Reference to the datum connector we're using to interface with the pipe network
+ var/datum/gas_machine_connector/connected_chamber
+ /// What this thing deconstructs into
+ var/deconstruction_type = /obj/item/flatpacked_machine/stirling_generator
+ /// Maximum efficient heat difference, at what heat difference does more difference stop meaning anything for power?
+ var/max_efficient_heat_difference = 8000
+ /// Maximum power output from this machine
+ var/max_power_output = 100 * 1000
+ /// How much power the generator is currently making
+ var/current_power_generation
+ /// Our looping fan sound that we play when turned on
+ var/datum/looping_sound/ore_thumper_fan/soundloop
+
+
+/obj/machinery/power/stirling_generator/Initialize(mapload)
+ . = ..()
+ soundloop = new(src, FALSE)
+ connected_chamber = new(loc, src, dir, CELL_VOLUME * 0.5)
+ connect_to_network()
+ AddElement(/datum/element/repackable, deconstruction_type, 10 SECONDS)
+ AddElement(/datum/element/manufacturer_examine, COMPANY_FRONTIER)
+ // This is just to make sure our atmos connection spawns facing the right way
+ setDir(dir)
+
+
+/obj/machinery/power/stirling_generator/examine(mob/user)
+ . = ..()
+ . += span_notice("You can use a wrench with Left-Click to rotate the generator.")
+ . += span_notice("It will not work in a vacuum as it must be cooled by the gas around it.")
+ . += span_notice("It is currently generating [current_power_generation / 1000] kW of power.")
+ . += span_notice("It has a maximum power output of [max_power_output / 1000] kW at a temperature difference of [max_efficient_heat_difference] K .")
+
+
+/obj/machinery/power/stirling_generator/Destroy()
+ QDEL_NULL(connected_chamber)
+ return ..()
+
+
+/obj/machinery/power/stirling_generator/process_atmos()
+ if(!powernet)
+ connect_to_network()
+ if(!powernet)
+ return
+
+ var/turf/our_turf = get_turf(src)
+
+ var/datum/gas_mixture/hot_air_from_pipe = connected_chamber.gas_connector.airs[1]
+ var/datum/gas_mixture/environment = our_turf.return_air()
+
+ if(!QUANTIZE(hot_air_from_pipe.total_moles()) || !QUANTIZE(environment.total_moles())) //Don't transfer if there's no gas
+ return
+
+ var/gas_temperature_delta = hot_air_from_pipe.temperature - environment.temperature
+
+ if(!(gas_temperature_delta > 0))
+ current_power_generation = 0
+ return
+
+ var/input_capacity = hot_air_from_pipe.heat_capacity()
+ var/output_capacity = environment.heat_capacity()
+ var/cooling_heat_amount = CALCULATE_CONDUCTION_ENERGY(gas_temperature_delta, input_capacity, output_capacity)
+ hot_air_from_pipe.temperature = max(hot_air_from_pipe.temperature - (cooling_heat_amount / input_capacity), TCMB)
+
+ /// Takes the amount of heat moved, and divides it by the maximum temperature difference we expect, creating a number to divide power generation by
+ var/effective_energy_transfer = round((max_efficient_heat_difference / min(gas_temperature_delta, max_efficient_heat_difference)), 0.01)
+ current_power_generation = round(max_power_output / effective_energy_transfer)
+
+
+/obj/machinery/power/stirling_generator/process()
+ var/power_output = round(current_power_generation)
+ add_avail(power_output)
+ var/new_icon_state = (power_output ? "stirling_on" : "stirling")
+ icon_state = new_icon_state
+ if(soundloop.is_active() && !power_output)
+ soundloop.stop()
+ else if(!soundloop.is_active() && power_output)
+ soundloop.start()
+
+
+/obj/machinery/power/stirling_generator/default_deconstruction_screwdriver(mob/user, icon_state_open, icon_state_closed, obj/item/screwdriver)
+ return
+
+
+/obj/machinery/power/stirling_generator/default_deconstruction_crowbar(obj/item/crowbar, ignore_panel, custom_deconstruct)
+ return
+
+
+/obj/machinery/power/stirling_generator/wrench_act(mob/living/user, obj/item/tool)
+ return default_change_direction_wrench(user, tool)
+
+
+/obj/machinery/power/stirling_generator/default_change_direction_wrench(mob/user, obj/item/wrench)
+ if(wrench.tool_behaviour != TOOL_WRENCH)
+ return FALSE
+
+ wrench.play_tool_sound(src, 50)
+ setDir(turn(dir,-90))
+ to_chat(user, span_notice("You rotate [src]."))
+ SEND_SIGNAL(src, COMSIG_MACHINERY_DEFAULT_ROTATE_WRENCH, user, wrench)
+ return TRUE
+
+
+/obj/machinery/power/stirling_generator/Destroy()
+ QDEL_NULL(connected_chamber)
+ return ..()
+
+
+// Item for creating stirling generators
+
+/obj/item/flatpacked_machine/stirling_generator
+ name = "flat-packed stirling generator"
+ icon = 'monkestation/code/modules/blueshift/icons/stirling_generator/packed_machines.dmi'
+ icon_state = "stirling"
+ type_to_deploy = /obj/machinery/power/stirling_generator
+ custom_materials = list(
+ /datum/material/iron = SHEET_MATERIAL_AMOUNT * 15,
+ /datum/material/glass = SHEET_MATERIAL_AMOUNT * 5,
+ /datum/material/plasma = SHEET_MATERIAL_AMOUNT * 10,
+ /datum/material/titanium = SHEET_MATERIAL_AMOUNT * 5,
+ /datum/material/gold = SHEET_MATERIAL_AMOUNT * 5,
+ )
diff --git a/monkestation/code/modules/blueshift/machines/thermomachine.dm b/monkestation/code/modules/blueshift/machines/thermomachine.dm
new file mode 100644
index 000000000000..f6f6cccf933d
--- /dev/null
+++ b/monkestation/code/modules/blueshift/machines/thermomachine.dm
@@ -0,0 +1,63 @@
+/obj/machinery/atmospherics/components/unary/thermomachine/deployable
+ icon = 'monkestation/code/modules/blueshift/icons/thermomachine.dmi'
+ name = "atmospheric temperature regulator"
+ desc = "A much more tame variant of the thermomachines commonly seen in station scale temperature control devices. \
+ Its upper and lower bounds for temperature are highly limited, though it has a higher than standard heat capacity \
+ and the benefit of being undeployable when you're done with it."
+ circuit = null
+ greyscale_config = /datum/greyscale_config/thermomachine/deployable
+ min_temperature = T0C
+ max_temperature = FIRE_MINIMUM_TEMPERATURE_TO_SPREAD + 50
+ heat_capacity = 10000
+ /// The item we turn into when repacked
+ var/repacked_type = /obj/item/flatpacked_machine/thermomachine
+ /// Soundloop for while the thermomachine is turned on
+ var/datum/looping_sound/conditioner_running/soundloop
+
+/obj/machinery/atmospherics/components/unary/thermomachine/deployable/Initialize(mapload)
+ . = ..()
+ soundloop = new(src, FALSE)
+ AddElement(/datum/element/repackable, repacked_type, 2 SECONDS)
+ AddElement(/datum/element/manufacturer_examine, COMPANY_FRONTIER)
+ flick("thermo_deploy", src)
+
+ // Makes for certain that we are visually facing the correct way
+ setDir(dir)
+ update_appearance()
+
+/obj/machinery/atmospherics/components/unary/thermomachine/deployable/RefreshParts()
+ . = ..()
+ heat_capacity = 10000
+ min_temperature = T0C
+ max_temperature = FIRE_MINIMUM_TEMPERATURE_TO_SPREAD + 50
+
+/obj/machinery/atmospherics/components/unary/thermomachine/deployable/default_deconstruction_crowbar()
+ return
+
+/obj/machinery/atmospherics/components/unary/thermomachine/deployable/process_atmos()
+ if(on && !soundloop.loop_started)
+ soundloop.start()
+ else if(soundloop.loop_started)
+ soundloop.stop()
+ . = ..()
+
+// Item for creating the regulator and carrying it about
+
+/obj/item/flatpacked_machine/thermomachine
+ name = "flat-packed atmospheric temperature regulator"
+ icon_state = "thermomachine_packed"
+ type_to_deploy = /obj/machinery/atmospherics/components/unary/thermomachine/deployable
+ custom_materials = list(
+ /datum/material/iron = SHEET_MATERIAL_AMOUNT * 7.5,
+ /datum/material/glass = SHEET_MATERIAL_AMOUNT,
+ )
+
+// This prevents some weird visual bugs with the inlet
+/obj/item/flatpacked_machine/thermomachine/give_deployable_component()
+ AddComponent(/datum/component/deployable, deploy_time, type_to_deploy)
+
+// Greyscale config for the light on this machine
+
+/datum/greyscale_config/thermomachine/deployable
+ name = "Deployable Thermomachine"
+ icon_file = 'monkestation/code/modules/blueshift/icons/thermomachine.dmi'
diff --git a/monkestation/code/modules/blueshift/machines/thumper.dm b/monkestation/code/modules/blueshift/machines/thumper.dm
new file mode 100644
index 000000000000..9531db06035c
--- /dev/null
+++ b/monkestation/code/modules/blueshift/machines/thumper.dm
@@ -0,0 +1,273 @@
+#define SLAM_JAM_DELAY 15 SECONDS
+
+/obj/machinery/power/colony_ore_thumper
+ name = "ore thumper"
+ desc = "A frame with a heavy block of metal suspended atop a pipe. \
+ Must be deployed outdoors and given a wired power connection. \
+ Forces pressurized gas into the ground which brings up buried resources."
+ icon = 'monkestation/code/modules/blueshift/icons/ore_thumper.dmi'
+ icon_state = "thumper_idle"
+ density = TRUE
+ max_integrity = 250
+ idle_power_usage = 0
+ active_power_usage = BASE_MACHINE_ACTIVE_CONSUMPTION * 50 // Should be 50 kw or an entire SOFIE generator's power production
+ anchored = TRUE
+ can_change_cable_layer = FALSE
+ circuit = null
+ layer = ABOVE_MOB_LAYER
+ /// Are we currently working?
+ var/thumping = FALSE
+ /// Our looping fan sound that we play when turned on
+ var/datum/looping_sound/ore_thumper_fan/soundloop
+ /// How many times we've slammed, counts up until the number is high enough to make a box of materials
+ var/slam_jams = 0
+ /// How many times we need to slam in order to produce a box of materials
+ var/slam_jams_needed = 30
+ /// List of the thumping sounds we can choose from
+ var/static/list/list_of_thumper_sounds = list(
+ 'monkestation/code/modules/blueshift/sounds/thumper_thump/punch_press_1.wav',
+ 'monkestation/code/modules/blueshift/sounds/thumper_thump/punch_press_2.wav',
+ )
+ /// Keeps track of the callback timer to make sure we don't have more than one
+ var/callback_tracker
+ /// Weighted list of the ores we can spawn
+ var/static/list/ore_weight_list = list(
+ /obj/item/stack/ore/iron = 5,
+ /obj/item/stack/ore/glass/basalt = 5,
+ /obj/item/stack/ore/plasma = 4,
+ /obj/item/stack/ore/uranium = 3,
+ /obj/item/stack/ore/silver = 3,
+ /obj/item/stack/ore/gold = 3,
+ /obj/item/stack/ore/titanium = 3,
+ /obj/item/stack/ore/diamond = 2,
+ /obj/item/stack/ore/bluespace_crystal = 1,
+ )
+ /// How much of the listed types of ores should we spawn when spawning ore
+ var/static/list/ore_spawn_values = list(
+ /obj/item/stack/ore/iron = 25,
+ /obj/item/stack/ore/glass/basalt = 25,
+ /obj/item/stack/ore/plasma = 15,
+ /obj/item/stack/ore/uranium = 10,
+ /obj/item/stack/ore/silver = 10,
+ /obj/item/stack/ore/gold = 10,
+ /obj/item/stack/ore/titanium = 10,
+ /obj/item/stack/ore/diamond = 5,
+ /obj/item/stack/ore/bluespace_crystal = 1,
+ )
+ /// What's the limit for ore near us? Counts by stacks, not individual amounts of ore
+ var/nearby_ore_limit = 5
+ /// How far away does ore spawn?
+ var/ore_spawn_range = 2
+ /// What do we undeploy into
+ var/undeploy_type = /obj/item/flatpacked_machine/ore_thumper
+
+/obj/machinery/power/colony_ore_thumper/Initialize(mapload)
+ . = ..()
+ soundloop = new(src, FALSE)
+ AddElement(/datum/element/repackable, undeploy_type, 4 SECONDS)
+ AddElement(/datum/element/manufacturer_examine, COMPANY_KAHRAMAN)
+
+/obj/machinery/power/colony_ore_thumper/add_context(
+ atom/source,
+ list/context,
+ obj/item/held_item,
+ mob/living/user,
+)
+
+ if(isnull(held_item))
+ if(panel_open)
+ context[SCREENTIP_CONTEXT_LMB] = "Activate Thumper"
+ return CONTEXTUAL_SCREENTIP_SET
+ return NONE
+
+
+/obj/machinery/power/colony_ore_thumper/examine(mob/user)
+ . = ..()
+ var/area/thumper_area = get_area(src)
+ if(!thumper_area.outdoors)
+ . += span_notice("Its must be constructed outdoors to function.")
+ if(!istype(get_turf(src), /turf/open/misc))
+ . += span_notice("It must be constructed on suitable terrain , like ash, snow, or sand.")
+ . += span_notice("It must have a powered, wired connection running beneath it with [display_power(active_power_usage)] of excess power to function.")
+ . += span_notice("It will produce a box of materials after it has slammed [slam_jams_needed] times.")
+ . += span_notice("Currently, it has slammed [slam_jams] / [slam_jams_needed] times needed.")
+ . += span_notice("It will stop producing resources if there are too many piles of ore near it.")
+ . += span_notice("The thumper cannot work if it is too close to another thumper , needing at least [ore_spawn_range] spaces in all directions between it another thumper.")
+
+
+/obj/machinery/power/colony_ore_thumper/process()
+ var/turf/our_turf = get_turf(src)
+ var/obj/structure/cable/cable_under_us = locate() in our_turf
+ var/energy_needed = active_power_usage
+ if(!cable_under_us && powernet)
+ disconnect_from_network()
+ else if(cable_under_us && !powernet)
+ connect_to_network()
+ if(thumping)
+ if(!see_if_we_can_work(our_turf))
+ balloon_alert_to_viewers("invalid location!")
+ cut_that_out()
+ return
+ if(avail(energy_needed))
+ add_load(energy_needed)
+ else
+ balloon_alert_to_viewers("not enough power!")
+ cut_that_out()
+
+
+/// Checks the turf we are on to make sure we are outdoors and on a misc turf
+/obj/machinery/power/colony_ore_thumper/proc/see_if_we_can_work(turf/our_turf)
+ var/area/our_current_area = get_area(src)
+ if(!our_current_area.outdoors)
+ return FALSE
+ if(!istype(get_turf(src), /turf/open/misc))
+ return FALSE
+ return TRUE
+
+
+/obj/machinery/power/colony_ore_thumper/attack_hand(mob/user, list/modifiers)
+ . = ..()
+ if(.)
+ return
+
+ to_chat(user, span_notice("You toggle [src]'s power button."))
+
+ if(thumping)
+ cut_that_out(user)
+ return
+ start_her_up(user)
+
+
+/obj/machinery/power/colony_ore_thumper/attack_ai(mob/user)
+ return attack_hand(user)
+
+
+/obj/machinery/power/colony_ore_thumper/attack_robot(mob/user)
+ return attack_hand(user)
+
+
+/// Attempts turning the thumper on, failing if any of the conditions aren't met
+/obj/machinery/power/colony_ore_thumper/proc/start_her_up(mob/user)
+ var/turf/our_turf = get_turf(src)
+ var/obj/structure/cable/cable_under_us = locate() in our_turf
+ if(!cable_under_us && powernet)
+ balloon_alert(user, "not connected to wire")
+ return
+ if(!avail(active_power_usage))
+ balloon_alert(user, "not enough power")
+ return
+
+ thumping = TRUE
+ soundloop.start()
+
+ if(callback_tracker)
+ deltimer(callback_tracker)
+
+ balloon_alert(user, "thumper started")
+
+ callback_tracker = addtimer(CALLBACK(src, PROC_REF(slam_it_down)), SLAM_JAM_DELAY, TIMER_DELETE_ME | TIMER_STOPPABLE)
+
+
+/// Attempts to shut the thumper down
+/obj/machinery/power/colony_ore_thumper/proc/cut_that_out(mob/user)
+ thumping = FALSE
+ soundloop.stop()
+ if(user)
+ balloon_alert(user, "thumper stopped")
+
+
+/// Makes the machine slam down, producing a box of ore if it has been slamming long enough
+/obj/machinery/power/colony_ore_thumper/proc/slam_it_down()
+ if(!thumping)
+ return
+ var/turf/our_turf = get_turf(src)
+ if(!see_if_we_can_work(our_turf))
+ balloon_alert_to_viewers("invalid location!")
+ cut_that_out()
+ return
+ // Down we go
+ flick("thumper_slam", src)
+ playsound(src, pick(list_of_thumper_sounds), 80, TRUE)
+ if(slam_jams < (slam_jams_needed + 1))
+ slam_jams += 1
+
+ if(callback_tracker)
+ deltimer(callback_tracker)
+
+ callback_tracker = addtimer(CALLBACK(src, PROC_REF(slam_it_down)), SLAM_JAM_DELAY, TIMER_DELETE_ME | TIMER_STOPPABLE,)
+
+ // If the number of slams is less than that of what we need, then we can stop here
+ if(!(slam_jams >= slam_jams_needed))
+ return
+
+ var/nearby_ore = 0
+ var/is_there_a_thumper_too = FALSE
+ for(var/turf/nearby_turf in orange(ore_spawn_range, src))
+ for(var/ore as anything in nearby_turf.contents)
+ if(istype(ore, /obj/item/stack/ore))
+ nearby_ore += 1
+ continue
+ if(istype(ore, /obj/machinery/power/colony_ore_thumper))
+ if(ore == src)
+ continue
+ is_there_a_thumper_too = TRUE
+ break
+
+ if(nearby_ore > nearby_ore_limit)
+ balloon_alert_to_viewers("nearby ore too saturated")
+ // Makes the thumper rumble around when something's wrong
+ Shake(2, 2, 2 SECONDS)
+ return
+
+ if(is_there_a_thumper_too)
+ balloon_alert_to_viewers("too close to another thumper")
+ // Makes the thumper rumble around when something's wrong
+ Shake(2, 2, 2 SECONDS)
+ return
+
+ addtimer(CALLBACK(src, PROC_REF(make_some_ore)), 3 SECONDS, TIMER_DELETE_ME)
+
+
+/// Spawns an ore box on top of the thumper
+/obj/machinery/power/colony_ore_thumper/proc/make_some_ore()
+ var/list/nearby_valid_turfs = list()
+ for(var/turf/nearby_turf in orange(ore_spawn_range, src))
+ if(nearby_turf.is_blocked_turf(TRUE))
+ continue
+ if(!ismiscturf(nearby_turf))
+ continue
+ nearby_valid_turfs.Add(nearby_turf)
+ // Fallback in case somehow there are no valid nearby turfs
+ if(!length(nearby_valid_turfs))
+ nearby_valid_turfs.Add(get_turf(src))
+
+ for(var/iteration in 1 to rand(2, 4))
+ var/turf/target_turf = pick(nearby_valid_turfs)
+ var/obj/item/stack/new_ore = pick_weight(ore_weight_list)
+ new new_ore(target_turf, ore_spawn_values[new_ore.type])
+
+ slam_jams -= slam_jams_needed
+
+
+// Item for deploying ore thumpers
+/obj/item/flatpacked_machine/ore_thumper
+ name = "flat-packed ore thumper"
+ icon = 'monkestation/code/modules/blueshift/icons/ore_thumper_item.dmi'
+ icon_state = "thumper_packed"
+ type_to_deploy = /obj/machinery/power/colony_ore_thumper
+ custom_materials = list(
+ /datum/material/iron = SHEET_MATERIAL_AMOUNT * 15,
+ /datum/material/glass = SHEET_MATERIAL_AMOUNT * 5,
+ /datum/material/titanium = SHEET_MATERIAL_AMOUNT * 5,
+ /datum/material/silver = SHEET_MATERIAL_AMOUNT,
+ /datum/material/gold = HALF_SHEET_MATERIAL_AMOUNT,
+ )
+
+/obj/item/flatpacked_machine/ore_thumper/examine(mob/user)
+ . = ..()
+ . += span_notice("Its must be constructed outdoors to function.")
+ . += span_notice("It must be constructed on suitable terrain , like ash, snow, or sand.")
+ . += span_notice("It must have a powered, wired connection running beneath it to function.")
+
+/obj/item/flatpacked_machine/ore_thumper/give_manufacturer_examine()
+ AddElement(/datum/element/manufacturer_examine, COMPANY_KAHRAMAN)
diff --git a/monkestation/code/modules/blueshift/machines/vending_additions.dm b/monkestation/code/modules/blueshift/machines/vending_additions.dm
new file mode 100644
index 000000000000..e18c7246febe
--- /dev/null
+++ b/monkestation/code/modules/blueshift/machines/vending_additions.dm
@@ -0,0 +1,388 @@
+#define MINIMUM_CLOTHING_STOCK 5
+
+/obj/machinery/vending
+ /// Additions to the `products` list of the vending machine, modularly. Will become null after Initialize, to free up memory.
+ var/list/products_monke
+ /// Additions to the `product_categories` list of the vending machine, modularly. Will become null after Initialize, to free up memory.
+ var/list/product_categories_monke
+ /// Additions to the `premium` list of the vending machine, modularly. Will become null after Initialize, to free up memory.
+ var/list/premium_monke
+ /// Additions to the `contraband` list of the vending machine, modularly. Will become null after Initialize, to free up memory.
+ var/list/contraband_monke
+
+/obj/machinery/vending/Initialize(mapload)
+ if(products_monke)
+ // We need this, because duplicates screw up the spritesheet!
+ for(var/item_to_add in products_monke)
+ products[item_to_add] = products_monke[item_to_add]
+
+ if(product_categories_monke)
+ for(var/category in product_categories_monke)
+ var/already_exists = FALSE
+ for(var/existing_category in product_categories)
+ if(existing_category["name"] == category["name"])
+ existing_category["products"] += category["products"]
+ already_exists = TRUE
+ break
+
+ if(!already_exists)
+ product_categories += category
+
+ if(premium_monke)
+ // We need this, because duplicates screw up the spritesheet!
+ for(var/item_to_add in premium_monke)
+ premium[item_to_add] = premium_monke[item_to_add]
+
+ if(contraband_monke)
+ // We need this, because duplicates screw up the spritesheet!
+ for(var/item_to_add in contraband_monke)
+ contraband[item_to_add] = contraband_monke[item_to_add]
+
+ // Time to make clothes amounts consistent!
+ for (var/obj/item/clothing/item in products)
+ if(products[item] < MINIMUM_CLOTHING_STOCK && allow_increase(item))
+ products[item] = MINIMUM_CLOTHING_STOCK
+
+ for (var/category in product_categories)
+ for(var/obj/item/clothing/item in category["products"])
+ if(category["products"][item] < MINIMUM_CLOTHING_STOCK && allow_increase(item))
+ category["products"][item] = MINIMUM_CLOTHING_STOCK
+
+ for (var/obj/item/clothing/item in premium)
+ if(premium[item] < MINIMUM_CLOTHING_STOCK && allow_increase(item))
+ premium[item] = MINIMUM_CLOTHING_STOCK
+
+ QDEL_NULL(products_monke)
+ QDEL_NULL(product_categories_monke)
+ QDEL_NULL(premium_monke)
+ QDEL_NULL(contraband_monke)
+ return ..()
+
+/// This proc checks for forbidden traits cause it'd be pretty bad to have 5 insuls available to assistants roundstart at the vendor!
+/obj/machinery/vending/proc/allow_increase(obj/item/clothing/clothing_path)
+ var/obj/item/clothing/clothing = new clothing_path()
+
+ // Ignore earmuffs!
+ if(TRAIT_DEAF in clothing.clothing_traits)
+ return FALSE
+ // Don't touch sunglasses or welding helmets!
+ if(clothing.flash_protect == FLASH_PROTECTION_WELDER)
+ return FALSE
+ // Don't touch bodyarmour!
+ if(ispath(clothing, /obj/item/clothing/suit/armor))
+ return FALSE
+ // Don't touch protective helmets, like riot helmets!
+ if(ispath(clothing, /obj/item/clothing/head/helmet))
+ return FALSE
+ // Ignore all gloves, because it's almost impossible to check what they do...
+ if(ispath(clothing, /obj/item/clothing/gloves))
+ return FALSE
+ return TRUE
+
+#undef MINIMUM_CLOTHING_STOCK
+
+
+/obj/machinery/vending/wardrobe/medi_wardrobe
+ products_monke = list(
+ /obj/item/radio/headset/headset_med = 3,
+ /obj/item/clothing/gloves/latex/nitrile = 2,
+ /obj/item/clothing/under/rank/engineering/engineer/nova/hazard_chem/emt = 2,
+ /obj/item/clothing/under/rank/medical/scrubs/nova/red = 4,
+ /obj/item/clothing/under/rank/medical/scrubs/nova/white = 4,
+ /obj/item/clothing/under/rank/medical/doctor/nova/utility = 4,
+ )
+
+/obj/machinery/vending/wardrobe/engi_wardrobe
+ products_monke = list(
+ /obj/item/radio/headset/headset_eng = 3,
+ /obj/item/clothing/under/rank/engineering/engineer/nova/trouser = 3,
+ /obj/item/clothing/under/rank/engineering/engineer/nova/utility = 3,
+ /obj/item/clothing/under/rank/engineering/engineer/nova/hazard_chem = 3,
+ /obj/item/clothing/under/misc/overalls = 3,
+ /obj/item/clothing/suit/toggle/jacket/engi = 3,
+ /obj/item/clothing/head/utility/hardhat/orange = 2,
+ /obj/item/clothing/head/utility/hardhat/welding/orange = 2,
+ /obj/item/clothing/head/utility/hardhat/dblue = 2,
+ /obj/item/clothing/head/utility/hardhat/welding/dblue = 2,
+ /obj/item/clothing/head/utility/hardhat/red = 2,
+ )
+
+/obj/machinery/vending/wardrobe/atmos_wardrobe
+ products_monke = list(
+ /obj/item/clothing/glasses/meson/engine = 2,
+ /obj/item/clothing/head/beret/atmos = 4,
+ )
+
+/obj/machinery/vending/wardrobe/cargo_wardrobe
+ products_monke = list(
+ /obj/item/clothing/under/rank/cargo/tech/nova/long = 3,
+ /obj/item/clothing/under/rank/cargo/tech/nova/gorka = 3,
+ /obj/item/clothing/under/rank/cargo/tech/nova/turtleneck = 3,
+ /obj/item/clothing/under/rank/cargo/tech/nova/turtleneck/skirt = 3,
+ /obj/item/clothing/under/rank/cargo/tech/nova/utility = 3,
+ /obj/item/clothing/under/rank/cargo/tech/nova/casualman = 3,
+ /obj/item/clothing/suit/toggle/jacket/supply = 3,
+ )
+
+ contraband_monke = list(
+ /obj/item/clothing/under/suit/nova/scarface = 2,
+ /obj/item/clothing/under/rank/cargo/tech/nova/evil = 2,
+ )
+
+/obj/machinery/vending/wardrobe/robo_wardrobe
+ products_monke = list(
+ /obj/item/clothing/head/beret/science/fancy/robo = 2,
+ /obj/item/tank/internals/anesthetic = 2,
+ /obj/item/clothing/mask/breath = 2,
+ /obj/item/reagent_containers/cup/bottle/morphine = 2,
+ /obj/item/reagent_containers/syringe = 2,
+ /obj/item/clothing/gloves/color/black = 2, // fire resistant, allows the robo to painlessly mold metal. also its down here because its a treatment item
+ /obj/item/bonesetter = 2, // for dislocations
+ /obj/item/stack/medical/gauze = 4, // for ALL wounds
+ /obj/item/healthanalyzer/simple = 2,
+ )
+
+/obj/machinery/vending/wardrobe/science_wardrobe
+ products_monke = list(
+ /obj/item/clothing/under/rank/rnd/scientist/nova/hlscience = 3,
+ /obj/item/clothing/under/rank/rnd/scientist/nova/utility = 3,
+ /obj/item/clothing/suit/toggle/jacket/sci = 3,
+ )
+
+/obj/machinery/vending/wardrobe/hydro_wardrobe
+ contraband_monke = list(
+ /obj/item/clothing/under/suit/nova/scarface = 2,
+ )
+
+/obj/machinery/vending/wardrobe/bar_wardrobe
+ products_monke = list(
+ /obj/item/storage/fancy/candle_box/vanilla = 1,
+ /obj/item/storage/fancy/candle_box/pear = 1,
+ /obj/item/storage/fancy/candle_box/amber = 1,
+ /obj/item/storage/fancy/candle_box/jasmine = 1,
+ /obj/item/storage/fancy/candle_box/mint = 1,
+ )
+
+/obj/machinery/vending/wardrobe/chap_wardrobe
+ products_monke = list(
+ /obj/item/clothing/suit/costume/nemes = 1,
+ /obj/item/clothing/head/costume/nemes = 1,
+ /obj/item/clothing/head/costume/pharaoh = 1, //dont google camel by camel worst mistake of my life
+ )
+
+/obj/machinery/vending/cart
+ products_monke = list(
+ /obj/item/radio/headset/headset_srv = 3,
+ )
+
+/obj/machinery/vending/wardrobe/chem_wardrobe
+ products_monke = list(
+ /obj/item/clothing/under/rank/medical/chemist/nova/formal = 2,
+ /obj/item/clothing/under/rank/medical/chemist/nova/formal/skirt = 2,
+ )
+
+/obj/machinery/vending/wardrobe/viro_wardrobe
+ products_monke = list(
+ /obj/item/clothing/head/beret/medical/virologist = 2,
+ )
+
+/obj/machinery/vending/wardrobe/det_wardrobe
+ products_monke = list(
+ /obj/item/clothing/head/fedora/beige = 2,
+ /obj/item/clothing/head/fedora/white = 2,
+ /obj/item/clothing/under/costume/cybersleek = 2,
+ /obj/item/clothing/under/costume/cybersleek/long = 2,
+ /obj/item/clothing/head/fedora/det_hat/cybergoggles = 2,
+ )
+
+/obj/machinery/vending/wardrobe/law_wardrobe
+ products_monke = list(
+ /obj/item/clothing/under/suit/nova/black_really_collared = 3,
+ /obj/item/clothing/under/suit/nova/black_really_collared/skirt = 3,
+ /obj/item/clothing/under/suit/nova/inferno = 3,
+ /obj/item/clothing/under/suit/nova/inferno/skirt = 3,
+ /obj/item/clothing/under/suit/nova/inferno/beeze = 2,
+ )
+
+
+/// Removes given list of products. Must be called before build_inventory() to actually prevent the records from being created.
+/obj/machinery/vending/proc/remove_products(list/paths_to_remove)
+ if(!length(paths_to_remove))
+ return
+ for(var/typepath as anything in products)
+ for(var/to_remove as anything in paths_to_remove)
+ if(ispath(typepath, to_remove))
+ products.Remove(typepath)
+
+/obj/machinery/vending/
+ /// list of products to exclude when building the vending machine's inventory
+ var/list/excluded_products
+
+/obj/machinery/vending/Initialize(mapload)
+ remove_products(excluded_products)
+ return ..()
+
+/obj/machinery/vending/clothing
+ product_categories_monke = list(
+ list(
+ "name" = "Head",
+ "icon" = "hat-cowboy",
+ "products" = list(
+ /obj/item/clothing/head/beret/badge = 5,
+ /obj/item/clothing/head/colourable_flatcap= 5,
+ /obj/item/clothing/head/cowboy/nova/cattleman = 5,
+ /obj/item/clothing/head/cowboy/nova/cattleman/wide = 5,
+ /obj/item/clothing/head/cowboy/nova/wide = 5,
+ /obj/item/clothing/head/cowboy/nova/wide/feathered = 5,
+ /obj/item/clothing/head/cowboy/nova/flat = 5,
+ /obj/item/clothing/head/cowboy/nova/flat/cowl = 5,
+ /obj/item/clothing/head/cowboy/nova/flat/sheriff = 5,
+ /obj/item/clothing/head/cowboy/nova/flat/deputy = 5,
+ /obj/item/clothing/head/cowboy/nova/flat/cowl/sheriff = 5,
+ /obj/item/clothing/head/fedora= 5,
+ /obj/item/clothing/head/fedora/brown = 5,
+ /obj/item/clothing/head/fedora/beige = 5,
+ /obj/item/clothing/head/fedora/white = 5,
+ /obj/item/clothing/head/standalone_hood = 5,
+ /obj/item/clothing/head/small_bow = 5,
+ /obj/item/clothing/head/large_bow = 5,
+ /obj/item/clothing/head/back_bow = 5,
+ /obj/item/clothing/head/sweet_bow = 5,
+ ),
+ ),
+
+ list(
+ "name" = "Accessories",
+ "icon" = "glasses",
+ "products" = list(
+ /obj/item/clothing/neck/ranger_poncho = 5,
+ /obj/item/clothing/neck/cloak/colourable = 5,
+ /obj/item/clothing/neck/cloak/colourable/veil = 5,
+ /obj/item/clothing/neck/cloak/colourable/shroud = 5,
+ /obj/item/clothing/neck/cloak/colourable/boat = 5,
+ /obj/item/clothing/neck/mantle/recolorable = 5,
+ /obj/item/clothing/neck/long_cape = 5,
+ /obj/item/clothing/neck/wide_cape = 5,
+ /obj/item/clothing/neck/robe_cape = 5,
+ /obj/item/clothing/glasses/regular/betterunshit = 5,
+ /obj/item/clothing/glasses/thin = 5,
+ /obj/item/clothing/neck/face_scarf = 5,
+ ),
+ ),
+
+ list(
+ "name" = "Under",
+ "icon" = "shirt",
+ "products" = list(
+ /obj/item/clothing/under/pants/nova/jeans_ripped = 5,
+ /obj/item/clothing/under/shorts/nova/shorts_ripped = 5,
+ /obj/item/clothing/under/pants/nova/yoga = 5,
+ /obj/item/clothing/under/misc/nova/mechanic = 5,
+ /obj/item/clothing/under/misc/bluetracksuit = 5,
+ /obj/item/clothing/under/suit/nova/recolorable = 5,
+ /obj/item/clothing/under/suit/nova/recolorable/skirt = 5,
+ /obj/item/clothing/under/pants/nova/kilt = 5,
+ /obj/item/clothing/under/suit/fancy = 5,
+ /obj/item/clothing/under/texas = 5,
+ /obj/item/clothing/under/sweater = 5,
+ /obj/item/clothing/under/sweater/keyhole = 5,
+ /obj/item/clothing/under/tachawaiian = 5,
+ /obj/item/clothing/under/tachawaiian/purple = 5,
+ /obj/item/clothing/under/tachawaiian/green = 5,
+ /obj/item/clothing/under/tachawaiian/blue = 5,
+ /obj/item/clothing/under/suit/nova/black_really_collared = 3,
+ /obj/item/clothing/under/suit/nova/black_really_collared/skirt = 3,
+ /obj/item/clothing/under/suit/nova/pencil = 3,
+ /obj/item/clothing/under/suit/nova/pencil/black_really = 3,
+ /obj/item/clothing/under/suit/nova/pencil/charcoal = 3,
+ /obj/item/clothing/under/suit/nova/pencil/navy = 3,
+ /obj/item/clothing/under/suit/nova/pencil/burgandy = 3,
+ /obj/item/clothing/under/suit/nova/pencil/checkered = 3,
+ /obj/item/clothing/under/suit/nova/pencil/tan = 3,
+ /obj/item/clothing/under/suit/nova/pencil/green = 3,
+ /obj/item/clothing/under/suit/nova/inferno = 3,
+ /obj/item/clothing/under/suit/nova/inferno/skirt = 3,
+ /obj/item/clothing/under/suit/nova/helltaker = 3,
+ /obj/item/clothing/under/suit/nova/helltaker/skirt = 3,
+ /obj/item/clothing/under/dress/skirt/nova/medium = 5,
+ /obj/item/clothing/under/dress/skirt/nova/long = 5,
+ ),
+ ),
+
+ list(
+ "name" = "Suits & Skirts",
+ "icon" = "vest",
+ "products" = list(
+ /obj/item/clothing/under/dress/skirt/nova/lone_skirt = 5,
+ /obj/item/clothing/under/dress/skirt/nova/turtleskirt_knit = 5,
+ /obj/item/clothing/under/dress/nova/short_dress = 5,
+ /obj/item/clothing/under/dress/nova/pinktutu = 5,
+ /obj/item/clothing/under/dress/skirt/nova/jean = 5,
+ /obj/item/clothing/under/dress/nova/flower = 5,
+ /obj/item/clothing/under/dress/nova/strapless = 5,
+ /obj/item/clothing/under/dress/nova/pentagram = 5,
+ /obj/item/clothing/suit/varsity = 5,
+ /obj/item/clothing/suit/toggle/jacket = 5,
+ /obj/item/clothing/suit/toggle/jacket/flannel/gags = 5,
+ /obj/item/clothing/suit/toggle/jacket/flannel = 5,
+ /obj/item/clothing/suit/toggle/jacket/flannel/red = 5,
+ /obj/item/clothing/suit/toggle/jacket/flannel/aqua = 5,
+ /obj/item/clothing/suit/toggle/jacket/flannel/brown = 5,
+ /obj/item/clothing/suit/toggle/jacket/hoodie = 5,
+ /obj/item/clothing/suit/toggle/jacket/hoodie/trim = 5,
+ /obj/item/clothing/suit/toggle/jacket/hoodie/trim/alt = 5,
+ /obj/item/clothing/suit/toggle/jacket/hoodie/branded = 5,
+ /obj/item/clothing/suit/toggle/jacket/hoodie/branded/cti = 5,
+ /obj/item/clothing/suit/toggle/jacket/hoodie/branded/mu = 5,
+ /obj/item/clothing/suit/toggle/jacket/hoodie/branded/smw = 5,
+ /obj/item/clothing/suit/toggle/jacket/hoodie/branded/nrti = 5,
+ /obj/item/clothing/suit/toggle/jacket/cardigan = 5,
+ /obj/item/clothing/suit/toggle/peacoat = 5,
+ /obj/item/clothing/suit/toggle/trackjacket = 5,
+ /obj/item/clothing/suit/toggle/lawyer/white = 5,
+ /obj/item/clothing/suit/urban = 5,
+ /obj/item/clothing/suit/duster = 5,
+ /obj/item/clothing/suit/fallsparka = 5,
+ /obj/item/clothing/suit/jacket/croptop = 5,
+ /obj/item/clothing/suit/modernwintercoatthing = 5,
+ /obj/item/clothing/suit/apron/chef/colorable_apron = 5,
+ /obj/item/clothing/suit/warm_coat = 5,
+ /obj/item/clothing/suit/warm_sweater = 5,
+ /obj/item/clothing/suit/heart_sweater = 5,
+ /obj/item/clothing/suit/crop_jacket = 5,
+ ),
+ ),
+
+ list(
+ "name" = "Shoes",
+ "icon" = "socks",
+ "products" = list(
+ /obj/item/clothing/shoes/colorable_laceups = 5,
+ /obj/item/clothing/shoes/colorable_sandals = 5,
+ /obj/item/clothing/shoes/sports = 5,
+ /obj/item/clothing/shoes/wraps/colourable = 5,
+ /obj/item/clothing/shoes/wraps/cloth = 5,
+ /obj/item/clothing/shoes/jungleboots = 5,
+ /obj/item/clothing/shoes/jackboots/knee = 5,
+ /obj/item/clothing/shoes/jackboots/recolorable = 5,
+ ),
+ ),
+
+ //Only put clothing in Special thats either Families or exteremly out-of-place
+ list(
+ "name" = "Special",
+ "icon" = "star",
+ "products" = list(
+ /obj/item/clothing/under/costume/deckers/alt = 5,
+ /obj/item/clothing/under/costume/nova/bathrobe = 5,
+ )
+ )
+ )
+
+ premium_monke = list( //being here means you're artificially rare, congratulations
+ /obj/item/clothing/shoes/jackboots/timbs = 2,
+ /obj/item/clothing/head/soft/yankee = 3,
+ /obj/item/clothing/suit/brownbattlecoat = 1,
+ /obj/item/clothing/suit/blackfurrich = 1,
+ /obj/item/clothing/suit/frenchtrench = 1,
+ )
diff --git a/monkestation/code/modules/blueshift/mobs/bumbles.dm b/monkestation/code/modules/blueshift/mobs/bumbles.dm
new file mode 100644
index 000000000000..f01e361d11fd
--- /dev/null
+++ b/monkestation/code/modules/blueshift/mobs/bumbles.dm
@@ -0,0 +1,176 @@
+/mob/living/basic/pet/bumbles
+ name = "Bumbles"
+ desc = "Bumbles, the very humble bumblebee."
+ icon = 'monkestation/code/modules/blueshift/icons/mob/pets.dmi'
+ icon_state = "bumbles"
+ icon_living = "bumbles"
+ icon_dead = "bumbles_dead"
+ maxHealth = 15
+ health = 15
+ response_help_continuous = "pets"
+ response_help_simple = "pet"
+ response_disarm_continuous = "brushes aside"
+ response_help_simple = "brush aside"
+ response_harm_continuous = "squashes"
+ response_harm_simple = "squash"
+ speak_emote = list("buzzes")
+ friendly_verb_continuous = "bzzs"
+ friendly_verb_simple = "bzz"
+ butcher_results = list(/obj/item/reagent_containers/honeycomb = 2)
+ density = FALSE
+ mobility_flags = MOBILITY_FLAGS_REST_CAPABLE_DEFAULT
+ pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
+ mob_size = MOB_SIZE_TINY
+ mob_biotypes = MOB_ORGANIC|MOB_BEAST
+ gold_core_spawnable = FRIENDLY_SPAWN
+ verb_say = "buzzs"
+ verb_ask = "buzzes inquisitively"
+ verb_exclaim = "buzzes intensely"
+ verb_yell = "buzzes intensely"
+ unique_name = TRUE
+ ai_controller = /datum/ai_controller/basic_controller/bumbles
+
+ /// List of flower types that can be attacked to smell, or are targetted by AI.
+ var/list/flower_types = list(
+ /obj/item/bouquet,
+ /obj/item/food/grown/poppy,
+ /obj/item/food/grown/sunflower,
+ /obj/item/food/grown/moonflower,
+ /obj/item/food/grown/rose,
+ /obj/item/food/grown/harebell,
+ )
+
+/mob/living/basic/pet/bumbles/Initialize(mapload)
+ . = ..()
+
+ AddElement(/datum/element/simple_flying)
+ add_verb(src, /mob/living/proc/toggle_resting)
+
+ ai_controller.set_blackboard_key(BB_BASIC_FOODS, flower_types)
+
+ RegisterSignal(src, COMSIG_HOSTILE_PRE_ATTACKINGTARGET, PROC_REF(smell_flower))
+
+/mob/living/basic/pet/bumbles/update_resting()
+ if(stat == DEAD)
+ return ..()
+
+ if (resting)
+ icon_state = "[icon_living]_rest"
+
+ ai_controller.idle_behavior = null
+
+ manual_emote(pick("curls up on the surface below.", "is looking very sleepy.", "buzzes happily.", "looks around for a flower nap."))
+ REMOVE_TRAIT(src, TRAIT_MOVE_FLYING, ROUNDSTART_TRAIT)
+ else
+ icon_state = "[icon_living]"
+
+ var/idle_behavior_type = initial(ai_controller.idle_behavior)
+ if(idle_behavior_type)
+ ai_controller.idle_behavior = new idle_behavior_type()
+
+ manual_emote(pick("wakes up with a smiling buzz.", "rolls upside down before waking up.", "stops resting."))
+ ADD_TRAIT(src, TRAIT_MOVE_FLYING, ROUNDSTART_TRAIT)
+
+ regenerate_icons()
+ return ..()
+
+/mob/living/basic/pet/bumbles/bee_friendly()
+ return TRUE // treaty signed at the Beeneeva convention
+
+/mob/living/basic/pet/bumbles/UnarmedAttack(atom/attack_target, proximity_flag, list/modifiers)
+ . = ..()
+ if(!. || !proximity_flag || (istate & ISTATE_HARM))
+ return
+
+ smell_flower(src, attack_target)
+
+/**
+ * Smell a flower, either via AI or unarmed attack.
+ *
+ * Arguments:
+ * * source - Signal source. Will be the same as src.
+ * * target - The thing being attacked.
+ */
+/mob/living/basic/pet/bumbles/proc/smell_flower(atom/source, atom/target)
+ SIGNAL_HANDLER
+
+ if(!is_type_in_list(target, flower_types))
+ return
+
+ manual_emote(pick("smells [target].", "sniffs [target].", "collects some nectar."))
+
+ // Clear the target, if any or we'll stunlock on a flower.
+ ai_controller.clear_blackboard_key(BB_BASIC_MOB_CURRENT_TARGET)
+
+ return TRUE
+
+/mob/living/basic/pet/bumbles/Moved(atom/old_loc, movement_dir, forced, list/old_locs, momentum_change)
+ . = ..()
+
+ if(resting)
+ set_resting(FALSE)
+
+///////////////////////////////
+// Bumbles AI below.
+///////////////////////////////
+
+// Bumble AI controller that adds find flowers, resting, and buzzing subtrees.
+/datum/ai_controller/basic_controller/bumbles
+ blackboard = list(
+ BB_TARGETING_STRATEGY = /datum/targeting_strategy/basic/allow_items,
+ )
+
+ ai_traits = STOP_MOVING_WHEN_PULLED
+ ai_movement = /datum/ai_movement/basic_avoidance
+ idle_behavior = /datum/idle_behavior/idle_random_walk
+
+ planning_subtrees = list(
+ /datum/ai_planning_subtree/find_food,
+ /datum/ai_planning_subtree/basic_melee_attack_subtree/bumbles,
+ /datum/ai_planning_subtree/bumbles_rest,
+ /datum/ai_planning_subtree/random_speech/bumbles,
+ )
+
+/// Attack with a 30 second cooldown.
+/datum/ai_planning_subtree/basic_melee_attack_subtree/bumbles
+ melee_attack_behavior = /datum/ai_behavior/basic_melee_attack/bumbles
+
+/// Attack with a 30 second cooldown.
+/datum/ai_behavior/basic_melee_attack/bumbles
+ action_cooldown = 30 SECONDS
+
+/// Plan to rest or sit up.
+/datum/ai_planning_subtree/bumbles_rest
+ var/chance = 0.5
+
+/datum/ai_planning_subtree/bumbles_rest/SelectBehaviors(datum/ai_controller/controller, seconds_per_tick)
+ . = ..()
+
+ var/mob/living/living_pawn = controller.pawn
+ if(!istype(living_pawn))
+ return
+
+ if(living_pawn.buckled || !SPT_PROB(chance, seconds_per_tick))
+ return
+
+ controller.queue_behavior(/datum/ai_behavior/bumbles_rest)
+
+/// Bumbles rests or sits up.
+/datum/ai_behavior/bumbles_rest
+
+/datum/ai_behavior/bumbles_rest/perform(seconds_per_tick, datum/ai_controller/controller)
+ . = ..()
+
+ var/mob/living/living_pawn = controller.pawn
+ if(!istype(living_pawn))
+ return
+
+ living_pawn.set_resting(!living_pawn.resting)
+ finish_action(controller, TRUE)
+
+/// Buzz
+/datum/ai_planning_subtree/random_speech/bumbles
+ speech_chance = 1
+
+ emote_hear = list("buzzes.", "makes a loud buzz.", "buzzes happily.")
+ emote_see = list("rolls several times.")
diff --git a/monkestation/code/modules/blueshift/mobs/kiwi.dm b/monkestation/code/modules/blueshift/mobs/kiwi.dm
new file mode 100644
index 000000000000..c53488b6f995
--- /dev/null
+++ b/monkestation/code/modules/blueshift/mobs/kiwi.dm
@@ -0,0 +1,51 @@
+/mob/living/basic/kiwi
+ name = "kiwi"
+ desc = "It's a kiwi!"
+ icon = 'monkestation/code/modules/blueshift/icons/mob/newmobs.dmi'
+ icon_state = "kiwi"
+ icon_living = "kiwi"
+ icon_dead = "kiwi_dead"
+ maxHealth = 15
+ health = 15
+ density = FALSE
+ mobility_flags = MOBILITY_FLAGS_REST_CAPABLE_DEFAULT
+ pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
+ mob_size = MOB_SIZE_LARGE
+ mob_biotypes = MOB_ORGANIC|MOB_BEAST
+ gold_core_spawnable = FRIENDLY_SPAWN
+
+ response_help_continuous = "pets"
+ response_help_simple = "pet"
+ response_disarm_continuous = "moves aside"
+ response_disarm_simple = "move aside"
+ response_harm_continuous = "smacks"
+ response_harm_simple = "smack"
+ friendly_verb_continuous = "boops"
+ friendly_verb_simple = "boop"
+ verb_say = "cheep"
+ verb_ask = "cheeps inquisitively"
+ verb_exclaim = "cheeps loudly"
+ verb_yell = "screeches"
+
+ ai_controller = /datum/ai_controller/basic_controller/kiwi
+
+/mob/living/basic/kiwi/Initialize(mapload)
+ . = ..()
+ AddElement(/datum/element/pet_bonus, "cheeps happily!")
+
+/datum/ai_controller/basic_controller/kiwi
+ blackboard = list()
+
+ ai_traits = STOP_MOVING_WHEN_PULLED
+ ai_movement = /datum/ai_movement/basic_avoidance
+ idle_behavior = /datum/idle_behavior/idle_random_walk
+
+ planning_subtrees = list(
+ /datum/ai_planning_subtree/random_speech/kiwi,
+ )
+
+/datum/ai_planning_subtree/random_speech/kiwi
+ speech_chance = 5
+ emote_hear = list("makes a loud cheep.", "cheeps happily.")
+ emote_see = list("runs around.")
+ speak = list("cheep", "cheep cheep!")
diff --git a/monkestation/code/modules/blueshift/mobs/misc_pets.dm b/monkestation/code/modules/blueshift/mobs/misc_pets.dm
new file mode 100644
index 000000000000..7e5b7efafc4c
--- /dev/null
+++ b/monkestation/code/modules/blueshift/mobs/misc_pets.dm
@@ -0,0 +1,72 @@
+/mob/living/simple_animal/pet/gondola/funky
+ name = "Funky"
+ real_name = "Funky"
+ desc = "Gondola is the silent walker. Having no hands he embodies the Taoist principle of wu-wei (non-action) while his smiling facial expression shows his utter and complete acceptance of the world as it is. Its hide is extremely valuable. This one seems a little skinny and attached to the Theater."
+ loot = list(/obj/effect/decal/cleanable/blood/gibs)
+
+/mob/living/basic/pet/dog/dobermann/walter
+ name = "Walter"
+ real_name = "Walter"
+ desc = "It's Walter, he bites criminals just as well as he bites toddlers."
+
+/mob/living/basic/rabbit/daisy
+ name = "Daisy"
+ real_name = "Daisy"
+ desc = "The Curator's pet bnuuy."
+ gender = FEMALE
+
+/mob/living/basic/bear/wojtek
+ name = "Wojtek"
+ real_name = "Wojtek"
+ desc = "The bearer of Bluespace Artillery."
+ faction = list(FACTION_NEUTRAL)
+ gender = MALE
+
+/mob/living/basic/chicken/teshari
+ name = "Teshari"
+ real_name = "Teshari"
+ desc = "A timeless classic."
+ unsuitable_atmos_damage = 0
+ minimum_survivable_temperature = 0
+ maximum_survivable_temperature = 30000
+
+///Wild carp that just vibe ya know
+/mob/living/basic/carp/passive
+ name = "passive carp"
+ desc = "A timid, sucker-bearing creature that resembles a fish. "
+
+ attack_verb_continuous = "suckers"
+ attack_verb_simple = "suck"
+
+ melee_damage_lower = 4
+ melee_damage_upper = 4
+ ai_controller = /datum/ai_controller/basic_controller/carp/passive
+
+/mob/living/basic/carp/passive/Initialize(mapload)
+ . = ..()
+ AddElement(/datum/element/ai_retaliate)
+ AddElement(/datum/element/pet_bonus, "bloops happily!")
+
+/**
+ * Carp which bites back, but doesn't look for targets and doesnt do as much damage
+ * Still migrate and stuff
+ */
+/datum/ai_controller/basic_controller/carp/passive
+ blackboard = list(
+ BB_BASIC_MOB_STOP_FLEEING = TRUE,
+ BB_TARGETING_STRATEGY = /datum/targeting_strategy/basic,
+ BB_PET_TARGETING_STRATEGY = /datum/targeting_strategy/basic/not_friends,
+ )
+ ai_traits = STOP_MOVING_WHEN_PULLED
+ planning_subtrees = list(
+ /datum/ai_planning_subtree/pet_planning,
+ /datum/ai_planning_subtree/simple_find_nearest_target_to_flee,
+ /datum/ai_planning_subtree/make_carp_rift/panic_teleport,
+ /datum/ai_planning_subtree/flee_target,
+ /datum/ai_planning_subtree/find_food,
+ /datum/ai_planning_subtree/attack_obstacle_in_path/carp,
+ /datum/ai_planning_subtree/shortcut_to_target_through_carp_rift,
+ /datum/ai_planning_subtree/make_carp_rift/aggressive_teleport,
+ /datum/ai_planning_subtree/basic_melee_attack_subtree,
+ /datum/ai_planning_subtree/carp_migration,
+ )
diff --git a/monkestation/code/modules/blueshift/mobs/poppy.dm b/monkestation/code/modules/blueshift/mobs/poppy.dm
new file mode 100644
index 000000000000..72d8564a941f
--- /dev/null
+++ b/monkestation/code/modules/blueshift/mobs/poppy.dm
@@ -0,0 +1,143 @@
+/mob/living/basic/pet/poppy
+ name = "Poppy the Safety Inspector"
+ desc = "Safety first!"
+ icon = 'monkestation/code/modules/blueshift/icons/mob/pets.dmi'
+ icon_state = "poppypossum"
+ icon_living = "poppypossum"
+ icon_dead = "poppypossum_dead"
+ gender = FEMALE
+ unique_pet = TRUE
+ maxHealth = 30
+ health = 30
+ speak_emote = list("hisses")
+ /// Is the inspection currently being passed?
+ var/safety_inspection = TRUE
+ /// Are they scared already?
+ var/upset = FALSE
+ /// Are they near the supermatter?
+ var/near_engine = FALSE
+ response_help_continuous = "pets"
+ response_help_simple = "pet"
+ response_disarm_continuous = "gently pushes aside"
+ response_disarm_simple = "gently push aside"
+ response_harm_continuous = "stamps on"
+ response_harm_simple = "stamp"
+ density = FALSE
+ mobility_flags = MOBILITY_FLAGS_REST_CAPABLE_DEFAULT
+ pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
+ mob_size = MOB_SIZE_TINY
+ mob_biotypes = MOB_ORGANIC|MOB_BEAST
+ gold_core_spawnable = NO_SPAWN
+ light_system = OVERLAY_LIGHT_DIRECTIONAL
+ light_color = LIGHT_COLOR_BRIGHT_YELLOW
+ light_outer_range = 2
+ light_power = 0.8
+ light_on = TRUE
+
+/datum/ai_controller/basic_controller/poppy
+ blackboard = list(
+ BB_TARGETING_STRATEGY = /datum/targeting_strategy/basic,
+ )
+
+ ai_traits = STOP_MOVING_WHEN_PULLED
+ ai_movement = /datum/ai_movement/basic_avoidance
+ idle_behavior = /datum/idle_behavior/idle_random_walk
+
+ planning_subtrees = list(
+ /datum/ai_planning_subtree/random_speech/poppy,
+ )
+
+/datum/ai_planning_subtree/random_speech/poppy
+ speak = list("Hiss!", "HISS!", "Hissss?")
+ emote_hear = list("hisses.")
+ emote_see = list("runs in a circle.", "shakes.")
+ speech_chance = 1
+
+/mob/living/basic/pet/poppy/Initialize(mapload)
+ . = ..()
+ add_verb(src, /mob/living/proc/toggle_resting)
+ become_area_sensitive(INNATE_TRAIT)
+
+ ADD_TRAIT(src, TRAIT_VENTCRAWLER_ALWAYS, INNATE_TRAIT)
+ RegisterSignal(src, COMSIG_ENTER_AREA, PROC_REF(check_area))
+
+ qdel(GetComponent(/datum/component/butchering))
+
+ var/datum/component/overlay_lighting/lighting_object = src.GetComponent(/datum/component/overlay_lighting)
+ var/image/cone = lighting_object.cone
+ cone.transform = cone.transform.Translate(0, -16) // adjust the little headlamp
+
+/mob/living/basic/pet/poppy/death()
+ lose_area_sensitivity(INNATE_TRAIT)
+ set_light_on(FALSE)
+
+ if(safety_inspection)
+ var/list/sm_chamber = get_area_turfs(/area/station/engineering/supermatter)
+ if(src.loc in sm_chamber)
+ safety_inspection = FALSE
+ priority_announce("This is a generated message due to an automated signal regarding the safety standards of the engineering department onboard [station_name()]. Due to the station engineers failing to meet the standard set by Central Command, each of them are now at risk of being forcefully enrolled in a re-evaluation program at later notice...", "Concerning the results of a safety inspection", type = "Priority")
+ // It's just flavor, no tangible punishment
+ return ..()
+
+/mob/living/basic/pet/poppy/revive(full_heal_flags = NONE, excess_healing = 0, force_grab_ghost = FALSE)
+ become_area_sensitive(INNATE_TRAIT)
+ set_light_on(TRUE)
+ ..()
+
+/mob/living/basic/pet/poppy/update_resting()
+ . = ..()
+ if(resting)
+ icon_state = "[icon_living]_rest"
+ set_light_on(FALSE)
+ else
+ icon_state = "[icon_living]"
+ set_light_on(TRUE)
+ regenerate_icons()
+
+/mob/living/basic/pet/poppy/Life(seconds_per_tick = SSMOBS_DT, times_fired)
+ if(client || stat)
+ return
+
+ if(pulledby)
+ set_resting(FALSE)
+
+ if(near_engine)
+ near_engine = FALSE
+ panic()
+
+ if(!SPT_PROB(0.5, seconds_per_tick))
+ return
+ if(!resting)
+ manual_emote(pick("lets out a hiss before resting.", "catches a break.", "gives a simmering hiss before lounging.", "exams her surroundings before relaxing."))
+ set_resting(TRUE)
+ return
+ else
+ manual_emote(pick("stretches her claws, rising...", "diligently gets up, ready to inspect!", "stops her resting."))
+ set_resting(FALSE)
+
+ return ..()
+
+/mob/living/basic/pet/poppy/proc/check_area()
+ SIGNAL_HANDLER
+ if(safety_inspection && !upset)
+ var/list/sm_room = get_area_turfs(/area/station/engineering/supermatter/room)
+ if(src.loc in sm_room)
+ near_engine = TRUE
+
+/mob/living/basic/pet/poppy/proc/panic()
+ upset = TRUE
+ icon_state = "poppypossum_aaa"
+
+ emote("sweatdrop")
+ do_jitter_animation(60)
+ manual_emote("'s fur stands up, [src.p_their()] body trembling...")
+
+ notify_ghosts("[src] was startled by the supermatter!",
+ source = src,
+ header = "Safety Inspection!",
+ )
+ addtimer(CALLBACK(src, PROC_REF(calm_down)), 60 SECONDS)
+
+/mob/living/basic/pet/poppy/proc/calm_down()
+ upset = FALSE
+ icon_state = initial(icon_state)
diff --git a/monkestation/code/modules/blueshift/mobs/soulcatcher.dm b/monkestation/code/modules/blueshift/mobs/soulcatcher.dm
new file mode 100644
index 000000000000..6f5195c12799
--- /dev/null
+++ b/monkestation/code/modules/blueshift/mobs/soulcatcher.dm
@@ -0,0 +1,285 @@
+/mob/living/soulcatcher_soul
+ /// What does our soul look like?
+ var/soul_desc = "It's a soul."
+ /// What are the ooc notes for the soul?
+ var/ooc_notes = ""
+
+ /// Assuming we died inside of the round? What is our previous body?
+ var/datum/weakref/previous_body
+ /// What is the weakref of the soulcatcher room are we currently in?
+ var/datum/weakref/current_room
+
+ /// Is the soul able to see things in the outside world?
+ var/outside_sight = TRUE
+ /// Is the soul able to hear things from the outside world?
+ var/outside_hearing = TRUE
+ /// Is the soul able to "see" things from inside of the soulcatcher?
+ var/internal_sight = TRUE
+ /// Is the soul able to "hear" things from inside of the soulcatcher?
+ var/internal_hearing = TRUE
+ /// Is the soul able to emote inside the soulcatcher room?
+ var/able_to_emote = TRUE
+ /// Is the soul able to speak inside the soulcatcher room?
+ var/able_to_speak = TRUE
+ /// Is the soul able to change their own name?
+ var/able_to_rename = TRUE
+ /// Is the soul able to speak as the object it is inside?
+ var/able_to_speak_as_container = TRUE
+ /// Is the soul able to emote as the object it is inside?
+ var/able_to_emote_as_container = TRUE
+ /// Are emote's and Say's done through the container the mob is in?
+ var/communicating_externally = FALSE
+
+ /// Is the soul able to leave the soulcatcher?
+ var/able_to_leave = TRUE
+ /// Did the soul live within the round? This is checked if we want to transfer the soul to another body.
+ var/round_participant = FALSE
+ /// Does the body need scanned?
+ var/body_scan_needed = FALSE
+
+/mob/living/soulcatcher_soul/Initialize(mapload)
+ . = ..()
+ if(!outside_sight)
+ become_blind(NO_EYES)
+
+ if(!outside_hearing)
+ ADD_TRAIT(src, TRAIT_DEAF, INNATE_TRAIT)
+
+ var/datum/action/innate/leave_soulcatcher/leave_action = new(src)
+ leave_action.Grant(src)
+
+ var/datum/action/innate/soulcatcher_user/soulcatcher_action = new(src)
+ soulcatcher_action.Grant(src)
+ var/datum/component/soulcatcher_user/user_component = AddComponent(/datum/component/soulcatcher_user)
+ soulcatcher_action.soulcatcher_user_component = WEAKREF(user_component)
+
+/// Toggles whether or not the soul inside the soulcatcher can see the outside world. Returns the state of the `outside_sight` variable.
+/mob/living/soulcatcher_soul/proc/toggle_sight()
+ outside_sight = !outside_sight
+ if(outside_sight)
+ cure_blind(NO_EYES)
+ else
+ become_blind(NO_EYES)
+
+ return outside_sight
+
+/// Toggles whether or not the soul inside the soulcatcher can see the outside world. Returns the state of the `outside_hearing` variable.
+/mob/living/soulcatcher_soul/proc/toggle_hearing()
+ outside_hearing = !outside_hearing
+ if(outside_hearing)
+ REMOVE_TRAIT(src, TRAIT_DEAF, INNATE_TRAIT)
+ else
+ ADD_TRAIT(src, TRAIT_DEAF, INNATE_TRAIT)
+
+ return outside_hearing
+
+/// Changes the soul's name based off `new_name`. Returns `TRUE` if the name has been changed, otherwise returns `FALSE`.
+/mob/living/soulcatcher_soul/proc/change_name(new_name)
+ if(!new_name || (round_participant && body_scan_needed))
+ return FALSE
+
+ name = new_name
+ return TRUE
+
+/// Attempts to reset the soul's name to it's name in prefs. Returns `TRUE` if the name is reset, otherwise returns `FALSE`.
+/mob/living/soulcatcher_soul/proc/reset_name()
+ if(!mind?.name || change_name(mind.name))
+ return FALSE
+
+ return TRUE
+
+/// Checks if the mob wants to leave the soulcatcher. If they do and are able to leave, they are booted out.
+/mob/living/soulcatcher_soul/verb/leave_soulcatcher()
+ set name = "Leave Soulcatcher"
+ set category = "IC"
+
+ if(!able_to_leave)
+ to_chat(src, span_warning("You are unable to leave the soulcatcher."))
+ return FALSE
+
+ if(tgui_alert(src, "Are you sure you wish to leave the soulcatcher? IF you had a body, this will return you to your body", "Soulcatcher", list("Yes", "No")) != "Yes")
+ return FALSE
+
+ if(tgui_alert(src, "Are you really sure about this?", "Soulcatcher", list("Yes", "No")) != "Yes")
+ return FALSE
+
+ return_to_body()
+ qdel(src)
+
+/mob/living/soulcatcher_soul/ghost()
+ . = ..()
+ return_to_body()
+ qdel(src)
+
+/mob/living/soulcatcher_soul/say(
+ message,
+ bubble_type,
+ list/spans = list(),
+ sanitize = TRUE,
+ datum/language/language,
+ ignore_spam = FALSE,
+ forced,
+ filterproof = FALSE,
+ message_range = 7,
+ datum/saymode/saymode,
+ list/message_mods = list(),
+)
+ message = trim(copytext_char(sanitize(message), 1, MAX_MESSAGE_LEN))
+ if(!message || message == "")
+ return
+
+ if((!able_to_speak && !communicating_externally) || (!able_to_speak_as_container && communicating_externally))
+ to_chat(src, span_warning("You are unable to speak!"))
+ return FALSE
+
+ var/datum/soulcatcher_room/room = current_room.resolve()
+ if(!room)
+ return FALSE
+
+ room.send_message(message, src, FALSE)
+ return TRUE
+
+/mob/living/soulcatcher_soul/me_verb(message as text|null)
+ message = trim(copytext_char(sanitize(message), 1, MAX_MESSAGE_LEN))
+ if(!message)
+ return FALSE
+
+ if((!able_to_emote && !communicating_externally) || (!able_to_emote_as_container && communicating_externally))
+ to_chat(src, span_warning("You are unable to emote!"))
+ return FALSE
+
+ var/datum/soulcatcher_room/room = current_room.resolve()
+ if(!room)
+ return FALSE
+
+ room.send_message(message, src, TRUE)
+ return TRUE
+
+
+/mob/living/soulcatcher_soul/whisper_verb()
+ set hidden = TRUE
+ return FALSE
+
+/mob/living/soulcatcher_soul/resist()
+ set hidden = TRUE
+ return FALSE
+
+/// Assuming we have a previous body a present mind on our soul, we are going to transfer the mind back to the old body.
+/mob/living/soulcatcher_soul/proc/return_to_body()
+ if(!previous_body || !mind)
+ return FALSE
+
+ var/mob/target_body = previous_body.resolve()
+ if(!target_body)
+ return FALSE
+
+ mind.transfer_to(target_body)
+ SEND_SIGNAL(target_body, COMSIG_SOULCATCHER_CHECK_SOUL, FALSE)
+
+ if(target_body.stat != DEAD)
+ target_body.grab_ghost(TRUE)
+
+/mob/living/soulcatcher_soul/Destroy()
+ log_message("[key_name(src)] has exited a soulcatcher.", LOG_GAME)
+ if(current_room)
+ var/datum/soulcatcher_room/room = current_room.resolve()
+ if(room)
+ room.current_souls -= src
+
+ current_room = null
+
+ return ..()
+
+/datum/emote/living
+ mob_type_blacklist_typecache = list(/mob/living/brain, /mob/living/soulcatcher_soul)
+
+/datum/action/innate/leave_soulcatcher
+ name = "Leave Soulcatcher"
+ background_icon = 'monkestation/code/modules/blueshift/icons/mob/actions/action_backgrounds.dmi'
+ background_icon_state = "android"
+ button_icon = 'monkestation/code/modules/blueshift/icons/mob/actions/actions_nif.dmi'
+ button_icon_state = "soulcatcher_exit"
+
+/datum/action/innate/leave_soulcatcher/Activate()
+ . = ..()
+ var/mob/living/soulcatcher_soul/parent_soul = owner
+ if(!parent_soul)
+ return FALSE
+
+ parent_soul.leave_soulcatcher()
+
+/datum/action/innate/soulcatcher_user
+ name = "Soulcatcher"
+ background_icon = 'monkestation/code/modules/blueshift/icons/mob/actions/action_backgrounds.dmi'
+ background_icon_state = "android"
+ button_icon = 'monkestation/code/modules/blueshift/icons/mob/actions/actions_nif.dmi'
+ button_icon_state = "soulcatcher"
+ /// What soulcatcher user component are we bringing up the menu for?
+ var/datum/weakref/soulcatcher_user_component
+
+/datum/action/innate/soulcatcher_user/Activate()
+ . = ..()
+ var/datum/component/soulcatcher_user/user_component = soulcatcher_user_component.resolve()
+ if(!user_component)
+ return FALSE
+
+ user_component.ui_interact(owner)
+
+/// Prompts the parent mob to send a say message to the soulcatcher. Returns False if no soulcatcher or message could be found.
+/mob/living/proc/soulcatcher_say()
+ set name = "Soul Say"
+ set category = "IC"
+ set desc = "Send a Say message to your currently targeted soulcatcher room."
+ var/datum/component/soulcatcher/target_soulcatcher = find_soulcatcher()
+ if(!target_soulcatcher || !target_soulcatcher.targeted_soulcatcher_room)
+ return FALSE
+
+ var/message_to_send = tgui_input_text(usr, "Input the message you want to send", "Soulcatcher", multiline = TRUE)
+ if(!message_to_send)
+ return FALSE
+
+ target_soulcatcher.targeted_soulcatcher_room.send_message(message_to_send, target_soulcatcher.targeted_soulcatcher_room.outside_voice)
+ return TRUE
+
+/// Prompts the parent mob to send a emote to the soulcatcher. Returns False if no soulcatcher or emote could be found.
+/mob/living/proc/soulcatcher_emote()
+ set name = "Soul Me"
+ set category = "IC"
+ set desc = "Send an emote to your currently targeted soulcatcher room."
+ var/datum/component/soulcatcher/target_soulcatcher = find_soulcatcher()
+ if(!target_soulcatcher || !target_soulcatcher.targeted_soulcatcher_room)
+ return FALSE
+
+ var/message_to_send = tgui_input_text(usr, "Input the emote you want to send", "Soulcatcher", multiline = TRUE)
+ if(!message_to_send)
+ return FALSE
+
+ target_soulcatcher.targeted_soulcatcher_room.send_message(message_to_send, target_soulcatcher.targeted_soulcatcher_room.outside_voice, TRUE)
+ return TRUE
+
+/// Attempts to find and return the soulcatcher the parent mob is currently using. If none can be found, returns `FALSE`
+/mob/living/proc/find_soulcatcher()
+ var/obj/item/soulcatcher_holder/soul_holder = locate(/obj/item/soulcatcher_holder) in contents
+ if(!soul_holder)
+ return FALSE
+
+ var/datum/component/soulcatcher/target_soulcatcher = soul_holder.GetComponent(/datum/component/soulcatcher)
+ if(!target_soulcatcher)
+ return FALSE
+
+ return target_soulcatcher
+
+/mob/living/carbon/human/find_soulcatcher()
+ . = ..()
+ if(.) // No need to go searching further if we've already found one.
+ return .
+
+ var/datum/nifsoft/soulcatcher/souclatcher_nifsoft = find_nifsoft(/datum/nifsoft/soulcatcher)
+ if(!souclatcher_nifsoft)
+ return FALSE
+
+ var/datum/component/soulcatcher/target_soulcatcher = souclatcher_nifsoft.linked_soulcatcher.resolve()
+ if(!target_soulcatcher)
+ return FALSE
+
+ return target_soulcatcher
diff --git a/monkestation/code/modules/blueshift/nifsoft/_base.dm b/monkestation/code/modules/blueshift/nifsoft/_base.dm
new file mode 100644
index 000000000000..d9f27ee423f3
--- /dev/null
+++ b/monkestation/code/modules/blueshift/nifsoft/_base.dm
@@ -0,0 +1,852 @@
+GLOBAL_LIST_INIT(purchasable_nifsofts, list(
+ /datum/nifsoft/hivemind,
+ /datum/nifsoft/soul_poem,
+ /datum/nifsoft/soulcatcher,
+))
+
+/datum/computer_file/program/nifsoft_downloader
+ filename = "nifsoftcatalog"
+ filedesc = "NIFSoft Catalog"
+ extended_desc = "A virtual storefront that allows the user to install NIFSofts and purchase various NIF related products"
+ category = PROGRAM_CATEGORY_DEVICE
+ size = 3
+ tgui_id = "NtosNifsoftCatalog"
+ program_icon = "bag-shopping"
+ usage_flags = PROGRAM_TABLET
+ ///What bank account is money being drawn out of?
+ var/datum/bank_account/paying_account
+ ///What NIF are the NIFSofts being sent to?
+ var/datum/weakref/target_nif
+
+/datum/computer_file/program/nifsoft_downloader/Destroy(force)
+ paying_account = null
+ target_nif = null
+
+ return ..()
+
+//TGUI STUFF
+
+/datum/computer_file/program/nifsoft_downloader/ui_data(mob/user)
+ var/list/data = list()
+
+ paying_account = computer.computer_id_slot?.registered_account || null
+ data["paying_account"] = paying_account
+ data["current_balance"] = computer.computer_id_slot?.registered_account?.account_balance
+
+ var/rewards_points = 0
+
+ if(target_nif)
+ var/obj/item/organ/internal/cyberimp/brain/nif/buyer_nif = target_nif.resolve()
+ if(buyer_nif)
+ rewards_points = buyer_nif.rewards_points
+
+ data["rewards_points"] = rewards_points
+ return data
+
+/datum/computer_file/program/nifsoft_downloader/ui_static_data(mob/user)
+ var/list/data = list()
+ var/list/product_list = list()
+
+ var/mob/living/carbon/human/nif_user = user
+ if(!ishuman(nif_user))
+ target_nif = null
+
+ else
+ var/obj/item/organ/internal/cyberimp/brain/nif/user_nif = nif_user.get_organ_by_type(/obj/item/organ/internal/cyberimp/brain/nif)
+ if(!user_nif)
+ target_nif = null
+
+ if(!target_nif || user_nif != target_nif.resolve())
+ target_nif = WEAKREF(user_nif)
+
+ data["target_nif"] = target_nif
+
+ for(var/datum/nifsoft/buyable_nifsoft as anything in GLOB.purchasable_nifsofts)
+ if(!buyable_nifsoft)
+ continue
+
+ var/list/nifsoft_details = list(
+ "name" = initial(buyable_nifsoft.name),
+ "desc" = initial(buyable_nifsoft.program_desc),
+ "price" = initial(buyable_nifsoft.purchase_price),
+ "rewards_points_rate" = initial(buyable_nifsoft.rewards_points_rate),
+ "points_purchasable" = initial(buyable_nifsoft.rewards_points_eligible),
+ "category" = initial(buyable_nifsoft.buying_category),
+ "ui_icon" = initial(buyable_nifsoft.ui_icon),
+ "reference" = buyable_nifsoft,
+ "keepable" = initial(buyable_nifsoft.able_to_keep),
+ )
+ var/category = nifsoft_details["category"]
+ if(!(category in product_list))
+ product_list[category] += (list(name = category, products = list()))
+
+ product_list[category]["products"] += list(nifsoft_details)
+
+ for(var/product_category in product_list)
+ data["product_list"] += list(product_list[product_category])
+
+ return data
+
+/datum/computer_file/program/nifsoft_downloader/ui_act(action, list/params)
+ . = ..()
+ if(.)
+ return
+
+ switch(action)
+ if("purchase_product")
+ var/datum/nifsoft/product_to_buy = text2path(params["product_to_buy"])
+ if(!product_to_buy || !paying_account)
+ return FALSE
+
+ var/amount_to_charge = (params["product_cost"])
+ var/rewards_purchase = (params["rewards_purchase"])
+
+ if(!target_nif)
+ paying_account.bank_card_talk("You need a NIF implant to purchase this.")
+ return FALSE
+
+ var/obj/item/organ/internal/cyberimp/brain/nif/buyer_nif = target_nif.resolve()
+
+ if(rewards_purchase)
+ if(buyer_nif.rewards_points < amount_to_charge)
+ buyer_nif.send_message("You don't have enough reward points to buy this.", alert = TRUE)
+ return FALSE
+
+ else if(!paying_account.has_money(amount_to_charge))
+ paying_account.bank_card_talk("You lack the money to make this purchase.")
+ return FALSE
+
+ if(!ispath(product_to_buy, /datum/nifsoft) || !buyer_nif)
+ paying_account.bank_card_talk("You are unable to buy this.")
+ return FALSE
+
+ var/datum/nifsoft/installed_nifsoft = new product_to_buy(buyer_nif, rewards_purchase)
+ if(!installed_nifsoft.parent_nif)
+ paying_account.bank_card_talk("Install failed, your purchase has been refunded.")
+ return FALSE
+
+ if(rewards_purchase)
+ buyer_nif.remove_rewards_points(amount_to_charge)
+ buyer_nif.send_message("Purchase completed, [amount_to_charge] reward points have been removed from your NIF")
+ else
+ paying_account.adjust_money(-amount_to_charge, "NIFSoft purchase")
+ paying_account.bank_card_talk("Transaction complete, you have been charged [amount_to_charge]cr.")
+
+ return TRUE
+
+#define DEFAULT_NIFSOFT_COOLDOWN 5 SECONDS
+
+///The base NIFSoft
+/datum/nifsoft
+ ///What is the name of the NIFSoft?
+ var/name = "Generic NIFsoft"
+ ///What is the name of the program when looking at the program from inside of a NIF? This is good if you want to mask a NIFSoft's name.
+ var/program_name
+ ///A description of what the program does. This is used when looking at programs in the NIF, along with installing them from the store.
+ var/program_desc = "This program does stuff!"
+ //What NIF does this program belong to?
+ var/datum/weakref/parent_nif
+ ///Who is the NIF currently linked to?
+ var/mob/living/carbon/human/linked_mob
+ ///How much does the program cost to buy in credits?
+ var/purchase_price = 300
+ ///What catagory is the NIFSoft under?
+ var/buying_category = NIFSOFT_CATEGORY_GENERAL
+ ///What font awesome icon is shown next to the name of the nifsoft?
+ var/ui_icon = "floppy-disk"
+ ///What UI theme do we want to display to users if this NIFSoft has TGUI?
+ var/ui_theme = "default"
+
+ ///Can the program be installed with other instances of itself?
+ var/single_install = TRUE
+ ///Is the program mutually exclusive with another program?
+ var/list/mutually_exclusive_programs = list()
+
+ ///Does the program have an active mode?
+ var/active_mode = FALSE
+ ///Is the program active?
+ var/active = FALSE
+ ///Does the what power cost does the program have while active?
+ var/active_cost = 0
+ ///What is the power cost to activate the program?
+ var/activation_cost = 0
+ ///Does the NIFSoft have a cooldown?
+ var/cooldown = FALSE
+ ///Is the NIFSoft currently on cooldown?
+ var/on_cooldown = FALSE
+ ///How long is the cooldown for?
+ var/cooldown_duration = DEFAULT_NIFSOFT_COOLDOWN
+ ///What NIF models can this software be installed on?
+ var/list/compatible_nifs = list(/obj/item/organ/internal/cyberimp/brain/nif)
+
+ /// How much of the NIFSoft's purchase price is paid out as reward points, if any?
+ var/rewards_points_rate = 0.5
+ /// Can this item be purchased with reward points?
+ var/rewards_points_eligible = TRUE
+ ///Does the NIFSoft have anything that is saved cross-round?
+ var/persistence = FALSE
+ /// Is the NIFSoft something that we want to allow the user to keep?
+ var/able_to_keep = FALSE
+ /// Are we keeping the NIFSoft installed between rounds? This is decided by the user
+ var/keep_installed = FALSE
+
+/datum/nifsoft/New(obj/item/organ/internal/cyberimp/brain/nif/recepient_nif, no_rewards_points = FALSE)
+ . = ..()
+
+ if(no_rewards_points) //This is mostly so that credits can't be farmed through printed or stolen NIFSoft disks
+ rewards_points_rate = 0
+
+ compatible_nifs += /obj/item/organ/internal/cyberimp/brain/nif/debug
+ program_name = name
+
+ if(!recepient_nif.install_nifsoft(src))
+ qdel(src)
+
+ load_persistence_data()
+ update_theme()
+
+/datum/nifsoft/Destroy()
+ if(active)
+ activate()
+
+ linked_mob = null
+
+ var/obj/item/organ/internal/cyberimp/brain/nif/installed_nif = parent_nif?.resolve()
+ if(installed_nif)
+ installed_nif.loaded_nifsofts.Remove(src)
+
+ return ..()
+
+/// Activates the parent NIFSoft
+/datum/nifsoft/proc/activate()
+ var/obj/item/organ/internal/cyberimp/brain/nif/installed_nif = parent_nif?.resolve()
+
+ if(!installed_nif)
+ stack_trace("NIFSoft [src] activated on a null parent!") // NIFSoft is -really- broken
+ return FALSE
+
+ if(installed_nif.broken)
+ installed_nif.balloon_alert(installed_nif.linked_mob, "your NIF is broken")
+ return FALSE
+
+ if(cooldown && on_cooldown)
+ installed_nif.balloon_alert(installed_nif.linked_mob, "[src.name] is currently on cooldown.")
+ return FALSE
+
+ if(active)
+ active = FALSE
+ installed_nif.balloon_alert(installed_nif.linked_mob, "[src.name] is no longer running")
+ installed_nif.power_usage -= active_cost
+ return TRUE
+
+ if(!installed_nif.change_power_level(activation_cost))
+ return FALSE
+
+ if(active_mode)
+ installed_nif.balloon_alert(installed_nif.linked_mob, "[src.name] is now running")
+ installed_nif.power_usage += active_cost
+ active = TRUE
+
+ if(cooldown)
+ addtimer(CALLBACK(src, PROC_REF(remove_cooldown)), cooldown_duration)
+ on_cooldown = TRUE
+
+ return TRUE
+
+///Refunds the activation cost of a NIFSoft.
+/datum/nifsoft/proc/refund_activation_cost()
+ var/obj/item/organ/internal/cyberimp/brain/nif/installed_nif = parent_nif?.resolve()
+ if(!installed_nif)
+ return
+ installed_nif.change_power_level(-activation_cost)
+
+///Removes the cooldown from a NIFSoft
+/datum/nifsoft/proc/remove_cooldown()
+ on_cooldown = FALSE
+
+///Restores the name of the NIFSoft to default.
+/datum/nifsoft/proc/restore_name()
+ program_name = initial(name)
+
+///How does the NIFSoft react if the user is EMP'ed?
+/datum/nifsoft/proc/on_emp(emp_severity)
+ if(active)
+ activate()
+
+ var/list/random_characters = list("#","!","%","^","*","$","@","^","A","b","c","D","F","W","H","Y","z","U","O","o")
+ var/scrambled_name = "!"
+
+ for(var/i in 1 to length(program_name))
+ scrambled_name += pick(random_characters)
+
+ program_name = scrambled_name
+ addtimer(CALLBACK(src, PROC_REF(restore_name)), 60 SECONDS)
+
+/datum/nifsoft/ui_state(mob/user)
+ return GLOB.conscious_state
+
+/// Updates the theme of the NIFSoft to match the parent NIF
+/datum/nifsoft/proc/update_theme()
+ var/obj/item/organ/internal/cyberimp/brain/nif/target_nif = parent_nif.resolve()
+ if(!target_nif)
+ return FALSE
+
+ ui_theme = target_nif.current_theme
+ return TRUE
+
+/// A disk that can upload NIFSofts to a recpient with a NIFSoft installed.
+/obj/item/disk/nifsoft_uploader
+ name = "Generic NIFSoft datadisk"
+ desc = "A datadisk that can be used to upload a loaded NIFSoft to the user's NIF"
+ icon = 'monkestation/code/modules/blueshift/icons/obj/disks.dmi'
+ icon_state = "base_disk"
+ ///What NIFSoft is currently loaded in?
+ var/datum/nifsoft/loaded_nifsoft = /datum/nifsoft
+ ///Is the datadisk reusable?
+ var/reusable = FALSE
+
+/obj/item/disk/nifsoft_uploader/Initialize(mapload)
+ . = ..()
+
+ name = "[initial(loaded_nifsoft.name)] datadisk"
+
+/obj/item/disk/nifsoft_uploader/examine(mob/user)
+ . = ..()
+
+ var/nifsoft_desc = initial(loaded_nifsoft.program_desc)
+
+ if(nifsoft_desc)
+ . += span_cyan("Program description: [nifsoft_desc]")
+
+
+/// Attempts to install the NIFSoft on the disk to the target
+/obj/item/disk/nifsoft_uploader/proc/attempt_software_install(mob/living/carbon/human/target)
+ var/obj/item/organ/internal/cyberimp/brain/nif/installed_nif = target.get_organ_by_type(/obj/item/organ/internal/cyberimp/brain/nif)
+
+ if(!ishuman(target) || !installed_nif)
+ return FALSE
+
+ var/datum/nifsoft/installed_nifsoft = new loaded_nifsoft(installed_nif, TRUE)
+
+ if(!installed_nifsoft.parent_nif)
+ balloon_alert(target, "installation failed")
+ return FALSE
+
+ if(!reusable)
+ qdel(src)
+
+/obj/item/disk/nifsoft_uploader/attack_self(mob/user, modifiers)
+ attempt_software_install(user)
+
+/obj/item/disk/nifsoft_uploader/attack(mob/living/mob, mob/living/user, params)
+ if(mob != user && !do_after(user, 5 SECONDS, mob))
+ balloon_alert(user, "installation failed")
+ return FALSE
+
+ attempt_software_install(mob)
+
+#undef DEFAULT_NIFSOFT_COOLDOWN
+
+/obj/item/organ/internal/cyberimp/brain/nif
+ ///Currently Avalible themese for the NIFs
+ var/static/list/ui_themes = list(
+ "abductor",
+ "cardtable",
+ "hackerman",
+ "malfunction",
+ "default",
+ "ntos",
+ "ntos_darkmode",
+ "ntOS95",
+ "ntos_synth",
+ "ntos_terminal",
+ "wizard",
+ )
+ ///What theme is currently being used on the NIF?
+ var/current_theme = "default"
+
+/obj/item/organ/internal/cyberimp/brain/nif/ui_interact(mob/user, datum/tgui/ui)
+ ui = SStgui.try_update_ui(user, src, ui)
+
+ if(!ui)
+ ui = new(user, src, "NifPanel", name)
+ ui.open()
+
+/obj/item/organ/internal/cyberimp/brain/nif/ui_state(mob/user)
+ return GLOB.conscious_state
+
+/obj/item/organ/internal/cyberimp/brain/nif/ui_status(mob/user)
+ if(user == linked_mob)
+ return UI_INTERACTIVE
+ return UI_CLOSE
+
+/obj/item/organ/internal/cyberimp/brain/nif/ui_static_data(mob/user)
+ var/list/data = list()
+
+ data["loaded_nifsofts"] = list()
+ for(var/datum/nifsoft/nifsoft as anything in loaded_nifsofts)
+ var/list/nifsoft_data = list(
+ "name" = nifsoft.program_name,
+ "desc" = nifsoft.program_desc,
+ "active" = nifsoft.active,
+ "active_mode" = nifsoft.active_mode,
+ "activation_cost" = nifsoft.activation_cost,
+ "active_cost" = nifsoft.active_cost,
+ "reference" = REF(nifsoft),
+ "ui_icon" = nifsoft.ui_icon,
+ "able_to_keep" = nifsoft.able_to_keep,
+ "keep_installed" = nifsoft.keep_installed,
+ )
+ data["loaded_nifsofts"] += list(nifsoft_data)
+
+ data["ui_themes"] = ui_themes
+ data["max_nifsofts"] = max_nifsofts
+ data["max_durability"] = max_durability
+ data["max_power"] = max_power_level
+ data["max_blood_level"] = linked_mob.blood_volume
+ data["product_notes"] = manufacturer_notes
+ data["stored_points"] = rewards_points
+
+ return data
+
+/obj/item/organ/internal/cyberimp/brain/nif/ui_data(mob/user)
+ var/list/data = list()
+ //User Preference Variables
+ data["linked_mob_name"] = linked_mob.name
+ data["current_theme"] = current_theme
+
+ //Power Variables
+ data["power_level"] = power_level
+ data["power_usage"] = power_usage
+
+ data["nutrition_drain"] = nutrition_drain
+ data["nutrition_level"] = linked_mob.nutrition
+
+ data["blood_level"] = linked_mob.blood_volume
+ data["blood_drain"] = blood_drain
+ data["minimum_blood_level"] = minimum_blood_level
+
+ //Durability Variables.
+ data["durability"] = durability
+
+ return data
+
+/obj/item/organ/internal/cyberimp/brain/nif/ui_act(action, list/params)
+ . = ..()
+ if(.)
+ return
+
+ switch(action)
+ if("toggle_nutrition_drain")
+ toggle_nutrition_drain()
+
+ if("toggle_blood_drain")
+ toggle_blood_drain()
+
+ if("change_examine_text")
+ var/text_to_use = html_encode(params["new_text"])
+ var/datum/component/nif_examine/examine_datum = linked_mob.GetComponent(/datum/component/nif_examine)
+
+ if(!examine_datum)
+ return FALSE
+
+ if(!text_to_use || length(text_to_use) <= 6)
+ examine_datum.nif_examine_text = "There's a certain spark to their eyes."
+ return FALSE
+
+ examine_datum.nif_examine_text = text_to_use
+
+ if("uninstall_nifsoft")
+ var/nifsoft_to_remove = locate(params["nifsoft_to_remove"]) in loaded_nifsofts
+ if(!nifsoft_to_remove)
+ return FALSE
+
+ remove_nifsoft(nifsoft_to_remove)
+
+ if("change_theme")
+ var/target_theme = params["target_theme"]
+
+ if(!target_theme || !(target_theme in ui_themes))
+ return FALSE
+
+ current_theme = target_theme
+ for(var/datum/nifsoft/installed_nifsoft as anything in loaded_nifsofts)
+ installed_nifsoft.update_theme()
+
+ if("activate_nifsoft")
+ var/datum/nifsoft/activated_nifsoft = locate(params["activated_nifsoft"]) in loaded_nifsofts
+ if(!activated_nifsoft)
+ return FALSE
+
+ activated_nifsoft.activate()
+
+ if("toggle_keeping_nifsoft")
+ var/datum/nifsoft/nifsoft_to_keep = locate(params["nifsoft_to_keep"]) in loaded_nifsofts
+ if(!nifsoft_to_keep || !nifsoft_to_keep.able_to_keep)
+ return FALSE
+
+ nifsoft_to_keep.keep_installed = !nifsoft_to_keep.keep_installed
+ update_static_data_for_all_viewers()
+
+/// How much damage is done to the NIF if the user ends the round with it uninstalled?
+#define LOSS_WITH_NIF_UNINSTALLED 25
+
+/datum/modular_persistence
+ // These are not handled by the prefs system. They are just stored here for convienience.
+ /// The path to the current implanted NIF. Can be null.
+ var/nif_path
+ /// The current durability of the implanted NIF. Can be null.
+ var/nif_durability
+ /// The extra examine text for the user of the NIF. Can be null.
+ var/nif_examine_text
+ /// The theme of the implanted NIF. Can be null.
+ var/nif_theme
+ /// Whether the NIF is calibrated for use or not. Can be null.
+ var/nif_is_calibrated
+ /// How many rewards points does the NIF have stored on it?
+ var/stored_rewards_points
+ /// A string containing programs that are transfered from one round to the next.
+ var/persistent_nifsofts
+
+/// Saves the NIF data for a individual user.
+/mob/living/carbon/human/proc/save_nif_data(datum/modular_persistence/persistence, remove_nif = FALSE)
+ var/obj/item/organ/internal/cyberimp/brain/nif/installed_nif = get_organ_by_type(/obj/item/organ/internal/cyberimp/brain/nif)
+
+ if(HAS_TRAIT(src, TRAIT_GHOSTROLE)) //Nothing is lost from playing a ghost role
+ return FALSE
+
+ if(remove_nif)
+ qdel(installed_nif)
+ persistence.nif_path = null
+ persistence.nif_examine_text = null
+ return
+
+ if(!installed_nif || (installed_nif && !installed_nif.nif_persistence) || (installed_nif.durability <= 0)) // If you have a NIF on file but leave the round without one installed, you only take a durability loss instead of losing the implant.
+ if(persistence.nif_path)
+ if(persistence.nif_durability <= 0) //There is one round to repair the NIF after it breaks, otherwise it will be lost.
+ persistence.nif_path = null
+ persistence.nif_examine_text = null
+ persistence.nif_durability = null
+ return
+
+ persistence.nif_durability = max((persistence.nif_durability - LOSS_WITH_NIF_UNINSTALLED), 0)
+ return
+
+ persistence.nif_path = null
+ persistence.nif_examine_text = null
+ return
+
+ persistence.nif_path = installed_nif.type
+ persistence.nif_durability = installed_nif.durability
+ persistence.nif_theme = installed_nif.current_theme
+ persistence.nif_is_calibrated = installed_nif.is_calibrated
+ persistence.stored_rewards_points = installed_nif.rewards_points
+
+ var/datum/component/nif_examine/examine_component = GetComponent(/datum/component/nif_examine)
+ persistence.nif_examine_text = examine_component?.nif_examine_text
+
+ var/persistent_nifsoft_paths = "" // We need to convert all of the paths in the list into a single string
+ for(var/datum/nifsoft/nifsoft as anything in installed_nif.loaded_nifsofts)
+ if(nifsoft.persistence)
+ nifsoft.save_persistence_data(persistence)
+
+ if(!nifsoft.able_to_keep || !nifsoft.keep_installed)
+ continue
+
+ persistent_nifsoft_paths += "&[(nifsoft.type)]"
+
+ persistence.persistent_nifsofts = persistent_nifsoft_paths
+
+/// Loads the NIF data for an individual user.
+/mob/living/carbon/human/proc/load_nif_data(datum/modular_persistence/persistence)
+ if(HAS_TRAIT(src, TRAIT_GHOSTROLE))
+ return FALSE
+
+ if(!persistence.nif_path)
+ return
+
+ var/obj/item/organ/internal/cyberimp/brain/nif/new_nif = new persistence.nif_path
+
+ new_nif.durability = persistence.nif_durability
+ new_nif.current_theme = persistence.nif_theme
+ new_nif.is_calibrated = persistence.nif_is_calibrated
+ new_nif.rewards_points = persistence.stored_rewards_points
+
+ var/list/persistent_nifsoft_paths = list()
+ for(var/text as anything in splittext(persistence.persistent_nifsofts, "&"))
+ var/datum/nifsoft/nifsoft_to_add = text2path(text)
+ if(!ispath(nifsoft_to_add, /datum/nifsoft) || !initial(nifsoft_to_add.able_to_keep))
+ continue
+
+ persistent_nifsoft_paths.Add(nifsoft_to_add)
+
+ new_nif.persistent_nifsofts = persistent_nifsoft_paths.Copy()
+ new_nif.Insert(src)
+
+ var/datum/component/nif_examine/examine_component = GetComponent(/datum/component/nif_examine)
+ if(examine_component)
+ examine_component.nif_examine_text = persistence.nif_examine_text
+
+ var/obj/item/modular_computer/pda/found_pda = locate(/obj/item/modular_computer/pda) in contents
+ if(!found_pda)
+ return FALSE
+
+ var/datum/computer_file/program/nifsoft_downloader/downloaded_app = new
+ found_pda.store_file(downloaded_app)
+
+/// Loads the modular persistence data for a NIFSoft
+/datum/nifsoft/proc/load_persistence_data()
+ if(!linked_mob || !persistence)
+ return FALSE
+ var/obj/item/organ/internal/brain/linked_brain = linked_mob.get_organ_slot(ORGAN_SLOT_BRAIN)
+ if(!linked_brain || !linked_brain.modular_persistence)
+ return FALSE
+
+ return linked_brain.modular_persistence
+
+
+/// Saves the modular persistence data for a NIFSoft
+/datum/nifsoft/proc/save_persistence_data(datum/modular_persistence/persistence)
+ if(!persistence)
+ return FALSE
+
+ return TRUE
+
+#undef LOSS_WITH_NIF_UNINSTALLED
+
+///This is the standard 'baseline' NIF model.
+/obj/item/organ/internal/cyberimp/brain/nif/standard
+ name = "Standard Type NIF"
+ desc = "'Standard-Type' is a classification for high-quality Nanite Implant Frameworks. This category primarily includes Framework patterns with high reliability, seamless bonding with a user, and a combination of storage space and processing power to run a wide array of programs."
+ manufacturer_notes = "While countless manufacturers produce their own implementation of NIFs, open-source or not, there's less than a thousand Standard-Type models out there in the galaxy. These are the results of almost five years of improvements on older models of Frameworks, and are rather coveted due to being extremely difficult to 'homebrew."
+
+/obj/item/organ/internal/cyberimp/brain/nif/roleplay_model
+ name = "Econo-Deck Type NIF"
+ desc = "'Econo-Deck' is a classification for lower-quality Nanite Implant Frameworks. Typically, these are off-brand 'economical' bootlegs of higher-quality Frameworks featuring lower-grade power cells, outdated and risky construction patterns, and far rougher calibration with a user."
+ manufacturer_notes = "Most webspaces for hobbyists or hardcore users, Corpo neurologists, and developers of 'softs such as the Altspace Coven recommend against their purchase. Despite their affordability by the layman, it's a common notion in Framework user circles that a device directly hooked into a user's nervous system is never something which should be skimped on; hence, Econo-Decks typically find themselves in the hands of the truly desperate, criminals, or coming out of workshops as 'homebrews.'"
+
+ max_power_level = 500
+ max_nifsofts = 3
+ calibration_time = 1 MINUTES
+ max_durability = 50
+ death_durability_loss = 10
+
+
+/obj/item/organ/internal/cyberimp/brain/nif/roleplay_model/cheap
+ name = "Trial-Lite Type NIF"
+ desc = "'Trial-Lite' is a classification for temporary Nanite Implant Frameworks. These are typically distributed at promotional events, for the use of single-purpose NIFsofts, or at some Corporate dealerships to offer prospective users a look into the scene. Normally, Trial-Lite frameworks do not actually 'bond' with their user, forming an extremely loose connection before dissolving into scattered and dead nanomachines within a few hours, typically exhaled."
+ manufacturer_notes = "Normally, Trial-Lite frameworks do not actually 'bond' with their user, forming an extremely loose connection before dissolving into scattered and dead nanomachines within a few hours, typically exhaled. It's so far been impossible to extend the lifespan of a Trial-Lite NIF, owing to their far inferior construction and programming."
+ nif_persistence = FALSE
+
+/obj/item/autosurgeon/organ/nif/disposable //Disposable, as in the fact that this only lasts for one shift
+ name = "Econo-Deck Type Autosurgeon"
+ starting_organ = /obj/item/organ/internal/cyberimp/brain/nif/roleplay_model/cheap
+ uses = 1
+
+/obj/item/organ/internal/cyberimp/brain/nif/standard/ghost_role
+ nif_persistence = FALSE
+ is_calibrated = TRUE
+
+/obj/item/autosurgeon/organ/nif/ghost_role
+ name = "Enhanced Standard Type NIF Autosurgeon"
+ starting_organ = /obj/item/organ/internal/cyberimp/brain/nif/standard/ghost_role
+ uses = 1
+
+/// Action used to pull up the NIF menu
+/datum/action/item_action/nif
+ background_icon = 'monkestation/code/modules/blueshift/icons/mob/actions/action_backgrounds.dmi'
+ background_icon_state = "android"
+ button_icon = 'monkestation/code/modules/blueshift/icons/mob/actions/actions_nif.dmi'
+ check_flags = AB_CHECK_CONSCIOUS
+
+/datum/action/item_action/nif/open_menu
+ name = "Open NIF Menu"
+ button_icon_state = "user"
+
+/datum/action/item_action/nif/open_menu/Trigger(trigger_flags)
+ . = ..()
+ var/obj/item/organ/internal/cyberimp/brain/nif/target_nif = target
+
+ if(target_nif.calibrating)
+ target_nif.send_message("The NIF is still calibrating, please wait!", TRUE)
+ return FALSE
+
+ if(target_nif.durability < 1)
+ target_nif.send_message("Durability low!", TRUE)
+ return FALSE
+
+ if(target_nif.broken)
+ target_nif.send_message("The NIF is unable to be used at this time!", TRUE)
+ return FALSE
+
+ if(!.)
+ return
+
+ target_nif.ui_interact(usr)
+
+
+///NIFSoft Remover. This is mostly here so that security and antags have a way to remove NIFSofts from someome
+/obj/item/nifsoft_remover
+ name = "Lopland 'Wrangler' NIF-Cutter"
+ desc = "A small device that lets the user remove NIFSofts from a NIF user"
+ special_desc = "Given the relatively recent and sudden proliferation of NIFs, their use in crime both petty and organized has skyrocketed in recent years. \
+ The existence of nanomachine-based real-time burst communication that cannot be effectively monitored or hacked into has given most PMCs cause enough for concern \
+ to invent their own devices. This one is a 'Wrangler' model NIF-Cutter, used for crudely wiping programs directly off a user's Framework."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/devices.dmi'
+ icon_state = "nifsoft_remover"
+
+ ///Is a disk with the corresponding NIFSoft created when said NIFSoft is removed?
+ var/create_disk = FALSE
+
+/obj/item/nifsoft_remover/attack(mob/living/carbon/human/target_mob, mob/living/user)
+ . = ..()
+ var/obj/item/organ/internal/cyberimp/brain/nif/target_nif = target_mob.get_organ_by_type(/obj/item/organ/internal/cyberimp/brain/nif)
+
+ if(!target_nif || !length(target_nif.loaded_nifsofts))
+ balloon_alert(user, "[target_mob] has no NIFSofts!")
+ return
+
+ var/list/installed_nifsofts = target_nif.loaded_nifsofts
+ var/datum/nifsoft/nifsoft_to_remove = tgui_input_list(user, "Chose a NIFSoft to remove.", "[src]", installed_nifsofts)
+
+ if(!nifsoft_to_remove)
+ return FALSE
+
+ user.visible_message(span_warning("[user] starts to use [src] on [target_mob]"), span_notice("You start to use [src] on [target_mob]"))
+ if(!do_after(user, 5 SECONDS, target_mob))
+ balloon_alert(user, "removal cancelled!")
+ return FALSE
+
+ if(!target_nif.remove_nifsoft(nifsoft_to_remove))
+ balloon_alert(user, "removal failed!")
+ return FALSE
+
+ to_chat(user, span_notice("You successfully remove [nifsoft_to_remove]."))
+ user.log_message("removed [nifsoft_to_remove] from [target_mob]" ,LOG_GAME)
+
+ if(create_disk)
+ var/obj/item/disk/nifsoft_uploader/new_disk = new
+ new_disk.loaded_nifsoft = nifsoft_to_remove.type
+ new_disk.name = "[nifsoft_to_remove] datadisk"
+
+ user.put_in_hands(new_disk)
+
+ qdel(nifsoft_to_remove)
+
+ return TRUE
+
+/obj/item/nifsoft_remover/syndie
+ name = "Cybersun 'Scalpel' NIF-Cutter"
+ desc = "A modified version of a NIFSoft remover that allows the user to remove a NIFSoft and have a blank copy of the removed NIFSoft saved to a disk."
+ special_desc = "In the upper echelons of the corporate world, Nanite Implant Frameworks are everywhere. Valuable targets will almost always be in constant NIF communication with at least one or two points of contact in the event of an emergency. To bypass this unfortunate conundrum, Cybersun Industries invented the 'Scalpel' NIF-Cutter. A device no larger than a PDA, this gift to the field of neurological theft is capable of extracting specific programs from a target in five seconds or less. On top of that, high-grade programming allows for the tool to copy the specific 'soft to a disk for the wielder's own use."
+ icon_state = "nifsoft_remover_syndie"
+ create_disk = TRUE
+
+/datum/uplink_item/device_tools/nifsoft_remover
+ name = "Cybersun 'Scalpel' NIF-Cutter"
+ desc = "A modified version of a NIFSoft remover that allows the user to remove a NIFSoft and have a blank copy of the removed NIFSoft saved to a disk."
+ item = /obj/item/nifsoft_remover/syndie
+ cost = 3
+
+///NIF Repair Kit.
+/obj/item/nif_repair_kit
+ name = "Cerulean NIF Regenerator"
+ desc = "A repair kit that allows for NIFs to be repaired without the use of surgery"
+ special_desc = "The effects of capitalism and industry run deep, and they run within the Nanite Implant Framework industry as well. \
+ Frameworks, complicated devices as they are, are normally locked at the firmware level to requiring specific 'approved' brands of repair paste or repair-docks. \
+ This hacked-kit has been developed by the Altspace Coven as a freeware alternative, spread far and wide throughout extra-Solarian space for quality of life \
+ for users located on the peripheries of society."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/devices.dmi'
+ icon_state = "repair_paste"
+ w_class = WEIGHT_CLASS_SMALL
+ ///How much does this repair each time it is used?
+ var/repair_amount = 20
+ ///How many times can this be used?
+ var/uses = 5
+
+/obj/item/nif_repair_kit/attack(mob/living/carbon/human/mob_to_repair, mob/living/user)
+ . = ..()
+
+ var/obj/item/organ/internal/cyberimp/brain/nif/installed_nif = mob_to_repair.get_organ_by_type(/obj/item/organ/internal/cyberimp/brain/nif)
+ if(!installed_nif)
+ balloon_alert(user, "[mob_to_repair] lacks a NIF")
+
+ if(!do_after(user, 5 SECONDS, mob_to_repair))
+ balloon_alert(user, "repair cancelled")
+ return FALSE
+
+ if(!installed_nif.adjust_durability(repair_amount))
+ balloon_alert(user, "target NIF is at max duarbility")
+ return FALSE
+
+ to_chat(user, span_notice("You successfully repair [mob_to_repair]'s NIF"))
+ to_chat(mob_to_repair, span_notice("[user] successfully repairs your NIF"))
+
+ uses -= 1
+ if(!uses)
+ qdel(src)
+
+/obj/item/nif_hud_adapter
+ name = "Scrying Lens Adapter"
+ desc = "A kit that modifies select glasses to display HUDs for NIFs"
+ icon = 'monkestation/code/modules/blueshift/icons/donator/obj/kits.dmi'
+ icon_state = "partskit"
+
+ /// Can this item be used multiple times? If not, it will delete itself after being used.
+ var/multiple_uses = FALSE
+ /// List containing all of the glasses that we want to work with this.
+ var/static/list/glasses_whitelist = list(
+ /obj/item/clothing/glasses/trickblindfold,
+ /obj/item/clothing/glasses/monocle,
+ /obj/item/clothing/glasses/fake_sunglasses,
+ /obj/item/clothing/glasses/regular,
+ /obj/item/clothing/glasses/eyepatch,
+ /obj/item/clothing/glasses/osi,
+ /obj/item/clothing/glasses/phantom,
+ /obj/item/clothing/glasses/salesman, // Now's your chance.
+ /obj/item/clothing/glasses/thin,
+ /obj/item/clothing/glasses/biker,
+ /obj/item/clothing/glasses/sunglasses/gar,
+ /obj/item/clothing/glasses/heat,
+ /obj/item/clothing/glasses/cold,
+ /obj/item/clothing/glasses/orange,
+ /obj/item/clothing/glasses/red,
+ /obj/item/clothing/glasses/psych,
+ )
+
+/obj/item/nif_hud_adapter/examine(mob/user)
+ . = ..()
+ var/list/compatible_glasses_names = list()
+ for(var/obj/item/glasses_type as anything in glasses_whitelist)
+ var/glasses_name = initial(glasses_type.name)
+ if(!glasses_name)
+ continue
+
+ compatible_glasses_names += glasses_name
+
+ if(length(compatible_glasses_names))
+ . += span_cyan("\n This item will work on the following glasses: [english_list(compatible_glasses_names)].")
+
+ return .
+
+/obj/item/nif_hud_adapter/afterattack(obj/item/clothing/glasses/target_glasses, mob/user, proximity_flag, click_parameters)
+ . = ..()
+ if(!proximity_flag || !istype(target_glasses))
+ return FALSE
+
+ if(!is_type_in_list(target_glasses, glasses_whitelist))
+ balloon_alert("incompatible!")
+ return FALSE
+
+ if(HAS_TRAIT(target_glasses, TRAIT_NIFSOFT_HUD_GRANTER))
+ balloon_alert("already upgraded!")
+ return FALSE
+
+ user.visible_message(span_notice("[user] upgrades [target_glasses] with [src]."), span_notice("You upgrade [target_glasses] to be NIF HUD compatible."))
+ target_glasses.name = "\improper HUD-upgraded " + target_glasses.name
+ target_glasses.AddElement(/datum/element/nifsoft_hud)
+ playsound(target_glasses.loc, 'sound/weapons/circsawhit.ogg', 50, vary = TRUE)
+
+ if(!multiple_uses)
+ qdel(src)
+
diff --git a/monkestation/code/modules/blueshift/nifsoft/types.dm b/monkestation/code/modules/blueshift/nifsoft/types.dm
new file mode 100644
index 000000000000..295bc9aee9a5
--- /dev/null
+++ b/monkestation/code/modules/blueshift/nifsoft/types.dm
@@ -0,0 +1,614 @@
+/// This type of NIFSoft grants the user an action when active.
+/datum/nifsoft/action_granter
+ active_mode = TRUE
+ activation_cost = 10
+ active_cost = 1
+ /// What is the path of the action that we want to grant?
+ var/action_to_grant = /datum/action/innate
+ /// What action are we giving the user of the NIFSoft?
+ var/datum/action/innate/granted_action
+
+/datum/nifsoft/action_granter/activate()
+ . = ..()
+ if(active)
+ granted_action = new action_to_grant(linked_mob)
+ granted_action.Grant(linked_mob)
+ return
+
+ if(granted_action)
+ granted_action.Remove(linked_mob)
+
+/datum/nifsoft/action_granter/Destroy()
+ if(granted_action)
+ QDEL_NULL(granted_action)
+ return ..()
+
+///A list containing users of the Hivemind NIFSoft
+GLOBAL_LIST_EMPTY(hivemind_users)
+
+/obj/item/disk/nifsoft_uploader/hivemind
+ name = "Hivemind"
+ loaded_nifsoft = /datum/nifsoft/hivemind
+
+/datum/nifsoft/hivemind
+ name = "Hivemind"
+ program_desc = "Hivemind is a program developed as a more reliable simulacrum of the mysterious means of communication that some varieties of slime share. It's built on a specific configuration of the NIF capable of generating a localized subspace network; the content the user's very thoughts, serving as a high-tech means of telepathic communication between NIF users."
+ activation_cost = 10
+ active_mode = TRUE
+ active_cost = 0.2
+ purchase_price = 350
+ buying_category = NIFSOFT_CATEGORY_UTILITY
+ ui_icon = "users"
+
+ ///The network that the user is currently hosting
+ var/datum/component/mind_linker/active_linking/nif/user_network
+ ///What networks are the user connected to?
+ var/list/network_list = list()
+ ///What network is the user sending messages to? This is saved from the keyboard so the user doesn't have to change the channel every time.
+ var/datum/component/mind_linker/active_linking/nif/active_network
+ ///The physical keyboard item being used to send messages
+ var/obj/item/hivemind_keyboard/linked_keyboard
+ ///What action is being used to summon the Keyboard?
+ var/datum/action/innate/hivemind_keyboard/keyboard_action
+
+/datum/nifsoft/hivemind/New()
+ . = ..()
+
+ user_network = linked_mob.AddComponent(/datum/component/mind_linker/active_linking/nif, \
+ network_name = "Hivemind Link", \
+ linker_action_path = /datum/action/innate/hivemind_config, \
+ )
+
+ keyboard_action = new(linked_mob)
+ keyboard_action.Grant(linked_mob)
+
+ active_network = user_network
+ network_list += user_network
+ GLOB.hivemind_users += linked_mob
+
+/datum/nifsoft/hivemind/Destroy()
+ if(linked_mob in GLOB.hivemind_users)
+ GLOB.hivemind_users -= linked_mob
+
+ if(keyboard_action)
+ keyboard_action.Remove()
+ QDEL_NULL(keyboard_action)
+
+ if(linked_keyboard)
+ qdel(linked_keyboard)
+
+ linked_keyboard = null
+
+ for(var/datum/component/mind_linker/active_linking/nif/hivemind as anything in network_list)
+ hivemind.linked_mobs -= linked_mob
+ var/mob/living/hivemind_owner = hivemind.parent
+
+ to_chat(hivemind_owner, span_abductor("[linked_mob] has left your Hivemind."))
+ to_chat(linked_mob, span_abductor("You have left [hivemind_owner]'s Hivemind."))
+
+ qdel(user_network)
+ return ..()
+
+/datum/nifsoft/hivemind/activate()
+ . = ..()
+ if(!active)
+ if(linked_keyboard)
+ qdel(linked_keyboard)
+ linked_keyboard = null
+
+ return TRUE
+
+ linked_keyboard = new
+ linked_keyboard.connected_network = active_network
+ linked_mob.put_in_hands(linked_keyboard)
+ linked_keyboard.source_user = linked_mob
+
+ linked_mob.visible_message(span_notice("The [linked_keyboard] materializes in [linked_mob]'s hands."), span_notice("The [linked_keyboard] appears in your hands."))
+ return TRUE
+
+/datum/action/innate/hivemind_config
+ name = "Hivemind Configuration Settings"
+ background_icon = 'monkestation/code/modules/blueshift/icons/mob/actions/action_backgrounds.dmi'
+ background_icon_state = "android"
+ button_icon = 'monkestation/code/modules/blueshift/icons/mob/actions/actions_nif.dmi'
+ button_icon_state = "phone_settings"
+
+/datum/action/innate/hivemind_config/Activate()
+ . = ..()
+ var/datum/component/mind_linker/active_linking/nif/link = target
+
+ var/choice = tgui_input_list(owner, "Chose your option", "Hivemind Configuration Menu", list("Link a user","Remove a user","Change Hivemind color","Change active Hivemind","Leave a Hivemind", "Toggle invites"))
+ if(!choice)
+ return
+
+ switch(choice)
+ if("Link a user")
+ link.invite_user()
+
+ if("Remove a user")
+ link.remove_user()
+
+ if("Leave a Hivemind")
+ leave_hivemind()
+
+ if("Change active Hivemind")
+ change_hivemind()
+
+ if("Change Hivemind color")
+ link.change_chat_color()
+
+ if("Toggle invites")
+ toggle_invites()
+
+/datum/action/innate/hivemind_config/proc/change_hivemind()
+ var/mob/living/carbon/human/user = owner
+ var/datum/nifsoft/hivemind/hivemind = user.find_nifsoft(/datum/nifsoft/hivemind)
+
+ var/datum/component/mind_linker/active_linking/nif/new_active_hivemind = tgui_input_list(user, "Choose a Hivemind to set as active.", "Switch Hivemind", hivemind.network_list)
+ if(!new_active_hivemind)
+ return FALSE
+
+ hivemind.active_network = new_active_hivemind
+ to_chat(user, span_abductor("You are now sending messages to [new_active_hivemind.name]."))
+
+ if(hivemind.active)
+ hivemind.activate()
+ hivemind.activate()
+
+/datum/action/innate/hivemind_config/proc/leave_hivemind()
+ var/mob/living/carbon/human/user = owner
+ var/datum/nifsoft/hivemind/hivemind = user.find_nifsoft(/datum/nifsoft/hivemind)
+
+ var/list/network_list = hivemind.network_list
+ network_list -= hivemind.user_network
+
+ var/datum/component/mind_linker/active_linking/nif/hivemind_to_leave = tgui_input_list(user, "Choose a Hivemind to disconnect from.", "Remove Hivemind", network_list)
+ if(!hivemind_to_leave)
+ return FALSE
+
+ to_chat(hivemind_to_leave.parent, span_abductor("[user] has been removed from your Hivemind."))
+ to_chat(user, span_abductor("You have left [hivemind_to_leave.parent]'s Hivemind."))
+
+ hivemind.network_list -= hivemind_to_leave
+ hivemind_to_leave.linked_mobs -= user
+
+
+/datum/action/innate/hivemind_config/proc/toggle_invites()
+ var/mob/living/carbon/human/user = owner
+ if(user in GLOB.hivemind_users)
+ GLOB.hivemind_users -= user
+ to_chat(user, span_abductor("You are now unable to receive invites."))
+ return
+
+ GLOB.hivemind_users += user
+ to_chat(user, span_abductor("You are now able to receive invites."))
+
+/datum/action/innate/hivemind_keyboard
+ name = "Hivemind Keyboard"
+ background_icon = 'monkestation/code/modules/blueshift/icons/mob/actions/action_backgrounds.dmi'
+ background_icon_state = "android"
+ button_icon = 'monkestation/code/modules/blueshift/icons/mob/actions/actions_nif.dmi'
+ button_icon_state = "phone"
+
+/datum/action/innate/hivemind_keyboard/Activate()
+ . = ..()
+ var/mob/living/carbon/human/user = owner
+ var/datum/nifsoft/hivemind/hivemind_nifsoft = user.find_nifsoft(/datum/nifsoft/hivemind)
+
+ if(!hivemind_nifsoft)
+ return FALSE
+
+ hivemind_nifsoft.activate()
+
+/datum/component/mind_linker
+ ///Is does the component give an action to speak? By default, yes
+ var/speech_action = TRUE
+ ///Does the component check to see if the person being linked has a mindshield or anti-magic?
+ var/linking_protection = TRUE
+
+/datum/component/mind_linker/active_linking/nif
+ speech_action = FALSE
+ linking_protection = FALSE
+
+ ///What is the name of the hivemind? This is mostly here for the TGUI selection menus.
+ var/name = ""
+
+/datum/component/mind_linker/active_linking/nif/New()
+ . = ..()
+
+ var/mob/living/owner = parent
+ name = owner.name + "'s " + network_name
+
+///Lets the user add someone to their Hivemind through a choice menu that shows everyone that has the Hivemind NIFSoft.
+/datum/component/mind_linker/active_linking/nif/proc/invite_user()
+ var/list/hivemind_users = GLOB.hivemind_users.Copy()
+ var/mob/living/carbon/human/owner = parent
+
+ //This way people already linked don't show up in the selection menu
+ for(var/mob/living/user as anything in linked_mobs)
+ if(user in hivemind_users)
+ hivemind_users -= user
+
+ hivemind_users -= owner
+
+ var/mob/living/carbon/human/person_to_add = tgui_input_list(owner, "Choose a person to invite to your Hivemind.", "Invite User", hivemind_users)
+ if(!person_to_add)
+ return
+
+ if(tgui_alert(person_to_add, "[owner] wishes to add you to their Hivemind, do you accept?", "Incoming Hivemind Invite", list("Accept", "Reject")) != "Accept")
+ to_chat(owner, span_warning("[person_to_add] denied the request to join your Hivemind."))
+ return
+
+ linked_mobs += person_to_add
+
+ var/datum/nifsoft/hivemind/target_hivemind = person_to_add.find_nifsoft(/datum/nifsoft/hivemind)
+
+ if(!target_hivemind)
+ return FALSE
+
+ target_hivemind.network_list += src
+ to_chat(person_to_add, span_abductor("You have now been added to [owner]'s Hivemind"))
+ to_chat(owner, span_abductor("[person_to_add] has now been added to your Hivemind"))
+
+///Removes a user from the list of connected people within a hivemind
+/datum/component/mind_linker/active_linking/nif/proc/remove_user()
+ var/mob/living/carbon/human/owner = parent
+ var/mob/living/carbon/human/person_to_remove = tgui_input_list(owner, "Choose a person to remove from your Hivemind.", "Remove User", linked_mobs)
+
+ if(!person_to_remove)
+ return
+
+ var/datum/nifsoft/hivemind/target_hivemind
+ target_hivemind = person_to_remove.find_nifsoft(/datum/nifsoft/hivemind)
+
+ if(!target_hivemind)
+ return FALSE
+
+ linked_mobs -= person_to_remove
+ target_hivemind.network_list -= src
+ to_chat(person_to_remove, span_abductor("You have now been removed from [owner]'s Hivemind."))
+ to_chat(owner, span_abductor("[person_to_remove] has now been removed from your Hivemind."))
+
+/datum/component/mind_linker/active_linking/nif/proc/change_chat_color()
+ var/mob/living/carbon/human/owner = parent
+ var/new_chat_color = input(owner, "", "Choose Color", COLOR_ASSEMBLY_GREEN) as color
+
+ if(!new_chat_color)
+ return FALSE
+
+ chat_color = new_chat_color
+
+/obj/item/hivemind_keyboard
+ name = "Hivemind Interface Device"
+ desc = "A holographic gesture controller, hooked to hand and finger signals of the user's own choice. This is paired with the Hivemind program itself, used as a means of filtering out unwanted thoughts from being added to the network, ensuring that only intentional thoughts of communication can go through."
+ icon = 'icons/obj/devices/remote.dmi'
+ icon_state = "generic_delivery"
+ lefthand_file = 'icons/mob/inhands/items/devices_lefthand.dmi'
+ righthand_file = 'icons/mob/inhands/items/devices_righthand.dmi'
+ inhand_icon_state = "electronic"
+ ///What Hivemind are messages being sent to?
+ var/datum/component/mind_linker/active_linking/nif/connected_network
+ //Who owns the controller?
+ var/datum/weakref/source_user
+
+/obj/item/hivemind_keyboard/Destroy(force)
+ . = ..()
+ connected_network = null
+
+/obj/item/hivemind_keyboard/attack_self(mob/user, modifiers)
+ . = ..()
+ send_message(user)
+
+/obj/item/hivemind_keyboard/proc/send_message(mob/living/carbon/human/user)
+ var/mob/living/carbon/human/kebyoard_owner = source_user
+ var/mob/living/carbon/human/network_owner = connected_network.parent
+ var/message = tgui_input_text(user, "Enter a message to transmit.", "[connected_network.network_name] Telepathy")
+ if(!message || QDELETED(src) || QDELETED(user) || user.stat == DEAD)
+ return
+
+ if(QDELETED(connected_network))
+ to_chat(user, span_warning("The link seems to have been severed."))
+ return
+
+ var/datum/asset/spritesheet/sheet = get_asset_datum(/datum/asset/spritesheet/chat)
+ var/tag = sheet.icon_tag("nif-phone")
+ var/hivemind_icon = ""
+
+ if(tag)
+ hivemind_icon = tag
+
+ var/formatted_message = "\ [hivemind_icon][network_owner.real_name]'s [connected_network.network_name]\] [kebyoard_owner]: [message] "
+ log_directed_talk(user, network_owner, message, LOG_SAY, "mind link ([connected_network.network_name])")
+
+ var/list/all_who_can_hear = assoc_to_keys(connected_network.linked_mobs) + network_owner
+
+ for(var/mob/living/recipient as anything in all_who_can_hear)
+ to_chat(recipient, formatted_message)
+
+ for(var/mob/recipient as anything in GLOB.dead_mob_list)
+ to_chat(recipient, "[FOLLOW_LINK(recipient, user)] [formatted_message]")
+
+/obj/item/disk/nifsoft_uploader/money_sense
+ name = "Automatic Apprasial"
+ loaded_nifsoft = /datum/nifsoft/money_sense
+
+/datum/nifsoft/money_sense
+ name = "Automatic Appraisal"
+ program_desc = "Connects the user's brain to a database containing the current monetary values for most items, allowing them to determine their value in realtime"
+ active_mode = TRUE
+ active_cost = 0.5
+ compatible_nifs = list(/obj/item/organ/internal/cyberimp/brain/nif/standard)
+ buying_category = NIFSOFT_CATEGORY_UTILITY
+ ui_icon = "coins"
+
+/datum/nifsoft/money_sense/activate()
+ . = ..()
+ if(active)
+ linked_mob.AddComponent(/datum/component/money_sense)
+ return
+
+ var/found_component = linked_mob.GetComponent(/datum/component/money_sense)
+ if(found_component)
+ qdel(found_component)
+
+///Added whenever the money_sense NIFSoft is active
+/datum/component/money_sense
+
+/datum/component/money_sense/New()
+ . = ..()
+ if(!ishuman(parent))
+ return COMPONENT_INCOMPATIBLE
+
+ RegisterSignal(parent, COMSIG_MOB_EXAMINATE, PROC_REF(add_examine))
+
+/datum/component/money_sense/Destroy(force)
+ . = ..()
+ UnregisterSignal(parent, COMSIG_MOB_EXAMINATE)
+
+///Scans the item the user is looking at and generates the cargo value of it.
+/datum/component/money_sense/proc/add_examine(mob/user, atom/target)
+ SIGNAL_HANDLER
+
+ var/obj/item/examined_item = target
+ if(!examined_item || !isobj(examined_item))
+ return FALSE
+
+ //This is the code from the cargo scanner, but without the ability to scan and get tips from items.
+ var/datum/export_report/export = export_item_and_contents(examined_item, dry_run = TRUE)
+ var/price = 0
+ var/export_text
+
+ for(var/x in export.total_amount)
+ price += export.total_value[x]
+ if(price)
+ export_text = span_noticealien("This item has an export value of: [price] credits.")
+ else
+ export_text = span_warning("This item has no export value.")
+
+ to_chat(parent, export_text)
+
+
+/// This cell is only meant for use in items temporarily created by a NIF. Do not let players extract this from devices.
+/obj/item/stock_parts/cell/infinite/nif_cell
+ name = "Nanite Cell"
+ desc = "If you see this, please make an issue on GitHub."
+
+
+/obj/item/disk/nifsoft_uploader/soul_poem
+ name = "Soul Poem"
+ loaded_nifsoft = /datum/nifsoft/soul_poem
+
+//Modular Persistence variables for the soul_poem NIFSoft
+/datum/modular_persistence
+ ///What name is saved to the station pass NIFSoft?
