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In this round I'm ai and there's a wizard with change staff. Every time it hits someone and they change to the default cyborg, it says that I got a new cyborg. As soon as they're changed off, their name and location is removed but the amount of "Connected Cyborgs" remains the same. So I have an empty status list but "6 connected Cyborgs". Kind of a minor bug as it doesn't impact gameplay and is a minor UI thing, but still confused me a bit as I was trying to talk to nonexistent cyborgs.
The text was updated successfully, but these errors were encountered:
Reporting client info: Client Information:
BYOND:514.1589
Key:cannibaloid
Round ID:
4326
Testmerges:
Reproduction:
In this round I'm ai and there's a wizard with change staff. Every time it hits someone and they change to the default cyborg, it says that I got a new cyborg. As soon as they're changed off, their name and location is removed but the amount of "Connected Cyborgs" remains the same. So I have an empty status list but "6 connected Cyborgs". Kind of a minor bug as it doesn't impact gameplay and is a minor UI thing, but still confused me a bit as I was trying to talk to nonexistent cyborgs.
The text was updated successfully, but these errors were encountered: