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Hi, thank you for developing such a so nice project.
I have a issue and need some help.
I am using isaac_ros_cumotion_moveit plugin and cumotion_planner_node doing manipulation path planning.
It works pretty nice.
But after i attach a hand to moveit planning scene, I noticed that cumotion_planner_node doesn't take account for the attached hand when executing path planning and the hand will collide with the environment object(green one). I think it was because the attached hand is not attched to MotionGen in execute_callback
I confirmed that the attached hand data is passed into scene here as scene.robot_state.attached_collision_objects, which is moveit_msgs.msg.AttachedCollisionObject, and I think maybe all i need is to call MotionGen.attach_external_objects_to_robot ?
However, I think it is necessary to transfer moveit_msgs.msg.AttachedCollisionObject to Obstacle class for passing it into argument of MotionGen.attach_external_objects_to_robot.
The contents of moveit_msgs.msg.AttachedCollisionObject is like: moveit_msgs.msg.AttachedCollisionObject(link_name='tool0', object=moveit_msgs.msg.CollisionObject(header=std_msgs.msg.Header(stamp=builtin_interfaces.msg.Time(sec=0, nanosec=0), frame_id='tool0'), pose=geometry_msgs.msg.Pose(position=geometry_msgs.msg.Point(x=0.0, y=0.0, z=0.0), orientation=geometry_msgs.msg.Quaternion(x=-2.887439455210694e-28, y=-6.073612672619587e-30, z=0.0, w=1.0)), id='robotiq_hand', type=object_recognition_msgs.msg.ObjectType(key='', db=''), primitives=[], primitive_poses=[], meshes=[shape_msgs.msg.Mesh(triangles=[shape_msgs.msg.MeshTriangle(vertex_indices=array([0, 1, 2], dtype=uint32)), shape_msgs.msg.MeshTriangle(vertex_indices=array([2, 1, 3], dtype=uint32))........lots of MeshTriangle and geometry_msgs/Point
Is it possible to transfer moveit_msgs.msg.AttachedCollisionObject to Obstacle object?
If not, how to take account for the attached hand when executing path planning?
Thank you in advance.
The text was updated successfully, but these errors were encountered:
Hi, thank you for developing such a so nice project.
I have a issue and need some help.
I am using isaac_ros_cumotion_moveit plugin and cumotion_planner_node doing manipulation path planning.
It works pretty nice.
But after i attach a hand to moveit planning scene, I noticed that cumotion_planner_node doesn't take account for the attached hand when executing path planning and the hand will collide with the environment object(green one). I think it was because the attached hand is not attched to MotionGen in execute_callback
I confirmed that the attached hand data is passed into scene here as scene.robot_state.attached_collision_objects, which is moveit_msgs.msg.AttachedCollisionObject, and I think maybe all i need is to call MotionGen.attach_external_objects_to_robot ?
However, I think it is necessary to transfer moveit_msgs.msg.AttachedCollisionObject to Obstacle class for passing it into argument of MotionGen.attach_external_objects_to_robot.
The contents of moveit_msgs.msg.AttachedCollisionObject is like:
moveit_msgs.msg.AttachedCollisionObject(link_name='tool0', object=moveit_msgs.msg.CollisionObject(header=std_msgs.msg.Header(stamp=builtin_interfaces.msg.Time(sec=0, nanosec=0), frame_id='tool0'), pose=geometry_msgs.msg.Pose(position=geometry_msgs.msg.Point(x=0.0, y=0.0, z=0.0), orientation=geometry_msgs.msg.Quaternion(x=-2.887439455210694e-28, y=-6.073612672619587e-30, z=0.0, w=1.0)), id='robotiq_hand', type=object_recognition_msgs.msg.ObjectType(key='', db=''), primitives=[], primitive_poses=[], meshes=[shape_msgs.msg.Mesh(triangles=[shape_msgs.msg.MeshTriangle(vertex_indices=array([0, 1, 2], dtype=uint32)), shape_msgs.msg.MeshTriangle(vertex_indices=array([2, 1, 3], dtype=uint32))........lots of MeshTriangle and geometry_msgs/Point
Is it possible to transfer moveit_msgs.msg.AttachedCollisionObject to Obstacle object?
If not, how to take account for the attached hand when executing path planning?
Thank you in advance.
The text was updated successfully, but these errors were encountered: