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(not created this round, just here for recordkeeping purposes plus i forgor to do it on the round i DID figure it out.)
Basically all noisemakers are quantumly entangled, if you activate the shoesteps on one pair of jackboots, ALL jackboots get the step sounds. Identical for turning off too. Probably due to some issue with not making them unique instances properly, but my ass hasnt figured out how to fix that Yet(TM). Goddamnit.
The text was updated successfully, but these errors were encountered:
## About The Pull Request
Elements and components aren't easily explained. I made an oops thinking
I could make this an element. Caused anything using this element to
share the same settings. This changes it to a component and fixes this
"quantum locking" issue.
Fixes#5365
## Why It's Good For The Game
Shoe sounds are supposed to be instanced on each shoe its applied to not
shared between each shoe. Defeats the purpose of custom shoe sounds.
This refactor fixes it.
## Changelog
:cl: Siro
fix: Fixed all jackboots being quantum entangled - toggling the
noisemaker for one pair of jackboots no longer changes it for every
other pair of jackboots too.
/:cl:
Reporting client info: Client Information:
BYOND:515.1642
Key:tractormann
Round ID:
9302
Testmerges:
Reproduction:
(not created this round, just here for recordkeeping purposes plus i forgor to do it on the round i DID figure it out.)
Basically all noisemakers are quantumly entangled, if you activate the shoesteps on one pair of jackboots, ALL jackboots get the step sounds. Identical for turning off too. Probably due to some issue with not making them unique instances properly, but my ass hasnt figured out how to fix that Yet(TM). Goddamnit.
The text was updated successfully, but these errors were encountered: