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Some Screenshots
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Robert Lindner committed Jan 18, 2018
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26 changes: 26 additions & 0 deletions README.md
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Expand Up @@ -46,3 +46,29 @@ Currently used libraries: SDL2, catch, FreeImage, GLAD and Assimp
Also a bunch of (modified) code from Eric Brunetons [atmospheric scattering implementation](https://github.com/ebruneton/precomputed_atmospheric_scattering).

for library licenses see Library Licenses.md

## Screenshots

#### Atmosphere
Atmospheric Perspective
![](./screenshots/GroundAtmosphere.jpg)
Upper Atmosphere
![](./screenshots/UpperAtmosphere.jpg)
#### Planets
From Space
![](./screenshots/FamiliarView.jpg)
Surface view
![](./screenshots/Surface.jpg)
#### Render Pipeline
PBR and IBL
![](./screenshots/PBR.jpg)
Experimental CSM and SSR
![](./screenshots/Lighting.jpg)
2500 Lights with deferred rendering and Bloom
![](./screenshots/DeferredBloom.jpg)
#### Star fields
![](./screenshots/MoarStars.jpg)
![](./screenshots/Stars.jpg)
#### Moar Screenshots
![](./screenshots/Crescent.jpg)
![](./screenshots/FromSpace.jpg)
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2 changes: 1 addition & 1 deletion source/Demo/Config/config.json
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"PCF Sample Count": 3,
"CSM Draw Distance": 200,
"PBR BRDF LUT Resolution": 512,
"Texture Scale Factor": 0.25,
"Texture Scale Factor": 1,
"Bloom Blur Passes": 5
},
"window": {
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