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Cargo.toml
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Cargo.toml
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[package]
name = "bevy_game" # ToDo
version = "0.1.0"
publish = false
authors = ["Niklas Eicker <[email protected]>"] # ToDo: you are the author ;)
edition = "2021"
exclude = ["dist", "build", "assets", "credits"]
[workspace]
members = ["mobile"]
[profile.dev.package."*"]
opt-level = 3
[profile.dev]
opt-level = 1
# This is used by trunk as it doesn't support custom profiles: https://github.com/trunk-rs/trunk/issues/605
# xbuild also uses this profile for building android AABs because I couldn't find a configuration for it
[profile.release]
opt-level = "s"
lto = true
codegen-units = 1
strip = true
# Profile for distribution
[profile.dist]
inherits = "release"
opt-level = 3
lto = true
codegen-units = 1
strip = true
[features]
dev = [
"bevy/dynamic_linking",
]
# All of Bevy's default features exept for the audio related ones (bevy_audio, vorbis), since they clash with bevy_kira_audio
# and android_shared_stdcxx, since that is covered in `mobile`
[dependencies]
bevy = { version = "0.14", default-features = false, features = [
"animation",
"bevy_asset",
"bevy_state",
"bevy_color",
"bevy_gilrs",
"bevy_scene",
"bevy_winit",
"bevy_core_pipeline",
"bevy_pbr",
"bevy_gltf",
"bevy_render",
"bevy_sprite",
"bevy_text",
"bevy_ui",
"multi_threaded",
"png",
"hdr",
"x11",
"bevy_gizmos",
"tonemapping_luts",
"smaa_luts",
"default_font",
"webgl2",
"sysinfo_plugin",
] }
bevy_kira_audio = { version = "0.20" }
bevy_asset_loader = { version = "0.21" }
rand = { version = "0.8.3" }
webbrowser = { version = "1", features = ["hardened"] }
# keep the following in sync with Bevy's dependencies
winit = { version = "0.30", default-features = false }
image = { version = "0.25", default-features = false }
## This greatly improves WGPU's performance due to its heavy use of trace! calls
log = { version = "0.4", features = ["max_level_debug", "release_max_level_warn"] }
[build-dependencies]
embed-resource = "1"