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GregTech uses its own way of defining Blocks and TileEntity, which has many horrible consequences, and I had to modify a lot of the underlying parts to be able to support it.
ok
but i notice small problem i can't provide energy to the energy hatches with GT Cables and that's a big problem cause i dont need any rf/fe cables in my pack can you at least fix that ;_;
most of the modpack makers prefer over multiblock tweaker
so i hope to add support to gregtech hatchs/buses/dynmos
Thanks for MM:CE DevTeam keep on going
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