diff --git a/Monsters/c_monstergroups.json b/Monsters/c_monstergroups.json index 70cb454a..755384a8 100644 --- a/Monsters/c_monstergroups.json +++ b/Monsters/c_monstergroups.json @@ -107,8 +107,8 @@ "override": false, "auto_total": true, "monsters": [ - { "monster": "mon_zombie_bio_dormant_unarmed", "freq": 10, "cost_multiplier": 15, "starts": 336 }, - { "monster": "mon_zombie_bio_dormant_armed", "freq": 10, "cost_multiplier": 15, "starts": 336 } + { "monster": "mon_zombie_bio_dormant_unarmed", "freq": 10, "cost_multiplier": 15 }, + { "monster": "mon_zombie_bio_dormant_armed", "freq": 10, "cost_multiplier": 15 } ] }, { @@ -117,8 +117,8 @@ "override": false, "auto_total": true, "monsters": [ - { "monster": "mon_zombie_bio_dormant_unarmed", "freq": 3, "cost_multiplier": 15, "starts": 336 }, - { "monster": "mon_zombie_bio_dormant_armed", "freq": 2, "cost_multiplier": 15, "starts": 336 } + { "monster": "mon_zombie_bio_dormant_unarmed", "freq": 3, "cost_multiplier": 15, "starts": 168 }, + { "monster": "mon_zombie_bio_dormant_armed", "freq": 2, "cost_multiplier": 15, "starts": 168 } ] }, { diff --git a/Monsters/c_monsters.json b/Monsters/c_monsters.json index f88b9c1b..8a41b89a 100644 --- a/Monsters/c_monsters.json +++ b/Monsters/c_monsters.json @@ -252,12 +252,11 @@ "morale": 100, "melee_skill": 3, "melee_dice": 2, - "melee_dice_sides": 4, + "melee_dice_sides": 5, "melee_cut": 2, "dodge": 3, "armor_bash": 10, "armor_cut": 15, - "armor_stab": 10, "armor_acid": 5, "armor_fire": 5, "vision_day": 40, @@ -295,12 +294,11 @@ "morale": 100, "melee_skill": 3, "melee_dice": 2, - "melee_dice_sides": 4, + "melee_dice_sides": 5, "melee_cut": 2, "dodge": 3, "armor_bash": 10, "armor_cut": 15, - "armor_stab": 10, "armor_acid": 5, "armor_fire": 5, "vision_day": 40, @@ -331,9 +329,8 @@ "melee_skill": 5, "melee_dice_sides": 6, "melee_cut": 10, - "armor_bash": 12, - "armor_cut": 20, - "armor_stab": 12, + "armor_bash": 10, + "armor_cut": 15, "armor_acid": 6, "armor_fire": 6, "path_settings": { "max_dist": 20 }, @@ -370,9 +367,8 @@ "melee_dice_sides": 6, "melee_cut": 2, "dodge": 3, - "armor_bash": 10, - "armor_cut": 18, - "armor_stab": 10, + "armor_bash": 20, + "armor_cut": 30, "armor_acid": 5, "armor_fire": 5, "vision_day": 40, @@ -437,9 +433,8 @@ "melee_dice_sides": 6, "melee_cut": 2, "dodge": 3, - "armor_bash": 10, - "armor_cut": 18, - "armor_stab": 10, + "armor_bash": 20, + "armor_cut": 30, "armor_acid": 5, "armor_fire": 5, "vision_day": 40, @@ -505,9 +500,8 @@ "melee_damage": [ { "damage_type": "electric", "amount": 4 } ], "melee_cut": 2, "dodge": 3, - "armor_bash": 12, - "armor_cut": 25, - "armor_stab": 12, + "armor_bash": 20, + "armor_cut": 30, "armor_acid": 6, "armor_fire": 6, "vision_day": 40, @@ -571,9 +565,8 @@ "melee_damage": [ { "damage_type": "electric", "amount": 4 } ], "melee_cut": 2, "dodge": 3, - "armor_bash": 12, - "armor_cut": 25, - "armor_stab": 12, + "armor_bash": 20, + "armor_cut": 30, "armor_acid": 6, "armor_fire": 6, "vision_day": 40, @@ -638,8 +631,7 @@ "melee_cut": 2, "dodge": 3, "armor_bash": 10, - "armor_cut": 18, - "armor_stab": 10, + "armor_cut": 15, "armor_acid": 5, "armor_fire": 5, "vision_day": 40, @@ -707,7 +699,6 @@ "dodge": 3, "armor_bash": 10, "armor_cut": 15, - "armor_stab": 10, "armor_acid": 5, "armor_fire": 5, "vision_day": 40, @@ -771,9 +762,8 @@ "melee_dice_sides": 4, "melee_cut": 2, "dodge": 3, - "armor_bash": 10, - "armor_cut": 15, - "armor_stab": 10, + "armor_bash": 8, + "armor_cut": 12, "armor_acid": 5, "armor_fire": 5, "vision_day": 40, diff --git a/Npc/NC_BIO_WEAPONS.json b/Npc/NC_BIO_WEAPONS.json index 82c3ade6..4c5dc351 100644 --- a/Npc/NC_BIO_WEAPONS.json +++ b/Npc/NC_BIO_WEAPONS.json @@ -18,6 +18,7 @@ { "item": "socks" }, { "item": "boots_combat" }, { "item": "backpack" }, + { "item": "sheath" }, { "item": "badge_bio_weapon" } ] }, @@ -30,6 +31,13 @@ "ammo": 100, "entries": [ { "item": "arc_laser_rifle" } ] }, + { + "id": "NC_BIO_WEAPON_L_weapon", + "type": "item_group", + "//": "Bio-Weapon Lamba's weapon. She's built more with a lean toward unarmed, but this ensures that she doesn't do anything weird like decide her helmet is a superior weapon.", + "subtype": "collection", + "entries": [ { "item": "knife_rm42" } ] + }, { "id": "NC_BIO_WEAPON_carry", "type": "item_group", diff --git a/Npc/NC_SUPER_SOLDIERS.json b/Npc/NC_SUPER_SOLDIERS.json index 04c75400..4a2f4808 100644 --- a/Npc/NC_SUPER_SOLDIERS.json +++ b/Npc/NC_SUPER_SOLDIERS.json @@ -63,7 +63,6 @@ { "item": "gloves_fingerless" }, { "item": "socks" }, { "item": "boots_combat" }, - { "item": "badge_bio_weapon" }, { "item": "canteen" } ] }, diff --git a/Npc/TALK_BHUNTER.json b/Npc/TALK_BHUNTER.json index 7e429562..0a2ac9ef 100644 --- a/Npc/TALK_BHUNTER.json +++ b/Npc/TALK_BHUNTER.json @@ -17,11 +17,17 @@ "BIO_WEAPON_BETA", "BIO_WEAPON_GAMMA", "BIO_WEAPON_DELTA", - "BIO_WEAPON_FAILED", - "SUPER_SOLDIER_MARKER" + "BIO_WEAPON_FAILED" ] } }, + { + "text": "Part of the Super Soldier project, actually.", + "topic": "TALK_BHUNTER_IAM_SOLDAT", + "condition": { + "u_has_trait": "SUPER_SOLDIER_MARKER" + } + }, { "text": "Bio-Weapon?", "topic": "TALK_BHUNTER_ASK_BIO" }, { "text": "What's going on out here?", "topic": "TALK_BHUNTER_ASK_SITUATION" }, { "text": "What are you doing here?", "topic": "TALK_BHUNTER_ASK_DOING" }, @@ -41,8 +47,8 @@ "type": "talk_topic", "dynamic_line": { "u_has_any_trait": [ "BIO_WEAPON_FAILED" ], - "yes": "Bio-Weapons. At least they were supposed to be. In fact, you look like you're in the same shape as them, though you're not trying to kill me at least. Can I trust you?", - "no": "Bio-Weapons. At least they were supposed to be. I don't know what went wrong or who's ordering them around, but they seem hell-bent on destroying everything connected to the project." + "yes": "Those augmented abominations, the notes I found tied them to a thing called the Bio-Weapon Project. You look like you're in the same shape as them, though you're not trying to kill me at least. Can I trust you?", + "no": "Bio-Weapons, that's what the notes in this lab called those things outside. At least they were supposed to be. I don't know what went wrong or who's ordering them around, but they seem hell-bent on destroying everything connected to the project." }, "responses": [ { @@ -74,7 +80,7 @@ "type": "talk_topic", "dynamic_line": { "u_is_wearing": "badge_bio_weapon", - "yes": "Well I'll be damned! How do I know you didn't just find that somewhere? Oh well, it doesn't really matter. The fact that you have it means you at least met one. Well, if you need anything, I can help you out.", + "yes": "Well I'll be damned! How do I know you didn't just find that somewhere? Oh well, it doesn't really matter. The fact that you have it means you at least met one. If you need anything, I can help you out.", "no": "Suuuure, right. You don't even have the badge. Try and be careful who you lie to next time." }, "responses": [ @@ -83,12 +89,6 @@ "topic": "TALK_BHUNTER_CONFIRM_BIO", "condition": { "u_has_any_trait": [ "BIO_WEAPON_ALPHA", "BIO_WEAPON_BETA", "BIO_WEAPON_GAMMA", "BIO_WEAPON_DELTA" ] } }, - { - "text": "You don't recognize this aug configuration, Hunter?", - "topic": "TALK_BHUNTER_CONFIRM_OUST", - "condition": { "u_has_any_trait": [ "SUPER_SOLDIER_MARKER" ] }, - "effect": { "u_add_effect": "evy_ousted", "duration": "PERMANENT" } - }, { "text": "Look at me again, and tell me I'm lying.", "condition": { "u_has_any_trait": [ "BIO_WEAPON_FAILED" ] }, @@ -103,6 +103,20 @@ { "text": "...", "topic": "TALK_BHUNTER" } ] }, + { + "id": "TALK_BHUNTER_IAM_SOLDAT", + "type": "talk_topic", + "dynamic_line": "Is that so? How do I know for sure you aren't just some random scavenger? Then again, if you made it here then you can take care of yourself, guess that's a good sign.", + "responses": [ + { + "text": "You don't recognize this aug configuration, Hunter?", + "topic": "TALK_BHUNTER_CONFIRM_OUST", + "condition": { "u_has_any_trait": [ "SUPER_SOLDIER_MARKER" ] }, + "effect": { "u_add_effect": "evy_ousted", "duration": "PERMANENT" } + }, + { "text": "Good enough, I suppose.", "topic": "TALK_BHUNTER" } + ] + }, { "id": "TALK_BHUNTER_CONFIRM_BIO", "type": "talk_topic", @@ -130,7 +144,7 @@ { "id": "TALK_BHUNTER_NOBADGE", "type": "talk_topic", - "dynamic_line": "I'd say you're full of shit, but looking at you, those are some heavy-duty augs. I don't know if you decided not to wear it, or if you lost yours, but either way I appreciate your honestly.", + "dynamic_line": "I'd say you're full of shit, but looking at you, those are some heavy-duty augs. I don't know if you decided not to wear it, or if you lost yours, but either way I appreciate your honesty.", "responses": [ { "text": "Thank you.", @@ -165,8 +179,8 @@ "type": "talk_topic", "dynamic_line": { "u_is_wearing": "badge_bio_weapon", - "yes": "I guess memory wipe makes sense. Alright, I will explain. Some time ago, the military launched a joint research project with an end goal of creating artificial combatants, made to perform various specific tasks - basically, living weapons. They wanted them to be as low-maintenance as possible. So to accomplish that, the research team used resources from already ongoing projects to first mutate and then cybernetically enhance humans, focusing on developing whatever qualities the military needed at the time. You are one them. A Bio-Weapon. This is the lab where you were created.", - "no": "Well, alright, let me give you the basics. Some time ago, the military launched a joint research project with an end goal of creating artificial combatants, made to perform various specific tasks - basically, living weapons. They wanted them to be as low-maintenance as possible. So to accomplish that, the research team used resources from already ongoing projects to first mutate and then cybernetically enhance humans, focusing on developing whatever qualities the military needed at the time. This lab is one of several places in which the actual modifications were performed." + "yes": "I guess memory wipe makes sense. Alright, I will explain. Some time ago, the military launched a joint research project with an end goal of creating artificial combatants, made to perform various specific tasks - basically, living weapons. They wanted them to be as low-maintenance as possible. So to accomplish that, the research team used resources from already ongoing projects to first mutate and then cybernetically enhance humans, focusing on developing whatever qualities the military needed at the time. You are one them, a Bio-Weapon they called it. This is the lab where you were created.", + "no": "Let me give you the basics. Some time ago, the military launched a joint research project with an end goal of creating artificial combatants, made to perform various specific tasks - basically, living weapons. They wanted them to be as low-maintenance as possible. So to accomplish that, the research team used resources from already ongoing projects to first mutate and then cybernetically enhance humans, focusing on developing whatever qualities