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Could possibly make the hag work by setting attacker and victim netprops on a tank, but the AI wouldn't really work very well NetProps.SetPropEntity(victim, "m_pounceAttacker", attacker) and NetProps.SetPropEntity(attacker, "m_pounceVictim", victim)
The text was updated successfully, but these errors were encountered:
Could possibly make the hag work by setting attacker and victim netprops on a tank, but the AI wouldn't really work very well
NetProps.SetPropEntity(victim, "m_pounceAttacker", attacker)
andNetProps.SetPropEntity(attacker, "m_pounceVictim", victim)
The text was updated successfully, but these errors were encountered: