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Round ID: Any (totally didn't forgot and don't want to bother doing it again)
Reproduction:
Get an interaction component and a button one, secure them and connect
Get a second object (table, slot machine, id, crate, locker) on the side that the interaction component will be interacting, by default it will interact on-top of itself
Add in credits to the interaction component
Click the button component, now as normal the slot machine / id gets money
Click the button component again, the amount of credits you gave the interaction components will be given to the machine again, duplicating the money. you can refund balance in the machine to get it back, same with id
Round ID: Any (totally didn't forgot and don't want to bother doing it again)
Reproduction:
Additional Information
Current Testmerges
#4537 #4556 #4553 #4555 #4320 #4497 #4475 #4365 #3620 #4565 #4428If a table is used instead, it will teleport the item to the table back, no matter where it is aslong as its "stored" in the Int.Comp
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