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script.js
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script.js
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let boxes = document.querySelectorAll(".box");
let resetBtn = document.querySelector("#reset-btn");
let newGameBtn = document.querySelector("#new-btn");
let msgContainer = document.querySelector(".msg-container");
let msg = document.querySelector("#msg");
let turnO = true;
let counter = 0;
const winPatterns = [
[0,1,2],[0,3,6],[0,4,8],[1,4,7],[2,5,8],[2,4,6],[3,4,5],[6,7,8]
];
boxes.forEach((box)=> {
box.addEventListener("click", () => {
console.log("box was clicked!");
if(turnO === true) {
box.innerText = "O"; // player O
turnO = false;
} else {
box.innerText = "X"; // player X
turnO = true;
}
box.disabled = true;
counter++;
let isWinner= checkWinner();
if(counter == 9 && !isWinner) {
gameDraw();
}
});
});
const gameDraw = () => {
msg.innerText="It's a DRAW!";
msgContainer.classList.remove("hide");
disableBoxes();
};
const resetGame = () => {
turnO = true;
counter = 0;
enableBoxes();
msgContainer.classList.add("hide");
};
const enableBoxes = () => {
for (let box of boxes) {
box.disabled = false;
box.innerText = "";
}
};
const disableBoxes = () => {
for (let box of boxes) {
box.disabled = true;
}
};
const showWinner = (winner) => {
msg.innerText = `Congratulations! Winner is ${winner}`;
msgContainer.classList.remove("hide");
disableBoxes();
};
const checkWinner = () => {
for(pattern of winPatterns) {
let pos1Val = boxes[pattern[0]].innerText;
let pos2Val = boxes[pattern[1]].innerText;
let pos3Val = boxes[pattern[2]].innerText;
if(pos1Val != "" && pos2Val != "" && pos3Val != "") {
if(pos1Val === pos2Val && pos2Val === pos3Val) {
console.log("winner", pos1Val);
showWinner(pos1Val);
}
}
}
};
newGameBtn.addEventListener("click", resetGame);
resetBtn.addEventListener("click", resetGame);