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Edge of Chaos Cellular Automata

This is an implementation of the Computation At The Edge Of Chaos paper [Langton; 1990]

The main algorithm is implemented with DirectX11 Compute Shaders. It's a basic Win32 app written in C

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CA2-00.00.00.822-00.00.10.002.mp4
20240803_223655.mp4
CA1-00.00.00.000-00.00.08.620.mp4