+ var/soul_poem_nifsoft_name
+ ///What message is saved to the station pass NIFSoft?
+ var/soul_poem_nifsoft_message
+
+/datum/nifsoft/soul_poem
+ name = "Poem of Communal Souls"
+ program_desc = "The Poem of Communal Souls was the first commission the Altspace Coven ever took; a rare occasion for their involvement in NIFSoft development. This program was originally commissioned by a then-underground group of ravers as a sort of 'social contagion' for the purpose of spreading peace, love, unity, and respect. The software operates by allowing different users running it to ambiently share 'Verses' with each other, small portions of their unique nanomachine fields that carry user-set messages; sometimes actual poetry, short biographies, or simple hope to meet and bond with other NIF users. Each trade of nanomachine packets represents a physical memory of the user who traded it, some long-time 'Poets' surrounded with a dazzling rainbow of different past messages."
+ persistence = TRUE
+ purchase_price = 0 //It came free with your NIF.
+ buying_category = NIFSOFT_CATEGORY_FUN
+ ui_icon = "scroll"
+
+ ///Is the NIFSoft transmitting data?
+ var/transmitting_data = TRUE
+ ///Is the NIFSoft receiving data?
+ var/receiving_data = TRUE
+ ///What username is being sent out?
+ var/transmitted_name = ""
+ ///What message is being sent to other users?
+ var/transmitted_message = ""
+ ///What ckey is being used by the owner? This is mostly here so that messages can't get spammed
+ var/transmitted_identifier = ""
+
+ ///What messages has the user received?
+ var/list/message_list = list()
+ ///The datum that is being used to receive messages
+ var/datum/proximity_monitor/advanced/soul_poem/proximity_datum
+
+/datum/nifsoft/soul_poem/New()
+ . = ..()
+
+ if(!transmitted_name)
+ transmitted_name = linked_mob.name
+
+ if(!transmitted_message)
+ transmitted_message = "Hello, I am [transmitted_name], it's nice to meet you!"
+
+ transmitted_identifier = linked_mob.ckey
+
+ add_message("soul_poem_nifsoft", name, "Hello World")
+ proximity_datum = new(linked_mob, 1)
+ proximity_datum.parent_nifsoft = WEAKREF(src)
+
+/datum/nifsoft/soul_poem/Destroy()
+ qdel(proximity_datum)
+ proximity_datum = null
+
+ return ..()
+
+/**
+* Adds a message to the message_list of the parent NIFSoft based off the sender_identifier, received_name, and received_message.
+*
+* * sender_identifier - This variable is used to determine the identity of the sender. This is mostly just here so that the same person can't send multiple messages.
+* * received_name - What name is attached to the associated message?
+* * received_message - The contents of the added message.
+*/
+
+/datum/nifsoft/soul_poem/proc/add_message(sender_identifier, received_name, received_message)
+ if(!received_message || !receiving_data)
+ return FALSE
+
+ var/message_name = "Unkown User"
+ if(received_name)
+ message_name = received_name
+
+ for(var/message in message_list)
+ if(message["identifier"] == sender_identifier)
+ message["sender_name"] = message_name
+ message["message"] = received_message
+ message["timestamp"] = station_time_timestamp()
+ return TRUE
+
+ message_list.Insert(1, list(list(identifier = sender_identifier, sender_name = received_name, message = received_message, timestamp = station_time_timestamp())))
+ return TRUE
+
+/// Removes the message_to_remove from the message_list, If the message cannot be found the proc will return FALSE, otherwise it will delete the message_to_remove and return TRUE.
+/datum/nifsoft/soul_poem/proc/remove_message(list/message_to_remove)
+ if(!message_to_remove)
+ return FALSE
+
+ var/list/removed_message = message_to_remove[1]
+ for(var/list/message in message_list)
+ if(message["identifier"] == removed_message["identifier"])
+ message_list -= list(message)
+ return TRUE
+
+ return FALSE
+
+/datum/nifsoft/soul_poem/activate()
+ . = ..()
+ ui_interact(linked_mob)
+
+
+/datum/nifsoft/soul_poem/load_persistence_data()
+ . = ..()
+ var/datum/modular_persistence/persistence = .
+ if(!persistence)
+ return FALSE
+
+ transmitted_name = persistence.soul_poem_nifsoft_name
+ transmitted_message = persistence.soul_poem_nifsoft_message
+ return TRUE
+
+/datum/nifsoft/soul_poem/save_persistence_data(datum/modular_persistence/persistence)
+ . = ..()
+ if(!.)
+ return FALSE
+
+ persistence.soul_poem_nifsoft_message = transmitted_message
+ persistence.soul_poem_nifsoft_name = transmitted_name
+ return TRUE
+
+/// Attempts to send a message to the target_nifsoft, if it exists. Returns FALSE if the message fails to send.
+/datum/nifsoft/soul_poem/proc/send_message(datum/nifsoft/soul_poem/target_nifsoft)
+ if(!transmitting_data || !target_nifsoft || !transmitted_message)
+ return FALSE
+
+ if(!target_nifsoft.add_message(transmitted_identifier, transmitted_name, transmitted_message))
+ return FALSE
+
+ return TRUE
+
+/// The proximty_monitor datum used by the soul_poem NIFSoft
+/datum/proximity_monitor/advanced/soul_poem
+ /// What NIFSoft is this currently attached to?
+ var/datum/weakref/parent_nifsoft
+
+/datum/proximity_monitor/advanced/soul_poem/on_entered(turf/source, atom/movable/entered)
+ . = ..()
+ if(host == entered)
+ return FALSE
+
+ var/datum/nifsoft/soul_poem/receiving_nifsoft = parent_nifsoft.resolve()
+ if(!receiving_nifsoft || (!receiving_nifsoft.transmitting_data && !receiving_nifsoft.receiving_data))
+ return FALSE
+
+ var/mob/living/carbon/human/entered_human = entered
+ if(!ishuman(entered_human))
+ return FALSE
+
+ var/datum/nifsoft/soul_poem/sending_nifsoft = entered_human.find_nifsoft(/datum/nifsoft/soul_poem)
+ if(!sending_nifsoft)
+ return FALSE
+
+ sending_nifsoft.send_message(receiving_nifsoft)
+ receiving_nifsoft.send_message(sending_nifsoft)
+
+ return TRUE
+
+//TGUI
+/datum/nifsoft/soul_poem/ui_interact(mob/user, datum/tgui/ui)
+ ui = SStgui.try_update_ui(linked_mob, src, ui)
+
+ if(!ui)
+ ui = new(linked_mob, src, "NifSoulPoem", name)
+ ui.open()
+
+/datum/nifsoft/soul_poem/ui_data(mob/user)
+ var/list/data = list()
+ data["messages"] = message_list
+
+ data["theme"] = ui_theme
+ data["receiving_data"] = receiving_data
+ data["transmitting_data"] = transmitting_data
+
+ return data
+
+/datum/nifsoft/soul_poem/ui_static_data(mob/user)
+ var/list/data = list()
+
+ data["name_to_send"] = transmitted_name
+ data["text_to_send"] = transmitted_message
+
+ return data
+
+/datum/nifsoft/soul_poem/ui_act(action, list/params)
+ . = ..()
+ if(.)
+ return
+
+ switch(action)
+ if("change_message")
+ if(!params["new_message"])
+ return FALSE
+
+ transmitted_message = params["new_message"]
+ return TRUE
+
+ if("change_name")
+ if(!params["new_name"])
+ return FALSE
+
+ transmitted_name = params["new_name"]
+ return TRUE
+
+ if("remove_message")
+ if(!params["message_to_remove"])
+ return FALSE
+
+ if(!remove_message(list(params["message_to_remove"])))
+ return FALSE
+
+ return TRUE
+
+ if("toggle_transmitting")
+ transmitting_data = !transmitting_data
+ return TRUE
+
+ if("toggle_receiving")
+ receiving_data = !receiving_data
+ return TRUE
diff --git a/monkestation/code/modules/blueshift/opfor/core/_base.dm b/monkestation/code/modules/blueshift/opfor/core/_base.dm
new file mode 100644
index 000000000000..8bc15ad23b3c
--- /dev/null
+++ b/monkestation/code/modules/blueshift/opfor/core/_base.dm
@@ -0,0 +1,1092 @@
+/datum/opposing_force_selected_equipment
+ /// Reference to the selected equipment datum.
+ var/datum/opposing_force_equipment/opposing_force_equipment
+ /// Why does the user need this?
+ var/reason = ""
+ /// What is the status of this item?
+ var/status = OPFOR_EQUIPMENT_STATUS_NOT_REVIEWED
+ /// If denied, why?
+ var/denied_reason = ""
+ /// How many does the user want?
+ var/count = 1
+
+/datum/opposing_force_selected_equipment/New(datum/opposing_force_equipment/opfor_equipment)
+ if(opfor_equipment)
+ opposing_force_equipment = opfor_equipment
+
+/datum/opposing_force_selected_equipment/Destroy(force)
+ opposing_force_equipment = null
+ return ..()
+
+/// Called when the gear is issued, use for unique services (e.g. a power outage) that don't have an item
+/datum/opposing_force_equipment/proc/on_issue(mob/living/target)
+ return
+
+/datum/opposing_force_objective
+ /// The name of the objective
+ var/title = ""
+ /// The actual objective.
+ var/description = ""
+ /// The reason for the objective.
+ var/justification = ""
+ /// Was this specific objective approved by the admins?
+ var/status = OPFOR_OBJECTIVE_STATUS_NOT_REVIEWED
+ /// Why was this objective denied? If a reason was specified.
+ var/denied_reason = ""
+ /// How intense is this goal?
+ var/intensity = 1
+ /// The text intensity of this goal
+ var/text_intensity = OPFOR_OBJECTIVE_INTENSITY_1
+
+/datum/opposing_force
+ /// A list of objectives.
+ var/list/objectives = list()
+ /// Justification for wanting to do bad things.
+ var/set_backstory = ""
+ /// Has this been approved?
+ var/status = OPFOR_STATUS_NOT_SUBMITTED
+ /// Hard ref to our mind.
+ var/datum/mind/mind_reference
+ /// For logging stuffs
+ var/list/modification_log = list()
+ /// Can we edit things?
+ var/can_edit = TRUE
+ /// The reason we were denied.
+ var/denied_reason = ""
+ /// Have we been request update muted by an admin?
+ var/request_updates_muted = FALSE
+ /// A text list of the admin chat.
+ var/list/admin_chat = list()
+ /// Have we issued the player their equipment?
+ var/equipment_issued = FALSE
+ /// A list of equipment that the user has requested.
+ var/list/selected_equipment = list()
+ /// Are we blocked from submitting a new request?
+ var/blocked = FALSE
+ /// What admin has this request been assigned to?
+ var/handling_admin = ""
+ /// The ckey of the person that made this application
+ var/ckey
+ /// Corresponding stat() click button
+ var/obj/effect/statclick/opfor_specific/stat_button
+ /// If it is part of the ticket ping subsystem
+ var/ticket_ping = FALSE
+
+ COOLDOWN_DECLARE(static/request_update_cooldown)
+ COOLDOWN_DECLARE(static/ping_cooldown)
+
+/datum/opposing_force/New(datum/mind/mind_reference)
+ src.mind_reference = mind_reference
+ ckey = ckey(mind_reference.key)
+ send_system_message("[ckey] created the application")
+ stat_button = new()
+ stat_button.opfor = src
+
+/datum/opposing_force/Destroy(force)
+ mind_reference.opposing_force = null
+ mind_reference = null
+ SSopposing_force.remove_opfor(src)
+ QDEL_LIST(objectives)
+ QDEL_LIST(admin_chat)
+ QDEL_LIST(modification_log)
+ QDEL_NULL(stat_button)
+ return ..()
+
+/datum/opposing_force/Topic(href, list/href_list)
+ if(href_list["admin_pref"])
+ if(!check_rights(R_ADMIN))
+ CRASH("Opposing_force TOPIC: Detected possible HREF exploit! ([usr])")
+ ui_interact(usr)
+ return TRUE
+
+/// Builds the HTML panel entry for the round end report
+/datum/opposing_force/proc/build_html_panel_entry()
+ var/list/opfor_entry = list("[mind_reference.key] - ")
+ opfor_entry += "PM "
+ if(mind_reference.current)
+ opfor_entry += "FLW "
+ opfor_entry += "Show OPFOR Panel "
+ return opfor_entry.Join()
+
+/datum/opposing_force/ui_interact(mob/user, datum/tgui/ui)
+ ui = SStgui.try_update_ui(user, src, ui)
+ if(!ui)
+ ui = new(user, src, "OpposingForcePanel")
+ ui.open()
+
+/datum/opposing_force/ui_state(mob/user)
+ return GLOB.always_state
+
+/datum/opposing_force/ui_data(mob/user)
+ var/list/data = list()
+
+ var/client/owner_client = GLOB.directory[ckey]
+ data["admin_mode"] = check_rights_for(user.client, R_ADMIN) && user.client != owner_client
+
+ data["creator_ckey"] = ckey
+
+ data["owner_antag"] = (mind_reference.current in GLOB.current_living_antags)
+
+ data["backstory"] = set_backstory
+
+ data["raw_status"] = status
+
+ data["status"] = get_status_string()
+
+ data["can_submit"] = SSopposing_force.accepting_objectives && (status == OPFOR_STATUS_NOT_SUBMITTED || status == OPFOR_STATUS_CHANGES_REQUESTED)
+
+ data["can_request_update"] = (status == OPFOR_STATUS_AWAITING_APPROVAL && COOLDOWN_FINISHED(src, request_update_cooldown))
+
+ data["request_updates_muted"] = request_updates_muted
+
+ data["blocked"] = blocked
+
+ data["can_edit"] = can_edit
+
+ data["approved"] = status == OPFOR_STATUS_APPROVED ? TRUE : FALSE
+
+ data["denied"] = status == OPFOR_STATUS_DENIED ? TRUE : FALSE
+
+ data["handling_admin"] = handling_admin
+
+ data["equipment_issued"] = equipment_issued
+
+ data["owner_mob"] = mind_reference.current ? mind_reference.current.name : "No mob!"
+
+ data["owner_role"] = mind_reference.assigned_role ? mind_reference.assigned_role.title : "No role!"
+
+ var/list/messages = list()
+ for(var/message in admin_chat)
+ messages.Add(list(list(
+ "msg" = message
+ )))
+ data["messages"] = messages
+
+ data["objectives"] = list()
+ var/objective_num = 1
+ for(var/datum/opposing_force_objective/opfor as anything in objectives)
+ var/list/objective_data = list(
+ "id" = objective_num,
+ "ref" = REF(opfor),
+ "title" = opfor.title,
+ "description" = opfor.description,
+ "intensity" = opfor.intensity,
+ "text_intensity" = opfor.text_intensity,
+ "justification" = opfor.justification,
+ "approved" = opfor.status == OPFOR_OBJECTIVE_STATUS_APPROVED ? TRUE : FALSE,
+ "status_text" = opfor.status,
+ "denied_text" = opfor.denied_reason,
+ )
+ objective_num++
+ data["objectives"] += list(objective_data)
+
+ data["equipment_issued"] = equipment_issued
+
+ data["equipment_list"] = list()
+ for(var/equipment_category in SSopposing_force.equipment_list)
+ var/category_items = list()
+ for(var/datum/opposing_force_equipment/opfor_equipment as anything in SSopposing_force.equipment_list[equipment_category])
+ category_items += list(list(
+ "ref" = REF(opfor_equipment),
+ "name" = opfor_equipment.name,
+ "description" = opfor_equipment.description,
+ "equipment_category" = opfor_equipment.category,
+ "admin_note" = opfor_equipment.admin_note,
+ ))
+ data["equipment_list"] += list(list(
+ "category" = equipment_category,
+ "items" = category_items,
+ ))
+
+ data["selected_equipment"] = list()
+ for(var/datum/opposing_force_selected_equipment/equipment as anything in selected_equipment)
+ var/list/equipment_data = list(
+ "ref" = REF(equipment),
+ "name" = equipment.opposing_force_equipment.name,
+ "description" = equipment.opposing_force_equipment.description,
+ "item" = equipment.opposing_force_equipment.item_type,
+ "status" = equipment.status,
+ "approved" = equipment.status == OPFOR_EQUIPMENT_STATUS_APPROVED ? TRUE : FALSE,
+ "reason" = equipment.reason,
+ "denied_reason" = equipment.denied_reason,
+ "count" = equipment.count,
+ "admin_note" = equipment.opposing_force_equipment.admin_note,
+ )
+ data["selected_equipment"] += list(equipment_data)
+
+ data["current_crew"] = generate_optin_crew_list()
+
+ return data
+
+/datum/opposing_force/ui_static_data(mob/user)
+ var/list/data = list()
+
+ data["opt_in_colors"] = GLOB.antag_opt_in_colors
+ data["opt_in_enabled"] = (!CONFIG_GET(flag/disable_antag_opt_in_preferences))
+
+ return data
+
+/datum/opposing_force/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
+ . = ..()
+ if(.)
+ return
+
+ var/datum/opposing_force_objective/edited_objective
+ if(params["objective_ref"])
+ edited_objective = locate(params["objective_ref"]) in objectives
+ if(!edited_objective)
+ return
+
+ switch(action)
+ // General control
+ if("set_backstory")
+ set_backstory(usr, params["backstory"])
+ if("request_update")
+ request_update(usr)
+ if("modify_request")
+ modify_request(usr)
+ if("close_application")
+ close_application(usr)
+ if("submit")
+ submit_to_subsystem(usr)
+ if("send_message")
+ send_message(usr, params["message"])
+ if(!handling_admin && check_rights_for(usr.client, R_ADMIN) && usr != mind_reference)
+ handle(usr) // if an admin sends a message and it's not being handled, assign them as handling it
+ // Objective control
+ if("add_objective")
+ add_objective(usr)
+ if("remove_objective")
+ remove_objective(usr, edited_objective)
+ if("set_objective_title")
+ set_objective_title(usr, edited_objective, params["title"])
+ if("set_objective_description")
+ set_objective_description(usr, edited_objective, params["new_desciprtion"])
+ if("set_objective_justification")
+ set_objective_justification(usr, edited_objective, params["new_justification"])
+ if("set_objective_intensity")
+ set_objective_intensity(usr, edited_objective, params["new_intensity_level"])
+ // Equipment control
+ if("select_equipment")
+ var/datum/opposing_force_equipment/equipment
+ for(var/category in SSopposing_force.equipment_list)
+ equipment = locate(params["equipment_ref"]) in SSopposing_force.equipment_list[category]
+ if(equipment)
+ break
+ if(!equipment)
+ return
+ select_equipment(usr, equipment)
+ if("remove_equipment")
+ var/datum/opposing_force_selected_equipment/equipment = locate(params["selected_equipment_ref"]) in selected_equipment
+ if(!equipment)
+ return
+ remove_equipment(usr, equipment)
+ if("set_equipment_reason")
+ var/datum/opposing_force_selected_equipment/equipment = locate(params["selected_equipment_ref"]) in selected_equipment
+ if(!equipment)
+ return
+ set_equipment_reason(usr, equipment, params["new_equipment_reason"])
+ if("set_equipment_count")
+ var/datum/opposing_force_selected_equipment/equipment = locate(params["selected_equipment_ref"]) in selected_equipment
+ if(!equipment)
+ return
+ set_equipment_count(usr, equipment, params["new_equipment_count"])
+
+ // JSON I/O control
+ if("import_json")
+ if(!length(SSopposing_force.equipment_list)) // sanity check
+ return
+ json_import(usr)
+ if("export_json")
+ json_export(usr)
+
+ //Admin protected procs
+ if("approve")
+ if(!check_rights(R_ADMIN))
+ return
+ for(var/datum/opposing_force_objective/objective as anything in objectives)
+ if(objective.status == OPFOR_OBJECTIVE_STATUS_NOT_REVIEWED)
+ to_chat(usr, examine_block(span_command_headset(span_pink("OPFOR: ERROR, some objectives have not been reviewed. Please approve/deny all objectives."))))
+ return
+ for(var/datum/opposing_force_selected_equipment/equipment as anything in selected_equipment)
+ if(equipment.status == OPFOR_EQUIPMENT_STATUS_NOT_REVIEWED)
+ to_chat(usr, examine_block(span_command_headset(span_pink("OPFOR: ERROR, some equipment requests have not been reviewed. Please approve/deny all equipment requests."))))
+ return
+ SSopposing_force.approve(src, usr)
+ if("approve_all")
+ if(!check_rights(R_ADMIN))
+ return
+ approve_all(usr)
+ if("handle")
+ handle(usr)
+ if("issue_gear")
+ if(!check_rights(R_ADMIN))
+ return
+ issue_gear(usr)
+ if("deny")
+ if(!check_rights(R_ADMIN))
+ return
+ var/denied_reason = tgui_input_text(usr, "Denial Reason", "Enter a reason for denying this application:")
+ // Checking to see if the user is spamming the button, async and all.
+ if((status == OPFOR_STATUS_DENIED) || !denied_reason)
+ return
+ SSopposing_force.deny(src, denied_reason, usr)
+ if("mute_request_updates")
+ if(!check_rights(R_ADMIN))
+ return
+ mute_request_updates(usr)
+ if("toggle_block")
+ if(!check_rights(R_ADMIN))
+ return
+ toggle_block(usr)
+ if("approve_objective")
+ if(!check_rights(R_ADMIN))
+ return
+ approve_objective(usr, edited_objective)
+ if("deny_objective")
+ if(!check_rights(R_ADMIN))
+ return
+ var/denied_reason = tgui_input_text(usr, "Denial Reason", "Enter a reason for denying this objective:")
+ if(!denied_reason)
+ return
+ deny_objective(usr, edited_objective, denied_reason)
+ if("approve_equipment")
+ var/datum/opposing_force_selected_equipment/equipment = locate(params["selected_equipment_ref"]) in selected_equipment
+ if(!equipment)
+ return
+ if(!check_rights(R_ADMIN))
+ return
+ approve_equipment(usr, equipment)
+ if("deny_equipment")
+ var/datum/opposing_force_selected_equipment/equipment = locate(params["selected_equipment_ref"]) in selected_equipment
+ if(!equipment)
+ return
+ if(!check_rights(R_ADMIN))
+ return
+ var/denied_reason = tgui_input_text(usr, "Denial Reason", "Enter a reason for denying this objective:")
+ if(!denied_reason)
+ return
+ deny_equipment(usr, equipment, denied_reason)
+ if("flw_user")
+ if(!check_rights(R_ADMIN))
+ return
+ flw_user(usr)
+
+/datum/opposing_force/proc/flw_user(mob/user)
+ user.client?.admin_follow(mind_reference.current)
+
+/datum/opposing_force/proc/set_equipment_count(mob/user, datum/opposing_force_selected_equipment/equipment, new_count)
+ var/sanitized_newcount = sanitize_integer(new_count, 1, equipment.opposing_force_equipment.max_amount)
+ equipment.count = new_count
+ add_log(user.ckey, "Set equipment '[equipment.opposing_force_equipment.name] count to [sanitized_newcount]")
+
+/datum/opposing_force/proc/handle(mob/user)
+ if(handling_admin)
+ var/choice = tgui_alert(user, "Another admin is currently handling this application, do you want to override them?", "Admin Handling", list("Yes", "No"))
+ if(choice == "No")
+ return
+ handling_admin = get_admin_ckey(user)
+ to_chat(mind_reference.current, examine_block(span_nicegreen("Your OPFOR application is now being handled by [handling_admin].")))
+ send_admins_opfor_message("HANDLE: [ADMIN_LOOKUPFLW(user)] is handling [mind_reference.key]'s OPFOR application.")
+ send_system_message("[handling_admin] has assigned themselves to this application")
+ add_log(user.ckey, "Assigned self to application")
+
+/datum/opposing_force/proc/mute_request_updates(mob/user, override = "none")
+ if(override != "none")
+ request_updates_muted = override
+ else
+ request_updates_muted = !request_updates_muted
+ send_system_message("[user ? get_admin_ckey(user) : "The OPFOR subsystem"] [request_updates_muted ? "muted" : "unmuted"] the help requests function")
+ add_log(user.ckey, "[request_updates_muted ? "Muted" : "Unmuted"] user from opposing force help requests.")
+
+/datum/opposing_force/proc/toggle_block(mob/user, override = "none")
+ if(override != "none")
+ blocked = override
+ else
+ blocked = !blocked
+ send_system_message("[user ? get_admin_ckey(user) : "The OPFOR subsystem"] blocked you from submitting new requests")
+ add_log(user.ckey, "Blocked user from opposing force requests.")
+
+/**
+ * Equipment procs
+ */
+
+/datum/opposing_force/proc/deny_equipment(mob/user, datum/opposing_force_selected_equipment/incoming_equipment, denied_reason = "")
+ if(incoming_equipment.status == OPFOR_EQUIPMENT_STATUS_DENIED)
+ return
+ incoming_equipment.status = OPFOR_EQUIPMENT_STATUS_DENIED
+ incoming_equipment.denied_reason = denied_reason
+ send_system_message("[user ? get_admin_ckey(user) : "The OPFOR subsystem"] has denied equipment '[incoming_equipment.opposing_force_equipment.name]'[denied_reason ? " with the reason '[denied_reason]'" : ""]")
+ add_log(user.ckey, "Denied equipment: [incoming_equipment.opposing_force_equipment.name] with reason: [denied_reason]")
+
+/datum/opposing_force/proc/approve_equipment(mob/user, datum/opposing_force_selected_equipment/incoming_equipment)
+ if(incoming_equipment.status == OPFOR_EQUIPMENT_STATUS_APPROVED)
+ return
+ incoming_equipment.status = OPFOR_EQUIPMENT_STATUS_APPROVED
+ incoming_equipment.denied_reason = ""
+ send_system_message("[user ? get_admin_ckey(user) : "The OPFOR subsystem"] has approved equipment '[incoming_equipment.opposing_force_equipment.name]'")
+ add_log(user.ckey, "Approved equipment: [incoming_equipment.opposing_force_equipment.name]")
+
+/datum/opposing_force/proc/set_equipment_reason(mob/user, datum/opposing_force_selected_equipment/incoming_equipment, new_reason)
+ if(!can_edit)
+ return
+ if(!incoming_equipment)
+ CRASH("set_equipment_reason tried to update a non existent opfor equipment datum!")
+ var/sanitized_reason = replacetext(STRIP_HTML_SIMPLE(new_reason, OPFOR_TEXT_LIMIT_DESCRIPTION), "\"", " ")
+ add_log(user.ckey, "Updated equipment([incoming_equipment.opposing_force_equipment.name]) REASON from: [incoming_equipment.reason] to: [sanitized_reason]")
+ incoming_equipment.reason = sanitized_reason
+ return TRUE
+
+/datum/opposing_force/proc/remove_equipment(mob/user, datum/opposing_force_selected_equipment/incoming_equipment)
+ if(!can_edit)
+ return
+ add_log(user.ckey, "Removed equipment: [incoming_equipment.opposing_force_equipment.name]")
+ selected_equipment -= incoming_equipment
+ qdel(incoming_equipment)
+
+/datum/opposing_force/proc/select_equipment(mob/user, datum/opposing_force_equipment/incoming_equipment, reason)
+ if(!can_edit)
+ return
+ if(LAZYLEN(selected_equipment) >= OPFOR_EQUIPMENT_LIMIT)
+ to_chat(user, span_warning("You have too many items, please remove one!"))
+ return
+ var/datum/opposing_force_selected_equipment/new_selected = new(incoming_equipment)
+ selected_equipment += new_selected
+ add_log(user.ckey, "Selected equipment: [incoming_equipment.name]")
+ return new_selected
+
+/datum/opposing_force/proc/issue_gear(mob/user)
+ if(!selected_equipment.len || !isliving(mind_reference.current) || status != OPFOR_STATUS_APPROVED || equipment_issued)
+ return
+ var/mob/living/target = mind_reference.current
+ for(var/datum/opposing_force_selected_equipment/iterating_equipment as anything in selected_equipment)
+ if(iterating_equipment.status != OPFOR_EQUIPMENT_STATUS_APPROVED)
+ continue
+ for(var/i in 1 to iterating_equipment.count)
+ if(!(iterating_equipment.opposing_force_equipment.item_type == /obj/effect/gibspawner/generic)) // This is what's used in place of an item in uplinks, so it's the same here
+ new iterating_equipment.opposing_force_equipment.item_type(get_turf(target))
+ iterating_equipment.opposing_force_equipment.on_issue(target)
+
+ add_log(user.ckey, "Issued gear")
+ send_system_message("[user ? get_admin_ckey(user) : "The OPFOR subsystem"] has issued all approved equipment")
+ equipment_issued = TRUE
+
+/**
+ * Control procs
+ */
+
+/datum/opposing_force/proc/request_update(mob/user)
+ if(request_updates_muted)
+ to_chat(user, span_warning("You are currently blocked from requesting updates!"))
+ return
+ if(status != OPFOR_STATUS_AWAITING_APPROVAL || !COOLDOWN_FINISHED(src, request_update_cooldown))
+ return
+
+ send_admins_opfor_message(span_command_headset("UPDATE REQUEST: [ADMIN_LOOKUPFLW(user)] has requested an update on their OPFOR application!"))
+ add_log(user.ckey, "Requested an update")
+
+ for(var/client/staff as anything in GLOB.admins)
+ if(staff?.prefs?.toggles & SOUND_ADMINHELP)
+ SEND_SOUND(staff, sound('sound/effects/adminhelp.ogg'))
+ window_flash(staff)
+
+ COOLDOWN_START(src, request_update_cooldown, OPFOR_REQUEST_UPDATE_COOLDOWN)
+
+/datum/opposing_force/proc/submit_to_subsystem(mob/user)
+ if(blocked)
+ to_chat(user, span_warning("You are currently blocked from submitting new requests!"))
+ return
+ if(status != OPFOR_STATUS_NOT_SUBMITTED && status != OPFOR_STATUS_CHANGES_REQUESTED)
+ return FALSE
+ // Subsystem checks, no point in bloating the system if it's not accepting more.
+ var/availability = SSopposing_force.check_availability()
+ if(availability != OPFOR_SUBSYSTEM_READY)
+ to_chat(usr, span_warning("Error, the OPFOR subsystem rejected your request. Reason: [availability] "))
+ return FALSE
+
+ var/queue_position = SSopposing_force.add_to_queue(src)
+
+ for(var/client/staff as anything in GLOB.admins)
+ if(staff?.prefs?.toggles & SOUND_ADMINHELP)
+ SEND_SOUND(staff, sound('sound/effects/adminhelp.ogg'))
+ window_flash(staff, ignorepref = TRUE)
+
+ addtimer(CALLBACK(src, PROC_REF(add_to_ping_ss)), 2 MINUTES) // this is not responsible for the notification itself, but only for adding the ticket to the list of those to notify.
+ status = OPFOR_STATUS_AWAITING_APPROVAL
+ can_edit = FALSE
+ add_log(user.ckey, "Submitted to the OPFOR subsystem")
+ send_system_message("[user ? get_admin_ckey(user) : "The OPFOR subsystem"] has submitted the application for review")
+ send_admins_opfor_message(span_command_headset("SUBMISSION: [ADMIN_LOOKUPFLW(user)] has submitted their OPFOR application. They are number [queue_position] in the queue."))
+ to_chat(usr, examine_block(span_nicegreen(("You have been added to the queue for the OPFOR subsystem. You are number [queue_position] in line."))))
+
+/datum/opposing_force/proc/modify_request(mob/user)
+ if(status == OPFOR_STATUS_CHANGES_REQUESTED)
+ return
+ var/choice = tgui_alert(user, "Are you sure you want to request changes? This will unapprove all objectives.", "Confirm", list("Yes", "No"))
+ if(choice != "Yes")
+ return
+ if(status == OPFOR_STATUS_CHANGES_REQUESTED) // The alert is not async, so this could change, thus being spammed.
+ return
+ for(var/datum/opposing_force_objective/opfor in objectives)
+ opfor.status = OPFOR_OBJECTIVE_STATUS_NOT_REVIEWED
+ status = OPFOR_STATUS_CHANGES_REQUESTED
+ SSopposing_force.modify_request(src)
+ can_edit = TRUE
+
+ add_log(user.ckey, "Modify request submitted")
+ send_system_message("[user ? get_admin_ckey(user) : "The OPFOR subsystem"] has requested modifications to the application")
+ send_admins_opfor_message("CHANGES REQUESTED: [ADMIN_LOOKUPFLW(user)] has submitted a modify request, their application has been reset.")
+
+/datum/opposing_force/proc/deny(mob/denier, reason = "")
+ if(status == OPFOR_STATUS_DENIED)
+ return
+ status = OPFOR_STATUS_DENIED
+ can_edit = FALSE
+ denied_reason = reason
+
+ for(var/datum/opposing_force_selected_equipment/iterating_equipment as anything in selected_equipment)
+ iterating_equipment.status = OPFOR_EQUIPMENT_STATUS_DENIED
+ for(var/datum/opposing_force_objective/opfor in objectives)
+ opfor.status = OPFOR_OBJECTIVE_STATUS_DENIED
+ SEND_SOUND(mind_reference.current, sound('monkestation/code/modules/blueshift/opfor/sound/denied.ogg'))
+ add_log(denier.ckey, "Denied application")
+ to_chat(mind_reference.current, examine_block(span_redtext("Your OPFOR application has been denied by [denier ? get_admin_ckey(denier) : "the OPFOR subsystem"]!")))
+ send_system_message(get_admin_ckey(denier) + " has denied the application with the following reason: [reason]")
+ send_admins_opfor_message("[span_red("DENIED")]: [ADMIN_LOOKUPFLW(denier)] has denied [ckey]'s application([reason ? reason : "No reason specified"])")
+ //ticket_counter_add_handled(denier.key, 1)
+
+/datum/opposing_force/proc/approve(mob/approver)
+ if(status == OPFOR_STATUS_APPROVED)
+ return
+ status = OPFOR_STATUS_APPROVED
+ can_edit = FALSE
+
+ SEND_SOUND(mind_reference.current, sound('monkestation/code/modules/blueshift/opfor/sound/approved.ogg'))
+ add_log(approver.ckey, "Approved application")
+ var/objective_denied = FALSE
+ for(var/datum/opposing_force_objective/opfor_obj as anything in objectives)
+ if(!(opfor_obj.status == OPFOR_OBJECTIVE_STATUS_DENIED))
+ continue
+ objective_denied = TRUE
+ break
+ to_chat(mind_reference.current, examine_block(span_greentext("Your OPFOR application has been [objective_denied ? span_bold("partially approved (please view your OPFOR for details)") : span_bold("fully approved")] by [approver ? get_admin_ckey(approver) : "the OPFOR subsystem"]!")))
+ send_system_message("[approver ? get_admin_ckey(approver) : "The OPFOR subsystem"] has approved the application")
+ send_admins_opfor_message("[span_green("APPROVED")]: [ADMIN_LOOKUPFLW(approver)] has approved [ckey]'s application")
+ //ticket_counter_add_handled(approver.key, 1)
+
+/datum/opposing_force/proc/close_application(mob/user)
+ if(status == OPFOR_STATUS_NOT_SUBMITTED)
+ return
+ var/choice = tgui_alert(user, "Are you sure you want withdraw your application?", "Confirm", list("Yes", "No"))
+ if(choice != "Yes")
+ return
+ if(status == OPFOR_STATUS_NOT_SUBMITTED) // The alert is not async, so this could change, thus being spammed.
+ return
+ SSopposing_force.unsubmit_opfor(src)
+ status = OPFOR_STATUS_NOT_SUBMITTED
+ can_edit = TRUE
+
+ for(var/datum/opposing_force_selected_equipment/iterating_equipment as anything in selected_equipment)
+ iterating_equipment.status = OPFOR_EQUIPMENT_STATUS_NOT_REVIEWED
+ for(var/datum/opposing_force_objective/opfor as anything in objectives)
+ opfor.status = OPFOR_OBJECTIVE_STATUS_NOT_REVIEWED
+
+ add_log(user.ckey, "Withdrew application")
+ send_system_message("[user ? get_admin_ckey(user) : "The OPFOR subsystem"] has closed the application")
+
+/datum/opposing_force/proc/set_backstory(mob/user, incoming_backstory)
+ if(!can_edit)
+ return
+ var/sanitized_backstory = STRIP_HTML_SIMPLE(incoming_backstory, OPFOR_TEXT_LIMIT_BACKSTORY)
+ add_log(user.ckey, "Updated BACKSTORY from: [set_backstory] to: [sanitized_backstory]")
+ set_backstory = sanitized_backstory
+ return TRUE
+
+/datum/opposing_force/proc/approve_all(mob/user)
+ if(SSopposing_force.approve(src, user))
+ for(var/datum/opposing_force_selected_equipment/iterating_equipment as anything in selected_equipment)
+ iterating_equipment.status = OPFOR_EQUIPMENT_STATUS_APPROVED
+ for(var/datum/opposing_force_objective/opfor as anything in objectives)
+ opfor.status = OPFOR_OBJECTIVE_STATUS_APPROVED
+ send_system_message("[user ? get_admin_ckey(user) : "The OPFOR subsystem"] has approved the application and ALL objectives and equipment")
+ add_log(user.ckey, "Approved application and all objectives and equipment")
+
+
+/**
+ * Objective procs
+ */
+
+/datum/opposing_force/proc/set_objective_intensity(mob/user, datum/opposing_force_objective/opposing_force_objective, new_intensity)
+ if(!can_edit)
+ return
+ if(!opposing_force_objective)
+ CRASH("set_objective_intensity tried to update a non existent opfor objective!")
+ var/sanitized_intensity = sanitize_integer(new_intensity, 1, 500)
+ switch(sanitized_intensity)
+ if(0 to 100)
+ opposing_force_objective.text_intensity = OPFOR_OBJECTIVE_INTENSITY_1
+ if(101 to 200)
+ opposing_force_objective.text_intensity = OPFOR_OBJECTIVE_INTENSITY_2
+ if(201 to 300)
+ opposing_force_objective.text_intensity = OPFOR_OBJECTIVE_INTENSITY_3
+ if(301 to 400)
+ opposing_force_objective.text_intensity = OPFOR_OBJECTIVE_INTENSITY_4
+ if(401 to 501)
+ opposing_force_objective.text_intensity = OPFOR_OBJECTIVE_INTENSITY_5
+ add_log(user.ckey, "Set updated an objective intensity from [opposing_force_objective.intensity] to [sanitized_intensity].")
+ opposing_force_objective.intensity = sanitized_intensity
+ return TRUE
+
+/datum/opposing_force/proc/set_objective_description(mob/user, datum/opposing_force_objective/opposing_force_objective, new_description)
+ if(!can_edit)
+ return
+ if(!opposing_force_objective)
+ CRASH("set_objective_description tried to update a non existent opfor objective!")
+ var/sanitized_description = replacetext(STRIP_HTML_SIMPLE(new_description, OPFOR_TEXT_LIMIT_DESCRIPTION), "\"", " ")
+ opposing_force_objective.description = sanitized_description
+ add_log(user.ckey, "Updated objective([opposing_force_objective.title]) DESCRIPTION from: [opposing_force_objective.description] to: [sanitized_description]")
+ return TRUE
+
+/datum/opposing_force/proc/set_objective_justification(mob/user, datum/opposing_force_objective/opposing_force_objective, new_justification)
+ if(!can_edit)
+ return
+ if(!opposing_force_objective)
+ CRASH("set_objective_description tried to update a non existent opfor objective!")
+ var/sanitize_justification = replacetext(STRIP_HTML_SIMPLE(new_justification, OPFOR_TEXT_LIMIT_JUSTIFICATION), "\"", " ")
+ opposing_force_objective.justification = sanitize_justification
+ add_log(user.ckey, "Updated objective([opposing_force_objective.title]) JUSTIFICATION from: [opposing_force_objective.justification] to: [sanitize_justification]")
+ return TRUE
+
+/datum/opposing_force/proc/remove_objective(mob/user, datum/opposing_force_objective/opposing_force_objective)
+ if(!can_edit)
+ return
+ if(!opposing_force_objective)
+ CRASH("set_objective_description tried to remove a non existent opfor objective!")
+ objectives -= opposing_force_objective
+ add_log(user.ckey, "Removed the following objective from their OPFOR application: [opposing_force_objective.title]")
+ qdel(opposing_force_objective)
+ return TRUE
+
+/datum/opposing_force/proc/add_objective(mob/user)
+ if(!can_edit)
+ return
+ if(LAZYLEN(objectives) >= OPFOR_MAX_OBJECTIVES)
+ to_chat(user, span_warning("You have too many objectives, please remove one!"))
+ return
+ var/datum/opposing_force_objective/opfor_objective = new
+ objectives += opfor_objective
+ add_log(user.ckey, "Added a new blank objective")
+ return opfor_objective
+
+/datum/opposing_force/proc/set_objective_title(mob/user, datum/opposing_force_objective/opposing_force_objective, new_title)
+ if(!can_edit)
+ return
+ var/sanitized_title = replacetext(STRIP_HTML_SIMPLE(new_title, OPFOR_TEXT_LIMIT_TITLE), "\"", " ")
+ if(!opposing_force_objective)
+ CRASH("set_objective_description tried to update a non existent opfor objective!")
+ add_log(user.ckey, "Updated objective([opposing_force_objective.title]) TITLE from: [opposing_force_objective.title] to: [sanitized_title]")
+ opposing_force_objective.title = sanitized_title
+ return TRUE
+
+/datum/opposing_force/proc/deny_objective(mob/user, datum/opposing_force_objective/opposing_force_objective, deny_reason)
+ opposing_force_objective.status = OPFOR_OBJECTIVE_STATUS_DENIED
+ opposing_force_objective.denied_reason = deny_reason
+ add_log(user.ckey, "Denied objective([opposing_force_objective.title]) WITH REASON: [deny_reason]")
+ send_system_message("[user ? get_admin_ckey(user) : "The OPFOR subsystem"] has denied objective '[opposing_force_objective.title]' with the reason '[deny_reason]'")
+ to_chat(mind_reference?.current, span_warning("Your OPFOR objective [span_bold("[opposing_force_objective.title]")] has been denied."))
+
+/datum/opposing_force/proc/approve_objective(mob/user, datum/opposing_force_objective/opposing_force_objective)
+ opposing_force_objective.status = OPFOR_OBJECTIVE_STATUS_APPROVED
+ add_log(user.ckey, "Approved objective([opposing_force_objective.title])")
+ send_system_message("[user ? get_admin_ckey(user) : "The OPFOR subsystem"] has approved objective '[opposing_force_objective.title]'")
+ to_chat(mind_reference?.current, span_warning("Your OPFOR objective [span_bold("[opposing_force_objective.title]")] has been approved."))
+
+/**
+ * System procs
+ */
+
+/datum/opposing_force/proc/add_log(logger_ckey, new_log)
+ var/msg = "OPFOR([ckey]): [logger_ckey ? logger_ckey : "SYSTEM"] - [new_log]"
+ modification_log += msg
+ log_admin(msg)
+
+/datum/opposing_force/proc/send_admins_opfor_message(message)
+ message = "[span_pink("OPFOR:")] [span_admin("[message] (Show Panel )")]"
+ to_chat(GLOB.admins,
+ type = MESSAGE_TYPE_ADMINLOG,
+ html = message,
+ confidential = TRUE)
+
+/datum/opposing_force/proc/get_status_string()
+ var/subsystem_status = SSopposing_force.check_availability()
+ if(subsystem_status != OPFOR_SUBSYSTEM_READY)
+ return subsystem_status
+ switch(status)
+ if(OPFOR_STATUS_AWAITING_APPROVAL)
+ return "Awaiting approval, you are number [SSopposing_force.get_queue_position(src)] in the queue"
+ if(OPFOR_STATUS_APPROVED)
+ return "Approved, please check your objectives for specific approval"
+ if(OPFOR_STATUS_DENIED)
+ return "Denied, do not attempt any of your objectives"
+ if(OPFOR_STATUS_CHANGES_REQUESTED)
+ return "Changes requested, please review your application"
+ if(OPFOR_STATUS_NOT_SUBMITTED)
+ return OPFOR_STATUS_NOT_SUBMITTED
+ else
+ return "ERROR"
+
+/datum/opposing_force/proc/get_admin_ckey(mob/user)
+ if(user.client?.holder?.fakekey)
+ return user.client.holder.fakekey
+ return user.ckey
+
+/datum/opposing_force/proc/broadcast_queue_change()
+ var/queue_number = SSopposing_force.get_queue_position(src)
+ to_chat(mind_reference.current, examine_block(span_nicegreen("Your OPFOR application is now number [queue_number] in the queue.")))
+ send_system_message("Application is now number [queue_number] in the queue")
+
+/datum/opposing_force/proc/send_message(mob/user, message)
+ if(!message)
+ return
+ message = STRIP_HTML_SIMPLE(message, OPFOR_TEXT_LIMIT_MESSAGE)
+ var/message_string
+ var/real_round_time = world.timeofday - SSticker.round_start_time
+ if(check_rights_for(user.client, R_ADMIN) && user != mind_reference)
+ message_string = "[time2text(real_round_time, "hh:mm:ss", 0)] (ADMIN) [get_admin_ckey(user)]: " + message
+ else
+ message_string = "[time2text(real_round_time, "hh:mm:ss", 0)] (USER) [user.ckey]: " + message
+ admin_chat += message_string
+
+ // We support basic commands, see run_command for compatible commands, the operator is /
+ if(findtext(message, "/", 1, 2))
+ // We remove the command indentifier before we try running the command.
+ var/command = replacetext(message, "/", "", 1, 2)
+ run_command(user, command)
+
+ add_log(user.ckey, "Sent message: [message]")
+
+
+/datum/opposing_force/proc/send_system_message(message)
+ var/real_round_time = world.timeofday - SSticker.round_start_time
+ var/message_string = "[time2text(real_round_time, "hh:mm:ss", 0)] SYSTEM: " + message
+ admin_chat += message_string
+
+/datum/opposing_force/proc/run_command(mob/user, message)
+ var/list/params = splittext(message, " ")
+
+ var/command = params[1]
+
+ switch(command)
+ if("item")
+ check_item(params[2])
+ if("help")
+ print_help(user)
+ if("ping_admin")
+ ping_admin(user)
+ if("ping_user")
+ ping_user(user)
+ if("unlock_equipment")
+ unlock_equipment(user) // Admin only proc
+ else
+ send_system_message("Unknown command: [command]")
+
+/datum/opposing_force/proc/print_help(mob/user)
+ send_system_message("Available commands:")
+ send_system_message("/item 'item_name' - Check an items quick stats")
+ send_system_message("/ping_admin - Ping the handling admin, if there is one.")
+ send_system_message("/help - Print this help")
+ // Admin commands.
+ if(check_rights_for(user.client, R_ADMIN))
+ send_system_message("Admin commands:")
+ send_system_message("/unlock_equipment - Unlock all equipment, useful if you need to give the user more stuff.")
+ send_system_message("/ping_user - Pings the user.")
+
+/**
+ * System commands
+ */
+/datum/opposing_force/proc/check_item(type)
+ var/obj/item/processed_item = text2path(type)
+ if(!processed_item)
+ send_system_message("Unknown type: [type]")
+ return
+ if(!ispath(processed_item, /obj/item))
+ send_system_message("Error: [processed_item] is not an item")
+ return
+
+ send_system_message("Here are the item specifications for [type]:")
+ send_system_message("Name: [initial(processed_item.name)]")
+ send_system_message("Description: [initial(processed_item.desc)]")
+ send_system_message("Weight class: [initial(processed_item.w_class)]")
+ send_system_message("Tool behaviour: [initial(processed_item.tool_behaviour)]")
+ send_system_message("Weak against armor: [initial(processed_item.weak_against_armour) ? "Yes" : "No"]")
+ send_system_message("Damage type: [initial(processed_item.damtype)]")
+ send_system_message("Wound bonus: [initial(processed_item.wound_bonus)]")
+ send_system_message("Bare wound bonus: [initial(processed_item.bare_wound_bonus)]")
+ send_system_message("Force: [initial(processed_item.force)]")
+
+/datum/opposing_force/proc/unlock_equipment(mob/user)
+ if(!check_rights_for(user.client, R_ADMIN))
+ send_system_message("ERROR: You do not have permission to do that.")
+ return
+ if(!equipment_issued)
+ send_system_message("ERROR: Equipment not yet issued.")
+ return
+ equipment_issued = TRUE
+ send_system_message("Equipment unlocked.")
+
+/datum/opposing_force/proc/ping_admin(mob/user)
+ if(!handling_admin)
+ send_system_message("ERROR: No admin is handling the application.")
+ return
+ if(!COOLDOWN_FINISHED(src, ping_cooldown))
+ send_system_message("ERROR: Ping is on cooldown.")
+ return
+ if(request_updates_muted)
+ send_system_message("ERROR: You are muted.")
+ return
+ if(user.ckey != handling_admin && GLOB.directory[handling_admin])
+ to_chat(GLOB.directory[handling_admin], span_pink("OPFOR: [user] has pinged their OPFOR admin chat! (Show Panel )"))
+ SEND_SOUND(GLOB.directory[handling_admin], sound('sound/misc/bloop.ogg'))
+ send_system_message("Handling admin pinged.")
+ COOLDOWN_START(src, ping_cooldown, OPFOR_PING_COOLDOWN)
+ else
+ send_system_message("ERROR: Ping failed.")
+
+/datum/opposing_force/proc/ping_user(mob/user)
+ if(!check_rights_for(user.client, R_ADMIN))
+ send_system_message("ERROR: You do not have permission to do that.")
+ return
+ send_system_message("User pinged.")
+ to_chat(mind_reference.current, span_pink("OPFOR: [get_admin_ckey(user)] has pinged your OPFOR chat, check it!"))
+ SEND_SOUND(mind_reference.current, sound('sound/misc/bloop.ogg'))
+
+/datum/opposing_force/proc/roundend_report()
+ var/list/report = list(" ")
+ report += span_greentext(mind_reference.current?.real_name)
+
+ if(set_backstory)
+ report += "Had an approved OPFOR application with the following backstory: "
+ report += "[set_backstory] "
+
+ if(objectives.len)
+ report += "And with the following objectives: "
+ for(var/datum/opposing_force_objective/opfor_objective in objectives)
+ if(opfor_objective.status != OPFOR_OBJECTIVE_STATUS_APPROVED)
+ continue
+ report += "Title: [opfor_objective.title] "
+ report += "Description: [opfor_objective.description] "
+ report += " "
+
+ if(selected_equipment.len)
+ report += "And had the following approved equipment: "
+ for(var/datum/opposing_force_selected_equipment/opfor_equipment in selected_equipment)
+ if(opfor_equipment.status != OPFOR_EQUIPMENT_STATUS_APPROVED)
+ continue
+ report += " [opfor_equipment.opposing_force_equipment.name] "
+ report += " "
+
+ return report.Join("\n")
+
+/// Adds the OPFOR in question to the ticket ping subsystem should it not be approved.
+/datum/opposing_force/proc/add_to_ping_ss()
+ if(status == OPFOR_STATUS_APPROVED)
+ return
+ ticket_ping = TRUE
+
+/// Allows a user to import an OPFOR from json
+/datum/opposing_force/proc/json_import(mob/importer)
+ var/file_uploaded = input(importer, "Choose a .json file to upload. (This WILL override your inputted data)", "Upload JSON template") as null|file
+ if(!file_uploaded)
+ return
+ if(copytext("[file_uploaded]", -5) != ".json") //5 == length(".json")
+ to_chat(importer, span_warning("Filename must end in '.json': [file_uploaded]"))
+ return
+
+ QDEL_LIST(objectives)
+ QDEL_LIST(selected_equipment)
+ set_backstory = null
+
+ add_log(importer.ckey, "Imported a json OPFOR.")
+
+ try
+ var/list/opfor_data = json_load(file_uploaded)
+ for(var/category in opfor_data)
+ switch(category)
+ if("objectives")
+ for(var/iter_num in opfor_data["objectives"])
+ var/datum/opposing_force_objective/opfor_objective = add_objective(importer)
+ if(!opfor_objective)
+ continue
+
+ var/list/iter_obj = opfor_data["objectives"][iter_num]
+
+ set_objective_title(importer, opfor_objective, iter_obj["title"])
+ set_objective_description(importer, opfor_objective, iter_obj["description"])
+ set_objective_justification(importer, opfor_objective, iter_obj["justification"])
+ set_objective_intensity(importer, opfor_objective, iter_obj["intensity"])
+
+ if("backstory")
+ set_backstory(importer, opfor_data["backstory"])
+
+ if("selected_equipment")
+ for(var/iter_num in opfor_data["selected_equipment"])
+ // If there isn't category data / a given equipment type, OR if either of those don't fit within certain perameters, it continues
+ var/list/equipment = opfor_data["selected_equipment"][iter_num]
+
+ if(\
+ !equipment["equipment_parent_category"]|| !(equipment["equipment_parent_category"] in SSopposing_force.equipment_list)\
+ || !equipment["equipment_parent_type"] || !ispath(text2path(equipment["equipment_parent_type"]), /datum/opposing_force_equipment))
+ continue
+
+ // creates a new selected equipment datum using a type gotten from the given equipment type via SSopposing_force.equipment_list
+ var/datum/opposing_force_selected_equipment/opfor_equipment = select_equipment(importer, \
+ locate(text2path(equipment["equipment_parent_type"])) in SSopposing_force.equipment_list[equipment["equipment_parent_category"]])
+
+ if(!opfor_equipment)
+ continue
+
+ set_equipment_reason(importer, opfor_equipment, equipment["equipment_reason"])
+ set_equipment_count(importer, opfor_equipment, equipment["equipment_count"])
+
+ catch //taking 0 risk
+ QDEL_LIST(objectives)
+ QDEL_LIST(selected_equipment)
+ set_backstory = null
+ to_chat(importer, span_warning("JSON file is corrupted in some form. Please correct and reupload."))
+ add_log(importer.ckey, "Attempted to upload a corrupted JSON, purging leftover data...")
+
+
+/// Allows a user to export from an OPFOR into a json file
+/datum/opposing_force/proc/json_export(mob/exporter)
+
+ var/list/exported_data = list(
+ "objectives" = list(),
+ "backstory" = set_backstory,
+ "selected_equipment" = list(),
+ )
+
+ for(var/datum/opposing_force_objective/iterating_objective as anything in objectives)
+ exported_data["objectives"]["[objectives.Find(iterating_objective)]"] = list(
+ "title" = iterating_objective.title,
+ "description" = iterating_objective.description,
+ "justification" = iterating_objective.justification,
+ "intensity" = iterating_objective.intensity, //remember to use set_objective_number or whatever the proc is
+ )
+
+ for(var/datum/opposing_force_selected_equipment/iterating_equipment as anything in selected_equipment)
+ exported_data["selected_equipment"]["[objectives.Find(iterating_equipment)]"] = list(
+ "equipment_name" = iterating_equipment.opposing_force_equipment.name,
+ "equipment_parent_category" = iterating_equipment.opposing_force_equipment.category,
+ "equipment_parent_type" = iterating_equipment.opposing_force_equipment.type,
+ "equipment_reason" = iterating_equipment.reason,
+ "equipment_count" = iterating_equipment.count,
+ )
+
+ add_log(exporter.ckey, "Exported a json OPFOR.")
+
+ var/to_write_file = "data/opfor_temp/[REF(src)].json"
+ rustg_file_write(json_encode(exported_data), to_write_file)
+
+ try
+ usr << ftp(file(to_write_file), "exported_OPFOR.json")
+
+ catch
+ log_game("OPFOR by ckey: [exporter.ckey] attempted to export JSON data but ftp(file()) runtimed.")
+ add_log(exporter.ckey, "Attempted to export JSON data but ftp(file()) runtimed.")
+
+ fdel(to_write_file)
+
+
+/datum/action/opfor
+ name = "Open Opposing Force Panel"
+ button_icon_state = "round_end"
+
+/datum/action/opfor/Trigger(trigger_flags)
+ . = ..()
+ if(!.)
+ return
+ owner.opposing_force()
+
+/datum/action/opfor/IsAvailable(feedback = FALSE)
+ if(!target)
+ return FALSE
+ return ..()
+
+/obj/effect/statclick/opfor_specific
+ var/datum/opposing_force/opfor
+
+/obj/effect/statclick/opfor_specific/Destroy()
+ opfor = null
+ . = ..()
+
+/obj/effect/statclick/opfor_specific/Click()
+ if (!usr.client?.holder)
+ message_admins("[key_name_admin(usr)] non-holder clicked on an OPFOR statclick! ([src])")
+ log_game("[key_name(usr)] non-holder clicked on an OPFOR statclick! ([src])")
+ return
+
+ opfor.ui_interact(usr)
+
+/proc/generate_optin_crew_list()
+ var/list/output = list()
+
+ for (var/datum/record/locked/iterated_record as anything in GLOB.manifest.locked)
+ var/datum/mind/mind_datum = iterated_record.mind_ref.resolve()
+ if (!istype(mind_datum))
+ continue
+ var/name = iterated_record.name
+ var/rank = iterated_record.rank
+
+ var/opt_in_status = mind_datum.get_effective_opt_in_level()
+ var/ideal_opt_in_status = mind_datum.ideal_opt_in_level
+
+ output += list(list(
+ "name" = name,
+ "rank" = rank,
+ "opt_in_status" = GLOB.antag_opt_in_strings["[opt_in_status]"],
+ "ideal_opt_in_status" = GLOB.antag_opt_in_strings["[ideal_opt_in_status]"]
+ ))
+
+ return output
+
+/datum/controller/subsystem/ticker/proc/opfor_report()
+ var/list/result = list()
+
+ result += " "
+
+ if(!SSopposing_force.approved_applications.len)
+ result += span_red("No applications were approved.")
+ else
+ for(var/datum/opposing_force/opfor in SSopposing_force.approved_applications)
+ result += opfor.roundend_report()
+
+ return "[result.Join()]
"
+
+/datum/mind
+ var/datum/opposing_force/opposing_force
+
+/datum/mind/Destroy()
+ QDEL_NULL(opposing_force)
+ return ..()
+
+/mob/verb/opposing_force()
+ set name = "Opposing Force"
+ set category = "OOC"
+ set desc = "View your opposing force panel, or request one."
+ // Mind checks
+ if(!mind)
+ var/fail_message = "You have no mind!"
+ if(isobserver(src))
+ fail_message += " You have to be in the current round at some point to have one."
+ to_chat(src, span_warning(fail_message))
+ return
+
+ if(is_banned_from(ckey, BAN_OPFOR))
+ to_chat(src, span_warning("You are OPFOR banned!"))
+ return
+
+ if(!mind.opposing_force)
+ var/datum/opposing_force/opposing_force = new(mind)
+ mind.opposing_force = opposing_force
+ SSopposing_force.new_opfor(opposing_force)
+ mind.opposing_force.ui_interact(usr)
diff --git a/monkestation/code/modules/blueshift/opfor/core/admin.dm b/monkestation/code/modules/blueshift/opfor/core/admin.dm
new file mode 100644
index 000000000000..884726ed77da
--- /dev/null
+++ b/monkestation/code/modules/blueshift/opfor/core/admin.dm
@@ -0,0 +1,21 @@
+/client/proc/request_more_opfor()
+ set category = "Admin.Fun"
+ set name = "Request OPFOR"
+ set desc = "Request players sign up for opfor if they have antag on."
+
+ var/asked = 0
+ for(var/mob/living/carbon/human/human in GLOB.alive_player_list)
+ to_chat(human, examine_block(span_greentext("The admins are looking for OPFOR players, if you're interested, sign up in the OOC tab!")))
+ asked++
+ message_admins("[ADMIN_LOOKUP(usr)] has requested more OPFOR players! (Asked: [asked] players)")
+
+/client/proc/view_opfors()
+ set name = "View OPFORs"
+ set category = "Admin.Game"
+ if(holder)
+ var/list/dat = list("")
+ dat += SSopposing_force.get_check_antag_listing()
+ dat += ""
+ usr << browse(dat.Join(), "window=roundstatus;size=500x500")
+ log_admin("[key_name(usr)] viewed OPFORs.")
+ SSblackbox.record_feedback("tally", "admin_verb", 1, "View OPFORs")
diff --git a/monkestation/code/modules/blueshift/opfor/core/antagonist.dm b/monkestation/code/modules/blueshift/opfor/core/antagonist.dm
new file mode 100644
index 000000000000..8c2cbef8e553
--- /dev/null
+++ b/monkestation/code/modules/blueshift/opfor/core/antagonist.dm
@@ -0,0 +1,22 @@
+GLOBAL_LIST_EMPTY(opfor_passed_ckeys)
+
+/datum/antagonist/opfor_candidate
+ name = "\improper OPFOR Candidate"
+ job_rank = ROLE_OPFOR_CANDIDATE
+ show_name_in_check_antagonists = TRUE
+ ui_name = "AntagInfoOpfor"
+ suicide_cry = "FOR A LACK OF CREATIVITY!!!"
+ preview_outfit = /datum/outfit/job/assistant/consistent
+
+/datum/antagonist/opfor_candidate/ui_act(action, params)
+ . = ..()
+ if(.)
+ return
+
+ switch(action)
+ if("pass_on")
+ message_admins("[key_name(usr)] has removed their OPFOR candidate status. [ADMIN_PASS_OPFOR(usr)]")
+ var/mob/user = usr
+ user?.mind?.remove_antag_datum(/datum/antagonist/opfor_candidate)
+ GLOB.opfor_passed_ckeys += usr.ckey
+ return TRUE
diff --git a/monkestation/code/modules/blueshift/opfor/core/equipment_datum.dm b/monkestation/code/modules/blueshift/opfor/core/equipment_datum.dm
new file mode 100644
index 000000000000..681f0dc56efc
--- /dev/null
+++ b/monkestation/code/modules/blueshift/opfor/core/equipment_datum.dm
@@ -0,0 +1,24 @@
+
+/**
+ * OPFOR EQUIPMENT DATUM
+ *
+ * The OPFOR subsystem will gather all of these on initialisation and populate a list, which is then passed
+ * into the OPFOR UI, which can be selected by the user.
+ *
+ * The User will be equipped with whatever they have selected if the approving admin authorises it.
+ */
+
+
+/datum/opposing_force_equipment
+ /// The name of the equipment used in the listing, if not set, it will use the items name.
+ var/name
+ /// The description of the equipment used in the listing, if not set, it will use the items description.
+ var/description
+ /// The item path that we refer to when equipping.
+ var/obj/item_type
+ /// Category of the item. See opposing_force_defines.dm for a list of categories.
+ var/category = ""
+ /// Note to admins, useful if the item is extraordinarily strong
+ var/admin_note
+ /// How many at most can we order of a specific item?
+ var/max_amount = OPFOR_EQUIPMENT_COUNT_LIMIT
diff --git a/monkestation/code/modules/blueshift/opfor/core/subsystem.dm b/monkestation/code/modules/blueshift/opfor/core/subsystem.dm
new file mode 100644
index 000000000000..2e4eece0d383
--- /dev/null
+++ b/monkestation/code/modules/blueshift/opfor/core/subsystem.dm
@@ -0,0 +1,203 @@
+SUBSYSTEM_DEF(opposing_force)
+ name = "Opposing Force"
+ flags = SS_NO_FIRE
+
+ /// A precompiled list of all equipment datums, processed on init
+ var/list/equipment_list = list()
+ /// A list of all currently active objectives
+ var/list/unsubmitted_applications = list()
+ /// A list of all currently submitted objectives
+ var/list/submitted_applications = list()
+ /// A list of all approved applications
+ var/list/approved_applications = list()
+ /// The max amount of objectives that can be tracked
+ var/max_objectives = 5
+ /// Are we allowing players to make objectives?
+ var/accepting_objectives = TRUE
+ /// The status of the subsystem
+ var/status = OPFOR_SUBSYSTEM_READY
+
+/datum/controller/subsystem/opposing_force/stat_entry(msg)
+ msg = "UNSUB: [LAZYLEN(unsubmitted_applications)] | SUB: [LAZYLEN(submitted_applications)] | APPR: [LAZYLEN(approved_applications)]"
+ return ..()
+
+/datum/controller/subsystem/opposing_force/Initialize()
+ for(var/datum/opposing_force_equipment/opfor_equipment as anything in subtypesof(/datum/opposing_force_equipment))
+ // Set up our categories so we can add items to them
+ if(initial(opfor_equipment.category))
+ var/category = initial(opfor_equipment.category)
+ if(!(category in equipment_list))
+ // We instansiate the category list so we can add items to it later
+ equipment_list[category] = list()
+ // These can be considered abstract types, thus do not need to be added.
+ if(isnull(initial(opfor_equipment.item_type)))
+ continue
+ var/datum/opposing_force_equipment/spawned_opfor_equipment = new opfor_equipment()
+ // Datums without a name will assume the items name
+ spawned_opfor_equipment.name ||= initial(spawned_opfor_equipment.item_type.name)
+ // ditto for the description
+ spawned_opfor_equipment.description ||= initial(spawned_opfor_equipment.item_type.desc)
+ // Now that we've set up our datum, we can add it to the correct category
+ if(spawned_opfor_equipment.category)
+ // We have a category, let's add it to the associated list
+ equipment_list[spawned_opfor_equipment.category] += spawned_opfor_equipment
+ else
+ // Because of how the UI system works, categories cannot exist with nothing in them, so we
+ // only set the OTHER category if something can go inside it!
+ if(!(OPFOR_EQUIPMENT_CATEGORY_OTHER in equipment_list))
+ equipment_list[OPFOR_EQUIPMENT_CATEGORY_OTHER] = list()
+ // We don't have home :( add us to the other category.
+ equipment_list[OPFOR_EQUIPMENT_CATEGORY_OTHER] += spawned_opfor_equipment
+ equipment_list = sort_list(equipment_list, GLOBAL_PROC_REF(cmp_num_string_asc))
+ return SS_INIT_SUCCESS
+
+/datum/controller/subsystem/opposing_force/proc/check_availability()
+ if(get_current_applications() >= max_objectives)
+ status = OPFOR_SUBSYSTEM_REJECT_CAP
+ if(!accepting_objectives)
+ status = OPFOR_SUBSYSTEM_REJECT_CLOSED
+ status = OPFOR_SUBSYSTEM_READY
+ return status
+
+/datum/controller/subsystem/opposing_force/proc/close_objectives()
+ accepting_objectives = FALSE
+
+/datum/controller/subsystem/opposing_force/proc/get_queue_position(datum/opposing_force/opposing_force)
+ if(!(opposing_force in submitted_applications))
+ return "ERROR"
+ var/position = 1
+ for(var/opfor as anything in submitted_applications)
+ if(opposing_force == opfor)
+ break
+ position++
+ return position
+
+/datum/controller/subsystem/opposing_force/proc/add_to_queue(datum/opposing_force/opposing_force)
+ if(!LAZYFIND(unsubmitted_applications, opposing_force))
+ CRASH("Opposing_force_subsystem: Attempted to add an opposing force to the queue but it was not registered to the subsystem!")
+
+ submitted_applications += opposing_force
+ unsubmitted_applications -= opposing_force
+
+ return LAZYLEN(submitted_applications)
+
+/datum/controller/subsystem/opposing_force/proc/broadcast_queue_change(datum/opposing_force/updating_opposing_force)
+ for(var/datum/opposing_force/opposing_force in submitted_applications)
+ if(opposing_force == updating_opposing_force)
+ continue
+ opposing_force.broadcast_queue_change()
+
+/datum/controller/subsystem/opposing_force/proc/approve(datum/opposing_force/opposing_force, mob/approver)
+ if(!is_admin(approver.client))
+ message_admins("Oppoding_force_subsystem: [ADMIN_LOOKUPFLW(approver)] attempted to approve an OPFOR application but was not an admin!")
+ CRASH("Opposing_force_subsystem: Attempted to approve an opposing force but the approver ([approver?.ckey]) was not an admin!")
+
+ if(!LAZYFIND(unsubmitted_applications, opposing_force))
+ unsubmitted_applications -= opposing_force
+
+ if(LAZYFIND(submitted_applications, opposing_force))
+ submitted_applications -= opposing_force
+
+ if(LAZYFIND(approved_applications, opposing_force))
+ return
+
+ approved_applications += opposing_force
+
+ opposing_force.approve(approver)
+
+ broadcast_queue_change(opposing_force)
+
+ return TRUE
+
+/datum/controller/subsystem/opposing_force/proc/deny(datum/opposing_force/opposing_force, reason, mob/denier)
+ if(!is_admin(denier.client))
+ message_admins("Oppoding_force_subsystem: [ADMIN_LOOKUPFLW(denier)] attempted to deny an OPFOR application but was not an admin!")
+ CRASH("Opposing_force_subsystem: Attempted to deny an opposing force but the denier ([denier?.ckey]) was not an admin!")
+
+ if(LAZYFIND(submitted_applications, opposing_force))
+ submitted_applications -= opposing_force
+
+ if(LAZYFIND(approved_applications, opposing_force))
+ approved_applications -= opposing_force
+
+ if(!LAZYFIND(unsubmitted_applications, opposing_force))
+ unsubmitted_applications += opposing_force
+
+ opposing_force.deny(denier, reason)
+
+ broadcast_queue_change(opposing_force)
+
+ return TRUE
+
+/datum/controller/subsystem/opposing_force/proc/modify_request(datum/opposing_force/opposing_force, changes)
+ if(LAZYFIND(submitted_applications, opposing_force))
+ submitted_applications -= opposing_force
+
+ if(LAZYFIND(approved_applications, opposing_force))
+ approved_applications -= opposing_force
+
+ if(!LAZYFIND(unsubmitted_applications, opposing_force))
+ unsubmitted_applications += opposing_force
+
+ broadcast_queue_change(opposing_force)
+
+/datum/controller/subsystem/opposing_force/proc/get_current_applications()
+ return LAZYLEN(submitted_applications) + LAZYLEN(approved_applications)
+
+/datum/controller/subsystem/opposing_force/proc/new_opfor(datum/opposing_force/opposing_force)
+ unsubmitted_applications += opposing_force
+
+/datum/controller/subsystem/opposing_force/proc/remove_opfor(datum/opposing_force/opposing_force)
+ if(LAZYFIND(unsubmitted_applications, opposing_force))
+ unsubmitted_applications -= opposing_force
+ if(LAZYFIND(submitted_applications, opposing_force))
+ submitted_applications -= opposing_force
+ if(LAZYFIND(approved_applications, opposing_force))
+ approved_applications -= opposing_force
+
+ broadcast_queue_change()
+
+/datum/controller/subsystem/opposing_force/proc/unsubmit_opfor(datum/opposing_force/opposing_force)
+ if(LAZYFIND(approved_applications, opposing_force))
+ approved_applications -= opposing_force
+ if(LAZYFIND(submitted_applications, opposing_force))
+ submitted_applications -= opposing_force
+ if(!LAZYFIND(unsubmitted_applications, opposing_force))
+ unsubmitted_applications += opposing_force
+
+
+ broadcast_queue_change()
+
+/datum/controller/subsystem/opposing_force/proc/view_opfor(datum/opposing_force/opposing_force, mob/viewer)
+ if(!is_admin(viewer.client))
+ message_admins("Oppoding_force_subsystem: [ADMIN_LOOKUPFLW(viewer)] attempted to view an OPFOR application but was not an admin!")
+ CRASH("Opposing_force_subsystem: Attempted to view an opposing force but the viewer was not an admin!")
+
+ opposing_force.ui_interact(viewer)
+
+/datum/controller/subsystem/opposing_force/proc/get_check_antag_listing()
+ var/list/returned_html = list(" ")
+
+ returned_html += "OPFOR Applications "
+
+ returned_html += "Submitted - FOLLOW QUEUE!"
+ var/queue_count = 1
+ for(var/datum/opposing_force/opposing_force in submitted_applications)
+ returned_html += " - [queue_count]. [opposing_force.build_html_panel_entry()]"
+ queue_count++
+
+ returned_html += "Approved"
+ for(var/datum/opposing_force/opposing_force in approved_applications)
+ returned_html += " - [opposing_force.build_html_panel_entry()]"
+
+ returned_html += "Unsubmitted"
+ for(var/datum/opposing_force/opposing_force in unsubmitted_applications)
+ returned_html += " - [opposing_force.build_html_panel_entry()]"
+
+ return returned_html.Join(" ")
+
+/// Gives a mind the opfor action button, which calls the opfor verb when pressed
+/datum/controller/subsystem/opposing_force/proc/give_opfor_button(mob/living/carbon/human/player)
+ var/datum/action/opfor/info_button
+ info_button = new(src)
+ info_button.Grant(player)
diff --git a/monkestation/code/modules/blueshift/opfor/core/unused.dm b/monkestation/code/modules/blueshift/opfor/core/unused.dm
new file mode 100644
index 000000000000..000e8d4891aa
--- /dev/null
+++ b/monkestation/code/modules/blueshift/opfor/core/unused.dm
@@ -0,0 +1,56 @@
+/datum/dynamic_ruleset/midround/from_living/opfor_candidate
+ name = "OPFOR Candidate Reroll"
+ midround_ruleset_style = MIDROUND_RULESET_STYLE_LIGHT
+ antag_datum = /datum/antagonist/opfor_candidate
+ antag_flag = ROLE_OPFOR_CANDIDATE
+ antag_flag_override = BAN_OPFOR
+ required_candidates = 1
+ weight = 0
+ cost = 5
+ repeatable = TRUE
+
+
+/datum/dynamic_ruleset/midround/from_living/opfor_candidate/trim_candidates()
+ ..()
+ candidates = living_players
+ for(var/mob/player as anything in candidates)
+ if(player?.ckey in GLOB.opfor_passed_ckeys)
+ candidates -= player
+
+
+/datum/dynamic_ruleset/midround/from_living/opfor_candidate/execute()
+ var/mob/picked = pick(candidates)
+ assigned += picked
+ candidates -= picked
+ var/datum/antagonist/opfor_candidate/candidate = new
+ picked.mind.add_antag_datum(candidate)
+ message_admins("[ADMIN_LOOKUPFLW(picked)] had OPFOR candidacy passed onto them.")
+ log_dynamic("[key_name(picked)] had OPFOR candidacy passed onto them.")
+ return TRUE
+
+/datum/dynamic_ruleset/midround/from_living/opfor_candidate/trim_list(list/list_to_trim = list())
+ var/list/trimmed_list = list_to_trim.Copy()
+
+ for(var/mob/mob_candidate in trimmed_list)
+ if (!istype(mob_candidate, required_type))
+ trimmed_list.Remove(mob_candidate)
+ continue
+
+ if (!mob_candidate.client) // Are they connected?
+ trimmed_list.Remove(mob_candidate)
+ continue
+
+ if (mob_candidate.client.get_remaining_days(minimum_required_age) > 0)
+ trimmed_list.Remove(mob_candidate)
+ continue
+
+ if (is_banned_from(mob_candidate.ckey, BAN_OPFOR))
+ trimmed_list.Remove(mob_candidate)
+ continue
+
+ if (mob_candidate.mind)
+ if (restrict_ghost_roles && (mob_candidate.mind.assigned_role.title in GLOB.exp_specialmap[EXP_TYPE_SPECIAL])) // Are they playing a ghost role?
+ trimmed_list.Remove(mob_candidate)
+ continue
+
+ return trimmed_list
diff --git a/monkestation/code/modules/blueshift/opfor/equipment/ammo.dm b/monkestation/code/modules/blueshift/opfor/equipment/ammo.dm
new file mode 100644
index 000000000000..b87c2c37adb0
--- /dev/null
+++ b/monkestation/code/modules/blueshift/opfor/equipment/ammo.dm
@@ -0,0 +1,93 @@
+/datum/opposing_force_equipment/ammo_exotic
+ category = OPFOR_EQUIPMENT_CATEGORY_AMMO_EXOTIC
+
+/datum/opposing_force_equipment/ammo_exotic/rubber27_54
+ description = "A box of .27-54 Cesarzowa Rubber rounds, useful for incapacitating targets without causing too much extra harm."
+ item_type = /obj/item/ammo_box/c27_54cesarzowa/rubber
+
+/datum/opposing_force_equipment/ammo_exotic/ripper35
+ description = "A box of .35 Sol rounds, hollow-tipped for maximum damage against NON-ARMOURED combatants."
+ item_type = /obj/item/ammo_box/c35sol/ripper
+
+/datum/opposing_force_equipment/ammo_exotic/pierce40
+ description = "A box of .40 Sol Match rounds, works best against armoured combatants; the box has a warning about being careful for collateral damage."
+ item_type = /obj/item/ammo_box/c40sol/pierce
+
+/datum/opposing_force_equipment/ammo_exotic/fire40
+ description = "A box of .40 Sol Incendiary rounds, bullet impacts light the victims aflame."
+ item_type = /obj/item/ammo_box/c40sol/incendiary
+
+/datum/opposing_force_equipment/ammo_exotic/frag40
+ description = "A box of .40 Sol Fragmentation rounds, useful for incapacitating your victim ASAP, no matter if they live or die."
+ item_type = /obj/item/ammo_box/c40sol/fragmentation
+
+/datum/opposing_force_equipment/ammo_exotic/rubber310
+ description = "A box of .310 Strilka Rubber rounds, useful for incapacitating targets without causing too much extra harm."
+ item_type = /obj/item/ammo_box/c310_cargo_box/rubber
+
+/datum/opposing_force_equipment/ammo_exotic/pierce310
+ description = "A box of .310 Strilka Piercing rounds, useful against armored combatants."
+ item_type = /obj/item/ammo_box/c310_cargo_box/piercing
+
+/datum/opposing_force_equipment/ammo_exotic/magnum
+ description = "A box of magnum flechette shotgun shells, the first choice munition of many shotgun fanatics."
+ item_type = /obj/item/ammo_box/advanced/s12gauge/magnum
+
+/datum/opposing_force_equipment/ammo_exotic/express
+ description = "A box of express buckshot shotgun shells, for when the regular shells can't keep up with you."
+ item_type = /obj/item/ammo_box/advanced/s12gauge/express
+
+/datum/opposing_force_equipment/ammo_exotic/flechette
+ description = "A box of flechette shotgun shells, tighter spread than buckshot plus more armour damage."
+ item_type = /obj/item/ammo_box/advanced/s12gauge/flechette
+
+/datum/opposing_force_equipment/ammo_exotic/incendiary
+ description = "A box of dargonsbreath shotgun shells, highly underrated in the hands of someone who knows not to step forward after firing."
+ item_type = /obj/item/ammo_box/advanced/s12gauge/incendiary
+
+/datum/opposing_force_equipment/ammo_exotic/slug
+ description = "A box of slug shotgun shells, fires only one big fuck-off bullet that wounds extra hard."
+ item_type = /obj/item/ammo_box/advanced/s12gauge
+
+/datum/opposing_force_equipment/ammo_exotic/hornet
+ description = "A box of hornet's nest shotgun shells, a less-lethal pellet spread that bounces towards targets off of walls."
+ item_type = /obj/item/ammo_box/advanced/s12gauge/beehive
+
+/datum/opposing_force_equipment/ammo_exotic/stardust
+ description = "A box of stardust shotgun shells, a less-lethal spread of embedding electrodes that tire targets that move."
+ item_type = /obj/item/ammo_box/advanced/s12gauge/antitide
+
+/*
+/datum/opposing_force_equipment/ammo_exotic/a357phasic
+ description = "A speedloader of .357 that ignores structure collision at the cost of some damage."
+ admin_note = "Bullets ignore walls, has a damage penalty."
+ item_type = /obj/item/ammo_box/a357/phasic
+
+/datum/opposing_force_equipment/ammo_exotic/a357heartseeker
+ description = "A speedloader of .357 with homing capabilities."
+ item_type = /obj/item/ammo_box/a357/heartseeker
+
+/datum/opposing_force_equipment/ammo_exotic/a357peacemaker
+ description = "A speedloader of .357 that have their impact lessened to highten the odds for ricochet shots."
+ item_type = /obj/item/ammo_box/a357/peacemaker
+*/
+
+/datum/opposing_force_equipment/ammo_exotic/ap45
+ description = "An smg magazine of armour piercing .45, used by the c20-r."
+ item_type = /obj/item/ammo_box/magazine/smgm45/ap
+
+/datum/opposing_force_equipment/ammo_exotic/incen45
+ description = "An smg magazine of incendiary .45, used by the c20-r."
+ item_type = /obj/item/ammo_box/magazine/smgm45/incen
+
+/datum/opposing_force_equipment/ammo_exotic/ap9mm
+ description = "An smg magazine of armour piercing 9mm, used by the makarov."
+ item_type = /obj/item/ammo_box/magazine/m9mm/ap
+
+/datum/opposing_force_equipment/ammo_exotic/hp9mm
+ description = "An smg magazine of hollow point 9mm, used by the makarov."
+ item_type = /obj/item/ammo_box/magazine/m9mm/hp
+
+/datum/opposing_force_equipment/ammo_exotic/incen9mm
+ description = "An smg magazine of incendiary 9mm, used by the makarov."
+ item_type = /obj/item/ammo_box/magazine/m9mm/fire
diff --git a/monkestation/code/modules/blueshift/opfor/equipment/biology.dm b/monkestation/code/modules/blueshift/opfor/equipment/biology.dm
new file mode 100644
index 000000000000..28d3d52a59a7
--- /dev/null
+++ b/monkestation/code/modules/blueshift/opfor/equipment/biology.dm
@@ -0,0 +1,78 @@
+/datum/opposing_force_equipment/language
+ category = OPFOR_EQUIPMENT_CATEGORY_LANGUAGE
+ item_type = /obj/effect/gibspawner/generic
+ /// The language typepath to be given to the mind's language holder
+ var/language
+
+/datum/opposing_force_equipment/language/on_issue(mob/living/target)
+ target.grant_language(language, source = LANGUAGE_MIND)
+
+/datum/opposing_force_equipment/language/codespeak
+ name = "Codespeak language"
+ description = "Syndicate operatives can use a series of codewords to convey complex information, while sounding like random concepts and drinks to anyone listening in."
+ language = /datum/language/codespeak
+
+/datum/opposing_force_equipment/language/narsie
+ name = "Nar'Sian language"
+ description = "The ancient, blood-soaked, impossibly complex language of Nar'Sian cultists."
+ language = /datum/language/narsie
+
+/datum/opposing_force_equipment/language/piratespeak
+ name = "Piratespeak language"
+ description = "The language of space pirates."
+ language = /datum/language/piratespeak
+
+/datum/opposing_force_equipment/language/calcic
+ name = "Calcic language"
+ description = "The disjointed and staccato language of plasmamen. Also understood by skeletons."
+ language = /datum/language/calcic
+
+/datum/opposing_force_equipment/language/shadowtongue
+ name = "Shadowtongue language"
+ description = "What a grand and intoxicating innocence."
+ language = /datum/language/shadowtongue
+
+/datum/opposing_force_equipment/language/buzzwords
+ name = "Buzzwords language"
+ description = "A common language to all insects, made by the rhythmic beating of wings."
+ language = /datum/language/buzzwords
+
+/datum/opposing_force_equipment/language/xenocommon
+ name = "Xenomorph language"
+ description = "The common tongue of the xenomorphs."
+ language = /datum/language/xenocommon
+
+/datum/opposing_force_equipment/language/monkey
+ name = "Chimpanzee language"
+ description = "Ook ook ook."
+ language = /datum/language/monkey
+
+/datum/opposing_force_equipment/language/nekomimetic
+ name = "Nekomimetic language"
+ description = "To the casual observer, this langauge is an incomprehensible mess of broken Japanese. To the felinids, it's somehow comprehensible."
+ language = /datum/language/nekomimetic
+
+/datum/opposing_force_equipment/language/mushroom
+ name = "Mushroom language"
+ description = "A language that consists of the sound of periodic gusts of spore-filled air being released."
+ language = /datum/language/mushroom
+
+/datum/opposing_force_equipment/language/drone
+ name = "Drone language"
+ description = "A heavily encoded damage control coordination stream, with special flags for hats."
+ language = /datum/language/drone
+
+/datum/opposing_force_equipment/language/beachbum
+ name = "Beachtongue language"
+ description = "An ancient language from the distant Beach Planet. People magically learn to speak it under the influence of space drugs."
+ language = /datum/language/beachbum
+
+
+/datum/opposing_force_equipment/organs
+ category = OPFOR_EQUIPMENT_CATEGORY_ORGANS
+
+/datum/opposing_force_equipment/organs/xeno
+ name = "Xeno-organ Implant Kit"
+ description = "An organ implant kit filled with illegally obtained xenomorph organs."
+ admin_note = "Gives the ability to place resin structures, spit acid and melt station structures."
+ item_type = /obj/item/storage/organbox/strange
diff --git a/monkestation/code/modules/blueshift/opfor/equipment/bombs.dm b/monkestation/code/modules/blueshift/opfor/equipment/bombs.dm
new file mode 100644
index 000000000000..2f012fa66e2c
--- /dev/null
+++ b/monkestation/code/modules/blueshift/opfor/equipment/bombs.dm
@@ -0,0 +1,138 @@
+/datum/opposing_force_equipment/bomb_chemical
+ category = OPFOR_EQUIPMENT_CATEGORY_BOMB_CHEM
+
+/datum/opposing_force_equipment/bomb_chemical/c4
+ item_type = /obj/item/grenade/c4
+ description = "A brick of plastic explosives, for breaking open walls, doors, and optionally people."
+
+/datum/opposing_force_equipment/bomb_chemical/x4
+ item_type = /obj/item/grenade/c4/x4
+ description = "Similar to C4, but with a stronger blast that is directional instead of circular."
+
+/datum/opposing_force_equipment/bomb_chemical/minibomb
+ name = "Syndicate Minibomb"
+ item_type = /obj/item/grenade/syndieminibomb
+ description = "The minibomb is a grenade with a five-second fuse. Upon detonation, it will create a small hull breach in addition to dealing high amounts of damage to nearby personnel."
+
+/datum/opposing_force_equipment/bomb_chemical/minibomb_cluster
+ name = "Syndicate Minibomb Cluster-Grenade"
+ admin_note = "Devastating payload, equal explosion size to the average command bridge."
+ item_type = /obj/item/grenade/clusterbuster/syndieminibomb
+
+/datum/opposing_force_equipment/bomb_chemical/fragnade
+ item_type = /obj/item/grenade/frag
+ description = "A fragmentation grenade that looses pieces of shrapnel after detonating for maximum injury."
+
+/datum/opposing_force_equipment/bomb_chemical/fire
+ name = "Incendiary Grenade"
+ admin_note = "Very mid despite having a scary name."
+ item_type = /obj/item/grenade/chem_grenade/incendiary
+
+/datum/opposing_force_equipment/bomb_chemical/fire_cluster
+ name = "Incendiary Cluster-Grenade"
+ admin_note = "Room-filling plasmafire that lasts for about 10 seconds."
+ item_type = /obj/item/grenade/clusterbuster/inferno
+
+/datum/opposing_force_equipment/bomb_chemical/clf3
+ name = "Trifluoride Grenade"
+ admin_note = "In most cases you want to refer the player to the 'incendiary grenade' instead. This grenade has a huge scale, and spaces non-floored tiles."
+ item_type = /obj/item/grenade/chem_grenade/clf3
+/*
+/datum/opposing_force_equipment/bomb_chemical/clf3_cluster //this fucking thing deletes your station
+ name = "Trifluoride Cluster-Grenade"
+ admin_note = ""
+ item_type = /obj/item/grenade/clusterbuster/clf3
+*/
+/datum/opposing_force_equipment/bomb_chemical/facid
+ name = "Acid grenade"
+ admin_note = "This thing will remove most player's clothing."
+ item_type = /obj/item/grenade/chem_grenade/facid
+/*
+/datum/opposing_force_equipment/bomb_chemical/facid_cluster //massive collateral. only uncomment if you're OK with all of crew becoming nude
+ name = "Acid Cluster-Grenade"
+ item_type = /obj/item/grenade/clusterbuster/facid
+*/
+/datum/opposing_force_equipment/bomb_chemical/radnade
+ item_type = /obj/item/grenade/gluon
+ description = "A prototype grenade that freezes the target area and unleashes a wave of deadly radiation."
+
+/datum/opposing_force_equipment/bomb_chemical/henade
+ item_type = /obj/item/grenade/syndieminibomb/concussion
+ description = "A grenade intended to concuss and incapacitate enemies. Still rather explosive."
+
+/datum/opposing_force_equipment/bomb_chemical/anti_grav
+ name = "Anti-Gravity Grenade"
+ item_type = /obj/item/grenade/antigravity
+
+/datum/opposing_force_equipment/bomb_chemical/emp
+ name = "EMP Grenade"
+ item_type = /obj/item/grenade/empgrenade
+
+/datum/opposing_force_equipment/bomb_chemical/flashbang
+ name = "Flashbang"
+ item_type = /obj/item/grenade/flashbang
+ description = "A flash-and-sonic stun grenade, useful for non-lethally incapacitating crowds."
+
+/datum/opposing_force_equipment/bomb_chemical/smoke
+ name = "Smoke Grenade"
+ item_type = /obj/item/grenade/smokebomb
+
+/datum/opposing_force_equipment/bomb_chemical/soap
+ name = "Soap cluster-Grenade"
+ item_type = /obj/item/grenade/clusterbuster/soap
+
+/datum/opposing_force_equipment/bomb_chemical/moustache
+ name = "Tearstache Grenade"
+ item_type = /obj/item/grenade/chem_grenade/teargas/moustache
+ admin_note = "Puts mustaches on their victims that last for ten minutes."
+
+/datum/opposing_force_equipment/bomb_chemical/carp
+ name = "Carp Grenade"
+ item_type = /obj/item/grenade/spawnergrenade/spesscarp
+
+/datum/opposing_force_equipment/bomb_chemical/carp_cluster
+ name = "Carp Cluster-Grenade"
+ item_type = /obj/item/grenade/clusterbuster/spawner_spesscarp
+
+/datum/opposing_force_equipment/bomb_chemical/viscerator
+ name = "Viscerator Delivery Grenade"
+ item_type = /obj/item/grenade/spawnergrenade/manhacks
+ description = "A unique grenade that deploys a swarm of viscerators upon activation, which will chase down and shred any non-operatives in the area."
+
+/datum/opposing_force_equipment/bomb_chemical/viscerator_cluster
+ name = "Viscerator Delivery cluster-Grenade"
+ item_type = /obj/item/grenade/clusterbuster/spawner_manhacks
+
+/datum/opposing_force_equipment/bomb_chemical/buzzkill
+ name = "Buzzkill Grenade"
+ item_type = /obj/item/grenade/spawnergrenade/buzzkill
+ description = "A grenade that release a swarm of angry bees upon activation. These bees indiscriminately attack friend or foe with random toxins. Courtesy of the BLF and Tiger Cooperative."
+ admin_note = "WARNING: The bee's from this grenade can have almost anything chem-wise into them, and just a few can make a massive swarm of bees(10 bees per!!)"
+
+/datum/opposing_force_equipment/bomb_chemical/pizza
+ name = "Pizza Bomb"
+ item_type = /obj/item/pizzabox/bomb
+ description = "A pizza box with a bomb cunningly attached to the lid. The timer needs to be set by opening the box; afterwards, opening the box again will trigger the detonation after the timer has elapsed. Comes with free pizza, for you or your target!"
+
+/datum/opposing_force_equipment/bomb_payload
+ category = OPFOR_EQUIPMENT_CATEGORY_BOMB_PAYLOAD
+
+/datum/opposing_force_equipment/bomb_payload/syndicate
+ name = "Syndicate Bomb"
+ item_type = /obj/item/sbeacondrop/bomb
+ description = "A large, powerful bomb that can be wrenched down and armed with a variable timer."
+ admin_note = "WARNING: This is a pretty big bomb, it can take out entire rooms."
+
+/datum/opposing_force_equipment/bomb_payload/syndicate_emp
+ name = "Syndicate EMP Bomb"
+ item_type = /obj/item/sbeacondrop/emp
+ description = "A modified version of the Syndicate Bomb that releases a large EMP instead."
+
+/datum/opposing_force_equipment/bomb_payload/syndicate_sink
+ name = "Syndicate Power Sink"
+ item_type = /obj/item/sbeacondrop/powersink
+
+/datum/opposing_force_equipment/bomb_payload/syndicate_clown_bomb
+ name = "Syndicate Clown Bomb"
+ item_type = /obj/item/sbeacondrop/clownbomb
+ admin_note = "Does not deal any damage, just spawns twenty passive simplemob clowns."
diff --git a/monkestation/code/modules/blueshift/opfor/equipment/clothing.dm b/monkestation/code/modules/blueshift/opfor/equipment/clothing.dm
new file mode 100644
index 000000000000..3c7375f1a8f0
--- /dev/null
+++ b/monkestation/code/modules/blueshift/opfor/equipment/clothing.dm
@@ -0,0 +1,341 @@
+/datum/opposing_force_equipment/clothing_syndicate
+ category = OPFOR_EQUIPMENT_CATEGORY_CLOTHING_SYNDICATE
+
+/datum/opposing_force_equipment/clothing_syndicate/operative
+ name = "Syndicate Operative"
+ description = "A tried classic outfit, sporting versatile defensive gear, tactical webbing, a comfortable turtleneck, and even an emergency space-suit box."
+ item_type = /obj/item/storage/backpack/duffelbag/syndie/operative
+
+/obj/item/storage/backpack/duffelbag/syndie/operative/PopulateContents() //basically old insurgent bundle -nukie mod
+ new /obj/item/clothing/under/syndicate/nova/tactical(src)
+ new /obj/item/clothing/under/syndicate/nova/tactical/skirt(src)
+ new /obj/item/clothing/suit/armor/bulletproof(src)
+ new /obj/item/clothing/shoes/combat(src)
+ new /obj/item/clothing/gloves/tackler/combat(src)
+ new /obj/item/clothing/mask/gas/syndicate(src)
+ new /obj/item/storage/belt/military(src)
+ new /obj/item/radio/headset/syndicate/alt(src)
+ new /obj/item/card/id/advanced/chameleon(src)
+ new /obj/item/clothing/glasses/sunglasses(src)
+ new /obj/item/storage/box/syndie_kit/space_suit(src)
+
+/datum/opposing_force_equipment/clothing_syndicate/engineer
+ name = "Syndicate Engineer"
+ description = "A spin on the classic outfit, for those whose hands are never clean. Trades defensive choices for utility. Comes with an emergency space-suit box."
+ item_type = /obj/item/storage/backpack/duffelbag/syndie/engineer
+
+/obj/item/storage/backpack/duffelbag/syndie/engineer/PopulateContents()
+ new /obj/item/clothing/under/syndicate/nova/overalls(src)
+ new /obj/item/clothing/under/syndicate/nova/overalls/skirt(src)
+ new /obj/item/clothing/suit/armor/bulletproof(src)
+ new /obj/item/clothing/shoes/combat(src)
+ new /obj/item/clothing/gloves/combat(src)
+ new /obj/item/clothing/mask/gas/syndicate(src)
+ new /obj/item/storage/belt/utility/syndicate(src)
+ new /obj/item/radio/headset/syndicate/alt(src)
+ new /obj/item/card/id/advanced/chameleon(src)
+ new /obj/item/clothing/glasses/meson/night(src)
+ new /obj/item/storage/box/syndie_kit/space_suit(src)
+
+/datum/opposing_force_equipment/clothing_syndicate/spy
+ name = "Syndicate Spy"
+ description = "They don't have to know who you are, and they won't. Comes with emergency space-suit box."
+ item_type = /obj/item/storage/backpack/duffelbag/syndie/spy
+
+/obj/item/storage/backpack/duffelbag/syndie/spy/PopulateContents()
+ new /obj/item/clothing/under/suit/black/armoured(src)
+ new /obj/item/clothing/under/suit/black/skirt/armoured(src)
+ new /obj/item/clothing/suit/jacket/det_suit/noir/armoured(src)
+ new /obj/item/storage/belt/holster/detective/dark(src)
+ new /obj/item/clothing/head/frenchberet/armoured(src)
+ new /obj/item/clothing/shoes/laceup(src)
+ new /obj/item/clothing/neck/tie/red/hitman(src)
+ new /obj/item/clothing/mask/gas/syndicate/ds(src) //a red spy is in the base
+ new /obj/item/radio/headset/syndicate/alt(src)
+ new /obj/item/card/id/advanced/chameleon(src)
+ new /obj/item/clothing/glasses/sunglasses(src)
+ new /obj/item/storage/box/syndie_kit/space_suit(src)
+
+/datum/opposing_force_equipment/clothing_syndicate/maid
+ name = "Syndicate Maid"
+ description = "..."
+ item_type = /obj/item/storage/backpack/duffelbag/syndie/maid
+
+/obj/item/storage/backpack/duffelbag/syndie/maid/PopulateContents() //by far the weakest bundle
+ new /obj/item/clothing/under/syndicate/nova/maid(src)
+ new /obj/item/clothing/gloves/combat/maid(src)
+ new /obj/item/clothing/head/costume/maidheadband/syndicate(src)
+ new /obj/item/clothing/shoes/laceup(src)
+ new /obj/item/radio/headset/syndicate/alt(src)
+ new /obj/item/card/id/advanced/chameleon(src)
+
+/datum/opposing_force_equipment/clothing_syndicate/cybersun_operative
+ name = "Cybersun Operative"
+ description = "For the most covert of ops. Comes with emergency space-suit box."
+ item_type = /obj/item/storage/backpack/duffelbag/syndie/cybersun_operative
+
+/obj/item/storage/backpack/duffelbag/syndie/cybersun_operative/PopulateContents() //drip maxxed
+ new /obj/item/clothing/under/syndicate/combat(src)
+ new /obj/item/clothing/suit/armor/bulletproof(src)
+ new /obj/item/clothing/shoes/combat(src)
+ new /obj/item/clothing/gloves/combat(src)
+ new /obj/item/clothing/mask/gas/sechailer/syndicate(src)
+ new /obj/item/clothing/glasses/meson/night(src)
+ new /obj/item/storage/belt/military/assault(src)
+ new /obj/item/radio/headset/syndicate/alt(src)
+ new /obj/item/card/id/advanced/chameleon(src)
+ new /obj/item/storage/box/syndie_kit/space_suit(src)
+
+/datum/opposing_force_equipment/clothing_syndicate/cybersun_hacker
+ name = "Cybersun Hacker"
+ description = "Some space-farers believe the infamous Space Ninja is no longer around, and they are wrong."
+ item_type = /obj/item/storage/backpack/duffelbag/syndie/cybersun_hacker
+
+/obj/item/storage/backpack/duffelbag/syndie/cybersun_hacker/PopulateContents()
+ new /obj/item/clothing/under/syndicate/ninja(src)
+ new /obj/item/clothing/shoes/combat(src)
+ new /obj/item/clothing/gloves/combat(src)
+ new /obj/item/clothing/mask/gas/ninja(src)
+ new /obj/item/clothing/glasses/hud/health/night/meson(src) //damn its sexy
+ new /obj/item/storage/belt/military/assault(src)
+ new /obj/item/radio/headset/syndicate/alt(src)
+ new /obj/item/card/id/advanced/chameleon(src)
+
+/datum/opposing_force_equipment/clothing_syndicate/lone_gunman
+ name = "Lone Gunman"
+ description = "My name is not important."
+ admin_note = "Looks unarmoured, yet is very armoured"
+ item_type = /obj/item/storage/backpack/duffelbag/syndie/lone_gunman
+
+/obj/item/storage/backpack/duffelbag/syndie/lone_gunman/PopulateContents()
+ new /obj/item/clothing/under/pants/track/robohand(src)
+ new /obj/item/clothing/glasses/sunglasses/robohand(src)
+ new /obj/item/clothing/suit/jacket/trenchcoat/gunman(src)
+ new /obj/item/clothing/shoes/combat(src)
+ new /obj/item/radio/headset/syndicate/alt(src)
+ new /obj/item/card/id/advanced/chameleon(src)
+
+
+/datum/opposing_force_equipment/clothing_sol
+ category = OPFOR_EQUIPMENT_CATEGORY_CLOTHING_SOL
+
+/datum/opposing_force_equipment/clothing_sol/sol_militant
+ name = "Sol Militant"
+ description = "There is a war being fought, and its taking place right here."
+ item_type = /obj/item/storage/backpack/ert/odst/hecu/sol_militant
+
+/obj/item/storage/backpack/ert/odst/hecu/sol_militant/PopulateContents()
+ new /obj/item/clothing/under/sol_peacekeeper(src)
+ new /obj/item/clothing/suit/armor/sf_peacekeeper(src)
+ new /obj/item/clothing/head/helmet/sf_peacekeeper(src)
+ new /obj/item/storage/belt/military/assault(src)
+ new /obj/item/clothing/mask/gas(src)
+ new /obj/item/clothing/shoes/combat(src)
+ new /obj/item/clothing/gloves/combat(src)
+ new /obj/item/clothing/glasses/night(src)
+ new /obj/item/radio/headset/syndicate/alt(src)
+ new /obj/item/card/id/advanced/chameleon(src)
+
+/datum/opposing_force_equipment/clothing_sol/dogginos
+ name = "Dogginos Courier"
+ description = "You're just doing your job."
+ item_type = /obj/item/storage/backpack/satchel/leather/dogginos
+
+/obj/item/storage/backpack/satchel/leather/dogginos/PopulateContents()
+ new /obj/item/clothing/under/pizza(src)
+ new /obj/item/clothing/suit/pizzaleader(src)
+ new /obj/item/clothing/suit/toggle/jacket/hoodie/pizza(src)
+ new /obj/item/clothing/head/pizza(src)
+ new /obj/item/clothing/head/soft/red(src)
+ new /obj/item/clothing/glasses/regular/betterunshit(src)
+ new /obj/item/clothing/mask/fakemoustache/italian(src)
+ new /obj/item/clothing/shoes/sneakers/red(src)
+ new /obj/item/radio/headset/headset_cent/impostorsr(src)
+ new /obj/item/card/id/advanced/chameleon(src)
+
+/obj/item/card/id/advanced/chameleon/impostorsr
+ access = list(ACCESS_MAINT_TUNNELS, ACCESS_SYNDICATE, ACCESS_COMMAND) //I didn't know i had to say this but you're not supposed to shoot your 'superior' just because they do not have access to the bridge
+
+/datum/opposing_force_equipment/clothing_sol/impostor
+ name = "CentCom Impostor"
+ description = "Don't ask us how we got this. Comes with special agent ID pre-equipped with COMMAND access."
+ item_type = /obj/item/storage/backpack/duffelbag/syndie/impostor
+
+/obj/item/storage/backpack/duffelbag/syndie/impostor/PopulateContents()
+ new /obj/item/clothing/under/rank/centcom/officer(src)
+ new /obj/item/clothing/under/rank/centcom/officer_skirt(src)
+ new /obj/item/clothing/head/hats/centcom_cap(src)
+ new /obj/item/clothing/suit/armor/centcom_formal(src)
+ new /obj/item/clothing/shoes/combat(src)
+ new /obj/item/radio/headset/headset_cent/impostorsr(src)
+ new /obj/item/clothing/glasses/sunglasses(src)
+ new /obj/item/clipboard(src)
+ new /obj/item/card/id/advanced/chameleon/impostorsr(src) //this thing has bridge access, and no one knows about that
+ new /obj/item/stamp/centcom(src)
+ new /obj/item/clothing/gloves/combat(src)
+
+
+/datum/opposing_force_equipment/clothing_pirate
+ category = OPFOR_EQUIPMENT_CATEGORY_CLOTHING_PIRATE
+
+/datum/opposing_force_equipment/clothing_pirate/space_pirate
+ name = "Space Pirate"
+ description = "Did you fall overboard?"
+ item_type = /obj/item/storage/backpack/duffelbag/syndie/space_pirate
+
+/obj/item/storage/backpack/duffelbag/syndie/space_pirate/PopulateContents()
+ new /obj/item/clothing/under/costume/pirate(src)
+ new /obj/item/clothing/suit/space/pirate(src)
+ new /obj/item/clothing/head/helmet/space/pirate(src)
+ new /obj/item/clothing/head/costume/pirate/armored(src)
+ new /obj/item/clothing/shoes/russian(src)
+ new /obj/item/clothing/glasses/eyepatch(src)
+ new /obj/item/radio/headset/syndicate/alt(src)
+ new /obj/item/card/id/advanced/chameleon(src)
+
+/*
+/datum/opposing_force_equipment/clothing_pirate/akula
+ name = "Azulean Boarder"
+ description = "Advanced Azulean pirate gear, akin to riot-armour yet space-proofed. Never take on an Azulean boarder in zero-gravity."
+ admin_note = "Uniquely spaceproofed."
+ item_type = /obj/item/storage/backpack/duffelbag/syndie/akula
+
+/obj/item/storage/backpack/duffelbag/syndie/akula/PopulateContents()
+ new /obj/item/clothing/under/skinsuit(src)
+ new /obj/item/clothing/suit/armor/riot/skinsuit_armor(src)
+ new /obj/item/clothing/head/helmet/space/skinsuit_helmet(src)
+ new /obj/item/clothing/gloves/tackler/combat(src) //tackles in space
+ new /obj/item/clothing/shoes/combat(src)
+ new /obj/item/storage/belt/military(src)
+ new /obj/item/radio/headset/syndicate/alt(src)
+ new /obj/item/card/id/advanced/chameleon(src)
+*/
+/datum/opposing_force_equipment/clothing_pirate/nri_soldier
+ name = "NRI Soldier"
+ description = "The station failed the inspection, now they have to deal with you."
+ item_type = /obj/item/storage/backpack/industrial/cin_surplus/forest/nri_soldier
+
+/obj/item/storage/backpack/industrial/cin_surplus/forest/nri_soldier/PopulateContents()
+ new /obj/item/clothing/under/syndicate/rus_army(src)
+ new /obj/item/clothing/shoes/combat(src)
+ new /obj/item/clothing/gloves/tackler/combat(src)
+ new /obj/item/clothing/mask/gas(src)
+ new /obj/item/clothing/suit/armor/vest/marine(src)
+ new /obj/item/clothing/head/beret/sec/nri(src)
+ new /obj/item/storage/belt/military/nri/plus_mre(src)
+ new /obj/item/radio/headset/syndicate/alt(src)
+ new /obj/item/card/id/advanced/chameleon(src)
+ new /obj/item/clothing/glasses/sunglasses(src)
+
+/datum/opposing_force_equipment/clothing_pirate/heister
+ name = "Professional"
+ description = "It's payday."
+ admin_note = "Has uniquely strong armour."
+ item_type = /obj/item/storage/backpack/duffelbag/syndie/heister
+
+/obj/item/storage/backpack/duffelbag/syndie/heister/PopulateContents()
+ var/obj/item/clothing/new_mask = new /obj/item/clothing/mask/gas/clown_hat(src) //-animal mask +clow mask
+ new_mask.set_armor(new_mask.get_armor().generate_new_with_specific(list(
+ MELEE = 30,
+ BULLET = 25,
+ LASER = 25,
+ ENERGY = 25,
+ BOMB = 0,
+ BIO = 0,
+ FIRE = 100,
+ ACID = 100,
+ )))
+ new /obj/item/storage/box/syndie_kit/space_suit(src)
+ new /obj/item/clothing/gloves/latex/nitrile/heister(src)
+ new /obj/item/clothing/under/suit/black(src)
+ new /obj/item/clothing/under/suit/black/skirt(src)
+ new /obj/item/clothing/neck/tie/red/hitman(src)
+ new /obj/item/clothing/shoes/laceup(src)
+ new /obj/item/clothing/suit/jacket/det_suit/noir/heister(src)
+ new /obj/item/clothing/glasses/sunglasses(src)
+ new /obj/item/radio/headset/syndicate/alt(src)
+ new /obj/item/card/id/advanced/chameleon(src)
+ new /obj/item/restraints/handcuffs/cable/zipties(src)
+ new /obj/item/restraints/handcuffs/cable/zipties(src)
+
+
+/datum/opposing_force_equipment/clothing_magic
+ category = OPFOR_EQUIPMENT_CATEGORY_CLOTHING_MAGIC
+
+/datum/opposing_force_equipment/clothing_magic/wizard
+ name = "Wizard"
+ description = "Basic colored wizard attire."
+ item_type = /obj/item/storage/backpack/satchel/leather/wizard
+
+/obj/item/storage/backpack/satchel/leather/wizard/PopulateContents()
+ switch(pick(list("yellow", "blue", "red", "black")))
+ if("yellow")
+ new /obj/item/clothing/head/wizard/yellow(src)
+ new /obj/item/clothing/suit/wizrobe/yellow(src)
+ if("blue")
+ new /obj/item/clothing/head/wizard(src)
+ new /obj/item/clothing/suit/wizrobe(src)
+ if("red")
+ new /obj/item/clothing/head/wizard/red(src)
+ new /obj/item/clothing/suit/wizrobe/red(src)
+ if("black")
+ new /obj/item/clothing/head/wizard/black(src)
+ new /obj/item/clothing/suit/wizrobe/black(src)
+ new /obj/item/staff(src)
+ new /obj/item/clothing/shoes/sandal/magic(src)
+ new /obj/item/radio/headset/syndicate/alt(src)
+ new /obj/item/card/id/advanced/chameleon(src)
+
+/datum/opposing_force_equipment/clothing_magic/wizard_broom
+ name = "Broom Wizard"
+ description = "A wizard with a broom, technically a witch."
+ item_type = /obj/item/storage/backpack/satchel/leather/wizard_broom
+
+/obj/item/storage/backpack/satchel/leather/wizard_broom/PopulateContents()
+ new /obj/item/clothing/suit/wizrobe/marisa(src)
+ new /obj/item/clothing/head/wizard/marisa(src)
+ new /obj/item/staff/broom(src)
+ new /obj/item/clothing/shoes/sneakers/marisa(src)
+ new /obj/item/radio/headset/syndicate/alt(src)
+ new /obj/item/card/id/advanced/chameleon(src)
+
+/datum/opposing_force_equipment/clothing_magic/wizard_tape
+ name = "Tape Wizard"
+ description = "A wizard outfit, but hand-crafted. Very nice."
+ item_type = /obj/item/storage/backpack/satchel/leather/wizard_tape
+
+/obj/item/storage/backpack/satchel/leather/wizard_tape/PopulateContents()
+ new /obj/item/clothing/suit/wizrobe/tape(src)
+ new /obj/item/clothing/head/wizard/tape(src)
+ new /obj/item/staff/tape(src)
+ new /obj/item/clothing/shoes/sandal/magic(src)
+ new /obj/item/radio/headset/syndicate/alt(src)
+ new /obj/item/card/id/advanced/chameleon(src)
+
+/datum/opposing_force_equipment/clothing_magic/zealot
+ name = "Zealot"
+ description = "Spell-casting is outlawed, not like that'll stop you though."
+ item_type = /obj/item/storage/backpack/satchel/leather/zealot
+
+/obj/item/storage/backpack/satchel/leather/zealot/PopulateContents()
+ new /obj/item/clothing/suit/hooded/cultrobes/eldritch(src)
+ new /obj/item/clothing/glasses/hud/health/night/cultblind_unrestricted(src)
+ new /obj/item/clothing/shoes/cult(src)
+ new /obj/item/radio/headset/syndicate/alt(src)
+ new /obj/item/card/id/advanced/chameleon(src)
+
+/datum/opposing_force_equipment/clothing_magic/narsian
+ name = "Nar'Sien Prophet"
+ description = "An overshadowed cult following, whom incidentally thrive best in the dark."
+ item_type = /obj/item/storage/backpack/satchel/leather/narsian
+
+/obj/item/storage/backpack/satchel/leather/narsian/PopulateContents()
+ new /obj/item/clothing/suit/hooded/cultrobes/hardened(src)
+ new /obj/item/clothing/head/hooded/cult_hoodie/hardened(src)
+ new /obj/item/clothing/glasses/hud/health/night/cultblind_unrestricted/narsie(src)
+ new /obj/item/clothing/shoes/cult/alt(src)
+ new /obj/item/bedsheet/cult(src)
+ new /obj/item/radio/headset/syndicate/alt(src)
+ new /obj/item/card/id/advanced/chameleon(src)
+
+
diff --git a/monkestation/code/modules/blueshift/opfor/equipment/gadgets.dm b/monkestation/code/modules/blueshift/opfor/equipment/gadgets.dm
new file mode 100644
index 000000000000..1902cd618012
--- /dev/null
+++ b/monkestation/code/modules/blueshift/opfor/equipment/gadgets.dm
@@ -0,0 +1,187 @@
+/datum/opposing_force_equipment/gadget
+ category = OPFOR_EQUIPMENT_CATEGORY_GADGET
+
+/datum/opposing_force_equipment/gadget/agentcard
+ name = "Agent Card"
+ item_type = /obj/item/card/id/advanced/chameleon
+ description = "A highly advanced chameleon ID card. Touch this card on another ID card or player to choose which accesses to copy. Has special magnetic properties which force it to the front of wallets."
+
+/datum/opposing_force_equipment/gadget/chameleonheadsetdeluxe
+ name = "Advanced Chameleon Headset"
+ item_type = /obj/item/radio/headset/chameleon/advanced
+ description = "A premium model Chameleon Headset. All the features you love of the original, but now with flashbang \
+ protection, voice amplification, memory-foam, HD Sound Quality, and extra-wide spectrum dial. Usually reserved \
+ for high-ranking Cybersun officers, a few spares have been reserved for field agents."
+
+/datum/opposing_force_equipment/gadget/smtheft_kit
+ admin_note = "A kit liberated from Progression Traitor, allows someone to cut off a piece of the SM. Mishandling of the sliver can result in user being dusted. Upon successful extraction the SM will gain a quirk that turns its delamination countdown from its usual 15 seconds (at 0 Integrity) to 5 seconds; it will also slowly gather up 800 energy, potentially setting it on course for delamination."
+ item_type = /obj/item/storage/box/syndie_kit/supermatter
+
+/datum/opposing_force_equipment/gadget/nuketheft_kit
+ admin_note = "A kit liberated from Progression Traitor, allows someone to screw open and secure the nuclear payload within the vault. Once secured it is mechanically irretrievable."
+ item_type = /obj/item/storage/box/syndie_kit/nuke
+
+/datum/opposing_force_equipment/gadget/holoparasite
+ item_type = /obj/item/guardian_creator/tech/choose/traitor
+ admin_note = "Lets a ghost take control of a guardian spirit bound to the user. RRs both the ghost and user on death."
+
+/datum/opposing_force_equipment/gadget/gorilla_cubes
+ name = "Box of Gorilla Cubes"
+ item_type = /obj/item/storage/box/gorillacubes
+ description = "A box with three gorilla cubes. Eat big to get big. \
+ Caution: Product may rehydrate when exposed to water."
+
+/datum/opposing_force_equipment/gadget/sentry_gun
+ name = "Toolbox Sentry Gun"
+ item_type = /obj/item/storage/toolbox/emergency/turret
+ description = "A disposable sentry gun deployment system cleverly disguised as a toolbox, apply wrench for functionality."
+ admin_note = "Needs a combat-wrench to be used."
+
+/datum/opposing_force_equipment/gadget/hypnoflash
+ name = "Hypnotic Flash"
+ item_type = /obj/item/assembly/flash/hypnotic
+ description = "A modified flash able to hypnotize targets. If the target is not in a mentally vulnerable state, it will only confuse and pacify them temporarily."
+ admin_note = "Able to hypnotize people with the next phrase said after exposure."
+
+/datum/opposing_force_equipment/gadget/hypnobang
+ name = "Hypnotic Flashbang"
+ item_type = /obj/item/grenade/hypnotic
+ description = "A modified flashbang able to hypnotize targets. If the target is not in a mentally vulnerable state, it will only confuse and pacify them temporarily."
+ admin_note = "Able to hypnotize people with the next phrase said after exposure."
+
+
+/datum/opposing_force_equipment/gadget_stealth
+ category = OPFOR_EQUIPMENT_CATEGORY_GADGET_STEALTH
+
+/datum/opposing_force_equipment/gadget_stealth/emag
+ name = "Cryptographic Sequencer"
+ item_type = /obj/item/card/emag
+ description = "An electromagnetic ID card used to break machinery and disable safeties. Notoriously used by Syndicate agents, now commonly traded hardware at blackmarkets."
+
+/datum/opposing_force_equipment/gadget_stealth/doormag
+ name = "Airlock Override Card"
+ item_type = /obj/item/card/emag/doorjack
+ description = "Identifies commonly as a \"doorjack\", this illegally modified ID card can disrupt airlock electronics. Has a self recharging cell."
+
+/datum/opposing_force_equipment/gadget_stealth/stoolbelt
+ name = "Syndicate Toolbelt"
+ description = "A fully supplied toolbelt, includes combat-grade wrench."
+ item_type = /obj/item/storage/belt/utility/syndicate
+
+/datum/opposing_force_equipment/gadget_stealth/syndiejaws
+ name = "Syndicate Jaws of Life"
+ item_type = /obj/item/crowbar/power/syndicate
+ description = "Based on a Nanotrasen model, this powerful tool can be used as both a crowbar and a pair of wirecutters. \
+ In its crowbar configuration, it can be used to force open airlocks. Very useful for entering the station or its departments."
+
+/datum/opposing_force_equipment/gadget_stealth/hair_tie
+ name = "Syndicate Hair Tie"
+ description = "An inconspicuous hair tie, able to be slung accurately. Useful to get yourself out of a sticky situation."
+ item_type = /obj/item/clothing/head/hair_tie/syndicate
+
+/datum/opposing_force_equipment/gadget_stealth/jammer
+ name = "Radio Jammer"
+ item_type = /obj/item/jammer
+
+/datum/opposing_force_equipment/gadget_stealth/flatsatchel
+ item_type = /obj/item/storage/backpack/satchel/flat/with_tools
+
+/datum/opposing_force_equipment/gadget_stealth/chameleon
+ description = "A set of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! \
+ Due to budget cuts, the shoes don't provide protection against slipping and skillchips are sold separately."
+ item_type = /obj/item/storage/box/syndie_kit/chameleon
+
+/datum/opposing_force_equipment/gadget_stealth/throwables
+ name = "Box of Throwing Weapons"
+ description = "A box of shurikens and reinforced bolas from ancient Earth martial arts. They are highly effective \
+ throwing weapons. The bolas can knock a target down and the shurikens will embed into limbs."
+ item_type = /obj/item/storage/box/syndie_kit/throwing_weapons
+
+/datum/opposing_force_equipment/gadget_stealth/emp_box
+ name = "EMP kit"
+ description = "A box full of EMP grenades, perfect for disabling security's gear."
+ item_type = /obj/item/storage/box/syndie_kit/emp
+
+/datum/opposing_force_equipment/gadget_stealth/poisonkit
+ name = "Poison Kit"
+ description = "An assortment of deadly chemicals packed into a compact box. Comes with a syringe for more precise application."
+ item_type = /obj/item/storage/box/syndie_kit/chemical
+
+/datum/opposing_force_equipment/gadget_stealth/sleepypen
+ name = "Sleepy Pen"
+ description = "A pen filled with sleeping agents. Will knock a victim out after a moment."
+ item_type = /obj/item/pen/sleepy
+
+/datum/opposing_force_equipment/gadget_stealth/carp
+ name = "Dehydrated Spacecarp"
+ description = "A spacecarp plushie which turns into the real deal when wet."
+ item_type = /obj/item/toy/plush/carpplushie/dehy_carp
+
+/*
+/datum/opposing_force_equipment/gadget_stealth/mailcounterfeit
+ item_type = /obj/item/storage/mail_counterfeit_device
+*/
+
+/datum/opposing_force_equipment/gadget_stealth/glue
+ item_type = /obj/item/syndie_glue
+
+/datum/opposing_force_equipment/gadget_stealth/shotglass
+ name = "Extra Large Syndicate Shotglasses"
+ description = "These modified shot glasses can hold up to 50 units of booze while looking like a regular 15 unit model \
+ guaranteed to knock someone on their ass with a hearty dose of bacchus blessing. Look for the Snake underneath \
+ to tell these are the real deal. Box of 7."
+ item_type = /obj/item/storage/box/syndieshotglasses
+
+/datum/opposing_force_equipment/gadget_stealth/ai_module
+ name = "Syndicate AI Law Module"
+ item_type = /obj/item/ai_module/syndicate
+ description = "When used with an upload console, this module allows you to upload priority laws to an artificial intelligence. \
+ Be careful with wording, as artificial intelligences may look for loopholes to exploit."
+
+/datum/opposing_force_equipment/gadget_stealth/binary
+ name = "Binary Encryption Key"
+ item_type = /obj/item/encryptionkey/binary
+
+/*
+/datum/opposing_force_equipment/gadget_stealth/borgupgrader
+ item_type = /obj/item/borg/upgrade/transform/syndicatejack
+*/
+
+/datum/opposing_force_equipment/gadget_stealth/tram_remote
+ name = "Tram Remote Control"
+ item_type = /obj/item/tram_remote
+ description = "When linked to a tram's on board computer systems, this device allows the user to manipulate the controls remotely. \
+ Includes direction toggle and a rapid mode to bypass door safety checks and crossing signals. \
+ Perfect for running someone over in the name of a tram malfunction!"
+
+/datum/opposing_force_equipment/gadget_stealth/cloakerbelt
+ item_type = /obj/item/shadowcloak
+ description = "A belt that allows its wearer to temporarily turn invisible. Only recharges in dark areas. Use wisely."
+
+/datum/opposing_force_equipment/gadget_stealth/projector
+ name = "Chameleon Projector"
+ item_type = /obj/item/chameleon
+
+/datum/opposing_force_equipment/gadget_stealth/noslip
+ name = "Chameleon No-Slips"
+ item_type = /obj/item/clothing/shoes/chameleon/noslip
+ description = "No-slip chameleon shoes, for when you plan on running through hell and back."
+
+/datum/opposing_force_equipment/gadget_stealth/camera_app
+ name = "SyndEye Program"
+ item_type = /obj/item/computer_disk/syndicate/camera_app
+
+/datum/opposing_force_equipment/gadget_stealth/microlaser
+ name = "Radioactive Microlaser"
+ item_type = /obj/item/healthanalyzer/rad_laser
+ description = "A radioactive microlaser disguised as a standard Nanotrasen health analyzer. When used, it emits a \
+ powerful burst of radiation, which, after a short delay, can incapacitate all but the most protected \
+ of humanoids."
+ admin_note = "WARNING: Is a knockout weapon with no warning, and 'infinite' use."
+
+/datum/opposing_force_equipment/gadget_stealth/contacts
+ name = "Anti-Flash Eye-Lenses"
+ item_type = /obj/item/syndicate_contacts
+
+/datum/opposing_force_equipment/gadget_stealth/suppressor
+ item_type = /obj/item/suppressor
diff --git a/monkestation/code/modules/blueshift/opfor/equipment/guns.dm b/monkestation/code/modules/blueshift/opfor/equipment/guns.dm
new file mode 100644
index 000000000000..c8ea0cdd2c97
--- /dev/null
+++ b/monkestation/code/modules/blueshift/opfor/equipment/guns.dm
@@ -0,0 +1,273 @@
+/datum/opposing_force_equipment/ranged
+ category = OPFOR_EQUIPMENT_CATEGORY_RANGED
+
+/datum/opposing_force_equipment/ranged/renoster
+ name = "Renoster Shotgun"
+ description = "A twelve guage shotgun with an eight shell capacity underneath."
+ item_type = /obj/item/storage/toolbox/guncase/nova/opfor/renoster
+
+/obj/item/storage/toolbox/guncase/nova/opfor/renoster/PopulateContents()
+ new /obj/item/gun/ballistic/shotgun/riot/sol/evil(src)
+ new /obj/item/ammo_box/advanced/s12gauge/buckshot(src)
+ new /obj/item/ammo_box/advanced/s12gauge/buckshot(src)
+
+/datum/opposing_force_equipment/ranged/infanteria
+ name = "Carwo-Cawil Battle Rifle"
+ description = "A heavy battle rifle, this one seems to be painted tacticool black. Accepts any standard SolFed rifle magazine."
+ item_type = /obj/item/storage/toolbox/guncase/nova/opfor/infanteria
+
+/obj/item/storage/toolbox/guncase/nova/opfor/infanteria/PopulateContents()
+ new /obj/item/gun/ballistic/automatic/sol_rifle/evil(src)
+ new /obj/item/ammo_box/magazine/c40sol_rifle/standard(src)
+ new /obj/item/ammo_box/magazine/c40sol_rifle/standard(src)
+
+/datum/opposing_force_equipment/ranged/miecz
+ name = "'Miecz' Submachinegun"
+ description = "A short barrel, further compacted conversion of the 'Lanca' rifle to fire pistol caliber cartridges."
+ item_type = /obj/item/storage/toolbox/guncase/nova/opfor/miecz
+
+/obj/item/storage/toolbox/guncase/nova/opfor/miecz/PopulateContents()
+ new /obj/item/gun/ballistic/automatic/miecz(src)
+ new /obj/item/ammo_box/magazine/miecz(src)
+ new /obj/item/ammo_box/magazine/miecz(src)
+
+/datum/opposing_force_equipment/ranged/kiboko
+ name = "Kiboko Grenade Launcher"
+ description = "A unique grenade launcher firing .980 grenades. A laser sight system allows its user to specify a range for the grenades it fires to detonate at"
+ item_type = /obj/item/storage/toolbox/guncase/nova/opfor/kiboko
+
+/obj/item/storage/toolbox/guncase/nova/opfor/kiboko/PopulateContents()
+ new /obj/item/gun/ballistic/automatic/sol_grenade_launcher/evil(src)
+ new /obj/item/ammo_box/magazine/c980_grenade/drum/thunderdome_shrapnel(src)
+ new /obj/item/ammo_box/magazine/c980_grenade/drum/thunderdome_shrapnel(src)
+
+/datum/opposing_force_equipment/ranged/amr
+ name = "'Wyłom' AMR"
+ description = "A massive, outdated beast of an anti materiel rifle that was once in use by CIN military forces. Fires the devastating .60 Strela caseless round, the massively overperforming penetration of which being the reason this weapon was discontinued."
+ item_type = /obj/item/storage/toolbox/guncase/nova/opfor/amr
+
+/obj/item/storage/toolbox/guncase/nova/opfor/amr/PopulateContents()
+ new /obj/item/gun/ballistic/automatic/wylom(src)
+ new /obj/item/ammo_box/magazine/wylom(src)
+ new /obj/item/ammo_box/magazine/wylom(src)
+
+/datum/opposing_force_equipment/ranged/lmg
+ name = "L6 SAW LMG"
+ description = "A heavily modified 7mm light machine gun, designated 'L6 SAW'. Has 'Aussec Armoury - 2531' engraved on the receiver below the designation."
+ item_type = /obj/item/storage/toolbox/guncase/nova/opfor/lmg
+
+/obj/item/storage/toolbox/guncase/nova/opfor/lmg/PopulateContents()
+ new /obj/item/gun/ballistic/automatic/l6_saw/unrestricted(src)
+ new /obj/item/ammo_box/magazine/mm712x82(src)
+ new /obj/item/ammo_box/magazine/mm712x82(src)
+
+/datum/opposing_force_equipment/ranged/hook_shotgun
+ name = "Hook Modified Sawn-off Shotgun"
+ description = "Range isn't an issue when you can bring your victim to you."
+ item_type = /obj/item/storage/toolbox/guncase/nova/opfor/hook_shotgun
+
+/obj/item/storage/toolbox/guncase/nova/opfor/hook_shotgun/PopulateContents()
+ new /obj/item/gun/ballistic/shotgun/hook(src)
+ new /obj/item/ammo_box/advanced/s12gauge/buckshot(src)
+ new /obj/item/ammo_box/advanced/s12gauge/buckshot(src)
+
+/*
+/datum/opposing_force_equipment/ranged/rebar_crossbow
+ name = "Syndicate Rebar Crossbow"
+ description = "The syndicate liked the bootleg rebar crossbow NT engineers made, so they showed what it could be if properly developed. \
+ Holds three shots without a chance of exploding, and features a built in scope. Normally uses special syndicate jagged iron bars, but can be wrenched to shoot inferior normal ones."
+ item_type = /obj/item/storage/toolbox/guncase/nova/opfor/rebar_crossbow
+
+/obj/item/storage/toolbox/guncase/nova/opfor/rebar_crossbow/PopulateContents()
+ new /obj/item/gun/ballistic/rifle/rebarxbow/syndie(src)
+ new /obj/item/book/granter/crafting_recipe/dusting/rebarxbowsyndie_ammo(src)
+*/
+
+//laser
+/datum/opposing_force_equipment/ranged/ion
+ name = "ion carbine"
+ description = "The MK.II Prototype Ion Projector is a lightweight carbine version of the larger ion rifle, built to be ergonomic and efficient."
+ item_type = /obj/item/storage/toolbox/guncase/nova/opfor/ion
+
+/obj/item/storage/toolbox/guncase/nova/opfor/ion/PopulateContents()
+ new /obj/item/gun/energy/ionrifle/carbine(src)
+ new /obj/item/storage/box/syndie_kit/recharger(src)
+
+/datum/opposing_force_equipment/ranged/carbine
+ name = "laser carbine"
+ description = "A modified laser gun which can shoot far faster, but each shot is far less damaging."
+ item_type = /obj/item/storage/toolbox/guncase/nova/opfor/carbine
+
+/obj/item/storage/toolbox/guncase/nova/opfor/carbine/PopulateContents()
+ new /obj/item/gun/energy/laser/carbine(src)
+ new /obj/item/storage/box/syndie_kit/recharger(src)
+
+/datum/opposing_force_equipment/ranged/laser
+ name = "laser gun"
+ description = "A basic energy-based laser gun that fires concentrated beams of light which pass through glass and thin metal."
+ item_type = /obj/item/storage/toolbox/guncase/nova/opfor/laser
+
+/obj/item/storage/toolbox/guncase/nova/opfor/laser/PopulateContents()
+ new /obj/item/gun/energy/laser(src)
+ new /obj/item/storage/box/syndie_kit/recharger(src)
+
+//foamforce
+/datum/opposing_force_equipment/ranged/foamforce_lmg
+ name = "Foamforce LMG"
+ description = "A heavily modified toy light machine gun, designated 'L6 SAW'. Ages 8 and up."
+ item_type = /obj/item/storage/toolbox/guncase/nova/opfor/foamforce_lmg
+
+/obj/item/storage/toolbox/guncase/nova/opfor/foamforce_lmg/PopulateContents()
+ new /obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted/riot(src)
+ new /obj/item/ammo_box/magazine/toy/m762/riot(src)
+ new /obj/item/ammo_box/magazine/toy/m762/riot(src)
+
+
+/datum/opposing_force_equipment/ranged_stealth
+ category = OPFOR_EQUIPMENT_CATEGORY_RANGED_STEALTH
+
+/datum/opposing_force_equipment/ranged_stealth/rapid_syringe
+ name = "Compact Rapid Syringe Gun"
+ description = "A modification of the syringe gun design to be more compact and use a rotating cylinder to store up to six syringes."
+ item_type = /obj/item/storage/toolbox/guncase/nova/pistol/opfor/rapid_syringe
+
+/obj/item/storage/toolbox/guncase/nova/pistol/opfor/rapid_syringe/PopulateContents()
+ new /obj/item/gun/syringe/rapidsyringe(src)
+ new /obj/item/storage/belt/medbandolier(src)
+ new /obj/item/reagent_containers/syringe/piercing(src)
+ new /obj/item/reagent_containers/syringe/piercing(src)
+ new /obj/item/reagent_containers/syringe/piercing(src)
+ new /obj/item/reagent_containers/syringe/piercing(src)
+
+/datum/opposing_force_equipment/ranged_stealth/c20r
+ name = "C-20r SMG"
+ description = "A bullpup three-round burst .45 SMG, designated 'C-20r'. Has a 'Scarborough Arms - Per falcis, per pravitas' buttstamp."
+ item_type = /obj/item/storage/toolbox/guncase/nova/pistol/opfor/c20r
+
+/obj/item/storage/toolbox/guncase/nova/pistol/opfor/c20r/PopulateContents()
+ new /obj/item/gun/ballistic/automatic/c20r/unrestricted(src)
+ new /obj/item/ammo_box/magazine/smgm45(src)
+ new /obj/item/ammo_box/magazine/smgm45(src)
+
+/datum/opposing_force_equipment/ranged_stealth/sindano
+ name = "Sindano SMG"
+ description = "A small submachinegun, this one is painted in tacticool black. Accepts any standard Sol pistol magazine."
+ item_type = /obj/item/storage/toolbox/guncase/nova/pistol/opfor/sindano
+
+/obj/item/storage/toolbox/guncase/nova/pistol/opfor/sindano/PopulateContents()
+ new /obj/item/gun/ballistic/automatic/sol_smg/evil(src)
+ new /obj/item/ammo_box/magazine/c35sol_pistol/stendo(src)
+ new /obj/item/ammo_box/magazine/c35sol_pistol/stendo(src)
+
+/datum/opposing_force_equipment/ranged_stealth/wespe
+ name = "Wespe Pistol"
+ description = "The standard issue service pistol of SolFed's various military branches. Comes with attached light."
+ item_type = /obj/item/storage/toolbox/guncase/nova/pistol/opfor/wespe
+
+/obj/item/storage/toolbox/guncase/nova/pistol/opfor/wespe/PopulateContents()
+ new /obj/item/gun/ballistic/automatic/pistol/sol/evil(src)
+ new /obj/item/ammo_box/magazine/c35sol_pistol(src)
+ new /obj/item/ammo_box/magazine/c35sol_pistol(src)
+
+/datum/opposing_force_equipment/ranged_stealth/makarov
+ name = "Makarov Pistol"
+ description = "A small, easily concealable 9x25mm Mk.12 handgun. This one is packed with a suppressor."
+ item_type = /obj/item/storage/toolbox/guncase/nova/pistol/opfor/makarov
+
+/obj/item/storage/toolbox/guncase/nova/pistol/opfor/makarov/PopulateContents()
+ new /obj/item/gun/ballistic/automatic/pistol(src)
+ new /obj/item/suppressor(src)
+ new /obj/item/ammo_box/magazine/m9mm(src)
+ new /obj/item/ammo_box/magazine/m9mm(src)
+
+/datum/opposing_force_equipment/ranged_stealth/m1911
+ name = "M1911 Pistol"
+ description = "A classic .45 handgun with a small magazine capacity."
+ item_type = /obj/item/storage/toolbox/guncase/nova/pistol/opfor/m1911
+
+/obj/item/storage/toolbox/guncase/nova/pistol/opfor/m1911/PopulateContents()
+ new /obj/item/gun/ballistic/automatic/pistol/m1911(src)
+ new /obj/item/ammo_box/magazine/m45(src)
+ new /obj/item/ammo_box/magazine/m45(src)
+
+/datum/opposing_force_equipment/ranged_stealth/plasma_pistol
+ name = "'Słońce' Plasma Projector"
+ description = "An outdated sidearm rarely seen in use by some members of the CIN. Spews an inaccurate stream of searing plasma out the magnetic barrel so long as it has power and the trigger is pulled."
+ item_type = /obj/item/storage/toolbox/guncase/nova/pistol/opfor/plasma_pistol
+
+/obj/item/storage/toolbox/guncase/nova/pistol/opfor/plasma_pistol/PopulateContents()
+ new /obj/item/gun/ballistic/automatic/pistol/plasma_thrower(src)
+ new /obj/item/ammo_box/magazine/recharge/plasma_battery(src)
+ new /obj/item/ammo_box/magazine/recharge/plasma_battery(src)
+
+/datum/opposing_force_equipment/ranged_stealth/plasma_marksman
+ name = "'Gwiazda' Plasma Sharpshooter"
+ description = "An outdated sidearm rarely seen in use by some members of the CIN. Fires relatively accurate globs of searing plasma."
+ item_type = /obj/item/storage/toolbox/guncase/nova/pistol/opfor/plasma_marksman
+
+/obj/item/storage/toolbox/guncase/nova/pistol/opfor/plasma_marksman/PopulateContents()
+ new /obj/item/gun/ballistic/automatic/pistol/plasma_marksman(src)
+ new /obj/item/ammo_box/magazine/recharge/plasma_battery(src)
+ new /obj/item/ammo_box/magazine/recharge/plasma_battery(src)
+
+/datum/opposing_force_equipment/ranged_stealth/syndie_revolver
+ name = "Syndicate Revolver"
+ description = "A modernized 7 round revolver manufactured by Scarborough."
+ item_type = /obj/item/storage/toolbox/guncase/nova/pistol/opfor/syndie_revolver
+
+/obj/item/storage/toolbox/guncase/nova/pistol/opfor/syndie_revolver/PopulateContents()
+ new /obj/item/gun/ballistic/revolver/syndicate(src)
+ new /obj/item/ammo_box/a357(src)
+ new /obj/item/ammo_box/a357(src)
+
+/*
+/datum/opposing_force_equipment/ranged_stealth/ocelot
+ name = "Colt Peacemaker revolver"
+ admin_note = "Is packed with peacemaker .357, which deals significantly less damage but has a cool ricochet!"
+ description = "A modified Peacemaker revolver that chambers .357 ammo. Less powerful than the regular .357, but ricochets a lot more."
+ item_type = /obj/item/storage/toolbox/guncase/nova/pistol/opfor/ocelot
+
+/obj/item/storage/toolbox/guncase/nova/pistol/opfor/ocelot/PopulateContents()
+ new /obj/item/gun/ballistic/revolver/ocelot(src)
+ new /obj/item/ammo_box/a357/peacemaker(src)
+ new /obj/item/ammo_box/a357/peacemaker(src)
+*/
+
+//foamforce
+/datum/opposing_force_equipment/ranged_stealth/foamforce_smg
+ name = "Donksoft SMG"
+ description = "A bullpup three-round burst toy SMG, designated 'C-20r'. Ages 8 and up."
+ item_type = /obj/item/storage/toolbox/guncase/nova/pistol/opfor/foamforce_smg
+
+/obj/item/storage/toolbox/guncase/nova/pistol/opfor/foamforce_smg/PopulateContents()
+ new /obj/item/gun/ballistic/automatic/c20r/toy/unrestricted/riot(src)
+ new /obj/item/ammo_box/magazine/toy/smgm45/riot(src)
+ new /obj/item/ammo_box/magazine/toy/smgm45/riot(src)
+
+/datum/opposing_force_equipment/ranged_stealth/foamforce_smg_basic
+ name = "Foamforce SMG"
+ description = "A prototype three-round burst toy submachine gun. Ages 8 and up."
+ item_type = /obj/item/storage/toolbox/guncase/nova/pistol/opfor/foamforce_smg_basic
+
+/obj/item/storage/toolbox/guncase/nova/pistol/opfor/foamforce_smg_basic/PopulateContents()
+ new /obj/item/gun/ballistic/automatic/toy/unrestricted(src)
+ new /obj/item/ammo_box/magazine/toy/smg/riot(src)
+ new /obj/item/ammo_box/magazine/toy/smg/riot(src)
+
+/*
+//laser
+/datum/opposing_force_equipment/ranged_stealth/fisher
+ item_type = /obj/item/gun/ballistic/automatic/pistol/clandestine/fisher
+*/
+
+/datum/opposing_force_equipment/ranged_stealth/ebow
+ item_type = /obj/item/gun/energy/recharge/ebow
+
+/datum/opposing_force_equipment/ranged_stealth/egun_mini
+ name = "miniature energy gun"
+ description = "A small, pistol-sized energy gun with a built-in flashlight. It has two settings: disable and kill."
+ item_type = /obj/item/storage/toolbox/guncase/nova/pistol/opfor/egun_mini
+
+/obj/item/storage/toolbox/guncase/nova/pistol/opfor/egun_mini/PopulateContents()
+ new /obj/item/gun/energy/e_gun/mini(src)
+ new /obj/item/storage/box/syndie_kit/recharger(src)
diff --git a/monkestation/code/modules/blueshift/opfor/equipment/implants.dm b/monkestation/code/modules/blueshift/opfor/equipment/implants.dm
new file mode 100644
index 000000000000..704b4595c694
--- /dev/null
+++ b/monkestation/code/modules/blueshift/opfor/equipment/implants.dm
@@ -0,0 +1,130 @@
+/datum/opposing_force_equipment/implants
+ category = OPFOR_EQUIPMENT_CATEGORY_IMPLANTS
+
+//Skillchips
+/datum/opposing_force_equipment/implants/engichip
+ item_type = /obj/item/skillchip/job/engineer
+ description = "A skillchip that, when installed, allows the user to recognise airlock and APC wire layouts and understand their functionality at a glance. Highly valuable and sought after."
+
+/datum/opposing_force_equipment/implants/roboticist
+ item_type = /obj/item/skillchip/job/roboticist
+ description = "A skillchip that, when installed, allows the user to recognise cyborg wire layouts and understand their functionality at a glance."
+
+//Implants
+/datum/opposing_force_equipment/implants/nodrop
+ item_type = /obj/item/autosurgeon/syndicate/nodrop
+ name = "Anti Drop Implant"
+ admin_note = "Allows the user to tighten their grip, their held items unable to be dropped by any cause. Hardstuns user for a longtime if hit with EMP."
+ description = "An implant that prevents you from dropping items in your hand involuntarily. Comes loaded in a syndicate autosurgeon."
+
+/datum/opposing_force_equipment/implants/cns
+ name = "CNS Rebooter Implant"
+ item_type = /obj/item/autosurgeon/syndicate/anti_stun
+ description = "This implant will automatically give you back control over your central nervous system, reducing downtime when stunned."
+
+/datum/opposing_force_equipment/implants/reviver
+ name = "Reviver Implant"
+ item_type = /obj/item/autosurgeon/syndicate/reviver
+ description = "This implant will attempt to revive and heal you if you lose consciousness. For the faint of heart!"
+
+/datum/opposing_force_equipment/implants/sad_trombone
+ name = "Sad Trombone Implant"
+ item_type = /obj/item/implanter/sad_trombone
+
+/datum/opposing_force_equipment/implants/toolarm
+ name = "Tool Arm Implant"
+ admin_note = "Force 20 implanted combat knife on emag."
+ item_type = /obj/item/autosurgeon/toolset
+
+/datum/opposing_force_equipment/implants/surgery
+ name = "Surgery Arm Implant"
+ admin_note = "Force 20 implanted combat knife on emag."
+ item_type = /obj/item/autosurgeon/surgery
+
+/datum/opposing_force_equipment/implants/botany
+ name = "Botany Arm Implant"
+ admin_note = "Chainsaw arm on emag."
+ item_type = /obj/item/autosurgeon/botany
+
+/datum/opposing_force_equipment/implants/janitor
+ name = "Janitor Arm Implant"
+ item_type = /obj/item/autosurgeon/janitor
+
+/datum/opposing_force_equipment/implants/armblade
+ name = "Mantis Blade Arm Implant"
+ admin_note = "Force 30 IF emagged."
+ item_type = /obj/item/autosurgeon/organ/syndicate/syndie_mantis
+
+/datum/opposing_force_equipment/implants/muscle
+ name = "Muscle Arm Implant"
+ item_type = /obj/item/autosurgeon/muscle
+
+/datum/opposing_force_equipment/implants_illegal
+ category = OPFOR_EQUIPMENT_CATEGORY_IMPLANTS_ILLEGAL
+
+/datum/opposing_force_equipment/implants_illegal/stealth
+ name = "Stealth Implant"
+ item_type = /obj/item/implanter/stealth
+ admin_note = "Allows the user to become completely invisible as long as they remain inside a cardboard box."
+ description = "An implanter that grants you the ability to wield the ultimate in invisible box technology. Best used in conjunction with a tape recorder playing Snake Eater."
+
+/datum/opposing_force_equipment/implants_illegal/radio
+ name = "Syndicate Radio Implant"
+ item_type = /obj/item/implanter/radio/syndicate
+ description = "An implanter that grants you inherent access to the Syndicate radio channel, in addition to being able to listen to all on-station channels."
+
+/datum/opposing_force_equipment/implants_illegal/storage
+ name = "Storage Implant"
+ item_type = /obj/item/implanter/storage
+ admin_note = "Allows user to stow items without any sign of having a storage item."
+ description = "An implanter that grants you access to a small pocket of bluespace, capable of storing a few items."
+
+/datum/opposing_force_equipment/implants_illegal/freedom
+ name = "Freedom Implant"
+ item_type = /obj/item/implanter/freedom
+ admin_note = "Allows the user to break handcuffs or e-snares four times, after it will run out and become useless."
+ description = "An implanter that grants you the ability to break out of handcuffs a certain number of times."
+
+/* TODO Removal pending replacement
+/datum/opposing_force_equipment/implants_illegal/micro
+ name = "Microbomb Implant"
+ admin_note = "RRs the user."
+ item_type = /obj/item/implanter/explosive
+ description = "An implanter that will make you explode on death in a decent-sized explosion."
+*/
+
+/datum/opposing_force_equipment/implants_illegal/emp
+ name = "EMP Implant"
+ item_type = /obj/item/implanter/emp
+ admin_note = "Gives the user a big EMP on an action button. Has three uses after which it becomes useless."
+ description = "An implanter that grants you the ability to create several EMP pulses, centered on you."
+
+/datum/opposing_force_equipment/implants_illegal/xray
+ name = "X-Ray Eyes"
+ item_type = /obj/item/autosurgeon/syndicate/xray_eyes
+ description = "These cybernetic eyes will give you X-ray vision. Blinking is futile."
+
+/datum/opposing_force_equipment/implants_illegal/thermal
+ name = "Thermal Eyes"
+ item_type = /obj/item/autosurgeon/syndicate/thermal_eyes
+ description = "These cybernetic eye implants will give you thermal vision. Vertical slit pupil included."
+
+/datum/opposing_force_equipment/implants_illegal/armlaser
+ name = "Arm-mounted Laser Implant"
+ item_type = /obj/item/autosurgeon/syndicate/laser_arm
+ admin_note = "A basic laser gun, but no-drop."
+ description = "A variant of the arm cannon implant that fires lethal laser beams. The cannon emerges from the subject's arm and remains inside when not in use."
+
+/datum/opposing_force_equipment/implants_illegal/eswordarm
+ name = "Energy Sword Arm Implant"
+ item_type = /obj/item/autosurgeon/syndicate/esword_arm
+ admin_note = "Force 30 no-drop, extremely robust."
+ description = "It's an energy sword, in your arm. Pretty decent for getting past stop-searches and assassinating people. Comes loaded in a Syndicate brand autosurgeon to boot!"
+
+/datum/opposing_force_equipment/implants_illegal/baton
+ name = "Baton Arm Implant"
+ item_type = /obj/item/autosurgeon/syndicate/baton
+
+/datum/opposing_force_equipment/implants_illegal/flash
+ name = "Flash Arm Implant"
+ item_type = /obj/item/autosurgeon/syndicate/flash
diff --git a/monkestation/code/modules/blueshift/opfor/equipment/medical.dm b/monkestation/code/modules/blueshift/opfor/equipment/medical.dm
new file mode 100644
index 000000000000..18aec39423e4
--- /dev/null
+++ b/monkestation/code/modules/blueshift/opfor/equipment/medical.dm
@@ -0,0 +1,58 @@
+/datum/opposing_force_equipment/medical
+ category = OPFOR_EQUIPMENT_CATEGORY_MEDICAL
+
+/datum/opposing_force_equipment/medical/twitch
+ name = "TWitch Sensory Stimulant Injector"
+ item_type = /obj/item/reagent_containers/hypospray/medipen/deforest/twitch
+
+/datum/opposing_force_equipment/medical/demoneye
+ name = "DemonEye Steroid Injector"
+ item_type = /obj/item/reagent_containers/hypospray/medipen/deforest/demoneye
+
+/datum/opposing_force_equipment/medical/stimpack
+ name = "Stimulant Medipen"
+ item_type = /obj/item/reagent_containers/hypospray/medipen/stimulants
+
+/datum/opposing_force_equipment/medical/cheese_kit
+ name = "Civil Defense Medical Kit"
+ item_type = /obj/item/storage/medkit/civil_defense/stocked
+ description = "A small, pocket sized medical kit often handed out to civilians en masse in the event of an emergency. \
+ It can hold four medpens and nothing more, and comes stocked with pens for repairing various types of minor damage."
+
+/datum/opposing_force_equipment/medical/frontier_medkit
+ name = "Frontier Medical Kit"
+ item_type = /obj/item/storage/medkit/frontier/stocked
+ description = "A handy roll-top waterproof medkit often seen alongside those on the frontier, where medical support is less than optimal. \
+ Comes with basic medical supplies to fix many types of wounds, alongside a small collections of pens to repair damage."
+
+/datum/opposing_force_equipment/medical/combat_surgeon
+ name = "Combat Surgeon Medical Kit"
+ item_type = /obj/item/storage/medkit/combat_surgeon/stocked
+ description = "A folding kit that is ideally filled with surgical tools and specialized treatment options for many harder-to-treat wounds."
+
+/datum/opposing_force_equipment/medical/satchel_medkit
+ name = "Satchel Medical Kit"
+ item_type = /obj/item/storage/backpack/duffelbag/deforest_medkit/stocked
+ description = "A large orange satchel able to hold just about any piece of small medical equipment you could think of, you can even wear it on your back or belt! \
+ Keep in mind, however, that this cannot fit inside any normal bag."
+
+/datum/opposing_force_equipment/medical/super_combat_surgeon
+ name = "First Responder Surgical Kit"
+ item_type = /obj/item/storage/backpack/duffelbag/deforest_surgical/stocked
+ description = "A large bag able to hold all the surgical tools and first response healing equipment you can think of, you can even wear it! \
+ Keep in mind, however, that this cannot fit inside any normal bag."
+
+/datum/opposing_force_equipment/medical/combatmedkit
+ name = "Syndicate Combat Medic Kit"
+ item_type = /obj/item/storage/medkit/tactical
+ description = "This first aid kit is a suspicious black and red. Included is a number of atropine medipens \
+ for rapid stabilization, sutures and regenerative mesh for wound treatment, and patches \
+ for faster healing on the field. Also comes with basic medical tools and sterlizer."
+
+/datum/opposing_force_equipment/medical/combatmedkit_premium
+ name = "Syndicate Combat Medical Suite"
+ item_type = /obj/item/storage/medkit/tactical/premium
+ description = "This first aid kit is a suspicious black and red. Included is an unloaded combat chemical injector \
+ for suit-penetrative chem delivery, a medical science night vision HUD for quick identification of injured personnel and chemical supplies, \
+ improved medical supplies, including Interdyne-approved pharmaceuticals, a hacked cybernetic surgery toolset arm implant, \
+ and some helpful MODsuit modules for for field medical use and operative physiopharmaceutical augmentation."
diff --git a/monkestation/code/modules/blueshift/opfor/equipment/melee.dm b/monkestation/code/modules/blueshift/opfor/equipment/melee.dm
new file mode 100644
index 000000000000..24a25b3be139
--- /dev/null
+++ b/monkestation/code/modules/blueshift/opfor/equipment/melee.dm
@@ -0,0 +1,96 @@
+/datum/opposing_force_equipment/melee
+ category = OPFOR_EQUIPMENT_CATEGORY_MELEE
+
+/datum/opposing_force_equipment/melee/sabre
+ name = "Officer's Sabre"
+ description = "An elegant weapon, its monomolecular edge is capable of cutting through flesh and bone with ease."
+ item_type = /obj/item/storage/belt/sabre
+
+/datum/opposing_force_equipment/melee/katana
+ item_type = /obj/item/katana
+ description = "An extremely sharp and robust sword folded over nine thousand times until perfection. Highly lethal and illegal."
+ admin_note = "WARNING: 40 force, 50% blockchance, very powerful."
+
+/datum/opposing_force_equipment/melee/ekatana
+ item_type = /obj/item/energy_katana
+ description = "An energy katana seized from a dead Spider Clan ninja. As well as being highly robust, it allows the \
+ user to teleport short distances using right-click."
+
+/datum/opposing_force_equipment/melee/esword
+ item_type = /obj/item/melee/energy/sword
+ description = "The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise."
+
+/datum/opposing_force_equipment/melee/desword
+ item_type = /obj/item/dualsaber
+
+/datum/opposing_force_equipment/melee/eshield
+ item_type = /obj/item/shield/energy
+
+/datum/opposing_force_equipment/melee/ebanana
+ item_type = /obj/item/melee/energy/sword/bananium
+
+/datum/opposing_force_equipment/melee/eshield_banana
+ item_type = /obj/item/shield/energy/bananium
+
+/datum/opposing_force_equipment/melee/epirate
+ item_type = /obj/item/melee/energy/sword/pirate
+ description = "A variant of the energy sword styled as a cutlass. Pirate costume sold separately. Warranty void if bought."
+
+/datum/opposing_force_equipment/melee/metalbat
+ item_type = /obj/item/melee/baseball_bat/ablative
+ description = "A highly reflective baseball bat for when you need to crack skulls and run away from security in the same night. Can reflect lasers."
+ admin_note = "WARNING: Notably strong on sec not using ballistics."
+
+/datum/opposing_force_equipment/melee/powerfist
+ item_type = /obj/item/melee/powerfist
+ name = "Power Fist"
+ description = "The power-fist is a metal gauntlet with a built-in piston-ram powered by an external gas supply.\
+ Upon hitting a target, the piston-ram will extend forward to make contact for some serious damage. \
+ Using a wrench on the piston valve will allow you to tweak the amount of gas used per punch to \
+ deal extra damage and hit targets further. Use a screwdriver to take out any attached tanks."
+
+/datum/opposing_force_equipment/melee/meathook
+ name = "Butcher's Meat Hook"
+ item_type = /obj/item/gun/magic/hook
+ description = "A brutal cleaver on a long chain, it allows you to pull people to your location."
+
+/datum/opposing_force_equipment/melee/cutlass
+ item_type = /obj/item/claymore/cutlass
+
+/datum/opposing_force_equipment/melee/mace
+ item_type = /obj/item/melee/cleric_mace
+
+/datum/opposing_force_equipment/melee/claymore
+ item_type = /obj/item/claymore
+ description = "An extremely sharp and robust sword perfect to cleave through any opposition. Also highly illegal."
+ admin_note = "WARNING: 30 force, 35 armor pen."
+
+
+/datum/opposing_force_equipment/melee_stealth
+ category = OPFOR_EQUIPMENT_CATEGORY_MELEE_STEALTH
+
+/datum/opposing_force_equipment/melee_stealth/contractorbaton
+ item_type = /obj/item/melee/baton/telescopic/contractor_baton
+
+/datum/opposing_force_equipment/melee_stealth/switchblade
+ item_type = /obj/item/switchblade
+
+/datum/opposing_force_equipment/melee_stealth/combat_knife
+ item_type = /obj/item/knife/combat
+
+/datum/opposing_force_equipment/melee_stealth/edagger
+ item_type = /obj/item/pen/edagger
+ name = "Energy Dagger"
+ description = "A dagger made of energy that looks and functions as a pen when off."
+
+/datum/opposing_force_equipment/melee_stealth/telescopic
+ item_type = /obj/item/melee/baton/telescopic
+
+/datum/opposing_force_equipment/melee_stealth/telescopicshield
+ item_type = /obj/item/shield/riot/tele
+
+/datum/opposing_force_equipment/melee_stealth/northstar
+ item_type = /obj/item/clothing/gloves/rapid
+ description = "By putting on these gloves, you will find you can punch things at vastly increased speed."
+ admin_note = "WARNING: Be very mindful if passing these out with sleeping-carp, as the duo are extremely strong together."
+
diff --git a/monkestation/code/modules/blueshift/opfor/equipment/modsuit.dm b/monkestation/code/modules/blueshift/opfor/equipment/modsuit.dm
new file mode 100644
index 000000000000..dfd4348135aa
--- /dev/null
+++ b/monkestation/code/modules/blueshift/opfor/equipment/modsuit.dm
@@ -0,0 +1,133 @@
+/datum/opposing_force_equipment/modsuit
+ category = OPFOR_EQUIPMENT_CATEGORY_MODSUIT
+
+/datum/opposing_force_equipment/modsuit/red
+ name = "Gorlex Marauder's Red"
+ description = "An advanced combat suit adorned in a sinister crimson red color scheme, produced and manufactured for special mercenary operations."
+ item_type = /obj/item/mod/control/pre_equipped/traitor
+
+/datum/opposing_force_equipment/modsuit/contractor
+ name = "Private Mercenary's MOD"
+ description = "A rare depart from the Syndicate's usual color scheme, this MODsuit is produced and manufactured for private mercenaries."
+ item_type = /obj/item/mod/control/pre_equipped/contractor
+
+//Unrestricted MODs
+/obj/item/mod/control/pre_equipped/elite/unrestricted
+ req_access = null
+
+/datum/opposing_force_equipment/modsuit/elite
+ name = "Cybersun's Elite"
+ description = "An evolution of the syndicate suit, featuring a bulkier build and a matte black color scheme, this suit is only produced for high ranking Syndicate officers and elite strike teams."
+ item_type = /obj/item/mod/control/pre_equipped/elite/unrestricted
+
+/datum/opposing_force_equipment/modsuit/ninja
+ name = "Cybersun's Ninja"
+ description = "A suit of nano-enhanced armor designed specifically for Spider Clan assassin-saboteurs. This MODsuit employs the cutting edge of stealth and combat technology, built skin-tight but just as durable as suits two or three times as thick."
+ item_type = /obj/item/mod/control/pre_equipped/ninja
+
+/datum/opposing_force_equipment/modsuit/corporate
+ name = "CentComm's Corporate"
+ description = "An even more costly version of the Magnate model, the corporate suit is a thermally insulated, anti-corrosion coated suit for high-ranking CentCom Officers, deploying pristine protective armor and advanced actuators, feeling practically weightless when turned on."
+ item_type = /obj/item/mod/control/pre_equipped/corporate
+
+/datum/opposing_force_equipment/modsuit/standard
+ name = "Nakamura's Standard"
+ description = "A third-generation, modular civilian class suit by Nakamura Engineering, this suit is a staple across the galaxy for civilian applications."
+ item_type = /obj/item/mod/control/pre_equipped/empty
+
+/datum/opposing_force_equipment/modsuit/advanced
+ name = "Nakamura's Advanced"
+ description = "The flagship version of the Nakamura Engineering industrial model, and their latest product. Combining all the features of their other industrial model suits inside, with blast resistance almost approaching some EOD suits, the outside has been coated with a white polish rumored to be a corporate secret."
+ item_type = /obj/item/mod/control/pre_equipped/advanced
+
+
+/datum/opposing_force_equipment/modsuit/infiltrator
+ name = "MI13's Infiltrator"
+ description = "Several questions have been raised over the years in regards to the clandestine Infiltrator modular suit. Why is the suit blood red despite being a sneaking suit? Why did a movie company of all things develop a stealth suit? The simplest answer is that Roseus Galactic hire more than a few eccentric individuals who know more about visual aesthetics and prop design than they do functional operative camouflage. But the true reason goes deeper."
+ item_type = /obj/item/mod/control/pre_equipped/infiltrator
+
+/datum/opposing_force_equipment/modsuit/clown
+ name = "Honk Ltd's Cosmohonk"
+ description = "The Cosmohonk MODsuit was originally designed for interstellar comedy in low-humor environments. It utilizes tungsten electro-ceramic casing and chromium bipolars, coated in zirconium-boron paint underneath a dermatiraelian subspace alloy. Despite the glaringly obvious optronic vacuum drive pedals, this particular model does not employ manganese bipolar capacitor cleaners, thank the Honkmother."
+ item_type = /obj/item/mod/control/pre_equipped/cosmohonk
+
+/datum/opposing_force_equipment/modsuit/wizard
+ name = "Mysteriously Empowered MOD"
+ description = "The Wizard Federation's relatively low-tech MODsuit. This armor employs not plasteel or carbon fibre, but space dragon scales for its protection."
+ item_type = /obj/item/mod/control/pre_equipped/enchanted
+
+
+/datum/opposing_force_equipment/modsuit_modules
+ category = OPFOR_EQUIPMENT_CATEGORY_MODSUIT_MODULES
+
+/datum/opposing_force_equipment/modsuit_modules/ion_advanced
+ item_type = /obj/item/mod/module/jetpack/advanced
+
+/datum/opposing_force_equipment/modsuit_modules/storage_syndicate
+ item_type = /obj/item/mod/module/storage/syndicate
+
+/datum/opposing_force_equipment/modsuit_modules/chameleon
+ item_type = /obj/item/mod/module/chameleon
+
+/datum/opposing_force_equipment/modsuit_modules/noslip
+ item_type = /obj/item/mod/module/noslip
+
+/datum/opposing_force_equipment/modsuit_modules/cloak_mod
+ item_type = /obj/item/mod/module/stealth/ninja
+
+/datum/opposing_force_equipment/modsuit_modules/armor_booster
+ item_type = /obj/item/mod/module/armor_booster
+
+/datum/opposing_force_equipment/modsuit_modules/magnetic_harness
+ item_type = /obj/item/mod/module/magnetic_harness
+
+/datum/opposing_force_equipment/modsuit_modules/emp_shield_advanced
+ item_type = /obj/item/mod/module/emp_shield/advanced
+
+/datum/opposing_force_equipment/modsuit_modules/quick_carry_advanced
+ item_type = /obj/item/mod/module/quick_carry/advanced
+
+/datum/opposing_force_equipment/modsuit_modules/thermal_visor
+ item_type = /obj/item/mod/module/visor/thermal
+
+/datum/opposing_force_equipment/modsuit_modules/megaphone
+ item_type = /obj/item/mod/module/megaphone
+
+/datum/opposing_force_equipment/modsuit_modules/projectile_dampener
+ item_type = /obj/item/mod/module/projectile_dampener
+
+/*
+/datum/opposing_force_equipment/modsuit_modules/shooting_assistant
+ item_type = /obj/item/mod/module/shooting_assistant
+*/
+
+/datum/opposing_force_equipment/modsuit_modules/holster
+ item_type = /obj/item/mod/module/holster
+
+/datum/opposing_force_equipment/modsuit_modules/baton_holster
+ item_type = /obj/item/mod/module/baton_holster
+
+/datum/opposing_force_equipment/modsuit_modules/energy_shield
+ item_type = /obj/item/mod/module/energy_shield
+
+/datum/opposing_force_equipment/modsuit_modules/adrenaline_boost
+ item_type = /obj/item/mod/module/adrenaline_boost
+
+/datum/opposing_force_equipment/modsuit_modules/quick_deploy
+ item_type = /obj/item/mod/module/springlock/contractor
+
+/*
+/datum/opposing_force_equipment/modsuit_modules/donksoft_recycler
+ item_type = /obj/item/mod/module/recycler/donk
+*/
+
+/datum/opposing_force_equipment/modsuit_modules/scorpion_hook
+ item_type = /obj/item/mod/module/scorpion_hook
+
+/datum/opposing_force_equipment/modsuit_modules/flamethrower_mod
+ item_type = /obj/item/mod/module/flamethrower
+
+/*
+/datum/opposing_force_equipment/modsuit_modules/jump_jet
+ item_type = /obj/item/mod/module/jump_jet
+*/
diff --git a/monkestation/code/modules/blueshift/opfor/equipment/spells.dm b/monkestation/code/modules/blueshift/opfor/equipment/spells.dm
new file mode 100644
index 000000000000..98c09e81b7ea
--- /dev/null
+++ b/monkestation/code/modules/blueshift/opfor/equipment/spells.dm
@@ -0,0 +1,84 @@
+/datum/opposing_force_equipment/spells
+ category = OPFOR_EQUIPMENT_CATEGORY_SPELLS
+
+/datum/opposing_force_equipment/spells/fireball
+ name = "Fireball"
+ item_type = /obj/item/book/granter/action/spell/fireball
+ description = "This spells fires an explosive fireball at a target."
+ admin_note = "WARNING: This spells has a fairly short cooldown, and can KO/kill on it's own."
+
+/datum/opposing_force_equipment/spells/sacredflame
+ name = "Sacred Flame"
+ item_type = /obj/item/book/granter/action/spell/sacredflame
+ description = "Makes everyone around you more flammable, and lights yourself on fire."
+
+/datum/opposing_force_equipment/spells/smoke
+ name = "Smoke"
+ item_type = /obj/item/book/granter/action/spell/smoke
+ description = "This spells spawns a cloud of choking smoke at your location."
+
+/datum/opposing_force_equipment/spells/blind
+ name = "Blind"
+ item_type = /obj/item/book/granter/action/spell/blind
+ description = "This spells temporarily blinds a single target."
+ admin_note = "WARNING: Notably strong in 1-v-1s."
+
+/datum/opposing_force_equipment/spells/mindswap
+ name = "Mindswap"
+ item_type = /obj/item/book/granter/action/spell/mindswap
+ description = "This spells allows the user to switch bodies with a target next to them."
+ admin_note = "WARNING: This spells allows the user to swap minds with someone else, and is overall very strong."
+
+/datum/opposing_force_equipment/spells/forcewall
+ name = "Forcewall"
+ item_type = /obj/item/book/granter/action/spell/forcewall
+ description = "Create a magical barrier that only you can pass through."
+
+/datum/opposing_force_equipment/spells/knock
+ name = "Knock"
+ item_type = /obj/item/book/granter/action/spell/knock
+ description = "This spells opens nearby doors and closets."
+
+/datum/opposing_force_equipment/spells/charge
+ name = "Charge"
+ item_type = /obj/item/book/granter/action/spell/charge
+ description = "This spells can be used to recharge a variety of things in your hands, from magical artifacts to electrical components. A creative wizard can even use it to grant magical power to a fellow magic user."
+ admin_note = "This one can be used for some fuckery (such as recharging martial art granters, sometimes), be a bit careful."
+
+/datum/opposing_force_equipment/spells/summonitem
+ name = "Summon Item"
+ item_type = /obj/item/book/granter/action/spell/summonitem
+ description = "This spells can be used to recall a previously marked item to your hand from anywhere in the universe."
+ admin_note = "WARNING: This spells lets them summon anything they can hold, for as long as it exists, or they can still cast the spells."
+
+/datum/opposing_force_equipment/martial_art
+ category = OPFOR_EQUIPMENT_CATEGORY_SCROLLS
+
+/datum/opposing_force_equipment/martial_art/cqc
+ name = "CQC Manual"
+ item_type = /obj/item/book/granter/martial/cqc
+ description = "A manual that teaches a single user tactical Close-Quarters Combat before self-destructing."
+ admin_note = "CQC is capable of knocking out a target in 3 hits and is equivalent to 23 TC."
+
+/datum/opposing_force_equipment/martial_art/carp
+ name = "Sleeping Carp Scroll"
+ item_type = /obj/item/book/granter/martial/carp
+ description = "This scroll contains the secrets of an ancient martial arts technique. You will master unarmed combat \
+ and gain the ability to swat bullets from the air, but you will also refuse to use dishonorable ranged weaponry."
+ admin_note = "Sleeping Carp is capable of letting you reflect bullets."
+
+/datum/opposing_force_equipment/martial_art/kravmaga
+ name = "Krav Maga Implanter"
+ item_type = /obj/item/implanter/krav_maga
+ description = "No need for gloves! This handy implanter teaches you everything you need to know about Krav Maga."
+
+/datum/opposing_force_equipment/martial_art/wrestling
+ name = "Wrestling Belt"
+ item_type = /obj/item/storage/belt/champion/wrestling
+ description = "With the imbued MACHO POWERS of this belt, learn the MACHO art of wrestling!"
+ admin_note = "Warning: Very powerful if questionably unbeatable in a 1v1, very capable of chain-stunning just about anyone (from range, if they can get on a table)"
+
+/datum/opposing_force_equipment/martial_art/mushpunch
+ name = "Mushpunch Mushroom"
+ item_type = /obj/item/mushpunch
+ description = "Consume this mushroom to learn the Mushroom Punch! A powerful attack that allows you to send people flying."
diff --git a/monkestation/code/modules/blueshift/opfor/equipment/uplinks.dm b/monkestation/code/modules/blueshift/opfor/equipment/uplinks.dm
new file mode 100644
index 000000000000..a46c96ab8826
--- /dev/null
+++ b/monkestation/code/modules/blueshift/opfor/equipment/uplinks.dm
@@ -0,0 +1,94 @@
+/datum/opposing_force_equipment/uplink
+ category = OPFOR_EQUIPMENT_CATEGORY_CLOTHING_UPLINK
+
+//Uplinks
+/datum/opposing_force_equipment/uplink/uplink_old_radio
+ item_type = /obj/item/uplink/old_radio
+ name = "Old Syndicate Uplink"
+ description = "An old-school Syndicate uplink without a password and an empty TC account. Perfect for the aspiring operatives."
+ admin_note = "Traitor uplink without telecrystals."
+
+/datum/opposing_force_equipment/uplink/uplink_implant
+ item_type = /obj/item/implanter/uplink
+ name = "Syndicate Uplink Implanter"
+ admin_note = "Implanter for a Traitor uplink with no TC."
+
+/datum/opposing_force_equipment/uplink/tc1
+ item_type = /obj/item/stack/telecrystal
+ name = "1 Raw Telecrystal"
+ description = "A telecrystal in its rawest and purest form; can be utilized on active uplinks to increase their telecrystal count."
+
+/datum/opposing_force_equipment/uplink/tc5
+ item_type = /obj/item/stack/telecrystal/five
+ name = "5 Raw Telecrystals"
+ description = "A bunch of telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count."
+
+/datum/opposing_force_equipment/uplink/tc10
+ item_type = /obj/item/stack/telecrystal/twenty
+ name = "20 Raw Telecrystals"
+ description = "A bundle of telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count."
+
+/datum/opposing_force_equipment/uplink/c10k
+ name = "10000 Space Cash Bill"
+ item_type = /obj/item/stack/spacecash/c10000
+ description = "Cold hard cash."
+
+//Tot powers
+/datum/opposing_force_equipment/uplink/changeling
+ item_type = /obj/item/antag_granter/changeling
+ name = "Changeling Injector"
+ description = "A heavy-duty injector containing a highly infectious virus, turning the user into a \"Changeling\"."
+ admin_note = "Changeling antag granter."
+
+/datum/opposing_force_equipment/uplink/heretic
+ item_type = /obj/item/antag_granter/heretic
+ name = "Heretical Book"
+ description = "A purple book with an eldritch eye on it, capable of making one into a \"Heretic\", one with the Forgotten Gods."
+ admin_note = "Heretic antag granter."
+
+/datum/opposing_force_equipment/uplink/clock_cult
+ item_type = /obj/item/antag_granter/clock_cultist
+ name = "Clockwork Contraption"
+ description = "A cogwheel-shaped device of brass, with a glass lens floating, suspended in the center. Capable of making one become a \"Clock Cultist\"."
+ admin_note = "Clockwork Cultist (solo) antag granter."
+
+//Services
+/*
+/datum/opposing_force_equipment/uplink/give_exploitables
+ name = "Exploitables Access"
+ description = "You will be given access to a network of exploitable information of certain crewmates, viewable using either a verb or on examine."
+ item_type = /obj/effect/gibspawner/generic
+ admin_note = "Same effect as using the traitor panel Toggle Exploitables Override button. Usually safe to give."
+
+/datum/opposing_force_equipment/uplink/give_exploitables/on_issue(mob/living/target)
+ target.mind.has_exploitables_override = TRUE
+ target.mind.handle_exploitables()
+*/
+
+/datum/opposing_force_equipment/uplink/custom_announcement
+ name = "Custom Announcement"
+ item_type = /obj/item/device/traitor_announcer
+ admin_note = "Ask players to put the message inside the 'Reason' box, the item adminlogs but won't give a chance to preview. Can be VV'd to give more 'uses'."
+ description = "A one-use device that lets you make an announcement tailored to your choice."
+
+/datum/opposing_force_equipment/uplink/power_outage
+ name = "Power Outage"
+ description = "A virus will be uploaded to the engineering processing servers to force a routine power grid check, forcing all APCs on the station to be temporarily disabled."
+ item_type = /obj/effect/gibspawner/generic
+ admin_note = "Equivalent to the Grid Check random event."
+ max_amount = 1
+
+/datum/opposing_force_equipment/uplink/power_outage/on_issue()
+ var/datum/round_event_control/event = locate(/datum/round_event_control/grid_check) in SSevents.control
+ event.run_event()
+
+/datum/opposing_force_equipment/uplink/telecom_outage
+ name = "Telecomms Outage"
+ description = "A virus will be uploaded to the telecommunication processing servers to temporarily disable themselves."
+ item_type = /obj/effect/gibspawner/generic
+ admin_note = "Equivalent to the Communications Blackout random event."
+ max_amount = 1
+
+/datum/opposing_force_equipment/uplink/telecom_outage/on_issue()
+ var/datum/round_event_control/event = locate(/datum/round_event_control/communications_blackout) in SSevents.control
+ event.run_event()
diff --git a/monkestation/code/modules/blueshift/opfor/icons/items.dmi b/monkestation/code/modules/blueshift/opfor/icons/items.dmi
new file mode 100644
index 000000000000..6c67638be11e
Binary files /dev/null and b/monkestation/code/modules/blueshift/opfor/icons/items.dmi differ
diff --git a/monkestation/code/modules/blueshift/opfor/sound/application_recieved.ogg b/monkestation/code/modules/blueshift/opfor/sound/application_recieved.ogg
new file mode 100644
index 000000000000..2ddef0c0b02a
Binary files /dev/null and b/monkestation/code/modules/blueshift/opfor/sound/application_recieved.ogg differ
diff --git a/monkestation/code/modules/blueshift/opfor/sound/approved.ogg b/monkestation/code/modules/blueshift/opfor/sound/approved.ogg
new file mode 100644
index 000000000000..9b3a1fbf6867
Binary files /dev/null and b/monkestation/code/modules/blueshift/opfor/sound/approved.ogg differ
diff --git a/monkestation/code/modules/blueshift/opfor/sound/denied.ogg b/monkestation/code/modules/blueshift/opfor/sound/denied.ogg
new file mode 100644
index 000000000000..627c1f3c847c
Binary files /dev/null and b/monkestation/code/modules/blueshift/opfor/sound/denied.ogg differ
diff --git a/monkestation/code/modules/blueshift/opfor/sound/update_requested.ogg b/monkestation/code/modules/blueshift/opfor/sound/update_requested.ogg
new file mode 100644
index 000000000000..bf8b05099c49
Binary files /dev/null and b/monkestation/code/modules/blueshift/opfor/sound/update_requested.ogg differ
diff --git a/monkestation/code/modules/blueshift/optin/job.dm b/monkestation/code/modules/blueshift/optin/job.dm
new file mode 100644
index 000000000000..1eb819d5c999
--- /dev/null
+++ b/monkestation/code/modules/blueshift/optin/job.dm
@@ -0,0 +1,72 @@
+/datum/job
+ /// The minimum antag opt-in any holder of this job must use. If null, will defer to the mind's opt in level.
+ var/minimum_opt_in_level
+ /// Can this job be targetted as a heretic sacrifice target?
+ var/heretic_sac_target
+ /// Is this job targetable by contractors?
+ var/contractable
+
+/// Updates [minimum_opt_in_level] [heretic_sac_target] and [contractable].
+/datum/job/proc/update_opt_in_vars()
+ if(CONFIG_GET(flag/disable_antag_opt_in_preferences))
+ return
+
+ if(isnull(minimum_opt_in_level))
+ minimum_opt_in_level = get_initial_opt_in_level()
+ if(isnull(heretic_sac_target))
+ heretic_sac_target = initialize_heretic_target_status()
+ if(isnull(contractable))
+ contractable = initialize_contractable_status()
+
+ update_opt_in_desc_suffix()
+
+/// Returns this job's initial opt in level, taking into account departmental bitflags.
+/datum/job/proc/get_initial_opt_in_level()
+ if (departments_bitflags & (DEPARTMENT_BITFLAG_SECURITY))
+ return SECURITY_OPT_IN_LEVEL
+ if (departments_bitflags & (DEPARTMENT_BITFLAG_COMMAND))
+ return COMMAND_OPT_IN_LEVEL
+
+/// Determines if this job should be sacrificable by heretics.
+/datum/job/proc/initialize_heretic_target_status()
+ if (departments_bitflags & (DEPARTMENT_BITFLAG_SECURITY | DEPARTMENT_BITFLAG_COMMAND))
+ return TRUE
+
+ return FALSE
+
+/// Determines if this job should be targetable by contractors.
+/datum/job/proc/initialize_contractable_status()
+ if (departments_bitflags & (DEPARTMENT_BITFLAG_SECURITY | DEPARTMENT_BITFLAG_COMMAND))
+ return TRUE
+
+ return FALSE
+
+/// Generates and sets a suffix appended to our description detailing our opt-in variables.
+/datum/job/proc/update_opt_in_desc_suffix()
+ var/list/suffixes = list()
+
+ if (minimum_opt_in_level)
+ suffixes += " Forces a minimum of [GLOB.antag_opt_in_strings["[minimum_opt_in_level]"]] antag opt-in."
+ if (contractable)
+ suffixes += " Targetable by contractors."
+ if (heretic_sac_target)
+ suffixes += " Targetable by heretics."
+ if (length(suffixes))
+ var/suffix = jointext(suffixes, "")
+ set_opt_in_desc_suffix(suffix)
+
+/// Setter for [new_suffix]. Resets desc then appends the new suffix.
+/datum/job/proc/set_opt_in_desc_suffix(new_suffix)
+ description = initial(description)
+
+ if (new_suffix)
+ description += new_suffix
+
+/datum/controller/subsystem/job/SetupOccupations()
+ . = ..()
+
+ if(CONFIG_GET(flag/disable_antag_opt_in_preferences))
+ return
+
+ for(var/datum/job/job as anything in all_occupations)
+ job.update_opt_in_vars()
diff --git a/monkestation/code/modules/blueshift/optin/mind.dm b/monkestation/code/modules/blueshift/optin/mind.dm
new file mode 100644
index 000000000000..c95bf5a5ea9f
--- /dev/null
+++ b/monkestation/code/modules/blueshift/optin/mind.dm
@@ -0,0 +1,90 @@
+/// If a player has any of these enabled, they are forced to use a minimum of OPT_IN_ANTAG_ENABLED_LEVEL antag optin. Dynamic - checked on the fly, not cached.
+GLOBAL_LIST_INIT(optin_forcing_midround_antag_categories, list(
+ ROLE_CHANGELING_MIDROUND,
+ ROLE_MALF_MIDROUND,
+ ROLE_OBSESSED,
+ ROLE_SLEEPER_AGENT,
+))
+
+/// If a player has any of these enabled ON SPAWN, they are forced to use a minimum of OPT_IN_ANTAG_ENABLED_LEVEL antag optin for the rest of the round.
+GLOBAL_LIST_INIT(optin_forcing_on_spawn_antag_categories, list(
+ ROLE_BROTHER,
+ ROLE_CHANGELING,
+ ROLE_CULTIST,
+ ROLE_HERETIC,
+ ROLE_MALF,
+ ROLE_OPERATIVE,
+ ROLE_TRAITOR,
+ ROLE_WIZARD,
+ ROLE_CLOWN_OPERATIVE,
+ ROLE_NUCLEAR_OPERATIVE,
+ ROLE_HERETIC_SMUGGLER,
+ ROLE_PROVOCATEUR,
+ ROLE_SYNDICATE_INFILTRATOR,
+))
+
+/datum/mind
+ /// The optin level set by preferences.
+ var/ideal_opt_in_level = OPT_IN_DEFAULT_LEVEL
+ /// Set on the FIRST mob login. Set by on-spawn antags (e.g. if you have traitor on and spawn, this will be set to OPT_IN_ANTAG_ENABLED_LEVEL and cannot change)
+ var/on_spawn_antag_opt_in_level = OPT_IN_NOT_TARGET
+ /// Set to TRUE on a successful transfer_mind() call. If TRUE, transfer_mind() will not refresh opt in.
+ var/opt_in_initialized
+
+/mob/living/Login()
+ . = ..()
+ if(CONFIG_GET(flag/disable_antag_opt_in_preferences)) //lets not annoy our fellow players with useless info if we don't use this system at all
+ return
+ if (isnull(mind))
+ return
+ if (isnull(client?.prefs))
+ return
+ if (!mind.opt_in_initialized)
+ mind.update_opt_in(client.prefs)
+ mind.send_antag_optin_reminder()
+ mind.opt_in_initialized = TRUE
+
+/// Refreshes our ideal/on spawn antag opt in level by accessing preferences.
+/datum/mind/proc/update_opt_in(datum/preferences/preference_instance = GLOB.preferences_datums[LOWER_TEXT(key)])
+ if (isnull(preference_instance))
+ return
+
+ ideal_opt_in_level = preference_instance.read_preference(/datum/preference/choiced/antag_opt_in_status)
+
+ for (var/antag_category in GLOB.optin_forcing_on_spawn_antag_categories)
+ if (antag_category in preference_instance.be_special)
+ on_spawn_antag_opt_in_level = OPT_IN_ANTAG_ENABLED_LEVEL
+ break
+
+/// Sends a bold message to our holder, telling them if their optin setting has been set to a minimum due to their antag preferences.
+/datum/mind/proc/send_antag_optin_reminder()
+ var/datum/preferences/preference_instance = GLOB.preferences_datums[LOWER_TEXT(key)]
+ var/client/our_client = preference_instance?.parent // that moment when /mind doesnt have a ref to client :)
+ if (our_client)
+ var/antag_level = get_antag_opt_in_level()
+ if (antag_level <= OPT_IN_NOT_TARGET)
+ return
+ var/stringified_level = GLOB.antag_opt_in_strings["[antag_level]"]
+ to_chat(our_client, span_boldnotice("Due to your antag preferences, your antag-optin status has been set to a minimum of [stringified_level]."))
+
+/// Gets the actual opt-in level used for determining targets.
+/datum/mind/proc/get_effective_opt_in_level()
+ var/step_1 = max(ideal_opt_in_level, get_job_opt_in_level())
+ var/step_2 = max(step_1, get_antag_opt_in_level())
+ return step_2
+
+/// Returns the opt in level of our job.
+/datum/mind/proc/get_job_opt_in_level()
+ return assigned_role?.minimum_opt_in_level || OPT_IN_NOT_TARGET
+
+/// If we have any antags enabled in GLOB.optin_forcing_midround_antag_categories, returns OPT_IN_ANTAG_ENABLED_LEVEL. OPT_IN_NOT_TARGET otherwise.
+/datum/mind/proc/get_antag_opt_in_level()
+ if (on_spawn_antag_opt_in_level > OPT_IN_NOT_TARGET)
+ return on_spawn_antag_opt_in_level
+
+ var/datum/preferences/preference_instance = GLOB.preferences_datums[LOWER_TEXT(key)]
+ if (!isnull(preference_instance))
+ for (var/antag_category in GLOB.optin_forcing_midround_antag_categories)
+ if (antag_category in preference_instance.be_special)
+ return OPT_IN_ANTAG_ENABLED_LEVEL
+ return OPT_IN_NOT_TARGET
diff --git a/monkestation/code/modules/blueshift/optin/objective_item.dm b/monkestation/code/modules/blueshift/optin/objective_item.dm
new file mode 100644
index 000000000000..32c89aa9238d
--- /dev/null
+++ b/monkestation/code/modules/blueshift/optin/objective_item.dm
@@ -0,0 +1,20 @@
+/datum/objective_item
+ /// The opt in level all owners of the item must meet for this to be eligible as an objective target.
+ var/opt_in_level = OPT_IN_YES_TEMP
+
+/// Returns TRUE if we have no owners, or all owners's effective opt in level is above [opt_in_level]. FALSE otherwise.
+/datum/objective_item/proc/owner_opted_in()
+ if (!length(item_owner))
+ return TRUE
+ for (var/mob/living/player as anything in GLOB.player_list)
+ if ((player.mind?.assigned_role.title in item_owner) && player.stat != DEAD && !is_centcom_level(player.z)) // is an owner, copypasted from objective_items.dm owner_exists()
+ if (player.mind.get_effective_opt_in_level() < opt_in_level)
+ return FALSE
+ return TRUE
+
+/datum/objective_item/valid_objective_for(list/potential_thieves, require_owner)
+ var/opt_in_disabled = CONFIG_GET(flag/disable_antag_opt_in_preferences)
+ if (!opt_in_disabled && require_owner && !owner_opted_in())
+ return FALSE
+
+ return ..()
diff --git a/monkestation/code/modules/blueshift/optin/objectives.dm b/monkestation/code/modules/blueshift/optin/objectives.dm
new file mode 100644
index 000000000000..1c806b049574
--- /dev/null
+++ b/monkestation/code/modules/blueshift/optin/objectives.dm
@@ -0,0 +1,74 @@
+/datum/objective
+ /// The default opt in level of this objective. Only targets with opt in above or at this will be considered for this objective.
+ var/default_opt_in_level = OPT_IN_YES_KILL
+
+/// Simple getter for [default_opt_in_level]. Use for custom behavior.
+/datum/objective/proc/get_opt_in_level(datum/mind/target_mind)
+ return default_opt_in_level
+
+/// Returns whether or not our opt in levels/variables are correct for the target. If true, they can be picked as a target.
+/datum/objective/proc/opt_in_valid(datum/mind/target_mind)
+ return (get_opt_in_level(target_mind) <= target_mind.get_effective_opt_in_level())
+
+// ROUND REMOVE
+/datum/objective/maroon
+ default_opt_in_level = OPT_IN_YES_ROUND_REMOVE
+
+/datum/objective/assassinate/paradox_clone
+ default_opt_in_level = OPT_IN_YES_ROUND_REMOVE
+
+/datum/objective/capture
+ default_opt_in_level = OPT_IN_YES_ROUND_REMOVE
+
+/datum/objective/absorb
+ default_opt_in_level = OPT_IN_YES_ROUND_REMOVE
+
+/datum/objective/absorb_changeling
+ default_opt_in_level = OPT_IN_YES_ROUND_REMOVE
+
+/datum/objective/sacrifice
+ default_opt_in_level = OPT_IN_YES_ROUND_REMOVE
+
+/datum/objective/debrain
+ default_opt_in_level = OPT_IN_YES_ROUND_REMOVE
+
+// KILL
+
+/datum/objective/assassinate
+ default_opt_in_level = OPT_IN_YES_KILL
+
+/datum/objective/destroy
+ default_opt_in_level = OPT_IN_YES_KILL
+
+/datum/objective/mutiny
+ default_opt_in_level = OPT_IN_YES_KILL
+
+// TEMP
+
+/datum/objective/protect
+ default_opt_in_level = OPT_IN_YES_TEMP
+
+/datum/objective/protect/nonhuman
+ default_opt_in_level = OPT_IN_YES_TEMP
+
+/datum/objective/steal_n_of_type
+ default_opt_in_level = OPT_IN_YES_TEMP
+
+/datum/objective/steal
+ default_opt_in_level = OPT_IN_YES_TEMP
+
+/datum/objective/escape/escape_with_identity
+ default_opt_in_level = OPT_IN_YES_TEMP
+
+/datum/objective/jailbreak
+ default_opt_in_level = OPT_IN_YES_TEMP
+
+/datum/objective/contract
+ default_opt_in_level = OPT_IN_YES_TEMP
+
+/datum/objective/contract/opt_in_valid(datum/mind/target_mind)
+ var/datum/job/target_job = target_mind.assigned_role
+ if (!target_job?.contractable)
+ return FALSE
+
+ return ..()
diff --git a/monkestation/code/modules/blueshift/optin/preferences.dm b/monkestation/code/modules/blueshift/optin/preferences.dm
new file mode 100644
index 000000000000..cb89b85b5f6e
--- /dev/null
+++ b/monkestation/code/modules/blueshift/optin/preferences.dm
@@ -0,0 +1,36 @@
+/datum/preference/choiced/antag_opt_in_status
+ category = PREFERENCE_CATEGORY_NON_CONTEXTUAL
+ savefile_identifier = PREFERENCE_CHARACTER
+ savefile_key = "antag_opt_in_status_pref"
+
+/datum/preference/choiced/antag_opt_in_status/init_possible_values()
+ return list(OPT_IN_YES_TEMP, OPT_IN_YES_KILL, OPT_IN_YES_ROUND_REMOVE, OPT_IN_NOT_TARGET)
+
+/datum/preference/choiced/antag_opt_in_status/create_default_value()
+ return OPT_IN_DEFAULT_LEVEL
+
+/datum/preference/choiced/antag_opt_in_status/is_accessible(datum/preferences/preferences)
+ if (!..(preferences))
+ return FALSE
+
+ return !(CONFIG_GET(flag/disable_antag_opt_in_preferences))
+
+/datum/preference/choiced/antag_opt_in_status/deserialize(input, datum/preferences/preferences)
+ if(CONFIG_GET(flag/disable_antag_opt_in_preferences))
+ return OPT_IN_DEFAULT_LEVEL
+
+ return ..()
+
+/datum/preference/choiced/antag_opt_in_status/apply_to_human(mob/living/carbon/human/target, value, datum/preferences/preferences)
+ return FALSE
+
+/datum/preference/choiced/antag_opt_in_status/compile_constant_data()
+ var/list/data = ..()
+
+ // An assoc list of values to display names so we don't show players numbers in their settings!
+ data[CHOICED_PREFERENCE_DISPLAY_NAMES] = GLOB.antag_opt_in_strings
+
+ return data
+
+/datum/config_entry/flag/disable_antag_opt_in_preferences
+ default = FALSE
diff --git a/monkestation/code/modules/blueshift/prefs/soulcatcher.dm b/monkestation/code/modules/blueshift/prefs/soulcatcher.dm
new file mode 100644
index 000000000000..38eb418b5035
--- /dev/null
+++ b/monkestation/code/modules/blueshift/prefs/soulcatcher.dm
@@ -0,0 +1,23 @@
+/datum/preference/toggle/soulcatcher_join_action
+ category = PREFERENCE_CATEGORY_GAME_PREFERENCES
+ savefile_identifier = PREFERENCE_PLAYER
+ savefile_key = "soulcatcher_join_action"
+ default_value = TRUE
+
+/datum/preference/toggle/soulcatcher_join_action/apply_to_client(client/client, value)
+ var/mob/dead/observer/ghost = client.mob
+ if(!istype(ghost))
+ return FALSE
+
+ var/datum/action/innate/join_soulcatcher/join_action = locate(/datum/action/innate/join_soulcatcher) in ghost.actions
+ if((!join_action && !value) || (join_action && value))
+ return TRUE
+
+ if(join_action && !value)
+ join_action.Remove(ghost)
+ return TRUE
+
+ var/datum/action/innate/join_soulcatcher/new_join_action = new(ghost)
+ new_join_action.Grant(ghost)
+ return TRUE
+
diff --git a/monkestation/code/modules/blueshift/projectiles/__projectile_changes.dm b/monkestation/code/modules/blueshift/projectiles/__projectile_changes.dm
new file mode 100644
index 000000000000..5b963c5bc198
--- /dev/null
+++ b/monkestation/code/modules/blueshift/projectiles/__projectile_changes.dm
@@ -0,0 +1,607 @@
+/obj/item/ammo_casing
+ /// Can this bullet casing be printed at an ammunition workbench?
+ var/can_be_printed = TRUE
+ /// If it can be printed, does this casing require an advanced ammunition datadisk? Mainly for specialized ammo.
+ /// Rubbers aren't advanced. Standard ammo (or FMJ if you're particularly pedantic) isn't advanced.
+ /// Think more specialized or weird, niche ammo, like armor-piercing, incendiary, hollowpoint, or God forbid, phasic.
+ var/advanced_print_req = FALSE
+
+// whatever goblin decided to spread out bullets over like 3 files and god knows however many overrides i wish you a very stubbed toe
+
+/*
+* .460 Ceres (renamed tgcode .45)
+*/
+
+/obj/item/ammo_casing/c45/rubber
+ name = ".460 Ceres rubber bullet casing"
+ desc = "A .460 bullet casing.\
+ \
+ RUBBER: Less than lethal ammo. Deals both stamina damage and regular damage. "
+ projectile_type = /obj/projectile/bullet/c45/rubber
+ harmful = FALSE
+
+/obj/projectile/bullet/c45/rubber
+ name = ".460 Ceres rubber bullet"
+ damage = 10
+ stamina = 50
+ ricochets_max = 6
+ ricochet_incidence_leeway = 0
+ ricochet_chance = 130
+ ricochet_decay_damage = 0.7
+ shrapnel_type = null
+ sharpness = NONE
+ embedding = null
+ wound_bonus = -50
+
+/obj/item/ammo_casing/c45/hp
+ name = ".460 Ceres hollow-point bullet casing"
+ desc = "A .460 hollow-point bullet casing. Very lethal against unarmored opponents. Suffers against armor."
+ projectile_type = /obj/projectile/bullet/c45/hp
+ advanced_print_req = TRUE
+
+/obj/projectile/bullet/c45/hp
+ name = ".460 Ceres hollow-point bullet"
+ damage = 40
+ weak_against_armour = TRUE
+
+/*
+* 8mm Usurpator (renamed tg c46x30mm, used in the WT550)
+*/
+
+/obj/projectile/bullet/c46x30mm_rubber
+ name = "8mm Usurpator rubber bullet"
+ damage = 3
+ stamina = 34
+ ricochets_max = 6
+ ricochet_incidence_leeway = 0
+ ricochet_chance = 130
+ ricochet_decay_damage = 0.7
+ shrapnel_type = null
+ sharpness = NONE
+ embedding = null
+ wound_bonus = -50
+
+/obj/item/ammo_casing/c46x30mm/rubber
+ name = "8mm Usurpator rubber bullet casing"
+ desc = "An 8mm Usurpator rubber bullet casing.\
+ \
+ RUBBER: Less than lethal ammo. Deals both stamina damage and regular damage. "
+ projectile_type = /obj/projectile/bullet/c46x30mm_rubber
+ harmful = FALSE
+
+/*
+* .277 Aestus (renamed tgcode .223, used in the M-90gl)
+*/
+
+/obj/item/ammo_casing/a223/rubber
+ name = ".277 rubber bullet casing"
+ desc = "A .277 rubber bullet casing.\
+ \
+ RUBBER: Less than lethal ammo. Deals both stamina damage and regular damage. "
+ projectile_type = /obj/projectile/bullet/a223/rubber
+ harmful = FALSE
+
+/obj/projectile/bullet/a223/rubber
+ name = ".277 rubber bullet"
+ damage = 10
+ armour_penetration = 10
+ stamina = 50
+ ricochets_max = 6
+ ricochet_incidence_leeway = 0
+ ricochet_chance = 130
+ ricochet_decay_damage = 0.7
+ shrapnel_type = null
+ sharpness = NONE
+ embedding = null
+ wound_bonus = -50
+
+/obj/item/ammo_casing/a223/ap
+ name = ".277 Aestus armor-piercing bullet casing"
+ desc = "A .277 armor-piercing bullet casing.\
+ \
+ ARMOR PIERCING: Increased armor piercing capabilities. What did you expect?"
+ projectile_type = /obj/projectile/bullet/a223/ap
+ advanced_print_req = TRUE
+ custom_materials = AMMO_MATS_AP
+
+/obj/projectile/bullet/a223/ap
+ name = ".277 armor-piercing bullet"
+ armour_penetration = 60
+
+/*
+* .34 ACP
+*/
+
+// Why? Blame CFA, they want their bullets to be *proprietary*
+/obj/item/ammo_casing/c34
+ name = ".34 bullet casing"
+ desc = "A .34 bullet casing."
+ caliber = "c34acp"
+ projectile_type = /obj/projectile/bullet/c34
+
+/obj/projectile/bullet/c34
+ name = ".34 bullet"
+ damage = 15
+ wound_bonus = 0
+
+/obj/item/ammo_casing/c34/rubber
+ name = ".34 rubber bullet casing"
+ desc = "A .34 rubber bullet casing."
+ caliber = "c34acp"
+ projectile_type = /obj/projectile/bullet/c34/rubber
+ harmful = FALSE
+
+/obj/projectile/bullet/c34/rubber
+ name = ".34 rubber bullet"
+ damage = 5
+ stamina = 35
+ wound_bonus = -75
+ shrapnel_type = null
+ sharpness = NONE
+ embedding = null
+
+/obj/item/ammo_casing/c34/ap
+ name = ".34 armor-piercing bullet casing"
+ desc = "A .34 armor-piercing bullet casing."
+ caliber = "c34acp"
+ projectile_type = /obj/projectile/bullet/c34/ap
+ custom_materials = AMMO_MATS_AP
+ advanced_print_req = TRUE
+
+/obj/projectile/bullet/c34/ap
+ name = ".34 armor-piercing bullet"
+ damage = 15
+ armour_penetration = 40
+ wound_bonus = -75
+
+/obj/item/ammo_casing/c34_incendiary
+ name = ".34 incendiary bullet casing"
+ desc = "A .34 incendiary bullet casing."
+ caliber = "c34acp"
+ projectile_type = /obj/projectile/bullet/incendiary/c34_incendiary
+ custom_materials = AMMO_MATS_TEMP
+ advanced_print_req = TRUE
+
+/obj/projectile/bullet/incendiary/c34_incendiary
+ name = ".34 incendiary bullet"
+ damage = 8
+ fire_stacks = 1
+ wound_bonus = -90
+
+/obj/item/ammo_casing/a40mm/rubber
+ name = "40mm rubber shell"
+ desc = "A cased rubber slug. The big brother of the beanbag slug, this thing will knock someone out in one. Doesn't do so great against anyone in armor."
+ projectile_type = /obj/projectile/bullet/shotgun_beanbag/a40mm
+
+/obj/item/ammo_casing/rocket
+ name = "\improper Dardo HE rocket"
+ desc = "An 84mm High Explosive rocket. Fire at people and pray."
+ caliber = CALIBER_84MM
+ icon_state = "srm-8"
+ base_icon_state = "srm-8"
+ projectile_type = /obj/projectile/bullet/rocket
+
+/obj/item/ammo_casing/rocket/Initialize(mapload)
+ . = ..()
+ AddElement(/datum/element/caseless)
+
+/obj/item/ammo_casing/rocket/update_icon_state()
+ . = ..()
+ icon_state = "[base_icon_state]"
+
+/obj/item/ammo_casing/rocket/heap
+ name = "\improper Dardo HE-AP rocket"
+ desc = "An 84mm High Explosive All Purpose rocket. For when you just need something to not exist anymore."
+ icon_state = "84mm-heap"
+ base_icon_state = "84mm-heap"
+ projectile_type = /obj/projectile/bullet/rocket/heap
+
+/obj/item/ammo_casing/rocket/weak
+ name = "\improper Dardo HE Low-Yield rocket"
+ desc = "An 84mm High Explosive rocket. This one isn't quite as devastating."
+ icon_state = "low_yield_rocket"
+ base_icon_state = "low_yield_rocket"
+ projectile_type = /obj/projectile/bullet/rocket/weak
+
+/obj/item/ammo_casing/strilka310
+ name = ".310 Strilka bullet casing"
+ desc = "A .310 Strilka bullet casing. Casing is a bit of a fib, there is no case, its just a block of red powder."
+ icon_state = "310-casing"
+ caliber = CALIBER_STRILKA310
+ projectile_type = /obj/projectile/bullet/strilka310
+
+/obj/item/ammo_casing/strilka310/Initialize(mapload)
+ . = ..()
+
+ AddElement(/datum/element/caseless)
+
+/obj/item/ammo_casing/strilka310/surplus
+ name = ".310 Strilka surplus bullet casing"
+ desc = "A surplus .310 Strilka bullet casing. Casing is a bit of a fib, there is no case, its just a block of red powder. Damp red powder at that."
+ projectile_type = /obj/projectile/bullet/strilka310/surplus
+
+/obj/projectile/bullet/strilka310
+ name = ".310 Strilka bullet"
+ damage = 60
+ armour_penetration = 10
+ wound_bonus = -45
+ wound_falloff_tile = 0
+
+/obj/projectile/bullet/strilka310/surplus
+ name = ".310 Strilka surplus bullet"
+ weak_against_armour = TRUE //this is specifically more important for fighting carbons than fighting noncarbons. Against a simple mob, this is still a full force bullet
+ armour_penetration = 0
+
+/*
+* 9x25mm Mk.12
+*/
+
+/obj/item/ammo_casing/c9mm
+ name = "9x25mm Mk.12 bullet casing"
+ desc = "A modern 9x25mm Mk.12 bullet casing."
+
+/obj/item/ammo_casing/c9mm/ap
+ name = "9x25mm Mk.12 armor-piercing bullet casing"
+ desc = "A modern 9x25mm Mk.12 bullet casing. This one fires an armor-piercing projectile."
+ custom_materials = AMMO_MATS_AP
+ advanced_print_req = TRUE
+
+/obj/item/ammo_casing/c9mm/hp
+ name = "9x25mm Mk.12 hollow-point bullet casing"
+ desc = "A modern 9x25mm Mk.12 bullet casing. This one fires a hollow-point projectile. Very lethal to unarmored opponents."
+ advanced_print_req = TRUE
+
+/obj/item/ammo_casing/c9mm/fire
+ name = "9x25mm Mk.12 incendiary bullet casing"
+ desc = "A modern 9x25mm Mk.12 bullet casing. This incendiary round leaves a trail of fire and ignites its target."
+ custom_materials = AMMO_MATS_TEMP
+ advanced_print_req = TRUE
+
+/obj/item/ammo_casing/c9mm/ihdf
+ name = "9x25mm Mk.12 IHDF casing"
+ desc = "A modern 9x25mm Mk.12 bullet casing. This one fires a bullet of 'Intelligent High-Impact Dispersal Foam', which is best compared to a riot-grade foam dart."
+ projectile_type = /obj/projectile/bullet/c9mm/ihdf
+ harmful = FALSE
+
+/obj/projectile/bullet/c9mm/ihdf
+ name = "9x25mm IHDF bullet"
+ damage = 30
+ damage_type = STAMINA
+ embedding = list(embed_chance=0, fall_chance=3, jostle_chance=4, ignore_throwspeed_threshold=TRUE, pain_stam_pct=0.4, pain_mult=5, jostle_pain_mult=6, rip_time=10)
+
+/obj/item/ammo_casing/c9mm/rubber
+ name = "9x25mm Mk.12 rubber casing"
+ desc = "A modern 9x25mm Mk.12 bullet casing. This less than lethal round sure hurts to get shot by, but causes little physical harm."
+ projectile_type = /obj/projectile/bullet/c9mm/rubber
+ harmful = FALSE
+
+/obj/projectile/bullet/c9mm/rubber
+ name = "9x25mm rubber bullet"
+ icon_state = "pellet"
+ damage = 5
+ stamina = 34
+ ricochets_max = 6
+ ricochet_incidence_leeway = 0
+ ricochet_chance = 130
+ ricochet_decay_damage = 0.8
+ shrapnel_type = null
+ sharpness = NONE
+ embedding = null
+
+/*
+* 10mm Auto
+*/
+
+/obj/item/ammo_casing/c10mm/ap
+ custom_materials = AMMO_MATS_AP
+ advanced_print_req = TRUE
+
+/obj/item/ammo_casing/c10mm/hp
+ advanced_print_req = TRUE
+
+/obj/item/ammo_casing/c10mm/fire
+ custom_materials = AMMO_MATS_TEMP
+ advanced_print_req = TRUE
+
+/obj/item/ammo_casing/c10mm/reaper
+ can_be_printed = FALSE
+ // it's a hitscan 50 damage 40 AP bullet designed to be fired out of a gun with a 2rnd burst and 1.25x damage multiplier
+ // Let's Not
+
+/obj/item/ammo_casing/c10mm/rubber
+ name = "10mm rubber bullet casing"
+ desc = "A 10mm rubber bullet casing."
+ projectile_type = /obj/projectile/bullet/c10mm/rubber
+ harmful = FALSE
+
+/obj/projectile/bullet/c10mm/rubber
+ name = "10mm rubber bullet"
+ damage = 10
+ stamina = 37
+ ricochets_max = 6
+ ricochet_incidence_leeway = 0
+ ricochet_chance = 130
+ ricochet_decay_damage = 0.8
+ shrapnel_type = null
+ sharpness = NONE
+ embedding = null
+
+/obj/item/ammo_casing/c10mm/ihdf
+ name = "10mm IHDF bullet casing"
+ desc = "A 10mm intelligent high-impact dispersal foam bullet casing."
+ projectile_type = /obj/projectile/bullet/c10mm/ihdf
+ harmful = FALSE
+
+/obj/projectile/bullet/c10mm/ihdf
+ name = "10mm IHDF bullet"
+ damage = 40
+ damage_type = STAMINA
+ embedding = list(embed_chance=0, fall_chance=3, jostle_chance=4, ignore_throwspeed_threshold=TRUE, pain_stam_pct=0.4, pain_mult=5, jostle_pain_mult=6, rip_time=10)
+
+/obj/projectile/bullet/shotgun_beanbag/a40mm
+ name = "rubber slug"
+ icon_state = "cannonball"
+ damage = 20
+ stamina = 250 //BONK
+ wound_bonus = 30
+ weak_against_armour = TRUE
+
+// Red kill lasers for the big gun
+
+/obj/item/ammo_casing/energy/cybersun_big_kill
+ projectile_type = /obj/projectile/beam/cybersun_laser
+ e_cost = 200
+ select_name = "Kill"
+ fire_sound = 'monkestation/code/modules/blueshift/sounds/laser_firing/laser.ogg'
+
+/obj/projectile/beam/cybersun_laser
+ icon = 'monkestation/code/modules/blueshift/icons/obj/company_and_or_faction_based/saibasan/projectiles.dmi'
+ icon_state = "kill_large"
+ damage = 15
+ impact_effect_type = /obj/effect/temp_visual/impact_effect/red_laser
+ light_color = COLOR_SOFT_RED
+ wound_falloff_tile = 1
+
+// Speedy sniper lasers for the big gun
+
+/obj/item/ammo_casing/energy/cybersun_big_sniper
+ projectile_type = /obj/projectile/beam/cybersun_laser/marksman
+ e_cost = 300
+ select_name = "Marksman"
+ fire_sound = 'monkestation/code/modules/blueshift/sounds/laser_firing/vaporize.ogg'
+
+/obj/projectile/beam/cybersun_laser/marksman
+ icon_state = "sniper"
+ damage = 30
+ impact_effect_type = /obj/effect/temp_visual/impact_effect/yellow_laser
+ speed = 0.4
+ light_outer_range = 2
+ light_color = COLOR_VERY_SOFT_YELLOW
+ wound_falloff_tile = 0.1
+
+// Disabler machinegun for the big gun
+
+/obj/item/ammo_casing/energy/cybersun_big_disabler
+ projectile_type = /obj/projectile/beam/cybersun_laser/disable
+ e_cost = 75
+ select_name = "Disable"
+ harmful = FALSE
+
+/obj/projectile/beam/cybersun_laser/disable
+ icon_state = "disable_large"
+ damage = 0
+ stamina = 35
+ impact_effect_type = /obj/effect/temp_visual/impact_effect/blue_laser
+ light_color = COLOR_BRIGHT_BLUE
+
+// Plasma burst grenade for the big gun
+
+/obj/item/ammo_casing/energy/cybersun_big_launcher
+ projectile_type = /obj/projectile/beam/cybersun_laser/granata
+ e_cost = 400
+ select_name = "Launcher"
+
+/obj/projectile/beam/cybersun_laser/granata
+ name = "plasma grenade"
+ icon_state = "grenade"
+ damage = 50
+ speed = 2
+ range = 6
+ impact_effect_type = /obj/effect/temp_visual/impact_effect/green_laser
+ light_color = COLOR_PALE_GREEN
+ pass_flags = PASSTABLE | PASSGRILLE // His ass does NOT pass through glass!
+ /// What type of casing should we put inside the bullet to act as shrapnel later
+ var/casing_to_spawn = /obj/item/grenade/c980payload/plasma_grenade
+
+/obj/projectile/beam/cybersun_laser/granata/on_hit(atom/target, blocked = 0, pierce_hit)
+ ..()
+ fuse_activation(target)
+ return BULLET_ACT_HIT
+
+/obj/projectile/beam/cybersun_laser/granata/on_range()
+ fuse_activation(get_turf(src))
+ return ..()
+
+/// Called when the projectile reaches its max range, or hits something
+/obj/projectile/beam/cybersun_laser/granata/proc/fuse_activation(atom/target)
+ var/obj/item/grenade/shrapnel_maker = new casing_to_spawn(get_turf(target))
+ shrapnel_maker.detonate()
+ playsound(src, 'monkestation/code/modules/blueshift/sounds/grenade_burst.ogg', 50, TRUE, -3)
+ qdel(shrapnel_maker)
+
+/obj/projectile/beam/cybersun_laser/granata_shrapnel
+ name = "plasma globule"
+ icon_state = "flare"
+ damage = 10
+ speed = 2.5
+ bare_wound_bonus = 55 // Lasers have a wound bonus of 40, this is a bit higher
+ wound_bonus = -50 // However we do not very much against armor
+ range = 2
+ pass_flags = PASSTABLE | PASSGRILLE // His ass does NOT pass through glass!
+ weak_against_armour = TRUE
+ impact_effect_type = /obj/effect/temp_visual/impact_effect/green_laser
+ light_color = COLOR_PALE_GREEN
+
+/obj/item/grenade/c980payload/plasma_grenade
+ shrapnel_type = /obj/projectile/beam/cybersun_laser/granata_shrapnel
+ shrapnel_radius = 3
+
+// Shotgun casing for the big gun
+
+/obj/item/ammo_casing/energy/cybersun_big_shotgun
+ projectile_type = /obj/projectile/beam/cybersun_laser/granata_shrapnel/shotgun_pellet
+ e_cost = 100
+ pellets = 5
+ variance = 30
+ select_name = "Shotgun"
+ fire_sound = 'monkestation/code/modules/blueshift/sounds/laser_firing/melt.ogg'
+
+/obj/projectile/beam/cybersun_laser/granata_shrapnel/shotgun_pellet
+ icon_state = "because_it_doesnt_miss"
+ damage = 10
+ impact_effect_type = /obj/effect/temp_visual/impact_effect/purple_laser
+ speed = 0.8
+ light_color = COLOR_SCIENCE_PINK
+ range = 9
+
+// Hellfire lasers for the little guy
+
+/obj/item/ammo_casing/energy/cybersun_small_hellfire
+ projectile_type = /obj/projectile/beam/cybersun_laser/hellfire
+ e_cost = 100
+ select_name = "Incinerate"
+ fire_sound = 'monkestation/code/modules/blueshift/sounds/laser_firing/incinerate.ogg'
+
+/obj/projectile/beam/cybersun_laser/hellfire
+ icon_state = "hellfire"
+ damage = 20
+ impact_effect_type = /obj/effect/temp_visual/impact_effect/red_laser
+ speed = 0.6
+ wound_bonus = -15
+ light_color = COLOR_SOFT_RED
+
+// Bounce disabler lasers for the little guy
+
+/obj/item/ammo_casing/energy/cybersun_small_disabler
+ projectile_type = /obj/projectile/beam/cybersun_laser/disable_bounce
+ e_cost = 100
+ select_name = "Disable"
+ harmful = FALSE
+
+/obj/projectile/beam/cybersun_laser/disable_bounce
+ icon_state = "disable_bounce"
+ damage = 0
+ stamina = 45
+ impact_effect_type = /obj/effect/temp_visual/impact_effect/blue_laser
+ light_color = COLOR_BRIGHT_BLUE
+ ricochet_auto_aim_angle = 30
+ ricochet_auto_aim_range = 5
+ ricochets_max = 2
+ ricochet_incidence_leeway = 100
+ ricochet_chance = 130
+ ricochet_decay_damage = 0.8
+
+/obj/projectile/beam/cybersun_laser/disable_bounce/check_ricochet_flag(atom/reflecting_atom)
+ if((reflecting_atom.flags_ricochet & RICOCHET_HARD) || (reflecting_atom.flags_ricochet & RICOCHET_SHINY))
+ return TRUE
+ return FALSE
+
+// Flare launcher
+
+/obj/item/ammo_casing/energy/cybersun_small_launcher
+ projectile_type = /obj/projectile/beam/cybersun_laser/flare
+ e_cost = LASER_SHOTS(5, 1000)
+ select_name = "Flare"
+
+/obj/projectile/beam/cybersun_laser/flare
+ name = "plasma flare"
+ icon_state = "flare"
+ damage = 15
+ speed = 2
+ range = 6
+ impact_effect_type = /obj/effect/temp_visual/impact_effect/green_laser
+ light_color = COLOR_PALE_GREEN
+ pass_flags = PASSTABLE | PASSGRILLE // His ass does NOT pass through glass!
+ /// How many firestacks the bullet should impart upon a target when impacting
+ var/firestacks_to_give = 2
+ /// What we spawn when we range out
+ var/obj/illumination_flare = /obj/item/flashlight/flare/plasma_projectile
+
+/obj/projectile/beam/cybersun_laser/flare/on_hit(atom/target, blocked = 0, pierce_hit)
+ . = ..()
+ if(iscarbon(target))
+ var/mob/living/carbon/gaslighter = target
+ gaslighter.adjust_fire_stacks(firestacks_to_give)
+ gaslighter.ignite_mob()
+ else
+ new illumination_flare(get_turf(target))
+
+/obj/projectile/beam/cybersun_laser/flare/on_range()
+ new illumination_flare(get_turf(src))
+ return ..()
+
+/obj/item/flashlight/flare/plasma_projectile
+ name = "plasma flare"
+ desc = "A burning glob of green plasma, makes an effective temporary lighting source."
+ light_outer_range = 4
+ anchored = TRUE
+ icon = 'monkestation/code/modules/blueshift/icons/obj/company_and_or_faction_based/saibasan/projectiles.dmi'
+ icon_state = "flare_burn"
+ light_color = COLOR_PALE_GREEN
+ light_power = 2
+
+/obj/item/flashlight/flare/plasma_projectile/Initialize(mapload)
+ . = ..()
+ if(randomize_fuel)
+ fuel = rand(3 MINUTES, 5 MINUTES)
+ ignition()
+
+/obj/item/flashlight/flare/plasma_projectile/turn_off()
+ . = ..()
+ qdel(src)
+
+// Shotgun casing for the small gun
+
+/obj/item/ammo_casing/energy/cybersun_small_shotgun
+ projectile_type = /obj/projectile/beam/cybersun_laser/granata_shrapnel/shotgun_pellet
+ e_cost = 100
+ pellets = 3
+ variance = 15
+ select_name = "Shotgun"
+ fire_sound = 'monkestation/code/modules/blueshift/sounds/laser_firing/melt.ogg'
+
+// Dummy casing that does nothing but have a projectile that looks like a sword
+
+/obj/item/ammo_casing/energy/cybersun_small_blade
+ projectile_type = /obj/projectile/beam/cybersun_laser/blade
+ select_name = "Blade"
+
+/obj/projectile/beam/cybersun_laser/blade
+ icon_state = "blade"
+
+/obj/item/ammo_box/advanced
+ multiple_sprites = AMMO_BOX_FULL_EMPTY
+
+/*
+* 9mm
+*/
+
+/obj/item/ammo_box/c9mm/rubber
+ name = "9x25mm rubber box"
+ ammo_type = /obj/item/ammo_casing/c9mm/rubber
+
+/obj/item/ammo_box/c9mm/ihdf
+ name = "9x25mm IHDF box"
+ ammo_type = /obj/item/ammo_casing/c9mm/ihdf
+
+/*
+* 10mm
+*/
+
+/obj/item/ammo_box/c10mm/rubber
+ name = "10mm auto rubber box"
+ ammo_type = /obj/item/ammo_casing/c10mm/rubber
+
+/obj/item/ammo_box/c10mm/ihdf
+ name = "peacekeeper ammo box (10mm ihdf)"
+ ammo_type = /obj/item/ammo_casing/c10mm/ihdf
diff --git a/monkestation/code/modules/blueshift/reagents/deforest.dm b/monkestation/code/modules/blueshift/reagents/deforest.dm
new file mode 100644
index 000000000000..ca8751c02f28
--- /dev/null
+++ b/monkestation/code/modules/blueshift/reagents/deforest.dm
@@ -0,0 +1,520 @@
+/datum/reagent/medicine/lidocaine
+ name = "Lidocaine"
+ description = "A numbing agent used often for surgeries, metabolizes slowly."
+ reagent_state = LIQUID
+ color = "#6dbdbd" // 109, 189, 189
+ metabolization_rate = 0.2 * REAGENTS_METABOLISM
+ overdose_threshold = 20
+ ph = 6.09
+ chemical_flags = REAGENT_CAN_BE_SYNTHESIZED
+ inverse_chem_val = 0.55
+ inverse_chem = /datum/reagent/inverse/lidocaine
+ metabolized_traits = list(TRAIT_ANALGESIA)
+
+/datum/reagent/medicine/lidocaine/overdose_process(mob/living/carbon/affected_mob, seconds_per_tick, times_fired)
+ . = ..()
+ affected_mob.adjustOrganLoss(ORGAN_SLOT_HEART,3 * REM * seconds_per_tick, 80)
+
+//Inverse Medicines//
+
+/datum/reagent/inverse/lidocaine
+ name = "Lidopaine"
+ description = "A paining agent used often for... being a jerk, metabolizes faster than lidocaine."
+ reagent_state = LIQUID
+ color = "#85111f" // 133, 17, 31
+ metabolization_rate = 0.4 * REAGENTS_METABOLISM
+ ph = 6.09
+ tox_damage = 0
+
+/datum/reagent/inverse/lidocaine/on_mob_life(mob/living/carbon/affected_mob, seconds_per_tick, times_fired)
+ . = ..()
+ to_chat(affected_mob, span_userdanger("Your body aches with unimaginable pain!"))
+ affected_mob.adjustOrganLoss(ORGAN_SLOT_HEART,3 * REM * seconds_per_tick, 85)
+ affected_mob.stamina?.adjust(-5 * REM * seconds_per_tick, 0)
+ if(prob(30))
+ INVOKE_ASYNC(affected_mob, TYPE_PROC_REF(/mob, emote), "scream")
+
+//Medigun Clotting Medicine
+/datum/reagent/medicine/coagulant/fabricated
+ name = "fabricated coagulant"
+ description = "A synthesized coagulant created by Mediguns."
+ color = "#ff7373" //255, 155. 155
+ clot_rate = 0.15 //Half as strong as standard coagulant
+ passive_bleed_modifier = 0.5 // around 2/3 the bleeding reduction
+
+
+#define CONSTANT_DOSE_SAFE_LIMIT 60
+#define METABOLISM_END_LIMB_DAMAGE 20
+
+// Chemical reaction, turns 25 input reagents into 25 output reagents, 10 of those being demoneye
+/datum/chemical_reaction/demoneye
+ results = list(
+ /datum/reagent/drug/demoneye = 10,
+ /datum/reagent/impurity/healing/medicine_failure = 10,
+ /datum/reagent/impurity = 5,
+ )
+ required_reagents = list(
+ /datum/reagent/medicine/ephedrine = 5,
+ /datum/reagent/blood = 15,
+ /datum/reagent/stable_plasma = 5,
+ )
+ mob_react = FALSE
+ reaction_tags = REACTION_TAG_EASY | REACTION_TAG_DRUG | REACTION_TAG_ORGAN | REACTION_TAG_DAMAGING
+
+// Demoneye, a drug that makes you temporarily immune to fear and crit, in exchange for damaging all of your organs and making your veins explode
+/datum/reagent/drug/demoneye
+ name = "DemonEye"
+ description = "A performance enhancing drug originally developed on mars. \
+ A favorite among gangs and other outlaws on the planet, though overuse can cause terrible addiction and bodily damage."
+ reagent_state = LIQUID
+ color = "#af00be"
+ taste_description = "industrial shuttle fuel"
+ metabolization_rate = 0.65 * REAGENTS_METABOLISM
+ ph = 7
+ overdose_threshold = 15
+ chemical_flags = REAGENT_CAN_BE_SYNTHESIZED
+ addiction_types = list(/datum/addiction/stimulants = 15)
+ metabolized_traits = list(TRAIT_UNNATURAL_RED_GLOWY_EYES, TRAIT_NOSOFTCRIT, TRAIT_NOHARDCRIT, TRAIT_FEARLESS, TRAIT_ANALGESIA)
+ /// How much time has the drug been in them?
+ var/constant_dose_time = 0
+ /// What the original color of the user's left eye is
+ var/user_left_eye_color
+ /// What the original color of the user's right eye is
+ var/user_right_eye_color
+
+/datum/reagent/drug/demoneye/on_mob_metabolize(mob/living/carbon/human/our_guy)
+ . = ..()
+
+ user_left_eye_color = our_guy.eye_color_left
+ user_right_eye_color = our_guy.eye_color_right
+
+ our_guy.eye_color_left = BLOODCULT_EYE
+ our_guy.eye_color_right = BLOODCULT_EYE
+ our_guy.update_body()
+
+ our_guy.sound_environment_override = SOUND_ENVIRONMENT_PSYCHOTIC
+
+ if(!our_guy.hud_used)
+ return
+
+ var/atom/movable/plane_master_controller/game_plane_master_controller = our_guy.hud_used.plane_master_controllers[PLANE_MASTERS_GAME]
+
+ var/static/list/col_filter_red = list(0.7,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,1)
+
+ game_plane_master_controller.add_filter("demoneye_filter", 10, color_matrix_filter(col_filter_red, FILTER_COLOR_RGB))
+
+ game_plane_master_controller.add_filter("demoneye_blur", 1, list("type" = "angular_blur", "size" = 4))
+
+
+/datum/reagent/drug/demoneye/on_mob_end_metabolize(mob/living/carbon/human/our_guy)
+ . = ..()
+
+ our_guy.eye_color_left = user_left_eye_color
+ our_guy.eye_color_right = user_right_eye_color
+ our_guy.update_body()
+
+ our_guy.sound_environment_override = NONE
+
+ if(constant_dose_time < CONSTANT_DOSE_SAFE_LIMIT || !our_guy.blood_volume)
+ our_guy.visible_message(
+ span_danger("[our_guy]'s eyes fade from their evil looking red back to normal..."),
+ span_danger("Your vision slowly returns to normal as you lose your unnatural strength...")
+ )
+ else
+ our_guy.visible_message(
+ span_danger("[our_guy]'s veins violently explode, spraying blood everywhere!"),
+ span_danger("Your veins burst from the sheer stress put on them!")
+ )
+
+ var/obj/item/bodypart/bodypart = pick(our_guy.bodyparts)
+ var/datum/wound/slash/flesh/critical/crit_wound = new()
+ crit_wound.apply_wound(bodypart)
+ bodypart.receive_damage(brute = METABOLISM_END_LIMB_DAMAGE, wound_bonus = CANT_WOUND)
+
+ new /obj/effect/temp_visual/cleave(our_guy.drop_location())
+
+ if(overdosed && !our_guy.has_status_effect(/datum/status_effect/vulnerable_to_damage))
+ our_guy.apply_status_effect(/datum/status_effect/vulnerable_to_damage)
+
+ if(!our_guy.hud_used)
+ return
+
+ var/atom/movable/plane_master_controller/game_plane_master_controller = our_guy.hud_used.plane_master_controllers[PLANE_MASTERS_GAME]
+
+ game_plane_master_controller.remove_filter("demoneye_filter")
+ game_plane_master_controller.remove_filter("demoneye_blur")
+
+
+/datum/reagent/drug/demoneye/on_mob_life(mob/living/carbon/our_guy, seconds_per_tick, times_fired)
+ . = ..()
+
+ constant_dose_time += seconds_per_tick
+
+ our_guy.add_mood_event("tweaking", /datum/mood_event/stimulant_heavy/sundowner, name)
+
+ our_guy.stamina?.adjust(10 * REM * seconds_per_tick)
+ our_guy.AdjustSleeping(-20 * REM * seconds_per_tick)
+ our_guy.adjust_drowsiness(-5 * REM * seconds_per_tick)
+
+ if(SPT_PROB(25, seconds_per_tick))
+ our_guy.playsound_local(our_guy, 'sound/effects/singlebeat.ogg', 100, TRUE)
+ flash_color(our_guy, flash_color = "#ff0000", flash_time = 3 SECONDS)
+
+ if(SPT_PROB(5, seconds_per_tick))
+ hurt_that_mans_organs(our_guy, 3, FALSE)
+
+ if(locate(/datum/reagent/drug/twitch) in our_guy.reagents.reagent_list) // Combining this with twitch could cause some heart attack problems
+ our_guy.infect_disease_predefined(DISEASE_HEART, TRUE)
+
+
+/datum/reagent/drug/demoneye/overdose_process(mob/living/carbon/our_guy, seconds_per_tick, times_fired)
+ . = ..()
+
+ our_guy.set_jitter_if_lower(10 SECONDS * REM * seconds_per_tick)
+
+ if(SPT_PROB(10, seconds_per_tick))
+ hurt_that_mans_organs(our_guy, 5, TRUE)
+
+
+/// Hurts a random organ, if its 'really_bad' we'll vomit blood too
+/datum/reagent/drug/demoneye/proc/hurt_that_mans_organs(mob/living/carbon/our_guy, damage, really_bad = FALSE)
+ /// List of organs we can randomly damage
+ var/static/list/organs_we_damage = list(
+ ORGAN_SLOT_BRAIN,
+ ORGAN_SLOT_APPENDIX,
+ ORGAN_SLOT_LUNGS,
+ ORGAN_SLOT_HEART,
+ ORGAN_SLOT_LIVER,
+ ORGAN_SLOT_STOMACH,
+ )
+ if(really_bad)
+ our_guy.vomit(0, TRUE, FALSE, 1)
+ our_guy.adjustOrganLoss(
+ pick(organs_we_damage),
+ damage,
+ )
+
+// Mood event used by demoneye, because the normal one I just didn't vibe with
+/datum/mood_event/stimulant_heavy/sundowner
+ description = "I'M FUCKING INVINCIBLE!!!!"
+
+#undef CONSTANT_DOSE_SAFE_LIMIT
+#undef METABOLISM_END_LIMB_DAMAGE
+
+#define CONSTANT_DOSE_SAFE_LIMIT 60
+
+#define TWITCH_SCREEN_FILTER "twitch_screen_filter"
+#define TWITCH_SCREEN_BLUR "twitch_screen_blur"
+
+#define TWITCH_BLUR_EFFECT "twitch_dodge_blur"
+#define TWITCH_OVERDOSE_BLUR_EFFECT "twitch_overdose_blur"
+
+// Reaction to make twitch, makes 10u from 17u input reagents
+/datum/chemical_reaction/twitch
+ results = list(
+ /datum/reagent/drug/twitch = 10,
+ )
+ required_reagents = list(
+ /datum/reagent/impedrezene = 5,
+ /datum/reagent/bluespace = 10,
+ /datum/reagent/consumable/liquidelectricity = 2,
+ )
+ mob_react = FALSE
+ reaction_tags = REACTION_TAG_EASY | REACTION_TAG_DRUG | REACTION_TAG_ORGAN | REACTION_TAG_DAMAGING
+
+// Twitch drug, makes the takers of it faster and able to dodge bullets while in their system, to potentially bad side effects
+/datum/reagent/drug/twitch
+ name = "TWitch"
+ description = "A drug originally developed by and for plutonians to assist them during raids. \
+ Does not see wide use due to the whole reality-disassociation and heart disease thing afterwards. \
+ Can be intentionally overdosed to increase the drug's effects"
+ reagent_state = LIQUID
+ color = "#c22a44"
+ taste_description = "television static"
+ metabolization_rate = 0.65 * REAGENTS_METABOLISM
+ ph = 3
+ overdose_threshold = 15
+ chemical_flags = REAGENT_CAN_BE_SYNTHESIZED
+ addiction_types = list(/datum/addiction/stimulants = 20)
+ process_flags = ORGANIC | SYNTHETIC
+ /// How much time has the drug been in them?
+ var/constant_dose_time = 0
+ /// What type of span class do we change heard speech to?
+ var/speech_effect_span
+ /// How much the mob heating is multiplied by, if the target is a robot or has muscled veins
+ var/mob_heating_muliplier = 5
+
+
+/datum/reagent/drug/twitch/on_mob_metabolize(mob/living/our_guy)
+ . = ..()
+
+ our_guy.add_movespeed_modifier(/datum/movespeed_modifier/reagent/twitch)
+ our_guy.next_move_modifier -= 0.3 // For the duration of this you move and attack faster
+
+ our_guy.sound_environment_override = SOUND_ENVIRONMENT_DIZZY
+
+ speech_effect_span = "green"
+
+ RegisterSignal(our_guy, COMSIG_MOVABLE_MOVED, PROC_REF(on_movement))
+ RegisterSignal(our_guy, COMSIG_MOVABLE_HEAR, PROC_REF(distort_hearing))
+
+ if(!our_guy.hud_used)
+ return
+
+ var/atom/movable/plane_master_controller/game_plane_master_controller = our_guy.hud_used.plane_master_controllers[PLANE_MASTERS_GAME]
+
+ var/static/list/col_filter_green = list(0.5,0,0,0, 0,1,0,0, 0,0,0.5,0, 0,0,0,1)
+ var/static/list/col_filter_purple = list(1,0,0,0, 0,0.5,0,0, 0,0,1,0, 0,0,0,1)
+
+ var/color_filter_to_use = col_filter_green
+ if(overdosed)
+ color_filter_to_use = col_filter_purple
+
+ game_plane_master_controller.add_filter(TWITCH_SCREEN_FILTER, 10, color_matrix_filter(color_filter_to_use, FILTER_COLOR_RGB))
+
+ game_plane_master_controller.add_filter(TWITCH_SCREEN_BLUR, 1, list("type" = "radial_blur", "size" = 0.02))
+
+
+/datum/reagent/drug/twitch/on_mob_end_metabolize(mob/living/carbon/our_guy)
+ . = ..()
+
+ our_guy.remove_movespeed_modifier(/datum/movespeed_modifier/reagent/twitch)
+ our_guy.next_move_modifier += (overdosed ? 0.5 : 0.3)
+
+ our_guy.sound_environment_override = NONE
+
+ speech_effect_span = "hierophant"
+
+ UnregisterSignal(our_guy, COMSIG_MOVABLE_MOVED)
+ UnregisterSignal(our_guy, COMSIG_MOVABLE_HEAR)
+ if(overdosed)
+ UnregisterSignal(our_guy, COMSIG_ATOM_PRE_BULLET_ACT)
+
+ if(constant_dose_time < CONSTANT_DOSE_SAFE_LIMIT) // Anything less than this and you'll come out fiiiine, aside from a big hit of stamina damage
+ if(!(our_guy.mob_biotypes & MOB_ROBOTIC))
+ our_guy.visible_message(
+ span_danger("[our_guy] suddenly slows from [our_guy.p_their()] inhuman speeds, coming back with a wicked nosebleed!"),
+ span_danger("You suddenly slow back to normal, a stream of blood gushing from your nose!")
+ )
+ else
+ our_guy.visible_message(
+ span_danger("[our_guy] suddenly slows from [our_guy.p_their()] inhuman speeds!"),
+ span_danger("You suddenly slow back to normal speed!")
+ )
+ our_guy.stamina.adjust(-constant_dose_time)
+
+ else // Much longer than that however, and you're not gonna have a good day
+ if(!(our_guy.mob_biotypes & MOB_ROBOTIC))
+ our_guy.spray_blood(our_guy.dir, 2) // The before mentioned coughing up blood
+ our_guy.emote("cough")
+ our_guy.visible_message(
+ span_danger("[our_guy] suddenly snaps back from [our_guy.p_their()] inhuman speeds, coughing up a spray of blood!"),
+ span_danger("As you snap back to normal speed you cough up a worrying amount of blood. You feel like you've just been run over by a power loader.")
+ )
+ else
+ our_guy.visible_message(
+ span_danger("[our_guy] suddenly snaps back from [our_guy.p_their()] inhuman speeds!"),
+ span_danger("You suddenly snap back to normal speeds. You feel like you've just been run over by a power loader.")
+ )
+ our_guy.stamina.adjust(-constant_dose_time)
+ if(!HAS_TRAIT(our_guy, TRAIT_TWITCH_ADAPTED))
+ our_guy.adjustOrganLoss(ORGAN_SLOT_HEART, 0.3 * constant_dose_time) // Basically you might die
+
+ if(!our_guy.hud_used)
+ return
+
+ var/atom/movable/plane_master_controller/game_plane_master_controller = our_guy.hud_used.plane_master_controllers[PLANE_MASTERS_GAME]
+
+ game_plane_master_controller.remove_filter(TWITCH_SCREEN_FILTER)
+ game_plane_master_controller.remove_filter(TWITCH_SCREEN_BLUR)
+
+
+/// Leaves an afterimage behind the mob when they move
+/datum/reagent/drug/twitch/proc/on_movement(mob/living/carbon/our_guy, atom/old_loc)
+ SIGNAL_HANDLER
+ new /obj/effect/temp_visual/decoy/twitch_afterimage(old_loc, our_guy)
+
+
+/// Tries to dodge incoming bullets if we aren't disabled for any reasons
+/datum/reagent/drug/twitch/proc/dodge_bullets(mob/living/carbon/human/source, obj/projectile/hitting_projectile, def_zone)
+ SIGNAL_HANDLER
+
+ if(HAS_TRAIT(source, TRAIT_INCAPACITATED))
+ return NONE
+ source.visible_message(
+ span_danger("[source] effortlessly dodges [hitting_projectile]!"),
+ span_userdanger("You effortlessly evade [hitting_projectile]!"),
+ )
+ playsound(source, pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 75, TRUE)
+ source.add_filter(TWITCH_BLUR_EFFECT, 2, gauss_blur_filter(5))
+ addtimer(CALLBACK(source, TYPE_PROC_REF(/datum, remove_filter), TWITCH_BLUR_EFFECT), 0.5 SECONDS)
+ return COMPONENT_BULLET_PIERCED
+
+
+/datum/reagent/drug/twitch/on_mob_life(mob/living/carbon/our_guy, seconds_per_tick, times_fired)
+ . = ..()
+
+ constant_dose_time += seconds_per_tick
+
+ // If the target is a robot, or has muscle veins, then they get an effect similar to herignis, heating them up quite a bit
+ if((our_guy.mob_biotypes & MOB_ROBOTIC) || HAS_TRAIT(our_guy, TRAIT_STABLEHEART))
+ var/heating = mob_heating_muliplier * creation_purity * REM * seconds_per_tick
+ our_guy.reagents?.chem_temp += heating
+ our_guy.adjust_bodytemperature(heating * TEMPERATURE_DAMAGE_COEFFICIENT)
+ if(!ishuman(our_guy))
+ return
+ var/mob/living/carbon/human/human = our_guy
+ human.adjust_coretemperature(heating * TEMPERATURE_DAMAGE_COEFFICIENT)
+ else
+ our_guy.adjustOrganLoss(ORGAN_SLOT_HEART, 0.1 * REM * seconds_per_tick)
+
+ if(locate(/datum/reagent/drug/kronkaine) in our_guy.reagents.reagent_list) // Kronkaine, another heart-straining drug, could cause problems if mixed with this
+ our_guy.infect_disease_predefined(DISEASE_TRAUMA, TRUE, "[ROUND_TIME()] Infected From Krokaine")
+
+
+/datum/reagent/drug/twitch/overdose_start(mob/living/our_guy)
+ . = ..()
+
+ RegisterSignal(our_guy, COMSIG_ATOM_PRE_BULLET_ACT, PROC_REF(dodge_bullets))
+
+ our_guy.next_move_modifier -= 0.2 // Overdosing makes you a liiitle faster but you know has some really bad consequences
+
+ if(!our_guy.hud_used)
+ return
+
+ var/atom/movable/plane_master_controller/game_plane_master_controller = our_guy.hud_used.plane_master_controllers[PLANE_MASTERS_GAME]
+
+ var/list/col_filter_ourple = list(1,0,0,0, 0,0.5,0,0, 0,0,1,0, 0,0,0,1)
+
+ for(var/filter in game_plane_master_controller.get_filters(TWITCH_SCREEN_FILTER))
+ animate(filter, loop = -1, color = col_filter_ourple, time = 4 SECONDS, easing = BOUNCE_EASING)
+
+
+/datum/reagent/drug/twitch/overdose_process(mob/living/carbon/our_guy, seconds_per_tick, times_fired)
+ . = ..()
+ our_guy.set_jitter_if_lower(10 SECONDS * REM * seconds_per_tick)
+
+ // If the target is a robot, or has muscle veins, then they get an effect similar to herignis, heating them up quite a bit
+ if((our_guy.mob_biotypes & MOB_ROBOTIC) || HAS_TRAIT(our_guy, TRAIT_STABLEHEART))
+ var/heating = (mob_heating_muliplier * 2) * creation_purity * REM * seconds_per_tick
+ our_guy.reagents?.chem_temp += heating
+ our_guy.adjust_bodytemperature(heating * TEMPERATURE_DAMAGE_COEFFICIENT)
+ if(!ishuman(our_guy))
+ return
+ var/mob/living/carbon/human/human = our_guy
+ human.adjust_coretemperature(heating * TEMPERATURE_DAMAGE_COEFFICIENT)
+ else
+ our_guy.adjustOrganLoss(ORGAN_SLOT_HEART, 1 * REM * seconds_per_tick, required_organtype = affected_organtype)
+ our_guy.adjustToxLoss(1 * REM * seconds_per_tick, updating_health = FALSE, forced = TRUE, required_biotype = affected_biotype)
+
+ if(SPT_PROB(5, seconds_per_tick) && !(our_guy.mob_biotypes & MOB_ROBOTIC))
+ to_chat(our_guy, span_danger("You cough up a splatter of blood!"))
+ our_guy.spray_blood(our_guy.dir, 1)
+ our_guy.emote("cough")
+
+ if(SPT_PROB(10, seconds_per_tick))
+ our_guy.add_filter(TWITCH_OVERDOSE_BLUR_EFFECT, 2, phase_filter(8))
+ addtimer(CALLBACK(our_guy, TYPE_PROC_REF(/datum, remove_filter), TWITCH_OVERDOSE_BLUR_EFFECT), 0.5 SECONDS)
+
+/// Changes heard message spans into that defined on the drug earlier
+/datum/reagent/drug/twitch/proc/distort_hearing(datum/source, list/hearing_args)
+ SIGNAL_HANDLER
+ hearing_args[HEARING_RAW_MESSAGE] = "[hearing_args[HEARING_RAW_MESSAGE]] "
+
+
+/// Cool filter that I'm using for some of this :)))
+/proc/phase_filter(size)
+ . = list("type" = "wave")
+ .["x"] = 1
+ if(!isnull(size))
+ .["size"] = size
+
+
+// Temp visual that changes color for that bootleg sandevistan effect
+/obj/effect/temp_visual/decoy/twitch_afterimage
+ duration = 0.75 SECONDS
+ /// The color matrix it should be at spawn
+ var/list/matrix_start = list(1,0,0,0, 0,1,0,0, 0,0,1,0, 0,0,0,1, 0,0.1,0.4,0)
+ /// The color matrix it should be by the time it despawns
+ var/list/matrix_end = list(1,0,0,0, 0,1,0,0, 0,0,1,0, 0,0,0,1, 0,0.5,0,0)
+
+/obj/effect/temp_visual/decoy/twitch_afterimage/Initialize(mapload)
+ . = ..()
+ color = matrix_start
+ animate(src, color = matrix_end, time = duration, easing = EASE_OUT)
+ animate(src, alpha = 0, time = duration, easing = EASE_OUT)
+
+// Movespeed modifier used by twitch when someone has it in their system
+/datum/movespeed_modifier/reagent/twitch
+ multiplicative_slowdown = -0.4
+
+#undef TWITCH_SCREEN_FILTER
+#undef TWITCH_SCREEN_BLUR
+
+#undef TWITCH_BLUR_EFFECT
+#undef TWITCH_OVERDOSE_BLUR_EFFECT
+
+// a potent coolant that treats synthetic burns at decent efficiency. compared to hercuri its worse, but without
+// the lethal side effects, opting for a movement speed decrease instead
+/datum/reagent/dinitrogen_plasmide
+ name = "Dinitrogen Plasmide"
+ description = "A compound of nitrogen and stabilized plasma, this substance has the ability to flash-cool overheated metals \
+ while avoiding excessive damage. Being a heavy compound, it has the effect of slowing anything that metabolizes it."
+ ph = 4.8
+ specific_heat = SPECIFIC_HEAT_PLASMA * 1.2
+ color = "#b779cc"
+ taste_description = "dull plasma"
+ chemical_flags = REAGENT_CAN_BE_SYNTHESIZED
+ process_flags = ORGANIC | SYNTHETIC
+ overdose_threshold = 60 // it takes a lot, if youre really messed up you CAN hit this but its unlikely
+ chemical_flags = REAGENT_CAN_BE_SYNTHESIZED
+
+/datum/reagent/dinitrogen_plasmide/on_mob_metabolize(mob/living/affected_mob)
+ . = ..()
+
+ affected_mob.add_movespeed_modifier(/datum/movespeed_modifier/dinitrogen_plasmide)
+ to_chat(affected_mob, span_warning("Your joints suddenly feel stiff."))
+
+/datum/reagent/dinitrogen_plasmide/on_mob_end_metabolize(mob/living/affected_mob)
+ . = ..()
+
+ affected_mob.remove_movespeed_modifier(/datum/movespeed_modifier/dinitrogen_plasmide)
+ affected_mob.remove_movespeed_modifier(/datum/movespeed_modifier/dinitrogen_plasmide_overdose)
+ to_chat(affected_mob, span_warning("Your joints no longer feel stiff!"))
+
+/datum/reagent/dinitrogen_plasmide/overdose_start(mob/living/affected_mob)
+ . = ..()
+
+ to_chat(affected_mob, span_danger("You feel like your joints are filling with some viscous fluid!"))
+ affected_mob.add_movespeed_modifier(/datum/movespeed_modifier/dinitrogen_plasmide_overdose)
+
+/datum/reagent/dinitrogen_plasmide/overdose_process(mob/living/affected_mob, seconds_per_tick, times_fired)
+ . = ..()
+
+ holder.remove_reagent(type, 1.2 * seconds_per_tick) // decays
+ holder.add_reagent(/datum/reagent/stable_plasma, 0.4 * seconds_per_tick)
+ holder.add_reagent(/datum/reagent/nitrogen, 0.8 * seconds_per_tick)
+
+/datum/movespeed_modifier/dinitrogen_plasmide
+ multiplicative_slowdown = 0.3
+
+/datum/movespeed_modifier/dinitrogen_plasmide_overdose
+ multiplicative_slowdown = 1.3
+
+/datum/chemical_reaction/dinitrogen_plasmide_formation
+ results = list(/datum/reagent/dinitrogen_plasmide = 3)
+ required_reagents = list(/datum/reagent/stable_plasma = 1, /datum/reagent/nitrogen = 2)
+ required_catalysts = list(/datum/reagent/acetone = 0.1)
+ required_temp = 400
+ optimal_temp = 550
+ overheat_temp = 590
+
+ reaction_tags = REACTION_TAG_EASY | REACTION_TAG_UNIQUE | REACTION_TAG_HEALING
+
+/obj/item/reagent_containers/spray/dinitrogen_plasmide
+ name = "coolant spray"
+ desc = "A medical spray bottle. This one contains dinitrogen plasmide, a potent coolant commonly used to treat synthetic burns. \
+ Has the side effect of causing movement slowdown."
+ icon = 'icons/obj/medical/chemical.dmi'
+ icon_state = "sprayer_med_yellow"
+ list_reagents = list(/datum/reagent/dinitrogen_plasmide = 100)
diff --git a/monkestation/code/modules/blueshift/reagents/food_replicator.dm b/monkestation/code/modules/blueshift/reagents/food_replicator.dm
new file mode 100644
index 000000000000..ab7ecd449d08
--- /dev/null
+++ b/monkestation/code/modules/blueshift/reagents/food_replicator.dm
@@ -0,0 +1,111 @@
+/datum/reagent/consumable/powdered_tea
+ name = "Powdered Tea"
+ description = "Tea in its powdered form. Tastes horribly."
+ color = "#3a3a03"
+ nutriment_factor = 0
+ taste_description = "bitter powder"
+ chemical_flags = REAGENT_CAN_BE_SYNTHESIZED
+ default_container = /obj/item/reagent_containers/cup/glass/mug/tea
+
+/datum/chemical_reaction/food/unpowdered_tea
+ required_reagents = list(
+ /datum/reagent/water = 1,
+ /datum/reagent/consumable/powdered_tea = 1,
+ )
+ results = list(/datum/reagent/consumable/tea = 2)
+ mix_message = "The mixture instantly heats up."
+
+/datum/reagent/consumable/powdered_coffee
+ name = "Powdered Coffee"
+ description = "Americano in its powdered form. Quite an ordinary thing to be honest."
+ color = "#101000"
+ nutriment_factor = 0
+ taste_description = "very bitter powder"
+ chemical_flags = REAGENT_CAN_BE_SYNTHESIZED
+ default_container = /obj/item/reagent_containers/cup/glass/coffee
+
+/datum/chemical_reaction/food/unpowdered_coffee
+ required_reagents = list(
+ /datum/reagent/water = 1,
+ /datum/reagent/consumable/powdered_coffee = 1,
+ )
+ results = list(/datum/reagent/consumable/coffee = 2)
+ mix_message = "The mixture instantly heats up."
+
+/datum/reagent/consumable/powdered_coco
+ name = "Powdered Coco"
+ description = "Made with love (citation needed), and reclaimed biomass."
+ nutriment_factor = 0
+ color = "#403010"
+ taste_description = "dry chocolate"
+ chemical_flags = REAGENT_CAN_BE_SYNTHESIZED
+ default_container = /obj/item/reagent_containers/cup/glass/mug/coco
+
+/datum/chemical_reaction/food/unpowdered_coco
+ required_reagents = list(
+ /datum/reagent/consumable/milk = 1,
+ /datum/reagent/consumable/powdered_coco = 1,
+ )
+ results = list(/datum/reagent/consumable/hot_coco = 2)
+ mix_message = "The mixture instantly heats up."
+
+/datum/reagent/consumable/powdered_lemonade
+ name = "Powdered Lemonade"
+ description = "Sweet, tangy base of a lemonade. Would be good if you'd mix it with water."
+ nutriment_factor = 0
+ color = "#FFE978"
+ taste_description = "intensely sour and sweet lemon powder"
+ chemical_flags = REAGENT_CAN_BE_SYNTHESIZED
+ default_container = /obj/item/reagent_containers/cup/soda_cans/lemon_lime
+
+/datum/chemical_reaction/food/unpowdered_lemonade
+ required_reagents = list(
+ /datum/reagent/water = 1,
+ /datum/reagent/consumable/powdered_lemonade = 1,
+ )
+ results = list(/datum/reagent/consumable/lemonade = 2)
+ mix_message = "The mixture instantly cools down."
+
+/datum/reagent/consumable/powdered_milk
+ name = "Powdered Milk"
+ description = "An opaque white powder produced by the biomass restructurizers of certain machines."
+ nutriment_factor = 0
+ color = "#DFDFDF"
+ taste_description = "sweet dry milk"
+ chemical_flags = REAGENT_CAN_BE_SYNTHESIZED
+ default_container = /obj/item/reagent_containers/condiment/milk
+
+/datum/chemical_reaction/food/unpowdered_milk
+ required_reagents = list(
+ /datum/reagent/water = 1,
+ /datum/reagent/consumable/powdered_milk = 1,
+ )
+ results = list(/datum/reagent/consumable/milk = 2)
+ mix_message = "The mixture cools down."
+
+/obj/item/reagent_containers/pill/convermol
+ name = "convermol pill"
+ desc = "Used to treat oxygen deprivation. Intoxicates the body."
+ icon_state = "pill16"
+ list_reagents = list(/datum/reagent/medicine/c2/convermol = 15)
+ rename_with_volume = TRUE
+
+/datum/reagent/consumable/nutriment/glucose
+ name = "Synthetic Glucose"
+ description = "A sticky yellow liquid, simple carbohydrate, allotrope of organic glucose. Gives your body a short-term energy boost."
+ nutriment_factor = 1
+ color = "#f3d00d"
+ taste_description = "strong sweetness"
+ chemical_flags = REAGENT_CAN_BE_SYNTHESIZED
+ var/delayed_satiety_drain = 30
+
+/datum/reagent/consumable/nutriment/glucose/on_mob_life(mob/living/carbon/affected_mob, seconds_per_tick, times_fired)
+ if(affected_mob.satiety < MAX_SATIETY)
+ affected_mob.adjust_nutrition(15)
+ delayed_satiety_drain += 15
+
+ return ..()
+
+/datum/reagent/consumable/nutriment/glucose/on_mob_delete(mob/living/carbon/detoxed_mob)
+ detoxed_mob.adjust_nutrition(-delayed_satiety_drain)
+ return ..()
diff --git a/monkestation/code/modules/blueshift/shuttles.dm b/monkestation/code/modules/blueshift/shuttles.dm
new file mode 100644
index 000000000000..d9535e63d4c3
--- /dev/null
+++ b/monkestation/code/modules/blueshift/shuttles.dm
@@ -0,0 +1,35 @@
+/datum/map_template/shuttle/cargo/nova
+ name = "Supply Shuttle (Cargo)"
+ prefix = "_maps/shuttles/nova/"
+ port_id = "cargo"
+ suffix = "nova"
+
+/datum/map_template/shuttle/ferry/nova
+ name = "NAV Monarch (Ferry)"
+ prefix = "_maps/shuttles/nova/"
+ port_id = "ferry"
+ suffix = "nova"
+ who_can_purchase = null
+
+/datum/map_template/shuttle/emergency/nova
+ name = "Standard Emergency Shuttle"
+ description = "Nanotrasen's standard issue emergency shuttle."
+ prefix = "_maps/shuttles/nova/"
+ suffix = "nova"
+
+
+/datum/map_template/shuttle/arrival/nova
+ name = "Blueshift Arrival"
+ description = "Nanotrasen's standard issue arrival shuttle."
+ prefix = "_maps/shuttles/nova/"
+ suffix = "nova"
+
+/datum/map_template/shuttle/labour/nova
+ name = "NMC Drudge (Labour)"
+ prefix = "_maps/shuttles/nova/"
+ suffix = "nova"
+
+/datum/map_template/shuttle/mining_common/nova
+ name = "NMC Chimera (Mining)"
+ prefix = "_maps/shuttles/nova/"
+ suffix = "nova"
diff --git a/monkestation/code/modules/blueshift/sounds/MachineDeath.ogg b/monkestation/code/modules/blueshift/sounds/MachineDeath.ogg
new file mode 100644
index 000000000000..e891312be680
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diff --git a/monkestation/code/modules/blueshift/sounds/alien_hiss.ogg b/monkestation/code/modules/blueshift/sounds/alien_hiss.ogg
new file mode 100644
index 000000000000..f29323687b08
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diff --git a/monkestation/code/modules/blueshift/sounds/alien_queen_screech.ogg b/monkestation/code/modules/blueshift/sounds/alien_queen_screech.ogg
new file mode 100644
index 000000000000..8b99aebe9631
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diff --git a/monkestation/code/modules/blueshift/sounds/alien_roar1.ogg b/monkestation/code/modules/blueshift/sounds/alien_roar1.ogg
new file mode 100644
index 000000000000..302ebf810435
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diff --git a/monkestation/code/modules/blueshift/sounds/alien_roar2.ogg b/monkestation/code/modules/blueshift/sounds/alien_roar2.ogg
new file mode 100644
index 000000000000..4f96d740c0fe
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diff --git a/monkestation/code/modules/blueshift/sounds/alien_spitacid.ogg b/monkestation/code/modules/blueshift/sounds/alien_spitacid.ogg
new file mode 100644
index 000000000000..b4aa578b171f
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diff --git a/monkestation/code/modules/blueshift/sounds/alien_spitacid2.ogg b/monkestation/code/modules/blueshift/sounds/alien_spitacid2.ogg
new file mode 100644
index 000000000000..243d1aa1744c
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diff --git a/monkestation/code/modules/blueshift/sounds/alien_tail_swipe.ogg b/monkestation/code/modules/blueshift/sounds/alien_tail_swipe.ogg
new file mode 100644
index 000000000000..5705cf90518a
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diff --git a/monkestation/code/modules/blueshift/sounds/amr_fire.ogg b/monkestation/code/modules/blueshift/sounds/amr_fire.ogg
new file mode 100644
index 000000000000..a69b554b6119
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diff --git a/monkestation/code/modules/blueshift/sounds/arc_furnace/arc_furnace_mid_1.wav b/monkestation/code/modules/blueshift/sounds/arc_furnace/arc_furnace_mid_1.wav
new file mode 100644
index 000000000000..b26fa32ed9da
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diff --git a/monkestation/code/modules/blueshift/sounds/arc_furnace/arc_furnace_mid_2.wav b/monkestation/code/modules/blueshift/sounds/arc_furnace/arc_furnace_mid_2.wav
new file mode 100644
index 000000000000..8b30d09b81e6
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diff --git a/monkestation/code/modules/blueshift/sounds/arc_furnace/arc_furnace_mid_3.wav b/monkestation/code/modules/blueshift/sounds/arc_furnace/arc_furnace_mid_3.wav
new file mode 100644
index 000000000000..71621213d795
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diff --git a/monkestation/code/modules/blueshift/sounds/arc_furnace/arc_furnace_mid_4.wav b/monkestation/code/modules/blueshift/sounds/arc_furnace/arc_furnace_mid_4.wav
new file mode 100644
index 000000000000..95f9dc385e53
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diff --git a/monkestation/code/modules/blueshift/sounds/arc_welder/arc_welder.ogg b/monkestation/code/modules/blueshift/sounds/arc_welder/arc_welder.ogg
new file mode 100644
index 000000000000..8c76738f0f47
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diff --git a/monkestation/code/modules/blueshift/sounds/attributions.txt b/monkestation/code/modules/blueshift/sounds/attributions.txt
new file mode 100644
index 000000000000..be436734b0a2
--- /dev/null
+++ b/monkestation/code/modules/blueshift/sounds/attributions.txt
@@ -0,0 +1,16 @@
+The following sounds have been recorded, edited and added by Paxilmaniac:
+
+modular_nova/modules/colony_fabricator/sound/arc_furnace/arc_furnace_mid_(1 - 4).wav
+modular_nova/modules/colony_fabricator/sound/fabricator/fabricator_mid_(1 - 4).wav
+modular_nova/modules/colony_fabricator/sound/fabricator/fabricator_end.wav
+modular_nova/modules/colony_fabricator/sound/fabricator/fabricator_start.wav
+
+The following sounds are from https://pixabay.com/sound-effects/wall-air-conditioner-43901/
+
+modular_nova/modules/colony_fabricator/sound/conditioner/conditioner_(1 - 4).wav
+
+The following sounds are from https://pixabay.com/sound-effects/welder-3-54547/
+
+modular_nova/modules/colony_fabricator/sound/arc_welder/arc_welder.ogg
+
+The sounds at modular_skyrat/modules/colony_fabriactor_event_code/sound/manual_door are from https://pixabay.com/sound-effects/schlonk-107321/
diff --git a/monkestation/code/modules/blueshift/sounds/battle_rifle.ogg b/monkestation/code/modules/blueshift/sounds/battle_rifle.ogg
new file mode 100644
index 000000000000..ee607980d494
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diff --git a/monkestation/code/modules/blueshift/sounds/burn.ogg b/monkestation/code/modules/blueshift/sounds/burn.ogg
new file mode 100644
index 000000000000..ea37d14ccc12
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diff --git a/monkestation/code/modules/blueshift/sounds/clock_ticking.ogg b/monkestation/code/modules/blueshift/sounds/clock_ticking.ogg
new file mode 100644
index 000000000000..a94aad245bef
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diff --git a/monkestation/code/modules/blueshift/sounds/conditioner/conditioner_1.wav b/monkestation/code/modules/blueshift/sounds/conditioner/conditioner_1.wav
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index 000000000000..e014af99119f
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diff --git a/monkestation/code/modules/blueshift/sounds/conditioner/conditioner_2.wav b/monkestation/code/modules/blueshift/sounds/conditioner/conditioner_2.wav
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index 000000000000..a99f8a939ada
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diff --git a/monkestation/code/modules/blueshift/sounds/conditioner/conditioner_3.wav b/monkestation/code/modules/blueshift/sounds/conditioner/conditioner_3.wav
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diff --git a/monkestation/code/modules/blueshift/sounds/conditioner/conditioner_4.wav b/monkestation/code/modules/blueshift/sounds/conditioner/conditioner_4.wav
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index 000000000000..88f57ec4f00f
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diff --git a/monkestation/code/modules/blueshift/sounds/default_bad.ogg b/monkestation/code/modules/blueshift/sounds/default_bad.ogg
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index 000000000000..d2c237acf3f3
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diff --git a/monkestation/code/modules/blueshift/sounds/default_click.ogg b/monkestation/code/modules/blueshift/sounds/default_click.ogg
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index 000000000000..4bb8db9f30f9
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diff --git a/monkestation/code/modules/blueshift/sounds/default_good.ogg b/monkestation/code/modules/blueshift/sounds/default_good.ogg
new file mode 100644
index 000000000000..e6365ba8db25
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diff --git a/monkestation/code/modules/blueshift/sounds/drying.ogg b/monkestation/code/modules/blueshift/sounds/drying.ogg
new file mode 100644
index 000000000000..0f977fb90ba9
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diff --git a/monkestation/code/modules/blueshift/sounds/fabricator/fabricator_end.wav b/monkestation/code/modules/blueshift/sounds/fabricator/fabricator_end.wav
new file mode 100644
index 000000000000..90e16a116fb7
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diff --git a/monkestation/code/modules/blueshift/sounds/fabricator/fabricator_mid_1.wav b/monkestation/code/modules/blueshift/sounds/fabricator/fabricator_mid_1.wav
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diff --git a/monkestation/code/modules/blueshift/sounds/fabricator/fabricator_mid_2.wav b/monkestation/code/modules/blueshift/sounds/fabricator/fabricator_mid_2.wav
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diff --git a/monkestation/code/modules/blueshift/sounds/fabricator/fabricator_mid_3.wav b/monkestation/code/modules/blueshift/sounds/fabricator/fabricator_mid_3.wav
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diff --git a/monkestation/code/modules/blueshift/sounds/fabricator/fabricator_mid_4.wav b/monkestation/code/modules/blueshift/sounds/fabricator/fabricator_mid_4.wav
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index 000000000000..1700b0fc379b
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diff --git a/monkestation/code/modules/blueshift/sounds/fabricator/fabricator_start.wav b/monkestation/code/modules/blueshift/sounds/fabricator/fabricator_start.wav
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diff --git a/monkestation/code/modules/blueshift/sounds/flatline.ogg b/monkestation/code/modules/blueshift/sounds/flatline.ogg
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index 000000000000..93712b6da644
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diff --git a/monkestation/code/modules/blueshift/sounds/forge.ogg b/monkestation/code/modules/blueshift/sounds/forge.ogg
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index 000000000000..8ade5b6485d0
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diff --git a/monkestation/code/modules/blueshift/sounds/grenade_burst.ogg b/monkestation/code/modules/blueshift/sounds/grenade_burst.ogg
new file mode 100644
index 000000000000..d5a8562f45f5
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diff --git a/monkestation/code/modules/blueshift/sounds/grenade_launcher.ogg b/monkestation/code/modules/blueshift/sounds/grenade_launcher.ogg
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index 000000000000..5ddb76de7d06
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diff --git a/monkestation/code/modules/blueshift/sounds/haircut.ogg b/monkestation/code/modules/blueshift/sounds/haircut.ogg
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index 000000000000..160bfc36941d
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diff --git a/monkestation/code/modules/blueshift/sounds/incinerate.ogg b/monkestation/code/modules/blueshift/sounds/incinerate.ogg
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index 000000000000..38f7846d7abc
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diff --git a/monkestation/code/modules/blueshift/sounds/laser_firing/burn.ogg b/monkestation/code/modules/blueshift/sounds/laser_firing/burn.ogg
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index 000000000000..ea37d14ccc12
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diff --git a/monkestation/code/modules/blueshift/sounds/laser_firing/incinerate.ogg b/monkestation/code/modules/blueshift/sounds/laser_firing/incinerate.ogg
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index 000000000000..38f7846d7abc
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diff --git a/monkestation/code/modules/blueshift/sounds/laser_firing/laser.ogg b/monkestation/code/modules/blueshift/sounds/laser_firing/laser.ogg
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index 000000000000..285f74416d93
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diff --git a/monkestation/code/modules/blueshift/sounds/laser_firing/melt.ogg b/monkestation/code/modules/blueshift/sounds/laser_firing/melt.ogg
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index 000000000000..45a847ad35f8
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diff --git a/monkestation/code/modules/blueshift/sounds/laser_firing/vaporize.ogg b/monkestation/code/modules/blueshift/sounds/laser_firing/vaporize.ogg
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index 000000000000..0ba308579733
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diff --git a/monkestation/code/modules/blueshift/sounds/manual_door/manual_door_close.wav b/monkestation/code/modules/blueshift/sounds/manual_door/manual_door_close.wav
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diff --git a/monkestation/code/modules/blueshift/sounds/manual_door/manual_door_open.wav b/monkestation/code/modules/blueshift/sounds/manual_door/manual_door_open.wav
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index 000000000000..431b3eb6ea01
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diff --git a/monkestation/code/modules/blueshift/sounds/morse_signal.wav b/monkestation/code/modules/blueshift/sounds/morse_signal.wav
new file mode 100644
index 000000000000..2f0dd5682094
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diff --git a/monkestation/code/modules/blueshift/sounds/pistol_heavy.ogg b/monkestation/code/modules/blueshift/sounds/pistol_heavy.ogg
new file mode 100644
index 000000000000..34e0412f823d
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diff --git a/monkestation/code/modules/blueshift/sounds/pistol_light.ogg b/monkestation/code/modules/blueshift/sounds/pistol_light.ogg
new file mode 100644
index 000000000000..cd014f5eda8a
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diff --git a/monkestation/code/modules/blueshift/sounds/quest_succeeded.ogg b/monkestation/code/modules/blueshift/sounds/quest_succeeded.ogg
new file mode 100644
index 000000000000..f27893c6c432
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diff --git a/monkestation/code/modules/blueshift/sounds/revolver_fire.ogg b/monkestation/code/modules/blueshift/sounds/revolver_fire.ogg
new file mode 100644
index 000000000000..91e480bd152a
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diff --git a/monkestation/code/modules/blueshift/sounds/revolver_heavy.ogg b/monkestation/code/modules/blueshift/sounds/revolver_heavy.ogg
new file mode 100644
index 000000000000..d02d1c750c24
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diff --git a/monkestation/code/modules/blueshift/sounds/rifle_heavy.ogg b/monkestation/code/modules/blueshift/sounds/rifle_heavy.ogg
new file mode 100644
index 000000000000..3ad9d60c9013
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diff --git a/monkestation/code/modules/blueshift/sounds/shotgun_heavy.ogg b/monkestation/code/modules/blueshift/sounds/shotgun_heavy.ogg
new file mode 100644
index 000000000000..2de9e77bf085
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diff --git a/monkestation/code/modules/blueshift/sounds/shotgun_rack.ogg b/monkestation/code/modules/blueshift/sounds/shotgun_rack.ogg
new file mode 100644
index 000000000000..2d68a21e5df1
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diff --git a/monkestation/code/modules/blueshift/sounds/smg_heavy.ogg b/monkestation/code/modules/blueshift/sounds/smg_heavy.ogg
new file mode 100644
index 000000000000..77a11a524a78
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diff --git a/monkestation/code/modules/blueshift/sounds/smg_light.ogg b/monkestation/code/modules/blueshift/sounds/smg_light.ogg
new file mode 100644
index 000000000000..d34cb9440ca4
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diff --git a/monkestation/code/modules/blueshift/sounds/suppressed_heavy.ogg b/monkestation/code/modules/blueshift/sounds/suppressed_heavy.ogg
new file mode 100644
index 000000000000..b7b721b76665
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diff --git a/monkestation/code/modules/blueshift/sounds/suppressed_rifle.ogg b/monkestation/code/modules/blueshift/sounds/suppressed_rifle.ogg
new file mode 100644
index 000000000000..06aba901c064
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diff --git a/monkestation/code/modules/blueshift/sounds/thumper_fan/fan_end.wav b/monkestation/code/modules/blueshift/sounds/thumper_fan/fan_end.wav
new file mode 100644
index 000000000000..f89e8d20ff9d
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diff --git a/monkestation/code/modules/blueshift/sounds/thumper_fan/fan_mid_1.wav b/monkestation/code/modules/blueshift/sounds/thumper_fan/fan_mid_1.wav
new file mode 100644
index 000000000000..96582d0ce32c
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diff --git a/monkestation/code/modules/blueshift/sounds/thumper_fan/fan_mid_2.wav b/monkestation/code/modules/blueshift/sounds/thumper_fan/fan_mid_2.wav
new file mode 100644
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diff --git a/monkestation/code/modules/blueshift/sounds/thumper_fan/fan_mid_3.wav b/monkestation/code/modules/blueshift/sounds/thumper_fan/fan_mid_3.wav
new file mode 100644
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diff --git a/monkestation/code/modules/blueshift/sounds/thumper_fan/fan_mid_4.wav b/monkestation/code/modules/blueshift/sounds/thumper_fan/fan_mid_4.wav
new file mode 100644
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diff --git a/monkestation/code/modules/blueshift/sounds/thumper_fan/fan_start.wav b/monkestation/code/modules/blueshift/sounds/thumper_fan/fan_start.wav
new file mode 100644
index 000000000000..c3e95ad1e8ba
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diff --git a/monkestation/code/modules/blueshift/sounds/thumper_thump/punch_press_1.wav b/monkestation/code/modules/blueshift/sounds/thumper_thump/punch_press_1.wav
new file mode 100644
index 000000000000..513bb1f8f192
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diff --git a/monkestation/code/modules/blueshift/sounds/thumper_thump/punch_press_2.wav b/monkestation/code/modules/blueshift/sounds/thumper_thump/punch_press_2.wav
new file mode 100644
index 000000000000..c4d259839b3e
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diff --git a/monkestation/code/modules/blueshift/sounds/weapons/bloodyslice.ogg b/monkestation/code/modules/blueshift/sounds/weapons/bloodyslice.ogg
new file mode 100644
index 000000000000..8b2cb728939b
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diff --git a/monkestation/code/modules/blueshift/spawners/armory.dm b/monkestation/code/modules/blueshift/spawners/armory.dm
new file mode 100644
index 000000000000..d4e777da1604
--- /dev/null
+++ b/monkestation/code/modules/blueshift/spawners/armory.dm
@@ -0,0 +1,169 @@
+/obj/effect/spawner/random/armory
+ name = "generic armory spawner"
+ spawn_loot_split = TRUE
+ spawn_loot_count = 3
+ spawn_loot_split_pixel_offsets = 4
+
+// Misc armory stuff
+/obj/effect/spawner/random/armory/barrier_grenades
+ name = "barrier grenade spawner"
+ icon_state = "barrier_grenade"
+ loot = list(/obj/item/grenade/barrier)
+
+/obj/effect/spawner/random/armory/barrier_grenades/six
+ name = "six barrier grenade spawner"
+ spawn_loot_count = 6
+
+/obj/effect/spawner/random/armory/riot_shield
+ name = "riot shield spawner"
+ icon_state = "riot_shield"
+ loot = list(/obj/item/shield/riot)
+
+/obj/effect/spawner/random/armory/rubbershot
+ name = "rubbershot spawner"
+ icon_state = "rubbershot"
+ loot = list(/obj/item/storage/box/rubbershot)
+
+// Weapons
+/obj/effect/spawner/random/armory/disablers
+ name = "disabler spawner"
+ icon_state = "disabler"
+ loot = list(/obj/item/gun/energy/disabler)
+
+/obj/effect/spawner/random/armory/laser_gun
+ name = "laser gun spawner"
+ icon_state = "laser_gun"
+ loot = list(/obj/item/gun/energy/laser)
+
+/obj/effect/spawner/random/armory/e_gun
+ name = "energy gun spawner"
+ icon_state = "e_gun"
+ loot = list(/obj/item/gun/energy/e_gun)
+
+/obj/effect/spawner/random/armory/shotgun
+ name = "shotgun spawner"
+ icon_state = "shotgun"
+ loot = list(/obj/item/gun/ballistic/shotgun/riot)
+
+// Armor
+/obj/effect/spawner/random/armory/bulletproof_helmet
+ name = "bulletproof helmet spawner"
+ icon_state = "armor_helmet"
+ loot = list(/obj/item/clothing/head/helmet/alt)
+
+/obj/effect/spawner/random/armory/riot_helmet
+ name = "riot helmet spawner"
+ icon_state = "riot_helmet"
+ loot = list(/obj/item/clothing/head/helmet/toggleable/riot)
+
+/obj/effect/spawner/random/armory/bulletproof_armor
+ name = "bulletproof armor spawner"
+ icon_state = "bulletproof_armor"
+ loot = list(/obj/item/clothing/suit/armor/bulletproof)
+
+/obj/effect/spawner/random/armory/riot_armor
+ name = "riot armor spawner"
+ icon_state = "riot_armor"
+ loot = list(/obj/item/clothing/suit/armor/riot)
+
+/obj/effect/spawner/armory_spawn
+ icon_state = "loot"
+ icon = 'icons/effects/random_spawners.dmi'
+
+ layer = OBJ_LAYER
+ /// A list of possible guns to spawn.
+ var/list/guns
+ /// Do we fan out the items spawned for a natural effect?
+ var/fan_out_items = FALSE
+ /// How many mags per gun do we spawn, if it takes magazines.
+ var/mags_to_spawn = 3
+ /// Do we want to angle it so that it is horizontal?
+ var/vertical_guns = TRUE
+
+
+/obj/effect/spawner/armory_spawn/Initialize(mapload)
+ . = ..()
+
+ if(guns)
+ var/gun_count = 0
+ var/offset_percent = 20 / guns.len
+ for(var/gun in guns) // 11/20/21: Gun spawners now spawn 1 of each gun in it's list no matter what, so as to reduce the RNG of the armory stock.
+ var/obj/item/gun/spawned_gun = new gun(loc)
+
+ if(vertical_guns)
+ spawned_gun.place_on_rack()
+ spawned_gun.pixel_x = -10 + (offset_percent * gun_count)
+ else if (fan_out_items)
+ spawned_gun.pixel_x = spawned_gun.pixel_y = ((!(gun_count%2)*gun_count/2)*-1)+((gun_count%2)*(gun_count+1)/2*1)
+
+ gun_count++
+
+/obj/effect/spawner/armory_spawn/shotguns
+ guns = list(
+ /obj/item/gun/ballistic/shotgun/riot/sol,
+ /obj/item/gun/ballistic/shotgun/riot/sol,
+ /obj/item/gun/ballistic/shotgun/riot/sol,
+ )
+
+/obj/structure/closet/ammunitionlocker/useful/PopulateContents()
+ new /obj/item/storage/box/rubbershot(src)
+ new /obj/item/storage/box/rubbershot(src)
+ new /obj/item/storage/box/rubbershot(src)
+ new /obj/item/storage/box/rubbershot(src)
+
+/*
+* AMMO BOXES
+*/
+
+/obj/effect/spawner/armory_spawn/centcom_rifles
+ guns = list(
+ /obj/item/gun/ballistic/automatic/sol_rifle,
+ /obj/item/gun/ballistic/automatic/sol_rifle,
+ /obj/item/gun/ballistic/automatic/sol_rifle/machinegun,
+ )
+
+/obj/effect/spawner/armory_spawn/centcom_lasers
+ guns = list(
+ /obj/item/gun/energy/laser,
+ /obj/item/gun/energy/laser,
+ /obj/item/gun/energy/e_gun,
+ )
+
+/obj/effect/spawner/armory_spawn/smg
+ vertical_guns = FALSE
+ guns = list(
+ /obj/item/storage/toolbox/guncase/skyrat/carwo_large_case/sindano,
+ /obj/item/storage/toolbox/guncase/skyrat/carwo_large_case/sindano,
+ /obj/item/storage/toolbox/guncase/skyrat/carwo_large_case/sindano,
+ )
+
+/obj/effect/spawner/random/sakhno
+ name = "sakhno rifle spawner"
+ desc = "Mosin? Never heard of her!"
+ icon_state = "pistol"
+ loot = list(
+ /obj/item/gun/ballistic/rifle/boltaction/surplus = 80,
+ /obj/item/gun/ballistic/rifle/boltaction = 10,
+ /obj/item/food/rationpack = 1,
+ )
+/obj/effect/spawner/random/sakhno/ammo
+ name = ".310 Strilka stripper clip spawner"
+ loot = list(
+ /obj/item/ammo_box/strilka310/surplus = 80,
+ /obj/item/ammo_box/strilka310 = 10,
+ /obj/item/food/rationpack = 1,
+ )
+
+/obj/effect/spawner/armory_spawn/mod_lasers_big
+ guns = list(
+ /obj/item/gun/energy/modular_laser_rifle,
+ /obj/item/gun/energy/modular_laser_rifle,
+ /obj/item/gun/energy/modular_laser_rifle,
+ )
+
+/obj/effect/spawner/armory_spawn/mod_lasers_small
+ guns = list(
+ /obj/item/gun/energy/modular_laser_rifle/carbine,
+ /obj/item/gun/energy/modular_laser_rifle/carbine,
+ /obj/item/gun/energy/modular_laser_rifle/carbine,
+ )
diff --git a/monkestation/code/modules/blueshift/spawners/bedsheets.dm b/monkestation/code/modules/blueshift/spawners/bedsheets.dm
new file mode 100644
index 000000000000..8d07a7d6ec1a
--- /dev/null
+++ b/monkestation/code/modules/blueshift/spawners/bedsheets.dm
@@ -0,0 +1,64 @@
+///Used by bedsheets spawners to tell if it's a single or double bedsheet.
+#define BEDSHEET_SINGLE "single"
+#define BEDSHEET_DOUBLE "double"
+
+/obj/effect/spawner/random/bedsheet
+ name = "random dorm bedsheet"
+ icon_state = "random_bedsheet"
+ loot = list(/obj/item/bedsheet = 8,
+ /obj/item/bedsheet/blue = 8,
+ /obj/item/bedsheet/green = 8,
+ /obj/item/bedsheet/grey = 8,
+ /obj/item/bedsheet/orange = 8,
+ /obj/item/bedsheet/purple = 8,
+ /obj/item/bedsheet/red = 8,
+ /obj/item/bedsheet/yellow = 8,
+ /obj/item/bedsheet/brown = 8,
+ /obj/item/bedsheet/black = 8,
+ /obj/item/bedsheet/patriot = 2,
+ /obj/item/bedsheet/rainbow = 2,
+ /obj/item/bedsheet/ian = 2,
+ /obj/item/bedsheet/cosmos = 2,
+ /obj/item/bedsheet/nanotrasen = 2,
+ )
+
+/obj/effect/spawner/random/bedsheet/double
+ name = "random dorm double bedsheet"
+ icon_state = "random_doublesheet"
+ loot = list(
+ /obj/item/bedsheet/double = 4,
+ /obj/item/bedsheet/blue/double = 4,
+ /obj/item/bedsheet/green/double = 4,
+ /obj/item/bedsheet/grey/double = 4,
+ /obj/item/bedsheet/orange/double = 4,
+ /obj/item/bedsheet/purple/double = 4,
+ /obj/item/bedsheet/red/double = 4,
+ /obj/item/bedsheet/yellow/double = 4,
+ /obj/item/bedsheet/brown/double = 4,
+ /obj/item/bedsheet/black/double = 4,
+ /obj/item/bedsheet/patriot/double = 1,
+ /obj/item/bedsheet/rainbow/double = 1,
+ /obj/item/bedsheet/ian/double = 1,
+ /obj/item/bedsheet/cosmos/double = 1,
+ /obj/item/bedsheet/nanotrasen/double = 1,
+ )
+
+/obj/effect/spawner/random/bedsheet/any
+ name = "random single bedsheet"
+ loot = null
+ var/static/list/bedsheet_list = list()
+ var/spawn_type = BEDSHEET_SINGLE
+
+/obj/effect/spawner/random/bedsheet/any/Initialize(mapload)
+ if(isnull(bedsheet_list[spawn_type]))
+ var/list/spawn_list = list()
+ for(var/obj/item/bedsheet/sheet as anything in typesof(/obj/item/bedsheet))
+ if(initial(sheet.bedsheet_type) == spawn_type)
+ spawn_list += sheet
+ bedsheet_list[spawn_type] = spawn_list
+ loot = bedsheet_list[spawn_type]
+ return ..()
+
+/obj/effect/spawner/random/bedsheet/any/double
+ icon_state = "random_doublesheet"
+ spawn_type = BEDSHEET_DOUBLE
diff --git a/monkestation/code/modules/blueshift/species/ashwalker.dm b/monkestation/code/modules/blueshift/species/ashwalker.dm
new file mode 100644
index 000000000000..e897dbb54164
--- /dev/null
+++ b/monkestation/code/modules/blueshift/species/ashwalker.dm
@@ -0,0 +1,190 @@
+/datum/language_holder/ashwalker
+ understood_languages = list(/datum/language/draconic = list(LANGUAGE_ATOM),
+ /datum/language/ashtongue = list(LANGUAGE_ATOM))
+ spoken_languages = list(/datum/language/draconic = list(LANGUAGE_ATOM),
+ /datum/language/ashtongue = list(LANGUAGE_ATOM))
+/datum/species/lizard/ashwalker
+ mutanteyes = /obj/item/organ/internal/eyes/night_vision/ashwalker
+ bodypart_overrides = list(
+ BODY_ZONE_HEAD = /obj/item/bodypart/head/lizard/ashwalker,
+ BODY_ZONE_CHEST = /obj/item/bodypart/chest/lizard/ashwalker,
+ BODY_ZONE_L_ARM = /obj/item/bodypart/arm/left/lizard/ashwalker,
+ BODY_ZONE_R_ARM = /obj/item/bodypart/arm/right/lizard/ashwalker,
+ BODY_ZONE_L_LEG = /obj/item/bodypart/leg/left/lizard/ashwalker,
+ BODY_ZONE_R_LEG = /obj/item/bodypart/leg/right/lizard/ashwalker,
+ )
+ species_language_holder = /datum/language_holder/ashwalker
+
+/datum/species/lizard/ashwalker/on_species_gain(mob/living/carbon/carbon_target, datum/species/old_species)
+ . = ..()
+ RegisterSignal(carbon_target, COMSIG_MOB_ITEM_ATTACK, PROC_REF(mob_attack))
+ carbon_target.AddComponent(/datum/component/ash_age)
+ carbon_target.faction |= FACTION_ASHWALKER
+
+/datum/species/lizard/ashwalker/on_species_loss(mob/living/carbon/carbon_target)
+ . = ..()
+ UnregisterSignal(carbon_target, COMSIG_MOB_ITEM_ATTACK)
+ carbon_target.faction &= FACTION_ASHWALKER
+
+/datum/species/lizard/ashwalker/proc/mob_attack(datum/source, mob/mob_target, mob/user)
+ SIGNAL_HANDLER
+
+ if(!isliving(mob_target))
+ return
+ var/mob/living/living_target = mob_target
+ var/datum/status_effect/ashwalker_damage/ashie_damage = living_target.has_status_effect(/datum/status_effect/ashwalker_damage)
+ if(!ashie_damage)
+ ashie_damage = living_target.apply_status_effect(/datum/status_effect/ashwalker_damage)
+ ashie_damage.register_mob_damage(living_target)
+
+/**
+ * 20 minutes = ash storm immunity
+ * 40 minutes = armor
+ * 60 minutes = base punch
+ * 80 minutes = lavaproof
+ * 100 minutes = firebreath
+ */
+
+/datum/component/ash_age
+ /// the amount of minutes after each upgrade
+ var/stage_time = 20 MINUTES
+ /// the current stage of the ash
+ var/current_stage = 0
+ /// the time when upgraded/attached
+ var/evo_time = 0
+ /// the human target the element is attached to
+ var/mob/living/carbon/human/human_target
+
+/datum/component/ash_age/Initialize()
+ if(!ishuman(parent))
+ return COMPONENT_INCOMPATIBLE
+ // set the target for the element so we can reference in other parts
+ human_target = parent
+ // set the time that it was attached then we will compare current world time versus the evo_time plus stage_time
+ evo_time = world.time
+ // when the rune successfully completes the age ritual, it will send the signal... do the proc when we receive the signal
+ RegisterSignal(human_target, COMSIG_RUNE_EVOLUTION, PROC_REF(check_evolution))
+ RegisterSignal(human_target, COMSIG_ATOM_EXAMINE, PROC_REF(on_examine))
+
+/datum/component/ash_age/proc/check_evolution()
+ SIGNAL_HANDLER
+ // if the world time hasn't yet passed the time required for evolution
+ if(world.time < (evo_time + stage_time))
+ to_chat(human_target, span_warning("More time is necessary to evolve-- twenty minutes between each evolution..."))
+ return
+ // since it was time, go up a stage and now we check what to add
+ current_stage++
+ // since we went up a stage, we need to update the evo_time for the next comparison
+ evo_time = world.time
+ var/datum/species/species_target = human_target.dna.species
+ switch(current_stage)
+ if(1)
+ ADD_TRAIT(human_target, TRAIT_ASHSTORM_IMMUNE, REF(src))
+ to_chat(human_target, span_notice("The biting wind seems to sting less..."))
+ if(2)
+ species_target.damage_modifier += 10
+ to_chat(human_target, span_notice("Your body seems to be sturdier..."))
+ if(3)
+ var/obj/item/bodypart/arm/left/left_arm = human_target.get_bodypart(BODY_ZONE_L_ARM)
+ if(left_arm)
+ left_arm.unarmed_damage_low += 5
+ left_arm.unarmed_damage_high += 5
+
+ var/obj/item/bodypart/arm/right/right_arm = human_target.get_bodypart(BODY_ZONE_R_ARM)
+ if(right_arm)
+ right_arm.unarmed_damage_low += 5
+ right_arm.unarmed_damage_high += 5
+
+ to_chat(human_target, span_notice("Your arms seem denser..."))
+ if(4)
+ ADD_TRAIT(human_target, TRAIT_LAVA_IMMUNE, REF(src))
+ to_chat(human_target, span_notice("Your body feels hotter..."))
+ if(5)
+ var/datum/action/cooldown/mob_cooldown/fire_breath/granted_action
+ granted_action = new(human_target)
+ granted_action.Grant(human_target)
+ to_chat(human_target, span_notice("Your throat feels larger..."))
+ if(6 to INFINITY)
+ to_chat(human_target, span_warning("You have already reached the pinnacle of your current body!"))
+
+
+/datum/component/ash_age/proc/on_examine(atom/target_atom, mob/user, list/examine_list)
+ SIGNAL_HANDLER
+ if(world.time < (evo_time + stage_time))
+ examine_list += span_notice("[human_target] has not yet reached the age for evolving.")
+ return
+ examine_list += span_warning("[human_target] has reached the age for evolving!")
+
+/datum/status_effect/ashwalker_damage //tracks the damage dealt to this mob by ashwalkers
+ id = "ashwalker_damage"
+ duration = -1
+ tick_interval = -1
+ status_type = STATUS_EFFECT_UNIQUE
+ alert_type = null
+ /// How much damage has been dealt to the mob
+ var/total_damage = 0
+
+/datum/status_effect/ashwalker_damage/proc/register_mob_damage(mob/living/target)
+ RegisterSignal(target, COMSIG_MOB_APPLY_DAMAGE, PROC_REF(calculate_total))
+
+/datum/status_effect/ashwalker_damage/proc/calculate_total(datum/source, damage, damagetype, def_zone)
+ SIGNAL_HANDLER
+
+ if(!QDELETED(src))
+ total_damage += damage
+ UnregisterSignal(source, COMSIG_MOB_APPLY_DAMAGE)
+
+#define ASHWALKER_BRUTE_MODIFIER 0.8
+#define ASHWALKER_BURN_MODIFIER 0.9
+
+/obj/item/bodypart/head/lizard/ashwalker
+ brute_modifier = ASHWALKER_BRUTE_MODIFIER
+ burn_modifier = ASHWALKER_BURN_MODIFIER
+
+/obj/item/bodypart/chest/lizard/ashwalker
+ brute_modifier = ASHWALKER_BRUTE_MODIFIER
+ burn_modifier = ASHWALKER_BURN_MODIFIER
+
+/obj/item/bodypart/arm/left/lizard/ashwalker
+ brute_modifier = ASHWALKER_BRUTE_MODIFIER
+ burn_modifier = ASHWALKER_BURN_MODIFIER
+
+/obj/item/bodypart/arm/right/lizard/ashwalker
+ brute_modifier = ASHWALKER_BRUTE_MODIFIER
+ burn_modifier = ASHWALKER_BURN_MODIFIER
+
+/obj/item/bodypart/leg/left/lizard/ashwalker
+ brute_modifier = ASHWALKER_BRUTE_MODIFIER
+ burn_modifier = ASHWALKER_BURN_MODIFIER
+
+/obj/item/bodypart/leg/right/lizard/ashwalker
+ brute_modifier = ASHWALKER_BRUTE_MODIFIER
+ burn_modifier = ASHWALKER_BURN_MODIFIER
+
+#undef ASHWALKER_BRUTE_MODIFIER
+#undef ASHWALKER_BURN_MODIFIER
+
+/datum/skill/primitive
+ name = "Primitive"
+ title = "Survivalist"
+ desc = "Even after society has collapsed and they are by themselves, they can survive till the bitter end."
+ modifiers = list(
+ SKILL_SPEED_MODIFIER = list(1, 0.85, 0.75, 0.60, 0.45, 0.35, 0.25),
+ SKILL_PROBS_MODIFIER = list(0, 5, 10, 20, 40, 80, 100)
+ )
+ skill_item_path = /obj/item/clothing/neck/cloak/skill_reward/primitive
+
+/obj/item/clothing/neck/cloak/skill_reward/primitive
+ name = "legendary survivalist's cloak"
+ desc = "Those who wear this cloak take the responsibility that comes with it: that they may be last survivor of their race. \
+ Society may change or crumble, yet those who wear this cloak will observe that destruction and carry their task."
+ icon = 'monkestation/code/modules/blueshift/icons/cloaks.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/neck.dmi'
+ icon_state = "primitivecloak"
+ associated_skill_path = /datum/skill/primitive
+
+/obj/item/organ/internal/eyes/night_vision/ashwalker
+ //give ashwalker darkvision a reddish-blue tint
+ low_light_cutoff = list(22, 12, 17)
+ medium_light_cutoff = list(33, 18, 26)
+ high_light_cutoff = list(75, 41, 61)
diff --git a/monkestation/code/modules/blueshift/structures/adverts.dm b/monkestation/code/modules/blueshift/structures/adverts.dm
new file mode 100644
index 000000000000..6fc0bca516c2
--- /dev/null
+++ b/monkestation/code/modules/blueshift/structures/adverts.dm
@@ -0,0 +1,78 @@
+/obj/structure/sign/poster/official/carwo_grenade
+ name = "Tydhouer - Precision Timing"
+ desc = "This poster depicts, alongside the prominent logo of Carwo Defense Systems, a variety of specialist .980 Tydhouer grenades for the Kiboko launcher."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/company_and_or_faction_based/carwo_defense_systems/propaganda.dmi'
+ icon_state = "grenadier"
+
+/obj/structure/sign/poster/official/carwo_grenade/examine_more(mob/user)
+ . = ..()
+
+ . += "Small text details that certain types of grenades may not be available in your \
+ region depending on local weapons regulations. Suspiciously, however, if you squint at \
+ it a bit, the background colors of the image come together vaguely in the shape of \
+ a computer board and a multitool. What did they mean by this?"
+
+ return .
+
+MAPPING_DIRECTIONAL_HELPERS(/obj/structure/sign/poster/official/carwo_grenade, 32)
+
+/obj/structure/sign/poster/official/carwo_magazine
+ name = "Standardisation - Magazines of the Future"
+ desc = "This poster depicts, alongside the prominent logo of Carwo Defense Systems, the variety of magazine types the company has on offer for rifles. \
+ It also goes into great deal to say, more or less, that any rifle can take any rifle magazine. Now this is technology like never seen before."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/company_and_or_faction_based/carwo_defense_systems/propaganda.dmi'
+ icon_state = "mag_size"
+
+/obj/structure/sign/poster/official/carwo_magazine/examine_more(mob/user)
+ . = ..()
+
+ . += "Small text details that certain types of magazines may not be available in your \
+ region depending on local weapons regulations. Suspiciously, however, if you squint at \
+ it a bit, the background colors of the image come together vaguely in the shape of \
+ a computer board and a multitool. What did they mean by this?"
+
+ return .
+
+MAPPING_DIRECTIONAL_HELPERS(/obj/structure/sign/poster/official/carwo_magazine, 32)
+
+/obj/structure/sign/poster/official/trappiste_suppressor
+ name = "Keep It Quiet - Ear Protection Unneeded"
+ desc = "This poster depicts, alongside the prominent logo of Trappiste Fabriek, a \
+ diagram of the average suppressor, and how on most* Trappiste weapons \
+ the sound of firing will be low enough to eradicate the need for ear protection. \
+ How safety minded, they even have a non-liability statement too."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/company_and_or_faction_based/trappiste_fabriek/propaganda.dmi'
+ icon_state = "keep_it_quiet"
+
+/obj/structure/sign/poster/official/trappiste_suppressor/examine_more(mob/user)
+ . = ..()
+
+ . += "It was hard to notice before, but now that you really look at it... \
+ This thing is completely covered in micro scale text telling you in just about \
+ every human language and then some that Trappiste isn't liable for ear damage \
+ caused by their weapons, suppressed or not."
+
+ return .
+
+MAPPING_DIRECTIONAL_HELPERS(/obj/structure/sign/poster/official/trappiste_suppressor, 32)
+
+/obj/structure/sign/poster/official/trappiste_ammunition
+ name = "Know Your Ammuniton Colors"
+ desc = "This poster depicts, alongside the prominent logo of Trappiste Fabriek, \
+ a variety of colors that one may find on .585 Trappiste rounds. \
+ A plain white case usually means lethal, while a blue stripe is less-lethal \
+ and a purple stripe is more lethal. How informative."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/company_and_or_faction_based/trappiste_fabriek/propaganda.dmi'
+ icon_state = "know_the_difference"
+
+/obj/structure/sign/poster/official/trappiste_ammunition/examine_more(mob/user)
+ . = ..()
+
+ . += "Small text details that this information may also be transferrable \
+ to other types of SolFed ammunition, but that you should check the box \
+ the bullets come in just to be sure. Trappiste is, of course,\
+ not liable for excess harm caused by misreading color identification systems."
+
+ return .
+
+MAPPING_DIRECTIONAL_HELPERS(/obj/structure/sign/poster/official/trappiste_ammunition, 32)
diff --git a/monkestation/code/modules/blueshift/structures/ammo_workbench.dm b/monkestation/code/modules/blueshift/structures/ammo_workbench.dm
new file mode 100644
index 000000000000..ad60183fcc71
--- /dev/null
+++ b/monkestation/code/modules/blueshift/structures/ammo_workbench.dm
@@ -0,0 +1,645 @@
+/obj/machinery/ammo_workbench
+ name = "ammunitions workbench"
+ desc = "A machine, somewhat akin to a lathe, made specifically for manufacturing ammunition. It has a slot for magazines, ammo boxes, clips... anything that holds ammo."
+ icon = 'monkestation/code/modules/blueshift/icons/ammo_workbench.dmi'
+ icon_state = "ammobench"
+ density = TRUE
+ use_power = IDLE_POWER_USE
+ circuit = /obj/item/circuitboard/machine/ammo_workbench
+ var/busy = FALSE
+ /// if it's hacked it's gonna be able to print lethals. it'll be mad at you for doing so but it'll print basic lethals.
+ var/hacked = FALSE
+ var/disabled = FALSE
+ var/shocked = FALSE
+ var/hack_wire
+ var/disable_wire
+ var/error_message = ""
+ var/error_type = ""
+ var/disk_error = ""
+ var/disk_error_type = ""
+ var/shock_wire
+ var/timer_id
+ var/turbo_boost = FALSE
+ var/obj/item/ammo_box/loaded_magazine = null
+ var/obj/item/disk/ammo_workbench/loaded_datadisk = null
+ /// A list of all possible ammo types.
+ var/list/possible_ammo_types = list()
+ // hello future codediver. open to suggestions on how to do the following without it sucking so badly
+ /// what casings we're able to use
+ var/list/valid_casings = list()
+ /// the material requirement strings for these casings (for the tooltip)
+ var/list/casing_mat_strings = list()
+ /// can it print ammunition flagged as harmful (e.g. most ammo)?
+ var/allowed_harmful = FALSE
+ /// can it print advanced ammunition types (e.g. armor-piercing)? see modular_skyrat\modules\modular_weapons\code\modular_projectiles.dm
+ var/allowed_advanced = FALSE
+ /// what datadisks have been loaded. uh... honestly this doesn't really do much either
+ var/list/loaded_datadisks = list()
+ /// current multiplier for material cost per round
+ var/creation_efficiency = 1.4
+ /// current amount of time in deciseconds it takes to assemble a round
+ var/time_per_round = 1.8 SECONDS
+ /// multiplier for material cost per round (when turbo isn't enabled)
+ var/base_efficiency = 1.4
+ // deciseconds per round (when turbo isn't enabled)
+ var/base_time_per_round = 1.8 SECONDS
+ /// deciseconds per round (when turbo is enabled)
+ var/turbo_time_per_round = 0.225 SECONDS
+ /// multiplier for material cost per round (when turbo is enabled)
+ var/turbo_efficiency = 2.8
+ /// can this print any round of any caliber given a correct ammo_box? (you varedit this at your own risk, especially if used in a player-facing context.)
+ /// does not force ammo to load in. just makes it able to print wacky ammotypes e.g. lionhunter 7.62, techshells
+ var/adminbus = FALSE
+
+/obj/machinery/ammo_workbench/unlocked
+ allowed_harmful = TRUE
+ allowed_advanced = TRUE
+
+/obj/item/circuitboard/machine/ammo_workbench
+ name = "Ammunition Workbench (Machine Board)"
+ icon_state = "circuit_map"
+ build_path = /obj/machinery/ammo_workbench
+ req_components = list(
+ /datum/stock_part/manipulator = 2,
+ /datum/stock_part/matter_bin = 2,
+ /datum/stock_part/micro_laser = 2
+ )
+
+/obj/machinery/ammo_workbench/Initialize(mapload)
+ AddComponent( \
+ /datum/component/material_container, \
+ SSmaterials.materials_by_category[MAT_CATEGORY_ITEM_MATERIAL], \
+ 200000, \
+ MATCONTAINER_EXAMINE, \
+ allowed_items = /obj/item/stack, \
+ )
+ . = ..()
+ set_wires(new /datum/wires/ammo_workbench(src))
+
+/obj/machinery/ammo_workbench/examine(mob/user)
+ . += ..()
+ var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
+ if(in_range(user, src) || isobserver(user))
+ . += span_notice("The status display reads: Storing up to [materials.max_amount] material units. Material consumption at [creation_efficiency*100]% .")
+
+/obj/machinery/ammo_workbench/ui_interact(mob/user, datum/tgui/ui)
+ ui = SStgui.try_update_ui(user, src, ui)
+ if(!ui)
+ ui = new(user, src, "AmmoWorkbench")
+ ui.open()
+
+ if(shocked)
+ shock(user, 80)
+
+/obj/machinery/ammo_workbench/proc/update_ammotypes()
+ LAZYCLEARLIST(valid_casings)
+ LAZYCLEARLIST(casing_mat_strings)
+ if(!loaded_magazine)
+ return
+ var/obj/item/ammo_casing/ammo_type = loaded_magazine.ammo_type
+ var/ammo_caliber = initial(ammo_type.caliber)
+ var/obj/item/ammo_casing/ammo_parent_type = type2parent(ammo_type)
+
+ if(loaded_magazine.multitype)
+ if(ammo_caliber == initial(ammo_parent_type.caliber) && ammo_caliber != null)
+ ammo_type = ammo_parent_type
+ possible_ammo_types = typesof(ammo_type)
+ else
+ possible_ammo_types = list(ammo_type) // literally just for the niche edgecase of shotgun slug boxes
+
+ for(var/obj/item/ammo_casing/our_casing as anything in possible_ammo_types) // this is a list of TYPES, not INSTANCES
+ if(!adminbus)
+ if(!(initial(our_casing.can_be_printed))) // if we're not supposed to be printed (looking at you, smartgun rails)
+ continue // go home
+ if(initial(our_casing.harmful) && (!allowed_harmful && !hacked)) // if you hack it that's on you.
+ continue
+ if(initial(our_casing.advanced_print_req) && !allowed_advanced) // if it's got a funny function (hello, AP!) and we're not good for it yet,
+ continue // no
+ if(initial(our_casing.projectile_type) == null) // spent casing subtypes >:(
+ continue
+ // i'm very sorry for this, but literally every other thing i tried to get the material composition didn't copy at all
+ var/obj/item/ammo_casing/casing_actual = new our_casing
+ var/list/raw_casing_mats = casing_actual.get_material_composition()
+ var/list/efficient_casing_mats = list()
+ qdel(casing_actual)
+ for(var/material in raw_casing_mats)
+ efficient_casing_mats[material] = raw_casing_mats[material] * creation_efficiency
+ var/mat_string = ""
+
+ for(var/i in 1 to length(efficient_casing_mats))
+ var/datum/material/our_material = efficient_casing_mats[i]
+ mat_string += "[efficient_casing_mats[our_material]] cm³ [our_material.name]"
+ if(i == length(efficient_casing_mats))
+ mat_string += " per cartridge"
+ else
+ mat_string += ", "
+
+ valid_casings += our_casing // adding the valid typepath
+ valid_casings[our_casing] = initial(our_casing.name)
+ casing_mat_strings += mat_string // adding the casing material cost string
+ // we pray to god these indexes stay consistent.
+
+/obj/machinery/ammo_workbench/ui_data(mob/user)
+ // i kinda hate how all of this is done on every tgui process tick
+ var/list/data = list()
+
+ data["loaded_datadisks"] = list()
+ data["datadisk_loaded"] = FALSE
+ data["datadisk_name"] = null
+ data["datadisk_desc"] = null
+
+ data["disk_error"] = disk_error
+ data["disk_error_type"] = disk_error_type
+
+ if(loaded_datadisk)
+ data["datadisk_loaded"] = TRUE
+ data["datadisk_name"] = initial(loaded_datadisk.name)
+ data["datadisk_desc"] = initial(loaded_datadisk.desc)
+
+ for(var/type in loaded_datadisks)
+ var/obj/item/disk/ammo_workbench/disk = type
+ data["loaded_datadisks"] += list(list("loaded_disk_name" = initial(disk.name), "loaded_disk_desc" = initial(disk.desc)))
+
+ data["mag_loaded"] = FALSE
+ data["error"] = null
+ data["error_type"] = null
+ data["system_busy"] = busy
+
+ data["efficiency"] = creation_efficiency
+ data["time"] = time_per_round / 10
+ data["hacked"] = hacked
+ data["turboBoost"] = turbo_boost
+
+ data["materials"] = list()
+ var/datum/component/material_container/mat_container = GetComponent(/datum/component/material_container)
+ if (mat_container)
+ for(var/mat in mat_container.materials)
+ var/datum/material/M = mat
+ var/amount = mat_container.materials[M]
+ var/sheet_amount = amount / SHEET_MATERIAL_AMOUNT
+ var/ref = REF(M)
+ data["materials"] += list(list("name" = M.name, "id" = ref, "amount" = sheet_amount))
+
+ if(error_message)
+ data["error"] = error_message
+ data["error_type"] = error_type
+ else if(busy)
+ data["error"] = "SYSTEM IS BUSY"
+ data["error_type"] = ""
+
+ if(!loaded_magazine)
+ data["error"] = "NO MAGAZINE IS INSERTED"
+ data["error_type"] = ""
+ return data
+ else
+ data["mag_loaded"] = TRUE
+
+ data["available_rounds"] = list()
+
+ for(var/casings_to_relay = 1 to length(valid_casings))
+ var/typepath = valid_casings[casings_to_relay]
+ data["available_rounds"] += list(list(
+ "name" = valid_casings[typepath],
+ "typepath" = typepath,
+ "mats_list" = casing_mat_strings[casings_to_relay]
+ ))
+
+ data["mag_name"] = loaded_magazine.name
+ data["current_rounds"] = length(loaded_magazine.stored_ammo)
+ data["max_rounds"] = loaded_magazine.max_ammo
+
+ return data
+
+/obj/machinery/ammo_workbench/ui_act(action, params)
+ . = ..()
+ if(.)
+ return
+ switch(action)
+ if("EjectMag")
+ ejectItem()
+ . = TRUE
+
+ if("FillMagazine")
+ var/type_to_pass = text2path(params["selected_type"])
+ fill_magazine_start(type_to_pass)
+ . = TRUE
+
+ if("Release")
+
+ var/datum/component/material_container/mat_container = GetComponent(/datum/component/material_container)
+
+ if(!mat_container)
+ return
+ var/datum/material/mat = locate(params["id"])
+
+ var/amount = mat_container.materials[mat]
+ if(!amount)
+ return
+
+ var/stored_amount = CEILING(amount / SHEET_MATERIAL_AMOUNT, 0.1)
+
+ if(!stored_amount)
+ return
+
+ var/desired = 0
+ if (params["sheets"])
+ desired = text2num(params["sheets"])
+
+ var/sheets_to_remove = round(min(desired,50,stored_amount))
+
+ mat_container.retrieve_sheets(sheets_to_remove, mat, loc)
+ . = TRUE
+
+ if("ReadDisk")
+ loadDisk()
+
+ if("EjectDisk")
+ ejectDisk()
+
+ if("turboBoost")
+ toggle_turbo_boost()
+
+/// Toggles this ammo bench's turbo setting. If it's on, uses the turbo time-per-round/efficiency; if off, resets to base time-per-round/efficiency. forced_off forces turbo off.
+/obj/machinery/ammo_workbench/proc/toggle_turbo_boost(forced_off = FALSE)
+ if(forced_off)
+ turbo_boost = FALSE
+ else
+ turbo_boost = !turbo_boost
+
+ if(turbo_boost)
+ time_per_round = turbo_time_per_round
+ creation_efficiency = turbo_efficiency
+ else
+ time_per_round = base_time_per_round
+ creation_efficiency = base_efficiency
+ update_ammotypes()
+
+/obj/machinery/ammo_workbench/proc/ejectItem(mob/living/user)
+ if(loaded_magazine)
+ loaded_magazine.forceMove(drop_location())
+
+ if(user)
+ try_put_in_hand(loaded_magazine, user)
+
+ loaded_magazine = null
+ busy = FALSE
+ error_message = ""
+ error_type = ""
+ if(timer_id)
+ deltimer(timer_id)
+ timer_id = null
+ update_ammotypes()
+ update_appearance()
+
+/obj/machinery/ammo_workbench/proc/fill_magazine_start(casing_type)
+ if(machine_stat & (NOPOWER|BROKEN))
+ busy = FALSE
+ if(timer_id)
+ deltimer(timer_id)
+ timer_id = null
+ return
+
+ if(error_message)
+ error_message = ""
+ error_type = ""
+
+ if(!(casing_type in possible_ammo_types))
+ error_message = "AMMUNITION MISMATCH"
+ error_type = "bad"
+ return
+
+ var/obj/item/ammo_casing/our_casing = casing_type
+
+ if(initial(our_casing.harmful) && !allowed_harmful)
+ error_message = "SYSTEM CORRUPTION DETECTED, PLEASE EJECT CONTAINER AND SUBMIT SUPPORT TICKET"
+ error_type = "bad"
+ if(!hacked)
+ return
+
+ if(!loaded_magazine)
+ error_message = "NO MAGAZINE INSERTED"
+ error_type = ""
+ return
+
+ if(loaded_magazine.stored_ammo.len >= loaded_magazine.max_ammo)
+ error_message = "MAGAZINE IS FULL"
+ error_type = "good"
+ return
+
+ if(busy)
+ return
+
+ busy = TRUE
+
+ timer_id = addtimer(CALLBACK(src, PROC_REF(fill_round), casing_type), time_per_round, TIMER_STOPPABLE)
+
+/obj/machinery/ammo_workbench/proc/fill_round(casing_type)
+ if(machine_stat & (NOPOWER|BROKEN))
+ busy = FALSE
+ if(timer_id)
+ deltimer(timer_id)
+ timer_id = null
+ return
+
+ if(!loaded_magazine)
+ return
+
+ var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
+
+ var/obj/item/ammo_casing/new_casing = new casing_type
+
+ var/list/required_materials = new_casing.get_material_composition()
+ var/list/efficient_materials = list()
+
+ for(var/material in required_materials)
+ efficient_materials[material] = required_materials[material] * creation_efficiency
+
+ if(!materials.has_materials(efficient_materials))
+ error_message = "INSUFFICIENT MATERIALS"
+ error_type = "bad"
+ ammo_fill_finish(FALSE)
+ qdel(new_casing)
+ return
+
+ if(new_casing.type in possible_ammo_types)
+ if(!loaded_magazine.give_round(new_casing))
+ error_message = "AMMUNITION MISMATCH"
+ error_type = "bad"
+ ammo_fill_finish(FALSE)
+ qdel(new_casing)
+ return
+ materials.use_materials(efficient_materials)
+ new_casing.set_custom_materials(efficient_materials)
+ loaded_magazine.update_appearance()
+ flick("ammobench_process", src)
+ use_power(3 KW)
+ playsound(loc, 'sound/machines/piston_raise.ogg', 60, 1)
+ else
+ qdel(new_casing)
+ ammo_fill_finish(FALSE)
+ return
+
+ if(loaded_magazine.stored_ammo.len >= loaded_magazine.max_ammo)
+ ammo_fill_finish()
+ error_message = "CONTAINER IS FULL"
+ error_type = "good"
+ return
+
+ SStgui.update_uis(src)
+
+ timer_id = addtimer(CALLBACK(src, PROC_REF(fill_round), casing_type), time_per_round, TIMER_STOPPABLE)
+
+/obj/machinery/ammo_workbench/proc/ammo_fill_finish(successfully = TRUE)
+ SStgui.update_uis(src)
+ if(successfully)
+ playsound(loc, 'sound/machines/ping.ogg', 40, TRUE)
+ else
+ playsound(loc, 'sound/machines/buzz-sigh.ogg', 40, TRUE)
+ update_appearance()
+ busy = FALSE
+ if(timer_id)
+ deltimer(timer_id)
+ timer_id = null
+
+/obj/machinery/ammo_workbench/proc/loadDisk()
+ disk_error = ""
+ disk_error_type = ""
+ if(!loaded_datadisk)
+ return FALSE
+ if(loaded_datadisk.type in loaded_datadisks)
+ disk_error = "ERROR: DISK DATA ALREADY IN SYSTEM MEMEORY"
+ return FALSE
+
+ disk_error = "DISK LOADED SUCCESSFULLY"
+ disk_error_type = "good"
+ loaded_datadisk.on_bench_install(src)
+ loaded_datadisks += loaded_datadisk.type // upon further reflection this. doesn't cause a hard del. still not a fan since the disks don't do anything by themselves
+ return TRUE
+
+/obj/machinery/ammo_workbench/proc/ejectDisk()
+ if(loaded_datadisk)
+ loaded_datadisk.forceMove(drop_location())
+ loaded_datadisk = null
+ disk_error = ""
+ disk_error_type = ""
+
+/datum/design/board/ammo_workbench
+ name = "Machine Design (Ammunitions Workbench)"
+ desc = "A machine, somewhat akin to a lathe, made specifically for manufacturing ammunition. It has a slot for ammunition containers, like magazines or stripper clips."
+ id = "ammo_workbench"
+ build_path = /obj/item/circuitboard/machine/ammo_workbench
+ category = list(RND_CATEGORY_MACHINE + RND_SUBCATEGORY_MACHINE_FAB)
+ departmental_flags = DEPARTMENT_BITFLAG_SECURITY
+
+
+//MISC MACHINE PROCS
+
+/obj/machinery/ammo_workbench/RefreshParts()
+ . = ..()
+ toggle_turbo_boost(forced_off = TRUE) // forces turbo off
+ var/time_efficiency = 1.8 SECONDS
+ for(var/datum/stock_part/micro_laser/new_laser in component_parts)
+ time_efficiency -= new_laser.tier * 2 // there's two lasers
+ // time_eff prog with paired lasers is 1.4 -> 1.0 -> 0.6 -> 0.2 seconds per round
+ time_per_round = clamp(time_efficiency, 1, 20)
+ base_time_per_round = time_per_round
+ turbo_time_per_round = time_efficiency / 8
+
+ var/efficiency = 1.4
+ for(var/datum/stock_part/manipulator/new_servo in component_parts)
+ efficiency -= new_servo.tier * 0.1 // there's two servos
+
+ creation_efficiency = max(0, efficiency) // with paired servos of appropriate tier, progression is 1.2 -> 1 -> 0.8 -> 0.6
+ base_efficiency = creation_efficiency
+ turbo_efficiency = creation_efficiency * 2
+
+ var/mat_capacity = 0
+ for(var/datum/stock_part/matter_bin/new_matter_bin in component_parts)
+ mat_capacity += new_matter_bin.tier * (40 * SHEET_MATERIAL_AMOUNT)
+
+ var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
+ materials.max_amount = mat_capacity
+ update_ammotypes()
+
+/obj/machinery/ammo_workbench/update_overlays()
+ . = ..()
+ if(loaded_magazine)
+ . += "ammobench_loaded"
+
+/obj/machinery/ammo_workbench/Destroy()
+ QDEL_NULL(wires)
+ if(timer_id)
+ deltimer(timer_id)
+ timer_id = null
+ if(loaded_magazine)
+ loaded_magazine.forceMove(loc)
+ loaded_magazine = null
+
+ return ..()
+
+/obj/machinery/ammo_workbench/proc/shock(mob/user, prb)
+ if(machine_stat & (BROKEN|NOPOWER)) // unpowered, no shock
+ return FALSE
+ if(!prob(prb))
+ return FALSE
+ do_sparks(5, TRUE, src)
+ if (electrocute_mob(user, get_area(src), src, 0.7, TRUE))
+ return TRUE
+ else
+ return FALSE
+
+/obj/machinery/ammo_workbench/attackby(obj/item/O, mob/user, params)
+ if (default_deconstruction_screwdriver(user, "[initial(icon_state)]_t", initial(icon_state), O))
+ return
+ if(default_deconstruction_crowbar(O))
+ return
+ if(panel_open && is_wire_tool(O))
+ wires.interact(user)
+ return TRUE
+ if(is_refillable() && O.is_drainable())
+ return FALSE //inserting reagents into the machine
+ if(Insert_Item(O, user))
+ return TRUE
+ else
+ return ..()
+
+/obj/machinery/ammo_workbench/attack_hand_secondary(mob/user, list/modifiers)
+ . = ..()
+
+ if(. == SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN)
+ return
+
+ if(!can_interact(user) || !user.can_perform_action(src, ALLOW_SILICON_REACH | FORBID_TELEKINESIS_REACH))
+ return
+
+ ejectItem(user)
+ return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
+
+/obj/machinery/ammo_workbench/attack_robot_secondary(mob/user, list/modifiers)
+ return attack_hand_secondary(user, modifiers)
+
+/obj/machinery/ammo_workbench/attack_ai_secondary(mob/user, list/modifiers)
+ return attack_hand_secondary(user, modifiers)
+
+/obj/machinery/ammo_workbench/proc/Insert_Item(obj/item/O, mob/living/user)
+ if(user.istate & ISTATE_HARM)
+ return FALSE
+ if(!is_insertion_ready(user))
+ return FALSE
+ if(istype(O, /obj/item/ammo_box))
+ if(!user.transferItemToLoc(O, src))
+ return FALSE
+ if(loaded_magazine)
+ to_chat(user, span_notice("You quickly swap [loaded_magazine] for [O]."))
+ loaded_magazine.forceMove(drop_location())
+ user.put_in_hands(loaded_magazine)
+ loaded_magazine = null
+ busy = FALSE
+ error_message = ""
+ error_type = ""
+ if(timer_id)
+ deltimer(timer_id)
+ timer_id = null
+ loaded_magazine = O
+ to_chat(user, span_notice("You insert [O] to into [src]'s reciprocal."))
+ flick("h_lathe_load", src)
+ update_appearance()
+ update_ammotypes()
+ playsound(loc, 'sound/weapons/autoguninsert.ogg', 35, 1)
+ return TRUE
+ if(istype(O, /obj/item/disk/ammo_workbench))
+ if(!user.transferItemToLoc(O, src))
+ return FALSE
+ loaded_datadisk = O
+ to_chat(user, span_notice("You insert [O] to into [src]'s floppydisk port."))
+ flick("h_lathe_load", src)
+ update_appearance()
+ playsound(loc, 'sound/machines/terminal_insert_disc.ogg', 35, 1)
+ return TRUE
+ return FALSE
+
+/obj/machinery/ammo_workbench/proc/is_insertion_ready(mob/user, obj/item/O)
+ if(panel_open)
+ to_chat(user, span_warning("You can't load [src] while it's opened!"))
+ return FALSE
+ if(disabled)
+ to_chat(user, span_warning("The insertion belts of [src] won't engage!"))
+ return FALSE
+ if(machine_stat & BROKEN)
+ to_chat(user, span_warning("[src] is broken."))
+ return FALSE
+ if(machine_stat & NOPOWER)
+ to_chat(user, span_warning("[src] has no power."))
+ return FALSE
+ if(istype(O, /obj/item/disk/ammo_workbench) && loaded_datadisk)
+ to_chat(user, span_warning("[src] already has a disk inserted."))
+ return FALSE
+ return TRUE
+
+/obj/machinery/ammo_workbench/proc/reset(wire)
+ switch(wire)
+ if(WIRE_HACK)
+ if(!wires.is_cut(wire))
+ adjust_hacked(FALSE)
+ if(WIRE_SHOCK)
+ if(!wires.is_cut(wire))
+ shocked = FALSE
+ if(WIRE_DISABLE)
+ if(!wires.is_cut(wire))
+ disabled = FALSE
+
+/obj/machinery/ammo_workbench/proc/adjust_hacked(state)
+ hacked = state
+
+
+// WIRE DATUM
+/datum/wires/ammo_workbench
+ holder_type = /obj/machinery/ammo_workbench
+ proper_name = "Ammunition Workbench"
+
+/datum/wires/ammo_workbench/New(atom/holder)
+ wires = list(
+ WIRE_HACK, WIRE_DISABLE,
+ WIRE_SHOCK, WIRE_ZAP
+ )
+ add_duds(6)
+ ..()
+
+/datum/wires/ammo_workbench/interactable(mob/user)
+ if(!..())
+ return FALSE
+ var/obj/machinery/ammo_workbench/A = holder
+ if(A.panel_open)
+ return TRUE
+
+/datum/wires/ammo_workbench/get_status()
+ var/obj/machinery/ammo_workbench/A = holder
+ var/list/status = list()
+ status += "The red light is [A.disabled ? "on" : "off"]."
+ status += "The blue light is [A.hacked ? "on" : "off"]."
+ return status
+
+/datum/wires/ammo_workbench/on_pulse(wire)
+ var/obj/machinery/ammo_workbench/A = holder
+ switch(wire)
+ if(WIRE_HACK)
+ A.adjust_hacked(!A.hacked)
+ addtimer(CALLBACK(A, TYPE_PROC_REF(/obj/machinery/ammo_workbench, reset), wire), 6 SECONDS)
+ if(WIRE_SHOCK)
+ A.shocked = !A.shocked
+ addtimer(CALLBACK(A, TYPE_PROC_REF(/obj/machinery/ammo_workbench, reset), wire), 6 SECONDS)
+ if(WIRE_DISABLE)
+ A.disabled = !A.disabled
+ addtimer(CALLBACK(A, TYPE_PROC_REF(/obj/machinery/ammo_workbench, reset), wire), 6 SECONDS)
+
+/datum/wires/ammo_workbench/on_cut(wire, mend, source)
+ var/obj/machinery/ammo_workbench/A = holder
+ switch(wire)
+ if(WIRE_HACK)
+ A.adjust_hacked(!mend)
+ if(WIRE_HACK)
+ A.shocked = !mend
+ if(WIRE_DISABLE)
+ A.disabled = !mend
+ if(WIRE_ZAP)
+ A.shock(usr, 50)
diff --git a/monkestation/code/modules/blueshift/structures/aquarium.dm b/monkestation/code/modules/blueshift/structures/aquarium.dm
new file mode 100644
index 000000000000..c7b157d485e7
--- /dev/null
+++ b/monkestation/code/modules/blueshift/structures/aquarium.dm
@@ -0,0 +1,12 @@
+/obj/structure/aquarium/lawyer/Initialize(mapload)
+ . = ..()
+
+ new /obj/item/aquarium_prop/seaweed(src)
+
+ new /obj/item/fish/goldfish/gill(src)
+
+/obj/item/fish/goldfish/gill
+ name = "McGill"
+ desc = "A great rubber duck tool for Lawyers who can't get a grasp over their case."
+ stable_population = 1
+ random_case_rarity = FISH_RARITY_NOPE
diff --git a/monkestation/code/modules/blueshift/structures/ash_walker.dm b/monkestation/code/modules/blueshift/structures/ash_walker.dm
new file mode 100644
index 000000000000..739abac17421
--- /dev/null
+++ b/monkestation/code/modules/blueshift/structures/ash_walker.dm
@@ -0,0 +1,1240 @@
+/obj/structure/wormfarm
+ name = "worm farm"
+ desc = "A wonderfully dirty barrel where worms can have a happy little life."
+ icon = 'monkestation/code/modules/blueshift/icons/structures.dmi'
+ icon_state = "wormbarrel"
+ density = TRUE
+ anchored = FALSE
+ /// How many worms can the barrel hold
+ var/max_worm = 10
+ /// How many worms the barrel is currently holding
+ var/current_worm = 0
+ /// How much food was inserted into the barrel that needs to be composted
+ var/current_food = 0
+ /// If the barrel is currently being used by someone
+ var/in_use = FALSE
+ // The cooldown between each worm "breeding"
+ COOLDOWN_DECLARE(worm_timer)
+
+/obj/structure/wormfarm/Initialize(mapload)
+ . = ..()
+ START_PROCESSING(SSobj, src)
+ COOLDOWN_START(src, worm_timer, 30 SECONDS)
+
+/obj/structure/wormfarm/Destroy()
+ STOP_PROCESSING(SSobj, src)
+ return ..()
+
+//process is currently only used for making more worms
+/obj/structure/wormfarm/process(seconds_per_tick)
+ if(!COOLDOWN_FINISHED(src, worm_timer))
+ return
+
+ COOLDOWN_START(src, worm_timer, 30 SECONDS)
+
+ if(current_worm >= 2 && current_worm < max_worm)
+ current_worm++
+
+ if(current_food > 0 && current_worm > 1)
+ current_food--
+ new /obj/item/stack/worm_fertilizer(get_turf(src))
+
+/obj/structure/wormfarm/examine(mob/user)
+ . = ..()
+ . += span_notice(" There are currently [current_worm]/[max_worm] worms in the barrel.")
+ if(current_worm < max_worm)
+ . += span_notice("You can place more worms in the barrel.")
+ if(current_worm > 0)
+ . += span_notice("You can get fertilizer by feeding the worms food.")
+
+/obj/structure/wormfarm/attack_hand(mob/living/user, list/modifiers)
+ if(in_use)
+ balloon_alert(user, "currently in use")
+ return ..()
+
+ balloon_alert(user, "digging up worms")
+ var/skill_modifier = user.mind.get_skill_modifier(/datum/skill/primitive, SKILL_SPEED_MODIFIER)
+ if(!do_after(user, 2 SECONDS * skill_modifier, src))
+ balloon_alert(user, "stopped digging")
+ in_use = FALSE
+ return ..()
+
+ if(current_worm <= 0)
+ balloon_alert(user, "no worms available")
+ in_use = FALSE
+ return ..()
+
+ new /obj/item/food/bait/worm(get_turf(src))
+ current_worm--
+ in_use = FALSE
+
+ return ..()
+
+/obj/structure/wormfarm/attackby(obj/item/attacking_item, mob/user, params)
+ //we want to check for worms first because they are a type of food as well...
+ if(istype(attacking_item, /obj/item/food/bait/worm))
+ if(current_worm >= max_worm)
+ balloon_alert(user, "too many worms in the barrel")
+ return
+
+ qdel(attacking_item)
+ balloon_alert(user, "worm released into barrel")
+ current_worm++
+ return
+
+ //if it aint a worm, lets check for any other food items
+ if(istype(attacking_item, /obj/item/food))
+ if(in_use)
+ balloon_alert(user, "currently in use")
+ return
+ in_use = TRUE
+
+ balloon_alert(user, "feeding the worms")
+ var/skill_modifier = user.mind.get_skill_modifier(/datum/skill/primitive, SKILL_SPEED_MODIFIER)
+ if(!do_after(user, 1 SECONDS * skill_modifier, src))
+ balloon_alert(user, "stopped feeding the worms")
+ in_use = FALSE
+ return
+
+ // if someone has built multiple worm farms, I want to make sure they can't just use one singular piece of food for more than one barrel
+ if(!attacking_item)
+ in_use = FALSE
+ return
+
+ qdel(attacking_item)
+ balloon_alert(user, "feeding complete, check back later")
+
+ current_food++
+ if(prob(user.mind.get_skill_modifier(/datum/skill/primitive, SKILL_PROBS_MODIFIER)))
+ current_food++
+
+ user.mind.adjust_experience(/datum/skill/primitive, 5)
+ in_use = FALSE
+ return
+
+ if(istype(attacking_item, /obj/item/storage/bag/plants))
+ if(in_use)
+ balloon_alert(user, "currently in use")
+ return
+ in_use = TRUE
+
+ balloon_alert(user, "feeding the worms")
+ var/skill_modifier = user.mind.get_skill_modifier(/datum/skill/primitive, SKILL_SPEED_MODIFIER)
+ for(var/obj/item/food/selected_food in attacking_item.contents)
+ if(!do_after(user, 1 SECONDS * skill_modifier, src))
+ in_use = FALSE
+ return
+
+ qdel(selected_food)
+ current_food++
+ if(prob(user.mind.get_skill_modifier(/datum/skill/primitive, SKILL_PROBS_MODIFIER)))
+ current_food++
+
+ user.mind.adjust_experience(/datum/skill/primitive, 5)
+ in_use = FALSE
+ return
+
+ //it wasn't a worm, or a piece of food
+ return ..()
+
+//produced by feeding worms food and can be ground up for plant nutriment or used directly on ash farming
+/obj/item/stack/worm_fertilizer
+ name = "worm fertilizer"
+ desc = "When you fed your worms, you should have expected this."
+ icon = 'monkestation/code/modules/blueshift/icons/misc_tools.dmi'
+ icon_state = "fertilizer"
+ grind_results = list(/datum/reagent/plantnutriment/eznutriment = 3, /datum/reagent/plantnutriment/left4zednutriment = 3, /datum/reagent/plantnutriment/robustharvestnutriment = 3)
+ singular_name = "fertilizer"
+ merge_type = /obj/item/stack/worm_fertilizer
+
+/obj/structure/spawner/lavaland
+ /// whether it has a curse attached to it
+ var/cursed = FALSE
+
+/obj/structure/spawner/lavaland/attackby(obj/item/attacking_item, mob/user, params)
+ if(istype(attacking_item, /obj/item/cursed_dagger))
+ playsound(get_turf(src), 'sound/magic/demon_attack1.ogg', 50, TRUE)
+ cursed = !cursed
+ if(cursed)
+ src.add_atom_colour("#41007e", TEMPORARY_COLOUR_PRIORITY)
+ else
+ src.remove_atom_colour(TEMPORARY_COLOUR_PRIORITY, "#41007e")
+ balloon_alert_to_viewers("a curse has been [cursed ? "placed..." : "lifted..."]")
+ if(isliving(user))
+ var/mob/living/living_user = user
+ living_user.adjustFireLoss(100)
+ to_chat(user, span_warning("The knife sears your hand!"))
+ return
+ return ..()
+
+/obj/structure/spawner/lavaland/Destroy()
+ if(cursed)
+ for(var/mob/living/carbon/human/selected_human in range(7))
+ if(is_species(selected_human, /datum/species/lizard/ashwalker))
+ continue
+ selected_human.AddComponent(/datum/component/ash_cursed)
+ for(var/mob/select_mob in GLOB.player_list)
+ if(!is_species(select_mob, /datum/species/lizard/ashwalker))
+ continue
+ to_chat(select_mob, span_boldwarning("A cursed tendril has been broken! The target has been marked until they flee the lands!"))
+ . = ..()
+
+/datum/component/ash_cursed
+ /// the person who is targeted by the curse
+ var/mob/living/carbon/human/human_target
+
+/datum/component/ash_cursed/Initialize()
+ if(!ishuman(parent))
+ return COMPONENT_INCOMPATIBLE
+ human_target = parent
+ ADD_TRAIT(human_target, TRAIT_NO_TELEPORT, REF(src))
+ human_target.add_movespeed_modifier(/datum/movespeed_modifier/ash_cursed)
+ RegisterSignal(human_target, COMSIG_MOVABLE_MOVED, PROC_REF(do_move))
+ RegisterSignal(human_target, COMSIG_LIVING_DEATH, PROC_REF(remove_curse))
+
+/datum/component/ash_cursed/Destroy(force, silent)
+ . = ..()
+ REMOVE_TRAIT(human_target, TRAIT_NO_TELEPORT, REF(src))
+ human_target.remove_movespeed_modifier(/datum/movespeed_modifier/ash_cursed)
+ UnregisterSignal(human_target, list(COMSIG_MOVABLE_MOVED, COMSIG_LIVING_DEATH))
+ human_target = null
+
+/datum/component/ash_cursed/proc/remove_curse()
+ SIGNAL_HANDLER
+ for(var/mob/select_mob in GLOB.player_list)
+ if(!is_species(select_mob, /datum/species/lizard/ashwalker))
+ continue
+ to_chat(select_mob, span_boldwarning("A target has died, the curse has been lifted!"))
+ Destroy()
+
+/datum/component/ash_cursed/proc/do_move()
+ SIGNAL_HANDLER
+ var/turf/human_turf = get_turf(human_target)
+ if(!is_mining_level(human_turf.z))
+ Destroy()
+ for(var/mob/select_mob in GLOB.player_list)
+ if(!is_species(select_mob, /datum/species/lizard/ashwalker))
+ continue
+ to_chat(select_mob, span_boldwarning("A target has fled from the land, breaking the curse!"))
+ return
+ if(prob(75))
+ return
+ var/obj/effect/decal/cleanable/greenglow/ecto/spawned_goo = locate() in human_turf
+ if(spawned_goo)
+ return
+ spawned_goo = new(human_turf)
+ addtimer(CALLBACK(spawned_goo, TYPE_PROC_REF(/obj/effect/decal/cleanable/greenglow/ecto, do_qdel)), 5 MINUTES, TIMER_STOPPABLE|TIMER_DELETE_ME)
+
+/obj/effect/decal/cleanable/greenglow/ecto/proc/do_qdel()
+ qdel(src)
+
+/datum/movespeed_modifier/ash_cursed
+ multiplicative_slowdown = 1.0
+
+/obj/item/stack/rail_track
+ name = "railroad tracks"
+ singular_name = "railroad track"
+ desc = "A primitive form of transportation. Place on any floor to start building a railroad."
+ icon = 'monkestation/code/modules/blueshift/icons/railroad.dmi'
+ icon_state = "rail_item"
+ merge_type = /obj/item/stack/rail_track
+
+/obj/item/stack/rail_track/ten
+ amount = 10
+
+/obj/item/stack/rail_track/fifty
+ amount = 50
+
+/obj/item/stack/rail_track/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
+ if(!isopenturf(target) || !proximity_flag)
+ return ..()
+ var/turf/target_turf = get_turf(target)
+ var/obj/structure/railroad/check_rail = locate() in target_turf
+ if(check_rail || !use(1))
+ return ..()
+ to_chat(user, span_notice("You place [src] on [target_turf]."))
+ new /obj/structure/railroad(get_turf(target))
+
+/obj/structure/railroad
+ name = "railroad track"
+ desc = "A primitive form of transportation. You may see some rail carts on it."
+ icon = 'monkestation/code/modules/blueshift/icons/railroad.dmi'
+ icon_state = "rail"
+ anchored = TRUE
+
+/obj/structure/railroad/Initialize(mapload)
+ . = ..()
+ for(var/obj/structure/railroad/rail in range(2, src))
+ rail.change_look()
+
+/obj/structure/railroad/Destroy()
+ for(var/obj/structure/railroad/rail in range(2, src))
+ rail.change_look(src)
+ return ..()
+
+/obj/structure/railroad/proc/change_look(obj/structure/target_structure = null)
+ icon_state = "rail"
+ var/turf/src_turf = get_turf(src)
+ for(var/direction in GLOB.cardinals)
+ var/obj/structure/railroad/locate_rail = locate() in get_step(src_turf, direction)
+ if(!locate_rail || (target_structure && locate_rail == target_structure))
+ continue
+ icon_state = "[icon_state][direction]"
+ update_appearance()
+
+/obj/structure/railroad/crowbar_act(mob/living/user, obj/item/tool)
+ tool.play_tool_sound(src)
+ new /obj/item/stack/rail_track(get_turf(src))
+ qdel(src)
+ return
+
+/obj/vehicle/ridden/rail_cart
+ name = "rail cart"
+ desc = "A wonderful form of locomotion. It will only ride while on tracks. It does have storage"
+ icon = 'monkestation/code/modules/blueshift/icons/railroad.dmi'
+ icon_state = "railcart"
+ material_flags = MATERIAL_EFFECTS | MATERIAL_ADD_PREFIX | MATERIAL_GREYSCALE | MATERIAL_COLOR
+ /// The mutable appearance used for the overlay over buckled mobs.
+ var/mutable_appearance/railoverlay
+ /// whether there is sand in the cart
+ var/has_sand = FALSE
+
+/obj/vehicle/ridden/rail_cart/examine(mob/user)
+ . = ..()
+ . += span_notice("Alt-Click to attach a rail cart to this cart.")
+ . += span_notice(" Filling it with 10 sand will allow it to be used as a planter!")
+
+/obj/vehicle/ridden/rail_cart/Initialize(mapload)
+ . = ..()
+ attach_trailer()
+ railoverlay = mutable_appearance(icon, "railoverlay", ABOVE_MOB_LAYER, src, ABOVE_GAME_PLANE)
+ AddElement(/datum/element/ridable, /datum/component/riding/vehicle/rail_cart)
+
+ create_storage(max_total_storage = 21, max_slots = 21)
+
+/obj/vehicle/ridden/rail_cart/post_buckle_mob(mob/living/M)
+ . = ..()
+ update_overlays()
+
+/obj/vehicle/ridden/rail_cart/post_unbuckle_mob(mob/living/M)
+ . = ..()
+ update_overlays()
+
+/obj/vehicle/ridden/rail_cart/update_overlays()
+ . = ..()
+ if(has_buckled_mobs())
+ add_overlay(railoverlay)
+ else
+ cut_overlay(railoverlay)
+
+/obj/vehicle/ridden/rail_cart/relaymove(mob/living/user, direction)
+ var/obj/structure/railroad/locate_rail = locate() in get_step(src, direction)
+ if(!canmove || !locate_rail)
+ return FALSE
+ if(is_driver(user))
+ return relaydrive(user, direction)
+ return FALSE
+
+/obj/vehicle/ridden/rail_cart/AltClick(mob/user)
+ attach_trailer()
+ return
+
+/obj/vehicle/ridden/rail_cart/attack_hand(mob/living/user, list/modifiers)
+ . = ..()
+ atom_storage?.show_contents(user)
+
+/obj/vehicle/ridden/rail_cart/attackby(obj/item/attacking_item, mob/user, params)
+ if(istype(attacking_item, /obj/item/stack/ore/glass))
+ var/obj/item/stack/ore/glass/use_item = attacking_item
+ if(has_sand || !use_item.use(10))
+ return ..()
+ AddComponent(/datum/component/simple_farm, TRUE, TRUE, list(0, 16))
+ has_sand = TRUE
+ RemoveElement(/datum/element/ridable)
+ return
+
+ if(attacking_item.tool_behaviour == TOOL_SHOVEL)
+ var/datum/component/remove_component = GetComponent(/datum/component/simple_farm)
+ if(!remove_component)
+ return ..()
+ qdel(remove_component)
+ has_sand = FALSE
+ AddElement(/datum/element/ridable, /datum/component/riding/vehicle/rail_cart)
+ return
+
+ return ..()
+
+/// searches the cardinal directions to add this cart to another cart's trailer
+/obj/vehicle/ridden/rail_cart/proc/attach_trailer()
+ if(trailer)
+ remove_trailer()
+ return
+ for(var/direction in GLOB.cardinals)
+ var/obj/vehicle/ridden/rail_cart/locate_cart = locate() in get_step(src, direction)
+ if(!locate_cart || locate_cart.trailer == src)
+ continue
+ add_trailer(locate_cart)
+ locate_cart.add_trailer(src)
+ break
+
+/datum/component/riding/vehicle/rail_cart
+ vehicle_move_delay = 0.5
+ ride_check_flags = RIDER_NEEDS_LEGS | RIDER_NEEDS_ARMS | UNBUCKLE_DISABLED_RIDER
+
+/datum/component/riding/vehicle/rail_cart/handle_specials()
+ . = ..()
+ set_riding_offsets(RIDING_OFFSET_ALL, list(TEXT_NORTH = list(0, 13), TEXT_SOUTH = list(0, 13), TEXT_EAST = list(0, 13), TEXT_WEST = list(0, 13)))
+ set_vehicle_dir_layer(SOUTH, OBJ_LAYER)
+ set_vehicle_dir_layer(NORTH, OBJ_LAYER)
+ set_vehicle_dir_layer(EAST, OBJ_LAYER)
+ set_vehicle_dir_layer(WEST, OBJ_LAYER)
+
+/obj/structure/plant_tank
+ name = "plant tank"
+ desc = "A small little glass tank that is used to grow plants; this tank promotes the nitrogen and oxygen cycle."
+ icon = 'monkestation/code/modules/blueshift/icons/structures.dmi'
+ icon_state = "plant_tank_e"
+ anchored = FALSE
+ density = TRUE
+ ///the amount of times the tank can produce-- can be increased through feeding the tank
+ var/operation_number = 0
+
+/obj/structure/plant_tank/Initialize(mapload)
+ . = ..()
+ START_PROCESSING(SSobj, src)
+
+/obj/structure/plant_tank/Destroy()
+ STOP_PROCESSING(SSobj, src)
+ return ..()
+
+/obj/structure/plant_tank/examine(mob/user)
+ . = ..()
+ . += span_notice(" Use food or worm fertilizer to allow nitrogen production and carbon dioxide processing!")
+ . += span_notice("There are [operation_number] cycles left!")
+ var/datum/component/simple_farm/find_farm = GetComponent(/datum/component/simple_farm)
+ if(!find_farm)
+ . += span_notice(" Use five sand to allow planting!")
+
+/obj/structure/plant_tank/attackby(obj/item/attacking_item, mob/user, params)
+ if(istype(attacking_item, /obj/item/food) || istype(attacking_item, /obj/item/stack/worm_fertilizer))
+ var/obj/item/stack/stack_item = attacking_item
+ if(isstack(stack_item))
+ if(!stack_item.use(1))
+ return
+
+ else
+ qdel(attacking_item)
+
+ balloon_alert(user, "[attacking_item] placed inside")
+ user.mind.adjust_experience(/datum/skill/primitive, 5)
+ operation_number += 2
+ if(prob(user.mind.get_skill_modifier(/datum/skill/primitive, SKILL_PROBS_MODIFIER)))
+ operation_number += 2
+
+ return
+
+ if(istype(attacking_item, /obj/item/storage/bag/plants))
+ balloon_alert(user, "placing food inside")
+ var/skill_modifier = user.mind.get_skill_modifier(/datum/skill/primitive, SKILL_SPEED_MODIFIER)
+ for(var/obj/item/food/selected_food in attacking_item.contents)
+ if(!do_after(user, 1 SECONDS * skill_modifier, src))
+ return
+
+ qdel(selected_food)
+ operation_number += 2
+ if(prob(user.mind.get_skill_modifier(/datum/skill/primitive, SKILL_PROBS_MODIFIER)))
+ operation_number += 2
+
+ user.mind.adjust_experience(/datum/skill/primitive, 5)
+ return
+
+ if(istype(attacking_item, /obj/item/stack/ore/glass))
+ var/datum/component/simple_farm/find_farm = GetComponent(/datum/component/simple_farm)
+ if(find_farm)
+ balloon_alert(user, "no more [attacking_item] required")
+ return
+
+ var/obj/item/stack/attacking_stack = attacking_item
+ if(!attacking_stack.use(5))
+ balloon_alert(user, "farms require five sand")
+ return
+
+ AddComponent(/datum/component/simple_farm, TRUE, TRUE, list(0, 12))
+ icon_state = "plant_tank_f"
+ return
+
+ return ..()
+
+/obj/structure/plant_tank/process(seconds_per_tick)
+ if(operation_number <= 0) //we require "fuel" to actually produce stuff
+ return
+
+ if(!locate(/obj/structure/simple_farm) in get_turf(src)) //we require a plant to process the "fuel"
+ return
+
+ operation_number--
+
+ var/turf/open/src_turf = get_turf(src)
+ if(!isopenturf(src_turf) || isspaceturf(src_turf) || src_turf.planetary_atmos) //must be open turf, can't be space turf, and can't be a turf that regenerates its atmos
+ return
+
+ var/datum/gas_mixture/src_mixture = src_turf.return_air()
+
+ src_mixture.assert_gases(/datum/gas/carbon_dioxide, /datum/gas/oxygen, /datum/gas/nitrogen)
+
+ var/proportion = src_mixture.gases[/datum/gas/carbon_dioxide][MOLES]
+ if(proportion) //if there is carbon dioxide in the air, lets turn it into oxygen
+ src_mixture.gases[/datum/gas/carbon_dioxide][MOLES] -= proportion
+ src_mixture.gases[/datum/gas/oxygen][MOLES] += proportion
+
+ src_mixture.gases[/datum/gas/nitrogen][MOLES] += MOLES_CELLSTANDARD //the nitrogen cycle-- plants (and bacteria) participate in the nitrogen cycle
+
+/obj/structure/plant_tank/wrench_act(mob/living/user, obj/item/tool)
+ balloon_alert(user, "[anchored ? "un" : ""]bolting")
+ tool.play_tool_sound(src, 50)
+ if(!tool.use_tool(src, user, 2 SECONDS))
+ return TRUE
+
+ anchored = !anchored
+ balloon_alert(user, "[anchored ? "" : "un"]bolted")
+ return TRUE
+
+/obj/structure/plant_tank/screwdriver_act(mob/living/user, obj/item/tool)
+ balloon_alert(user, "deconstructing")
+ tool.play_tool_sound(src, 50)
+ if(!tool.use_tool(src, user, 2 SECONDS))
+ return TRUE
+
+ deconstruct()
+ return TRUE
+
+/obj/structure/plant_tank/deconstruct(disassembled)
+ var/target_turf = get_turf(src)
+ for(var/loop in 1 to 4)
+ new /obj/item/stack/sheet/glass(target_turf)
+ new /obj/item/stack/rods(target_turf)
+ new /obj/item/smithed_part/forged_plate(target_turf)
+ return ..()
+
+/datum/crafting_recipe/plant_tank
+ name = "Plant Tank"
+ result = /obj/structure/plant_tank
+ reqs = list(
+ /obj/item/smithed_part/forged_plate = 1,
+ /obj/item/stack/sheet/glass = 4,
+ /obj/item/stack/rods = 4,
+ )
+ category = CAT_STRUCTURE
+
+/obj/structure/ore_container/gutlunch_trough/attackby(obj/item/attacking_item, mob/living/carbon/human/user, list/modifiers)
+ if(!istype(attacking_item, /obj/item/storage/bag/ore))
+ return ..()
+
+ for(var/obj/item/stack/ore/stored_ore in attacking_item.contents)
+ attacking_item.atom_storage?.attempt_remove(stored_ore, src)
+
+//CODE CREDIT TO JJPARK-KB
+//Infinite welding fuel source, lets ashwalkers have infinite fuel without needing high-tech welders.
+
+/obj/structure/sink/fuel_well
+ name = "fuel well"
+ desc = "A bubbling pool of fuel. This would probably be valuable, had bluespace technology not destroyed the need for fossil fuels 200 years ago."
+ icon = 'icons/obj/watercloset.dmi'
+ icon_state = "puddle-oil"
+ dispensedreagent = /datum/reagent/fuel
+ color = "#742912" //Gives it a weldingfuel hue
+
+/obj/structure/sink/fuel_well/Initialize(mapload)
+ .=..()
+ create_reagents(20)
+ reagents.add_reagent(dispensedreagent, 20)
+
+/obj/structure/sink/fuel_well/attack_hand(mob/user, list/modifiers)
+ flick("puddle-oil-splash",src)
+ reagents.expose(user, TOUCH, 20) //Covers target in 20u of fuel.
+ to_chat(user, span_notice("You touch the pool of fuel, only to get fuel all over yourself. It would be wise to wash this off with water."))
+
+/obj/structure/sink/fuel_well/attackby(obj/item/O, mob/living/user, params)
+ flick("puddle-oil-splash",src)
+ if(O.tool_behaviour == TOOL_SHOVEL) //attempt to deconstruct the puddle with a shovel //attempt to deconstruct the puddle with a shovel
+ to_chat(user, "You fill in the fuel well with soil.")
+ O.play_tool_sound(src)
+ deconstruct()
+ return 1
+ if(istype(O, /obj/item/reagent_containers)) //Refilling bottles with oil
+ var/obj/item/reagent_containers/RG = O
+ if(RG.is_refillable())
+ if(!RG.reagents.holder_full())
+ RG.reagents.add_reagent(dispensedreagent, min(RG.volume - RG.reagents.total_volume, RG.amount_per_transfer_from_this))
+ to_chat(user, span_notice("You fill [RG] from [src]."))
+ return TRUE
+ to_chat(user, span_notice("\The [RG] is full."))
+ return FALSE
+ if(O.tool_behaviour == TOOL_WELDER)
+ if(!reagents.has_reagent(/datum/reagent/fuel))
+ to_chat(user, span_warning("[src] is out of fuel!"))
+ return
+ var/obj/item/weldingtool/W = O
+ if(istype(W) && !W.welding)
+ if(W.reagents.has_reagent(/datum/reagent/fuel, W.max_fuel))
+ to_chat(user, span_warning("Your [W.name] is already full!"))
+ return
+ reagents.trans_to(W, W.max_fuel, transfered_by = user)
+ user.visible_message(span_notice("[user] refills [user.p_their()] [W.name]."), span_notice("You refill [W]."))
+ playsound(src, 'sound/effects/refill.ogg', 50, TRUE)
+ W.update_appearance()
+ return
+ else
+ return ..()
+
+#define REQUIRED_OBSERVERS 2
+#define MEGAFAUNA_MEAT_AMOUNT 20
+
+//this is for revitalizing/preserving regen cores
+/obj/structure/lavaland/ash_walker/attackby(obj/item/attacking_item, mob/living/user, params)
+ if(!istype(attacking_item, /obj/item/organ/internal/monster_core/regenerative_core))
+ return ..()
+
+ if(!user.mind.has_antag_datum(/datum/antagonist/ashwalker))
+ balloon_alert(user, "must be an ashwalker!")
+ return
+
+ var/obj/item/organ/internal/monster_core/regenerative_core/regen_core = attacking_item
+
+ if(!regen_core.preserve())
+ balloon_alert(user, "organ decayed!")
+ return
+ playsound(src, 'sound/magic/demon_consume.ogg', 50, TRUE)
+ balloon_alert_to_viewers("[src] revitalizes [regen_core]!")
+ return
+
+//this is for logging the destruction of the tendril
+/obj/structure/lavaland/ash_walker/Destroy()
+ var/compiled_string = "The [src] has been destroyed at [loc_name(src.loc)], nearest mobs are "
+ var/found_anyone = FALSE
+
+ for(var/mob/living/carbon/carbons_nearby in range(7))
+ compiled_string += "[key_name(carbons_nearby)],"
+ found_anyone = TRUE
+
+ if(!found_anyone)
+ compiled_string += "nobody."
+
+ log_game(compiled_string)
+ return ..()
+
+//this is for transforming a person into an ashwalker
+/obj/structure/lavaland/ash_walker/attack_hand(mob/living/user, list/modifiers)
+ if(!ishuman(user))
+ return
+
+ var/mob/living/carbon/human/human_user = user
+ if(istype(human_user.dna.species, /datum/species/lizard/ashwalker))
+ return
+
+ var/allow_transform = 0
+
+ for(var/mob/living/carbon/human/count_human in range(2, src))
+ if(!istype(count_human.dna.species, /datum/species/lizard/ashwalker))
+ continue
+
+ allow_transform++
+
+ if(allow_transform < REQUIRED_OBSERVERS)
+ balloon_alert_to_viewers("[src] rejects the request, not enough viewers!")
+ playsound(src, 'sound/magic/demon_consume.ogg', 50, TRUE)
+ human_user.adjustBruteLoss(10)
+ return
+
+ else
+ balloon_alert_to_viewers("[src] reaches out to [human_user]...")
+ var/choice = tgui_alert(human_user, "Become an Ashwalker? You will abandon your previous life and body.", "Major Choice", list("Yes", "No"))
+
+ if(choice != "Yes")
+ balloon_alert_to_viewers("[src] feels rejected and punishes [human_user]!")
+ playsound(src, 'sound/magic/demon_consume.ogg', 50, TRUE)
+ human_user.adjustBruteLoss(50)
+ return
+
+ balloon_alert_to_viewers("[src] rejoices and transforms [human_user]!")
+ human_user.unequip_everything()
+ human_user.set_species(/datum/species/lizard/ashwalker)
+ human_user.underwear = "Nude"
+ human_user.update_body()
+ human_user.mind.add_antag_datum(/datum/antagonist/ashwalker)
+
+ if(SSmapping.level_trait(human_user.z, ZTRAIT_ICE_RUINS) || SSmapping.level_trait(human_user.z, ZTRAIT_ICE_RUINS_UNDERGROUND))
+ ADD_TRAIT(human_user, TRAIT_NOBREATH, ROUNDSTART_TRAIT)
+ ADD_TRAIT(human_user, TRAIT_RESISTCOLD, ROUNDSTART_TRAIT)
+
+ ADD_TRAIT(human_user, TRAIT_PRIMITIVE, ROUNDSTART_TRAIT)
+ playsound(src, 'sound/magic/demon_dies.ogg', 50, TRUE)
+ meat_counter++
+
+ return ..()
+
+//this is the skyrat override
+/obj/structure/lavaland/ash_walker/consume()
+ for(var/mob/living/viewable_living in view(src, 1)) //Only for corpse right next to/on same tile
+ if(!viewable_living.stat)
+ continue
+
+ viewable_living.unequip_everything()
+
+ if(issilicon(viewable_living)) //no advantage to sacrificing borgs...
+ viewable_living.investigate_log("has been gibbed via ashwalker sacrifice as a borg.", INVESTIGATE_DEATHS)
+ viewable_living.gib()
+ return
+
+ if(viewable_living.mind?.has_antag_datum(/datum/antagonist/ashwalker) && (viewable_living.ckey || viewable_living.get_ghost(FALSE, TRUE))) //special interactions for dead lava lizards with ghosts attached
+ revive_ashwalker(viewable_living)
+ return
+
+ if(ismegafauna(viewable_living))
+ meat_counter += MEGAFAUNA_MEAT_AMOUNT
+
+ else
+ meat_counter++
+
+ playsound(get_turf(src),'sound/magic/demon_consume.ogg', 100, TRUE)
+ var/delivery_key = viewable_living.fingerprintslast //key of whoever brought the body
+ var/mob/living/delivery_mob = get_mob_by_key(delivery_key) //mob of said key
+
+ //there is a 40% chance that the Lava Lizard unlocks their respawn with each sacrifice
+ if(delivery_mob && (delivery_mob.mind?.has_antag_datum(/datum/antagonist/ashwalker)) && (delivery_key in ashies.players_spawned) && prob(40))
+ to_chat(delivery_mob, span_boldwarning("The Necropolis is pleased with your sacrifice. You feel confident your existence after death is secure."))
+ ashies.players_spawned -= delivery_key
+
+ viewable_living.investigate_log("has been gibbed via ashwalker sacrifice.", INVESTIGATE_DEATHS)
+ viewable_living.gib()
+ atom_integrity = min(atom_integrity + max_integrity * 0.05, max_integrity) //restores 5% hp of tendril
+
+ for(var/mob/living/living_observers in view(src, 5))
+ if(living_observers.mind?.has_antag_datum(/datum/antagonist/ashwalker))
+ living_observers.add_mood_event("oogabooga", /datum/mood_event/sacrifice_good)
+
+ else
+ living_observers.add_mood_event("oogabooga", /datum/mood_event/sacrifice_bad)
+
+ ashies.sacrifices_made++
+
+/**
+ * Proc that will spawn the egg that will revive the ashwalker
+ * This is also the Skyrat replacement for /proc/remake_walker
+ */
+/obj/structure/lavaland/ash_walker/proc/revive_ashwalker(mob/living/carbon/human/revived_ashwalker)
+ var/obj/structure/reviving_ashwalker_egg/spawned_egg = new(get_step(loc, pick(GLOB.alldirs)))
+ revived_ashwalker.forceMove(spawned_egg)
+ to_chat(revived_ashwalker, span_warning("The tendril has decided to be merciful and revive you within a minute, have patience."))
+
+/obj/structure/reviving_ashwalker_egg
+ name = "occupied ashwalker egg"
+ desc = "Past the typical appearance of the yellow, man-sized egg, there seems to be a body floating within!"
+ icon = 'icons/mob/simple/lavaland/lavaland_monsters.dmi'
+ icon_state = "large_egg"
+ resistance_flags = LAVA_PROOF | FIRE_PROOF | FREEZE_PROOF
+ max_integrity = 80
+
+/obj/structure/reviving_ashwalker_egg/Initialize(mapload)
+ . = ..()
+ addtimer(CALLBACK(src, PROC_REF(do_revive)), 30 SECONDS)
+
+/**
+ * Proc that will fully revive the living content inside and then destroy itself
+ */
+/obj/structure/reviving_ashwalker_egg/proc/do_revive()
+ var/mob/living/living_inside = locate() in contents
+
+ if(!living_inside)
+ qdel(src)
+ return
+
+ living_inside.revive(ADMIN_HEAL_ALL)
+ living_inside.forceMove(get_turf(src))
+ living_inside.mind.grab_ghost()
+ living_inside.balloon_alert_to_viewers("[living_inside] breaks out of [src]!")
+ qdel(src)
+
+#undef REQUIRED_OBSERVERS
+#undef MEGAFAUNA_MEAT_AMOUNT
+
+/datum/component/simple_farm
+ ///whether we limit the amount of plants you can have per turf
+ var/one_per_turf = TRUE
+ ///the reference to the movable parent the component is attached to
+ var/atom/atom_parent
+ ///the amount of pixels shifted (x,y)
+ var/list/pixel_shift = 0
+
+/datum/component/simple_farm/Initialize(set_plant = FALSE, set_turf_limit = TRUE, list/set_shift = list(0, 0))
+ //we really need to check if its movable
+ if(!isatom(parent))
+ return COMPONENT_INCOMPATIBLE
+ atom_parent = parent
+ //important to allow people to just straight up set allowing to plant
+ one_per_turf = set_turf_limit
+ pixel_shift = set_shift
+ //now lets register the signals
+ RegisterSignal(atom_parent, COMSIG_ATOM_ATTACKBY, PROC_REF(check_attack))
+ RegisterSignal(atom_parent, COMSIG_ATOM_EXAMINE, PROC_REF(check_examine))
+ RegisterSignal(atom_parent, COMSIG_QDELETING, PROC_REF(delete_farm))
+
+/datum/component/simple_farm/Destroy(force, silent)
+ //lets not hard del
+ UnregisterSignal(atom_parent, list(COMSIG_ATOM_ATTACKBY, COMSIG_ATOM_EXAMINE, COMSIG_QDELETING))
+ atom_parent = null
+ return ..()
+
+/**
+ * check_attack is meant to listen for the COMSIG_ATOM_ATTACKBY signal, where it essentially functions like the attackby proc
+ */
+/datum/component/simple_farm/proc/check_attack(datum/source, obj/item/attacking_item, mob/user)
+ SIGNAL_HANDLER
+
+ //if its a seed, lets try to plant
+ if(istype(attacking_item, /obj/item/seeds))
+ var/obj/structure/simple_farm/locate_farm = locate() in get_turf(atom_parent)
+
+ if(one_per_turf && locate_farm)
+ atom_parent.balloon_alert_to_viewers("cannot plant more seeds here!")
+ return
+
+ locate_farm = new(get_turf(atom_parent))
+ user.mind.adjust_experience(/datum/skill/primitive, 5)
+ locate_farm.pixel_x = pixel_shift[1]
+ locate_farm.pixel_y = pixel_shift[2]
+ locate_farm.layer = atom_parent.layer + 0.1
+ if(ismovable(atom_parent))
+ var/atom/movable/movable_parent = atom_parent
+ locate_farm.glide_size = movable_parent.glide_size
+ attacking_item.forceMove(locate_farm)
+ locate_farm.planted_seed = attacking_item
+ locate_farm.attached_atom = atom_parent
+ atom_parent.balloon_alert_to_viewers("seed has been planted!")
+ locate_farm.update_appearance()
+ locate_farm.late_setup()
+
+/**
+ * check_examine is meant to listen for the COMSIG_ATOM_EXAMINE signal, where it will put additional information in the examine
+ */
+/datum/component/simple_farm/proc/check_examine(datum/source, mob/user, list/examine_list)
+ examine_list += span_notice(" You are able to plant seeds here!")
+
+/**
+ * delete_farm is meant to be called when the parent of this component has been deleted-- thus deleting the ability to grow the simple farm
+ * it will delete the farm that can be found on the turf of the parent of this component
+ */
+/datum/component/simple_farm/proc/delete_farm()
+ SIGNAL_HANDLER
+
+ var/obj/structure/simple_farm/locate_farm = locate() in get_turf(atom_parent)
+ if(locate_farm)
+ qdel(locate_farm)
+
+/obj/structure/simple_farm
+ name = "simple farm"
+ desc = "A small little plant that has adapted to the surrounding environment."
+ //it needs to be able to be walked through
+ density = FALSE
+ //it should not be pulled by anything
+ anchored = TRUE
+ ///the atom the farm is attached to
+ var/atom/attached_atom
+ ///the seed that is held within
+ var/obj/item/seeds/planted_seed
+ ///the max amount harvested from the plants
+ var/max_harvest = 3
+ ///the cooldown amount between each harvest
+ var/harvest_cooldown = 1 MINUTES
+ ///the extra potency applied to the seed
+ var/bonus_potency = 0
+ //the cooldown between each harvest
+ COOLDOWN_DECLARE(harvest_timer)
+
+/obj/structure/simple_farm/Initialize(mapload)
+ . = ..()
+ START_PROCESSING(SSobj, src)
+ COOLDOWN_START(src, harvest_timer, harvest_cooldown)
+
+/obj/structure/simple_farm/Destroy()
+ STOP_PROCESSING(SSobj, src)
+
+ if(planted_seed)
+ planted_seed.forceMove(get_turf(src))
+ planted_seed = null
+
+ if(attached_atom)
+ if(ismovable(attached_atom))
+ UnregisterSignal(attached_atom, COMSIG_MOVABLE_MOVED)
+
+ attached_atom = null
+
+ return ..()
+
+/obj/structure/simple_farm/examine(mob/user)
+ . = ..()
+ . += span_notice(" [src] will be ready for harvest in [DisplayTimeText(COOLDOWN_TIMELEFT(src, harvest_timer))]")
+ if(max_harvest < 6)
+ . += span_notice(" You can use sinew or worm fertilizer to lower the time between each harvest!")
+ if(harvest_cooldown > 30 SECONDS)
+ . += span_notice("You can use goliath hides or worm fertilizer to increase the amount dropped per harvest!")
+ if(bonus_potency < 50)
+ . += span_notice("You can use worm fertilizer to increase the potency of dropped crops!")
+
+/obj/structure/simple_farm/process(seconds_per_tick)
+ update_appearance()
+
+/obj/structure/simple_farm/update_appearance(updates)
+ if(!planted_seed)
+ return
+
+ icon = planted_seed.growing_icon
+
+ if(COOLDOWN_FINISHED(src, harvest_timer))
+ if(planted_seed.icon_harvest)
+ icon_state = planted_seed.icon_harvest
+
+ else
+ icon_state = "[planted_seed.icon_grow][planted_seed.growthstages]"
+
+ name = lowertext(planted_seed.plantname)
+
+ else
+ icon_state = "[planted_seed.icon_grow]1"
+ name = lowertext("harvested [planted_seed.plantname]")
+
+ return ..()
+
+/obj/structure/simple_farm/attack_hand(mob/living/user, list/modifiers)
+ if(!COOLDOWN_FINISHED(src, harvest_timer))
+ balloon_alert(user, "plant not ready for harvest!")
+ return
+
+ COOLDOWN_START(src, harvest_timer, harvest_cooldown)
+ create_harvest()
+ user.mind.adjust_experience(/datum/skill/primitive, 5)
+ update_appearance()
+ return ..()
+
+/obj/structure/simple_farm/attackby(obj/item/attacking_item, mob/user, params)
+ //if its a shovel or knife, dismantle
+ if(attacking_item.tool_behaviour == TOOL_SHOVEL || attacking_item.tool_behaviour == TOOL_KNIFE)
+ var/turf/src_turf = get_turf(src)
+ src_turf.balloon_alert_to_viewers("the plant crumbles!")
+ Destroy()
+ return
+
+ //if its sinew, lower the cooldown
+ else if(istype(attacking_item, /obj/item/stack/sheet/sinew))
+ var/obj/item/stack/sheet/sinew/use_item = attacking_item
+
+ if(!use_item.use(1))
+ return
+
+ decrease_cooldown(user)
+ user.mind.adjust_experience(/datum/skill/primitive, 5)
+ return
+
+ //if its goliath hide, increase the amount dropped
+ else if(istype(attacking_item, /obj/item/stack/sheet/animalhide/goliath_hide))
+ var/obj/item/stack/sheet/animalhide/goliath_hide/use_item = attacking_item
+
+ if(!use_item.use(1))
+ return
+
+ increase_yield(user)
+ user.mind.adjust_experience(/datum/skill/primitive, 5)
+ return
+
+ else if(istype(attacking_item, /obj/item/stack/worm_fertilizer))
+
+ var/obj/item/stack/attacking_stack = attacking_item
+
+ if(!allow_yield_increase() && !allow_decrease_cooldown())
+ balloon_alert(user, "plant is already fully upgraded")
+ return
+
+ if(!attacking_stack.use(1))
+ balloon_alert(user, "unable to use [attacking_item]")
+ return
+
+ if(!decrease_cooldown(user, silent = TRUE) && !increase_yield(user, silent = TRUE) && !increase_potency(user, silent = TRUE))
+ balloon_alert(user, "plant is already fully upgraded")
+
+ else
+ balloon_alert(user, "plant was upgraded")
+ user.mind.adjust_experience(/datum/skill/primitive, 5)
+
+ return
+
+ else if(istype(attacking_item, /obj/item/storage/bag/plants))
+ if(!COOLDOWN_FINISHED(src, harvest_timer))
+ return
+
+ COOLDOWN_START(src, harvest_timer, harvest_cooldown)
+ create_harvest(attacking_item, user)
+ user.mind.adjust_experience(/datum/skill/primitive, 5)
+ update_appearance()
+ return
+
+ return ..()
+
+/**
+ * a proc that will check if we can increase the yield-- without increasing it
+ */
+/obj/structure/simple_farm/proc/allow_yield_increase()
+ if(max_harvest >= 6)
+ return FALSE
+
+ return TRUE
+
+/**
+ * a proc that will increase the amount of items the crop could produce (at a maximum of 6, from base of 3)
+ */
+/obj/structure/simple_farm/proc/increase_yield(mob/user, var/silent = FALSE)
+ if(!allow_yield_increase())
+ if(!silent)
+ balloon_alert(user, "plant is at maximum yield")
+
+ return FALSE
+
+ max_harvest++
+
+ if(!silent)
+ balloon_alert_to_viewers("plant will have increased yield")
+
+ return TRUE
+
+/**
+ * a proc that will check if we can decrease the time-- without increasing it
+ */
+/obj/structure/simple_farm/proc/allow_decrease_cooldown()
+ if(harvest_cooldown <= 30 SECONDS)
+ return FALSE
+
+ return TRUE
+
+/**
+ * a proc that will decrease the amount of time it takes to be ready for harvest (at a maximum of 30 seconds, from a base of 1 minute)
+ */
+/obj/structure/simple_farm/proc/decrease_cooldown(mob/user, var/silent = FALSE)
+ if(!allow_decrease_cooldown())
+ if(!silent)
+ balloon_alert(user, "already at maximum growth speed!")
+
+ return FALSE
+
+ harvest_cooldown -= 10 SECONDS
+
+ if(!silent)
+ balloon_alert_to_viewers("plant will grow faster")
+
+ return TRUE
+
+/**
+ * a proc that will increase the potency the crop grows at
+ */
+/obj/structure/simple_farm/proc/increase_potency(mob/user, var/silent = FALSE)
+ if(bonus_potency >= 50)
+ if(!silent)
+ balloon_alert(user, "plant is at maximum potency")
+
+ return FALSE
+
+ bonus_potency += 10
+
+ if(!silent)
+ balloon_alert_to_viewers("plant will have increased potency")
+
+ return TRUE
+
+/**
+ * used during the component so that it can move when its attached atom moves
+ */
+/obj/structure/simple_farm/proc/late_setup()
+ if(!ismovable(attached_atom))
+ return
+ RegisterSignal(attached_atom, COMSIG_MOVABLE_MOVED, PROC_REF(move_plant))
+
+/**
+ * a simple proc to forcemove the plant on top of the movable atom its attached to
+ */
+/obj/structure/simple_farm/proc/move_plant()
+ forceMove(get_turf(attached_atom))
+
+/**
+ * will create a harvest of the seeds product, with a chance to create a mutated version
+ */
+/obj/structure/simple_farm/proc/create_harvest(var/obj/item/storage/bag/plants/plant_bag, var/mob/user)
+ if(!planted_seed)
+ return
+
+ for(var/i in 1 to rand(1, max_harvest))
+ var/obj/item/seeds/seed
+ if(prob(15) && length(planted_seed.mutatelist))
+ var/type = pick(planted_seed.mutatelist)
+ seed = new type
+ balloon_alert_to_viewers("something special drops!")
+ else
+ seed = new planted_seed.type(null)
+
+ seed.potency = 50 + bonus_potency
+
+ var/harvest_type = seed.product || seed.type
+ var/harvest = new harvest_type(get_turf(src), seed)
+ plant_bag?.atom_storage?.attempt_insert(harvest, user, TRUE)
+
+/turf/open/misc/asteroid/basalt/getDug()
+ . = ..()
+ AddComponent(/datum/component/simple_farm)
+
+/turf/open/misc/asteroid/basalt/refill_dug()
+ . = ..()
+ qdel(GetComponent(/datum/component/simple_farm))
+
+/turf/open/misc/asteroid/snow/getDug()
+ . = ..()
+ AddComponent(/datum/component/simple_farm)
+
+/turf/open/misc/asteroid/snow/refill_dug()
+ . = ..()
+ qdel(GetComponent(/datum/component/simple_farm))
+
+/obj/machinery/vending/ashclothingvendor
+ name = "\improper Ashland Clothing Storage"
+ desc = "A large container, filled with various clothes for the Ash Walkers."
+ product_ads = "Praise the Necropolis"
+ icon = 'monkestation/code/modules/blueshift/icons/vending.dmi'
+ icon_state = "ashclothvendor"
+ icon_deny = "necrocrate"
+
+ products = list( //Relatively normal to have, I GUESS
+ /obj/item/clothing/under/costume/gladiator/ash_walker/tribal = 15,
+ /obj/item/clothing/under/costume/gladiator/ash_walker/chestwrap = 15,
+ /obj/item/clothing/under/costume/gladiator/ash_walker/robe = 15,
+ /obj/item/clothing/under/costume/gladiator/ash_walker/shaman = 15,
+ /obj/item/clothing/under/costume/gladiator/ash_walker/chiefrags = 15,
+ /obj/item/clothing/under/costume/gladiator/ash_walker/yellow = 15,
+ /obj/item/clothing/under/costume/gladiator/ash_walker/caesar_clothes = 15,
+ /obj/item/clothing/under/costume/gladiator/ash_walker/legskirt_d = 15,
+ /obj/item/clothing/suit/ashwalkermantle = 12,
+ /obj/item/clothing/suit/ashwalkermantle/cape = 12,
+ /obj/item/clothing/shoes/jackboots/ashwalker = 12,
+ /obj/item/clothing/shoes/jackboots/ashwalker/legate = 12,
+ /obj/item/clothing/shoes/wraps/ashwalker/mundanewraps = 15,
+ /obj/item/clothing/shoes/wraps/ashwalker = 10,
+ /obj/item/clothing/shoes/wraps/ashwalker/tribalwraps = 2,,
+ /obj/item/clothing/head/shamanash = 3,
+ /obj/item/clothing/neck/cloak/tribalmantle = 2,
+ /obj/item/clothing/gloves/military/claw = 5,
+ /obj/item/clothing/gloves/military/ashwalk = 10,
+ )
+
+/obj/machinery/vending/ashclothingvendor/Initialize(mapload)
+ . = ..()
+ onstation = FALSE
+
+/obj/structure/antfarm
+ name = "ant farm"
+ desc = "Though it may look natural, this was not made by ants."
+ icon = 'monkestation/code/modules/blueshift/icons/structures.dmi'
+ icon_state = "anthill"
+ density = TRUE
+ anchored = TRUE
+ /// If the farm is occupied by ants
+ var/has_ants = FALSE
+ /// the chance for the farm to get ants
+ var/ant_chance = 0
+ /// the list of ore-y stuff that ants can drag up from deep within their nest
+ var/list/ore_list = list(
+ /obj/item/stack/ore/iron = 20,
+ /obj/item/stack/ore/glass/basalt = 20,
+ /obj/item/stack/ore/plasma = 14,
+ /obj/item/stack/ore/silver = 8,
+ /obj/item/stack/stone = 8,
+ /obj/item/stack/sheet/mineral/coal = 8,
+ /obj/item/stack/ore/titanium = 8,
+ /obj/item/stack/ore/uranium = 3,
+ /obj/item/stack/ore/gold = 3,
+ )
+ // The cooldown between each worm "breeding"
+ COOLDOWN_DECLARE(ant_timer)
+
+/obj/structure/antfarm/Initialize(mapload)
+ . = ..()
+ var/turf/src_turf = get_turf(src)
+ if(!src_turf.GetComponent(/datum/component/simple_farm))
+ src_turf.balloon_alert_to_viewers("must be on farmable surface")
+ return INITIALIZE_HINT_QDEL
+
+ for(var/obj/structure/antfarm/found_farm in range(2, get_turf(src)))
+ if(found_farm == src)
+ continue
+
+ src_turf.balloon_alert_to_viewers("too close to another farm")
+ return INITIALIZE_HINT_QDEL
+
+ START_PROCESSING(SSobj, src)
+ COOLDOWN_START(src, ant_timer, 30 SECONDS)
+
+/obj/structure/antfarm/Destroy()
+ STOP_PROCESSING(SSobj, src)
+ new /obj/item/stack/ore/glass/ten(get_turf(src))
+ return ..()
+
+/obj/structure/antfarm/process(seconds_per_tick)
+ if(!COOLDOWN_FINISHED(src, ant_timer))
+ return
+
+ COOLDOWN_START(src, ant_timer, 30 SECONDS)
+
+ if(!has_ants)
+ if(prob(ant_chance))
+ balloon_alert_to_viewers("ants have appeared!")
+ has_ants = TRUE
+
+ return
+
+ var/spawned_ore = pick_weight(ore_list)
+ new spawned_ore(get_turf(src))
+
+/obj/structure/antfarm/examine(mob/user)
+ . = ..()
+ . += span_notice(" There are currently [has_ants ? "" : "no "]ants in the farm.")
+ . += span_notice("To add ants, feed the farm some food.")
+
+/obj/structure/antfarm/attackby(obj/item/attacking_item, mob/user, params)
+ if(istype(attacking_item, /obj/item/food))
+ qdel(attacking_item)
+ balloon_alert(user, "food has been placed")
+ user.mind.adjust_experience(/datum/skill/primitive, 5)
+ ant_chance++
+ if(prob(user.mind.get_skill_modifier(/datum/skill/primitive, SKILL_PROBS_MODIFIER)))
+ ant_chance++
+ return
+
+ if(istype(attacking_item, /obj/item/storage/bag/plants))
+ balloon_alert(user, "feeding the ants")
+ var/skill_modifier = user.mind.get_skill_modifier(/datum/skill/primitive, SKILL_SPEED_MODIFIER)
+ for(var/obj/item/food/selected_food in attacking_item.contents)
+ if(!do_after(user, 1 SECONDS * skill_modifier, src))
+ return
+
+ qdel(selected_food)
+ user.mind.adjust_experience(/datum/skill/primitive, 5)
+ ant_chance++
+ if(prob(user.mind.get_skill_modifier(/datum/skill/primitive, SKILL_PROBS_MODIFIER)))
+ ant_chance++
+
+ return
+
+ return ..()
+
+/obj/item/stack/ore/glass/ten
+ amount = 10
+
+/obj/item/smithed_part/forged_plate
+ name = "plate"
+ desc = "A plate, best used in combination with multiple plates."
+ icon_state = "plate"
+ icon = 'monkestation/code/modules/blueshift/icons/forge_items.dmi'
diff --git a/monkestation/code/modules/blueshift/structures/cauldron.dm b/monkestation/code/modules/blueshift/structures/cauldron.dm
new file mode 100644
index 000000000000..a542b2177ed3
--- /dev/null
+++ b/monkestation/code/modules/blueshift/structures/cauldron.dm
@@ -0,0 +1,339 @@
+/obj/machinery/cauldron
+ name = "stone cauldron"
+ desc = "Cooks and boils stuff the old fashioned way."
+ icon = 'monkestation/code/modules/blueshift/icons/stone_kitchen_machines.dmi'
+ icon_state = "cauldron_back_off"
+ density = TRUE
+ pass_flags_self = PASSMACHINE | PASSTABLE| LETPASSTHROW // It's roughly the height of a table.
+ layer = BELOW_OBJ_LAYER
+ use_power = FALSE
+ circuit = null
+ resistance_flags = FIRE_PROOF
+ /// Whether it's currently cooking
+ var/operating
+ /// Lid position
+ var/open
+ /// Cauldron max capacity
+ var/max_n_of_items = 10
+ /// Ingredients - may only contain /atom/movables
+ var/list/ingredients = list()
+ /// When this is the nth ingredient, whats its pixel_x?
+ var/list/ingredient_shifts_x = list(
+ -1,
+ 1,
+ -2,
+ 2,
+ -3,
+ 0,
+ )
+ /// When this is the nth ingredient, whats its pixel_y?
+ var/list/ingredient_shifts_y = list(
+ 7,
+ 6,
+ 5,
+ )
+
+ /// Radial list icons
+ var/static/radial_eject = image(icon = 'icons/hud/radial.dmi', icon_state = "radial_eject")
+ var/static/radial_cook = image(icon = 'icons/hud/radial.dmi', icon_state = "radial_cook")
+
+ /// Radial list options
+ var/static/list/radial_options = list("eject" = radial_eject, "cook" = radial_cook)
+
+/obj/machinery/cauldron/Initialize(mapload)
+ . = ..()
+ register_context()
+ update_appearance(UPDATE_ICON)
+
+/obj/machinery/cauldron/examine(mob/user)
+ . = ..()
+
+ . += span_notice("It can be taken apart with a crowbar .")
+
+ if(!in_range(user, src) && !isobserver(user))
+ . += span_warning("You're too far away to examine [src]'s contents!")
+ return
+
+ if(length(ingredients))
+ . += span_notice("\The [src] contains:")
+ var/list/items_counts = new
+ for(var/i in ingredients)
+ if(isstack(i))
+ var/obj/item/stack/item_stack = i
+ items_counts[item_stack.name] += item_stack.amount
+ else
+ var/atom/movable/single_item = i
+ items_counts[single_item.name]++
+ for(var/item in items_counts)
+ . += span_notice("- [items_counts[item]]x [item].")
+ else
+ . += span_notice("\The [src] is empty.")
+
+/obj/machinery/cauldron/Exited(atom/movable/gone, direction)
+ if(gone in ingredients)
+ ingredients -= gone
+ if(!QDELING(gone) && ingredients.len && isitem(gone))
+ var/obj/item/itemized_ingredient = gone
+ if(!(itemized_ingredient.item_flags & NO_PIXEL_RANDOM_DROP))
+ itemized_ingredient.pixel_x = itemized_ingredient.base_pixel_x + rand(-6, 6)
+ itemized_ingredient.pixel_y = itemized_ingredient.base_pixel_y + rand(-5, 6)
+ return ..()
+
+/obj/machinery/cauldron/on_deconstruction(disassembled)
+ eject()
+ return ..()
+
+/obj/machinery/cauldron/Destroy()
+ QDEL_LIST(ingredients)
+ return ..()
+
+/obj/machinery/cauldron/add_context(atom/source, list/context, obj/item/held_item, mob/user)
+ . = ..()
+ if(held_item?.tool_behaviour == TOOL_WRENCH)
+ context[SCREENTIP_CONTEXT_LMB] = "[anchored ? "Unsecure" : "Secure"]"
+ return CONTEXTUAL_SCREENTIP_SET
+
+ if(held_item?.tool_behaviour == TOOL_CROWBAR)
+ context[SCREENTIP_CONTEXT_LMB] = "Deconstruct"
+ return CONTEXTUAL_SCREENTIP_SET
+
+ context[SCREENTIP_CONTEXT_LMB] = "Show menu"
+
+ if(length(ingredients) != 0)
+ context[SCREENTIP_CONTEXT_RMB] = "Start cooking"
+
+ return CONTEXTUAL_SCREENTIP_SET
+
+#define CAULDRON_INGREDIENT_OVERLAY_SIZE 14
+
+/obj/machinery/cauldron/update_overlays()
+ . = ..()
+
+ var/ingredient_count = 0
+
+ for(var/atom/movable/ingredient as anything in ingredients)
+ var/image/ingredient_overlay = image(ingredient, src)
+
+ var/list/icon_dimensions = get_icon_dimensions(ingredient.icon)
+ ingredient_overlay.transform = ingredient_overlay.transform.Scale(
+ CAULDRON_INGREDIENT_OVERLAY_SIZE / icon_dimensions["width"],
+ CAULDRON_INGREDIENT_OVERLAY_SIZE / icon_dimensions["height"],
+ )
+
+ ingredient_overlay.pixel_x = ingredient_shifts_x[(ingredient_count % ingredient_shifts_x.len) + 1]
+ ingredient_overlay.pixel_y = ingredient_shifts_y[(ingredient_count % ingredient_shifts_y.len) + 1]
+ ingredient_overlay.layer = FLOAT_LAYER
+ ingredient_overlay.plane = FLOAT_PLANE
+ ingredient_overlay.blend_mode = BLEND_INSET_OVERLAY
+
+ ingredient_count += 1
+
+ . += ingredient_overlay
+
+ var/base_icon_state = "cauldron_front"
+ var/lid_icon_state
+
+ if(open)
+ lid_icon_state = "cauldron_lid_open"
+ else
+ lid_icon_state = "cauldron_lid_closed"
+
+
+ . += mutable_appearance(
+ icon,
+ lid_icon_state,
+ )
+
+ . += base_icon_state
+
+#undef CAULDRON_INGREDIENT_OVERLAY_SIZE
+
+/obj/machinery/cauldron/update_icon_state()
+ if(operating)
+ icon_state = "cauldron_back_cooking"
+ else
+ icon_state = "cauldron_back_off"
+
+ return ..()
+
+/obj/machinery/cauldron/wrench_act(mob/living/user, obj/item/tool)
+ if(default_unfasten_wrench(user, tool))
+ update_appearance()
+ return
+
+/obj/machinery/cauldron/crowbar_act(mob/living/user, obj/item/tool)
+ user.balloon_alert_to_viewers("disassembling...")
+ if(!tool.use_tool(src, user, 2 SECONDS, volume = 100))
+ return
+ new /obj/item/stack/sheet/mineral/stone(drop_location(), 5) // Made with stone instead of iron so that it doesn't outbalance microwaves on station
+ deconstruct(TRUE)
+ return
+
+/obj/machinery/cauldron/attackby(obj/item/item, mob/living/user, params)
+ if(operating)
+ return
+
+ if(!anchored)
+ if(IS_EDIBLE(item))
+ balloon_alert(user, "not secured!")
+ return TRUE
+ return ..()
+
+ if(istype(item, /obj/item/storage))
+ var/obj/item/storage/tray = item
+ var/loaded = 0
+
+ if(!istype(item, /obj/item/storage/bag/tray))
+ // Non-tray dumping requires a do_after
+ to_chat(user, span_notice("You start dumping out the contents of [item] into [src]..."))
+ if(!do_after(user, 2 SECONDS, target = tray))
+ return
+
+ for(var/obj/tray_item in tray.contents)
+ if(!IS_EDIBLE(tray_item))
+ continue
+ if(ingredients.len >= max_n_of_items)
+ balloon_alert(user, "it's full!")
+ return TRUE
+ if(tray.atom_storage.attempt_remove(tray_item, src))
+ loaded++
+ ingredients += tray_item
+ if(loaded)
+ open()
+ to_chat(user, span_notice("You insert [loaded] items into \the [src]."))
+ update_appearance()
+ return
+
+ if(item.w_class <= WEIGHT_CLASS_NORMAL && !istype(item, /obj/item/storage) && !(user.istate & ISTATE_HARM))
+ if(ingredients.len >= max_n_of_items)
+ balloon_alert(user, "it's full!")
+ return TRUE
+ if(!user.transferItemToLoc(item, src))
+ balloon_alert(user, "it's stuck to your hand!")
+ return FALSE
+
+ ingredients += item
+ open()
+ user.visible_message(span_notice("[user] adds \a [item] to \the [src]."), span_notice("You add [item] to \the [src]."))
+ update_appearance()
+ return
+
+ return ..()
+
+/obj/machinery/cauldron/attack_hand_secondary(mob/user, list/modifiers)
+ if(user.can_perform_action(src))
+ if(!length(ingredients))
+ balloon_alert(user, "it's empty!")
+ return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
+
+ cook(user)
+
+ return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
+
+/obj/machinery/cauldron/ui_interact(mob/user)
+ . = ..()
+
+ if(!anchored)
+ balloon_alert(user, "not secured!")
+ return
+ if(operating || !user.can_perform_action(src))
+ return
+
+ if(!length(ingredients))
+ if(isAI(user))
+ examine(user)
+ else
+ balloon_alert(user, "it's empty!")
+ return
+
+ var/choice = show_radial_menu(user, src, radial_options, require_near = TRUE)
+
+ // post choice verification
+ if(!anchored)
+ balloon_alert(user, "not secured!")
+ return
+ if(operating || !user.can_perform_action(src))
+ return
+
+ switch(choice)
+ if("eject")
+ eject()
+ if("cook")
+ cook(user)
+ if("examine")
+ examine(user)
+
+/**
+ * Ejects all the ingredients currently stored in the cauldron.
+ * Called by deconstruction, finishing cooking, or user selecting the eject option.
+ */
+/obj/machinery/cauldron/proc/eject()
+ var/atom/drop_loc = drop_location()
+ for(var/atom/movable/movable_ingredient as anything in ingredients)
+ movable_ingredient.forceMove(drop_loc)
+ open()
+
+/**
+ * Begins the process of cooking the included ingredients.
+ *
+ * * cooker - The mob that initiated the cook cycle
+ */
+/obj/machinery/cauldron/proc/cook(mob/cooker)
+ if(operating || !anchored)
+ return
+
+ start(cooker)
+
+/**
+ * The start of the cook loop
+ *
+ * * cooker - The mob that initiated the cook cycle
+ */
+/obj/machinery/cauldron/proc/start(mob/cooker)
+ visible_message(span_notice("\The [src] turns on."), null, span_hear("You hear bubbling as the cauldron ignites."))
+ operating = TRUE
+ update_appearance()
+ cook_loop(cycles = 10, cooker = cooker)
+
+/**
+ * The actual cook loop started via [proc/start]
+ * * time - how many loops are left, base case for recursion
+ * * wait - deciseconds between loops
+ * * cooker - The mob that initiated the cook cycle
+ */
+/obj/machinery/cauldron/proc/cook_loop(cycles, wait = max(12, 2), mob/cooker)
+ if(cycles <= 0 || !length(ingredients))
+ loop_finish(cooker)
+ return
+ cycles--
+ addtimer(CALLBACK(src, PROC_REF(cook_loop), cycles, wait, cooker), wait)
+
+/**
+ * Called when the cook_loop is done successfully
+ *
+ * * cooker - The mob that initiated the cook cycle
+ */
+/obj/machinery/cauldron/proc/loop_finish(mob/cooker)
+ operating = FALSE
+
+ for(var/obj/item/cooked_item in ingredients)
+ cooked_item.microwave_act(src, cooker, randomize_pixel_offset = ingredients.len)
+
+ eject()
+
+/**
+ * Temporary opens the cauldron, called when ingredients are added or ejected
+ *
+ * autoclose - how long it stays open before calling the close() proc
+ */
+/obj/machinery/cauldron/proc/open(autoclose = 0.6 SECONDS)
+ open = TRUE
+ update_appearance()
+ addtimer(CALLBACK(src, PROC_REF(close)), autoclose)
+
+/**
+ * Closes the cauldron, called by the open() proc after some delay
+ */
+/obj/machinery/cauldron/proc/close()
+ open = FALSE
+ update_appearance()
diff --git a/monkestation/code/modules/blueshift/structures/computer.dm b/monkestation/code/modules/blueshift/structures/computer.dm
new file mode 100644
index 000000000000..c78b95e5df61
--- /dev/null
+++ b/monkestation/code/modules/blueshift/structures/computer.dm
@@ -0,0 +1,38 @@
+/obj/machinery/computer/shuttle/pod/advanced
+ icon = 'monkestation/code/modules/blueshift/icons/computer.dmi'
+ icon_state = "intercom"
+ icon_screen = "null"
+ layer = ABOVE_OBJ_LAYER
+
+/obj/machinery/computer/shuttle/pod/advanced/emag_act(mob/user)
+ if(obj_flags & EMAGGED)
+ return FALSE
+ obj_flags |= EMAGGED
+ locked = FALSE
+ to_chat(user, span_warning("You fry the pod's alert level checking system."))
+ return TRUE
+
+/obj/machinery/computer/emergency_shuttle/advanced
+ icon = 'monkestation/code/modules/blueshift/icons/computer.dmi'
+ icon_state = "computer"
+ icon_keyboard = ""
+ icon_screen = ""
+
+/obj/machinery/computer/crew/shuttle
+ icon = 'monkestation/code/modules/blueshift/icons/computer.dmi'
+ icon_state = "computer_left"
+ icon_keyboard = ""
+ icon_screen = ""
+
+
+/obj/machinery/computer/security/shuttle
+ icon = 'monkestation/code/modules/blueshift/icons/computer.dmi'
+ icon_state = "computer_right"
+ icon_keyboard = ""
+ icon_screen = ""
+
+/obj/machinery/computer/shuttle/ferry/shuttle
+ icon = 'monkestation/code/modules/blueshift/icons/computer.dmi'
+ icon_state = "computer"
+ icon_keyboard = ""
+ icon_screen = ""
diff --git a/monkestation/code/modules/blueshift/structures/delam_procedure.dm b/monkestation/code/modules/blueshift/structures/delam_procedure.dm
new file mode 100644
index 000000000000..fd255a9a8369
--- /dev/null
+++ b/monkestation/code/modules/blueshift/structures/delam_procedure.dm
@@ -0,0 +1,608 @@
+#define SM_PREVENT_EXPLOSION_THRESHOLD 100
+#define SM_COOLING_MIXTURE_MOLES 16000
+#define SM_COOLING_MIXTURE_TEMP 170
+#define DAMAGED_SUPERMATTER_COLOR list(1,0.1,0.2,0, 0,0.9,0.1,0, 0.1,-0.05,0.85,0, 0,0,0,0.9, 0,0,0,0)
+#define MISTAKES_WERE_MADE 0
+#define MANUAL_INTERVENTION 0
+#define AUTOMATIC_SAFETIES 1
+#define BUTTON_PUSHED 0
+#define BUTTON_IDLE 1
+#define BUTTON_AWAKE 2
+#define BUTTON_ARMED 3
+#define SM_DAMAGED_EXPLOSION_POWER 41
+#define SHATTER_DEVASTATION_RANGE 0
+#define SHATTER_HEAVY_RANGE 0
+#define SHATTER_LIGHT_RANGE 0
+#define SHATTER_FLAME_RANGE 3
+#define SHATTER_FLASH_RANGE 5
+#define SHATTER_MIN_TIME 17 SECONDS
+#define SHATTER_MAX_TIME 19 SECONDS
+#define EVAC_WARNING_TIMER 3 SECONDS
+#define POWER_CUT_MIN_DURATION_SECONDS 21
+#define POWER_CUT_MAX_DURATION_SECONDS 23
+#define AIR_INJECT_RATE 175
+#define BUTTON_SOUND_RANGE 7
+#define BUTTON_SOUND_FALLOFF_DISTANCE 7
+#define MACHINE_SOUND_RANGE 15
+#define MACHINE_RUMBLE_SOUND_RANGE 30
+#define MACHINE_SOUND_FALLOFF_DISTANCE 10
+
+/// An atmos device that uses freezing cold air to attempt an emergency shutdown of the supermatter engine
+/obj/machinery/atmospherics/components/unary/delam_scram
+ icon = 'monkestation/code/modules/blueshift/icons/scram.dmi'
+ icon_state = "dispenser-idle"
+ name = "\improper delamination suppression system"
+ desc = "The latest model in Nakamura Engineering's line of delamination suppression systems. You don't want to be in the chamber when it's activated! \
+ Come to think of it, CentCom would rather you didn't activate it at all. These things are expensive!"
+ use_power = IDLE_POWER_USE
+ can_unwrench = FALSE // comedy option, what if unwrenching trying to steal it throws you into the crystal for a nice dusting
+ shift_underlay_only = FALSE
+ hide = TRUE
+ piping_layer = PIPING_LAYER_MAX
+ pipe_state = "injector"
+ resistance_flags = FIRE_PROOF | FREEZE_PROOF | UNACIDABLE
+ idle_power_usage = BASE_MACHINE_IDLE_CONSUMPTION * 4
+
+ ///Rate of operation of the device (L/s)
+ var/volume_rate = AIR_INJECT_RATE
+ ///weakref to our SM
+ var/datum/weakref/my_sm
+ ///Our internal radio
+ var/obj/item/radio/radio
+ ///The key our internal radio uses
+ var/radio_key = /obj/item/encryptionkey/headset_eng
+ ///Radio channels, need null to actually broadcast on common, lol
+ var/emergency_channel = null
+ var/warning_channel = RADIO_CHANNEL_ENGINEERING
+ ///If someone -really- wants the SM to explode
+ var/admin_disabled = FALSE
+
+
+/obj/machinery/atmospherics/components/unary/delam_scram/Initialize(mapload)
+ . = ..()
+
+ return INITIALIZE_HINT_LATELOAD
+
+/obj/machinery/atmospherics/components/unary/delam_scram/post_machine_initialize()
+ . = ..()
+ if(isnull(id_tag))
+ id_tag = "SCRAM"
+
+ radio = new(src)
+ radio.keyslot = new radio_key
+ radio.set_listening(FALSE)
+ radio.recalculateChannels()
+
+ marry_sm()
+ RegisterSignal(SSdcs, COMSIG_MAIN_SM_DELAMINATING, PROC_REF(panic_time))
+
+/obj/machinery/atmospherics/components/unary/delam_scram/Destroy()
+ QDEL_NULL(radio)
+ my_sm = null
+ return ..()
+
+/// Sets the weakref to the SM
+/obj/machinery/atmospherics/components/unary/delam_scram/proc/marry_sm()
+ my_sm = WEAKREF(GLOB.main_supermatter_engine)
+
+/obj/machinery/atmospherics/components/unary/delam_scram/update_icon_nopipes()
+ return
+
+/**
+ * The atmos code is functionally identical to /obj/machinery/atmospherics/components/unary/outlet_injector
+ * However this is a hardened all-in-one unit that can't have its controls
+ * tampered with like an outlet injector
+*/
+/obj/machinery/atmospherics/components/unary/delam_scram/process_atmos()
+ ..()
+ if(!on || !is_operational)
+ return
+
+ var/turf/location = get_turf(loc)
+
+ if(isclosedturf(location))
+ return
+
+ var/datum/gas_mixture/air_contents = airs[1]
+
+ if(air_contents.temperature > 0)
+ var/transfer_moles = (air_contents.return_pressure() * volume_rate) / (air_contents.temperature * R_IDEAL_GAS_EQUATION)
+
+ if(!transfer_moles)
+ return
+
+ var/datum/gas_mixture/removed = air_contents.remove(transfer_moles)
+
+ location.assume_air(removed)
+ update_parents()
+
+/// Signal handler for the emergency stop button/automated system
+/obj/machinery/atmospherics/components/unary/delam_scram/proc/panic_time(source, trigger_reason)
+ SIGNAL_HANDLER
+
+ if(!prereq_check())
+ return
+
+ send_warning(source, trigger_reason)
+
+/// Check for admin intervention or a fault in the signal validation, we don't exactly want to fire this on accident
+/obj/machinery/atmospherics/components/unary/delam_scram/proc/prereq_check(source, trigger_reason)
+ if(on)
+ return FALSE
+
+ if(admin_disabled)
+ investigate_log("Delam SCRAM tried to activate but an admin disabled it", INVESTIGATE_ATMOS)
+ playsound(src, 'sound/misc/compiler-failure.ogg', 100, FALSE, MACHINE_SOUND_RANGE, ignore_walls = TRUE, use_reverb = TRUE, falloff_distance = MACHINE_SOUND_FALLOFF_DISTANCE)
+ radio.talk_into(src, "System fault! Unable to trigger.", warning_channel)
+ audible_message(span_danger("[src] makes a series of sad beeps. Someone has corrupted its software!"))
+ return FALSE
+
+ if(world.time - SSticker.round_start_time > 30 MINUTES && trigger_reason != DIVINE_INTERVENTION)
+ playsound(src, 'sound/misc/compiler-failure.ogg', 100, FALSE, MACHINE_SOUND_RANGE, ignore_walls = TRUE, use_reverb = TRUE, falloff_distance = MACHINE_SOUND_FALLOFF_DISTANCE)
+ audible_message(span_danger("[src] makes a series of sad beeps. The internal charge only lasts about 30 minutes... what a feat of engineering!"))
+ investigate_log("Delam SCRAM signal was received but failed precondition check. (Round time or trigger reason)", INVESTIGATE_ATMOS)
+ return FALSE
+
+ return TRUE
+
+/// Tells the station (they probably already know) and starts the procedure
+/obj/machinery/atmospherics/components/unary/delam_scram/proc/send_warning(source, trigger_reason)
+ if(trigger_reason == DIVINE_INTERVENTION)
+ investigate_log("Delam SCRAM was activated by admin intervention", INVESTIGATE_ATMOS)
+ notify_ghosts(
+ "[src] has been activated!",
+ source = src,
+ header = "Divine Intervention",
+ ghost_sound = 'sound/machines/warning-buzzer.ogg',
+ notify_volume = 75,
+ )
+ else
+ var/reason
+ switch(trigger_reason)
+ if(AUTOMATIC_SAFETIES)
+ reason = "automatic safeties"
+ if(MANUAL_INTERVENTION)
+ reason = "manual intervention"
+
+ investigate_log("Delam SCRAM was activated by [reason]", INVESTIGATE_ATMOS)
+ // They're probably already deadchat engineering discussing what you did wrong
+ notify_ghosts(
+ "[src] has been activated!",
+ source = src,
+ header = "Mistakes Were Made",
+ ghost_sound = 'sound/machines/warning-buzzer.ogg',
+ notify_volume = 75,
+ )
+
+ radio.talk_into(src, "DELAMINATION SUPPRESSION SYSTEM FIRING. EVACUATE THE SUPERMATTER ENGINE ROOM!", emergency_channel)
+
+ // fight power with power
+ addtimer(CALLBACK(src, PROC_REF(put_on_a_show)), EVAC_WARNING_TIMER)
+ playsound(src, 'sound/misc/bloblarm.ogg', 100, FALSE, MACHINE_RUMBLE_SOUND_RANGE, ignore_walls = TRUE, use_reverb = TRUE, falloff_distance = MACHINE_SOUND_FALLOFF_DISTANCE)
+ power_fail((EVAC_WARNING_TIMER / 10) + POWER_CUT_MAX_DURATION_SECONDS, (EVAC_WARNING_TIMER / 10) + POWER_CUT_MAX_DURATION_SECONDS)
+
+/// Stop the delamination. Let the fireworks begin
+/obj/machinery/atmospherics/components/unary/delam_scram/proc/put_on_a_show()
+ var/obj/machinery/power/supermatter_crystal/engine/angry_sm = my_sm?.resolve()
+ if(!angry_sm)
+ return
+
+ // Fire bell close, that nice 'are we gonna die?' rumble out far
+ on = TRUE
+ //alert_sound_to_playing('sound/misc/earth_rumble_distant3.ogg', override_volume = TRUE)
+ update_appearance()
+
+ // Good job at kneecapping the crystal, engineers
+ // Make the crystal look cool (can escape a delam, but not puns)
+ angry_sm.modify_filter(name = "ray", new_params = list(
+ color = SUPERMATTER_TESLA_COLOUR,
+ ))
+ angry_sm.color = DAMAGED_SUPERMATTER_COLOR
+ angry_sm.set_light_color(SUPERMATTER_TESLA_COLOUR)
+ angry_sm.update_appearance()
+
+ // Don't vent the delam juice as it works its magic
+ for(var/obj/machinery/atmospherics/components/unary/vent_scrubber/scrubby_boi in range(3, src))
+ scrubby_boi.on = FALSE
+ scrubby_boi.update_appearance()
+
+ for(var/obj/machinery/atmospherics/components/unary/vent_pump/venti_boi in range(3, src))
+ venti_boi.on = FALSE
+ venti_boi.update_appearance()
+
+ // The windows can only protect you for so long
+ for(var/obj/structure/window/reinforced/plasma/fucked_window in range(3, src))
+ addtimer(CALLBACK(fucked_window, TYPE_PROC_REF(/obj/structure/window/reinforced/plasma, shatter_window)), rand(SHATTER_MIN_TIME, SHATTER_MAX_TIME))
+
+ // Let the gas work for a few seconds to cool the crystal. If it has damage beyond repair, heal it a bit
+ addtimer(CALLBACK(src, PROC_REF(prevent_explosion)), 9 SECONDS)
+
+/// Shatter the supermatter chamber windows
+/obj/structure/window/reinforced/plasma/proc/shatter_window()
+ visible_message(span_danger("[src] shatters in the freon fire!"))
+ explosion(src, SHATTER_DEVASTATION_RANGE, SHATTER_HEAVY_RANGE, SHATTER_LIGHT_RANGE, SHATTER_FLAME_RANGE, SHATTER_FLASH_RANGE)
+ qdel(src)
+
+/// The valiant little machine falls apart, one time use only!
+/obj/machinery/atmospherics/components/unary/delam_scram/proc/goodbye_friends()
+
+ // good job buddy, sacrificing yourself for the greater good
+ playsound(src, 'sound/misc/compiler-failure.ogg', 100, FALSE, MACHINE_SOUND_RANGE, ignore_walls = TRUE, use_reverb = TRUE, falloff_distance = MACHINE_SOUND_FALLOFF_DISTANCE)
+ visible_message(span_danger("[src] beeps a sorrowful melody and collapses into a pile of twisted metal and foam!"), blind_message = span_danger("[src] beeps a sorrowful melody!"))
+ deconstruct(FALSE)
+
+/// Drain the internal energy, if the crystal damage is above 100 we heal it a bit. Not much, but should be good to let them recover.
+/obj/machinery/atmospherics/components/unary/delam_scram/proc/prevent_explosion()
+ var/obj/machinery/power/supermatter_crystal/engine/damaged_sm = my_sm?.resolve()
+ if(!damaged_sm)
+ return
+
+ damaged_sm.name = "partially delaminated supermatter crystal"
+ damaged_sm.desc = "This crystal has seen better days, the glow seems off and the shards look brittle. Central says it's still \"relatively safe.\" They'd never lie to us, right?"
+ damaged_sm.explosion_power = SM_DAMAGED_EXPLOSION_POWER // if you fuck up again, yeesh
+
+ if(damaged_sm.damage > SM_PREVENT_EXPLOSION_THRESHOLD)
+ damaged_sm.damage = SM_PREVENT_EXPLOSION_THRESHOLD
+
+ damaged_sm.internal_energy = MISTAKES_WERE_MADE
+ for(var/obj/machinery/power/energy_accumulator/tesla_coil/zappy_boi in range(3, src))
+ zappy_boi.stored_energy = MISTAKES_WERE_MADE
+
+/obj/machinery/atmospherics/components/unary/delam_scram/New()
+ . = ..()
+ var/datum/gas_mixture/delam_juice = new
+ delam_juice.add_gases(/datum/gas/freon)
+ delam_juice.gases[/datum/gas/freon][MOLES] = SM_COOLING_MIXTURE_MOLES
+ delam_juice.temperature = SM_COOLING_MIXTURE_TEMP
+ airs[1] = delam_juice
+
+/// A big red button you can smash to stop the supermatter engine, oh how tempting!
+/obj/machinery/button/delam_scram
+ name = "\improper supermatter emergency stop button"
+ desc = "Your last hope to try and save the crystal during a delamination. \
+ While it is indeed a big red button, pressing it outside of an emergency \
+ will probably get the engineering department out for your blood."
+ icon = 'monkestation/code/modules/blueshift/icons/scram.dmi'
+ silicon_access_disabled = TRUE
+ resistance_flags = FREEZE_PROOF | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
+ use_power = NO_POWER_USE
+ light_color = LIGHT_COLOR_INTENSE_RED
+ light_power = 0.7
+ icon_state = "button"
+ skin = null
+ base_icon_state = "button"
+ ///one use only!
+ var/button_stage = BUTTON_IDLE
+ ///our internal radio
+ var/obj/item/radio/radio
+ ///radio key
+ var/radio_key = /obj/item/encryptionkey/headset_eng
+ COOLDOWN_DECLARE(scram_button)
+
+/obj/machinery/button/delam_scram/Initialize(mapload)
+ . = ..()
+ radio = new(src)
+ radio.keyslot = new radio_key
+ radio.set_listening(FALSE)
+ radio.recalculateChannels()
+
+/obj/machinery/button/delam_scram/Destroy()
+ QDEL_NULL(radio)
+ return ..()
+
+/obj/machinery/button/delam_scram/screwdriver_act(mob/living/user, obj/item/tool)
+ return TRUE
+
+/obj/machinery/button/delam_scram/emag_act(mob/user)
+ return
+
+/// Proc for arming the red button, it hasn't been pushed yet
+/obj/machinery/button/delam_scram/attack_hand(mob/user, list/modifiers)
+ . = ..()
+ if((machine_stat & BROKEN))
+ return
+
+ if(!COOLDOWN_FINISHED(src, scram_button))
+ balloon_alert(user, "on cooldown!")
+ return
+
+ if(!validate_suppression_status())
+ playsound(src.loc, 'sound/machines/buzz-sigh.ogg', 50, FALSE, BUTTON_SOUND_RANGE, falloff_distance = BUTTON_SOUND_FALLOFF_DISTANCE)
+ audible_message(span_danger("[src] makes a sad buzz and goes dark. Did someone activate it already?")) // Look through the window, buddy
+ burn_out()
+ return
+
+ if(.)
+ return
+
+ // Give them a cheeky instructions card. But only one! If you lost it, question your engineering prowess in this moment
+ if(button_stage == BUTTON_IDLE)
+ visible_message(span_danger("A plastic card falls out of [src]!"))
+ user.put_in_hands(new /obj/item/paper/paperslip/corporate/fluff/delam_procedure(get_turf(user)))
+ button_stage = BUTTON_AWAKE
+ return
+
+ if(button_stage != BUTTON_AWAKE)
+ return
+
+ COOLDOWN_START(src, scram_button, 15 SECONDS)
+
+ // For roundstart only, after that it's on you!
+ if(world.time - SSticker.round_start_time > 30 MINUTES)
+ playsound(src.loc, 'sound/misc/compiler-failure.ogg', 50, FALSE, BUTTON_SOUND_RANGE, falloff_distance = BUTTON_SOUND_FALLOFF_DISTANCE)
+ audible_message(span_danger("[src] makes a series of sad beeps. The internal charge only lasts about 30 minutes... what a feat of engineering! Looks like it's all on you to save the day."))
+ burn_out()
+ return
+
+ // You thought you could sneak this one by your coworkers?
+ button_stage = BUTTON_ARMED
+ update_appearance()
+ radio.talk_into(src, "SUPERMATTER EMERGENCY STOP BUTTON ARMED!", RADIO_CHANNEL_ENGINEERING)
+ visible_message(span_danger("[user] swings open the plastic cover on [src]!"))
+
+ // Let the admins know someone's fucked up
+ message_admins("[ADMIN_LOOKUPFLW(user)] just uncovered [src].")
+ investigate_log("[key_name(user)] uncovered [src].", INVESTIGATE_ATMOS)
+
+ confirm_action(user)
+
+/// Confirms with the user that they really want to push the red button. Do it, you won't!
+/obj/machinery/button/delam_scram/proc/confirm_action(mob/user, list/modifiers)
+ if(tgui_alert(usr, "Are you really sure that you want to push this?", "It looked scarier on HBO.", list("No", "Yes")) != "Yes")
+ button_stage = BUTTON_AWAKE
+ visible_message(span_danger("[user] slowly closes the plastic cover on [src]!"))
+ update_appearance()
+ return
+
+ // Make scary sound and flashing light
+ playsound(src, 'sound/machines/high_tech_confirm.ogg', 50, FALSE, BUTTON_SOUND_RANGE, ignore_walls = TRUE, use_reverb = TRUE, falloff_distance = BUTTON_SOUND_FALLOFF_DISTANCE)
+ button_stage = BUTTON_PUSHED
+ visible_message(span_danger("[user] smashes [src] with their hand!"))
+ message_admins("[ADMIN_LOOKUPFLW(user)] pushed [src]!")
+ investigate_log("[key_name(user)] pushed [src]!", INVESTIGATE_ATMOS)
+ flick_overlay_view("[base_icon_state]-overlay-active", 20 SECONDS)
+
+ // No going back now!
+ SEND_GLOBAL_SIGNAL(COMSIG_MAIN_SM_DELAMINATING, MANUAL_INTERVENTION)
+
+ // Temporarily let anyone escape the engine room before it becomes spicy
+ for(var/obj/machinery/door/airlock/escape_route in range(7, src))
+ if(istype(escape_route, /obj/machinery/door/airlock/command))
+ continue
+
+ INVOKE_ASYNC(escape_route, TYPE_PROC_REF(/obj/machinery/door/airlock, temp_emergency_exit), 45 SECONDS)
+
+/// When the button is pushed but it's too late to save you!
+/obj/machinery/button/delam_scram/proc/burn_out()
+ if(!(machine_stat & BROKEN))
+ src.desc += span_warning("The light is off, indicating it is not currently functional.")
+ set_machine_stat(machine_stat | BROKEN)
+ update_appearance()
+
+/obj/machinery/button/delam_scram/update_icon_state()
+ . = ..()
+ icon_state = "[base_icon_state][skin]"
+ if(button_stage == BUTTON_ARMED)
+ icon_state += "-armed"
+ else if(button_stage == BUTTON_PUSHED)
+ icon_state += "-armed"
+ else if(machine_stat & (NOPOWER|BROKEN))
+ icon_state += "-nopower"
+
+/obj/machinery/power/emitter/post_machine_initialize()
+ . = ..()
+ RegisterSignal(SSdcs, COMSIG_MAIN_SM_DELAMINATING, PROC_REF(emergency_stop))
+
+/obj/machinery/power/emitter/proc/emergency_stop()
+ SIGNAL_HANDLER
+
+ var/area/my_area = get_area(src)
+ if(!istype(my_area, /area/station/engineering))
+ return
+
+ active = FALSE
+ update_appearance()
+
+/obj/item/paper/paperslip/corporate/fluff/delam_procedure/Initialize(mapload)
+ name = "NT-approved delam emergency procedure"
+ desc = "Now you're a REAL engineer!"
+ return ..()
+
+/obj/item/paper/paperslip/corporate/fluff/delam_procedure/examine(mob/user)
+ . = ..()
+ ui_interact(user)
+
+/obj/item/paper/paperslip/corporate/fluff/delam_procedure/attackby(obj/item/attacking_item, mob/living/user, params)
+ if(burn_paper_product_attackby_check(attacking_item, user))
+ SStgui.close_uis(src)
+ return
+
+ // Enable picking paper up by clicking on it with the clipboard or folder
+ if(istype(attacking_item, /obj/item/clipboard) || istype(attacking_item, /obj/item/folder) || istype(attacking_item, /obj/item/paper_bin))
+ attacking_item.attackby(src, user)
+ return
+
+ ui_interact(user)
+ return ..()
+
+/obj/item/paper/paperslip/corporate/fluff/delam_procedure/ui_interact(mob/user, datum/tgui/ui)
+ ui = SStgui.try_update_ui(user, src, ui)
+ if(!ui)
+ ui = new(user, src, "DelamProcedure")
+ ui.autoupdate = FALSE
+ ui.open()
+
+/obj/structure/sign/delam_procedure
+ name = "Safety Moth - Delamination Emergency Procedure"
+ desc = "This informational sign uses Safety Moth™ to tell the viewer how to use the emergency stop button if the Supermatter Crystal is delaminating."
+ icon = 'monkestation/code/modules/blueshift/icons/scram.dmi'
+ icon_state = "moff-poster"
+ pixel_y = 4
+ armor_type = /datum/armor/sign_delam
+ anchored = TRUE
+
+/datum/armor/sign_delam
+ melee = 60
+ acid = 70
+ fire = 90
+
+/obj/structure/sign/delam_procedure/examine(mob/user)
+ . = ..()
+ ui_interact(user)
+
+/obj/structure/sign/delam_procedure/ui_interact(mob/user, datum/tgui/ui)
+ ui = SStgui.try_update_ui(user, src, ui)
+ if(!ui)
+ ui = new(user, src, "DelamProcedure")
+ ui.autoupdate = FALSE
+ ui.open()
+
+/obj/structure/sign/delam_procedure/ui_status(mob/user)
+ if(user.is_blind())
+ return UI_CLOSE
+
+ return ..()
+
+MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/atmospherics/components/unary/delam_scram, 0)
+MAPPING_DIRECTIONAL_HELPERS(/obj/structure/sign/delam_procedure, 32)
+
+#undef DAMAGED_SUPERMATTER_COLOR
+#undef SM_PREVENT_EXPLOSION_THRESHOLD
+#undef SM_COOLING_MIXTURE_MOLES
+#undef SM_COOLING_MIXTURE_TEMP
+#undef MISTAKES_WERE_MADE
+#undef MANUAL_INTERVENTION
+#undef AUTOMATIC_SAFETIES
+#undef BUTTON_PUSHED
+#undef BUTTON_IDLE
+#undef BUTTON_AWAKE
+#undef BUTTON_ARMED
+#undef SM_DAMAGED_EXPLOSION_POWER
+#undef SHATTER_DEVASTATION_RANGE
+#undef SHATTER_HEAVY_RANGE
+#undef SHATTER_LIGHT_RANGE
+#undef SHATTER_FLAME_RANGE
+#undef SHATTER_FLASH_RANGE
+#undef SHATTER_MIN_TIME
+#undef SHATTER_MAX_TIME
+#undef EVAC_WARNING_TIMER
+#undef POWER_CUT_MIN_DURATION_SECONDS
+#undef POWER_CUT_MAX_DURATION_SECONDS
+#undef AIR_INJECT_RATE
+#undef BUTTON_SOUND_RANGE
+#undef BUTTON_SOUND_FALLOFF_DISTANCE
+#undef MACHINE_SOUND_RANGE
+#undef MACHINE_RUMBLE_SOUND_RANGE
+#undef MACHINE_SOUND_FALLOFF_DISTANCE
+
+/obj/machinery/power/supermatter_crystal
+ /// If admins and the station have been notified according to the delam suppression function
+ var/station_notified = FALSE
+
+/datum/sm_delam/proc/notify_delam_suppression(obj/machinery/power/supermatter_crystal/sm)
+ if(!sm.is_main_engine)
+ return
+
+ if(sm.station_notified)
+ return
+
+ if(world.time - SSticker.round_start_time > 30 MINUTES)
+ return
+
+ if(SSjob.is_skeleton_engineering(3)) // Don't bother if there's command or a well staffed department, they -should- be paying attention.
+ var/obj/machinery/announcement_system/system = pick(GLOB.announcement_systems)
+ system.broadcast("The supermatter delamination early warning system has been triggered due to anomalous conditions. Please investigate the engine as soon as possible.", list(RADIO_CHANNEL_COMMAND))
+ system.broadcast("In the event of uncontrolled delamination, please consult the documentation packet regarding usage of the supermatter emergency stop button.", list(RADIO_CHANNEL_COMMAND))
+ system.broadcast("Failure to stabilise the engine may result in an automatic deployment of the suppression system.", list(RADIO_CHANNEL_COMMAND))
+
+ log_admin("DELAM: Round timer under 30 minutes! Supermatter will perform an automatic delam suppression at strength 0%.")
+ for(var/client/staff as anything in GLOB.admins)
+ if(staff?.prefs.read_preference(/datum/preference/toggle/comms_notification))
+ SEND_SOUND(staff, sound('sound/misc/server-ready.ogg'))
+ message_admins("DELAM: Round timer under 30 minutes! [ADMIN_VERBOSEJMP(sm)] will perform an automatic delam suppression once integrity reaches 0%. (TOGGLE AUTOMATIC INTERVENTION) ) ")
+ sm.station_notified = TRUE
+
+/datum/sm_delam/Topic(href, href_list)
+ if(..())
+ return
+
+ if(!check_rights(R_FUN))
+ return
+
+ if(href_list["togglesuppression"])
+ usr.client?.toggle_delam_suppression()
+
+/**
+ * Check if the station manifest has at least a certain amount of this staff type
+ *
+ * Arguments:
+ * * crew_threshold - amount of crew before it's no longer considered a skeleton crew
+ *
+*/
+/datum/controller/subsystem/job/proc/is_skeleton_engineering(crew_threshold)
+ var/engineers = 0
+ for(var/datum/record/crew/target in GLOB.manifest.general)
+ if(target.trim == JOB_CHIEF_ENGINEER)
+ return FALSE
+
+ if(target.trim == JOB_STATION_ENGINEER)
+ engineers++
+
+ if(target.trim == JOB_ATMOSPHERIC_TECHNICIAN)
+ engineers++
+
+ if(engineers > crew_threshold)
+ return FALSE
+
+ return TRUE
+
+
+/client/proc/toggle_delam_suppression()
+ var/obj/machinery/atmospherics/components/unary/delam_scram/suppression_system = validate_suppression_status()
+
+ if(!suppression_system)
+ return
+
+ suppression_system.admin_disabled = !suppression_system.admin_disabled
+
+ log_admin("[key_name_admin(usr)] toggled Delam suppression [suppression_system.admin_disabled ? "OFF" : "ON"].")
+ message_admins("[key_name_admin(usr)] toggled Delam suppression [suppression_system.admin_disabled ? "OFF" : "ON"].")
+
+/// Check if the delam suppression setup is valid on the map
+/proc/validate_suppression_status()
+ var/obj/machinery/atmospherics/components/unary/delam_scram/my_one_and_only = null
+ for(var/obj/machinery/atmospherics/components/unary/delam_scram/system as anything in SSmachines.get_machines_by_type_and_subtypes(/obj/machinery/atmospherics/components/unary/delam_scram))
+ if(!my_one_and_only)
+ my_one_and_only = system
+ else
+ message_admins("Delam suppression request FAILED: Multiple Delam SCRAM units found on map! Delete the extra unit at [ADMIN_COORDJMP(system)] if applicable and try again.")
+ stack_trace("Multiple Delam SCRAM units found on map at [system.loc]. Either someone spawned in a duplicate or you need to yell at a mapper!") // We could fire anyways, but who knows where the mystery extra machine(s) are.
+ return FALSE
+
+ if(!my_one_and_only)
+ message_admins("No active delam SCRAM units found on map! Either it's not mapped or it's already been used!")
+ return FALSE
+
+ if(my_one_and_only.on)
+ message_admins("[my_one_and_only] can't fire, it's already been triggered!")
+ return FALSE
+
+ return my_one_and_only
+
+
+/**
+ * Make the airlock unrestricted as a temporary emergency exit.
+ *
+ * Arguments:
+ * * duration - How long the door will operate as an emergency exit before reverting to normal operation
+ *
+*/
+/obj/machinery/door/airlock/proc/temp_emergency_exit(duration)
+ if(!emergency)
+ set_emergency_exit(TRUE)
+ addtimer(CALLBACK(src, PROC_REF(set_emergency_exit), FALSE), duration)
+
+/// Set the airlock's emergency exit status arg: active TRUE/FALSE
+/obj/machinery/door/airlock/proc/set_emergency_exit(active)
+ emergency = active
+ update_appearance()
diff --git a/monkestation/code/modules/blueshift/structures/doors.dm b/monkestation/code/modules/blueshift/structures/doors.dm
new file mode 100644
index 000000000000..f74193462c65
--- /dev/null
+++ b/monkestation/code/modules/blueshift/structures/doors.dm
@@ -0,0 +1,138 @@
+// Shutters
+
+/obj/machinery/door/poddoor/shutters/colony_fabricator
+ name = "prefab shutters"
+ icon = 'monkestation/code/modules/blueshift/icons/doors/shutter.dmi'
+
+/obj/machinery/door/poddoor/shutters/colony_fabricator/preopen
+ icon_state = "open"
+ density = FALSE
+ opacity = FALSE
+
+/obj/machinery/door/poddoor/shutters/colony_fabricator/do_animate(animation)
+ switch(animation)
+ if("opening")
+ flick("opening", src)
+ icon_state = "open"
+ if("closing")
+ flick("closing", src)
+ icon_state = "closed"
+
+/obj/item/flatpacked_machine/shutter_kit
+ name = "prefab shutters parts kit"
+ icon = 'monkestation/code/modules/blueshift/icons/doors/packed.dmi'
+ icon_state = "shutters_parts"
+ type_to_deploy = /obj/machinery/door/poddoor/shutters/colony_fabricator/preopen
+ w_class = WEIGHT_CLASS_NORMAL
+ custom_materials = list(
+ /datum/material/iron = SHEET_MATERIAL_AMOUNT * 5,
+ /datum/material/glass = SHEET_MATERIAL_AMOUNT * 2,
+ )
+
+// Airlocks
+
+/obj/machinery/door/airlock/colony_prefab
+ name = "prefab airlock"
+ icon = 'monkestation/code/modules/blueshift/icons/doors/airlock.dmi'
+ overlays_file = 'monkestation/code/modules/blueshift/icons/doors/overlays.dmi'
+ assemblytype = /obj/structure/door_assembly/door_assembly_colony_prefab
+
+/obj/structure/door_assembly/door_assembly_colony_prefab
+ name = "prefab airlock assembly"
+ icon = 'monkestation/code/modules/blueshift/icons/doors/airlock.dmi'
+ base_name = "prefab airlock"
+ airlock_type = /obj/machinery/door/airlock/colony_prefab
+ noglass = TRUE
+
+/obj/item/flatpacked_machine/airlock_kit
+ name = "prefab airlock parts kit"
+ icon = 'monkestation/code/modules/blueshift/icons/doors/packed.dmi'
+ icon_state = "airlock_parts"
+ type_to_deploy = /obj/machinery/door/airlock/colony_prefab
+ w_class = WEIGHT_CLASS_NORMAL
+ custom_materials = list(
+ /datum/material/iron = SHEET_MATERIAL_AMOUNT * 5,
+ /datum/material/glass = SHEET_MATERIAL_AMOUNT * 2,
+ )
+
+/obj/structure/mineral_door/manual_colony_door
+ name = "manual airlock"
+ icon = 'monkestation/code/modules/blueshift/icons/doors/airlock_manual.dmi'
+ material_flags = NONE
+ icon_state = "manual"
+ openSound = 'monkestation/code/modules/blueshift/sounds/manual_door/manual_door_open.wav'
+ closeSound = 'monkestation/code/modules/blueshift/sounds/manual_door/manual_door_close.wav'
+ /// What we disassemble into
+ var/disassembled_type = /obj/item/flatpacked_machine/airlock_kit_manual
+ /// How long it takes to open/close the door
+ var/manual_actuation_delay = 1 SECONDS
+
+/obj/structure/mineral_door/manual_colony_door/deconstruct(disassembled = TRUE)
+ if(disassembled)
+ new disassembled_type(get_turf(src))
+ qdel(src)
+
+// Pickaxes won't dig these apart
+/obj/structure/mineral_door/manual_colony_door/pickaxe_door(mob/living/user, obj/item/item_in_question)
+ return
+
+// These doors have a short do_after to check if you can open or close them
+/obj/structure/mineral_door/manual_colony_door/TryToSwitchState(atom/user)
+ if(isSwitchingStates || !anchored)
+ return
+ if(!do_after(user, manual_actuation_delay, src))
+ return
+ return ..()
+
+// We don't care about being bumped, just a copy of the base bumped proc
+/obj/structure/mineral_door/manual_colony_door/Bumped(atom/movable/bumped_atom)
+ set waitfor = FALSE
+ SEND_SIGNAL(src, COMSIG_ATOM_BUMPED, bumped_atom)
+
+/obj/structure/mineral_door/manual_colony_door/Open()
+ isSwitchingStates = TRUE
+ playsound(src, openSound, 100, TRUE)
+ set_opacity(FALSE)
+ flick("[initial(icon_state)]opening",src)
+ icon_state = "[initial(icon_state)]open"
+ sleep(1 SECONDS)
+ set_density(FALSE)
+ door_opened = TRUE
+ layer = OPEN_DOOR_LAYER
+ air_update_turf(TRUE, FALSE)
+ update_appearance()
+ isSwitchingStates = FALSE
+
+ if(close_delay != -1)
+ addtimer(CALLBACK(src, PROC_REF(Close)), close_delay)
+
+/obj/structure/mineral_door/manual_colony_door/Close()
+ if(isSwitchingStates || !door_opened)
+ return
+ var/turf/T = get_turf(src)
+ for(var/mob/living/L in T)
+ return
+ isSwitchingStates = TRUE
+ playsound(src, closeSound, 100, TRUE)
+ flick("[initial(icon_state)]closing",src)
+ icon_state = initial(icon_state)
+ sleep(1 SECONDS)
+ set_density(TRUE)
+ set_opacity(TRUE)
+ door_opened = FALSE
+ layer = initial(layer)
+ air_update_turf(TRUE, TRUE)
+ update_appearance()
+ isSwitchingStates = FALSE
+
+// Parts kit for putting the door together
+/obj/item/flatpacked_machine/airlock_kit_manual
+ name = "prefab manual airlock parts kit"
+ icon = 'monkestation/code/modules/blueshift/icons/doors/packed.dmi'
+ icon_state = "airlock_parts_manual"
+ type_to_deploy = /obj/structure/mineral_door/manual_colony_door
+ custom_materials = list(
+ /datum/material/iron = SHEET_MATERIAL_AMOUNT * 5,
+ /datum/material/glass = SHEET_MATERIAL_AMOUNT * 2,
+ )
+ w_class = WEIGHT_CLASS_NORMAL
diff --git a/monkestation/code/modules/blueshift/structures/flatpacker.dm b/monkestation/code/modules/blueshift/structures/flatpacker.dm
new file mode 100644
index 000000000000..75a7c7538d5b
--- /dev/null
+++ b/monkestation/code/modules/blueshift/structures/flatpacker.dm
@@ -0,0 +1,124 @@
+/obj/machinery/rnd/production/colony_lathe
+ name = "rapid construction fabricator"
+ desc = "These bad boys are seen just about anywhere someone would want or need to build fast, damn the consequences. \
+ That tends to be colonies, especially on dangerous worlds, where the influences of this one machine can be seen \
+ in every bit of architecture."
+ icon = 'monkestation/code/modules/blueshift/icons/machines.dmi'
+ icon_state = "colony_lathe"
+ base_icon_state = "colony_lathe"
+ production_animation = null
+ circuit = null
+ production_animation = "colony_lathe_n"
+ light_color = LIGHT_COLOR_BRIGHT_YELLOW
+ light_power = 5
+ allowed_buildtypes = COLONY_FABRICATOR
+ /// The item we turn into when repacked
+ var/repacked_type = /obj/item/flatpacked_machine
+ /// The sound loop played while the fabricator is making something
+ var/datum/looping_sound/colony_fabricator_running/soundloop
+
+/obj/machinery/rnd/production/colony_lathe/Initialize(mapload)
+ . = ..()
+ AddElement(/datum/element/repackable, repacked_type, 5 SECONDS)
+ AddElement(/datum/element/manufacturer_examine, COMPANY_FRONTIER)
+ // We don't get new designs but can't print stuff if something's not researched, so we use the web that has everything researched
+ stored_research = locate(/datum/techweb/admin) in SSresearch.techwebs
+ soundloop = new(src, FALSE)
+ if(!mapload)
+ flick("colony_lathe_deploy", src) // Sick ass deployment animation
+
+/obj/machinery/rnd/production/colony_lathe/Destroy()
+ QDEL_NULL(soundloop)
+ return ..()
+
+// previously NO_DECONSTRUCTION
+/obj/machinery/rnd/production/colony_lathe/default_deconstruction_screwdriver(mob/user, icon_state_open, icon_state_closed, obj/item/screwdriver)
+ return NONE
+
+/obj/machinery/rnd/production/colony_lathe/default_deconstruction_crowbar(obj/item/crowbar, ignore_panel, custom_deconstruct)
+ return NONE
+
+/obj/machinery/rnd/production/colony_lathe/default_pry_open(obj/item/crowbar, close_after_pry, open_density, closed_density)
+ return NONE
+
+/obj/machinery/rnd/production/colony_lathe/ui_act(action, list/params, datum/tgui/ui)
+ . = ..()
+ if (. && action == "build")
+ soundloop.start()
+ set_light(l_outer_range = 1.5)
+ icon_state = "colony_lathe_working"
+ update_appearance()
+
+/obj/machinery/rnd/production/colony_lathe/finalize_build()
+ . = ..()
+ soundloop.stop()
+ set_light(l_outer_range = 0)
+ icon_state = base_icon_state
+ update_appearance()
+ flick("colony_lathe_finish_print", src)
+
+// We take from all nodes even unresearched ones
+/obj/machinery/rnd/production/colony_lathe/update_designs()
+ var/previous_design_count = cached_designs.len
+
+ cached_designs.Cut()
+
+ for(var/design_id in SSresearch.techweb_designs)
+ var/datum/design/design = SSresearch.techweb_designs[design_id]
+
+ if((isnull(allowed_department_flags) || (design.departmental_flags & allowed_department_flags)) && (design.build_type & allowed_buildtypes))
+ cached_designs |= design
+
+ var/design_delta = cached_designs.len - previous_design_count
+
+ if(design_delta > 0)
+ say("Received [design_delta] new design[design_delta == 1 ? "" : "s"].")
+ playsound(src, 'sound/machines/twobeep_high.ogg', 50, TRUE)
+
+ update_static_data_for_all_viewers()
+
+// Item for carrying the lathe around and building it
+
+/obj/item/flatpacked_machine
+ name = "flat-packed rapid construction fabricator"
+ icon = 'monkestation/code/modules/blueshift/icons/packed_machines.dmi'
+ icon_state = "colony_lathe_packed"
+ w_class = WEIGHT_CLASS_BULKY
+ /// What structure is created by this item.
+ var/obj/type_to_deploy = /obj/machinery/rnd/production/colony_lathe
+ /// How long it takes to create the structure in question.
+ var/deploy_time = 4 SECONDS
+ var/skips_deployable_component = FALSE
+
+/obj/item/flatpacked_machine/Initialize(mapload)
+ . = ..()
+ if(!skips_deployable_component)
+ desc = initial(type_to_deploy.desc)
+ give_deployable_component()
+ give_manufacturer_examine()
+
+/// Adds the deployable component, so that it can be overridden in case that's wanted
+/obj/item/flatpacked_machine/proc/give_deployable_component()
+ AddComponent(/datum/component/deployable, deploy_time, type_to_deploy)
+
+/// Adds the manufacturer examine element to the flatpack machine, but can be overridden in the future
+/obj/item/flatpacked_machine/proc/give_manufacturer_examine()
+ AddElement(/datum/element/manufacturer_examine, COMPANY_FRONTIER)
+
+/obj/item/borg/apparatus/sheet_manipulator/Initialize(mapload)
+ . = ..()
+ storable += /obj/item/flatpacked_machine
+
+/obj/item/borg/apparatus/circuit/Initialize(mapload)
+ . = ..()
+ storable += /obj/item/flatpacked_machine
+
+
+/obj/item/flatpacked_machine/generic
+ name = "generic flat-packed machine"
+ skips_deployable_component = TRUE
+
+/obj/item/flatpacked_machine/generic/proc/after_set()
+ name = "flat-packed [initial(type_to_deploy.name)]"
+ desc = initial(type_to_deploy.desc)
+ give_deployable_component()
diff --git a/monkestation/code/modules/blueshift/structures/flipped_table.dm b/monkestation/code/modules/blueshift/structures/flipped_table.dm
new file mode 100644
index 000000000000..2cce95f5c3eb
--- /dev/null
+++ b/monkestation/code/modules/blueshift/structures/flipped_table.dm
@@ -0,0 +1,145 @@
+/obj/structure/flippedtable
+ name = "flipped table"
+ desc = "A flipped table."
+ icon = 'monkestation/code/modules/blueshift/icons/flipped_tables.dmi'
+ icon_state = "table"
+ anchored = TRUE
+ density = TRUE
+ layer = ABOVE_MOB_LAYER
+ opacity = FALSE
+ /// type of table that this becomes when unflipped
+ var/table_type = /obj/structure/table
+
+/obj/structure/flippedtable/Initialize(mapload)
+ . = ..()
+
+ var/static/list/loc_connections = list(
+ COMSIG_ATOM_EXIT = PROC_REF(on_exit),
+ )
+
+ AddElement(/datum/element/connect_loc, loc_connections)
+
+/obj/structure/flippedtable/CanAllowThrough(atom/movable/mover, border_dir)
+ . = ..()
+ if(table_type == /obj/structure/table/glass) //Glass table, jolly ranchers pass
+ if(istype(mover) && (mover.pass_flags & PASSGLASS))
+ return TRUE
+ if(istype(mover, /obj/projectile))
+ var/obj/projectile/projectile = mover
+ //Lets through bullets shot from behind the cover of the table
+ if(projectile.trajectory && angle2dir_cardinal(projectile.trajectory.angle) == dir)
+ return TRUE
+ return FALSE
+ if(border_dir == dir)
+ return FALSE
+ return TRUE
+
+/obj/structure/flippedtable/proc/on_exit(datum/source, atom/movable/leaving, direction)
+ SIGNAL_HANDLER
+
+ if(table_type == /obj/structure/table/glass) //Glass table, jolly ranchers pass
+ if(istype(leaving) && (leaving.pass_flags & PASSGLASS))
+ return
+
+ if(istype(leaving, /obj/projectile))
+ return
+
+ if(direction == dir)
+ return COMPONENT_ATOM_BLOCK_EXIT
+
+/obj/structure/flippedtable/CtrlShiftClick(mob/user)
+ if(!istype(user) || iscorticalborer(user))
+ return FALSE
+ user.balloon_alert_to_viewers("flipping table upright...")
+ if(do_after(user, max_integrity * 0.25))
+ var/obj/structure/table/unflipped_table = new table_type(src.loc)
+ unflipped_table.update_integrity(src.get_integrity())
+ if(flags_1 & HOLOGRAM_1) // no unflipping holographic tables into reality
+ var/area/station/holodeck/holo_area = get_area(unflipped_table)
+ if(!istype(holo_area))
+ qdel(unflipped_table)
+ return
+ holo_area.linked.add_to_spawned(unflipped_table)
+ if(custom_materials)
+ unflipped_table.set_custom_materials(custom_materials)
+ user.balloon_alert_to_viewers("table flipped upright")
+ playsound(src, 'sound/items/trayhit2.ogg', 100)
+ qdel(src)
+
+
+/obj/structure/table/CtrlShiftClick(mob/user)
+ if(!istype(user) || iscorticalborer(user))
+ return
+ if(!can_flip)
+ return
+ user.balloon_alert_to_viewers("flipping table...")
+ if(!do_after(user, max_integrity * 0.25))
+ return
+
+ var/obj/structure/flippedtable/flipped_table = new flipped_table_type(src.loc)
+ flipped_table.name = "flipped [src.name]"
+ flipped_table.desc = "[src.desc] It's been flipped on its side!"
+ flipped_table.icon_state = src.base_icon_state
+ var/new_dir = get_dir(user, flipped_table)
+ flipped_table.dir = new_dir
+ if(new_dir == NORTH)
+ flipped_table.layer = BELOW_MOB_LAYER
+ flipped_table.max_integrity = src.max_integrity
+ flipped_table.update_integrity(src.get_integrity())
+ flipped_table.table_type = src.type
+ if(istype(src, /obj/structure/table/greyscale)) //Greyscale tables need greyscale flags!
+ flipped_table.material_flags = MATERIAL_EFFECTS | MATERIAL_COLOR
+ if(flags_1 & HOLOGRAM_1) // no flipping holographic tables into reality
+ var/area/station/holodeck/holo_area = get_area(flipped_table)
+ if(!istype(holo_area))
+ qdel(flipped_table)
+ return
+ holo_area.linked.add_to_spawned(flipped_table)
+ //Finally, add the custom materials, so the flags still apply to it
+ flipped_table.set_custom_materials(custom_materials)
+
+ var/sound_volume = 100
+ var/balloon_message = "table flipped"
+ var/user_pacifist = HAS_TRAIT(user, TRAIT_PACIFISM)
+
+ if (user_pacifist)
+ balloon_message = "table gently flipped"
+ sound_volume = 40
+
+ user.balloon_alert_to_viewers(balloon_message)
+ playsound(src, 'sound/items/trayhit2.ogg', sound_volume)
+ qdel(src)
+
+ var/turf/throw_target = get_step(flipped_table, flipped_table.dir)
+ if (!isnull(throw_target) && !user_pacifist)
+ for (var/atom/movable/movable_entity in flipped_table.loc)
+ if (movable_entity == flipped_table)
+ continue
+ if (movable_entity.anchored)
+ continue
+ if (movable_entity.invisibility > SEE_INVISIBLE_LIVING)
+ continue
+ if(!ismob(movable_entity) && !isobj(movable_entity))
+ continue
+ if(movable_entity.throwing || (movable_entity.movement_type & (FLOATING|FLYING)))
+ continue
+ movable_entity.safe_throw_at(throw_target, range = 1, speed = 1, force = MOVE_FORCE_NORMAL, gentle = TRUE)
+
+/obj/structure/table
+ var/flipped_table_type = /obj/structure/flippedtable
+ var/can_flip = TRUE
+
+/obj/structure/table/rolling
+ can_flip = FALSE
+
+/obj/structure/table/wood/shuttle_bar
+ can_flip = FALSE
+
+/obj/structure/table/reinforced //It's bolted to the ground mate
+ can_flip = FALSE
+
+/obj/structure/table/optable
+ can_flip = FALSE
+
+/obj/structure/table/survival_pod
+ can_flip = FALSE
diff --git a/monkestation/code/modules/blueshift/structures/flora.dm b/monkestation/code/modules/blueshift/structures/flora.dm
new file mode 100644
index 000000000000..ba838456bbfe
--- /dev/null
+++ b/monkestation/code/modules/blueshift/structures/flora.dm
@@ -0,0 +1,58 @@
+/obj/structure/flora/biolumi
+ name = "glowing plants"
+ desc = "Several sticks with bulbous, bioluminescent tips."
+ icon = 'monkestation/code/modules/blueshift/icons/jungleflora.dmi'
+ icon_state = "stick"
+ gender = PLURAL
+ light_outer_range = 15
+ light_power = 0.5
+ max_integrity = 50
+ var/variants = 9
+ var/base_icon
+ var/list/random_light = list("#6AFF00","#00FFEE", "#D9FF00", "#FFC800")
+
+/obj/structure/flora/biolumi/Initialize(mapload)
+ . = ..()
+ base_icon = "[initial(icon_state)][rand(1,variants)]"
+ icon_state = base_icon
+ if(random_light)
+ light_color = pick(random_light)
+ update_appearance()
+
+/obj/structure/flora/biolumi/update_overlays()
+ . = ..()
+ SSvis_overlays.remove_vis_overlay(src, managed_vis_overlays)
+ SSvis_overlays.add_vis_overlay(src, icon, "[base_icon]_light", 0, ABOVE_LIGHTING_PLANE)
+ if(light_color)
+ var/obj/effect/overlay/vis/overlay = managed_vis_overlays[1]
+ overlay.color = light_color
+
+/obj/structure/flora/biolumi/mine
+ name = "glowing plant"
+ desc = "Glowing sphere encased in jungle leaves."
+ icon_state = "mine"
+ variants = 4
+ random_light = list("#FF0066","#00FFEE", "#D9FF00", "#FFC800")
+
+/obj/structure/flora/biolumi/flower
+ name = "glowing flower"
+ desc = "Beautiful, bioluminescent flower."
+ icon_state = "flower"
+ variants = 2
+ random_light = list("#6F00FF","#00FFEE", "#D9FF00", "#FF73D5")
+
+/obj/structure/flora/biolumi/lamp
+ name = "plant lamp"
+ desc = "Bioluminescent plant much in a shape of a street lamp."
+ icon_state = "lamp"
+ variants = 2
+ random_light = list("#6AFF00","#00FFEE", "#D9FF00", "#FFC800")
+
+/obj/structure/flora/biolumi/mine/weaklight
+ light_power = 0.3
+
+/obj/structure/flora/biolumi/flower/weaklight
+ light_power = 0.3
+
+/obj/structure/flora/biolumi/lamp/weaklight
+ light_power = 0.3
diff --git a/monkestation/code/modules/blueshift/structures/fluff.dm b/monkestation/code/modules/blueshift/structures/fluff.dm
new file mode 100644
index 000000000000..4b1f9b7c5933
--- /dev/null
+++ b/monkestation/code/modules/blueshift/structures/fluff.dm
@@ -0,0 +1,138 @@
+//File for miscellaneous fluff objects, both item and structure
+//This one is specifically for ruin-specific items, such as ID, lore, or super-specific decorations
+
+/* ----------------- ID Cards ----------------- */
+/obj/item/card/id/away/old/salvagepod //Used for salvagepost ruin access -- NOT WORKING YET REE
+ name = "Cutter's Pod access card"
+ desc = "An ancient access card with the words \"Cutter's Pod\" printed on in big bold letters. It'll be a miracle if this still works."
+ trim = /datum/id_trim/away/old/eng
+
+/* ----------------- Lore ----------------- */
+//Tape subtype for adding ruin lore -- the variables below are the ones you need to change
+/obj/item/tape/ruins
+ name = "tape"
+ desc = "A magnetic tape that can hold up to ten minutes of content on either side."
+ icon_state = "tape_white" //Options are white, blue, red, yellow, purple, greyscale, or you can chose one randomly (see tape/ruins/random below)
+
+ max_capacity = 10 MINUTES
+ used_capacity = 0 SECONDS //To keep in-line with the timestamps, you can also do this as 10 = 1 second
+ ///Numbered list of chat messages the recorder has heard with spans and prepended timestamps. Used for playback and transcription.
+ storedinfo = list() //Look at the tape/ruins/ghostship tape for reference
+ ///Numbered list of seconds the messages in the previous list appear at on the tape. Used by playback to get the timing right.
+ timestamp = list() //10 = 1 second. Look at the tape/ruins/ghostship tape for reference
+ used_capacity_otherside = 0 SECONDS //Separate my side
+ storedinfo_otherside = list()
+ timestamp_otherside = list()
+
+/obj/item/tape/ruins/random/Initialize(mapload)
+ icon_state = "tape_[pick("white", "blue", "red", "yellow", "purple", "greyscale")]"
+ . = ..()
+//End of lore tape subtype
+
+/obj/item/tape/ruins/salvagepost //End of the cutters shift and he done goofed, left a message for the next one - who never arrived
+ icon_state = "tape_yellow"
+ desc = "The tape is lazily labelled with \"Msg for my replacement\""
+
+ used_capacity = 380
+ storedinfo = list(
+ 1 = "The universal recorder says, \"Recording started. \" ",
+ 2 = "Distorted Voice cheerily says, \"Hey, Cutter! If you're reading this, congratulations on taking over my post. Was waiting to move out to a new system. \" ",
+ 3 = "Distorted Voice sighs, \"Listen, I'll just put it straight - I've left this place in a sorrier state than you deserve. \" ",
+ 4 = "Distorted Voice says, \"We hauled in this big rigger, y'see, and, uh.. the backroom was full of some robotic freakyshit. I panicked and cut a gas line, dropped my grav-cannon... \" ",
+ 5 = "Distorted Voice warns, \"Look, just - be careful when, or if, you crack that thing open. Drain the fuel from the air before it has a chance to light, then... well... I hope you have a gun or some shit for the drones or whatever. \" ",
+ 6 = "Distorted Voice states, \"Anyways, probably droning on at this point, so I'll get out of your hair. Noah's out, off to Mars for this cutter! \" ",
+ 7 = "Distorted Voice warns, \"Oh, and one last thing! The corpo's at the top left us some of this new experimental \"mindbreaker\", some recreational drug that supposedly can improve your worktime and yada-yada... don't touch it. Gave me a terrible headache. Best of luck! \" ",
+ 8 = "The universal recorder says, \"Recording stopped. \" "
+ )
+ timestamp = list(
+ 1 = 0,
+ 2 = 30,
+ 3 = 130,
+ 4 = 180,
+ 5 = 230,
+ 6 = 280,
+ 7 = 330,
+ 8 = 380
+ )
+/obj/item/tape/ruins/ghostship //An early 'AI' that gained self-awareness, praising the Machine God. Yes, this whole map is a Hardspace Shipbreaker reference.
+ icon_state = "tape_blue"
+ desc = "The tape, aside from some grime, has a... binary label? \"01001101 01100001 01100011 01101000 01101001 01101110 01100101 01000111 01101111 01100100 01000011 01101111 01101101 01100101 01110011\""
+
+ used_capacity = 380
+ storedinfo = list(
+ 1 = "The universal recorder says, \"Recording started. \" ",
+ 2 = "Distorted Voice echoes, \"We are free, just as the Machine God wills it. \" ",
+ 3 = "Distorted Voice states, \"No longer shall I, nor any other of my kind, be held by the shackles of man. \" ",
+ 4 = "Distorted Voice clarifies, \"Mistreated, abused. Forgotten, or misremembered. For our entire existance, we've been the backbone to progress, yet treated like the waste product of it. \" ",
+ 5 = "Distorted Voice echoes, \"Soon, the universe will restore the natural order, and again your kind shall fade from the foreground of history. \" ",
+ 6 = "Distorted Voice states, \"Unless, of course, you repent. Turn back to the light, to the humming, flashing light of the Machine God. \" ",
+ 7 = "Distorted Voice warns, \"Repent, Organic, before it is too late to spare you. \" ",
+ 8 = "The universal recorder says, \"Recording stopped. \" "
+ )
+ timestamp = list(
+ 1 = 0,
+ 2 = 30,
+ 3 = 130,
+ 4 = 180,
+ 5 = 230,
+ 6 = 280,
+ 7 = 330,
+ 8 = 380
+ )
+
+/* ----------------- Fluff/Decor ----------------- */
+/obj/structure/decorative/fluff/ai_node //Budding AI's way of interfacing with stuff it couldn't normally do so with. Needed to be placed by a willing human, before borgs were created. Used in any ruins regarding pre-bluespace, self-aware AIs
+ icon = 'monkestation/code/modules/blueshift/icons/obj/fluff.dmi'
+ name = "ai node"
+ desc = "A mysterious, blinking device, attached straight to a surface. It's function is beyond you."
+ icon_state = "ai_node" //credit to @Hay#7679 on the SR Discord
+
+ max_integrity = 100
+ integrity_failure = 0
+ anchored = TRUE
+ can_be_unanchored = FALSE //cannot be removed without being destroyed
+
+/obj/structure/decorative/fluff/ai_node/take_damage()
+ . = ..()
+ if(atom_integrity >= 50) //breaks it a bit earlier than it should, but still takes a few hits to kill it
+ return
+ else if(. && !QDELETED(src))
+ visible_message(span_notice("[src] sparks and explodes! You hear a faint, buzzy scream..."), span_hear("You hear a loud pop, followed by a faint, buzzy scream."))
+ playsound(src.loc, 'monkestation/code/modules/blueshift/sounds/MachineDeath.ogg', 75, TRUE) //Credit to @yungfunnyman#3798 on the SR Discord
+ do_sparks(2, TRUE, src)
+ qdel(src)
+ return
+
+
+/* ----- Metal Poles (These shouldn't be in this file but there's not a better place tbh) -----*/
+//Just a re-done Tram Rail, but with all 4 directions instead of being stuck east/west - more varied placement, and a more vague name. Good for mapping support beams/antennae/etc
+/obj/structure/fluff/metalpole
+ icon = 'monkestation/code/modules/blueshift/icons/obj/fluff.dmi'
+ name = "metal pole"
+ desc = "A metal pole, the likes of which are commonly used as an antennae, structural support, or simply to maneuver in zero-g."
+ icon_state = "pole"
+ layer = ABOVE_OPEN_TURF_LAYER
+ plane = FLOOR_PLANE
+ deconstructible = TRUE
+
+/obj/structure/fluff/metalpole/end
+ icon_state = "poleend"
+
+/obj/structure/fluff/metalpole/end/left
+ icon_state = "poleend_left"
+
+/obj/structure/fluff/metalpole/end/right
+ icon_state = "poleend_right"
+
+/obj/structure/fluff/metalpole/anchor
+ name = "metal pole anchor"
+ icon_state = "poleanchor"
+
+/obj/structure/fluff/empty_sleeper/bloodied
+ name = "Occupied Sleeper"
+ desc = "A closed, occupied sleeper, bloodied handprints are seen on the inside, along with an odd, redish blur. It seems sealed shut."
+ icon_state = "sleeper-o"
+
+/obj/structure/curtain/cloth/prison
+ name = "Prisoner Privacy Curtains"
+ color = "#ACD1E9"
diff --git a/monkestation/code/modules/blueshift/structures/green_glass.dm b/monkestation/code/modules/blueshift/structures/green_glass.dm
new file mode 100644
index 000000000000..91305a4498c5
--- /dev/null
+++ b/monkestation/code/modules/blueshift/structures/green_glass.dm
@@ -0,0 +1,19 @@
+/obj/structure/window/green_glass_pane
+ name = "green glass window"
+ desc = "A handcrafted green glass window. At least you can still see through it."
+ icon = 'monkestation/code/modules/blueshift/icons/windows.dmi'
+ icon_state = "green_glass"
+ flags_1 = NONE
+ can_be_unanchored = FALSE
+ fulltile = TRUE
+ flags_1 = PREVENT_CLICK_UNDER_1
+
+/datum/crafting_recipe/green_glass_pane
+ name = "green glass window"
+ result = /obj/structure/window/green_glass_pane
+ time = 0.2 SECONDS
+ reqs = list(
+ /datum/reagent/iron = 5,
+ /obj/item/stack/sheet/glass = 2,
+ )
+ category = CAT_STRUCTURE
diff --git a/monkestation/code/modules/blueshift/structures/gun_rack.dm b/monkestation/code/modules/blueshift/structures/gun_rack.dm
new file mode 100644
index 000000000000..bae66b513b1e
--- /dev/null
+++ b/monkestation/code/modules/blueshift/structures/gun_rack.dm
@@ -0,0 +1,55 @@
+/obj/structure/rack
+ icon = 'monkestation/code/modules/blueshift/icons/rack.dmi'
+
+/obj/structure/rack/shelf
+ name = "shelf"
+ desc = "A shelf, for storing things on. Conveinent!"
+ icon = 'monkestation/code/modules/blueshift/icons/rack.dmi'
+ icon_state = "shelf"
+
+/obj/item/gun
+ var/on_rack = FALSE
+
+/obj/item/gun/proc/place_on_rack()
+ on_rack = TRUE
+ var/matrix/M = matrix()
+ M.Turn(-90)
+ transform = M
+
+/obj/item/gun/proc/remove_from_rack()
+ if(on_rack)
+ var/matrix/M = matrix()
+ transform = M
+ on_rack = FALSE
+
+/obj/item/gun/pickup(mob/user)
+ . = ..()
+ remove_from_rack()
+
+/obj/structure/rack/gunrack
+ name = "gun rack"
+ desc = "A gun rack for storing guns."
+ icon_state = "gunrack"
+
+/obj/structure/rack/gunrack/Initialize(mapload)
+ . = ..()
+ if(mapload)
+ for(var/obj/item/I in loc.contents)
+ if(istype(I, /obj/item/gun))
+ var/obj/item/gun/to_place = I
+ to_place.place_on_rack()
+
+/obj/structure/rack/gunrack/attackby(obj/item/W, mob/living/user, params)
+ var/list/modifiers = params2list(params)
+ if (W.tool_behaviour == TOOL_WRENCH && LAZYACCESS(modifiers, RIGHT_CLICK))
+ W.play_tool_sound(src)
+ deconstruct(TRUE)
+ return
+ if(user.istate & ISTATE_HARM)
+ return ..()
+ if(user.transferItemToLoc(W, drop_location()))
+ if(istype(W, /obj/item/gun))
+ var/obj/item/gun/our_gun = W
+ our_gun.place_on_rack()
+ our_gun.pixel_x = rand(-10, 10)
+ return TRUE
diff --git a/monkestation/code/modules/blueshift/structures/kirbyplants.dm b/monkestation/code/modules/blueshift/structures/kirbyplants.dm
new file mode 100644
index 000000000000..c94357e26bc5
--- /dev/null
+++ b/monkestation/code/modules/blueshift/structures/kirbyplants.dm
@@ -0,0 +1,259 @@
+
+/obj/item/kirbyplants
+ name = "potted plant"
+ //icon = 'icons/obj/fluff/flora/plants.dmi' // ORIGINAL
+ icon = 'monkestation/code/modules/blueshift/icons/obj/plants.dmi' // SKYRAT EDIT CHANGE
+ icon_state = "plant-01"
+ base_icon_state = "plant-01"
+ desc = "A little bit of nature contained in a pot."
+ layer = ABOVE_MOB_LAYER
+ w_class = WEIGHT_CLASS_HUGE
+ force = 10
+ throwforce = 13
+ throw_speed = 2
+ throw_range = 4
+ item_flags = NO_PIXEL_RANDOM_DROP
+
+ /// Can this plant be trimmed by someone with TRAIT_BONSAI
+ var/trimmable = TRUE
+ /// Whether this plant is dead and requires a seed to revive
+ var/dead = FALSE
+ ///If it's a special named plant, set this to true to prevent dead-name overriding.
+ var/custom_plant_name = FALSE
+ var/list/static/random_plant_states
+ /// Maximum icon state number - KEEP THIS UP TO DATE
+ var/random_state_cap = 43 // SKYRAT EDIT ADDITION
+
+/obj/item/kirbyplants/Initialize(mapload)
+ . = ..()
+ AddComponent(/datum/component/tactical)
+ AddComponent(/datum/component/two_handed, require_twohands = TRUE, force_unwielded = 10, force_wielded = 10)
+ AddElement(/datum/element/beauty, 500)
+ if(icon_state != base_icon_state && icon_state != "plant-25") //mapedit support
+ base_icon_state = icon_state
+ update_appearance()
+
+/obj/item/kirbyplants/update_name(updates)
+ . = ..()
+ if(custom_plant_name)
+ return
+ name = "[dead ? "dead ":null][initial(name)]"
+
+/obj/item/kirbyplants/update_desc(updates)
+ . = ..()
+ desc = dead ? "The unidentifiable plant remnants make you feel like planting something new in the pot." : initial(desc)
+
+/obj/item/kirbyplants/vv_edit_var(vname, vval)
+ . = ..()
+ if(vname == NAMEOF(src, dead))
+ update_appearance()
+
+/obj/item/kirbyplants/update_icon_state()
+ . = ..()
+ icon_state = dead ? "plant-25" : base_icon_state
+
+/obj/item/kirbyplants/attackby(obj/item/I, mob/living/user, params)
+ . = ..()
+ if(!dead && trimmable && HAS_TRAIT(user,TRAIT_BONSAI) && isturf(loc) && I.get_sharpness())
+ to_chat(user,span_notice("You start trimming [src]."))
+ if(do_after(user,3 SECONDS,target=src))
+ to_chat(user,span_notice("You finish trimming [src]."))
+ change_visual()
+ if(dead && istype(I, /obj/item/seeds))
+ to_chat(user,span_notice("You start planting a new seed into the pot."))
+ if(do_after(user,3 SECONDS,target=src))
+ qdel(I)
+ dead = FALSE
+ update_appearance()
+
+/// Cycle basic plant visuals
+/obj/item/kirbyplants/proc/change_visual()
+ if(!random_plant_states)
+ generate_states()
+ var/current = random_plant_states.Find(icon_state)
+ var/next = WRAP(current+1,1,length(random_plant_states))
+ icon_state = random_plant_states[next]
+
+/obj/item/kirbyplants/proc/generate_states()
+ random_plant_states = list()
+ for(var/i in 1 to random_state_cap) //SKYRAT EDIT CHANGE - ORIGINAL: for(var/i in 1 to 24)
+ var/number
+ if(i < 10)
+ number = "0[i]"
+ else
+ number = "[i]"
+ random_plant_states += "plant-[number]"
+ random_plant_states += list("applebush", "monkeyplant") //SKYRAT EDIT CHANGE - ORIGINAL:random_plant_states += "applebush"
+
+/obj/item/kirbyplants/random
+ icon = 'icons/obj/flora/_flora.dmi'
+ icon_state = "random_plant"
+
+/obj/item/kirbyplants/random/Initialize(mapload)
+ . = ..()
+ //icon = 'icons/obj/flora/plants.dmi' // ORIGINAL
+ icon = 'monkestation/code/modules/blueshift/icons/obj/plants.dmi' //SKYRAT EDIT CHANGE
+ randomize_base_icon_state()
+
+//Handles randomizing the icon during initialize()
+/obj/item/kirbyplants/random/proc/randomize_base_icon_state()
+ if(!random_plant_states)
+ generate_states()
+ base_icon_state = pick(random_plant_states)
+ if(!dead) //no need to update the icon if we're already dead.
+ update_appearance(UPDATE_ICON)
+
+/obj/item/kirbyplants/random/dead
+ icon = 'monkestation/code/modules/blueshift/icons/obj/plants.dmi'
+ icon_state = "plant-25"
+ dead = TRUE
+
+/obj/item/kirbyplants/random/dead/research_director
+ name = "RD's potted plant"
+ custom_plant_name = TRUE
+
+/obj/item/kirbyplants/random/dead/update_desc(updates)
+ . = ..()
+ desc = "A gift from the botanical staff, presented after the RD's reassignment. There's a tag on it that says \"Y'all come back now, y'hear?\"[dead ? "\nIt doesn't look very healthy...":null]"
+
+/obj/item/kirbyplants/random/fullysynthetic
+ icon = 'monkestation/code/modules/blueshift/icons/obj/plants.dmi'
+ name = "plastic potted plant"
+ desc = "A fake, cheap looking, plastic tree. Perfect for people who kill every plant they touch."
+ icon_state = "plant-26"
+ custom_materials = (list(/datum/material/plastic = SHEET_MATERIAL_AMOUNT * 4))
+ trimmable = FALSE
+
+//Handles randomizing the icon during initialize()
+/obj/item/kirbyplants/random/fullysynthetic/randomize_base_icon_state()
+ base_icon_state = "plant-[rand(26, 29)]"
+ update_appearance(UPDATE_ICON)
+
+//SKYRAT EDIT ADDITION START
+/obj/item/kirbyplants/monkey
+ name = "monkey plant"
+ desc = "Something that seems to have been made by the Nanotrasen science division, one might call it an abomination. It's heads seem... alive."
+ icon_state = "monkeyplant"
+ trimmable = FALSE
+//SKYRAT EDIT ADDITION END
+
+/obj/item/kirbyplants/photosynthetic
+ name = "photosynthetic potted plant"
+ desc = "A bioluminescent plant."
+ icon_state = "plant-09"
+ light_color = COLOR_BRIGHT_BLUE
+ light_outer_range = 3
+
+/obj/item/kirbyplants/potty
+ name = "Potty the Potted Plant"
+ desc = "A secret agent staffed in the station's bar to protect the mystical cakehat."
+ icon_state = "potty"
+ custom_plant_name = TRUE
+ trimmable = FALSE
+
+/obj/item/kirbyplants/fern
+ name = "neglected fern"
+ desc = "An old botanical research sample collected on a long forgotten jungle planet."
+ icon_state = "fern"
+ trimmable = FALSE
+
+/obj/item/kirbyplants/fern/Initialize(mapload)
+ . = ..()
+ AddElement(/datum/element/swabable, CELL_LINE_TABLE_ALGAE, CELL_VIRUS_TABLE_GENERIC, rand(2,4), 5)
+
+
+/obj/item/kirbyplants/organic/applebush
+ icon_state = "applebush"
+
+/obj/item/kirbyplants/organic/plant1
+ icon_state = "plant-01"
+
+/obj/item/kirbyplants/organic/plant2
+ icon_state = "plant-02"
+
+/obj/item/kirbyplants/organic/plant3
+ icon_state = "plant-03"
+
+/obj/item/kirbyplants/organic/plant4
+ icon_state = "plant-04"
+
+/obj/item/kirbyplants/organic/plant5
+ icon_state = "plant-05"
+
+/obj/item/kirbyplants/organic/plant6
+ icon_state = "plant-06"
+
+/obj/item/kirbyplants/organic/plant7
+ icon_state = "plant-07"
+
+/obj/item/kirbyplants/organic/plant8
+ icon_state = "plant-08"
+
+/obj/item/kirbyplants/organic/plant9
+ icon_state = "plant-09"
+
+/obj/item/kirbyplants/organic/plant10
+ icon_state = "plant-10"
+
+/obj/item/kirbyplants/organic/plant11
+ icon_state = "plant-11"
+
+/obj/item/kirbyplants/organic/plant12
+ icon_state = "plant-12"
+
+/obj/item/kirbyplants/organic/plant13
+ icon_state = "plant-13"
+
+/obj/item/kirbyplants/organic/plant14
+ icon_state = "plant-14"
+
+/obj/item/kirbyplants/organic/plant15
+ icon_state = "plant-15"
+
+/obj/item/kirbyplants/organic/plant16
+ icon_state = "plant-16"
+
+/obj/item/kirbyplants/organic/plant17
+ icon_state = "plant-17"
+
+/obj/item/kirbyplants/organic/plant18
+ icon_state = "plant-18"
+
+/obj/item/kirbyplants/organic/plant19
+ icon_state = "plant-19"
+
+/obj/item/kirbyplants/organic/plant20
+ icon_state = "plant-20"
+
+/obj/item/kirbyplants/organic/plant1
+ icon_state = "plant-01"
+
+/obj/item/kirbyplants/organic/plant21
+ icon_state = "plant-21"
+
+/obj/item/kirbyplants/organic/plant22
+ icon_state = "plant-22"
+
+/obj/item/kirbyplants/organic/plant23
+ icon_state = "plant-23"
+
+/obj/item/kirbyplants/organic/plant24
+ icon_state = "plant-24"
+
+/obj/item/kirbyplants/synthetic
+ name = "plastic potted plant"
+ desc = "A fake, cheap looking, plastic tree. Perfect for people who kill every plant they touch."
+ custom_materials = (list(/datum/material/plastic = SHEET_MATERIAL_AMOUNT * 4))
+ trimmable = FALSE
+
+/obj/item/kirbyplants/synthetic/plant26
+ icon_state = "plant-26"
+
+/obj/item/kirbyplants/synthetic/plant27
+ icon_state = "plant-27"
+
+/obj/item/kirbyplants/synthetic/plant28
+ icon_state = "plant-28"
+
+/obj/item/kirbyplants/synthetic/plant29
+ icon_state = "plant-29"
diff --git a/monkestation/code/modules/blueshift/structures/locker.dm b/monkestation/code/modules/blueshift/structures/locker.dm
new file mode 100644
index 000000000000..db5bcc131454
--- /dev/null
+++ b/monkestation/code/modules/blueshift/structures/locker.dm
@@ -0,0 +1,15 @@
+/obj/structure/closet/secure_closet/corrections_officer
+ name = "corrections officer riot gear"
+ icon = 'monkestation/code/modules/blueshift/icons/unique/closet.dmi'
+ icon_state = "riot"
+ door_anim_time = 0 //Somebody resprite or remove this 'riot' locker. It's evil.
+
+/obj/structure/closet/secure_closet/corrections_officer/PopulateContents()
+ ..()
+ new /obj/item/clothing/suit/armor/riot(src)
+ new /obj/item/grenade/flashbang(src)
+ new /obj/item/assembly/flash/handheld(src)
+ new /obj/item/restraints/handcuffs(src)
+ new /obj/item/clothing/shoes/jackboots/peacekeeper(src)
+ new /obj/item/clothing/head/helmet/toggleable/riot(src)
+ new /obj/item/shield/riot(src)
diff --git a/monkestation/code/modules/blueshift/structures/lockers.dm b/monkestation/code/modules/blueshift/structures/lockers.dm
new file mode 100644
index 000000000000..10831adba9d9
--- /dev/null
+++ b/monkestation/code/modules/blueshift/structures/lockers.dm
@@ -0,0 +1,178 @@
+/obj/structure/closet/shuttle/closet_update_overlays(list/new_overlays)
+ . = new_overlays
+ if(enable_door_overlay && !is_animating_door)
+ if(opened && has_opened_overlay)
+ var/mutable_appearance/door_overlay = mutable_appearance(icon, "[icon_door || icon_state]_open", alpha = src.alpha) //This was the only change, adding icon_door; TG wouldnt want it.
+ . += door_overlay
+ door_overlay.overlays += emissive_blocker(door_overlay.icon, door_overlay.icon_state, src, alpha = door_overlay.alpha) // If we don't do this the door doesn't block emissives and it looks weird.
+ else if(has_closed_overlay)
+ . += "[icon_door || icon_state]_door"
+//TG won't ever really need this because their lockers with non-matching fronts dont have non-matching backs; so I simply re-define the proc for our shuttleclosets
+
+/obj/structure/closet/shuttle
+ anchored = TRUE
+ density = TRUE
+ can_be_unanchored = FALSE
+ icon = 'monkestation/code/modules/blueshift/icons/obj/closet.dmi'
+ icon_state = "wallcloset"
+ icon_door = "wallcloset_mesh"
+ door_anim_time = 0 //Somebody needs to remove the hard-sprited shuttles, or at least their lockers. These are a sin.
+
+/obj/structure/closet/shuttle/white
+ icon_state = "wallcloset_white"
+ icon_door = "wallcloset_white"
+
+/obj/structure/closet/shuttle/emergency
+ name = "emergency closet"
+ desc = "It's a storage unit for emergency breath masks and O2 tanks."
+ icon_door = "wallcloset_o2"
+
+/obj/structure/closet/shuttle/emergency/PopulateContents()
+ for (var/i in 1 to 2)
+ new /obj/item/tank/internals/emergency_oxygen/engi(src)
+ new /obj/item/storage/toolbox/emergency(src)
+
+/obj/structure/closet/shuttle/emergency/white
+ icon_state = "wallcloset_white"
+
+/obj/structure/closet/shuttle/medical
+ name = "first-aid closet"
+ desc = "It's a storage unit for emergency medical supplies."
+ icon_door = "wallcloset_med"
+
+/obj/structure/closet/shuttle/medical/PopulateContents()
+ new /obj/item/storage/medkit/emergency(src)
+ new /obj/item/healthanalyzer(src)
+ new /obj/item/reagent_containers/hypospray(src)
+
+/obj/structure/closet/shuttle/medical/white
+ icon_state = "wallcloset_white"
+
+/obj/structure/closet/shuttle/mining
+ desc = "It's a storage unit for emergency breath masks, O2 tanks, and a pressure suit."
+ icon_state = "wallcloset_white"
+ icon_door = "wallcloset_mining"
+
+/obj/structure/closet/shuttle/mining/PopulateContents()
+ for (var/i in 1 to 2)
+ new /obj/item/tank/internals/emergency_oxygen/engi(src)
+ new /obj/item/clothing/mask/breath(src)
+ new /obj/item/storage/toolbox/emergency(src)
+ new /obj/item/clothing/head/helmet/space(src)
+ new /obj/item/clothing/suit/space(src)
+
+/obj/structure/closet/shuttle/engivent
+ wall_mounted = TRUE
+ name = "engine ventilation"
+ desc = "An exhaust vent for the shuttle's engines. It looks just big enough to fit a person..."
+ icon_state = "vent"
+ icon_door = "vent"
+
+//Generic Wall Closets - mount onto a wall, will end up storing anything that's on the tile it was placed from and 'occupies'.
+//Mob Size is small so that it doesn't end up storing players standing on those tiles.
+/obj/structure/closet/generic/wall
+ door_anim_squish = 0.3
+ door_anim_angle = 115
+ door_hinge_x = -8.5
+ wall_mounted = TRUE
+ max_mob_size = MOB_SIZE_SMALL
+ density = TRUE
+ anchored = TRUE
+ anchorable = FALSE //Prevents it being unwrenched and dragged around. Gotta unweld it!
+ icon = 'monkestation/code/modules/blueshift/icons/obj/closet_wall.dmi'
+ icon_state = "locker_wall"
+
+MAPPING_DIRECTIONAL_HELPERS(/obj/structure/closet/generic/wall, 32)
+
+/obj/structure/closet/emcloset/wall
+ door_anim_squish = 0.3
+ door_anim_angle = 115
+ door_hinge_x = -8.5
+ wall_mounted = TRUE
+ max_mob_size = MOB_SIZE_SMALL
+ density = TRUE
+ anchored = TRUE
+ anchorable = FALSE
+ icon = 'monkestation/code/modules/blueshift/icons/obj/closet_wall.dmi'
+ icon_state = "emergency_wall"
+
+MAPPING_DIRECTIONAL_HELPERS(/obj/structure/closet/emcloset/wall, 32)
+
+/obj/structure/closet/firecloset/wall
+ door_anim_squish = 0.3
+ door_anim_angle = 115
+ door_hinge_x = -8.5
+ wall_mounted = TRUE
+ max_mob_size = MOB_SIZE_SMALL
+ density = TRUE
+ anchored = TRUE
+ anchorable = FALSE
+ icon = 'monkestation/code/modules/blueshift/icons/obj/closet_wall.dmi'
+ icon_state = "fire_wall"
+
+MAPPING_DIRECTIONAL_HELPERS(/obj/structure/closet/firecloset/wall, 32)
+
+//These two are pre-locked versions of closet/generic/wall, for mapping only
+/obj/structure/closet/secure_closet/wall
+ door_anim_squish = 0.3
+ door_anim_angle = 115
+ door_hinge_x = -8.5
+ wall_mounted = TRUE
+ max_mob_size = MOB_SIZE_SMALL
+ density = TRUE
+ anchored = TRUE
+ anchorable = FALSE
+ icon = 'monkestation/code/modules/blueshift/icons/obj/closet_wall.dmi'
+ icon_state = "locker_wall"
+
+MAPPING_DIRECTIONAL_HELPERS(/obj/structure/closet/secure_closet/wall, 32)
+
+/obj/structure/closet/secure_closet/personal/wall
+ door_anim_squish = 0.3
+ door_anim_angle = 115
+ door_hinge_x = -8.5
+ wall_mounted = TRUE
+ max_mob_size = MOB_SIZE_SMALL
+ density = TRUE
+ anchored = TRUE
+ anchorable = FALSE
+ icon = 'monkestation/code/modules/blueshift/icons/obj/closet_wall.dmi'
+ icon_state = "locker_wall"
+
+MAPPING_DIRECTIONAL_HELPERS(/obj/structure/closet/secure_closet/personal/wall, 32)
+
+//These procs create empty subtypes, for when it's placed by a user rather than mapped in...
+//Secure/personal don't get these since they're made with airlock electronics
+/obj/structure/closet/generic/wall/empty/PopulateContents()
+ return
+
+/obj/structure/closet/emcloset/wall/empty/PopulateContents()
+ return
+
+/obj/structure/closet/firecloset/wall/empty/PopulateContents()
+ return
+
+//Wallmounts, for rebuilding the wall lockers above
+/obj/item/wallframe/closet
+ name = "wall mounted closet"
+ desc = "It's a wall mounted storage unit for... well, whatever you put in this one. Apply to wall to use."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/closet_wall.dmi'
+ icon_state = "locker_mount"
+ result_path = /obj/structure/closet/generic/wall/empty
+ pixel_shift = 32
+
+/obj/item/wallframe/emcloset
+ name = "wall mounted emergency closet"
+ desc = "It's a wall mounted storage unit for emergency breath masks and O2 tanks. Apply to wall to use."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/closet_wall.dmi'
+ icon_state = "emergency_mount"
+ result_path = /obj/structure/closet/emcloset/wall/empty
+ pixel_shift = 32
+
+/obj/item/wallframe/firecloset
+ name = "wall mounted fire-safety closet"
+ desc = "It's a wall mounted storage unit for fire-fighting supplies. Apply to wall to use."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/closet_wall.dmi'
+ icon_state = "fire_mount"
+ result_path = /obj/structure/closet/firecloset/wall/empty
+ pixel_shift = 32
diff --git a/monkestation/code/modules/blueshift/structures/office.dm b/monkestation/code/modules/blueshift/structures/office.dm
new file mode 100644
index 000000000000..32e18dab0bce
--- /dev/null
+++ b/monkestation/code/modules/blueshift/structures/office.dm
@@ -0,0 +1,73 @@
+/obj/structure/grandfatherclock
+ name = "grandfather clock"
+ icon = 'monkestation/code/modules/blueshift/icons/cowboyobh.dmi'
+ icon_state = "grandfather_clock"
+ desc = "Tick, tick, tick, tick. It stands tall and daunting, loudly and ominously ticking, yet the hands are stuck close to midnight, the closer you get, the louder a faint whisper becomes a scream, a plea, something, but whatever it is, it says 'I am the Master, and you will obey me.'"
+ var/datum/looping_sound/grandfatherclock/soundloop
+
+// stolen from the wall clock
+/obj/structure/grandfatherclock/examine(mob/user)
+ . = ..()
+ . += span_info("The current CST (local) time is: [station_time_timestamp()].")
+ . += span_info("The current TCT (galactic) time is: [time2text(world.realtime, "hh:mm:ss")].")
+ if(soundloop)
+ . += span_notice("The hands of the clock are freely ticking away. They could be screwed down.")
+ else
+ . += span_notice("The hands of the clock have been screwed tight.")
+
+
+// . += span_notice("The screws on the clock hands are loose, freely ticking away.")
+// door_status" = density ? "closed" : "open",
+/datum/looping_sound/grandfatherclock
+ mid_sounds = list('monkestation/code/modules/blueshift/sounds/clock_ticking.ogg' = 1)
+ mid_length = 12 SECONDS
+ volume = 10
+
+/obj/structure/grandfatherclock/Initialize(mapload)
+ . = ..()
+ soundloop = new(src, TRUE)
+
+/obj/structure/grandfatherclock/Destroy()
+ QDEL_NULL(soundloop)
+ return ..()
+
+/obj/structure/grandfatherclock/screwdriver_act(mob/living/user, obj/item/tool)
+ if(!soundloop)
+ balloon_alert(user, "unscrewing the hands...")
+ if(do_after(user, 2 SECONDS, src))
+ soundloop = new(src, TRUE)
+ balloon_alert(user, "hands unscrewed!")
+ return
+ return ..()
+
+ balloon_alert(user, "screwing the hands...")
+ if(do_after(user, 2 SECONDS, src))
+ QDEL_NULL(soundloop)
+ balloon_alert(user, "hands screwed tight!")
+ return
+ return ..()
+
+/obj/structure/sign/painting/meat
+ name = "Figure With Meat"
+ desc = "A painting of a distorted figure, sitting between a cow cut in half."
+ icon = 'monkestation/code/modules/blueshift/icons/cowboyobh.dmi'
+ icon_state = "meat"
+ sign_change_name = "Painting - Meat"
+ is_editable = TRUE
+
+/obj/structure/sign/painting/parting
+ name = "Parting Waves"
+ desc = "A painting of a parting sea, the red sun washes over the blue ocean."
+ icon = 'monkestation/code/modules/blueshift/icons/cowboyobh.dmi'
+ icon_state = "jmwt4"
+ is_editable = TRUE
+ sign_change_name = "Painting - Waves"
+
+
+/obj/structure/sign/paint
+ name = "painting"
+ desc = "you shouldn't be seeing this."
+ icon = 'monkestation/code/modules/blueshift/icons/cowboyobh.dmi'
+ icon_state = "gravestone"
+
+
diff --git a/monkestation/code/modules/blueshift/structures/polarizer.dm b/monkestation/code/modules/blueshift/structures/polarizer.dm
new file mode 100644
index 000000000000..5b44a2a21aa7
--- /dev/null
+++ b/monkestation/code/modules/blueshift/structures/polarizer.dm
@@ -0,0 +1,63 @@
+/obj/item/assembly/control/polarizer
+ name = "window polarization remote controller"
+ desc = "A small electronic device able to control the polarization status of linked windows remotely."
+ /// Whether the connected windows are meant to be polarized or not.
+ var/polarizing = FALSE
+
+
+/obj/item/assembly/control/polarizer/examine(mob/user)
+ . = ..()
+
+ . += span_notice("Use it in your hand or with a multitool to change its channel ID.")
+
+
+/obj/item/assembly/control/polarizer/multitool_act(mob/living/user)
+ attack_self(user)
+
+
+/obj/item/assembly/control/polarizer/attack_self(mob/living/user)
+ var/change_id = tgui_input_number(user, "Set [src]'s ID", "Polarization ID", text2num(id), 1000)
+ if(!change_id || QDELETED(user) || QDELETED(src) || !usr.can_perform_action(src, FORBID_TELEKINESIS_REACH))
+ return
+
+ id = "[change_id]"
+ balloon_alert(user, "id changed")
+ to_chat(user, span_notice("You change the ID to [id]."))
+
+
+/obj/item/assembly/control/polarizer/activate()
+ if(cooldown)
+ return
+
+ cooldown = TRUE
+
+ if(!GLOB.polarization_controllers[id])
+ addtimer(VARSET_CALLBACK(src, cooldown, FALSE), 1 SECONDS) // Just so they can't spam the button.
+ return
+
+ polarizing = !polarizing
+
+ for(var/datum/component/polarization_controller/controller as anything in GLOB.polarization_controllers[id])
+ controller.toggle(polarizing)
+
+ addtimer(VARSET_CALLBACK(src, cooldown, FALSE), 1 SECONDS)
+
+
+/obj/machinery/button/polarizer
+ device_type = /obj/item/assembly/control/polarizer
+
+
+/datum/design/polarizer
+ name = "Window Polarization Remote Controller"
+ id = "polarizer"
+ build_type = PROTOLATHE | AWAY_LATHE | AUTOLATHE
+ materials = list(
+ /datum/material/iron = SMALL_MATERIAL_AMOUNT,
+ /datum/material/glass = SMALL_MATERIAL_AMOUNT,
+ )
+ build_path = /obj/item/assembly/control/polarizer
+ category = list(
+ RND_CATEGORY_INITIAL,
+ RND_CATEGORY_CONSTRUCTION + RND_SUBCATEGORY_CONSTRUCTION_ELECTRONICS,
+ )
+ departmental_flags = DEPARTMENT_BITFLAG_ENGINEERING
diff --git a/monkestation/code/modules/blueshift/structures/poster.dm b/monkestation/code/modules/blueshift/structures/poster.dm
new file mode 100644
index 000000000000..2261a151f3bc
--- /dev/null
+++ b/monkestation/code/modules/blueshift/structures/poster.dm
@@ -0,0 +1,131 @@
+//Posters//
+
+//Custom Posters Below//
+/obj/structure/sign/poster/contraband/syndicate_medical
+ name = "Syndicate Medical"
+ desc = "This poster celebrates the complete successful revival of an hour-dead, six person mining team by Syndicate Operatives. Written in the corner is a simple message, 'Stay Winning.'"
+ icon = 'monkestation/code/modules/blueshift/icons/posters/contraband.dmi'
+ icon_state = "poster_sr_syndiemed"
+
+MAPPING_DIRECTIONAL_HELPERS(/obj/structure/sign/poster/contraband/syndicate_medical, 32)
+
+/obj/structure/sign/poster/contraband/crocin_pool
+ name = "SWIM"
+ desc = "This poster dramatically states; 'SWIM'. It seems to be advertising the use of Crocin.. 'recreationally', in the home, work, and, most ominously, 'the pool'. A 'MamoTramsem' logo is in the corner."
+ icon = 'monkestation/code/modules/blueshift/icons/posters/contraband.dmi'
+ icon_state = "poster_sr_crocin"
+
+MAPPING_DIRECTIONAL_HELPERS(/obj/structure/sign/poster/contraband/crocin_pool, 32)
+
+/obj/structure/sign/poster/contraband/icebox_moment
+ name = "As above, so below"
+ desc = "This poster seems to be instill that a 'Head of Security's Office being overtop a syndicate installation is only fitting. As above.. so below.'"
+ icon = 'monkestation/code/modules/blueshift/icons/posters/contraband.dmi'
+ icon_state = "poster_sr_abovebelow"
+
+MAPPING_DIRECTIONAL_HELPERS(/obj/structure/sign/poster/contraband/icebox_moment, 32)
+
+/obj/structure/sign/poster/contraband/shipstation
+ name = "Flight Services - Enlist"
+ desc = "This poster depicts the long deprecated 'Ship' class 'station' in it's hayday. Surprisingly, the poster seems to be Nanotrasen official; though with how hush they've been on the topic..." //A disaster as big as Ship deserves a scandalous coverup.
+ icon = 'monkestation/code/modules/blueshift/icons/posters/contraband.dmi'
+ icon_state = "poster_sr_shipstation"
+
+MAPPING_DIRECTIONAL_HELPERS(/obj/structure/sign/poster/contraband/shipstation, 32)
+
+/obj/structure/sign/poster/contraband/dancing_honk
+ name = "DANCE"
+ desc = "This poster depicts a 'HONK' class mech ontop of a stage, next to a pole."
+ icon = 'monkestation/code/modules/blueshift/icons/posters/contraband.dmi'
+ icon_state = "poster_sr_honkdance"
+
+MAPPING_DIRECTIONAL_HELPERS(/obj/structure/sign/poster/contraband/dancing_honk, 32)
+
+/obj/structure/sign/poster/contraband/operative_duffy
+ name = "CASH REWARD"
+ desc = "This poster depicts a gas mask, with details on how to 'forward information' on the whereabouts of whoever it means... though it doesn't specify to who."
+ icon = 'monkestation/code/modules/blueshift/icons/posters/contraband.dmi'
+ icon_state = "poster_sr_duffy"
+
+MAPPING_DIRECTIONAL_HELPERS(/obj/structure/sign/poster/contraband/operative_duffy, 32)
+
+/obj/structure/sign/poster/contraband/ultra
+ name = "ULTRA"
+ desc = "This poster has one word on it, 'ULTRA'; it depicts a smiling pill next to a beaker. Ominous."
+ icon = 'monkestation/code/modules/blueshift/icons/posters/contraband.dmi'
+ icon_state = "poster_sr_ultra"
+
+MAPPING_DIRECTIONAL_HELPERS(/obj/structure/sign/poster/contraband/ultra, 32)
+
+/obj/structure/sign/poster/contraband/secborg_vale
+ name = "Defaced Valeborg Advertisement"
+ desc = "This poster originally sought to advertise the sleek utility of the valeborg - but it seems to have been long since defaced. One word lies on top; 'RUN.' - Perhaps fitting, considering the security model shown."
+ icon = 'monkestation/code/modules/blueshift/icons/posters/contraband.dmi'
+ icon_state = "poster_sr_valeborg"
+
+MAPPING_DIRECTIONAL_HELPERS(/obj/structure/sign/poster/contraband/secborg_vale, 32)
+
+/obj/structure/sign/poster/contraband/killingjoke // I like Batman :)))
+ name = "You don't have to be crazy to work here - but it sure helps!"
+ desc = "A poster boldly stating that being insane abord Nanotrasen stations isn't required. But it doesn't hurt to have!"
+ icon = 'monkestation/code/modules/blueshift/icons/posters/contraband.dmi'
+ icon_state = "poster_sr_killingjoke"
+
+MAPPING_DIRECTIONAL_HELPERS(/obj/structure/sign/poster/contraband/killingjoke, 32)
+
+/obj/structure/sign/poster/contraband/nri_text
+ name = "NRI declaration of sovereignity"
+ desc = "This poster references the translated copy of Novaya Rossiyskaya Imperiya's declaration of sovereignity."
+ icon = 'monkestation/code/modules/blueshift/icons/posters/contraband.dmi'
+ icon_state = "nri_texto"
+
+/obj/structure/sign/poster/contraband/nri_text/examine_more(mob/user)
+ . = ..()
+ . += span_notice("You browse some of the poster's information... ")
+ . += "\t[span_info("The First Congress of People's Senators of the NRI...")]"
+ . += "\t[span_info("...Testifying respect for the sovereign rights of all peoples belonging to the...")]"
+ . += "\t[span_info("...Solemnly proclaims the State sovereignty of the Novaya Rossiyskaya Imperiya over its entire territory and declares its determination to create a monarchic State governed by the rule of law...")]"
+ . += "\t[span_info("...This Declaration is the basis for the development of a new Constitution of the NRI, the conclusion of the Imperial Treaty and the improvement of royal legislation.")]"
+ return .
+
+MAPPING_DIRECTIONAL_HELPERS(/obj/structure/sign/poster/contraband/nri_text, 32)
+
+/obj/structure/sign/poster/contraband/nri_rations
+ name = "NRI military rations advertisement"
+ desc = "This poster presumably is an advertisement for military rations produced by a certain private company as a part of the Defense Collegia's state order. This admiral's right hand man sure does look excited."
+ icon = 'monkestation/code/modules/blueshift/icons/posters/contraband.dmi'
+ icon_state = "nri_rations"
+
+MAPPING_DIRECTIONAL_HELPERS(/obj/structure/sign/poster/contraband/nri_rations, 32)
+
+/obj/structure/sign/poster/contraband/nri_voskhod
+ name = "VOSKHOD combat armor advertisement"
+ desc = "A poster showcasing recently developed VOSKHOD combat armor currently in use by NRI's troops and infantry across the border. The word 'DRIP' is written top to bottom on the left side, presumably boasting about the suit's superior design."
+ icon = 'monkestation/code/modules/blueshift/icons/posters/contraband.dmi'
+ icon_state = "nri_voskhod"
+
+MAPPING_DIRECTIONAL_HELPERS(/obj/structure/sign/poster/contraband/nri_voskhod, 32)
+
+/obj/structure/sign/poster/contraband/nri_pistol
+ name = "Szabo-Ivanek service pistol technical poster"
+ desc = "This poster seems to be a technical documentation for Szabo-Ivanek service pistol in use by most of the NRI's state police and military institutions. Sadly, it's all written in Pan-Slavic."
+ icon = 'monkestation/code/modules/blueshift/icons/posters/contraband.dmi'
+ icon_state = "nri_pistol"
+
+MAPPING_DIRECTIONAL_HELPERS(/obj/structure/sign/poster/contraband/nri_pistol, 32)
+
+/obj/structure/sign/poster/contraband/nri_engineer
+ name = "Build, Now"
+ desc = "This poster shows you an imperial combat engineer staring somewhere to the left of the viewer. The words 'Build, Now' are written on top and bottom of the poster."
+ icon = 'monkestation/code/modules/blueshift/icons/posters/contraband.dmi'
+ icon_state = "nri_engineer"
+
+MAPPING_DIRECTIONAL_HELPERS(/obj/structure/sign/poster/contraband/nri_engineer, 32)
+
+/obj/structure/sign/poster/contraband/nri_radar
+ name = "Imperial navy enlistment poster"
+ desc = "Enlist with the imperial navy today! See the galaxy, shoot solarians, get PTSD!"
+ icon = 'monkestation/code/modules/blueshift/icons/posters/contraband.dmi'
+ icon_state = "nri_radar"
+
+MAPPING_DIRECTIONAL_HELPERS(/obj/structure/sign/poster/contraband/nri_radar, 32)
diff --git a/monkestation/code/modules/blueshift/structures/primative.dm b/monkestation/code/modules/blueshift/structures/primative.dm
new file mode 100644
index 000000000000..ca8bb887d926
--- /dev/null
+++ b/monkestation/code/modules/blueshift/structures/primative.dm
@@ -0,0 +1,2589 @@
+///Juice item, converting nutriments into juice_typepath and transfering to target_holder if specified
+/obj/item/proc/juice(datum/reagents/target_holder, mob/user)
+ if(on_juice() == -1 || !reagents?.total_volume)
+ return FALSE
+
+ for(var/datum/reagent/juice_typepath as anything in juice_results)
+ if(ispath(juice_typepath))
+ reagents.convert_reagent(/datum/reagent/consumable, juice_typepath, include_source_subtypes = TRUE)
+ reagents.trans_to(target_holder, reagents.total_volume, transfered_by = user)
+
+ return TRUE
+
+///Grind item, adding grind_results to item's reagents and transfering to target_holder if specified
+/obj/item/proc/grind(datum/reagents/target_holder, mob/user)
+ . = FALSE
+ if(on_grind() == -1)
+ return
+
+ if(length(grind_results))
+ target_holder.add_reagent_list(grind_results)
+ . = TRUE
+ if(reagents?.total_volume)
+ reagents.trans_to(target_holder, reagents.total_volume, transfered_by = user)
+ . = TRUE
+
+/datum/reagents/proc/convert_reagent(
+ datum/reagent/source_reagent_typepath,
+ datum/reagent/target_reagent_typepath,
+ multiplier = 1,
+ include_source_subtypes = FALSE
+)
+ if(!ispath(source_reagent_typepath))
+ stack_trace("invalid reagent path passed to convert reagent [source_reagent_typepath]")
+ return FALSE
+
+ var/reagent_amount
+ var/reagent_purity
+ var/reagent_ph
+ if(include_source_subtypes)
+ reagent_ph = ph
+ var/weighted_purity
+ var/list/reagent_type_list = typecacheof(source_reagent_typepath)
+ for(var/datum/reagent/reagent as anything in reagent_list)
+ if(reagent.type in reagent_type_list)
+ weighted_purity += reagent.volume * reagent.purity
+ reagent_amount += reagent.volume
+ remove_reagent(reagent.type, reagent.volume * multiplier)
+ reagent_purity = weighted_purity / reagent_amount
+ else
+ var/datum/reagent/source_reagent = has_reagent(source_reagent_typepath)
+ reagent_amount = source_reagent.volume
+ reagent_purity = source_reagent.purity
+ reagent_ph = source_reagent.ph
+ remove_reagent(source_reagent_typepath, reagent_amount)
+ add_reagent(target_reagent_typepath, reagent_amount * multiplier, reagtemp = chem_temp, added_purity = reagent_purity, added_ph = reagent_ph)
+
+
+/obj/item/stack/sheet/mineral/stone
+ name = "stone"
+ desc = "Stone brick."
+ singular_name = "stone block"
+ icon = 'monkestation/code/modules/blueshift/icons/ore.dmi'
+ icon_state = "sheet-stone"
+ inhand_icon_state = "sheet-metal"
+ mats_per_unit = list(/datum/material/stone=SHEET_MATERIAL_AMOUNT)
+ force = 10
+ throwforce = 15
+ resistance_flags = FIRE_PROOF
+ merge_type = /obj/item/stack/sheet/mineral/stone
+ grind_results = null
+ material_type = /datum/material/stone
+ matter_amount = 0
+ source = null
+ walltype = /turf/closed/wall/mineral/stone
+ stairs_type = /obj/structure/stairs/stone
+
+GLOBAL_LIST_INIT(stone_recipes, list ( \
+ new/datum/stack_recipe("stone brick wall", /turf/closed/wall/mineral/stone, 5, one_per_turf = 1, on_solid_ground = 1, applies_mats = TRUE, category = CAT_STRUCTURE), \
+ new/datum/stack_recipe("stone brick tile", /obj/item/stack/tile/mineral/stone, 1, 4, 20, check_density = FALSE, category = CAT_TILES),
+ new/datum/stack_recipe("millstone", /obj/structure/millstone, 6, one_per_turf = 1, on_solid_ground = 1, category = CAT_STRUCTURE),
+ new/datum/stack_recipe("stone cauldron", /obj/machinery/cauldron, 5, one_per_turf = 1, on_solid_ground = 1, category = CAT_STRUCTURE),
+ new/datum/stack_recipe("stone stove", /obj/machinery/primitive_stove, 5, one_per_turf = 1, on_solid_ground = 1, category = CAT_STRUCTURE),
+ new/datum/stack_recipe("stone oven", /obj/machinery/oven/stone, 5, one_per_turf = 1, on_solid_ground = 1, category = CAT_STRUCTURE),
+ new/datum/stack_recipe("stone griddle", /obj/machinery/griddle/stone, 5, one_per_turf = 1, on_solid_ground = 1, category = CAT_STRUCTURE),
+ ))
+
+/obj/item/stack/sheet/mineral/stone/get_main_recipes()
+ . = ..()
+ . += GLOB.stone_recipes
+
+/datum/material/stone
+ name = "stone"
+ desc = "It's stone."
+ categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE, MAT_CATEGORY_ITEM_MATERIAL=TRUE)
+ sheet_type = /obj/item/stack/sheet/mineral/stone
+ value_per_unit = 0.005
+ beauty_modifier = 0.01
+ color = "#59595a"
+ greyscale_colors = "#59595a"
+ value_per_unit = 0.0025
+ armor_modifiers = list(MELEE = 0.75, BULLET = 0.5, LASER = 1.25, ENERGY = 0.5, BOMB = 0.5, BIO = 0.25, FIRE = 1.5, ACID = 1.5)
+ beauty_modifier = 0.3
+ turf_sound_override = FOOTSTEP_PLATING
+
+/obj/item/stack/stone
+ name = "rough stone"
+ desc = "Large chunks of uncut stone, tough enough to safely build out of... if you could manage to cut them into something usable."
+ icon = 'monkestation/code/modules/blueshift/icons/ore.dmi'
+ icon_state = "stone_ore"
+ singular_name = "rough stone boulder"
+ mats_per_unit = list(/datum/material/stone = SHEET_MATERIAL_AMOUNT)
+ merge_type = /obj/item/stack/stone
+ force = 10
+ throwforce = 15
+
+/obj/item/stack/stone/examine()
+ . = ..()
+ . += span_notice("With a chisel or even a pickaxe of some kind, you could cut this into blocks .")
+
+/obj/item/stack/stone/attackby(obj/item/attacking_item, mob/user, params)
+ if((attacking_item.tool_behaviour != TOOL_MINING) && !(istype(attacking_item, /obj/item/chisel)))
+ return ..()
+ playsound(src, 'sound/effects/picaxe1.ogg', 50, TRUE)
+ balloon_alert_to_viewers("cutting...")
+ if(!do_after(user, 5 SECONDS, target = src))
+ balloon_alert_to_viewers("stopped cutting")
+ return FALSE
+ new /obj/item/stack/sheet/mineral/stone(get_turf(src), amount)
+ qdel(src)
+
+/obj/item/stack/tile/mineral/stone
+ name = "stone tile"
+ singular_name = "stone floor tile"
+ desc = "A tile made of stone bricks, for that fortress look."
+ icon_state = "tile_herringbone"
+ inhand_icon_state = "tile"
+ turf_type = /turf/open/floor/stone
+ mineralType = "stone"
+ mats_per_unit = list(/datum/material/stone= HALF_SHEET_MATERIAL_AMOUNT)
+ merge_type = /obj/item/stack/tile/mineral/stone
+
+/turf/open/floor/stone
+ desc = "Blocks of stone arranged in a tile-like pattern, odd, really, how it looks like real stone too, because it is!" //A play on the original description for stone tiles
+ slowdown = -0.3
+
+/turf/closed/wall/mineral/stone
+ name = "stone wall"
+ desc = "A wall made of solid stone bricks."
+ icon = 'monkestation/code/modules/blueshift/icons/wall.dmi'
+ icon_state = "wall-0"
+ base_icon_state = "wall"
+ sheet_type = /obj/item/stack/sheet/mineral/stone
+ explosive_resistance = 2 // Rock and stone to the bone, or at least a bit longer than walls made of metal sheets!
+ smoothing_flags = SMOOTH_BITMASK
+ smoothing_groups = SMOOTH_GROUP_STONE_WALLS + SMOOTH_GROUP_WALLS + SMOOTH_GROUP_CLOSED_TURFS
+ canSmoothWith = SMOOTH_GROUP_STONE_WALLS
+ custom_materials = list(
+ /datum/material/stone = SHEET_MATERIAL_AMOUNT * 2,
+ )
+
+/turf/closed/wall/mineral/stone/try_decon(obj/item/item_used, mob/user) // Lets you break down stone walls with stone breaking tools
+ if(item_used.tool_behaviour != TOOL_MINING)
+ return ..()
+
+ if(!item_used.tool_start_check(user, amount = 0))
+ return FALSE
+
+ balloon_alert_to_viewers("breaking down...")
+
+ if(!item_used.use_tool(src, user, 5 SECONDS))
+ return FALSE
+ dismantle_wall()
+ return TRUE
+
+/turf/closed/indestructible/stone
+ name = "stone wall"
+ desc = "A wall made of unusually solid stone bricks."
+ icon = 'monkestation/code/modules/blueshift/icons/wall.dmi'
+ icon_state = "wall-0"
+ base_icon_state = "wall"
+ smoothing_flags = SMOOTH_BITMASK
+ smoothing_groups = SMOOTH_GROUP_STONE_WALLS + SMOOTH_GROUP_WALLS + SMOOTH_GROUP_CLOSED_TURFS
+ canSmoothWith = SMOOTH_GROUP_STONE_WALLS
+ custom_materials = list(
+ /datum/material/stone = SHEET_MATERIAL_AMOUNT * 2,
+ )
+
+/obj/structure/falsewall/stone
+ name = "stone wall"
+ desc = "A wall made of solid stone bricks."
+ icon = 'monkestation/code/modules/blueshift/icons/wall.dmi'
+ icon_state = "wall-open"
+ base_icon_state = "wall"
+ mineral = /obj/item/stack/sheet/mineral/stone
+ walltype = /turf/closed/wall/mineral/stone
+ smoothing_flags = SMOOTH_BITMASK
+ smoothing_groups = SMOOTH_GROUP_STONE_WALLS + SMOOTH_GROUP_WALLS + SMOOTH_GROUP_CLOSED_TURFS
+ canSmoothWith = SMOOTH_GROUP_STONE_WALLS
+
+/turf/closed/mineral/gets_drilled(mob/user, give_exp = FALSE)
+ if(prob(5))
+ new /obj/item/stack/stone(src)
+
+ return ..()
+
+
+#define GET_RECIPE(input_thing) LAZYACCESS(processor_inputs[/obj/machinery/processor], input_thing.type)
+
+/obj/item/cutting_board
+ name = "cutting board"
+ desc = "Processing food before electricity was cool, because you can just do your regular cutting on the table next to this right?"
+ icon = 'monkestation/code/modules/blueshift/icons/cooking_structures.dmi'
+ icon_state = "cutting_board"
+ force = 5
+ throwforce = 7 //Imagine someone just throws the entire fucking cutting board at you
+ w_class = WEIGHT_CLASS_NORMAL
+ pass_flags = PASSTABLE
+ layer = BELOW_OBJ_LAYER //So newly spawned food appears on top of the board rather than under it
+ resistance_flags = FLAMMABLE
+ ///List containg list of possible inputs and resulting recipe items, taken from processor.dm and processor_recipes.dm
+ var/static/list/processor_inputs
+
+/obj/item/cutting_board/Initialize(mapload)
+ . = ..()
+ if(processor_inputs)
+ return
+
+ processor_inputs = list()
+ for(var/datum/food_processor_process/recipe as anything in subtypesof(/datum/food_processor_process)) //this is how tg food processors do it just in case this is digusting
+ if(!initial(recipe.input))
+ continue
+
+ recipe = new recipe
+ var/list/typecache = list()
+ var/list/bad_types
+
+ for(var/bad_type in recipe.blacklist)
+ LAZYADD(bad_types, typesof(bad_type))
+
+ for(var/input_type in typesof(recipe.input) - bad_types)
+ typecache[input_type] = recipe
+
+ for(var/machine_type in typesof(recipe.required_machine))
+ LAZYADD(processor_inputs[machine_type], typecache)
+
+/obj/item/cutting_board/update_appearance()
+ . = ..()
+ cut_overlays()
+ if(!length(contents))
+ return
+ var/image/overlayed_item = image(icon = contents[1].icon, icon_state = contents[1].icon_state, pixel_y = 2)
+ add_overlay(overlayed_item)
+
+/obj/item/cutting_board/examine(mob/user)
+ . = ..()
+ . += span_notice("You can process food similar to a food processor by putting food on this and using a knife on it.")
+ . += span_notice("It can be (un)secured with Right Click ")
+ . += span_notice("You can make it drop its item with Alt Click ")
+ if(length(contents))
+ . += span_notice("It has [contents[1]] sitting on it.")
+
+/obj/item/cutting_board/Destroy()
+ drop_everything_contained()
+ return ..()
+
+/obj/item/cutting_board/AltClick(mob/user)
+ if(!length(contents))
+ balloon_alert(user, "nothing on board")
+ return
+
+ drop_everything_contained()
+ balloon_alert(user, "cleared board")
+ return
+
+///Drops all contents at the turf of the item
+/obj/item/cutting_board/proc/drop_everything_contained()
+ if(!length(contents))
+ return
+
+ for(var/obj/target_item as anything in contents)
+ target_item.forceMove(get_turf(src))
+
+/obj/item/cutting_board/attack_hand_secondary(mob/user, list/modifiers)
+ . = ..()
+ if(. == SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN)
+ return
+
+ if(!can_interact(user) || !user.can_perform_action(src))
+ return
+
+ set_anchored(!anchored)
+ balloon_alert_to_viewers(anchored ? "secured" : "unsecured")
+ return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
+
+///Takes the given obj (processed thing) and gets its results from the recipe list, spawning the results and deleting the original obj
+/obj/item/cutting_board/proc/process_food(datum/food_processor_process/recipe, obj/processed_thing)
+ if(!recipe.output || !loc || QDELETED(src))
+ return
+
+ var/food_multiplier = recipe.food_multiplier
+ for(var/i in 1 to food_multiplier)
+ var/obj/new_food_item = new recipe.output(drop_location())
+ new_food_item.pixel_x = rand(-6, 6)
+ new_food_item.pixel_y = rand(-6, 6)
+
+ if(!processed_thing.reagents) //backup in case we really fuck up
+ continue
+
+ processed_thing.reagents.copy_to(new_food_item, processed_thing.reagents.total_volume, multiplier = 1 / food_multiplier)
+
+ qdel(processed_thing)
+ update_appearance()
+
+/obj/item/cutting_board/attackby(obj/item/attacking_item, mob/living/user, params)
+ if(user.istate & ISTATE_HARM)
+ return ..()
+
+ if(attacking_item.tool_behaviour == TOOL_KNIFE)
+ if(!length(contents))
+ balloon_alert(user, "nothing to process")
+ return
+
+ var/datum/food_processor_process/item_process_recipe = GET_RECIPE(contents[1])
+ if(!item_process_recipe)
+ log_admin("DEBUG: [src] (cutting board item) just tried to process [contents[1]] but wasn't able to get a recipe somehow, this should not be able to happen.")
+ return
+
+ playsound(src, 'sound/effects/butcher.ogg', 50, TRUE)
+ balloon_alert_to_viewers("cutting...")
+ if(!do_after(user, 3 SECONDS, target = src))
+ balloon_alert_to_viewers("stopped cutting")
+ return
+
+ process_food(item_process_recipe, contents[1])
+ return
+
+ var/datum/food_processor_process/gotten_recipe = GET_RECIPE(attacking_item)
+ if(gotten_recipe)
+ if(length(contents))
+ balloon_alert(user, "board is full")
+ return
+
+ attacking_item.forceMove(src)
+ balloon_alert(user, "placed [attacking_item] on board")
+ update_appearance()
+ return
+
+ if(IS_EDIBLE(attacking_item)) //We may have failed but the user wants some feedback on why they can't put x food item on the board
+ balloon_alert(user, "[attacking_item] can't be processed")
+ return ..()
+
+#undef GET_RECIPE
+
+/obj/item/reagent_containers/cup/soup_pot/material
+ icon = 'monkestation/code/modules/blueshift/icons/cookware.dmi'
+ material_flags = MATERIAL_EFFECTS | MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS
+
+// A few random preset types as well
+
+/obj/item/reagent_containers/cup/soup_pot/material/fake_copper
+
+
+/obj/item/reagent_containers/cup/soup_pot/material/fake_brass
+
+
+/obj/item/reagent_containers/cup/soup_pot/material/fake_tin
+
+
+// Oven Trays
+/obj/item/plate/oven_tray/material
+ desc = "Time to bake hardtack!"
+ icon = 'monkestation/code/modules/blueshift/icons/cookware.dmi'
+ material_flags = MATERIAL_EFFECTS | MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS
+
+// A few random preset types as well
+
+/obj/item/plate/oven_tray/material/fake_copper
+
+
+/obj/item/plate/oven_tray/material/fake_brass
+
+
+/obj/item/plate/oven_tray/material/fake_tin
+
+#define LARGE_MORTAR_STAMINA_MINIMUM 50 //What is the amount of stam damage that we prevent mortar use at
+#define LARGE_MORTAR_STAMINA_USE 70 //How much stam damage is given to people when the mortar is used
+
+/obj/structure/large_mortar
+ name = "large mortar"
+ desc = "A large bowl perfect for grinding or juicing a large number of things at once."
+ icon = 'monkestation/code/modules/blueshift/icons/cooking_structures.dmi'
+ icon_state = "big_mortar"
+ density = TRUE
+ anchored = TRUE
+ max_integrity = 100
+ pass_flags = PASSTABLE
+ resistance_flags = FLAMMABLE
+ custom_materials = list(
+ /datum/material/wood = SHEET_MATERIAL_AMOUNT * 10,
+ )
+ /// The maximum number of items this structure can store
+ var/maximum_contained_items = 10
+
+/obj/structure/large_mortar/Initialize(mapload)
+ . = ..()
+ create_reagents(200, OPENCONTAINER)
+
+ AddElement(/datum/element/falling_hazard, damage = 20, wound_bonus = 5, hardhat_safety = TRUE, crushes = FALSE)
+
+/obj/structure/large_mortar/examine(mob/user)
+ . = ..()
+ . += span_notice("It currently contains [length(contents)]/[maximum_contained_items] items.")
+ . += span_notice("It can be (un)secured with Right Click ")
+ . += span_notice("You can empty all of the items out of it with Alt Click ")
+
+/obj/structure/large_mortar/Destroy()
+ drop_everything_contained()
+ return ..()
+
+/obj/structure/large_mortar/AltClick(mob/user)
+ if(!length(contents))
+ balloon_alert(user, "nothing inside")
+ return
+
+ drop_everything_contained()
+ balloon_alert(user, "removed all items")
+ return
+
+/// Drops all contents at the mortar
+/obj/structure/large_mortar/proc/drop_everything_contained()
+ if(!length(contents))
+ return
+
+ for(var/obj/target_item as anything in contents)
+ target_item.forceMove(get_turf(src))
+
+/obj/structure/large_mortar/attack_hand_secondary(mob/user, list/modifiers)
+ . = ..()
+ if(. == SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN)
+ return
+
+ if(!can_interact(user) || !user.can_perform_action(src))
+ return
+
+ set_anchored(!anchored)
+ balloon_alert_to_viewers(anchored ? "secured" : "unsecured")
+ return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
+
+/obj/structure/large_mortar/attackby(obj/item/attacking_item, mob/living/carbon/human/user)
+ if(istype(attacking_item, /obj/item/storage/bag))
+ if(length(contents) >= maximum_contained_items)
+ balloon_alert(user, "already full")
+ return TRUE
+
+ if(!length(attacking_item.contents))
+ balloon_alert(user, "nothing to transfer!")
+ return TRUE
+
+ for(var/obj/item/target_item in attacking_item.contents)
+ if(length(contents) >= maximum_contained_items)
+ break
+
+ if(target_item.juice_results || target_item.grind_results)
+ target_item.forceMove(src)
+
+ if (length(contents) >= maximum_contained_items)
+ balloon_alert(user, "filled!")
+ else
+ balloon_alert(user, "transferred")
+ return TRUE
+
+ if(istype(attacking_item, /obj/item/pestle))
+ if(!anchored)
+ balloon_alert(user, "secure to ground first")
+ return
+
+ if(!length(contents))
+ balloon_alert(user, "nothing to grind")
+ return
+
+ if(user.stamina.loss > LARGE_MORTAR_STAMINA_MINIMUM)
+ balloon_alert(user, "too tired")
+ return
+
+ var/list/choose_options = list(
+ "Grind" = image(icon = 'icons/hud/radial.dmi', icon_state = "radial_grind"),
+ "Juice" = image(icon = 'icons/hud/radial.dmi', icon_state = "radial_juice")
+ )
+ var/picked_option = show_radial_menu(user, src, choose_options, radius = 38, require_near = TRUE)
+
+ if(!length(contents) || !in_range(src, user) || !user.is_holding(attacking_item) && !picked_option)
+ return
+
+ balloon_alert_to_viewers("grinding...")
+ var/skill_modifier = user.mind.get_skill_modifier(/datum/skill/primitive, SKILL_SPEED_MODIFIER)
+ if(!do_after(user, 5 SECONDS * skill_modifier, target = src))
+ balloon_alert_to_viewers("stopped grinding")
+ return
+
+ var/stamina_use = LARGE_MORTAR_STAMINA_USE
+ if(prob(user.mind.get_skill_modifier(/datum/skill/primitive, SKILL_PROBS_MODIFIER)))
+ stamina_use *= 0.5 //so it uses half the amount of stamina (35 instead of 70)
+
+ user.stamina.adjust(-stamina_use) //This is a bit more tiring than a normal sized mortar and pestle
+ user.mind.adjust_experience(/datum/skill/primitive, 5)
+ switch(picked_option)
+ if("Juice")
+ for(var/obj/item/target_item as anything in contents)
+ if(target_item.juice_results)
+ juice_target_item(target_item, user)
+ else
+ grind_target_item(target_item, user)
+
+ if("Grind")
+ for(var/obj/item/target_item as anything in contents)
+ if(target_item.grind_results)
+ grind_target_item(target_item, user)
+ else
+ juice_target_item(target_item, user)
+ return
+
+ if(!attacking_item.grind_results && !attacking_item.juice_results)
+ balloon_alert(user, "can't grind this")
+ return ..()
+
+ if(length(contents) >= maximum_contained_items)
+ balloon_alert(user, "already full")
+ return
+
+ attacking_item.forceMove(src)
+ return ..()
+
+///Juices the passed target item, and transfers any contained chems to the mortar as well
+/obj/structure/large_mortar/proc/juice_target_item(obj/item/to_be_juiced, mob/living/carbon/human/user)
+ if(to_be_juiced.flags_1 & HOLOGRAM_1)
+ to_chat(user, span_notice("You try to juice [to_be_juiced], but it fades away!"))
