From 45035695ee43a9a73b9faf23e916de56468cbc36 Mon Sep 17 00:00:00 2001 From: Uristthedorf <40842973+Uristthedorf@users.noreply.github.com> Date: Fri, 29 Nov 2024 01:55:50 -0800 Subject: [PATCH] Update specialist_armor.dm --- .../code/modules/blueshift/clothing/specialist_armor.dm | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/monkestation/code/modules/blueshift/clothing/specialist_armor.dm b/monkestation/code/modules/blueshift/clothing/specialist_armor.dm index ecd4b89e1403..c671fd78c260 100644 --- a/monkestation/code/modules/blueshift/clothing/specialist_armor.dm +++ b/monkestation/code/modules/blueshift/clothing/specialist_armor.dm @@ -244,12 +244,12 @@ // Hardened vests negate any and all projectile armor penetration, in exchange for having mid af bullet armor /datum/armor/armor_sf_hardened - melee = ARMOR_LEVEL_WEAK - bullet = ARMOR_LEVEL_MID + melee = ARMOR_LEVEL_TINY //It's anti-armor piercing projectile armor, it shouldn't be good against melee. + bullet = ARMOR_LEVEL_WEAK laser = ARMOR_LEVEL_WEAK energy = ARMOR_LEVEL_TINY bomb = ARMOR_LEVEL_WEAK - fire = ARMOR_LEVEL_MID + fire = ARMOR_LEVEL_WEAK acid = ARMOR_LEVEL_WEAK wound = WOUND_ARMOR_WEAK