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game.js
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//Checking if we are on Mobile Device or on a Laptop
if ($(window).width() <= 1000){
$('h1').text("Tap here! Lets Play!");
$('h1').css("border-style","solid");
$('h1').css("background-color","orange");
$('h1').on("click",function(){
if(toggle==true){
nextSequence();
$('h1').addClass("pressed");
setTimeout(function(){
$('h1').removeClass("pressed");
},100);
}
toggle=false;
$('h1').css("border-style","none");
$('h1').css("background-color","transparent");
})
}
else{
$(document).on("keydown",function(){
if(toggle==true){
nextSequence();
}
toggle=false;
})
}
var userClickedPattern=[];
var gamePattern=[];
var buttonColours = ["red", "blue", "green", "yellow"];
var level = 0;
var toggle=true;
function playSound(name){
sound="sounds/"+name+".mp3"
var randomSound = new Audio(sound);
randomSound.play();
}
function nextSequence(){
level++;
$("h1").text("Level"+" "+level);
var randomNumber=Math.floor(Math.random()*4);
var randomChosenColour=buttonColours[randomNumber];
gamePattern.push(randomChosenColour);
$("#"+randomChosenColour).fadeOut(100).fadeIn(100);
playSound(randomChosenColour);
userClickedPattern=[];
}
function animatePress(currentColour){
currentColour="."+currentColour;
$(currentColour).addClass("pressed");
setTimeout(function(){
$(currentColour).removeClass("pressed");
},100);
}
function checkAnswer(currentLevel){
if(userClickedPattern[currentLevel]==gamePattern[currentLevel]){
if(userClickedPattern.length==gamePattern.length){
setTimeout(nextSequence,1000);
}
}
else{
playSound("wrong");
$("body").addClass("game-over")
setTimeout(function(){
$("body").removeClass("game-over")
},200);
if ($(window).width() <= 1000){
$("h1").text("Game Over,Press here to restart!");
$('h1').css("border-style","solid");
$('h1').css("background-color","orange");
}
else{
$("h1").text("Game Over, Press Any Key to Restart");
}
startOver();
}
}
function startOver(){
toggle=true;
level=0;
userClickedPattern=[];
gamePattern=[];
}
$(".btn").click(function(){
if(toggle==false){
var userChosenColour = this.id;
userClickedPattern.push(userChosenColour );
console.log(userClickedPattern);
playSound(userChosenColour);
animatePress(userChosenColour);
checkAnswer(userClickedPattern.length-1);
}
})