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alivecells.py
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alivecells.py
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import warnings
import os
from urllib.request import urlretrieve
import zipfile
import argparse
import shutil
from tqdm import tqdm
import win32api # type: ignore
import win32con # type: ignore
from pathlib import Path
import vdf
import struct
import hashlib
import itertools
# region Constants
OUTPUT = "hlboot.dat" # Default output filename
MAGIC_HEADER = b"\x48\x4c\x42" # "HLB" for hashlink bytecode
END_PADDING = b"\x58\x50\x41\x44\x44\x49\x4e\x47\x50\x41\x44\x44\x49\x4e\x47\x58" # "XPADDINGPADDINGX" repeating until the nearest 64-byte boundary
HLVM_URL = "https://github.com/HaxeFoundation/hashlink/releases/download/1.10/hl-1.10.0-win.zip"
GOLDBERG_URL = "https://gitlab.com/Mr_Goldberg/goldberg_emulator/-/jobs/4247811310/artifacts/download" # sometimes the game will complain about the steam api not working - we can bypass this with goldberg
GOLDBERG_DLL = "steam_api.dll"
# For repak-ing
BOUNDARY = b"\x00\x01\x25\x00\x00\x00\x05"
PAK_HEADER = b"PAK"
# endregion
# region Utility functions
def copy_file_with_progress(src, dst, buffer_size=1024*1024, msg="Copying"):
file_size = os.path.getsize(src)
with tqdm(total=file_size, unit='B', unit_scale=True, desc=msg) as pbar:
with open(src, 'rb') as fsrc, open(dst, 'wb') as fdst:
while True:
buf = fsrc.read(buffer_size)
if not buf:
break
fdst.write(buf)
pbar.update(len(buf))
def extract_bytecode(exe_path):
with open(exe_path, "rb") as f:
exe_data = f.read()
hlb_start = exe_data.find(MAGIC_HEADER)
if hlb_start == -1:
raise ValueError("Hashlink bytecode not found in executable.")
hlb_data = exe_data[hlb_start:]
hlb_end = hlb_data.find(END_PADDING)
if hlb_end == -1:
warnings.warn("End padding not found in hashlink bytecode.")
hlb_end = len(hlb_data)
hlb_data = hlb_data[:hlb_end]
return hlb_data
def change_ico(exe, ico):
try:
hExe = win32api.BeginUpdateResource(exe, False)
with open(ico, 'rb') as icon_file:
icon_data = icon_file.read()
win32api.UpdateResource(hExe, win32con.RT_GROUP_ICON, 1, icon_data)
win32api.EndUpdateResource(hExe, False)
except Exception as e:
print(f"Error: {e}")
def add_steam_shortcut(app_name, exe_path, steam_path="C:/Program Files (x86)/Steam", launch_options="", icon_path="", logo_path="", hero_path="", grid_path="", p_path=""):
steam_path = Path(steam_path)
userdata_path = steam_path / "userdata"
user_id = next(os.walk(userdata_path))[1][0]
shortcuts_path = userdata_path / user_id / "config" / "shortcuts.vdf"
with open(shortcuts_path, 'rb') as f:
shortcuts = vdf.binary_load(f)
new_app_id = str(max(int(k) for k in shortcuts['shortcuts'].keys()) + 1)
shortcuts['shortcuts'][new_app_id] = {
"appname": app_name,
"exe": f'"{exe_path}"',
"StartDir": str(Path(exe_path).parent),
"icon": icon_path,
"ShortcutPath": "",
"LaunchOptions": launch_options,
"IsHidden": 0,
"AllowDesktopConfig": 1,
"AllowOverlay": 1,
"OpenVR": 0,
"Devkit": 0,
"DevkitGameID": "",
"LastPlayTime": 0
}
with open(shortcuts_path, 'wb') as f:
vdf.binary_dump(shortcuts, f)
artwork_path = userdata_path / user_id / "config" / "grid"
app_id = str(int(new_app_id) | 0x80000000) # Convert to uint32
if logo_path:
shutil.copy(logo_path, artwork_path / f"{app_id}_logo.png")
if hero_path:
shutil.copy(hero_path, artwork_path / f"{app_id}_hero.png")
if grid_path:
shutil.copy(grid_path, artwork_path / f"{app_id}.png")
if p_path:
shutil.copy(p_path, artwork_path / f"{app_id}p.png")
def generate_commit_stamp(commit: str):
m = hashlib.sha256()
m.update("Dc02&0hQC#G0:".encode("utf-8"))
m.update(commit.encode("utf-8"))
return m.hexdigest()
# endregion
# region Main functions
def add_vm(dir, game_path, output="hlboot.dat", extract=True, goldberg=False):
shutil.rmtree(dir, ignore_errors=True)
os.makedirs(dir, exist_ok=True)
print("Downloading Hashlink VM...")