the military needed at the time. This lab is one of several places in which the actual modifications were performed." }, "responses": [ { "text": "I'll be damned...", "topic": "TALK_BHUNTER" }, @@ -178,12 +192,12 @@ "type": "talk_topic", "dynamic_line": { "u_has_effect": "evy_ousted", - "yes": "I was under orders to investigate this place and find any survivors. Between that and having been a computer hacker during my college days, it wasn't too hard to follow the trail. The hard part was scavenging supplues and staying alive.", + "yes": "I was under orders to investigate this place and find any survivors. Between that and having been a computer hacker during my college days, it wasn't too hard to follow the trail. The hard part was scavenging supplies and staying alive.", "no": "I used to be a computer hacker before the world went to hell. After it did, when I wasn't looking for food and gear or fighting for my life, I was following leads to this place. The military weren't all that good at keeping their secrets." }, "responses": [ { - "text": "You seem rather well-equiped for a mere hacker.", + "text": "You seem rather well-equipped for a mere hacker.", "condition": { "and": [ { "or": [ { "u_has_intelligence": 10 }, { "u_has_perception": 10 } ] }, @@ -203,7 +217,7 @@ } }, { - "text": "You seem rather well-equiped for a mere hacker.", + "text": "You seem rather well-equipped for a mere hacker.", "condition": { "and": [ { "or": [ { "u_has_intelligence": 11 }, { "u_has_perception": 11 } ] }, @@ -214,7 +228,7 @@ "topic": "TALK_BHUNTER_NOPE" }, { - "text": "Right. Research Directive Z-12 ring a bell to you, Hunter?", + "text": "Right. Research Directive Z-12 ring a bell to you, Hunter?", "topic": "TALK_BHUNTER_CONFIRM_OUST", "condition": { "and": [ { "u_has_any_trait": [ "SUPER_SOLDIER_MARKER" ] }, { "not": { "u_has_effect": "evy_ousted" } } ] }, "effect": { "u_add_effect": "evy_ousted", "duration": "PERMANENT" } @@ -253,7 +267,7 @@ { "id": "TALK_BHUNTER_ASK_DOING", "type": "talk_topic", - "dynamic_line": "I came here to see if I could find anything on the Bio-Weapons. How about yourself?", + "dynamic_line": "I came here to see if I could find anything on the research they were doing here. How about yourself?", "responses": [ { "text": "I don't have any orders, and don't remember much from before I woke up. Had anything in mind?", @@ -276,7 +290,7 @@ { "id": "TALK_BHUNTER_ASK_DO", "type": "talk_topic", - "dynamic_line": "I'm trying to reach a hideout built by former scientists who worked on the Bio-Weapon project. Rumor has it they live somewhere in the woods. Maybe you could help me find it...", + "dynamic_line": "I'm trying to reach a hideout built by former scientists who worked on the Bio-Weapon Project. Rumor has it they live somewhere in the woods. Maybe you could help me find it...", "responses": [ { "text": "I'll think about it.", "topic": "TALK_BHUNTER" } ] } ] diff --git a/Npc/TALK_BIO_1.json b/Npc/TALK_BIO_1.json index e3eec7d8..a11c4fb6 100644 --- a/Npc/TALK_BIO_1.json +++ b/Npc/TALK_BIO_1.json @@ -8,7 +8,7 @@ "no": "Hey visitor, anything exciting out there?" }, "responses": [ - { "text": "You are a Bio-Weapon?", "topic": "TALK_BIO_1_U_BIO" }, + { "text": "It says you're a Bio-Weapon?", "topic": "TALK_BIO_1_U_BIO" }, { "text": "Kinda boring here huh?", "topic": "TALK_BIO_1_BORING" }, { "text": "[MISSION] Router suggested that I talk to you about joining the hunt for Apophis.", @@ -28,8 +28,8 @@ "id": "TALK_BIO_1_U_BIO", "dynamic_line": { "u_is_wearing": "badge_bio_weapon", - "yes": "Yeah. Router found me passed out and told me about everything. I don't remember anything before that. Guess I just have to trust him for now.", - "no": "That's right. You seem to know your stuff, guess one doesn't simply find this place by accident. Router told me what I am. I am stuck here until further notice." + "yes": "Yeah, same augmentation project your badge labels you as, assuming that belongs to you. Router found me passed out and told me about everything. I don't remember anything before that. Guess I just have to trust him for now.", + "no": "That's what the label says, it's a sorta augmentation project. You seem to know your stuff, guess one doesn't simply find this place by accident. Router told me what I am. I am stuck here until further notice." }, "responses": [ { @@ -41,11 +41,17 @@ "BIO_WEAPON_BETA", "BIO_WEAPON_GAMMA", "BIO_WEAPON_DELTA", - "BIO_WEAPON_FAILED", - "SUPER_SOLDIER_MARKER" + "BIO_WEAPON_FAILED" ] } }, + { + "text": "I'm one of the super soldiers, in fact.", + "topic": "TALK_BIO_1_IAM_SOLDAT", + "condition": { + "u_has_trait": "SUPER_SOLDIER_MARKER" + } + }, { "text": "Well, damn.", "topic": "TALK_BIO_1" } ] }, @@ -54,8 +60,18 @@ "id": "TALK_BIO_1_IAM_BIO", "dynamic_line": { "u_is_wearing": "badge_bio_weapon", - "yes": "Looks about right. Can be hard to tell for sure if that's your badge or not, but they contracted the work out to all sorts of weirdos, and they made all sorts of crazy shit. They could slap the Bio-Weapon label on a zombie swinging around a sword and it still wouldn't be the strangest thing out there.", - "no": "I'm not sure whether to believe you or not, without the badge and all. But whatever, no telling whether you lost yours or maybe you decided on not advertising it for everyone to see. Given those bastards cranked out everything from super soldiers to a giant cat Bio-Weapon to fucking Apophis, nothing would suprise me at this point." + "yes": "Looks about right. Can be hard to tell for sure if that's your badge or not, but they contracted the work out to all sorts of weirdos, and they made all sorts of crazy shit. They could slap the Bio-Weapon label on a zombie swinging around a sword and it still wouldn't be the strangest thing out there.", + "no": "I'm not sure whether to believe you or not, without the badge and all. But whatever, no telling whether you lost yours or maybe you decided on not advertising it for everyone to see. Given those bastards cranked out everything from super soldiers to a giant cat Bio-Weapon to fucking Apophis, nothing would surprise me at this point." + }, + "responses": [ { "text": "...", "topic": "TALK_BIO_1" } ] + }, + { + "type": "talk_topic", + "id": "TALK_BIO_1_IAM_SOLDAT", + "dynamic_line": { + "u_is_wearing": "badge_bio_weapon", + "yes": "Heh, they started passing out the badges to you kids too? I'm guessing you got your hands on it the hard way, from one of the bastards hunting us down. We're in the same boat, like it or not.", + "no": "If that's true, pleasant surprise to see another of you stopping by. I'm willing to bet Router needs all the help he can get, might be useful working together. We'll see, I guess..." }, "responses": [ { "text": "...", "topic": "TALK_BIO_1" } ] }, @@ -64,7 +80,7 @@ "id": "TALK_BIO_1_APOPHIS", "dynamic_line": { "u_is_wearing": "badge_bio_weapon", - "yes": "Well I'll be damned. At this rate I was starting to think we'd just wait for that thing to come find us. And with one of ours leading the charge, even. At least, assuming you've earned that badge. I'm with you.", + "yes": "Well I'll be damned. At this rate I was starting to think we'd just wait for that thing to come find us. And with one of ours leading the charge, even. Assuming you've earned that badge, at least. I'm with you.", "no": "Well, I was starting to think I'd never get to join the hunt. If you've got what it takes, we might come out of it in one piece. I'm with you." }, "responses": [ { "text": "Let's go, then.", "topic": "TALK_DONE", "effect": "follow" } ] @@ -74,8 +90,8 @@ "id": "TALK_BIO_1_BORING", "dynamic_line": { "u_has_effect": "router_suggestion", - "yes": "Tell me about it. I am a weapon, made to kill and destroy. I am stuck here, nothing left to kill or destroy. Wish there was something I could do...", - "no": "Tell me about it. I am a weapon, made to kill and destroy. I am stuck here, hiding from something I can't kill or destroy. Wish there was something I could do..." + "yes": "Tell me about it. I am a weapon, made to kill and destroy. I'm stuck here, nothing left to kill or destroy. Wish there was something I could do...", + "no": "Tell me about it. I am a weapon, made to kill and destroy. I am stuck here, hiding from something I can't kill or destroy. Wish there was something I could do..." }, "responses": [ { "text": "Must be tough...", "topic": "TALK_BIO_1" } ] }, @@ -137,11 +153,7 @@ { "type": "talk_topic", "id": "TALK_BIO_1_RECRUIT_SOLDIER", - "dynamic_line": { - "u_is_wearing": "badge_bio_weapon", - "yes": "One of the diluted batches, right? No mutagenic package, probably recruited from the army kids assigned to guard the Bio-Weapon labs...still one of us, close enough at least. You want the real deal, then so be it. I'll follow your lead.", - "no": "Even without the badge, I'm guessing you're not just some cannon fodder fresh out of boot camp. Augments look about right to be one of the super soldiers, at least. You want the real deal? I'll follow your lead." - }, + "dynamic_line": "One of the diluted batches, right? No mutagenic package, probably recruited from the army kids assigned to guard the labs... still one of us, close enough at least. You want the real deal, then so be it. I'll follow your lead.", "responses": [ { "text": "Let's go.", "topic": "TALK_DONE", "effect": "follow" } ] }, { diff --git a/Npc/TALK_BIO_2.json b/Npc/TALK_BIO_2.json index 9d303933..7cbc7f75 100644 --- a/Npc/TALK_BIO_2.json +++ b/Npc/TALK_BIO_2.json @@ -8,7 +8,7 @@ "no": "Hey visitor, anything exciting out there?" }, "responses": [ - { "text": "You are a Bio-Weapon?", "topic": "TALK_BIO_2_U_BIO" }, + { "text": "What's with the badge? A Bio-Weapon, it says?", "topic": "TALK_BIO_2_U_BIO" }, { "text": "Kinda boring here huh?", "topic": "TALK_BIO_2_BORING" }, { "text": "[MISSION] Router suggested that I talk to you about joining the hunt for Apophis.", @@ -28,8 +28,8 @@ "id": "TALK_BIO_2_U_BIO", "dynamic_line": { "u_is_wearing": "badge_bio_weapon", - "yes": "Yeah. Router found me passed out and told me about everything. I don't remember anything before that. Guess I just have to trust him for now.", - "no": "That's right. You seem to know your stuff, guess one doesn't simply find this place by accident. Router told me what I am. I am stuck here until further notice." + "yes": "Military augmentation project, same people handing out the badge you're wearing. Guessing you know enough about it if you have one yourself. Don't remember much up until Router found me and took me in, same deal as Sigma.", + "no": "A military augmentation project. Not that sort of bio-weapon if that's what you're thinking, it's not contagious. More like we're living weapons basically. Guess you already know a bit for you to have made it here. Not much else I can tell you, just stuck here waiting." }, "responses": [ { @@ -41,12 +41,18 @@ "BIO_WEAPON_BETA", "BIO_WEAPON_GAMMA", "BIO_WEAPON_DELTA", - "BIO_WEAPON_FAILED", - "SUPER_SOLDIER_MARKER" + "BIO_WEAPON_FAILED" ] } }, - { "text": "Well, damn.", "topic": "TALK_BIO_2" } + { + "text": "I'm one of the super soldiers, in fact.", + "topic": "TALK_BIO_2_IAM_SOLDAT", + "condition": { + "u_has_trait": "SUPER_SOLDIER_MARKER" + } + }, + { "text": "I see...", "topic": "TALK_BIO_2" } ] }, { @@ -54,11 +60,17 @@ "id": "TALK_BIO_2_IAM_BIO", "dynamic_line": { "u_is_wearing": "badge_bio_weapon", - "yes": "Looks about right. Can be hard to tell for sure if that's your badge or not, but they contracted the work out to all sorts of weirdos, and they made all sorts of crazy shit. They could slap the Bio-Weapon label on a zombie swinging around a sword and it still wouldn't be the strangest thing out there.", + "yes": "Guess that explains where you got the badge.", "no": "I'm not sure whether to believe you or not, without the badge and all. But whatever, no telling whether you lost yours or maybe you decided on not advertising it for everyone to see. Given those bastards cranked out everything from super soldiers to a giant cat Bio-Weapon to fucking Apophis, nothing would suprise me at this point." }, "responses": [ { "text": "...", "topic": "TALK_BIO_2" } ] }, + { + "type": "talk_topic", + "id": "TALK_BIO_2_IAM_SOLDAT", + "dynamic_line": "Guess would explain your presence here. We'll see if you turn out useful like the other two who survived the trip, or if you'll end up stuck sitting around with nothing to do like I've been.", + "responses": [ { "text": "...", "topic": "TALK_BIO_2" } ] + }, { "type": "talk_topic", "id": "TALK_BIO_2_APOPHIS", @@ -137,11 +149,7 @@ { "type": "talk_topic", "id": "TALK_BIO_2_RECRUIT_SOLDIER", - "dynamic_line": { - "u_is_wearing": "badge_bio_weapon", - "yes": "Original model? I'm not sure if I should take that as a compliment or not. I guess it'd be better than doing nothing and wasting time here. Ready when you are.", - "no": "Seem to be out of uniform there, soldier. Missing the badge, for one. But nevermind that, I suppose it's something better than sitting around here. Lead the way." - }, + "dynamic_line": "Original model? I'm not sure if I should take that as a compliment or not. I guess it'd be better than doing nothing and wasting time here. Ready when you are.", "responses": [ { "text": "Let's go.", "topic": "TALK_DONE", "effect": "follow" } ] }, { diff --git a/Npc/TALK_CGUARD1.json b/Npc/TALK_CGUARD1.json index a013ff98..a9c0e20b 100644 --- a/Npc/TALK_CGUARD1.json +++ b/Npc/TALK_CGUARD1.json @@ -4,7 +4,7 @@ "type": "talk_topic", "dynamic_line": { "u_is_wearing": "badge_bio_weapon", - "yes": "Heh, another one caught in this Bio-Weapon mess, huh?", + "yes": "Heh, another one caught in this mess, huh?", "no": "Hey. Anything I can help you with, visitor?" }, "responses": [ @@ -19,13 +19,31 @@ "id": "TALK_CGUARD1_ASK_PLACE", "type": "talk_topic", "dynamic_line": "It's a refuge, made for the Bio-Weapon research team. I happened to be one of the guards of the project. It turned into a mess real quick. Only one of the original scientists is still here.", - "responses": [ { "text": "I see.", "topic": "TALK_CGUARD1" } ] + "responses": [ + { "text": "Bio_weapons?", "topic": "TALK_CGUARD1_BIO" }, + { "text": "I see.", "topic": "TALK_CGUARD1" } + ] }, { "id": "TALK_CGUARD1_DIR", "type": "talk_topic", "dynamic_line": "Sure! This is the recreation room and lobby, and the kitchen is next to it. Down there is the main hallway. First door on the left is the dormitory, the Bio-Weapons are usually there. Across from that is just a bunch of junk metal. Down the hall you have the restroom on the right, then the research room on the left. Our leader, Router, is there. He can be a weirdo but he keeps us safe. Go talk to people if you need anything.", - "responses": [ { "text": "Will do.", "topic": "TALK_CGUARD1" } ] + "responses": [ + { "text": "Bio_weapons?", "topic": "TALK_CGUARD1_BIO" }, + { "text": "Will do.", "topic": "TALK_CGUARD1" } + ] + }, + { + "id": "TALK_CGUARD1_BIO", + "type": "talk_topic", + "dynamic_line": { + "u_is_wearing": "badge_bio_weapon", + "yes": "Thought you'd know from the badge you're wearing. They've got augs like I do, but also some mutations and other changes to make them perform better as soldiers. Living weapons, basically. Whatever you ran into out there, don't worry. We're all on the same side here, for all their enhancements they act more like two bored teenagers than military experiments.", + "no": "Living weapons in a sense, but they're still as human as you or me. All cyborged up and injected full of mutagenic treatments, doc says they lost a lot of their memories but they don't really act too much like the killing machines those eggheads wanted..." + }, + "responses": [ + { "text": "...", "topic": "TALK_CGUARD1" } + ] }, { "id": "TALK_CGUARD1_AKS_HOWRU", diff --git a/Npc/TALK_MSCI.json b/Npc/TALK_MSCI.json index fb3cb491..a3a22974 100644 --- a/Npc/TALK_MSCI.json +++ b/Npc/TALK_MSCI.json @@ -90,7 +90,7 @@ "If you have access to any sort of protection against electricity, use it. Most of them have electric discharge weaponry implanted in them, and those that don't have been known to mutilate their power generation augmentations to improvise.", "Even with how much they've been through, their medical implants are usually still operational. If you commit to an attack, keep up the pressure. If you have to break contact, they'll have likely regenerated by the time you next run into them.", "I'd recommend against taking them on in close combat, unless you're likewise fairly well-enhanced. Keep a safe distance and pour a high volume of fire into them. Only a few of the completed bio-weapons had any integrated ranged weaponry, so it'll be safer than going toe-to-toe with them.", - "If you can deliver effective fire with something high-caliber, or even explosive, you should have good odds of taking one out in a single shot. Be prepared for the chance they might limp away from it though, these things are tougher than the look.", + "If you can deliver effective fire with something high-caliber, or even explosive, you should have good odds of taking one out in a single shot. Be prepared for the chance they might limp away from it though, these things are tougher than they look.", "It's a bit like fighting some of the nastier undead out there, if you get caught in close combat with more than one of them, you're not going to last long. Be careful too, even with all those bionic malfunctions they might outpace you.", "I'm sure they can tell the living apart from the dead, but that doesn't make them any friend of the zombies. The undead seem to regard them with the same hostility as any other living human." ], @@ -101,12 +101,12 @@ "type": "talk_topic", "dynamic_line": { "u_is_wearing": "badge_bio_weapon", - "yes": "Well, you know that bio-weapon badge you're wearing? I'd like to ask first, how you got your hands on that. I have some rather dangerous work that needs to be done, but I need confirmation that you can handle it.", - "no": "I have some important work that needs to be done, but I'm not sure if you're cut out for it. Have you ever run into a bio-weapon before? Rather dangerous, heavily augmented and mutated. I don't want to put someone inexperienced in these things in necessary danger." + "yes": "Well, you know that badge you're wearing? They're linked to those augmented abominations, the old lab sites called it the Bio-Weapon Project, or Project Mesektet. I'd like to ask first, how you got your hands on it. I have some rather dangerous work that needs to be done, but I need confirmation that you can handle it.", + "no": "I have some important work that needs to be done, but I'm not sure if you're cut out for it. Have you ever run into a bio-weapon before? That's what the lab techs called those augmented abominations adding to the already massive loss of life out there. Rather dangerous, heavily augmented and mutated. I don't want to put someone inexperienced in unnecessary danger." }, "responses": [ { - "text": "I'm one of them, actually.", + "text": "I'm part of the Bio-Weapon Project, actually.", "condition": { "and": [ { @@ -127,7 +127,7 @@ "topic": "TALK_MSCI_PROOF_BIO" }, { - "text": "I'm a member of the super soldier project, I can handle it.", + "text": "I'm a member of the Super Soldier Project, I can handle it.", "condition": { "u_has_trait": "SUPER_SOLDIER_MARKER" }, "switch": true, "topic": "TALK_MSCI_PROOF_SOLDIER" @@ -158,8 +158,8 @@ "type": "talk_topic", "dynamic_line": { "u_is_wearing": "badge_bio_weapon", - "yes": "That would explain it then. That you're here and not hostile at least confirms you're still on humanity's side. We're here because of Apophis. He was built to exterminate the Bio-Weapon Project, along with every person involved in your creation. Somehow he's attracted several failed bio-weapons to his cause as well. We need to gather intel and make allies, more people like you. I'm willing to trust you with this, if you're prepared for some hard fights ahead.", - "no": "Huh. Looking at you, I'm willing to give you the benefit of the doubt. Plenty of reasons to want to be more discreet. Then you should know that the project left a lot of unfinished business, a lot of problems for you and I to clean up. If you think you're ready, I should have something for you." + "yes": "That would explain it then. That you're here and not hostile at least confirms you're still on humanity's side. We're here because of Apophis. He was built to exterminate the Bio-Weapon Project, along with every person involved in your creation. He's attracted several failed experiments to his cause as well. They shouldn't have rushed so many victims through those procedures... we need to gather intel and make allies, more people like you. I'm willing to trust you with this, if you're prepared for some hard fights ahead.", + "no": "Huh. Looking at you, I'm willing to give you the benefit of the doubt. Plenty of reasons to want to be more discreet. Then you should know that the project left a lot of unfinished business, a lot of problems for you and I to clean up. A lot of unwilling test subjects discarded, and now taking it out on what's left of the human race. If you think you're ready, I should have something for you." }, "responses": [ { @@ -172,11 +172,7 @@ { "id": "TALK_MSCI_PROOF_SOLDIER", "type": "talk_topic", - "dynamic_line": { - "u_is_wearing": "badge_bio_weapon", - "yes": "Good. We're going to need all the help we can get. We've been gathering information on a renegade bio-weapon, Apophis. I have a few leads on useful intel that may give us a shot at taking it down. Come talk to me when you're ready.", - "no": "Hmm, I suppose I'll give you the benefit of the doubt. You did find us, after all. I have some intel on locations that might help us take down a major threat to the region. When you think you're ready, speak to me and I'll see what we can do." - }, + "dynamic_line": "I'm willing to take your word for it. We'll need all the help we can get. We've been gathering information on a renegade part of the Bio-Weapon Project, codenamed Apophis. I have a few leads on intel