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this mod doesn't work? here's why #118

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thekillerwave opened this issue Aug 13, 2024 · 9 comments
Open

this mod doesn't work? here's why #118

thekillerwave opened this issue Aug 13, 2024 · 9 comments

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@thekillerwave
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NarutoUA's mod released in 2021 and didn't update the mod since release or at least since 2021, GTA V has been updated many times and that renders the mod useless with the current build of the game. Maybe y'all should look at an alternative (like magpie).

@sl877r
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sl877r commented Aug 17, 2024

when using magpie and i try to scale it, it lags like hell getting 10 frames per second

@sl877r
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sl877r commented Aug 17, 2024

any alternatives?

@thekillerwave
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thekillerwave commented Aug 17, 2024 via email

@Eindryu
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Eindryu commented Aug 23, 2024

Read the "How to use":
https://github.com/alessandromrc/D3D-HIjacker

He mentioned it in an earlier issue, read other issues first before you open the same one!
#101

@thekillerwave
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thekillerwave commented Aug 23, 2024 via email

@sl877r
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sl877r commented Sep 13, 2024

for me d3d hijacker doesnt work, downgrading to an earlier version worked.

@wd42088
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wd42088 commented Jan 24, 2025

for me d3d hijacker doesnt work, downgrading to an earlier version worked.

which earlier version?

@Eindryu
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Eindryu commented Jan 24, 2025

Pretty early, before the BattleEye update i think.

A new method found by me for those who still want to load this mod into the game, tested by me on the latest patch 1.70

GTA5 uses two d3dcompilers dlls, the _46.dll one which is in the main directory and the _43.dll one wich is in the system32 directory. You need to put the _43.dll one also in the GTA5.exe location, you can copy the one from system32 (NOT MOVE) instead of downloading a "strange" one from the internet, this forces the game to use the one in it's directory instead of the system's one.

Download CFF Explorer from NTCore, open app and drag D3DCompiler_43.dll from GTA5 into the app, Import Adder and Add the FSR1 d3d11.dll (they should be also in the gta5.exe main folder, and also gta5_fsr.ini, where you can change options, everything like before), select all functions from Exported Functions tab and press Import By Name and then press Rebuild Import Table, press Save now (the diskette thing icon), Overwrite...? Yes. Done!

If you didn't understood what you have done, now the D3DCompiler_43.dll also loads the d3d11.dll FSR1 when you start the game wich is pretty convenient if you ask me, instead of using external "Inject DLL Apps" everytime you start the game.

If you didn't understood my instructions here i think you can also find tutorials on YT.

@wd42088
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wd42088 commented Jan 24, 2025

Pretty early, before the BattleEye update i think.

A new method found by me for those who still want to load this mod into the game, tested by me on the latest patch 1.70

GTA5 uses two d3dcompilers dlls, the _46.dll one which is in the main directory and the _43.dll one wich is in the system32 directory. You need to put the _43.dll one also in the GTA5.exe location, you can copy the one from system32 (NOT MOVE) instead of downloading a "strange" one from the internet, this forces the game to use the one in it's directory instead of the system's one.

Download CFF Explorer from NTCore, open app and drag D3DCompiler_43.dll from GTA5 into the app, Import Adder and Add the FSR1 d3d11.dll (they should be also in the gta5.exe main folder, and also gta5_fsr.ini, where you can change options, everything like before), select all functions from Exported Functions tab and press Import By Name and then press Rebuild Import Table, press Save now (the diskette thing icon), Overwrite...? Yes. Done!

If you didn't understood what you have done, now the D3DCompiler_43.dll also loads the d3d11.dll FSR1 when you start the game wich is pretty convenient if you ask me, instead of using external "Inject DLL Apps" everytime you start the game.

If you didn't understood my instructions here i think you can also find tutorials on YT.

It works, thanks! Had to disable Battleye in Rockstar Launcher though.

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