diff --git a/src/main/resources/assets/cgm/lang/fil_ph.json b/src/main/resources/assets/cgm/lang/fil_ph.json index 944686107..323a981f8 100644 --- a/src/main/resources/assets/cgm/lang/fil_ph.json +++ b/src/main/resources/assets/cgm/lang/fil_ph.json @@ -50,13 +50,15 @@ "subtitle.cgm.stun.ring": "Nagri-ring", "subtitle.cgm.fire": "Putok ng Baril", "subtitle.cgm.fire.silenced": "Pinatahimik na Putok ng Baril", + "subtitle.cgm.fire.enchanted": "Enchanted Gunfire", "subtitle.cgm.reload": "Nagre-reload", "subtitle.cgm.grenade.pin": "Pin ng Granada", "subtitle.cgm.attach": "Kalakip na Kalakip", + "subtitle.cgm.cock": "Cocking Weapon", "cgm.option_list.no_items": "Walang Bagay", "cgm.options.adsSensitivity": "Sensitivity ng ADS", "cgm.options.adsSensitivity.format": "Sensitivity ng ADS: %s", - "cgm.options.crosshair.format": "Crosshair: %s", + "cgm.options.crosshair": "Crosshair", "cgm.crosshair.arrow": "Palaso", "cgm.crosshair.better_default": "Mas Mahusay na Default", "cgm.crosshair.box": "Kahon", @@ -80,7 +82,7 @@ "container.cgm.workbench": "Workbench", "container.cgm.attachments": "Baguhin ang Mga Attachment", "container.cgm.attachments.window_help": "I-click upang Ilipat at I-rotate", - "slot.cgm.attachment.not_applicable": "\u00a7cHindi maaari", + "slot.cgm.attachment.not_applicable": "§cHindi maaari", "slot.cgm.attachment.scope": "Saklaw", "slot.cgm.attachment.barrel": "Bariles", "slot.cgm.attachment.stock": "Stock", @@ -134,5 +136,12 @@ "cgm.button.aim": "Layunin Down Sight", "cgm.button.reload": "I-reload / I-unload", "cgm.button.attachments": "Baguhin ang Mga Attachment", - "cgm.button.steadyAim": "Panay na Layunin" -} + "cgm.button.steadyAim": "Panay na Layunin", + "cgm.category.workbench.title": "Assembling", + "cgm.category.workbench.materials": "Materials", + "cgm.action.aim": "Aim", + "cgm.action.shoot": "Shoot", + "cgm.action.reload": "Reload", + "cgm.action.steady_aim": "Steady Aim", + "cgm.options.crosshair.format": "Crosshair: %s" +} \ No newline at end of file diff --git a/src/main/resources/assets/cgm/lang/fr_fr.json b/src/main/resources/assets/cgm/lang/fr_fr.json index c95e08cfd..9a2ac8f78 100644 --- a/src/main/resources/assets/cgm/lang/fr_fr.json +++ b/src/main/resources/assets/cgm/lang/fr_fr.json @@ -1,116 +1,146 @@ { - "block.cgm.cgm.workbench": "Établi", - - "item.cgm.cgm.handgun": "Pistolet", - "item.cgm.cgm.shotgun": "Fusil de Chasse", - "item.cgm.cgm.sniper_rifle": "Fusil de Sniper", - "item.cgm.cgm.grenade_launcher": "Lance-Grenade", - "item.cgm.cgm.bazooka": "Bazooka", - "item.cgm.cgm.chain_gun": "Minigun", - "item.cgm.cgm.rifle": "Fusil", - "item.cgm.cgm.assault_rifle": "Fusil d'Assaut", - - "item.cgm.cgm.basic_ammo": "Munition Basique", - "item.cgm.cgm.advanced_ammo": "Munition Avancée", - "item.cgm.cgm.shell": "Douille", - "item.cgm.cgm.grenade": "Grenade", - "item.cgm.cgm.stun_grenade": "Grenade Étourdissante", - "item.cgm.cgm.missile": "Missile", - - "item.cgm.cgm.scope.small": "Lunette (Courte)", - "item.cgm.cgm.scope.medium": "Lunette (Moyenne)", - "item.cgm.cgm.scope.long": "Lunette (Longue)", - "item.cgm.cgm.silencer": "Silencieux", - - "itemGroup.tabCGM": "MrCrayfish's Gun Mod", - + "block.cgm.workbench": "Workbench", + "item.cgm.pistol": "Pistol", + "item.cgm.shotgun": "Shotgun", + "item.cgm.sniper_rifle": "Sniper Rifle", + "item.cgm.grenade_launcher": "Grenade Launcher", + "item.cgm.bazooka": "Bazooka", + "item.cgm.mini_gun": "Minigun", + "item.cgm.rifle": "Rifle", + "item.cgm.assault_rifle": "Assault Rifle", + "item.cgm.machine_pistol": "Machine Pistol", + "item.cgm.heavy_rifle": "Heavy Rifle", + "item.cgm.basic_bullet": "Basic Bullet", + "item.cgm.advanced_bullet": "Advanced Bullet", + "item.cgm.shell": "Shell", + "item.cgm.grenade": "Grenade", + "item.cgm.stun_grenade": "Stun Grenade", + "item.cgm.missile": "Missile", + "item.cgm.short_scope": "Short Scope", + "item.cgm.medium_scope": "Medium Scope", + "item.cgm.long_scope": "Long Scope", + "item.cgm.silencer": "Silencer", + "item.cgm.light_stock": "Light Stock", + "item.cgm.tactical_stock": "Tactical Stock", + "item.cgm.weighted_stock": "Weighted Stock", + "item.cgm.light_grip": "Light Grip", + "item.cgm.specialised_grip": "Specialised Grip", + "item.minecraft.potion.effect.blinding": "Potion of Blinding", + "item.minecraft.potion.effect.deafening": "Potion of Deafening", + "item.minecraft.lingering_potion.effect.blinding": "Lingering Potion of Blinding", + "item.minecraft.lingering_potion.effect.deafening": "Lingering Potion of Deafening", + "itemGroup.cgm": "MrCrayfish's Gun Mod", "death.attack.cgm.bullet.killed": "%1$s a été abattu par %2$s", "death.attack.cgm.bullet.eliminated": "%1$s a été éliminé par %2$s", "death.attack.cgm.bullet.executed": "%1$s a été exécuté par %2$s", "death.attack.cgm.bullet.annihilated": "%1$s a été annihilé par %2$s", "death.attack.cgm.bullet.decimated": "%1$s a été decimé par %2$s", - "info.cgm.damage": "Dommages: %s", - "info.cgm.ammo": "Munitions: %s", "info.cgm.ignore_ammo": "Munitions Infinies", - - "config.cgm.title": "Configuration de MrCrayfish's Gun Mod", - - "config.cgm.client": "Client", - - "config.cgm.client.tooltip": "Configuration coté Client.", - "config.cgm.client.sounds": "Sons", - "config.cgm.client.sounds.tooltip": "Controle des sons provoqués par les armes", - "config.cgm.client.sounds.hit_sound": "Jouer le Son d'Impact", - "config.cgm.client.sounds.hit_sound.tooltip": "Si vrai (true), un 'ding' sera joué lorsque vous toucherez un joueur avec une arme à feu.", - "config.cgm.client.display": "Affichage", - "config.cgm.client.display.tooltip": "Configuration des options d'affichage", - "config.cgm.client.display.workbench_animation": "Animation de l'Établi", - "config.cgm.client.display.workbench_animation.tooltip": "Si vrai (true), la rotation des objets dans l'établi sera animée.", - - "config.cgm.server": "Serveur", - - "config.cgm.server.tooltip": "Configuration coté Serveur.", - "config.cgm.server.aggro": "Aggresser les Mobs", - "config.cgm.server.aggro.tooltip": "Les mobs à proximité sont énervés et/ou effrayés par les tirs d'armes à feu.", - "config.cgm.server.aggro.enabled": "Aggression des Mobs Active", - "config.cgm.server.aggro.enabled.tooltip": "Si vrai (true), les mobs à proximité sont énervés et/ou effrayés par les tirs d'armes à feu.", - "config.cgm.server.aggro.hostile": "Énerver les Mobs Hostiles", - "config.cgm.server.aggro.hostile.tooltip": "Si vrai (true), en plus de faire paniquer les mobs passifs, tirer à l'arme à feu provoquera l'hostilité des mobs alentour à l'égard du tireur.", - "config.cgm.server.aggro.silenced": "Rayon avec Silencieux", - "config.cgm.server.aggro.silenced.tooltip": "Tous les mobs dans ce rayon aggresseront le tireur d'une arme équipée d'un silencieux.", - "config.cgm.server.aggro.unsilenced": "Rayon sans Silencieux", - "config.cgm.server.aggro.unsilenced.tooltip": "Tous les mobs dans ce rayon aggresseront le tireur d'une arme sans silencieux.", - "config.cgm.server.aggro.exempt": "Classes de Mobs Exclues", - "config.cgm.server.aggro.exempt.tooltip": "Tous les mobs des classes listées ici n'aggresseront pas les tireurs.", - - "config.cgm.server.grenade.stun": "Grenades Étourdissantes", - "config.cgm.server.grenade.stun.tooltip": "Propriétés Aveuglantes/Assourdissantes des grenades étourdissantes.", - "config.cgm.server.grenade.stun.blind": "Aveuglement", - "config.cgm.server.grenade.stun.blind.tooltip": "Propriétés Aveuglantes des grenades étourdissantes.", - "config.cgm.server.grenade.stun.deafen": "Assourdissement", - "config.cgm.server.grenade.stun.deafen.tooltip": "Propriétés Assourdissantes des grenades étourdissantes.", - - "config.cgm.server.grenade.stun.effect_criteria.blind": "Critères d'effets", - "config.cgm.server.grenade.stun.effect_criteria.blind.tooltip": "Les critères qui déterminent la présence/absence et la durée de l'effet aveuglant.", - "config.cgm.server.grenade.stun.blind.overlay.alpha": "Opacité de l'aveuglement", - "config.cgm.server.grenade.stun.blind.overlay.alpha.tooltip": "Opacité de l'effet aveuglant, avant de commencer à disparaitre.", - "config.cgm.server.grenade.stun.blind.overlay.fade": "Durée de l'aveuglement", - "config.cgm.server.grenade.stun.blind.overlay.fade.tooltip": "Lorsque la durée sera arrivée à ce nombre de ticks, l'effet deviendra graduellement plus transparent jusqu'à disparaître.", - - "config.cgm.server.grenade.stun.effect_criteria.deafen": "Critères d'effets", - "config.cgm.server.grenade.stun.effect_criteria.deafen.tooltip": "Les critères qui déterminent la présence/absence et la durée de l'effet assourdissant.", - "config.cgm.server.grenade.stun.deafen.sound.percentage": "Volume du Son", - "config.cgm.server.grenade.stun.deafen.sound.percentage.tooltip": "Le volume de la plupart des sons du jeu seront réduits à ce niveau, avant de revenir graduelelemnt à leur niveau normal.", - "config.cgm.server.grenade.stun.deafen.sound.fade": "Durée du Biiip", - "config.cgm.server.grenade.stun.deafen.sound.fade.tooltip": "Lorsque la durée sera arrivée à ce nombre de ticks, le biiip deviendra graduellement plus faible jusqu'à disparaître.", - "config.cgm.server.grenade.stun.deafen.sound.ring": "Volume du Biiip", - "config.cgm.server.grenade.stun.deafen.sound.ring.tooltip": "Volume du biiip lorsqu'assourdi, avant de commencer à disparaitre.", - - "config.cgm.server.grenade.stun.effect_criteria.radius": "Rayon", - "config.cgm.server.grenade.stun.effect_criteria.radius.tooltip": "La Grenade Étourdissante doit se trouver au plus à cette distance pour avoir effet.", - "config.cgm.server.grenade.stun.effect_criteria.duration.max": "Durée Max", - "config.cgm.server.grenade.stun.effect_criteria.duration.max.tooltip": "L'aveuglement aura cette durée (en ticks) si la grenade se déclenche au plus proche directement face aux yeux du joueur.", - "config.cgm.server.grenade.stun.effect_criteria.duration.min": "Min Duration By Distance", - "config.cgm.server.grenade.stun.effect_criteria.duration.min.tooltip": "L'aveuglement aura cette durée (en ticks) si la grenade se déclenche à distance maximale face aux yeux du joueur.", - "config.cgm.server.grenade.stun.effect_criteria.angle.effect": "Angle de l'Effet", - "config.cgm.server.grenade.stun.effect_criteria.angle.effect.tooltip": "Angle between the eye/looking direction and the eye/grenade direction must be no more than half this many degrees to have an effect.", - "config.cgm.server.grenade.stun.effect_criteria.angle.attenuation.max": "Max Attenuation By Angle", - "config.cgm.server.grenade.stun.effect_criteria.angle.attenuation.max.tooltip": "Après que la durée soit atténuée par la distance, elle sera atténuée davantage par l'angle (en degrés) formé par la direction du regard et la ligne passant par l'oeil et la grenade. Cela se fait en le multipliant par 1 (sans attenuation) si l'angle est 0; et par cette valeur si l'angle est à son maximum pour appliquer l'effet.", - "config.cgm.server.grenade.stun.effect_criteria.raytrace.opaque": "Intersection de Blocs Opaques", - "config.cgm.server.grenade.stun.effect_criteria.raytrace.opaque.tooltip": "Si vrai (true), l'effet est uniquement appliqué si la ligne passant par l'oeil et la grenade ne croise aucun bloc non-liquide avec une opacité plus grande que 0.", - - "key.categories.gun": "MrCrayfish's Gun Mod", - "key.aim": "Braquer", - "key.reload": "Recharger", - "key.unload": "Décharger", - + "info.cgm.ammo": "Munitions: %s", + "info.cgm.ammo_type": "Ammo Type: %s", + "info.cgm.attachment_help": "Press %s in-game for Attachments", + "key.categories.cgm": "MrCrayfish's Gun Mod", + "key.cgm.reload": "Reload", + "key.cgm.unload": "Unload", + "key.cgm.attachments": "Modify Attachments", "effect.cgm.blinded": "Aveuglé", "effect.cgm.deafened": "Assourdi", - "subtitle.cgm.stun.explosion": "Explosion de grenade étourdissante", "subtitle.cgm.stun.ring": "Résonance", "subtitle.cgm.fire": "Coup de Feu", "subtitle.cgm.fire.silenced": "Coup de feu étouffé", - "subtitle.cgm.reload": "Rechargement" + "subtitle.cgm.fire.enchanted": "Enchanted Gunfire", + "subtitle.cgm.reload": "Rechargement", + "subtitle.cgm.grenade.pin": "Grenade Pin", + "subtitle.cgm.attach": "Attachment Attach", + "subtitle.cgm.cock": "Cocking Weapon", + "cgm.option_list.no_items": "No Items", + "cgm.options.adsSensitivity": "ADS Sensitivity", + "cgm.options.adsSensitivity.format": "ADS Sensitivity: %s", + "cgm.options.crosshair": "Crosshair", + "cgm.crosshair.arrow": "Arrow", + "cgm.crosshair.better_default": "Better Default", + "cgm.crosshair.box": "Box", + "cgm.crosshair.circle": "Circle", + "minecraft.crosshair.default": "Default", + "cgm.crosshair.dot": "Dot", + "cgm.crosshair.filled_circle": "Filled Circle", + "cgm.crosshair.hit_marker": "Hit Marker", + "cgm.crosshair.line": "Line", + "cgm.crosshair.round": "Round", + "cgm.crosshair.smiley": "Smiley", + "cgm.crosshair.square": "Square", + "cgm.crosshair.t": "T", + "cgm.crosshair.tech": "Tech", + "gui.cgm.workbench.assemble": "Assemble", + "gui.cgm.workbench.show_remaining": "Show Remaining", + "gui.cgm.workbench.tab.weapons": "Weapons", + "gui.cgm.workbench.tab.attachments": "Attachments", + "gui.cgm.workbench.tab.ammo": "Ammo", + "gui.cgm.workbench.tab.misc": "Miscellaneous", + "container.cgm.workbench": "Workbench", + "container.cgm.attachments": "Modify Attachments", + "container.cgm.attachments.window_help": "Click to move and rotate", + "slot.cgm.attachment.not_applicable": "§cNot applicable", + "slot.cgm.attachment.scope": "Scope", + "slot.cgm.attachment.barrel": "Barrel", + "slot.cgm.attachment.stock": "Stock", + "slot.cgm.attachment.under_barrel": "Under Barrel", + "enchantment.cgm.quick_hands": "Quick Hands", + "enchantment.cgm.trigger_finger": "Trigger Finger", + "enchantment.cgm.lightweight": "Lightweight", + "enchantment.cgm.collateral": "Collateral", + "enchantment.cgm.over_capacity": "Over Capacity", + "enchantment.cgm.reclaimed": "Reclaimed", + "enchantment.cgm.accelerator": "Accelerator", + "enchantment.cgm.puncturing": "Puncturing", + "enchantment.cgm.fire_starter": "Fire Starter", + "enchantment.cgm.quick_hands.desc": "Increases the speed of reloading weapons", + "enchantment.cgm.trigger_finger.desc": "Increases the speed you can fire weapons", + "enchantment.cgm.lightweight.desc": "Reduces the weight of a weapon to increase ADS speed", + "enchantment.cgm.collateral.desc": "Makes fired bullets travel through multiple entities", + "enchantment.cgm.over_capacity.desc": "Increases the ammo capacity of a weapon", + "enchantment.cgm.reclaimed.desc": "Creates a chance that a bullet won't be consumed upon firing a weapon", + "enchantment.cgm.accelerator.desc": "Increases the speed of fired projectiles causing them to do more damage", + "enchantment.cgm.puncturing.desc": "Creates a chance that a bullet will deal critical damage", + "enchantment.cgm.fire_starter.desc": "Fired bullets will set blocks and entities on fire upon impact", + "perk.cgm.title": "Perks:", + "perk.cgm.entry.positive": "+ %s", + "perk.cgm.entry.negative": "- %s", + "perk.cgm.fire_volume.positive": "Quieter Fire Sound", + "perk.cgm.fire_volume.negative": "Louder Fire Sound", + "perk.cgm.silenced.positive": "Silenced", + "perk.cgm.sound_radius.positive": "Reduced Fire Sound Radius", + "perk.cgm.sound_radius.negative": "Increased Fire Sound Radius", + "perk.cgm.additional_damage.positive": "Additional Damage §r(§l+%s ♥§r)", + "perk.cgm.additional_damage.negative": "Negative Damage §r(§l-%s ♥§r)", + "perk.cgm.modified_damage.positive": "Increased Weapon Damage", + "perk.cgm.modified_damage.negative": "Reduced Weapon Damage", + "perk.cgm.projectile_speed.positive": "Increased Projectile Speed", + "perk.cgm.projectile_speed.negative": "Reduced Projectile Speed", + "perk.cgm.projectile_spread.positive": "Reduced Projectile Spread", + "perk.cgm.projectile_spread.negative": "Increased Projectile Spread", + "perk.cgm.projectile_life.positive": "Increased Damage Range", + "perk.cgm.projectile_life.negative": "Reduced Damage Range", + "perk.cgm.recoil.positive": "Reduced Recoil", + "perk.cgm.recoil.negative": "Increased Recoil", + "perk.cgm.ads_speed.positive": "Increased ADS Speed", + "perk.cgm.ads_speed.negative": "Reduced ADS Speed", + "perk.cgm.rate.positive": "Increased Fire Rate", + "perk.cgm.rate.negative": "Reduced Fire Rate", + "gui.cgm.assemble": "Assemble", + "gui.cgm.show_remaining": "Show Remaining", + "button.categories.cgm": "MrCrayfish's Gun Mod", + "cgm.button.shoot": "Shoot Weapon", + "cgm.button.aim": "Aim Down Sight", + "cgm.button.reload": "Reload / Unload", + "cgm.button.attachments": "Modify Attachments", + "cgm.button.steadyAim": "Steady Aim", + "cgm.category.workbench.title": "Assembling", + "cgm.category.workbench.materials": "Materials", + "cgm.action.aim": "Aim", + "cgm.action.shoot": "Shoot", + "cgm.action.reload": "Reload", + "cgm.action.steady_aim": "Steady Aim" } \ No newline at end of file diff --git a/src/main/resources/assets/cgm/lang/it_it.json b/src/main/resources/assets/cgm/lang/it_it.json index 733eec1dc..4f4c1b42f 100644 --- a/src/main/resources/assets/cgm/lang/it_it.json +++ b/src/main/resources/assets/cgm/lang/it_it.json @@ -44,87 +44,21 @@ "key.cgm.reload": "Ricarica", "key.cgm.unload": "Scarica", "key.cgm.attachments": "Modifica accessori", - "config.cgm.title": "Configurazione MrCrayfish's Gun Mod", - "config.cgm.client": "Client", - "config.cgm.client.tooltip": "Configurazioni client", - "config.cgm.client.sounds": "Suoni", - "config.cgm.client.sounds.tooltip": "Controlla i suoni delle armi", - "config.cgm.client.sounds.hit_sound": "Riproduci suono del colpo", - "config.cgm.client.sounds.hit_sound.tooltip": "Se attivo, un \"ding\" verra' riprodotto quando colpisci un nemico.", - "config.cgm.client.display": "Display", - "config.cgm.client.display.tooltip": "Configurazione per le opzioni relative al display", - "config.cgm.client.display.workbench_animation": "Animazione banco da lavoro", - "config.cgm.client.display.workbench_animation.tooltip": "Se attivo, viene riprodotta un'animazione del banco da lavoro.", - - "config.cgm.server": "Server", - - "config.cgm.server.tooltip": "Configurazioni server", - "config.cgm.server.aggro": "Mob aggressivi", - "config.cgm.server.aggro.tooltip": "I mob vicini si arrabbiano/spaventano se sentono i suoni delle armi.", - "config.cgm.server.aggro.enabled": "Mob aggressivi", - "config.cgm.server.aggro.enabled.tooltip": "Se attivi, i mob vicini si arrabbiano/spaventano se sentono i suoni delle armi.", - "config.cgm.server.aggro.hostile": "Rabbia dei mob ostili", - "config.cgm.server.aggro.hostile.tooltip": "Se attivo, oltre a spaventare i mob pacifici, sparare scatenera' anche la rabbia dei mob ostili che a loro volta attaccheranno il giocatore.", - "config.cgm.server.aggro.silenced": "Raggio silenziato", - "config.cgm.server.aggro.silenced.tooltip": "Qualsiasi mob entro una sfera di questo raggio aggredira' qualsiasi giocatore con armi silenziate.", - "config.cgm.server.aggro.unsilenced": "Raggio non silenziato", - "config.cgm.server.aggro.unsilenced.tooltip": "Qualsiasi mob entro una sfera di questo raggio aggredira' qualsiasi giocatore con armi non silenziate.", - "config.cgm.server.aggro.exempt": "Classi di mob escluse", - "config.cgm.server.aggro.exempt.tooltip": "Qualsiasi mob che appartenga ad una classe elencata in questa lista will non aggredira' i giocatori.", - - "config.cgm.server.grenade.stun": "Granate stordenti", - "config.cgm.server.grenade.stun.tooltip": "Proprieta' accecanti/assordanti delle granate stordenti", - "config.cgm.server.grenade.stun.blind": "Cecita'", - "config.cgm.server.grenade.stun.blind.tooltip": "Proprieta' accecanti delle granate stordenti", - "config.cgm.server.grenade.stun.deafen": "Sordita'", - "config.cgm.server.grenade.stun.deafen.tooltip": "Proprieta' assordanti delle granate stordenti", - - "config.cgm.server.grenade.stun.effect_criteria.blind": "Criterio dell'effetto", - "config.cgm.server.grenade.stun.effect_criteria.blind.tooltip": "Criterio che determina la presenza o l'assenza e la durata della cecita'.", - "config.cgm.server.grenade.stun.blind.overlay.alpha": "Overlay alpha", - "config.cgm.server.grenade.stun.blind.overlay.alpha.tooltip": "Dopo che la durata cade a questo ammontare di tick, l'overlay diventa trasparente gradualmente.", - "config.cgm.server.grenade.stun.blind.overlay.fade": "Soglia dissolvenza overlay", - "config.cgm.server.grenade.stun.blind.overlay.fade.tooltip": "La trasparenza dell'overlay da ceco cadra' a questo numero, prima di eventualmente andare a 0.", - - "config.cgm.server.grenade.stun.effect_criteria.deafen": "Criterio dell'effetto", - "config.cgm.server.grenade.stun.effect_criteria.deafen.tooltip": "Criterio che determina la presenza o l'assenza e la durata della sordita'.", - "config.cgm.server.grenade.stun.deafen.sound.percentage": "Percentuale del suono", - "config.cgm.server.grenade.stun.deafen.sound.percentage.tooltip": "Il volume della maggior parte dei suoni del gioco verra' riprodotto a questa percentuale, prima di eventualmente ritornare a 100.", - "config.cgm.server.grenade.stun.deafen.sound.fade": "Soglia dissolvenza suono", - "config.cgm.server.grenade.stun.deafen.sound.fade.tooltip": "Dopo che la durata cade a questo ammontare di tick, il volume dello stordimento cadra' gradualmente a 0 e gli altri suoni a 100.", - "config.cgm.server.grenade.stun.deafen.sound.ring": "Volume stordimento", - "config.cgm.server.grenade.stun.deafen.sound.ring.tooltip": "Il volume dello stordimento da sordo verra' riprodotto a questo valore, prima di eventualmente andare a 0.", - - "config.cgm.server.grenade.stun.effect_criteria.radius": "Raggio", - "config.cgm.server.grenade.stun.effect_criteria.radius.tooltip": "La granata