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animation.h
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/**
Copyright (c) 2016 by Nicholas R. Ustick <[email protected]>
This file is part of arduino-cube-3x3x3.
arduino-cube-3x3x3 is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
arduino-cube-3x3x3 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with arduino-cube-3x3x3 . If not, see <http://www.gnu.org/licenses/>.
*/
/**
Defines a baseclass for how animations can be done.
*/
class Animation {
public:
Animation(unsigned long ticks);
/**
Subclasses implement the logic to
Populate the DATA for the cube on
each loop and determine the frame rates.
Returns "true" if the state was updated.
*/
virtual boolean update() = 0;
/**
Show should be called for each frame to be painted.
*/
void show();
/**
Indicates if the animation is completed.
Call reset() to restart the animation.
*/
boolean finished();
/**
Initialize the animation to a good starting point.
*/
void reset();
/**
Trace out the animation's name to the Serial line.
*/
void printName();
protected:
void setTimer(unsigned long ticks );
boolean isTimeup();
void selectLayer(int z);
void setName(String name);
void finished(boolean state);
private:
unsigned long _rate = 0;
unsigned long _nextMillis = 0;
String _name = "Animation";
boolean _finished = false;
};