diff --git a/documentation/file_formats/AssetPacks.md b/documentation/file_formats/AssetPacks.md index c4b50133e8..1a319c7a6f 100644 --- a/documentation/file_formats/AssetPacks.md +++ b/documentation/file_formats/AssetPacks.md @@ -66,7 +66,7 @@ With icons there are quite a few differences and issues we had to solve. In part #### Static icons -The `.bm` format does not include image width and height, with animations that is stored in `meta.txt`, so for static icons we made a special format: `.bmx`, which is `[ int32 width ] + [ int32 height ] + [ standard .bm pixel data ]`, but this is handled by the packer (see below) so don't worry abou it. +The `.bm` format does not include image width and height, with animations that is stored in `meta.txt`, so for static icons we made a special format: `.bmx`, which is `[ int32 width ] + [ int32 height ] + [ standard .bm pixel data ]`, but this is handled by the packer (see below) so don't worry about it. #### Animated icons @@ -149,7 +149,7 @@ All the .bm and .bmx struggles are dealt with by the packer system, which is in - Now upload the packed packs from that folder onto your flipper in `SD/asset_packs`. -- Done! Just select it from the Xtreme Settings app now. And if you're generous share your (packed) asset pack in #asset-packs on discord. +- Done! Just select it from the Momentum Settings app now. And if you're generous share your (packed) asset pack in #asset-packs on discord. #### Building with Firmware