From f89f775d787f51fb147175b2b9156f94e07316d2 Mon Sep 17 00:00:00 2001 From: Willy-JL <49810075+Willy-JL@users.noreply.github.com> Date: Thu, 4 Apr 2024 21:07:46 +0100 Subject: [PATCH] Actually wait for animation unload (semaphore did not) --- applications/services/desktop/desktop.c | 7 ++++--- applications/services/desktop/desktop_i.h | 2 +- 2 files changed, 5 insertions(+), 4 deletions(-) diff --git a/applications/services/desktop/desktop.c b/applications/services/desktop/desktop.c index 90ad2fb76b..c09c70c5fb 100644 --- a/applications/services/desktop/desktop.c +++ b/applications/services/desktop/desktop.c @@ -34,8 +34,10 @@ static void desktop_loader_callback(const void* message, void* context) { const LoaderEvent* event = message; if(event->type == LoaderEventTypeApplicationStarted) { + desktop->animation_lock = api_lock_alloc_locked(); view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopGlobalBeforeAppStarted); - furi_check(furi_semaphore_acquire(desktop->animation_semaphore, 3000) == FuriStatusOk); + api_lock_wait_unlock_and_free(desktop->animation_lock); + desktop->animation_lock = NULL; } else if(event->type == LoaderEventTypeApplicationStopped) { view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopGlobalAfterAppFinished); } @@ -121,7 +123,7 @@ static bool desktop_custom_event_callback(void* context, uint32_t event) { animation_manager_unload_and_stall_animation(desktop->animation_manager); } desktop_auto_lock_inhibit(desktop); - furi_semaphore_release(desktop->animation_semaphore); + api_lock_unlock(desktop->animation_lock); return true; case DesktopGlobalAfterAppFinished: animation_manager_load_and_continue_animation(desktop->animation_manager); @@ -278,7 +280,6 @@ void desktop_set_stealth_mode_state(Desktop* desktop, bool enabled) { Desktop* desktop_alloc(void) { Desktop* desktop = malloc(sizeof(Desktop)); - desktop->animation_semaphore = furi_semaphore_alloc(1, 0); desktop->animation_manager = animation_manager_alloc(); desktop->gui = furi_record_open(RECORD_GUI); desktop->scene_thread = furi_thread_alloc(); diff --git a/applications/services/desktop/desktop_i.h b/applications/services/desktop/desktop_i.h index 1c1598c796..e1e94a2dac 100644 --- a/applications/services/desktop/desktop_i.h +++ b/applications/services/desktop/desktop_i.h @@ -80,7 +80,7 @@ struct Desktop { bool in_transition : 1; - FuriSemaphore* animation_semaphore; + FuriApiLock animation_lock; Keybinds keybinds;