You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Local commit: bfa469a6b19547b253a4e1eeeecf4cb106e8f2ea
TGS version: 6.1.5
DMAPI version: 5.9.0
Reproduction:
If your race is oozeling, whenever you roll and get a roundstart/ghost antag role, your oozeling body will be spawned in the station first, and inmediately you will be teleported into your antag body as a human, the thing is, whenever this happens, my blood is set to zero, this happened twice to me today, once in the round i stated, and 2-3 rounds ago, in a clown ops round. My theory is that the being transported from a oozeling body ( they have slime ooze instead of blood ) into a human body messes with the stats of the characters, and since the bloods are different, the new corpse might not have basically any
The text was updated successfully, but these errors were encountered:
Round ID:6677
Testmerges:
Server revision compiled on: 2024-09-03T21:40:53+00:00
Master commit: 535aa0705c5b4291823f4b40c56e30312ae83202
The following pull requests are currently test merged:
#2766: 'Ore Processing Framework' by dwasint at commit 62a512c286
#2850: '[Fully-Modular] Adds a keybind to allow for pixel shifting of one's character, and items they are grabbing' by Odairu at commit d7298af850
#3092: 'Revert "Optimize replays by implementing batch marking"' by dwasint at commit c85f8af662
#1177: 'Exosuit UI Update + Equipment Refactor' by SapphicOverload at commit 1f6f9d276d
#2942: 'Buget cuts' by wraith-54321 at commit 7ca50a71b7
#3114: '[Bounty] The Arti-Re-Factoring Base' by V2LenKagamine at commit bdf5ef4082
#3139: 'Theseus ' by t-toasted at commit ad2c906978
#3194: 'Gary's Journey: Adds Gary to all maps!' by Absolucy at commit c4d7cb8539
#3210: 'Heavily optimize decomposition code' by Absolucy at commit 47772dd246
#3216: '[BOUNTY] Adds a surgery to permanently remove a NIF' by RikuTheKiller at commit e7511134e3
#2655: '[DNM] Plexora' by flleeppyy at commit 99e7d555ee
#3082: 'Cyborg health analyzer no longer checks for light nor blindness' by PotatoTomahto at commit 81cafe0c5d
#2220: 'What if we took centcom aaand...moved it somewhere else! Adds an eorg area in centcom' by KnigTheThrasher at commit bfb48e2fa5
Local commit: bfa469a6b19547b253a4e1eeeecf4cb106e8f2ea
TGS version: 6.1.5
DMAPI version: 5.9.0
Reproduction:
If your race is oozeling, whenever you roll and get a roundstart/ghost antag role, your oozeling body will be spawned in the station first, and inmediately you will be teleported into your antag body as a human, the thing is, whenever this happens, my blood is set to zero, this happened twice to me today, once in the round i stated, and 2-3 rounds ago, in a clown ops round. My theory is that the being transported from a oozeling body ( they have slime ooze instead of blood ) into a human body messes with the stats of the characters, and since the bloods are different, the new corpse might not have basically any
The text was updated successfully, but these errors were encountered: