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Currently vkQuake creates subfolders together with corresponding config.cfg files inside the Quake directory when trying to run a nonexistent game or mod. I consider this to be an issue, as we all sometimes make typos when launching the game from CLI and that adds in work to clean up the Quake directory. On top of this, I see no benefits to this (although I may be wrong). As such, I suggest removing this behaviour.
The text was updated successfully, but these errors were encountered:
Currently vkQuake creates subfolders together with corresponding
config.cfg
files inside the Quake directory when trying to run a nonexistent game or mod. I consider this to be an issue, as we all sometimes make typos when launching the game from CLI and that adds in work to clean up the Quake directory. On top of this, I see no benefits to this (although I may be wrong). As such, I suggest removing this behaviour.The text was updated successfully, but these errors were encountered: