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So, hypothesis: Gigantism adjusts the player's scale. The scale is a transformation. *dance / breakdance is a series of transforms in order to generate the effect. Because of this, when transforms are cleared, it clears gigantism.
Reporting client info: Client Information:
BYOND:515.1637
Key:eacles13
Round ID:
6578
Testmerges:
/datum/component
as its key from/datum
's_datum_components
Reproduction:
I found that if you dance when you are upside down while you have gigantism it removes the quirk entierly
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