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Rooms disappear during flyby sequences (regression) #927

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Stranger1992 opened this issue Oct 29, 2024 · 3 comments
Open

Rooms disappear during flyby sequences (regression) #927

Stranger1992 opened this issue Oct 29, 2024 · 3 comments
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bug needs investigating Needs further investigating - Case not obvious. TombEngine

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@Stranger1992
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Stranger1992 commented Oct 29, 2024

Version 1.7.2: In the below setup, during the flyby sequence: the top room (coloured blue) will disappear as a flyby camera crosses the portal to the room below (in green)

image

Video on Discord: https://cdn.discordapp.com/attachments/1073914803711660112/1300786012032729138/2024-10-29_11-37-35.mp4?ex=67221ae0&is=6720c960&hm=0efeb0211dac01f883415ba4e370fe1c7deb82714d262683263eb20fa6926b70&

Version 1.6.9: This does not happen.

image

Video on discord: https://discord.com/channels/1072511394735464498/1073914803711660112/1300798266073546835

Download :

https://tombengine.com/QA/TEN%20QA%20Testing/Issue%20927%20Portals/%23927%20Room%20Portal%20Error.zip

Download includes 2 .ten files. Rename Collision_169 for the same room setup built in TE 1.6.9

@Stranger1992 Stranger1992 added bug needs investigating Needs further investigating - Case not obvious. labels Oct 29, 2024
@Stranger1992
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Tested with older versions:

Bug present in 1.7.1 too. Not present in 1.7.0

@Lwmte
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Lwmte commented Nov 2, 2024

This bug occurs if flyby path is bent in such a way, that it goes out of bounds, where previous and next camera are placed. Engine struggles to detect proper room number. Fixed by brute-forcing search for room number in 3D space in such ambiguous cases.

@Lwmte Lwmte closed this as completed Nov 2, 2024
@Lwmte Lwmte reopened this Nov 2, 2024
@Lwmte
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Lwmte commented Nov 2, 2024

I am reopening this issue until the root cause is identified.

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Labels
bug needs investigating Needs further investigating - Case not obvious. TombEngine
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