- Add metadata to components for imgui.
- Implement basic grid based physics
- Optimizations:
- Keep pointer to first non-full chunk instead of finding it every time
- Add initial components to create entity commands
- Create batch sprite renderer
- Add enemies and weapons
- Refactor rendering
- Improve editor tools
- Render pass id to shader to render to id texture, then use that for selecting entities in the viewport
- Add gizmos
- Improve details view
- Add more debug info for systems
- Improve profiler
- Implement copying worlds
- Add play/stop distiction