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GBuffer.h
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/*
* Copyright (c) 2014-2021, NVIDIA CORPORATION. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#pragma once
#include <donut/core/math/math.h>
#include <nvrhi/nvrhi.h>
#include <memory>
namespace donut::engine
{
class CommonRenderPasses;
class FramebufferFactory;
}
namespace donut::render
{
class GBufferRenderTargets
{
protected:
dm::uint2 m_Size = dm::uint2::zero();
dm::uint m_SampleCount = 0;
bool m_UseReverseProjection = false;
public:
nvrhi::TextureHandle Depth;
nvrhi::TextureHandle GBufferDiffuse;
nvrhi::TextureHandle GBufferSpecular;
nvrhi::TextureHandle GBufferNormals;
nvrhi::TextureHandle GBufferEmissive;
nvrhi::TextureHandle MotionVectors;
std::shared_ptr<engine::FramebufferFactory> GBufferFramebuffer;
virtual ~GBufferRenderTargets() = default;
virtual void Init(
nvrhi::IDevice* device,
dm::uint2 size,
dm::uint sampleCount,
bool enableMotionVectors,
bool useReverseProjection);
virtual void Clear(nvrhi::ICommandList* commandList);
[[nodiscard]] dm::uint2 GetSize() const { return m_Size; }
[[nodiscard]] dm::uint GetSampleCount() const { return m_SampleCount; }
[[nodiscard]] bool GetUseReverseProjection() const { return m_UseReverseProjection; }
};
}