that may give us a shot at taking it down. Come talk to me when you're ready.", "responses": [ { "text": "Okay.", @@ -204,10 +200,10 @@ { "id": "TALK_MSCI_PROOF_TRY", "type": "talk_topic", - "dynamic_line": "I'd like for you to go scout out a small lab installation, associated with the project that made many of these bio-weapons. Recently there was a security breach logged on what's left of the laboratory network, and I have reason to believe that these failed bio-weapons might be involved. If you can reach that place and bring back one of the badges those things wear, I'll be willing to trust you with more complicated missions.", + "dynamic_line": "I'd like for you to go scout out a small lab installation, associated what they called the Bio-Weapon Project. Recently there was a security breach logged on what's left of the laboratory network, and I have reason to believe that a number of renegade former experiments, what locals have come to label augmented abominations, might be responsible. If you can reach that place and bring back one of the badges those things wear, I'll be willing to trust you with more complicated missions.", "responses": [ { - "text": "Security breach at a bio-weapon lab... that might've been Evelynn actually, not just the bio-weapons that were there.", + "text": "Security breach at a Bio-Weapon lab... that might've been Evelynn actually, not just the creatures that were there.", "switch": true, "condition": { "u_has_var": "searching_for_msci", "type": "dialogue", "context": "evelynn", "value": "yes" }, "topic": "TALK_MSCI_PROOF_EVY" @@ -245,7 +241,7 @@ { "id": "TALK_MSCI_CC_EXPLAIN", "type": "talk_topic", - "dynamic_line": "This a refuge for the former scientists of the Bio-Weapon project. We settled here in the woods and tried to make a living. We allow people to stay here, as long as they contribute something. We even managed to find a couple of stray Bio-Weapons!", + "dynamic_line": "This a refuge for the former scientists of the Bio-Weapon Project. We settled here in the woods and tried to make a living. We allow people to stay here, as long as they contribute something. We even managed to find a couple of stray Bio-Weapons!", "responses": [ { "text": "Seems like you got it good here.", "topic": "TALK_MSCI" }, { "text": "Who are these Bio-Weapons here?", "topic": "TALK_MSCI_BIO_WHO" } @@ -254,7 +250,7 @@ { "id": "TALK_MSCI_BIO_WHO", "type": "talk_topic", - "dynamic_line": "That would be Sigma and Lambda. They are very confused. They awoke with their memory gone and only knew they were 'different'. I found them and they helped to scavenge and build this place. They were built for combat; I can tell they're bored out of their minds...", + "dynamic_line": "That would be Sigma and Lambda. They are very confused. They awoke with their memory gone and only knew they were 'different'. I found them and they helped to scavenge and build this place. They were built for combat, I can tell they're bored out of their minds...", "responses": [ { "text": "I'll keep on eye out for them.", "topic": "TALK_MSCI" } ] }, { @@ -286,8 +282,8 @@ "type": "talk_topic", "dynamic_line": { "u_is_wearing": "badge_bio_weapon", - "yes": "You have that badge, you should know how powerful those things are. Apophis could take them all at once. Have you seen a zombie hulk? They couldn't even scratch it. Worse still, there are some rejects from Bio-Weapon program that have sided with him. This is why we are hiding here.", - "no": "Ha! You really have no idea, do you? Have you ever fought a Bio-Weapon? How about those failed versions? Tough, right? They have nothing on Apophis. It's incredibly durable thanks to its armor and its heavy weaponry is a step above other Bio-Weapons. Apophis is far more dangerous than any ordinary enemy." + "yes": "You have that badge, you should know how powerful those things are. Apophis could take them all at once. Have you seen a zombie hulk? They couldn't even scratch it. Worse still, there are some rejects from the Bio-Weapon program that have sided with him, the abominations as they've come to be known. This is why we are hiding here.", + "no": "Ha! You really have no idea, do you? Have you ever fought an augmented abomination? How about the ones that've succumbed to undeath? Tough, right? They have nothing on Apophis. It's incredibly durable thanks to its armor and its heavy weaponry is a step above the rest of the Project. Apophis is far more dangerous than any ordinary enemy." }, "responses": [ { @@ -296,7 +292,7 @@ "condition": { "u_has_any_trait": [ "BIO_WEAPON_ALPHA", "BIO_WEAPON_BETA", "BIO_WEAPON_GAMMA", "BIO_WEAPON_DELTA" ] } }, { - "text": "Failure or not, I'm not one of those monsters. There has to be something I can do.", + "text": "I'm not one of those monsters. There has to be something I can do.", "topic": "TALK_MSCI_APOPHIS_FAILED", "condition": { "u_has_any_trait": [ "BIO_WEAPON_FAILED" ] } }, @@ -314,7 +310,7 @@ "dynamic_line": { "u_is_wearing": "badge_bio_weapon", "yes": "That you may be, but while you've been stuck in stasis, the other research teams had been poring over every last scrap of data they could get out of your production. Even if it was two steps forward, one step back, Apophis is the culmination of all that research. I know you might be eager to fight, but we need to prepare ourselves.", - "no": "Hmm, maybe I was wrong about judging you based on your lack of a badge. If you are who you claim to be, then know this. Apophis is the culmination of all the research that came from your creation. I know you might be eager to fight, but we need to be ready." + "no": "Maybe I was wrong about judging you based on your lack of a badge. If you are who you claim to be, then know this. Apophis is the culmination of all the research that came from your creation. I know you might be eager to fight, but we need to be ready." }, "responses": [ { "text": "...", "topic": "TALK_MSCI" } ] }, @@ -331,11 +327,7 @@ { "id": "TALK_MSCI_APOPHIS_SOLDIER", "type": "talk_topic", - "dynamic_line": { - "u_is_wearing": "badge_bio_weapon", - "yes": "And that thing was created to kill you, the original Bio-Weapons, and anything else that gets in the way. That's why it got the designation Apophis, pretty much opened ourselves up for that when we went with Project Mesektet for the codename.", - "no": "If you're really one of the super soldiers, then you should know hiding your badge won't prevent Apophis from figuring you out. That thing was designed to hunt Bio-Weapons and Super Soldiers alike." - }, + "dynamic_line": "And that thing was created to kill you, the original Bio-Weapons, and anything else that gets in the way. That's why it got the designation Apophis, pretty much opened ourselves up for that when we went with Project Mesektet for the codename.", "responses": [ { "text": "...", "topic": "TALK_MSCI" } ] }, { diff --git a/Npc/c_classes.json b/Npc/c_classes.json index 97548782..4a4440e4 100644 --- a/Npc/c_classes.json +++ b/Npc/c_classes.json @@ -311,7 +311,7 @@ ], "worn_override": "NC_BIO_WEAPON_worn", "carry_override": "NC_BIO_WEAPON_carry", - "weapon_override": "EMPTY_GROUP", + "weapon_override": "NC_BIO_WEAPON_L_weapon", "//": "Generic mutation and CBM setup, modeled after a mix of Alpha and Gamma. Add red eyes if they ever become part of mainline.", "traits": [ [ "hair_blond_medium", 100 ], diff --git a/Npc/c_mission_def.json b/Npc/c_mission_def.json index 9adbcb7e..8e3b3ddc 100644 --- a/Npc/c_mission_def.json +++ b/Npc/c_mission_def.json @@ -45,14 +45,14 @@ "origins": [ "ORIGIN_SECONDARY" ], "dialogue": { "describe": "If you see this, it's a bug!", - "offer": "You seem like a capable person, so you might have a chance. We have pieced together the coordinates to the laboratory Apophis uses as its base. I want you to take it down, rid the world of Apophis! That lab has a lot of valuable equipment left inside - if you manage to kill that thing, it's all yours. ...I wish we could do it ourselves, but between the portal breakthroughs, the bombs and the undead, the chance has been lost.", + "offer": "You seem like a capable person, so you might have a chance. We have pieced together the coordinates to the laboratory Apophis uses as its base. I want you to take it down, rid the world of Apophis! That lab has a lot of valuable equipment left inside; if you manage to kill that thing, it's all yours. I wish we could do it ourselves, but between the portal breakthroughs, the bombs and the undead, the chance has been lost.", "accepted": "You're sure about this? Thank you... that means a lot, you know. Be sure to bring some proof, be creative. I'll be waiting for your return. I'd suggest talking to Sigma and Lambda too, before you leave.", "rejected": "I understand. It's practically a lost cause at this point. I'll keep trying to figure something out to stop it.", - "advice": "Got some decent armor and weapons, this fight won't be easy. Assemble a team to make it easier. Ask Lambda and Sigma if they want to join you, if you want. A single person can't take it on...", + "advice": "Get some decent armor and weapons, this fight won't be easy. Assemble a team to make it easier. Ask Lambda and Sigma if they want to join you, if you want. A single person can't take it on...", "inquire": "Is... it dead?", - "success": "Is that...you did it! You have no idea what you have done for us! You are truly a legend among men in this dark times. You are always welcomed here!", - "success_lie": "Oh, no proof huh?...I hope you are being truthful...", - "failure": "At least you are alive...I should have never told you to do something like that...I am sorry..." + "success": "Is that...you did it! You have no idea what you have done for us! You are truly a legend among men in these dark times. You are always welcomed here!", + "success_lie": "Oh, no proof huh?. I hope you are being truthful...", + "failure": "At least you are alive. I should have never told you to do something like that. I am sorry..." } }, { @@ -108,7 +108,7 @@ "advice": "Ask Router I know he knows something but he won't let us in on it...", "inquire": "Found where the beast lays?", "success": "Oh. Well, this place was more fortified than I expected...I think I will stay with you for a while longer since you seem to know what you are doing. Maybe we could take in on together one day?", - "success_lie": "...Are you done waisting my time?", + "success_lie": "...Are you done wasting my time?", "failure": "Guess we are back to square one..." } }, @@ -134,7 +134,7 @@ "advice": "I think speaking with Router would be the best place to start. He know the history of this whole project.", "inquire": "Found where the Apophis is?", "success": "This place seems a bit too much for me to handle on the outside alone...thank you anyways. I will continue to follow you, if you don't mind, since you do seem to know your way around.", - "success_lie": "You really don't know here it is do you?", + "success_lie": "You really don't know where it is do you?", "failure": "It was worth the shot..." } }