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[Task] Use withRetry for resilience in GpuBatchedBoundedWindowIterator #10046

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mythrocks opened this issue Dec 13, 2023 · 0 comments
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This is a follow-up to #9973, which added batching support for bounded-window operations.

Per @revans2's advice:

We need to have withRetry put in here somewhere. The hard part is making sure that we can roll back any of the caching.
We can calculate/get the inputRowCount, noMoreInput and numUnprocessedInCache without needing to get the input batch from inputCbSpillable so that might make it simpler to add in the retry logic.

The iterator logic should use withRetry to ensure that the cache doesn't get trashed on failures.

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