VRTK offers a VR Simulator that works without any third party SDK, but VR device support requires a supported VR SDK to be imported into the Unity project.
- Download or clone this repository.
- Open the folder in Unity to load the project.
- Have a look at the included example scenes.
The example scenes support all the VRTK supported VR SDKs. To make use of VR devices (besides the included VR Simulator) import the needed third party VR SDK into the project.
- Download or clone this repository.
- Import the
Assets/VRTK
folder into your Unity project. - Add the
VRTK_SDKManager
script to a GameObject in the scene.
The SDK Manager handles setting up everything to use the various supported SDKs via the relevant VRTK_SDKSetup
. To use a VR SDK the following steps are needed:
- Download and import the relevant SDK into the project.
- Create a new empty game object.
- Add
VRTK_SDKSetup
to it. - Add the VR SDK game objects (e.g. the Camera Rig) as children.
- On the SDK Setup set the
SDK Selection
to the respective VR SDK. - Make sure all the
Object References
are set correctly byAuto Populate
or set them manually.
- Add
- On the SDK Manager under
Setups
add a new slot and select the SDK Setup for that slot.
Repeat the steps above to add additional SDK Setups to the SDK Manager.
If the Auto Load
setting on the SDK Manager is enabled the SDK Setups are automatically loaded in the order they appear in the list:
- The first Setup that is usable (i.e. initializable without errors and the HMD is connected) will be used.
- If a Setup can't be used the next one will be tried instead.
- If no Setup is usable VR support is disabled.
The SDK Manager allows switching the used SDK Setup at runtime. To add a simple overlay GUI to do so add the VRTK/Prefabs/SDKSetupSwitcher
prefab to the scene.
For further information on getting started with the supported SDKs, please refer to the specific documentation for the SDK listed below: