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after going through spacial distortion, character model and hitbox is located above the camera and object hitbox, and is able to be clipped into walls as long as the camera focus is a distance below it. i would guess this is due to objects and tables lifting the player model, and a desync caused by spacial distortion.
The text was updated successfully, but these errors were encountered:
Reporting client info: Client Information:
BYOND:515.1639
Key:spiderboi008
Round ID:
5175
Testmerges:
Reproduction:
after going through spacial distortion, character model and hitbox is located above the camera and object hitbox, and is able to be clipped into walls as long as the camera focus is a distance below it. i would guess this is due to objects and tables lifting the player model, and a desync caused by spacial distortion.
The text was updated successfully, but these errors were encountered: