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this mod doesn't work? here's why #118
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when using magpie and i try to scale it, it lags like hell getting 10 frames per second |
any alternatives? |
Radeon boost if you have an amd gpu
Le sam. 17 août 2024, 06:37, sl877r ***@***.***> a écrit :
… any alternatives?
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Read the "How to use": He mentioned it in an earlier issue, read other issues first before you open the same one! |
Sowwy 👉👈🥺
Le ven. 23 août 2024, 21:29, Eindryu ***@***.***> a écrit :
… https://github.com/alessandromrc/D3D-HIjacker
Read the "*How to use*", he mentioned it in an earlier issue, read other
issues first before you open the same one!
#101 <#101>
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for me d3d hijacker doesnt work, downgrading to an earlier version worked. |
which earlier version? |
Pretty early, before the BattleEye update i think. A new method found by me for those who still want to load this mod into the game, tested by me on the latest patch 1.70 GTA5 uses two d3dcompilers dlls, the _46.dll one which is in the main directory and the _43.dll one wich is in the system32 directory. You need to put the _43.dll one also in the GTA5.exe location, you can copy the one from system32 (NOT MOVE) instead of downloading a "strange" one from the internet, this forces the game to use the one in it's directory instead of the system's one. Download CFF Explorer from NTCore, open app and drag D3DCompiler_43.dll from GTA5 into the app, If you didn't understood what you have done, now the D3DCompiler_43.dll also loads the d3d11.dll FSR1 when you start the game wich is pretty convenient if you ask me, instead of using external "Inject DLL Apps" everytime you start the game. If you didn't understood my instructions here i think you can also find tutorials on YT. |
It works, thanks! Had to disable Battleye in Rockstar Launcher though. |
NarutoUA's mod released in 2021 and didn't update the mod since release or at least since 2021, GTA V has been updated many times and that renders the mod useless with the current build of the game. Maybe y'all should look at an alternative (like magpie).
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