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adds telegraphing to brimdemon attacks (shiptest-ss13#3107)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> Brimdemon beams now fade in before activating Reduces brimdemon base vision range from 9 to 6 so you won't piss them off before even being able to see them https://github.com/shiptest-ss13/Shiptest/assets/24857008/994e9111-7504-43e2-bfea-ad05e86e6399 Silence, tester. Offscreen brimdemon blast. -35. :cl: balance: brimdemon beams now have a fade-in effect before dealing damage, making it harder to get instantly chunked for a quarter of your health balance: brimdemons can no longer aggro on you before you can see them /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: Theos <[email protected]>
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