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[1.20.1] Lamp block halos not working on 1.20.1 #1868
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Confirmed bug with non-fabulous rendering mode. Will look into it |
This is a bug in NeoForge. It was fixed in the |
Arf, I got the bug with Forge to, and indeed Neoforged didn't backport some fixes. But I got this problem in Forge 47.3.1. |
Trying to throw together a mixin to path the bug at runtime. There's no specific compatibility with Oculus shaders or any thing else. It might work though. |
Minecraft version
1.20.x
CodeChickenLib version
4.4.0.512
CBMultipart version
3.3.0.146
ProjectRed version
4.19.0-beta+3
What happened?
When I use the colored block (inversed or not), I don't have any colored light, but only a standard light (like a torch) with some strange shaders popping sometime.
Here some screenshots (no more mods are in this instance, only the dependecies and Project Red).
Crash log
https://gist.github.com/guilomet/13cde5088eb655c68d9921aabf99a1f5.js
How do you make it happen again?
Just place some illuminated and colored block anywhere.
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