urlretrieve(HLVM_URL, "hlvm.zip")
with zipfile.ZipFile("hlvm.zip", "r") as zip_ref:
zip_ref.extractall(dir)
os.remove("hlvm.zip")
for f in os.listdir(os.path.join(dir, "hl-1.10.0-win")):
os.rename(os.path.join(dir, "hl-1.10.0-win", f), os.path.join(dir, f))
os.rmdir(os.path.join(dir, "hl-1.10.0-win"))
print("Hashlink VM downloaded and extracted to \"{}\".".format(dir))
if extract:
print("Extracting bytecode from executable...")
hlb_data = extract_bytecode(os.path.join(game_path, "deadcells.exe"))
with open(os.path.join(dir, output), "wb") as f:
f.write(hlb_data)
print("Hashlink bytecode extracted and saved to \"{}\".".format(os.path.join(dir, output)))
print("Copying game dependencies...")
ignore_end = [".pak", ".exe", ".idb"]
ignore_dir = ["ModTools", "UnpackedFiles", "UnpackedCDB"] # just in case someone was poking around
for root, dirs, files in os.walk(game_path):
for d in ignore_dir:
if d in dirs:
dirs.remove(d)
for f in files:
if any(f.endswith(end) for end in ignore_end):
continue
src = os.path.join(root, f)
rel_path = os.path.relpath(root, game_path)
dst = os.path.join(dir, rel_path, f)
os.makedirs(os.path.dirname(dst), exist_ok=True)
shutil.copy2(src, dst)
print("Game dependencies copied to \"{}\".".format(dir))
copy_file_with_progress(os.path.join(game_path, "res.pak"), os.path.join(dir, "res.pak"), msg="Copying res.pak")
if goldberg:
print("Downloading Goldberg Emulator... (this may take a while)")
os.makedirs(os.path.join(dir, "Goldberg"), exist_ok=True)
urlretrieve(GOLDBERG_URL, "goldberg.zip")
with zipfile.ZipFile("goldberg.zip", "r") as zip_ref:
zip_ref.extractall(os.path.join(dir, "Goldberg"))
os.remove("goldberg.zip")
print("Copying Goldberg DLL...")
shutil.move(os.path.join(dir, GOLDBERG_DLL), os.path.join(dir, GOLDBERG_DLL + ".bak"))
shutil.copy2(os.path.join(dir, "Goldberg", GOLDBERG_DLL), os.path.join(dir, GOLDBERG_DLL))
with open(os.path.join(dir, "steam_appid.txt"), "w") as f:
f.write("588650")
print("Cleaning up...")
cleanup = [".lib"]
cleanup_specific = ["your game content lives here.txt", "ThirdPartyLicenses.txt"]
for root, dirs, files in os.walk(dir):
for f in files:
if any(f.endswith(end) for end in cleanup):
os.remove(os.path.join(root, f))
for f in cleanup_specific:
try:
os.remove(os.path.join(dir, f))
except FileNotFoundError:
pass
if goldberg:
shutil.rmtree(os.path.join(dir, "Goldberg"), ignore_errors=True)
print("Changing icon...")
ico = os.path.join(os.path.dirname(__file__), "assets", "icon-16.ico")
print("Using icon from \"{}\".".format(ico))
change_ico(os.path.join(dir, "hl.exe"), ico)
print("Dead Cells is now ready to be run unpacked under the Hashlink VM. Have fun!")
def repair(dir, game_path, output="hlboot.dat", restore_respak=False):
if not os.path.exists(dir):
raise FileNotFoundError("Hashlink VM install directory not found.")
print("Restoring Hashlink bytecode...")
hlb_data = extract_bytecode(os.path.join(game_path, "deadcells.exe"))
with open(os.path.join(dir, output), "wb") as f:
f.write(hlb_data)
if restore_respak:
copy_file_with_progress(os.path.join(game_path, "res.pak"), os.path.join(dir, "res.pak"), msg="Restoring res.pak")
print("Hashlink bytecode restored and saved to \"{}\".".format(os.path.join(dir, output)))
print("Repair complete.")
def commitbrute(pak, stamp):
if pak:
f = open(pak, "rb")
header = f.read(3)
if header != PAK_HEADER:
raise ValueError("Incorrect header found")
file_ver = struct.unpack(">B", f.read(1))[0]
if file_ver != 1:
raise ValueError("Incorrect file version found!")
print("Everything seems okay.")
header_len = struct.unpack(">I", f.read(4))[0]
print("Header length:", header_len)
f.read(4)
stamp = f.read(64)
f.close()
if type(stamp) == str:
stamp = stamp.encode()
print("Got stamp:", stamp)
if stamp == "":
raise ValueError("No stamp found")
found_hash = None
for combination in tqdm(itertools.product('0123456789abcdef', repeat=7), total=16**7, desc="Bruteforcing commit hash", unit=" hashes"):
short_hash = ''.join(combination)
generated_stamp = generate_commit_stamp(short_hash)
if generated_stamp.encode() == stamp:
found_hash = short_hash
break
if found_hash:
print("Found hash!\n >", found_hash)
else:
print("No hash found.")
#def save_editor(path):
# endregion
# region Main
if __name__ == "__main__":
parser = argparse.ArgumentParser(description="Extract Hashlink bytecode from Dead Cells executable and prepare it for execution.")
subparsers = parser.add_subparsers(dest="command", required=True)
add_vm_parser = subparsers.add_parser("install", help="Install the Hashlink VM in a given folder and copy over game bytecode and dependencies.")
add_vm_parser.add_argument("dir", help="The directory to install the Hashlink VM in.")
add_vm_parser.add_argument("game_path", help="The path to the Dead Cells game directory.")
add_vm_parser.add_argument("--output", default="hlboot.dat", help="The output filename for the Hashlink bytecode.")
add_vm_parser.add_argument("--no-extract", action="store_true", help="Do not extract Hashlink bytecode from the executable - will require you to provide your own hlboot.dat.")
add_vm_parser.add_argument("--goldberg", action="store_true", help="Use Goldberg Emulator to bypass Steam API issues - generally not required.")
extract_parser = subparsers.add_parser("extract", help="Extract Hashlink bytecode from the Dead Cells executable.")
extract_parser.add_argument("exe_path", help="The path to the Dead Cells executable (deadcells.exe, not deadcells_gl.exe).")
extract_parser.add_argument("--output", default="hlboot.dat", help="The output filename for the Hashlink bytecode.")
extract_parser.add_argument("--in-game-dir", action="store_true", help="Save the Hashlink bytecode in the Dead Cells game directory as well as the current directory.")
repair_parser = subparsers.add_parser("repair", help="Repair a Hashlink VM installation of Dead Cells with the original bytecode and assets.")
repair_parser.add_argument("dir", help="The directory containing the Hashlink VM installation.")
repair_parser.add_argument("game_path", help="The path to the Dead Cells game directory.")
repair_parser.add_argument("--output", default="hlboot.dat", help="The output filename for the Hashlink bytecode.")
repair_parser.add_argument("-r", "--restore-respak", action="store_true", help="Restore the res.pak file from the game directory.")
steam_parser = subparsers.add_parser("steam", help="Add a shortcut to your Steam Library for the Hashlink VM installation.")
steam_parser.add_argument("dir", help="The directory containing the Hashlink VM installation.")
commitbrute_parser = subparsers.add_parser("commitbrute", help="Find the short commit hash that the game was built from through a brute-force method (v35+ only!)")
commitbrute_parser.add_argument("-p", "--pak", help="The signed pak to brute-force")
commitbrute_parser.add_argument("-s", "--stamp", help="The stamp to bruteforce")
stampfor_parser = subparsers.add_parser("stampfor", help="Calculate the PAK stamp for a given short commit hash (v35+ only!)")
stampfor_parser.add_argument("commit", help="The commit to calculate the stamp for")
args = parser.parse_args()
if args.command == "install":
add_vm(args.dir, args.game_path, output=args.output, extract=not args.no_extract, goldberg=args.goldberg)
elif args.command == "extract":
hlb_data = extract_bytecode(args.exe_path)
with open(args.output, "wb") as f:
f.write(hlb_data)
print("Hashlink bytecode extracted and saved to \"{}\".".format(args.output))
if args.in_game_dir:
with open(os.path.join(os.path.dirname(args.exe_path), args.output), "wb") as f:
f.write(hlb_data)
print("Hashlink bytecode also saved to \"{}\".".format(os.path.join(os.path.dirname(args.exe_path), args.output)))
elif args.command == "repair":
repair(args.dir, args.game_path, output=args.output, restore_respak=args.restore_respak)
elif args.command == "steam":
add_steam_shortcut("Alive Cells", os.path.abspath(os.path.join(args.dir, "hl.exe")), \
icon_path=os.path.join(os.path.dirname(__file__), "assets", "bluecells.png"), \
launch_options="hlboot.dat", \
logo_path=os.path.join(os.path.dirname(__file__), "assets", "alivecells.png"), \
hero_path=os.path.join(os.path.dirname(__file__), "assets", "hero.png"), \
grid_path=os.path.join(os.path.dirname(__file__), "assets", "grid.png"), \
p_path=os.path.join(os.path.dirname(__file__), "assets", "grid2.png"))
elif args.command == "commitbrute":
commitbrute(args.pak, args.stamp)
elif args.command == "stampfor":
print(f"Stamp for {args.commit}: {generate_commit_stamp(args.commit)}")
else:
raise ValueError("Invalid command.")
# endregion