non deve superare questi metri in largo per avere un effetto.", - "config.cgm.server.grenade.stun.effect_criteria.duration.max": "Durata massima", - "config.cgm.server.grenade.stun.effect_criteria.duration.max.tooltip": "L'effetto avra' questa durata (in tick) se la granata colpisce direttamente il giocatore mentre la guarda.", - "config.cgm.server.grenade.stun.effect_criteria.duration.min": "Durata minima da distanza", - "config.cgm.server.grenade.stun.effect_criteria.duration.min.tooltip": "L'effetto avra' questa durata (in tick) se la granata e' alla distanza massima dagli occhi del giocatore mentre la guarda.", - "config.cgm.server.grenade.stun.effect_criteria.angle.effect": "Angolo d'effetto", - "config.cgm.server.grenade.stun.effect_criteria.angle.effect.tooltip": "L'angolo tra l'occhio/direzione visiva e l'occhio/direzione della granata non dev'essere piu' grande della meta' di questi gradi per avere effetto.", - "config.cgm.server.grenade.stun.effect_criteria.angle.attenuation.max": "Attenuazione massima angolare", - "config.cgm.server.grenade.stun.effect_criteria.angle.attenuation.max.tooltip": "Dopo che la durata si e' attenuata dalla distanza, viene attenuata ulteriormente a seconda dell'angolo (in gradi) tra l'occhio/direzione visiva e l'occhio/direzione della granata. Si fa cio' moltiplicandolo per 1 (senza attenuazione) se l'angolo e' 0; e da questo valore se l'angolo e' massimo entro l'angolo d'effetto.", - "config.cgm.server.grenade.stun.effect_criteria.raytrace.opaque": "Raytrace blocchi opachi", - "config.cgm.server.grenade.stun.effect_criteria.raytrace.opaque.tooltip": "Se attivo, l'effetto e' applicato solo se la linea tra gli occhi e la granata non si interseca con qualsiasi blocco non-liquido con un opacita' con valore positivo.", - - "key.categories.gun": "MrCrayfish's Gun Mod", - "key.aim": "Mira", - "key.reload": "Ricarica", - "key.unload": "Scarica", "effect.cgm.blinded": "Cecità", "effect.cgm.deafened": "Sordità", "subtitle.cgm.stun.explosion": "Esplosione granata stordente", "subtitle.cgm.stun.ring": "Assordamento", "subtitle.cgm.fire": "Sparo", "subtitle.cgm.fire.silenced": "Sparo silenziato", + "subtitle.cgm.fire.enchanted": "Enchanted Gunfire", "subtitle.cgm.reload": "Ricarica in corso...", "subtitle.cgm.grenade.pin": "Anello granata", "subtitle.cgm.attach": "Collegamento accessorio...", + "subtitle.cgm.cock": "Cocking Weapon", "cgm.option_list.no_items": "Nessun oggetto", "cgm.options.adsSensitivity": "Sensibilità ADS", "cgm.options.adsSensitivity.format": "Sensibilità ADS: %s", - "cgm.options.crosshair.format": "Mirino: %s", + "cgm.options.crosshair": "Crosshair", "cgm.crosshair.arrow": "Freccia", "cgm.crosshair.better_default": "Standard migliore", "cgm.crosshair.box": "Scatola", @@ -148,7 +82,7 @@ "container.cgm.workbench": "Tavolo da lavoro", "container.cgm.attachments": "Modifica accessori", "container.cgm.attachments.window_help": "Clicca per muovere e ruotare", - "slot.cgm.attachment.not_applicable": "\u00a7cNon applicabile", + "slot.cgm.attachment.not_applicable": "§cNon applicabile", "slot.cgm.attachment.scope": "Mirino", "slot.cgm.attachment.barrel": "Fusto", "slot.cgm.attachment.stock": "Cassa", @@ -202,5 +136,11 @@ "cgm.button.aim": "Mira a vista", "cgm.button.reload": "Carica/scarica", "cgm.button.attachments": "Modifica accessori", - "cgm.button.steadyAim": "Mira stabile" -} + "cgm.button.steadyAim": "Mira stabile", + "cgm.category.workbench.title": "Assembling", + "cgm.category.workbench.materials": "Materials", + "cgm.action.aim": "Aim", + "cgm.action.shoot": "Shoot", + "cgm.action.reload": "Reload", + "cgm.action.steady_aim": "Steady Aim" +} \ No newline at end of file diff --git a/src/main/resources/assets/cgm/lang/nl_nl.json b/src/main/resources/assets/cgm/lang/nl_nl.json index 758b3525d..a5f40eeb2 100644 --- a/src/main/resources/assets/cgm/lang/nl_nl.json +++ b/src/main/resources/assets/cgm/lang/nl_nl.json @@ -1,138 +1,146 @@ { - "block.cgm.workbench":"Werkbank", - "item.cgm.pistol":"Pistool", - "item.cgm.shotgun":"Jachtgeweer", - "item.cgm.sniper_rifle":"Scherpschuttersgeweer", - "item.cgm.grenade_launcher":"Granaatlanceerder", - "item.cgm.bazooka":"Bazooka", - "item.cgm.mini_gun":"Minigun", - "item.cgm.rifle":"Geweer", - "item.cgm.assault_rifle":"Aanvalsgeweer", - "item.cgm.machine_pistol":"Machine Pistool", - "item.cgm.heavy_rifle":"Zwaar Geweer", - "item.cgm.basic_bullet":"Standaard Kogel", - "item.cgm.advanced_bullet":"Geavanceerde Kogel", - "item.cgm.shell":"Shell", - "item.cgm.grenade":"Granaat", - "item.cgm.stun_grenade":"Schok Granaat", - "item.cgm.missile":"Raket", - "item.cgm.short_scope":"Korte Richtkijker", - "item.cgm.medium_scope":"Gemiddelde Richtkijker", - "item.cgm.long_scope":"Lange Richtkijker", - "item.cgm.silencer":"Geluiddemper", - "item.cgm.light_stock":"Lichte Kolf", - "item.cgm.tactical_stock":"Tactische Kolf", - "item.cgm.weighted_stock":"Gewogen Kolf", - "item.cgm.light_grip":"Lichte Greep", - "item.cgm.specialised_grip":"Gespecialiseerde Greep", - "item.minecraft.potion.effect.blinding":"Drank der Blindheid", - "item.minecraft.potion.effect.deafening":"Drank des Doofheid", - "item.minecraft.lingering_potion.effect.blinding":"Aanhoudende drank der Blindheid", - "item.minecraft.lingering_potion.effect.deafening":"Aanhoudende drank des Doofheid", - "itemGroup.cgm":"MrCrayfish's Gun Mod", - "death.attack.cgm.bullet.killed":"%1$s werd neergehaald door %2$s", - "death.attack.cgm.bullet.eliminated":"%1$s werd geëlimineerd door %2$s", - "death.attack.cgm.bullet.executed":"%1$s werd geëxecuteerd door %2$s", - "death.attack.cgm.bullet.annihilated":"%1$s werd vernietigd door %2$s", - "death.attack.cgm.bullet.decimated":"%1$s werd gedicimeerd door %2$s", - "info.cgm.damage":"Schade: %s", - "info.cgm.ignore_ammo":"Oneindige Munitie", - "info.cgm.ammo":"Munitiecapaciteit: %s", - "info.cgm.ammo_type":"Munitie Type: %s", - "info.cgm.attachment_help":"Druk op %s in-game voor Toebehoren", - "key.categories.cgm":"MrCrayfish's Gun Mod", - "key.cgm.reload":"Herladen", - "key.cgm.unload":"Lossen", - "key.cgm.attachments":"Pas Toebehoren aan", - "effect.cgm.blinded":"Verblind", - "effect.cgm.deafened":"Verdoofd", - "subtitle.cgm.stun.explosion":"Schok granaat explosie", - "subtitle.cgm.stun.ring":"Rinkelen", - "subtitle.cgm.fire":"Geweervuur", - "subtitle.cgm.fire.silenced":"Gedempt geweervuur", - "subtitle.cgm.reload":"Herladen", - "subtitle.cgm.grenade.pin":"Granaat pin", - "subtitle.cgm.attach":"Toebehoren Toepassen", - "cgm.option_list.no_items":"Geen Items", - "cgm.options.adsSensitivity":"ADS Gevoeligheid", - "cgm.options.adsSensitivity.format":"ADS Gevoeligheid: %s", - "cgm.options.crosshair.format":"Aanvalsindicator: %s", - "cgm.crosshair.arrow":"Pijl", - "cgm.crosshair.better_default":"Verbeterd Standaard", - "cgm.crosshair.box":"Blok", - "cgm.crosshair.circle":"Cirkel", - "minecraft.crosshair.default":"Standaard", - "cgm.crosshair.dot":"Punt", - "cgm.crosshair.filled_circle":"Gevulde Cirkel", - "cgm.crosshair.hit_marker":"Hit Markeerder", - "cgm.crosshair.line":"Lijn", - "cgm.crosshair.round":"Rond", - "cgm.crosshair.smiley":"Smiley", - "cgm.crosshair.square":"Vierkant", - "cgm.crosshair.t":"T", - "cgm.crosshair.tech":"Technologie", - "gui.cgm.workbench.assemble":"Monteren", - "gui.cgm.workbench.show_remaining":"Toon Resterende", - "gui.cgm.workbench.tab.weapons":"Wapens", - "gui.cgm.workbench.tab.attachments":"Toebehoren", - "gui.cgm.workbench.tab.ammo":"Munitie", - "gui.cgm.workbench.tab.misc":"Diversen", - "container.cgm.workbench":"Werkbank", - "container.cgm.attachments":"Pas Toebehoren aan", - "container.cgm.attachments.window_help":"Klik om te verplaatsen en te draaien", - "slot.cgm.attachment.not_applicable":"\u00a7cNiet toepasbaar", - "slot.cgm.attachment.scope":"Richtkijker", - "slot.cgm.attachment.barrel":"Loop", - "slot.cgm.attachment.stock":"Kolf", - "slot.cgm.attachment.under_barrel":"Onder Loop", - "enchantment.cgm.quick_hands":"Snelle Handen", - "enchantment.cgm.trigger_finger":"Trekker Vinger", - "enchantment.cgm.lightweight":"Lichtgewicht", - "enchantment.cgm.collateral":"Zijdelings", - "enchantment.cgm.over_capacity":"Over Capaciteit", - "enchantment.cgm.reclaimed":"Herclaimen", - "enchantment.cgm.accelerator":"Versneller", - "enchantment.cgm.puncturing":"Doorboren", - "enchantment.cgm.fire_starter":"Vuurverspreider", - "enchantment.cgm.quick_hands.desc":"Verhoogt de snelheid van het herladen van wapens", - "enchantment.cgm.trigger_finger.desc":"Verhoogt de snelheid waarmee je wapens kunt afvuren", - "enchantment.cgm.lightweight.desc":"Vermindert het gewicht van een wapen om de ADS-snelheid te verhogen", - "enchantment.cgm.collateral.desc":"Laat afgevuurde kogels door meerdere entiteiten reizen", - "enchantment.cgm.over_capacity.desc":"Verhoogt de munitiecapaciteit van een wapen", - "enchantment.cgm.reclaimed.desc":"Creëert een kans dat een kogel niet wordt verteerd bij het afvuren van een wapen", - "enchantment.cgm.accelerator.desc":"Verhoogt de snelheid van afgevuurde projectielen waardoor ze meer schade aanrichten", - "enchantment.cgm.puncturing.desc":"Creëert een kans dat een kogel kritieke schade aanricht", - "enchantment.cgm.fire_starter.desc":"Afgevuurde kogels zullen blokken en entiteiten in brand steken bij een aanraking", - "perk.cgm.title":"Perks:", - "perk.cgm.entry.positive":"+ %s", - "perk.cgm.entry.negative":"- %s", - "perk.cgm.fire_volume.positive":"Stiller vuurgeluid", - "perk.cgm.fire_volume.negative":"Luider vuurgeluid", - "perk.cgm.silenced.positive":"Gedempt geluid", - "perk.cgm.sound_radius.positive":"Verminderde straal van vuurgeluid", - "perk.cgm.sound_radius.negative":"Verhoogde vuurgeluidsradius", - "perk.cgm.additional_damage.positive":"Extra schade \u00c2\u00a7r(\u00c2\u00a7l+%s \u00e2\u2122\u00a5\u00c2\u00a7r)", - "perk.cgm.additional_damage.negative":"Negatieve Schade \u00c2\u00a7r(\u00c2\u00a7l-%s \u00e2\u2122\u00a5\u00c2\u00a7r)", - "perk.cgm.modified_damage.positive":"Verhoogde wapenschade", - "perk.cgm.modified_damage.negative":"Verminderde wapenschade", - "perk.cgm.projectile_speed.positive":"Verhoogde Projectielsnelheid", - "perk.cgm.projectile_speed.negative":"Verminderde Projectielsnelheid", - "perk.cgm.projectile_spread.positive":"Verminderde verspreiding van projectielen", - "perk.cgm.projectile_spread.negative":"Verhoogde verspreiding van projectielen", - "perk.cgm.projectile_life.positive":"Verhoogd schadebereik", - "perk.cgm.projectile_life.negative":"Verminderd schadebereik", - "perk.cgm.recoil.positive":"Minder terugslag", - "perk.cgm.recoil.negative":"Meer terugslag", - "perk.cgm.ads_speed.positive":"Verhoogde ADS-snelheid", - "perk.cgm.ads_speed.negative":"Verminderde ADS-snelheid", - "perk.cgm.rate.positive":"Verhoogde vuursnelheid", - "perk.cgm.rate.negative":"Verminderde vuursnelheid", - "gui.cgm.assemble":"Monteren", - "gui.cgm.show_remaining":"Toon resterend", - "button.categories.cgm":"MrCrayfish's Gun Mod", - "cgm.button.shoot":"Schiet Wapen", - "cgm.button.aim":"Richt het zicht naar beneden", - "cgm.button.reload":"Herladen / Lossen", - "cgm.button.attachments":"Pas Toebehoren aan", - "cgm.button.steadyAim":"Stabiel doel" -} + "block.cgm.workbench": "Werkbank", + "item.cgm.pistol": "Pistool", + "item.cgm.shotgun": "Jachtgeweer", + "item.cgm.sniper_rifle": "Scherpschuttersgeweer", + "item.cgm.grenade_launcher": "Granaatlanceerder", + "item.cgm.bazooka": "Bazooka", + "item.cgm.mini_gun": "Minigun", + "item.cgm.rifle": "Geweer", + "item.cgm.assault_rifle": "Aanvalsgeweer", + "item.cgm.machine_pistol": "Machine Pistool", + "item.cgm.heavy_rifle": "Zwaar Geweer", + "item.cgm.basic_bullet": "Standaard Kogel", + "item.cgm.advanced_bullet": "Geavanceerde Kogel", + "item.cgm.shell": "Shell", + "item.cgm.grenade": "Granaat", + "item.cgm.stun_grenade": "Schok Granaat", + "item.cgm.missile": "Raket", + "item.cgm.short_scope": "Korte Richtkijker", + "item.cgm.medium_scope": "Gemiddelde Richtkijker", + "item.cgm.long_scope": "Lange Richtkijker", + "item.cgm.silencer": "Geluiddemper", + "item.cgm.light_stock": "Lichte Kolf", + "item.cgm.tactical_stock": "Tactische Kolf", + "item.cgm.weighted_stock": "Gewogen Kolf", + "item.cgm.light_grip": "Lichte Greep", + "item.cgm.specialised_grip": "Gespecialiseerde Greep", + "item.minecraft.potion.effect.blinding": "Drank der Blindheid", + "item.minecraft.potion.effect.deafening": "Drank des Doofheid", + "item.minecraft.lingering_potion.effect.blinding": "Aanhoudende drank der Blindheid", + "item.minecraft.lingering_potion.effect.deafening": "Aanhoudende drank des Doofheid", + "itemGroup.cgm": "MrCrayfish's Gun Mod", + "death.attack.cgm.bullet.killed": "%1$s werd neergehaald door %2$s", + "death.attack.cgm.bullet.eliminated": "%1$s werd geëlimineerd door %2$s", + "death.attack.cgm.bullet.executed": "%1$s werd geëxecuteerd door %2$s", + "death.attack.cgm.bullet.annihilated": "%1$s werd vernietigd door %2$s", + "death.attack.cgm.bullet.decimated": "%1$s werd gedicimeerd door %2$s", + "info.cgm.damage": "Schade: %s", + "info.cgm.ignore_ammo": "Oneindige Munitie", + "info.cgm.ammo": "Munitiecapaciteit: %s", + "info.cgm.ammo_type": "Munitie Type: %s", + "info.cgm.attachment_help": "Druk op %s in-game voor Toebehoren", + "key.categories.cgm": "MrCrayfish's Gun Mod", + "key.cgm.reload": "Herladen", + "key.cgm.unload": "Lossen", + "key.cgm.attachments": "Pas Toebehoren aan", + "effect.cgm.blinded": "Verblind", + "effect.cgm.deafened": "Verdoofd", + "subtitle.cgm.stun.explosion": "Schok granaat explosie", + "subtitle.cgm.stun.ring": "Rinkelen", + "subtitle.cgm.fire": "Geweervuur", + "subtitle.cgm.fire.silenced": "Gedempt geweervuur", + "subtitle.cgm.fire.enchanted": "Enchanted Gunfire", + "subtitle.cgm.reload": "Herladen", + "subtitle.cgm.grenade.pin": "Granaat pin", + "subtitle.cgm.attach": "Toebehoren Toepassen", + "subtitle.cgm.cock": "Cocking Weapon", + "cgm.option_list.no_items": "Geen Items", + "cgm.options.adsSensitivity": "ADS Gevoeligheid", + "cgm.options.adsSensitivity.format": "ADS Gevoeligheid: %s", + "cgm.options.crosshair": "Crosshair", + "cgm.crosshair.arrow": "Pijl", + "cgm.crosshair.better_default": "Verbeterd Standaard", + "cgm.crosshair.box": "Blok", + "cgm.crosshair.circle": "Cirkel", + "minecraft.crosshair.default": "Standaard", + "cgm.crosshair.dot": "Punt", + "cgm.crosshair.filled_circle": "Gevulde Cirkel", + "cgm.crosshair.hit_marker": "Hit Markeerder", + "cgm.crosshair.line": "Lijn", + "cgm.crosshair.round": "Rond", + "cgm.crosshair.smiley": "Smiley", + "cgm.crosshair.square": "Vierkant", + "cgm.crosshair.t": "T", + "cgm.crosshair.tech": "Technologie", + "gui.cgm.workbench.assemble": "Monteren", + "gui.cgm.workbench.show_remaining": "Toon Resterende", + "gui.cgm.workbench.tab.weapons": "Wapens", + "gui.cgm.workbench.tab.attachments": "Toebehoren", + "gui.cgm.workbench.tab.ammo": "Munitie", + "gui.cgm.workbench.tab.misc": "Diversen", + "container.cgm.workbench": "Werkbank", + "container.cgm.attachments": "Pas Toebehoren aan", + "container.cgm.attachments.window_help": "Klik om te verplaatsen en te draaien", + "slot.cgm.attachment.not_applicable": "§cNiet toepasbaar", + "slot.cgm.attachment.scope": "Richtkijker", + "slot.cgm.attachment.barrel": "Loop", + "slot.cgm.attachment.stock": "Kolf", + "slot.cgm.attachment.under_barrel": "Onder Loop", + "enchantment.cgm.quick_hands": "Snelle Handen", + "enchantment.cgm.trigger_finger": "Trekker Vinger", + "enchantment.cgm.lightweight": "Lichtgewicht", + "enchantment.cgm.collateral": "Zijdelings", + "enchantment.cgm.over_capacity": "Over Capaciteit", + "enchantment.cgm.reclaimed": "Herclaimen", + "enchantment.cgm.accelerator": "Versneller", + "enchantment.cgm.puncturing": "Doorboren", + "enchantment.cgm.fire_starter": "Vuurverspreider", + "enchantment.cgm.quick_hands.desc": "Verhoogt de snelheid van het herladen van wapens", + "enchantment.cgm.trigger_finger.desc": "Verhoogt de snelheid waarmee je wapens kunt afvuren", + "enchantment.cgm.lightweight.desc": "Vermindert het gewicht van een wapen om de ADS-snelheid te verhogen", + "enchantment.cgm.collateral.desc": "Laat afgevuurde kogels door meerdere entiteiten reizen", + "enchantment.cgm.over_capacity.desc": "Verhoogt de munitiecapaciteit van een wapen", + "enchantment.cgm.reclaimed.desc": "Creëert een kans dat een kogel niet wordt verteerd bij het afvuren van een wapen", + "enchantment.cgm.accelerator.desc": "Verhoogt de snelheid van afgevuurde projectielen waardoor ze meer schade aanrichten", + "enchantment.cgm.puncturing.desc": "Creëert een kans dat een kogel kritieke schade aanricht", + "enchantment.cgm.fire_starter.desc": "Afgevuurde kogels zullen blokken en entiteiten in brand steken bij een aanraking", + "perk.cgm.title": "Perks:", + "perk.cgm.entry.positive": "+ %s", + "perk.cgm.entry.negative": "- %s", + "perk.cgm.fire_volume.positive": "Stiller vuurgeluid", + "perk.cgm.fire_volume.negative": "Luider vuurgeluid", + "perk.cgm.silenced.positive": "Gedempt geluid", + "perk.cgm.sound_radius.positive": "Verminderde straal van vuurgeluid", + "perk.cgm.sound_radius.negative": "Verhoogde vuurgeluidsradius", + "perk.cgm.additional_damage.positive": "Extra schade §r(§l+%s ♥§r)", + "perk.cgm.additional_damage.negative": "Negatieve Schade §r(§l-%s ♥§r)", + "perk.cgm.modified_damage.positive": "Verhoogde wapenschade", + "perk.cgm.modified_damage.negative": "Verminderde wapenschade", + "perk.cgm.projectile_speed.positive": "Verhoogde Projectielsnelheid", + "perk.cgm.projectile_speed.negative": "Verminderde Projectielsnelheid", + "perk.cgm.projectile_spread.positive": "Verminderde verspreiding van projectielen", + "perk.cgm.projectile_spread.negative": "Verhoogde verspreiding van projectielen", + "perk.cgm.projectile_life.positive": "Verhoogd schadebereik", + "perk.cgm.projectile_life.negative": "Verminderd schadebereik", + "perk.cgm.recoil.positive": "Minder terugslag", + "perk.cgm.recoil.negative": "Meer terugslag", + "perk.cgm.ads_speed.positive": "Verhoogde ADS-snelheid", + "perk.cgm.ads_speed.negative": "Verminderde ADS-snelheid", + "perk.cgm.rate.positive": "Verhoogde vuursnelheid", + "perk.cgm.rate.negative": "Verminderde vuursnelheid", + "gui.cgm.assemble": "Monteren", + "gui.cgm.show_remaining": "Toon resterend", + "button.categories.cgm": "MrCrayfish's Gun Mod", + "cgm.button.shoot": "Schiet Wapen", + "cgm.button.aim": "Richt het zicht naar beneden", + "cgm.button.reload": "Herladen / Lossen", + "cgm.button.attachments": "Pas Toebehoren aan", + "cgm.button.steadyAim": "Stabiel doel", + "cgm.category.workbench.title": "Assembling", + "cgm.category.workbench.materials": "Materials", + "cgm.action.aim": "Aim", + "cgm.action.shoot": "Shoot", + "cgm.action.reload": "Reload", + "cgm.action.steady_aim": "Steady Aim" +} \ No newline at end of file diff --git a/src/main/resources/assets/cgm/lang/pt_br.json b/src/main/resources/assets/cgm/lang/pt_br.json index d6fb6049b..1054b7342 100644 --- a/src/main/resources/assets/cgm/lang/pt_br.json +++ b/src/main/resources/assets/cgm/lang/pt_br.json @@ -50,13 +50,15 @@ "subtitle.cgm.stun.ring": "Zumbido", "subtitle.cgm.fire": "Tiros", "subtitle.cgm.fire.silenced": "Tiros Silenciados", + "subtitle.cgm.fire.enchanted": "Enchanted Gunfire", "subtitle.cgm.reload": "Recarregando", "subtitle.cgm.grenade.pin": "Pino de Granada", "subtitle.cgm.attach": "Acessório Anexado", + "subtitle.cgm.cock": "Cocking Weapon", "cgm.option_list.no_items": "Sem Itens", "cgm.options.adsSensitivity": "Sensibilidade de Velocidade da Mira (ADS)", "cgm.options.adsSensitivity.format": "Sensibilidade de Velocidade da Mira (ADS): %s", - "cgm.options.crosshair.format": "Fomato da Mira: %s", + "cgm.options.crosshair": "Crosshair", "cgm.crosshair.arrow": "Seta", "cgm.crosshair.better_default": "Padrão Melhorado", "cgm.crosshair.box": "Caixa", @@ -80,7 +82,7 @@ "container.cgm.workbench": "Bancada de Trabalho", "container.cgm.attachments": "Modificar Acessórios", "container.cgm.attachments.window_help": "Clique para mover e girar", - "slot.cgm.attachment.not_applicable": "\u00a7cNão Aplicável", + "slot.cgm.attachment.not_applicable": "§cNão Aplicável", "slot.cgm.attachment.scope": "Mira", "slot.cgm.attachment.barrel": "Cano", "slot.cgm.attachment.stock": "Coronha", @@ -134,5 +136,11 @@ "cgm.button.aim": "Velocidade da Mira (ADS)", "cgm.button.reload": "Recarregar/Descarregar", "cgm.button.attachments": "Modificar acessórios", - "cgm.button.steadyAim": "Mira Firme" -} + "cgm.button.steadyAim": "Mira Firme", + "cgm.category.workbench.title": "Assembling", + "cgm.category.workbench.materials": "Materials", + "cgm.action.aim": "Aim", + "cgm.action.shoot": "Shoot", + "cgm.action.reload": "Reload", + "cgm.action.steady_aim": "Steady Aim" +} \ No newline at end of file diff --git a/src/main/resources/assets/cgm/lang/ru_ru.json b/src/main/resources/assets/cgm/lang/ru_ru.json index 0d4e6cc45..c6256923a 100644 --- a/src/main/resources/assets/cgm/lang/ru_ru.json +++ b/src/main/resources/assets/cgm/lang/ru_ru.json @@ -29,6 +29,7 @@ "item.minecraft.potion.effect.deafening": "Зелье оглушения", "item.minecraft.lingering_potion.effect.blinding": "Туманное зелье ослепления", "item.minecraft.lingering_potion.effect.deafening": "Туманное зелье оглушения", + "itemGroup.cgm": "MrCrayfish's Gun Mod", "death.attack.cgm.bullet.killed": "%1$s был(а) убит(а) %2$s", "death.attack.cgm.bullet.eliminated": "%1$s был(а) устранен(а) %2$s", "death.attack.cgm.bullet.executed": "%1$s был(а) казнен(а) %2$s", @@ -39,6 +40,7 @@ "info.cgm.ammo": "Боеприпасов: %s/%s", "info.cgm.ammo_type": "Тип боеприпасов: %s", "info.cgm.attachment_help": "Нажмите %s в игре для изменения обвесов", + "key.categories.cgm": "MrCrayfish's Gun Mod", "key.cgm.reload": "Перезарядить", "key.cgm.unload": "Разрядить", "key.cgm.attachments": "Изменить обвесы", @@ -48,13 +50,15 @@ "subtitle.cgm.stun.ring": "Звон", "subtitle.cgm.fire": "Стрельба", "subtitle.cgm.fire.silenced": "Приглушенная стрельба", + "subtitle.cgm.fire.enchanted": "Enchanted Gunfire", "subtitle.cgm.reload": "Перезарядка", "subtitle.cgm.grenade.pin": "Чека гранаты", "subtitle.cgm.attach": "Обвес прикреплён", + "subtitle.cgm.cock": "Cocking Weapon", "cgm.option_list.no_items": "Нет предметов", "cgm.options.adsSensitivity": "Чувствительность ADS", "cgm.options.adsSensitivity.format": "Чувствительность ADS: %s", - "cgm.options.crosshair.format": "Прицел: %s", + "cgm.options.crosshair": "Crosshair", "cgm.crosshair.arrow": "Стрелка", "cgm.crosshair.better_default": "Улучшенный по умолчанию", "cgm.crosshair.box": "Бокс", @@ -68,6 +72,7 @@ "cgm.crosshair.smiley": "Смайлик", "cgm.crosshair.square": "Квадрат", "cgm.crosshair.t": "T", + "cgm.crosshair.tech": "Tech", "gui.cgm.workbench.assemble": "Сбор", "gui.cgm.workbench.show_remaining": "Показать оставшееся", "gui.cgm.workbench.tab.weapons": "Оружие", @@ -77,7 +82,7 @@ "container.cgm.workbench": "Верстак", "container.cgm.attachments": "Изменить обвесы", "container.cgm.attachments.window_help": "Кликните, чтобы перемещать и вертеть", - "slot.cgm.attachment.not_applicable": "\u00a7cНе применимо", + "slot.cgm.attachment.not_applicable": "§cНе применимо", "slot.cgm.attachment.scope": "Прицел", "slot.cgm.attachment.barrel": "Ствол", "slot.cgm.attachment.stock": "Ложа", @@ -101,6 +106,8 @@ "enchantment.cgm.puncturing.desc": "Есть шанс, что пуля нанесет критический урон", "enchantment.cgm.fire_starter.desc": "Пули поджигают блоки и объекты при попадании", "perk.cgm.title": "Перки:", + "perk.cgm.entry.positive": "+ %s", + "perk.cgm.entry.negative": "- %s", "perk.cgm.fire_volume.positive": "Более тихий звук огня", "perk.cgm.fire_volume.negative": "Более громкий звук огня", "perk.cgm.silenced.positive": "Заглушён", @@ -124,8 +131,16 @@ "perk.cgm.rate.negative": "Пониженная скорострельность", "gui.cgm.assemble": "Собрать", "gui.cgm.show_remaining": "Показать оставшееся", + "button.categories.cgm": "MrCrayfish's Gun Mod", "cgm.button.shoot": "Стрельба из оружия", + "cgm.button.aim": "Aim Down Sight", "cgm.button.reload": "Перезарядить / Разрядить", "cgm.button.attachments": "Изменить обвесы", - "cgm.button.steadyAim": "Твёрдая рука" -} + "cgm.button.steadyAim": "Твёрдая рука", + "cgm.category.workbench.title": "Assembling", + "cgm.category.workbench.materials": "Materials", + "cgm.action.aim": "Aim", + "cgm.action.shoot": "Shoot", + "cgm.action.reload": "Reload", + "cgm.action.steady_aim": "Steady Aim" +} \ No newline at end of file diff --git a/src/main/resources/assets/cgm/lang/zh_cn.json b/src/main/resources/assets/cgm/lang/zh_cn.json index 9a0a81ee1..360fd4d56 100644 --- a/src/main/resources/assets/cgm/lang/zh_cn.json +++ b/src/main/resources/assets/cgm/lang/zh_cn.json @@ -50,13 +50,15 @@ "subtitle.cgm.stun.ring": "耳鸣", "subtitle.cgm.fire": "枪火", "subtitle.cgm.fire.silenced": "被消音的枪火", + "subtitle.cgm.fire.enchanted": "Enchanted Gunfire", "subtitle.cgm.reload": "弹药装填", "subtitle.cgm.grenade.pin": "榴弹拉环", "subtitle.cgm.attach": "配件安装", + "subtitle.cgm.cock": "Cocking Weapon", "cgm.option_list.no_items": "无物品", "cgm.options.adsSensitivity": "ADS灵敏度", "cgm.options.adsSensitivity.format": "ADS灵敏度: %s", - "cgm.options.crosshair.format": "准星: %s", + "cgm.options.crosshair": "Crosshair", "cgm.crosshair.arrow": "箭头", "cgm.crosshair.better_default": "改进的默认", "cgm.crosshair.box": "框", @@ -80,7 +82,7 @@ "container.cgm.workbench": "枪械工作台", "container.cgm.attachments": "修改配件", "container.cgm.attachments.window_help": "点按以移动和旋转", - "slot.cgm.attachment.not_applicable": "\u00a7c不适用", + "slot.cgm.attachment.not_applicable": "§c不适用", "slot.cgm.attachment.scope": "瞄准镜", "slot.cgm.attachment.barrel": "枪管", "slot.cgm.attachment.stock": "枪托", @@ -134,5 +136,11 @@ "cgm.button.aim": "开镜瞄准", "cgm.button.reload": "装填弹药 / 卸载弹药", "cgm.button.attachments": "修改配件", - "cgm.button.steadyAim": "稳定瞄准" -} + "cgm.button.steadyAim": "稳定瞄准", + "cgm.category.workbench.title": "Assembling", + "cgm.category.workbench.materials": "Materials", + "cgm.action.aim": "Aim", + "cgm.action.shoot": "Shoot", + "cgm.action.reload": "Reload", + "cgm.action.steady_aim": "Steady Aim" +} \ No newline at end of file diff --git a/src/main/resources/assets/cgm/lang/zh_tw.json b/src/main/resources/assets/cgm/lang/zh_tw.json index 0bdec4e87..0c3587849 100644 --- a/src/main/resources/assets/cgm/lang/zh_tw.json +++ b/src/main/resources/assets/cgm/lang/zh_tw.json @@ -1,56 +1,146 @@ { - "block.cgm.workbench": "\u5DE5\u4F5C\u53F0", - "item.cgm.pistol": "\u624B\u69CD", - "item.cgm.shotgun": "\u6ED1\u819B\u69CD", - "item.cgm.sniper_rifle": "\u72D9\u64CA\u69CD", - "item.cgm.grenade_launcher": "\u69B4\u5F48\u767C\u5C04\u5668", - "item.cgm.bazooka": "\u706B\u7BAD\u7B52", - "item.cgm.mini_gun": "\u8FF7\u4F60\u69CD", - "item.cgm.rifle": "\u6B65\u69CD", - "item.cgm.assault_rifle": "\u7A81\u64CA\u6B65\u69CD", - "item.cgm.machine_pistol": "\u6A5F\u69CD", - "item.cgm.heavy_rifle": "\u91CD\u578B\u6B65\u69CD", - "item.cgm.basic_bullet": "\u666E\u901A\u5B50\u5F48", - "item.cgm.advanced_bullet": "\u9AD8\u7D1A\u5B50\u5F48", - "item.cgm.shell": "\u5B50\u5F48\u6BBC", - "item.cgm.grenade": "\u624B\u69B4\u5F48", - "item.cgm.stun_grenade": "\u7729\u6688\u624B\u69B4\u5F48", - "item.cgm.missile": "\u5C0E\u5F48", - "item.cgm.short_scope": "\u77ED\u7BC4\u570D", - "item.cgm.medium_scope": "\u4E2D\u7BC4\u570D", - "item.cgm.long_scope": "\u9577\u7BC4\u570D", - "item.cgm.silencer": "\u6D88\u97F3\u5668", - "item.minecraft.potion.effect.blinding": "\u81F4\u76F2\u85E5\u6C34", - "item.minecraft.potion.effect.deafening": "\u8033\u807E\u85E5\u6C34", - "item.minecraft.lingering_potion.effect.blinding": "\u6EEF\u7559\u81F4\u76F2\u85E5\u6C34", - "item.minecraft.lingering_potion.effect.deafening": "\u6EEF\u7559\u8033\u807E\u85E5\u6C34", - "itemGroup.cgm": "MrCrayfish \u69CD\u68B0\u6A21\u7D44", - "death.attack.cgm.bullet.killed": "%1$s \u88AB %2$s \u64CA\u5012\u4E86", - "death.attack.cgm.bullet.eliminated": "%1$s \u88AB %2$s \u6D88\u6EC5\u4E86", - "death.attack.cgm.bullet.executed": "%1$s \u88AB %2$s \u8655\u6C7A\u4E86", - "death.attack.cgm.bullet.annihilated": "%1$s \u88AB %2$s \u6BB2\u6EC5\u4E86", - "death.attack.cgm.bullet.decimated": "%1$s \u88AB %2$s \u6BC0\u4E86", - "info.cgm.damage": "\u50B7\u5BB3: %s", - "info.cgm.ammo": "\u5F48\u85E5: %s", - "info.cgm.ignore_ammo": "\u7121\u9650\u5F48\u85E5", - "key.categories.gun": "MrCrayfish \u69CD\u68B0\u6A21\u7D44", - "key.cgm.reload": "\u88DD\u4E0A\u5F48\u85E5", - "key.cgm.unload": "\u5378\u4E0B\u5F48\u85E5", - "key.cgm.attachments": "\u4FEE\u6539\u914D\u4EF6", - "effect.cgm.blinded": "\u81F4\u76F2", - "effect.cgm.deafened": "\u8033\u807E", - "subtitle.cgm.stun.explosion": "\u7729\u6688\u624B\u69B4\u5F48\u7206\u70B8", - "subtitle.cgm.stun.ring": "\u7729\u6688\u624B\u69B4\u5F48\u7684\u97FF\u8072", - "subtitle.cgm.fire": "\u70AE\u706B", - "subtitle.cgm.fire.silenced": "\u88AB\u6D88\u97F3\u7684\u70AE\u706B", - "subtitle.cgm.reload": "\u88DD\u4E0A\u5F48\u85E5\u4E2D", - "subtitle.cgm.grenade.pin": "\u624B\u69B4\u5F48\u7684\u92B7\u5B50", - "subtitle.cgm.attach": "\u88DD\u4E0A\u914D\u4EF6", - "cgm.options.adsSensitivity": "ADS\u9748\u654F\u5EA6", - "cgm.options.adsSensitivity.format": "ADS\u9748\u654F\u5EA6: %s", - "container.cgm.attachments": "\u4FEE\u6539\u914D\u4EF6", - "container.cgm.attachments.window_help": "\u9EDE\u64CA\u4EE5\u79FB\u52D5\u548C\u65CB\u8F49", - "slot.cgm.attachment.not_applicable": "\u00A7c\u4E0D\u9069\u7528", - "slot.cgm.attachment.scope": "\u7BC4\u570D", - "slot.cgm.attachment.barrel": "\u69CD\u7BA1" -} + "block.cgm.workbench": "工作台", + "item.cgm.pistol": "手槍", + "item.cgm.shotgun": "滑膛槍", + "item.cgm.sniper_rifle": "狙擊槍", + "item.cgm.grenade_launcher": "榴彈發射器", + "item.cgm.bazooka": "火箭筒", + "item.cgm.mini_gun": "迷你槍", + "item.cgm.rifle": "步槍", + "item.cgm.assault_rifle": "突擊步槍", + "item.cgm.machine_pistol": "機槍", + "item.cgm.heavy_rifle": "重型步槍", + "item.cgm.basic_bullet": "普通子彈", + "item.cgm.advanced_bullet": "高級子彈", + "item.cgm.shell": "子彈殼", + "item.cgm.grenade": "手榴彈", + "item.cgm.stun_grenade": "眩暈手榴彈", + "item.cgm.missile": "導彈", + "item.cgm.short_scope": "短範圍", + "item.cgm.medium_scope": "中範圍", + "item.cgm.long_scope": "長範圍", + "item.cgm.silencer": "消音器", + "item.cgm.light_stock": "Light Stock", + "item.cgm.tactical_stock": "Tactical Stock", + "item.cgm.weighted_stock": "Weighted Stock", + "item.cgm.light_grip": "Light Grip", + "item.cgm.specialised_grip": "Specialised Grip", + "item.minecraft.potion.effect.blinding": "致盲藥水", + "item.minecraft.potion.effect.deafening": "耳聾藥水", + "item.minecraft.lingering_potion.effect.blinding": "滯留致盲藥水", + "item.minecraft.lingering_potion.effect.deafening": "滯留耳聾藥水", + "itemGroup.cgm": "MrCrayfish 槍械模組", + "death.attack.cgm.bullet.killed": "%1$s 被 %2$s 擊倒了", + "death.attack.cgm.bullet.eliminated": "%1$s 被 %2$s 消滅了", + "death.attack.cgm.bullet.executed": "%1$s 被 %2$s 處決了", + "death.attack.cgm.bullet.annihilated": "%1$s 被 %2$s 殲滅了", + "death.attack.cgm.bullet.decimated": "%1$s 被 %2$s 毀了", + "info.cgm.damage": "傷害: %s", + "info.cgm.ignore_ammo": "無限彈藥", + "info.cgm.ammo": "彈藥: %s", + "info.cgm.ammo_type": "Ammo Type: %s", + "info.cgm.attachment_help": "Press %s in-game for Attachments", + "key.categories.cgm": "MrCrayfish's Gun Mod", + "key.cgm.reload": "裝上彈藥", + "key.cgm.unload": "卸下彈藥", + "key.cgm.attachments": "修改配件", + "effect.cgm.blinded": "致盲", + "effect.cgm.deafened": "耳聾", + "subtitle.cgm.stun.explosion": "眩暈手榴彈爆炸", + "subtitle.cgm.stun.ring": "眩暈手榴彈的響聲", + "subtitle.cgm.fire": "炮火", + "subtitle.cgm.fire.silenced": "被消音的炮火", + "subtitle.cgm.fire.enchanted": "Enchanted Gunfire", + "subtitle.cgm.reload": "裝上彈藥中", + "subtitle.cgm.grenade.pin": "手榴彈的銷子", + "subtitle.cgm.attach": "裝上配件", + "subtitle.cgm.cock": "Cocking Weapon", + "cgm.option_list.no_items": "No Items", + "cgm.options.adsSensitivity": "ADS靈敏度", + "cgm.options.adsSensitivity.format": "ADS靈敏度: %s", + "cgm.options.crosshair": "Crosshair", + "cgm.crosshair.arrow": "Arrow", + "cgm.crosshair.better_default": "Better Default", + "cgm.crosshair.box": "Box", + "cgm.crosshair.circle": "Circle", + "minecraft.crosshair.default": "Default", + "cgm.crosshair.dot": "Dot", + "cgm.crosshair.filled_circle": "Filled Circle", + "cgm.crosshair.hit_marker": "Hit Marker", + "cgm.crosshair.line": "Line", + "cgm.crosshair.round": "Round", + "cgm.crosshair.smiley": "Smiley", + "cgm.crosshair.square": "Square", + "cgm.crosshair.t": "T", + "cgm.crosshair.tech": "Tech", + "gui.cgm.workbench.assemble": "Assemble", + "gui.cgm.workbench.show_remaining": "Show Remaining", + "gui.cgm.workbench.tab.weapons": "Weapons", + "gui.cgm.workbench.tab.attachments": "Attachments", + "gui.cgm.workbench.tab.ammo": "Ammo", + "gui.cgm.workbench.tab.misc": "Miscellaneous", + "container.cgm.workbench": "Workbench", + "container.cgm.attachments": "修改配件", + "container.cgm.attachments.window_help": "點擊以移動和旋轉", + "slot.cgm.attachment.not_applicable": "§c不適用", + "slot.cgm.attachment.scope": "範圍", + "slot.cgm.attachment.barrel": "槍管", + "slot.cgm.attachment.stock": "Stock", + "slot.cgm.attachment.under_barrel": "Under Barrel", + "enchantment.cgm.quick_hands": "Quick Hands", + "enchantment.cgm.trigger_finger": "Trigger Finger", + "enchantment.cgm.lightweight": "Lightweight", + "enchantment.cgm.collateral": "Collateral", + "enchantment.cgm.over_capacity": "Over Capacity", + "enchantment.cgm.reclaimed": "Reclaimed", + "enchantment.cgm.accelerator": "Accelerator", + "enchantment.cgm.puncturing": "Puncturing", + "enchantment.cgm.fire_starter": "Fire Starter", + "enchantment.cgm.quick_hands.desc": "Increases the speed of reloading weapons", + "enchantment.cgm.trigger_finger.desc": "Increases the speed you can fire weapons", + "enchantment.cgm.lightweight.desc": "Reduces the weight of a weapon to increase ADS speed", + "enchantment.cgm.collateral.desc": "Makes fired bullets travel through multiple entities", + "enchantment.cgm.over_capacity.desc": "Increases the ammo capacity of a weapon", + "enchantment.cgm.reclaimed.desc": "Creates a chance that a bullet won't be consumed upon firing a weapon", + "enchantment.cgm.accelerator.desc": "Increases the speed of fired projectiles causing them to do more damage", + "enchantment.cgm.puncturing.desc": "Creates a chance that a bullet will deal critical damage", + "enchantment.cgm.fire_starter.desc": "Fired bullets will set blocks and entities on fire upon impact", + "perk.cgm.title": "Perks:", + "perk.cgm.entry.positive": "+ %s", + "perk.cgm.entry.negative": "- %s", + "perk.cgm.fire_volume.positive": "Quieter Fire Sound", + "perk.cgm.fire_volume.negative": "Louder Fire Sound", + "perk.cgm.silenced.positive": "Silenced", + "perk.cgm.sound_radius.positive": "Reduced Fire Sound Radius", + "perk.cgm.sound_radius.negative": "Increased Fire Sound Radius", + "perk.cgm.additional_damage.positive": "Additional Damage §r(§l+%s ♥§r)", + "perk.cgm.additional_damage.negative": "Negative Damage §r(§l-%s ♥§r)", + "perk.cgm.modified_damage.positive": "Increased Weapon Damage", + "perk.cgm.modified_damage.negative": "Reduced Weapon Damage", + "perk.cgm.projectile_speed.positive": "Increased Projectile Speed", + "perk.cgm.projectile_speed.negative": "Reduced Projectile Speed", + "perk.cgm.projectile_spread.positive": "Reduced Projectile Spread", + "perk.cgm.projectile_spread.negative": "Increased Projectile Spread", + "perk.cgm.projectile_life.positive": "Increased Damage Range", + "perk.cgm.projectile_life.negative": "Reduced Damage Range", + "perk.cgm.recoil.positive": "Reduced Recoil", + "perk.cgm.recoil.negative": "Increased Recoil", + "perk.cgm.ads_speed.positive": "Increased ADS Speed", + "perk.cgm.ads_speed.negative": "Reduced ADS Speed", + "perk.cgm.rate.positive": "Increased Fire Rate", + "perk.cgm.rate.negative": "Reduced Fire Rate", + "gui.cgm.assemble": "Assemble", + "gui.cgm.show_remaining": "Show Remaining", + "button.categories.cgm": "MrCrayfish's Gun Mod", + "cgm.button.shoot": "Shoot Weapon", + "cgm.button.aim": "Aim Down Sight", + "cgm.button.reload": "Reload / Unload", + "cgm.button.attachments": "Modify Attachments", + "cgm.button.steadyAim": "Steady Aim", + "cgm.category.workbench.title": "Assembling", + "cgm.category.workbench.materials": "Materials", + "cgm.action.aim": "Aim", + "cgm.action.shoot": "Shoot", + "cgm.action.reload": "Reload", + "cgm.action.steady_aim": "Steady Aim" +} \ No newline at end of file