diff --git a/code/modules/antagonists/fugitive/hunters/hunter.dm b/code/modules/antagonists/fugitive/hunters/hunter.dm index fd81d588d9fe..84f26a142811 100644 --- a/code/modules/antagonists/fugitive/hunters/hunter.dm +++ b/code/modules/antagonists/fugitive/hunters/hunter.dm @@ -124,7 +124,7 @@ else//from here on out, hunters lost because they did not capture any fugitive dead or alive. there are different levels of getting beat though: if(!fugitives_dead)//all fugitives survived return FUGITIVE_RESULT_MAJOR_FUGITIVE - else if(fugitives_dead < fugitives_counted)//at least ANY fugitive lived + else if(length(fugitives_dead) < length(fugitives_counted))//at least ANY fugitive lived return FUGITIVE_RESULT_FUGITIVE_VICTORY else if(!hunters_dead)//all fugitives died, but none were taken in by the hunters. minor win return FUGITIVE_RESULT_MINOR_FUGITIVE