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merge #1
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…instead of windows-latest which now run on windows-2022 actions/runner-images#4856 Fixes windows build
…` & `RH_SV_CheckUserInfo` hooks (#249) Co-authored-by: Sergey Shorokhov <[email protected]>
* `API`: Implement `RH_ExecuteServerStringCmd` hook
…nd `rg_fire_bullets3` (#245)
Add player team check to avoid unexpected behavior
* Fix typo at cssdk_const.inc ITDB_PARALYZE enum
…ment data on tracehandle argument
Interface was coded but never implemented. It needs tests
Reworked PM_AirMove hook, add physent argument
* Reordered hook_callback.cpp/h declarations based on regamedll_api.h order * Update CKnife members and include descriptions * Update CSPlayer members and include descriptions
…ameDLL is running
Fixed crash when callback was deleted in middle callback dispatcher
… about cannot use a hash table for an entity with mutable class name otherwise, it will cause a memory leak
…f an AMX string buffer Added natives: - set_netadr/get_netaddr - set_key_value_buffer(buffer, "\\name\\ololo") overwrite a entire buffer - get_key_value_buffer(buffer, userinfo, charsmax(userinfo)) get userinfo as AMX string presentation Minor cleanup Bump minor
Prefer Sys_GetModuleHandle over Sys_LoadModule to avoid unnecessary reference count increase
…ns (#293) * Update CSEntity.h, CSPlayer.h, CSPlayerItem.h, regamedll_api.h * SendDeathMessage interface to regamedll_api.h * Update CSPlayerWeapon class, rename m_bHasSecondaryAttack * Updated CSPlayerWeapon.h vfuncs and members * Renamed bHasSecondaryAttack member to iStateSecondaryAttack and added compat to AMXX includes * Added remaining CSPlayer members * Added overload method for bool[]
* Fix GiveC4 hook callback return type
* 15 natives addition * Added DECAL_ indexes * Improve documentation * Added player null option on rg_create_weaponbox + code style fixes
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