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Ramp/rectangle/radial node ability to add/remove color stops #35
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Just a quick question: is this feature available in another compositing software (Nuke maybe?) and how do you use it. |
... and what about simply using a colorlookup node after a ramp (with no input to the ramp)? |
I don't have access to Nuke right this minute, but I'll check it again I'm not sure how you mean with the Colour Lookup node. It's great for On 08/10/2015 06:20 PM, Frédéric Devernay wrote:
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ColorLookup is very precise:
The LUT cannot be animated at the moment, but this could be made in future development. You can also use other color nodes (such as HSVTool or ColorCorrect) to apply changes, instead of ColorLookup Please give me screenshots of the Blender/Shake/Toxik GUIs for these color stops to give me some inspiration |
Here's a screen cap of a very basic ramp node set-up in Blender with --Haig |
ColorRamp I think are missing in Nuke and that's sad ... In blender it's very handy for a lot of things. Color correct a ramp with a ColorLookup or a grade can help in some cases, but it's not as precise and straight forward, for instance . http://www.mongabay.net/images/oahu_2004/sunset_gradient.gif With a colorlookup or other grading tools it's getting complex and not that precise... |
ColorLookup (on Nuke too) has color picking. And it's really just a few clicks. |
Hey,
In the end they are a bit more intuitive... But the trick you show me open others possibility for color correction as well . I can provide more explanation if needed , or make a video that show how it works in blender if you like ... but IMO all this is not top priority... |
It's good to see this conversation being continued. Yes, indeed, To the Natron team: you guys are doing a great job. Natron is becoming On 05/29/2016 10:23 AM, sozap wrote:
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hum, let's say it's high priority on the low priority todo list then ... 👯 |
Definitely on the 'to do later' list, but as long as it's somewhere on On 05/29/2016 10:18 PM, sozap wrote:
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@sozap @hpetrus could you suggest a better documentation for the colorlookup node? |
when I click on the help of the color lookup I get here : We can add someting like : (these examples would be better understandable with images) How can we edit the documentation ? I think the community could be a great help for that... |
@sozap : The documentation is generated from the description and hints in the plugins, example: https://github.com/devernay/openfx-misc/blob/master/ColorLookup/ColorLookup.cpp#L49 and an optional PLUGIN_ID.md file bundled with the plugin/bundle in the Resources folder (example: openfx-misc/Contents/Resources/net.sf.openfx.ColorLookupPlugin.md). The documentation is generated on-the-fly by Natron. |
Ok thanks @olear ! |
The main description and param hints are in the plugin cpp, extra "stuff" can be added to a custom .md file. If you want to add extra info to the ColorLookupPlugin you need to make a PLUGIN_ID.md file where the PLUGIN_ID.png file is located, then edit the Makefile and add the PLUGIN_ID.md file to RESOURCES. I will start writing some documentation for people that want to contribute docs. |
You can test your MD file in Natron by adding it to Plugins/OFX/Natron/BUNDLE_ID/Contents/Resources/PLUGIN_ID.md |
If this is available in the current snapshot, I'm testing it immediately. On 06/22/2016 04:33 AM, Frédéric Devernay wrote:
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Is the new ColorLookup GUI and documentation satisfactory, and can we close this issue? |
For now, this is great. Easier to use and get more expected results. Well On Monday, 22 August 2016, Frédéric Devernay [email protected]
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Hello, For me it's OK, by using colorlookup and being able to see the gradient is already a good step forward. And it open other possibilities as well that would be impossible with coloramps. I think at some point it still would be nice to have a true coloramp node like in blender, But I'd say let's close it for now and maybe latter if someone still ask for a coloramp system let's start a fresh new discussion about that subject :D Maybe it's still too early now and there is too many things to tackle before looking into this. Cheers, |
As discussed with Fred via email, some functionality should be added to the ramp/rectangle/radial nodes, where one can add or remove colour stops for more complex ramps, etc.
If it doesn't already exist in the code somewhere, it would also be good to easily choose between different ramp shapes (ie: linear; radial; circular; etc.).
In compositing, ramps are one of the 'Swiss Army' knives of tools, allowing all sorts of ease in making quick mattes, to overlaying colour washes, etc. The ability to animate colour stops and pretty much any other parameter, makes this a powerful part of any tool.
Thanks, for considering it!
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