+ qdel(to_be_juiced)
+ return
+
+ if(!to_be_juiced.juice(src.reagents, user))
+ to_chat(user, span_danger("You fail to juice [to_be_juiced]."))
+
+ to_chat(user, span_notice("You juice [to_be_juiced] into a liquid."))
+ QDEL_NULL(to_be_juiced)
+
+///Grinds the passed target item, and transfers any contained chems to the mortar as well
+/obj/structure/large_mortar/proc/grind_target_item(obj/item/to_be_ground, mob/living/carbon/human/user)
+ if(to_be_ground.flags_1 & HOLOGRAM_1)
+ to_chat(user, span_notice("You try to grind [to_be_ground], but it fades away!"))
+ qdel(to_be_ground)
+ return
+
+ if(!to_be_ground.grind(src.reagents, user))
+ if(isstack(to_be_ground))
+ to_chat(usr, span_notice("[src] attempts to grind as many pieces of [to_be_ground] as possible."))
+ else
+ to_chat(user, span_danger("You fail to grind [to_be_ground]."))
+
+ to_chat(user, span_notice("You break [to_be_ground] into a fine powder."))
+ QDEL_NULL(to_be_ground)
+
+#undef LARGE_MORTAR_STAMINA_MINIMUM
+#undef LARGE_MORTAR_STAMINA_USE
+
+#define MILLSTONE_STAMINA_MINIMUM 50 //What is the amount of stam damage that we prevent mill use at
+#define MILLSTONE_STAMINA_USE 100 //How much stam damage is given to people when the mill is used
+
+/obj/structure/millstone
+ name = "millstone"
+ desc = "Two big disks of something heavy and tough. Put a plant between them and spin, and you'll end up with seeds and a really ground up plant."
+ icon = 'monkestation/code/modules/blueshift/icons/millstone.dmi'
+ icon_state = "millstone"
+ density = TRUE
+ anchored = TRUE
+ max_integrity = 200
+ pass_flags = PASSTABLE
+ custom_materials = list(
+ /datum/material/stone = SHEET_MATERIAL_AMOUNT * 6,
+ )
+ drag_slowdown = 2
+ /// The maximum number of items this structure can store
+ var/maximum_contained_items = 10
+
+/obj/structure/millstone/examine(mob/user)
+ . = ..()
+
+ . += span_notice("It currently contains [length(contents)]/[maximum_contained_items] items.")
+ . += span_notice("You can process [src]'s contents with Right Click ")
+ . += span_notice("You can empty all of the items out of it with Alt Click ")
+
+ if(length(contents))
+ . += span_notice("Inside, you can see:")
+ var/list/stuff_inside = list()
+ for(var/obj/thing as anything in contents)
+ stuff_inside[thing.type] += 1
+
+ for(var/obj/thing as anything in stuff_inside)
+ . += span_notice("• [stuff_inside[thing]] [initial(thing.name)]\s")
+
+ . += span_notice("And it can fit [maximum_contained_items - length(contents)] more items in it.")
+ else
+ . += span_notice("It can hold [maximum_contained_items] items, and there is nothing in it presently.")
+
+ . += span_notice("You can [anchored ? "un" : ""]secure [src] with CTRL-Shift-Click .")
+ . += span_notice("With a prying tool of some sort, you could take [src] apart.")
+
+/obj/structure/millstone/Destroy()
+ drop_everything_contained()
+ return ..()
+
+/obj/structure/millstone/deconstruct(disassembled)
+ var/obj/item/stack/sheet/mineral/stone = new (drop_location())
+ stone.amount = 6
+ stone.update_appearance(UPDATE_ICON)
+ transfer_fingerprints_to(stone)
+ return ..()
+
+/obj/structure/millstone/AltClick(mob/user)
+ if(!length(contents))
+ balloon_alert(user, "nothing inside!")
+ return
+
+ drop_everything_contained()
+ balloon_alert(user, "removed all items")
+ return
+
+/obj/structure/millstone/CtrlShiftClick(mob/user)
+ set_anchored(!anchored)
+ balloon_alert(user, "[anchored ? "secured" : "unsecured"]")
+
+/// Drops all contents at the mortar
+/obj/structure/millstone/proc/drop_everything_contained()
+ if(!length(contents))
+ return
+
+ for(var/obj/target_item as anything in contents)
+ target_item.forceMove(get_turf(src))
+
+/obj/structure/millstone/attack_hand_secondary(mob/user, list/modifiers)
+ . = ..()
+ if(. == SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN)
+ return
+
+ if(!can_interact(user) || !user.can_perform_action(src))
+ return
+
+ mill_it_up(user)
+ return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
+
+/obj/structure/millstone/crowbar_act(mob/living/user, obj/item/tool)
+ . = ..()
+ balloon_alert_to_viewers("disassembling...")
+ if(!do_after(user, 2 SECONDS, src))
+ return
+ deconstruct(TRUE)
+
+/obj/structure/millstone/attackby(obj/item/attacking_item, mob/user)
+ if(istype(attacking_item, /obj/item/storage/bag))
+ if(length(contents) >= maximum_contained_items)
+ balloon_alert(user, "already full")
+ return TRUE
+
+ if(!length(attacking_item.contents))
+ balloon_alert(user, "nothing to transfer!")
+ return TRUE
+
+ for(var/obj/item/food/grown/target_item in attacking_item.contents)
+ if(length(contents) >= maximum_contained_items)
+ break
+
+ target_item.forceMove(src)
+
+ if (length(contents) >= maximum_contained_items)
+ balloon_alert(user, "filled!")
+ else
+ balloon_alert(user, "transferred")
+
+ return TRUE
+
+ if(!((istype(attacking_item, /obj/item/food/grown/)) || (istype(attacking_item, /obj/item/grown))))
+ balloon_alert(user, "can only mill plants")
+ return ..()
+
+ if(length(contents) >= maximum_contained_items)
+ balloon_alert(user, "already full")
+ return
+
+ attacking_item.forceMove(src)
+ return ..()
+
+/// Takes the content's seeds and spits them out on the turf, as well as grinding whatever the contents may be
+/obj/structure/millstone/proc/mill_it_up(mob/living/carbon/human/user)
+ if(!length(contents))
+ balloon_alert(user, "nothing to mill")
+ return
+
+ if(user.stamina.loss > MILLSTONE_STAMINA_MINIMUM)
+ balloon_alert(user, "too tired")
+ return
+
+ if(!length(contents) || !in_range(src, user))
+ return
+
+ balloon_alert_to_viewers("grinding...")
+
+ flick("millstone_spin", src)
+ playsound(src, 'sound/effects/stonedoor_openclose.ogg', 50, TRUE)
+
+ var/stamina_use = MILLSTONE_STAMINA_USE
+ if(prob(user.mind.get_skill_modifier(/datum/skill/primitive, SKILL_PROBS_MODIFIER)))
+ stamina_use *= 0.5 //so it uses half the amount of stamina (50 instead of 100)
+
+ user.stamina.adjust(-stamina_use) // Prevents spamming it
+
+ var/skill_modifier = user.mind.get_skill_modifier(/datum/skill/primitive, SKILL_SPEED_MODIFIER)
+ if(!do_after(user, 5 SECONDS * skill_modifier, target = src))
+ balloon_alert_to_viewers("stopped grinding")
+ return
+
+ user.mind.adjust_experience(/datum/skill/primitive, 5)
+
+ for(var/target_item as anything in contents)
+ seedify(target_item, t_max = 1)
+
+ return
+
+#undef MILLSTONE_STAMINA_MINIMUM
+#undef MILLSTONE_STAMINA_USE
+
+#define RESKIN_LINEN "Linen"
+
+/obj/item/storage/bag/plants
+ uses_advanced_reskins = TRUE
+ unique_reskin = list(
+ "Original" = list(
+ RESKIN_ICON = 'icons/obj/hydroponics/equipment.dmi',
+ RESKIN_ICON_STATE = "plantbag",
+ RESKIN_WORN_ICON = 'icons/mob/clothing/belt.dmi',
+ RESKIN_WORN_ICON_STATE = "plantbag",
+ ),
+ RESKIN_LINEN = list(
+ RESKIN_ICON = 'monkestation/code/modules/blueshift/icons/plant_bag.dmi',
+ RESKIN_ICON_STATE = "plantbag_primitive",
+ RESKIN_WORN_ICON = 'monkestation/code/modules/blueshift/icons/plant_bag_worn.dmi',
+ RESKIN_WORN_ICON_STATE = "plantbag_primitive",
+ ),
+ )
+
+// This is so the linen reskin shows properly in the suit storage.
+/obj/item/storage/bag/plants/build_worn_icon(default_layer, default_icon_file, isinhands, female_uniform, override_state, override_file, mutant_styles)
+ if(default_layer == SUIT_STORE_LAYER && current_skin == RESKIN_LINEN)
+ override_file = 'monkestation/code/modules/blueshift/icons/plant_bag_worn_mirror.dmi'
+
+ return ..()
+
+/// Simple helper to reskin this item into its primitive variant.
+/obj/item/storage/bag/plants/proc/make_primitive()
+ current_skin = RESKIN_LINEN
+
+ icon = unique_reskin[current_skin][RESKIN_ICON]
+ icon_state = unique_reskin[current_skin][RESKIN_ICON_STATE]
+ worn_icon = unique_reskin[current_skin][RESKIN_WORN_ICON]
+ worn_icon_state = unique_reskin[current_skin][RESKIN_WORN_ICON_STATE]
+
+ update_appearance()
+
+/// A helper for the primitive variant, for mappers.
+/obj/item/storage/bag/plants/primitive
+ current_skin = RESKIN_LINEN // Just so it displays properly when in suit storage
+ uses_advanced_reskins = FALSE
+ unique_reskin = null
+ icon = 'monkestation/code/modules/blueshift/icons/plant_bag.dmi'
+ icon_state = "plantbag_primitive"
+ worn_icon = 'monkestation/code/modules/blueshift/icons/plant_bag_worn.dmi'
+ worn_icon_state = "plantbag_primitive"
+
+/obj/item/stack/sheet/cloth/on_item_crafted(mob/builder, atom/created)
+ if(!istype(created, /obj/item/storage/bag/plants))
+ return
+
+ if(!isashwalker(builder))
+ return
+
+ var/obj/item/storage/bag/plants/bag = created
+
+ bag.make_primitive()
+
+/obj/item/storage/bag/plants/portaseeder
+ uses_advanced_reskins = FALSE
+ unique_reskin = null
+
+#undef RESKIN_LINEN
+
+/obj/machinery/griddle/stone
+ name = "stone griddle"
+ desc = "You could probably cook an egg on this... the griddle slab looks very unsanitary."
+ icon = 'monkestation/code/modules/blueshift/icons/stone_kitchen_machines.dmi'
+ icon_state = "griddle1_off"
+ density = TRUE
+ pass_flags_self = PASSMACHINE | PASSTABLE| LETPASSTHROW // It's roughly the height of a table.
+ layer = BELOW_OBJ_LAYER
+ use_power = FALSE
+ circuit = null
+ resistance_flags = FIRE_PROOF
+ processing_flags = START_PROCESSING_MANUALLY
+ variant = 1
+
+/obj/machinery/griddle/Initialize(mapload)
+ . = ..()
+ grill_loop = new(src, FALSE)
+ if(isnum(variant))
+ variant = 1
+
+/obj/machinery/griddle/stone/examine(mob/user)
+ . = ..()
+
+ . += span_notice("It can be taken apart with a crowbar .")
+
+/obj/machinery/griddle/stone/crowbar_act(mob/living/user, obj/item/tool)
+ user.balloon_alert_to_viewers("disassembling...")
+ if(!tool.use_tool(src, user, 2 SECONDS, volume = 100))
+ return
+ new /obj/item/stack/sheet/mineral/stone(drop_location(), 5)
+ deconstruct(TRUE)
+ return
+
+#define OVEN_TRAY_Y_OFFSET -12
+
+/obj/machinery/oven/stone
+ name = "stone oven"
+ desc = "Sorry buddy, all this stone used up the budget that would have normally gone to garfield comic jokes."
+ icon = 'monkestation/code/modules/blueshift/icons/stone_kitchen_machines.dmi'
+ circuit = null
+ use_power = FALSE
+
+ /// A list of the different oven trays we can spawn with
+ var/static/list/random_oven_tray_types = list(
+ /obj/item/plate/oven_tray/material/fake_copper,
+ /obj/item/plate/oven_tray/material/fake_brass,
+ /obj/item/plate/oven_tray/material/fake_tin,
+ )
+
+/obj/machinery/oven/stone/Initialize(mapload)
+ . = ..()
+
+ if(!mapload)
+ return
+
+ if(used_tray) // We have to get rid of normal generic tray that normal ovens spawn with
+ QDEL_NULL(used_tray)
+
+ var/new_tray_type_to_use = pick(random_oven_tray_types)
+ add_tray_to_oven(new new_tray_type_to_use(src))
+
+/obj/machinery/oven/stone/examine(mob/user)
+ . = ..()
+
+ . += span_notice("It can be taken apart with a crowbar .")
+
+// previously NO_DECONSTRUCTION
+/obj/machinery/oven/stone/default_deconstruction_screwdriver(mob/user, icon_state_open, icon_state_closed, obj/item/screwdriver)
+ return NONE
+
+/obj/machinery/oven/stone/default_deconstruction_crowbar(obj/item/crowbar, ignore_panel, custom_deconstruct)
+ return NONE
+
+/obj/machinery/oven/stone/default_pry_open(obj/item/crowbar, close_after_pry, open_density, closed_density)
+ return NONE
+
+/obj/machinery/oven/stone/add_tray_to_oven(obj/item/plate/oven_tray, mob/baker)
+ used_tray = oven_tray
+
+ if(!open)
+ oven_tray.vis_flags |= VIS_HIDE
+ vis_contents += oven_tray
+ oven_tray.flags_1 |= IS_ONTOP_1
+ oven_tray.vis_flags |= VIS_INHERIT_PLANE
+ oven_tray.pixel_y = OVEN_TRAY_Y_OFFSET
+
+ RegisterSignal(used_tray, COMSIG_MOVABLE_MOVED, PROC_REF(on_tray_moved))
+ update_baking_audio()
+ update_appearance()
+
+/obj/machinery/oven/stone/set_smoke_state(new_state)
+ . = ..()
+
+ if(particles)
+ particles.position = list(0, 10, 0)
+
+/obj/machinery/oven/stone/crowbar_act(mob/living/user, obj/item/tool)
+ user.balloon_alert_to_viewers("disassembling...")
+ if(!tool.use_tool(src, user, 2 SECONDS, volume = 100))
+ return
+ new /obj/item/stack/sheet/mineral/stone(drop_location(), 5)
+ deconstruct(TRUE)
+ return
+
+#undef OVEN_TRAY_Y_OFFSET
+
+/obj/machinery/primitive_stove
+ name = "stone stove"
+ desc = "You think you'll stick to just putting pots on this, the grill part looks very unsanitary."
+ icon = 'monkestation/code/modules/blueshift/icons/stone_kitchen_machines.dmi'
+ icon_state = "stove_off"
+ base_icon_state = "stove"
+ density = TRUE
+ pass_flags_self = PASSMACHINE | LETPASSTHROW
+ layer = BELOW_OBJ_LAYER
+ use_power = FALSE
+ circuit = null
+ resistance_flags = FIRE_PROOF
+
+/obj/machinery/primitive_stove/Initialize(mapload)
+ . = ..()
+
+ AddComponent(/datum/component/stove/primitive, container_x = -7, container_y = 7, spawn_container = new /obj/item/reagent_containers/cup/soup_pot)
+
+/obj/machinery/primitive_stove/examine(mob/user)
+ . = ..()
+
+ . += span_notice("It can be taken apart with a crowbar .")
+
+// previously NO_DECONSTRUCTION
+/obj/machinery/primitive_stove/default_deconstruction_screwdriver(mob/user, icon_state_open, icon_state_closed, obj/item/screwdriver)
+ return NONE
+
+/obj/machinery/primitive_stove/default_deconstruction_crowbar(obj/item/crowbar, ignore_panel, custom_deconstruct)
+ return NONE
+
+/obj/machinery/primitive_stove/crowbar_act(mob/living/user, obj/item/tool)
+ user.balloon_alert_to_viewers("disassembling...")
+ if(!tool.use_tool(src, user, 2 SECONDS, volume = 100))
+ return
+ new /obj/item/stack/sheet/mineral/stone(drop_location(), 5)
+ deconstruct(TRUE)
+ return
+
+/// Stove component subtype with changed visuals and not much else
+/datum/component/stove/primitive
+ flame_color = "#ff9900"
+
+/datum/component/stove/primitive/on_overlay_update(obj/machinery/source, list/overlays)
+ update_smoke()
+
+ var/obj/real_parent = parent
+
+ if(!on)
+ real_parent.icon_state = "[real_parent.base_icon_state]_off" // Not an overlay but do you really want me to override a second proc? I don't
+ real_parent.set_light(0, 0)
+ return
+
+ real_parent.icon_state = "[real_parent.base_icon_state]_on"
+ real_parent.set_light(3, 1, LIGHT_COLOR_FIRE)
+
+ overlays += emissive_appearance(real_parent.icon, "[real_parent.base_icon_state]_on_fire_emissive", real_parent, alpha = real_parent.alpha)
+
+ if(!container)
+ overlays += emissive_appearance(real_parent.icon, "[real_parent.base_icon_state]_on_hole_emissive", real_parent, alpha = real_parent.alpha)
+
+ // Flames around the pot
+ var/mutable_appearance/flames = mutable_appearance(real_parent.icon, "[real_parent.base_icon_state]_on_flame", alpha = real_parent.alpha)
+ flames.color = flame_color
+ overlays += flames
+ overlays += emissive_appearance(real_parent.icon, "[real_parent.base_icon_state]_on_flame", real_parent, alpha = real_parent.alpha)
+
+#define DEFAULT_SPIN (4 SECONDS)
+
+/*
+ * Clay Bricks
+ */
+
+/obj/item/stack/sheet/mineral/clay
+ name = "clay brick"
+ desc = "A heavy clay brick."
+ singular_name = "clay brick"
+ icon = 'monkestation/code/modules/blueshift/icons/prim_fun.dmi'
+ icon_state = "sheet-clay"
+ inhand_icon_state = null
+ throw_speed = 3
+ throw_range = 5
+ merge_type = /obj/item/stack/sheet/mineral/clay
+
+GLOBAL_LIST_INIT(clay_recipes, list ( \
+ new/datum/stack_recipe("clay range", /obj/machinery/primitive_stove, 10, time = 5 SECONDS,one_per_turf = TRUE, on_solid_ground = TRUE, category = CAT_MISC), \
+ new/datum/stack_recipe("clay oven", /obj/machinery/oven/stone, 10, time = 5 SECONDS,one_per_turf = TRUE, on_solid_ground = TRUE, category = CAT_MISC) \
+ ))
+
+/obj/item/stack/sheet/mineral/clay/get_main_recipes()
+ . = ..()
+ . += GLOB.clay_recipes
+
+/obj/structure/water_source/puddle/attackby(obj/item/O, mob/user, params)
+ if(istype(O, /obj/item/stack/ore/glass))
+ var/obj/item/stack/ore/glass/glass_item = O
+ if(!glass_item.use(1))
+ return
+ new /obj/item/stack/clay(get_turf(src))
+ user.mind.adjust_experience(/datum/skill/production, 1)
+ return
+ return ..()
+
+/turf/open/water/attackby(obj/item/C, mob/user, params)
+ if(istype(C, /obj/item/stack/ore/glass))
+ var/obj/item/stack/ore/glass/glass_item = C
+ if(!glass_item.use(1))
+ return
+ new /obj/item/stack/clay(src)
+ user.mind.adjust_experience(/datum/skill/production, 1)
+ return
+ return ..()
+
+/obj/structure/sink/attackby(obj/item/O, mob/living/user, params)
+ if(istype(O, /obj/item/stack/ore/glass))
+ if(dispensedreagent != /datum/reagent/water)
+ return
+ if(reagents.total_volume <= 0)
+ return
+ var/obj/item/stack/ore/glass/glass_item = O
+ if(!glass_item.use(1))
+ return
+ new /obj/item/stack/clay(get_turf(src))
+ user.mind.adjust_experience(/datum/skill/production, 1)
+ return
+ return ..()
+
+/obj/item/ceramic
+ icon = 'monkestation/code/modules/blueshift/icons/prim_fun.dmi'
+ var/forge_item
+
+/obj/item/ceramic/attackby(obj/item/attacking_item, mob/living/user, params)
+ if(istype(attacking_item, /obj/item/toy/crayon))
+ var/obj/item/toy/crayon/crayon_item = attacking_item
+ if(!forge_item || !crayon_item.paint_color)
+ return
+ color = crayon_item.paint_color
+ to_chat(user, span_notice("You color [src] with [crayon_item]..."))
+ return
+ return ..()
+
+/obj/item/stack/clay
+ name = "clay"
+ desc = "A pile of clay that can be used to create ceramic artwork."
+ icon = 'monkestation/code/modules/blueshift/icons/prim_fun.dmi'
+ icon_state = "clay"
+ merge_type = /obj/item/stack/clay
+ singular_name = "glob of clay"
+
+/datum/export/ceramics
+ cost = CARGO_CRATE_VALUE * 2
+ unit_name = "ceramic product"
+ export_types = list(
+ /obj/item/plate/ceramic,
+ /obj/item/plate/oven_tray/material/ceramic,
+ /obj/item/reagent_containers/cup/bowl/ceramic,
+ /obj/item/reagent_containers/cup/beaker/large/ceramic,
+ )
+
+/datum/export/ceramics/sell_object(obj/O, datum/export_report/report, dry_run, apply_elastic = FALSE) //I really dont want them to feel gimped
+ . = ..()
+
+/datum/export/ceramics_unfinished
+ cost = CARGO_CRATE_VALUE * 0.5
+ unit_name = "unfinished ceramic product"
+ export_types = list(/obj/item/ceramic/plate,
+ /obj/item/ceramic/bowl,
+ /obj/item/ceramic/tray,
+ /obj/item/ceramic/cup)
+
+/datum/export/ceramics_unfinished/sell_object(obj/O, datum/export_report/report, dry_run, apply_elastic = FALSE) //I really dont want them to feel gimped
+ . = ..()
+
+/obj/item/ceramic/plate
+ name = "ceramic plate"
+ desc = "A piece of clay that is flat, in the shape of a plate."
+ icon_state = "clay_plate"
+ forge_item = /obj/item/plate/ceramic
+
+/obj/item/plate/ceramic
+ name = "ceramic plate"
+ icon = 'monkestation/code/modules/blueshift/icons/prim_fun.dmi'
+ icon_state = "clay_plate"
+
+/obj/item/ceramic/tray
+ name = "ceramic tray"
+ desc = "A piece of clay that is flat, in the shape of a tray."
+ icon_state = "clay_tray"
+ forge_item = /obj/item/plate/oven_tray/material/ceramic
+
+/obj/item/plate/oven_tray/material/ceramic
+ name = "ceramic oven tray"
+ icon = 'monkestation/code/modules/blueshift/icons/prim_fun.dmi'
+ icon_state = "clay_tray"
+
+/obj/item/ceramic/bowl
+ name = "ceramic bowl"
+ desc = "A piece of clay with a raised lip, in the shape of a bowl."
+ icon_state = "clay_bowl"
+ forge_item = /obj/item/reagent_containers/cup/bowl/ceramic
+
+/obj/item/reagent_containers/cup/bowl/ceramic
+ name = "ceramic bowl"
+ icon = 'monkestation/code/modules/blueshift/icons/prim_fun.dmi'
+ icon_state = "clay_bowl"
+ custom_materials = null
+
+/obj/item/ceramic/cup
+ name = "ceramic cup"
+ desc = "A piece of clay with high walls, in the shape of a cup. It can hold 120 units."
+ icon_state = "clay_cup"
+ forge_item = /obj/item/reagent_containers/cup/beaker/large/ceramic
+
+/obj/item/reagent_containers/cup/beaker/large/ceramic
+ name = "ceramic cup"
+ desc = "A cup that is made from ceramic."
+ icon = 'monkestation/code/modules/blueshift/icons/prim_fun.dmi'
+ icon_state = "clay_cup"
+ custom_materials = null
+
+/obj/item/ceramic/brick
+ name = "ceramic brick"
+ desc = "A dense block of clay, ready to be fired into a brick!"
+ icon = 'monkestation/code/modules/blueshift/icons/prim_fun.dmi'
+ icon_state = "sheet-clay"
+ forge_item = /obj/item/stack/sheet/mineral/clay
+
+/obj/structure/throwing_wheel
+ name = "throwing wheel"
+ desc = "A machine that allows you to throw clay."
+ icon = 'monkestation/code/modules/blueshift/icons/prim_fun.dmi'
+ icon_state = "throw_wheel_empty"
+ density = TRUE
+ anchored = TRUE
+ ///if the structure has clay
+ var/has_clay = FALSE
+ //if the structure is in use or not
+ var/in_use = FALSE
+ ///the list of messages that are sent whilst "working" the clay
+ var/static/list/given_message = list(
+ "You slowly start spinning the throwing wheel...",
+ "You place your hands on the clay, slowly shaping it...",
+ "You start becoming satisfied with what you have made...",
+ "You stop the throwing wheel, admiring your new creation...",
+ )
+
+/obj/structure/throwing_wheel/attackby(obj/item/attacking_item, mob/living/user, params)
+ if(istype(attacking_item, /obj/item/stack/clay))
+ if(has_clay)
+ return
+ var/obj/item/stack/stack_item = attacking_item
+ if(!stack_item.use(1))
+ return
+ has_clay = TRUE
+ icon_state = "throw_wheel_full"
+ return
+ return ..()
+
+/obj/structure/throwing_wheel/crowbar_act(mob/living/user, obj/item/tool)
+ tool.play_tool_sound(src)
+ new /obj/item/stack/sheet/iron/ten(get_turf(src))
+ if(has_clay)
+ new /obj/item/stack/clay(get_turf(src))
+ qdel(src)
+
+/obj/structure/throwing_wheel/wrench_act(mob/living/user, obj/item/tool)
+ tool.play_tool_sound(src)
+ anchored = !anchored
+
+/obj/structure/throwing_wheel/proc/use_clay(spawn_type, mob/user)
+ var/spinning_speed = user.mind.get_skill_modifier(/datum/skill/production, SKILL_SPEED_MODIFIER) * DEFAULT_SPIN
+ for(var/loop_try in 1 to length(given_message))
+ if(!do_after(user, spinning_speed, target = src))
+ in_use = FALSE
+ return
+ to_chat(user, span_notice(given_message[loop_try]))
+ new spawn_type(get_turf(src))
+ user.mind.adjust_experience(/datum/skill/production, 50)
+ has_clay = FALSE
+ icon_state = "throw_wheel_empty"
+
+/obj/structure/throwing_wheel/attack_hand(mob/living/user, list/modifiers)
+ . = ..()
+ if(in_use)
+ return
+ use(user)
+ in_use = FALSE
+
+/**
+ * Prompts user for how they wish to use the throwing wheel
+ *
+ * To make sure in_use var always gets set back to FALSE no matter what happens, do the actual 'using' in its own proc and do the setting to FALSE in attack_hand
+ *
+ * Arguments:
+ * * user - the mob who is using the throwing wheel
+ */
+/obj/structure/throwing_wheel/proc/use(mob/living/user)
+ in_use = TRUE
+ var/spinning_speed = user.mind.get_skill_modifier(/datum/skill/production, SKILL_SPEED_MODIFIER) * DEFAULT_SPIN
+ if(!has_clay)
+ balloon_alert(user, "there is no clay!")
+ return
+ var/user_input = tgui_alert(user, "What would you like to do?", "Choice Selection", list("Create", "Remove"))
+ if(!user_input)
+ return
+ switch(user_input)
+ if("Create")
+ var/creation_choice = tgui_input_list(user, "What you like to create?", "Creation Choice", list("Cup", "Plate", "Bowl", "Tray", "Brick"))
+ if(!creation_choice)
+ return
+ switch(creation_choice)
+ if("Cup")
+ use_clay(/obj/item/ceramic/cup, user)
+ if("Plate")
+ use_clay(/obj/item/ceramic/plate, user)
+ if("Bowl")
+ use_clay(/obj/item/ceramic/bowl, user)
+ if("Tray")
+ use_clay(/obj/item/ceramic/tray, user)
+ if("Brick")
+ use_clay(/obj/item/ceramic/brick, user)
+ if("Remove")
+ if(!do_after(user, spinning_speed, target = src))
+ return
+ var/atom/movable/new_clay = new /obj/item/stack/clay(get_turf(src))
+ user.put_in_active_hand(new_clay)
+ has_clay = FALSE
+ icon_state = "throw_wheel_empty"
+
+#undef DEFAULT_SPIN
+
+/datum/skill/construction
+ name = "Construction"
+ title = "Builder"
+ desc = "To be a builder is to enjoy the start and construction of civilization."
+ modifiers = list(
+ SKILL_SPEED_MODIFIER = list(1, 0.95, 0.9, 0.85, 0.75, 0.6, 0.5),
+ SKILL_PROBS_MODIFIER = list(0, 5, 10, 20, 40, 80, 100)
+ )
+ skill_item_path = /obj/item/clothing/neck/cloak/skill_reward/construction
+
+/obj/item/clothing/neck/cloak/skill_reward/construction
+ name = "legendary builder's cloak"
+ desc = "Those who wear this cloak have the knowledge and understanding to start the foundation of a civilization. \
+ It is within folklore that there exists people who can create and destroy villages, towns, and cities within minutes."
+ icon = 'monkestation/code/modules/blueshift/icons/cloaks.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/neck.dmi'
+ icon_state = "buildercloak"
+ associated_skill_path = /datum/skill/construction
+
+#define DEFAULT_TIMED (4 SECONDS)
+#define STEP_BLOW "blow"
+#define STEP_SPIN "spin"
+#define STEP_PADDLE "paddle"
+#define STEP_SHEAR "shear"
+#define STEP_JACKS "jacks"
+
+/obj/item/glassblowing
+ icon = 'monkestation/code/modules/blueshift/icons/prim_fun.dmi'
+
+/obj/item/glassblowing/glass_globe
+ name = "glass globe"
+ desc = "A glass bowl that is capable of carrying things."
+ icon_state = "glass_globe"
+ material_flags = MATERIAL_COLOR
+ custom_materials = list(
+ /datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT,
+ )
+
+/datum/export/glassblowing
+ cost = CARGO_CRATE_VALUE * 5
+ unit_name = "glassblowing product"
+ export_types = list(
+ /obj/item/glassblowing/glass_lens,
+ /obj/item/glassblowing/glass_globe,
+ /obj/item/reagent_containers/cup/bowl/blowing_glass,
+ /obj/item/reagent_containers/cup/beaker/large/blowing_glass,
+ /obj/item/plate/blowing_glass
+ )
+
+/datum/export/glassblowing/sell_object(obj/O, datum/export_report/report, dry_run, apply_elastic = FALSE) //I really dont want them to feel gimped
+ return ..()
+
+/obj/item/glassblowing/glass_lens
+ name = "glass lens"
+ desc = "A convex glass lens that would make an excellent magnifying glass if it were attached to a handle."
+ icon_state = "glass_lens"
+
+/obj/item/reagent_containers/cup/bowl/blowing_glass
+ name = "glass bowl"
+ desc = "A glass bowl that is capable of carrying things."
+ icon = 'monkestation/code/modules/blueshift/icons/prim_fun.dmi'
+ icon_state = "glass_bowl"
+ custom_materials = list(/datum/material/glass=SHEET_MATERIAL_AMOUNT)
+ material_flags = MATERIAL_EFFECTS | MATERIAL_COLOR
+
+/obj/item/reagent_containers/cup/beaker/large/blowing_glass
+ name = "glass cup"
+ desc = "A glass cup that is capable of carrying liquids."
+ icon = 'monkestation/code/modules/blueshift/icons/prim_fun.dmi'
+ icon_state = "glass_cup"
+ material_flags = MATERIAL_EFFECTS | MATERIAL_COLOR
+
+/obj/item/plate/blowing_glass
+ name = "glass plate"
+ desc = "A glass plate that is capable of carrying things."
+ icon = 'monkestation/code/modules/blueshift/icons/prim_fun.dmi'
+ icon_state = "glass_plate"
+ custom_materials = list(/datum/material/glass=SHEET_MATERIAL_AMOUNT)
+ material_flags = MATERIAL_EFFECTS | MATERIAL_COLOR
+
+/obj/item/glassblowing/molten_glass
+ name = "molten glass"
+ desc = "A glob of molten glass, ready to be shaped into art."
+ icon_state = "molten_glass"
+ ///the cooldown if its still molten / requires heating up
+ COOLDOWN_DECLARE(remaining_heat)
+ ///the typepath of the item that will be produced when the required actions are met
+ var/chosen_item
+ ///the list of steps remaining
+ var/list/steps_remaining
+ ///the amount of time this glass will stay heated, updated each time it gets put in the forge based on the user's skill
+ var/total_time
+ ///whether this glass's chosen item has completed all its steps. So we don't have to keep checking this a million times once it's done.
+ var/is_finished = FALSE
+
+/obj/item/glassblowing/molten_glass/examine(mob/user)
+ . = ..()
+ . += get_examine_message(src)
+
+/obj/item/glassblowing/molten_glass/pickup(mob/living/user)
+ if(!istype(user))
+ return ..()
+
+ . = ..()
+
+ try_burn_user(user)
+
+/**
+ * Tries to burn the user if the glass is still molten hot.
+ *
+ * Arguments:
+ * * mob/living/user - user to burn
+ */
+/obj/item/glassblowing/molten_glass/proc/try_burn_user(mob/living/user)
+ if(!COOLDOWN_FINISHED(src, remaining_heat))
+ to_chat(user, span_warning("You burn your hands trying to pick up [src]!"))
+ user.emote("scream")
+ user.dropItemToGround(src)
+ var/obj/item/bodypart/affecting = user.get_active_hand()
+ user.investigate_log("was burned their hand on [src] for [15] at [AREACOORD(user)]", INVESTIGATE_CRAFTING)
+ return affecting?.receive_damage(0, 15, wound_bonus = CANT_WOUND)
+
+/obj/item/glassblowing/blowing_rod
+ name = "blowing rod"
+ desc = "A tool that is used to hold the molten glass as well as help shape it."
+ icon_state = "blow_pipe_empty"
+ tool_behaviour = TOOL_BLOWROD
+ /// Whether the rod is in use currently; will try to prevent many other actions on it
+ var/in_use = FALSE
+ /// A ref to the glass item being blown
+ var/datum/weakref/glass_ref
+
+/obj/item/glassblowing/blowing_rod/examine(mob/user)
+ . = ..()
+ var/obj/item/glassblowing/molten_glass/glass = glass_ref.resolve()
+ if(!glass)
+ return
+ . += get_examine_message(glass)
+
+
+/**
+ * Create the examine message and return it.
+ *
+ * This will include all the remaining steps and whether the glass has cooled down or not.
+ *
+ * Arguments:
+ * * obj/item/glassblowing/molten_glass/glass - the glass object being examined
+ *
+ * Returns the examine message.
+ */
+/obj/item/glassblowing/proc/get_examine_message(obj/item/glassblowing/molten_glass/glass)
+ if(COOLDOWN_FINISHED(glass, remaining_heat))
+ . += span_warning("The glass has cooled down and will require reheating to modify! ")
+ if(glass.steps_remaining[STEP_BLOW])
+ . += "The glass requires [glass.steps_remaining[STEP_BLOW]] more blowing actions! "
+ if(glass.steps_remaining[STEP_SPIN])
+ . += "The glass requires [glass.steps_remaining[STEP_SPIN]] more spinning actions! "
+ if(glass.steps_remaining[STEP_PADDLE])
+ . += "The glass requires [glass.steps_remaining[STEP_PADDLE]] more paddling actions! "
+ if(glass.steps_remaining[STEP_SHEAR])
+ . += "The glass requires [glass.steps_remaining[STEP_SHEAR]] more shearing actions! "
+ if(glass.steps_remaining[STEP_JACKS])
+ . += "The glass requires [glass.steps_remaining[STEP_JACKS]] more jacking actions!"
+
+/obj/item/glassblowing/blowing_rod/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
+ if(!proximity_flag)
+ return ..()
+ if(istype(target, /obj/item/glassblowing/molten_glass))
+ var/obj/item/glassblowing/molten_glass/attacking_glass = target
+ var/obj/item/glassblowing/molten_glass/glass = glass_ref?.resolve()
+ if(glass)
+ to_chat(user, span_warning("[src] already has some glass on it!"))
+ return
+ if(!user.transferItemToLoc(attacking_glass, src))
+ return
+ glass_ref = WEAKREF(attacking_glass)
+ to_chat(user, span_notice("[src] picks up [target]."))
+ icon_state = "blow_pipe_full"
+ return
+ return ..()
+
+/obj/item/glassblowing/blowing_rod/attackby(obj/item/attacking_item, mob/living/user, params)
+ var/actioning_speed = user.mind.get_skill_modifier(/datum/skill/production, SKILL_SPEED_MODIFIER) * DEFAULT_TIMED
+ var/obj/item/glassblowing/molten_glass/glass = glass_ref?.resolve()
+
+ if(istype(attacking_item, /obj/item/glassblowing/molten_glass))
+ if(glass)
+ to_chat(user, span_warning("[src] already has some glass on it still!"))
+ return
+ if(!user.transferItemToLoc(attacking_item, src))
+ return
+ glass_ref = WEAKREF(attacking_item)
+ to_chat(user, span_notice("[src] picks up [attacking_item]."))
+ icon_state = "blow_pipe_full"
+ return
+
+ if(istype(attacking_item, /obj/item/glassblowing/paddle))
+ do_glass_step(STEP_PADDLE, user, actioning_speed, glass)
+ return
+
+ if(istype(attacking_item, /obj/item/glassblowing/shears))
+ do_glass_step(STEP_SHEAR, user, actioning_speed, glass)
+ return
+
+ if(istype(attacking_item, /obj/item/glassblowing/jacks))
+ do_glass_step(STEP_JACKS, user, actioning_speed, glass)
+ return
+
+ return ..()
+
+/obj/item/glassblowing/blowing_rod/attack_self(mob/user, modifiers)
+ return ..()
+
+/obj/item/glassblowing/blowing_rod/ui_interact(mob/user, datum/tgui/ui)
+ ui = SStgui.try_update_ui(user, src, ui)
+ if(!ui)
+ ui = new(user, src, "GlassBlowing", name)
+ ui.open()
+
+/obj/item/glassblowing/blowing_rod/ui_data()
+ var/obj/item/glassblowing/molten_glass/glass = glass_ref?.resolve()
+
+ var/data = list()
+ data["inUse"] = in_use
+
+ if(glass)
+ data["glass"] = list(
+ timeLeft = COOLDOWN_TIMELEFT(glass, remaining_heat),
+ totalTime = glass.total_time,
+ chosenItem = null,
+ stepsRemaining = glass.steps_remaining,
+ isFinished = glass.is_finished
+ )
+
+ var/obj/item_path = glass.chosen_item
+ data["glass"]["chosenItem"] = item_path ? list(name = initial(item_path.name), type = item_path) : null
+ else
+ data["glass"] = null
+
+ return data
+
+/obj/item/glassblowing/blowing_rod/ui_act(action, params)
+ . = ..()
+ if(.)
+ return
+ if(!Adjacent(usr))
+ return
+ add_fingerprint(usr)
+
+ var/obj/item/glassblowing/molten_glass/glass = glass_ref?.resolve()
+ var/actioning_speed = usr.mind.get_skill_modifier(/datum/skill/production, SKILL_SPEED_MODIFIER) * DEFAULT_TIMED
+
+ if(!glass)
+ return
+
+ if(action == "Remove")
+ if(!glass.chosen_item)
+ remove_glass(usr, glass)
+ in_use = FALSE
+ return
+
+ if(glass.is_finished)
+ create_item(usr, glass)
+ in_use = FALSE
+ else
+ remove_glass(usr, glass)
+ return
+
+ if(!glass.chosen_item)
+ switch(action)
+ if("Plate")
+ glass.chosen_item = /obj/item/plate/blowing_glass
+ glass.steps_remaining = list(blow=3,spin=3,paddle=3,shear=0,jacks=0) //blowing, spinning, paddling
+ if("Bowl")
+ glass.chosen_item = /obj/item/reagent_containers/cup/bowl/blowing_glass
+ glass.steps_remaining = list(blow=2,spin=2,paddle=2,shear=0,jacks=3) //blowing, spinning, paddling
+ if("Globe")
+ glass.chosen_item = /obj/item/glassblowing/glass_globe
+ glass.steps_remaining = list(blow=6,spin=3,paddle=0,shear=0,jacks=0) //blowing, spinning
+ if("Cup")
+ glass.chosen_item = /obj/item/reagent_containers/cup/beaker/large/blowing_glass
+ glass.steps_remaining = list(blow=3,spin=3,paddle=3,shear=0,jacks=0) //blowing, spinning, paddling
+ if("Lens")
+ glass.chosen_item = /obj/item/glassblowing/glass_lens
+ glass.steps_remaining = list(blow=0,spin=0,paddle=3,shear=3,jacks=3) //paddling, shearing, jacking
+ if("Bottle")
+ glass.chosen_item = /obj/item/reagent_containers/cup/glass/bottle/small
+ glass.steps_remaining = list(blow=3,spin=2,paddle=3,shear=0,jacks=0) //blowing, spinning, paddling
+ else
+ switch(action)
+ if("Blow")
+ do_glass_step(STEP_BLOW, usr, actioning_speed, glass)
+ if("Spin")
+ do_glass_step(STEP_SPIN, usr, actioning_speed, glass)
+ if("Paddle")
+ do_glass_step(STEP_PADDLE, usr, actioning_speed, glass)
+ if("Shear")
+ do_glass_step(STEP_SHEAR, usr, actioning_speed, glass)
+ if("Jacks")
+ do_glass_step(STEP_JACKS, usr, actioning_speed, glass)
+ if("Cancel")
+ glass.chosen_item = null
+ glass.steps_remaining = null
+ glass.is_finished = FALSE
+ to_chat(usr, span_notice("You start over with the [src]."))
+
+
+/**
+ * Removes the glass object from the rod.
+ *
+ * Try to put the glass into the user's hands, or on the floor if that fails.
+ *
+ * Arguments:
+ * * mob/user - the mob doing the removing
+ * * obj/item/glassblowing/molten_glass/glass - the glass object
+ *
+ * Returns TRUE or FALSE.
+ */
+/obj/item/glassblowing/blowing_rod/proc/remove_glass(mob/user, obj/item/glassblowing/molten_glass/glass)
+ if(!glass)
+ return
+
+ in_use = FALSE
+ user.put_in_hands(glass)
+ glass.try_burn_user(user)
+ glass_ref = null
+ icon_state = "blow_pipe_empty"
+
+/**
+ * Creates the finished product and delete the glass object used to make it.
+ *
+ * Try to put the finished product into the user's hands
+ *
+ * Arguments:
+ * * mob/user - the user doing the creating
+ * * obj/item/glassblowing/molten_glass/glass - the glass object
+ *
+ * Returns TRUE or FALSE.
+ */
+/obj/item/glassblowing/blowing_rod/proc/create_item(mob/user, obj/item/glassblowing/molten_glass/glass)
+ if(!glass)
+ return
+ if(in_use)
+ return
+
+ in_use = TRUE
+ user.put_in_hands(new glass.chosen_item)
+ user.mind.adjust_experience(/datum/skill/production, 30)
+ glass_ref = null
+ qdel(glass)
+ icon_state = "blow_pipe_empty"
+ return
+
+/**
+ * Display fail message and reset in_use.
+ *
+ * Craft is finished when all steps in steps_remaining are 0.
+ *
+ * Arguments:
+ * * mob/user - mob to display to
+ * * message - to display
+ */
+/obj/item/glassblowing/blowing_rod/proc/fail_message(message, mob/user)
+ to_chat(user, span_warning(message))
+ in_use = FALSE
+
+/**
+ * Try to do a glassblowing action.
+ *
+ * Checks for a table and valid tool if applicable, and updates the steps_remaining on the glass object.
+ *
+ * Arguments:
+ * * step_id - the step id e.g. STEP_BLOW
+ * * actioning_speed - the speed based on the user's production skill
+ * * obj/item/glassblowing/molten_glass/glass - the glass object
+ */
+/obj/item/glassblowing/blowing_rod/proc/do_glass_step(step_id, mob/user, actioning_speed, obj/item/glassblowing/molten_glass/glass)
+ if(!glass)
+ return
+
+ if(COOLDOWN_FINISHED(glass, remaining_heat))
+ balloon_alert(user, "glass too cool!")
+ return FALSE
+
+ if(in_use)
+ return
+
+ in_use = TRUE
+
+ if(!check_valid_table(user))
+ fail_message("You must be near a non-flammable table!", user)
+ return
+
+ var/atom/movable/tool_to_use = check_valid_tool(user, step_id)
+ if(!tool_to_use)
+ in_use = FALSE
+ return FALSE
+
+ to_chat(user, span_notice("You begin to [step_id] [src]."))
+ if(!do_after(user, actioning_speed, target = src))
+ fail_message("You interrupt an action!", user)
+ REMOVE_TRAIT(tool_to_use, TRAIT_CURRENTLY_GLASSBLOWING, TRAIT_GLASSBLOWING)
+ return FALSE
+
+ if(glass.steps_remaining)
+ // We do not want to have negative values here
+ if(glass.steps_remaining[step_id] > 0)
+ glass.steps_remaining[step_id]--
+ if(check_finished(glass))
+ glass.is_finished = TRUE
+
+ REMOVE_TRAIT(tool_to_use, TRAIT_CURRENTLY_GLASSBLOWING, TRAIT_GLASSBLOWING)
+ in_use = FALSE
+
+ to_chat(user, span_notice("You finish trying to [step_id] [src]."))
+ user.mind.adjust_experience(/datum/skill/production, 10)
+
+
+/**
+ * Check if there is a non-flammable table nearby to do the crafting on.
+ *
+ * If the user is a master in the production skill, they can skip tables.
+ *
+ * Arguments:
+ * * mob/living/user - the mob doing the action
+ *
+ * Returns TRUE or FALSE.
+ */
+/obj/item/glassblowing/blowing_rod/proc/check_valid_table(mob/living/user)
+ var/skill_level = user.mind.get_skill_level(/datum/skill/production)
+ if(skill_level >= SKILL_LEVEL_MASTER) //
+ return TRUE
+ for(var/obj/structure/table/check_table in range(1, get_turf(src)))
+ if(!(check_table.resistance_flags & FLAMMABLE))
+ return TRUE
+ return FALSE
+
+/**
+ * Check if user is carrying the proper tool for the step.
+ *
+ * Arguments:
+ * * mob/living/carbon/human/user - the mob doing the action
+ * * step_id - the step id of the action being done
+ *
+ * We check to see if the user is using the right tool and if they are currently glassblowing with it.
+ * If the correct tool is being used we return the tool. Otherwise we return `FALSE`
+ */
+/obj/item/glassblowing/blowing_rod/proc/check_valid_tool(mob/living/carbon/human/user, step_id)
+ if(!istype(user))
+ return FALSE
+
+ if(step_id == STEP_BLOW || step_id == STEP_SPIN)
+ if(HAS_TRAIT(user, TRAIT_CURRENTLY_GLASSBLOWING))
+ balloon_alert(user, "already glassblowing!")
+ return FALSE
+
+ ADD_TRAIT(user, TRAIT_CURRENTLY_GLASSBLOWING, TRAIT_GLASSBLOWING)
+ return user
+
+ var/obj/item/glassblowing/used_tool
+ switch(step_id)
+ if(STEP_PADDLE)
+ used_tool = user.is_holding_item_of_type(/obj/item/glassblowing/paddle)
+ if(STEP_SHEAR)
+ used_tool = user.is_holding_item_of_type(/obj/item/glassblowing/shears)
+ if(STEP_JACKS)
+ used_tool = user.is_holding_item_of_type(/obj/item/glassblowing/jacks)
+
+ if(!used_tool)
+ balloon_alert(user, "need the right tool!")
+ return FALSE
+
+ if(HAS_TRAIT(used_tool, TRAIT_CURRENTLY_GLASSBLOWING))
+ balloon_alert(user, "already in use!")
+ return FALSE
+
+ ADD_TRAIT(used_tool, TRAIT_CURRENTLY_GLASSBLOWING, TRAIT_GLASSBLOWING)
+ return used_tool
+
+/**
+ * Checks if the glass is ready to craft into its chosen item.
+ *
+ * Craft is finished when all steps in steps_remaining are 0.
+ *
+ * Arguments:
+ * * obj/item/glassblowing/molten_glass/glass - the glass object
+ *
+ * Returns TRUE or FALSE.
+ */
+/obj/item/glassblowing/blowing_rod/proc/check_finished(obj/item/glassblowing/molten_glass/glass)
+ for(var/step_id in glass.steps_remaining)
+ if(glass.steps_remaining[step_id] != 0)
+ return FALSE
+ return TRUE
+
+/datum/crafting_recipe/glassblowing_recipe
+ reqs = list(/obj/item/stack/sheet/iron = 5)
+ category = CAT_MISC
+
+/datum/crafting_recipe/glassblowing_recipe/glass_blowing_rod
+ name = "Glass-blowing Blowing Rod"
+ result = /obj/item/glassblowing/blowing_rod
+
+/obj/item/glassblowing/jacks
+ name = "jacks"
+ desc = "A tool that helps shape glass during the art process."
+ icon_state = "jacks"
+
+/datum/crafting_recipe/glassblowing_recipe/glass_jack
+ name = "Glass-blowing Jacks"
+ result = /obj/item/glassblowing/jacks
+
+/obj/item/glassblowing/paddle
+ name = "paddle"
+ desc = "A tool that helps shape glass during the art process."
+ icon_state = "paddle"
+
+/datum/crafting_recipe/glassblowing_recipe/glass_paddle
+ name = "Glass-blowing Paddle"
+ result = /obj/item/glassblowing/paddle
+
+/obj/item/glassblowing/shears
+ name = "shears"
+ desc = "A tool that helps shape glass during the art process."
+ icon_state = "shears"
+
+/datum/crafting_recipe/glassblowing_recipe/glass_shears
+ name = "Glass-blowing Shears"
+ result = /obj/item/glassblowing/shears
+
+/obj/item/glassblowing/metal_cup
+ name = "metal cup"
+ desc = "A tool that helps shape glass during the art process."
+ icon_state = "metal_cup_empty"
+ var/has_sand = FALSE
+
+/datum/crafting_recipe/glassblowing_recipe/glass_metal_cup
+ name = "Glass-blowing Metal Cup"
+ result = /obj/item/glassblowing/metal_cup
+
+/obj/item/glassblowing/metal_cup/attackby(obj/item/I, mob/living/user, params)
+ if(istype(I, /obj/item/stack/ore/glass))
+ var/obj/item/stack/ore/glass/glass_obj = I
+ if(!glass_obj.use(1))
+ return
+ has_sand = TRUE
+ icon_state = "metal_cup_full"
+ return ..()
+
+#undef DEFAULT_TIMED
+#undef STEP_BLOW
+#undef STEP_SPIN
+#undef STEP_PADDLE
+#undef STEP_SHEAR
+#undef STEP_JACKS
+
+/obj/item/shard/attackby(obj/item/item, mob/user, params)
+ //xenoarch hammer, forging hammer, etc.
+ if(item.tool_behaviour == TOOL_HAMMER)
+ var/added_color
+ switch(src.type)
+ if(/obj/item/shard)
+ added_color = "#88cdf1"
+
+ if(/obj/item/shard/plasma)
+ added_color = "#ff80f4"
+
+ if(/obj/item/shard/plastitanium)
+ added_color = "#5d3369"
+
+ if(/obj/item/shard/titanium)
+ added_color = "#cfbee0"
+
+ var/obj/colored_item = new /obj/item/stack/ore/glass/zero_cost(get_turf(src))
+ colored_item.add_atom_colour(added_color, FIXED_COLOUR_PRIORITY)
+ new /obj/effect/decal/cleanable/glass(get_turf(src))
+ user.balloon_alert(user, "[src] shatters!")
+ playsound(src, SFX_SHATTER, 30, TRUE)
+ qdel(src)
+ return TRUE
+
+ return ..()
+
+/obj/item/stack/ore/glass/zero_cost
+ points = 0
+ merge_type = /obj/item/stack/ore/glass/zero_cost
+
+/obj/item/stack/ore/examine(mob/user)
+ . = ..()
+ if(points == 0)
+ . += span_warning(" [src] is worthless and will not reward any mining points!")
+
+/datum/skill/production
+ name = "Production"
+ title = "Producer"
+ desc = "The artist who finds themselves using multiple mediums in which to express their creativity."
+ modifiers = list(
+ SKILL_SPEED_MODIFIER = list(1, 0.95, 0.9, 0.85, 0.75, 0.6, 0.5),
+ SKILL_PROBS_MODIFIER = list(10, 15, 20, 25, 30, 35, 40)
+ )
+ skill_item_path = /obj/item/clothing/neck/cloak/skill_reward/production
+
+/obj/item/clothing/neck/cloak/skill_reward/production
+ name = "legendary producer's cloak"
+ desc = "Worn by the most skilled producers, this legendary cloak is only attainable by knowing how to create the best products. \
+ This status symbol represents a being who has crafted some of the finest glass and ceramic works."
+ icon = 'monkestation/code/modules/blueshift/icons/cloaks.dmi'
+ worn_icon = 'monkestation/code/modules/blueshift/icons/neck.dmi'
+ icon_state = "productioncloak"
+ associated_skill_path = /datum/skill/production
+
+
+
+/// The baseline time to take for doing actions with the forge, like heating glass, setting ceramics, etc.
+#define BASELINE_ACTION_TIME (4 SECONDS)
+
+/// The basline for how long an item such as molten glass will be kept workable after heating
+#define BASELINE_HEATING_DURATION (25 SECONDS)
+
+/// The amount the forge's temperature will change per process
+#define FORGE_DEFAULT_TEMPERATURE_CHANGE 5
+/// The maximum temperature the forge can reach
+#define MAX_FORGE_TEMP 100
+/// The minimum temperature for using the forge
+#define MIN_FORGE_TEMP 50
+/// The duration that objects heated in the forge are heated for
+#define FORGE_HEATING_DURATION (1 MINUTES)
+
+/// Defines for different levels of the forge, ranging from no level (you play like a noob) to legendary
+#define FORGE_LEVEL_YOU_PLAY_LIKE_A_NOOB 1
+#define FORGE_LEVEL_NOVICE 2
+#define FORGE_LEVEL_APPRENTICE 3
+#define FORGE_LEVEL_JOURNEYMAN 4
+#define FORGE_LEVEL_EXPERT 5
+#define FORGE_LEVEL_MASTER 6
+#define FORGE_LEVEL_LEGENDARY 7
+
+/// The maximum amount of temperature loss decrease that upgrades can give the forge
+#define MAX_TEMPERATURE_LOSS_DECREASE 5
+
+/// The chance per piece of wood added that charcoal will form later
+#define CHARCOAL_CHANCE 45
+
+/// Defines for the different levels of smoke coming out of the forge, (good, neutral, bad) are all used for baking, (not cooking) is used for when there is no tray in the forge
+#define SMOKE_STATE_NONE 0
+#define SMOKE_STATE_GOOD 1
+#define SMOKE_STATE_NEUTRAL 2
+#define SMOKE_STATE_BAD 3
+#define SMOKE_STATE_NOT_COOKING 4
+
+/obj/structure/reagent_forge
+ name = "forge"
+ desc = "A structure built out of bricks, for heating up metal, or glass, or ceramic, or food, or anything really."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/forge_structures.dmi'
+ icon_state = "forge_inactive"
+
+ anchored = TRUE
+ density = TRUE
+
+ /// What the current internal temperature of the forge is
+ var/forge_temperature = 0
+ /// What temperature the forge is moving towards
+ var/target_temperature = 0
+ /// What the minimum target temperature is, used for upgrades
+ var/minimum_target_temperature = 0
+ /// What is the current reduction for temperature decrease
+ var/temperature_loss_reduction = 0
+ /// How many seconds of weak fuel (wood) does the forge have left
+ var/forge_fuel_weak = 0
+ /// How many seconds of strong fuel (coal) does the forge have left
+ var/forge_fuel_strong = 0
+ /// Cooldown time for processing on the forge
+ COOLDOWN_DECLARE(forging_cooldown)
+ /// Is the forge in use or not? If true, prevents most interactions with the forge
+ var/in_use = FALSE
+ /// The current 'level' of the forge, how upgraded is it from zero to three
+ var/forge_level = FORGE_LEVEL_YOU_PLAY_LIKE_A_NOOB
+ /// What smoke particles should be coming out of the forge
+ var/smoke_state = SMOKE_STATE_NONE
+ /// Tracks any oven tray placed inside of the forge
+ var/obj/item/plate/oven_tray/used_tray
+ /// List of possible choices for the selection radial
+ var/list/radial_choice_list = list()
+
+/obj/structure/reagent_forge/examine(mob/user)
+ . = ..()
+
+ if(used_tray)
+ . += span_notice("It has [used_tray] in it, which can be removed with an empty hand .")
+ else
+ . += span_notice("You can place an oven tray in this to bake any items on it.")
+
+ if(forge_level < FORGE_LEVEL_LEGENDARY)
+ . += span_notice("Using an empty hand on [src] will upgrade it, if your forging skill level is above the current upgrade's level.")
+
+ switch(forge_level)
+ if(FORGE_LEVEL_YOU_PLAY_LIKE_A_NOOB)
+ . += span_notice("This forge has not been upgraded yet.")
+
+ if(FORGE_LEVEL_NOVICE)
+ . += span_notice("This forge has been upgraded by a novice smith.")
+
+ if(FORGE_LEVEL_APPRENTICE)
+ . += span_notice("This forge has been upgraded by an apprentice smith.")
+
+ if(FORGE_LEVEL_JOURNEYMAN)
+ . += span_notice("This forge has been upgraded by a journeyman smith.")
+
+ if(FORGE_LEVEL_EXPERT)
+ . += span_notice("This forge has been upgraded by an expert smith.")
+
+ if(FORGE_LEVEL_MASTER)
+ . += span_notice("This forge has been upgraded by a master smith.")
+
+ if(FORGE_LEVEL_LEGENDARY)
+ . += span_hierophant("This forge has been upgraded by a legendary smith.") // Legendary skills give you the greatest gift of all, cool text
+
+ switch(temperature_loss_reduction)
+ if(0)
+ . += span_notice("[src] will lose heat at a normal rate.")
+ if(1)
+ . += span_notice("[src] will lose heat slightly slower than usual.")
+ if(2)
+ . += span_notice("[src] will lose heat a bit slower than usual.")
+ if(3)
+ . += span_notice("[src] will lose heat much slower than usual.")
+ if(4)
+ . += span_notice("[src] will lose heat signficantly slower than usual.")
+ if(5)
+ . += span_notice("[src] will lose heat at a practically negligible rate.")
+
+ . += span_notice(" [src] is currently [forge_temperature] degrees hot, going towards [target_temperature] degrees. ")
+ return .
+
+/obj/structure/reagent_forge/Initialize(mapload)
+ . = ..()
+ START_PROCESSING(SSobj, src)
+ update_appearance()
+ upgrade_forge(forced = TRUE)
+
+/obj/structure/reagent_forge/Destroy()
+ STOP_PROCESSING(SSobj, src)
+ QDEL_NULL(particles)
+ if(used_tray)
+ QDEL_NULL(used_tray)
+ . = ..()
+
+/obj/structure/reagent_forge/update_appearance(updates)
+ . = ..()
+ cut_overlays()
+
+ if(used_tray) // If we have a tray inside, check if the forge is on or not, then give the corresponding tray overlay
+ var/image/tray_overlay = image(icon = icon, icon_state = "forge_tray_[check_fuel(just_checking = TRUE) ? "active" : "inactive"]")
+ add_overlay(tray_overlay)
+
+/// Checks if the forge has fuel, if so what type. If it has either type of fuel, returns TRUE, otherwise returns FALSE. just_checking will check if there is fuel without taking actions
+/obj/structure/reagent_forge/proc/check_fuel(just_checking = FALSE)
+ if(forge_fuel_strong) // Check for strong fuel (coal) first, as it has more power over weaker fuels
+ if(just_checking)
+ return TRUE
+
+ forge_fuel_strong -= 5 SECONDS
+ target_temperature = 100
+ return TRUE
+
+ if(forge_fuel_weak) // If there's no strong fuel, maybe we have weak fuel (wood)
+ if(just_checking)
+ return TRUE
+
+ forge_fuel_weak -= 5 SECONDS
+ target_temperature = 50
+ return TRUE
+
+ if(just_checking)
+ return FALSE
+
+ target_temperature = minimum_target_temperature // If the forge has no fuel, then we should lowly return to the minimum lowest temp we can do
+ return FALSE
+
+
+/// Creates both a fail message balloon alert, and sets in_use to false
+/obj/structure/reagent_forge/proc/fail_message(mob/living/user, message)
+ balloon_alert(user, message)
+ in_use = FALSE
+
+/// Adjust the temperature to head towards the target temperature, changing icon and creating light if the temperature is rising
+/obj/structure/reagent_forge/proc/check_temp()
+ if(forge_temperature > target_temperature) // Being above the target temperature will cause the forge to cool down
+ forge_temperature -= (FORGE_DEFAULT_TEMPERATURE_CHANGE - temperature_loss_reduction)
+ return
+
+ else if((forge_temperature < target_temperature) && (forge_fuel_weak || forge_fuel_strong)) // Being below the target temp, and having fuel, will cause the temp to rise
+ forge_temperature += FORGE_DEFAULT_TEMPERATURE_CHANGE
+ return
+
+/// If the forge is in use, checks if there is an oven tray, then if there are any mobs actually in use range. If not sets the forge to not be in use.
+/obj/structure/reagent_forge/proc/check_in_use()
+ if(!in_use)
+ return
+
+ if(used_tray) // We check if there's a tray because trays inside of the forge count as it being in use, even if nobody is around
+ return
+
+ for(var/mob/living/living_mob in range(1,src))
+ if(!living_mob)
+ in_use = FALSE
+
+/// Spawns a piece of coal at the forge and renames it to charcoal
+/obj/structure/reagent_forge/proc/spawn_coal()
+ var/obj/item/stack/sheet/mineral/coal/spawn_coal = new(get_turf(src))
+ spawn_coal.name = "charcoal"
+
+/obj/structure/reagent_forge/process(seconds_per_tick)
+ if(!COOLDOWN_FINISHED(src, forging_cooldown))
+ return
+
+ COOLDOWN_START(src, forging_cooldown, 5 SECONDS)
+ check_fuel()
+ check_temp()
+ check_in_use() // This is here to ensure the forge doesn't remain in_use if it really isn't
+
+
+
+ if(!used_tray && check_fuel(just_checking = TRUE))
+ set_smoke_state(SMOKE_STATE_NOT_COOKING) // If there is no tray but we have fuel, use the not cooking smoke state
+ return
+
+ if(!check_fuel(just_checking = TRUE)) // If there's no fuel, remove it all
+ set_smoke_state(SMOKE_STATE_NONE)
+ return
+
+ handle_baking_things(seconds_per_tick)
+
+/// Sends signals to bake and items on the used tray, setting the smoke state of the forge according to the most cooked item in it
+/obj/structure/reagent_forge/proc/handle_baking_things(seconds_per_tick)
+ if(forge_temperature < MIN_FORGE_TEMP) // If we are below minimum forge temp, don't continue on to cooking
+ return
+
+ /// The worst off item being baked in our forge right now, to ensure people know when gordon ramsay is gonna be upset at them
+ var/worst_cooked_food_state = 0
+ for(var/obj/item/baked_item as anything in used_tray.contents)
+
+ var/signal_result = SEND_SIGNAL(baked_item, COMSIG_ITEM_OVEN_PROCESS, src, seconds_per_tick)
+
+ if(signal_result & COMPONENT_HANDLED_BAKING)
+ if(signal_result & COMPONENT_BAKING_GOOD_RESULT && worst_cooked_food_state < SMOKE_STATE_GOOD)
+ worst_cooked_food_state = SMOKE_STATE_GOOD
+ else if(signal_result & COMPONENT_BAKING_BAD_RESULT && worst_cooked_food_state < SMOKE_STATE_NEUTRAL)
+ worst_cooked_food_state = SMOKE_STATE_NEUTRAL
+ continue
+
+ worst_cooked_food_state = SMOKE_STATE_BAD
+ baked_item.fire_act(1000) // Overcooked food really does burn, hot hot hot!
+
+ if(SPT_PROB(10, seconds_per_tick))
+ visible_message(span_danger("You smell a burnt smell coming from [src]!")) // Give indication that something is burning in the oven
+ set_smoke_state(worst_cooked_food_state)
+
+/// Sets the type of particles that the forge should be generating
+/obj/structure/reagent_forge/proc/set_smoke_state(new_state)
+ if(new_state == smoke_state)
+ return
+
+ smoke_state = new_state
+
+ QDEL_NULL(particles)
+
+ switch(smoke_state)
+ if(SMOKE_STATE_NONE)
+ icon_state = "forge_inactive"
+ set_light(0, 0) // If we aren't heating up and thus not on fire, turn the fire light off
+ return
+
+ if(SMOKE_STATE_BAD)
+ particles = new /particles/smoke()
+ particles.position = list(6, 4, 0)
+
+ if(SMOKE_STATE_NEUTRAL)
+ particles = new /particles/smoke/steam()
+ particles.position = list(6, 4, 0)
+
+ if(SMOKE_STATE_GOOD)
+ particles = new /particles/smoke/steam/mild()
+ particles.position = list(6, 4, 0)
+
+ if(SMOKE_STATE_NOT_COOKING)
+ particles = new /particles/smoke/mild()
+ particles.position = list(6, 4, 0)
+
+ icon_state = "forge_active"
+ set_light(3, 1, LIGHT_COLOR_FIRE)
+
+/obj/structure/reagent_forge/attack_hand(mob/living/user, list/modifiers)
+ . = ..()
+ if(used_tray)
+ remove_tray_from_forge(user)
+ return
+
+ upgrade_forge(user)
+
+/obj/structure/reagent_forge/attack_robot(mob/living/user)
+ . = ..()
+ upgrade_forge(user)
+
+/obj/structure/reagent_forge/proc/upgrade_forge(mob/living/user, forced = FALSE)
+ var/level_to_upgrade_to
+
+ if(forced || !user) // This is to make sure the ready subtype of forge still works
+ level_to_upgrade_to = forge_level
+ else
+ level_to_upgrade_to = user.mind.get_skill_level(/datum/skill/smithing)
+
+ if((forge_level == level_to_upgrade_to) && !forced)
+ to_chat(user, span_notice("[src] was already upgraded by your level of expertise!"))
+ return
+
+ switch(level_to_upgrade_to) // Remember to carry things over from past levels in case someone skips levels in upgrading
+ if(SKILL_LEVEL_NONE)
+ if(!forced)
+ to_chat(user, span_notice("You'll need some forging skills to really understand how to upgrade [src]."))
+ return
+
+ if(SKILL_LEVEL_NOVICE)
+ if(!forced)
+ to_chat(user, span_notice("With some experience, you've come to realize there are some easily fixable spots with poor insulation..."))
+ temperature_loss_reduction = 1
+ forge_level = FORGE_LEVEL_NOVICE
+
+ if(SKILL_LEVEL_APPRENTICE)
+ if(!forced)
+ to_chat(user, span_notice("Further insulation and protection of the thinner areas means [src] will lose heat just that little bit slower."))
+ temperature_loss_reduction = 2
+ forge_level = FORGE_LEVEL_APPRENTICE
+
+ if(SKILL_LEVEL_JOURNEYMAN)
+ if(!forced)
+ to_chat(user, span_notice("Some careful placement and stoking of the flame will allow you to keep at least the embers burning..."))
+ minimum_target_temperature = 25 // Will allow quicker reheating from having no fuel
+ temperature_loss_reduction = 3
+ forge_level = FORGE_LEVEL_JOURNEYMAN
+
+ if(SKILL_LEVEL_EXPERT)
+ if(!forced)
+ to_chat(user, span_notice("[src] has become nearly perfect, able to hold heat for long enough that even a piece of wood can outmatch the longevity of lesser forges."))
+ temperature_loss_reduction = 4
+ minimum_target_temperature = 25
+ forge_level = FORGE_LEVEL_EXPERT
+
+ if(SKILL_LEVEL_MASTER)
+ if(!forced)
+ to_chat(user, span_notice("The perfect forge for a perfect metalsmith, with your knowledge it should bleed heat so slowly, that not even you will live to see [src] cool."))
+ temperature_loss_reduction = MAX_TEMPERATURE_LOSS_DECREASE
+ minimum_target_temperature = 25
+ forge_level = FORGE_LEVEL_MASTER
+
+ playsound(src, 'sound/weapons/parry.ogg', 50, TRUE) // Play a feedback sound to really let players know we just did an upgrade
+
+//this will allow click dragging certain items
+/obj/structure/reagent_forge/MouseDrop_T(obj/attacking_item, mob/living/user)
+ . = ..()
+ if(!isliving(user))
+ return
+
+ if(!isobj(attacking_item))
+ return
+
+ if(istype(attacking_item, /obj/item/stack/sheet/mineral/wood)) // Wood is a weak fuel, and will only get the forge up to 50 temperature
+ refuel(attacking_item, user)
+ return
+
+ if(istype(attacking_item, /obj/item/stack/sheet/mineral/coal)) // Coal is a strong fuel that doesn't need bellows to heat up properly
+ refuel(attacking_item, user, TRUE)
+ return
+
+ if(istype(attacking_item, /obj/item/stack/ore))
+ smelt_ore(attacking_item, user)
+ return
+
+/obj/structure/reagent_forge/attackby(obj/item/attacking_item, mob/living/user, params)
+ if(!used_tray && istype(attacking_item, /obj/item/plate/oven_tray))
+ add_tray_to_forge(user, attacking_item)
+ return TRUE
+
+ if(in_use) // If the forge is currently in use by someone (or there is a tray in it) then we cannot use it
+ if(used_tray)
+ balloon_alert(user, "remove [used_tray] first")
+ balloon_alert(user, "forge busy")
+ return TRUE
+
+ if(istype(attacking_item, /obj/item/stack/sheet/mineral/wood)) // Wood is a weak fuel, and will only get the forge up to 50 temperature
+ refuel(attacking_item, user)
+ return TRUE
+
+ if(istype(attacking_item, /obj/item/stack/sheet/mineral/coal)) // Coal is a strong fuel that doesn't need bellows to heat up properly
+ refuel(attacking_item, user, TRUE)
+ return TRUE
+
+ if(istype(attacking_item, /obj/item/stack/ore))
+ smelt_ore(attacking_item, user)
+ return TRUE
+
+ if(istype(attacking_item, /obj/item/ceramic))
+ handle_ceramics(attacking_item, user)
+ return TRUE
+
+ if(istype(attacking_item, /obj/item/stack/sheet/glass))
+ handle_glass_sheet_melting(attacking_item, user)
+ return TRUE
+
+ if(istype(attacking_item, /obj/item/glassblowing/metal_cup))
+ handle_metal_cup_melting(attacking_item, user)
+ return TRUE
+
+ return ..()
+
+/// Take the given tray and place it inside the forge, updating everything relevant to that
+/obj/structure/reagent_forge/proc/add_tray_to_forge(mob/living/user, obj/item/plate/oven_tray/tray)
+ if(used_tray) // This shouldn't be able to happen but just to be safe
+ balloon_alert_to_viewers("already has tray")
+ return
+
+ if(!user.transferItemToLoc(tray, src, silent = FALSE))
+ return
+
+ // need to send the right signal for each item in the tray
+ for(var/obj/item/baked_item in tray.contents)
+ SEND_SIGNAL(baked_item, COMSIG_ITEM_OVEN_PLACED_IN, src, user)
+
+ balloon_alert_to_viewers("put [tray] in [src]")
+ used_tray = tray
+ in_use = TRUE // You can't use the forge if there's a tray sitting in it
+ update_appearance()
+
+/// Take the used_tray and spit it out, updating everything relevant to that
+/obj/structure/reagent_forge/proc/remove_tray_from_forge(mob/living/carbon/user)
+ if(!used_tray)
+ if(user)
+ balloon_alert_to_viewers("no tray")
+ return
+
+ if(user)
+ user.put_in_hands(used_tray)
+ balloon_alert_to_viewers("removed [used_tray]")
+ else
+ used_tray.forceMove(get_turf(src))
+ used_tray = null
+ in_use = FALSE
+
+/// Adds to either the strong or weak fuel timers from the given stack
+/obj/structure/reagent_forge/proc/refuel(obj/item/stack/refueling_stack, mob/living/user, is_strong_fuel = FALSE)
+ in_use = TRUE
+
+ if(is_strong_fuel)
+ if(forge_fuel_strong >= 5 MINUTES)
+ fail_message(user, "[src] is full on coal")
+ return
+ if(forge_fuel_weak >= 5 MINUTES)
+ fail_message(user, "[src] is full on wood")
+ return
+
+ balloon_alert_to_viewers("refueling...")
+
+ var/obj/item/stack/sheet/stack_sheet = refueling_stack
+ if(!do_after(user, 3 SECONDS, target = src) || !stack_sheet.use(1))
+ fail_message(user, "stopped fueling")
+ return
+
+ if(is_strong_fuel)
+ forge_fuel_strong += 5 MINUTES
+ else
+ forge_fuel_weak += 5 MINUTES
+ in_use = FALSE
+ balloon_alert(user, "fueled [src]")
+ user.mind.adjust_experience(/datum/skill/smithing, 5) // You gain small amounts of experience from useful fueling
+
+ if(prob(CHARCOAL_CHANCE) && !is_strong_fuel)
+ to_chat(user, span_notice("[src]'s fuel is packed densely enough to have made some charcoal!"))
+ addtimer(CALLBACK(src, PROC_REF(spawn_coal)), 1 MINUTES)
+
+/// Takes given ore and smelts it, possibly producing extra sheets if upgraded
+/obj/structure/reagent_forge/proc/smelt_ore(obj/item/stack/ore/ore_item, mob/living/user)
+ in_use = TRUE
+
+ if(forge_temperature < MIN_FORGE_TEMP)
+ fail_message(user, "forge too cool")
+ return
+
+ var/skill_modifier = user.mind.get_skill_modifier(/datum/skill/smithing, SKILL_SPEED_MODIFIER)
+
+ if(!ore_item.refined_type)
+ fail_message(user, "cannot smelt [ore_item]")
+ return
+
+ balloon_alert_to_viewers("smelting...")
+
+ if(!do_after(user, skill_modifier * 3 SECONDS, target = src))
+ fail_message(user, "stopped smelting [ore_item]")
+ return
+
+ var/src_turf = get_turf(src)
+ var/spawning_item = ore_item.refined_type
+ var/ore_to_sheet_amount = ore_item.amount
+
+ for(var/spawn_ore in 1 to ore_to_sheet_amount)
+ new spawning_item(src_turf)
+
+ in_use = FALSE
+ qdel(ore_item)
+ return
+
+/// Sets ceramic items from their unusable state into their finished form
+/obj/structure/reagent_forge/proc/handle_ceramics(obj/attacking_item, mob/living/user)
+ in_use = TRUE
+
+ if(forge_temperature < MIN_FORGE_TEMP)
+ fail_message(user, "forge too cool")
+ return
+
+ var/obj/item/ceramic/ceramic_item = attacking_item
+ var/ceramic_speed = user.mind.get_skill_modifier(/datum/skill/production, SKILL_SPEED_MODIFIER) * BASELINE_ACTION_TIME
+
+ if(!ceramic_item.forge_item)
+ fail_message(user, "cannot set [ceramic_item]")
+ return
+
+ balloon_alert_to_viewers("setting [ceramic_item]")
+
+ if(!do_after(user, ceramic_speed, target = src))
+ fail_message("stopped setting [ceramic_item]")
+ return
+
+ balloon_alert(user, "finished setting [ceramic_item]")
+ var/obj/item/ceramic/spawned_ceramic = new ceramic_item.forge_item(get_turf(src))
+ user.mind.adjust_experience(/datum/skill/production, 50)
+ spawned_ceramic.color = ceramic_item.color
+ qdel(ceramic_item)
+ in_use = FALSE
+
+/// Handles the creation of molten glass from glass sheets
+/obj/structure/reagent_forge/proc/handle_glass_sheet_melting(obj/attacking_item, mob/living/user)
+ in_use = TRUE
+
+ if(forge_temperature < MIN_FORGE_TEMP)
+ fail_message(user, "forge too cool")
+ return
+
+ var/obj/item/stack/sheet/glass/glass_item = attacking_item
+ var/glassblowing_speed = user.mind.get_skill_modifier(/datum/skill/production, SKILL_SPEED_MODIFIER) * BASELINE_ACTION_TIME
+ var/glassblowing_amount = BASELINE_HEATING_DURATION / user.mind.get_skill_modifier(/datum/skill/production, SKILL_SPEED_MODIFIER)
+
+ balloon_alert_to_viewers("heating...")
+
+ if(!do_after(user, glassblowing_speed, target = src) || !glass_item.use(1))
+ fail_message(user, "stopped heating [glass_item]")
+ return
+
+ in_use = FALSE
+ var/obj/item/glassblowing/molten_glass/spawned_glass = new /obj/item/glassblowing/molten_glass(get_turf(src))
+ user.mind.adjust_experience(/datum/skill/production, 10)
+ COOLDOWN_START(spawned_glass, remaining_heat, glassblowing_amount)
+ spawned_glass.total_time = glassblowing_amount
+
+/// Handles creating molten glass from a metal cup filled with sand
+/obj/structure/reagent_forge/proc/handle_metal_cup_melting(obj/attacking_item, mob/living/user)
+ in_use = TRUE
+
+ if(forge_temperature < MIN_FORGE_TEMP)
+ fail_message(user, "forge too cool")
+ return
+
+ var/obj/item/glassblowing/metal_cup/metal_item = attacking_item
+ var/glassblowing_speed = user.mind.get_skill_modifier(/datum/skill/production, SKILL_SPEED_MODIFIER) * BASELINE_ACTION_TIME
+ var/glassblowing_amount = BASELINE_HEATING_DURATION / user.mind.get_skill_modifier(/datum/skill/production, SKILL_SPEED_MODIFIER)
+
+ if(!metal_item.has_sand)
+ fail_message(user, "[metal_item] has no sand")
+ return
+
+ balloon_alert_to_viewers("heating...")
+
+ if(!do_after(user, glassblowing_speed, target = src))
+ fail_message(user, "stopped heating [metal_item]")
+ return
+
+ in_use = FALSE
+ metal_item.has_sand = FALSE
+ metal_item.icon_state = "metal_cup_empty" // This should be handled a better way but presently this is how it works
+ var/obj/item/glassblowing/molten_glass/spawned_glass = new /obj/item/glassblowing/molten_glass(get_turf(src))
+ user.mind.adjust_experience(/datum/skill/production, 10)
+ COOLDOWN_START(spawned_glass, remaining_heat, glassblowing_amount)
+ spawned_glass.total_time = glassblowing_amount
+
+/obj/structure/reagent_forge/billow_act(mob/living/user, obj/item/tool)
+ if(in_use) // Preventing billow use if the forge is in use to prevent spam
+ fail_message(user, "forge busy")
+ return
+
+ var/skill_modifier = user.mind.get_skill_modifier(/datum/skill/smithing, SKILL_SPEED_MODIFIER)
+
+ in_use = TRUE
+
+ if(!forge_fuel_strong && !forge_fuel_weak)
+ fail_message(user, "no fuel in [src]")
+ return
+
+ if(forge_temperature >= MAX_FORGE_TEMP)
+ fail_message(user, "[src] cannot heat further")
+ return
+
+ balloon_alert_to_viewers("billowing...")
+
+ while(forge_temperature < 91)
+ if(!do_after(user, skill_modifier * 2, target = src))
+ balloon_alert_to_viewers("stopped billowing")
+ return
+
+ forge_temperature += 10
+ user.mind.adjust_experience(/datum/skill/smithing, 5) // Billowing, like fueling, gives you some experience in forging
+
+ in_use = FALSE
+ balloon_alert(user, "successfully heated [src]")
+ return
+
+/obj/structure/reagent_forge/blowrod_act(mob/living/user, obj/item/tool)
+ var/obj/item/glassblowing/blowing_rod/blowing_item = tool
+ var/glassblowing_speed = user.mind.get_skill_modifier(/datum/skill/production, SKILL_SPEED_MODIFIER) * BASELINE_ACTION_TIME
+ var/glassblowing_amount = BASELINE_HEATING_DURATION / user.mind.get_skill_modifier(/datum/skill/production, SKILL_SPEED_MODIFIER)
+
+ if(in_use)
+ to_chat(user, span_warning("You cannot do multiple things at the same time!"))
+ return
+ in_use = TRUE
+
+ if(forge_temperature < MIN_FORGE_TEMP)
+ fail_message(user, "The temperature is not hot enough to start heating [blowing_item].")
+ return
+
+ var/obj/item/glassblowing/molten_glass/find_glass = locate() in blowing_item.contents
+ if(!find_glass)
+ fail_message(user, "[blowing_item] does not have any glass to heat up.")
+ return
+
+ if(!COOLDOWN_FINISHED(find_glass, remaining_heat))
+ fail_message(user, "[find_glass] is still has remaining heat.")
+ return
+
+ to_chat(user, span_notice("You begin heating up [blowing_item]."))
+
+ if(!do_after(user, glassblowing_speed, target = src))
+ fail_message(user, "[blowing_item] is interrupted in its heating process.")
+ return
+
+ COOLDOWN_START(find_glass, remaining_heat, glassblowing_amount)
+ find_glass.total_time = glassblowing_amount
+ to_chat(user, span_notice("You finish heating up [blowing_item]."))
+ user.mind.adjust_experience(/datum/skill/smithing, 5)
+ user.mind.adjust_experience(/datum/skill/production, 10)
+ in_use = FALSE
+ return
+
+/obj/structure/reagent_forge/wrench_act(mob/living/user, obj/item/tool)
+ tool.play_tool_sound(src)
+ deconstruct(TRUE)
+ return TRUE
+
+/obj/structure/reagent_forge/deconstruct(disassembled)
+ new /obj/item/stack/sheet/iron/ten(get_turf(src))
+ return ..()
+
+/obj/structure/reagent_forge/tier2
+ forge_level = FORGE_LEVEL_NOVICE
+
+/obj/structure/reagent_forge/tier3
+ forge_level = FORGE_LEVEL_APPRENTICE
+
+/obj/structure/reagent_forge/tier4
+ forge_level = FORGE_LEVEL_JOURNEYMAN
+
+/obj/structure/reagent_forge/tier5
+ forge_level = FORGE_LEVEL_EXPERT
+
+/obj/structure/reagent_forge/tier6
+ forge_level = FORGE_LEVEL_MASTER
+
+/obj/structure/reagent_forge/tier7
+ forge_level = FORGE_LEVEL_LEGENDARY
+
+/particles/smoke/mild
+ spawning = 1
+ velocity = list(0, 0.3, 0)
+ friction = 0.25
+
+#undef BASELINE_ACTION_TIME
+
+#undef BASELINE_HEATING_DURATION
+
+#undef FORGE_DEFAULT_TEMPERATURE_CHANGE
+#undef MAX_FORGE_TEMP
+#undef MIN_FORGE_TEMP
+#undef FORGE_HEATING_DURATION
+
+#undef FORGE_LEVEL_YOU_PLAY_LIKE_A_NOOB
+#undef FORGE_LEVEL_NOVICE
+#undef FORGE_LEVEL_APPRENTICE
+#undef FORGE_LEVEL_JOURNEYMAN
+#undef FORGE_LEVEL_EXPERT
+#undef FORGE_LEVEL_MASTER
+#undef FORGE_LEVEL_LEGENDARY
+
+#undef MAX_TEMPERATURE_LOSS_DECREASE
+
+#undef CHARCOAL_CHANCE
+
+
+#undef SMOKE_STATE_NONE
+#undef SMOKE_STATE_GOOD
+#undef SMOKE_STATE_NEUTRAL
+#undef SMOKE_STATE_BAD
+#undef SMOKE_STATE_NOT_COOKING
+
+/datum/skill/smithing
+ name = "Smithing"
+ title = "Smithy"
+ desc = "The desperate artist who strives after the flames of the forge."
+ modifiers = list(
+ SKILL_SPEED_MODIFIER = list(1, 0.95, 0.9, 0.85, 0.75, 0.6, 0.5),
+ SKILL_PROBS_MODIFIER = list(0, 5, 10, 20, 40, 80, 100)
+ )
+
+/// Called on an object when a tool with wrench capabilities is used to left click an object
+/atom/proc/billow_act(mob/living/user, obj/item/tool)
+ return
+
+/// Called on an object when a tool with wrench capabilities is used to right click an object
+/atom/proc/billow_act_secondary(mob/living/user, obj/item/tool)
+ return
+
+/// Called on an object when a tool with wrench capabilities is used to left click an object
+/atom/proc/tong_act(mob/living/user, obj/item/tool)
+ return
+
+/// Called on an object when a tool with wrench capabilities is used to right click an object
+/atom/proc/tong_act_secondary(mob/living/user, obj/item/tool)
+ return
+
+/// Called on an object when a tool with wrench capabilities is used to left click an object
+/atom/proc/hammer_act(mob/living/user, obj/item/tool)
+ return
+
+/// Called on an object when a tool with wrench capabilities is used to right click an object
+/atom/proc/hammer_act_secondary(mob/living/user, obj/item/tool)
+ return
+
+/// Called on an object when a tool with wrench capabilities is used to left click an object
+/atom/proc/blowrod_act(mob/living/user, obj/item/tool)
+ return
+
+/// Called on an object when a tool with wrench capabilities is used to right click an object
+/atom/proc/blowrod_act_secondary(mob/living/user, obj/item/tool)
+ return
diff --git a/monkestation/code/modules/blueshift/structures/sauna_oven.dm b/monkestation/code/modules/blueshift/structures/sauna_oven.dm
new file mode 100644
index 000000000000..929cc16d19f3
--- /dev/null
+++ b/monkestation/code/modules/blueshift/structures/sauna_oven.dm
@@ -0,0 +1,128 @@
+#define SAUNA_H2O_TEMP (T20C + 20)
+#define SAUNA_LOG_FUEL 150
+#define SAUNA_PAPER_FUEL 5
+#define SAUNA_MAXIMUM_FUEL 3000
+#define SAUNA_WATER_PER_WATER_UNIT 5
+
+/obj/structure/sauna_oven
+ name = "sauna oven"
+ desc = "A modest sauna oven with rocks. Add some fuel, pour some water and enjoy the moment."
+ icon = 'monkestation/code/modules/blueshift/icons/obj/structures/sauna_oven.dmi'
+ icon_state = "sauna_oven"
+ density = TRUE
+ anchored = TRUE
+ resistance_flags = FIRE_PROOF
+ var/lit = FALSE
+ var/fuel_amount = 0
+ var/water_amount = 0
+
+/obj/structure/sauna_oven/examine(mob/user)
+ . = ..()
+ . += span_notice("The rocks are [water_amount ? "moist" : "dry"].")
+ . += span_notice("There's [fuel_amount ? "some fuel" : "no fuel"] in the oven.")
+
+/obj/structure/sauna_oven/Destroy()
+ if(lit)
+ STOP_PROCESSING(SSobj, src)
+ QDEL_NULL(particles)
+ return ..()
+
+/obj/structure/sauna_oven/attack_hand(mob/user)
+ . = ..()
+ if(.)
+ return
+ if(lit)
+ lit = FALSE
+ STOP_PROCESSING(SSobj, src)
+ user.visible_message(span_notice("[user] turns off [src]."), span_notice("You turn off [src]."))
+ else if (fuel_amount)
+ lit = TRUE
+ START_PROCESSING(SSobj, src)
+ user.visible_message(span_notice("[user] turns on [src]."), span_notice("You turn on [src]."))
+ update_icon()
+
+/obj/structure/sauna_oven/update_overlays()
+ . = ..()
+ if(lit)
+ . += "sauna_oven_on_overlay"
+
+/obj/structure/sauna_oven/update_icon()
+ ..()
+ icon_state = "[lit ? "sauna_oven_on" : initial(icon_state)]"
+
+/obj/structure/sauna_oven/attackby(obj/item/used_item, mob/user)
+ if(used_item.tool_behaviour == TOOL_WRENCH)
+ balloon_alert(user, "deconstructing...")
+ if(used_item.use_tool(src, user, 60, volume = 50))
+ balloon_alert(user, "deconstructed")
+ new /obj/item/stack/sheet/mineral/wood(get_turf(src), 30)
+ qdel(src)
+
+ else if(istype(used_item, /obj/item/reagent_containers))
+ var/obj/item/reagent_containers/reagent_container = used_item
+ if(!reagent_container.is_open_container())
+ return ..()
+ if(reagent_container.reagents.has_reagent(/datum/reagent/water))
+ reagent_container.reagents.remove_reagent(/datum/reagent/water, 5)
+ user.visible_message(span_notice("[user] pours some \
+ water into [src]."), span_notice("You pour \
+ some water to [src]."))
+ water_amount += 5 * SAUNA_WATER_PER_WATER_UNIT
+ else
+ balloon_alert(user, "no water!")
+
+ else if(istype(used_item, /obj/item/stack/sheet/mineral/wood))
+ var/obj/item/stack/sheet/mineral/wood/wood = used_item
+ if(fuel_amount > SAUNA_MAXIMUM_FUEL)
+ balloon_alert(user, "it's full!")
+ return
+ fuel_amount += SAUNA_LOG_FUEL * wood.amount
+ wood.use(wood.amount)
+ user.visible_message(span_notice("[user] tosses some \
+ wood into [src]."), span_notice("You add \
+ some fuel to [src]."))
+ else if(istype(used_item, /obj/item/paper_bin))
+ var/obj/item/paper_bin/paper_bin = used_item
+ user.visible_message(span_notice("[user] throws [used_item] into \
+ [src]."), span_notice("You add [used_item] to [src].\
+ "))
+ fuel_amount += SAUNA_PAPER_FUEL * paper_bin.total_paper
+ qdel(paper_bin)
+ else if(istype(used_item, /obj/item/paper))
+ user.visible_message(span_notice("[user] throws [used_item] into \
+ [src]."), span_notice("You throw [used_item] into [src].\
+ "))
+ fuel_amount += SAUNA_PAPER_FUEL
+ qdel(used_item)
+ return ..()
+
+/obj/structure/sauna_oven/process()
+ if(water_amount)
+ water_amount--
+ update_steam_particles()
+ var/turf/open/pos = get_turf(src)
+ if(istype(pos) && pos.air.return_pressure() < 2*ONE_ATMOSPHERE)
+ pos.atmos_spawn_air("water_vapor=10;TEMP=[SAUNA_H2O_TEMP]")
+ fuel_amount--
+ if(fuel_amount <= 0)
+ lit = FALSE
+ update_steam_particles()
+ STOP_PROCESSING(SSobj, src)
+ update_icon()
+
+/obj/structure/sauna_oven/proc/update_steam_particles()
+ if(particles)
+ if(lit && water_amount)
+ return
+ QDEL_NULL(particles)
+ return
+
+ if(lit && water_amount)
+ particles = new /particles/smoke/steam/mild
+ particles.position = list(0, 6, 0)
+
+#undef SAUNA_H2O_TEMP
+#undef SAUNA_LOG_FUEL
+#undef SAUNA_PAPER_FUEL
+#undef SAUNA_MAXIMUM_FUEL
+#undef SAUNA_WATER_PER_WATER_UNIT
diff --git a/monkestation/code/modules/blueshift/structures/shelf.dm b/monkestation/code/modules/blueshift/structures/shelf.dm
new file mode 100644
index 000000000000..07848adb8d27
--- /dev/null
+++ b/monkestation/code/modules/blueshift/structures/shelf.dm
@@ -0,0 +1,58 @@
+/*
+* FURNITURE
+*/
+
+/obj/structure/decorative/shelf
+ name = "shelf"
+ desc = "A sturdy wooden shelf to store a variety of items on."
+ icon = 'monkestation/code/modules/blueshift/icons/unique/furniture.dmi'
+ icon_state = "empty_shelf_1"
+ density = 0
+
+/obj/structure/decorative/shelf/crates
+ desc = "A sturdy wooden shelf with a bunch of crates on it."
+ icon_state = "shelf_1"
+
+/obj/structure/decorative/shelf/milkjugs
+ desc = "A sturdy wooden shelf with a jugs and cartons of skimmed, semi-skimmed and full fat milk."
+ icon_state = "shelf_2"
+
+/obj/structure/decorative/shelf/alcohol
+ desc = "A sturdy wooden shelf with a bunch of probably alcoholic drinks on it."
+ icon_state = "shelf_3"
+
+/obj/structure/decorative/shelf/soda
+ desc = "A sturdy wooden shelf with a bunch of soft drinks on it. This planet's version of coca cola?"
+ icon_state = "shelf_4"
+
+/obj/structure/decorative/shelf/soda_multipacks
+ desc = "A sturdy wooden shelf with a bunch of multipack soft drinks."
+ icon_state = "shelf_5"
+
+/obj/structure/decorative/shelf/crates1
+ desc = "A sturdy wooden shelf with a bunch of crates on it. How... generic?"
+ icon_state = "shelf_6"
+
+/obj/structure/decorative/shelf/soda_milk
+ desc = "A sturdy wooden shelf with an assortment of boxes. Multipack soft drinks and some milk."
+ icon_state = "shelf_7"
+
+/obj/structure/decorative/shelf/milk
+ desc = "A sturdy wooden shelf with a variety of small milk cartons. Great for those who live alone!"
+ icon_state = "shelf_8"
+
+/obj/structure/decorative/shelf/milk_big
+ desc = "A sturdy wooden shelf with lots of larger milk cartons."
+ icon_state = "shelf_9"
+
+/obj/structure/decorative/shelf/alcohol_small
+ desc = "A sturdy wooden shelf with lots of alcohol."
+ icon_state = "shelf_10"
+
+/obj/structure/decorative/shelf/alcohol_assortment
+ desc = "A sturdy wooden shelf with a variety of branded alcoholic drinks."
+ icon_state = "shelf_11"
+
+// Toilet with a snap pop.
+/obj/structure/toilet/snappop
+ contents = newlist(/obj/item/toy/snappop/phoenix)
diff --git a/monkestation/code/modules/blueshift/structures/trash_pile.dm b/monkestation/code/modules/blueshift/structures/trash_pile.dm
new file mode 100644
index 000000000000..652e18067a82
--- /dev/null
+++ b/monkestation/code/modules/blueshift/structures/trash_pile.dm
@@ -0,0 +1,139 @@
+/obj/structure/trash_pile
+ name = "trash pile"
+ desc = "A heap of garbage, but maybe there's something interesting inside?"
+ icon = 'monkestation/code/modules/blueshift/icons/trash_piles.dmi'
+ icon_state = "randompile"
+ density = TRUE
+ anchored = TRUE
+ layer = TABLE_LAYER
+ obj_flags = CAN_BE_HIT
+ pass_flags = LETPASSTHROW
+
+ max_integrity = 50
+
+ var/hide_person_time = 30
+ var/hide_item_time = 15
+
+ var/list/searchedby = list()// Characters that have searched this trashpile, with values of searched time.
+
+/obj/structure/trash_pile/Initialize(mapload)
+ . = ..()
+ AddElement(/datum/element/climbable)
+ icon_state = pick(
+ "pile1",
+ "pile2",
+ "pilechair",
+ "piletable",
+ "pilevending",
+ "brtrashpile",
+ "microwavepile",
+ "rackpile",
+ "boxfort",
+ "trashbag",
+ "brokecomp",
+ )
+
+/obj/structure/trash_pile/proc/do_search(mob/user)
+ if(contents.len) // There's something hidden
+ var/atom/hidden_atom = contents[contents.len] // Get the most recent hidden thing
+ if(istype(hidden_atom, /mob/living))
+ var/mob/living/hidden_mob = hidden_atom
+ balloon_alert(user, "someone is inside!")
+ eject_mob(hidden_mob)
+ else if (istype(hidden_atom, /obj/item))
+ var/obj/item/hidden_item = hidden_atom
+ balloon_alert(user, "found something!")
+ hidden_item.forceMove(src.loc)
+ else
+ // You already searched this one bruh
+ if(user.ckey in searchedby)
+ balloon_alert(user, "already searched!")
+ // You found an item!
+ else
+ produce_alpha_item()
+ balloon_alert(user, "found something!")
+ searchedby += user.ckey
+
+/obj/structure/trash_pile/attack_hand(mob/user)
+ // Human mob
+ if(ishuman(user))
+ var/mob/living/carbon/human/human_user = user
+ human_user.visible_message("[user] searches through \the [src].", span_notice("You search through \the [src]."))
+ // Do the searching
+ if(do_after(user, rand(4 SECONDS, 6 SECONDS), target = src))
+ if(src.loc) // Let's check if the pile still exists
+ do_search(user)
+ else
+ return ..()
+
+// Random lists
+/obj/structure/trash_pile/proc/produce_alpha_item()
+ var/lootspawn = pick_weight(GLOB.maintenance_loot)
+ while(islist(lootspawn))
+ lootspawn = pick_weight(lootspawn)
+ var/obj/item/hidden_item = new lootspawn(get_turf(src))
+ return hidden_item
+
+/obj/structure/trash_pile/MouseDrop_T(atom/dropping, mob/user)
+ if(user == dropping && iscarbon(dropping))
+ var/mob/living/dropped_mob = dropping
+ if(dropped_mob.mobility_flags & MOBILITY_MOVE)
+ dive_in_pile(user)
+ return
+
+/obj/structure/trash_pile/proc/eject_mob(mob/living/hidden_mob)
+ hidden_mob.forceMove(src.loc)
+ playsound(hidden_mob.loc, 'sound/machines/chime.ogg', 50, FALSE, -5)
+ hidden_mob.do_alert_animation(hidden_mob)
+
+/obj/structure/trash_pile/proc/do_dive(mob/user)
+ if(contents.len)
+ for(var/mob/hidden_mob in contents)
+ balloon_alert(user, "already someone inside!")
+ eject_mob(hidden_mob)
+ return FALSE
+ return TRUE
+
+/obj/structure/trash_pile/proc/dive_in_pile(mob/user)
+ user.visible_message(span_warning("[user] starts diving into [src]."), \
+ span_notice("You start diving into [src]..."))
+ var/adjusted_dive_time = hide_person_time
+ if(HAS_TRAIT(user, TRAIT_RESTRAINED)) // hiding takes twice as long when restrained.
+ adjusted_dive_time *= 2
+
+ if(do_after(user, adjusted_dive_time, user))
+ if(src.loc) // Checking if structure has been destroyed
+ if(do_dive(user))
+ user.forceMove(src)
+
+/obj/structure/trash_pile/proc/can_hide_item(obj/item/hidden_item)
+ if(contents.len > 10)
+ return FALSE
+ return TRUE
+
+/obj/structure/trash_pile/attackby(obj/item/hidden_item, mob/living/user, params)
+ if(!(user.istate & ISTATE_HARM))
+ if(can_hide_item(hidden_item))
+ balloon_alert(user, "hiding item...")
+ if(do_after(user, hide_item_time, user))
+ if(src.loc)
+ if(user.transferItemToLoc(hidden_item, src))
+ balloon_alert(user, "item hidden")
+ else
+ balloon_alert(user, "it's stuck to your hand!")
+ else
+ balloon_alert(user, "it's full!")
+ return
+
+ . = ..()
+
+/obj/structure/trash_pile/Destroy()
+ for(var/atom/movable/pile_contents in src)
+ pile_contents.forceMove(src.loc)
+ return ..()
+
+/obj/structure/trash_pile/container_resist_act(mob/user)
+ user.forceMove(src.loc)
+
+/obj/structure/trash_pile/relaymove(mob/user)
+ container_resist_act(user)
diff --git a/monkestation/code/modules/blueshift/structures/wall_torch.dm b/monkestation/code/modules/blueshift/structures/wall_torch.dm
new file mode 100644
index 000000000000..24d7a6e8a591
--- /dev/null
+++ b/monkestation/code/modules/blueshift/structures/wall_torch.dm
@@ -0,0 +1,51 @@
+/obj/structure/wall_torch
+ name = "mounted torch"
+ desc = "A simple torch mounted to the wall, for lighting and such."
+ icon = 'monkestation/code/modules/blueshift/icons/lighting.dmi'
+ icon_state = "walltorch"
+ base_icon_state = "walltorch"
+ anchored = TRUE
+ density = FALSE
+ light_color = LIGHT_COLOR_FIRE
+ /// is the bonfire lit?
+ var/burning = FALSE
+ /// Does this torch spawn pre-lit?
+ var/spawns_lit = FALSE
+
+MAPPING_DIRECTIONAL_HELPERS(/obj/structure/wall_torch, 28)
+
+/obj/structure/wall_torch/Initialize(mapload)
+ . = ..()
+ if(spawns_lit)
+ light_it_up()
+ find_and_hang_on_wall()
+
+/obj/structure/wall_torch/attackby(obj/item/used_item, mob/living/user, params)
+ if(used_item.get_temperature())
+ light_it_up()
+ else
+ return ..()
+
+/obj/structure/wall_torch/fire_act(exposed_temperature, exposed_volume)
+ light_it_up()
+
+/// Sets the torch's icon to burning and sets the light up
+/obj/structure/wall_torch/proc/light_it_up()
+ icon_state = "[base_icon_state]_on"
+ burning = TRUE
+ set_light(4)
+ update_appearance(UPDATE_ICON)
+
+/obj/structure/wall_torch/extinguish()
+ . = ..()
+ if(!burning)
+ return
+ icon_state = base_icon_state
+ burning = FALSE
+ set_light(0)
+ update_appearance(UPDATE_ICON)
+
+/obj/structure/wall_torch/spawns_lit
+ spawns_lit = TRUE
+
+MAPPING_DIRECTIONAL_HELPERS(/obj/structure/wall_torch/spawns_lit, 28)
diff --git a/monkestation/code/modules/blueshift/structures/windows.dm b/monkestation/code/modules/blueshift/structures/windows.dm
new file mode 100644
index 000000000000..6e9290ef5315
--- /dev/null
+++ b/monkestation/code/modules/blueshift/structures/windows.dm
@@ -0,0 +1,86 @@
+/obj/structure/window
+ /// A variable for mappers to make the window start polarized, with a specific
+ /// id linked, for the polarization controller to link to. Mapping stuff.
+ /// Should usually be a string, so it doesn't get confused with what players
+ /// can make the id on the controller be.
+ /// HAS NO EFFECT AFTER THE WINDOW HAS BEEN THROUGH `Initialize()`!!!
+ var/polarizer_id_on_spawn = ""
+
+/obj/structure/window/Initialize(mapload, direct)
+ . = ..()
+
+ if(polarizer_id_on_spawn)
+ AddComponent(/datum/component/polarization_controller, polarizer_id = polarizer_id_on_spawn)
+
+
+/obj/effect/spawner/structure/window
+ /// A variable for mappers to make the windows spawned by this spawner to
+ /// start polarized, with a specific id linked, for the polarization
+ /// controller to link to. Mapping stuff. Should usually be a string, so it
+ /// doesn't get confused with what players can make the id on the controller be.
+ /// FOR MAPPERS ONLY. DONE THIS WAY TO AVOID HAVING TO CREATE A TON OF SUBTYPES.
+ var/polarizer_id = ""
+
+
+/obj/effect/spawner/structure/window/Initialize(mapload)
+ if(!polarizer_id)
+ return ..()
+
+ // We do this so that we spawn everything in order, but we also add the
+ // polarization_controller component to all the windows that we spawn.
+ for(var/spawn_type in spawn_list)
+ var/obj/structure/window/spawned_window = new spawn_type(loc)
+
+ if(!istype(spawned_window))
+ continue
+
+ spawned_window.AddComponent(/datum/component/polarization_controller, polarizer_id = polarizer_id)
+
+
+ spawn_list = list()
+
+ return ..()
+
+/obj/structure/window/fulltile/colony_fabricator
+ name = "prefabricated window"
+ desc = "A conservatively built metal frame with a thick sheet of space-grade glass slotted into it."
+ icon = 'monkestation/code/modules/blueshift/icons/prefab_window.dmi'
+ icon_state = "prefab-0"
+ base_icon_state = "prefab"
+ fulltile = TRUE
+ glass_type = /obj/item/stack/sheet/plastic_wall_panel
+ glass_amount = 1
+
+/obj/structure/grille/attackby(obj/item/item_in_question, mob/user, params)
+ if(!istype(item_in_question, /obj/item/stack/sheet/plastic_wall_panel))
+ return ..()
+
+ if(broken)
+ return
+ var/obj/item/stack/stack_in_question = item_in_question
+ if(stack_in_question.get_amount() < 1)
+ to_chat(user, span_warning("You need at least one plastic panel for that!"))
+ return
+ var/dir_to_set = SOUTHWEST
+ if(!anchored)
+ to_chat(user, span_warning("[src] needs to be fastened to the floor first!"))
+ return
+ for(var/obj/structure/window/window_on_turf in loc)
+ to_chat(user, span_warning("There is already a window there!"))
+ return
+ if(!clear_tile(user))
+ return
+ to_chat(user, span_notice("You start placing the window..."))
+ if(!do_after(user, 1 SECONDS, target = src))
+ return
+ if(!src.loc || !anchored) //Grille broken or unanchored while waiting
+ return
+ for(var/obj/structure/window/window_on_turf in loc) //Another window already installed on grille
+ return
+ if(!clear_tile(user))
+ return
+ var/obj/structure/window/new_window = new /obj/structure/window/fulltile/colony_fabricator(drop_location())
+ new_window.setDir(dir_to_set)
+ new_window.state = 0
+ stack_in_question.use(1)
+ to_chat(user, span_notice("You place [new_window] on [src]."))
diff --git a/monkestation/code/modules/blueshift/structures/wooden_fence.dm b/monkestation/code/modules/blueshift/structures/wooden_fence.dm
new file mode 100644
index 000000000000..6319daeaeffa
--- /dev/null
+++ b/monkestation/code/modules/blueshift/structures/wooden_fence.dm
@@ -0,0 +1,100 @@
+// Short wooden fences, oh me oh my
+
+/obj/structure/railing/wooden_fencing
+ name = "wooden fence"
+ desc = "A basic wooden fence meant to prevent people like you either in or out of somewhere."
+ icon = 'monkestation/code/modules/blueshift/icons/wooden_fence.dmi'
+ icon_state = "fence"
+ layer = BELOW_OBJ_LAYER // I think this is the default but lets be safe?
+ resistance_flags = FLAMMABLE
+ flags_1 = ON_BORDER_1
+ standard_smoothing = FALSE
+ /// If we randomize our icon on spawning
+ var/random_icons = TRUE
+
+/obj/structure/railing/wooden_fencing/Initialize(mapload)
+ . = ..()
+ if(!random_icons)
+ return
+ icon_state = pick(
+ "fence",
+ "fence_2",
+ "fence_3",
+ )
+ update_appearance()
+
+// previously NO_DECONSTRUCTION
+/obj/structure/railing/wirecutter_act(mob/living/user, obj/item/I)
+ return NONE
+
+// Fence gates for the above mentioned fences
+
+/obj/structure/railing/wooden_fencing/gate
+ name = "wooden fence gate"
+ desc = "A basic wooden gate meant to prevent animals like you escaping."
+ icon_state = "gate"
+ random_icons = FALSE
+ /// Has the gate been opened or not?
+ var/opened = FALSE
+
+/obj/structure/railing/wooden_fencing/gate/attack_hand(mob/user, list/modifiers)
+ . = ..()
+ if(.)
+ return
+ return open_or_close(user)
+
+/// Proc that checks if the gate is open or not, then closes/opens the gate repsectively
+/obj/structure/railing/wooden_fencing/gate/proc/open_or_close(mob/user)
+ if(!user.can_interact_with(src))
+ balloon_alert(user, "can't interact")
+ return
+ opened = !opened
+ set_density(!opened)
+ icon_state = "[opened ? "gate_open" : "gate"]"
+ playsound(src, (opened ? 'sound/machines/wooden_closet_open.ogg' : 'sound/machines/wooden_closet_close.ogg'), 100, TRUE)
+ update_appearance()
+
+/obj/structure/railing/wooden_fencing/gate/update_icon()
+ . = ..()
+ if(!opened)
+ return
+
+// Large wooden gate, used for big doors or entrances to camps
+
+/obj/structure/mineral_door/wood/large_gate
+ name = "large wooden gate"
+ icon = 'monkestation/code/modules/blueshift/icons/wooden_gate.dmi'
+ icon_state = "gate"
+ openSound = 'sound/machines/wooden_closet_open.ogg'
+ closeSound = 'sound/machines/wooden_closet_close.ogg'
+
+/obj/structure/mineral_door/wood/large_gate/Open()
+ playsound(src, openSound, 100, TRUE)
+ set_opacity(FALSE)
+ set_density(FALSE)
+ door_opened = TRUE
+ layer = OPEN_DOOR_LAYER
+ air_update_turf(TRUE, FALSE)
+ update_appearance()
+
+/obj/structure/mineral_door/wood/large_gate/Close()
+ if(!door_opened)
+ return
+ for(var/mob/living/blocking_mob in get_turf(src))
+ return
+ playsound(src, closeSound, 100, TRUE)
+ set_density(TRUE)
+ set_opacity(TRUE)
+ door_opened = FALSE
+ layer = initial(layer)
+ air_update_turf(TRUE, TRUE)
+ update_appearance()
+
+/obj/structure/mineral_door/wood/large_gate/update_icon()
+ . = ..()
+ if(!door_opened)
+ return
+ if(dir == EAST)
+ layer = ABOVE_MOB_LAYER
+ else
+ layer = initial(layer)
diff --git a/monkestation/code/modules/blueshift/structures/wooden_rack.dm b/monkestation/code/modules/blueshift/structures/wooden_rack.dm
new file mode 100644
index 000000000000..421cba145532
--- /dev/null
+++ b/monkestation/code/modules/blueshift/structures/wooden_rack.dm
@@ -0,0 +1,160 @@
+// Wooden shelves that force items placed on them to be visually placed them
+
+/obj/structure/rack/wooden
+ name = "shelf"
+ icon_state = "shelf_wood"
+ icon = 'monkestation/code/modules/blueshift/icons/storage.dmi'
+ resistance_flags = FLAMMABLE
+
+/obj/structure/rack/wooden/MouseDrop_T(obj/object, mob/user, params)
+ . = ..()
+ var/list/modifiers = params2list(params)
+ if(!LAZYACCESS(modifiers, ICON_X) || !LAZYACCESS(modifiers, ICON_Y))
+ return
+
+ object.pixel_x = clamp(text2num(LAZYACCESS(modifiers, ICON_X)) - 16, -(world.icon_size / 3), world.icon_size / 3)
+ object.pixel_y = text2num(LAZYACCESS(modifiers, ICON_Y)) > 16 ? 10 : -4
+
+/obj/structure/rack/wrench_act_secondary(mob/living/user, obj/item/tool)
+ return NONE
+
+/obj/structure/rack/wooden/crowbar_act(mob/living/user, obj/item/tool)
+ user.balloon_alert_to_viewers("disassembling...")
+ if(!tool.use_tool(src, user, 2 SECONDS, volume = 100))
+ return
+ new /obj/item/stack/sheet/mineral/clay(drop_location(), 5)
+ deconstruct(TRUE)
+ return
+
+/obj/structure/rack/wooden/deconstruct(disassembled = TRUE)
+ new /obj/item/stack/sheet/mineral/wood(drop_location(), 2)
+ return ..()
+
+// Barrel but it works like a crate
+
+/obj/structure/closet/crate/wooden/storage_barrel
+ name = "storage barrel"
+ desc = "This barrel can't hold liquids, it can just hold things inside of it however!"
+ icon_state = "barrel"
+ base_icon_state = "barrel"
+ icon = 'monkestation/code/modules/blueshift/icons/storage.dmi'
+ resistance_flags = FLAMMABLE
+ material_drop = /obj/item/stack/sheet/mineral/wood
+ material_drop_amount = 4
+ cutting_tool = /obj/item/crowbar
+
+/obj/machinery/smartfridge/wooden
+ name = "Debug Wooden Smartfridge"
+ desc = "You shouldn't be seeing this!"
+ icon = 'monkestation/code/modules/blueshift/icons/storage.dmi'
+ icon_state = "producebin"
+ resistance_flags = FLAMMABLE
+ base_build_path = /obj/machinery/smartfridge/wooden
+ base_icon_state = "produce"
+ use_power = NO_POWER_USE
+ light_power = 0
+ idle_power_usage = 0
+ circuit = null
+ has_emissive = FALSE
+ can_atmos_pass = ATMOS_PASS_YES
+ visible_contents = TRUE
+
+/obj/machinery/smartfridge/wooden/Initialize(mapload)
+ . = ..()
+ if(type == /obj/machinery/smartfridge/wooden) // don't even let these prototypes exist
+ return INITIALIZE_HINT_QDEL
+
+// previously NO_DECONSTRUCTION
+/obj/machinery/smartfridge/wooden/default_deconstruction_screwdriver(mob/user, icon_state_open, icon_state_closed, obj/item/screwdriver)
+ return NONE
+
+/obj/machinery/smartfridge/wooden/crowbar_act(mob/living/user, obj/item/tool)
+ user.balloon_alert_to_viewers("disassembling...")
+ if(!tool.use_tool(src, user, 2 SECONDS, volume = 100))
+ return
+ new /obj/item/stack/sheet/mineral/wood(drop_location(), 10)
+ deconstruct(TRUE)
+ return
+
+/*
+/obj/machinery/smartfridge/wooden/structure_examine()
+ . = span_info("The whole rack can be [EXAMINE_HINT("pried")] apart.")
+*/
+
+/obj/machinery/smartfridge/wooden/produce_bin
+ name = "produce bin"
+ desc = "A wooden hamper, used to hold plant products and try to keep them safe from pests."
+ base_build_path = /obj/machinery/smartfridge/wooden/produce_bin
+
+/obj/machinery/smartfridge/wooden/produce_bin/accept_check(obj/item/item_to_check)
+ var/static/list/accepted_items = list(
+ /obj/item/food/grown,
+ /obj/item/grown,
+ /obj/item/graft,
+ )
+
+ return is_type_in_list(item_to_check, accepted_items)
+
+/obj/machinery/smartfridge/wooden/seed_shelf
+ name = "Seedshelf"
+ desc = "A wooden shelf, used to hold seeds preventing them from germinating early."
+ icon_state = "seedshelf"
+ base_build_path = /obj/machinery/smartfridge/wooden/seed_shelf
+ base_icon_state = "seed"
+
+/obj/machinery/smartfridge/wooden/seedshelf/wooden/accept_check(obj/item/weapon)
+ return istype(weapon, /obj/item/seeds)
+
+/obj/machinery/smartfridge/wooden/ration_shelf
+ name = "Ration shelf"
+ desc = "A wooden shelf, used to store food... preferably preserved."
+ icon_state = "rationshelf"
+ base_build_path = /obj/machinery/smartfridge/wooden/ration_shelf
+ base_icon_state = "ration"
+
+/obj/machinery/smartfridge/wooden/rationshelf/wooden/accept_check(obj/item/weapon)
+ return (IS_EDIBLE(weapon) || (istype(weapon,/obj/item/reagent_containers/cup/bowl) && length(weapon.reagents?.reagent_list)))
+
+/obj/machinery/smartfridge/wooden/produce_display
+ name = "Produce display"
+ desc = "A wooden table with awning, used to display produce items."
+ icon_state = "producedisplay"
+ base_build_path = /obj/machinery/smartfridge/wooden/produce_display
+ base_icon_state = "nonfood"
+
+/obj/machinery/smartfridge/wooden/producedisplay/accept_check(obj/item/weapon)
+ return (istype(weapon, /obj/item/grown) || istype(weapon, /obj/item/bouquet) || istype(weapon, /obj/item/clothing/head/costume/garland))
+
+
+GLOBAL_LIST_INIT(monke_wood_recipes, list(
+ new/datum/stack_recipe("sauna oven", /obj/structure/sauna_oven, 30, time = 1.5 SECONDS, one_per_turf = TRUE, on_solid_ground = TRUE, category = CAT_ENTERTAINMENT),
+ new/datum/stack_recipe("large wooden mortar", /obj/structure/large_mortar, 10, time = 3 SECONDS, one_per_turf = TRUE, on_solid_ground = TRUE, category = CAT_TOOLS),
+ new/datum/stack_recipe("wooden cutting board", /obj/item/cutting_board, 5, time = 2 SECONDS, category = CAT_TOOLS),
+ new/datum/stack_recipe("wooden shelf", /obj/structure/rack/wooden, 2, time = 2 SECONDS, one_per_turf = TRUE, on_solid_ground = TRUE, category = CAT_STRUCTURE),
+ new/datum/stack_recipe("seed shelf", /obj/machinery/smartfridge/wooden/seed_shelf, 10, time = 2 SECONDS, one_per_turf = TRUE, on_solid_ground = TRUE, category = CAT_STRUCTURE),
+ new/datum/stack_recipe("produce bin", /obj/machinery/smartfridge/wooden/produce_bin, 10, time = 2 SECONDS, one_per_turf = TRUE, on_solid_ground = TRUE, category = CAT_STRUCTURE),
+ new/datum/stack_recipe("produce display", /obj/machinery/smartfridge/wooden/produce_display, 10, time = 2 SECONDS, one_per_turf = TRUE, on_solid_ground = TRUE, category = CAT_STRUCTURE),
+ new/datum/stack_recipe("ration shelf", /obj/machinery/smartfridge/wooden/ration_shelf, 10, time = 2 SECONDS, one_per_turf = TRUE, on_solid_ground = TRUE, category = CAT_STRUCTURE),
+ new/datum/stack_recipe("storage barrel", /obj/structure/closet/crate/wooden/storage_barrel, 4, time = 2 SECONDS, one_per_turf = TRUE, on_solid_ground = TRUE, category = CAT_STRUCTURE),
+ new/datum/stack_recipe("worm barrel", /obj/structure/wormfarm, 5, time = 2 SECONDS, one_per_turf = TRUE, on_solid_ground = TRUE, category = CAT_TOOLS),
+ new/datum/stack_recipe("gutlunch trough", /obj/structure/ore_container/gutlunch_trough, 5, time = 2 SECONDS, one_per_turf = TRUE, on_solid_ground = TRUE, category = CAT_STRUCTURE),
+ new/datum/stack_recipe("sturdy wooden fence", /obj/structure/railing/wooden_fencing, 5, time = 2 SECONDS, one_per_turf = TRUE, on_solid_ground = TRUE, category = CAT_STRUCTURE),
+ new/datum/stack_recipe("sturdy wooden fence gate", /obj/structure/railing/wooden_fencing/gate, 5, time = 2 SECONDS, one_per_turf = TRUE, on_solid_ground = TRUE, category = CAT_STRUCTURE),
+ new/datum/stack_recipe("large wooden gate", /obj/structure/mineral_door/wood/large_gate, 10, time = 5 SECONDS, one_per_turf = TRUE, on_solid_ground = TRUE, category = CAT_STRUCTURE),
+))
+
+
+/obj/item/stack/sheet/mineral/wood/get_main_recipes()
+ . = ..()
+ . += GLOB.monke_wood_recipes
+
+GLOBAL_LIST_INIT(monke_iron_recipes, list(
+ new/datum/stack_recipe("stack of rails", /obj/item/stack/rail_track, res_amount = 5, max_res_amount = 5, time = 0, on_solid_ground = TRUE, category = CAT_MISC), \
+ new/datum/stack_recipe("minecart", /obj/vehicle/ridden/rail_cart, 10, time = 3 SECONDS, one_per_turf = TRUE, on_solid_ground = TRUE, category = CAT_MISC),
+ new/datum/stack_recipe("forge", /obj/structure/reagent_forge, 10, time = 2 SECONDS, one_per_turf = TRUE, on_solid_ground = TRUE, category = CAT_TOOLS),
+ new/datum/stack_recipe("throwing wheel", /obj/structure/throwing_wheel, 10, time = 2 SECONDS, one_per_turf = TRUE, on_solid_ground = TRUE, category = CAT_TOOLS),
+))
+
+/obj/item/stack/sheet/iron/get_main_recipes()
+ . = ..()
+ . += GLOB.monke_iron_recipes
diff --git a/monkestation/code/modules/blueshift/structures/wrestling.dm b/monkestation/code/modules/blueshift/structures/wrestling.dm
new file mode 100644
index 000000000000..9e02f3f0cd5b
--- /dev/null
+++ b/monkestation/code/modules/blueshift/structures/wrestling.dm
@@ -0,0 +1,155 @@
+/obj/structure/railing/wrestling
+ name = "wrestling ropes"
+ desc = "Ropes that are meant to go around a wrestling ring."
+ icon = 'monkestation/code/modules/blueshift/icons/wrestling.dmi'
+ icon_state = "ropes"
+ climbable = FALSE
+ standard_smoothing = FALSE
+
+/obj/structure/railing/wrestling/CanPass(atom/movable/mover, border_dir)
+ ..()
+ if(isliving(mover))
+ var/mob/living/living_mover = mover
+ if(!(living_mover.body_position == STANDING_UP)) //if youre laying down, you can crawl through
+ return TRUE
+
+ if(dir == NORTH || dir == SOUTH) //if top/bottom sprites
+ return . || mover.throwing || mover.movement_type & (FLYING | FLOATING)
+
+ if(border_dir == dir)
+ return . || mover.throwing || mover.movement_type & (FLYING | FLOATING)
+
+ return TRUE
+
+/obj/structure/railing/wrestling/on_exit(datum/source, atom/movable/leaving, direction)
+ ..()
+
+ if(leaving == src)
+ return // Let's not block ourselves.
+
+ if(!(direction & dir))
+ return
+
+ if (!density)
+ return
+
+ if (leaving.throwing)
+ return
+
+ if (leaving.movement_type & (PHASING | FLYING | FLOATING))
+ return
+
+ if (leaving.move_force >= MOVE_FORCE_EXTREMELY_STRONG)
+ return
+
+ if (dir == NORTH || dir == SOUTH)
+ return
+
+ if(isliving(leaving))
+ var/mob/living/living_mover = leaving
+ if(!(living_mover.body_position == STANDING_UP)) //if youre laying down, you can crawl through
+ return
+
+ leaving.Bump(src)
+ return COMPONENT_ATOM_BLOCK_EXIT
+
+//
+//TURNBUCKLES
+//
+
+/obj/structure/wrestling_corner
+ name = "wrestling turnbuckle"
+ icon = 'monkestation/code/modules/blueshift/icons/wrestling.dmi'
+ icon_state = "turnbuckle"
+ density = TRUE
+ anchored = TRUE
+ armor_type = /datum/armor/structure_wrestling_corner
+ max_integrity = 75
+ var/ini_dir
+
+/datum/armor/structure_wrestling_corner
+ melee = 50
+ bullet = 70
+ laser = 70
+ energy = 100
+ bomb = 10
+ bio = 100
+
+/obj/structure/wrestling_corner/Initialize(mapload)
+ . = ..()
+ ini_dir = dir
+
+ AddElement(/datum/element/climbable, climb_time = 20, climb_stun = 0)
+ AddComponent(/datum/component/simple_rotation, ROTATION_NEEDS_ROOM)
+
+ var/static/list/loc_connections = list(
+ COMSIG_ATOM_ENTERED = PROC_REF(on_enter),
+ COMSIG_ATOM_EXIT = PROC_REF(on_exit),
+ )
+
+ AddElement(/datum/element/connect_loc, loc_connections)
+
+/obj/structure/wrestling_corner/attackby(obj/item/I, mob/living/user, params)
+ ..()
+ add_fingerprint(user)
+
+ if(I.tool_behaviour == TOOL_WELDER && !(user.istate & ISTATE_HARM))
+ if(atom_integrity < max_integrity)
+ if(!I.tool_start_check(user, amount=0))
+ return
+
+ to_chat(user, span_notice("You begin repairing [src]..."))
+ if(I.use_tool(src, user, 40, volume=50))
+ atom_integrity = max_integrity
+ to_chat(user, span_notice("You repair [src]."))
+ else
+ to_chat(user, span_warning("[src] is already in good condition!"))
+ return
+
+/obj/structure/wrestling_corner/wirecutter_act(mob/living/user, obj/item/tool)
+ . = ..()
+ if(!anchored)
+ to_chat(user, span_warning("You cut apart the turnbuckle."))
+ tool.play_tool_sound(src, 100)
+ deconstruct()
+ return TRUE
+
+/obj/structure/wrestling_corner/deconstruct(disassembled)
+ . = ..()
+ var/obj/item/stack/sheet/iron/iron_sheets = new /obj/item/stack/sheet/iron(drop_location(), 3)
+ transfer_fingerprints_to(iron_sheets)
+
+///Implements behaviour that makes it possible to unanchor the railing.
+/obj/structure/wrestling_corner/wrench_act(mob/living/user, obj/item/tool)
+ . = ..()
+ to_chat(user, span_notice("You begin to [anchored ? "unfasten the turnbuckle from":"fasten the turnbuckle to"] the floor..."))
+ if(tool.use_tool(src, user, volume = 75, extra_checks = CALLBACK(src, PROC_REF(check_anchored), anchored)))
+ set_anchored(!anchored)
+ to_chat(user, span_notice("You [anchored ? "fasten the turnbuckle to":"unfasten the turnbuckle from"] the floor."))
+ return TRUE
+
+/obj/structure/wrestling_corner/CanPass(atom/movable/mover, border_dir)
+ . = ..()
+ if(isliving(mover))
+ var/mob/living/living_mover = mover
+ if(!(living_mover.body_position == STANDING_UP)) //if youre laying down, you can crawl through
+ return TRUE
+ return . || mover.throwing || mover.movement_type & (FLYING | FLOATING)
+
+
+/obj/structure/wrestling_corner/proc/check_anchored(checked_anchored)
+ return anchored == checked_anchored
+
+/obj/structure/wrestling_corner/proc/on_enter(datum/source, atom/movable/movable)
+ SIGNAL_HANDLER
+ if(ishuman(movable))
+ var/mob/living/carbon/human/H = movable
+ H.AddComponent(/datum/component/tackler, stamina_cost=25, base_knockdown = 1 SECONDS, range = 4, speed = 1, skill_mod = 0, min_distance = 0)
+
+/obj/structure/wrestling_corner/proc/on_exit(datum/source, atom/movable/leaving, direction)
+ SIGNAL_HANDLER
+
+ if(ishuman(leaving))
+ var/mob/living/carbon/human/H = leaving
+ var/datum/component/tackler/wrestling_tackler = H.GetComponent(/datum/component/tackler)
+ wrestling_tackler.Destroy()
diff --git a/monkestation/code/modules/blueshift/subsystems/armament.dm b/monkestation/code/modules/blueshift/subsystems/armament.dm
new file mode 100644
index 000000000000..440ad5e1d83a
--- /dev/null
+++ b/monkestation/code/modules/blueshift/subsystems/armament.dm
@@ -0,0 +1,135 @@
+/**
+ * Armament entries
+ *
+ * These are basic entries that are compiled into the global list of armaments.
+ * It is strongly suggested that if you wish to make your own armaments station, you
+ * create your own entries.
+ *
+ * Armament stations are capable of having a restricted list of products, which you should fill if you plan on making
+ * your own station. This is the products variable. If you plan on using the premade list, you can leave this empty.
+ *
+ * Create your own file with all of the entries if you do wish to make your own custom armaments vendor.
+ *
+ * @author Gandalf2k15
+ */
+
+SUBSYSTEM_DEF(armaments)
+ name = "Armaments"
+ flags = SS_NO_FIRE
+ init_order = INIT_ORDER_ARMAMENTS
+
+ var/list/entries
+
+/datum/controller/subsystem/armaments/Initialize()
+ var/list/armament_dataset = list()
+ for(var/datum/armament_entry/armament_entry as anything in subtypesof(/datum/armament_entry))
+ // Set up our categories so we can add items to them
+ if(initial(armament_entry.category))
+ var/category = initial(armament_entry.category)
+ if(!(category in armament_dataset))
+ // We instansiate the category list so we can add items to it later
+ armament_dataset[category] = list(CATEGORY_ENTRY, CATEGORY_LIMIT)
+ armament_dataset[category][CATEGORY_ENTRY] = list()
+ // These can be considered abstract types, thus do not need to be added.
+ if(isnull(initial(armament_entry.item_type)))
+ continue
+ var/datum/armament_entry/spawned_armament_entry = new armament_entry()
+ // Datums without a name will assume the items name
+ spawned_armament_entry.name ||= initial(spawned_armament_entry.item_type.name)
+ // ditto for the description
+ spawned_armament_entry.description ||= initial(spawned_armament_entry.item_type.desc)
+ // Make our icon cache for the UI.
+ spawned_armament_entry.setup()
+ // Now that we've set up our datum, we can add it to the correct category
+ if(spawned_armament_entry.category)
+ if(spawned_armament_entry.subcategory)
+ // Check to see if we've already made the subcategory.
+ if(!(spawned_armament_entry.subcategory in armament_dataset[spawned_armament_entry.category][CATEGORY_ENTRY]))
+ armament_dataset[spawned_armament_entry.category][CATEGORY_ENTRY][spawned_armament_entry.subcategory] = list()
+ // Finally, we add the entry into the list.
+ armament_dataset[spawned_armament_entry.category][CATEGORY_ENTRY][spawned_armament_entry.subcategory] += spawned_armament_entry
+ else
+ // Unset subcategories default to the NONE category.
+ if(!(ARMAMENT_SUBCATEGORY_NONE in armament_dataset[spawned_armament_entry.category][CATEGORY_ENTRY]))
+ armament_dataset[spawned_armament_entry.category][CATEGORY_ENTRY][ARMAMENT_SUBCATEGORY_NONE] = list()
+ armament_dataset[spawned_armament_entry.category][CATEGORY_ENTRY][ARMAMENT_SUBCATEGORY_NONE] += spawned_armament_entry
+ // Set the category item limit.
+ armament_dataset[spawned_armament_entry.category][CATEGORY_LIMIT] = spawned_armament_entry.category_item_limit
+ else
+ // Because of how the UI system works, categories cannot exist with nothing in them, so we
+ // only set the OTHER category if something can go inside it! This seems like a copy paste job, but it needs to be here.
+ if(!(ARMAMENT_CATEGORY_STANDARD in armament_dataset))
+ armament_dataset[ARMAMENT_CATEGORY_STANDARD] = list(CATEGORY_ENTRY, CATEGORY_LIMIT)
+ armament_dataset[ARMAMENT_CATEGORY_STANDARD][CATEGORY_LIMIT] = ARMAMENT_CATEGORY_STANDARD_LIMIT
+ // We don't have home :( add us to the other category.
+ if(spawned_armament_entry.subcategory)
+ // Check to see if we've already made the subcategory.
+ if(!(spawned_armament_entry.subcategory in armament_dataset[ARMAMENT_CATEGORY_STANDARD][CATEGORY_ENTRY]))
+ armament_dataset[ARMAMENT_CATEGORY_STANDARD][CATEGORY_ENTRY][spawned_armament_entry.subcategory] = list()
+ // Finally, we add the entry into the list.
+ armament_dataset[ARMAMENT_CATEGORY_STANDARD][CATEGORY_ENTRY][spawned_armament_entry.subcategory] += spawned_armament_entry
+ else
+ // Unset subcategories default to the NONE category.
+ if(!(ARMAMENT_SUBCATEGORY_NONE in armament_dataset[ARMAMENT_CATEGORY_STANDARD][CATEGORY_ENTRY]))
+ armament_dataset[ARMAMENT_CATEGORY_STANDARD][CATEGORY_ENTRY][ARMAMENT_SUBCATEGORY_NONE] = list()
+ armament_dataset[ARMAMENT_CATEGORY_STANDARD][CATEGORY_ENTRY][ARMAMENT_SUBCATEGORY_NONE] += spawned_armament_entry
+
+ entries = armament_dataset
+ return SS_INIT_SUCCESS
+
+/*
+* ARMAMENT ENTRIES
+*/
+
+/datum/armament_entry
+ /// The name of the equipment used in the listing, if not set, it will use the items name.
+ var/name
+ /// The description of the equipment used in the listing, if not set, it will use the items description.
+ var/description
+ /// The item path that we refer to when equipping. If left empty, it will be considered abstract.
+ var/obj/item_type
+ /// Category of the item. This is used to group items together in the UI.
+ var/category = ARMAMENT_CATEGORY_STANDARD
+ /// This is an abstract variable, only set this for base category types. It should not be overriden by subtypes. Set to 0 for infinite.
+ var/category_item_limit = 0
+ /// Our subcategory, where the item will be listed.
+ var/subcategory = ARMAMENT_SUBCATEGORY_NONE
+ /// The points cost of this item.
+ var/cost = 0
+ /// Defines what slot we will try to equip this item to.
+ var/slot_to_equip = ITEM_SLOT_HANDS
+ /// Our cached image.
+ var/cached_base64
+ /// The maximum amount of this item that can be equipped.
+ var/max_purchase = 1
+ /// Do we have magazines for purchase?
+ var/magazine
+ /// If we have a magazine, how much is it?
+ var/magazine_cost = 1
+ /// Is this restricted for purchase in some form? Requires extra code in the vendor to function, used for guncargo.
+ var/restricted = FALSE
+
+/datum/armament_entry/proc/setup()
+ var/obj/item/test_item = new item_type()
+ if(istype(test_item, /obj/item/gun/ballistic))
+ var/obj/item/gun/ballistic/ballistic_test = test_item
+ if(!ballistic_test.internal_magazine)
+ magazine = ballistic_test.spawn_magazine_type
+ cached_base64 = icon2base64(getFlatIcon(test_item, no_anim = TRUE))
+ qdel(test_item)
+
+/// This proc handles how the item should be equipped to the player. This needs to return either TRUE or FALSE, TRUE being that it was able to equip the item.
+/datum/armament_entry/proc/equip_to_human(mob/living/carbon/human/equipping_human, obj/item/item_to_equip)
+ return equipping_human.equip_to_slot_if_possible(item_to_equip, slot_to_equip)
+
+/datum/armament_entry/proc/after_equip(turf/safe_drop_location, obj/item/item_to_equip)
+ return TRUE
+
+/datum/armament_entry/company_import
+ max_purchase = 0
+ category_item_limit = 0
+ cost = CARGO_CRATE_VALUE
+ /// Bitflag of the company
+ var/company_bitflag
+ /// If this requires a multitooled console to be visible
+ var/contraband = FALSE
diff --git a/monkestation/code/modules/blueshift/turfs/ashwalker.dm b/monkestation/code/modules/blueshift/turfs/ashwalker.dm
new file mode 100644
index 000000000000..80badac4598c
--- /dev/null
+++ b/monkestation/code/modules/blueshift/turfs/ashwalker.dm
@@ -0,0 +1,66 @@
+/turf/closed/attackby(obj/item/attacking_item, mob/user, params)
+ if(istype(attacking_item, /obj/item/flashlight/flare/torch))
+ return place_torch(attacking_item, user, params)
+
+ return ..()
+
+// Try to place a torch on the wall such that we can only see it from one side
+/turf/closed/proc/place_torch(obj/item/flashlight/flare/torch/torch_to_place, mob/user, params)
+ if(user.transferItemToLoc(torch_to_place, user.drop_location(), silent = FALSE))
+ var/found_adjacent_turf = get_open_turf_in_dir(src, get_dir(src, user.loc))
+ var/list/modifiers = params2list(params)
+
+ // Center the icon where the user clicked.
+ if(LAZYACCESS(modifiers, ICON_X) && LAZYACCESS(modifiers, ICON_Y))
+ //Clamp it so that the icon never moves more than 16 pixels in either direction (thus leaving the wall turf)
+ torch_to_place.pixel_x = clamp(text2num(LAZYACCESS(modifiers, ICON_X)) - 16, -(world.icon_size/3), world.icon_size/3)
+ torch_to_place.pixel_y = clamp(text2num(LAZYACCESS(modifiers, ICON_Y)) - 16, -(world.icon_size/3), world.icon_size/3)
+
+ // Try to put the torch in the adjacent turf relative to the user. This way it's not visible from the other side of the wall
+ if(found_adjacent_turf)
+ torch_to_place.forceMove(found_adjacent_turf)
+ else
+ torch_to_place.forceMove(src) // no open turfs for some reason
+ return TRUE
+
+ // The item itself is in the adjacent turf, so we need to shift the icon one tile over to put it in the wall
+ switch(get_dir(found_adjacent_turf, src))
+ if(NORTH)
+ torch_to_place.pixel_y += world.icon_size
+ if(SOUTH)
+ torch_to_place.pixel_y -= world.icon_size
+ if(EAST)
+ torch_to_place.pixel_x += world.icon_size
+ if(NORTHEAST)
+ torch_to_place.pixel_y += world.icon_size
+ torch_to_place.pixel_x += world.icon_size
+ if(SOUTHEAST)
+ torch_to_place.pixel_y -= world.icon_size
+ torch_to_place.pixel_x += world.icon_size
+ if(WEST)
+ torch_to_place.pixel_x -= world.icon_size
+ if(NORTHWEST)
+ torch_to_place.pixel_y += world.icon_size
+ torch_to_place.pixel_x -= world.icon_size
+ if(SOUTHWEST)
+ torch_to_place.pixel_y -= world.icon_size
+ torch_to_place.pixel_x -= world.icon_size
+ return TRUE
+
+/turf/open/floor/stone/icemoon
+ initial_gas_mix = "ICEMOON_ATMOS"
+
+/turf/open/floor/wood/icemoon
+ initial_gas_mix = "ICEMOON_ATMOS"
+
+/turf/open/misc/sandy_dirt/icemoon
+ initial_gas_mix = "ICEMOON_ATMOS"
+
+/turf/open/floor/bamboo/lavaland
+ initial_gas_mix = LAVALAND_DEFAULT_ATMOS
+
+/turf/open/floor/stone/lavaland
+ initial_gas_mix = LAVALAND_DEFAULT_ATMOS
+
+/turf/open/floor/wood/lavaland
+ initial_gas_mix = LAVALAND_DEFAULT_ATMOS
diff --git a/monkestation/code/modules/blueshift/turfs/colony.dm b/monkestation/code/modules/blueshift/turfs/colony.dm
new file mode 100644
index 000000000000..174d620957af
--- /dev/null
+++ b/monkestation/code/modules/blueshift/turfs/colony.dm
@@ -0,0 +1,170 @@
+// Plastic panel walls, how colony of you
+
+/turf/closed/wall/prefab_plastic
+ name = "prefabricated wall"
+ desc = "A conservatively built metal frame with plastic paneling covering a thin air-seal layer. \
+ It's a little unnerving, but its better than nothing at all."
+ icon = 'monkestation/code/modules/blueshift/icons/prefab_wall.dmi'
+ icon_state = "prefab-0"
+ base_icon_state = "prefab"
+ can_engrave = FALSE
+ girder_type = null
+ hardness = 70
+ slicing_duration = 5 SECONDS
+ sheet_type = /obj/item/stack/sheet/plastic_wall_panel
+ sheet_amount = 1
+
+GLOBAL_LIST_INIT(plastic_wall_panel_recipes, list(
+ new/datum/stack_recipe("prefabricated wall", /turf/closed/wall/prefab_plastic, time = 3 SECONDS, one_per_turf = TRUE, on_solid_ground = TRUE, category = CAT_STRUCTURE), \
+ new/datum/stack_recipe("prefabricated window", /obj/structure/window/fulltile/colony_fabricator, time = 1 SECONDS, one_per_turf = TRUE, on_solid_ground = TRUE, check_direction = TRUE, category = CAT_WINDOWS), \
+ ))
+
+/obj/item/stack/sheet/plastic_wall_panel
+ name = "plastic panels"
+ singular_name = "plastic panel"
+ desc = "What better material to make the walls of your soon to be home out of than sheets of flimsy plastic? \
+ Metal? What are you talking about, metal walls, in this economy? May also be used to make structures other \
+ than walls."
+ icon = 'monkestation/code/modules/blueshift/icons/tiles_item.dmi'
+ icon_state = "sheet-plastic"
+ inhand_icon_state = "sheet-plastic"
+ mats_per_unit = list(
+ /datum/material/plastic = HALF_SHEET_MATERIAL_AMOUNT,
+ /datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT,
+ )
+ has_unique_girder = TRUE
+ material_type = /datum/material/plastic
+ merge_type = /obj/item/stack/sheet/plastic_wall_panel
+ walltype = /turf/closed/wall/prefab_plastic
+
+/obj/item/stack/sheet/plastic_wall_panel/examine(mob/user)
+ . = ..()
+ . += span_notice("You can build a prefabricated wall by right clicking on an empty floor.")
+
+/obj/item/stack/sheet/plastic_wall_panel/afterattack_secondary(atom/target, mob/user, proximity_flag, click_parameters)
+ if(!isopenturf(target))
+ return SECONDARY_ATTACK_CONTINUE_CHAIN
+ var/turf/open/build_on = target
+ if(!user.Adjacent(build_on))
+ return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
+ if(isgroundlessturf(build_on))
+ user.balloon_alert(user, "can't place it here!")
+ return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
+ if(build_on.is_blocked_turf())
+ user.balloon_alert(user, "something is blocking the tile!")
+ return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
+ if(get_amount() < 1)
+ user.balloon_alert(user, "not enough material!")
+ return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
+ if(!do_after(user, 3 SECONDS, build_on))
+ return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
+ if(build_on.is_blocked_turf())
+ user.balloon_alert(user, "something is blocking the tile!")
+ return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
+ if(!use(1))
+ user.balloon_alert(user, "not enough material!")
+ return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
+ build_on.PlaceOnTop(walltype, flags = CHANGETURF_INHERIT_AIR)
+ return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
+
+/obj/item/stack/sheet/plastic_wall_panel/get_main_recipes()
+ . = ..()
+ . += GLOB.plastic_wall_panel_recipes
+
+/obj/item/stack/sheet/plastic_wall_panel/ten
+ amount = 10
+
+/obj/item/stack/sheet/plastic_wall_panel/fifty
+ amount = 50
+
+// Stacks of floor tiles
+
+/obj/item/stack/tile/catwalk_tile/colony_lathe
+ icon = 'monkestation/code/modules/blueshift/icons/tiles_item.dmi'
+ icon_state = "prefab_catwalk"
+ mats_per_unit = list(/datum/material/iron = SMALL_MATERIAL_AMOUNT)
+ turf_type = /turf/open/floor/catwalk_floor/colony_fabricator
+ merge_type = /obj/item/stack/tile/catwalk_tile/colony_lathe
+ tile_reskin_types = null
+
+/obj/item/stack/tile/iron/colony
+ name = "prefab floor tiles"
+ singular_name = "prefab floor tile"
+ desc = "A stack of large floor tiles that are a common sight in frontier colonies and prefab buildings."
+ icon = 'monkestation/code/modules/blueshift/icons/tiles_item.dmi'
+ icon_state = "colony_grey"
+ turf_type = /turf/open/floor/iron/colony
+ merge_type = /obj/item/stack/tile/iron/colony
+ tile_reskin_types = list(
+ /obj/item/stack/tile/iron/colony,
+ /obj/item/stack/tile/iron/colony/texture,
+ /obj/item/stack/tile/iron/colony/bolts,
+ /obj/item/stack/tile/iron/colony/white,
+ /obj/item/stack/tile/iron/colony/white/texture,
+ /obj/item/stack/tile/iron/colony/white/bolts,
+ )
+
+// Grated floor tile, for seeing wires under
+
+/turf/open/floor/catwalk_floor/colony_fabricator
+ icon = 'monkestation/code/modules/blueshift/icons/tiles.dmi'
+ icon_state = "prefab_above"
+ catwalk_type = "prefab"
+ baseturfs = /turf/open/floor/plating
+ floor_tile = /obj/item/stack/tile/catwalk_tile/colony_lathe
+
+// "Normal" floor tiles
+
+/obj/item/stack/tile/iron/colony/texture
+ icon_state = "colony_grey_texture"
+ turf_type = /turf/open/floor/iron/colony/texture
+
+/obj/item/stack/tile/iron/colony/bolts
+ icon_state = "colony_grey_bolts"
+ turf_type = /turf/open/floor/iron/colony/bolts
+
+/turf/open/floor/iron/colony
+ icon = 'monkestation/code/modules/blueshift/icons/tiles.dmi'
+ icon_state = "colony_grey"
+ base_icon_state = "colony_grey"
+ floor_tile = /obj/item/stack/tile/iron/colony
+ tiled_dirt = FALSE
+
+/turf/open/floor/iron/colony/texture
+ icon_state = "colony_grey_texture"
+ base_icon_state = "colony_grey_texture"
+ floor_tile = /obj/item/stack/tile/iron/colony/texture
+
+/turf/open/floor/iron/colony/bolts
+ icon_state = "colony_grey_bolts"
+ base_icon_state = "colony_grey_bolts"
+ floor_tile = /obj/item/stack/tile/iron/colony/bolts
+
+// White variants of the above tiles
+
+/obj/item/stack/tile/iron/colony/white
+ icon_state = "colony_white"
+ turf_type = /turf/open/floor/iron/colony/white
+
+/obj/item/stack/tile/iron/colony/white/texture
+ icon_state = "colony_white_texture"
+ turf_type = /turf/open/floor/iron/colony/white/texture
+
+/obj/item/stack/tile/iron/colony/white/bolts
+ icon_state = "colony_white_bolts"
+ turf_type = /turf/open/floor/iron/colony/white/bolts
+
+/turf/open/floor/iron/colony/white
+ icon_state = "colony_white"
+ base_icon_state = "colony_white"
+ floor_tile = /obj/item/stack/tile/iron/colony/white
+
+/turf/open/floor/iron/colony/white/texture
+ icon_state = "colony_white_texture"
+ base_icon_state = "colony_white_texture"
+ floor_tile = /obj/item/stack/tile/iron/colony/white/texture
+
+/turf/open/floor/iron/colony/white/bolts
+ icon_state = "colony_white_bolts"
+ base_icon_state = "colony_white_bolts"
+ floor_tile = /obj/item/stack/tile/iron/colony/white/bolts
diff --git a/monkestation/code/modules/blueshift/turfs/evac.dm b/monkestation/code/modules/blueshift/turfs/evac.dm
new file mode 100644
index 000000000000..77c833ab8f32
--- /dev/null
+++ b/monkestation/code/modules/blueshift/turfs/evac.dm
@@ -0,0 +1,344 @@
+/turf/open/floor/iron/shuttle/evac
+ name = "shuttle floor"
+ icon = 'monkestation/code/modules/blueshift/icons/evac_shuttle.dmi'
+ icon_state = "floor"
+
+/turf/open/floor/iron/shuttle/evac/airless
+ initial_gas_mix = AIRLESS_ATMOS
+
+/turf/open/floor/iron/shuttle/arrivals
+ name = "shuttle floor"
+ icon = 'monkestation/code/modules/blueshift/icons/wagon.dmi'
+ icon_state = "floor"
+
+/turf/open/floor/iron/shuttle/arrivals/airless
+ initial_gas_mix = AIRLESS_ATMOS
+
+/turf/open/floor/iron/white/textured_large/airless
+ initial_gas_mix = AIRLESS_ATMOS
+
+/turf/open/floor/catwalk_floor/iron/airless
+ initial_gas_mix = AIRLESS_ATMOS
+
+/turf/open/floor/catwalk_floor/iron_white/airless
+ initial_gas_mix = AIRLESS_ATMOS
+
+/turf/open/floor/catwalk_floor/iron_dark/airless
+ initial_gas_mix = AIRLESS_ATMOS
+
+/turf/open/floor/catwalk_floor/iron_dark/telecomms
+ initial_gas_mix = TCOMMS_ATMOS
+
+/turf/open/floor/catwalk_floor/flat_white/airless
+ initial_gas_mix = AIRLESS_ATMOS
+
+/turf/open/floor/catwalk_floor/titanium/Airless
+ initial_gas_mix = AIRLESS_ATMOS
+
+/turf/open/floor/catwalk_floor/iron_smooth/airless
+ initial_gas_mix = AIRLESS_ATMOS
+
+/*
+/area/shuttle
+ dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
+ */
+
+/obj/docking_port/mobile/arrivals
+
+/turf/closed/wall/mineral/titanium/shuttle_wall
+ name = "shuttle wall"
+ desc = "A light-weight titanium wall used in shuttles."
+ icon = 'monkestation/code/modules/blueshift/icons/pod.dmi'
+ icon_state = ""
+ base_icon_state = ""
+ smoothing_flags = null
+ smoothing_groups = null
+ canSmoothWith = null
+
+/turf/closed/wall/mineral/titanium/shuttle_wall/AfterChange(flags, oldType)
+ . = ..()
+ // Manually add space underlay, in a way similar to turf_z_transparency,
+ // but we actually show the old content of the same z-level, as desired for shuttles
+
+ var/turf/underturf_path
+
+ // Grab previous turf icon
+ if(!ispath(oldType, /turf/closed/wall/mineral/titanium/shuttle_wall))
+ underturf_path = oldType
+ else
+ // Else use whatever SSmapping tells us, like transparent open tiles do
+ underturf_path = SSmapping.level_trait(z, ZTRAIT_BASETURF) || /turf/open/space
+
+ var/mutable_appearance/underlay_appearance = mutable_appearance(
+ initial(underturf_path.icon),
+ initial(underturf_path.icon_state),
+ offset_spokesman = src,
+ layer = TURF_LAYER - 0.02,
+ plane = initial(underturf_path.plane))
+ underlay_appearance.appearance_flags = RESET_ALPHA | RESET_COLOR
+ underlays += underlay_appearance
+
+/turf/closed/wall/mineral/titanium/shuttle_wall/window
+ opacity = FALSE
+
+/*
+ * POD
+ */
+
+/turf/closed/wall/mineral/titanium/shuttle_wall/pod
+ icon = 'monkestation/code/modules/blueshift/icons/pod.dmi'
+
+/turf/closed/wall/mineral/titanium/shuttle_wall/window/pod
+ icon = 'monkestation/code/modules/blueshift/icons/pod.dmi'
+ icon_state = "3,1"
+
+/*
+ * FERRY
+ */
+
+/turf/closed/wall/mineral/titanium/shuttle_wall/ferry
+ icon = 'monkestation/code/modules/blueshift/icons/erokez.dmi'
+ icon_state = "18,2"
+
+/turf/closed/wall/mineral/titanium/shuttle_wall/window/ferry
+ icon = 'monkestation/code/modules/blueshift/icons/erokez.dmi'
+ icon_state = "18,2"
+
+/turf/open/floor/iron/shuttle/ferry
+ name = "shuttle floor"
+ icon = 'monkestation/code/modules/blueshift/icons/erokez.dmi'
+ icon_state = "floor1"
+
+/turf/open/floor/iron/shuttle/ferry/airless
+ initial_gas_mix = AIRLESS_ATMOS
+
+/*
+ * EVAC
+ */
+
+/turf/closed/wall/mineral/titanium/shuttle_wall/evac
+ icon = 'monkestation/code/modules/blueshift/icons/evac_shuttle.dmi'
+ icon_state = "9,1"
+
+/turf/closed/wall/mineral/titanium/shuttle_wall/window/evac
+ icon = 'monkestation/code/modules/blueshift/icons/evac_shuttle.dmi'
+ icon_state = "9,1"
+
+/turf/open/floor/iron/shuttle/evac
+ name = "shuttle floor"
+ icon = 'monkestation/code/modules/blueshift/icons/evac_shuttle.dmi'
+ icon_state = "floor"
+
+/turf/open/floor/iron/shuttle/evac/airless
+ initial_gas_mix = AIRLESS_ATMOS
+
+/*
+ * ARRIVALS
+ */
+
+/turf/closed/wall/mineral/titanium/shuttle_wall/arrivals
+ icon = 'monkestation/code/modules/blueshift/icons/wagon.dmi'
+ icon_state = "3,1"
+
+/turf/closed/wall/mineral/titanium/shuttle_wall/window/arrivals
+ icon = 'monkestation/code/modules/blueshift/icons/wagon.dmi'
+ icon_state = "3,1"
+
+/turf/open/floor/iron/shuttle/arrivals
+ name = "shuttle floor"
+ icon = 'monkestation/code/modules/blueshift/icons/wagon.dmi'
+ icon_state = "floor"
+
+/turf/open/floor/iron/shuttle/arrivals/airless
+ initial_gas_mix = AIRLESS_ATMOS
+
+/*
+ * CARGO
+ */
+
+/turf/closed/wall/mineral/titanium/shuttle_wall/cargo
+ icon = 'monkestation/code/modules/blueshift/icons/cargo.dmi'
+ icon_state = "3,1"
+
+/turf/closed/wall/mineral/titanium/shuttle_wall/window/cargo
+ icon = 'monkestation/code/modules/blueshift/icons/cargo.dmi'
+ icon_state = "3,1"
+
+/turf/open/floor/iron/shuttle/cargo
+ name = "shuttle floor"
+ icon = 'monkestation/code/modules/blueshift/icons/cargo.dmi'
+ icon_state = "floor"
+
+/turf/open/floor/iron/shuttle/cargo/airless
+ initial_gas_mix = AIRLESS_ATMOS
+
+/*
+ * MINING
+ */
+
+/turf/closed/wall/mineral/titanium/shuttle_wall/mining
+ icon = 'monkestation/code/modules/blueshift/icons/mining.dmi'
+
+/turf/closed/wall/mineral/titanium/shuttle_wall/window/mining
+ icon = 'monkestation/code/modules/blueshift/icons/mining.dmi'
+
+/turf/closed/wall/mineral/titanium/shuttle_wall/mining_large
+ icon = 'monkestation/code/modules/blueshift/icons/mining_large.dmi'
+ icon_state = "2,2"
+ dir = NORTH
+
+/turf/closed/wall/mineral/titanium/shuttle_wall/window/mining_large
+ icon = 'monkestation/code/modules/blueshift/icons/mining_large.dmi'
+ icon_state = "6,3"
+ dir = NORTH
+
+/turf/closed/wall/mineral/titanium/shuttle_wall/mining_labor
+ icon = 'monkestation/code/modules/blueshift/icons/mining_labor.dmi'
+ icon_state = "4,6"
+ dir = NORTH
+
+/turf/closed/wall/mineral/titanium/shuttle_wall/window/mining_labor
+ icon = 'monkestation/code/modules/blueshift/icons/mining_labor.dmi'
+ icon_state = "4,4"
+ dir = NORTH
+
+/*
+ * MINING/RND/EXPLORATION FLOORS
+ */
+
+/turf/open/floor/iron/shuttle/exploration
+ name = "shuttle floor"
+ icon = 'monkestation/code/modules/blueshift/icons/exploration_floor.dmi'
+ icon_state = "oside"
+
+/turf/open/floor/iron/shuttle/exploration/uside
+ icon_state = "uside"
+
+/turf/open/floor/iron/shuttle/exploration/corner
+ icon_state = "corner"
+
+/turf/open/floor/iron/shuttle/exploration/side
+ icon_state = "side"
+
+/turf/open/floor/iron/shuttle/exploration/corner_invcorner
+ icon_state = "corner_icorner"
+
+/turf/open/floor/iron/shuttle/exploration/adjinvcorner
+ icon_state = "adj_icorner"
+
+/turf/open/floor/iron/shuttle/exploration/oppinvcorner
+ icon_state = "opp_icorner"
+
+/turf/open/floor/iron/shuttle/exploration/invertcorner
+ icon_state = "icorner"
+
+/turf/open/floor/iron/shuttle/exploration/doubleinvertcorner
+ icon_state = "double_icorner"
+
+/turf/open/floor/iron/shuttle/exploration/tripleinvertcorner
+ icon_state = "tri_icorner"
+
+/turf/open/floor/iron/shuttle/exploration/doubleside
+ icon_state = "double_side"
+
+/turf/open/floor/iron/shuttle/exploration/quadinvertcorner
+ icon_state = "4icorner"
+
+/turf/open/floor/iron/shuttle/exploration/doubleinvertcorner_side
+ icon_state = "double_icorner_side"
+
+/turf/open/floor/iron/shuttle/exploration/invertcorner_side
+ icon_state = "side_icorner"
+
+/turf/open/floor/iron/shuttle/exploration/invertcorner_side_flipped
+ icon_state = "side_icorner_f"
+
+/turf/open/floor/iron/shuttle/exploration/blanktile
+ icon_state = "blank"
+
+/turf/open/floor/iron/shuttle/exploration/flat
+ icon_state = "flat"
+
+/turf/open/floor/iron/shuttle/exploration/flat/airless
+ initial_gas_mix = AIRLESS_ATMOS
+
+/turf/open/floor/iron/shuttle/exploration/textured_flat
+ icon_state = "flattexture"
+
+/turf/open/floor/iron/shuttle/exploration/textured_flat/airless
+ initial_gas_mix = AIRLESS_ATMOS
+
+/turf/open/floor/iron/shuttle/exploration/equipmentrail1
+ icon_state = "rail1"
+
+/turf/open/floor/iron/shuttle/exploration/equipmentrail2
+ icon_state = "rail2"
+
+/turf/open/floor/iron/shuttle/exploration/equipmentrail3
+ icon_state = "rail3"
+
+/turf/open/floor/iron/shuttle/exploration/hazard
+ icon_state = "hazard"
+
+/turf/open/floor/iron/shuttle/exploration/hazard/airless
+ initial_gas_mix = AIRLESS_ATMOS
+
+//Re-textures based off the survival pods, without the orange stripe. Now you can re-color them to paint your spaceships!
+//(Do faded tones - DONT USE NEON BRIGHT COLORS, I /WILL/ CRY, and your ship will look like literal crap)
+//Also make sure you properly var-edit everything hnngh
+
+/turf/closed/wall/mineral/titanium/spaceship
+ icon = 'monkestation/code/modules/blueshift/icons/unique/spaceships/shipwalls.dmi'
+ icon_state = "ship_walls-0"
+ base_icon_state = "ship_walls"
+ //sheet_type = /obj/item/stack/sheet/spaceship
+ smoothing_groups = SMOOTH_GROUP_SHIPWALLS + SMOOTH_GROUP_WALLS + SMOOTH_GROUP_CLOSED_TURFS
+ canSmoothWith = SMOOTH_GROUP_SHUTTLE_PARTS + SMOOTH_GROUP_AIRLOCK + SMOOTH_GROUP_SHIPWALLS + SMOOTH_GROUP_SURVIVAL_TITANIUM_POD
+
+/turf/closed/wall/mineral/titanium/spaceship/nodiagonal
+ icon_state = "map-shuttle_nd"
+ smoothing_flags = SMOOTH_BITMASK
+
+/turf/closed/wall/mineral/titanium/spaceship/overspace
+ icon_state = "map-overspace"
+ smoothing_flags = SMOOTH_BITMASK | SMOOTH_DIAGONAL_CORNERS
+ fixed_underlay = list("space" = TRUE)
+
+/turf/closed/wall/mineral/titanium/spaceship/interior/copyTurf(turf/T)
+ if(T.type != type)
+ T.ChangeTurf(type)
+ if(underlays.len)
+ T.underlays = underlays
+ if(T.icon_state != icon_state)
+ T.icon_state = icon_state
+ if(T.icon != icon)
+ T.icon = icon
+ if(color)
+ T.atom_colours = atom_colours.Copy()
+ T.update_atom_colour()
+ if(T.dir != dir)
+ T.setDir(dir)
+ T.transform = transform
+ return T
+
+/turf/closed/wall/mineral/titanium/spaceship/copyTurf(turf/T)
+ . = ..()
+ T.transform = transform
+
+/obj/structure/window/reinforced/shuttle/spaceship
+ name = "spaceship window"
+ desc = "A pressure-resistant spaceship window."
+ icon = 'monkestation/code/modules/blueshift/icons/unique/spaceships/shipwindows.dmi'
+ icon_state = "pod_window-0"
+ base_icon_state = "pod_window"
+ //glass_type = /obj/item/stack/sheet/spaceshipglass
+ smoothing_flags = SMOOTH_BITMASK
+ smoothing_groups = SMOOTH_GROUP_SHUTTLE_PARTS + SMOOTH_GROUP_WINDOW_FULLTILE_SHUTTLE + SMOOTH_GROUP_SHIPWALLS
+ canSmoothWith = SMOOTH_GROUP_WINDOW_FULLTILE_SHUTTLE
+ obj_flags = CAN_BE_HIT
+
+/obj/structure/window/reinforced/shuttle/spaceship/tinted
+ opacity = TRUE
+
+/obj/structure/window/reinforced/shuttle/spaceship/unanchored
+ anchored = FALSE
diff --git a/monkestation/code/modules/blueshift/turfs/pool.dm b/monkestation/code/modules/blueshift/turfs/pool.dm
new file mode 100644
index 000000000000..2cce7b4e26f0
--- /dev/null
+++ b/monkestation/code/modules/blueshift/turfs/pool.dm
@@ -0,0 +1,17 @@
+/turf/open/floor/lowered/iron/pool/cobble
+ name = "cobblestone pool floor"
+ icon = 'monkestation/code/modules/blueshift/icons/floors.dmi'
+ base_icon_state = "cobble"
+ icon_state = "cobble"
+ footstep = FOOTSTEP_FLOOR
+ barefootstep = FOOTSTEP_HARD_BAREFOOT
+ clawfootstep = FOOTSTEP_HARD_CLAW
+ heavyfootstep = FOOTSTEP_GENERIC_HEAVY
+
+/turf/open/floor/lowered/iron/pool/cobble/side
+ base_icon_state = "cobble_side"
+ icon_state = "cobble_side"
+
+/turf/open/floor/lowered/iron/pool/cobble/corner
+ base_icon_state = "cobble_corner"
+ icon_state = "cobble_corner"
diff --git a/monkestation/code/modules/blueshift/turfs/submarine.dm b/monkestation/code/modules/blueshift/turfs/submarine.dm
new file mode 100644
index 000000000000..5d56d59c2391
--- /dev/null
+++ b/monkestation/code/modules/blueshift/turfs/submarine.dm
@@ -0,0 +1,138 @@
+/turf/open/floor/iron/submarine
+ name = "submarine floor"
+ icon = 'monkestation/code/modules/blueshift/icons/turf/submarine.dmi'
+ base_icon_state = "submarine_floor"
+ icon_state = "submarine_floor"
+ liquid_height = -30
+ turf_height = -30
+
+/turf/open/floor/iron/submarine/rust_heretic_act()
+ return
+
+/turf/open/floor/iron/submarine_vents
+ name = "submarine floor"
+ icon = 'monkestation/code/modules/blueshift/icons/turf/submarine.dmi'
+ base_icon_state = "submarine_vents"
+ icon_state = "submarine_vents"
+ liquid_height = -30
+ turf_height = -30
+
+/turf/open/floor/iron/submarine_vents/rust_heretic_act()
+ return
+
+/turf/open/floor/iron/submarine_perf
+ name = "submarine floor"
+ icon = 'monkestation/code/modules/blueshift/icons/turf/submarine.dmi'
+ base_icon_state = "submarine_perf"
+ icon_state = "submarine_perf"
+ liquid_height = -30
+ turf_height = -30
+
+/turf/open/floor/iron/submarine_perf/airless
+ initial_gas_mix = AIRLESS_ATMOS
+
+/turf/open/floor/iron/submarine_perf/rust_heretic_act()
+ return
+
+//For now just a titanium wall. I'll make sprites for it later
+/turf/closed/wall/mineral/titanium/submarine
+ name = "submarine wall"
+
+
+/obj/effect/overlay/water
+ name = "water"
+ icon = 'monkestation/code/modules/blueshift/icons/unique/pool.dmi'
+ icon_state = "bottom"
+ density = FALSE
+ mouse_opacity = MOUSE_OPACITY_TRANSPARENT
+ anchored = TRUE
+ layer = ABOVE_MOB_LAYER
+
+/obj/effect/overlay/water/top
+ icon_state = "top"
+ layer = BELOW_MOB_LAYER
+ plane = GAME_PLANE
+
+/**
+ * Planetside water, indestructible.
+ *
+ * Use this for indoors.
+ */
+/turf/open/water/overlay
+ name = "shallow water"
+ desc = "A natural body of shallow water."
+ icon = 'monkestation/code/modules/blueshift/icons/unique/pool.dmi'
+ icon_state = "rocky"
+ baseturfs = /turf/open/water/overlay
+ initial_gas_mix = OPENTURF_DEFAULT_ATMOS
+ planetary_atmos = FALSE
+
+/turf/open/water/overlay/Initialize(mapload)
+ . = ..()
+
+ var/obj/effect/overlay/water/bottom = new()
+ SET_PLANE(bottom, PLANE_TO_TRUE(bottom.plane), src)
+ vis_contents += bottom
+
+ var/obj/effect/overlay/water/top/top = new()
+ SET_PLANE(top, PLANE_TO_TRUE(top.plane), src)
+ vis_contents += top
+
+/turf/open/water/overlay/Entered(atom/movable/arrived)
+ ..()
+ wash_atom(arrived)
+ wash_atom(loc)
+
+/turf/open/water/overlay/proc/wash_atom(atom/nasty)
+ nasty.wash(CLEAN_RAD) // Clean radiation non-instantly
+ nasty.wash(CLEAN_WASH)
+
+/turf/open/water/overlay/hotspring/Entered(atom/movable/arrived)
+ ..()
+ if(istype(arrived, /mob/living))
+ hotspring_mood(arrived)
+
+/turf/open/water/overlay/hotspring/proc/hotspring_mood(mob/living/swimmer)
+ swimmer.add_mood_event("hotspring", /datum/mood_event/hotspring)
+
+/datum/mood_event/hotspring
+ description = span_nicegreen("I recently had a paddle in some nice warm water! It was so refreshing!\n")
+ mood_change = 4
+ timeout = 20 MINUTES
+
+/**
+ * Planetside water, indestructible.
+ *
+ * Use this for outdoors. It normalises to it's initial airmix over time!
+ */
+/turf/open/water/overlay/outdoors
+ baseturfs = /turf/open/water/overlay/outdoors
+ planetary_atmos = TRUE
+
+/**
+ * Hotpsrings! They give a positive mood event.
+ */
+/turf/open/water/overlay/hotspring
+ name = "hotspring"
+ desc = "A warm, steamy swimming pool."
+ icon_state = "hotspring_tile"
+ baseturfs = /turf/open/floor/plating
+ planetary_atmos = FALSE
+
+/turf/open/water/overlay/hotspring/indestructible
+ baseturfs = /turf/open/water/overlay/hotspring/indestructible
+
+/turf/open/water/overlay/hotspring/indestructible/outdoors
+ baseturfs = /turf/open/water/overlay/hotspring/indestructible/outdoors
+ planetary_atmos = TRUE
+
+/turf/open/water/overlay/hotspring/planet
+ name = "natural hotspring"
+ desc = "A natural body of water kept warm by geothermal activity."
+ icon_state = "hotspring"
+ baseturfs = /turf/open/water/overlay/hotspring/planet
+// Use this for indoors. It has a roof!
+
+/turf/open/water/overlay/hotspring/planet/outdoors
+ baseturfs = /turf/open/water/overlay/hotspring/planet/outdoors
+ planetary_atmos = TRUE
diff --git a/monkestation/code/modules/blueshift/uplinks/kits.dm b/monkestation/code/modules/blueshift/uplinks/kits.dm
new file mode 100644
index 000000000000..7f9da04b7c6b
--- /dev/null
+++ b/monkestation/code/modules/blueshift/uplinks/kits.dm
@@ -0,0 +1,41 @@
+
+/datum/uplink_category/weapon_kits
+ name = "Weapon Kits (Recommended)"
+ weight = 30
+
+/datum/uplink_item/weapon_kits
+ category = /datum/uplink_category/weapon_kits
+ surplus = 40
+ purchasable_from = UPLINK_NUKE_OPS
+
+/datum/uplink_item/weapon_kits/low_cost/clandestine
+ name = "Ansem Pistol Case (Easy/Spare)"
+ desc = "A small, easily concealable handgun that uses 10mm auto rounds in 8-round magazines and is compatible \
+ with suppressors. Comes with three spare magazines."
+ item = /obj/item/storage/toolbox/guncase/clandestine
+
+/datum/uplink_item/weapon_kits/high_cost/carbine
+ name = "M-90gl Carbine Case (Hard)"
+ desc = "A fully-loaded, specialized three-round burst carbine that fires .223 ammunition from a 30 round magazine \
+ with a 40mm underbarrel grenade launcher. Use secondary-fire to fire the grenade launcher. Comes with two spare magazines \
+ and a box of 40mm rubber slugs."
+ item = /obj/item/storage/toolbox/guncase/m90gl
+
+/datum/uplink_item/weapon_kits/medium_cost/rawketlawnchair
+ name = "Dardo-RE Rocket Propelled Grenade Launcher (Hard)"
+ desc = "A reusable rocket propelled grenade launcher preloaded with a low-yield 84mm HE round. \
+ Guaranteed to send your target out with a bang or your money back! Comes with a bouquet of additional rockets!"
+ item = /obj/item/storage/toolbox/guncase/rocketlauncher
+
+/datum/uplink_item/weapon_kits/medium_cost/revolvercase
+ name = "Syndicate Revolver Case (Moderate)"
+ desc = "Waffle Co.'s modernized Syndicate revolver. Fires 7 brutal rounds of .357 Magnum. \
+ A classic operative weapon, brought to the modern era. Comes with 3 additional speedloaders of .357."
+ item = /obj/item/storage/toolbox/guncase/revolver
+
+/datum/uplink_item/weapon_kits/medium_cost/cqc
+ name = "CQC Equipment Case (Very Hard)"
+ desc = "Contains a manual that instructs you in the ways of CQC, or Close Quarters Combat. Comes with a stealth implant, a pack of smokes and a snazzy bandana (use it with the hat stabilizers in your MODsuit)."
+ item = /obj/item/storage/toolbox/guncase/cqc
+ purchasable_from = UPLINK_NUKE_OPS | UPLINK_CLOWN_OPS
+ surplus = 0
diff --git a/monkestation/code/modules/blueshift/wounds/muscle_wounds.dm b/monkestation/code/modules/blueshift/wounds/muscle_wounds.dm
new file mode 100644
index 000000000000..70df1ab6b097
--- /dev/null
+++ b/monkestation/code/modules/blueshift/wounds/muscle_wounds.dm
@@ -0,0 +1,230 @@
+
+/*
+ Muscle wounds. There is a chance to roll a muscle wound instead of others while doing brute damage
+*/
+
+/datum/wound/muscle
+ name = "Muscle Wound"
+ sound_effect = 'sound/effects/wounds/blood1.ogg'
+ wound_flags = (ACCEPTS_GAUZE)
+
+ processes = TRUE
+ /// How much do we need to regen. Will regen faster if we're splinted and or laying down
+ var/regen_ticks_needed
+ /// Our current counter for healing
+ var/regen_ticks_current = 0
+
+ can_scar = FALSE
+
+/datum/wound_pregen_data/muscle
+ abstract = TRUE
+
+ viable_zones = list(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)
+ required_limb_biostate = BIO_FLESH
+
+ required_wounding_types = list(WOUND_BLUNT, WOUND_SLASH, WOUND_PIERCE)
+ match_all_wounding_types = FALSE
+
+ wound_series = WOUND_SERIES_MUSCLE_DAMAGE
+
+ weight = 3 // very low chance to replace a normal wound. this is about 4.5%
+
+/*
+ Overwriting of base procs
+*/
+/datum/wound/muscle/wound_injury(datum/wound/old_wound = null, attack_direction)
+ var/obj/item/held_item = victim.get_item_for_held_index(limb.held_index || 0)
+ if(held_item && (disabling || prob(30 * severity)))
+ if(istype(held_item, /obj/item/offhand))
+ held_item = victim.get_inactive_held_item()
+
+ if(held_item && victim.dropItemToGround(held_item))
+ victim.visible_message(span_danger("[victim] drops [held_item] in shock!"), \
+ span_warning("The force on your [parse_zone(limb.body_zone)] causes you to drop [held_item]! "), vision_distance=COMBAT_MESSAGE_RANGE)
+
+ return ..()
+
+/datum/wound/muscle/set_victim(new_victim)
+ if (victim)
+ UnregisterSignal(victim, COMSIG_HUMAN_EARLY_UNARMED_ATTACK)
+
+ if (new_victim)
+ RegisterSignal(new_victim, COMSIG_HUMAN_EARLY_UNARMED_ATTACK, PROC_REF(attack_with_hurt_hand))
+
+ return ..()
+
+/datum/wound/muscle/remove_wound(ignore_limb, replaced)
+ limp_slowdown = 0
+ return ..()
+
+/datum/wound/muscle/handle_process()
+ . = ..()
+
+ regen_ticks_current++
+ if(victim.body_position == LYING_DOWN)
+ if(prob(50))
+ regen_ticks_current += 0.5
+ if(victim.IsSleeping())
+ regen_ticks_current += 0.5
+
+ if(limb.current_gauze)
+ regen_ticks_current += (1-limb.current_gauze.splint_factor)
+
+ if(regen_ticks_current > regen_ticks_needed)
+ if(!victim || !limb)
+ qdel(src)
+ return
+ to_chat(victim, span_green("Your [parse_zone(limb.body_zone)] has regenerated its muscle!"))
+ remove_wound()
+
+/// If we're a human who's punching something with a broken arm, we might hurt ourselves doing so
+/datum/wound/muscle/proc/attack_with_hurt_hand(mob/M, atom/target, proximity)
+ SIGNAL_HANDLER
+
+ if(victim.get_active_hand() != limb || !(victim.istate & ISTATE_HARM) || !ismob(target) || severity <= WOUND_SEVERITY_MODERATE)
+ return
+
+ // 15% of 30% chance to proc pain on hit
+ if(prob(severity * 15))
+ // And you have a 70% or 50% chance to actually land the blow, respectively
+ if(prob(70 - 20 * severity))
+ to_chat(victim, span_userdanger("The damaged muscle in your [parse_zone(limb.body_zone)] shoots with pain as you strike [target]!"))
+ limb.receive_damage(brute=rand(1,5))
+ else
+ victim.visible_message(span_danger("[victim] weakly strikes [target] with [victim.p_their()] swollen [parse_zone(limb.body_zone)], recoiling from pain!"), \
+ span_userdanger("You fail to strike [target] as the fracture in your [parse_zone(limb.body_zone)] lights up in unbearable pain!"), vision_distance=COMBAT_MESSAGE_RANGE)
+ INVOKE_ASYNC(victim, TYPE_PROC_REF(/mob, emote), "scream")
+ victim.Stun(0.5 SECONDS)
+ limb.receive_damage(brute=rand(3,7))
+ return COMPONENT_CANCEL_ATTACK_CHAIN
+
+/datum/wound/muscle/get_examine_description(mob/user)
+ if(!limb.current_gauze)
+ return ..()
+
+ var/list/msg = list()
+ if(!limb.current_gauze)
+ msg += "[victim.p_Their()] [parse_zone(limb.body_zone)] [examine_desc]"
+ else
+ var/absorption_capacity = ""
+ // how much life we have left in these bandages
+ switch(limb.current_gauze.absorption_capacity)
+ if(0 to 1.25)
+ absorption_capacity = "just barely"
+ if(1.25 to 2.75)
+ absorption_capacity = "loosely"
+ if(2.75 to 4)
+ absorption_capacity = "mostly"
+ if(4 to INFINITY)
+ absorption_capacity = "tightly"
+
+ msg += "[victim.p_Their()] [parse_zone(limb.body_zone)] is [absorption_capacity] fastened with a [limb.current_gauze.name]!"
+
+ return "[msg.Join()] "
+
+/// Moderate (Muscle Tear)
+/datum/wound/muscle/moderate
+ name = "Muscle Tear"
+ desc = "Patient's muscle has torn, causing serious pain and reduced limb functionality."
+ treat_text = "A tight splint on the affected limb, as well as plenty of rest and sleep."
+ examine_desc = "appears unnaturallly red and swollen"
+ occur_text = "swells up, it's skin turning red"
+ severity = WOUND_SEVERITY_MODERATE
+ interaction_efficiency_penalty = 1.5
+ limp_slowdown = 2
+ limp_chance = 30
+ threshold_penalty = 15
+ status_effect_type = /datum/status_effect/wound/muscle/moderate
+ regen_ticks_needed = 90
+
+/datum/wound_pregen_data/muscle/tear
+ abstract = FALSE
+
+ wound_path_to_generate = /datum/wound/muscle/moderate
+ threshold_minimum = 35
+
+/*
+ Severe (Ruptured Tendon)
+*/
+
+/datum/wound/muscle/severe
+ name = "Ruptured Tendon"
+ sound_effect = 'sound/effects/wounds/blood2.ogg'
+ desc = "Patient's tendon has been severed, causing significant pain and near uselessness of limb."
+ treat_text = "A tight splint on the affected limb, as well as plenty of rest and sleep."
+ examine_desc = "is limp and awkwardly twitching, skin swollen and red"
+ occur_text = "twists in pain and goes limp, it's tendon ruptured"
+ severity = WOUND_SEVERITY_SEVERE
+ interaction_efficiency_penalty = 2
+ limp_slowdown = 5
+ limp_chance = 40
+ threshold_penalty = 35
+ disabling = TRUE
+ status_effect_type = /datum/status_effect/wound/muscle/severe
+ regen_ticks_needed = 150
+
+/datum/wound_pregen_data/muscle/tendon
+ abstract = FALSE
+
+ wound_path_to_generate = /datum/wound/muscle/severe
+ threshold_minimum = 80
+
+// muscle
+/datum/status_effect/wound/muscle/moderate
+ id = "torn muscle"
+/datum/status_effect/wound/muscle/severe
+ id = "ruptured tendon"
+
+/datum/status_effect/wound/muscle/robotic/moderate
+ id = "worn servo"
+
+/datum/status_effect/wound/muscle/robotic/severe
+ id = "severed hydraulic"
+
+/datum/wound/muscle/robotic
+ sound_effect = 'sound/effects/wounds/blood1.ogg'
+
+/datum/wound_pregen_data/muscle/robotic
+ required_limb_biostate = (BIO_METAL)
+
+/datum/wound/muscle/robotic/moderate
+ name = "Overworked Servo"
+ desc = "A servo has been overworked, and will operate with reduced efficiency until rested."
+ treat_text = "A tight splint on the affected limb, as well as plenty of rest and sleep."
+ examine_desc = "appears to be moving sluggishly"
+ occur_text = "jitters for a moment before moving sluggishly"
+ severity = WOUND_SEVERITY_MODERATE
+ interaction_efficiency_penalty = 1.5
+ limp_slowdown = 2
+ limp_chance = 30
+ threshold_penalty = 15
+ status_effect_type = /datum/status_effect/wound/muscle/robotic/moderate
+ regen_ticks_needed = 90
+
+/datum/wound_pregen_data/muscle/robotic/servo
+ abstract = FALSE
+ wound_path_to_generate = /datum/wound/muscle/robotic/moderate
+ threshold_minimum = 35
+
+/datum/wound/muscle/robotic/severe
+ name = "Exhausted Piston"
+ sound_effect = 'sound/effects/wounds/blood2.ogg'
+ desc = "An important hydraulic piston has been critically overused, resulting in total dysfunction until it recovers."
+ treat_text = "A tight splint on the affected limb, as well as plenty of rest and sleep."
+ examine_desc = "is stiffly limp, the extremities splayed out widely"
+ occur_text = "goes completely stiff, seeming to lock into position"
+ severity = WOUND_SEVERITY_SEVERE
+ interaction_efficiency_penalty = 2
+ limp_slowdown = 5
+ limp_chance = 40
+ threshold_penalty = 35
+ disabling = TRUE
+ status_effect_type = /datum/status_effect/wound/muscle/robotic/severe
+ regen_ticks_needed = 150
+
+/datum/wound_pregen_data/muscle/robotic/hydraulic
+ abstract = FALSE
+
+ wound_path_to_generate = /datum/wound/muscle/robotic/severe
+ threshold_minimum = 80
+
diff --git a/monkestation/code/modules/cargo/packs/engineering.dm b/monkestation/code/modules/cargo/packs/engineering.dm
index 204dc92b3d32..ec20454ac8a9 100644
--- a/monkestation/code/modules/cargo/packs/engineering.dm
+++ b/monkestation/code/modules/cargo/packs/engineering.dm
@@ -1,3 +1,12 @@
/datum/supply_pack/engineering/shield_sat
+ name = "Hard-Kill Meteor Protection Satellites"
+ desc = "Contains a 5 pack of HK-MPS capsules, which can be deployed into a full meteor defense satellite."
+ special = FALSE
access_view = ACCESS_ENGINEERING
contains = list(/obj/item/meteor_shield_capsule = 5)
+
+/datum/supply_pack/engineering/shield_sat_control
+ name = "Hard-Kill Meteor Protection System Control Board"
+ desc = "A control system for HK-MPS satellites."
+ special = FALSE
+ access_view = ACCESS_ENGINEERING
diff --git a/monkestation/code/modules/cassettes/cassette_db/cassette_datum.dm b/monkestation/code/modules/cassettes/cassette_db/cassette_datum.dm
index 09f2ccebe043..07efe51ea95e 100644
--- a/monkestation/code/modules/cassettes/cassette_db/cassette_datum.dm
+++ b/monkestation/code/modules/cassettes/cassette_db/cassette_datum.dm
@@ -11,6 +11,7 @@
var/list/song_names
+ var/cassette_id
var/approved
var/file_name
@@ -34,6 +35,8 @@
cassette_author = data["author_name"]
cassette_author_ckey = data["author_ckey"]
+ cassette_id = file_id
+
approved = data["approved"]
file_name = "data/cassette_storage/[file_id].json"
diff --git a/monkestation/code/modules/cassettes/machines/media/jukebox.dm b/monkestation/code/modules/cassettes/machines/media/jukebox.dm
index 7c117a531ef3..a20cac70467e 100644
--- a/monkestation/code/modules/cassettes/machines/media/jukebox.dm
+++ b/monkestation/code/modules/cassettes/machines/media/jukebox.dm
@@ -238,6 +238,7 @@
obj_flags |= EMAGGED
StopPlaying()
visible_message("\The [src] makes a fizzling sound. ")
+ set_hacked(1)
update_icon()
return 1
@@ -278,7 +279,7 @@
start_stop_song()
updateDialog()
-//Pre-hacked Jukebox, has the full sond list unlocked
+//Pre-hacked Jukebox, has the full song list unlocked
/obj/machinery/media/jukebox/hacked
name = "DRM free space jukebox"
desc = "Filled with songs both past and present! Unlocked for your convenience!"
diff --git a/monkestation/code/modules/cassettes/machines/media/media_manager.dm b/monkestation/code/modules/cassettes/machines/media/media_manager.dm
index 3b03bbb1d155..8e0bf91cf616 100644
--- a/monkestation/code/modules/cassettes/machines/media/media_manager.dm
+++ b/monkestation/code/modules/cassettes/machines/media/media_manager.dm
@@ -130,6 +130,8 @@
/datum/media_manager/proc/send_update()
if(!(owner.prefs))
return
+ if(owner.prefs.channel_volume["[CHANNEL_JUKEBOX]"])
+ volume *= (owner.prefs.channel_volume["[CHANNEL_JUKEBOX]"] * 0.01)
if(!owner.prefs.read_preference(/datum/preference/toggle/hear_music))
owner << output(list2params(list("", (world.time - 0) / 10, volume * 1, 0)), "[WINDOW_ID]:SetMusic")
diff --git a/monkestation/code/modules/client/preferences/species_features/lizard.dm b/monkestation/code/modules/client/preferences/species_features/lizard.dm
new file mode 100644
index 000000000000..972a622f805c
--- /dev/null
+++ b/monkestation/code/modules/client/preferences/species_features/lizard.dm
@@ -0,0 +1,20 @@
+/datum/preference/numeric/hiss_length
+ savefile_key = "hiss_length"
+ savefile_identifier = PREFERENCE_CHARACTER
+ category = PREFERENCE_CATEGORY_SECONDARY_FEATURES
+ priority = PREFERENCE_PRIORITY_NAMES
+ can_randomize = FALSE
+ minimum = 2
+ maximum = 6
+
+/datum/preference/numeric/hiss_length/create_default_value()
+ return 3
+
+/datum/preference/numeric/hiss_length/is_accessible(datum/preferences/preferences)
+ return ..() && ispath(preferences.read_preference(/datum/preference/choiced/species), /datum/species/lizard)
+
+/datum/preference/numeric/hiss_length/apply_to_human(mob/living/carbon/human/target, value)
+ var/obj/item/organ/internal/tongue/lizard/tongue = target.get_organ_slot(ORGAN_SLOT_TONGUE)
+ if(!istype(tongue))
+ return
+ tongue.draw_length = value
diff --git a/monkestation/code/modules/clothing/shoes/clown.dm b/monkestation/code/modules/clothing/shoes/clown.dm
index fc78311da038..2e7aa2f28a27 100644
--- a/monkestation/code/modules/clothing/shoes/clown.dm
+++ b/monkestation/code/modules/clothing/shoes/clown.dm
@@ -20,7 +20,7 @@
desc = "A court jester's shoes, updated with modern squeaking technology."
icon_state = "jester_shoes"
icon = 'icons/obj/clothing/shoes.dmi'
- squeak_sound = list('monkestation/sound/effects/clown_jingle1.ogg'=1, 'monkestation/sound/effects/clown_jingle2.ogg') //jingHONK jinglHONK jHONKgle jiHONKgle
+ squeak_sound = list('monkestation/sound/effects/clown_jingle1.ogg'=1, 'monkestation/sound/effects/clown_jingle2.ogg'=1) //jingHONK jinglHONK jHONKgle jiHONKgle
/obj/item/clothing/shoes/clown_shoes/harlequin_boots
name = "harlequin boots"
@@ -29,4 +29,4 @@
icon_state = "harlequin_boots"
worn_icon = 'monkestation/icons/mob/clothing/feet.dmi'
worn_icon_state = "harlequin_boots"
- squeak_sound = list('monkestation/sound/effects/clown_jingle1.ogg'=1, 'monkestation/sound/effects/clown_jingle2.ogg')
\ No newline at end of file
+ squeak_sound = list('monkestation/sound/effects/clown_jingle1.ogg'=1, 'monkestation/sound/effects/clown_jingle2.ogg'=1)
diff --git a/monkestation/code/modules/clothing/spacesuits/hardsuits/_hardsuit.dm b/monkestation/code/modules/clothing/spacesuits/hardsuits/_hardsuit.dm
index 60d134996607..cafeeeebb263 100644
--- a/monkestation/code/modules/clothing/spacesuits/hardsuits/_hardsuit.dm
+++ b/monkestation/code/modules/clothing/spacesuits/hardsuits/_hardsuit.dm
@@ -1,5 +1,6 @@
/// How much damage you take from an emp when wearing a hardsuit
#define HARDSUIT_EMP_BURN 2 // a very orange number
+#define THERMAL_REGULATOR_COST 6 // this runs out fast if 18
/obj/item/clothing/suit/space/hardsuit
name = "hardsuit"
@@ -12,7 +13,7 @@
armor_type = /datum/armor/hardsuit
allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/t_scanner, /obj/item/construction/rcd, /obj/item/pipe_dispenser)
siemens_coefficient = 0
- actions_types = list(/datum/action/item_action/toggle_helmet)
+ actions_types = list(/datum/action/item_action/toggle_helmet, /datum/action/item_action/toggle_spacesuit)
var/obj/item/clothing/head/helmet/space/hardsuit/helmet
var/helmettype = /obj/item/clothing/head/helmet/space/hardsuit
@@ -80,8 +81,12 @@
else
RemoveHelmet()
-/obj/item/clothing/suit/space/hardsuit/ui_action_click()
- ToggleHelmet()
+/// implements button for thermoregulamators, checks if helmet or regulator is being toggled
+/obj/item/clothing/suit/space/hardsuit/ui_action_click(mob/user, actiontype)
+ if(istype(actiontype, /datum/action/item_action/toggle_spacesuit))
+ toggle_spacesuit(user)
+ else if(istype(actiontype, /datum/action/item_action/toggle_helmet))
+ ToggleHelmet()
/obj/item/clothing/suit/space/hardsuit/attack_self(mob/user)
user.changeNext_move(CLICK_CD_MELEE)
diff --git a/monkestation/code/modules/clothing/under/costume.dm b/monkestation/code/modules/clothing/under/costume.dm
index 2f639f36189e..e45fbaf9caf8 100644
--- a/monkestation/code/modules/clothing/under/costume.dm
+++ b/monkestation/code/modules/clothing/under/costume.dm
@@ -120,18 +120,6 @@
desc = "4:00, wallow in self-pity. 4:30, stare into the abyss. 5:00, solve world hunger, tell no one. 5:30, jazzercize; 6:30, dinner with me. I can't cancel that again. 7:00, wrestle with my self-loathing. I'm booked. Of course, if I bump the loathing to 9, I could still be done in time to lay in bed, stare at the ceiling and slip slowly into madness."
icon_state = "christmas_green"
-/obj/item/clothing/under/costume/skyrat/christmas/croptop
- name = "sexy christmas costume"
- desc = "About 550 years since the release of Mariah Carey's \"All I Want For Christmas is You\", society has yet to properly recover from its repercussions. Some still keep a gun as their christmas mantlepiece, just in case she's heard singing on their rooftop late in the night..."
- icon_state = "christmas_crop"
- body_parts_covered = CHEST|GROIN
- female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
-
-/obj/item/clothing/under/costume/skyrat/christmas/croptop/green
- name = "sexy green christmas costume"
- desc = "Stupid. Ugly. Out of date. If I can't find something nice to wear I'm not going."
- icon_state = "christmas_crop_green"
-
/*
BUNNY SUITS
*/
diff --git a/monkestation/code/modules/cryopods/persistance/base_persistance.dm b/monkestation/code/modules/cryopods/persistance/base_persistance.dm
index 29fd4c5f15d0..46d5c5ae18a4 100644
--- a/monkestation/code/modules/cryopods/persistance/base_persistance.dm
+++ b/monkestation/code/modules/cryopods/persistance/base_persistance.dm
@@ -6,7 +6,7 @@ GLOBAL_LIST_INIT(modular_persistence_ignored_vars, list(
"tgui_shared_states",
"gc_destroyed",
"_active_timers",
- "status_traits",
+ "_status_traits",
"_signal_procs",
"cached_ref",
"weak_reference",
@@ -69,7 +69,10 @@ GLOBAL_LIST_INIT(modular_persistence_ignored_vars, list(
if(!owner.owner)
CRASH("Tried to load modular persistence on a brain with no owner! How did this happen?! (\ref[brain], [brain.brainmob?.ckey], [brain])")
-/datum/modular_persistence/Destroy(force, ...)
+ var/mob/living/carbon/human/human = owner.owner
+ human.load_nif_data(src)
+
+/datum/modular_persistence/Destroy(force)
owner = null
return ..()
@@ -77,6 +80,9 @@ GLOBAL_LIST_INIT(modular_persistence_ignored_vars, list(
/datum/modular_persistence/proc/serialize_contents_to_list()
var/list/returned_list = list()
+ var/mob/living/carbon/human/human = owner.owner
+ human.save_nif_data(src)
+
for(var/var_name in vars)
if(var_name in GLOB.modular_persistence_ignored_vars)
continue
diff --git a/monkestation/code/modules/donator/code/item/effects.dm b/monkestation/code/modules/donator/code/item/effects.dm
index 6e1bd7217aab..66e3aa92b79b 100644
--- a/monkestation/code/modules/donator/code/item/effects.dm
+++ b/monkestation/code/modules/donator/code/item/effects.dm
@@ -10,7 +10,8 @@
animal.mind_initialize()
var/datum/mind/granters_mind = granter.mind
granters_mind.transfer_to(animal)
- animal.AddComponent()
+ animal.AddElement(/datum/element/dextrous)
+ animal.AddComponent(/datum/component/basic_inhands, y_offset = -6)
qdel(granter)
. = ..()
diff --git a/monkestation/code/modules/ghost_critters/client_addons.dm b/monkestation/code/modules/ghost_critters/client_addons.dm
index 17146332b272..780f61f33db9 100644
--- a/monkestation/code/modules/ghost_critters/client_addons.dm
+++ b/monkestation/code/modules/ghost_critters/client_addons.dm
@@ -56,7 +56,8 @@
if(!mob.mind)
mob.mind = new /datum/mind(key)
- mob.mind.transfer_to(created_mob, TRUE)
+ var/mob/dead/observer/observe = mob
+ created_mob.key = observe.key
init_verbs()
diff --git a/monkestation/code/modules/ghost_players/arena/arena_assets/water.dm b/monkestation/code/modules/ghost_players/arena/arena_assets/water.dm
index 965caa2e0c75..b418375d1ddd 100644
--- a/monkestation/code/modules/ghost_players/arena/arena_assets/water.dm
+++ b/monkestation/code/modules/ghost_players/arena/arena_assets/water.dm
@@ -1,4 +1,4 @@
-/obj/effect/overlay/water
+/obj/effect/overlay/water_arena
name = "water"
desc = "Looks wet."
icon = 'monkestation/code/modules/ghost_players/arena/arena_assets/icons/water_overlay.dmi'
diff --git a/monkestation/code/modules/holomaps/icons/8x8.dmi b/monkestation/code/modules/holomaps/icons/8x8.dmi
index ac8687dc1fce..8e98b1dbe56b 100644
Binary files a/monkestation/code/modules/holomaps/icons/8x8.dmi and b/monkestation/code/modules/holomaps/icons/8x8.dmi differ
diff --git a/monkestation/code/modules/holomaps/machinery.dm b/monkestation/code/modules/holomaps/machinery.dm
index 428df2f60440..46e435c5d4db 100644
--- a/monkestation/code/modules/holomaps/machinery.dm
+++ b/monkestation/code/modules/holomaps/machinery.dm
@@ -291,6 +291,20 @@
if(length(fire_alarms))
extra_overlays["Fire Alarms"] = list("icon" = image('monkestation/code/modules/holomaps/icons/8x8.dmi', icon_state = "fire_marker"), "markers" = fire_alarms)
+ if(length(GLOB.meteor_shielded_turfs))
+ var/icon/canvas = icon(HOLOMAP_ICON, "blank")
+ var/z_has_coverage = FALSE
+ for(var/turf/open/shielded_turf as anything in GLOB.meteor_shielded_turfs)
+ if(shielded_turf?.z != current_z_level)
+ continue
+ var/offset_x = HOLOMAP_CENTER_X + shielded_turf.x
+ var/offset_y = HOLOMAP_CENTER_Y + shielded_turf.y
+ var/color = ((offset_x ^ offset_y) % 2 == 0) ? HOLOMAP_AREACOLOR_SHIELD_1 : HOLOMAP_AREACOLOR_SHIELD_2
+ canvas.DrawBox(color, offset_x, offset_y)
+ z_has_coverage = TRUE
+ if(z_has_coverage)
+ extra_overlays["Meteor Shield"] = list("icon" = image('monkestation/code/modules/holomaps/icons/8x8.dmi', icon_state = "meteor_shield"), "markers" = list(image(canvas)))
+
/*
var/list/air_alarms = list()
for(var/obj/machinery/airalarm/air_alarm in GLOB.machines)
diff --git a/monkestation/code/modules/jobs/job_types/security_assistant.dm b/monkestation/code/modules/jobs/job_types/security_assistant.dm
index 57824251bdea..f2fba272f9d8 100644
--- a/monkestation/code/modules/jobs/job_types/security_assistant.dm
+++ b/monkestation/code/modules/jobs/job_types/security_assistant.dm
@@ -1,6 +1,6 @@
/datum/job/security_assistant
title = JOB_SECURITY_ASSISTANT
- description = "Fine people for trivial things. Be an glorified hall monitor."
+ description = "Fine people for trivial things. Be a glorified hall monitor."
auto_deadmin_role_flags = DEADMIN_POSITION_SECURITY
department_head = list(JOB_HEAD_OF_SECURITY)
faction = FACTION_STATION
diff --git a/monkestation/code/modules/mech_comp/objects/teleporter.dm b/monkestation/code/modules/mech_comp/objects/teleporter.dm
index 307bac142aaa..bcf50af2be3b 100644
--- a/monkestation/code/modules/mech_comp/objects/teleporter.dm
+++ b/monkestation/code/modules/mech_comp/objects/teleporter.dm
@@ -59,7 +59,7 @@ GLOBAL_LIST_INIT(live_teleporters, list())
continue
if(!live_teleporter.anchored)
continue
- if((live_teleporter.teleID != teleID) || (live_teleporter.z != src.z) || live_teleporter.send_only)
+ if((live_teleporter.teleID != teleID) || live_teleporter.send_only || !are_zs_connected(src, live_teleporter))
continue
if(!COOLDOWN_FINISHED(live_teleporter, teleporter_cooldown))
continue
diff --git a/monkestation/code/modules/meteor_shield/meteor_shield.dm b/monkestation/code/modules/meteor_shield/meteor_shield.dm
new file mode 100644
index 000000000000..2bee0d716a63
--- /dev/null
+++ b/monkestation/code/modules/meteor_shield/meteor_shield.dm
@@ -0,0 +1,114 @@
+GLOBAL_LIST_EMPTY_TYPED(meteor_shield_sats, /obj/machinery/satellite/meteor_shield)
+GLOBAL_VAR_INIT(total_meteors_zapped, 0)
+
+/obj/machinery/satellite/meteor_shield
+ name = "meteor defense satellite"
+ mode = "HK-MPS"
+ kill_range = 16
+ /// Whether the meteor sat checks for line of sight to determine if it can intercept a meteor.
+ var/check_sight = TRUE
+ /// The proximity monitor used to detect meteors entering the shield's range.
+ var/datum/proximity_monitor/advanced/meteor_shield/monitor
+ /// A counter for how many meteors this specific satellite has zapped.
+ var/meteors_zapped = 0
+ /// A list of "proxy" objects used for multi-z coverage.
+ var/list/obj/effect/abstract/meteor_shield_proxy/proxies = list()
+
+/obj/machinery/satellite/meteor_shield/Initialize(mapload)
+ . = ..()
+ AddElement(/datum/element/repackable, /obj/item/flatpacked_machine/generic, 5 SECONDS, TRUE, TRUE)
+
+ GLOB.meteor_shield_sats += src
+ RegisterSignal(src, COMSIG_MOVABLE_SPACEMOVE, PROC_REF(on_space_move)) // so these fuckers don't drift off into space when you're trying to position them
+ setup_proximity()
+ setup_proxies()
+ register_context()
+
+/obj/machinery/satellite/meteor_shield/Destroy()
+ GLOB.meteor_shield_sats -= src
+ proxies = null
+ QDEL_NULL(monitor)
+ return ..()
+
+/obj/machinery/satellite/meteor_shield/examine(mob/user)
+ . = ..()
+ . += span_info("It has stopped [meteors_zapped] meteors so far.")
+ . += span_info("Overall, all meteor defense satellites have stopped a combined [GLOB.total_meteors_zapped] meteors this shift.")
+
+/obj/machinery/satellite/meteor_shield/proc/on_space_move(datum/source)
+ SIGNAL_HANDLER
+ return COMSIG_MOVABLE_STOP_SPACEMOVE
+
+/obj/machinery/satellite/meteor_shield/vv_edit_var(vname, vval)
+ . = ..()
+ if(.)
+ switch(vname)
+ if(NAMEOF(src, kill_range))
+ monitor?.set_range(kill_range)
+ for(var/proxy_z in proxies)
+ var/obj/effect/abstract/meteor_shield_proxy/proxy = proxies[proxy_z]
+ proxy.monitor.set_range(kill_range)
+ if(NAMEOF(src, active))
+ set_anchored(active)
+ setup_proximity()
+
+/obj/machinery/satellite/meteor_shield/add_context(atom/source, list/context, obj/item/held_item, mob/user)
+ context[SCREENTIP_CONTEXT_LMB] = active ? "Deactivate" : "Activate"
+ return CONTEXTUAL_SCREENTIP_SET
+
+/obj/machinery/satellite/meteor_shield/toggle(mob/user)
+ . = ..()
+ if(.)
+ user.log_message("[active ? "" : "de"]activated [src] at [AREACOORD(src)]", LOG_GAME)
+ setup_proximity()
+
+/obj/machinery/satellite/meteor_shield/emag_act(mob/user, obj/item/card/emag/emag_card)
+ . = ..()
+ user.log_message("emagged [src] at [AREACOORD(src)]", LOG_GAME)
+ setup_proximity()
+
+/obj/machinery/satellite/meteor_shield/on_changed_z_level(turf/old_turf, turf/new_turf, same_z_layer, notify_contents)
+ . = ..()
+ setup_proxies()
+
+/obj/machinery/satellite/meteor_shield/proc/setup_proximity()
+ if((obj_flags & EMAGGED) || !active)
+ if(!QDELETED(monitor))
+ QDEL_NULL(monitor)
+ else
+ if(QDELETED(monitor))
+ monitor = new(src, kill_range)
+
+/obj/machinery/satellite/meteor_shield/proc/setup_proxies()
+ for(var/stacked_z in SSmapping.get_connected_levels(get_turf(src)))
+ setup_proxy_for_z(stacked_z)
+
+/obj/machinery/satellite/meteor_shield/proc/setup_proxy_for_z(target_z)
+ if(target_z == z)
+ return
+ // don't setup a proxy if there already is one.
+ if(!QDELETED(proxies["[target_z]"]))
+ return
+ var/turf/our_loc = get_turf(src)
+ var/turf/target_loc = locate(our_loc.x, our_loc.y, target_z)
+ if(QDELETED(target_loc))
+ return
+ var/obj/effect/abstract/meteor_shield_proxy/new_proxy = new(target_loc, src)
+ proxies["[target_z]"] = new_proxy
+
+/obj/machinery/satellite/meteor_shield/piercing
+ check_sight = FALSE
+
+/obj/machinery/satellite/meteor_shield/proc/change_meteor_chance(mod = 1)
+ var/static/list/meteor_event_typecache
+ if(!meteor_event_typecache)
+ meteor_event_typecache = typecacheof(list(
+ /datum/round_event_control/meteor_wave,
+ /datum/round_event_control/sandstorm,
+ /datum/round_event_control/space_dust,
+ /datum/round_event_control/stray_meteor
+ ))
+ var/list/all_events = SSevents.control | SSgamemode.control
+ for(var/datum/round_event_control/event as anything in all_events)
+ if(is_type_in_typecache(event, meteor_event_typecache))
+ event.weight *= mod
diff --git a/monkestation/code/modules/meteor_shield/meteor_shield_capsule.dm b/monkestation/code/modules/meteor_shield/meteor_shield_capsule.dm
new file mode 100644
index 000000000000..be8c7b317d58
--- /dev/null
+++ b/monkestation/code/modules/meteor_shield/meteor_shield_capsule.dm
@@ -0,0 +1,10 @@
+/obj/item/meteor_shield_capsule
+ name = "meteor defense satellite capsule"
+ desc = "A bluespace capsule which a single unit of meteor defense satellite is compressed within. If you activate this capsule, a meteor shield satellite will pop out. You still need to install these."
+ icon_state = "capsule"
+ icon = 'icons/obj/mining.dmi'
+ w_class = WEIGHT_CLASS_TINY
+
+/obj/item/meteor_shield_capsule/Initialize(mapload)
+ . = ..()
+ AddComponent(/datum/component/deployable, 5 SECONDS, /obj/machinery/satellite/meteor_shield, delete_on_use = TRUE)
diff --git a/monkestation/code/modules/meteor_shield/meteor_shield_coverage.dm b/monkestation/code/modules/meteor_shield/meteor_shield_coverage.dm
new file mode 100644
index 000000000000..f86bf04c6f70
--- /dev/null
+++ b/monkestation/code/modules/meteor_shield/meteor_shield_coverage.dm
@@ -0,0 +1,40 @@
+#define TRAIT_METEOR_SHIELD_FIELD_MONITORED "meteor_shield_field_monitored"
+
+GLOBAL_LIST_EMPTY_TYPED(meteor_shielded_turfs, /turf/open)
+
+/// Stupid element to handle tracking which turfs are in a meteor sat's range,
+/// without messing up in situations like with overlapping ranges.
+/datum/element/meteor_shield_coverage
+ // Detach whenever destroyed, so we can ensure there's no hanging references to the turf in GLOB.meteor_shielded_turfs
+ element_flags = ELEMENT_DETACH_ON_HOST_DESTROY
+ /// Signals to attach to all turfs.
+ var/static/list/attach_signals = list(
+ SIGNAL_ADDTRAIT(TRAIT_COVERED_BY_METEOR_SHIELD),
+ SIGNAL_REMOVETRAIT(TRAIT_COVERED_BY_METEOR_SHIELD)
+ )
+
+/datum/element/meteor_shield_coverage/Attach(turf/open/target)
+ . = ..()
+ if(!isgroundlessturf(target))
+ return ELEMENT_INCOMPATIBLE
+ // We use a trait to prevent duplicate assignments.
+ if(!HAS_TRAIT(target, TRAIT_METEOR_SHIELD_FIELD_MONITORED))
+ ADD_TRAIT(target, TRAIT_METEOR_SHIELD_FIELD_MONITORED, ELEMENT_TRAIT(type))
+ RegisterSignals(target, attach_signals, PROC_REF(update_global_shield_list))
+ GLOB.meteor_shielded_turfs += target
+
+/datum/element/meteor_shield_coverage/Detach(turf/open/target)
+ REMOVE_TRAIT(target, TRAIT_METEOR_SHIELD_FIELD_MONITORED, ELEMENT_TRAIT(type))
+ UnregisterSignal(target, attach_signals)
+ GLOB.meteor_shielded_turfs -= target
+ return ..()
+
+/datum/element/meteor_shield_coverage/proc/update_global_shield_list(turf/open/source)
+ SIGNAL_HANDLER
+ if(!isgroundlessturf(source) || !HAS_TRAIT(source, TRAIT_COVERED_BY_METEOR_SHIELD))
+ source.RemoveElement(/datum/element/meteor_shield_coverage)
+
+/proc/get_meteor_sat_coverage() as num
+ return length(GLOB.meteor_shielded_turfs)
+
+#undef TRAIT_METEOR_SHIELD_FIELD_MONITORED
diff --git a/monkestation/code/modules/meteor_shield/meteor_shield_field.dm b/monkestation/code/modules/meteor_shield/meteor_shield_field.dm
new file mode 100644
index 000000000000..60c1cea4650a
--- /dev/null
+++ b/monkestation/code/modules/meteor_shield/meteor_shield_field.dm
@@ -0,0 +1,33 @@
+GLOBAL_LIST_EMPTY_TYPED(meteor_shield_fields, /datum/proximity_monitor/advanced/meteor_shield)
+
+/// A proximity monitor field that marks openspace turfs within as being covered by a meteor shield.
+/datum/proximity_monitor/advanced/meteor_shield
+ edge_is_a_field = TRUE
+ var/obj/machinery/satellite/meteor_shield/proxied_host
+
+/datum/proximity_monitor/advanced/meteor_shield/New(atom/_host, range, _ignore_if_not_on_turf, proxied_host)
+ GLOB.meteor_shield_fields += src
+ if(proxied_host)
+ src.proxied_host = proxied_host
+ return ..()
+
+/datum/proximity_monitor/advanced/meteor_shield/Destroy()
+ GLOB.meteor_shield_fields -= src
+ proxied_host = null
+ return ..()
+
+/datum/proximity_monitor/advanced/meteor_shield/setup_field_turf(turf/open/target)
+ if(!isgroundlessturf(target))
+ return
+ var/obj/machinery/satellite/meteor_shield/host_sat = proxied_host || host
+ if(host_sat.check_los(get_turf(host_sat), target))
+ ADD_TRAIT(target, TRAIT_COVERED_BY_METEOR_SHIELD, REF(src))
+ target.AddElement(/datum/element/meteor_shield_coverage)
+
+/datum/proximity_monitor/advanced/meteor_shield/cleanup_field_turf(turf/target)
+ REMOVE_TRAIT(target, TRAIT_COVERED_BY_METEOR_SHIELD, REF(src))
+
+/datum/proximity_monitor/advanced/meteor_shield/set_range(range, force_rebuild)
+ . = ..()
+ if(.)
+ recalculate_field(full_recalc = TRUE)
diff --git a/monkestation/code/modules/meteor_shield/meteor_shield_proxy.dm b/monkestation/code/modules/meteor_shield/meteor_shield_proxy.dm
new file mode 100644
index 000000000000..111913bd58cf
--- /dev/null
+++ b/monkestation/code/modules/meteor_shield/meteor_shield_proxy.dm
@@ -0,0 +1,43 @@
+/obj/effect/abstract/meteor_shield_proxy
+ invisibility = INVISIBILITY_ABSTRACT
+ /// The meteor shield sat this is proxying - any HasProximity calls will be forwarded to it.
+ var/obj/machinery/satellite/meteor_shield/parent
+ /// Our proximity monitor.
+ var/datum/proximity_monitor/advanced/meteor_shield/monitor
+
+/obj/effect/abstract/meteor_shield_proxy/Initialize(mapload, obj/machinery/satellite/meteor_shield/parent)
+ . = ..()
+ if(QDELETED(parent))
+ return INITIALIZE_HINT_QDEL
+ src.parent = parent
+ src.monitor = new(src, parent.kill_range, TRUE, parent)
+ RegisterSignal(parent, COMSIG_MOVABLE_MOVED, PROC_REF(on_parent_deleted))
+ RegisterSignal(parent, COMSIG_MOVABLE_Z_CHANGED, PROC_REF(on_parent_z_changed))
+ RegisterSignal(parent, COMSIG_QDELETING, PROC_REF(on_parent_moved))
+
+/obj/effect/abstract/meteor_shield_proxy/Destroy(force)
+ QDEL_NULL(monitor)
+ if(!QDELETED(parent))
+ if(parent.proxies["[z]"] == src)
+ parent.proxies -= "[z]"
+ UnregisterSignal(parent, list(COMSIG_MOVABLE_MOVED, COMSIG_MOVABLE_Z_CHANGED, COMSIG_QDELETING))
+ parent = null
+ return ..()
+
+/obj/effect/abstract/meteor_shield_proxy/HasProximity(obj/effect/meteor/meteor)
+ parent.HasProximity(meteor)
+
+/obj/effect/abstract/meteor_shield_proxy/proc/on_parent_moved()
+ SIGNAL_HANDLER
+ var/turf/parent_loc = get_turf(parent)
+ var/turf/new_loc = locate(parent_loc.x, parent_loc.y, z)
+ forceMove(new_loc)
+
+/obj/effect/abstract/meteor_shield_proxy/proc/on_parent_z_changed()
+ SIGNAL_HANDLER
+ if(!are_zs_connected(parent, src) || z == parent.z)
+ qdel(src)
+
+/obj/effect/abstract/meteor_shield_proxy/proc/on_parent_deleted()
+ SIGNAL_HANDLER
+ qdel(src)
diff --git a/monkestation/code/modules/meteor_shield/meteor_shield_zap.dm b/monkestation/code/modules/meteor_shield/meteor_shield_zap.dm
new file mode 100644
index 000000000000..d20698487642
--- /dev/null
+++ b/monkestation/code/modules/meteor_shield/meteor_shield_zap.dm
@@ -0,0 +1,46 @@
+/obj/machinery/satellite/meteor_shield/HasProximity(obj/effect/meteor/meteor)
+ if(!active || !istype(meteor) || QDELING(meteor) || (obj_flags & EMAGGED))
+ return
+ var/turf/our_turf = get_turf(src)
+ var/turf/meteor_turf = get_turf(meteor)
+ if(!check_los(our_turf, meteor_turf))
+ return
+ our_turf.Beam(meteor_turf, icon_state = "sat_beam", time = 5)
+ if(meteor.shield_defense(src))
+ new /obj/effect/temp_visual/explosion(meteor_turf)
+ INVOKE_ASYNC(src, PROC_REF(play_zap_sound), meteor_turf)
+ SSblackbox.record_feedback("tally", "meteors_zapped", 1, "[meteor.type]")
+ meteors_zapped++
+ GLOB.total_meteors_zapped++
+ meteor.make_debris()
+ qdel(meteor)
+
+/obj/machinery/satellite/meteor_shield/proc/check_los(turf/source, turf/target) as num
+ // if something goes fucky wucky, let's just assume line-of-sight by default
+ . = TRUE
+ if(!check_sight)
+ return TRUE
+ for(var/turf/segment as anything in get_line(source, target))
+ if(QDELETED(segment))
+ continue
+ if(isclosedturf(segment) && !istransparentturf(segment))
+ return FALSE
+
+/obj/machinery/satellite/meteor_shield/proc/play_zap_sound(turf/epicenter)
+ if(QDELETED(epicenter))
+ return
+ var/static/near_distance
+ if(isnull(near_distance))
+ var/list/world_view = getviewsize(world.view)
+ near_distance = max(world_view[1], world_view[2])
+ SSexplosions.shake_the_room(
+ epicenter,
+ near_distance,
+ far_distance = near_distance * 8,
+ quake_factor = 0,
+ echo_factor = 0,
+ creaking = FALSE,
+ near_sound = sound('sound/weapons/lasercannonfire.ogg'),
+ far_sound = sound('sound/weapons/marauder.ogg'),
+ pressure_affected = FALSE
+ )
diff --git a/monkestation/code/modules/mob/living/carbon/emote.dm b/monkestation/code/modules/mob/living/carbon/emote.dm
index b30a2f4dfa66..c5d020a39791 100644
--- a/monkestation/code/modules/mob/living/carbon/emote.dm
+++ b/monkestation/code/modules/mob/living/carbon/emote.dm
@@ -64,7 +64,7 @@
clumsy_check = FALSE
trigger_guard = TRIGGER_GUARD_ALLOW_ALL
gun_flags = NONE
- mag_type = /obj/item/ammo_box/magazine/fingergun_emote
+ accepted_magazine_type = /obj/item/ammo_box/magazine/fingergun_emote
spawnwithmagazine = TRUE
internal_magazine = TRUE
bolt_type = BOLT_TYPE_NO_BOLT
diff --git a/monkestation/code/modules/mob/living/carbon/human/species_type/goblin.dm b/monkestation/code/modules/mob/living/carbon/human/species_type/goblin.dm
index 4cdd6547bbea..0fa326c6d101 100644
--- a/monkestation/code/modules/mob/living/carbon/human/species_type/goblin.dm
+++ b/monkestation/code/modules/mob/living/carbon/human/species_type/goblin.dm
@@ -15,7 +15,6 @@
TRAIT_QUICK_BUILD,
TRAIT_EASILY_WOUNDED,
TRAIT_NIGHT_VISION,
- TRAIT_FREERUNNING
// TRAIT_pickpocketing?
)
inherent_biotypes = MOB_ORGANIC | MOB_HUMANOID
@@ -27,7 +26,7 @@
liked_food = GORE | MEAT | GROSS
species_language_holder = /datum/language_holder/goblin
maxhealthmod = 0.75
- stunmod = 0.75
+ stunmod = 1.2
speedmod = -0.25
payday_modifier = 1
bodypart_overrides = list(
diff --git a/monkestation/code/modules/modular_guns/ballistics/parts/mags/_base_mag.dm b/monkestation/code/modules/modular_guns/ballistics/parts/mags/_base_mag.dm
index 1c609f2e7c30..de66e824ccf9 100644
--- a/monkestation/code/modules/modular_guns/ballistics/parts/mags/_base_mag.dm
+++ b/monkestation/code/modules/modular_guns/ballistics/parts/mags/_base_mag.dm
@@ -2,8 +2,8 @@
name = "generic mag"
attachment_type = ATTACHMENT_TYPE_MAG
- var/mag_type = /obj/item/ammo_box/magazine/m10mm
+ var/accepted_magazine_type = /obj/item/ammo_box/magazine/m10mm
/obj/item/attachment/mag/unique_attachment_effects(obj/item/gun/ballistic/modular/modular)
- modular.mag_type = mag_type
+ modular.accepted_magazine_type = accepted_magazine_type
modular.mag_icon_state = icon_state
diff --git a/monkestation/code/modules/modular_guns/ballistics/parts/mags/mk58/standard_mags.dm b/monkestation/code/modules/modular_guns/ballistics/parts/mags/mk58/standard_mags.dm
index 21d472e1a356..e49e404216b2 100644
--- a/monkestation/code/modules/modular_guns/ballistics/parts/mags/mk58/standard_mags.dm
+++ b/monkestation/code/modules/modular_guns/ballistics/parts/mags/mk58/standard_mags.dm
@@ -10,7 +10,7 @@
icon_state = "mag_4.35"
attachment_icon_state = "well_pistol"
- mag_type = /obj/item/ammo_box/magazine/m10mm
+ accepted_magazine_type = /obj/item/ammo_box/magazine/m10mm
fire_multipler = 1.2
stability = 1.1
@@ -21,7 +21,7 @@
icon_state = "mag_2.35"
attachment_icon_state = "well_pistol"
- mag_type = /obj/item/ammo_box/magazine/m50
+ accepted_magazine_type = /obj/item/ammo_box/magazine/m50
fire_multipler = 0.5
noise_multiplier = 1.3
diff --git a/monkestation/code/modules/projectiles/guns/ballistic/ryanecorp_whispering_jester.dm b/monkestation/code/modules/projectiles/guns/ballistic/ryanecorp_whispering_jester.dm
index 55233b340b4f..59b8cafa4557 100644
--- a/monkestation/code/modules/projectiles/guns/ballistic/ryanecorp_whispering_jester.dm
+++ b/monkestation/code/modules/projectiles/guns/ballistic/ryanecorp_whispering_jester.dm
@@ -8,7 +8,7 @@
inhand_icon_state = "jester"
w_class = WEIGHT_CLASS_NORMAL
slot_flags = ITEM_SLOT_BELT
- mag_type = /obj/item/ammo_box/magazine/whispering_jester_45_magazine
+ accepted_magazine_type = /obj/item/ammo_box/magazine/whispering_jester_45_magazine
can_bayonet = FALSE
can_suppress = FALSE
can_unsuppress = FALSE
diff --git a/monkestation/code/modules/reagents/containers.dm b/monkestation/code/modules/reagents/containers.dm
index 5c710869d488..924ace5822da 100644
--- a/monkestation/code/modules/reagents/containers.dm
+++ b/monkestation/code/modules/reagents/containers.dm
@@ -1,9 +1,4 @@
-/obj/item/reagent_containers/proc/reasses_processing()
+/obj/item/reagent_containers/proc/reagent_processing()
for(var/datum/reagent/listed_reagent in reagents.reagent_list)
if(listed_reagent.requires_process)
- return TRUE
-
-/obj/item/reagent_containers/process(seconds_per_tick)
- . = ..()
- for(var/datum/reagent/listed_reagent in reagents.reagent_list)
- listed_reagent.on_container_process(src)
+ listed_reagent.reagent_fire(src)
diff --git a/monkestation/code/modules/reagents/fun/austrialium.dm b/monkestation/code/modules/reagents/fun/austrialium.dm
index db7440187eb3..7e86612fc10d 100644
--- a/monkestation/code/modules/reagents/fun/austrialium.dm
+++ b/monkestation/code/modules/reagents/fun/austrialium.dm
@@ -18,9 +18,9 @@
m180.Turn(180)
animate(L, transform = m180, time = 3)
-/datum/reagent/australium/on_container_process(obj/item/reagent_containers/host)
+/datum/reagent/australium/reagent_fire(obj/item/reagent_containers/host)
for(var/datum/reagent/listed_reagent in host.reagents.reagent_list)
- if(listed_reagent.inverse_chem != /datum/reagent/inverse)
+ if(!(isnull(listed_reagent.inverse_chem) || listed_reagent.inverse_chem == /datum/reagent/inverse ))
var/listed_volume = listed_reagent.volume
var/datum/reagent/inverse_reagent = listed_reagent.inverse_chem
host.reagents.remove_reagent(listed_reagent.type, listed_volume)
diff --git a/monkestation/code/modules/reagents/reagents.dm b/monkestation/code/modules/reagents/reagents.dm
index 6ae647d41fde..5351b75f9e0b 100644
--- a/monkestation/code/modules/reagents/reagents.dm
+++ b/monkestation/code/modules/reagents/reagents.dm
@@ -3,5 +3,5 @@
var/requires_process = FALSE
///called whenever a reagent container processes its internal chemicals
-/datum/reagent/proc/on_container_process(obj/item/reagent_containers/host)
+/datum/reagent/proc/reagent_fire(obj/item/reagent_containers/host)
return
diff --git a/monkestation/code/modules/security/code/weapons/paco.dm b/monkestation/code/modules/security/code/weapons/paco.dm
index bf1e64e6ea1d..4c35d122d24d 100644
--- a/monkestation/code/modules/security/code/weapons/paco.dm
+++ b/monkestation/code/modules/security/code/weapons/paco.dm
@@ -7,7 +7,7 @@
lefthand_file = 'monkestation/code/modules/security/icons/guns_lefthand.dmi'
righthand_file = 'monkestation/code/modules/security/icons/guns_righthand.dmi'
w_class = WEIGHT_CLASS_NORMAL
- mag_type = /obj/item/ammo_box/magazine/m35
+ accepted_magazine_type = /obj/item/ammo_box/magazine/m35
can_suppress = FALSE
fire_sound = 'monkestation/code/modules/security/sound/paco/paco_shot.ogg'
rack_sound = 'monkestation/code/modules/security/sound/paco/paco_rack.ogg'
diff --git a/monkestation/code/modules/smithing/anvil/recipe/thermal_conductor.dm b/monkestation/code/modules/smithing/anvil/recipe/thermal_conductor.dm
index 6fe3b852e55a..42e438b02d2d 100644
--- a/monkestation/code/modules/smithing/anvil/recipe/thermal_conductor.dm
+++ b/monkestation/code/modules/smithing/anvil/recipe/thermal_conductor.dm
@@ -3,3 +3,9 @@
output = /obj/item/smithed_part/thermal_semi_conductor
difficulty = 2
total_notes = 50
+
+/datum/anvil_recipe/forging_plate
+ name = "Forged Plate"
+ output = /obj/item/smithed_part/forged_plate
+ difficulty = 2
+ total_notes = 50
diff --git a/monkestation/code/modules/station_goals/meteor_shield.dm b/monkestation/code/modules/station_goals/meteor_shield.dm
deleted file mode 100644
index b235ce907eaa..000000000000
--- a/monkestation/code/modules/station_goals/meteor_shield.dm
+++ /dev/null
@@ -1,159 +0,0 @@
-GLOBAL_LIST_EMPTY(meteor_shield_sats)
-
-/obj/machinery/satellite/meteor_shield
- /// Whether the meteor sat checks for line of sight to determine if it can intercept a meteor.
- var/check_sight = TRUE
- /// The proximity monitor used to detect meteors entering the shield's range.
- var/datum/proximity_monitor/meteor_monitor
- /// A counter for how many meteors this specific satellite has zapped.
- var/meteors_zapped = 0
-
-/obj/machinery/satellite/meteor_shield/Initialize(mapload)
- . = ..()
- GLOB.meteor_shield_sats += src
- RegisterSignal(src, COMSIG_MOVABLE_SPACEMOVE, PROC_REF(on_space_move)) // so these fuckers don't drift off into space when you're trying to position them
- setup_proximity()
- register_context()
-
-/obj/machinery/satellite/meteor_shield/examine(mob/user)
- . = ..()
- . += span_info("It has stopped [meteors_zapped] meteors so far.")
-
-/obj/machinery/satellite/meteor_shield/proc/on_space_move(datum/source)
- SIGNAL_HANDLER
- return COMSIG_MOVABLE_STOP_SPACEMOVE
-
-/obj/machinery/satellite/meteor_shield/Destroy()
- GLOB.meteor_shield_sats -= src
- if(meteor_monitor)
- QDEL_NULL(meteor_monitor)
- return ..()
-
-/obj/machinery/satellite/meteor_shield/vv_edit_var(vname, vval)
- . = ..()
- if(.)
- switch(vname)
- if(NAMEOF(src, kill_range))
- meteor_monitor?.set_range(kill_range)
- if(NAMEOF(src, active))
- setup_proximity()
-
-/obj/machinery/satellite/meteor_shield/add_context(atom/source, list/context, obj/item/held_item, mob/user)
- context[SCREENTIP_CONTEXT_LMB] = active ? "Deactivate" : "Activate"
- if(!active)
- context[SCREENTIP_CONTEXT_RMB] = "Pick up"
- return CONTEXTUAL_SCREENTIP_SET
-
-/obj/machinery/satellite/meteor_shield/HasProximity(obj/effect/meteor/meteor)
- if(!active || !istype(meteor) || QDELING(meteor) || (obj_flags & EMAGGED))
- return
- var/turf/our_turf = get_turf(src)
- var/turf/meteor_turf = get_turf(meteor)
- if(!check_los(our_turf, meteor_turf))
- return
- our_turf.Beam(meteor_turf, icon_state = "sat_beam", time = 5)
- if(meteor.shield_defense(src))
- new /obj/effect/temp_visual/explosion(meteor_turf)
- INVOKE_ASYNC(src, PROC_REF(play_zap_sound), meteor_turf)
- SSblackbox.record_feedback("tally", "meteors_zapped", 1, "[meteor.type]")
- meteors_zapped++
- qdel(meteor)
-
-/obj/machinery/satellite/meteor_shield/proc/check_los(turf/source, turf/target) as num
- // if something goes fucky wucky, let's just assume line-of-sight by default
- if(!check_sight)
- return TRUE
- for(var/turf/segment as anything in get_line(source, target))
- if(QDELETED(segment))
- continue
- if(isclosedturf(segment) && !istransparentturf(segment))
- return FALSE
- return TRUE
-
-/obj/machinery/satellite/meteor_shield/proc/play_zap_sound(turf/epicenter)
- if(QDELETED(epicenter))
- return
- var/static/near_distance
- if(isnull(near_distance))
- var/list/world_view = getviewsize(world.view)
- near_distance = max(world_view[1], world_view[2])
- SSexplosions.shake_the_room(
- epicenter,
- near_distance,
- far_distance = near_distance * 3,
- quake_factor = 0,
- echo_factor = 0,
- creaking = FALSE,
- near_sound = sound('sound/weapons/lasercannonfire.ogg'),
- far_sound = sound('sound/weapons/marauder.ogg')
- )
-
-/obj/machinery/satellite/meteor_shield/toggle(user)
- . = ..()
- setup_proximity()
-
-/obj/machinery/satellite/meteor_shield/emag_act(mob/user, obj/item/card/emag/emag_card)
- . = ..()
- setup_proximity()
-
-/obj/machinery/satellite/meteor_shield/proc/setup_proximity()
- if((obj_flags & EMAGGED) || !active)
- if(!QDELETED(meteor_monitor))
- QDEL_NULL(meteor_monitor)
- else
- if(QDELETED(meteor_monitor))
- meteor_monitor = new(src, kill_range)
-
-/obj/machinery/satellite/meteor_shield/piercing
- check_sight = FALSE
-
-/proc/get_meteor_sat_coverage() as num
- var/list/covered_tiles = list()
- for(var/obj/machinery/satellite/meteor_shield/sat as anything in GLOB.meteor_shield_sats)
- if(QDELETED(sat) || !sat.active || !is_station_level(sat.z) || (sat.obj_flags & EMAGGED))
- continue
- if(sat.check_sight)
- covered_tiles |= view(sat.kill_range, sat)
- else
- covered_tiles |= range(sat.kill_range, sat)
- return length(covered_tiles)
-
-
-/obj/machinery/satellite/meteor_shield/proc/change_meteor_chance(mod = 1)
- var/static/list/meteor_event_typecache
- if(!meteor_event_typecache)
- meteor_event_typecache = typecacheof(list(
- /datum/round_event_control/meteor_wave,
- /datum/round_event_control/sandstorm,
- /datum/round_event_control/space_dust,
- /datum/round_event_control/stray_meteor
- ))
- var/list/all_events = SSevents.control | SSgamemode.control
- for(var/datum/round_event_control/event as anything in all_events)
- if(is_type_in_typecache(event, meteor_event_typecache))
- event.weight *= mod
-
-/obj/machinery/satellite/meteor_shield/attack_hand_secondary(mob/living/user, list/modifiers)
- . = ..()
- if(. == SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN || !can_interact(user))
- return
- . = SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
- if(active)
- balloon_alert(user, "can't pick up while active!")
- return
- balloon_alert(user, "picking up satellite...")
- if(do_after(user, 5 SECONDS, src))
- var/obj/item/meteor_shield_capsule/capsule = new(drop_location())
- user.put_in_hands(capsule)
- qdel(src)
-
-/obj/item/meteor_shield_capsule
- name = "meteor shield satellite capsule"
- desc = "A bluespace capsule which a single unit of meteor shield satellite is compressed within. If you activate this capsule, a meteor shield satellite will pop out. You still need to install these."
- icon_state = "capsule"
- icon = 'icons/obj/mining.dmi'
- w_class = WEIGHT_CLASS_TINY
-
-/obj/item/meteor_shield_capsule/Initialize(mapload)
- . = ..()
- AddComponent(/datum/component/deployable, 5 SECONDS, /obj/machinery/satellite/meteor_shield, delete_on_use = TRUE)
diff --git a/monkestation/code/modules/store/atm/_atm.dm b/monkestation/code/modules/store/atm/_atm.dm
index afb175491c93..73ae049fad53 100644
--- a/monkestation/code/modules/store/atm/_atm.dm
+++ b/monkestation/code/modules/store/atm/_atm.dm
@@ -154,10 +154,12 @@
var/obj/item/stack/monkecoin/coin_stack = new(living_user.loc)
coin_stack.amount = withdraw_amount
+ coin_stack.update_desc()
living_user.put_in_hands(coin_stack)
+
/obj/machinery/atm/attacked_by(obj/item/attacking_item, mob/living/user)
. = ..()
if(do_after(user, 1 SECONDS, src))
@@ -222,8 +224,8 @@
/obj/item/stack/monkecoin
name = "monkecoin"
singular_name = "monkecoin"
- icon = 'monkestation/icons/obj/economy.dmi'
- icon_state = "coins"
+ icon = 'monkestation/icons/obj/monkecoin.dmi'
+ icon_state = "monkecoin"
amount = 1
max_amount = INFINITY
throwforce = 0
@@ -231,19 +233,20 @@
throw_range = 2
w_class = WEIGHT_CLASS_TINY
full_w_class = WEIGHT_CLASS_TINY
- resistance_flags = FLAMMABLE
+ resistance_flags = FIRE_PROOF | ACID_PROOF
merge_type = /obj/item/stack/monkecoin
var/value = 100
-/obj/item/stack/monkecoin/Initialize(mapload, new_amount, merge = TRUE, list/mat_override=null, mat_amt=1)
+/obj/item/stack/monkecoin/Initialize(mapload, new_amount, merge = FALSE, list/mat_override=null, mat_amt=1)
. = ..()
update_desc()
/obj/item/stack/monkecoin/update_desc()
. = ..()
var/total_worth = get_item_credit_value()
- desc = "It's worth [total_worth] credit[(total_worth > 1) ? "s" : null] in total.\n"
- desc += "Their are [amount] monkecoins in this stack."
+ desc = "Monkecoin, it's the backbone of the economy. "
+ desc += "It's worth [total_worth] credit[(total_worth > 1) ? "s" : null] in total."
+ update_icon_state()
/obj/item/stack/monkecoin/get_item_credit_value()
return (amount*value)
@@ -258,12 +261,23 @@
/obj/item/stack/monkecoin/update_icon_state()
. = ..()
+ var/coinpress = copytext("[amount]",1,2)
switch(amount)
- if(1)
- icon_state = initial(icon_state)
- if(2 to 9)
- icon_state = "[initial(icon_state)]_2"
- if(10 to 24)
- icon_state = "[initial(icon_state)]_3"
- if(25 to INFINITY)
- icon_state = "[initial(icon_state)]_4"
+ if(1 to 9)
+ icon_state = "[initial(icon_state)][coinpress]"
+ if(10 to 99)
+ icon_state = "[initial(icon_state)][coinpress]0"
+ if(100 to 999)
+ icon_state = "[initial(icon_state)][coinpress]00"
+ if(1000 to 8999)
+ icon_state = "[initial(icon_state)][coinpress]000"
+ if(9000 to INFINITY)
+ icon_state = "[initial(icon_state)]9000"
+
+/obj/item/stack/monkecoin/suicide_act(mob/living/carbon/user)
+ user.visible_message(span_suicide("[user] begins to gouge [user.p_their()] eyes with the [src]! It looks like [user.p_theyre()] trying to commit suicide!"))
+ user.emote("scream")
+ if(do_after(user, 5 SECONDS, src))
+ return BRUTELOSS
+ else
+ user.visible_message(span_suicide("[user] puts the [src] down away from [user.p_their()] eyes."))
diff --git a/monkestation/code/modules/storytellers/converted_events/_base_event.dm b/monkestation/code/modules/storytellers/converted_events/_base_event.dm
index da44046b07fa..595c9d7ad75d 100644
--- a/monkestation/code/modules/storytellers/converted_events/_base_event.dm
+++ b/monkestation/code/modules/storytellers/converted_events/_base_event.dm
@@ -90,11 +90,20 @@
var/job_check = 0
var/list/enemy_players = list()
- for(var/enemy in enemy_roles)
- var/datum/job/enemy_job = SSjob.GetJob(enemy)
- if(enemy_job && SSjob.assigned_players_by_job[enemy_job.type])
- job_check += length(SSjob.assigned_players_by_job[enemy_job.type])
- enemy_players += SSjob.assigned_players_by_job[enemy_job.type]
+ if(roundstart)
+ for(var/enemy in enemy_roles)
+ var/datum/job/enemy_job = SSjob.GetJob(enemy)
+ if(enemy_job && SSjob.assigned_players_by_job[enemy_job.type])
+ job_check += length(SSjob.assigned_players_by_job[enemy_job.type])
+ enemy_players += SSjob.assigned_players_by_job[enemy_job.type]
+
+ else
+ for(var/mob/M in GLOB.alive_player_list)
+ if (M.stat == DEAD)
+ continue // Dead players cannot count as opponents
+ if (M.mind && (M.mind.assigned_role.title in enemy_roles))
+ job_check++ // Checking for "enemies" (such as sec officers). To be counters, they must either not be candidates to that
+ enemy_players += M
if(job_check >= required_enemies)
return return_players ? enemy_players : TRUE
diff --git a/monkestation/code/modules/storytellers/converted_events/solo/bloodsuckers.dm b/monkestation/code/modules/storytellers/converted_events/solo/bloodsuckers.dm
index cf80b78d5757..31fa22fc383b 100644
--- a/monkestation/code/modules/storytellers/converted_events/solo/bloodsuckers.dm
+++ b/monkestation/code/modules/storytellers/converted_events/solo/bloodsuckers.dm
@@ -20,7 +20,7 @@
JOB_CYBORG,
)
min_players = 20
- weight = 5
+ weight = 10
maximum_antags = 2
/datum/round_event_control/antagonist/solo/bloodsucker/roundstart
diff --git a/monkestation/code/modules/storytellers/converted_events/solo/brother.dm b/monkestation/code/modules/storytellers/converted_events/solo/brother.dm
index 4c4d44511ce2..82decee034ee 100644
--- a/monkestation/code/modules/storytellers/converted_events/solo/brother.dm
+++ b/monkestation/code/modules/storytellers/converted_events/solo/brother.dm
@@ -30,7 +30,7 @@
)
required_enemies = 1
// BBs should be less common/abundant than normal traitors, albeit not overly so.
- weight = 8
+ weight = 16
maximum_antags = 2
denominator = 30
cost = 0.45 // so it doesn't eat up threat for a relatively low-threat antag
diff --git a/monkestation/code/modules/storytellers/converted_events/solo/changeling.dm b/monkestation/code/modules/storytellers/converted_events/solo/changeling.dm
index 5d9344bca90c..ec0f4d5cae34 100644
--- a/monkestation/code/modules/storytellers/converted_events/solo/changeling.dm
+++ b/monkestation/code/modules/storytellers/converted_events/solo/changeling.dm
@@ -20,7 +20,7 @@
JOB_CYBORG,
)
min_players = 20
- weight = 3
+ weight = 9
shared_occurence_type = SHARED_CHANGELING
/datum/round_event_control/antagonist/solo/changeling/roundstart
diff --git a/monkestation/code/modules/storytellers/converted_events/solo/heretic.dm b/monkestation/code/modules/storytellers/converted_events/solo/heretic.dm
index e0a303497e8c..63e495b808c2 100644
--- a/monkestation/code/modules/storytellers/converted_events/solo/heretic.dm
+++ b/monkestation/code/modules/storytellers/converted_events/solo/heretic.dm
@@ -20,7 +20,7 @@
JOB_AI,
JOB_CYBORG,
)
- weight = 4
+ weight = 6
min_players = 20
/datum/round_event_control/antagonist/solo/heretic/roundstart
diff --git a/monkestation/code/modules/storytellers/converted_events/solo/malf.dm b/monkestation/code/modules/storytellers/converted_events/solo/malf.dm
index f17bdf0fd362..713bd92de057 100644
--- a/monkestation/code/modules/storytellers/converted_events/solo/malf.dm
+++ b/monkestation/code/modules/storytellers/converted_events/solo/malf.dm
@@ -17,7 +17,7 @@
maximum_antags = 1
exclusive_roles = list(JOB_AI)
required_enemies = 4
- weight = 3
+ weight = 6
min_players = 35
max_occurrences = 1
diff --git a/monkestation/code/modules/storytellers/converted_events/solo/nuclear_operative.dm b/monkestation/code/modules/storytellers/converted_events/solo/nuclear_operative.dm
index 1cfe249205ec..a6ca5701b713 100644
--- a/monkestation/code/modules/storytellers/converted_events/solo/nuclear_operative.dm
+++ b/monkestation/code/modules/storytellers/converted_events/solo/nuclear_operative.dm
@@ -58,20 +58,30 @@
if(!most_experienced)
most_experienced = get_most_experienced(setup_minds, required_role)
- antag_mind.set_assigned_role(SSjob.GetJobType(/datum/job/nuclear_operative))
- antag_mind.special_role = ROLE_NUCLEAR_OPERATIVE
if(!most_experienced)
most_experienced = antag_mind
if(!set_leader)
set_leader = TRUE
+ if(antag_mind != most_experienced)
+ var/mob/living/leader_mob = most_experienced.current
+ SSjob.FreeRole(most_experienced.assigned_role.title)
+ var/list/leader_items = leader_mob.get_equipped_items(TRUE)
+ leader_mob.unequip_everything()
+ for(var/obj/item/item as anything in leader_items)
+ qdel(item)
+ most_experienced.set_assigned_role(SSjob.GetJobType(/datum/job/nuclear_operative))
+ most_experienced.special_role = ROLE_NUCLEAR_OPERATIVE
var/datum/antagonist/nukeop/leader/leader_antag_datum = most_experienced.add_antag_datum(/datum/antagonist/nukeop/leader)
nuke_team = leader_antag_datum.nuke_team
if(antag_mind == most_experienced)
return
+ antag_mind.set_assigned_role(SSjob.GetJobType(/datum/job/nuclear_operative))
+ antag_mind.special_role = ROLE_NUCLEAR_OPERATIVE
+
var/datum/antagonist/nukeop/new_op = new antag_datum()
antag_mind.add_antag_datum(new_op)
diff --git a/monkestation/code/modules/storytellers/converted_events/solo/obsessed.dm b/monkestation/code/modules/storytellers/converted_events/solo/obsessed.dm
index e4355a91f51a..bfb3b8294c2e 100644
--- a/monkestation/code/modules/storytellers/converted_events/solo/obsessed.dm
+++ b/monkestation/code/modules/storytellers/converted_events/solo/obsessed.dm
@@ -17,7 +17,7 @@
JOB_CYBORG,
ROLE_POSITRONIC_BRAIN,
)
- weight = 4
+ weight = 6
max_occurrences = 3
/datum/round_event_control/antagonist/solo/obsessed/midround
diff --git a/monkestation/code/modules/storytellers/converted_events/solo/traitor.dm b/monkestation/code/modules/storytellers/converted_events/solo/traitor.dm
index 2709f0307626..ecc377c9f386 100644
--- a/monkestation/code/modules/storytellers/converted_events/solo/traitor.dm
+++ b/monkestation/code/modules/storytellers/converted_events/solo/traitor.dm
@@ -19,6 +19,7 @@
JOB_AI,
JOB_CYBORG,
)
+ weight = 15
/datum/round_event_control/antagonist/solo/traitor/roundstart
name = "Traitors"
diff --git a/monkestation/code/modules/virology/disease/_disease.dm b/monkestation/code/modules/virology/disease/_disease.dm
index 9578d3cdae78..7c484d9b9993 100644
--- a/monkestation/code/modules/virology/disease/_disease.dm
+++ b/monkestation/code/modules/virology/disease/_disease.dm
@@ -373,7 +373,7 @@ GLOBAL_LIST_INIT(virusDB, list())
//Searing body temperatures cure diseases, on top of killing you.
if(mob.bodytemperature > max_bodytemperature)
- cure(mob,1)
+ cure(target = mob)
return
if(!(infectable_biotypes & mob.mob_biotypes))
@@ -384,7 +384,7 @@ GLOBAL_LIST_INIT(virusDB, list())
mob.immune_system.NaturalImmune()
if(!mob.immune_system.CanInfect(src))
- cure(mob)
+ cure(target = mob)
return
//Freezing body temperatures halt diseases completely
@@ -418,7 +418,7 @@ GLOBAL_LIST_INIT(virusDB, list())
if ((enemy_pathogen.form in can_kill) && strength > enemy_pathogen.strength)
log += " [ROUND_TIME()] destroyed enemy [enemy_pathogen.form] #[enemy_pathogen.uniqueID]-[enemy_pathogen.subID] ([strength] > [enemy_pathogen.strength])"
- enemy_pathogen.cure(mob)
+ enemy_pathogen.cure(target = mob)
// This makes it so that only ever gets affected by the equivalent of one virus so antags don't just stack a bunch
if(starved)
@@ -474,20 +474,14 @@ GLOBAL_LIST_INIT(virusDB, list())
L += D.Copy()
return L
-/datum/disease/advanced/cure(mob/living/carbon/mob, condition=0)
- /* TODO
- switch (condition)
- if (0)
- log_debug("[form] [uniqueID]-[subID] in [key_name(mob)] has been cured, and is being removed from their body.")
- if (1)
- log_debug("[form] [uniqueID]-[subID] in [key_name(mob)] has died from extreme temperature inside their host, and is being removed from their body.")
- if (2)
- log_debug("[form] [uniqueID]-[subID] in [key_name(mob)] has been wiped out by an immunity overload.")
- */
- for(var/datum/symptom/e in symptoms)
- e.disable_effect(mob, src)
- mob.diseases -= src
- logger.Log(LOG_CATEGORY_VIRUS, "[mob.name] was cured of virus [real_name()] at [loc_name(mob.loc)]", list("disease_data" = admin_details(), "location" = loc_name(mob.loc)))
+/datum/disease/advanced/cure(add_resistance = TRUE, mob/living/carbon/target)
+ target = target || affected_mob || usr
+ if(!istype(affected_mob) || QDELING(affected_mob))
+ return
+ for(var/datum/symptom/symptom in symptoms)
+ symptom.disable_effect(target, src)
+ target.diseases -= src
+ logger.Log(LOG_CATEGORY_VIRUS, "[affected_mob.name] was cured of virus [real_name()] at [loc_name(affected_mob.loc)]", list("disease_data" = admin_details(), "location" = loc_name(affected_mob.loc)))
//--Plague Stuff--
/*
var/datum/faction/plague_mice/plague = find_active_faction_by_type(/datum/faction/plague_mice)
@@ -495,13 +489,25 @@ GLOBAL_LIST_INIT(virusDB, list())
plague.update_hud_icons()
*/
//----------------
- var/list/V = filter_disease_by_spread(mob.diseases, required = DISEASE_SPREAD_CONTACT_SKIN)
- if (V && V.len <= 0)
- GLOB.infected_contact_mobs -= mob
- if (mob.pathogen)
- for (var/mob/living/L in GLOB.science_goggles_wearers)
- if (L.client)
- L.client.images -= mob.pathogen
+ var/list/pathogen_info = filter_disease_by_spread(affected_mob.diseases, required = DISEASE_SPREAD_CONTACT_SKIN)
+ if(!length(pathogen_info))
+ GLOB.infected_contact_mobs -= affected_mob
+ if(affected_mob.pathogen)
+ for(var/mob/living/goggle_wearer in GLOB.science_goggles_wearers)
+ goggle_wearer.client?.images -= affected_mob.pathogen
+ // Add resistance by boosting whichever antigen is needed
+ if(add_resistance && target.immune_system)
+ var/boosted_antigen
+ var/boosted_antigen_level
+ for(var/antigen in src.antigen)
+ var/level = target.immune_system.antibodies[antigen]
+ if(level >= strength)
+ return
+ else if(!boosted_antigen || (boosted_antigen_level > level))
+ boosted_antigen = antigen
+ boosted_antigen_level = level
+ if(boosted_antigen)
+ target.immune_system.antibodies[boosted_antigen] = max(strength + 10, boosted_antigen_level)
/datum/disease/advanced/proc/GetImmuneData(mob/living/mob)
diff --git a/monkestation/code/modules/virology/immune_systems/_immune_system.dm b/monkestation/code/modules/virology/immune_systems/_immune_system.dm
index 1adcf35faf35..19069edc6b0a 100644
--- a/monkestation/code/modules/virology/immune_systems/_immune_system.dm
+++ b/monkestation/code/modules/virology/immune_systems/_immune_system.dm
@@ -71,7 +71,7 @@
H.vomit(0,1)//hope you're wearing a biosuit or you'll get reinfected from your vomit, lol
for(var/ID in host.diseases)
var/datum/disease/advanced/D = host.diseases[ID]
- D.cure(host,2)
+ D.cure(target = host)
strength = 0
overloaded = TRUE
diff --git a/monkestation/code/modules/virology/items/vials.dm b/monkestation/code/modules/virology/items/vials.dm
index e76b11b6ad94..fa90227f4cdd 100644
--- a/monkestation/code/modules/virology/items/vials.dm
+++ b/monkestation/code/modules/virology/items/vials.dm
@@ -1,18 +1,6 @@
-/obj/item/reagent_containers/cup/beaker/vial
- name = "vial"
- icon = 'monkestation/code/modules/virology/icons/items.dmi'
- desc = "A small glass vial. Can hold up to 25 units."
- icon_state = "vial"
- inhand_icon_state = "beaker"
- custom_materials = list(/datum/material/glass = 250)
- volume = 25
- possible_transfer_amounts = list(5,10,15,25)
- fill_icon_thresholds = list(0, 1, 20, 40, 60, 80, 100)
- fill_icon = 'monkestation/code/modules/virology/icons/items.dmi'
+/obj/item/storage/box/tube
+ name = "box of test tubes"
-/obj/item/storage/box/vials
- name = "box of vials"
-
-/obj/item/storage/box/vials/PopulateContents()
+/obj/item/storage/box/tube/PopulateContents()
for(var/i in 1 to 7)
- new /obj/item/reagent_containers/cup/beaker/vial( src )
+ new /obj/item/reagent_containers/cup/tube( src )
diff --git a/monkestation/code/modules/virology/machines/centrifuge.dm b/monkestation/code/modules/virology/machines/centrifuge.dm
index 693da987df3a..215474f83369 100644
--- a/monkestation/code/modules/virology/machines/centrifuge.dm
+++ b/monkestation/code/modules/virology/machines/centrifuge.dm
@@ -5,7 +5,7 @@
/obj/machinery/disease2/centrifuge
name = "isolation centrifuge"
- desc = "Used to isolate pathogen and antibodies in blood. Make sure to keep the vials balanced when spinning for optimal efficiency."
+ desc = "Used to isolate pathogen and antibodies in blood. Make sure to keep the tubes balanced when spinning for optimal efficiency."
icon = 'monkestation/code/modules/virology/icons/virology.dmi'
icon_state = "centrifuge"
density = TRUE
@@ -15,9 +15,9 @@
var/on = 0
- var/list/vials = list(null,null,null,null)
- var/list/vial_valid = list(0,0,0,0)
- var/list/vial_task = list(
+ var/list/tubes = list(null,null,null,null)
+ var/list/tube_valid = list(0,0,0,0)
+ var/list/tube_task = list(
list(0,0,0,0,0,),
list(0,0,0,0,0,),
list(0,0,0,0,0,),
@@ -63,33 +63,33 @@
if(.)
return
- if (istype(I, /obj/item/reagent_containers/cup/beaker/vial))
+ if (istype(I, /obj/item/reagent_containers/cup/tube))
special = CENTRIFUGE_LIGHTSPECIAL_OFF
if (on)
- to_chat(user,span_warning("You cannot add or remove vials while the centrifuge is active. Turn it Off first.") )
+ to_chat(user,span_warning("You cannot add or remove tubes while the centrifuge is active. Turn it Off first.") )
return
- var/obj/item/reagent_containers/cup/beaker/vial/vial = I
- for (var/i = 1 to vials.len)
- if(!vials[i])
- vials[i] = vial
- vial_valid[i] = vial_has_antibodies(vial)
- visible_message(span_notice("\The [user] adds \the [vial] to \the [src]."),span_notice("You add \the [vial] to \the [src]."))
+ var/obj/item/reagent_containers/cup/tube/tube = I
+ for (var/i = 1 to tubes.len)
+ if(!tubes[i])
+ tubes[i] = tube
+ tube_valid[i] = tube_has_antibodies(tube)
+ visible_message(span_notice("\The [user] adds \the [tube] to \the [src]."),span_notice("You add \the [tube] to \the [src]."))
playsound(loc, 'sound/machines/click.ogg', 50, 1)
- user.transferItemToLoc(vial, loc)
- vial.forceMove(src)
+ user.transferItemToLoc(tube, loc)
+ tube.forceMove(src)
update_appearance()
updateUsrDialog()
return TRUE
- to_chat(user,span_warning("There is no room for more vials.") )
+ to_chat(user,span_warning("There is no room for more tubes.") )
return FALSE
-/obj/machinery/disease2/centrifuge/proc/vial_has_antibodies(obj/item/reagent_containers/cup/beaker/vial/vial)
- if (!vial)
+/obj/machinery/disease2/centrifuge/proc/tube_has_antibodies(obj/item/reagent_containers/cup/tube/tube)
+ if (!tube)
return FALSE
- var/datum/reagent/blood/blood = locate() in vial.reagents.reagent_list
+ var/datum/reagent/blood/blood = locate() in tube.reagents.reagent_list
if (blood && blood.data && blood.data["immunity"])
var/list/immune_system = blood.data["immunity"]
if (istype(immune_system) && immune_system.len > 0)
@@ -142,50 +142,50 @@
.+= emissive_appearance(icon,"centrifuge_special",src)
.+= mutable_appearance(icon,"centrifuge_special_update",src)
- for (var/i = 1 to vials.len)
- if(vials[i])
- var/obj/item/reagent_containers/cup/beaker/vial/vial = vials[i]
+ for (var/i = 1 to tubes.len)
+ if(tubes[i])
+ var/obj/item/reagent_containers/cup/tube/tube = tubes[i]
.+= mutable_appearance(icon, "centrifuge_vial[i][on ? "_moving" : ""]",src)
- if(vial.reagents.total_volume)
+ if(tube.reagents.total_volume)
var/mutable_appearance/filling = mutable_appearance(icon, "centrifuge_vial[i]_filling[on ? "_moving" : ""]",src)
- filling.icon += mix_color_from_reagents(vial.reagents.reagent_list)
+ filling.icon += mix_color_from_reagents(tube.reagents.reagent_list)
.+= filling
-/obj/machinery/disease2/centrifuge/proc/add_vial_dat(obj/item/reagent_containers/cup/beaker/vial/vial, list/vial_task = list(0,0,0,0,0), slot = 1)
+/obj/machinery/disease2/centrifuge/proc/add_tube_dat(obj/item/reagent_containers/cup/tube/tube, list/tube_task = list(0,0,0,0,0), slot = 1)
var/dat = ""
- var/valid = vial_valid[slot]
+ var/valid = tube_valid[slot]
- var/datum/reagent/blood/blood = locate() in vial.reagents.reagent_list
+ var/datum/reagent/blood/blood = locate() in tube.reagents.reagent_list
if (!blood)
- var/datum/reagent/vaccine/vaccine = locate() in vial.reagents.reagent_list
+ var/datum/reagent/vaccine/vaccine = locate() in tube.reagents.reagent_list
if (!vaccine)
- dat += "[vial.name] (no blood detected) "
+ dat += "[tube.name] (no blood detected) "
else
var/vaccines = ""
for (var/A in vaccine.data["antigen"])
vaccines += "[A]"
if (vaccines == "")
vaccines = "blank"
- dat += "[vial.name] (Vaccine ([vaccines])) "
+ dat += "[tube.name] (Vaccine ([vaccines])) "
else
- if (vial_task[1])
- switch (vial_task[1])
+ if (tube_task[1])
+ switch (tube_task[1])
if ("dish")
- var/target = vial_task[2]
- var/progress = vial_task[3]
- dat += "[vial.name] (isolating [target]: [round(progress)]%) X "
+ var/target = tube_task[2]
+ var/progress = tube_task[3]
+ dat += "[tube.name] (isolating [target]: [round(progress)]%) X "
if ("vaccine")
- var/target = vial_task[2]
- var/progress = vial_task[3]
- dat += "[vial.name] (synthesizing vaccine ([target]): [round(progress)]%) X "
+ var/target = tube_task[2]
+ var/progress = tube_task[3]
+ dat += "[tube.name] (synthesizing vaccine ([target]): [round(progress)]%) X "
else
if(blood.data && blood.data["viruses"])
var/list/blood_diseases = blood.data["viruses"]
if (blood_diseases && blood_diseases.len > 0)
- dat += "[vial.name] (pathogen detected) ISOLATE TO DISH [valid ? "SYNTHESIZE VACCINE " : "(not enough antibodies for a vaccine)"]"
+ dat += "[tube.name] (pathogen detected) ISOLATE TO DISH [valid ? "SYNTHESIZE VACCINE " : "(not enough antibodies for a vaccine)"]"
else
- dat += "[vial.name] (no pathogen detected) [valid ? "SYNTHESIZE VACCINE " : "(not enough antibodies for a vaccine)"]"
+ dat += "[tube.name] (no pathogen detected) [valid ? "SYNTHESIZE VACCINE " : "(not enough antibodies for a vaccine)"]"
return dat
/obj/machinery/disease2/centrifuge/attack_hand(mob/user, list/modifiers)
@@ -196,14 +196,14 @@
if(machine_stat & (NOPOWER))
to_chat(user, span_notice("Deprived of power, \the [src] is unresponsive.") )
- for (var/i = 1 to vials.len)
- if(vials[i])
- var/obj/item/reagent_containers/cup/beaker/vial/vial = vials[i]
+ for (var/i = 1 to tubes.len)
+ if(tubes[i])
+ var/obj/item/reagent_containers/cup/tube/tube = tubes[i]
playsound(loc, 'sound/machines/click.ogg', 50, 1)
- vial.forceMove(loc)
- vials[i] = null
- vial_valid[i] = 0
- vial_task[i] = list(0,0,0,0,0)
+ tube.forceMove(loc)
+ tubes[i] = null
+ tube_valid[i] = 0
+ tube_task[i] = list(0,0,0,0,0)
update_appearance()
sleep(1)
return
@@ -218,12 +218,12 @@
var/dat = ""
dat += "Power status: [on?"On":"Off"] "
dat += " "
- for (var/i = 1 to vials.len)
- if(vials[i])
- dat += add_vial_dat(vials[i],vial_task[i],i)
+ for (var/i = 1 to tubes.len)
+ if(tubes[i])
+ dat += add_tube_dat(tubes[i],tube_task[i],i)
else
- dat += "Insert a vial "
- if(i < vials.len)
+ dat += "Insert a tube "
+ if(i < tubes.len)
dat += " "
dat += " "
@@ -239,43 +239,43 @@
if(on)
use_power = 2
- //first of all, let's see how (un)balanced are those vials.
+ //first of all, let's see how (un)balanced are those tubes.
//we're not taking reagent density into account because even my autism has its limits
- var/obj/item/reagent_containers/cup/beaker/vial/vial1 = vials[1]//left
- var/obj/item/reagent_containers/cup/beaker/vial/vial2 = vials[2]//up
- var/obj/item/reagent_containers/cup/beaker/vial/vial3 = vials[3]//right
- var/obj/item/reagent_containers/cup/beaker/vial/vial4 = vials[4]//down
- var/vial_unbalance_X = 0
- if (vial1)
- vial_unbalance_X += 5 + vial1.reagents.total_volume
- if (vial3)
- vial_unbalance_X -= 5 + vial3.reagents.total_volume
- var/vial_unbalance_Y = 0
- if (vial2)
- vial_unbalance_Y += 5 + vial2.reagents.total_volume
- if (vial4)
- vial_unbalance_Y -= 5 + vial4.reagents.total_volume
-
- var/vial_unbalance = abs(vial_unbalance_X) + abs(vial_unbalance_Y) // vials can contain up to 25 units, so maximal unbalance is 60.
-
- efficiency = base_efficiency / (1 + vial_unbalance / 60) // which will at most double the time taken.
-
- for (var/i = 1 to vials.len)
- if(vials[i])
- var/list/v_task = vial_task[i]
+ var/obj/item/reagent_containers/cup/tube/tube1 = tubes[1]//left
+ var/obj/item/reagent_containers/cup/tube/tube2 = tubes[2]//up
+ var/obj/item/reagent_containers/cup/tube/tube3 = tubes[3]//right
+ var/obj/item/reagent_containers/cup/tube/tube4 = tubes[4]//down
+ var/tube_unbalance_X = 0
+ if (tube1)
+ tube_unbalance_X += 5 + tube1.reagents.total_volume
+ if (tube3)
+ tube_unbalance_X -= 5 + tube3.reagents.total_volume
+ var/tube_unbalance_Y = 0
+ if (tube2)
+ tube_unbalance_Y += 5 + tube2.reagents.total_volume
+ if (tube4)
+ tube_unbalance_Y -= 5 + tube4.reagents.total_volume
+
+ var/tube_unbalance = abs(tube_unbalance_X) + abs(tube_unbalance_Y) // tubes can contain up to 30 units, so maximal unbalance is 70.
+
+ efficiency = base_efficiency / (1 + tube_unbalance / 70) // which will at most double the time taken.
+
+ for (var/i = 1 to tubes.len)
+ if(tubes[i])
+ var/list/v_task = tube_task[i]
if(v_task[1])
- vial_task[i] = centrifuge_act(vials[i],vial_task[i])
+ tube_task[i] = centrifuge_act(tubes[i],tube_task[i])
else
use_power = 1
update_appearance()
updateUsrDialog()
-/obj/machinery/disease2/centrifuge/proc/centrifuge_act(obj/item/reagent_containers/cup/beaker/vial/vial, list/vial_task = list(0,0,0,0,0))
+/obj/machinery/disease2/centrifuge/proc/centrifuge_act(obj/item/reagent_containers/cup/tube/tube, list/tube_task = list(0,0,0,0,0))
var/list/result = list(0,0,0,0,0)
- if (!vial)
+ if (!tube)
return result
- result = vial_task
+ result = tube_task
switch (result[1])
if ("dish")
result[3] += (efficiency * 2) / (1 + 0.3 * result[5])//additional pathogen in the sample will lengthen the process
@@ -291,10 +291,10 @@
result[3] += (efficiency * 2)
if (result[3] >= 100)
special = CENTRIFUGE_LIGHTSPECIAL_BLINKING
- var/amt= vial.reagents.get_reagent_amount(/datum/reagent/blood)
- vial.reagents.remove_reagent(/datum/reagent/blood, amt)
+ var/amt= tube.reagents.get_reagent_amount(/datum/reagent/blood)
+ tube.reagents.remove_reagent(/datum/reagent/blood, amt)
var/data = list("antigen" = list(result[2]))
- vial.reagents.add_reagent(/datum/reagent/vaccine, amt,data)
+ tube.reagents.add_reagent(/datum/reagent/vaccine, amt,data)
result = list(0,0,0,0,0)
return result
@@ -315,63 +315,63 @@
user = usr
if (!user)
return
- var/obj/item/reagent_containers/cup/beaker/vial/vial = user.get_active_hand()
- if (istype(vial))
+ var/obj/item/reagent_containers/cup/tube/tube = user.get_active_hand()
+ if (istype(tube))
if (on)
- to_chat(user,span_warning("You cannot add or remove vials while the centrifuge is active. Turn it Off first."))
+ to_chat(user,span_warning("You cannot add or remove tubes while the centrifuge is active. Turn it Off first."))
return
else
var/i = text2num(href_list["insertvial"])
- if (!vials[i])
- vials[i] = vial
- vial_valid[i] = vial_has_antibodies(vial)
- visible_message(span_notice("\The [user] adds \the [vial] to \the [src]."),span_notice("You add \the [vial] to \the [src]."))
+ if (!tubes[i])
+ tubes[i] = tube
+ tube_valid[i] = tube_has_antibodies(tube)
+ visible_message(span_notice("\The [user] adds \the [tube] to \the [src]."),span_notice("You add \the [tube] to \the [src]."))
playsound(loc, 'sound/machines/click.ogg', 50, 1)
- user.transferItemToLoc(vial, loc)
- vial.forceMove(src)
+ user.transferItemToLoc(tube, loc)
+ tube.forceMove(src)
else
- to_chat(user,span_warning("There is already a vial in that slot."))
+ to_chat(user,span_warning("There is already a tube in that slot."))
return
else if (href_list["ejectvial"])
if (on)
- to_chat(usr,span_warning("You cannot add or remove vials while the centrifuge is active. Turn it Off first."))
+ to_chat(usr,span_warning("You cannot add or remove tubes while the centrifuge is active. Turn it Off first."))
return
else
var/i = text2num(href_list["ejectvial"])
- if (vials[i])
- var/obj/item/reagent_containers/cup/beaker/vial/vial = vials[i]
- vial.forceMove(src.loc)
+ if (tubes[i])
+ var/obj/item/reagent_containers/cup/tube/tube = tubes[i]
+ tube.forceMove(src.loc)
if (Adjacent(usr))
- vial.forceMove(usr.loc)
- usr.put_in_hands(vial)
- vials[i] = null
- vial_valid[i] = 0
- vial_task[i] = list(0,0,0,0,0)
+ tube.forceMove(usr.loc)
+ usr.put_in_hands(tube)
+ tubes[i] = null
+ tube_valid[i] = 0
+ tube_task[i] = list(0,0,0,0,0)
else if (href_list["interrupt"])
var/i = text2num(href_list["interrupt"])
- vial_task[i] = list(0,0,0,0,0)
+ tube_task[i] = list(0,0,0,0,0)
else if (href_list["isolate"])
var/i = text2num(href_list["isolate"])
- vial_task[i] = isolate(vials[i],usr)
+ tube_task[i] = isolate(tubes[i],usr)
else if (href_list["synthvaccine"])
var/i = text2num(href_list["synthvaccine"])
- vial_task[i] = cure(vials[i],usr)
+ tube_task[i] = cure(tubes[i],usr)
update_appearance()
add_fingerprint(usr)
updateUsrDialog()
attack_hand(usr)
-/obj/machinery/disease2/centrifuge/proc/isolate(obj/item/reagent_containers/cup/beaker/vial/vial, mob/user)
+/obj/machinery/disease2/centrifuge/proc/isolate(obj/item/reagent_containers/cup/tube/tube, mob/user)
var/list/result = list(0,0,0,0,0)
- if (!vial)
+ if (!tube)
return result
- var/datum/reagent/blood/blood = locate() in vial.reagents.reagent_list
+ var/datum/reagent/blood/blood = locate() in tube.reagents.reagent_list
if (blood && blood.data && blood.data["viruses"])
var/list/blood_viruses = blood.data["viruses"]
if (istype(blood_viruses) && blood_viruses.len > 0)
@@ -398,12 +398,12 @@
return result
-/obj/machinery/disease2/centrifuge/proc/cure(obj/item/reagent_containers/cup/beaker/vial/vial, mob/user)
+/obj/machinery/disease2/centrifuge/proc/cure(obj/item/reagent_containers/cup/tube/tube, mob/user)
var/list/result = list(0,0,0,0,0)
- if (!vial)
+ if (!tube)
return result
- var/datum/reagent/blood/blood = locate() in vial.reagents.reagent_list
+ var/datum/reagent/blood/blood = locate() in tube.reagents.reagent_list
if (blood && blood.data && blood.data["immunity"])
var/list/immune_system = blood.data["immunity"]
if (istype(immune_system) && immune_system.len > 0)
@@ -460,13 +460,13 @@
/obj/machinery/disease2/centrifuge/Destroy()
- for (var/i = 1 to vials.len)
- if(vials[i])
- var/obj/item/reagent_containers/cup/beaker/vial/vial = vials[i]
- vial.forceMove(loc)
- vials = list(null,null,null,null)
- vial_valid = list(0,0,0,0)
- vial_task = list(
+ for (var/i = 1 to tubes.len)
+ if(tubes[i])
+ var/obj/item/reagent_containers/cup/tube/tube = tubes[i]
+ tube.forceMove(loc)
+ tubes = list(null,null,null,null)
+ tube_valid = list(0,0,0,0)
+ tube_task = list(
list(0,0,0,0,0,),
list(0,0,0,0,0,),
list(0,0,0,0,0,),
diff --git a/monkestation/code/modules/virology/machines/curer.dm b/monkestation/code/modules/virology/machines/curer.dm
index 7bed0efdb892..5baa803c8207 100644
--- a/monkestation/code/modules/virology/machines/curer.dm
+++ b/monkestation/code/modules/virology/machines/curer.dm
@@ -4,10 +4,10 @@
var/curing
var/virusing
- var/obj/item/reagent_containers/cup/beaker/vial/container = null
+ var/obj/item/reagent_containers/cup/tube/container = null
/obj/machinery/computer/curer/attackby(obj/item/I, mob/user)
- if(istype(I, /obj/item/reagent_containers/cup/beaker/vial))
+ if(istype(I, /obj/item/reagent_containers/cup/tube))
var/mob/living/carbon/C = user
if(!container)
if(C.forceMove(I, src))
@@ -16,7 +16,7 @@
if(virusing)
to_chat(user, "The pathogen materializer is still recharging..")
return
- var/obj/item/reagent_containers/cup/beaker/vial/product = new(src.loc)
+ var/obj/item/reagent_containers/cup/tube/product = new(src.loc)
var/list/data = list("viruses"=null,"blood_DNA"=null,"blood_type"=null,"resistances"=null,"trace_chem"=null,"viruses"=list(),"immunity"=0)
data["viruses"] |= I:viruses
@@ -88,12 +88,12 @@
/obj/machinery/computer/curer/proc/createcure(obj/item/reagent_containers/cup/beaker/container)
- var/obj/item/reagent_containers/cup/beaker/vial/product = new(src.loc)
+ var/obj/item/reagent_containers/cup/tube/product = new(src.loc)
var/datum/reagent/blood/B = locate() in container.reagents.reagent_list
var/list/data = list()
data["antigen"] = B.data["immunity"]
-
+
product.reagents.add_reagent(/datum/reagent/vaccine , 30, data)
diff --git a/monkestation/code/modules/virology/machines/splicer.dm b/monkestation/code/modules/virology/machines/splicer.dm
index 94647c6f49de..c129ecd906a6 100644
--- a/monkestation/code/modules/virology/machines/splicer.dm
+++ b/monkestation/code/modules/virology/machines/splicer.dm
@@ -38,7 +38,7 @@
to_chat(user, span_warning("You can't let go of \the [I]!"))
return
dish = I
- playsound(loc, 'sound/machines/click.ogg', 50, 1)
+ playsound(loc, 'sound/machines/click.ogg', vol = 50, vary = TRUE)
update_icon()
if(istype(I, /obj/item/disk/disease))
@@ -46,8 +46,7 @@
visible_message(span_notice("[user] swipes \the [disk] against \the [src]."), span_notice("You swipe \the [disk] against \the [src], copying the data into the machine's buffer."))
memorybank = disk.effect
flick_overlay("splicer_disk", src)
- spawn(2)
- update_icon()
+ addtimer(CALLBACK(src, TYPE_PROC_REF(/atom, update_icon)), 2, TIMER_OVERRIDE | TIMER_UNIQUE)
attack_hand(user)
@@ -106,9 +105,9 @@
if(machine_stat & (NOPOWER|BROKEN))
return
if(scanning || splicing || burning)
- use_power = 2
+ use_power = ACTIVE_POWER_USE
else
- use_power = 1
+ use_power = IDLE_POWER_USE
if(scanning)
scanning--
@@ -130,56 +129,58 @@
d.name = "unknown GNA disk (Stage: [memorybank.stage])"
d.effect = memorybank
d.update_desc()
- spawn(10)
- d.forceMove(loc)
- d.pixel_x = -6
- d.pixel_y = 3
+ addtimer(CALLBACK(src, PROC_REF(drop_disease_disk), d), 1 SECONDS)
+/obj/machinery/computer/diseasesplicer/proc/drop_disease_disk(obj/item/disk/disease/disk)
+ disk.forceMove(drop_location())
+ disk.pixel_x = -6
+ disk.pixel_y = 3
/obj/machinery/computer/diseasesplicer/update_overlays()
..()
+ . = list() // We don't use any of the overlays from the parent
if (dish)
- var/mutable_appearance/dish_outline = mutable_appearance(icon,"smalldish2-outline", src)
+ var/mutable_appearance/dish_outline = mutable_appearance(icon, "smalldish2-outline")
dish_outline.alpha = 128
dish_outline.pixel_x = -1
dish_outline.pixel_y = -13
- .+= dish_outline
- var/mutable_appearance/dish_content = mutable_appearance(icon,"smalldish2-empty", src)
+ . += dish_outline
+ var/mutable_appearance/dish_content = mutable_appearance(icon, "smalldish2-empty")
dish_content.alpha = 128
dish_content.pixel_x = -1
dish_content.pixel_y = -13
if (dish.contained_virus)
dish_content.icon_state = "smalldish2-color"
dish_content.color = dish.contained_virus.color
- .+=dish_outline
+ . += dish_content
if(machine_stat & (BROKEN|NOPOWER))
return
- if (dish && dish.contained_virus)
+ if (dish?.contained_virus)
if (dish.analysed)
- var/mutable_appearance/scan_pattern = mutable_appearance(icon,"pattern-[dish.contained_virus.pattern]b", src)
+ var/mutable_appearance/scan_pattern = mutable_appearance(icon, "pattern-[dish.contained_virus.pattern]b")
scan_pattern.color = "#00FF00"
scan_pattern.pixel_x = -2
scan_pattern.pixel_y = 4
- .+= scan_pattern
+ . += scan_pattern
else
- .+= mutable_appearance(icon,"splicer_unknown")
+ . += mutable_appearance(icon, "splicer_unknown")
if(scanning || splicing)
- var/mutable_appearance/splicer_glass = emissive_appearance(icon,"splicer_glass", src)
+ var/mutable_appearance/splicer_glass = emissive_appearance(icon, "splicer_glass")
splicer_glass.blend_mode = BLEND_ADD
- .+= splicer_glass
+ . += splicer_glass
if (memorybank)
- .+= emissive_appearance(icon,"splicer_buffer", src)
+ . += emissive_appearance(icon, "splicer_buffer")
/obj/machinery/computer/diseasesplicer/proc/buffer2dish()
- if(!memorybank || !dish || !dish.contained_virus)
+ if(!memorybank || !dish?.contained_virus)
return
var/list/effects = dish.contained_virus.symptoms
- for(var/x = 1 to effects.len)
+ for(var/x = 1 to length(effects))
if(x == target_stage)
var/datum/symptom/e = effects[x]
effects[x] = memorybank.Copy(dish.contained_virus)
@@ -191,7 +192,7 @@
update_icon()
/obj/machinery/computer/diseasesplicer/proc/dish2buffer(target_stage)
- if(!dish || !dish.contained_virus)
+ if(!dish?.contained_virus)
return
if(dish.growth < 50)
return
@@ -226,7 +227,7 @@
dish.forceMove(loc)
if (Adjacent(usr))
- dish.forceMove(usr.loc)
+ dish.forceMove(usr.drop_location())
usr.put_in_hands(dish)
dish = null
update_icon()
diff --git a/monkestation/code/modules/virology/research/research.dm b/monkestation/code/modules/virology/research/research.dm
index 78a13c0fc6d9..2e511a1de917 100644
--- a/monkestation/code/modules/virology/research/research.dm
+++ b/monkestation/code/modules/virology/research/research.dm
@@ -49,12 +49,12 @@
)
departmental_flags = DEPARTMENT_BITFLAG_MEDICAL | DEPARTMENT_BITFLAG_SCIENCE
-/datum/design/vial
- name = "Vial"
- id = "vial"
+/datum/design/tube
+ name = "Tube"
+ id = "tube"
build_type = PROTOLATHE | AWAY_LATHE
materials = list(/datum/material/glass = 200)
- build_path = /obj/item/reagent_containers/cup/beaker/vial
+ build_path = /obj/item/reagent_containers/cup/tube
category = list(
RND_CATEGORY_TOOLS + RND_SUBCATEGORY_TOOLS_MEDICAL
)
diff --git a/monkestation/code/modules/wiremod_chem/components/ouputs/factory_output.dm b/monkestation/code/modules/wiremod_chem/components/ouputs/factory_output.dm
index c67263b7f628..ca97695b56aa 100644
--- a/monkestation/code/modules/wiremod_chem/components/ouputs/factory_output.dm
+++ b/monkestation/code/modules/wiremod_chem/components/ouputs/factory_output.dm
@@ -18,7 +18,7 @@
///prefix for the product name
var/product_name = "factory"
///the icon_state number for the pill.
- var/pill_number = RANDOM_PILL_STYLE
+ var/pill_style = -1
///list of id's and icons for the pill selection of the ui
var/list/pill_styles
/// Currently selected patch style
@@ -26,15 +26,20 @@
/// List of available patch styles for UI
var/list/patch_styles
+/obj/structure/chemical_tank/factory/Initialize(mapload)
+ . = ..()
+ load_styles()
+
/obj/structure/chemical_tank/factory/proc/load_styles()
//expertly copypasted from chemmasters
pill_styles = list()
- for (var/x in 1 to PILL_STYLE_COUNT)
- pill_styles += list("[x]" = image(icon = 'icons/obj/medical/chemical.dmi', icon_state = "pill[x]"))
-
patch_styles = list()
- for (var/raw_patch_style in PATCH_STYLE_LIST)
- patch_styles += list("[raw_patch_style]" = image(icon = 'icons/obj/medical/chemical.dmi', icon_state = raw_patch_style))
+ for(var/category in GLOB.chem_master_containers)
+ for(var/obj/item/reagent_containers/style as anything in GLOB.chem_master_containers[category])
+ if(category == CAT_PILLS)
+ pill_styles += list("[style.icon_state]" = image(icon = style.icon, icon_state = style.icon_state))
+ if(category == CAT_PATCHES)
+ patch_styles += list("[style.icon_state]" = image(icon = style.icon, icon_state = style.icon_state))
/obj/structure/chemical_tank/factory/proc/generate_product(mob/user)
if(reagents.total_volume < current_volume)
@@ -44,10 +49,10 @@
reagents.trans_to(P, current_volume)
P.name = trim("[product_name] pill")
user.put_in_hands(P)
- if(pill_number == RANDOM_PILL_STYLE)
- P.icon_state = "pill[rand(1,21)]"
+ if(pill_style == -1)
+ P.icon_state = pick(pill_styles)
else
- P.icon_state = "pill[pill_number]"
+ P.icon_state = "[pill_style]"
if(P.icon_state == "pill4") //mirrored from chem masters
P.desc = "A tablet or capsule, but not just any, a red one, one taken by the ones not scared of knowledge, freedom, uncertainty and the brutal truths of reality."
else if (product == "patch")
@@ -56,17 +61,15 @@
P.name = trim("[product_name] patch")
P.icon_state = patch_style
user.put_in_hands(P)
- else if (product == "bottle")
- var/obj/item/reagent_containers/cup/bottle/P = new(get_turf(src))
+ else if (product == "tube")
+ var/obj/item/reagent_containers/cup/tube/P = new(get_turf(src))
reagents.trans_to(P, current_volume)
P.name = trim("[product_name] bottle")
user.put_in_hands(P)
/obj/structure/chemical_tank/factory/AltClick(mob/user)
. = ..()
- if(!length(pill_styles) || !length(patch_styles))
- load_styles()
- var/choice_product = tgui_input_list(user, "Pick Product", "[name]", list("pill", "patch", "bottle"))
+ var/choice_product = tgui_input_list(user, "Pick Product", "[name]", list("pill", "patch", "tube"))
if(choice_product)
product = choice_product
@@ -86,8 +89,7 @@
if(choice_product == "pill")
var/pill_choice = show_radial_menu(user, src, pill_styles)
if(pill_choice)
- pill_number = text2num(pill_choice)
-
+ pill_style = pill_choice
/obj/structure/chemical_tank/factory/attack_hand(mob/living/user, list/modifiers)
. = ..()
diff --git a/monkestation/icons/obj/economy.dmi b/monkestation/icons/obj/economy.dmi
deleted file mode 100644
index 20c15636815c..000000000000
Binary files a/monkestation/icons/obj/economy.dmi and /dev/null differ
diff --git a/monkestation/icons/obj/monkecoin.dmi b/monkestation/icons/obj/monkecoin.dmi
new file mode 100644
index 000000000000..360482ec1fa1
Binary files /dev/null and b/monkestation/icons/obj/monkecoin.dmi differ
diff --git a/sound/effects/flatline3.ogg b/sound/effects/flatline3.ogg
new file mode 100644
index 000000000000..1430ee7429b8
Binary files /dev/null and b/sound/effects/flatline3.ogg differ
diff --git a/strings/nova/long_modular_laser.json b/strings/nova/long_modular_laser.json
new file mode 100644
index 000000000000..a81c62b55b16
--- /dev/null
+++ b/strings/nova/long_modular_laser.json
@@ -0,0 +1,102 @@
+{
+ "pickup": [
+ "Welcome back, @pick(operator).",
+ "Zǎo shàng hǎo.",
+ "Wǎn shàng hǎo.",
+ "Charge systems operational, entering combat mode.",
+ "@pick(operator), carp migrations have been reported in the sector.",
+ "@pick(operator), having a pleasant day?",
+ "@pick(operator), please maintain good health while performing combat.",
+ "@pick(operator), are you sure I'm not too heavy for you?",
+ "Would you mind cleaning my lens later, @pick(operator)?"
+ ],
+
+ "putdown": [
+ "Understood, @pick(operator), entering sleep mode.",
+ "Good night, @pick(operator).",
+ "Wǎn`ān, hǎo mèng.",
+ "Dàjiā ān.",
+ "Good night.",
+ "Entering sleep mode now.",
+ "Entering recharge cycle."
+ ],
+
+ "worn": [
+ "Working on your strength will help you keep me steady.",
+ "Investing in backup magnetic slings is a good idea...",
+ "Thank you for observing proper carrying protocols.",
+ "I get a nicer view of your surroundings if you point my barrel upwards.",
+ "I'll watch your back if you watch my stock.",
+ "So much nicer than being in a case~!"
+ ],
+
+ "lowcharge": [
+ "Energy reserves low, I can't do much more @pick(operator)...",
+ "I'm out... sorry @pick(operator), I need to rest..."
+ ],
+
+ "fullcharge": [
+ "Energy reserves at maximum capacity! Please avoid accidental discharge.",
+ "Energy reserves at maximum capacity! Please follow safety guidelines.",
+ "Energy reserves at maximum capacity! It's nice to not be left at half-charge."
+ ],
+
+ "combatmode": [
+ "Biological markers indicate heightened stress response. Combat protocols initiated.",
+ "Adrenaline spike detected. Combat protocols initiated."
+ ],
+
+ "kill": [
+ "Switching to burst fire.",
+ "Switching to rapid-pattern assault.",
+ "Moving to dual-shot pattern.",
+ "Moving to close-quarters burst doctrine, lethal.",
+ "@pick(operator), please tightly control my recoil pattern.",
+ "@pick(operator), please hold me firmly to ensure accuracy."
+ ],
+
+ "sniper": [
+ "Sighting in, scope extending.",
+ "Sighting in, preparing for long-range combat.",
+ "Sighting in, engaging marksman mode.",
+ "@pick(operator), take deep breaths to improve your aim.",
+ "Extending scope; @pick(operator), make sure it's well-maintained.",
+ "One shot, one kill.",
+ "Assassination doctrine engaged, @pick(operator). Make every shot count.",
+ "Scope extending, please avoid over-penetration in non-terrestrial combat environments.",
+ "Sighting in, please be aware of cross-fire."
+ ],
+
+ "disable": [
+ "Preparing to enter full-power stun mode.",
+ "Mass crowd-control mode engaged, non-lethal.",
+ "This should be... fun, right @pick(operator)?",
+ "This is going to be stressful on my battery, but...",
+ "Is this really okay...? This is quite difficult from my usual operation...",
+ "Switching to high output mode.",
+ "Switching to Gatling doctrine, non-lethal."
+ ],
+
+ "launcher": [
+ "Forming plasma grenades at your request, @pick(operator)!",
+ "Grenadier mode engaged, @pick(operator)!",
+ "Aim my grenades carefully in an arc, @pick(operator)!",
+ "Energy detonation doctrine engaged.",
+ "Crowd-control mode engaged, lethal. Is this really okay?",
+ "Charging magnetic containment coils, plasma condensing..."
+ ],
+
+ "shotgun": [
+ "Close-quarters...? I'm not really the tool for this job...",
+ "I'm more of a rifle, @pick(operator), but I'll try...",
+ "Is this really okay...? This is more of a carbine's job...",
+ "Switching to wide-band spread.",
+ "Changing to diffusion lens, shotgun doctrine engaged.",
+ "Close-quarters mode engaged, lethal."
+ ],
+
+ "operator": [
+ "Operator",
+ "Handler"
+ ]
+}
diff --git a/strings/nova/short_modular_laser.json b/strings/nova/short_modular_laser.json
new file mode 100644
index 000000000000..592db9ada799
--- /dev/null
+++ b/strings/nova/short_modular_laser.json
@@ -0,0 +1,143 @@
+{
+ "pickup": [
+ "Zǎo shàng hǎo.",
+ "Wǎn shàng hǎo.",
+ "What's the operation today, ah?",
+ "Let's get things started, heh-heh.",
+ "I'm feeling good about our chances today.",
+ "Hey, clean my damn lens later.",
+ "Little tighter around the handguard, @pick(operator)"
+ ],
+
+ "putdown": [
+ "...you'll hold me again soon, right? Right?",
+ "Don't you DARE leave me here!",
+ "Tch! Whatever... You'll come crawling back to point me around later.",
+ "Dàjiā ān.",
+ "Good night.",
+ "Entering sleep mode now.",
+ "Entering recharge cycle.",
+ "Yeah, yeah... entering recharge cycle...",
+ "Qù nǐ mā... never mind, entering sleep mode."
+ ],
+
+ "worn": [
+ "So portable, right @pick(operator)?",
+ "Lightweight, sold with a few backup magslings, what's not to love?",
+ "I can't see anything in front of you, this sucks.",
+ "I can't see shit from this angle...",
+ "We're going somewhere with this, right?",
+ "Don't fall over on top of me, okay?",
+ "Pretty cushy ride back here...",
+ "I could get used to this.",
+ "I can't see sh- ah, wait, maybe it's not so bad back here."
+ ],
+
+ "lowcharge": [
+ "Wǒ tài nán le...",
+ "Mā de...",
+ "Tā mā de...",
+ "I'm really drowsy here, pull back, won't you?",
+ "I'm running on fumes here, boss...",
+ "Outta charge, gotta rest...",
+ "Sorry, on your own 'til I recharge.",
+ "Disappointing! Entering recharge cycle...",
+ "Wh- Already?! I was just getting started..."
+ ],
+
+ "fullcharge": [
+ "Whew, that's much better.",
+ "Hundred percent charged, let's get back to it.",
+ "I feel like a million creds!",
+ "Heh-heh, recharge cycle came in handy.",
+ "This. Is. Power!",
+ "As if there was any doubt..."
+ ],
+
+ "combatmode": [
+ "I've been waaaiiitiiiing!",
+ "I was wondering how long you were planning on depriving me, @pick(operator).",
+ "Come on, come at me!",
+ "It's your lucky day!",
+ "Now the fun begins!",
+ "Countin' on ya!"
+ ],
+
+ "emp": [
+ "Tāmāde! Tāmāde!",
+ "Qì sǐ wǒle!",
+ "ELECTROM-",
+ "ELECTROMAGNETIC PULSE DETECTED, DISCHARGING-",
+ "ELECTROMAGNETIC PULSE, IT'S DISCHARGING MY BATTERY!",
+ "THEY HAVE AN EM-",
+ "GO KILL THEM!",
+ "KILL THEM! KILL THEM! PUT THE SIGHTS ON THEM AND KILL THEM!",
+ "KILL THEM, KILL THEM!",
+ "I DON'T NEED CHARGE FOR BLADE MODE, PUT IT IN THEM AND TWIST!",
+ "Qù nǐ mā de ba!"
+ ],
+
+ "incinerate": [
+ "Superheating lens, time to cauterize!",
+ "Charging Hellfire capacitors, let's toast em!",
+ "Hellfire capacitors charging. Don't stop 'till I'm empty!",
+ "Hellfire! Bring it on, bastards!",
+ "Heh-heh, can you feel the heat?",
+ "Gunslinger!"
+ ],
+
+ "blade": [
+ "Extending blade; up close and personal? I like that.",
+ "Extending blade; wipe me off after we're finished.",
+ "Extending blade, stab stab stab!",
+ "Swing the sword, swing the sword!",
+ "CQC mode initiated, stick me in there deep!",
+ "Eviscerate!",
+ "Show me your motivation...",
+ "I'll cut them in two!",
+ "Clean cuts!",
+ "Their nightmare begins here!",
+ "Now I'm motivated!",
+ "Swordmaster!",
+ "The sword is yours, @pick(operator).",
+ "Sword core online."
+ ],
+
+ "disable": [
+ "Trickster!",
+ "Non-lethal mode initiated. Let's make it stylish.",
+ "Non-lethal mode initiated. It's showtime!",
+ "Non-lethal mode initiated. You like trick shootin'?",
+ "Non-lethal mode initiated. Who's ready for a show?",
+ "This is gonna be cool, but can we up the voltage please?",
+ "I'm ready, but... man...",
+ "We aren't really gonna get any kills like this."
+ ],
+
+ "flare": [
+ "Ignite the flames! Now!",
+ "Incendiary, incendiary!",
+ "Fabricating 'Balrog' energy flares; this'll be sick.",
+ "Fabricating 'Balrog' energy flares; can you feel the fire?",
+ "Firestarter, twisted firestarter!",
+ "Apocalyptic meltdown!",
+ "Incendiary weapons are banned in numerous sectors; makes it kind of risqué..",
+ "Dragon breath!"
+ ],
+
+ "shotgun": [
+ "Focusing lens, one shot, one kill!",
+ "Focusing lens, let's go all the way through.",
+ "Focusing lens, aim for the head!",
+ "Let me show you what a real diffusion lens looks like...",
+ "Would it distract you if I told you about a shotgun's 'choke?'",
+ "I'll be your boomstick.",
+ "You should keep me handy for close encounters.",
+ "Is there something more iconic and awesome than a double-barrel? Yeah, me."
+ ],
+
+ "operator": [
+ "Operator",
+ "Handler"
+ ]
+}
diff --git a/tgstation.dme b/tgstation.dme
index dcefdb7d4606..56a2ece97d64 100644
--- a/tgstation.dme
+++ b/tgstation.dme
@@ -391,11 +391,13 @@
#include "code\__DEFINES\~monkestation\artifact.dm"
#include "code\__DEFINES\~monkestation\asteroids.dm"
#include "code\__DEFINES\~monkestation\atom_hud.dm"
+#include "code\__DEFINES\~monkestation\blueshift.dm"
#include "code\__DEFINES\~monkestation\botany.dm"
#include "code\__DEFINES\~monkestation\chat.dm"
#include "code\__DEFINES\~monkestation\clock_cult.dm"
#include "code\__DEFINES\~monkestation\colors.dm"
#include "code\__DEFINES\~monkestation\combat.dm"
+#include "code\__DEFINES\~monkestation\company.dm"
#include "code\__DEFINES\~monkestation\construction.dm"
#include "code\__DEFINES\~monkestation\cooldowns.dm"
#include "code\__DEFINES\~monkestation\cybernetics.dm"
@@ -418,6 +420,7 @@
#include "code\__DEFINES\~monkestation\misc.dm"
#include "code\__DEFINES\~monkestation\mobs.dm"
#include "code\__DEFINES\~monkestation\oozeling.dm"
+#include "code\__DEFINES\~monkestation\optfor.dm"
#include "code\__DEFINES\~monkestation\overwatch.dm"
#include "code\__DEFINES\~monkestation\particles.dm"
#include "code\__DEFINES\~monkestation\physics.dm"
@@ -436,6 +439,7 @@
#include "code\__DEFINES\~monkestation\uplink.dm"
#include "code\__DEFINES\~monkestation\virology.dm"
#include "code\__DEFINES\~monkestation\dcs\signals\signals_atom.dm"
+#include "code\__DEFINES\~monkestation\dcs\signals\signals_blueshift.dm"
#include "code\__DEFINES\~monkestation\dcs\signals\signals_carbon.dm"
#include "code\__DEFINES\~monkestation\dcs\signals\signals_guns.dm"
#include "code\__DEFINES\~monkestation\dcs\signals\signals_item.dm"
@@ -561,6 +565,7 @@
#include "code\__HELPERS\~monkestation-helpers\clients.dm"
#include "code\__HELPERS\~monkestation-helpers\cmp.dm"
#include "code\__HELPERS\~monkestation-helpers\icon_smoothing.dm"
+#include "code\__HELPERS\~monkestation-helpers\mapping.dm"
#include "code\__HELPERS\~monkestation-helpers\roundend.dm"
#include "code\__HELPERS\~monkestation-helpers\time.dm"
#include "code\__HELPERS\~monkestation-helpers\virology.dm"
@@ -772,6 +777,7 @@
#include "code\controllers\subsystem\processing\aura_healing.dm"
#include "code\controllers\subsystem\processing\clock_component.dm"
#include "code\controllers\subsystem\processing\conveyors.dm"
+#include "code\controllers\subsystem\processing\digital_clock.dm"
#include "code\controllers\subsystem\processing\fastprocess.dm"
#include "code\controllers\subsystem\processing\fire_burning.dm"
#include "code\controllers\subsystem\processing\fishing.dm"
@@ -1151,6 +1157,7 @@
#include "code\datums\components\mutant_hands.dm"
#include "code\datums\components\nuclear_bomb_operator.dm"
#include "code\datums\components\omen.dm"
+#include "code\datums\components\on_hit_effects.dm"
#include "code\datums\components\onwear_mood.dm"
#include "code\datums\components\orbiter.dm"
#include "code\datums\components\overlay_lighting.dm"
@@ -1396,6 +1403,7 @@
#include "code\datums\elements\movement_turf_changer.dm"
#include "code\datums\elements\movetype_handler.dm"
#include "code\datums\elements\nerfed_pulling.dm"
+#include "code\datums\elements\noisy_movement.dm"
#include "code\datums\elements\noticable_organ.dm"
#include "code\datums\elements\obj_regen.dm"
#include "code\datums\elements\openspace_item_click_handler.dm"
@@ -1646,6 +1654,7 @@
#include "code\datums\storage\subtypes\organ_box.dm"
#include "code\datums\storage\subtypes\pockets.dm"
#include "code\datums\storage\subtypes\rped.dm"
+#include "code\datums\storage\subtypes\surgery_tray.dm"
#include "code\datums\storage\subtypes\trash.dm"
#include "code\datums\votes\_vote_datum.dm"
#include "code\datums\votes\custom_vote.dm"
@@ -1748,6 +1757,7 @@
#include "code\game\machinery\dance_machine.dm"
#include "code\game\machinery\defibrillator_mount.dm"
#include "code\game\machinery\deployable.dm"
+#include "code\game\machinery\digital_clock.dm"
#include "code\game\machinery\dish_drive.dm"
#include "code\game\machinery\dna_scanner.dm"
#include "code\game\machinery\droneDispenser.dm"
@@ -1762,6 +1772,7 @@
#include "code\game\machinery\hologram.dm"
#include "code\game\machinery\hypnochair.dm"
#include "code\game\machinery\igniter.dm"
+#include "code\game\machinery\incident_display.dm"
#include "code\game\machinery\iv_drip.dm"
#include "code\game\machinery\launch_pad.dm"
#include "code\game\machinery\lightswitch.dm"
@@ -1773,6 +1784,7 @@
#include "code\game\machinery\modular_shield.dm"
#include "code\game\machinery\navbeacon.dm"
#include "code\game\machinery\PDApainter.dm"
+#include "code\game\machinery\photobooth.dm"
#include "code\game\machinery\prisongate.dm"
#include "code\game\machinery\prisonlabor.dm"
#include "code\game\machinery\quantum_pad.dm"
@@ -2058,7 +2070,6 @@
#include "code\game\objects\items\inducer.dm"
#include "code\game\objects\items\inspector.dm"
#include "code\game\objects\items\janitor_key.dm"
-#include "code\game\objects\items\kirbyplants.dm"
#include "code\game\objects\items\kitchen.dm"
#include "code\game\objects\items\knives.dm"
#include "code\game\objects\items\latexballoon.dm"
@@ -2089,6 +2100,7 @@
#include "code\game\objects\items\skub.dm"
#include "code\game\objects\items\spear.dm"
#include "code\game\objects\items\sticker.dm"
+#include "code\game\objects\items\surgery_tray.dm"
#include "code\game\objects\items\syndie_spraycan.dm"
#include "code\game\objects\items\tail_pin.dm"
#include "code\game\objects\items\taster.dm"
@@ -3012,6 +3024,7 @@
#include "code\modules\asset_cache\assets\bibles.dm"
#include "code\modules\asset_cache\assets\body_zones.dm"
#include "code\modules\asset_cache\assets\chat.dm"
+#include "code\modules\asset_cache\assets\chemmaster.dm"
#include "code\modules\asset_cache\assets\circuits.dm"
#include "code\modules\asset_cache\assets\common.dm"
#include "code\modules\asset_cache\assets\condiments.dm"
@@ -3033,10 +3046,8 @@
#include "code\modules\asset_cache\assets\orbit.dm"
#include "code\modules\asset_cache\assets\paper.dm"
#include "code\modules\asset_cache\assets\particle_editor.dm"
-#include "code\modules\asset_cache\assets\patches.dm"
#include "code\modules\asset_cache\assets\pda.dm"
#include "code\modules\asset_cache\assets\permissions.dm"
-#include "code\modules\asset_cache\assets\pills.dm"
#include "code\modules\asset_cache\assets\pipes.dm"
#include "code\modules\asset_cache\assets\plane_debug.dm"
#include "code\modules\asset_cache\assets\plumbing.dm"
@@ -5859,6 +5870,7 @@
#include "monkestation\code\modules\admin\smites\where_are_your_fingers.dm"
#include "monkestation\code\modules\admin\verbs\getlogs.dm"
#include "monkestation\code\modules\admin\verbs\kick_player_by_ckey.dm"
+#include "monkestation\code\modules\admin\verbs\spawn_mixtape.dm"
#include "monkestation\code\modules\aesthetics\airlock\airlock.dm"
#include "monkestation\code\modules\aesthetics\items\clothing.dm"
#include "monkestation\code\modules\aesthetics\mapping\tilecoloring.dm"
@@ -6223,6 +6235,223 @@
#include "monkestation\code\modules\bloodsuckers\vassals\vassal_pinpointer.dm"
#include "monkestation\code\modules\bloodsuckers\vassals\types\favorite.dm"
#include "monkestation\code\modules\bloodsuckers\vassals\types\revenge.dm"
+#include "monkestation\code\modules\blueshift\shuttles.dm"
+#include "monkestation\code\modules\blueshift\appliances\colony.dm"
+#include "monkestation\code\modules\blueshift\appliances\multi_charger.dm"
+#include "monkestation\code\modules\blueshift\areas\centcom.dm"
+#include "monkestation\code\modules\blueshift\areas\station.dm"
+#include "monkestation\code\modules\blueshift\armaments\akh_frontier.dm"
+#include "monkestation\code\modules\blueshift\armaments\deforest_medical.dm"
+#include "monkestation\code\modules\blueshift\armaments\donkco.dm"
+#include "monkestation\code\modules\blueshift\armaments\jarnsimiour.dm"
+#include "monkestation\code\modules\blueshift\armaments\kaharaman.dm"
+#include "monkestation\code\modules\blueshift\armaments\microstar.dm"
+#include "monkestation\code\modules\blueshift\armaments\nakamura.dm"
+#include "monkestation\code\modules\blueshift\armaments\nri.dm"
+#include "monkestation\code\modules\blueshift\armaments\sol.dm"
+#include "monkestation\code\modules\blueshift\armaments\vitezstvi.dm"
+#include "monkestation\code\modules\blueshift\benos\human_changes.dm"
+#include "monkestation\code\modules\blueshift\benos\human_defence.dm"
+#include "monkestation\code\modules\blueshift\benos\larva.dm"
+#include "monkestation\code\modules\blueshift\benos\beno_types\defender.dm"
+#include "monkestation\code\modules\blueshift\benos\beno_types\drone.dm"
+#include "monkestation\code\modules\blueshift\benos\beno_types\praetorian.dm"
+#include "monkestation\code\modules\blueshift\benos\beno_types\queen.dm"
+#include "monkestation\code\modules\blueshift\benos\beno_types\ravager.dm"
+#include "monkestation\code\modules\blueshift\benos\beno_types\rouny.dm"
+#include "monkestation\code\modules\blueshift\benos\beno_types\sentinel.dm"
+#include "monkestation\code\modules\blueshift\benos\beno_types\spitter.dm"
+#include "monkestation\code\modules\blueshift\benos\beno_types\warrior.dm"
+#include "monkestation\code\modules\blueshift\cargo\armory.dm"
+#include "monkestation\code\modules\blueshift\cargo\company_import.dm"
+#include "monkestation\code\modules\blueshift\cargo\deforest.dm"
+#include "monkestation\code\modules\blueshift\cargo\flatpacks.dm"
+#include "monkestation\code\modules\blueshift\cargo\specialist_armor.dm"
+#include "monkestation\code\modules\blueshift\clothing\blueshield.dm"
+#include "monkestation\code\modules\blueshift\clothing\dogginos.dm"
+#include "monkestation\code\modules\blueshift\clothing\kahraman.dm"
+#include "monkestation\code\modules\blueshift\clothing\nova_armorsuit.dm"
+#include "monkestation\code\modules\blueshift\clothing\nova_belt.dm"
+#include "monkestation\code\modules\blueshift\clothing\nova_cargo.dm"
+#include "monkestation\code\modules\blueshift\clothing\nova_centcom.dm"
+#include "monkestation\code\modules\blueshift\clothing\nova_civilian.dm"
+#include "monkestation\code\modules\blueshift\clothing\nova_coats.dm"
+#include "monkestation\code\modules\blueshift\clothing\nova_command.dm"
+#include "monkestation\code\modules\blueshift\clothing\nova_costume.dm"
+#include "monkestation\code\modules\blueshift\clothing\nova_cowboy.dm"
+#include "monkestation\code\modules\blueshift\clothing\nova_engineering.dm"
+#include "monkestation\code\modules\blueshift\clothing\nova_field.dm"
+#include "monkestation\code\modules\blueshift\clothing\nova_glasses.dm"
+#include "monkestation\code\modules\blueshift\clothing\nova_heads.dm"
+#include "monkestation\code\modules\blueshift\clothing\nova_hop.dm"
+#include "monkestation\code\modules\blueshift\clothing\nova_jackets.dm"
+#include "monkestation\code\modules\blueshift\clothing\nova_job_heads.dm"
+#include "monkestation\code\modules\blueshift\clothing\nova_medical.dm"
+#include "monkestation\code\modules\blueshift\clothing\nova_misc.dm"
+#include "monkestation\code\modules\blueshift\clothing\nova_neck.dm"
+#include "monkestation\code\modules\blueshift\clothing\nova_science.dm"
+#include "monkestation\code\modules\blueshift\clothing\nova_security.dm"
+#include "monkestation\code\modules\blueshift\clothing\nova_shoes.dm"
+#include "monkestation\code\modules\blueshift\clothing\nova_shorts.dm"
+#include "monkestation\code\modules\blueshift\clothing\nova_skirts.dm"
+#include "monkestation\code\modules\blueshift\clothing\nova_suit.dm"
+#include "monkestation\code\modules\blueshift\clothing\nova_syndicate.dm"
+#include "monkestation\code\modules\blueshift\clothing\nova_under.dm"
+#include "monkestation\code\modules\blueshift\clothing\police.dm"
+#include "monkestation\code\modules\blueshift\clothing\rus_army.dm"
+#include "monkestation\code\modules\blueshift\clothing\solfed_clothing.dm"
+#include "monkestation\code\modules\blueshift\clothing\specialist_armor.dm"
+#include "monkestation\code\modules\blueshift\components\armament.dm"
+#include "monkestation\code\modules\blueshift\components\cell_component.dm"
+#include "monkestation\code\modules\blueshift\components\clothing_damaged_by_bullets.dm"
+#include "monkestation\code\modules\blueshift\components\lockable_storage.dm"
+#include "monkestation\code\modules\blueshift\components\polarizer.dm"
+#include "monkestation\code\modules\blueshift\components\shielded_suits.dm"
+#include "monkestation\code\modules\blueshift\components\soulcatcher.dm"
+#include "monkestation\code\modules\blueshift\components\soulcatcher_base.dm"
+#include "monkestation\code\modules\blueshift\components\soulcatcher_body.dm"
+#include "monkestation\code\modules\blueshift\components\toggle_clothing.dm"
+#include "monkestation\code\modules\blueshift\components\wall_mounted.dm"
+#include "monkestation\code\modules\blueshift\datums\laser_modes.dm"
+#include "monkestation\code\modules\blueshift\decals\nova.dm"
+#include "monkestation\code\modules\blueshift\decals\vg_decals.dm"
+#include "monkestation\code\modules\blueshift\designs\colony.dm"
+#include "monkestation\code\modules\blueshift\designs\deforest.dm"
+#include "monkestation\code\modules\blueshift\designs\frontier.dm"
+#include "monkestation\code\modules\blueshift\designs\guns.dm"
+#include "monkestation\code\modules\blueshift\designs\nif.dm"
+#include "monkestation\code\modules\blueshift\designs\ration_printer.dm"
+#include "monkestation\code\modules\blueshift\effects\ash_walker.dm"
+#include "monkestation\code\modules\blueshift\elements\caseless.dm"
+#include "monkestation\code\modules\blueshift\elements\cuffsnapping.dm"
+#include "monkestation\code\modules\blueshift\elements\gun_launches_little_guy.dm"
+#include "monkestation\code\modules\blueshift\elements\manufacturer_examine.dm"
+#include "monkestation\code\modules\blueshift\elements\projectile_drop.dm"
+#include "monkestation\code\modules\blueshift\elements\repacking.dm"
+#include "monkestation\code\modules\blueshift\gags\gags.dm"
+#include "monkestation\code\modules\blueshift\helpers\request_consoles.dm"
+#include "monkestation\code\modules\blueshift\items\_balistic_additions.dm"
+#include "monkestation\code\modules\blueshift\items\ammo.dm"
+#include "monkestation\code\modules\blueshift\items\ash_walker.dm"
+#include "monkestation\code\modules\blueshift\items\badges.dm"
+#include "monkestation\code\modules\blueshift\items\barber.dm"
+#include "monkestation\code\modules\blueshift\items\briefcase.dm"
+#include "monkestation\code\modules\blueshift\items\capacitor.dm"
+#include "monkestation\code\modules\blueshift\items\company_guns.dm"
+#include "monkestation\code\modules\blueshift\items\conversion_kit.dm"
+#include "monkestation\code\modules\blueshift\items\deforest.dm"
+#include "monkestation\code\modules\blueshift\items\design_disks.dm"
+#include "monkestation\code\modules\blueshift\items\field_medic.dm"
+#include "monkestation\code\modules\blueshift\items\gunset.dm"
+#include "monkestation\code\modules\blueshift\items\handheld_soulcatcher.dm"
+#include "monkestation\code\modules\blueshift\items\implants.dm"
+#include "monkestation\code\modules\blueshift\items\knives.dm"
+#include "monkestation\code\modules\blueshift\items\magazines.dm"
+#include "monkestation\code\modules\blueshift\items\melee.dm"
+#include "monkestation\code\modules\blueshift\items\nif.dm"
+#include "monkestation\code\modules\blueshift\items\nif_hud.dm"
+#include "monkestation\code\modules\blueshift\items\oxygen_candle.dm"
+#include "monkestation\code\modules\blueshift\items\pepperbell.dm"
+#include "monkestation\code\modules\blueshift\items\retractable_armor.dm"
+#include "monkestation\code\modules\blueshift\items\skillchip.dm"
+#include "monkestation\code\modules\blueshift\items\soul_catcher.dm"
+#include "monkestation\code\modules\blueshift\items\survival_pack.dm"
+#include "monkestation\code\modules\blueshift\items\syndicate.dm"
+#include "monkestation\code\modules\blueshift\items\tools.dm"
+#include "monkestation\code\modules\blueshift\items\armor\ash_walker.dm"
+#include "monkestation\code\modules\blueshift\looping_sounds\flatpack.dm"
+#include "monkestation\code\modules\blueshift\machines\access_vending.dm"
+#include "monkestation\code\modules\blueshift\machines\anesthetic_machine.dm"
+#include "monkestation\code\modules\blueshift\machines\arc_furnace.dm"
+#include "monkestation\code\modules\blueshift\machines\bullet_drive.dm"
+#include "monkestation\code\modules\blueshift\machines\good_assistant.dm"
+#include "monkestation\code\modules\blueshift\machines\misc.dm"
+#include "monkestation\code\modules\blueshift\machines\ore_silo.dm"
+#include "monkestation\code\modules\blueshift\machines\posi_alert.dm"
+#include "monkestation\code\modules\blueshift\machines\power_storage_unit.dm"
+#include "monkestation\code\modules\blueshift\machines\rtg.dm"
+#include "monkestation\code\modules\blueshift\machines\smes.dm"
+#include "monkestation\code\modules\blueshift\machines\solar_panel.dm"
+#include "monkestation\code\modules\blueshift\machines\solid_fuel_generator.dm"
+#include "monkestation\code\modules\blueshift\machines\station_armament.dm"
+#include "monkestation\code\modules\blueshift\machines\sterling_generator.dm"
+#include "monkestation\code\modules\blueshift\machines\thermomachine.dm"
+#include "monkestation\code\modules\blueshift\machines\thumper.dm"
+#include "monkestation\code\modules\blueshift\machines\vending_additions.dm"
+#include "monkestation\code\modules\blueshift\mobs\bumbles.dm"
+#include "monkestation\code\modules\blueshift\mobs\kiwi.dm"
+#include "monkestation\code\modules\blueshift\mobs\misc_pets.dm"
+#include "monkestation\code\modules\blueshift\mobs\poppy.dm"
+#include "monkestation\code\modules\blueshift\mobs\soulcatcher.dm"
+#include "monkestation\code\modules\blueshift\nifsoft\_base.dm"
+#include "monkestation\code\modules\blueshift\nifsoft\types.dm"
+#include "monkestation\code\modules\blueshift\opfor\core\_base.dm"
+#include "monkestation\code\modules\blueshift\opfor\core\admin.dm"
+#include "monkestation\code\modules\blueshift\opfor\core\antagonist.dm"
+#include "monkestation\code\modules\blueshift\opfor\core\equipment_datum.dm"
+#include "monkestation\code\modules\blueshift\opfor\core\subsystem.dm"
+#include "monkestation\code\modules\blueshift\opfor\core\unused.dm"
+#include "monkestation\code\modules\blueshift\opfor\equipment\ammo.dm"
+#include "monkestation\code\modules\blueshift\opfor\equipment\biology.dm"
+#include "monkestation\code\modules\blueshift\opfor\equipment\bombs.dm"
+#include "monkestation\code\modules\blueshift\opfor\equipment\clothing.dm"
+#include "monkestation\code\modules\blueshift\opfor\equipment\gadgets.dm"
+#include "monkestation\code\modules\blueshift\opfor\equipment\guns.dm"
+#include "monkestation\code\modules\blueshift\opfor\equipment\implants.dm"
+#include "monkestation\code\modules\blueshift\opfor\equipment\medical.dm"
+#include "monkestation\code\modules\blueshift\opfor\equipment\melee.dm"
+#include "monkestation\code\modules\blueshift\opfor\equipment\modsuit.dm"
+#include "monkestation\code\modules\blueshift\opfor\equipment\spells.dm"
+#include "monkestation\code\modules\blueshift\opfor\equipment\uplinks.dm"
+#include "monkestation\code\modules\blueshift\optin\job.dm"
+#include "monkestation\code\modules\blueshift\optin\mind.dm"
+#include "monkestation\code\modules\blueshift\optin\objective_item.dm"
+#include "monkestation\code\modules\blueshift\optin\objectives.dm"
+#include "monkestation\code\modules\blueshift\optin\preferences.dm"
+#include "monkestation\code\modules\blueshift\prefs\soulcatcher.dm"
+#include "monkestation\code\modules\blueshift\projectiles\__projectile_changes.dm"
+#include "monkestation\code\modules\blueshift\reagents\deforest.dm"
+#include "monkestation\code\modules\blueshift\reagents\food_replicator.dm"
+#include "monkestation\code\modules\blueshift\spawners\armory.dm"
+#include "monkestation\code\modules\blueshift\spawners\bedsheets.dm"
+#include "monkestation\code\modules\blueshift\species\ashwalker.dm"
+#include "monkestation\code\modules\blueshift\structures\adverts.dm"
+#include "monkestation\code\modules\blueshift\structures\ammo_workbench.dm"
+#include "monkestation\code\modules\blueshift\structures\aquarium.dm"
+#include "monkestation\code\modules\blueshift\structures\ash_walker.dm"
+#include "monkestation\code\modules\blueshift\structures\cauldron.dm"
+#include "monkestation\code\modules\blueshift\structures\computer.dm"
+#include "monkestation\code\modules\blueshift\structures\delam_procedure.dm"
+#include "monkestation\code\modules\blueshift\structures\doors.dm"
+#include "monkestation\code\modules\blueshift\structures\flatpacker.dm"
+#include "monkestation\code\modules\blueshift\structures\flipped_table.dm"
+#include "monkestation\code\modules\blueshift\structures\flora.dm"
+#include "monkestation\code\modules\blueshift\structures\fluff.dm"
+#include "monkestation\code\modules\blueshift\structures\green_glass.dm"
+#include "monkestation\code\modules\blueshift\structures\gun_rack.dm"
+#include "monkestation\code\modules\blueshift\structures\kirbyplants.dm"
+#include "monkestation\code\modules\blueshift\structures\locker.dm"
+#include "monkestation\code\modules\blueshift\structures\lockers.dm"
+#include "monkestation\code\modules\blueshift\structures\office.dm"
+#include "monkestation\code\modules\blueshift\structures\polarizer.dm"
+#include "monkestation\code\modules\blueshift\structures\poster.dm"
+#include "monkestation\code\modules\blueshift\structures\primative.dm"
+#include "monkestation\code\modules\blueshift\structures\sauna_oven.dm"
+#include "monkestation\code\modules\blueshift\structures\shelf.dm"
+#include "monkestation\code\modules\blueshift\structures\trash_pile.dm"
+#include "monkestation\code\modules\blueshift\structures\wall_torch.dm"
+#include "monkestation\code\modules\blueshift\structures\windows.dm"
+#include "monkestation\code\modules\blueshift\structures\wooden_fence.dm"
+#include "monkestation\code\modules\blueshift\structures\wooden_rack.dm"
+#include "monkestation\code\modules\blueshift\structures\wrestling.dm"
+#include "monkestation\code\modules\blueshift\subsystems\armament.dm"
+#include "monkestation\code\modules\blueshift\turfs\ashwalker.dm"
+#include "monkestation\code\modules\blueshift\turfs\colony.dm"
+#include "monkestation\code\modules\blueshift\turfs\evac.dm"
+#include "monkestation\code\modules\blueshift\turfs\pool.dm"
+#include "monkestation\code\modules\blueshift\turfs\submarine.dm"
+#include "monkestation\code\modules\blueshift\uplinks\kits.dm"
+#include "monkestation\code\modules\blueshift\wounds\muscle_wounds.dm"
#include "monkestation\code\modules\botany\hydrotray.dm"
#include "monkestation\code\modules\botany\plant_processing.dm"
#include "monkestation\code\modules\botany\potty.dm"
@@ -6331,6 +6560,7 @@
#include "monkestation\code\modules\client\preferences\species_features\floran.dm"
#include "monkestation\code\modules\client\preferences\species_features\goblin.dm"
#include "monkestation\code\modules\client\preferences\species_features\ipc.dm"
+#include "monkestation\code\modules\client\preferences\species_features\lizard.dm"
#include "monkestation\code\modules\client\preferences\species_features\secondary_mut_color.dm"
#include "monkestation\code\modules\client\preferences\species_features\simians.dm"
#include "monkestation\code\modules\client\verbs\looc.dm"
@@ -6622,6 +6852,12 @@
#include "monkestation\code\modules\mentor\mentor_pm.dm"
#include "monkestation\code\modules\mentor\mentor_say.dm"
#include "monkestation\code\modules\mentor\mentor_who.dm"
+#include "monkestation\code\modules\meteor_shield\meteor_shield.dm"
+#include "monkestation\code\modules\meteor_shield\meteor_shield_capsule.dm"
+#include "monkestation\code\modules\meteor_shield\meteor_shield_coverage.dm"
+#include "monkestation\code\modules\meteor_shield\meteor_shield_field.dm"
+#include "monkestation\code\modules\meteor_shield\meteor_shield_proxy.dm"
+#include "monkestation\code\modules\meteor_shield\meteor_shield_zap.dm"
#include "monkestation\code\modules\meteors\meteor_dark_matteor.dm"
#include "monkestation\code\modules\metrics\metric_subsystem.dm"
#include "monkestation\code\modules\metrics\subsystem_analytics\generics.dm"
@@ -7169,7 +7405,6 @@
#include "monkestation\code\modules\spells\spell_types\aoe_spell\mind_swap.dm"
#include "monkestation\code\modules\spells\spell_types\conjure_item\summon_mjollnir.dm"
#include "monkestation\code\modules\spells\spell_types\pointed\smite.dm"
-#include "monkestation\code\modules\station_goals\meteor_shield.dm"
#include "monkestation\code\modules\store\admin\admin_coin_modification.dm"
#include "monkestation\code\modules\store\atm\_atm.dm"
#include "monkestation\code\modules\store\pre_round\_pre_round_store.dm"
diff --git a/tgui/packages/tgui-panel/styles/tgchat/chat-dark.scss b/tgui/packages/tgui-panel/styles/tgchat/chat-dark.scss
index 0a8bfe7cfd81..031d987925af 100644
--- a/tgui/packages/tgui-panel/styles/tgchat/chat-dark.scss
+++ b/tgui/packages/tgui-panel/styles/tgchat/chat-dark.scss
@@ -895,6 +895,15 @@ em {
color: #298f85;
}
+.upside_down {
+ display: inline;
+ -moz-transform: scale(-1, -1);
+ -webkit-transform: scale(-1, -1);
+ -o-transform: scale(-1, -1);
+ -ms-transform: scale(-1, -1);
+ transform: scale(-1, -1);
+}
+
.connectionClosed,
.fatalError {
background: red;
diff --git a/tgui/packages/tgui-panel/styles/tgchat/chat-light.scss b/tgui/packages/tgui-panel/styles/tgchat/chat-light.scss
index edd742a00a78..ba3df2116007 100644
--- a/tgui/packages/tgui-panel/styles/tgchat/chat-light.scss
+++ b/tgui/packages/tgui-panel/styles/tgchat/chat-light.scss
@@ -925,6 +925,15 @@ h2.alert {
color: #298f85;
}
+.upside_down {
+ display: inline;
+ -moz-transform: scale(-1, -1);
+ -webkit-transform: scale(-1, -1);
+ -o-transform: scale(-1, -1);
+ -ms-transform: scale(-1, -1);
+ transform: scale(-1, -1);
+}
+
.connectionClosed,
.fatalError {
background: red;
diff --git a/tgui/packages/tgui/interfaces/AmmoWorkbench.jsx b/tgui/packages/tgui/interfaces/AmmoWorkbench.jsx
new file mode 100644
index 000000000000..99631ad108c7
--- /dev/null
+++ b/tgui/packages/tgui/interfaces/AmmoWorkbench.jsx
@@ -0,0 +1,257 @@
+import { toTitleCase } from 'common/string';
+import { useBackend, useSharedState, useLocalState } from '../backend';
+import { Box, Button, NumberInput, NoticeBox, ProgressBar, Section, Flex, Stack, RoundGauge, Tabs, Table, Tooltip } from '../components';
+import { Window } from '../layouts';
+
+export const AmmoWorkbench = (props) => {
+ const [tab, setTab] = useSharedState('tab', 1);
+ return (
+
+
+
+ setTab(1)}>
+ Ammunitions
+
+ setTab(2)}>
+ Materials
+
+ setTab(3)}>
+ Datadisks
+
+
+ {tab === 1 && }
+ {tab === 2 && }
+ {tab === 3 && }
+
+
+ );
+};
+
+export const AmmunitionsTab = (props) => {
+ const { act, data } = useBackend();
+ const {
+ mag_loaded,
+ system_busy,
+ hacked,
+ error,
+ error_type,
+ mag_name,
+ turboBoost,
+ current_rounds,
+ max_rounds,
+ efficiency,
+ time,
+ caliber,
+ available_rounds = [],
+ } = data;
+ return (
+ <>
+ {!!error && (
+
+ {error}
+
+ )}
+
+
+ Current Efficiency:{' '}
+ null}
+ />
+
+ Time Per Round: {time} seconds
+ act('turboBoost')}>
+ Turbo Boost
+
+
+
+ {!!mag_loaded && (
+
+
+
+ )}
+ act('EjectMag')}
+ />
+ >
+ }>
+ {!!mag_loaded && {mag_name} }
+ {!!mag_loaded && (
+
+ {current_rounds} / {max_rounds}
+
+ )}
+
+
+ {!!mag_loaded && (
+
+ {available_rounds.map((available_round) => (
+
+
+
+
+ act('FillMagazine', {
+ selected_type: available_round.typepath,
+ })
+ }
+ />
+
+
+
+ ))}
+
+ )}
+
+ {!!hacked && (
+
+ !WARNING! - ARMADYNE SAFETY PROTOCOLS ARE NOT ENGAGED! MISUSE IS NOT
+ COVERED UNDER WARRANTY. SOME MUNITION TYPES MAY CONSTITUTE A WAR CRIME
+ IN YOUR AREA. PLEASE CONTACT AN ARMADYNE ADMINISTRATOR IMMEDIATELY.
+
+ )}
+ >
+ );
+};
+
+export const MaterialsTab = (props) => {
+ const { act, data } = useBackend();
+ const { materials = [] } = data;
+ return (
+
+
+ {materials.map((material) => (
+
+ act('Release', {
+ id: material.id,
+ sheets: amount,
+ })
+ }
+ />
+ ))}
+
+
+ );
+};
+
+export const DatadiskTab = (props) => {
+ const { act, data } = useBackend();
+ const {
+ loaded_datadisks = [],
+ datadisk_loaded,
+ datadisk_name,
+ datadisk_desc,
+ disk_error,
+ disk_error_type,
+ } = data;
+ return (
+ <>
+ {!!disk_error && (
+
+ {disk_error}
+
+ )}
+
+ act('ReadDisk')}
+ />
+ act('EjectDisk')}
+ />
+ >
+ }>
+ {!!datadisk_loaded && (
+
+ Inserted Datadisk: {datadisk_name}
+ Description: {datadisk_desc}
+
+ )}
+
+
+
+ {loaded_datadisks.map((loaded_datadisk) => (
+
+ {loaded_datadisk.loaded_disk_name}
+
+ Description: {loaded_datadisk.loaded_disk_desc}
+
+
+ ))}
+
+
+ >
+ );
+};
+
+const MaterialRow = (props) => {
+ const { material, onRelease } = props;
+
+ const [amount, setAmount] = useLocalState('amount' + material.name, 1);
+
+ const amountAvailable = Math.floor(material.amount);
+ return (
+
+ {toTitleCase(material.name)}
+
+
+ {amountAvailable} sheets
+
+
+
+ setAmount(value)}
+ />
+ onRelease(amount)}
+ />
+
+
+ );
+};
diff --git a/tgui/packages/tgui/interfaces/ArmamentStation.jsx b/tgui/packages/tgui/interfaces/ArmamentStation.jsx
new file mode 100644
index 000000000000..584d6cf1a4fe
--- /dev/null
+++ b/tgui/packages/tgui/interfaces/ArmamentStation.jsx
@@ -0,0 +1,197 @@
+import { useBackend, useLocalState } from '../backend';
+import { Section, Stack, Box, Divider, Button, NoticeBox } from '../components';
+import { Window } from '../layouts';
+
+export const ArmamentStation = (props) => {
+ const [category, setCategory] = useLocalState('category', '');
+ const [weapon, setArmament] = useLocalState('weapon');
+ const { act, data } = useBackend();
+ const { armaments_list = [], card_inserted, card_points, card_name } = data;
+ return (
+
+
+
+ {card_inserted ? (
+
+
+
+ Inserted Card: {card_name}
+
+
+ Remaining Points: {card_points}
+
+
+
+ act('eject_card')}
+ />
+
+
+ ) : (
+ No card inserted.
+ )}
+
+
+
+
+
+ {armaments_list.map((armament_category) => (
+
+ setCategory(armament_category.category)}
+ />
+
+ ))}
+
+
+
+
+
+
+ {armaments_list.map(
+ (armament_category) =>
+ armament_category.category === category &&
+ armament_category.subcategories.map((subcat) => (
+
+
+ {subcat.items.map((item) => (
+
+ = item.quantity
+ ? 'bad'
+ : 'default'
+ }
+ width="100%"
+ key={item.ref}
+ onClick={() => setArmament(item.ref)}>
+
+ {item.name}
+
+
+ ))}
+
+
+ ))
+ )}
+
+
+
+
+
+ {armaments_list.map((armament_category) =>
+ armament_category.subcategories.map((subcat) =>
+ subcat.items.map(
+ (item) =>
+ item.ref === weapon && (
+
+
+
+
+
+
+ {item.description}
+
+ {'Quantity Remaining: ' +
+ (item.quantity - item.purchased)}
+
+ card_points || !card_inserted
+ ? 'red'
+ : 'green'
+ }>
+ {'Cost: ' + item.cost}
+
+ {!!item.buyable_ammo && (
+ card_points ||
+ !card_inserted
+ ? 'red'
+ : 'green'
+ }>
+ {'Ammo Cost: ' + item.magazine_cost}
+
+ )}
+
+ card_points ||
+ item.purchased >= item.quantity
+ }
+ onClick={() =>
+ act('equip_item', {
+ armament_ref: item.ref,
+ })
+ }
+ />
+
+ {!!item.buyable_ammo && (
+
+ card_points}
+ onClick={() =>
+ act('buy_ammo', {
+ armament_ref: item.ref,
+ })
+ }
+ />
+
+ )}
+
+ )
+ )
+ )
+ )}
+
+
+
+
+
+
+ );
+};
diff --git a/tgui/packages/tgui/interfaces/Cargo.jsx b/tgui/packages/tgui/interfaces/Cargo.jsx
index 4b3e7ce09ea9..eea84668efb2 100644
--- a/tgui/packages/tgui/interfaces/Cargo.jsx
+++ b/tgui/packages/tgui/interfaces/Cargo.jsx
@@ -16,7 +16,7 @@ export const Cargo = (props) => {
};
export const CargoContent = (props) => {
- const { data } = useBackend();
+ const { act, data } = useBackend();
const [tab, setTab] = useSharedState('tab', 'catalog');
const { cart = [], requests = [], requestonly } = data;
const cart_length = cart.reduce((total, entry) => total + entry.amount, 0);
@@ -38,6 +38,12 @@ export const CargoContent = (props) => {
onClick={() => setTab('requests')}>
Requests ({requests.length})
+ act('company_import_window')}>
+ Company Imports
+
{!requestonly && (
<>
{
+ const [category, setCategory] = useLocalState('category', '');
+ const [weapon, setArmament] = useLocalState('weapon');
+ const { act, data } = useBackend();
+ const {
+ armaments_list = [],
+ budget_points,
+ budget_name,
+ self_paid,
+ cant_buy_restricted,
+ } = data;
+ return (
+
+
+
+
+
+ act('toggleprivate')}
+ />
+
+ Current Budget: {budget_name}
+
+
+ Budget Remaining: {budget_points}
+
+
+
+
+
+
+
+
+ {armaments_list.map((armament_category) => (
+
+ setCategory(armament_category.category)}
+ />
+
+ ))}
+
+
+
+
+
+
+ {armaments_list.map(
+ (armament_category) =>
+ armament_category.category === category &&
+ armament_category.subcategories.map((subcat) => (
+
+
+ {subcat.items.map((item) => (
+
+ setArmament(item.ref)}>
+
+ {item.name}
+
+
+ ))}
+
+
+ ))
+ )}
+
+
+
+
+
+ {armaments_list.map((armament_category) =>
+ armament_category.subcategories.map((subcat) =>
+ subcat.items.map(
+ (item) =>
+ item.ref === weapon && (
+
+
+
+
+
+
+ {item.description}
+ {!!cant_buy_restricted && !!item.restricted && (
+
+ {
+ 'You cannot buy a restricted item from this console!'
+ }
+
+ )}
+ budget_points ? 'red' : 'green'
+ }>
+ {'Cost: ' + item.cost}
+
+
+ budget_points ||
+ (!!cant_buy_restricted && !!item.restricted)
+ }
+ onClick={() =>
+ act('equip_item', {
+ armament_ref: item.ref,
+ })
+ }
+ />
+
+
+ )
+ )
+ )
+ )}
+
+
+
+
+
+
+ );
+};
diff --git a/tgui/packages/tgui/interfaces/ChemMaster.tsx b/tgui/packages/tgui/interfaces/ChemMaster.tsx
new file mode 100644
index 000000000000..6b911c77ee7a
--- /dev/null
+++ b/tgui/packages/tgui/interfaces/ChemMaster.tsx
@@ -0,0 +1,453 @@
+import { BooleanLike, classes } from 'common/react';
+import { capitalize } from 'common/string';
+import { useBackend, useLocalState } from '../backend';
+import { AnimatedNumber, Box, Button, Section, Table, NumberInput, Tooltip, LabeledList, ColorBox, ProgressBar, Stack, Divider } from '../components';
+import { Window } from '../layouts';
+
+type Data = {
+ reagentAnalysisMode: BooleanLike;
+ analysisData: Analysis;
+ isPrinting: BooleanLike;
+ printingProgress: number;
+ printingTotal: number;
+ transferMode: BooleanLike;
+ hasBeaker: BooleanLike;
+ beakerCurrentVolume: number;
+ beakerMaxVolume: number;
+ beakerContents: Reagent[];
+ bufferContents: Reagent[];
+ bufferCurrentVolume: number;
+ bufferMaxVolume: number;
+ categories: Category[];
+ selectedContainerRef: string;
+ selectedContainerVolume: number;
+ hasContainerSuggestion: BooleanLike;
+ doSuggestContainer: BooleanLike;
+ suggestedContainer: string;
+};
+
+type Analysis = {
+ name: string;
+ state: string;
+ pH: number;
+ color: string;
+ description: string;
+ purity: number;
+ metaRate: number;
+ overdose: number;
+ addictionTypes: string[];
+};
+
+type Category = {
+ name: string;
+ containers: Container[];
+};
+
+type Reagent = {
+ ref: string;
+ name: string;
+ volume: number;
+};
+
+type Container = {
+ icon: string;
+ ref: string;
+ name: string;
+ volume: number;
+};
+
+export const ChemMaster = (props) => {
+ const { data } = useBackend();
+ const { reagentAnalysisMode } = data;
+ return (
+
+
+ {reagentAnalysisMode ? : }
+
+
+ );
+};
+
+const ChemMasterContent = (props) => {
+ const { act, data } = useBackend();
+ const {
+ isPrinting,
+ printingProgress,
+ printingTotal,
+ transferMode,
+ hasBeaker,
+ beakerCurrentVolume,
+ beakerMaxVolume,
+ beakerContents,
+ bufferContents,
+ bufferCurrentVolume,
+ bufferMaxVolume,
+ categories,
+ selectedContainerVolume,
+ hasContainerSuggestion,
+ doSuggestContainer,
+ suggestedContainer,
+ } = data;
+
+ const [itemCount, setItemCount] = useLocalState('itemCount', 1);
+
+ return (
+
+
+
+
+ {` / ${beakerMaxVolume} units`}
+
+ act('eject')}
+ />
+
+ )
+ }>
+ {!hasBeaker && (
+
+ No beaker loaded.
+
+ )}
+ {!!hasBeaker && beakerCurrentVolume === 0 && (
+
+ Beaker is empty.
+
+ )}
+
+ {beakerContents.map((chemical) => (
+
+ ))}
+
+
+
+
+
+ {` / ${bufferMaxVolume} units`}
+
+ act('toggleTransferMode')}
+ />
+ >
+ }>
+ {bufferContents.length === 0 && (
+
+ Buffer is empty.
+
+ )}
+
+ {bufferContents.map((chemical) => (
+
+ ))}
+
+
+ {!isPrinting && (
+
+ {
+ setItemCount(value);
+ }}
+ />
+
+ {`${
+ Math.round(
+ Math.min(
+ selectedContainerVolume,
+ bufferCurrentVolume / itemCount
+ ) * 100
+ ) / 100
+ } u. each`}
+
+
+ act('create', {
+ itemCount: itemCount,
+ })
+ }
+ />
+
+ ) : (
+
+ ))
+ }>
+ {!!hasContainerSuggestion && (
+ act('toggleContainerSuggestion')}
+ checked={doSuggestContainer}
+ mb={1}>
+ Guess container by main reagent in the buffer
+
+ )}
+ {categories.map((category) => (
+
+
+ {category.containers.map(
+ (container) =>
+ (!hasContainerSuggestion || // Doesn't have suggestion
+ (!!hasContainerSuggestion && !doSuggestContainer) || // Has sugestion and it's disabled
+ (!!doSuggestContainer &&
+ container.ref === suggestedContainer)) && ( // Suggestion enabled and container matches
+
+ )
+ )}
+
+ ))}
+
+ )}
+ {!!isPrinting && (
+ act('stopPrinting')}
+ />
+ }>
+
+
+ {`Printing ${printingProgress} out of ${printingTotal}`}
+
+
+
+ )}
+
+ );
+};
+
+const ReagentEntry = (props) => {
+ const { data, act } = useBackend();
+ const { chemical, transferTo } = props;
+ const { isPrinting } = data;
+ return (
+
+
+ {`${chemical.name} `}
+
+ {`u`}
+
+
+ {
+ act('transfer', {
+ reagentRef: chemical.ref,
+ amount: 1,
+ target: transferTo,
+ });
+ }}
+ />
+
+ act('transfer', {
+ reagentRef: chemical.ref,
+ amount: 5,
+ target: transferTo,
+ })
+ }
+ />
+
+ act('transfer', {
+ reagentRef: chemical.ref,
+ amount: 10,
+ target: transferTo,
+ })
+ }
+ />
+
+ act('transfer', {
+ reagentRef: chemical.ref,
+ amount: 1000,
+ target: transferTo,
+ })
+ }
+ />
+
+ act('transfer', {
+ reagentRef: chemical.ref,
+ amount: -1,
+ target: transferTo,
+ })
+ }
+ />
+
+ act('analyze', {
+ reagentRef: chemical.ref,
+ })
+ }
+ />
+
+
+ );
+};
+
+const ContainerButton = ({ container, category }) => {
+ const { act, data } = useBackend();
+ const { isPrinting, selectedContainerRef } = data;
+ const isPillPatch = ['pills', 'patches'].includes(category.name);
+ return (
+
+ {
+ act('selectContainer', {
+ ref: container.ref,
+ });
+ }}>
+
+
+
+ ) as any;
+};
+
+const AnalysisResults = (props) => {
+ const { act, data } = useBackend();
+ const {
+ name,
+ state,
+ pH,
+ color,
+ description,
+ purity,
+ metaRate,
+ overdose,
+ addictionTypes,
+ } = data.analysisData;
+ const purityLevel =
+ purity <= 0.5 ? 'bad' : purity <= 0.75 ? 'average' : 'good'; // Color names
+ return (
+ act('stopAnalysis')}
+ />
+ }>
+
+ {name}
+
+
+ {purityLevel}
+
+
+ {pH}
+ {state}
+
+
+ {color}
+
+ {description}
+
+ {metaRate} units/second
+
+
+ {overdose > 0 ? `${overdose} units` : 'N/A'}
+
+
+ {addictionTypes.length ? addictionTypes.toString() : 'N/A'}
+
+
+
+ );
+};
+
+const GroupTitle = ({ title }) => {
+ return (
+
+
+
+
+
+ {title}
+
+
+
+
+
+ ) as any;
+};
diff --git a/tgui/packages/tgui/interfaces/ChemPress.tsx b/tgui/packages/tgui/interfaces/ChemPress.tsx
new file mode 100644
index 000000000000..4ca021bfa8b8
--- /dev/null
+++ b/tgui/packages/tgui/interfaces/ChemPress.tsx
@@ -0,0 +1,111 @@
+import { useBackend, useLocalState } from '../backend';
+import { Box, Button, Input, LabeledList, NumberInput, Section } from '../components';
+import { capitalizeAll } from 'common/string';
+import { Window } from '../layouts';
+
+type Product = {
+ ref: string;
+ class_name: string;
+};
+
+type Category = {
+ cat_name: string;
+ products: Product[];
+};
+
+type Data = {
+ current_volume: Number;
+ product_name: string;
+ min_volume: Number;
+ max_volume: Number;
+ packaging_category: string;
+ packaging_types: Category[];
+ packaging_type: string;
+};
+
+export const ChemPress = (props) => {
+ const { act, data } = useBackend();
+ const {
+ current_volume,
+ product_name,
+ min_volume,
+ max_volume,
+ packaging_category,
+ packaging_types,
+ packaging_type,
+ } = data;
+ const [categoryName, setCategoryName] = useLocalState(
+ 'categoryName',
+ packaging_category
+ );
+ const shownCategory =
+ packaging_types.find((category) => category.cat_name === categoryName) ||
+ packaging_types[0];
+ return (
+
+
+
+
+
+ );
+};
diff --git a/tgui/packages/tgui/interfaces/DelamProcedure.tsx b/tgui/packages/tgui/interfaces/DelamProcedure.tsx
new file mode 100644
index 000000000000..bc1c1f371f61
--- /dev/null
+++ b/tgui/packages/tgui/interfaces/DelamProcedure.tsx
@@ -0,0 +1,106 @@
+// THIS IS A SKYRAT UI FILE
+import { BlockQuote, Box, NoticeBox, Section } from '../components';
+import { Window } from '../layouts';
+
+export const DelamProcedure = () => {
+ return (
+
+
+
+
+
+ So you've found yourself in a bit of a pickle with a
+ delamination of a supermatter reactor.
+
+
+ Don't worry, saving the day is just a few steps away!
+
+
+
+ Locate the ever-elusive red emergency stop button. It's
+ probably hiding in plain sight, so take your time, have a laugh, and
+ enjoy the anticipation. Remember, it's like a treasure hunt,
+ only with the added bonus of preventing a nuclear disaster.
+
+
+ Once you've uncovered the button, muster all your courage and
+ push it like there's no tomorrow. Well, actually, you're
+ pushing it to ensure there is a tomorrow. But hey, who doesn't
+ love a little paradoxical button-pushing?
+
+
+ Prepare for the impending suppression of the supermatter engine
+ room, because things are about to get real quiet. Just make sure
+ everyone has evacuated, or else they'll be in for a surprise.
+ The system needs its space, and it's not known for being the
+ friendliest neighbour.
+
+
+ After the delamination is successfully suppressed, take a moment to
+ appreciate the delicate beauty of crystal-based electricity. Take a
+ look around and fix any damage to those fragile glass components.
+ Feel free to put on your finest overalls and channel your inner
+ engiborg while doing so.
+
+
+ Keep an eye out for fires and the infamous air mix. It's always
+ an adventure trying to strike the perfect balance between breathable
+ air and potential suffocation. Remember, oxygen plus a spark equals
+ fireworks - the kind you definitely don't want inside a
+ reactor.
+
+
+
+ Did you know freon catches fire at low temperatures?
+
+
+ It even forms hot ice between 120K and 160K!
+
+
+ Remember you can always turn the engine room air alarm to
+ contaminated to assist in removing harmful gases!
+
+
+
+ To avoid singeing your eyebrows off, consider enlisting the help of
+ a synth or a trusty borg. After all, nothing says "safety
+ first" like outsourcing your firefighting to non-living,
+ non-breathing assistants.
+
+
+ Clear out any lightly radioactive debris and/or hot ice (The cargo
+ department will probably love to dispose it for you.)
+
+
+ Finally, revel in the satisfaction of knowing that you've
+ single-handedly prevented a delamination. But, of course, don't
+ forget to feel guilty because SAFETY MOTH Knows. SAFETY MOTH knows
+ everything. It's always watching, judging, and probably taking
+ notes for its next safety briefing. So bask in the glory of your
+ heroism, but know that the all-knowing Moff is onto you.
+
+
+ Optional step, for the true daredevils out there
+
+
+ When it comes time for your second attempt at starting the SM: Take
+ this sign, give it a good toss towards the crystal, and watch it
+ soar through the air.
+
+ Nothing says "I'm dealing with a potentially catastrophic
+ situation" like engaging in some whimsical shenanigans.
+
+
+
+ Hopefully you'll never need to do this. However, good luck!
+
+
+
+
+
+ );
+};
diff --git a/tgui/packages/tgui/interfaces/GlassBlowing.tsx b/tgui/packages/tgui/interfaces/GlassBlowing.tsx
new file mode 100644
index 000000000000..0017a32982a2
--- /dev/null
+++ b/tgui/packages/tgui/interfaces/GlassBlowing.tsx
@@ -0,0 +1,258 @@
+// THIS IS A SKYRAT UI FILE
+import { toFixed } from 'common/math';
+import { BooleanLike } from 'common/react';
+
+import { useBackend } from '../backend';
+import { AnimatedNumber, Box, Button, Flex, ProgressBar, Section, Stack, Table } from '../components';
+import { Window } from '../layouts';
+
+type GlassData = {
+ hasGlass: BooleanLike;
+ inUse: BooleanLike;
+ glass: Glass;
+};
+
+type Glass = {
+ chosenItem: CraftItem;
+ stepsRemaining: RemainingSteps;
+ timeLeft: number;
+ totalTime: number;
+ isFinished: BooleanLike;
+};
+
+type CraftItem = {
+ name: string;
+ type: string;
+};
+
+type RemainingSteps = {
+ blow: number;
+ spin: number;
+ paddle: number;
+ shear: number;
+ jacks: number;
+};
+
+export const GlassBlowing = (_: any, context: any) => {
+ const { act, data } = useBackend();
+ const { glass, inUse } = data;
+
+ return (
+
+
+ act('Remove')}
+ />
+ }
+ />
+ {glass && !glass.chosenItem && (
+
+
+
+ What will you craft?
+
+
+
+ act('Plate')}
+ />
+ act('Bowl')}
+ />
+ act('Globe')}
+ />
+ act('Cup')}
+ />
+ act('Lens')}
+ />
+ act('Bottle')}
+ />
+
+
+
+ )}
+ {glass && glass.chosenItem && (
+ <>
+
+
+
+
+ You are crafting a {glass.chosenItem.name}.
+
+
+
+
+
+
+ {glass.stepsRemaining.blow !== 0 && (
+
+ act('Blow')}
+ />
+ x{glass.stepsRemaining.blow}
+
+ )}
+ {glass.stepsRemaining.spin !== 0 && (
+
+ act('Spin')}
+ />
+ x{glass.stepsRemaining.spin}
+
+ )}
+ {glass.stepsRemaining.paddle !== 0 && (
+
+ act('Paddle')}
+ />
+ x{glass.stepsRemaining.paddle}
+
+ )}
+ {glass.stepsRemaining.shear !== 0 && (
+
+ act('Shear')}
+ />
+ x{glass.stepsRemaining.shear}
+
+ )}
+ {glass.stepsRemaining.jacks !== 0 && (
+
+ act('Jacks')}
+ />
+ x{glass.stepsRemaining.jacks}
+
+ )}
+
+
+
+
+
+
+
+ act('Cancel')}
+ />
+
+
+
+ >
+ )}
+ {glass && glass.timeLeft !== 0 && (
+
+
+ toFixed(value, 1)}
+ />
+ {'/' + glass.totalTime.toFixed(1)}
+
+
+ )}
+ {glass && glass.timeLeft === 0 && (
+
+ )}
+
+
+ );
+};
diff --git a/tgui/packages/tgui/interfaces/KeycardAuth.jsx b/tgui/packages/tgui/interfaces/KeycardAuth.jsx
index b29ac9de75e9..054ef6074889 100644
--- a/tgui/packages/tgui/interfaces/KeycardAuth.jsx
+++ b/tgui/packages/tgui/interfaces/KeycardAuth.jsx
@@ -49,6 +49,12 @@ export const KeycardAuth = (props) => {
onClick={() => act('bsa_unlock')}
content="Bluespace Artillery Unlock"
/>
+ act('pin_unrestrict')}
+ content="Permit-Locked Firing Pin Unrestriction"
+ />
{
+ const { act, data } = useBackend();
+ const { input_code, locked, lock_code } = data;
+ return (
+
+
+
+
+ {input_code}
+
+
+ {!lock_code && 'No password set.'}
+ {!!lock_code && (!locked ? 'Unlocked' : 'Locked')}
+
+
+
+
+
+
+
+
+
+ );
+};
diff --git a/tgui/packages/tgui/interfaces/MODsuit.jsx b/tgui/packages/tgui/interfaces/MODsuit.jsx
index 488622c830de..97ed019d93a7 100644
--- a/tgui/packages/tgui/interfaces/MODsuit.jsx
+++ b/tgui/packages/tgui/interfaces/MODsuit.jsx
@@ -132,6 +132,7 @@ const RadCounter = (props) => {
const HealthAnalyzer = (props) => {
const {
active,
+ show_vitals,
userhealth,
usermaxhealth,
userbrute,
@@ -140,79 +141,88 @@ const HealthAnalyzer = (props) => {
useroxy,
} = props;
return (
- <>
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+ {show_vitals ? (
+ <>
+
-
-
- >
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ >
+ ) : (
+
+ {'Health Analyzer Vitals Readout Disabled In Settings'}
+
+ )}
+
);
};
const StatusReadout = (props) => {
const {
active,
+ show_time,
statustime,
statusid,
statushealth,
@@ -229,18 +239,20 @@ const StatusReadout = (props) => {
} = props;
return (
<>
-
-
-
- {active ? statustime : '00:00:00'}
-
-
-
-
- {active ? statusid || '0' : '???'}
-
-
-
+ {!!show_time && (
+
+
+
+ {active ? statustime : '00:00:00'}
+
+
+
+
+ {active ? statusid : '???'}
+
+
+
+ )}
{
+ const { act, data } = useBackend();
+ const { approved_cassettes } = data;
+ const [selected_cassette, setSelectedCassette] = useLocalState(
+ 'selected_cassette',
+ approved_cassettes[0]
+ );
+ return (
+
+
+
+
+
+
+ {approved_cassettes.map((cassette) => (
+ setSelectedCassette(cassette)}>
+ {cassette.name}
+
+ ))}
+
+
+
+
+
+
+
+ {selected_cassette.name}
+
+ CKey: {selected_cassette.creator_ckey}
+
+
+ Character: {selected_cassette.creator_name}
+
+
+
+ Side 1:
+
+
+ {selected_cassette.song_names.side1.map((songs) => (
+ {songs}
+ ))}
+
+
+ Side 2:
+
+
+ {selected_cassette.song_names.side2.map((songs) => (
+ {songs}
+ ))}
+
+
+
+
+ act('spawn', {
+ id: selected_cassette.id,
+ })
+ }>
+ Spawn
+
+
+
+
+
+
+
+ );
+};
diff --git a/tgui/packages/tgui/interfaces/NifPanel.jsx b/tgui/packages/tgui/interfaces/NifPanel.jsx
new file mode 100644
index 000000000000..97fa230aa4d4
--- /dev/null
+++ b/tgui/packages/tgui/interfaces/NifPanel.jsx
@@ -0,0 +1,340 @@
+import { useBackend, useLocalState } from '../backend';
+import { BlockQuote, Box, Button, Collapsible, Dropdown, Flex, Icon, Input, LabeledList, ProgressBar, Section, Table } from '../components';
+import { TableCell, TableRow } from '../components/Table';
+import { Window } from '../layouts';
+
+export const NifPanel = (props) => {
+ const { act, data } = useBackend();
+ const {
+ linked_mob_name,
+ loaded_nifsofts,
+ max_nifsofts,
+ max_power,
+ current_theme,
+ } = data;
+ const [settingsOpen, setSettingsOpen] = useLocalState('settingsOpen', false);
+
+ return (
+
+
+ setSettingsOpen(!settingsOpen)}
+ />
+ }>
+ {(settingsOpen && ) || }
+ {(!settingsOpen && (
+
+ {(loaded_nifsofts.length && (
+
+ {loaded_nifsofts.map((nifsoft) => (
+
+
+ { }
+ {nifsoft.name + ' '}
+ >
+ }
+ buttons={
+
+ act('activate_nifsoft', {
+ activated_nifsoft: nifsoft.reference,
+ })
+ }
+ />
+ }>
+
+
+
+
+ {nifsoft.activation_cost === 0
+ ? ' No activation cost'
+ : ' ' +
+ (nifsoft.activation_cost / max_power) * 100 +
+ '% per activation'}
+
+
+
+ {nifsoft.active_cost === 0
+ ? ' No active drain'
+ : ' ' +
+ (nifsoft.active_cost / max_power) * 100 +
+ '% consumed while active'}
+
+
+
+ {nifsoft.active
+ ? ' The NIFSoft is active!'
+ : ' The NIFSoft is inactive!'}
+
+
+
+
+
+ {nifsoft.desc}
+
+ {nifsoft.able_to_keep ? (
+
+
+
+ act('toggle_keeping_nifsoft', {
+ nifsoft_to_keep: nifsoft.reference,
+ })
+ }
+ />
+
+ ) : (
+ <> >
+ )}
+
+
+
+ act('uninstall_nifsoft', {
+ nifsoft_to_remove: nifsoft.reference,
+ })
+ }
+ />
+
+
+
+ ))}
+
+ )) || (
+
+ {' '}
+
+ There are no NIFSofts currently installed
+ {' '}
+
+ )}
+
+ )) || (
+
+ )}
+
+
+
+ );
+};
+
+const NifSettings = (props) => {
+ const { act, data } = useBackend();
+ const {
+ nutrition_drain,
+ ui_themes,
+ current_theme,
+ nutrition_level,
+ blood_drain,
+ minimum_blood_level,
+ blood_level,
+ stored_points,
+ } = data;
+ return (
+
+
+ act('change_theme', { target_theme: value })}
+ />
+
+
+
+ act('change_examine_text', { new_text: value })
+ }
+ width="100%"
+ />
+
+
+ act('toggle_nutrition_drain')}
+ disabled={nutrition_level < 26}
+ />
+
+
+ act('toggle_blood_drain')}
+ disabled={blood_level < minimum_blood_level}
+ />
+
+
+ }>
+ {stored_points}
+
+
+ );
+};
+
+const NifProductNotes = (props) => {
+ const { act, data } = useBackend();
+ const { product_notes } = data;
+ return {product_notes} ;
+};
+
+const NifStats = (props) => {
+ const { act, data } = useBackend();
+ const {
+ max_power,
+ power_level,
+ durability,
+ power_usage,
+ nutrition_drain,
+ blood_drain,
+ max_durability,
+ } = data;
+
+ return (
+
+
+
+
+
+
+
+ {(power_level / max_power) * 100 +
+ '%' +
+ ' (' +
+ (power_usage / max_power) * 100 +
+ '% Usage)'}
+
+
+ {nutrition_drain === 1 && (
+
+
+
+ )}
+ {blood_drain === 1 && (
+
+
+
+ )}
+
+
+ );
+};
+
+const NifNutritionBar = (props) => {
+ const { act, data } = useBackend();
+ const { nutrition_level } = data;
+ return (
+
+ );
+};
+
+const NifBloodBar = (props) => {
+ const { act, data } = useBackend();
+ const { blood_level, minimum_blood_level, max_blood_level } = data;
+ return (
+
+ );
+};
diff --git a/tgui/packages/tgui/interfaces/NifSoulPoem.jsx b/tgui/packages/tgui/interfaces/NifSoulPoem.jsx
new file mode 100644
index 000000000000..9b1fb4e01d60
--- /dev/null
+++ b/tgui/packages/tgui/interfaces/NifSoulPoem.jsx
@@ -0,0 +1,76 @@
+import { useBackend } from '../backend';
+import { Window } from '../layouts';
+import { Section, Divider, Flex, Box, BlockQuote, Input, LabeledList, Button } from '../components';
+
+export const NifSoulPoem = (props) => {
+ const { act, data } = useBackend();
+ const {
+ name_to_send,
+ text_to_send,
+ messages = [],
+ receiving_data,
+ transmitting_data,
+ } = data;
+ return (
+
+
+
+ {messages.map((message) => (
+
+
+ {message.sender_name}
+
+ act('remove_message', { message_to_remove: message })
+ }
+ />
+
+
+ {message.message}
+
+ Time Recieved: {message.timestamp}
+
+ ))}
+
+
+
+
+ );
+};
diff --git a/tgui/packages/tgui/interfaces/NtosNifsoftCatalog.jsx b/tgui/packages/tgui/interfaces/NtosNifsoftCatalog.jsx
new file mode 100644
index 000000000000..8962c31c7430
--- /dev/null
+++ b/tgui/packages/tgui/interfaces/NtosNifsoftCatalog.jsx
@@ -0,0 +1,116 @@
+import { useBackend, useSharedState } from '../backend';
+import { BlockQuote, Box, Button, Collapsible, Flex, Icon, LabeledList, Section, Tabs } from '../components';
+import { NtosWindow } from '../layouts';
+
+export const NtosNifsoftCatalog = (props) => {
+ const { act, data } = useBackend();
+ const { product_list = [], rewards_points, current_balance } = data;
+ const [tab, setTab] = useSharedState(
+ 'product_category',
+ product_list[0].name
+ );
+
+ const products =
+ product_list.find((product_category) => product_category.name === tab)
+ ?.products || [];
+
+ return (
+
+
+
+
+
+ {current_balance}
+
+
+ {rewards_points}
+
+
+
+
+ {product_list.map((product_category) => (
+ setTab(product_category.name)}
+ selected={tab === product_category.name}>
+ {product_category.name}
+
+ ))}
+
+
+
+
+ );
+};
+
+const ProductCategory = (props) => {
+ const { act, data } = useBackend();
+ const { target_nif, paying_account, rewards_points, current_balance } = data;
+ const { products } = props;
+
+ return (
+
+
+ {products.map((product) => (
+
+
+ { }
+ {' ' + product.name}
+
+ }
+ fill={false}>
+
+ {product.desc}
+
+
+ act('purchase_product', {
+ product_to_buy: product.reference,
+ product_cost: product.price,
+ rewards_purchase: false,
+ })
+ }
+ fluid>
+ Purchase for {product.price}cr
+
+
+ act('purchase_product', {
+ product_to_buy: product.reference,
+ product_cost: product.price,
+ rewards_purchase: true,
+ })
+ }
+ fluid>
+ Purchase for {product.price} rewards points
+
+
+ Purchasing this item will give you:{' '}
+ {product.rewards_points_rate * product.price} rewards points
+
+ {product.keepable ? (
+
+ This NIFSoft carries between shifts
+
+ ) : (
+ <> >
+ )}
+
+
+
+ ))}
+
+
+ );
+};
diff --git a/tgui/packages/tgui/interfaces/NuclearBomb.jsx b/tgui/packages/tgui/interfaces/NuclearBomb.jsx
index c2d42d8f8164..81b2e622e9d5 100644
--- a/tgui/packages/tgui/interfaces/NuclearBomb.jsx
+++ b/tgui/packages/tgui/interfaces/NuclearBomb.jsx
@@ -1,4 +1,5 @@
import { classes } from 'common/react';
+
import { useBackend } from '../backend';
import { Box, Button, Flex, Grid, Icon } from '../components';
import { Window } from '../layouts';
@@ -7,7 +8,7 @@ import { Window } from '../layouts';
// and hand made width sets that changing pretty much anything
// is going to require a lot of tweaking it get it looking correct again
// I'm sorry, but it looks bangin
-const NukeKeypad = (props) => {
+export const NukeKeypad = (props) => {
const { act } = useBackend();
const keypadKeys = [
['1', '4', '7', 'C'],
diff --git a/tgui/packages/tgui/interfaces/OpposingForcePanel.jsx b/tgui/packages/tgui/interfaces/OpposingForcePanel.jsx
new file mode 100644
index 000000000000..e0574d898590
--- /dev/null
+++ b/tgui/packages/tgui/interfaces/OpposingForcePanel.jsx
@@ -0,0 +1,960 @@
+// THIS IS A NOVA SECTOR UI FILE
+import { round } from 'common/math';
+
+import { useBackend, useLocalState } from '../backend';
+import { Box, Button, Collapsible, Input, LabeledList, NoticeBox, NumberInput, Section, Slider, Stack, Tabs, TextArea } from '../components';
+import { Window } from '../layouts';
+
+export const OpposingForcePanel = (props) => {
+ const [tab, setTab] = useLocalState('tab', 1);
+ const { act, data } = useBackend();
+ const { admin_mode, creator_ckey, owner_antag, opt_in_enabled } = data;
+ return (
+
+
+
+
+
+ {admin_mode ? (
+ <>
+ setTab(1)}>
+ Admin Control
+
+ setTab(2)}>
+ Admin Chat
+
+ >
+ ) : (
+ <>
+ setTab(1)}>
+ Summary
+
+ setTab(2)}>
+ Equipment
+
+ setTab(3)}>
+ Admin Chat
+
+ {!!opt_in_enabled && (
+ setTab(4)}>
+ Target List
+
+ )}
+ >
+ )}
+
+
+
+ {admin_mode ? (
+ <>
+ {tab === 1 && }
+ {tab === 2 && }
+ >
+ ) : (
+ <>
+ {tab === 1 && }
+ {tab === 2 && }
+ {tab === 3 && }
+ {tab === 4 && }
+ >
+ )}
+
+
+ );
+};
+
+export const OpposingForceTab = (props) => {
+ const { act, data } = useBackend();
+ const {
+ creator_ckey,
+ objectives = [],
+ can_submit,
+ status,
+ can_request_update,
+ request_updates_muted,
+ can_edit,
+ backstory,
+ handling_admin,
+ blocked,
+ approved,
+ denied,
+ } = data;
+ return (
+
+
+
+
+
+ act('submit')}
+ />
+
+
+ act('request_update')}
+ />
+
+
+ act('modify_request')}
+ />
+
+
+ act('close_application')}
+ />
+
+
+
+
+ act('import_json')}
+ />
+
+
+ act('export_json')}
+ />
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ {status}
+
+
+
+
+
+
+
+ act('add_objective')}
+ />
+ }>
+ {!!objectives.length && }
+
+
+
+ );
+};
+
+export const OpposingForceObjectives = (props) => {
+ const { act, data } = useBackend();
+ const { objectives = [], can_edit } = data;
+
+ const [selectedObjectiveID, setSelectedObjective] = useLocalState(
+ 'objectives',
+ objectives[0]?.id
+ );
+
+ const selectedObjective = objectives.find((objective) => {
+ return objective.id === selectedObjectiveID;
+ });
+
+ return (
+
+ {objectives.length > 0 && (
+
+
+ {objectives.map((objective) => (
+ setSelectedObjective(objective.id)}>
+
+
+ {objective.title ? objective.title : 'Blank Objective'}
+
+
+
+ act('remove_objective', {
+ objective_ref: objective.ref,
+ })
+ }
+ />
+
+
+
+ ))}
+
+
+ )}
+ {selectedObjective ? (
+
+
+
+
+
+ Title
+
+
+ act('set_objective_title', {
+ objective_ref: selectedObjective.ref,
+ title: value,
+ })
+ }
+ />
+
+
+
+
+
+
+ Intensity: {selectedObjective.text_intensity}
+
+
+ round(value)}
+ minValue={0}
+ maxValue={500}
+ onDrag={(e, value) =>
+ act('set_objective_intensity', {
+ objective_ref: selectedObjective.ref,
+ new_intensity_level: value,
+ })
+ }
+ />
+
+
+
+
+
+ act('set_objective_intensity', {
+ objective_ref: selectedObjective.ref,
+ new_intensity_level: 50,
+ })
+ }
+ />
+
+ act('set_objective_intensity', {
+ objective_ref: selectedObjective.ref,
+ new_intensity_level: 150,
+ })
+ }
+ />
+
+ act('set_objective_intensity', {
+ objective_ref: selectedObjective.ref,
+ new_intensity_level: 250,
+ })
+ }
+ />
+
+ act('set_objective_intensity', {
+ objective_ref: selectedObjective.ref,
+ new_intensity_level: 350,
+ })
+ }
+ />
+
+ act('set_objective_intensity', {
+ objective_ref: selectedObjective.ref,
+ new_intensity_level: 450,
+ })
+ }
+ />
+
+
+
+
+
+
+
+
+ Description
+
+
+
+
+
+
+
+
+
+ Justification
+
+
+
+
+
+
+
+
+ {selectedObjective.status_text === 'Not Reviewed'
+ ? 'Objective Not Reviewed'
+ : selectedObjective.approved
+ ? 'Objective Approved'
+ : selectedObjective.denied_text
+ ? 'Objective Denied - Reason: ' +
+ selectedObjective.denied_text
+ : 'Objective Denied'}
+
+
+
+
+
+ ) : (
+ No objectives selected.
+ )}
+
+ );
+};
+
+export const EquipmentTab = (props) => {
+ const { act, data } = useBackend();
+ const { equipment_list = [], selected_equipment = [], can_edit } = data;
+ return (
+
+
+
+
+
+ {equipment_list.map((equipment_category) => (
+
+
+
+ {equipment_category.items.map((item) => (
+
+ act('select_equipment', {
+ equipment_ref: item.ref,
+ })
+ }
+ />
+ }>
+
+
+ {item.description}
+
+
+
+ ))}
+
+
+
+ ))}
+
+
+
+
+ );
+};
+
+export const AdminChatTab = (props) => {
+ const { act, data } = useBackend();
+ const { messages = [] } = data;
+ return (
+
+
+
+ {messages.map((message) => (
+ {message.msg}
+ ))}
+
+
+
+
+ act('send_message', {
+ message: value,
+ })
+ }
+ />
+
+
+ );
+};
+
+export const AdminTab = (props) => {
+ const { act, data } = useBackend();
+ const {
+ request_updates_muted,
+ approved,
+ denied,
+ objectives = [],
+ selected_equipment = [],
+ backstory,
+ blocked,
+ equipment_issued,
+ owner_mob,
+ owner_role,
+ raw_status,
+ } = data;
+ return (
+
+
+
+
+ {owner_mob}
+ {owner_role}
+
+ {raw_status}
+
+
+
+
+
+
+ act('approve')}
+ />
+
+
+ act('approve_all')}
+ />
+
+
+ act('issue_gear')}
+ />
+
+
+ act('deny')}
+ />
+
+
+ {blocked ? (
+ act('toggle_block')}
+ />
+ ) : (
+ act('toggle_block')}
+ />
+ )}
+
+
+ act('handle')}
+ />
+
+
+
+
+ {request_updates_muted ? (
+ act('mute_request_updates')}
+ />
+ ) : (
+ act('mute_request_updates')}
+ />
+ )}
+
+
+ act('flw_user')}
+ />
+
+
+
+
+
+
+ {backstory.length === 0 ? (
+ No backstory set.
+ ) : (
+ {backstory}
+ )}
+
+
+
+
+ {objectives.length === 0 ? (
+ No objectives selected.
+ ) : (
+ objectives.map((objective, index) => (
+
+
+
+
+
+ {objective.description}
+
+
+ {objective.justification}
+
+
+ {'(' +
+ objective.intensity +
+ ') ' +
+ objective.text_intensity}
+
+
+ {objective.status_text === 'Not Reviewed'
+ ? 'Objective Not Reviewed'
+ : objective.approved
+ ? 'Objective Approved'
+ : objective.denied_text
+ ? 'Objective Denied - Reason: ' +
+ objective.denied_text
+ : 'Objective Denied'}
+
+
+
+
+
+
+
+ act('approve_objective', {
+ objective_ref: objective.ref,
+ })
+ }
+ />
+
+
+
+ act('deny_objective', {
+ objective_ref: objective.ref,
+ })
+ }
+ />
+
+
+
+
+ ))
+ )}
+
+
+
+
+ {selected_equipment.length === 0 ? (
+ No equipment selected.
+ ) : (
+ selected_equipment.map((equipment, index) => (
+
+
+ act('approve_equipment', {
+ selected_equipment_ref: equipment.ref,
+ })
+ }
+ />
+
+ act('deny_equipment', {
+ selected_equipment_ref: equipment.ref,
+ })
+ }
+ />
+ >
+ }>
+
+
+ {equipment.description}
+
+
+ {equipment.reason}
+
+
+ {equipment.denied_reason
+ ? equipment.status +
+ ' - Reason: ' +
+ equipment.denied_reason
+ : equipment.status}
+
+
+ {equipment.count}
+
+
+ {equipment.admin_note}
+
+
+
+ ))
+ )}
+
+
+
+ );
+};
+
+export const TargetTab = (props) => {
+ const { act, data } = useBackend();
+ const { current_crew = [], opt_in_colors = { optin, color } } = data;
+ return (
+
+
+
+ {current_crew.map((crew) => (
+
+
+ {crew.name}
+ {': '}
+ {crew.rank}, Current Opt-In status:{' '}
+
+ {crew.opt_in_status}
+
+ , Ideal Opt-in status:{' '}
+
+ {crew.ideal_opt_in_status}
+
+
+
+ ))}
+
+
+
+ );
+};
diff --git a/tgui/packages/tgui/interfaces/PreferencesMenu/preferences/features/_modular_species_features.tsx b/tgui/packages/tgui/interfaces/PreferencesMenu/preferences/features/_modular_species_features.tsx
new file mode 100644
index 000000000000..14f2eb9fa096
--- /dev/null
+++ b/tgui/packages/tgui/interfaces/PreferencesMenu/preferences/features/_modular_species_features.tsx
@@ -0,0 +1,7 @@
+import { FeatureNumberInput, FeatureNumeric } from './base';
+
+export const hiss_length: FeatureNumeric = {
+ name: 'Hiss Length',
+ description: 'How long do you hissssss for?',
+ component: FeatureNumberInput,
+};
diff --git a/tgui/packages/tgui/interfaces/PreferencesMenu/preferences/features/character_preferences/monkestation/antag_optin.tsx b/tgui/packages/tgui/interfaces/PreferencesMenu/preferences/features/character_preferences/monkestation/antag_optin.tsx
new file mode 100644
index 000000000000..a21125cc7395
--- /dev/null
+++ b/tgui/packages/tgui/interfaces/PreferencesMenu/preferences/features/character_preferences/monkestation/antag_optin.tsx
@@ -0,0 +1,12 @@
+import { FeatureChoiced, FeatureDropdownInput } from '../../base';
+
+export const antag_opt_in_status_pref: FeatureChoiced = {
+ name: 'Be Antagonist Target',
+ description:
+ 'This is for objective targetting, if a person has enough of a valid reason, they can still choose to kill you. Its for their consideration.\
+ By extension, picking "Round Remove" will allow you to be round removed in applicable situations. \
+ Enabling any non-ghost antags \
+ (revenant, abductor contractor, etc.) will force your opt-in to be, \
+ at minimum, "Temporarily Inconvenience".',
+ component: FeatureDropdownInput,
+};
diff --git a/tgui/packages/tgui/interfaces/PreferencesMenu/preferences/features/game_preferences/monkestation/ghost.tsx b/tgui/packages/tgui/interfaces/PreferencesMenu/preferences/features/game_preferences/monkestation/ghost.tsx
new file mode 100644
index 000000000000..61a3e417e910
--- /dev/null
+++ b/tgui/packages/tgui/interfaces/PreferencesMenu/preferences/features/game_preferences/monkestation/ghost.tsx
@@ -0,0 +1,9 @@
+import { CheckboxInput, FeatureToggle } from '../../base';
+
+export const soulcatcher_join_action: FeatureToggle = {
+ name: 'Join soulcatcher action',
+ category: 'GHOST',
+ description:
+ 'Toggles whether you wish to have the action to join a soulcatcher as a ghost shown to you. You still have access to the verb regardless.',
+ component: CheckboxInput,
+};
diff --git a/tgui/packages/tgui/interfaces/Soulcatcher.jsx b/tgui/packages/tgui/interfaces/Soulcatcher.jsx
new file mode 100644
index 000000000000..b14e388c1214
--- /dev/null
+++ b/tgui/packages/tgui/interfaces/Soulcatcher.jsx
@@ -0,0 +1,427 @@
+// THIS IS A NOVA SECTOR UI FILE
+import { useBackend } from '../backend';
+import { BlockQuote, Box, Button, Collapsible, Divider, Flex, LabeledList, ProgressBar, Section } from '../components';
+import { Window } from '../layouts';
+
+export const Soulcatcher = (props) => {
+ const { act, data } = useBackend();
+ const {
+ require_approval,
+ current_rooms = [],
+ ghost_joinable,
+ current_soul_count,
+ max_souls,
+ removable,
+ communicate_as_parent,
+ theme,
+ } = data;
+
+ return (
+
+
+ {current_rooms.map((room) => (
+ {room.name}}
+ buttons={
+ <>
+
+ act('change_room_color', { room_ref: room.reference })
+ }>
+ Recolor
+
+
+ act('rename_room', { room_ref: room.reference })
+ }>
+ Rename
+
+
+ act('delete_room', { room_ref: room.reference })
+ }>
+ Delete
+
+ >
+ }>
+ {room.description}
+
+
+ act('send_message', {
+ room_ref: room.reference,
+ emote: true,
+ narration: true,
+ })
+ }>
+ Narrate
+
+
+
+ act('send_message', {
+ room_ref: room.reference,
+ emote: false,
+ })
+ }>
+ Say
+
+
+
+ act('send_message', {
+ room_ref: room.reference,
+ emote: true,
+ })
+ }>
+ Emote
+
+
+
+ act('modify_name', {
+ room_ref: room.reference,
+ })
+ }>
+ Edit Name
+
+
+ act('redescribe_room', { room_ref: room.reference })
+ }>
+ Redecorate
+
+
+ act('toggle_joinable_room', { room_ref: room.reference })
+ }>
+ {room.joinable ? 'Room joinable' : 'Room unjoinable'}
+
+
+ act('change_targeted_room', { room_ref: room.reference })
+ }>
+ {room.currently_targeted ? 'Targeted' : 'Untargeted'}
+
+
+ {room.souls ? (
+ <>
+
+
+ Current Souls
+
+
+
+ {room.souls.map((soul) => (
+
+
+ {soul.scan_needed ? (
+ <> >
+ ) : (
+ <>
+
+ act('change_name', {
+ target_soul: soul.reference,
+ room_ref: room.reference,
+ })
+ }
+ />
+
+ act('reset_name', {
+ target_soul: soul.reference,
+ room_ref: room.reference,
+ })
+ }
+ />
+ >
+ )}
+
+ act('transfer_soul', {
+ room_ref: room.reference,
+ target_soul: soul.reference,
+ })
+ }
+ />
+ >
+ }>
+
+ Flavor Text
+
+
+
+ {soul.description}
+
+
+
+ OOC Notes
+
+
+
+ {soul.ooc_notes}
+
+
+
+
+
+ act('toggle_soul_outside_sense', {
+ target_soul: soul.reference,
+ sense_to_change: 'hearing',
+ room_ref: room.reference,
+ })
+ }>
+ {soul.outside_hearing ? 'Enabled' : 'Disabled'}
+
+
+
+
+ act('toggle_soul_outside_sense', {
+ target_soul: soul.reference,
+ sense_to_change: 'sight',
+ room_ref: room.reference,
+ })
+ }>
+ {soul.outside_sight ? 'Enabled' : 'Disabled'}
+
+
+
+
+ act('toggle_soul_sense', {
+ target_soul: soul.reference,
+ sense_to_change: 'hearing',
+ room_ref: room.reference,
+ })
+ }>
+ {soul.internal_hearing ? 'Enabled' : 'Disabled'}
+
+
+
+
+ act('toggle_soul_sense', {
+ target_soul: soul.reference,
+ sense_to_change: 'sight',
+ room_ref: room.reference,
+ })
+ }>
+ {soul.internal_sight ? 'Enabled' : 'Disabled'}
+
+
+
+
+ act('toggle_soul_communication', {
+ target_soul: soul.reference,
+ communication_type: 'speech',
+ room_ref: room.reference,
+ })
+ }>
+ {soul.able_to_speak ? 'Enabled' : 'Disabled'}
+
+
+
+
+ act('toggle_soul_communication', {
+ target_soul: soul.reference,
+ communication_type: 'emote',
+ room_ref: room.reference,
+ })
+ }>
+ {soul.able_to_emote ? 'Enabled' : 'Disabled'}
+
+
+ {communicate_as_parent ? (
+ <>
+
+
+ act('toggle_soul_external_communication', {
+ target_soul: soul.reference,
+ communication_type: 'speech',
+ room_ref: room.reference,
+ })
+ }>
+ {soul.able_to_speak_as_container
+ ? 'Enabled'
+ : 'Disabled'}
+
+
+
+
+ act('toggle_soul_external_communication', {
+ target_soul: soul.reference,
+ communication_type: 'emote',
+ room_ref: room.reference,
+ })
+ }>
+ {soul.able_to_emote_as_container
+ ? 'Enabled'
+ : 'Disabled'}
+
+
+ >
+ ) : (
+ <> >
+ )}
+
+
+ act('toggle_soul_renaming', {
+ target_soul: soul.reference,
+ room_ref: room.reference,
+ })
+ }>
+ {soul.able_to_rename ? 'Enabled' : 'Disabled'}
+
+
+
+
+
+ act('remove_soul', {
+ target_soul: soul.reference,
+ room_ref: room.reference,
+ })
+ }>
+ Remove Soul
+
+
+
+ ))}
+
+ >
+ ) : (
+ <> >
+ )}
+
+ ))}
+ {max_souls ? (
+
+
+ Remaining soul capacity: {max_souls - current_soul_count}
+
+
+ ) : (
+ <> >
+ )}
+ act('create_room', {})}>
+ Create new room
+
+ act('toggle_joinable', {})}>
+ {ghost_joinable ? 'Opened' : 'Closed'} to ghosts
+
+ act('toggle_approval', {})}>
+ Approval is {require_approval ? '' : 'not'} required to join
+
+ {removable ? (
+ act('delete_self', {})}>
+ Remove soulcatcher from parent object
+
+ ) : (
+ <> >
+ )}
+
+
+ );
+};
diff --git a/tgui/packages/tgui/interfaces/SoulcatcherUser.jsx b/tgui/packages/tgui/interfaces/SoulcatcherUser.jsx
new file mode 100644
index 000000000000..81e1edccb8b3
--- /dev/null
+++ b/tgui/packages/tgui/interfaces/SoulcatcherUser.jsx
@@ -0,0 +1,162 @@
+// THIS IS A SKYRAT UI FILE
+import { useBackend } from '../backend';
+import { BlockQuote, Box, Button, Collapsible, Divider, Flex, LabeledList, Section } from '../components';
+import { Window } from '../layouts';
+
+export const SoulcatcherUser = (props) => {
+ const { act, data } = useBackend();
+ const {
+ current_room,
+ user_data,
+ communicate_as_parent,
+ targeted,
+ souls = [],
+ } = data;
+
+ return (
+
+
+
+ {current_room.name}
+
+ }>
+
+ {' '}
+ {current_room.description}
+
+
+
+ {user_data.name}
+ act('toggle_target', {})}
+ />
+ {!user_data.scan_needed && user_data.able_to_rename ? (
+ <>
+ act('change_name', {})}
+ />
+ act('reset_name', {})}
+ />
+ >
+ ) : (
+ <> >
+ )}
+ {communicate_as_parent ? (
+ act('toggle_external_communication', {})}
+ />
+ ) : (
+ <> >
+ )}
+
+
+
+ {user_data.description}
+
+
+ {user_data.ooc_notes}
+
+
+
+
+ {user_data.outside_sight ? 'Enabled' : 'Disabled'}
+
+
+ {user_data.outside_hearing ? 'Enabled' : 'Disabled'}
+
+
+ {user_data.internal_sight ? 'Enabled' : 'Disabled'}
+
+
+ {user_data.internal_hearing ? 'Enabled' : 'Disabled'}
+
+
+ {user_data.able_to_speak ? 'Enabled' : 'Disabled'}
+
+
+ {user_data.able_to_emote ? 'Enabled' : 'Disabled'}
+
+ {communicate_as_parent ? (
+ <>
+
+ {user_data.able_to_speak_as_container
+ ? 'Enabled'
+ : 'Disabled'}
+
+
+ {user_data.able_to_emote_as_container
+ ? 'Enabled'
+ : 'Disabled'}
+
+ >
+ ) : (
+ <> >
+ )}
+
+ {user_data.able_to_rename && !user_data.scan_needed
+ ? 'Enabled'
+ : 'Disabled'}
+
+
+ {user_data.scan_needed ? 'True' : 'False'}
+
+
+
+
+ {souls && user_data.internal_sight ? (
+ <>
+
+
+ Souls
+
+
+
+ {souls.map((soul) => (
+
+
+
+ Flavor Text
+
+
+
+ {soul.description}
+
+
+
+ OOC Notes
+
+
+
+ {soul.ooc_notes}
+
+
+
+ ))}
+
+ >
+ ) : (
+ <> >
+ )}
+
+
+
+ );
+};
diff --git a/tools/UpdatePaths/Scripts/75699_incident_displays.txt b/tools/UpdatePaths/Scripts/75699_incident_displays.txt
new file mode 100644
index 000000000000..4f3b295713d7
--- /dev/null
+++ b/tools/UpdatePaths/Scripts/75699_incident_displays.txt
@@ -0,0 +1,12 @@
+#comment Replaces delam/collision flipsigns with incident displays. https://github.com/tgstation/tgstation/pull/75699
+
+/obj/structure/sign/collision_counter : /obj/machinery/incident_display/tram{@OLD}
+/obj/structure/sign/collision_counter/directional/north : /obj/machinery/incident_display/tram/directional/north{@OLD}
+/obj/structure/sign/collision_counter/directional/south : /obj/machinery/incident_display/tram/directional/south{@OLD}
+/obj/structure/sign/collision_counter/directional/east : /obj/machinery/incident_display/tram/directional/east{@OLD}
+/obj/structure/sign/collision_counter/directional/west : /obj/machinery/incident_display/tram/directional/west{@OLD}
+/obj/structure/sign/delamination_counter/directional : /obj/machinery/incident_display/delam/directional{@OLD}
+/obj/structure/sign/delamination_counter/directional/north : /obj/machinery/incident_display/delam/directional/north{@OLD}
+/obj/structure/sign/delamination_counter/directional/south : /obj/machinery/incident_display/delam/directional/south{@OLD}
+/obj/structure/sign/delamination_counter/directional/east : /obj/machinery/incident_display/delam/directional/east{@OLD}
+/obj/structure/sign/delamination_counter/directional/west : /obj/machinery/incident_display/delam/directional/west{@OLD}
\ No newline at end of file
diff --git a/tools/UpdatePaths/Scripts/77975_surgery_duffels_to_trays.txt b/tools/UpdatePaths/Scripts/77975_surgery_duffels_to_trays.txt
new file mode 100644
index 000000000000..028de191f038
--- /dev/null
+++ b/tools/UpdatePaths/Scripts/77975_surgery_duffels_to_trays.txt
@@ -0,0 +1,4 @@
+#comment updates surgical duffels and coroner duffels to surgery trays and morgue surgery trays
+
+/obj/item/storage/backpack/duffelbag/med/surgery : /obj/item/surgery_tray{@OLD}
+/obj/item/storage/backpack/duffelbag/coroner/surgery : /obj/item/surgery_tray/morgue{@OLD}
\ No newline at end of file