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cmbEnums.py
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from enum import IntEnum
class CmbVersion(IntEnum):
# Not literally an enum for the game, just more informative
OoT3D = 6, # Ocarina of Time: 3D
MM3D = 10, # Majora's Mask: 3D
EverOasis = 12,# Ever Oasis
LM3D = 15 # Luigi's Mansion: 3D
class GLTextureFormat(IntEnum):
RGB8 = 0x14016754,
RGBA8 = 0x14016752,
RGBA5551 = 0x80346752,
RGB565 = 0x83636754,
RGBA4444 = 0x80336752,
LA8 = 0x14016758,
Gas = 0x00006050
HiLo8 = 0x14016759,# TODO: Test
L8 = 0x14016757,
A8 = 0x14016756,
LA4 = 0x67606758,
L4 = 0x67616757,
A4 = 0x67616756,
ETC1 = 0x0000675A or 0x1401675A,
ETC1a4 = 0x0000675B or 0x1401675B,
Shadow = 0x00006040
#ETC1 = 0x1401675A,
#ETC1a4 = 0x1401675B
class DataTypes(IntEnum):
Byte = 0x1400,
UByte = 0x1401,
Short = 0x1402,
UShort = 0x1403,
Int = 0x1404,
UInt = 0x1405,
Float = 0x1406
class TestFunc(IntEnum):
Invalid = 0,
Never = 512,
Less = 513,
Equal = 514,
Lequal = 515,
Greater = 516,
Notequal = 517,
Gequal = 518,
Always = 519
class CullMode(IntEnum):
FrontAndBack = 0,
Front = 1,
BackFace = 2,
Never = 3
class BumpMode(IntEnum):
NotUsed = 25288,
AsBump = 25289,
AsTangent = 25290# Doesn't exist in OoT3D
class BumpTexture(IntEnum):
Texture0 = 0x84C0,
Texture1 = 0x84C1,
Texture2 = 0x84C2
class BlendEquation(IntEnum):
FuncAdd = 0x8006,
FuncSubtract = 0x800A,
FuncReverseSubtract = 0x800B,
Min = 0x8007,
Max = 0x8008
class BlendMode(IntEnum):
BlendNone = 0,
Blend = 1,
BlendSeparate = 2,
LogicalOp = 3
class BlendFactor(IntEnum):
Zero = 0,
One = 1,
SourceColor = 768,
OneMinusSourceColor = 769,
DestinationColor = 774,
OneMinusDestinationColor = 775,
SourceAlpha = 770,
OneMinusSourceAlpha = 771,
DestinationAlpha = 772,
OneMinusDestinationAlpha = 773,
ConstantColor = 32769,
OneMinusConstantColor = 32770,
ConstantAlpha = 32771,
OneMinusConstantAlpha = 32772,
SourceAlphaSaturate = 776
class TexCombineMode(IntEnum):
Replace = 0x1E01,
Modulate = 0x2100,
Add = 0x0104,
AddSigned = 0x8574,
Interpolate = 0x8575,
Subtract = 0x84E7,
DotProduct3Rgb = 0x86AE,
DotProduct3Rgba = 0x86AF,
MultAdd = 0x6401,
AddMult = 0x6402
class TexCombineScale(IntEnum):
One = 1,
Two = 2,
Four = 4
class TexCombinerSource(IntEnum):
PrimaryColor = 0x8577,
FragmentPrimaryColor = 0x6210,
FragmentSecondaryColor = 0x6211,
Texture0 = 0x84C0,
Texture1 = 0x84C1,
Texture2 = 0x84C2,
Texture3 = 0x84C3,
PreviousBuffer = 0x8579,
Constant = 0x8576,
Previous = 0x8578
class TexCombinerColorOp(IntEnum):
Color = 0x0300,
OneMinusColor = 0x0301,
Alpha = 0x0302,
OneMinusAlpha = 0x0303,
Red = 0x8580,
OneMinusRed = 0x8583,
Green = 0x8581,
OneMinusGreen = 0x8584,
Blue = 0x8582,
OneMinusBlue = 0x8585
class TexCombinerAlphaOp(IntEnum):
Alpha = 0x0302,
OneMinusAlpha = 0x0303,
Red = 0x8580,
OneMinusRed = 0x8583,
Green = 0x8581,
OneMinusGreen = 0x8584,
Blue = 0x8582,
OneMinusBlue = 0x8585
class TextureMinFilter(IntEnum):
Nothing = 0x0,
Nearest = 0x2600,
Linear = 0x2601,
NearestMipmapNearest = 0x2700,
LinearMipmapNearest = 0x2701,
NearestMipmapLinear = 0x2702,
LinearMipmapLinear = 0x2703
class TextureMagFilter(IntEnum):
Nothing = 0x0,
Nearest = 0x2600,
Linear = 0x2601,
class TextureWrapMode(IntEnum):
Nothing = 0x0,
ClampToBorder = 0x2900,
Repeat = 0x2901,
ClampToEdge = 0x812F,
Mirror = 0x8370
class TextureMappingType(IntEnum):
Empty = 0,
UvCoordinateMap = 1,
CameraCubeEnvMap = 2,
CameraSphereEnvMap = 3,
ProjectionMap = 4
class TextureMatrixMode(IntEnum):
DccMaya = 0,
DccSoftImage = 1,
Dcc3dsMax = 2
class LutInput(IntEnum):
CosNormalHalf = 25248,
CosViewHalf = 25249,
CosNormalView = 25250,
CosLightNormal = 25251,
CosLightSpot = 25252,
CosPhi = 25253
class LayerConfig(IntEnum):
LayerConfig0 = 25264,
LayerConfig1 = 25265,
LayerConfig2 = 25266,
LayerConfig3 = 25267,
LayerConfig4 = 25268,
LayerConfig5 = 25269,
LayerConfig6 = 25270,
LayerConfig7 = 25271
class FresnelConfig(IntEnum):
No = 25280,
Pri = 25281,
Sec = 25282,
PriSec = 25283
class StencilTestOp(IntEnum):
Keep = 7680,
Zero = 0,
Replace = 7681,
Increment = 7682,
Decrement = 7683,
Invert = 5386,
IncrementWrap = 34055,
DecrementWrap = 34055
class VertexAttributeMode(IntEnum):
Array = 0,
Constant = 1,
class SkinningMode(IntEnum):
Single = 0,
Rigid = 1,
Smooth = 2,
class PrimitiveMode(IntEnum):
Triangles = 0,
TriangleStrip = 1,
TriangleFan = 2,