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ShaderToy not running on DavinciResolve #69

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AJpon opened this issue Feb 20, 2020 · 2 comments
Open

ShaderToy not running on DavinciResolve #69

AJpon opened this issue Feb 20, 2020 · 2 comments

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@AJpon
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AJpon commented Feb 20, 2020

I'm using Resolve 15 & 16. I installed the latest appveyor builds.
https://ci.appveyor.com/project/NatronGitHub/openfx-misc/builds/30726233/artifacts
But I'm having an error appear at Shadertoy filter while running the filter.

No parameter is exposed to user or OFX Plugin [net.sf.openfx.shadertoy] is NOT available

@devernay
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I think resolve's bad opengl support is to blame.
You may have more luck by using the shadertoy.ofx that comes with Natron binaries, and has mesa3d (software rendering) support.
It would be great to have an appveyor build with mesa3d support, starting by making an appveyor build of mangled osmesa. We use a rather old version of osmesa, but software rendering hasn't evolved much since.
A nice contribution would be to have a powershell version of the Mesa build script, which builds using VS rather than mingw:

https://github.com/NatronGitHub/osmesa-install

@devernay
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devernay commented May 7, 2020

Shadertoy with software rendering (Mesa) works fine on macOS Resolve.

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