#GAME-MODE
ACTION/KEY | RESULT |
---|---|
e |
Enter: EDIT-MODE |
#EDIT-MODE | |
ACTION/KEY | RESULT |
:-------------------- | ----------------------- |
e |
Enter: GAME-MODE |
v |
Enter: VISUAL-MODE |
LMB |
Select Collider |
Drag Selected Col. | Move Collider |
Drag Btm. Right | Scale Collider |
Hold q + LMB |
Select/Des. Multiple |
LMB Outside |
Deselect All |
x |
Delete Selected |
#VISUAL-MODE | |
(every action must be done while holding down a white circle.) | |
(other than changing modes or brushes.) |
ACTION/KEY | RESULT |
---|---|
e |
Enter: GAME-MODE |
v |
Enter: EDIT-MODE |
Drag Circle | Move Visual |
, (<) |
Decrease Depth |
. (>) |
Increase Depth |
UP |
Cycle Brush |
DOWN |
Cycle Brush |
x |
Delete Pressed Vis. |
[ |
Flip Horizontally |
] |
Flip Vertically |
o |
Rotate Left |
p |
Rotate Right |
#SAVE/LOAD
##DESKTOP:
s
to save to: bin/target/assets/files/output.lvl
back this up, files overwrite and are not numbered currently!
Loading is only done at startup, where the output.lvl file is used (will get overwritten on rebuild I believe, copy levels to working directory!!!!!!!)
##WEB:
s
to save (prompts to copy)
l
to load (prompts to paste)